0% found this document useful (0 votes)
29 views9 pages

Kill Team List - Deathwatch v3.2

Uploaded by

1fkcleuhq
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
29 views9 pages

Kill Team List - Deathwatch v3.2

Uploaded by

1fkcleuhq
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

DEATHWATCH v3.

DEATHWATCH
CODEX: SPACE MARINES CHAPTER TRAITS
This Team List uses the special rules and wargear The Deathwatch is made up of multiple Space
lists found in Codex: Space Marines. If a rule differs Marine Chapters, each with their own traits and
from the Codex, it will be clearly stated. cults. Any model in your Deathwatch Kill Team
may belong to one of the following Chapters (or
TELEPORTING TERMINATORS their successors) and gain their relevant special
Models in Terminator Armour may Deep Strike as rules at a cost of 2 points per model. Note that you
normal (see the Built-up Area rule). do not have to take the same trait for all of your
models, or any at all.

NEW RULES Black Templars


This Deathwatch team list introduces a number of Model gains the Crusader and Adamantium
new rules and wargear shown below. Will special rules. Team Leaders also gain
Accept Any Challenge, No Matter the Odds
True Grit: Models with this special rule count their (see C:SM) special rule.
stalker boltguns as being a second close combat
weapon for the purposes of attack bonuses. So a Blood Angels
Model gains the Furious Charge special rule.
model with a stalker boltgun and a bolt pistol will
have +1 Attack in close combat for having two
Dark Angels
close combat weapons. Model gains the Grim Resolve (see C:DA)
special rule. Dark Angels in Terminator Armour
Stalker boltguns: Members of a Deathwatch Kill also gain the Inner Circle special rule.
Team are equipped with modified boltguns fitted
with an M.40 scope and the long range kraken and Imperial Fists
sniper ammunition. A stalker-pattern boltgun has Model gains the Tank Hunters and Bolter Drill
the following profile – a model may choose (see C:SM) special rules.
between kraken and sniper bolts when it shoots:
Iron Hands
Range S AP Type
Model gains the Feel No Pain (6+) rule. Team
Stalker boltgun
Leaders also gain the It Will Not Die special
Kraken bolts 30” 4 4 Rapid Fire
Sniper bolts 30” X 5 Heavy 1, Sniper rule.

Special ammunition: Deathwatch veterans and Raven Guard


Model gains the Strike from the Shadows and
specialists are sometimes given access to special
Winged Deliverance (see C:SM) special rules.
ammunition. If a model has access to a certain
type of special ammunition, they may use that Salamanders
ammunitions profile when firing its stalker boltgun Model gains the Flamecraft (see C:SM) special
instead of the normal rounds. Below you will find rule. Team Leaders also may make one of their
the profiles of all the special issue ammunition equipped weapons Master-crafted for free.
available to the Deathwatch:
Space Wolves
Range S AP Type
Metal storm bolts 18” 3 - Assault 2 Model gains the Counter-attack and Acute
Firestorm bolts 24” 4 5 Rapid Fire, Flamer* Senses special rules. May also add +1 Str to
Dragonfire bolts 24” 4 5 Rapid Fire, Ignores Cover any power sword or axe for 5pts (frost blades).
Vengeance rounds 18” 4 3 Rapid Fire, Gets Hot
Hellfire rounds 24” 1 5 Rapid Fire, Poisoned (2+) Ultramarines
*Uses the Flamer special rules in the core Kill Team rules. Model may choose to fail any Morale test.
Team Leaders also increase their Inspiring
MODEL AVAILABILITY Presence radius by 6”.
You must adhere to the following model
requirements when building your team: White Scars
Model gains the Fight on the Move and Born
 1 Team Leader model in the Saddle (see C:SM) special rules.
 1-20 Core models
 0-3 Special models
1
DEATHWATCH v3.2

