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L3 Lesson Plan - Connecting Computers - Y3

The document provides a lesson plan for teaching students about how digital devices help people. The plan includes three activities where students will identify tasks that can be done with digital devices, create an art piece digitally and non-digitally to compare the processes, and review their experiences. The lesson aims to help students understand the capabilities of digital devices and how they can change the way people work.

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Ashraff Ameen
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0% found this document useful (0 votes)
46 views

L3 Lesson Plan - Connecting Computers - Y3

The document provides a lesson plan for teaching students about how digital devices help people. The plan includes three activities where students will identify tasks that can be done with digital devices, create an art piece digitally and non-digitally to compare the processes, and review their experiences. The lesson aims to help students understand the capabilities of digital devices and how they can change the way people work.

Uploaded by

Ashraff Ameen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Year 3 – Connecting computers

Lesson 3 – How do digital devices help us?


Lesson plan

Lesson 3: How do digital devices help


us?
Enjoyed teaching these lessons? Found a mistake? Share feedback at the-cc.io/feedback.

Introduction
In this lesson, learners will apply their learning from Lessons 1 and 2 by using programs
in conjunction with inputs and outputs on a digital device. They will create two pieces of
work with the same focus, using digital devices to create one piece of work, and non-
digital tools to create the other. Learners will then compare and contrast the two
approaches.

Learning objectives
To recognise how digital devices can change the way that we work
● I can explain how I use digital devices for different activities
● I can recognise similarities between using digital devices and using non-digital
tools
● I can suggest differences between using digital devices and using non-digital
tools

Key vocabulary
Program, digital, non-digital

Preparation
Subject knowledge:
You will need to be familiar with your chosen digital paint program, including the ‘brush’,
‘fill’, ‘undo’, and ‘redo’ functions.

You will need:


● Slides
● Activities:
○ A1 Activity sheet – What can you use a digital device for?
○ A3 Activity sheet – Learner review (optional)
● Paper and paint
● A computer or tablet with a basic graphics program, eg Microsoft Paint
(Windows), JS Paint (jspaint.app — online), PaintZ (paintz.app — online), or
Brushes Redux (free app for iOS devices, downloadable from the Apple App Store
online store)

Page 1 Last updated: 02-07-21


Year 3 – Connecting computers
Lesson 3 – How do digital devices help us?
Lesson plan

Assessment opportunities
Activity 1: You can assess whether learners can identify the capabilities of digital
devices.
Activity 2: You can assess learners’ understanding of the similarities and differences
between digital devices and non-digital tools.
Activity 3: You can assess whether learners can articulate the differences between
producing art digitally and non-digitally and explain which they prefer.
Plenary: You can assess whether learners can examine how different programs can be
used on a digital device.

Outline plan
Please note that the slide deck labels the activities in the top right-hand corner to help
you navigate the lesson.

*Timings are rough guides


Introduction Remind learners of Lesson 2. Explain that during this lesson, they will be
(Slides 1–3) comparing the use of digital devices and non-digital tools. Display slide 2
and introduce the learning objective and success criteria.
5 mins
Display slide 3. Ask learners whether they can identify how the tasks of
writing or painting could be accomplished using a digital device, including
what the inputs and outputs would be.

Activity 1 What do digital devices do?


(Slides 4–5)
Display slide 4. Remind learners that digital devices are all forms of
10 mins
information technology, and that their purpose is to help us to complete
certain tasks. Pick one of the devices on the slide and ask learners what
tasks could be completed using this device. When they have suggested a
task (eg playing a game), ask them if the task that they have suggested
could be completed on any of the other devices.

Display slide 5. Ask learners to complete the A1 Activity sheet. Some tasks
that can be completed on a digital device have been included on the
activity sheet, and additional space has been provided for learners to add
their own ideas of tasks.

Activity 2 Comparing art-based activities using digital devices and non-digital


(Slide 6) tools

15 mins
Note: The purpose of this lesson is to compare digital and non-digital

Page 2 Last updated: 02-07-21


Year 3 – Connecting computers
Lesson 3 – How do digital devices help us?
Lesson plan

approaches when producing creative work. This lesson plan focuses on


art, but you could focus it on writing if it suits your context better. If
possible, learners should create a similar piece of work both non-digitally
and digitally, so that they can make a direct comparison. The activity plan
assumes that both approaches will be undertaken, but you can adapt it as
necessary. If it is not practical to undertake both approaches, learners
could create a piece of work digitally and relate the experience to prior
non-digital experiences, ie painting a picture or writing on paper. Ideally,
this activity will comprise an art lesson and a computing lesson.

Display slide 6. Explain to learners that they will be producing the same
piece of art using physical materials, such as paint, and using a digital
device. Show learners the image of a digitally drawn tree on the slide. You
could encourage them to use this image as inspiration for the activity, or
you could ask them to create images based on a topic that they are
currently studying in class.

Non-digital activity: Explain to learners that whilst producing their


pictures, they should consider the process of creating the artwork, eg how
they change the colour of their brush or how they rectify mistakes.

Digital activity: Remind learners of the main tools within the graphics
program (for this activity, the ‘brush’, ‘fill’, and ‘undo’ and ‘redo’ tools will
be sufficient). Depending on learners’ prior knowledge, you may need to
give additional information about art techniques when using digital tools.

Activity 3 Learner review


(Slide 7)
Note: If you have set learners a writing task rather than a painting task,
10 mins
you will need to adapt this activity.

Once learners have completed both pieces of work, ask them to present
their images to the class. Discuss with them the processes involved in
creating the images. If you like, give learners the A3 Activity sheet to
complete as part of the review. Some example questions are:
● How did you feel about doing the activities?
● Which method did you prefer?
● Which bits did you find easier or harder in each activity?
● How did you fix mistakes in each activity?
● What input devices did you use?
● Do you think all artists would use a computer if they had access to
one?

Page 3 Last updated: 02-07-21


Year 3 – Connecting computers
Lesson 3 – How do digital devices help us?
Lesson plan

● Do you need to be good at using a computer in order to produce


good art?

Plenary Discussion
(Slides 8–10)
Note: If you have set learners a writing task rather than a painting task,
5 mins
you will need to adapt this activity.

Display slide 8. Show learners the sentences “I used a paint program on


my digital device to create a picture that I can display in the classroom.
This is different to using paints and paintbrushes because I can edit my
picture by changing colours or using the ‘undo’ function.”

Display slide 9. Ask learners to produce an example sentence for a word


processing program, applying the knowledge and skills that they
developed in the painting task.

Display slide 10. Ask learners whether there are times when it is better to
use a non-digital tool rather than a digital device. Learners should have an
open discussion, which could include examining how long it takes to begin
or complete a task, how easy it is to use a tool or device (fitness for
purpose), etc.

Next time Review the ‘Assessment’ and ‘Summary’ slides.


(Slides 11–12)

5 mins

Resources are updated regularly - the latest version is available at: the-cc.io/curriculum.

This resource is licensed by the Raspberry Pi Foundation under a Creative Commons


Attribution-NonCommercial-ShareAlike 4.0 International licence. To view a copy of this
license, visit, see creativecommons.org/licenses/by-nc-sa/4.0/.

Page 4 Last updated: 02-07-21

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