L5R - Adv - Living Rokugan - 067 - Time of The Void
L5R - Adv - Living Rokugan - 067 - Time of The Void
by Rob Hobart
The Shadowlands Horde is loose in Rokugan, the Imperial capital is in the hands of a traitor, and the fabric
of reality itself is beginning to unravel! As the final hours of the Emerald Empire approach, the Brotherhood
of Shinsei requests your help to protect its sacred relics from the forces of Fu Leng.
• Kanomi has Lesser Invulnerability (takes half It is most likely that the PCs play this adventure
damage from normal weapons) rather than normal immediately after The Dragon’s Heart, which ends in
Invulnerability. She does not have Superior Speed. eastern Dragon lands with the deaths of Togashi and
Mirumoto Hitomi. That adventure concludes with the
High End Party (average party Insight Rank is above PCs learning the news that Toturi and his Crab allies
Four): have attacked the Imperial Capital. In this situation, the
PCs start this adventure as part of a larger group of
• The “Victory” is caught in the Skull Tide slightly samurai who are trying to make their way toward
longer, forcing a fourth Willpower roll at TN 25. Otosan Uchi. By the time the scenario begins, the PCs
have made it to the Lion city of Toshi Ranbo (where
• The two Mantis Sisters (Misa and Yumi) both have they began The Dragon’s Heart).
Fire of 3, Agility 4, Earth of 4, 72 Wounds, and are
Mantis School Rank 3 (may make two attacks per The streets of Toshi Ranbo are soaked in late-autumn
round when using two small weapons). rain, and the journey which brought you here has left
you tired, wet, and cold. The streets of the city are
• Konami has Lesser and Greater Blessings of the crowded with weary bushi from several Clans, most
Dark One, raising her total Wounds to 135. notably the local Lion troops, who are marching
about in a state of high agitation. The reason for
their excitement lies outside the walls of the small
Adventure Summary and fortress-city: a large army of Dragon troops and an
equally large force of the Naga snake-men, camped
Background on the open plains to the north. Both armies have
The final days of the Emerald Empire are at hand. Fu arrived within the last few days, and seem to be
Leng, in the body of Toturi the Black, has taken engaged in a cautious negotiation, while the small
possession of the Imperial Capital, joined by the Lion garrison fumes and watches.
corrupted legions of the Crab Clan. The Shadow is
spreading across the Empire, devouring souls and The streets of the city are crowded with panicked
unraveling the fabric of reality itself. commoners and merchants, anxious courtiers, ronin,
tense and angry Lion troops, and Clan samurai
The leader of the Crab Clan, Hida Kisada, has been wondering what their duty is in this unprecedented
replaced by the first and most powerful of all Fu Leng’s circumstances. (PCs will note a complete absence of
akutenshi (evil angels) – Hida Atarasi, the fallen Crab samurai except for any among their own ranks.)
Thunder. Under his foul leadership, much of the Clan The PCs are presumed to have arrived in the city
has succumbed to the Taint. The true Kisada, together, and are free to speak with anyone they like to
meanwhile, is a prisoner in the Shadowlands, where he learn more of what is happening:
is being slowly tortured into submission.
• Nobody in the city is sure why the Naga are here
But all is not quite lost. From the ranks of the or what they intend. At last report, their advance
Brotherhood of Shinsei, the descendent of Shinsei was halted by the Fists of the Emperor Legion, but
himself has stepped forward, quietly rallying the since then the Fists have withdrawn to the capital
Empire’s remaining strength. Almost too late, the and the Naga have apparently resumed their march
tattered armies of the seven Clans are gathering to eastward, only to halt here. Most of the Lion
contest Toturi’s seizure of the Emerald Throne. expect these “inhuman beasts” to attack, and are
confused and angry at the apparent negotiations
between the Naga and Dragon.
Introduction
This scenario takes place in autumn, late in the month • There are also rumors of a Unicorn army marching
of the Rooster (October to gaijin), as the last of the fast up the Drowned Merchant River toward here,
brown leaves are drifting down from the trees. The although whether they are coming to attack the
weather is cold and rainy, and the roads are muddy, Naga, attack the Lion, or to move toward the
making travel slow and difficult. Bedraggled peasants capital is uncertain.
• The latest news from the Imperial Capital is several Hiroshi gratefully accepts any offers of food or drink –
days old. According to it, Toturi’s ronin army was the Lions will bring him hot tea, which he sips with
besieging the city but had not been able to break trembling hands. As soon as he has taken a drink and
through the Enchanted Walls. wetted his dry mouth, he speaks: “The Emperor… the
Emperor is dead.”
