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Darkest Gifts - GM Binder

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44 views13 pages

Darkest Gifts - GM Binder

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Darkest Gifts
Darkest Gifts

C
ertain vestiges are willing to bestow powerful Alg
abilities to mortals they deem worthy of their
favor. These abilities are called dark gifts. They Prere
grant unnatural powers to their beneficiaries, but Bo
at a price. whisp
with t
At certain levels, your class gives you the Ability Score long r
Improvement feature. Using the optional dark gifts rule, you benef
can forgo taking an ASI to take a dark gift of your choice Cu
instead. You can take each dark gift only once, but may take on a D
any number of dark gifts. of lon
These choices may not be for everyone's game, they're 260 o
geared more for a gothic horror or Lovecraftian setting but
they could reasonably be part of any universe. This Am
supplement is more for those of you that would like player prere
death to be meaningful without necessarily being final, or Bo
those who would like to give players the option to delve into charg
more occult pursuits. long r
If a dark gift gives you a spell or spell-like ability and doesn't origin
otherwise specify, your spellcasting ability is Wisdom, and the grow
spell-save DC is equal to your 8 + your Wisdom modifier + an att
your proficiency bonus. bludg
befor
Acererak, the Devourer DC 1
Prerequisite: 9th level Cu
Boon: Acererak's gift is the power of undeath. This dark gift addit
allows you to cast the disintegrate spell as an action once per must
long rest. You can also detect undead within 60 feet of you as save D
an action. While doing so you are blinded and must heal o
concentrate as though concentrating on a spell. norm
Curse: Your skin is sickly and necrotic. You are considered
undead, only necrotic energy can heal you, and you cannot And
regain hit points by normal means. You also gain the following Prere
flaw: "I will seize power when the opportunity presents itself, Bo
lesser mortals will cower before me." prow
Ahzrukahl the Unnering longs
steed
Prerequisite: 3th level again
Boon: Ahzrukahl's gift is to read and understand all profic
languages. This dark gift allows you to read all writing and Cu
understand all languages and you gain telepathy out to a tire q
range of 30 feet. weap
Curse: Upon recieving this gift, your mouth melts away
leaving a smooth patch of skin where your mouth was. You And
can no longer eat or drink, nor do you require it to survive. Boon
You c
Agares, the Truth Betrayed as an
Boon: Agares' gift is the power of unfaltering determination. on ins
You can stomp your foot on the ground, causing the effects of throu
the earth tremor spell as an action once per short or long rest. Cu
You also have advantage on saving throws against being creatu
frightened. cause
Curse: You suffer from the constant effects of the zone of when
truth spell (as though you have failed the save indefinitely),
and you cannot willfully tell a lie.

2
Aym, Queen Avarice Belrond, the Crimson Fang
Boon: Aym's gift is the power of unhindered movement and Prerequisite: 6th level
fiery retribution. You are not impeded by heavy armor and you Boon: Belrond's gift is the power of vamprirism. This dark
can shroud yourself with a fiery halo for 1 minute as an action gift allows you to cast the spell vampiric touch as an action
once per long rest. While shrouded in flames, you are immune once per long rest. Additionally, during the night, at the start
to fire damage and any creature that hits you with a melee of each of your turns, you gain 1d4 hit points if you have at
attack takes 1d6 fire damage. You can make a melee spell least 1 hit point remaining and you have not taken radiant
attack against a creature within 5 feet of you, dealing 2d6 fire damage since your last turn.
damage on a hit. Curse: You exude an aura of dread and mistrust, you have
Curse: You gain a star-shaped brand on the center of your disadvantage on Charisma (deception) checks, you have no
forehead. You must give a gold coin to a dwarf you meet within reflection, and when you take radiant damage, it is treated as
one minute of learning his or her name or take 30d10 psychic having rolled the maximum value possible.
damage and you gain the following flaw: "I am greedy and
stingy with money, and dislike sharing wealth with others." Buer, Grandmother Huntress
Balam, the Bitter Angel Boon: Buer's gift is the power of superior healing and
resistance against natural maladies. When you are the target
Boon: Balam's gift is the power of cold and cunning. Once per of a healing spell, the dice are treated as having rolled their
long rest, when you roll a 1 on an attack roll, ability check, or maximum value. You also gain advantage on saving throws to
saving throw, you can reroll the d20 and must take the new resist the effects of disease and poison.
result instead. Also you can turn your icy gaze towards a Curse: Your feet turn into satyr's hooves, and as a result,
creature as an action. It must succeed on a DC 14 Wisdom you can't wear normal footwear. You gain disadvantage on the
saving throw or take 2d6 cold damage. first attack roll that you make in combat, and you gain the
Curse: You have a small pair of flightless, gray wings following flaw: I have momentary lapses in memory, even
growing from your back. You have a natural disdain for things that should be common knowledge such as friends'
members of holy orders such as clerics or paladins, but will names, or facts I learned only moments ago."
ally with yourself with them begrudgingly. Your voice is
simultaneously hollow and guttural, you gain disadvantage on
all Charisma checks against good aligned creatures as a result
of your masked bitterness.

