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Ubiquitous Computing

The document discusses the concept of ubiquitous computing, which involves computing that can occur using any device, in any location, and in any format. It provides background on the history and development of the concept. Examples of ubiquitous computing systems and technologies are also mentioned.

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0% found this document useful (0 votes)
18 views

Ubiquitous Computing

The document discusses the concept of ubiquitous computing, which involves computing that can occur using any device, in any location, and in any format. It provides background on the history and development of the concept. Examples of ubiquitous computing systems and technologies are also mentioned.

Uploaded by

nassehbwaya
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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6/6/2017 Ubiquitous computing ­ Wikipedia

Ubiquitous computing
From Wikipedia, the free encyclopedia

Ubiquitous computing (or "ubicomp") is a concept in software engineering and computer science where
computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing
can occur using any device, in any location, and in any format. A user interacts with the computer, which can
exist in many different forms, including laptop computers, tablets and terminals in everyday objects such as a
fridge or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet,
advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces,
networks, mobile protocols, location and positioning and new materials.

This paradigm is also described as pervasive computing,[1] ambient intelligence,[2] or "everyware".[3] Each
term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as
physical computing, the Internet of Things, haptic computing,[4] and "things that think". Rather than propose a
single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous
computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can
be described.[5]

Ubiquitous computing touches on a wide range of research topics, including distributed computing, mobile
computing, location computing, mobile networking, context­aware computing, sensor networks, human–
computer interaction, and artificial intelligence.

Contents
1 Core concepts
2 History
3 Recognizing the effects of extending processing power
4 Examples
5 Issues
6 See also
7 References
8 Further reading
9 External links

Core concepts
At their core, all models of ubiquitous computing share a vision of small, inexpensive, robust networked
processing devices, distributed at all scales throughout everyday life and generally turned to distinctly
common­place ends. For example, a domestic ubiquitous computing environment might interconnect lighting
and environmental controls with personal biometric monitors woven into clothing so that illumination and
heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario
posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food
actually on hand, and warn users of stale or spoiled food.

Ubiquitous computing presents challenges across computer science: in systems design and engineering, in
systems modelling, and in user interface design. Contemporary human­computer interaction models, whether
command­line, menu­driven, or GUI­based, are inappropriate and inadequate to the ubiquitous case. This
suggests that the "natural" interaction paradigm appropriate to a fully robust ubiquitous computing has yet to
emerge – although there is also recognition in the field that in many ways we are already living in a ubicomp

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world (see also the main article on Natural user interfaces). Contemporary devices that lend some support to
this latter idea include mobile phones, digital audio players, radio­frequency identification tags, GPS, and
interactive whiteboards.

Mark Weiser proposed three basic forms for ubiquitous system devices (see also smart device): tabs, pads and
boards.

Tabs: wearable centimetre sized devices


Pads: hand­held decimetre­sized devices
Boards: metre sized interactive display devices.

These three forms proposed by Weiser are characterized by being macro­sized, having a planar form and on
incorporating visual output displays. If we relax each of these three characteristics we can expand this range
into a much more diverse and potentially more useful range of ubiquitous computing devices. Hence, three
additional forms for ubiquitous systems have been proposed:[5]

Dust: miniaturized devices can be without visual output displays, e.g. micro electro­mechanical systems
(MEMS), ranging from nanometres through micrometers to millimetres. See also Smart dust.
Skin: fabrics based upon light emitting and conductive polymers, organic computer devices, can be
formed into more flexible non­planar display surfaces and products such as clothes and curtains, see
OLED display. MEMS device can also be painted onto various surfaces so that a variety of physical
world structures can act as networked surfaces of MEMS.
Clay: ensembles of MEMS can be formed into arbitrary three dimensional shapes as artefacts resembling
many different kinds of physical object (see also Tangible interface).

In his book The Rise of the Network Society, Manuel Castells suggests that there is an ongoing shift from
already­decentralised, stand­alone microcomputers and mainframes towards entirely pervasive computing. In
his model of a pervasive computing system, Castells uses the example of the Internet as the start of a pervasive
computing system. The logical progression from that paradigm is a system where that networking logic
becomes applicable in every realm of daily activity, in every location and every context. Castells envisages a
system where billions of miniature, ubiquitous inter­communication devices will be spread worldwide, "like
pigment in the wall paint".

