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Aapcs 32

Uploaded by

Ashutosh Das
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© © All Rights Reserved
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Procedure Call Standard for the Arm®

Architecture
2023Q1

Date of Issue: 06th April 2023


1 Preamble
1.1 Abstract
This document describes the Procedure Call Standard use by the Application Binary Interface (ABI) for the Arm
architecture.

1.2 Keywords
Procedure call, function call, calling conventions, data layout

1.3 Latest release and defects report


Please check Application Binary Interface for the Arm® Architecture for the latest release of this document.
Please report defects in this specification to the issue tracker page on GitHub.

2
Copyright © 2003, 2005-2009, 2012, 2015, 2018, 2020-2023, Arm Limited and its affiliates. All rights reserved.
1.4 Licence
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of
this license, visit http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to Creative Commons, PO Box 1866,
Mountain View, CA 94042, USA.
Grant of Patent License. Subject to the terms and conditions of this license (both the Public License and this Patent
License), each Licensor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and
otherwise transfer the Licensed Material, where such license applies only to those patent claims licensable by such
Licensor that are necessarily infringed by their contribution(s) alone or by combination of their contribution(s) with the
Licensed Material to which such contribution(s) was submitted. If You institute patent litigation against any entity
(including a cross-claim or counterclaim in a lawsuit) alleging that the Licensed Material or a contribution incorporated
within the Licensed Material constitutes direct or contributory patent infringement, then any licenses granted to You
under this license for that Licensed Material shall terminate as of the date such litigation is filed.

1.5 About the license


As identified more fully in the Licence section, this project is licensed under CC-BY-SA-4.0 along with an additional
patent license. The language in the additional patent license is largely identical to that in Apache-2.0 (specifically,
Section 3 of Apache-2.0 as reflected at https://www.apache.org/licenses/LICENSE-2.0) with two exceptions.
First, several changes were made related to the defined terms so as to reflect the fact that such defined terms need to
align with the terminology in CC-BY-SA-4.0 rather than Apache-2.0 (e.g., changing “Work” to “Licensed Material”).
Second, the defensive termination clause was changed such that the scope of defensive termination applies to “any
licenses granted to You” (rather than “any patent licenses granted to You”). This change is intended to help maintain a
healthy ecosystem by providing additional protection to the community against patent litigation claims.

1.6 Contributions
Contributions to this project are licensed under an inbound=outbound model such that any such contributions are
licensed by the contributor under the same terms as those in the Licence section.

1.7 Trademark notice


The text of and illustrations in this document are licensed by Arm under a Creative Commons Attribution–Share Alike
4.0 International license ("CC-BY-SA-4.0”), with an additional clause on patents. The Arm trademarks featured here
are registered trademarks or trademarks of Arm Limited (or its subsidiaries) in the US and/or elsewhere. All rights
reserved. Please visit https://www.arm.com/company/policies/trademarks for more information about Arm’s
trademarks.

1.8 Copyright
Copyright (c) 2003, 2005-2009, 2012, 2015, 2018, 2020-2023, Arm Limited and its affiliates. All rights reserved.

3
Copyright © 2003, 2005-2009, 2012, 2015, 2018, 2020-2023, Arm Limited and its affiliates. All rights reserved.
Contents
1 Preamble 2
1.1 Abstract 2
1.2 Keywords 2
1.3 Latest release and defects report 2
1.4 Licence 3
1.5 About the license 3
1.6 Contributions 3
1.7 Trademark notice 3
1.8 Copyright 3
2 About This Document 6
2.1 Change Control 6
2.1.1 Current Status and Anticipated Changes 6
2.1.2 Change History 6
2.2 References 8
2.3 Terms and Abbreviations 8
2.4 Acknowledgements 10
3 Scope 11
4 Introduction 12
4.1 Design Goals 12
4.2 Conformance 12
5 Data Types and Alignment 13
5.1 Fundamental Data Types 13
5.1.1 Half-precision Floating Point 13
5.1.2 Containerized Vectors 14
5.2 Endianness and Byte Ordering 14
5.3 Composite Types 15
5.3.1 Aggregates 15
5.3.2 Unions 15
5.3.3 Arrays 15
5.3.4 Bit-fields 15
5.3.5 Homogeneous Aggregates 15
6 The Base Procedure Call Standard 17
6.1 Machine Registers 17
6.1.1 Core registers 17
6.1.2 Co-processor Registers 18
6.2 Processes, Memory and the Stack 19
6.2.1 The Stack 20

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6.3 Subroutine Calls 21
6.3.1 Use of IP by the linker 22
6.4 Result Return 22
6.5 Parameter Passing 23
6.6 Interworking 25
7 The Standard Variants 27
7.1 VFP and SIMD vector Register Arguments 27
7.1.1 Mapping between registers and memory format 27
7.1.2 Procedure Calling 27
7.2 Arm Alternative Format Half-precision Floating Point values 28
7.3 Read-Write Position Independence (RWPI) 28
7.4 Variant Compatibility 28
7.4.1 VFP and Base Standard Compatibility 28
7.4.2 RWPI and Base Standard Compatibility 29
7.4.3 VFP and RWPI Standard Compatibility 29
7.4.4 Half-precision Format Compatibility 29
8 Arm C and C++ Language Mappings 30
8.1 Data Types 30
8.1.1 Arithmetic Types 30
8.1.2 Pointer Types 31
8.1.3 Enumerated Types 31
8.1.4 Additional Types 32
8.1.5 Volatile Data Types 32
8.1.6 Structure, Union and Class Layout 33
8.1.7 Bit-fields 33
8.2 Argument Passing Conventions 36
9 APPENDIX: Support for Advanced SIMD Extensions and MVE 37
9.1 Introduction 37
9.2 SIMD vector data types 37
9.2.1 C++ Mangling 39

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2 About This Document
2.1 Change Control

2.1.1 Current Status and Anticipated Changes


The following support level definitions are used by the Arm ABI specifications:
Release
Arm considers this specification to have enough implementations, which have received sufficient testing, to verify
that it is correct. The details of these criteria are dependent on the scale and complexity of the change over
previous versions: small, simple changes might only require one implementation, but more complex changes
require multiple independent implementations, which have been rigorously tested for cross-compatibility. Arm
anticipates that future changes to this specification will be limited to typographical corrections, clarifications and
compatible extensions.
Beta
Arm considers this specification to be complete, but existing implementations do not meet the requirements for
confidence in its release quality. Arm may need to make incompatible changes if issues emerge from its
implementation.
Alpha
The content of this specification is a draft, and Arm considers the likelihood of future incompatible changes to be
significant.
All content in this document is at the Release quality level.

2.1.2 Change History


If there is no entry in the change history table for a release, there are no changes to the content of the document for
that release.

Issue Date Change


th
1.0 30 October 2003 First public release.

2.0 24th March 2005 Second public release.

2.01 5th July 2005 Added clarifying remark following Additional data types – word-sized
enumeration contains are int if possible (Enumerated Types)

2.02 4th August 2005 Clarify that a callee may modify stack space used for incoming parameters.

2.03 7th October 2005 Added notes concerning VFPv3 D16-D31 (VFP register usage conventions);
retracted requirement that plain bit-fields be unsigned by default (Bit-fields
(C mappings))

2.04 4th May 2006 Clarified when linking may insert veneers that corrupt r12 and the condition
codes (Use of IP by the linker).

2.05 19th January 2007 Update for the Advanced SIMD Extension.

2.06 2nd October 2007 Add support for half-precision floating point.

A 25th October 2007 Document renumbered (formerly GENC-003534 v2.06).

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Issue Date Change
nd
B 2 April 2008 Simplify duplicated text relating to VFP calling and clarify that homogeneous
aggregates of containerized vectors are limited to four members in calling
convention (VFP co-processor register candidates).

C 10th October 2008 Clarify that __va_list is in namespace std. Specify containers for oversized
enums. State truth values for _Bool/bool. Clarify some wording with respect
to homogeneous aggregates and argument marshalling of VFP CPRCs.

D 16th October 2009 Re-wrote Enumerated Types to better reflect the intentions for enumerated
types in ABI-complying interfaces.

E 2.09 30th November 2012 Clarify that memory passed for a function result may be modified at any
point during the function call (Result Return (base PCS)). Changed the
illustrative source name of the half-precision float type from __f16 to __fp16
to match [ACLE] (Arithmetic Types). Re-wrote APPENDIX: Support for
Advanced SIMD Extensions and MVE to clarify requirements on Advanced
SIMD types.

F 24th October 2015 SIMD vector data types, corrected the element counts of poly16x4_t and
poly16x8_t. Added [u]int64x1_t, [u]int64x2_t, poly64x2_t. Allow
half-precision floating point types as function parameter and return types, by
specifying how half-precision floating point types are passed and returned in
registers Result Return (base PCS), Parameter Passing (base PCS),
Mapping between registers and memory format, VFP co-processor register
candidates). Added parameter passing rules for over-aligned types
(Composite Types, Parameter Passing (base PCS)).