• Rumors are pouring in of the steady advance of the
mighty Crab army under Hida Kisada, now said to Shocked gasps pass through the crowd of Lions, and
be through the Beiden Pass and brutally fighting its the news quickly spreads. Hiroshi goes on to describe
way through the Lion lands. what has happened:
• However, word also has it that the Scorpion armies “It is the army of Toturi the Black. He attacked the
which previously avoided combat with Kisada’s city three days ago, before dawn. The Fists of the
massive army are now striking hard at the rear of Emperor were overwhelmed. I have never seen ronin
his force. fight like that, with the ferocity of the damned. They
say Toturi was at the front lines, shouting them on,
The roads outside the city are churned into mud by the screaming that the Emperor was consumed by
passage of armies – in addition to the newest arrivals, darkness and must be destroyed.” He shudders and
the Fists of the Emperor Legion passed through last sips deeply from the tea before continuing. “The
week, force-marching toward the capital. Emperor had proclaimed he would remain in the
palace, to defy this rebellious ronin, and of course the
If any of the PCs are Lions or Imperials, they will be court and the Emerald Champion remained at his
aware that the Lion commander of Toshi Ranbo, Matsu side. But then…”
Morishige, is deeply suspicious of the approaching
Unicorn force, and believes the Dragon and Naga are He shakes his head in bewilderment. “Toturi got over
about to join forces to attack the city. (The Shadow has the Enchanted Walls somehow – I heard a rumor that
delivered him a false letter from Tsuko, warning him the spirits inhabiting the Walls were released from
not to trust any of them.) their binding, although that should have been
impossible! He marched to the very gates of the
Forbidden City, and shouted for the Emperor to come
Alternate Start out and face him. And… and the Emperor did so!
If the PCs did not play through The Dragon’s Heart He commanded that the gates be opened! The captain
prior to this adventure, the PCs are simply here as part of the palace guard remonstrated, but the Emperor
of the general effort to rally the Empire. They are would not be denied. He took only the Emerald
already aware that Toturi has attacked the capital. Champion with him. And…”
A Message From the Capital He falls silent for a moment, tears beginning to stream
down his face. “I watched from the windows of the
Once the PCs have picked up a little bit of news, the
palace. The Emperor stood before the Black, defiant,
following scene takes place:
as the ronin madman shouted at him… and then,
without warning… the Emerald Champion, he, he
A courier rides up the street, his mount and clothing
drew his sword and slashed off the Emperor’s head!
soaked and spattered with mud. He seems to be a
Then he turned and bowed to Toturi! A woman
man in his thirties, and wears the colors of an
rushed out to him and threw herself at the
Imperial of the Otomo family. He slides off his pony
Champion’s feet – I think it was one of his advisors, a
and sways in the street, clearly exhausted, as several
Scorpion – and he struck her aside and slew her as
Lion troops hurry over to speak with him. “Otomo-
well. Then he led Toturi’s soldiers into the Forbidden
sama! What has happened?”
City.” Hiroshi shudders and scrubs at his face. “Those
of us who could, fled the palace. Many were slain,
PCs who have encountered Otomo Hiroshi before (in
very many. The Emerald Champion hunted them
the adventures Fist of the Earth, Fires of Retribution, or
without mercy, right alongside Toturi’s murderous
Regardless of whether the PCs learn this tidbit, the A Request for Help
situation in Toshi Ranbo will quickly become even
more tense and anxious. Matsu Morishige will order Koun needs the PCs to help him, but wishes them to do
all Lion troops to prepare to march on the capital, and so of their own free will. He will not openly ask them
sends couriers out to the Dragon and Unicorn forces, for assistance, instead engaging in an indirect, elliptical
demanding to know their intentions. conversation in which he discusses the current crisis in
the Empire, makes note of recent Shadowlands attacks
against various major targets (Shiro Kitsuki, Shiro Sano
Shinsei’s Servants Kakita, etc), discusses the bleak situation as a whole (a
Immediately after Otomo Hiroshi tells his tale, while good opportunity for the GM to mention any news the
the city is stirring into a beehive of activity, the PCs PCs didn’t pick up at the beginning of the adventure),
will notice an unusual trio on the streets of Toshi and remarks on the need for brave men and women to
Ranbo: take action. “As a wise man once said, only mortal
men can change destiny.”
Amid all the half-panicked crowds of anxious
courtiers and furious Lions, you see a trio of men who At some point, the conversation should segue into the
seem calm, almost serene: three monks of the current state of the Brotherhood of Shinsei. Koun will
Brotherhood of Shinsei, dressed in off-white robes remark that the Brotherhood’s temples are coming
and wearing large straw jingasa (hats) which shield under attack, and may call on his two companions to
them from the rain. The lead monk, shorter and recount their experiences:
slighter than the other two, is playing softly on a flute.
