L3 Lesson Plan - Connecting Computers - Y3
L3 Lesson Plan - Connecting Computers - Y3
Introduction
In this lesson, learners will apply their learning from Lessons 1 and 2 by using programs
in conjunction with inputs and outputs on a digital device. They will create two pieces of
work with the same focus, using digital devices to create one piece of work, and non-
digital tools to create the other. Learners will then compare and contrast the two
approaches.
Learning objectives
To recognise how digital devices can change the way that we work
● I can explain how I use digital devices for different activities
● I can recognise similarities between using digital devices and using non-digital
tools
● I can suggest differences between using digital devices and using non-digital
tools
Key vocabulary
Program, digital, non-digital
Preparation
Subject knowledge:
You will need to be familiar with your chosen digital paint program, including the ‘brush’,
‘fill’, ‘undo’, and ‘redo’ functions.
Assessment opportunities
Activity 1: You can assess whether learners can identify the capabilities of digital
devices.
Activity 2: You can assess learners’ understanding of the similarities and differences
between digital devices and non-digital tools.
Activity 3: You can assess whether learners can articulate the differences between
producing art digitally and non-digitally and explain which they prefer.
Plenary: You can assess whether learners can examine how different programs can be
used on a digital device.
Outline plan
Please note that the slide deck labels the activities in the top right-hand corner to help
you navigate the lesson.
Display slide 5. Ask learners to complete the A1 Activity sheet. Some tasks
that can be completed on a digital device have been included on the
activity sheet, and additional space has been provided for learners to add
their own ideas of tasks.
15 mins
Note: The purpose of this lesson is to compare digital and non-digital
Display slide 6. Explain to learners that they will be producing the same
piece of art using physical materials, such as paint, and using a digital
device. Show learners the image of a digitally drawn tree on the slide. You
could encourage them to use this image as inspiration for the activity, or
you could ask them to create images based on a topic that they are
currently studying in class.
Digital activity: Remind learners of the main tools within the graphics
program (for this activity, the ‘brush’, ‘fill’, and ‘undo’ and ‘redo’ tools will
be sufficient). Depending on learners’ prior knowledge, you may need to
give additional information about art techniques when using digital tools.
Once learners have completed both pieces of work, ask them to present
their images to the class. Discuss with them the processes involved in
creating the images. If you like, give learners the A3 Activity sheet to
complete as part of the review. Some example questions are:
● How did you feel about doing the activities?
● Which method did you prefer?
● Which bits did you find easier or harder in each activity?
● How did you fix mistakes in each activity?
● What input devices did you use?
● Do you think all artists would use a computer if they had access to
one?
Plenary Discussion
(Slides 8–10)
Note: If you have set learners a writing task rather than a painting task,
5 mins
you will need to adapt this activity.
Display slide 10. Ask learners whether there are times when it is better to
use a non-digital tool rather than a digital device. Learners should have an
open discussion, which could include examining how long it takes to begin
or complete a task, how easy it is to use a tool or device (fitness for
purpose), etc.
5 mins
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