2018Q4 21st December 2018 In Volatile bit-fields – preserving number and width of container accesses,
relaxed the rules regarding accesses to volatile bitfield members to be
compatible with the C/C++ memory model.
In Stack probing, relaxed the rules regarding stack accesses to permit stack
probing.
In VFP register usage conventions, corrected the rules regarding the values
of the IDC and IDE bits of the FPSCR register on a public interface.

2019Q4 28th January 2020 Be more specific on the use of frame pointers and frame records. (The
Frame Pointer, Machine Registers).
Add description of half-precision Brain floating-point format (Half-precision
Floating Point, Arm Alternative Format Half-precision Floating Point values,
Arithmetic Types).
For clarity, renamed half-precision format 'Alternative' to 'Arm Alternative'
(Half-precision Floating Point, Arm Alternative Format Half-precision
Floating Point values, Half-precision Format Compatibility, Mapping of C &
C++ built-in data types).

2020Q2 1st July 2020 Correct minus signs not rendering in sections Bit-field extraction
expressions and Over-sized bit-fields.
Clarify the AAPCS rules for volatile zero length bit-fields in section Volatile
bit-fields – preserving number and width of container accesses.

2020Q4 21st December 2020


• document released on Github
• new Licence: CC-BY-SA-4.0
• new sections on Contributions, Trademark notice, and Copyright

2021Q1 12th April 2021 Clarify what it means for a VFP CPRC argument to be correctly aligned.

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Issue Date Change
th
2023Q1 6 April 2023 Fix formatting of v6 cell in core registers table.

2.2 References
This document refers to, or is referred to by, the following documents.

Ref External URL Title

AAPCS32 This document Procedure Call Standard for the Arm


Architecture

AAELF32 ELF for the Arm Architecture

BSABI32 ABI for the Arm Architecture (Base Standard)

CPPABI32 C++ ABI for the Arm Architecture

ARMARM Arm DDI 0100E, ISBN 0 201 737191 The Arm Architecture Reference Manual 2nd
https://developer.arm.com/docs/ddi0100/l edition, edited by David Seal, published by
atest/armv5-architecture-reference-manu Addison-Wessley.
al

Arm DDI 0406 Arm Architecture Reference Manual Arm v7-A


https://developer.arm.com/docs/ddi0406/ and Arm v7-R edition
c/arm-architecture-reference-manual-arm
v7-a-and-armv7-r-edition

ACLE IHI 0053A Arm C Language Extensions

GCPPABI http://itanium-cxx-abi.github.io/ Generic C++ ABI

2.3 Terms and Abbreviations


This document uses the following terms and abbreviations.
ABI
Application Binary Interface:

1. The specifications to which an executable must conform in order to execute in a specific execution
environment. For example, the Linux ABI for the Arm Architecture.
2. A particular aspect of the specifications to which independently produced relocatable files must conform in
order to be statically linkable and executable. For example, the C++ ABI for the Arm Architecture
[CPPABI32], the Run-time ABI for the Arm Architecture [RTABI32], the C Library ABI for the Arm
Architecture [CLIBABI32].

Arm-based
based on the Arm architecture
EABI
An ABI suited to the needs of embedded (sometimes called free standing) applications.
PCS
Procedure Call Standard.
AAPCS
Procedure Call Standard for the Arm Architecture (this standard).

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APCS
Arm Procedure Call Standard (obsolete).
TPCS
Thumb Procedure Call Standard (obsolete).
ATPCS
Arm-Thumb Procedure Call Standard (precursor to this standard).
PIC / PID
Position-independent code, position-independent data.
Routine / subroutine
A fragment of program to which control can be transferred that, on completing its task, returns control to its caller
at an instruction following the call. Routine is used for clarity where there are nested calls: a routine is the caller
and a subroutine is the callee.
Procedure
A routine that returns no result value.
Function
A routine that returns a result value.
Activation stack / call-frame stack
The stack of routine activation records (call frames).
Activation record / call frame
The memory used by a routine for saving registers and holding local variables (usually allocated on a stack, once
per activation of the routine).
Argument / Parameter
The terms argument and parameter are used interchangeably. They may denote a formal parameter of a routine
given the value of the actual parameter when the routine is called, or an actual parameter, according to context.
Externally visible [interface]
[An interface] between separately compiled or separately assembled routines.
Variadic routine
A routine is variadic if the number of arguments it takes, and their type, is determined by the caller instead of the
callee.
Global register
A register whose value is neither saved nor destroyed by a subroutine. The value may be updated, but only in a
manner defined by the execution environment.
Program state
The state of the program’s memory, including values in machine registers.
Scratch register / temporary register
A register used to hold an intermediate value during a calculation (usually, such values are not named in the
program source and have a limited lifetime).
Thumb-1
The variant of the Thumb instruction set introduced in Arm v4T and used in Arm v6-M and the Arm v8-M.Baseline
variants of the architecture. It consists of instructions that are predominantly encoded with 16-bit opcodes.
Thumb-2
The variant of the Thumb instruction set introduced in Arm v6T2. It consists of a mix of instructions encoded with
16- and 32-bit opcodes.
Variable register / v-register
A register used to hold the value of a variable, usually one local to a routine, and often named in the source code.

More specific terminology is defined when it is first used.

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2.4 Acknowledgements
This specification has been developed with the active support of the following organizations. In alphabetical order:
Arm, CodeSourcery, Intel, Metrowerks, Montavista, Nexus Electronics, PalmSource, Symbian, Texas Instruments, and
Wind River.

10
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3 Scope
The AAPCS defines how subroutines can be separately written, separately compiled, and separately assembled to
work together. It describes a contract between a calling routine and a called routine that defines:

• Obligations on the caller to create a program state in which the called routine may start to execute.
• Obligations on the called routine to preserve the program state of the caller across the call.
• The rights of the called routine to alter the program state of its caller.

This standard specifies the base for a family of Procedure Call Standard (PCS) variants generated by choices that
reflect alternative priorities among:

• Code size.
• Performance.
• Functionality (for example, ease of debugging, run-time checking, support for shared libraries).

Some aspects of each variant – for example the allowable use of R9 – are determined by the execution environment.
Thus:

• It is possible for code complying strictly with the base standard to be PCS compatible with each of the variants.
• It is unusual for code complying with a variant to be compatible with code complying with any other variant.
• Code complying with a variant, or with the base standard, is not guaranteed to be compatible with an execution
environment that requires those standards. An execution environment may make further demands beyond the
scope of the procedure call standard.

This standard is presented in four sections that, after an introduction, specify:

• The layout of data.


• Layout of the stack and calling between functions with public interfaces.
• Variations available for processor extensions, or when the execution environment restricts the addressing
model.
• The C and C++ language bindings for plain data types.

This specification does not standardize the representation of publicly visible C++-language entities that are not also C
language entities (these are described in CPPABI32) and it places no requirements on the representation of language
entities that are not visible across public interfaces.

11
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4 Introduction
The AAPCS embodies the fifth major revision of the APCS and third major revision of the TPCS. It forms part of the
complete ABI specification for the Arm Architecture.

4.1 Design Goals


The goals of the AAPCS are to:

• Support Thumb-state and Arm-state equally.


• Support inter-working between Thumb-state and Arm-state.
• Support efficient execution on high-performance implementations of the Arm Architecture.
• Clearly distinguish between mandatory requirements and implementation discretion.
• Minimize the binary incompatibility with the ATPCS.

4.2 Conformance
The AAPCS defines how separately compiled and separately assembled routines can work together. There is an
externally visible interface between such routines. It is common that not all the externally visible interfaces to
software are intended to be publicly visible or open to arbitrary use. In effect, there is a mismatch between the
machine-level concept of external visibility—defined rigorously by an object code format—and a higher level,
application-oriented concept of external visibility—which is system-specific or application-specific.
Conformance to the AAPCS requires that1:

• At all times, stack limits and basic stack alignment are observed (Universal stack constraints).
• At each call where the control transfer instruction is subject to a BL-type relocation at static link time, rules on the
use of IP are observed (Use of IP by the linker).
• The routines of each publicly visible interface conform to the relevant procedure call standard variant.
• The data elements2 of each publicly visible interface conform to the data layout rules.

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5 Data Types and Alignment
5.1 Fundamental Data Types
The following table shows the fundamental data types (Machine Types) of the machine. A NULL pointer is always
represented by all-bits-zero.

Byte size and byte alignment of fundamental data types

Byte
Type Class Machine Type Byte size alignment Note

Integral Unsigned byte 1 1 Character

Signed byte 1 1

Unsigned half-word 2 2

Signed half-word 2 2

Unsigned word 4 4

Signed word 4 4

Unsigned 8 8
double-word

Signed double-word 8 8

Floating Point Half precision 2 2 See Half-precision Floating Point.