“It was a few weeks after the great Orb was broken,
The lead monk, Koun, is the reincarnated Shinsei, releasing the fire of the Dragon.” If any of the PCs
setting out to fulfill his destiny. He appears to be a played the adventure Unmaker’s Shadow, the monks
small, slim man of uncertain age, perhaps between will not realize they were involved – they were not
thirty and forty. His usual expression is a gentle, among those who dealt with the PCs on that day. “The
whimsical smile, although he grows stern when directly priestess Meiyo awoke us all in the middle of the
confronted by the forces of evil. He enjoys playing on night, declaring that we were in danger and must flee
his flute and sometimes does so as a way of defusing a the Temple. Many of the younger monks did not wish
situation or delivering a subtle message (such as to flee, instead asking to fight whatever was coming.
playing a merry, playful tune when someone is giving We were still discussing the matter when dark figures
in to despair or fury). He always speaks in a pleasant, began to come over the wall. Like ninja, but black
modest way, even when discussing serious matters, and and formless.” The monks shudder in memory. “They
never loses his temper or raises his voice. were led by a… a great fat man covered in tattoos, but
darkness chased itself across his hands and face.
The other two monks, Kadokawa and Mizuko, are from Those who tried to fight were dragged down and torn
the Temple of Amaterasu in Ryoko Owari. PCs who apart with blades and shurikens and bare hands, or
played the adventure Arrows From the Woods may consumed by the shadows which flowed from them.
have met them before. Along with the rest of their The lady Meiyo stood against them – their shadows
order, they have fled the destruction of that Temple at could not touch her, and even the fat man recoiled
Dragon’s Guard City is a modest walled city located Presumably, the PCs will begin asking around for the
on the shores of the Amaterasu Umi. The “Victory,” or at least for a ship whose captain is willing
Treacherous Pass Road passes the outer walls of the to risk a trip down-coast to Shinsei’s Last Hope. They
city, heading north toward the Mountains of Regret, will eventually find the “Victory” anchored at the far
whose low, rugged shapes loom on the northern northern end of the bay, close to open water. A pair of
horizon. As you approach the city, descending a small rowboats shuttle cargo and supplies on and off
gentle slope toward the coast, you can see that the the boat. PCs who seek a meeting with the captain will
city’s small port is desperately crowded, scores of be taken aboard after a short delay.
kobunes squeezing in side-by-side, so that a second
city seems to have sprouted from the water. The Victory’s Captain
A trio of well-kept ronin stands watch over the city Yoritomo Shuzomura is a muscular, athletic man with a
gates. The ronin ask the PCs what their business is in casually menacing air. He wears a pair of kama thrust
Dragon’s Guard City. So long as the PCs give a through his belt, and is often chewing on a piece of
reasonable answer (e.g. they are looking for a ship to straw. Although he is a senior member of the Mantis
take passage down the coast), and do not behave Clan and a newly-appointed member of the Storm
furtively or suspiciously, the ronin will be polite and do Legion, he dresses like an ordinary sailor and keeps his
not demand travel papers. (The city is currently being swords in his house on the Mantis Isles. Shuzomura is
flooded with samurai uprooted by the crisis, none of a former player character, and some PCs may have
whom have travel papers.) If the PCs ask for news or friendship (or enmity) with him from previous
information, the ronin can share the following: adventures. They may also have met him in the
adventure Along the Coast at Midnight.
• The city is administered by Seppun Tajiro, a man
appointed by the previous Emperor, Hantei the The PCs will have to convince Shuzomura to take them
38th. Both he and the city’s Emerald Magistrate, to Shinsei’s Last Hope. He will freely acknowledge
Shinjo Kasuka, left a few days ago, heading south that he can probably make it there – he claims to have
with the handful of Imperial troops they had one of the finest ships in the Mantis fleet, and sneers at
available. the notion that Crab “turtle ships” or Shadowlands
menaces could catch the “Victory.” However, as a
loyal servant of the Mantis Clan, he will require
• The protection of the city has been left in the hands
powerful motivation to put his ship in the service of the
of Tajiro’s small force of hired ronin, who are
Brotherhood of Shinsei. “Our Clan is facing difficult
doing their best to keep things in hand.
times, and I am constantly needed to serve our needs.
If I am to forsake that for you, I must show it to be
• In recent weeks, as Toturi’s Army moved through
worthwhile to the Clan.”
the lands just west of here, the city has been
flooded with refugees, both peasants and samurai.
Such mercenary and commercial attitudes will no doubt
offend some of the PCs, but Shuzomura will be
• The ships crowding the harbor are mostly from
adamant. He has a strong position to bargain from,
Otosan Uchi. Fearful rumors are spreading of
since he is the only ship captain willing to risk his
what has happened there, including stories that the
vessel and crew on such a dangerous journey. He will
ships were attacked in harbor by a fleet of Crab
demand 14 koku (2 koku per passenger) to undertake
“iron turtle” ships.
the journey, but this can be modified by the following
factors:
Dragon’s Guard is indeed crowded, and the PCs can
hear these tales and rumors repeated and told in more
• If any of the PCs have had friendly relations with
detail from many different sources. There are
Shuzomura in previous adventures, he will allow
numerous ship captains and crew who can confirm that
• Shuzomura is indebted to the Kolat. If any PC has As a last resort, PCs could try something extreme such
an Ally or Favor with the Kolat, he will allow that as threatening seppuku or even trying to take
PC on board for 1 less koku. Shuzomura hostage or magically influence his mind.
