CAT35XT001 XTROKurita
CAT35XT001 XTROKurita
The Blakists’ savagery in prosecuting their Jihad has wounded the Dragon more severely than any other conflict in our history. The surprise
they achieved in launching their initial attacks allowed them to achieve tremendous gains at our expense. The sudden need for war materiel this
caused derailed a number of our advanced research projects, preventing them from reaching fruition. However, now that we have managed to deal
the Blakists several setbacks, such as on Deiron and Luthien, several select projects have resumed under the direct supervision of the ISF. Some have
even played a role in achieving our most recent victories.
It is critical to note that many of the upgraded units and chasses to be found in the attached report have not yet been tested under fire. Others
are still on the drawing board for the most part, with perhaps one working prototype to speak of. Few have seen proper field-testing, with the
requirements of combat against the Blakists diverting even those lesser MechWarriors usually tasked with proving such action. For those units that
have seen combat, the performance and theater of use will be noted. The research efforts span the range of unit types, from battle armor to tank,
aerospace fighter to DropShip, with five new ’Mechs highlighting the development projects.
The integration and application of new and refined technology remains somewhat problematic. Compounding production and delivery issues
for the quantities requested is the ideal design philosophy for its use. While some of the newly- and re-designed units found on the following pages
may never serve the Dragon in a large-scale fashion, some seem to suffer from “new toy” syndrome, where a more modern or experimental item is
included rather than a more reliable and better-suited older tech item. Nevertheless, the efforts continue apace despite (and because of ) the war
with the Blakists.
If recent history has taught us nothing else, it is that we need be prepared to face enemies from all sides at any moment. With the Clans to
one side, the Suns on another, pirates and other periphery scum to another, we were hit from within by the Black Dragons and stabbed deeply by
the Blakists, plus the internecine fighting on the Azami worlds. We thus must ever pursue the highest quality weapons and the newest technology
available to prevent any enemy from attaining a battlefield edge over our forces. While we succeeded against the Clans less than two decades ago,
they fought less brutally than the Blakists do. We must prepare especially for those foes that possess superior technology and lack the honor of
restraint. The following entries are but one step in the eternal path towards preparation.
Shakir Jerrar
ISF Director
New Samarkand
3 June 3078
1
INTRODUCTION
©2010 The Topps Company, Inc. All STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA
Rights Reserved. Experimental Technical
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Under License From
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Productions, LLC. SUCCESSION WARS ERA CIVIL WAR ERA DARK AGE ERA
CAT35XT001
®
2
JR10-X JENNER
Field Testing Summation: Prototype JR7-K Chassis Refit Type: JR10-X Jenner
Producer/Site: Luthien Armor Works, New Samarkand Technology Base: Inner Sphere (Experimental)
Supervising Technician: Manohar Kulkarni Tonnage: 35
Project Start Date: 3072 Battle Value: 1,452
Non-Production Equipment Analysis:
Composite Internal Structure Equipment Mass
Torso-Mounted Cockpit Internal Structure: Composite 2
Null-Signature System Engine: 245 XL 6
Angel ECM Walking MP: 7
Running MP: 11
Overview Jumping MP: 7
The Jenner has delivered exemplary service to the Combine Heat Sinks: 10 [20] 0
ever since its introduction in 2784. The design is so robust and Gyro (Compact): 4.5
well-conceived that the Clans designed their own Jenner IIC after Cockpit (Torso-Mounted): 4
being humbled by our forces during their invasion. Throughout Armor Factor (Light Ferro): 118 7
its long service, few variants were built until the push to get Internal Armor
upgraded ’Mechs to slow the Clans. The minimally upgraded Structure Value
JR7-K began construction in 3049, when proper field testing was Head 3 9
cut short. The Jenner was never revisited for upgrading. Center Torso 11 16
To increase survivability of our recon forces, several prototype Center Torso (rear) 5
Jenners were designed and construction begun on Luthien prior to R/L Torso 8 12
the Jihad’s outbreak. The destruction of the Luthien Armor Works R/L Torso (rear) 4
facilities on Luthien saw the prototype construction shift to their R/L Arm 6 12
New Samarkand factory. The lack of proper tooling for the Jenner R/L Leg 8 16
has stalled production. Thus far, the JR10-X has been built in only
a short test run. Scale-up is on hold until industrial engineers can Weapons and Ammo Location Critical Tonnage
properly configure the factory tooling, which allows more time for 2 Medium Lasers RA 2 2
battle testing. Production of the JR7-K was commissioned Aix-la- 2 Medium Lasers LA 2 2
Chapelle to supplement combat losses in the meantime. 2 Medium Lasers H 2 2
Two factors governed the design of the JR10-X. First, Angel ECM RT 2 2
protecting the MechWarrior and second, increasing the ’Mech’s Null Sig System * 7 0
lethality. The first goal was approached by moving the cockpit 3 Jump Jets RT 3 1.5
from its forward-mounted position into the torso itself. An Angel 3 Jump Jets LT 3 1.5
ECM system, long in development but still absent from common Jump Jet CT 1 .5
construction, and a Null-Signature system, give the MechWarrior *The Null-Signature System occupies 1 critical slot in all locations
exceptionally protection. With both a composite internal structure except the BattleMech’s head
and an XL engine, enough weight was saved that more armor
could be used than on any prior Jenner variant. The vulnerable
missiles were removed and replaced with additional medium
lasers. This removes the danger posed by the ammunition. Even
though the JR7-K used CASE, this would remain an unsuitable
arrangement given the JR10-X’s XL engine. Two additional jump
jets and upgrading to double heat sinks complete the changes.
One JR10-X accompanied the Second Dieron Regulars
when they landed on Dieron in 3077. The Angel system fared
exceptionally at disrupting the Blakists’ C3i networks. While this
led to concentration of fire upon the prototype, its null-sig system
and exceptional armor protection served their purpose. The new
cockpit location also succeeded when experienced enemies
focused their aim on the old location and the MechWarrior was
spared. Extreme damage, however, resulted in the MechWarrior
retreating, which luckily saved him and the ’Mech when the LAW
factory was destroyed.