Single precision 4 4 The encoding of floating point numbers is


(IEEE 754) described in [ARMARM] chapter C2, VFP
Programmer's Model, §2.1.1 Single-precision
Double precision 8 8 format, and §2.1.2 Double-precision format.
(IEEE 754)

Containerized 64-bit vector 8 8 See Containerized Vectors.


vector
128-bit vector 16 8

Pointer Data pointer 4 4 Pointer arithmetic should be unsigned.


Bit 0 of a code pointer indicates the target
Code pointer 4 4 instruction set type (0 Arm, 1 Thumb).

5.1.1 Half-precision Floating Point


Optional extensions to the Arm architecture provide hardware support for half-precision values. Three formats are
currently supported:
1 - half-precision format specified in IEEE754-2008
2 - Arm Alternative format, which provides additional range but has no NaNs or Infinities.
3 - Brain floating-point format, which provides a dynamic range similar to the 32-bit floating-point format, but with less
precision.

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The first two formats are mutually exclusive. The base standard of the AAPCS specifies use of the IEEE754-2008
variant, and a procedure call variant that uses the Arm Alternative format is permitted.

5.1.2 Containerized Vectors


The content of a containerized vector is opaque to most of the procedure call standard: the only defined aspect of its
layout is the mapping between the memory format (the way a fundamental type is stored in memory) and different
classes of register at a procedure call interface. If a language binding defines data types that map directly onto the
containerized vectors it will define how this mapping is performed.

5.2 Endianness and Byte Ordering


From a software perspective, memory is an array of bytes, each of which is addressable.
This ABI supports two views of memory implemented by the underlying hardware.

• In a little-endian view of memory the least significant byte of a data object is at the lowest byte address the data
object occupies in memory.
• In a big-endian view of memory the least significant byte of a data object is at the highest byte address the data
object occupies in memory.

The least significant bit in an object is always designated as bit 0.


The mapping of a word-sized data object to memory is shown in the diagrams below. All objects are pure-endian, so
the mappings may be scaled accordingly for larger or smaller objects 3.
Memory layout of big-endian data object

Object Mem ory


31 0

MSB LSB M+ 3

M+ 2

M+ 1

M+ 0

Memory layout of little-endian data object

Object Mem ory

M+ 3

M+ 2

M+ 1

MSB LSB M+ 0

31 0

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5.3 Composite Types
A Composite Type is a collection of one or more Fundamental Data Types that are handled as a single entity at the
procedure call level. A Composite Type can be any of:

• An aggregate, where the members are laid out sequentially in memory


• A union, where each of the members has the same address
• An array, which is a repeated sequence of some other type (its base type).

The definitions are recursive; that is, each of the types may contain a Composite Type as a member.

• The member alignment of an element of a composite type is the alignment of that member after the application
of any language alignment modifiers to that member
• The natural alignment of a composite type is the maximum of each of the member alignments of the 'top-level'
members of the composite type i.e. before any alignment adjustment of the entire composite is applied

5.3.1 Aggregates

• The alignment of an aggregate shall be the alignment of its most-aligned component.


• The size of an aggregate shall be the smallest multiple of its alignment that is sufficient to hold all of its members
when they are laid out according to these rules.

5.3.2 Unions

• The alignment of a union shall be the alignment of its most-aligned component.


• The size of a union shall be the smallest multiple of its alignment that is sufficient to hold its largest member.

5.3.3 Arrays

• The alignment of an array shall be the alignment of its base type.


• The size of an array shall be the size of the base type multiplied by the number of elements in the array.

5.3.4 Bit-fields
A member of an aggregate that is a Fundamental Data Type may be subdivided into bit-fields; if there are unused
portions of such a member that are sufficient to start the following member at its natural alignment then the following
member may use the unallocated portion. For the purposes of calculating the alignment of the aggregate the type of
the member shall be the Fundamental Data Type upon which the bit-field is based. 4 The layout of bit-fields within an
aggregate is defined by the appropriate language binding (see Arm C and C++ Language Mappings).

5.3.5 Homogeneous Aggregates


A Homogeneous Aggregate is a Composite Type where all of the Fundamental Data Types that compose the type are
the same. The test for homogeneity is applied after data layout is completed and without regard to access control or
other source language restrictions.
An aggregate consisting of containerized vector types is treated as homogeneous if all the members are of the same
size, even if the internal format of the containerized members are different. For example, a structure containing a
vector of 8 bytes and a vector of 4 half-words satisfies the requirements for a homogeneous aggregate.

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A Homogeneous Aggregate has a Base Type, which is the Fundamental Data Type of each Element. The overall size
is the size of the Base Type multiplied by the number of Elements; its alignment will be the alignment of the Base
Type.

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6 The Base Procedure Call Standard
The base standard defines a machine-level, core-registers-only calling standard common to the Arm and Thumb
instruction sets. It should be used for systems where there is no floating-point hardware, or where a high degree of
inter-working with Thumb code is required.

6.1 Machine Registers


The Arm architecture defines a core instruction set plus a number of additional instructions implemented by
co-processors. The core instruction set can access the core registers and co-processors can provide additional
registers which are available for specific operations.

6.1.1 Core registers


There are 16, 32-bit core (integer) registers visible to the Arm and Thumb instruction sets. These are labeled r0-r15 or
R0-R15. Register names may appear in assembly language in either upper case or lower case. In this specification
upper case is used when the register has a fixed role in the procedure call standard. The following table summarizes
the uses of the core registers in this standard. In addition to the core registers there is one status register (CPSR) that
is available for use in conforming code.

Core registers and AAPCS usage

Register Synonym Special Role in the procedure call standard

r15 PC The Program Counter.

r14 LR The Link Register.

r13 SP The Stack Pointer.

r12 IP The Intra-Procedure-call scratch register.

r11 v8 FP Frame Pointer or Variable-register 8.

r10 v7 Variable-register 7.

r9 v6 SB Platform register or Variable-register 6.


TR The meaning of this register is defined by the platform standard.

r8 v5 Variable-register 5.

r7 v4 Variable-register 4.

r6 v3 Variable-register 3.

r5 v2 Variable-register 2.

r4 v1 Variable-register 1.

r3 a4 Argument / scratch register 4.

r2 a3 Argument / scratch register 3.

r1 a2 Argument / result / scratch register 2.

r0 a1 Argument / result / scratch register 1.

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The first four registers r0-r3 (a1-a4) are used to pass argument values into a subroutine and to return a result value
from a function. They may also be used to hold intermediate values within a routine (but, in general, only between
subroutine calls).
Register r12 (IP) may be used by a linker as a scratch register between a routine and any subroutine it calls (for
details, see Use of IP by the linker). It can also be used within a routine to hold intermediate values between
subroutine calls.
In some variants r11 (FP) may be used as a frame pointer in order to chain frame activation records into a linked list.
The role of register r9 is platform specific. A virtual platform may assign any role to this register and must document
this usage. For example, it may designate it as the static base (SB) in a position-independent data model, or it may
designate it as the thread register (TR) in an environment with thread-local storage. The usage of this register may
require that the value held is persistent across all calls. A virtual platform that has no need for such a special register
may designate r9 as an additional callee-saved variable register, v6.
Typically, the registers r4-r8, r10 and r11 (v1-v5, v7 and v8) are used to hold the values of a routine’s local variables.
Of these, only v1-v4 can be used uniformly by the whole Thumb instruction set, but the AAPCS does not require that
Thumb code only use those registers.
A subroutine must preserve the contents of the registers r4-r8, r10, r11 and SP (and r9 in PCS variants that designate
r9 as v6).
In all variants of the procedure call standard, registers r12-r15 have special roles. In these roles they are labeled IP,
SP, LR and PC.
The CPSR is a global register with the following properties:

• The N, Z, C, V and Q bits (bits 27-31) and the GE[3:0] bits (bits 16-19) are undefined on entry to or return from a
public interface. The Q and GE[3:0] bits may only be modified when executing on a processor where these
features are present.
• On Arm Architecture 6, the E bit (bit 8) can be used in applications executing in little-endian mode, or in
big-endian-8 mode to temporarily change the endianness of data accesses to memory. An application must have
a designated endianness and at entry to and return from any public interface the setting of the E bit must match
the designated endianness of the application.
• The T bit (bit 5) and the J bit (bit 24) are the execution state bits. Only instructions designated for modifying
these bits may change them.
• The A, I, F and M[4:0] bits (bits 0-7) are the privileged bits and may only be modified by applications designed to
operate explicitly in a privileged mode.
• All other bits are reserved and must not be modified. It is not defined whether the bits read as zero or one, or
whether they are preserved across a public interface.