Such approaches are extremely hazardous, and likely to
• Shuzomura is not an honorable man, and cannot be backfire on the PCs. However, skillful role-play could
reached by appeals to honor, bushido, or religious allow such a high-risk strategy to work. The GM must
piety. (Mizuko will attempt such appeals, to no adjudicate such actions.
avail.) However, he does have a deep enmity for
the Shadowlands and for the corrupted Crab Sailing the Umi Amaterasu
“loyalists,” especially Kuni Yori. A PC who role-
Once rates have been agreed and paid, Shozumura will
plays an effective appeal to these feelings can roll
swing into action, ordering his crew to ready the ship,
Sincerity/Awareness at TN 20 to persuade
collecting the last of his supplies, and setting sail within
Shuzomura to reduce the total cost of passage by
the hour.
50%.
From Dragon’s Guard City, the ship sails south, putting
• Also, because of his hatred for the “loyalist” Crab,
well out to sea to avoid Otosan Uchi, and running south
Shuzomura is instinctively sympathetic to “rebel”
at full speed throughout the day and night, risking night
Crab PCs. He will give such PCs a 1 koku
travel rather than putting in to shore. Toward dawn, the
discount unless they are personal enemies.
PCs can see an orange glow on the western horizon.
“Otosan Uchi burns,” Shuzomura murmurs, chewing
• PCs who are witty and skilled at banter can win his piece of straw, his face set and grim.
Shuzomura’s sympathies. (He dislikes overly rigid
and hyper-honorable PCs, however.) Such PCs The ship sails the whole next day before finally putting
can try to “jolly” him into letting them aboard for ashore that evening on a tree-sheltered beach in the
less money, potentially saving a koku or two. The lands of the Crane Clan. The Mantis crew builds a
GM must adjudicate such role-play. bonfire, roasts fish and drinks sake, and generally
behaves like it has not a care in the world – except for
• PCs can offer the gift of a valuable item or treasure the sentries who go into the woods to keep watch.
in place of cash. This could include a Fine or Shuzomura will stay sober. If any PCs seem worried
Excellent item, a certed magical item such as a about the safety of camping here, he explains that this
Naga Pearl or a Jade Arrow, etc. In general, a is an isolated section of the coast, free of settlement,
minor item should be valued at about 5 koku, while and the Mantis regularly use it as a place to make camp.
a major item such as a sword would be worth 10-
15 koku. Of course, some PCs may feel a sense of
lost Honor from having to stoop to such miserably Paranoid PCs may expect an attack, but their fears are
merchant-like behavior. needless. The next day, the “Victory” continues its
voyage down the coastline.
• PCs with commercial connections (such as Allies
among merchant families) can try to offer It will take almost four more days to reach Shinsei’s
Shuzomura an “IOU” rather than paying cash. Last Hope. The ship again sails through the night and
This will probably require a the following day, to reach the Crane city of Mura
Commerce/Intelligence roll at TN 15 to convince Sabishii Toshi. where the crew (and the PCs) are able
to sleep in an Inn instead of making camp on a beach.
Shuzomura will go ashore, but will not let his crew PCs who have played the adventures Falling Darkness,
leave the ship – he does not trust it to remain safe Drawing Out the Darkness, or Fate of a Hantei can roll
without the crew to guard it. Mizuko will, of course, be Simple Intelligence at TN 10 to recognize the old
eager to get ashore and meet with his brethren in the monk as the former Kuni Vistan.
village.
As you hurry toward the scene, the bucket-brigade
suddenly comes under attack! A grotesquely skinny
Shinsei’s Last Hope creature, like a man stretched thin and taut across
The village is a large one, home to over six hundred distorted bones, makes it over the palisade and
peasants. A thick wooden palisade surrounds both the charges forward, uttering a high-pitched maniacal
village and its fields of rice and grain, and the outer laugh. Long, razor-sharp claws project from its spiny
face of this palisade is covered with chips of jade, fingers, and slaver drools past the sharp teeth filling
imbued with powerful enchantments laid by Kuni its bestial mouth. Most of the peasants drop their
shugenja. There are two gates in the palisade: one buckets and flee, but a few gather around the old
faces toward the shore (and the docks) while the other monk, clutching crude weapons. The old man has a
faces inland and north, toward the Crab lands (and also, walking staff, which he hefts in a defensive posture.