3
Chupoclops, Harbinger of Forever Curse: One of the faces of Dantallion grows on your chest.
Most of the time it is quiet, but while you are reading the
Boon: Chupoclops' gift is the power of inflicting despair. This thoughts of others or recalling ancient lore, the eyes and
dark gift allows you to emanate an aura of despair. Any hostile mouth open, revealing starry voids within. If a target succeeds
creature within 10 feet of you gains a -3 penalty to attack rolls, on it's Wisdom save from the detect thoughts spell, your mind
ability checks, and saving throws. You can activate or is forcefully ejected from their thoughts, dealing 2d6 psychic
deactivate this aura as an action. damage to you. You also gain the following flaw "I am aloof
Curse: Your lower jaw grows to twice it's size, and massive and eccentric, and do not prefer the company of others."
tusks jut out from it. They are non-functional and cannot be Delban, the Star of Ice and Hate
used to make natural attacks. You gain disadvantage on saving
throws to resist the effects of the frightened condition, and Prerequisite: 8th level
you gain the following flaw "I see the hopelessness in my own Boon: Delban's gift is the power to unleash deadly cold. This
efforts, I am doomed to failure, and those around me are as dark gift allows you to cast the cone of cold spell as an action
well." once per long rest. You also gain the benefits of a ring of
warmth.
CuSith, Lord of Wolves Curse: Your skin becomes icy-cold to the touch and appears
Prerequisite: 9th level frostbitten. You are vulnerable to fire damage and you gain the
Boon: CuSith's gift is the power of lycanthropy. You grow a following flaw: "fire terrifies me."
thick coat of scraggy wolf-like fur, which grants you advantage Demetre, Vigilant of Doom
on Constitution saving throws made to resist the effects of
cold weather. You also gain resistance to bludgeoning, Boon: Demetre's gift is the power of vigilance. You grow an
piercing, and slashing damage from nonmagical weapons that additional face on the back of your head. While the second
aren't silvered. face is uncovered you are considered proficient in Wisdom
Curse: You also develop a painful allergy and mental (perception) checks that rely on sight (if you are already
aversion to silver, which causes you to break out in blistering proficient, your proficiency is doubled) and you cannot be
rashes on contact. You are vulnerable to weapons that are surprised, except when incapacitated.
silvered, and when you are exposed to silver or in base Curse: At inopportune times it begins to argue with you,
physical contact with silver, you suffer disadvantage on all giving you disadvantage on Intelligence (investigation) checks
attack rolls and Dexterity checks for 1 minute. and you gain the following flaw: "I will run to preserve my own
hide in combat when the going gets tough."
Dagon the Trickster
Prerequisite: 8th level Drizlash, the Nine-Eyed Spider
Boon: Dagon's gift is the power of teleportation. This dark Boon: Drizlash's gift is the power to walk on walls and
gift grants you the benefits of the Cape of Mountebank. ceilings. This dark gift allows you to climb difficult surfaces,
Curse: Your lungs burn as if from acute smoke inhalation, including upside-down on ceilings without needing to make an
and you exhale wisps of smoke with every breath. You suffer ability check.
disadvantage on all Strength (athletics) checks due to a Curse: You grow 1d6+1 eyes on random locations all over
constant, irritating cough brought on by this affliction. your body. The eyes are blind and cannot open.
Dahlver-Nar, He of the Many Teeth Eligor, the Dragon's Slayer
Boon: Dahlver-Nar's gift is the power to live many lives. Upon Prerequisite: 6th level
receiving this dark gift, when you die, roll a d20. On a result of Boon: Eligor's gift is the power of elemental destruction. As
11 or higher, you instantly become reincarnated as though you a bonus action, you can charge one melee weapon you are
were the target of a reincarnate spell. The new body appears holding with fire, cold, or lightning. It is considered a magic
within 10 feet of the old one. weapon and deals an additional 1d6 damage of the type you
Curse: Dozens of teeth grow from your scalp, they can be chose until the start of your next turn. Also, you deal
hidden with hair or a hat, but a touch reveals their existance. maximum damage against dragons.
You lose all of your teeth upon being reincarnated. Curse: One of your arms is covered in the scales of a
chromatic dragon (DM decides what color). The color of these
Dantallion, the Star Emperor scales changes daily at dawn. The scales grant you
Boon: Dantallion's gift is the power of infinite wisdom and vulnerability against the type of damage associated with that
mind reading. You can cast the spell detect thoughts as an dragon's breath weapon. (e.g. black dragon scales grants you
action. Also, you gain advantage on arcana and history checks vulnerability to acid damage.)
to recall ancient historical and magical lore.