6.1.1.1 Handling values larger than 32 bits


Fundamental types larger than 32 bits may be passed as parameters to, or returned as the result of, function calls.
When these types are in core registers the following rules apply:

• A double-word sized type is passed in two consecutive registers (e.g., r0 and r1, or r2 and r3). The content of the
registers is as if the value had been loaded from memory representation with a single LDM instruction.
• A 128-bit containerized vector is passed in four consecutive registers. The content of the registers is as if the
value had been loaded from memory with a single LDM instruction.

6.1.2 Co-processor Registers


A machine’s register set may be extended with additional registers that are accessed via instructions in the
co-processor instruction space. To the extent that such registers are not used for passing arguments to and from
subroutine calls the use of co-processor registers is compatible with the base standard. Each co-processor may
provide an additional set of rules that govern the usage of its registers.

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Note

Even though co-processor registers are not used for passing arguments, some elements of the run-time support for
a language may require knowledge of all co-processors in use in an application in order to function correctly (for
example, setjmp() in C and exceptions in C++).

6.1.2.1 VFP register usage conventions


The VFP-v2 co-processor has 32 single-precision registers, s0-s31, which may also be accessed as 16
double-precision registers, d0-d15 (with d0 overlapping s0, s1; d1 overlapping s2, s3; etc). In addition there are 3 or
more system registers, depending on the implementation. VFP-v3 adds 16 more double-precision registers d16-d31,
but there are no additional single-precision counterparts. The Advanced SIMD Extension and the M-profile vector
Extension (MVE) use the VFP register set. The Advanced SIMD Extension uses the double-precision registers for
64-bit vectors and further defines quad-word registers (with q0 overlapping d0, d1; and q1 overlapping d2, d3; etc) for
128-bit vectors. MVE uses 128-bit vectors in the same quad-word registers.
Registers s16-s31 (d8-d15, q4-q7) must be preserved across subroutine calls; registers s0-s15 (d0-d7, q0-q3) do not
need to be preserved (and can be used for passing arguments or returning results in standard procedure-call
variants). Registers d16-d31 (q8-q15), if present, do not need to be preserved.
The FPSCR and VPR registers are the only status registers that may be accessed by conforming code. FPSCR is a
global register with the following properties:

• The condition code bits (28-31), the cumulative saturation (QC) bit (27) and the cumulative exception-status bits
(0-4 and 7) are not preserved across a public interface.
• The exception-control bits (8-12 and 15), rounding mode bits (22-23) and flush-to-zero bits (24) may be modified
by calls to specific support functions that affect the global state of the application.
• The length bits (16-18) must be 0b100 when using M-profile Vector Extension, 0b000 when using VFP vector
mode and otherwise preserved across a public interface.
• The stride bits (20-21) must be zero on entry to and return from a public interface.
• All other bits are reserved and must not be modified. It is not defined whether the bits read as zero or one, or
whether they are preserved across a public interface.

VPR is a global register with the following properties:

• The VPT mask bits (16-23) must be zero on entry to and return from a public interface.
• The predication bits (0-15) are not preserved across a public interface.
• All other bits are reserved and must not be modified. It is not defined whether the bits read as zero or one, or
whether they are preserved across a public interface.

6.2 Processes, Memory and the Stack


The AAPCS applies to a single thread of execution or process (hereafter referred to as a process). A process has a
program state defined by the underlying machine registers and the contents of the memory it can access. The
memory a process can access, without causing a run-time fault, may vary during the execution of the process.
The memory of a process can normally be classified into five categories:

• code (the program being executed), which must be readable, but need not be writable, by the process.
• read-only static data.
• writable static data.
• the heap.
• the stack.

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Writable static data may be further sub-divided into initialized, zero-initialized and uninitialized data. Except for the
stack there is no requirement for each class of memory to occupy a single contiguous region of memory. A process
must always have some code and a stack, but need not have any of the other categories of memory.
The heap is an area (or areas) of memory that are managed by the process itself (for example, with the C malloc
function). It is typically used for the creation of dynamic data objects.
A conforming program must only execute instructions that are in areas of memory designated to contain code.

6.2.1 The Stack


The stack is a contiguous area of memory that may be used for storage of local variables and for passing additional
arguments to subroutines when there are insufficient argument registers available.
The stack implementation is full-descending, with the current extent of the stack held in the register SP (r13). The
stack will, in general, have both a base and a limit though in practice an application may not be able to determine the
value of either.
The stack may have a fixed size or be dynamically extendable (by adjusting the stack-limit downwards).
The rules for maintenance of the stack are divided into two parts: a set of constraints that must be observed at all
times, and an additional constraint that must be observed at a public interface.

6.2.1.1 Universal stack constraints


At all times the following basic constraints must hold:

• Stack-limit ≤ SP ≤ stack-base. The stack pointer must lie within the extent of the stack.
• SP mod 4 = 0. The stack must at all times be aligned to a word boundary.
• A process may only store data in the closed interval of the entire stack delimited by [SP, stack base - 1] (where
SP is the value of register r13).

Note

This implies that instructions of the following form can fail to satisfy the stack discipline constraints, even when reg
points within the extent of the stack.

ldmxx reg, {..., sp, ...} // reg != sp

If execution of the instruction is interrupted after sp has been loaded, the stack extent will not be restored, so
restarting the instruction might violate the third constraint.

6.2.1.2 Stack constraints at a public interface


The stack must also conform to the following constraint at a public interface:

• SP mod 8 = 0. The stack must be double-word aligned.

6.2.1.3 Stack probing


In order to ensure stack integrity a process may emit stack probes immediately prior to allocating additional stack
space (moving SP from SP_old to SP_new). Stack probes must be in the region of [SP_new, SP_old - 1] and may be
either read or write operations. The minimum interval for stack probing is defined by the target platform but must be a
minimum of 4KBytes. No recoverable data can be saved below the currently allocated stack region.

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6.2.1.4 The Frame Pointer
A platform may require the construction of a list of stack frames describing the current call hierarchy in a program.
Each frame shall link to the frame of its caller by means of a Frame Record of two 32-bit values on the stack. The
frame record for the innermost frame (belonging to the most recent routine invocation) shall be pointed to by the
Frame Pointer register (FP). The lowest addressed word shall point to the previous frame record and the highest
addressed word shall contain the value passed in LR on entry to the current function. The end of the frame record
chain is indicated by the address zero in the address for the previous frame. The location of the frame record within a
stack frame is not specified. The frame pointer register must not be updated until the new frame record has been fully
constructed.

Note

There will always be a short period during construction or destruction of each frame record during which the frame
pointer will point to the caller’s record.

A platform shall mandate the minimum level of conformance with respect to the maintenance of frame records. The
options are, in decreasing level of functionality:

• It may require the frame pointer to address a valid frame record at all times, except that small subroutines which
do not modify the link register may elect not to create a frame record
• It may require the frame pointer to address a valid frame record at all times, except that any subroutine may elect
not to create a frame record
• It may permit the frame pointer register to be used as a general-purpose callee-saved register, but provide a
platform-specific mechanism for external agents to reliably locate the chain of frame records
• It may elect not to maintain a frame chain and to use the frame pointer register as a general-purpose
callee-saved register.

Note

Unlike the APCS and its variants, the same frame pointer register is used for both the Arm and Thumb ISAs
(including the Thumb-1 variant), this ensures that the frame chain can be constructed even when generating code
that interworks between both the Arm and Thumb instruction sets. It is expected that Thumb-1 code will rarely, if
ever, want to create stack frames - the choice of a high register therefore ensures that such code can conform
minimally to the requirements of having a valid value stored in the frame pointer register without noticably reducing
the number of registers available to normal code.
The AAPCS does not specify where, within a function's stack frame record, the frame chain data structure resides.
This permits implementors the freedom to use whatever location will result in the most efficient code needed to
establish the frame chain record. As a result, even in Thumb-1, the overhead for establishing the frame will rarely
exceed three additional instructions in the function entry sequence and two additional instructions in the return
sequence.

6.3 Subroutine Calls


Both the Arm and Thumb instruction sets contain a primitive subroutine call instruction, BL, which performs a
branch-with-link operation. The effect of executing BL is to transfer the sequentially next value of the program counter
– the return address – into the link register (LR) and the destination address into the program counter (PC). Bit 0 of
the link register will be set to 1 if the BL instruction was executed from Thumb state, and to 0 if executed from Arm
state. The result is to transfer control to the destination address, passing the return address in LR as an additional
parameter to the called subroutine.
Control is returned to the instruction following the BL when the return address is loaded back into the PC (see
Interworking).

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A subroutine call can be synthesized by any instruction sequence that has the effect:

LR[31:1] ← return address


LR[0] ← code type at return address (0 Arm, 1 Thumb)
PC ← subroutine address
...
return address:

For example, in Arm-state, to call a subroutine addressed by r4 with control returning to the following instruction, do

MOV LR, PC
BX r4
...