3
WFT-2X WOLF TRAP "BEAR TRAP"
Field Testing Summation: Prototype WFT-1 Chassis Refit Type: WFT-2X Wolf Trap “Bear Trap”
Producer/Site: Luthien Armor Works, New Samarkand Technology Base: Inner Sphere (Experimental)
Supervising Technician: Akihisa Inoue Tonnage: 45
Project Start Date: 3075 Battle Value: 1,211
Non-Production Equipment Analysis:
Silver Bullet Gauss Rifle Equipment Mass
Medium X-Pulse Lasers Internal Structure: Endo Steel 2.5
Engine: 270 XL 7.5
Overview Walking MP: 6
The Wolf Trap never met with the reception its designers Running MP: 9
had hoped for. Though a capable design, it largely failed in its Jumping MP: 0
role for defeating the Lyran Wolfhounds it was built to hunt. There Heat Sinks: 10 [20] 0
was also the successful argument that fielding a ’Mech solely to Gyro: 3
face one specific threat was a waste of resources. That the Wolf Cockpit: 3
Trap is heavier than and as fast as its prey makes the cost even Armor Factor (Ferro): 143 8
harder to bear given its relative lack of success; Wolfhounds can be Internal Armor
constructed faster and cost less to replace than any losses the WFT Structure Value
might generate. Thus, while new variants have proliferated even Head 3 9
for newer ’Mechs than the WFT-1, virtually no variants of the Wolf Center Torso 14 17
Trap have been produced since its premier. Center Torso (rear) 5
Choosing to use the Wolf Trap chassis as a test bed for new R/L Torso 11 17
weapons was proposed at an engineering meeting and met with R/L Torso (rear) 5
some approval (or, rather, the least disapproval, given the lack of R/L Arm 7 14
enthusiasm among some of LAW’s design staff ). After considering R/L Leg 11 20
various prototype refits, one design deemed extremely radical on
paper was eventually constructed—but only after a compromise Weapons and Ammo Location Critical Tonnage
with the obstinate Akihisa Inoue, the lead engineer who laid down Silver Bullet Gauss Rifle RA 7 15
the specs. Ammo (Silver Bullet) 16 RA 2 2
Rather than drop all secondary weapons and redesign the 2 Medium X-Pulse Lasers LT 2 4
torso to mount a heavy Gauss rifle (as Inoue originally proposed)
as its solitary weapon, a lighter “Silver Bullet” Gauss rifle was
used instead, the first such weapon produced in the Combine.
Nicknamed “Bear Trap” by many, the WFT-2X thus gains greater
range and killing power. Backing up the Gauss are two medium
X-pulse lasers, which mate the accuracy of pulse lasers with the
range of standard lasers. As both weapon systems were initially
developed in the Federated Commonwealth, the WFT-2X is the
first DCMS prototype to mount either. While all other components
were re-used from the WFT-1, the armor was replaced with a
greater amount of light ferro fibrous to alleviate the oft-voiced
concern of the WFT-1’s thin skin.
Unfortunately, the “Bear Trap” has not seen combat yet. The
design appears sound on paper, but with only one operational
prototype developed as proof-of-concept, the utility of the ’Mech
remains to be proven.
4
NDA-3X NO-DACHI
Field Testing Summation: Prototype NDA-1K Chassis Refit Type: NDA-3X No-Dachi
Producer/Site: Cosby BattleMech Research Firm, Kajikazawa Technology Base: Mixed (Experimental)
Supervising Technician: Hideki Kurosawa Tonnage: 70
Project Start Date: 3075 Battle Value: 2,609
Non-Production Equipment Analysis:
Supercharger Equipment Mass
Clan Ferro-Fibrous Armor Internal Structure: Endo Steel 3.5
Clan Double Heat Sinks Engine: 350 XL 15
Armored Cockpit Walking MP: 5
Vibroblade Running MP: 8 [10]
Clan ER PPC Jumping MP: 0
Clan LRM-15s w/ Artemis IV FCS Heat Sinks: 15 [30] (C) 5
Clan ER Medium and ER Small Lasers Gyro: 4
Cockpit (Armored): 4
Overview Armor Factor (Clan Ferro): 217 11.5
The No-Dachi has been a resounding success since its Internal Armor
introduction in 3059. Its fearsome appearance serves to embolden Structure Value
its MechWarriors and put enemies off balance. The gracefully Head 3 9
curved katana makes it a ’Mech that any Combine MechWarrior Center Torso 22 32
would be proud to pilot. Rather than tamper with success, the Center Torso (rear) 12
engineers at Cosby BattleMech Research Firm sought to enhance R/L Torso 15 22
the ’Mech’s lethality without compromising its aesthetics or R/L Torso (rear) 8
combat capabilities. R/L Arm 11 22
While the No-Dachi still wields a sword, it is a new vibroblade R/L Leg 15 30
version. While deadly to enemies unpowered, its damage is
increased when activated, enhancing the blade’s cutting power Weapons and Ammo Location Critical Tonnage
with high frequency vibrations. As this reduces the need for the Large Vibroblade RA 4 7
expensive and bulky triple strength myomers of the original ER PPC (C) LA 2 6
design, the musculature was replaced with standard fibers. An LRM 15 (C) RT 2 3.5
engine supercharger boosts the NDA-3X to higher top speeds Artemis IV (C) RT 1 1
than prior variants, while an armored cockpit and a heavier load Ammo (LRM) 8 RT 1 1
of Clan ferro-fibrous armor serve to protect the MechWarrior in LRM 15 (C) LT 2 3.5
close-quarters and melee combat. A head-mounted Clan-spec Artemis IV (C) LT 1 1
medium laser provides a singular punctuation to enemies after Ammo (LRM) 8 LT 1 1
the vibroblade slices them open, while a Clan-spec small laser Supercharger LT 1 1.5
provides some coverage against rear-ward enemies. ER Small Laser (C) LT (R) 1 .5
Among the few complaints about this experimental No- ER Medium Laser (C) H 1 1
Dachi was the inaccuracy of its MRMs. Though inexpensive to
produce and maintain, Cosby heeded these complaints as well.
Engineers scrapped the unguided missiles for a pair of Clan-made,
Artemis-enhanced LRM racks. Carrying only two tons of ammo
limits these weapons, but the addition of a Clan ER PPC ensures
that this machine can deal out punishing fire while closing in for
the kill with a devastating vibroblade attack.
Proving ground evaluations against NDA-1Ks have
showcased the 3X’s higher closing speed as well as the increased
long-range punch of its Clan PPC and LRMs. These features made
it possible for the prototype to dissect its older siblings with ease
once it reached sword range.