4
Erandul the Tortured Soul Fekre, Queen of Poxes
Prerequisite: 8th level Prerequisite: 8th level
Boon: Erandul's gift is the power of destroying life. Your Boon: Fekre's gift is the power of spreading disease. This
hand grows sickly and exudes a pitch-black aura, and your dark gift allows you to cast the contagion spell as an action
nails grow to 6 inches in length. This dark gift allows your once per long rest. Whenever you are hit with a melee attack
unarmed strikes to deal 1d4 necrotic damage and gain the you emit an involuntary cloud of stench and any creature
properties of a nine lives stealer with 5 charges. within 5 feet of you must succeed on a DC 10 Consitution
Curse: Each time you hit a creature with your unarmed saving throw or be poisoned until the start of your next turn.
strike, your hit point maximum is decreased by the damage On a successful save, a target is immune to your stench for 24
dealt. You must finish a long rest to restore your hit point hours.
maximum to normal. Each time you expend a charge from Curse: You reek of filth, creatures have advantage on
your unarmed strike, a fingernail falls off. When the last Wisdom (perception) checks made to detect you that rely on
charge is expended, your soul is claimed by Erandul the smell.
Tortured Soul.
Eurynome, Mother of the Material Feldir, the Huntsman
Prerequisite: 3rd level Boon: Feldir's gift grants you the power of the hunt. This dark
Boon: Eurynome's gift is the power of friendship with gift causes your face to lengthen and contort into a wolflike
beasts. You can cast the spells speak with animals, locate muzzle and the bones in your legs to elongate into powerful,
animals or plants, and beast sense as rituals withot expending canine limbs. Your speed increases by 10 feet. You are
a spell slot, and can cast animal friendship as an action once proficient with unarmed strikes and your claws are
per long rest. considered light melee weapons that deal 1d6 slashing
Curse: Your skin becomes moist and clammy, granting you damage on a hit.
disadvantage on Dexterity (sleight of hand) checks, and Curse: You are often mistaken for a werewolf unless you
Dexterity (acrobatics) checks made to catch falling or flying take special care to conceal your deformities through use of a
objects. Furthermore, you cannot attack a creature unless one disguise kit, or are the target of a disguise self spell. Upon
of your allies has attacked it already. If none of your allies are recieving this gift, you must eat and drink twice the normal
present, this rule does not apply. amount each day.

5
Focalor, Prince of Tears Curse: You look roughly the same as you did before, but
upon recieving this dark gift, you are inexplicably uglier. When
Prerequisite: 5th level you meet a new person, roll a d20. On a result of 11 or higher,
Boon: Focalor's gift is the power of psychic storms. You can you percieve the person as more attractive than you and gain
exhale at a creature within 30 feet of you as an action. It must disadvantage on all Charisma checks made to interact with
suceed on a DC 14 Constitution saving throw or be blinded them.
until the start of your next turn. Furthermore, your despair is Halfax, the Angel in the Angle
strong enough to create psychic storms. You can cast the spell
call storm as an action once per long rest. Boon: Halfax's gift is the power of stone's endurance. You can
Curse: Your eyes constantly weep, regardless of your mood cast the earthbind spell as an action once per short or long
or thoughts. You become morose and grief-stricken, rarely rest and you gain advantage on intelligence (history) checks
finding cause to laugh or smile and gain the following flaw "I made to glean information about architecture. Additionally,
see so much despair in the world, I weep for the fallen, while you are below half health, you gain the benefits of the
especially the foes whose lives I have cut short." stoneskin spell but you gain 1 level of exhaustion and your
speed is halved until you finish a long rest.
Geryon, the Deposed Lord Curse: Your skin is tough like cracked stone, conferring no
Boon: Geryon's gift is the power of devilish sight. You grow a bonus to your AC. You are unable to feel emotions like shame
pair of sulfuric devil eyes on your forehead with green eyelids. or embarassment.
These eyes allow you to see in magical darkness to a distance Haures, the Dreaming Duke
of 60 feet. You can focus your gaze on a creature within 30
feet of you and cause it to erupt in acid as an action. The Prerequisite: 7th level
creature must succeed on a DC 14 Constitution Saving throw Boon: Haures' gift is the power to create deadly illusions.
or take 2d6 acid damage. You can cast the phantasmal killer spell as an action once per
Curse: You are difficult to trust others, and are constantly long rest. The creature has disadvantage on it's Wisdom
testing your allies' loyalty. When meeting someone new, you saving throw to resist the effects of this spell.
must make an insight check to determine if their are truthful, Curse: Your hands are backwards like those of a rakshasa.
or determine their motives. Rolling below a 10 might cause You become an eccentric, often speaking to yourself or an
you to distrust them, or glean innacurate information about imaginary friend. You have disadvantage on saving throws
their character or intentions. made to see through illusions.
Golgora, the Skinwalker Ipos, Prince of Fools
Boon: Golgora's gift is the power of subterfuge. You can cast Prerequisite: 6th level
the spell disguise self as an action. Boon: Ipos' gift is the power to rend foes and sense invisible
Curse: You forget your true form, and must take the likeness creatures. This dark gift allows you to cast the see invisibility
of a humanoid you have seen before and gain the following spell as an action once per short rest. Your fingers become
flaw: "I have no identity, I feel like I do not fit in with any cold iron, and are tipped with elongated cold iron claws. Your
group." fists are considered light melee weapons that deal 1d6
slashing damage on a hit. These claws are considered magical
Gorza the Defiler for the sake of overcoming resistances and deal maximum
Boon: Gorza's gift is the power of unfettered locomotion. You damage to invisible creatures.
ignore difficult terrain and gain a climbing speed of 30 feet. Curse: Your eyes no longer have an iris or pupil, they are
Curse: Your feet change to resemble those of an ape. You completely white. You become condescending and pseudo-
cannot wear shoes and your walking speed is reduced by 5 intellectual (regardless of your actual intelligence score),
feet. showing contempt towards those who question your
assumptions or conclusions. If someone shows interest in a
Great Taar Haak, the Five-Headed subject you are knowledgable about, you must edify them.
Destroyer Karsus, Hubris in the Blood
Boon: Taar Haak's gift is great strength. This dark gift grants Boon: Karsus' gift is the power of magical knowledge. You can
you the effects of a gauntlets of ogre power and you gain cast the spells detect magic and identify as an action. You also
advantage on Strength saving throws. gain advantage on arcana checks to recall magical lore about
Curse: You gain the following flaw: "I like to bully others arcane devices and artifacts.
and make them feel weak and inferior." Flaw: You bleed extremely easily, even the smallest cut
causes a massive sanguine flow. Whenever you take slashing
Haagenti, Mother of Minotaurs or piercing damage, you take an additional 1d6 damage of the
Boon: Haagenti's gift is the power of confusion and immutable respective type. You also gain the following flaw: "I am
form. You can cast the confusion spell as an action once per arrogant, and refuse to take the advise of others."
short or long rest. In addition, your form cannot be magically
changed in any way.