DEATHWATCH SERGEANT 29 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Sergeant 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Terminator Sergeant (upgrade) 4 4 4 4 2 4 2 9 2+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  Inspiring Presence • May take items from the Melee Weapons and Ranged
 Stalker boltgun  And They Shall Know No Weapons lists.
 Bolt pistol Fear • May replace stalker boltgun and/or bolt pistol with a
 Frag grenade  True Grit chainsword for free.
 Krak grenade • May replace bolt pistol with:
- Hand flamer 10 pts
- Inferno pistol 15 pts
TERMINATOR SERGEANT: • May take any of the following:
A Deathwatch Sergeant may further be upgraded to a - Metal storm bolts 2 pts
Terminator Sergeant for 11 pts. A Terminator Sergeant - Firestorm bolts 2 pts
replaces all his wargear with Terminator armour, storm - Dragonfire bolts 2 pts
bolter and power sword and has only these options: - Vengeance rounds 5 pts
• May take items from the Terminator Weapons list. - Hellfire rounds 5 pts
• May take items from the Space Marine Armoury, - Melta bomb 5 pts
including Leader, Sergeant and Terminator items. - Combat shield 5 pts
- Auspex 5 pts
- Digital weapons 10 pts
- Storm shield 10 pts
- Back banner2 10 pts
- Teleport homer 10 pts
- Jump pack1 10 pts
- Space Marine bike1 15 pts
• May take items from the Deathwatch Armoury,
including Leader and Sergeant items.
1These pieces of wargear are mutually exclusive.
2Counts as a ‘banner’ when determining combat results.

DEATHWATCH CHAMPION 35 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Champion 5 4 4 4 2 4 2 9 3+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  Inspiring Presence • May replace power weapon with:
 Power weapon  And They Shall Know No - Relic blade 10 pts
 Bolt pistol Fear - Thunder hammer 15 pts
 Combat shield  Honour or Death • May take any of the following:
 Frag grenade  Duellist* - Melta bomb 5 pts
 Krak grenade - Artificer armour 10 pts
- Storm shield 10 pts
Duellist: When fighting in a challenge the Deathwatch - Space Marine bike 15 pts
Champion may re-roll all To Hit and To Wound rolls. • May take items from the Deathwatch Armoury,
including Leader and Champion items.

2
DEATHWATCH v3.2

DEATHWATCH LEXICANIUM 35 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Lexicanium 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Deathwatch Codicier (upgrade) 5 4 4 4 3 4 2 10 3+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  Inspiring Presence • May upgrade to a Deathwatch Codicier for 20 pts.
 Force weapon  And They Shall Know No • May take items from the Ranged Weapons list.
 Bolt pistol Fear • May replace bolt pistol with:
 Frag grenade  True Grit - Stalker boltgun 5 pts
 Krak grenade  Psyker (Mastery Level 1) - Hand flamer 10 pts
- Inferno pistol 15 pts
• May take any of the following:
Abhor the Witch: A Deathwatch Lexicanium or Codicier
- Melta bomb 5 pts
may not have the Black Templars chapter trait.
- Auspex 5 pts
- Teleport homer 10 pts
PSYKER: - Digital weapons 10 pts
At the start of the battle the model generates a single - Psychic hood 10 pts
Primaris Power from the either the Biomancy, - Jump pack1 10 pts
Divination, Pyromancy, Telekinesis or Telepathy - Space Marine bike1 15 pts
discipline. • May take items from the Deathwatch Armoury,
including Leader and Lexicanum items.
1These pieces of wargear are mutually exclusive.

DEATHWATCH WARDEN 45 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Warden 4 4 4 4 2 4 2 9 3+ Infantry (Character)
Deathwatch Chaplain (upgrade) 5 4 4 4 3 4 2 10 3+ Infantry (Character)