unfortunately, toward the intervening Shadowlands
territory). Both jade-studded gates are normally kept The creature is an Oni no Gekido, and has launched its
closed and barred, with a pair of Crab sentries standing fearsome Rage attack, in which its powers grow
watch on squat wooden towers to either side. enormously. (PCs can roll Lore:
Shadowlands/Intelligence at TN 20 to know
Within the palisade, the total land is about fifteen acres. something about the Oni and its abilities.) It attacks
The village lies on the north side of this territory, near mercilessly, interspersing its awful laughter with
the land-side gate. There is a spring in the center of the whispered praises to Fu Leng.
village, a large pool surrounded by rock. Pure icy
water wells up from below and flows out as a wide Old Vistan is not strong enough to fight it – he will go
stream, watering the fields and then passing through a Full Defense, trying to protect the peasants. Mizuko
dike in the palisade and flowing down to the sea. will do likewise, fighting alongside his fellow monk.
Yoritomo Shuzomura will join the PCs in doing battle
The village is composed mostly of ordinary peasant with the Oni, although he is only willing to fight as
dwellings, but there are also several teahouses, two long as they are – if they retreat, so does he.
inns, noodle shops, a sake brewery, two blacksmith’s
shops, a carpenter’s shop, and several other minor • If the PCs are High-End, the Oni no Gekido has
businesses. Located near the center of the entire just entered its fearsome Rage state. For the first
settlement, outside the village proper, is a large two rounds of combat, it is immune to all normal
monastery, with a granite statue of Osano-Wo standing weapons (nemuranai and weapons made from
Presumably the PCs will set watches. This is wise, What About Wh’ezir?
since during the night they will attract the attention of a
wandering Goblin Sneak. The Sneak will attempt to Wh’ezir becomes very cautious once they reach the
slip into the PCs’ camp and steal something small and swamp, and sticks to the grassy hillocks, hopping
valuable (such as a finger of jade, a spell-scroll, or a unsteadily from one to the other and panicking if he
small weapon). finds himself in deeper water. “Close now, close-
close,” he chitters. “Maybe it best if Wh’ezir not stay
In order to succeed, the Sneak must make a Contested with men-men now. Hide-hide better without you.” If
Roll of its own Stealth/Agility against the PCs’ the PCs are insistent without being overly threatening,
Hunting/Perception. The Sneak gets three Free Wh’ezir will remain with them – otherwise he will
Raises against PCs who are sleeping. If the Sneak leave them, pointing deeper into the swamp and
makes the roll, it manages to slip into the PCs’ camp chattering, “That way, big man-man is there,” before
and steal an item, chosen by the GM. skulking off. Despite his miserable physical
appearance, the PCs will find it difficult to threaten him
If the Sneak is discovered, it will attempt to flee rather – he still has the preternatural ability to dodge attacks.
than fight – it is a coward, albeit a vicious one.
If Wh’ezir stays with the party, he becomes extremely
furtive and fearful, constantly hanging back and
Across the Marshes whimpering to himself in a low voice: “Oh dear, oh no,
The next day, Wh’ezir leads the PCs down into a vast, me oh my, this is bad-bad,” and so forth. As soon as
swampy lowland, a gray-brown body of water the PCs get into a fight, he will disappear, not to be
interrupted only by occasional hillocks of sickly seen again.
yellow-brown grass. Thick fog drifts across the water,
which sometimes bubbles as foul gas rises to the
surface. The water also frequently ripples for no Part Four: Lair of the Dark
reason, as though unseen creatures are swimming
beneath the surface. PCs moving through the swamp
Mantis
find foul, disgusting mud clinging to their legs and feet. Ahead of you, through the twining fog, you can see
what appears to be the ruins of a fortified castle. The
Fat gray leeches may also decide to cling to the PCs. upper levels have long since crumbled away, but the
Have each PC roll Simple Void at TN 15 – any PC main floor and outlying walls are still mostly intact.
who fails will acquire a leech. The leeches are easily The marsh water laps at the base of the ancient stone
spotted, since they are disgustingly large and obvious, walls, making the old fortress look like an island.
but the PCs will have to find a way to remove them Smudgy black smoke rises from somewhere inside the
safely. Application of fire, jade, or salt will make the main structure.
leeches let go voluntarily. If they are pulled off by
force, the PC suffers 1 Wound and must roll Simple A crude wooden dock or pier of some sort has been
Earth at TN 15 or gain a point of Taint. attached to the shattered gap where the main gate
once passed through the walls. Tied up at this pier is
As the PCs move deeper into the swamp, the fog a low, sleek kobune, its hull covered in foul-looking
becomes quite thick, swirling close around them and stains, its bare mast rising into the sky like an
seeming to caress their faces with icy breaths. The fog impaler’s spike. You can see the indistinct outlines of
reduces clear visibility to less than fifteen yards, and kanji on the ship’s scabrous bow.
also seems to muffle sound, so that the PCs find even
their own voices failing to carry far. PCs can roll Engineering/Intelligence or Lore:
Crab/Intelligence at TN 15, or History/Intelligence at
At some point, have all the PCs roll Simple TN 20, to recognize the construction of the fortress as a
Perception. Any PC who rolls TN 25 or better spots a style favored by the Crab several centuries ago, before
they were driven back by the armies of the Maw.