6
Kas, the Bloody Handed
Prerequisite: 5th level
Boon: Kas' gift is the power deal greivous injury and cheat
death-dealing blows. When you receive this dark gift, you are
resistant to critical strikes. When a hostile creature lands a
critical hit against you, roll a d20. On a result of 11 or higher,
the attack still hits but deals normal damage. Also, when you
roll a natural 20 to hit another creature, you roll one
additional damage die for the damage, and the creature is
blinded permanently. Only a dispel good and evil, remove
curse, greater restoration, or a wish spell can return a
creature's sight. Additionally, you deal maximum damage to
undead with any weapons you are wielding.
Curse: You grow eyes on your palms that cry tears of blood
for 1d4 rounds whenever you land a critical hit against a
hostile creature. While these eyes are crying, you have
disadvantage on Dexterity (sleight of hand) checks and attack
rolls made with melee weapons. You develop a seething
hatred of corporeal undead, and must strike down any
corporeal undead you can perceive.
Khirad, the Star of Secrets Malphas, the Turnfeather
Prerequisite: 8th level Boon: Malphas' gift is the power of scouting and beguiling
Boon: Khirad's gift is the power of divination. This dark gift others. This dark gift allows you to cast the find familiar spell
allows you to cast the scrying spell as an action once per long as an action once per long rest. The familiar summoned must
rest. take the form of a dove or a raven (it uses the raven statistics
Flaw: Your voice becomes a low whisper, and your smile on page 335 of the Monster Manual) and it is a celestial
becomes evil and cruel. instead of a fey. Additionally, after a minute of conversation
with a humanoid, you can attempt to charm them. They must
Leraje, the Green Herald succeed on a DC 13 Charisma saving throw or be charmed by
you.
Boon: Leraje's gift is the power to wound the prides of others Curse: Once you recieve this dark gift, your tongue and
and hide. You know the vicious mockery cantrip, and a teeth turn black and you grow white and black fledgling
creature you target it with has disadvantage on it's saving feathers on your legs. Additionally, when you meet a creature
throw. Furthermore, you gain advantage on Dexterity (stealth) of your preferred sex, roll a d20. On a roll of 11 or higher, you
checks you make to hide while lightly obscurred. are enamored by this person, and attempt to win him or her
Flaw: Your skin and hair turn pale white and your eyes turn over in any way you can. If your advances aren't reciprocated,
into a crimson red as though you were afflicted with albinism. you feel despondent and heartbroken, until another love
You feel a terrible guilt when attacking elves (all subtypes, interest comes your way.
includes half-elves) and suffer disadvantage on attack rolls
against them as a result. Marchosias, King of Killers
Lillethe, Master of the Mind Prerequisite: 3rd level
Boon: Marchosias' gift is the power of assassination. Once
Prerequisite: 8th level per turn, this dark gift allows you to deal an extra 1d6 damage
Boon: Lillethe's gift is the power of mental manipulation. to one creature you hit with an attack if you have advantage on
This dark gift allows you to cast the telekinesis spell as an the attack roll. The attack must use a finesse or a ranged
action once each per long rest. weâpon. You don't need advantage on the attack roll if another
Curse: One of your arms becomes ghostly and incorporeal, enemy of the target is within 5 feet of it, that enemy isn't
it cannot hold or manipulate objects. You must also make DC incapacitated, and you don't have disadvantage on the attack
12 Dexterity checks to do things that would normally require roll. You can't benefit from this sneak attack damage if you
two hands, at your DM's discretion. already have the sneak attack feature. Additionally, you can
cast the misty step spell as a bonus action once per short or
long rest.
Curse: Your pupils have a red-orange tint that has no effect
on lighting or detection, but is disturbing for those who look
upon you. Your demeanor becomes debonair and sly, as
though you always have a trick up your sleeve.

