Part 1
Part 1
Chapter
DEFINITION: Information Technology (IT)
describes any technology that helps to produce,
manipulate, store, communicate, and/or
disseminate information.
(continued)
• 3. The basic operations
• Input: What goes in to the computer system
• Processing: The manipulation a computer does to
transform data into information
• Storage:
• Primary storage, or memory, is temporary storage.
• Secondary storage is permanent storage: media such
as DVDs and CDs
• Output: What comes out
• Numbers or pictures on the screen, printouts, sounds
• Communications: Sending and receiving data
• What would you need?
• Keyboard & mouse (input)
• Inside the system cabinet
(processing & memory)
• Case and power supply
• Processor chip – the Central Processor Unit (CPU)
• Memory chips – Random Access Memory (RAM)
• Motherboard – the system board
• Memory chips plug in
• Processor chip plugs in
• Motherboard attaches to system cabinet
• Power supply is connected to system cabinet
• Power supply wire is connected to motherboard
• Storage Hardware: Hard Drive, CD/DVD Drive,
Flash
• Storage capacity is represented in bytes
• 1 byte = 1 character of data
• 1 kilobyte = 1,024 bytes
• 1 megabyte = 1,024 kilobytes
• 1 gigabyte = 1,024 megabytes
• 1 terabyte = 1,024 gigabytes
• 1 petabyte = 1,024 terabytes
• Permanently installed: hard drives, CD/DVD
drives, slot connectors for USB and flash memory
• Removable media: CDs/DVDs, USB and
flash memory
• Output hardware
• Video
• Sound cards
• Speakers
• Monitor
• Printer
• Communications hardware
• Modem
• System Software—performs essential operating
tasks
• Most important part: operating system (OS)
• Some operating system options
• Windows
• Unix
• Linux
• Mac OS
• Application Software—enables user to perform
tasks
• Install after the OS
• Compatibility: application depends on OS, for
example,
• Linux applications won’t work on Windows
• Windows applications won’t work on Linux
• 3 directions of computer development
• Miniaturization
• Speed
• Affordability
• 3 directions of communications development
• Connectivity
• Interactivity
• Multimedia