The sisters’ chamber contains nothing else useful to the If the PCs spend any significant amount of time here, or
PCs, although bold explorers can uncover many make any effort to desecrate this place, they will be
unpleasant details, such as cosmetics made from human sensed by Konami, who will dispatch one of the Sisters
fat, disgusting love poetry written to the unfortunate to investigate.
Yamato, and preserved bits and pieces of his body.
The Chamber of Pain
Antechamber The dark corridor leads down an uneven slope into a
Inside the castle’s gaping main entrance is a large open vast chamber with low vaulted roofs supported by thick
chamber. The ceiling is full of gaps and flaws, pillars – this was once the main basement of the ancient
allowing pallid light to filter down inside. The floor is castle. The place is lit in flickering red by a great
of uneven stone, covered with bits and pieces of furnace against the far wall, an unnatural Tainted fire
wreckage, and scattered with bones and bits of rotten burning within. Various torture tools, such as whips,
flesh. A foul stench hangs in the air. Ahead, a dark branding irons, and various blades and needles, are
archway leads to an unlit corridor – sounds of pain, and racked on an iron stand next to the furnace.
faint red light, emerge from that direction. To the left,
a smaller archway leads to another chamber lit with Chained from the floor and ceiling in front of the
many candles. To the right, masses of fallen rubble and furnace is Hida Kisada: a huge, muscular man,
ancient, half-rotted ceiling beams choke the chamber. obviously older than the typical samurai but still
horrendously powerful. His body is covered in fresh
If the PCs managed to keep Wh’ezir with them up to scars and burns. His left arm has been removed and a
this point, he will go skittering off to the right, writhing, greenish-gray tentacle, covered in suckers and
whimpering in a low voice, “Over here, over here, they claws, is grafted on in its place. His right eye is also
not see-see if we go here.” He will crawl into a niche gone, leaving a scorched empty socket.
in the massive pile of rubble, squeaking for the PCs to
follow. Konami the Mantis (see her description in the
appendix) will be here when the PCs arrive, clad only
Only PCs with the Small disadvantage will be able to in a translucent green garment that swirls around her
follow Wh’ezir. If they do, they will find a gap in the like a cloud. Her fearsome Accursed Kusarigama is
wall through which they can worm forward and peer hanging from the wall behind her. She is torturing
into the Chamber of Pain. This is how Wh’ezir Kisada, trying to make him give in and accept his new
discovered who was being held prisoner in this place. arm and his new role as a servant of the Dark Lord.
The opening is not large enough to crawl through (it is Although Kisada cannot avoid the occasional groan or
about six inches across), but the PCs can use it to scout bellow of pain, he remains defiant.
what is waiting for them.
At least one of the Sisters will always be here with her.
Shrine to the Ninth Kami 50% of the time, both sisters will be here (unless
Konami dispatched one of them to investigate
The archway to the left leads into a high, narrow intruders). If one sister is absent, but the PCs did not
chamber – formerly a stairwell in the castle – whose
Assuming the PCs did not dawdle during their trip into
the Shadowlands, they will arrive back in Shinsei’s
Last Hope with plenty of time to spare. Shuzomura and
the “Victory” are still waiting, and can carry the PCs,
Kisada, Mizuko, and the Brotherhood’s relics safely
back to the Empire.
Experience Points
Playing through the adventure: 2 XP
Good role-playing: +1 XP
PCs defeat the Oni no Gekido: +1 XP
PCs rescue Hida Kisada: +1 XP
Honor
Crab PCs gain +1 Honor for rescuing Hida Kisada.
Mantis PCs gain +1 Honor for disposing of Konami
and her two minions.
Glory
None intrinsically awarded for the adventure.
EARTH 3 WATER 3
Strength 4
VOID 3
TN to be Hit: 20
School/Rank: Mantis Bushi 3
Honor/Glory: 0.4/5.4
Skills: Athletics 3, Battle 2, Commerce 4, Courtier 2, Etiquette 3, Defense 4, Investigation 4, Jiujutsu 3, Kenjutsu 4,
Nofujutsu 5, Sailing 6, Sincerity 5, Stealth 5.
Advantages/Disadvantages: Crafty, Heartless, Quick, Storm Legion/Obligation (Kolat).
Equipment: Clothing, pair of kama (0k2).
