Pathfinder 2e Sheet 2023-03-16
Pathfinder 2e Sheet 2023-03-16
- Right click on the file name wherever you've saved the file (If you aren't sure, check Downloads)
- Choose "Properties" from the drop-down
- Under the "General" tab at the very bottom where it says "Security", check the box labeled "Unblock"
- Click "Apply" and "OK"
- Simply click the "Enable Editing" button at the top of the application
Opening Notes
This is a workbook I've been making for my friends and I to help simplify character creation and streamline our on
have a family and a job, so I can't spend as much time as I would like perfecting it. I started making this tool with n
improved it as I learned. That means some older parts of the code may be a bit clunkier than others, but ultimatel
Long story short, I'm no pro but I've put a lot of time into building this tool and it gets the job done!
Getting Started
First things first, create a character. Go to the Character Creation sheet, and click the button labeled, "Create Char
completely random one!
Missing Features
Magic:
I simply haven't gotten around to adding all of the spells and/or any kind of functionality there. I have a buddy wh
spells (sorted out into columns for later functionality), but it's not quite ready to be added yet. Terribly sorry to all
a seperate spellbook for a bit longer...
Feats:
I have a partially functional feat system in the works that will automatically update your character as you add/app
automatically rise by 5 without user input, or if you take the Fighter Archetype, you will automatically gain proficie
system is almost ENTIRELY manual data entry. So I opted to leave it out rather than risk confusion with a partially c
just use the "Overrides" sheet to manually update those changes.
Other Notes
DON'T USE IN GOOGLE SHEETS OR CLOUD:
This tool doesn't work in Google Sheets. I also advise against keeping it autosaved into something like Google Driv
sheet corruption in the past). For best results, download a copy of this sheet to a local drive.
TYPOS/ETC.:
The data in this sheet is all cobbled together by hand (by me). I swiped all the data I could get from Archive of Net
efforts. That means there is still a TON of data entry left to do (eg. The vast majority of the items don't have descri
LOT of typos, and minor math errors. As you find these, just let me know and I'll put it on the list of things to fix/up
s tool
hanges/adjustments as you like, or just see how it all works. But if you are not
eets. There are a lot of formula/macro shenanigans happening and even
workbook. But don't worry, if you completely smash your sheet to pieces, you can
u experience. This workbook is a labor of love and I am just an amateur with a job
ountless hours of testing, but the sheer number of interconnected features and
ugs, please try to be as detailed as possible about what you were doing when the
uld get from Archive of Nethys, but it still required a LOT of manual editing and
the items don't have descriptions yet). It also means that there are undoubtedly a
on the list of things to fix/update/improve (already a long list).
Explanation of Each Sheet
ub : Choose which sheets are visible/hidden easily with this sheet
Feel free to hide any sheets you feel like you don't need anymore (I often hide the Character Creation sheet once I've finished making a ch
aracter Sheet : This sheet holds most of the information you will need during your tabletop game (Skills, Attacks, Saves, HP, Conditions, M
Click on SkillNames/Values to see what actions you can take with that skill, and what the results are on Failure/Success
Click on a Weapon name to change it to something else (It only pulls from the Inventory sheet, so if you don't see any options, you probably haven't added weapons to y
Click
Click on "Grip"
on the below
Armor a Weapon
field name
to change to armor
which changeyou
how youequipped
have are holding that weapon (eg. Standard, Finesse, Thrown, Two-Handed)
(It only pulls from the Inventory sheet, so if you don't see any options, you probably haven't adde
Click on the Shield field to change which armor you have equipped (It only pulls from the Inventory sheet, so if you don't see any options, you probably haven't adde
If you have Armor or a Shield equipped, then you can use the little graphics to equip/unequip it easily (ex. At night while sleeping, when yo
You can set your level of cover by choosing from the options (next to the armor & shield graphics)
On the far right side, you can see some additional action information in "Actions" and "Info"
You can add conditions to your character in the "Conditions" fields (ex. Dazzled, Frightened 2)
aracter Creation : This sheet is where you go to make a new character and see your starting stats/skills/etc.
Just click the "Create Character" button to get started! The kindly wizard will guide you through the creation process and take care of all th
vel Up : This sheet is where you go when it's time to level up!
On the far left side, you can click on the Level field to set a new character level (Can also be done on the Character Sheet)
Manage your Stat Boosts here
Manage your Skill Increases here
You can manage Lore Names here with the button labeled "Lore Manager"
ventory : For keeping up with all your items, weapons, shields, armor, loot, etc.
Just click in the cells to choose an item to add from a list (you can use the search function on the pop-up as well)
You can create/edit/delete new items using the button on the left. This is where you would enchant weapons (ex. Here is where you woul
Once you create a new item, it will be available to be added to your inventory going forward.
NOTE: If you don't have an item in your inventory (Weapon/Armor/Shield), then it won't be available to equip on your Character Sheet.
You can turn off the pop-ups if you want to quickly jot down a few items without fiddling with the menus.
Please note that imprecisely named items be ignored by the rest of the Workbook (eg. If you just manually type in "+1 Long Sword", it will
once I've finished making a character)
acks, Saves, HP, Conditions, Movement Speed, Etc.)
e any options, you probably haven't added weapons to your inventory yet)
t night while sleeping, when you drop your shield, etc.)
n process and take care of all those pesky rule intricacies for you.
aracter Sheet)
ns (ex. Here is where you would make a +1 Striking Longsword with a flaming rune)
ype in "+1 Long Sword", it will not be available to be equipped on your Character Sheet)
✘ How to Use
Character Front Sheet
✘ Character Creation
Level Up
Feats
Manual Overrides
Inventory
Incomplete Sheets
Links
https://ko-fi.com/kinderpathfinder
Some short notes on how to use this tool
Your main character sheet with stats, saves, attacks, etc., and where you'll equip your weapons/armor/shields (This sheet is where you'll spend most of your tim
This page is where you create your character (and where the resulting numbers are stored)
This page is where you can write down your feats (Ancestry/Class/Skill/Bonus/etc.)
Here is where you can manually override skills, stats, etc. (as a result of a feat, item, or other ability not captured in this sheet)
Here is an inventory page where you can keep up with your inventory, as well as create new items/weapons/armors/shields/etc.
These are a few sheets that are not yet complete, but are still useful for experienced players who can fill in a few blanks
This is the item sheet table if you want to directly add/edit/remove items without using the popup tools (Only do this if you are reasonably familiar with Excel
If you like this tool and you want to help me out, you can Buy me a Coffee here! :)
You can also find more info about this tool here, as well as the link to share it!
Ancestry
Ancestry Ratfolk
Heritage Shadow Rat
Start Stats Size Small
Mode HP 6
Land Speed 25
Swim Speed 0
STR 10 Climb Speed 0
DEX 14 Skill Intimidation
CON 14
INT 16
WIS 14 Background
CHA 10
Background Fortune Teller
Feat Oddity Identification
Boosts and Flaws
Start Flaws
N Source
STR [-] Ancestry1
Start Skills
N Source
Intimidation Ancestry[A]
Occultism Background[A]
Stealth Class[A]
Deception Class[B]
Diplomacy Class[C]
Religion Skills[C1]
Performance Skills[C3]
Athletics Skills[C5]
Thievery Skills[C6]
Medicine Skills[C7]
Society Skills[I1]
Nature Skills[I2]