Motion in 2 and 3 Dimensions
Motion in 2 and 3 Dimensions
r and r ≡ |~
~ r | have
different meaning now!
Velocity
8 Remember, by definition the average velocity is displacement per unit time
∆~r ∆x ˆ ∆y ˆ ∆z
⇒ ~
vavg = = i+ j+ k̂
∆t ∆t ∆t ∆t
8 And, the instantaneous velocity is described now by
d~r d dx ˆ dy ˆ dz
~
v= = (x iˆ + y jˆ + z k̂) = i+ j+ k̂
dt dt dt dt dt
8 so that the scalar components of the velocity, ~
v , are:
dx dy dz
vx = vy = vz =
dt dt dt
Acceleration
xy motion 1 xy motion 2
The video encyclopedia of physics demonstrations, R. Berg et al., Education Group & Associates (Los Angeles, CA), 2000.
Problem definitions:
X A ‘particle’ moves in a vertical plane with an initial
v0 = v0x iˆ + v0y jˆ with v0x = v0 cos θ0 and
velocity, ~
v0y = v0 sin θ0 with θ0 the angle between ~ v0 and
+x direction.
X The particle is always in free–fall acceleration, ~
g,
that is downwards. Thus, the particle is called a
projectile
X ~
r and ~v describing the particle are always changing
in time, but ~a is constant and always directed
(vertically) downwards. Thus, the projectile has no
horizontal acceleration.
X We can simplify the problem solving two 1D motion
problems: i) horizontal and ii) vertical motion.
Projectile motion
y = x tan θ0 −
g x2
2(v0 cos θ0 )2
xy motion 2
distance it travels having returned to its initial
(launch) height. Therefore, R = x − x0 and
y − y0 = 0, so that R = (v0 cos θ0 )t and
0 = (v0 sin θ0 )t − 12 gt 2 . Eliminating t yields:
2v02 v2
R = sin θ0 cos θ0 = 0 sin 2θ0
g g
The video encyclopedia of physics demonstrations, R. Berg et This is only correct when the launch and final
al., Education Group & Associates (Los Angeles, CA), 2000. heights are the same.
v2
a= is the centripetal acceleration
r
[a] = (m/s)2 /m = m/s2
I The period of revolution (period, T ) is
2πr
T =
v
that gives the time it takes the particle to
travel the circle’s circumference, 2πr , once.
[T] = m/(m/s) = s
Johan van Lierop PHYS1050 Chapter 4 Motion in 2 and 3 dimensions
Uniform circular motion – a proof
X Consider a particle, p, that moves at a constant speed, v , around a circle of radius, r . p has
coordinates xp and yp at time t.
X Since ~ v = vx iˆ + vy jˆ = (−v sin θ)iˆ + (v cos θ)jˆ
v is always tangent to the particle’s path, ~
X sin θ = yp /r and cos θ = xp /r , so
X
−v yp v xp d~
v −v dyp v dxp
~
v = iˆ + jˆ ⇒ ~
a= = iˆ + jˆ
r r dt r dt r dt
X We know (by definition) that vy = dyp /dt and vx = dxp /dt, as well as vx = −v sin θ and
vy = v cos θ, which leads to:
X
! !
−v 2 ˆ v2 q v2 q v2
~
a= cos θ i+ − sin θ jˆ ⇒ a= ax2 + ay2 = (cos θ)2 + (sin θ)2 =
r r r r
ay {−(v 2 /r ) sin θ}
with a directional angle, φ, given by tan φ = = = tan θ that tells us ~
a
ax {−(v 2 /r ) cos θ}
is directed along the radius, r , towards the centre of the path.
Problem:
A boy whirls a stone in a horizontal circle of radius 1.5 m and at a height 2.0 m
above level ground. The string breaks, and the stone flies off horizontally and
strikes the ground after traveling a horizontal distance of 10 m. What is the
magnitude of the centripetal acceleration of the stone during the circular
motion?
bulldozer 1D 1 bulldozer 1D 2
The video encyclopedia of physics demonstrations, R. Berg et al., Education Group & Associates (Los Angeles, CA), 2000.
bulldozer 2D 1 bulldozer 2D 2
bulldozer 2D 3 bulldozer 2D 4
vS 0 S relative to S 0 .
8 Here, in two dimensions, reference frame S moves ~
8 The position vectors are related via ~
rPS = ~
rPS 0 + ~
rS 0 S
8 so that d(~
rPS )/dt = ~
vPS = ~
vPS 0 + ~
vS 0 S
8 and since ~
vS 0 S is constant (the velocity between reference frames
isn’t changing), d~ vS 0 S /dt = 0, ⇒ ~
aPS = ~
aPS 0 .
8 which tells us that observers on different reference frames that move
at a constant velocity relative to each other will measure the same
acceleration for Chapter
Johan van Lierop PHYS1050
a moving particle (like the 1D situation).
4 Motion in 2 and 3 dimensions
Problem:
After flying for 15 min in a wind blowing 42 km/h at an angle of 20◦ south of
east, an airplane pilot is over a town that is 55 km due north of the starting
point. What is the speed of the airplane relative to the air?
1 2 2 2
x−x0 = (v0 cos θ0 )t y −y0 = (v0 sin θ0 )− gt vy = v0 sin θ0 −gt vy = (v0 sin θ0 ) −2g (y −y0 )
2
where ~v0 is the particle’s initial velocity and θ0 is the angle (measured from the horizontal)
of this velocity.
I Uniform circular motion has an acceleration, ~ a of constant magnitude a = v 2 /r that is
directed towards the centre of motion for the particle. The particle has a period of
revolution, T = (2πr )/v .
I Relative motion (at a constant ~ v ) between frames of reference A and B translates the
velocities and accelerations of a particle P via the relations: ~vPA = ~
vPB + ~vBA and ~
aPA = ~aPB
Johan van Lierop PHYS1050 Chapter 4 Motion in 2 and 3 dimensions