7
Minarkos, the Gray-Scaled Thing Orthos, Sovereign of the Howling Cu
other
Boon: Minarkos' gift is the power of physical toughness. You Dark mout
gain a +1 bonus to AC and a +1 bonus to all saving throws. Boon: Orthos' gift is the power of sunlight. One of your hands When
Curse: Your body is covered in itchy, cracked, gray scales erupts with searing pain (which quickly fades to a dull throb), the ta
and you gain the following flaw: "I am wary and distrustful of as a network of jagged, recently-healed wounds appears from Pet
members of other races." wrist to elbow. As a bonus action, you can flex the muscles of
your scarred limb causing the wounds to tear open and shed Prere
Naberius, the Grinning Hound bright daylight in a 30-foot radius and dim light for an Bo
Boon: Naberius' gift is the power of many trades. This dark additional 30 feet and each creature that can see you within 5 allow
gift allows you to gain proficiency in 3 skills of your choice. feet must succeed on a DC 12 Constitution saving throw or be long r
You can also cast the charm person spell as an action once blinded until the end of your next turn. While shedding light, As an
per short or long rest. your arm is wracked with lancing pain making it impossible to be co
Curse: Your voice deepens, and you acquire a gravelly, hold or manipulate objects with the injured limb. point
growling tone. You gain the following flaw "I love hearing Curse: You always seem to be buffeted by a breeze that no eating
myself talk, and frequently make speeches in front of others, if one else can feel, even while indoors. The eerie wind makes addit
only to indulge myself." no noise, but it tousles your hair and belongings, and chara
frequently changes direction. You no longer have darkvision if Cu
Nargulzar, Mother of Rats you had it before, and you gain the following flaw: "I am check
terrified of the dark." reme
Boon: Nargulzar's power is summoning vermin. This dark gift resen
allows you to summon a swarm of rats to an occupied space Otiax, the Key to the Gate
within 30 feet of you as an action (your DM has the game Pri
statistics for this creature). Boon: Otiax's gift is the power of unlocking secrets and
Curse: You grow a massive rat tail that trails behind you and producing fog. This dark gift allows you to cast the fog cloud Prere
drags on the ground as you walk. You take any damage your spell as an action once per short or long rest and can see Bo
rats take. normally in areas heavily obscurred by mist or fog. are im
Additionally, you gain proficiency with thieves' tools and you advan
Norganas, the Finger of Oblivion can cast the knock spell once per short or long rest. write
Curse: You are covered by thin whisps of light blue fog, even action
Prerequisite: 8th level in the strongest winds. You are transfixed and agitated by the long r
Boon: Norganas' gift is the power to turn life into undeath. potential secrets held within material things. When you see a Cu
This dark gift allows you to cast the finger of death spell as an locked door, window, or container, you are compelled to open lawfu
action once per long rest. it. While it is still locked, you have disadvantage on ability distra
Flaw: When you use this ability, you must succeed on a DC checks, attack rolls, and saving throws, except those made to disint
15 Constitution saving throw or drop to 1 hit point. Your blood unlock the locked object. If you have a key to something, you
is pitch-black and viscid, like tar. must find the corresponding lock it belongs to and open it. For Qu
each hour that passes while you have the key in your prere
possession but have not yet used it, you gain one level of short Bo
term madness. dead.
dead
Oztogoth of the Great Beyond an ac
Prerequisite: 7th level Cu
Boon: Oztogoth's gift is the power to alter your own state of When
matter. This dark gift allows you to polymorph into a black less, t
pudding as an action once per long rest. This effect lasts up to gain o
1 hour or until you drop to 0 hit points or polymorph back as a rest.
bonus action.
Curse: You Have disadvantage on Dexterity saving throws
and you gain the following flaw: "I am extremely lazy, and
would rather make others do hard work for me."
Paimon, The Dancer
Prerequisite: 5th level
Boon: Paimon's gift is the power dance through danger.
This dark gift grants you advantage on Dexterity saving
throws. Additionally, when an attacker that you can see hits
you with an attack, you can use your reaction to halve the
damage dealt to you. You gain advantage on Charisma
(performance) checks made to dance.