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  Inspiring Presence • May upgrade to a Deathwatch Chaplain for 20 pts.
 Crozius arcanum  True Grit • May take items from the Ranged Weapons list.
 Bolt pistol  Zealot • May replace bolt pistol with:
 Frag grenade  Battle Liturgies* - Stalker boltgun 5 pts
 Krak grenade - Hand flamer 10 pts
- Inferno pistol 15 pts
Battle Liturgies: Any friendly Deathwatch models within - Power fist 25 pts
6” of the model gain the Zealot special rule. • May take any of the following:
- Melta bomb 5 pts
TERMINATOR ARMOUR: - Auspex 5 pts
The model may replace all wargear with Terminator - Teleport homer 10 pts
armour, crozius arcanum and storm bolter for 20 pts. A - Digital weapons 10 pts
model with Terminator armour has only these options: - Jump pack1 10 pts
- Space Marine bike1 15 pts
• May upgrade to a Deathwatch Chaplain for 20 pts. - Rosarius 25 pts
• May take a Rosarius for 15 pts. • May take items from the Deathwatch Armoury,
• May replace storm bolter with a combi-flamer, including Leader and Warden items.
combi-melta or combi-plasma for 6 pts.
1These pieces of wargear are mutually exclusive.
• May take items from the Deathwatch Armoury,
including Leader, Warden and Terminator items.

3
DEATHWATCH v3.2

DEATHWATCH MARINE 19 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Marine 4 4 4 4 1 4 1 8 3+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  And They Shall Know No • For every five Deathwatch Marines you take in your
 Stalker boltgun Fear team, one model may either take one item from the
 Bolt pistol  True Grit Special Weapons or Heavy Weapons lists, or take a
 Frag grenade Heavy Flamer for 10 pts.
 Krak grenade

DEATHWATCH ASSAULT MARINE 14 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Assault Marine 4 4 4 4 1 4 1 8 3+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  And They Shall Know No • May take one of the following:
 Bolt pistol Fear - Jump pack 3 pts
 Chainsword - Space Marine bike 7 pts
 Frag grenade • For every five Deathwatch Assault Marines you take in
 Krak grenade your team, one may replace its bolt pistol with:
- Hand flamer 10 pts
- Inferno pistol 15 pts
- Plasma pistol 15 pts

DEATHWATCH VETERAN 23 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Veteran 4 4 4 4 1 4 2 9 3+ Infantry

WARGEAR: SPECIAL RULES: • May replace bolt pistol with:


 Power armour  And They Shall Know No - Hand flamer 10 pts
 Stalker boltgun Fear - Inferno pistol 15 pts
 True Grit • May take any of the following:
 Bolt pistol
- Metal storm bolts 2 pts
 Frag grenade
- Firestorm bolts 2 pts
 Krak grenade
- Dragonfire bolts 2 pts
- Vengeance rounds 5 pts
- Hellfire rounds 5 pts
OPTIONS: - Melta bomb 5 pts
• May take items from the Melee Weapons and Ranged - Combat shield 5 pts
Weapons lists. - Storm shield 10 pts
• One Deathwatch Veteran in your team may either • If not equipped with a Heavy type weapon, may take
take one item from the Special Weapons or Heavy one of the following:
Weapons lists, or take a Heavy Flamer for 10 pts. - Jump pack 5 pts
• May replace stalker boltgun and/or bolt pistol with a - Space Marine bike 10 pts
chainsword for free. • May take items from the Deathwatch Armoury.

4
DEATHWATCH v3.2

DEATTHWATCH TERMINATOR 40 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Terminator 4 4 4 4 1 4 2 9 2+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Terminator armour  And They Shall Know No • May replace power fist with a chainfist for 5 pts.
 Storm bolter Fear • May replace all weapons with:
 Power fist - Two lightning claws free
- Thunder hammer & storm shield 5 pts
• One Terminator in your team may take one of the
following options:
- Replace storm bolter with heavy flamer 10 pts
- Replace storm bolter with plasma cannon 15 pts
- Replace storm bolter with assault cannon 20 pts
- Take a cyclone missile launcher 25 pts
• May take items from the Deathwatch Armoury
including Terminator items.

DEATHWATCH KEEPER 40 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Keeper 5 4 4 4 1 4 2 10 2+ Infantry

WARGEAR: SPECIAL RULES: Power-glaive: A ceremonial weapon carried by the


 Artificer armour  And They Shall Know No Keepers, a power-glaive has following profile:
 Power-glaive* Fear Range S AP Type
 Stalker boltgun  True Grit Power glaive - +1 2 Melee, Unwieldy,
 Bolt pistol  Preferred Enemy (Orks, Two-handed, Master-
 Frag grenade Tau, Eldar, Dark Eldar, crafted, Polearm*
*Polearm: The model strikes at its regular Initiative during the
 Krak grenade Tyranids, Necrons)
first round of combat, instead of Initiative 1.

