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V - TM Storyteller Cheat Sheet - Google Drive

This document provides a cheat sheet for disciplines in Vampire: The Masquerade 5th edition. It lists 14 disciplines and their individual powers, noting the level required, type of dice pool used, whether blood is needed, and a brief description. The disciplines include Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence, Protean, Quietus, Serpentis, Thaumaturgy, and Vicissitude.

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0% found this document useful (0 votes)
35 views

V - TM Storyteller Cheat Sheet - Google Drive

This document provides a cheat sheet for disciplines in Vampire: The Masquerade 5th edition. It lists 14 disciplines and their individual powers, noting the level required, type of dice pool used, whether blood is needed, and a brief description. The disciplines include Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence, Protean, Quietus, Serpentis, Thaumaturgy, and Vicissitude.

Uploaded by

1991tmce
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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V:TM Storyteller Cheat Sheet

V5 Disciplines Info
A B C D E F G H I J K L M N
1 0 Dice Pools
2 Discipline Amalgam LVL Breach Res Cost Caster vs Target Duration PG System / Notes .............
3 VAMPIRE THE MASQUERADE V5 CORE RULE BOOK - MODIPHIUS ENTERTAINMENT
4 [[[[ ANIMALISM ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
5 Bond Famulus Animalism 1 L Animal Free Charisma + Animal Ken vs Only death breaks it 245 Vamp creates a permanent bond with any animal they choose. Death of animal is the only way bond breaks
6 Sense the Beast Animalism 1 L Animal Free Resolve + Animalism vs Composure + Subterfuge Passive 245 Vampire can sense beast in other vampires gaining sense of their nature, hunger & hostility
7 Feral Whispers Animalism 2 L Animal ✓ vs One Scene 245 Vampire can communicate with animals and summon one or more. Will scatter if attacked
8 Animal Succulence Animalism 3 M Animal ✓ vs Passive 246 Feeding from an animal slakes 1 hunger Blood potency drops by 2.
9 Quell the Beast Animalism 3 M Animal ✓ Charisma + Animalism vs Stamina + Resolve One Scene + Margin 246 Mortals become apathetic, struggle to stay alive. Vampire's beast is quelled for better or worse
10 Unliving Hive Animalism Obfuscate 2 3 M Animal Free vs Passive 246 Vampire creates a swarm of invertebrates that can act like a vertebrate creature, moving / attacking as one
11 Subsume the Spirit Animalism 4 L Animal ✓ Manipulation + Animalism One Scene/Permanent 247 Vampire moves into a creature and possess it. May stay awake during daytime but must pass rolls as per pg 219
12 Animal Dominion Animalism 5 M Animal ✓ Charisma + Animalism (D3) One Scene 247 Vampire can control whole flocks of beasts as if they were extensions of their bodies
13 Drawing out the beast Animalism 5 M Animal ✓ Wits + Animalism vs Composure + Resolve Fury Frenzy Duration 247 Caster can send their frenzy to any vampire or mortal
14 [[[[ AUSPEX ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
15 Heightened Senses Auspex 1 Low Phlegm Free Wits & Resolve vs Until Deactivated 249 Senses are sharpened to preternatural degree - See in pitch darkness
16 Sense The Unseen Auspex 1 Low Phlegm Free WITS + AUSPEX or RESOLVE + AUSPEX vs Passive 249 Attuned to dimensions beyond the mundane. See something hidden or supernatural in nature like ghosts
17 Premonition Auspex 2 Low Phlegm ✓ Resolve + Auspex vs Passive 249 Experiences flashes of insight these may take form of raised hackles or sudden inspiration
18 Scry the Soul Auspex 3 Low Phlegm ✓ Intelligence + Auspex vs Composure + Subterfuge One Turn 250 Perceive the state of the victims psyche. Auras reveal little precise information. Emotional State, Resonance, Supernatura
19 Share the Senses Auspex 3 Low Phlegm ✓ Resolve + Auspex - (D3) vs One Scene 250 Tap into senses of another mortal or vampire. Seeing/feeling what they see or feel
20 Spirit's Touch Auspex 4 Low Phlegm ✓ Intelligence + Auspex vs Difficulty of the info sought One Turn 250 User gains insight into an inanimate object. Seeing into its history. More successes = more details or time
21 Clairvoyance Auspex 5 Low Phlegm ✓ Intelligence + Auspex vs Difficulty of the security of the area Few minutes of info gathered 251 User can enter a trance and get info roughly of a full city block. People, items, history