Note

The equivalent sequence will not work from Thumb state because the instruction that sets LR does not copy the
Thumb-state bit to LR[0].

In Arm Architecture v5 both Arm and Thumb state provide a BLX instruction that will call a subroutine addressed by a
register and correctly sets the return address to the sequentially next value of the program counter.

6.3.1 Use of IP by the linker


Both the Arm- and Thumb-state BL instructions are unable to address the full 32-bit address space, so it may be
necessary for the linker to insert a veneer between the calling routine and the called subroutine. Veneers may also be
needed to support Arm-Thumb inter-working or dynamic linking. Any veneer inserted must preserve the contents of all
registers except IP (r12) and the condition code flags; a conforming program must assume that a veneer that alters IP
may be inserted at any branch instruction that is exposed to a relocation that supports inter-working or long branches.

Note

R_ARM_CALL, R_ARM_JUMP24, R_ARM_PC24, R_ARM_THM_CALL, R_ARM_THM_JUMP24 and


R_ARM_THM_JUMP19 are examples of the ELF relocation types with this property. See AAELF32 for full details.

6.4 Result Return


The manner in which a result is returned from a function is determined by the type of that result.
For the base standard:

• A Half-precision Floating Point Type is returned in the least significant 16 bits of r0.
• A Fundamental Data Type that is smaller than 4 bytes is zero- or sign-extended to a word and returned in r0.
• A word-sized Fundamental Data Type (e.g., int, float) is returned in r0.
• A double-word sized Fundamental Data Type (e.g., long long, double and 64-bit containerized vectors) is
returned in r0 and r1.
• A 128-bit containerized vector is returned in r0-r3.
• A Composite Type not larger than 4 bytes is returned in r0. The format is as if the result had been stored in
memory at a word-aligned address and then loaded into r0 with an LDR instruction. Any bits in r0 that lie outside
the bounds of the result have unspecified values.

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• A Composite Type larger than 4 bytes, or whose size cannot be determined statically by both caller and callee, is
stored in memory at an address passed as an extra argument when the function was called (Parameter Passing
(base PCS), Rule A.4). The memory to be used for the result may be modified at any point during the function
call.

6.5 Parameter Passing


The base standard provides for passing arguments in core registers (r0-r3) and on the stack. For subroutines that take
a small number of parameters, only registers are used, greatly reducing the overhead of a call.
Parameter passing is defined as a two-level conceptual model

• A mapping from a source language argument onto a machine type


• The marshalling of machine types to produce the final parameter list

The mapping from the source language onto the machine type is specific for each language and is described
separately (the C and C++ language bindings are described in Arm C and C++ Language Mappings). The result is an
ordered list of arguments that are to be passed to the subroutine.
In the following description there are assumed to be a number of co-processors available for passing and receiving
arguments. The co-processor registers are divided into different classes. An argument may be a candidate for at most
one co-processor register class. An argument that is suitable for allocation to a co-processor register is known as a
Co-processor Register Candidate (CPRC).
In the base standard there are no arguments that are candidates for a co-processor register class.
A variadic function is always marshaled as for the base standard.
For a caller, sufficient stack space to hold stacked arguments is assumed to have been allocated prior to marshaling:
in practice the amount of stack space required cannot be known until after the argument marshalling has been
completed. A callee can modify any stack space used for receiving parameter values from the caller.
When a Composite Type argument is assigned to core registers (either fully or partially), the behavior is as if the
argument had been stored to memory at a word-aligned (4-byte) address and then loaded into consecutive registers
using a suitable load-multiple instruction.
Stage A -– Initialization
This stage is performed exactly once, before processing of the arguments commences.

A.1 The Next Core Register Number (NCRN) is set to r0.

A.2.cp Co-processor argument register initialization is performed.

A.3 The next stacked argument address (NSAA) is set to the current stack-pointer value
(SP).

A.4 If the subroutine is a function that returns a result in memory, then the address for the
result is placed in r0 and the NCRN is set to r1.

Stage B – Pre-padding and extension of arguments


For each argument in the list the first matching rule from the following list is applied.

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B.1 If the argument is a Composite Type whose size cannot be statically determined by
both the caller and callee, the argument is copied to memory and the argument is
replaced by a pointer to the copy.

B.2 If the argument is an integral Fundamental Data Type that is smaller than a word,
then it is zero- or sign-extended to a full word and its size is set to 4 bytes. If the
argument is a Half-precision Floating Point Type its size is set to 4 bytes as if it had
been copied to the least significant bits of a 32-bit register and the remaining bits
filled with unspecified values.

B.3.cp If the argument is a CPRC then any preparation rules for that co-processor register
class are applied.

B.4 If the argument is a Composite Type whose size is not a multiple of 4 bytes, then its
size is rounded up to the nearest multiple of 4.

B.5 If the argument is an alignment adjusted type its value is passed as a copy of the
actual value. The copy will have an alignment defined as follows.

• For a Fundamental Data Type, the alignment is the natural alignment of that
type, after any promotions.
• For a Composite Type, the alignment of the copy will have 4-byte alignment if
its natural alignment is ≤ 4 and 8-byte alignment if its natural alignment is ≥ 8
The alignment of the copy is used for applying marshaling rules.

Stage C – Assignment of arguments to registers and stack


For each argument in the list the following rules are applied in turn until the argument has been allocated.

C.1.cp If the argument is a CPRC and there are sufficient unallocated co-processor registers
of the appropriate class, the argument is allocated to co-processor registers.

C.2.cp If the argument is a CPRC then any co-processor registers in that class that are
unallocated are marked as unavailable. The NSAA is adjusted upwards until it is
correctly aligned for the argument and the argument is copied to the memory at the
adjusted NSAA. The NSAA is further incremented by the size of the argument. The
argument has now been allocated.

C.3 If the argument requires double-word alignment (8-byte), the NCRN is rounded up to
the next even register number.

C.4 If the size in words of the argument is not more than r4 minus NCRN, the argument is
copied into core registers, starting at the NCRN. The NCRN is incremented by the
number of registers used. Successive registers hold the parts of the argument they
would hold if its value were loaded into those registers from memory using an LDM
instruction. The argument has now been allocated.

C.5 If the NCRN is less than r4 and the NSAA is equal to the SP, the argument is split
between core registers and the stack. The first part of the argument is copied into the
core registers starting at the NCRN up to and including r3. The remainder of the
argument is copied onto the stack, starting at the NSAA. The NCRN is set to r4 and
the NSAA is incremented by the size of the argument minus the amount passed in
registers. The argument has now been allocated.

C.6 The NCRN is set to r4.

C.7 If the argument required double-word alignment (8-byte), then the NSAA is rounded
up to the next double-word address.

C.8 The argument is copied to memory at the NSAA. The NSAA is incremented by the
size of the argument.

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It should be noted that the above algorithm makes provision for languages other than C and C++ in that it provides for
passing arrays by value and for passing arguments of dynamic size. The rules are defined in a way that allows the
caller to be always able to statically determine the amount of stack space that must be allocated for arguments that are
not passed in registers, even if the function is variadic.
Several further observations can also be made:

• The initial stack slot address is the value of the stack pointer that will be passed to the subroutine. It may
therefore be necessary to run through the above algorithm twice during compilation, once to determine the
amount of stack space required for arguments and a second time to assign final stack slot addresses.
• A double-word aligned type will always start in an even-numbered core register, or at a double-word aligned
address on the stack even if it is not the first member of an aggregate.
• Arguments are allocated first to registers and only excess arguments are placed on the stack.
• Arguments that are Fundamental Data Types can either be entirely in registers or entirely on the stack.
• At most one argument can be split between registers and memory according to Rule C.5.
• CPRCs may be allocated to co-processor registers or the stack – they may never be allocated to core registers.
• Since an argument may be a candidate for at most one class of co-processor register, then the rules for multiple
co-processors (should they be present) may be applied in any order without affecting the behavior.
• An argument may only be split between core registers and the stack if all preceding CPRCs have been allocated
to co-processor registers.