OPTIONS:
• May take items from the Deathwatch Armoury.

RESTRICTION: You may only take one Deathwatch Apothecary in your team.
DEATHWATCH APOTHECARY 35 Points
WS BS S T W I A Ld Sv Unit Type
Deathwatch Apothecary 4 4 4 4 1 4 2 9 3+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  And They Shall Know No • May take items from the Ranged Weapons list.
 Bolt pistol Fear • May replace bolt pistol with:
 Chainsword  True Grit - Stalker boltgun 5 pts
 Frag grenade - Hand flamer 10 pts
 Krak grenade - Inferno pistol 15 pts
 Narthecium* • May take one of the following:
- Jump pack 10 pts
Narthecium (Rule Amendment): The Apothecary and all - Space Marine bike 15 pts
friendly models within 6” of the Apothecary gain the • May take items from the Deathwatch Armoury,
Feel No Pain special rule. including Apothecary items.

5
DEATHWATCH v3.2

RESTRICTION: You may only take one Deathwatch Techmarine in your team.
DEATHWATCH TECHMARINE 55 Points
WS BS S T W I A Ld Sv Unit Type
Deathwatch Techmarine 4 4 4 4 1 4 1 8 2+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Artificer armour  And They Shall Know No • May upgrade servo-arm to a servo-harness for
 Bolt pistol Fear 25 pts.
 Stalker boltgun  True Grit • May replace bolt pistol and/or stalker boltgun with a
 Frag grenade  Blessing of the power axe for 15 pts.
 Krak grenade Omnissiah • May replace bolt pistol with:
 Servo-arm  Bolster Defences - Hand flamer 10 pts
- Inferno pistol 15 pts
• May take items from the Melee Weapons and Ranged
Weapons lists.
• May take any of the following:
- Melta bomb 5 pts
- Auspex 5 pts
- Teleport homer 10 pts
- Digital weapons 10 pts
- Space Marine bike 15 pts
• May take items from the Deathwatch Armoury,
including Techmarine items.

DEATHWATCH KILL-MARINE 25 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Kill-marine 4 4 4 4 1 4 2 9 4+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Scout armour  And They Shall Know No • May take items from the Ranged Weapons lists.
 Stalker boltgun Fear • May replace stalker botgun with:
 Bolt pistol  True Grit - Combat knife free
 Frag grenade  Scout - Sniper rifle 2 pts
 Krak grenade  Infiltrate - Power weapon 15 pts
 Move Through Cover • May replace bolt pistol with:
 Primary Target* - Hand flamer 10 pts
- Inferno pistol 15 pts
• May take any of the following:
Primary Target: At the beginning of every game choose - Metal storm bolts 2 pts
one enemy model in the opponent’s team. All - Firestorm bolts 2 pts
Deathwatch Kill-marines in your team gain the Preferred - Dragonfire bolts 2 pts
Enemy special rule against that model. - Vengeance rounds 5 pts
- Hellfire rounds 5 pts
- Melta bomb 5 pts
- Camo cloak 5 pts
• May exchange Scout armour for Power armour for
free. If it does this, the model loses the Infiltrate and
Move Through Cover special rules.
• May take items from the Deathwatch Armoury.

6
DEATHWATCH v3.2

DEATHWATCH BLACK SHIELD 35 Points


WS BS S T W I A Ld Sv Unit Type
Deathwatch Black Shield 4 4 4 4 1 4 2 9 3+ Infantry

WARGEAR: SPECIAL RULES: OPTIONS:


