Server Side Game Developer
Server Side Game Developer
Special Thanks!
Along with resources and more roadmaps
Original roadmap was made by Chris Ohk.
You can find him using the links below: https://roadmap.sh
Game Developer
GitHub Profile + Twitter Profile
Checksum
Reliability
Segment Structure
TCP Datagram
Operations
Congestion Control
Error Detection
Connection
Vulnerability Checksum
Flow Control
Resource Usage
Denial of Service
Packet Structure
Congestion Control Data Transfer
Connection Hijacking
Reliable Transmission Max Segment Scaling
Veto UDP
Window Scaling
Timestamp
Reliable vs Unreliable
Out-of-Band Data
Capability
Selective Acknowledgement Ordered vs Not Ordered
Reliability
Heavyweight vs Lightweight C / C++ C#
Link Capacity
Java Erlang
Function IP TCP vs UDP
JavaScript
Datagram Construction
Transactions
Category
Socket Programming
IPv4 IPv6
Protobuf Descriptor
API
Windows pthread
BSD Socket
Thread Local Storage Multithreading Synchronization
Winsock
Barrier
Sharding Fiber
Spinlock
Mutex Semaphore
Dump Analysis
Concurrency (Java)
Cassandra
Key-Value
Async-await (C#)
Couchbase
REST Redis
Thread Building Block (C++)
Task-Based
gRPC Maximise your Skills Memcached
SSL Cipher
Registered IO
RPC / REST
io_uring
IOCP
Microsoft Azure
Proactor
OORP FRP
Google Cloud Platform
Reactive Approach
Asynchronous Multithreading Cloud Amazon Web Services
Reactive Model
kqueue
Tensor Flow
Amazon ML
Kubernetes
Azure ML
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