8
Rashegul, Gaze of the Void Senethal, the Dark One
Prerequisite: 3rd level Boon: Senethal's gift is the power of shadows. this dark gift
Boon: Rashegul's gift is the power of the gorgon. This dark allows you to to spawn a shadow as an action once per long
gift allows you to turn a creature to stone as an action. A rest. Your DM has the statistics for it in the monster manual.
target that can see you within 30 feet must succeed on a DC The shadow creature is your very own shadow, and it is thus
15 Wisdom saving throw or become petrified. (see pg. 291 in linked to your lifeforce. The shadow's hit points are equal to
the Player's Handbook) You must finish a long rest before you half of your current hit points, and you retain the other half. If
can use this ability again. your shadow drops to 0 hit points, so do you. You can't dismiss
Curse: You grow a grotesque third eye on your forehead and your shadow, it magically reunites with you after 1 hour.
you have disadvantage on saving throws to resist the effects of Curse: Once you recieve this gift, your heart beat slows until
spells. it nearly stops, beating once, maybe twice in a day.
Ronove, the Iron Maiden Seriach, the Hell Hound Whisperer
Prerequisite: 6th level Prerequisite: 5th level
Boon: Ronove's gift is the power to move like the wind. This Boon: Seriach's gift is the power to summon and control
dark gift allows you to dash as a bonus action on your turn. hell hounds. This dark gift allows you to summon a hell hound
Additionally, you can cast the feather fall spell as a reaction. to an unoccupied space within 30 feet of you as an action once
Your fists are blessed by Ronove, they deal 1d4 bludgeoning per long rest. The hell hound acts on your turn.
damage on a hit and are considered +1 magic weapons. Curse: If the hell hound dies before slaying another
\pagebreaknum creature, your hit point maximum is halved until you finish a
Curse: When you finish a long rest, roll a d20. On a result of long rest. You gain the ability to speak and understand
10 or lower, your face settles into an immutable frown, on an infernal. Sulfurous smoke issues from your body when you
11 or higher, it is instead an immutable smile. While you are speak it.
frowning, your Charisma score decreases by 2, while you are
smiling, your Charisma score increases by 2. Your mood is Shami-Amourae, the Lady of
unnafected whether or not you are smiling or frowning. You Delights
also gain the following flaw "Others constantly doubt my
abilities, I must prove myself worthy to those that I associate Boon: Shani-Amourae's gift is the power of persuasion. This
with." dark gift allows you to cast the suggestion spell as an action
once per short rest, and saving throws against the spell have
Savnok, the Inscrutible disadvantage.
Curse: You gain an extra finger on each hand as well as the
Prerequisite: 8th level following flaw: "I can't get enough pleasure. I desire others to
Boon: Savnok's gift is the power to shield the mind. This create beauty for me at all times."
dark gift takes the form of a mind blank spell cast on you.
Curse: Upon recieving this dark gift, you have disadvantage Shax, Sea Sister
on Charisma (persuasion) checks and your eyes melt away,
leaving empty sockets that can still see. You have blindsight Boon: Shax's gift is the power of amphibiousness. This dark
out to a range of 60 feet, but are blind beyond this distance. gift allows you to breathe underwater. While underwater, you
are under the constant effects of a freedom of movement spell.
Sehna, the Huntswoman Additionally, your fists are considered light melee weapons
that deal 1d6 lightning damage on a hit, and an additional 1d6
Prerequisite: 3rd level lightning damage while underwater.
Boon: Sehna's gift grants you the power of keen senses. You Curse: Your eyes and eye sockets grow twice their normal
develop a bestial awareness, granting you advantage on size, as your eyes become solid black. You grow gills on your
Wisdom (Perception) checks that rely on smell. You also have neck and webbing between your toes and fingers. You must
advantage on attack rolls against a creature if at least one of immerse yourself in a body of water for at least 1 minute at
your allies is within 5 feet of the creature and the ally isn't least once a day or you suffer one level of exhaustion.
incapacitated.
Curse: Animals (wild and domestic) are threatened by you, Sykane, the Soul Hungerer
and consider you hostile and predatory. You suffer
disadvantage on all Wisdom (Animal Handling) rolls. Your Prerequisite: 8th level
nose is very sensitive, you have disadvantage on saving throws Boon: Sykane's gift is the power to raise the recently
to resist the effects of inhaled poisons. deceased. This dark gift allows you to cast the raise dead spell
as an action once per long rest.
Curse: As soon as the dark gift is received, your eyes glow a
sickly yellow and you also gain the following flaw: "If I help
someone, I expect payment in return." If you raise a creature
from the dead with this dark gift, you suffer the same
penalties to all attack rolls, ability checks, and saving throws
that the target creature suffers.