5
HTM-35X HATAMOTO-KAERU
Field Testing Summation: Prototype HTM-27T Chassis Refit Type: HTM-35X Hatamoto-Kaeru
Producer/Site: Maltex Corporation, Unity Technology Base: Inner Sphere (Experimental)
Supervising Technician: Miroslav Vondrus Tonnage: 80
Project Start Date: 3075 Battle Value: 1,961
Non-Production Equipment Analysis:
Composite Internal Structure Equipment Mass
BattleMech Underwater Maneuvering Unit Internal Structure: Composite 4
MechWarrior Aquatic Survival System Engine: 320 XL 11.5
Full-Head Ejection System Walking MP: 4
Running MP: 6
Overview UMU MP: 4
From the time of its original birth as an extreme Charger Heat Sinks: 10 [20] 0
chassis refit, the Hatamoto has been among the most versatile and Gyro: 4
distinctive of Combine BattleMechs, as iconic as the Atlas. Though Cockpit: 3
not an OmniMech, the many variants to date show that design Armor Factor (Ferro): 247 14
flexibility need not always require expensive pod technology. Internal Armor
From the Hatamoto-Chi to the -Kaze, -Hi, -Ku and -Mizu, engineers Structure Value
at Maltex Corporation on Nirasaki surprised MechWarriors Head 3 9
and competitors alike with this design’s versatility. The newest Center Torso 25 35
prototype, the Hatamoto-Kaeru, is an unusual new type based Center Torso (rear) 15
off the HTM-27T Hatamoto-Chi. An avid SCUBA diver, engineer R/L Torso 17 25
Miroslav “Mike” Vondrus, was inspired by his hobby to construct R/L Torso (rear) 9
this version specialized in amphibious operations. R/L Arm 13 26
Maltex has already turned out a lance of Hatamoto-Kaeru R/L Leg 17 34
prototypes for testing, and we believe the variant might have
some longevity, though its application and distribution is sure to Weapons and Ammo Location Critical Tonnage
be limited, as its primary focus is on worlds known or suspected of Snub Nose PPC RA 2 6
having underwater command bases. The high price per unit will Snub Nose PPC LA 2 6
surely limit orders for the -Kaeru, with its compact new composite LRT 15 RT 3 7
internal structure, despite the massive amount of ferro-fibrous Ammo (LRT) 8 RT 1 1
armor protecting it. The large XL engine also contributes LRT 15 LT 3 7
significantly to the overall cost. Ammo (LRT) 8 LT 1 1
Special environmental sealing and large thrusters comprise SRT 4 RL 1 2
the BattleMech underwater maneuvering system (UMU). SRT 4 LL 1 2
Appearing similar to jump jets, the UMU activates automatically Ammo (SRT) 25 RT 1 1
when the ’Mech submerges, propelling the -Kaeru at a respectable 2 Medium Lasers RT 2 2
43 kph underwater. SRT launchers in the legs complement LRT 2 Medium Lasers LT 2 2
launchers in the torso, while the rest of the firepower is energy- Medium Laser CT 1 1
based for surface and submerged combat. An early design 2 UMUs RT 2 2
simulation saw a partially submerged -Kaeru firing its SRTs at 2 UMUs LT 2 2
immersed targets while training its battery of medium lasers and MASS H 1 1.5
snub-nose PPCs against targets above the surface. Note: Equipped with Full-Head Ejection System
With a ’Mech destined for underwater combat, it was logical
to include additional protection for the MechWarrior. Thus, a
MechWarrior Aquatic Survival System was installed. The MASS
will protect the cockpit and its life support systems in the event
that the -Kaeru’s head armor is breached. Moreover, a full-head
ejection system can carry the MechWarrior safely to the surface in
the event of a forced ejection while underwater.
6
BNZ-X BANZAI
Field Testing Summation: Prototype MAL-1K Chassis Refit Type: BNZ-X Banzai
Producer/Site: Luthien Armor Works, New Samarkand Technology Base: Mixed (Experimental)
Supervising Technician: Mariella Irabu Tonnage: 90
Project Start Date: 3076 Battle Value: 2,647
Non-Production Equipment Analysis:
Supercharger Equipment Mass
Booby Trap Internal Structure: Endo Steel 4.5
Full-Head Ejection System Engine: 360 XL 16.5
Large Vibroblade Walking MP: 4
Clan Large and Medium Pulse Lasers Running MP: 6 [10]
Clan ER Small Laser Jumping MP: 0
Heat Sinks: 15 [30] 5
Overview Gyro: 4
Similar to how the Hatamoto series was born from a redesign Cockpit: 3
of the Charger BattleMech, so too is the Banzai regarded to be a Armor Factor: 279 17.5
new, separate ’Mech class from the Daboku (Mauler). When tasked Internal Armor
with upgrading the Daboku with the plethora of new technologies, Structure Value
Engineer Mariella Irabu felt too limited by the base chassis, and Head 3 9
scrapped everything but the MAL-1K’s endo steel skeleton. Center Torso 29 44
A massive 360-rated XL engine began her new design, with Center Torso (rear) 14
both MASC and a supercharger added to produce an assault ’Mech R/L Torso 19 28
faster than many lighter designs. Knowing that space would be R/L Torso (rear) 10
critical inwith the bulky structure, Irabu chose to use standard R/L Arm 15 30
armor early on, allocating a huge fraction of the total weight. R/L Leg 19 38
For long-range punch, Irabu scrapped her original plan for
paired capacitor-augmented ER PPCs in each arm, and instead Weapons and Ammo Location Critical Tonnage
installed captured Clan-made large and medium pulse lasers. Booby Trap CT 1 9
With fifteen freezers to control the heat load, the choice was Supercharger CT 1 2
undoubtedly a wise one. A large vibroblade was mounted for MASC LT 5 5
close-in combat, though MechWarriors should be aware of the 2 Large Pulse Lasers (C) RA 4 12
heat load incumbent upon activation of the blade. A Clan spec ER 2 Medium Pulse Lasers (C) RT 2 4
small laser consumes the remaining weapons tonnage. Large Vibroblade LA 4 7
Most intriguing, however, is the booby trap. Intended ER Small Laser (C) H 1 .5
primarily to deny salvage to the enemy, this explosive device Note: Equipped with Full-Head Ejection System
ties into multiple systems to ensure a complete and devastating
destruction of the unit under extreme conditions. Activation of
this device is initiated on manually triggering the ’Mech’s full-head
ejection system, or in the event of catastrophic engine or cockpit
damage.
The first completed Banzai prototype accompanied the
Eighth Dieron Regulars to Dieron’s liberation. Sho-sa Mikael
Murakawa led the charge to Fortress Dieron, surprising comrades
and foes alike with the ’Mech’s incredible speed. Blasting and slicing
through the defended entrance, he held until reinforcements
arrived. As he attempted to withdraw (due to heavy damage),
his engine was breached and the ejection system triggered.
When the booby trap went off, numerous Blakists—and several
friendlies—were killed outright. While the ejected head landed
clear, the sho-sa was unfortunately killed by the rough landing.
BattleROMs nevertheless proved the efficacy of the design, and so
three others have been constructed and await dedicated testing
or combat assignments.