Ubiquitous computing may be seen to consist of many layers, each with their own roles, which together form a
single system:

Layer 1: task management layer

Monitors user task, context and index


Map user's task to need for the services in the environment
To manage complex dependencies

Layer 2: environment management layer

To monitor a resource and its capabilities


To map service need, user level states of specific capabilities

Layer 3: environment layer

To monitor a relevant resource


To manage reliability of the resources

History
Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist
of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist John
Seely Brown, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its
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major concerns.[6][7][8]

Recognizing the effects of extending processing power


Recognizing that the extension of processing power into everyday scenarios would necessitate understandings
of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many
fields outside computer science, including "philosophy, phenomenology, anthropology, psychology, post­
Modernism, sociology of science and feminist criticism". He was explicit about "the humanistic origins of the
'invisible ideal in post­modernist thought'",[8] referencing as well the ironically dystopian Philip K. Dick novel
Ubik.

Andy Hopper from Cambridge University UK proposed and demonstrated the concept of "Teleporting" – where
applications follow the user wherever he/she moves.

Roy Want, while a researcher and student working under Andy Hopper at Cambridge University, worked on the
"Active Badge System", which is an advanced location computing system where personal mobility that is
merged with computing.

Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early Mobile
Computing workshop held in Santa Cruz in 1996.

Ken Sakamura of the University of Tokyo, Japan leads the Ubiquitous Networking Laboratory (UNL), Tokyo
as well as the T­Engine Forum. The joint goal of Sakamura's Ubiquitous Networking specification and the T­
Engine forum, is to enable any everyday device to broadcast and receive information.[9][10]

MIT has also contributed significant research in this field, notably Things That Think consortium (directed by
Hiroshi Ishii, Joseph A. Paradiso and Rosalind Picard) at the Media Lab[11] and the CSAIL effort known as
Project Oxygen.[12] Other major contributors include University of Washington's Ubicomp Lab (http://ubicompl
ab.cs.washington.edu/) (directed by Shwetak Patel), Georgia Tech's College of Computing, Cornell University's
People Aware Computing Lab (http://pac.cs.cornell.edu/), NYU's Interactive Telecommunications Program, UC
Irvine's Department of Informatics, Microsoft Research, Intel Research and Equator,[13] Ajou University UCRi
& CUS.[14]

Examples
One of the earliest ubiquitous systems was artist Natalie Jeremijenko's "Live Wire", also known as "Dangling
String", installed at Xerox PARC during Mark Weiser's time there. This was a piece of string attached to a
stepper motor and controlled by a LAN connection; network activity caused the string to twitch, yielding a
peripherally noticeable indication of traffic. Weiser called this an example of calm technology.[15]

A present manifestation of this trend is the widespread diffusion of mobile phones. Many of mobile phones
supporting high speed data transmission, video services, and mobile devices with powerful computational
ability. Although these mobile devices are not necessarily manifestations of ubiquitous computing, there are
examples, such as Japan's Yaoyorozu ("Eight Million Gods") Project in which mobile devices, coupled with
radio frequency identification tags demonstrate that ubiquitous computing is already present in some form.[16]

Ambient Devices has produced an "orb", a "dashboard", and a "weather beacon": these decorative devices
receive data from a wireless network and report current events, such as stock prices and the weather, like the
Nabaztag produced by Violet Snowden.

The Australian futurist Mark Pesce has produced a highly configurable 52­LED LAMP enabled lamp which
uses Wi­Fi named MooresCloud after Moore's Law.[17]

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The Unified Computer Intelligence Corporation has launched a device called Ubi – The Ubiquitous Computer
that is designed to allow voice interaction with the home and provide constant access to information.[18]

Ubiquitous computing research has focused on building an environment in which computers allow humans to
focus attention on select aspects of the environment and operate in supervisory and policy­making roles.
Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a
user's intentions. For example, MIT's Project Oxygen seeks to create a system in which computation is as
pervasive as air:

In the future, computation will be human centered. It will be freely available everywhere, like
batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own
devices around with us. Instead, configurable generic devices, either handheld or embedded in the
environment, will bring computation to us, whenever we need it and wherever we might be. As we
interact with these "anonymous" devices, they will adopt our information personalities. They will
respect our desires for privacy and security. We won't have to type, click, or learn new computer
jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent...