6.6 Interworking
The AAPCS requires that all sub-routine call and return sequences support inter-working between Arm and Thumb
states. The implications on compiling for various Arm Architectures are as follows.
Arm v5 and Arm v6
Calls via function pointers should use one of the following, as appropriate:

blx Rm ; For normal sub-routine calls

bx Rm ; For tail calls

Calls to functions that use bl<cond>, b, or b<cond> will need a linker-generated veneer if a state change is required,
so it may sometimes be more efficient to use a sequence that permits use of an unconditional bl instruction.
Return sequences may use load-multiple operations that directly load the PC or a suitable bx instruction.
The following traditional return must not be used if inter-working might be required.

mov pc, Rm

Arm v4T
In addition to the constraints for Arm v5, the following additional restrictions apply to Arm v4T.
Calls using bl that involve a state change also require a linker-generated stub.
Calls via function pointers must use a sequence equivalent to the Arm-state code

mov lr, pc
bx Rm

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However, this sequence does not work for Thumb state, so usually a bl to a veneer that does the bx instruction must
be used.
Return sequences must restore any saved registers and then use a bx instruction to return to the caller.
Arm v4
The Arm v4 Architecture supports neither Thumb state nor the bx instruction, therefore it is not strictly compatible with
the AAPCS.
It is recommended that code for Arm v4 be compiled using Arm v4T inter-working sequences but with all bx
instructions subject to relocation by an R_ARM_V4BX relocation [AAELF32]. A linker linking for Arm V4 can then
change all instances of:

bx Rm

Into:

mov pc, Rm

But relocatable files remain compatible with this standard.

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7 The Standard Variants
This section applies only to non-variadic functions. For a variadic function the base standard is always used both for
argument passing and result return.

7.1 VFP and SIMD vector Register Arguments


This variant alters the manner in which floating-point values are passed between a subroutine and its caller and allows
significantly better performance when a VFP co-processor, the Advanced SIMD Extension or the M-profile Vector
Extension is present.

7.1.1 Mapping between registers and memory format


Values passed across a procedure call interface in VFP registers are laid out as follows:

• A half precision floating point type is passed as if it were loaded from its memory format into the least significant
16 bits of a single precision register.
• A single precision floating point type is passed as if it were loaded from its memory format into a single precision
register with VLDR.
• A double precision floating point type is passed as if it were loaded from its memory format into a double
precision register with VLDR.
• A 64-bit containerized vector type is passed as if it were loaded from its memory format into a 64-bit vector
register (Dn) with VLDR.
• A 128-bit containerized vector type is passed as if it were loaded from its memory format into a 128-bit vector
register (Qn) with a single VLDM of the two component 64-bit vector registers (for example, VLDM r0,{d2,d3}
would load q1).

7.1.2 Procedure Calling


The set of call saved registers is the same as for the base standard (VFP register usage conventions).

7.1.2.1 VFP co-processor register candidates


For the VFP the following argument types are VFP CPRCs.

• A half-precision floating-point type.


• A single-precision floating-point type.
• A double-precision floating-point type.
• A 64-bit or 128-bit containerized vector type.
• A Homogeneous Aggregate with a Base Type of a single- or double-precision floating-point type with one to four
Elements.
• A Homogeneous Aggregate with a Base Type of 64-bit containerized vectors with one to four Elements.
• A Homogeneous Aggregate with a Base Type of 128-bit containerized vectors with one to four Elements.

Note

There are no VFP CPRCs in a variadic procedure.

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7.1.2.2 Result return
Any result whose type would satisfy the conditions for a VFP CPRC is returned in the appropriate number of
consecutive VFP registers starting with the lowest numbered register (s0, d0, q0).
All other types are returned as for the base standard.

7.1.2.3 Parameter passing


There is one VFP co-processor register class using registers s0-s15 (d0-d7) for passing arguments.
The following co-processor rules are defined for the VFP:

A.2.vfp The floating point argument registers are marked as unallocated.

B.3.vfp Nothing to do.

C.1.vfp If the argument is a VFP CPRC and there are sufficient consecutive VFP registers of the appropriate
type unallocated then the argument is allocated to the lowest-numbered sequence of such registers.

C.2.vfp If the argument is a VFP CPRC then any VFP registers that are unallocated are marked as
unavailable. The NSAA is rounded up to the next multiple of 4 if the natural alignment of the
argument is ≤ 4 or the next multiple of 8 if its natural alignment is ≥ 8 and the argument is copied to
the stack at the adjusted NSAA. The NSAA is further incremented by the size of the argument. The
argument has now been allocated.

Note that the rules require the ‘back-filling’ of unused co-processor registers that are skipped by the alignment
constraints of earlier arguments. The back-filling continues only so long as no VFP CPRC has been allocated to a slot
on the stack.

7.2 Arm Alternative Format Half-precision Floating Point values


Code may be compiled to use the Arm Alternative format Half-precision values. The rules for passing and returning
values will either use the Base Standard rules or the VFP and SIMD vector register rules.

7.3 Read-Write Position Independence (RWPI)


Code compiled or assembled for execution environments that require read-write position independence (for example,
the single address-space DLL-like model) use a static base to address writable data. Core register r9 is renamed as
SB and used to hold the static base address: consequently this register may not be used for holding other values at
any time 5.

7.4 Variant Compatibility


The variants described in The Standard Variants can produce code that is incompatible with the base standard.
Nevertheless, there still exist subsets of code that may be compatible across more than one variant. This section
describes the theoretical levels of compatibility between the variants; however, whether a toolchain must accept
compatible objects compiled to different base standards, or correctly reject incompatible objects, is implementation
defined.

7.4.1 VFP and Base Standard Compatibility


Code compiled for the VFP calling standard is compatible with the base standard (and vice-versa) if no floating-point
or containerized vector arguments or results are used, or if the only routines that pass or return such values are
variadic routines.

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7.4.2 RWPI and Base Standard Compatibility
Code compiled for the base standard is compatible with the RWPI calling standard if it makes no use of register r9.
However, a platform ABI may restrict further the subset of code that is usefully compatible.

7.4.3 VFP and RWPI Standard Compatibility


The VFP calling variant and RWPI addressing variant may be combined to create a third major variant. The
appropriate combination of the rules described above will determine whether code is compatible.

7.4.4 Half-precision Format Compatibility


The set of values that can be represented in Arm Alternative format differs from the set that can be represented in
IEEE754-2008 format rendering code built to use either format incompatible with code that uses the other. However,
most code will make no use of either format and will therefore be compatible with both variants.

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8 Arm C and C++ Language Mappings
This section describes how Arm compilers map C language features onto the machine-level standard. To the extent
that C++ is a superset of the C language it also describes the mapping of C++ language features.

8.1 Data Types

8.1.1 Arithmetic Types


The mapping of C arithmetic types to Fundamental Data Types is shown in the following table.

Mapping of C & C++ built-in data types

C/C++ Type Machine Type Notes

char unsigned byte LDRB is unsigned

unsigned char unsigned byte

signed char signed byte

[signed] short signed halfword

unsigned short unsigned halfword

[signed] int signed word

unsigned int unsigned word

[signed] long signed word

unsigned long unsigned word

[signed] long long signed double-word C99 Only

unsigned long long unsigned double-word C99 Only

__fp16 half precision (IEEE754-2008 or Arm Arm extension documented in


Alternative) [ACLE]. In a variadic function call this
will be passed as a double-precision
value.

__bf16 half precision Brain floating-point Arm extension documented in


format [ACLE].

float single precision (IEEE 754)

double double precision (IEEE 754)

long double double precision (IEEE 754)

float _Imaginary single precision (IEEE 754) C99 Only

double _Imaginary double precision (IEEE 754) C99 Only

long double _Imaginary double precision (IEEE 754) C99 Only

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C/C++ Type Machine Type Notes

float _Complex 2 single precision (IEEE 754) C99 Only. Layout is

struct { float re;


float im; };

double _Complex 2 double precision (IEEE 754) C99 Only. Layout is

struct { double re;


double im; };

long double _Complex 2 double precision (IEEE 754) C99 Only. Layout is

struct { long double re;


long double im; };

_Bool/bool unsigned byte C99/C++ Only. False has value 0 and


True has value 1.

wchar_t see text built-in in C++, typedef in C, type is


platform specific

The preferred type of wchar_t is unsigned int. However, a virtual platform may elect to use unsigned short
instead. A platform standard must document its choice.

8.1.2 Pointer Types


The container types for pointer types are shown in the following table. A C++ reference type is implemented as a
pointer to the type.

Pointer and reference types

Pointer Type Machine Type Notes

T* data pointer any data type T

T (*F)() code pointer any function type F

T& data pointer C++ reference

8.1.3 Enumerated Types


This ABI delegates a choice of representation of enumerated types to a platform ABI (whether defined by a standard
or by custom and practice) or to an interface contract if there is no defined platform ABI.
The two permitted ABI variants are:

• An enumerated type normally occupies a word (int or unsigned int). If a word cannot represent all of its
enumerated values the type occupies a double word (long long or unsigned long long).
• The type of the storage container for an enumerated type is the smallest integer type that can contain all of its
enumerated values.

When both the signed and unsigned versions of an integer type can represent all values, this ABI recommends that
the unsigned type should be preferred (in line with common practice).

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Discussion
The definition of enumerated types in the C and C++ language standards does not define a binary interface and leaves
open the following questions.