7
PEGASUS X
Field Testing Summation: Prototype Pegasus Chassis Refit
Producer/Site: Scarborough Manufacturing Annex, Algedi
Supervising Technician: Robert McMichaelson
Project Start Date: 3073
Non-Production Equipment Analysis:
Supercharger
Medium X-Pulse Lasers
Overview
While Scarborough only recently redesigned its Pegasus with several
new variants, their engineering staff at their new Algedi Annex continued
these efforts to improve the performance and capabilities of this model
hovertank. While not as radical a modification compared to some of the
other units in this report, the performance improvement is impressive.
Installing a more expensive but less massive extra-light engine to
replace the fusion plant in Scarborough’s newer variants, project engineer
Robert McMichaelson boosted the Pegasus’ standard cruising speed by
more than twenty percent. Adding a supercharger boosted the top speed
even further than prior variants, and test data estimated a maximum
land speed of over 237 kph. This extreme mobility promises to make the
experimental Pegasus-X a tremendously useful recon and harassing unit.
In addition to the engine upgrades, McMichaelson added unit
coordination technologies to the Pegasus-X. By installing a C3 slave, this
vehicle provides a powerful element to any C3-equipped company. It can
blast through or circle past enemy positions faster than most opponents
can track, perform rear area attacks and provide targeting data to its
comrades to finish the job.
A mix of old and new technologies were used to arm the Pegasus-X.
Seeking to ensure accurate fire from the crew, the vehicle mounts a Streak
SRM 6 launcher and a pair of experimental X-pulse lasers. The lasers provide
extreme accuracy with the same reach as the missiles, which enable this Type: Pegasus X Equipment Mass
vehicle to pelt opposing vehicles and infantry with deadly efficiency. Technology Base: Inner Sphere (Experimental) Armor Factor (Heavy Ferro): 89 4.5
Unfortunately, the first full-scale test of the Pegasus-X suffered Movement Type: Hover Armor
a catastrophic failure when the engine supercharger was engaged Tonnage: 35 Value
and misfired. While this scuttled the test, the remaining systems were Battle Value: 1,119 Front 24
unimpaired, suggesting a robust design and integration of the speed- R/L Side 18/18
boosting components. Evaluation of the failure mechanism proceeds Equipment Mass Rear 11
apace under McMichaelson’s supervision, but further field tests have been Internal Structure: 3.5 Turret 18
postponed indefinitely. (Unofficially, McMichaelson promises a new test Engine: 210 XL 7
before the year ends.) Type: Fusion Weapons and Ammo Location Tonnage
Cruising MP: 11 2 Medium X-Pulse Lasers Turret 4
Flank MP: 17 [22] Streak SRM 6 Turret 4.5
Heat Sinks: 12 2 Ammo (Streak) 15 Body 1
Control Equipment: 2 C3 Slave Body 1
Turret Equipment: 1 Supercharger Body 1
Lift Equipment: 3.5
Power Amplifier: 0
8
HIRYO "HOUND" INFANTRY TRANSPORT
Field Testing Summation: Custom Hiryo Hybrid Refit
Producer/Site: Pesht Motors, Unity
Supervising Technician: Montague Waltrip
Project Start Date: 3077
Non-Production Equipment Analysis:
Environmental Sealing
Bloodhound Active Probe
C3 Remote Sensor Launcher
Medium X-Pulse Laser
Overview
Continuing their improvement program, Pesht Motors has developed
another new variant on their Hiryo WiGE battle armor transport. Sacrificing
some of the vehicle’s carrying capacity in favor of crew protection, this new
variant has been dubbed the “Hound” due to its advanced active probe
system. Although in the earliest stages of field-testing, taking place as it
does during the current conflict, the new Hiryo offers some interesting
modifications compared to the original and subsequent variant. While the
cost per unit is markedly increased—mainly due to the engine—it seems
to be justified in light of the performance the upgrades afford. As with all
new designs, however, the production model may differ significantly from
the version seen in the earliest stages.
A bulkier, but much lighter, XL engine replaces the Hiryo’s standard
light fusion plant. While the top speed remains the same, the “Hound” is
better suited to reconnaissance thanks to the Bloodhound active probe it
carries, this gives the “Hound” the ability to locate hidden Purifier suits and
other well-camouflaged units.
The firepower of prior Hiryos—originally deemed suitable because
the vehicle’s prime mission is to deliver battle armor squads and leave as
fast as possible—is further reduced in the “Hound” to a single medium Type: Hiryo “Hound” Equipment Mass
X-pulse laser, providing the accuracy and damage of a pulse laser with the Technology Base: Inner Sphere (Experimental) Armor Factor (Heavy Ferro): 119 6
range of a standard laser. This reduction in firepower allows the “Hound” Movement Type: WiGE Armor
to carry a C3 remote sensor launcher. Deployed properly, this system Tonnage: 40 Value
enables a friendly C3-equipped force to better target the hidden enemies Battle Value: 628 Front 34
the “Hound” detects without endangering a dedicated C3-equipped unit in R/L Side 30/30
the process. But while supporting fire from friendly units will be beneficial, Equipment Mass Rear 25
is it not yet certain if it justifies neutering the “Hound’s” weaponry. Internal Structure: 4
In exchange for these changes, the “Hound’s” cargo capacity is half Engine: 205 XL 7 Weapons and Ammo Location Tonnage
that of the standard Hiryo, allowing only one armored squad to be carried Type: Fusion Bloodhound Active Probe Front 2
into combat. Environmental sealing, however, affords these troops even Cruising MP: 8 Medium X-Pulse Laser Front 2
better protection against hostile atmospheres and chemical weapons, a Flank MP: 12 C3 Remote Sensor Launcher Front 4
prudent modification given the events of the current conflict. Heat Sinks: 10 0 Ammo (C3 Sensors) 4 Body 1
Control Equipment: 2 Battle Armor Compartment Body 4
Lift Equipment: 4 Environmental Sealing — 4
Power Amplifier: 0
Turret: 0
9
TOKUGAWA YUMI
Field Testing Summation: Custom Tokugawa Hybrid Refit
Producer/Site: Buda Imperial Vehicles, Luthien
Supervising Technician: Roald Vu (deceased)
Project Start Date: 3067
Non-Production Equipment Analysis:
Clan Ferro-Fibrous Armor
XXL Engine
Extended LRM 15
Hyper-Velocity AC/10
Overview
When Luthien was attacked, the damage to the various manufacturing
facilities there was extensive. Some may never be repaired. One that was
spared the worst in the attacks was Tokugawa production line of Buda
Imperial Vehicles. Repairs continue apace, but the most important find
amidst the rubble was the specs and partially-built prototype Tokugawa
Yumi. The Yumi variant was not intended for production. Rather, it was a
custom modification conceived as a means to test several new weapon
systems. As the DCMS directly provided the specifications for the Yumi to
the Buda engineering staff, it would have been a critical loss should the
data or prototype have been captured or destroyed.
