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Dimitrij90 Dunkelelfen 2498pkt 17.06 Turnier Ohne Magische Gegenstände

This document details the units, equipment, and special rules for a Dark Elves army list in Warhammer Fantasy Battles. It includes lords, heroes, core units, special units, and rare units for the army as well as profiles for armor, weapons, and special rules.
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0% found this document useful (0 votes)
28 views4 pages

Dimitrij90 Dunkelelfen 2498pkt 17.06 Turnier Ohne Magische Gegenstände

This document details the units, equipment, and special rules for a Dark Elves army list in Warhammer Fantasy Battles. It includes lords, heroes, core units, special units, and rare units for the army as well as profiles for armor, weapons, and special rules.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Naggaroth (Warhammer Fantasy Battle 6th edition) [2,303pts, 4 Casting Dice,

3 Dispel Dice]

Standard (Dark Elves)

Lord

Dark Elf Highborn


Selections: Black Dragon, General, Hand Weapon, Heavy Armour, Sea Dragon Cloak, Shield
Categories: LORD, CHARACTERS, GENERAL
Rules: Fly, Hate High Elves, Large Target, Noxious Breath, Terror
Armour: Heavy Armour, Sea Dragon Cloak, Shield, Profile: Black Dragon, Dark Elf Highborn,
Weapon: Hand Weapon

Heroes

Dark Elf Noble


Selections: Battle Standard Bearer, Hand Weapon, Heavy Armour, Sea Dragon Cloak
Categories: HEROES, CHARACTERS
Armour: Heavy Armour, Sea Dragon Cloak, Profile: Dark Elf Noble, Weapon: Hand Weapon

Sorceress
Selections: Level 2
Categories: HEROES, CHARACTERS
Rules: Hate High Elves, Sect Enmity
Profile: Sorceress

Core

Corsairs
Selections: 10x Corsairs, Light Armour, Sea Dragon Coat, Two Hand Weapons
Categories: CORE
Rules: Hate High Elves
Armour: Light Armour, Sea Dragon Cloak, Profile: Corsairs, Weapon: Additional Hand
weapon

Corsairs
Selections: 20x Corsairs, Light Armour, Musician, Reaver, Sea Dragon Coat, Standard Bearer,
Two Hand Weapons
Categories: CORE
Rules: Hate High Elves
Armour: Light Armour, Sea Dragon Cloak, Profile: Corsairs, Reaver, Weapon: Additional
Hand weapon
Dark Elf Warriors
Selections: 16x Dark Elf Warriors, Repeater Crossbow
Categories: CORE
Rules: Hate High Elves
Profile: Dark Elf Warriors

Dark Elf Warriors


Selections: 20x Dark Elf Warriors, Lordling, Musician, Shield, Spears, Standard Bearer
Categories: CORE
Rules: Hate High Elves
Armour: Shield, Profile: Dark Elf Warriors , Lordling

Special

Cold One Knights


Selections: 5x Cold One Knights, Dread Knight, Heavy Armour, Lance, Shield
Categories: SPECIAL
Rules: Fear, Hate High Elves, Stupidity, Thick Skinned
Armour: Heavy Armour, Shield, Profile: Cold One, Cold One Knight, Dread Knight, Weapon:
Lance

Cold One Knights


Selections: 5x Cold One Knights, Dread Knight, Heavy Armour, Lance, Shield, Standard
Bearer
Categories: SPECIAL
Rules: Fear, Hate High Elves, Stupidity, Thick Skinned
Armour: Heavy Armour, Shield, Profile: Cold One, Cold One Knight, Dread Knight, Weapon:
Lance

Rare

Black Guard
Selections: 20x Black Guard, 20x Halberds, 20x Heavy Armour, Master, Musician, Standard
Bearer
Categories: RARE
Rules: Hatred, Stubborn
Armour: Heavy Armour, Profile: Black Guard, Master, Weapon: Halberd
War Hydra
Selections: War Hydra
Categories: RARE
Rules: Breathe Fire, Large Target, Scaly Skin 3+, Terror
Profile: War Hydra
Beastmaster Apprentices
Selections: Two Hand Weapons
Rules: Hate High Elves
Profile: Beastmaster Apprentice, Weapon: Additional Hand weapon
Beastmaster Apprentices
Selections: Two Hand Weapons
Rules: Hate High Elves
Profile: Beastmaster Apprentice, Weapon: Additional Hand weapon

Profile Summary

Armour Saving Throw Modifier Special rules Ref


Heavy Armour 5+
Light Armour 6+
Sea Dragon Cloak
Shield -1 SV, -2SV with HW

Profile Mv WS BS S T W I A Ld Ref
Beastmaster Apprentice 5 4 4 3 3 1 5 1 8
Black Dragon 6 6 0 6 6 6 3 5 8
Black Guard 5 5 4 3 3 1 6 1 9
Cold One 7 3 0 4 4 1 3 2 3
Cold One Knight 5 5 4 3 3 1 5 1 8
Corsairs 5 4 4 3 3 1 5 1 8
Dark Elf Highborn 5 7 6 4 3 3 8 4 10
Dark Elf Noble 5 6 6 4 3 2 7 3 9
Dark Elf Warriors 5 4 4 3 3 1 5 1 8
Dread Knight 5 5 4 3 3 1 6 2 8
Lordling 5 4 4 3 3 1 5 2 8
Master 5 5 4 3 3 1 6 2 9
Reaver 5 4 4 3 3 1 5 2 8
Sorceress 5 4 4 3 3 2 5 1 8
War Hydra 6 4 0 5 5 6 2 5 6
Weapon Range Strength Special Rules Ref
Additional Hand weapon +1A
Halberd CC only As User +1 Requires 2 Hands
Hand Weapon CC only As User
Lance +2S on charge Mounted models only.

Selection Rules
Breathe Fire: ()
Fear: Unit causes Fear (BRB p81)
Fly: Unit can fly ()
Hate High Elves: Reroll missed hits on first round of combat. ()
Hatred: Hatred: Black Guard arc vicious killers and bate everybody and everything (see page 84-85 of the
Warhammer rulebook for the rules for hatred). (Dark Elves AB 2001 p6)
Large Target: Add +1 to hit for shooting (BRB)
Noxious Breath: Breath Weapon, any units taking casualties from this ttack must pass a leadership next
turn in order to charge. Does not effect undead or daemons although damage as normal.
()
Scaly Skin 3+: Scaly Skin gives 3+ saving throw ()
Sect Enmity: May not join a unit with an Assassin ()
Stubborn: Raised from birth to protect the Witch King himself, Black Guard would rather die than give
ground. Black Guard are stubborn (see page 85 of the Warhammer rulebook).
()
Stupidity: Subject to Stupidity (BRB p82)
Terror: Unit causes Terror (BRB p81)
Thick Skinned: A cold one has scaly skin which acts like armour giving the rider a +2 Armour save for being
mounted insread of normal +1 (Dark Elves AB 2001 p8)

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