EARTH 1 WATER 1
Willpower 4 Perception 4
VOID 4
TN to be Hit: 15
School/Rank: Kuni Witch-Hunter 2/Monk 2
Witch-Hunter Rank One: Two attacks per round against Tainted foes.
Witch-Hunter Rank Two: Sense Taint by rolling Shadowlands Lore/Awareness.
Honor/Glory: 2.7/2.0
Skills: Athletics 3, Bojutsu 6, Defense 4, Herbalism 3, History 4, Hunting 3, Investigation 3, Kenjutsu 2, Lore
(Bloodspeaker Cult) 7, Lore (Shadowlands) 3, Medicine 5, Meditation 4, Shintao 5, Stealth 3, Theology 3.
Advantages/Disadvantages: Clear Thinker/Gaijin Name
Equipment: Monk’s robes, bo staff.
EARTH 3 WATER 2
Strength 3
VOID 2
TN to be Hit: 15 (25 with heavy armor)
School/Rank: Hida Bushi 1
Honor/Glory: 1.5/1.0
Skills: Athletics 3, Battle 3, Defense 3, Etiquette 1, Iaijutsu 1, Jiujutsu 3, Kenjutsu 4, Kyujutsu (Archery) 3, Lore
(Shadowlands) 3, Stealth 1, Tsubojutsu 4, Wrestling 3.
Advantages/Disadvantages: Strength of the Earth (rank 2)/Brash.
Equipment: Kimono, heavy armor, daisho set, tetsubo, yari, bow with 20 arrows.
EARTH 3 WATER 3
Perception 4
VOID 4
TN to be Hit: 15
School/Rank: Monk 2
Honor/Glory: 3.5/2.0
Skills: Athletics 3, Bojutsu 4, Diplomacy 3, Etiquette 3, Fasting 2, Defense 3, Jiujutsu 4, Meditation 4, Shintao 5,
Sincerity 3, Tea Ceremony 2, Theology 3.
Kiho: Heart of Stone (spend a Void point to reduce all damage dice above 10 down to 10), Self no Self (Meditate
for 5 minutes to regain all Void points).
Advantages/Disadvantages: Ally (Kuon, the returned Shinsei)/Ascetic
Equipment: Clothing, bo staff (2k2).
EARTH 3 WATER 2
Perception 3
VOID 1
TN to be Hit: 30
School/Rank: None
Carapace Armor: 5
Skills: Dodge 5 (Contested Agility Roll versus attacker), Nezumi Sincerity 3, Pick Pockets 4, Scavenge 3, Set
Snares 3, Stealth 5.
Advantages/Disadvantages: Inner Gift (visions and insane insights), Paranoid Git (Automatically dodges the first
successful strike by an opponent, if he sees it coming), Skitter (avoid any traps or snares)/Bad Reputation (insane),
Crippled Leg, Hyperactive, Missing Eye.
Wound Ranks: 10: +5; 20: +10; 30: Dead.
VOID 4
Shadowlands Taint Rank: 4.5 (drops to 1.5 after false arm is removed)
TN to be Hit: 5 (15)
School/Rank: Hida Bushi 5
Honor/Glory: 3.4/9.0
Skills: Athletics 4, Battle 9, Defense 9, Heraldry 2, History 4, Hunting 5, Intimidation 7, Jiujutsu (kobo) 10,
Kenjutsu 7, Law 3, Lore (Shadowlands) 10, Tetsubo (specialized weapon skill) 5, Tsubojutsu 10, Wrestling 8.
Advantages/Disadvantages: Crab Hands, Clear Thinker, Large, Magic Resistance (rank 3), Social Position (Clan
Champion), Strength of the Earth (rank 3)/Missing Eye (right), Missing Limb (left arm), Shadowlands Taint.
TN to be Hit: 15/20/10
Attacks: 4k4/6k6/3k2
Damage: 3k3/5k3/2k2
Carapace Armor: 3/7/None
Wounds: 30: +5; 40: +10; 50: +15; 80: Dead.
Special Abilities: Fear (normal 2, Rage 4). Rage ability: Oni no Gekido normally uses the first set of stats listed.
However, after it has rolled a total of five explosions on its dice, it Rages for 1-10 rounds. While in Rage, it uses
the second set of stats. After the Rage ends, it is Exhausted (the third set of stats) for another 1-10 rounds, after
which it returns to its “base” stats at the explosion count for Rage begins again.
Zombies
FIRE 1 AIR 0
EARTH 0 WATER 1
Stamina 3 Strength 3
Goblin Sneak
FIRE 2 AIR 2
Agility 3 Reflexes 3
EARTH 2 WATER 1
Perception 2
TN to be Hit: 15
Attacks: 3k3
Damage: 2k2 (knife)
Wounds: 10: +10; 20: Dead.
Skills: Sleight of Hand 5, Stealth 4.