• Does the container for an enumerated type have a fixed size (as expected in most OS environments) or is the
size no larger than needed to hold the values of the enumeration (as expected by most embedded users)?
• What happens when a (strictly, non-conforming) enumerated value (e.g. MAXINT+1) overflows a fixed-size (e.g.
int) container?
• Is a value of enumerated type (after any conversion required by C/C++) signed or unsigned?

In relation to the last question the C and C++ language standards state:

• [C] Each enumerated type shall be compatible with an integer type. The choice of type is
implementation-defined, but shall be capable of representing the values of all the members of the enumeration.
• [C++] An enumerated type is not an integral type but ... An rvalue of... enumeration type (7.2) can be converted
to an rvalue of the first of the following types that can represent all the values of its underlying type: int,
unsigned int, long, or unsigned long.

Under this ABI, these statements allow a header file that describes the interface to a portable binary package to force
its clients, in a portable, strictly-conforming manner, to adopt a 32-bit signed (int/long) representation of values of
enumerated type (by defining a negative enumerator, a positive one, and ensuring the range of enumerators spans
more than 16 bits but not more than 32).
Otherwise, a common interpretation of the binary representation must be established by appealing to a platform ABI or
a separate interface contract.

8.1.4 Additional Types


Both C and C++ require that a system provide additional type definitions that are defined in terms of the base types.
Normally these types are defined by inclusion of the appropriate header file. However, in C++ the underlying type of
size_t can be exposed without the use of any header files simply by using ::operator new(), and the definition
of va_list has implications for the internal implementation in the compiler. An AAPCS conforming object must use
the definitions shown in the following table.

Additional data types

Typedef Base type Notes

size_t unsigned int For consistent C++ mangling of ::operator new()

va_list struct __va_list { A va_list may address any object in a parameter list.
void *__ap; Consequently, the first object addressed may only have word
} alignment (all objects are at least word aligned), but any
double-word aligned object will appear at the correct
double-word alignment in memory. In C++, __va_list is in
namespace std.

8.1.5 Volatile Data Types


A data type declaration may be qualified with the volatile type qualifier. The compiler may not remove any access
to a volatile data type unless it can prove that the code containing the access will never be executed; however, a
compiler may ignore a volatile qualification of an automatic variable whose address is never taken unless the function
calls setjmp(). A volatile qualification on a structure or union shall be interpreted as applying the qualification
recursively to each of the fundamental data types of which it is composed. Access to a volatile-qualified fundamental
data type must always be made by accessing the whole type.

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The behavior of assigning to or from an entire structure or union that contains volatile-qualified members is undefined.
Likewise, the behavior is undefined if a cast is used to change either the qualification or the size of the type.
Not all Arm architectures provide for access to types of all widths; for example, prior to Arm Architecture 4 there were
no instructions to access a 16-bit quantity, and similar issues apply to accessing 64-bit quantities. Further, the memory
system underlying the processor may have a restricted bus width to some or all of memory. The only guarantee
applying to volatile types in these circumstances are that each byte of the type shall be accessed exactly once for
each access mandated above, and that any bytes containing volatile data that lie outside the type shall not be
accessed. Nevertheless, if the compiler has an instruction available that will access the type exactly it should use it in
preference to smaller or larger accesses.

8.1.6 Structure, Union and Class Layout


Structures and unions are laid out according to the Fundamental Data Types of which they are composed (see
Composite Types). All members are laid out in declaration order. Additional rules applying to C++ non-POD class
layout are described in CPPABI32 and GCPPABI.

8.1.7 Bit-fields
A bit-field may have any integral type (including enumerated and bool types).
A sequence of bit-fields is laid out in the order declared using the rules below.
For each bit-field, the type of its container is:

• Its declared type if its size is no larger than the size of its declared type.
• The largest integral type no larger than its size if its size is larger than the size of its declared type (see
Over-sized bit-fields).

The container type contributes to the alignment of the containing aggregate in the same way a plain (not bit-field)
member of that type would, without exception for zero-sized or anonymous bit-fields.

Note

The C++ standard states that an anonymous bit-field is not a member, so it is unclear whether or not an anonymous
bit-field of non-zero size should contribute to an aggregate’s alignment. Under this ABI it does.

The content of each bit-field is contained by exactly one instance of its container type.
Initially, we define the layout of fields that are no bigger than their container types.

8.1.7.1 Bit-fields no larger than their container


Let F be a bit-field whose address we wish to determine. We define the container address, CA(F), to be the byte
address

CA(F) = &(container(F));

This address will always be at the natural alignment of the container type, that is

CA(F) % sizeof(container(F)) == 0.

The bit-offset of F within the container, K(F), is defined in an endian-dependent manner:

• For big-endian data types K(F) is the offset from the most significant bit of the container to the most significant
bit of the bit-field.

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• For little-endian data types K(F) is the offset from the least significant bit of the container to the least significant
bit of the bit-field.

A bit-field can be extracted by loading its container, shifting and masking by amounts that depend on the byte order,
K(F), the container size, and the field width, then sign extending if needed.
The bit-address of F, BA(F), can now be defined as

BA(F) = CA(F) * 8 + K(F)

For a bit address BA falling in a container of width C and alignment A (≤ C) (both expressed in bits), define the
unallocated container bits (UCB) to be

UCB(BA, C, A) = C - (BA % A)

We further define the truncation function

TRUNCATE(X,Y) = Y * floor(X/Y)

That is, the largest integral multiple of Y that is no larger than X.


We can now define the next container bit address (NCBA) which will be used when there is insufficient space in the
current container to hold the next bit-field as

NCBA(BA, A) = TRUNCATE(BA + A - 1, A)

At each stage in the laying out of a sequence of bit-fields there is:

• A current bit address (CBA)


• A container size, C, and alignment, A, determined by the type of the field about to be laid out (8, 16, 32, ...)
• A field width, W (≤ C).

For each bit-field, F, in declaration order the layout is determined by

1. If the field width, W, is zero, set CBA = NCBA(CBA, A)


2. If W > UCB(CBA, C, A), set CBA = NCBA(CBA, A)
3. Assign BA(F) = CBA
4. Set CBA = CBA + W.

Note

The AAPCS does not allow exported interfaces to contain packed structures or bit-fields. However a scheme for
laying out packed bit-fields can be achieved by reducing the alignment, A, in the above rules to below that of the
natural container type. ARMCC uses an alignment of A=8 in these cases, but GCC uses an alignment of A=1.

8.1.7.2 Bit-field extraction expressions


To access a field, F, of width W and container width C at the bit-address BA(F):

• Load the (naturally aligned) container at byte address TRUNCATE(BA(F), C) / 8 into a register R (or two
registers if the container is 64-bits)
• Set Q = MAX(32, C)

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• Little-endian, set R = (R << ((Q - W) - (BA MOD C))) >> (Q - W).
• Big-endian, set R = (R << (BA MOD C)) >> (Q - W).

The long long bit-fields use shifting operations on 64-bit quantities; it may often be the case that these expressions can
be simplified to use operations on a single 32-bit quantity (but see Volatile bit-fields – preserving number and width of
container accesses).

8.1.7.3 Over-sized bit-fields


C++ permits the width specification of a bit-field to exceed the container size and the rules for allocation are given in
[GCPPABI]. Using the notation described above, the allocation of an over-sized bit-field of width W, for a container of
width C and alignment A is achieved by:

• Selecting a new container width C' which is the width of the fundamental integer data type with the largest size
less than or equal to W. The alignment of this container will be A'. Note that C' ≥ C and A' ≥ A.
• If C' > UCB(CBA, C', A') setting CBA = NCBA(CBA, A'). This ensures that the bit-field will be placed at
the start of the next container type.
• Allocating a normal (undersized) bit-field using the values (C, C', A') for (W, C, A).
• Setting CBA = CBA + W - C.

Note

Although standard C++ does not have a long long data type, this is a common extension to the language. To
avoid the presence of this type changing the layout of oversized bit-fields the above rules are described in terms of
the fundamental machine types (Fundamental Data Types) where a 64-bit integer data type always exists.

An oversized bit-field can be accessed simply by accessing its container type.

8.1.7.4 Combining bit-field and non-bit-field members


A bit-field container may overlap a non-bit-field member. For the purposes of determining the layout of bit-field
members the CBA will be the address of the first unallocated bit after the preceding non-bit-field type.

Note

Any tail-padding added to a structure that immediately precedes a bit-field member is part of the structure and must
be taken into account when determining the CBA.

When a non-bit-field member follows a bit-field it is placed at the lowest acceptable address following the allocated
bit-field.

Note

When laying out fundamental data types it is possible to consider them all to be bit-fields with a width equal to the
container size. The rules in Bit-fields no larger than their container can then be applied to determine the precise
address within a structure.