This is a fundamental transition that does not seek to escape the physical world and "enter some metallic,
gigabyte­infested cyberspace" but rather brings computers and communications to us, making them
"synonymous with the useful tasks they perform".[16]

Network robots link ubiquitous networks with robots, contributing to the creation of new lifestyles and
solutions to address a variety of social problems including the aging of population and nursing care.[19]

Issues
Privacy is easily the most often­cited criticism of ubiquitous computing (ubicomp), and may be the greatest
barrier to its long­term success.[20]

An article by Linda Little and Pam Briggs on this privacy issue, states that: "These are the kinds of privacy
principles that have been established by the industry – but over the past two years, we have been trying to
understand whether such principles reflect the concerns of the ordinary citizen. Some of the key research
questions we have been addressing are: What are users' key concerns regarding privacy management in a
ubiquitous context and do they reflect 'expert' privacy principles? Do these concerns vary as a function of
context? Will users have enough confidence in privacy management procedures to hand­over management and
administration of their privacy preferences? Motahari, et al., (2007) argue people do not have a complete
understanding of the threats to their privacy. While users of ubicomp systems are aware of inappropriate use of
their personal information, legal obligations and inadequate security they are less aware of setting preferences
for who has access and any social inferences that can be made by observations by other people. They further
argue a holistic approach is needed as traditional approaches and current investigations are not enough to
address privacy threats in ubiquitous computing. Recognising – in line with a number of other researchers
(Harper & Singleton, 2001; Paine, et al., 2007) – that privacy concerns are likely to be highly situation­
dependent, we have developed a method of enquiry which displays a rich context to the user in order to elicit
more detailed information about those privacy factors that underpin our acceptance of ubiquitous
computing".[21]

Public policy problems are often "preceded by long shadows, long trains of activity", emerging slowly, over
decades or even the course of a century. There is a need for a long­term view to guide policy decision making,
as this will assist in identifying long­term problems or opportunities related to the ubiquitous computing
environment. This information can reduce uncertainty and guide the decisions of both policy makers and those
directly involved in system development (Wedemeyer et al. 2001). One important consideration is the degree to
which different opinions form around a single problem. Some issues may have strong consensus about their

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importance, even if there are great differences in opinion regarding the cause or solution. For example, few
people will differ in their assessment of a highly tangible problem with physical impact such as terrorists using
new weapons of mass destruction to destroy human life. The problem statements outlined above that address
the future evolution of the human species or challenges to identity have clear cultural or religious implications
and are likely to have greater variance in opinion about them.[16]

