Free Fire Clone - Py
Free Fire Clone - Py
import sys
import random
# Initialize Pygame
pygame.init()
# Define colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
def update(self):
# Basic movement controls
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
def update(self):
# Move the enemy
self.rect.x += self.speed
if self.rect.left > WIDTH:
self.rect.right = 0
def update(self):
# Move the bullet
self.rect.x += self.speed
if self.rect.right > WIDTH:
self.kill() # Remove bullet if it goes off-screen
# Game loop
running = True
while running:
# Event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
# Shoot a bullet when spacebar is pressed
bullet = Bullet(player.rect.right, player.rect.centery)
all_sprites.add(bullet)
bullets.add(bullet)
# Update
all_sprites.update()
# Draw
screen.fill(BLACK)
all_sprites.draw(screen)
# Refresh display
pygame.display.flip()
# Quit Pygame
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()