2010 Learning Culture
2010 Learning Culture
Culture
A New Era in Corporate Learning & Development
Josh Bersin
September, 2010
• Bersin & Associates is an industry research and consulting company focused on helping
organizations understand and apply best practices in L&D and talent management to improve
effectiveness, efficiency, and performance.
Practice Areas
Offerings
Scorecards, checklists, forms, RFP’s, selection guides, case studies, solution provider library
Advisory Services
Ask the Experts®, Business Impact Workshops
Analyst Advisory Calls
Consulting Services
Strategy Development, Executive Alignment, Benchmarking,
Systems Selection and Roadmap, Measurement Strategy and Programs
Mobile HR Systems
Restructure Reorganization
New Leadership Social Networking
Competencies
Organization Dynamics Technology
Workforce Global
Interconnected
Dynamic
Performance-driven
and New Mobile New Leadership
Transient More Specialized
Workplace New Models for Career New Models for HR
Candidate Peer
Manager
Partner
Mentor Customer
Employee
20 U.S.
18
16
Million Vehicles Sold
13.0 million
14
12
10
10.3 million
8 China
6
4
2
0
2001 2002 2003 2004 2005 2006 2007 2008 2009
Institutionalized
Knowledge to be
Transferred
12-15%
20-22%
Drop in
Drop in
2 Years
2 Years
2000-2001 2008-2009
Recession Recession
Search, Collaboration,
Instructional Design Rapid E-Learning
Community
Kirkpatrick Information vs. Instruction Understanding
Integrating
Information Architecture
Selecting and Integrating Multi-Generational
and Aligning
Implementing Adapting, and Workforce,
with Collaborative / Social
E-Learning
E-Learning and InteractivityEnriching Blended Informal Learning,
Get Materials Online Simulation Learning
Talent Learning, Content Mgt,
the LMS Blended Learning and
Management Rich Media
Globalization
Learning Portal
LMS LMS
1 2 3 Blogs, Wikis,
4 Twitter,
E-Learning Platform Enterprise Learning Platform
Mobile, and Social Networks
Level 3
Advanced specialty area
• Teach and mentor others
Training
Level 0 • Online Learning, Knowledge Assets build body of knowledge
Trained • Practice activities with feedback build basic skills
15%
10%
5%
0%
Individually Manager Level Business Unit Level Enterprise Level
-5%
-10%
“Manage your Own Career”
-15%
-20%
Real-world and
peer review
Expert – Mastery
Web 2.0 Collaboration
On-Demand Video
Job Performance
Sales Account Sales Technical Technical
outcomes
representative
Advanced
Manager Leader Specialist Leader
ORGANIZATION INDIVIDUAL
NEEDS NEEDS / DESIRES
VALUES
STRATEGIC
DESIRED
INITIATIVES COMPETENCIES ANNUAL
Individual
(KNOWLEDGE, GOALS
DESIRED Development DEVELOPMENT
BUSINESS
BEHAVIOR, INDIVIDUAL NEEDS
Plan (IDP) MOBILITY
OUTCOMES SKILLS) DEVELOPMENT
OPEN POSITIONS PLAN (IDP) STRENGTHS CAREER
ASPIRATIONS
&
MISSION
OPPORTUNITIES
VISION
Strategic Performance
Competencies Management
Organizational Career &
Planning / Succession
Restructuring Management
With Without
Voluntary Turnover 8% 11%
Turnover among High-Performers 2% 3%
Ability to “develop great leaders” 23% 7%
Ability to “plan for future talent 22% 6%
needs”
Median Revenue per Employee $169,000 $82,800
Top
Management
Senior Management
Top
Top
Management
Management
Senior Management
Developmental
Assignment
SMEs Middle Management
(Consultants)
Stretch Lateral
Assignment Promotion
Senior Specialists First Line Management
External
Part Time Upward Assignment
Loan Promotion / Front-Line Employees
Functional Specialists
Lateral
Assignment
New
Back Office, Operational, Contingent Employees
Assignment
Individual
Organizational
Specialization
Learning Agility
and Skills
On Demand
Learning Training
Event
Job
Aids
Learning Programs
Organization, Governance, and Management
Approaches
Learning Architecture
Formal Program Design
(ADDIE or other)
Disciplines of L&D
(Instructional Design, Kirkpatrick, …)
Informal
Learning Architecture
Approaches
Formally
Designed On-Demand Social Embedded
Training
20% 80%
New Disciplines
Disciplines
New Tools
Tools and
and Technology
Technology
Learning Culture
Bersin & Associates Enterprise Learning Framework®
Channel
Programs Technical
Organization, Governance, and Management
Product
Management Compliance Sales Training IT Skills
Professional Knowledge
Audiences & Jobs Roles Competencies Proficiencies Preferences Demographics Geographies Business Problems
Environment
Informal
Learning Architecture
Approaches
Mobile Social
Devices Networking
Tools
And
Community New models
Management
approaches
for instructional
design What
Corporate
Learning
culture
New software
Else?