Many in the DCMS considered extended LRM technology dead, but
supporters prevailed in using the Yumi as a final ELRM test bed. Though it
boasts an effective range of over a kilometer, inaccuracy issues still plague
the ELRM system. Using a C3 system as part of the targeting package
seems to have improved the reliability enough to warrant inclusion in
some specialized combat deployments, perhaps as an intermediary of Type: Tokugawa Yumi Weapons and Ammo Location Tonnage
long-range missile fire and artillery bombardment. Without a C3 system, Technology Base: Mixed (Experimental) Extended LRM 15 Turret 12
anything short of infantry spotting or a long clear field of fire makes the Movement Type: Wheeled Ammo (ELRM) 12 Body 2
system problematic at best. Tonnage: 60 HVAC/10 Turret 14
Similarly, the hyper-velocity autocannon is a new technology. As the Battle Value: 1,116 Ammo (HVAC) 16 Body 2
first Combine unit to install or test the weapon, its accuracy is all one could C3 Slave Body 1
hope for. However, the resulting smoke cloud that is generated from firing Equipment Mass
the HV AC/10 is a guarantee that the firing unit will become an obvious Internal Structure: 6
target. This precludes the weapon from deployment with any covert Engine: 280 XXL 8.5
forces. Though the weapon ranges one-third farther than standard ACs of Type: Fusion
its class and the weapon cost is only slightly more expensive, this is offset Cruising MP: 5
by tripled ammo costs. Over the long-term, a Gauss rifle refit may prove Flank MP: 8
more efficient. Heat Sinks: 10 0
As noted, the Yumi is only a unique prototype at this time. As Control Equipment: 3
such, accommodating the heavy weapons, Clan-made armor, XXL-class Turret Equipment: 3
engine, and the hard-to-find ammunition is difficult and expensive. Buda Lift Equipment: 0
engineers have suggested using an XL engine and standard ferro fibrous Power Amplifier: 0
armor to reduce weight and produce a more combat-worthy tank, but at Armor Factor (Clan Ferro): 163 8.5
present there is little interest, due to the superior performance and easier Armor
maintenance of extant Tokugawa variants. Value
Front 36
R/L Side 33/33
Rear 30
Turret 31
10
ON-2X ONI
Field Testing Summation: Prototype ON Chassis Refit Type: ON-2X Oni
Producer/Site: Wakizashi Enterprises, Chatham Technology Base: Inner Sphere (Experimental)
Supervising Technician: Russell Honda Tonnage: 55
Project Start Date: 3077 Battle Value: 1,733
Non-Production Equipment Analysis:
Vehicular Stealth Armor Equipment Mass
Angel ECM Engine: 275 XL 8
Binary Laser (Blazer) Cannon Safe Thrust: 7
Laser Anti-Missile System Maximum Thrust: 11
Structural Integrity: 7 0
Overview Heat Sinks: 15 [30] 5
After several lackluster attempts to adapt Capellan BattleMech Fuel: 160 2
stealth armor to vehicle use, our unsuccessful efforts became moot after Cockpit: 3
the Capellans completed the development for themselves. Since past Armor Factor (Veh. Stealth)*: 136 8.5
relations were—at best—an alliance of convenience, it was certain that Armor
with the privations of the Jihad would leave House Liao unwilling to Value
share this new military secret with the Combine. Fortunately, the Blakists Nose 45
compromised the Confederation’s military secrets first, and through them, Wings 34 / 34
the technology leaked to other states as the Word’s defeats mounted. Aft 23
Realizing the severe impact this new armor will have in future
conflicts, testing the vehicular stealth system—both for our own use Weapons and Ammo Location Mass Heat SRV MRV LRV ERV
and to devise countermeasures—was deemed a top priority. It was for Binary Laser Cannon Nose 9 16 12 12 — —
this reason that the pre-existing upgrade program for the Oni aerospace MRM-30 w/ Apollo FCS Nose 11 10 18 18 — —
fighter was re-tasked to apply the new armor. Ammo (MRM) 8 — 1 — — — — —
Employing an Angel ECM instead of the standard Guardian improves Laser AMS Nose 1.5 7 — — — —
the disruptive reach of the fighter’s electronic warfare capabilities. ER Medium Laser RW 1 5 5 5 — —
While the Angel’s effect is negated when the stealth armor is active, the ER Medium Laser LW 1 5 5 5 — —
Medium Pulse Laser Aft 2 4 6 — — —
survivability of the new Oni is greatly enhanced, with enemies forced into
Angel ECM Aft 2 — — — — —
short range for accurate targeting. At such distances, any enemy craft
*Vehicular Stealth Armor occupies 1 slot on each wing, requires functioning
would then be within reach of the Oni’s rear-firing medium pulse laser. For
ECM to operate, and generates 10 heat per turn while in operation.
extra protection, a laser anti-missile system helps protect against missile
fire, freeing the Oni from ammunition dependence, though at a high cost
in waste heat.
An old—but effective—binary laser cannon is mounted in the nose,
which delivers solid damage, especially when backed up by an MRM
launcher that is enhanced by the new Apollo fire control system. The wings
add a single ER medium laser each for additional strafing power. Heat is
generally not a problem when strafing, but the sinks can be overtaxed
should the Oni attempt to strafe while its stealth armor is active, or should
it take missile fire and its laser AMS engages at an inopportune moment.
Combined with an XL engine installed for weight savings, it is clear
that Wakizashi’s Russell Honda spared no expense in upgrading the
Oni, producing a very costly fighter overall. Furthermore, it should be
noted that as of yet, no vehicular stealth armor is being manufactured
domestically. The first production batch—to be produced by Chatham
Armorers—is not expected for at least two years.
11
SL-17X SHILONE
Field Testing Summation: Custom SL-17 Chassis Refit
Producer/Site: Wakizashi Enterprises, Chatham
Supervising Technician: Senior Engineer Pablito Reynolds
Project Start Date: 3075
Non-Production Equipment Analysis:
Chaff Pods
Improved Heavy Gauss Rifle
Clan Medium Pulse Lasers
Overview
Near the end of their civil war, our agents learned that the Lyrans
had refined the technology of their already-impressive heavy Gauss rifle.
Apparently, through use of heavier and bulkier components, the projectile
speed is able to remain constant throughout its flight. Through no small
amount of effort, plans were obtained and efforts begun to construct
one of these fearsome weapons for testing. Though slowed greatly by
the Jihad, a single prototype was finally produced. To maintain secrecy,
the research effort was performed at Wakizashi Enterprises on Chatham
instead of at a combat vehicle or BattleMech manufacturing facility.