22 Possession Auspex Dominate 3 5 Low Phlegm 2x✓ Resolve + Auspex vs Resolve + Intelligence Until Ended Voluntary or involuntary 251 Completely possess another. Vamp body goes into torpor until possession is released. Agg damage to vamp body breaks it
23 Obeah Auspex Fortitude 1 2 ✓+Will Composure + Auspex Diff 2 vs 24† restores # of superficial willp dmg levels = to the margin of the roll.May restore 1 agg Willpower for every 3 Calms Mortals
24 Unburdening Bestial Soul Auspex Dominate 3 5 ✓✓+🩸 Composure + Auspex vs Humanity 24† For every success the vamp can remove 1 stain from the individual OR can make a stain shield protect the subj for each succ
25 [[[[ CELERITY ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
26 Cat's Grace Celerity 1 M-H Chol Free Passive 252 Auto passes any Dex or Athletics Checks
27 Rapid Reflexes Celerity 1 M-H Chol Free One Scene 253 Successfully passes any defense roll for lack of cover in firearms
28 Fleetness Celerity 2 M-H Chol ✓ One Scene 235 Adds Celerity Rating to users dice pool for dex checks
29 Blink Celerity 3 M-H Chol ✓ DEX + ATHLETICS vs One Turn 253 Vamp moves in on prey in 1 motion
30 Traversal Celerity 3 M-H Chol ✓ DEX + ATHLETICS vs One Turn 253 vamp can run up a wall or traverse a surface (even water high dif)
31 Unerring Aim Celerity Auspex 2 4 M-H Chol ✓ vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓ Single Attack 254 Target cannot avoid being shot at range
32 Draught of Elegance Celerity 4 M-H Chol ✓ One Night 254 Drinker gets 1/2 Celerity points of the giver
33 Lightning Strike Celerity 5 M-H Chol ✓ vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓ Single Attack 254 Vamp can attack at such a speed attacker cannot avoid unless Cel 5
34 Split Second Celerity 5 M-H Chol ✓ 254 Player may "Supercede storyteller's action" within reason
35 [[[[ DOMINATE ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
36 Cloud Memory Dominate 1 Low Phlegm Free CHA + DOMINATE vs WITS + RESOLVE Indefinite 256 Target forgets current moment and a few minutes prior
37 Compel Dominate 1 Low Phlegm Free CHA + DOMINATE vs INT + RESOLVE No more than single target 256 Vamp can issue a single action command no longer than short sentence
38 Mesmerize Dominate 2 Low Phlegm ✓ MANIPULATION + DOMINATE vs INT + RESOLVE Until Command is carried out 256 Vamp can issue complex command. No roll required against unprepared humans
39 Demention Dominate Obfuscate 2 2 Low Phlegm ✓ MANIPULATION + DOMINATE vs COMPOSURE + INT One Scene 256 One ✓ per scene. Mortals may have nervous breakdown or psychotic break. Vamp may succumb to compulsion
40 Forgetful Mind Dominate 3 Low Phlegm ✓ MANIPULATION + DOMINATE vs INT + RESOLVE Indefinite 257 Vamp can rewrite whole swaths of victims memory. ✓ for each victim they wish to cast on
41 Submerged Directive Dominate 3 Low Phlegm ✓ vs Storyteller rolls for success in secret Passive 257 Victim can carry directive forever (years even)
42 Rationalize Dominate 4 Low Phlegm Free vs WITS + AWARENESS (D5) Indefinite 257 Victim now believes all their actions are their own
43 Mass Manipulation Dominate 5 Low Phlegm ✓ Passive 257 Vamp can amplify any of their other powers to affect a group of mortals. Victims need to see eyes of user
44 Terminal Decree Dominate 5 Low Phlegm Passive 257 Can cause victim to kill themselves in any fashion. No Rouse check but costs a humanity
45 Domitor's Favor Dominate 2 ✓ One Month 25† a thrall with a Blood Bond to that vampire finds it much more difficult to act against their master
46 [[[[ FORTITUDE ]]]] Amalgam Breach Caster Target Duration PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
47 Resilience Fortitude 1 Med Melon Free Passive 258 Endowed with supernatural endurance the user can strengthen their physical resolve
48 Unswayable Mind Fortitude 1 Med Melon Free Passive 258
49 Toughness Fortitude 2 Med Melon ✓ One scene 258 User may ignore damage by subtracting fortitude dots from damage amount
50 Enduring Beasts Fortitude Animalism 1 2 Med Melon Free* STAMINA+ANIMALISM (for non famulus) vs one scene 259 Vamp can share some of their fortitude with the animals they influence
51 Defy Bane Fortitude 3 Med Melon ✓ WITS+SURVIVAL vs One Scene or Until Expired w/e first 259 Vamp can convert aggravated damage equal to fort rating as superficial for this scene

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