Platforms
New forms
of governance
and ownership Search,
Information Tagging, Rating
Architecture Taxonomies
Solution: A Knowledge
Sharing Culture, System,
and Program
Content Standards
Authoring Tools
Content Content System(s)
Manager Publishing Tools
Employee
Portfolio (Media) Information Architecture
Manager
Community Management
Performance Community Sharing Guidelines
Consultant Manager Cultural Reinforcement
(Interactions) Rewards and Feedback
Monitoring and Standards
Talent
Management
Expert Connection
Systems Integration
Manager Interface to IT standards
(Directories) Expert Directories
Employee Portal
Support Peer
LMS
Knowledge
SME Database
Wiki
What I need to know right now.
What skills and competencies I need.
Who I can ask for help.
It’s all about me. My job. My role. My assignment.
24%
18%
All Organizations
3% 3%
37%
32%
22%
7%
2%
High-Impact Organizations
Highly Diverse
Workforce
Flat Organization
Structure
Open Dialogue
Secrets of Success for Innovation on Decisions
and Growth
Identify
the top 40
Define
Business Practices Develop
Outcomes report,
Survey and Expose tools,
Compare which scorecards,
Interview
Practices to Practices and HILC
1000+
Outcomes
Organizations drive assessment
Define what
100+
Outcomes
Cultural
Practices
Learning Agility Ability to adapt to market changes and take advantage of opportunities.
Customer Responsiveness Ability to meet immediate customer needs quickly and efficiently.
Three Lowest:
• Empowerment
• Reflection
• Demonstrating
Learning’s Value
140.00
#
120.00
All companies
o
f across all 10 outcomes
100.00
C
o
80.00
m
p
a 60.00
n
i 40.00
e
s
20.00
0.00
1 1.5 2 2.5 3 3.5 4 4.5 5
MEAN (1-5)
OVERALL High Performers (Top 10% at Biz Outcomes) HILC Top 10%
120.00
100.00
All companies comparing
# of Organizations
60.00
40.00
20.00
0.00
1 2 3 4 5
INNOVATION (Scale of 1-5)
OVERALL High Performers (Top 10% at Biz Outcomes) HILC Top 10%
Value
Trust Organization values people who learn new skills
Organization believes time for learning is valuable
Employees believe L&D offerings are high value
Agilent’s Measures of
Success
Copyright © 2010 Bersin & Associates. All rights reserved. Page 66
#8 My organization believes that learning new
knowledge & skills is a valuable use of time.
the the
TELUS TELUS
team team
L E A R N I N G 2.0
‘c u l t u r e o f c o l l a b o r a t i o n’
mistakes.
Help the organization to design work processes that
allow for time to reflect on what worked and what did not
work along the way. For example: after-action reviews,
project post-mortems, customer surveys;
Incorporate reflective learning cycles into learning
programs; use journaling as a tool for teaching reflection
skills ..
Teach managers and leaders to give constructive
feedback and to receive feedback as a gift.
Teach managers to monitor and evaluate “HOW” work
is done, not just “WHAT” is accomplished.