 Power armour  Fearless • May take items from the Melee Weapons and Ranged
 Stalker boltgun  True Grit Weapons lists.
 Bolt pistol  Feel No Pain • May replace stalker boltgun and/or bolt pistol with a
 Frag grenade  Furious Charge chainsword for free.
 Krak grenade  Only In Death* • May replace bolt pistol with:
 I Am Not Worthy* - Hand flamer 10 pts
- Inferno pistol 15 pts
• May take any of the following:
Only In Death: A Deathwatch Black Shield throws - Metal storm bolts 2 pts
himself willingly into the most dangerous of combats in - Firestorm bolts 2 pts
order to prove himself. A Black Shield may re-roll the - Dragonfire bolts 2 pts
charge distance when charging either Team Leader or - Vengeance rounds 5 pts
Special models. - Hellfire rounds 5 pts
- Melta bomb 5 pts
I Am Not Worthy: Black Shields are always ready to give - Combat shield 5 pts
their lives in battle as they believe themselves already - Storm shield 10 pts
dead. If a Black Shield is within 6” of a friendly model - Jump pack1 10 pts
when it is hit by an attack, that model may make a Look - Space Marine bike1 15 pts
Our Sir attempt as if it was a Character. If passed, the hit • May take items from the Deathwatch Armoury.
must be passed to the Black Shield. 1These pieces of wargear are mutually exclusive.

TRIFLAME VAMBRACE (Leader Only) – 15 pts MARKSMAN'S HONOUR (Leader Only) – 10 pts
The Triflame Vambrace is a potent forearm-mounted The Codex Astartes states that those warriors who prove
flamer with a trifurcated ignition chamber that allows their combat accuracy should be honoured. A model
some versatility in how it is used. Each time the weapon with the Marksman’s Honour may re-roll To Hit rolls of 1
is used, choose one of the three following profiles: when shooting (this does not include psychic powers).
Range S AP Type
Concentrated 6” 6 2 Assault 1 SKULL OF BRANTOR (Leader Only) – 5 pts
Burst 12” 5 3 Assault 1, Blast The Skull of Brantor is a Servo-skull built around the
Wide Template 4 4 Assault 1
cranium of an expert tracker. Any enemy models may
*Note that all three modes use the Flamer special rules in the
core Kill Team rules. not set up infiltrators within 24" of the Skull of Brantor
model. Also, 'hidden' models are automatically revealed
if they come within 24" of Brantor. The model must
REFRACTOR FIELD (Leader Only) – 15 pts always be placed within 2” of the Leader, but otherwise
An all-enclosing energy field that partially refracts has no effect on the game.
energy around the bearer. Grants the model a 5+
invulnerable save.
KRIXIAN CHAINGLAIVE (Sergeant Only) – 15 pts
Replace one weapon of your choice.
PURITY SEAL (Leader Only) – 10 pts The Krixian Chainglaive combines the power of a long,
A Purity Seal takes the form of prayers or litanies curved, two-handed blade with the rending teeth of a
inscribed onto paper and then affixed to the warrior’s chain weapon on its cutting edge. The weapon has the
armour. Increases a Leader’s Inspiring Presence radius following profile:
from 6” to 12”.
Range S AP Type
Krixian - +2 4 Melee, Rending,
Chainglaive Specialist

7
DEATHWATCH v3.2

LARRAMAN’S BLESSING (Sergeant Only) – 15 pts AUTO-LAUNCHERS (Terminator Only) – 10 pts


The model fights through any pain in duty to the The model counts as having assault grenades that do not
Emperor. The model gains the Feel No Pain special rule. have the One Use rule (i.e. they never run out). These
grenades may not be used in the Shooting phase.
IMPERIAL LAUREL (Sergeant Only) – 10pts
Deeds of valour leading to a great victory for the CATAPHRACTII PATTERN ARMOUR
Imperium are rewarded with the Imperial Laurel. All (Terminator Only) – 10 pts
friendly Space Marine models within 6” of the Sergeant The Cataphractii pattern was amongst the first
may re-roll all Morale checks. Terminator armour issued, and suits of this type were
even more heavily protected than their contemporaries.
REMEMBRANCE SHIELD (Champion Only) – 10 pts Models with Cataphractii Pattern Armour gain a 4+
Models with a Combat Shield only. invulnerable save and the Slow and Purposeful special
The Remembrance Shield is a Combat Shield fashioned rule, but lose the Relentless special rule. Models with
with a number of large, deeply coloured jewels, taken this armour may not also take Tartaros Pattern Armour.
from the Eldar of Craftworld Ulthwé to commemorate a
Deathwatch victory over them. The model and all
TARTAROS PATTERN ARMOUR
friendly models within 6” add a +2 modifier to their
(Terminator Only) – 5 pts
Deny the Witch tests. Also, all Eldar models gain the
The Tartaros pattern provides greater mobility for its
Hatred special rule against the bearer of the shield.
wearer with no loss in durability or protection. Allows
the model to make a Sweeping Advance. Models with
SALVATION OF CORREUS this armour may not also take Cataphractii Pattern
(Champion Only) – 10 pts Armour.
Replace one weapon of your choice.
The Salvation of Correus is a combat blade from which
the slightest scratch causes nightmarish visions and TELEPORTER (Terminator Only) – 5 pts
agonising pain. The weapon has the following profile: Instead of moving, a Terminator may teleport. Roll 2d6,
the model may then move up to this amount in any
Range S AP Type direction, ignoring all terrain and models. If he does this
Salvation - User - Melee, Poisoned (2+) he cannot assault this turn.
of Correus

