Campaign Guide Red Flag
Campaign Guide Red Flag
Welcome to Red Flag 21-1! This campaign is the result of painstaking research on the conduct
of modern Large Force Exercise (LFE) operations. These 10 missions will put you up against to
some of the best military hardware in the world, operated in the most realistic environment
possible in a flight simulation.
You may already be familiar with the Red Flag exercises from the very well regarded DCS:
World campaigns for the F-15C, A-10C and Viggen. This campaign takes a fresh approach,
with an all-new scenario, extensive documentation and new unique features built in.
My goal throughout the development of this campaign was to take enough care in setting up the
missions that detailed planning would be rewarded. These are challenging missions but there
are no intentional traps set for the player. Everything is laid out plainly before you. There are
no twists that will invalidate your planning efforts and there is no one single way to execute any
mission.
Red Flag missions, both in the real world and in this campaign, are not a pass/fail situation. The
intent is to expose new participants to their first 10 combat missions, then brutally and honestly
assess what went wrong and what went right. For this reason, there are no targets that must be
destroyed to succeed in a mission and advance. These missions are automatically passed after
you enter the target area, regardless of results. Then, you decide for yourself how you want to
proceed.
By the end of the campaign, I have no doubt you will be ready to face any new challenge with
absolute confidence. That is what Red Flag is all about.
DOCUMENTATION ...................................................................................................................... 3
UNIQUE FEATURES .................................................................................................................... 4
RED FLAG .................................................................................................................................... 6
The Blue Force .......................................................................................................................... 6
The Red Force .......................................................................................................................... 7
The White Force ........................................................................................................................ 9
Red Flag Missions ................................................................................................................... 10
Nevada Test and Training Range (NTTR) .............................................................................. 11
CAMPAIGN SCENARIO ............................................................................................................. 13
Road to War ............................................................................................................................ 13
Blueland Objectives ................................................................................................................. 14
Redland Objectives ................................................................................................................. 14
Orangeland Objectives ............................................................................................................ 14
ADVERSARY THREAT .............................................................................................................. 15
Air Threat................................................................................................................................. 16
IADS Threat ............................................................................................................................. 18
CREDITS .................................................................................................................................... 20
DOCUMENTATION
All documents come in pdf format and can be accessed at /Mods/campaigns/F-16C Red Flag
21/Doc in your DCS: World installation folder.
In addition to this Campaign Guide, two tools are provided to help you plan and execute each
mission. These are the Standard Operating Procedures and Briefing Slides.
The Standard Operating Procedures include procedures applicable to all missions. Rather
than repeat the information every time, it is all compiled there in one place.
The Briefing Slides include information unique to each individual mission. These are identical
in many ways to those used for the Mission Commander briefing held in the main auditorium
before each Red Flag mission. These are also available on your kneeboard in flight.
These documents can also be accessed in-cockpit by a number of methods, the obvious
choices being to display them on a second monitor or save them to an iPad or tablet. Another
way is to open the documents before starting DCS: World and use keyboard command alt-tab to
swap back and forth between the documents and the cockpit view as shown here:
UNIQUE FEATURES
Three new items are built into each mission that, I believe, greatly enhance the experience: an
air start option, kill removal and regeneration, and electronic order of battle reports
(lowdown). In addition, one special mission is included that replicates exposure to a Chinese
J-11A Flanker.
Lowdown
A current Electronic Order of Battle (EOB), termed as a ‘Lowdown’, will be available from
AWACS upon request using the F10. Other… communications menu. This will provide a list of
SAM sites in the target area along with their status. Updates will be provided to you
automatically when new SAM sites are detected and when each SAM site’s tracking radar is
assessed as destroyed. AWACS will also attempt to notify you when you enter the Missile
Engagement Zone (MEZ) of a previously unknown threat.
More details on each of these features are included in the Standard Operating Procedures
document.
maneuver at will
‘Fight’s on!’
maneuver at will
‘Fight’s on!’
Pure pursuit curve to
close distance
‘Reverse.’ Reverse turn (2-3 G)
‘Turn in.’