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8.1.7.5 Volatile bit-fields – preserving number and width of container accesses
When a volatile bit-field is read, and its container does not overlap with any non-bit-field member or any zero length
bit-field member, its container must be read exactly once using the access width appropriate to the type of the
container.
When a volatile bit-field is written, and its container does not overlap with any non-bit-field member or any zero length
bit-field member, its container must be read exactly once and written exactly once using the access width appropriate
to the type of the container. The two accesses are not atomic.

Note

This ABI does not place any restrictions on the access widths of bit-fields where the container overlaps with a
non-bit-field member or where the container overlaps with any zero length bit-field placed between two other
bit-fields. This is because the C/C++ memory model defines these as being separate memory locations, which can
be accessed by two threads simultaneously. For this reason, compilers must be permitted to use a narrower
memory access width (including splitting the access into multiple instructions) to avoid writing to a different memory
location. For example, in struct S { int a:24; char b; }; a write to a must not also write to the location
occupied by b, this requires at least two memory accesses in all current Arm architectures. In the same way, in
struct S { int a:24; int:0; int b:8; };, writes to a or b must not overwrite each other.

Multiple accesses to the same volatile bit-field, or to additional volatile bit-fields within the same container may not be
merged. For example, an increment of a volatile bit-field must always be implemented as two reads and a write.

Note

Note the volatile access rules apply even when the width and alignment of the bit-field imply that the access could
be achieved more efficiently using a narrower type. For a write operation the read must always occur even if the
entire contents of the container will be replaced.

If the containers of two volatile bit-fields overlap then access to one bit-field will cause an access to the other. For
example, in struct S {volatile int a:8; volatile char b:2}; an access to a will also cause an access
to b, but not vice-versa.
If the container of a non-volatile bit-field overlaps a volatile bit-field then it is undefined whether access to the
non-volatile field will cause the volatile field to be accessed.

8.2 Argument Passing Conventions


The argument list for a subroutine call is formed by taking the user arguments in the order in which they are specified.

• For C, each argument is formed from the value specified in the source code, except that an array is passed by
passing the address of its first element.
• For C++, an implicit this parameter is passed as an extra argument that immediately precedes the first user
argument. Other rules for marshalling C++ arguments are described in CPPABI32.
• For variadic functions, float arguments that match the ellipsis (...) are converted to type double.

The argument list is then processed according to the standard rules for procedure calls (see Parameter Passing (base
PCS)) or the appropriate variant.

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9 APPENDIX: Support for Advanced
SIMD Extensions and MVE
9.1 Introduction
The Advanced SIMD and M-profile Vector Extension to the Arm architecture add support for processing short vectors.
Because the C and C++ languages do not provide standard types to represent these vectors, access to them is
provided by a vendor extension. The status of this appendix is normative in respect of public binary interfaces, i.e. the
calling convention and name mangling of functions which use these types. In other respects it is informative.

9.2 SIMD vector data types


Access to the SIMD vector data types is obtained by including either of the two following header files: arm_neon.h,
arm_mve.h. These headers provide the following features:

• They provide a set of user-level type names that map onto short vector types
• They provide prototypes for intrinsic functions that map onto the Advanced SIMD and M-profile Vector
Extension(MVE) intruction sets respectively.

Note

The intrinsic functions are beyond the scope of this specification. Details of the usage of the user-level types (e.g.
initialization, and automatic conversions) are also beyond the scope of this specification. For further details see
[ACLE].

Note

The user-level types are listed in Advanced SIMD Extension only vector data types using 64-bit containerized
vectors and SIMD vector data types using 128-bit containerized vectors. The types have 64-bit alignment and map
directly onto the containerized vector fundamental data types. The memory format of the containerized vector is
defined as loading the specified registers from an array of the Base Type using the Fill Operation and then storing
that value to memory using a single VSTM of the loaded 64-bit (D) registers.
MVE only allows 128-bit vector types and it uses unsigned integer vectors to represent polynomials.
The tables also list equivalent structure types to be used for name mangling. Whether these types are actually
defined by an implementation is unspecified.

Advanced SIMD Extension only vector data types using 64-bit containerized vectors

User type Equivalent type name for


name mangling Elements Base type Fill operation

int8x8_t struct __simd64_int8_t 8 signed byte VLD1.8 {Dn}, [Rn]

int16x4_t struct __simd64_int16_t 4 signed half VLD1.16 {Dn}, [Rn]


word

int32x2_t struct __simd64_int32_t 2 signed word VLD1.32 {Dn}, [Rn]

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User type Equivalent type name for
name mangling Elements Base type Fill operation

int64x1_t struct __simd64_int64_t 1 signed double VLD1.64 {Dn}, [Rn]


word

uint8x8_t struct __simd64_uint8_t 8 unsigned byte VLD1.8 {Dn}, [Rn]

uint16x4_t struct __simd64_uint16_t 4 unsigned half VLD1.16 {Dn}, [Rn]


word

uint32x2_t struct __simd64_uint32_t 2 unsigned word VLD1.32 {Dn}, [Rn]

uint64x1_t struct __simd64_uint64_t 1 unsigned VLD1.64 {Dn}, [Rn]


double word

float16x4_t struct __simd64_float16_t 4 half precision VLD1.16 {Dn}, [Rn]


float

float32x2_t struct __simd64_float32_t 2 single VLD1.32 {Dn}, [Rn]


precision float

poly8x8_t struct __simd64_poly8_t 8 8-bit VLD1.8 {Dn}, [Rn]


polynomial
over GF(2)

poly16x4_t struct __simd64_poly16_t 4 16-bit VLD1.16 {Dn}, [Rn]


polynomial
over GF(2)

SIMD vector data types using 128-bit containerized vectors

User type Equivalent type name for


name mangling Elements Base type Fill operation

int8x16_t struct __simd128_int8_t 16 signed byte VLD1.8 {Qn}, [Rn]

int16x8_t struct __simd128_int16_t 8 signed half VLD1.16 {Qn}, [Rn]


word

int32x4_t struct __simd128_int32_t 4 signed word VLD1.32 {Qn}, [Rn]

int64x2_t struct __simd128_int64_t 2 signed double VLD1.64 {Qn}, [Rn]


word

uint8x16_t struct __simd128_uint8_t 16 unsigned byte VLD1.8 {Qn}, [Rn]

uint16x8_t struct __simd128_uint16_t 8 unsigned half VLD1.16 {Qn}, [Rn]


word

uint32x4_t struct __simd128_uint32_t 4 unsigned word VLD1.32 {Qn}, [Rn]

uint64x2_t struct __simd128_uint64_t 2 unsigned VLD1.64 {Qn}, [Rn]


double word

float32x4_t struct __simd128_float32_t 4 single VLD1.32 {Qn}, [Rn]


precision float

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User type Equivalent type name for
name mangling Elements Base type Fill operation

poly8x16_t struct __simd128_poly8_t 16 8-bit VLD1.8 {Qn}, [Rn]


polynomial
over GF(2)

poly16x8_t struct __simd128_poly16_t 8 16-bit VLD1.16 {Qn}, [Rn]


polynomial
over GF(2)

poly64x2_t struct __simd128_poly64_t 2 64-bit VLD1.64 {Qn}, [Rn]


polynomial
over GF(2)

9.2.1 C++ Mangling


For C++ the mangled name for parameters is as though the equivalent type name was used. For example,

void f(int8x8_t)

is mangled as

_Z1f15__simd64_int8_t

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Footnotes

1 This definition of conformance gives maximum freedom to implementers. For example, if it is


known that both sides of an externally visible interface will be compiled by the same compiler,
and that the interface will not be publicly visible, the AAPCS permits the use of private
arrangements across the interface such as using additional argument registers or passing data
in non-standard formats. Stack invariants must, nevertheless, be preserved because an
AAPCS-conforming routine elsewhere in the call chain might otherwise fail. Rules for use of IP
must be obeyed or a static linker might generate a non-functioning executable program.
Conformance at a publicly visible interface does not depend on what happens behind that
interface. Thus, for example, a tree of non-public, non-conforming calls can conform because
the root of the tree offers a publicly visible, conforming interface and the other constraints are
satisfied.
2 Data elements include: parameters to routines named in the interface, static data named in the
interface, and all data addressed by pointer values passed across the interface.
3 The underlying hardware may not directly support a pure-endian view of data objects that are
not naturally aligned.
4 The intent is to permit the C construct struct {int a:8; char b[7];} to have size 8 and
alignment 4.
5 Although not mandated by this standard, compilers usually formulate the address of a static
datum by loading the offset of the datum from SB, and adding SB to it. Usually, the offset is a
32-bit value loaded PC-relative from a literal pool. Usually, the literal value is subject to
R_ARM_SBREL32-type relocation at static link time. The offset of a datum from SB is clearly a
property of the layout of an executable, which is fixed at static link time. It does not depend on
where the data is loaded, which is captured by the value of SB at run time.

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