Stripping down an SL-17R Shilone, Pablito Reynolds, the engineer
assigned the project, was able to reconfigure the nose assembly to mount
the massive cannon. More massive than even the standard heavy Gauss
rifle, both of the Shilone’s forward-facing LRMs and its rear-facing SRMs
had to be removed; three tons of ammo allow the cannon to destroy
numerous enemy targets. Reynolds was able to squeeze the nose-
mounted large laser back in beneath the cannon, and also upgraded the
wing-mounted lasers to Clan versions. The weight of these new systems
required removing one ton of fuel capacity from the Shilone.
Since the armor had to be removed for the refit, Reynolds took Type: SL-17X Shilone Weapons and Ammo Location Mass Heat SRV MRV LRV ERV
the initiative to replace it with ferro-aluminum. This provides the same Technology Base: Mixed (Experimental) Improved Heavy Gauss Rifle Nose 20 2 22 22 22 0
protection for less weight. Also, with the aft SRM protection gone, he Tonnage: 65 Ammo (Heavy Gauss) 12 — 3 — — — — —
installed two test-quality chaff pods to aid pilots who acquire a tail. With Battle Value: 1,917 Large Laser Nose 5 8 8 8 0 0
more time, he reported, the engine might be upgraded to an XL class of Med Pulse Laser (C) RW 2 4 7 7 0 0
the same rating to reduce the weight further, possibly allowing some of Equipment Mass Med Pulse Laser (C) LW 2 4 7 7 0 0
the missiles to remain or to improve armor. Engine: 260 13.5 2 Chaff Pods Aft 2 0 — — — —
The first flight test showed that the trim of the fighter was off, with Safe Thrust: 6
the pilot nearly crashing soon after takeoff. The chassis was re-examined Maximum Thrust: 9
and, after Reynolds made some minor adjustments, the second flight Structural Integrity: 6 0
proceeded much more smoothly. The devastating long-range power Heat Sinks: 10 [20] 0
of the improved Gauss rifle impressed the DCMS representatives who Fuel: 320 4
witnessed the test. However, as no facility yet exists to mass-produce the Cockpit: 3
weapon, it is doubtful this new variant or any other combat unit based on Armor Factor (Ferro-Aluminum): 188 10.5
it will soon be produced in any quantities worth mentioning. Armor
Value
Nose 60
Wings 45 / 45
Aft 38
12
NEKOHONO'O HQ
Field Testing Summation: Prototype Nekohono’o Hull Refit Nekohono’o HQ-Class DropShip
Producer/Site: BBP Industries, New Samarkand Type: Military Spheroid
Supervising Technician: Charles Mitchell Lamb III Use: Assault Ship
Project Start Date: 3077 Tech: Inner Sphere (Experimental)
Non-Production Equipment Analysis: Introduced: 3077
Cruise Missile/70s Mass: 16,000
Cruise Missile/120s Battle Value: 40,137
Naval C3 System
Fuel: 400 tons (12,000)
Overview Tons/Burn Day: 1.84
Scarcely a decade out of its initial production run, the Nekohono’o Safe Thrust: 5
remains a top-of-the-line assault DropShip. Built to transport troops in Maximum Thrust: 8
large numbers and still put a tremendous amount of firepower into the Heat Sinks: 550 (1100)
enemy, one might wonder why it should be included in a document Structural Integrity: 16
concerning upgrades. While tampering with success might be anathema
to those of other manufacturers, the staff at BBP Industries constantly Armor
strives for improvement, and their crowning achievement in military Nose: 310
DropShips is no exception. Despite losing their primary facilities on Sides: 236
Luthien, BBP managed to start this prototype refit at their R&D site on New Aft: 175
Samarkand in 3077.
With a greater focus on ground support and combat command, Cargo
the first change made was to replace the original small craft bays with Bay 1: Fighters (6) 2 Doors
enough BattleMech cubicles to carry a command company into the Bay 2: BattleMechs (12) 2 Doors
theater, while retaining the battle armor and aerospace fighter bays per Bay 3: Battle Armor (27 squads) 2 Doors
the standard design. Bay 4: Cargo (1,642.5 tons) 2 Doors Weapons: Capital Attack Values (Standard)
Swapping out the MRMs and a good deal of cargo space for newly Arc Heat SRV MRV LRV ERV Bay Type
developed cruise missile artillery essentially provides the grounded Escape Pods: 6 Nose (104 heat)
Nekohono’o HQ with an artillery capability comparable to orbital Life Boats: 0 1 Kraken-T (10 Missiles) 50 10 (100) 10 (100) 10 (100) 10 (100) Capital Missile
bombardment as far as potential targets are concerned. This change also Crew: 18 officers, 11 enlisted/non-rated, 13 gunners, 24 Second Class 2 MRM-40 + Apollo FCS (36 Rounds) 24 5 (48) 5 (48) — — MRM
4 LB 10-X AC (360 Rounds) 8 2 (24) 2 (24) — — LB-X AC
necessitated the removal of most of the ship’s Kraken-T launchers and passengers
5 Streak SRM6 (60 Rounds) 20 6 (60) — — — SRM
the addition of more double-strength heat sinks. Shorter-range artillery FL/FR (414 heat)
support—aided by friendly units with TAG—is provided by several Arrow Note: Mounts 57 tons of Ferro-Aluminum armor, Large NCSS, Naval C3, and 3 Cruise Missile/70 (30 Missiles) 210 21 (210) 21 (210) 21 (210) 21 (210) Artillery*
IV systems to supplement the cruise missiles. The ER PPCs were upgraded Communications Equipment (12 tons) 1 Cruise Missile/120 (10 Missiles) 120 12 (120) 12 (120) 12 (120) 12 (120) Artillery*
to heavy PPCs and Apollo fire control systems were added to the remaining 2 Arrow IV (30 Missiles) 20 4 (40) 4 (40) 4 (40) 4 (40) Artillery*
4 Gauss Rifles (64 Rounds) 4 6 (60) 6 (60) 6 (60) — Autocannon
MRM launchers. An LB 10-X autocannon battery was added to the nose for Ammunition: 10 Kraken-T missiles (1,000 tons), 40 rounds Screen
4 Heavy PPCs 60 6 (60) 6 (60) — — PPC
anti-aerospace firepower. Launchers (400 tons), 36 rounds MRM 40 ammunition (6 tons), 60 rounds AL/AR (43 heat)
The HQ variant sports a much larger communications suite that Streak SRM 6 ammunition (4 tons), 60 Cruise Missile/70 (2100 tons), 20 Screen Launcher (20 Rounds) 10 — — — — Screen
allows it to tie into any allied satellite imaging systems that might be Cruise Missile/120 (1200 tons), 64 rounds Gauss Rifle ammunition (16 5 LB 10-X AC (200 Rounds) 10 3 (30) 3 (30) — — LB-X AC
available. By sharing this information with friendly units, the Nekohono’o tons), 60 Arrow IV Missiles (12 tons), 560 rounds of LB 10-X AC ammunition 3 Streak SRM 4 (75 Rounds) 9 2 (24) — — — SRM
HQ enables remarkable unit coordination. Further complementing (56 tons), 150 rounds of Streak SRM 4 ammunition (6 tons). 3 ER Medium Lasers 15 2 (15) 2 (15) — — Laser
Aft (70 heat)
coordination of theater forces, the HQ variant mounts both a Large Naval 7 Large Pulse Lasers 70 6 (63) 6 (63) — — Pulse Laser
Comm Scanner Suite and a new Naval C3 system. While of little benefit *Artillery weapons may only be fired when the DropShip is landed
on the ground, these systems go far toward ensuring the HQ can make
planetfall safely.