Press SPACEBAR
Press SPACEBAR to initiate
to initiate
Prepare aircraft
Prepare aircraft for BFM
for BFM
RED FLAG
The RED FLAG exercise was established at Nellis AFB, Nevada in 1975 to provide the highest
level of realism in a high threat environment possible during peacetime. The exercise grew out
of the results of the Vietnam War, where it was thought ninety percent of the combat aircraft
losses occurred within the first ten combat missions. Those crucial first ten missions are
replicated here so lessons in survival are learned in a controlled setting, not in actual combat.
The overall objective is to “provide a safe,
simulated combat environment that allows
participants to employ composite force
tactics against strategic and tactical
targets defended by a challenging,
integrated air defense system”. The
operations tempo and level of realism
increases gradually throughout the ten
flying days.
Participation is often part of a unit’s ‘work
up’ in advance of real-world deployment.
Units, with agreement from their higher
headquarters, volunteer based on their
training requirements, availability, and
funds remaining. The complex logistical
problems are worked out during various
pre-deployment conferences and form a basis for contingency deployment planning.
The exercise is administered by the 414th Combat Training Squadron at Nellis, where
preparation begins many months in advance. Planning staffs and mission directors are
assigned to orchestrate the efforts of everyone participating. Objectives are defined, and a
scenario is written.
Each scenario pits a Blue Force, whose objective is to attack red strategic, interdiction and
close air support targets, against a Red Force whose objective is to defend its resources. The
mock war is controlled by a White Force, who controls range procedures, sets participant
training objectives, controls the intensity and tempo of air combat, and oversees range safety.
A wide variety of live munitions can be employed on targets on the range. Targets such as
mock airfields, vehicle convoys, tanks, parked aircraft, bunkered defensive positions and missile
sites are built from real equipment or improvised using large shipping containers.
This DCS: World campaign uses the actual target sites on the NTTR used for exercises such as
RED FLAG. Due to the enormous number of objects this requires, however, only those targets
that are applicable to each mission are used.
CAMPAIGN SCENARIO
The scenario used when designing the campaign is very typical of scenarios used in a Large
Force Exercises like RED FLAG. Terms like Redland, Orangeland and Blueland are used in
place of nations or land areas to avoid biasing decisions or drawing incorrect conclusions from
the results. After all, Nevada is not like all locations and the threats available do not necessarily
match the systems that would be encountered in the real world. They usually have some basis
in reality though. In this campaign, it should be obvious Redland = China, Orangeland =
Taiwan and Blueland = the U.S. and its allies.
The scenario is mostly incidental to the conduct of each mission from the pilot’s point of view,
although it does determine rules-of-engagement, the type of threats used on the range and the
tactics used by the Aggressors. A ‘commander’s intent’ is determined for each mission based
on the situation and mission commanders tailor their plans to achieve the required effects.
These could be kinetic effects (bombs on target) or something more abstract, like affecting the
political situation, gaining intel, or bringing about cyber based effects. The full spectrum of
military capabilities is considered.
Road to War
The crisis began when a document reportedly outlining Redland plans to pressure Orangeland
into agreeing to a first-ever summit meeting about achieving national reunification became
public. In Orangeland, an official spokesperson stated that no such meeting would take place
unless it can be arranged under circumstances that protect Orangeland’s interests and the
dignity of the people of Orangeland.
Redland leaders conclude that they cannot afford to appear weak on Orangeland and order
their armed forces to prepare a ground invasion.
Orangeland’s ally Blueland is
expected to intervene, but they
calculate that it might still be
possible to limit the conflict by
refraining from kinetic actions
against Blueland forces and
sending carefully calibrated
deterrent signals. Accordingly,
Redland did not launch any kinetic
strikes against Blueland forces in
the region, but publicized deterrent
actions, such as the deployment of
conventional medium range
ballistic missiles (MRBMs) to field
sites, which appear to be intended
as warnings to Blueland.
In response, Blueland conducted show-of-force naval patrols in the waters near the two
conflicting sides. Within hours, Redland responded by sinking two Blueland ships with
submarine-launched Anti-Surface Cruise Missiles.
From there, escalation was forceful and rapid. The initial Blueland target set for cruise missiles
included command and control networks and intelligence, surveillance, and reconnaissance
(ISR), as well as air defenses and bases for Redland aircraft.