9
Tarakamedes, the Grave Wyrm Theros, Lord of the Fire Giants
Boon: Tarakamedes's gift is the power of flight. As an action, Prerequisite: 5th level
you can grow skeletal wings. You gain a flying speed of 50 feet Boon: Theros' gift is the power of fire. This dark gift allows
and each creature within 5 feet of you that sees you transform you to imbue any weapon you wield with the properties of a
for the first time must succeed on a DC 12 Wisdom saving flame tongue as an action by expending one hit die.
throw or be frightened until the start of your next turn. You Curse: You are in constant writing pain, granting you
can dismiss your wings as a bonus action on your turn. disadvantage on Wisdom (perception) checks and
Curse: You cannot grow your wings while wearing medium Constitution checks made to maintain concentration on
or heavy armor. You must eat bones or grave dirt to survive. At spells. When a weapon you wield is aflame, your hair falls out
dawn, if you have not eaten at least 1 pound of bones or grave and your skin turns to burned and searing flesh, as though
dirt in the past 24 hours, you drop to 0 hit points and you are burnt by an invisible flame.
unconscious but stable.
Vaund the Evasive
Tassidur, Hexenchanter Boon: Vaund's gift is the power of evasion. This dark gift
Prerequisite: 4th level grants you the benefits of an amulet of proof against detection
Boon: Tassidur's gift grants you the power of cursing. This and location and a ring of evasion.
dark gift allows you to cast the bestow curse spell once each Curse: You become twitchy and nervous and gain the
per short or long rest. Additionally, the target has following flaw: "I can't give a straight answer to any question
disadvantage on it's Wisdom saving throws made to resist the put to me."
effects of this spell.
Curse: Upon recieving this gift, you become a genderless Xarfur-Tel, the Watchful Eye
being. You become sterile and your voice echoes as if both a Boon: Xarfur-Tel's gift is the power of X-ray vision. This dark
man and a woman were talking simultaneously. You also gain gift grants you the benefits of a ring of X-ray vision.
the following flaw: "I am indifferent to the happenings of life, Curse: You suffer from debilitating migraines. You have
and no material thing brings me pleasure." disadvantage on Wisdom saving throws.
Tenebrous, The Shadow That Was Xivec, Mother of Twilight
Prerequisite: 4th level Boon: Xivec's gift is the power of invisibility. This dark gift
Boon: Tenebrous' gift is the power to create immutable allows you to cast the spell invisibility as an action once per
darkness. This dark gift allows you to cast the darkness spell short rest or long rest.
as an action once per long rest and grants you the ability to Curse: While invisible, you are vulnerable to all damage.
see through magical darkness out to a distance of 30 feet. The You grow a thick patch of black fur on your tongue and all food
darkness spell gains the following aditional properties: you consume tastes foul.
The darkness is crowded with shadows of the damned, and Xaxukhath, the All Knowing
is considered difficult terrain.
The shadows lash out at any hostile creature inside of the Boon: Xaxukath's gift is the power of arcane rituals. Strange
darkness. A creature must make a Constitution saving runes appear on your skin as bloody scars. These are spells
throw or take 1d6 necrotic damage and lose 2 points of inscribed all over your body that only you can read. This dark
Strength. gift allows you to cast any wizard spell with the ritual tag as a
Curse: You cast no shadow and cannot sleep (but still gain ritual. The spell's level can be no higher than one half your
the benefits of resting). You gain the following flaw: "I believe character level (rounded down).
others seek to undo me, and covet all I have and have Curse: Each time you cast a spell using this dark gift, the
accomplished." Every time you cast the darkness spell using wound opens up and bleeds, causing you to take 5 (1d8)
this dark gift, you must roll a d20, on a roll of 1, your vision slashing damage. You also gain the following flaw: "everything
fades to impenetrable darkness and you are considered blind. is worth knowing, and I will pursue any amount of knowledge,
Only a remove curse, dispel evil and good, greater restoration, no matter the price."
or a wish spell can restore your sight. Yog the Invincible
Terrantec, the Many-Faced Horror Boon: Yog's gift is great physical resilience. Your hit point
Boon: Terrantec's gift is the power of caustic retribution. Your maximum increases by 3 times your level (this bonus
blood becomes a corrosive acid. A creature within 5 feet of you increases as you level).
that hits you with a melee attack must succeed on a DC 12 Curse: You have disadvantage on Dexterity (acrobatics)
Constitution saving throw or take 1d10 acid damage. You are checks and oily black fur covers your face and body.
immune to acid damage. Yrrga, the Eye of Shadows
Curse: Your skin is covered in horrendous boils filled with
acidic pus and blood and you gain the following flaw: "I am Prerequisite: 9th level
claustrophobic and abhor the close proximity of others." Boon: Yrrga's gift is the power of true-seeing. This dark gift
grants you truesight out to a range of 30 feet.

10
Curse: Your eyes become starry voids and you gain the Zrin-Hala, the Howling Storm
following flaw: "I believe that all life is pointless and look
forward to death when it finally comes." Prerequisite: 7th level
Boon:Zrin-Hala's gift is the power to create lightning. This
Zagan, Duke of Disappointment dark gift allows you to cast the storm sphere spell as an action
Boon: Zagan's gift is the power of serpentine cunning. Your once per long rest. You must choose the point you occupy as
incisors grow into snake-like fangs, dripping with venom. Your the epicentre of the spell and you are immune to it's effects.
tongue forks like that of a serpent. You can make a bite attack Curse: As soon as this dark gift is recieved, one half of your
as an action dealing 1 piercing damage and 1d6 poison face sags and loses all feeling. While you are concentrating on
damage on a hit and the target must succeed on a DC 10 the storm sphere spell, you are deaf and cannot take reactions.
Constitution saving throw or be poisoned until the start of
your next turn. You can cast the fear spell as an action once A Dark Price for Unlife
per long rest. When creatures die, their souls are sent to an eternal resting
Curse: Lying comes naturally, granting you advantage to all place appropriate to their alignment or the supernatural
Charisma (Deception) checks, but imposing disadvantage to bonds they made in life. The entities of the afterlife are hard-
all Charisma (Persuasion) and Charisma (Intimidation) pressed to part with the souls of the departed. As a result, any
checks. You also gain the following flaw: "I will speak lies if attempt to resurrect a fallen comrade comes with a dark
they will benefit me in any way." price.
Zantras, the King Maker At your discretion, when a player character dies, you can
roll a d100 on the following table to determine the dark gift
Boon: Zantras' gift is power that comes from great presence the PC is resurrected with. A PC can take each dark gift only
and force of personality. This dark gift grants you the ability to once, but may gain any number of dark gifts. If the player
cast the command spell once per short rest as well as character does not meet the prerequisites of the resulting
advantage on all Charisma (indimidation) checks. dark gift, roll again.
Curse: A mouth with jagged teeth grows on each of your
hands. You have disadvantage on Dexterity (Sleight-of-hand)
checks and you gain the following flaw: "I won't take no for an
answer."
Zali'el the Ghost Raven
Boon: Zali'el's gift is the power of incorporealness. This dark
gift allows you to spend 1 hit die to move through solid objects
as though they were difficult terrain. A character who ends his
or her turn inside an object takes 5 (1d10) force damage.
Curse: If you die, your soul is ripped from your body and
you cannot be raised from the dead by any means. At all times,
you are followed by 1d4 ominous ravens that await your
death.
Zevrin, the Wings of Doom
Boon: Zevrin's gift is the power of keen hearing. This dark gift
grants you advantage on Wisdom(perception) checks that rely
on hearing and you gain tremorsense up to 60 feet.
Curse: You grow the large, dry, leathery ears of a giant bat.
You are vulnerable to thunder damage, and particularly loud
noises can force you to make a DC 10 Constitution saving
throw or suffer the stunned condition, at your DM's discretion.
Zhudun, the Corpse Star
Prerequisite: 8th level
Boon: Zhudun's gift is the power of reanimation. This dark
gift allows you to cast the create undead spell as an action
once per long rest.
Curse: You look gaunt and fragile and your bones are brittle
and weak. You have disadvantage on Strength and
Constitution saving throws.