Special Abilities:
Goblin Stealth: The sneak has an uncanny knack for blending into darkness and shadow. As long as there is any
darkness for him to hide in, PCs must succeed at a Contested roll of Hunting/Perception or
Investigation/Perception against his Stealth/Agility in order to spot him.
When the sisters are together, they are able to perform a sort of dance/martial arts attack. The sisters
stand back to back and whirl around in a complex pattern which makes a point of showing off their
physical charms to best advantage. During this maneuver, the sisters may combine their Reflexes to
determine their TN to be Hit, and are considered to be Assisting each other on any Bugei skills which
they use (allowing them to add together their skill ranks for each roll). Furthermore, they gain a Free
Raise to their attack rolls against any PC with a disadvantage that creates vulnerability to seduction or
desire, such as Lechery, Frail Mind, or Compulsion: Geisha.
The dance/attack maneuver can be disrupted by forcing the sisters apart, or by taunting or enraging them
in a suitable fashion (GM’s judgment whether it succeeds).
EARTH 2 WATER 2
EARTH 2 WATER 2
EARTH 4 WATER 3
TN to be Hit: 20/25/10
Attacks: 5k5/7k7/3k2
Damage: 3k3/7k5/3k2
Carapace Armor: 3/8/None
Wounds: 40: +5; 50: +10; 60: +15; 100: Dead.
Special Abilities: Fear (normal 2, Rage 4). Rage ability: Oni no Gekido normally uses the first set of stats listed.
However, after it has rolled a total of five explosions on its dice, it Rages for 1-10 rounds. While in Rage, it uses
the second set of stats. After the Rage ends, it is Exhausted (the third set of stats) for another 1-10 rounds, after
which it returns to its “base” stats at the explosion count for Rage begins again.
Zombies
FIRE 1 AIR 0
EARTH 0 WATER 1
Stamina 3 Strength 3
Goblin Sneak
FIRE 2 AIR 2
Agility 3 Reflexes 4
EARTH 2 WATER 1
Perception 2
TN to be Hit: 20
Attacks: 3k3
Damage: 3k2 (knife)
Wounds: 10: +10; 20: Dead.
Skills: Sleight of Hand 6, Stealth 5.
Special Abilities:
Goblin Stealth: The sneak has an uncanny knack for blending into darkness and shadow. As long as there is any
darkness for him to hide in, PCs must succeed at a Contested roll of Hunting/Perception or
Investigation/Perception against his Stealth/Agility in order to spot him.
When the sisters are together, they are able to perform a sort of dance/martial arts attack. The sisters
stand back to back and whirl around in a complex pattern which makes a point of showing off their
physical charms to best advantage. During this maneuver, the sisters may combine their Reflexes to
determine their TN to be Hit, and are considered to be Assisting each other on any Bugei skills which
they use (allowing them to add together their skill ranks for each roll). Furthermore, they gain a Free
Raise to their attack rolls against any PC with a disadvantage that creates vulnerability to seduction or
desire, such as Lechery, Frail Mind, or Compulsion: Geisha.
The dance/attack maneuver can be disrupted by forcing the sisters apart, or by taunting or enraging them
in a suitable fashion (GM’s judgment whether it succeeds).
EARTH 3 WATER 2
Strength 3
EARTH 3 WATER 2
EARTH 5 WATER 3
Heroes of Rokugan
Kaze’s Shobo
You have been given the shobo of Togashi Kaze, the founder of Rokugani
martial arts. It resembles a short iron rod, with a ring for your index finger.
When worn, it lies on the outside of the fist, making hand-to-hand blows far
more powerful.
Togashi Kaze’s shobo adds +1 rank to your Jiujutsu skill, increases your
damage from Jiujutsu strikes by 1k0, and is considered a Greater Nemuranai,
allowing your Jiujutsu strikes to inflict full damage on Invulnerable foes and on
those with Shadow Corruption.
When using the shobo against a Tainted or Shadow Corrupted foe, you may
also add your Shintao skill rank to the total of your damage roll.
Judge Signature
Heroes of Rokugan
Hido’s Bo Staff
You have been given the bo staff of Hido, the first Crab to achieve full
enlightenment. A proud and fierce warrior, Hido became an enlightened and
peaceful monk after joining the Brotherhood of Shinsei, and his simple bo staff
is infused with his purity and wisdom.
Hido’s Bo is a 0k2 weapon which uses the Bojutsu skill. When used for Full
Defense, it adds +2 ranks to your Defense and Yadomarijutsu (arrow-blocking)
skills. When used to attack, it requires an extra Raise in order to strike for
lethal damage, but awards a Free Raise when striking for disarms or
knockouts.
Also, when wielded against Tainted opponents (on either defense or offense),
it adds your Shintao skill to your TN to be Hit.
Judge Signature