See also
Ambient intelligence Smart city (ubiquitous city)
Ambient media System on chip
Augmented reality Task computing
Computer accessibility Transreality gaming
Context­aware pervasive systems Ubiquitous commerce
Human­centered computing Ubiquitous learning
List of ubiquitous computing research centers Ubiquitous robot
Mobile interaction Urban computing
Pervasive game Urban informatics
Pervasive informatics User experience
Sensor grid Virtual reality
Smart, connected products Wearable computer
Sentient computing
Smart city (ubiquitous city)
References
1. Nieuwdorp, E. (2007). "The pervasive discourse". Computers in Entertainment. 5 (2): 13.
doi:10.1145/1279540.1279553 (https://doi.org/10.1145%2F1279540.1279553).
2. Hansmann, Uwe (2003). Pervasive Computing: The Mobile World. Springer. ISBN 3­540­00218­9.
3. Greenfield, Adam (2006). Everyware: the dawning age of ubiquitous computing. New Riders. pp. 11–12. ISBN 0­
321­38401­6.
4. "World Haptics Conferences" (http://www.worldhaptics.org/hapticConferences.htm). Haptics Technical Committee.
Retrieved 2007­10­13.
5. Poslad, Stefan (2009). Ubiquitous Computing Smart Devices, Smart Environments and Smart Interaction (http://ww
w.elec.qmul.ac.uk/people/stefan/ubicom/index.html). Wiley. ISBN 978­0­470­03560­3.
6. Weiser, Mark (1991). "The Computer for the 21st Century" (http://dl.acm.org/citation.cfm?id=329126). Retrieved
2012­12­19.
7. Weiser; Gold; Brown (1999­05­11). "Ubiquitous computing" (http://www.research.ibm.com/journal/sj/384/weiser.htm
l). Retrieved 2008­05­07.
8. Weiser, Mark (1996­03­17). "Ubiquitous computing" (http://www.ubiq.com/hypertext/weiser/UbiHome.html).
Retrieved 2007­11­03.
9. "IEEE Xplore Abstract – T­Engine: Japan's ubiquitous computing architecture is ready for prime time" (http://ieeexpl
ore.ieee.org/xpl/freeabs_all.jsp?arnumber=1427641). Ieeexplore.ieee.org. doi:10.1109/MPRV.2005.40 (https://doi.org/
10.1109%2FMPRV.2005.40). Retrieved 2015­10­13.
10. "The name of T­Engine Forum was changed to TRON Forum" (http://www.t­engine.org/forum­guide/t­engine­summa
ry). T­engine.org. 2015­04­01. Retrieved 2015­10­13.
11. "MIT Media Lab – Things That Think Consortium" (http://ttt.media.mit.edu). MIT. Retrieved 2007­11­03.
12. "MIT Project Oxygen: Overview" (http://oxygen.csail.mit.edu/Overview.html). MIT. Retrieved 2007­11­03.
13. "Equator" (http://www.cs.ucl.ac.uk/research/equator/). UCL. Retrieved 2009­11­19.
14. "Center_of_excellence_for_Ubiquitous_System" (http://www.cuslab.com). CUS. Retrieved 2008­05­04.
15. Weiser, Mark; Rich Gold; John Seely Brown (1999). "The origins of ubiquitous computing research at PARC in the
late 1980s". IBM systems journal. 38 (4): 693. doi:10.1147/sj.384.0693 (https://doi.org/10.1147%2Fsj.384.0693).
16. Winter, Jenifer (December 2008). "Emerging Policy Problems Related to Ubiquitous Computing: Negotiating
Stakeholders' Visions of the Future". Knowledge, Technology & Policy. 21 (4): 191–203. doi:10.1007/s12130­008­
9058­4 (https://doi.org/10.1007%2Fs12130­008­9058­4).
17. Fingas, Jon (2012­10­13). "MooresCloud Light runs Linux, puts LAMP on your lamp (video)" (http://www.engadge
t.com/2012/10/13/moorescloud­light­runs­linux­puts­lamp­on­your­lamp/). Engadget.com. Retrieved 2015­10­13.
18. "Ubi Cloud" (http://www.theubi.com). Theubi.com. Retrieved 2015­10­13.
19. [1] (http://www.scat.or.jp/nrf/English/index.html) Archived (https://web.archive.org/web/20071024203219/http://ww
w.scat.or.jp/nrf/English/index.html) October 24, 2007, at the Wayback Machine.
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6/6/2017 Ubiquitous computing ­ Wikipedia

20. Hong, Jason (2005). "An architecture for privacy­sensitive ubiquitous computing": 310.
21. Little, Linda; Briggs, Pam (2009). "Privacy Factors for Successful Ubiquitous Computing". International Journal of
E­Business Research. 5 (2): 20.

Further reading
Adam Greenfield's book Everyware: The Dawning Age of Ubiquitous Computing (ISBN 0­321­38401­6).

External links
International Conference on Pervasive Computing (http://pervasiveconference.org/2012/) (Pervasive)
Pervasive Computing (IEEE) (http://www.computer.org/portal/site/pervasive/)
Pervasive and Mobile Computing journal, PMC (Elsevier) (http://www.elsevier.com/locate/pmc)
Proceedings of the Semantic Ambient Media Workshop Series (iAMEA) (http://www.ambientmediaassoc
iation.org/Journal)

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