13
KAGE C
Field Testing Summation: Prototype Kage Chassis Refit
Producer/Site: New Samarkand Metals, New Samarkand
Supervising Technician: Benjiro Klinefelter
Project Start Date: 3077
Non-Production Equipment Analysis:
Battle Armor C3 System
Overview
The primary battle suit for DEST infiltration units, the Kage
has proven time and again to be a valuable part of the Combine’s
arsenal. With few complaints from those who wear the Kage for
combat and irregular operations, little change was attempted for
its upgrade. However, Kage squads often operate on their own,
independent of any other combat formation. Given the Kage
suits’ renowned stealth abilities, various unit commanders have
suggested a suit variant to serve as part of a larger force. Engineer
Benjiro Klinefelter of New Samarkand Metals has attempted to
address this request.
First, the Kage’s armor has not been updated since the suit’s
inception. While the basic stealth armor is reliable and well known,
there are superior options. Though Klinefelter felt standard stealth
armor would be an adequate upgrade, he was swayed to use Type: Kage C
mimetic armor salvaged from Blakist Purifier suits found in the Technology Base: Inner Sphere (Experimental)
ruins on Pesht. The lighter weight of the mimetic armor allowed Chassis Type: Humanoid
engineers to install an additional 20 percent protection compared Weight Class: Light
to standard Kages. With its superior camouflage ability, especially Maximum Weight: 750 kg
for a stationary suit, this mimetic Kage can find an observation Battle Value: 26
position and guide friendly fire onto our enemies with less fear Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
of detection. Notes: None.
To provide the targeting assistance, Klinefelter installed an
experimental battle armor C3 system, also salvaged from Blakist Equipment Slots Mass
suits on Pesht. While allowing a Kage squad to link into a friendly Chassis: Humanoid 100 kg
C3 network, the system occupies one-third of the Kage’s entire suit Motive System:
weight. Combined with the bulk of the mimetic armor, this left Ground MP: 1 0 kg
few options for additional armament. Furthermore, the partial Jump MP: 3 75 kg
wing assembly was too heavy for the suit’s new design and had Manipulators:
to be removed. Left Arm: Armored Glove 0 kg
For field trials, the first squad of Kage Cs was delivered Right Arm: Armored Glove 0 kg
into the hands of Tai-sa Richard Cenkar’s Yoninisuu. With their Armor: Mimetic 7 300 kg
recent activities on Vega recently concluded, the Yoninisuu were Armor Value: 6 + 1 (Trooper)
given a brief retraining period on New Samarkand to evaluate
the Kage C. Although the team was vocal in its displeasure at Slots
the lack of offensive weaponry, and stated that they were ill Weapons and Equipment Location (Capacity) Mass
suited to actual battle, New Samarkand Metals claims the trials Battle Armor C3 System Body 1 250 kg
were successful. Plans for a limited production run of Kage Cs
are already in the works.
14
VOID CALTROP
Field Testing Summation: Prototype Void Hybrid Refit Type: Void Caltrop
Producer/Site: Ishikawajima-Harima BAI, Luthien Technology Base: Mixed (Experimental)
Supervising Technician: Dante Harima Chassis Type: Humanoid
Project Start Date: 3078 Weight Class: Medium
Non-Production Equipment Analysis: Maximum Weight: 1,000 kg
Mechanical Jump Booster Battle Value: 58
Clan Improved Stealth Armor Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
Clan ER Small Laser Notes: May not attempt Anti-Mech Swarm and Leg Attacks in the
same turn as it uses Jump MP.
Overview
As one of the newest DCMS battle suits, no official program Equipment Slots Mass
was commissioned to investigate potential upgrades for the Void. Chassis: Humanoid 175 kg
However, the development team at Ishikawajima-Harima BAI, led Motive System:
by Dante Harima, chose to pursue a path to a new variant without Ground MP: 3 40 kg
waiting for a request. Hoping to garner an early foothold on future Jump MP: 1 0 kg
contracts by presenting a completely upgraded suit developed in Manipulators:
secrecy, our investigations learned of these design and testing Left Arm: Heavy Battle Claw 20 kg
efforts without alerting the technical staff at Ishikawajima-Harima. Right Arm: Heavy Battle Claw 20 kg
Seeking to master the new battle armor mechanical jump Armor: Improved Stealth (C) 5 245 kg
booster systems we first learned of via intelligence gathering Armor Value: 7 + 1 (Trooper)
from captured Blakist documents, the Void’s jump jets have been
removed. While trading the jets for the boosters drastically reduces Slots
the suit’s jump range, the new Void variant gains additional Weapons and Equipment Location (Capacity) Mass
running speed that alleviates any mobility concerns. ER Small Laser (C) RA 2 350 kg
Replacing the Void’s stealth armor with a lighter Clan Mine Dispenser Body 2 50 kg
equivalent, Harima succeeded in increasing the protection by 40 Mechanical Jump Booster — — 100 kg
percent and even saved weight in the process. To aid in swarming
attacks (which the heavy battle claws now facilitate), the body-
mounted support PPC was replaced with a right arm-mounted
Clan-spec ER small laser that easily doubles the suit’s damage
potential for a small sacrifice in range. The torso then adds a mine
dispenser. It is this minelayer capability that gives this Void variant
its nickname, the Caltrop.
ISF operatives report that field tests have yet to be performed,
though a brief functionality test performed by one of Harima’s
team verified the mobility and targeting systems. It is expected
that Ishikawajima-Harima will soon announce their redesign
project if it meets with further success. From the design specs,
Harima clearly seeks to provide a remarkably enhanced battle suit
for the DCMS, which should be lauded. One should note, however,
the potential implications of this secret development effort. While
the intent of their directors may be to improve their products for
the Dragon, the possibility remains that Ishikawajima-Harima
may have sought to sell this new design to hostile forces or
perhaps to create a unauthorized covert corporate security force.