PHOTON BEAM (Techmarine Only) – 10 pts


VALOUR CREST (Champion Only) – 10 pts The Photon Beam is a high-powered searchlight which is
The right to bear a Valour Crest must be earned through
able to flash in short bursts blinding the enemy. The
acts of near suicidal bravery. The model gains the
Photon Beam is a ranged weapon that may be fired in
Stubborn special rule and confers it to any friendly
addition to another weapon, and has the following
model within his Inspiring Presence radius.
profile:
Range S AP Type
SOULSTORM STAFF (Lexicanium Only) – 10 pts Photon Beam 36” * - Assault 1, Blind
The Lexicanium may fire a storm of lightning from the *The Photon Beam causes no damage when it hits, but still
tip of this staff. The Soulstorm Staff counts as a shooting causes a Blind test.
weapon with the following profile:
Range S AP Type MASTER-CRAFTED WEAPON – 10 pts
Soulstorm Staff Template 4 D6* Assault 1
Choose a single weapon the model has to gain the
*Randomly determine the AP value of this weapon each time it
is fired. Master-crafted special rule.

LAUREL OF ENDURANCE OVERCHARGED WEAPON – 10 pts


(Apothecary Only) – 15 pts Choose a single ranged weapon the model has to be
The Apothecary has shown great fortitude in order to overcharged. This gains +1 Strength and the Gets Hot
protect his brothers. The Apothecary has the Feel No rule. Plasma weapons may be overcharged but will Get
Pain (3+) special rule. Note that this does not increase Hot on a To Hit roll of a 1 or 2 instead of just a 1.
the Feel No Pain rule conferred from his Narthecium.
SUSPENSORS – 10 pts
PURIFICATION VIALS (Apothecary Only) – 5 pts A model with Suspensors that is equipped with a Heavy
These are grenade vials filled with toxic gases that type weapon may fire this weapon at full BS even if he
envelop an enemy and choke them to death. Purification has moved in the Movement phase – although if he does
Vials use the following profile: so, the maximum range of the weapon is halved.
Range S AP Type
Purification Vials 8” 1 - Assault 1, Blast, One
Shot, Poisoned (2+)

8
DEATHWATCH v3.2

SMOKE GRENADES – 10 pts AUSPEX – 5 pts


A smoke grenade has the following profile: See Codex: Space Marines
Range S AP Type
Smoke Grenade 8” - - Assault 1, One Shot BIONICS – 5 pts
Large Blast, Smoke* The model gains the Feel No Pain (6+) special rule.
*Smoke: Any model that is hit by this weapon gains a 5+ cover
save until the start of their next turn. You may target friendly
models with this weapon. TARGETER – 5 pts
If a model with a Targeter has not moved in the previous
AUXILIARY GRENADE LAUNCHER – 5 pts Movement phase it may re-roll To Hit rolls of 1 when
A tubular device that fires pre-loaded grenades, fixed to shooting.
the models primary weapon. This attachment allows any
grenades to be fired in addition to another weapon in
the shooting phase rather than instead of.

You might also like