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Architecture of Computers

The document discusses 10 questions related to computer architecture and systems. It covers topics like instruction fields, interrupts, Boolean algebra, half adders, locality, I/O methods, programming languages, parallelism, virtual memory, and reasons for slow performance.

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0% found this document useful (0 votes)
31 views

Architecture of Computers

The document discusses 10 questions related to computer architecture and systems. It covers topics like instruction fields, interrupts, Boolean algebra, half adders, locality, I/O methods, programming languages, parallelism, virtual memory, and reasons for slow performance.

Uploaded by

iamtadzo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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**Question 1: Fields of an Instruction**

An instruction in computer architecture consists of different fields that guide the CPU on how to
process the instruction. These fields typically include the following:

- **Opcode Field**: Specifies the operation to be performed (e.g., ADD, SUB, MUL).

- **Operand Field(s)**: Specifies the data or the registers to be used in the operation.

- **Address Field(s)**: Indicates where in memory the operands or the result is stored.

Consider an example instruction in a simple assembly language: `ADD R1, R2, R3`. This instruction
tells the CPU to add the contents of registers `R2` and `R3`, then store the result in register `R1`.
Here, the opcode field is `ADD`, and the operand fields are `R1, R2, R3`.

---

**Question 2: Two Major Types of Interrupts**

Interrupts are signals to the processor indicating an event that requires immediate attention. The
two major types of interrupts are:

- **Hardware Interrupts**: These are generated by hardware devices, like keyboards or network
cards, to signal the CPU to handle specific tasks (e.g., processing a keypress or a network packet).
They typically occur asynchronously to the CPU's program flow.

- **Software Interrupts**: These are initiated by software to request system services (e.g., making a
system call). They typically occur synchronously with the CPU's program flow, since the software
triggers them as part of its operation.

---

**Question 3: Boolean Algebra and Karnaugh Maps**

Given the truth table:


```

A B C Y

0 0 0 0

0 0 1 1

0 1 0 0

0 1 1 1

1 0 0 0

1 0 1 1

1 1 0 1

1 1 1 1

```

a) Canonical Sum-of-Products form:

The canonical Sum-of-Products (SOP) form includes terms for each case where `Y = 1`. In this truth
table, these are:

```

A'B'C + A'B'C' + A'BC + AB'C + ABC + ABC'

```

b) Simplifying the expression using Boolean algebra:

1. **A'BC' + A'BC** can be simplified to **A'B**.

2. **AB'C + ABC** can be simplified to **AB**.

3. **Combine**:

- The final simplified expression becomes **B'C + AB**.

c) Simplified expression using Karnaugh map:

Draw a Karnaugh map with three variables (A, B, C), and fill in the given truth table's outputs. The
map looks like this:
```

| 00 | 01 | 11 | 10 |

----------------------

0 | 0| 1| 1| 0|

1 | 0| 1| 1| 1|

```

After grouping adjacent ones, you can see that `Y` is simplified to **B'C + AB**.

---

**Question 4: How a Half Adder Works**

A half-adder adds two single-bit numbers and outputs a sum bit and a carry bit.

The half-adder consists of two basic logic gates:

- **XOR Gate**: Produces the sum bit.

- **AND Gate**: Produces the carry bit.

Here is a diagram illustrating a half-adder:

```

A ----> XOR ----> SUM

B ----> |

AND

----> CARRY

```

**Sum** is calculated as `A XOR B`.


**Carry** is calculated as `A AND B`.

---

**Question 5: Principle of Locality in Computer Architecture**

The principle of locality refers to the tendency of computer programs to access the same memory
locations or instructions repetitively over a short period of time. There are two types of locality:

- **Temporal Locality**: If a data item or instruction is accessed, it's likely to be accessed again
soon. This property underlies caching mechanisms, allowing recently accessed data to be stored for
quicker retrieval.

- **Spatial Locality**: If a data item or instruction is accessed, other nearby items or instructions are
likely to be accessed soon. This justifies reading larger memory blocks into cache at once.

Locality improves performance by reducing the need to retrieve data from slower memory, making
cache operations more efficient.

---

**Question 6: Programmed I/O vs. Interrupt-Driven I/O**

- **Programmed I/O**: The CPU actively manages I/O operations, checking or polling devices to see
if they're ready for reading or writing. This can be inefficient, as it requires the CPU to wait for the
device.

- **Interrupt-Driven I/O**: The CPU initiates an I/O operation and then continues executing other
tasks. When the device is ready, it sends an interrupt to signal the CPU. This approach is more
efficient, as it allows the CPU to perform other tasks while waiting.

---

**Question 7: High-Level Language vs. Assembly Language**


High-level languages and assembly languages are two types of programming languages used to
develop software.

- **High-Level Language**:

- Closer to human language, with complex abstractions.

- Provides built-in functions and structures for easier development.

- Generally platform-independent (e.g., Python, Java).

- Requires a compiler or interpreter to convert into machine code.

- **Assembly Language**:

- Closely related to machine language, specific to a given architecture.

- Requires manual management of registers, memory, and low-level operations.

- Typically platform-dependent.

- Offers finer control and may lead to more efficient programs but requires greater knowledge of
hardware.

---

**Question 8: Parallel Instruction Execution**

Parallel instruction execution involves multiple instructions being executed simultaneously, leading
to increased throughput and reduced execution time. There are various types of parallelism:

- **Instruction-Level Parallelism (ILP)**: Using pipelines to process different stages of multiple


instructions at once. This requires CPU architectures to support parallel processing and can lead to
increased efficiency.

- **Data-Level Parallelism (DLP)**: Processing multiple data items simultaneously. SIMD (Single
Instruction, Multiple Data) and vector processing fall into this category.

- **Task-Level Parallelism**: Different tasks or processes are executed concurrently. This is typical in
multi-core CPUs, where each core can execute a different task.
Parallel instruction execution improves performance but requires careful management of
dependencies and resources.

---

**Question 9: The Need for Virtual Memory**

Virtual memory allows a computer to use disk storage to simulate additional memory when physical
memory is limited. This is needed because:

- **Address Space Expansion**: Programs can have a larger memory footprint than available
physical memory, allowing more programs to run concurrently.

- **Isolation and Security**: Virtual memory provides isolation between programs, reducing the risk
of one program affecting others or the system.

- **Simplified Memory Management**: Virtual memory can enable processes to have consistent
memory layouts, easing memory management.

---

**Question 10: Reasons Why a Computer Could Be Very Slow**

A computer could be very slow for various reasons:

1. **Insufficient Memory (RAM)**: If a computer lacks enough memory, it has to rely heavily on
slower virtual memory, reducing performance.

2. **Fragmented or Full Disk**: A heavily fragmented or nearly full disk can slow down data retrieval
and storage.

3. **Excessive Background Processes**: Too many background processes can monopolize system
resources, slowing down primary tasks.
4. **Outdated Hardware**: Old hardware may not keep up with modern software demands.

5. **Malware or Viruses**: Malicious software can consume resources and hinder performance.

6. **Inadequate Cooling**: Overheating can cause the CPU to throttle its performance, leading to
slowdowns.

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