To ensure against this eventuality, increased surveillance has
been implemented of both the board of directors and the top
engineering staff.
15
TM
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(12) (12)
Left Right
BV: 1,452 Torso Rear Torso Rear
(4) (4)
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(17) (17)
Left Right
Leg Center Leg
(20) Torso (20)
Rear (5)
Left Right
BV: 1,211 Torso Rear Torso Rear
(5) (5)
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(22) (22)
*8 when deactivated
Left Right
BV: 2,609 Torso Rear Torso Rear
(8) (8)
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(25) (25)
ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(28) (28)
*9 when deactivated
Left Right
BV: 2,647 Torso Rear Torso Rear
(10) (10)
ARMOR DIAGRAM
Front Armor
(24)
Rear Armor
Ammo: (Streak SRM 6) 15 (11)
BV: 1,119
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TM
ARMOR DIAGRAM
Front Armor
(34)
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TM
ARMOR DIAGRAM
Front Armor
(36)
Rear Armor
Ammo (CASE): (ELRM 15) 12, (HVAC 10) 16 (30)
BV: 1,116
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GROUND COMBAT VEHICLE HIT LOCATION TABLE MOTIVE SYSTEM DAMAGE TABLE
ATTACK DIRECTION 2D6 Roll EFFECT*
2D6 Roll FRONT REAR SIDE§ 2–5 No effect
2* Front (critical) Rear (critical) Side (critical) 6–7 Minor damage; +1 modifier to all Driving Skill Rolls
3 Front† Rear† Side† 8–9 Moderate damage; –1 Cruising MP, +2 modifier to all
4 Front† Rear† Side† Driving Skill Rolls
5 Right Side† Left Side† Front† 10–11 Heavy damage; only half Cruising MP (round fractions up),
6 Front Rear Side +3 modifier to all Driving Skill Rolls
7 Front Rear Side 12+ Major damage; no movement for the rest of the game.
8 Front Rear Side (critical)* Vehicle is immobile.
9 Left Side† Right Side† Rear† Attack Direction Modifier: Vehicle Type Modifiers:
10 Turret Turret Turret Hit from rear +1 Tracked, Naval +0
11 Turret Turret Turret Hit from the sides +2 Wheeled +2
12* Turret (critical) Turret (critical) Turret (critical) Hovercraft, Hydrofoil +3
WiGE +4
*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or *All movement and Driving Skill Roll penalties are cumulative. However, each Driving Skill Roll
12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls modifier can only be applied once. For example, if a roll of 6-7 is made for a vehicle, inflicting
once on the Ground Combat Vehicle Critical Hits Table below (see Combat, p. 192 in Total Warfare for more information). a +1 modifier, that is the only time that particular +1 can be applied; a subsequent roll of 6-7
A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict critical hit against the turret; if the vehicle has has no additional effect. This means the maximum Driving Skill Roll modifier that can be
no turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction. inflicted from the Motive System Damage Table is +6. If a unit’s Cruising MP is reduced
†The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in to 0, it cannot move for the rest of the game, but is not considered an immobile target. In
that section, but the attacking player also rolls once on the Motive System Damage Table at right (see Combat, p. 192 in addition, all motive system damage takes effect at the end of the phase in which the damage
Total Warfare for more information). Apply damage at the end of the phase in which the damage takes effect. occurred. For example, if two units are attacking the same Combat Vehicle during the
§Side hits strike the side as indicated by the attack direction. For example, if an attack hits the right side, all Side results Weapon Attack Phase and the first unit inflicts motive system damage and rolls a 12, the –4
strike the right side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked. immobile target modifier would not apply for the second unit. However, the –4 modifier would
take effect during the Physical Attack Phase. If a hover vehicle is rendered immobile while
over a Depth 1 or deeper water hex, it sinks and is destroyed.
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TM
EXTERNAL STORES/BOMBS
BV: 1,733
Heat
Scale
Overflow
30*
29
28*
27*
Aft Damage 26*
Threshold 25*
(Total Armor)
24*
3 (23)
23*
EXTERNAL STORES/BOMBS
BV: 1,917
Heat
Scale
Overflow
30*
29
28*
27*
Aft Damage 26*
Threshold 25*
(Total Armor)
24*
4 (38)
23*
Maximum Thrust: 8
Fighters/Small Craft: 6 / 0 Launch Rate: 4
Left Damage
Weapons & Equipment Inventory Threshold
Right Damage
Threshold
(Total Armor) (Total Armor)
Capital Scale (1–12) (13–24) (25–40) (41–50) 24 (236) 24 (236)
Bay Loc Ht SRV MRV LRV ERV
1 Kraken-T (10 misl.) N 50 10 10 10 10
1 Screen Launcher (20 rnds.) AL/AR 10 — — — —
Standard Scale (1–6) (7–12) (13–20) (21–25)
Bay Loc Ht SRV MRV LRV ERV
2 MRM 40 (36 salvo) N 24 5(48) 5(48) — —
/w Apollo FCS
4 LB 10-X AC (360 rnds.) N 8 2(24) 2(24) — —
5 Streak SRM 6 (60 salvo) N 20 6(60) — — — Structural Integrity: 16
3 Cruise Missile 70 (30 misl.)* FL/FR 210 21(210) 21(210) 21(210) 21(210)
1 Cruise Missle 120 (10 misl.)* FL/FR 120 12(120) 12(120) 12(120) 12(120)
2 Arrow IV (30 misl.)* FL/FR 20 4(40) 4(40) 4(40) 4(40)
4 Gauss Rifle (64 rnds.) FL/FR 4 6(60) 6(60) 6(60) —
4 Heavy PPC FL/FR 60 6(60) 6(60) — —
5 LB 10-X AC (200 rnds.) AL/AR 10 3 (30) 3(30) — —
3 Streak SRM 4 (75 salvo) AL/AR 9 2(24) — — —
3 ER Medium Laser AL/AR 15 2(15) 2(15) — —
7 Large Pulse Laser A 70 6(63) 6(63) — —
VELOCITY RECORD
Right +1 +2 +3 D
Turn # 1 2 3 4 5 6 7 8 9 10
Thrust Engine –1 –2 –3 –4 –5 D
Velocity
Effective Velocity
Altitude HEAT DATA
Turn # 11 12 13 14 15 16 17 18 19 20 Heat Sinks: Heat Generation Per Arc
Thrust 550 Nose: 112 Aft: 70
Velocity (1,100)
Double Fore-Left: 414 Aft-Left: 43
Effective Velocity
Altitude Fore-Right: 414 Aft-Right: 43
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TM
BATTLE ARMOR
RECORD SHEET
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TM
BATTLE ARMOR
RECORD SHEET
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