Blueland has deployed an air expeditionary force to the area that consists of:
Aircraft Unit Callsign Primary Mission
F-15C 493rd FS Ford CAP
F-15E 355th FS Dodge Strike
F/A-18C VFA-34 Springfield SEAD
F-16C 79th FS Colt Strike
B-1B 46 BS Pontiac Strike
A-10C 81st FS Tusk CAS
KC-135 351st ARS Arco / Shell Tanker
E-3 966th AACS Darkstar AWACS
Blueland Objectives
Blueland is now involved in the fight and will target Redland military forces within Orangeland.
Blueland intends to ensure that the people of Orangeland are not coerced into unification by
force. Blueland also aims to restore security and stability to the region as quickly as possible; it
wishes to avoid a large-scale conflict with Redland and to limit escalation. In addition, Blueland
aims to preserve its alliance relationships and maintain its influence in the region.
Redland Objectives
Redland has moved assets including ground troops and tactical SAM into Orangeland territory
and has begun an air campaign in support of reunification.
Redland’s objective is to coerce Orangeland into unification on the basis of the One Redland
principle. In addition, Redland seeks to increase its overall influence in the region as a result of
its successful unification with Orangeland.
Orangeland Objectives
Orangeland has requested Blueland’s assistance. Orangeland’s objective is to restore
something that resembles the status quo that prevailed prior to the invasion. Leaders in
Orangeland have stated clearly that they will not negotiate with Redland under military pressure.
At the same time, however, they have indicated that they remain open to rebuilding the
relationship once Redland has ceased all hostilities against Orangeland.
ADVERSARY THREAT
Before describing the threats you will face as the player, let me explain a little about how the
systems were chosen. I tried as much as possible to make this a modern China vs U.S.
scenario, within the limitations of what is possible in DCS: World. The campaign features new
aircraft, air defenses and units from the Deka Ironworks Chinese Assets Pack, such as the J-
11A Flanker, HQ-7 SAM system, ZBD-04A APC and ZTZ-96B Main Battle Tank.
Where the exact Chinese threat system did not exist, I used the closest equivalent that is
available, SA-2 instead of HQ-2, Mig-21 instead of J-7, etc. The system name as it appears in
DCS: World is used throughout to avoid confusion.
Air Defenses like SAMs and AAA are placed at the actual threat sites used for exercises such
as RED FLAG. I did, however, take one liberty when it comes to threat aircraft. Instead of
using F-15s and F-16s from the Aggressor squadrons at Nellis AFB, I used J-11A, Su-30 and
MiG-21s operating from Groom Lake. This is, of course, semi-fictional but solves many
logistical problems when it comes to the mission design.
When setting the difficulty, it is important to me that the reason is clear any time your aircraft is
shot down, and not the result of ‘brute force’ in the defence layout. For this campaign, Red air
defence plans were determined independently of the Blue air plans so there are no ‘gotchas’ or
‘traps’ other than those that arose by chance through legitimate tactics. Your aircraft is treated
no differently from any other aircraft in the mission. No aircraft or other systems are targeted
specifically against your aircraft.
Make no mistake, you are up against an air defence plan intended to put up effective resistance,
but my intent is to make it a very fair fight if you go in prepared.
Design Note: Airfields at RED FLAG are represented by Red Regeneration, or ‘regen’ areas.
These airfields, called in this DCS campaign Ranch, Dirt, and Hiway, are shown above in red.
Expect enemy aircraft to enter the area from those directions. This is explained in more detail in
the Standard Operating Procedures.
SA-10 Strat SAM BB, CS, 10 35.0 131,000 Track Via Missile
CREDITS
We would like to thank the voice actors who provided their valuable assistance in making these
missions come alive:
Norm 'Nineline' Loewen
Matt ‘Wags’ Wagner
Also, special thanks to Michael ‘Overkill’ Fredona for his voice work. Be sure to visit his Overkill
Productions Youtube channel for guides on the F-16C that will help immensely while flying this
campaign.
There are ten missions in total providing what we believe will be both a fun and authentic
experience. We hope you have as much fun flying these missions as we did putting them
together.
Bunyap