11
d100 Dark Gift 43 Zevrin, the Wings of Doom
1 Fekre, Queen of Poxes 44 Senethal, the Dark One
2 Zrin-Hala, the Howling Storm 45 Xaxukhath, the All Knowing
3 Sykane, the Soul Hungerer 46 Nargulzar, Mother of Rats
4 Savnok, the Inscrutible 47 Acererak, the Devourer
5 Tarakamedes, the Grave Wyrm 48 Agares, the Truth Betrayed
6 Shami-Amourae, the Lady of Delights 48 Amon, the Void Before the Alter
7 Drizlash, the Nine-Eyed Spider 50 Andras, The Gray Knight
8 Dahlver-Nar, He of the Many Teeth 51 Andromalius, the Repentent Rogue
9 Zantras, The King Maker 52 Aym, Quen Avarice
10 Delban, the Star of Ice and Hate 53 Balam, the Bitter Angel
11 Khirad, the Star of Secrets 54 Buer, Grandmother Huntress
12 Yrrga, the Eye of Shadows 55 Chupoclops, Harbinger of Forever
13 Great Taar Haak, the Five-Headed Destroyer 56 Dantallion, the Star Emperor
14 Yog the Invincible 57 Eligor, the Dragon's Slayer
15 Norganas, the Finger of Oblivion 58 Eurynome, Mother of the Material
16 Vaund the Evasive 59 Focalor, Prince of Tears
17 Seriach, the Hell Hound Whisperer 60 Geryon, the Deposed Lord
18 Zhudun, the Corpse Star 61 Haagenti, Mother of Minotaurs
19 Xivec, Mother of Twilight 63 Halphax, the Angel in the Angle
20 Ahzrukahl the Unnering 64 Huares, the Dreaming Duke
21 Tenebrous, the Shadow that Was 65 Ipos, Prince of Fools
22 Zali-El the Ghost Raven 66 Karsus, Hubris in the Blood
23 Quaarth, Envoy of the Crypt 67 Leraje, the Green Herald
24 Theros, Lord of the Fire Giants 68 Malphas, the Turnfeather
25 Golgora, the Skinwalker 69 Marchosias, King of Killers
26 Oztogoth of the Great Beyond 70 Naberius, the Grinning Hound
27 Dagon the Trickster 71 Orthos, Sovereign of the Howling Dark
28 Rashegul, Gaze of the Void 72 Otiax, the Key to the Gate
29 Erandul the Tortured Soul 73 Paimon, the Dancer
30 Petra, the Plague Maiden 74 Ronove, the Iron Maiden
31 Demetre, Vigilant of Doom 75 Shax, Sea Sister
32 Gorza the Defiler 76 Zagan, Duke of Disappointment
33 Alghul, the Mad Dog 77 Kas, the Bloody Handed
34 Feldir, the Huntsman 78 Primus, the One and Prime
35 Sehna, the Huntswoman 79+ reroll
36 CuSith, Lord of Wolves
37 Terrantec, the Many-Faced Horror
38 Belrond, the Crimson Fang
39 Lillethe, Master of the Mind
40 Xarfur-Tel, the Watchful Eye
41 Tassidur, Hexenchanter
42 Minarkos, the Gray-Scaled Thing

12
Credit Where
Credit is Due
All of these ideas are inspired by either the Curse
of Strahd adventure module, the Dark Gifts
Expanded Adventure League supplement, the
Darker Gifts supplement by Igor Moreno (which
you can find and download yourself on the DM's
Guild.) or the 3.5 supplement Tome of Magic.

Some of these dark gifts are nearly identical to


their initial iterations with vestige names added
as needed and minor balancing or wording
changes. Others have been completely reworked
and reimagined. All credit goes to the original
authors, I just put all of these ideas into one big
supplement.

Cover Art: Gerald Brom

WWW.GMBINDER.COM

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