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9 To 13 Session 17 First Touch.01

This document provides a training session plan for coaching 9-13 year olds. It includes an introduction, skill training exercises focused on first touch, and a small sided game. The skill training involves passing drills and a positioning game to practice controlling the ball with the first touch. The game incorporates the skill training elements in a 4v4 plus walls format.

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0% found this document useful (0 votes)
38 views

9 To 13 Session 17 First Touch.01

This document provides a training session plan for coaching 9-13 year olds. It includes an introduction, skill training exercises focused on first touch, and a small sided game. The skill training involves passing drills and a positioning game to practice controlling the ball with the first touch. The game incorporates the skill training elements in a 4v4 plus walls format.

Uploaded by

martynopastas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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First Touch - Session 17

Training Session Plan for 9-13 year olds

INTRODUCTION
Each week you will receive a training session plan designed for the age group you are coaching. All plans are consistent with
the FFA National Curriculum and are set out in the format “Skill Introduction, Skill Training, Skill Game”. Training sessions
should primarily focus on one core skill each week. Football NSW will provide plans that focus on either “first touch”, “running
with the ball”, “striking the ball”, or “1v1” in the Skill Acquisition Phase for kids aged 9-13.

“SKILL INTRODUCTION” “SKILL TRAINING” “SKILL GAME”


The warm-up and introduction to The part of the session where A game where as much as possible
the designated core skill for the conscious teaching and learning all the elements of the real game
session. This is the only part of the of the designated core skill takes are present but organised in a
session where drill-type exercises place. Lots of repetition in game way that the designated core skill
should be used, but the creative realistic scenarios, task-based has to be used regularly. Skill
coach can include elements of coaching, effective feedback games are preferably small sided
decision-making. through use of questioning; ask games to stimulate the number of
players “why did you choose that repetitions/touches. The players
option?”, “where do you think there play, the coach observes if learning
might be more space?”. has taken place.

SKILL INTRODUCTION FIND OUT MORE

In and around the centre circle 3 groups of 4 (or more) players with different colour bibs are positioned as follows:
a. The orange players outside the centre circle with a ball each
b. The blue players outside the centre circle without a ball
c. The yellow players inside the centre circle without a ball
The yellow group moves around the circle calling for the ball and moving it with their first touch to pass it with their
second touch to a player outside the circle who does not have a ball (anticipation, communication and awareness)
Change roles after 1-2 min, Only use left/right foot, Only use inside/outside foot, Serve out of hands to thigh/chest
After passing the ball servers follow their pass to (passively) pressure the receiver on their 1st touch

1. Introduction
SKILL TRAINING FIND OUT MORE

Positioning game 4 v 4 with 4 ‘wall’ players (8 v 4) in a 20m x 30m grid (depending on player’s ability).
Mandatory 2 touches for all players including the ‘walls’ who must keep the ball moving (i.e. not allowed to stop the ball
with their 1st touch). This simple restraint sees to it that each 1st touch must be perfect every time the player receives
the ball.
STEP UP
Reduce grid size
STEP DOWN
Increase grid size or go back to an easier positioning game (4 v 1; 3 v 1 or 4 v 2)
2. Training

SKILL GAME FIND OUT MORE

4 v 4 with 4 walls (8 v 4) in a 20m x 30m grid with two 2m goals and a 5m-7m scoring zone at each end (see diagram)
GAME RULES
Mandatory 2 touches for every player (MUST touch the ball twice)
Wall players not allowed to stop the ball or play to each other Inside the scoring zone one touch finishes are allowed if
the ball comes from the wall player between the goals
Change teams every 2-3 minutes or after a goal is scored.

S.O C.H.A.N.G.E I.T


If your players are finding the session too easy or hard, the solution is to use the
3. Game
S.O C.H.A.N.G.E I.T philosophy.
Safe: Safe physical environment (field, obstacles such as sprinklers) and safe space to learn
Organised: Prepared sessions and ensuring you have all the equipment you need to encourage participation.
Coaching Style: Provide feedback in the drink break or change of activities without interrupting the game.
How You Score / Win: Increase opportunities to score.
Area: Increase or decrease the game challenges by changing the size/shape of the playing area.
Numbers: Use different team numbers to overload the advantage of one team, or vary number of turns at goal.
Game Rules: Change the rules slightly, for example no tackling, minimum number of passes.
Equipment: Vary the equipment used, for example a bigger goal, smaller goal, more goals.
Inclusion: Engage players in modifying the practices; provide options the can choose from to encourage ownership.
Time: Reduce or extend the time to perform actions.

More information available at ffacoachingresource.com.au

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