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Chapter 2 Multimedia Tools CSC253

The document discusses the tools needed for multimedia projects including hardware, software, and people. It covers common hardware platforms, types of multimedia software, and the roles of team members. It also discusses connectivity standards and the stages of a multimedia project.

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muhaiminhaziq25
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© © All Rights Reserved
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0% found this document useful (0 votes)
13 views

Chapter 2 Multimedia Tools CSC253

The document discusses the tools needed for multimedia projects including hardware, software, and people. It covers common hardware platforms, types of multimedia software, and the roles of team members. It also discusses connectivity standards and the stages of a multimedia project.

Uploaded by

muhaiminhaziq25
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 25

Chapter 2

Multimedia Tools
Table of contents
● Requirements for Multimedia Project
● Hardware
● Software
● Peopleware
● Connectivity
● The Stages of a Multimedia Project

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.: Requirements for Multimedia Project
• Hardware.
• Software.
• Peopleware – Creativity and organizational skills.

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.: Hardware
• The most significant platforms for producing and delivering
multimedia projects are Macintosh operating system and
Microsoft Windows.
• These systems provide an easy-to-use graphical user interface
(GUI).
• Offers a combination of affordability, and software and hardware
availability.
• Macintosh Apple better suited for multimedia production and
better equipped to manage both, sound and video editing

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Action camera
Compact Digital/Point and Shoot Cameras

Bridge camera Medium format camera

DSLR
360 camera
Rugged camera
(Source: https://www.adorama.com/alc/what-are-the-different-types-of-cameras-used-for-photography/)
(Source: https://studios.aalto.fi/wp-content/uploads/2017/01/foley-2100x900.jpg) 5/25
Storage

Processing unit
Output device
Input device

Communication
device

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.: Software
• Multimedia software provides specific instructions to the
hardware for performing tasks.
• Software tools are divided into production tools and authoring
tools.

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Production Tools Authoring Tools
Adobe Illustrator Adobe Flash/Animate CC
Adobe Photoshop, Canva Adobe Authorware
Audacity, WavePad Adobe Director
Capcut, VideoPad Asymetrix ToolBook
ShotCut, InShot
Autodesk Maya
Ulead3D, InfiniD

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.: Peopleware
• A team of skilled individuals is required to create a good
multimedia project.
• Team building refers to activities that help a group and its
members function at optimal levels.
• The diverse range of skills required for a project is called the
multimedia skillset.

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.: Peopleware (cont.)
• In a multimedia project, being creative implies knowledge of
hardware and software.
• It is essential to develop an organized outline detailing the skills,
time, budget, tools and resources needed for the project.
• Assets such as graphics, sound and the like should be
continuously monitored throughout the project’s execution.
• A standardized file-naming procedure should be followed for
precise organization and swift retrieval.

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A multimedia team consists of the following:

• Script Writer / Content • Video specialist


Expert • Videographer
• Multimedia designer • Video editor
• Graphic designer • Multimedia programmer
• Instructional designer • Producer for the Web
• Interface designer • Computer programmers
• Information designer • Project manager
• Audio specialist
• Sound Engineer
• Sound Foley Artist
• Animator
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The project manager is responsible for:
• The overall development, implementation, and day-to-day
operations of the project
• The design and management of a project
• Understanding the strengths and limitations of hardware and
software
• Ensuring people skills and organizational skills
• Conveying information between the team and the client

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Multimedia designer – This team consists of:
• Graphics designers, illustrators, animators, and image
processing specialists who deal with visuals, thereby making
the project appealing and aesthetic
• Instructional designers, who make sure that the subject matter
is presented clearly for the target audience
• Interface designers, who devise the navigational pathways and
content maps
• Information designers, who structure content, determine user
pathways and feedback, and select presentation media

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An interface designer is responsible for:
• Creating a software device that organizes content,
allows users to access or modify content, and
presents that content on the screen
• Building a user-friendly interface

A multimedia writer is responsible for:


• Creating characters, actions, point of view,
and interactivity
• Writing proposals and test screens
• Scripting voice-overs and actors' narrations
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An audio specialist is responsible for:
• Locating and selecting suitable music talent
• Scheduling recording sessions
• Digitizing and editing recorded material into computer files

A video specialist needs to understand:


• The delivery of video files on DVD, or the Web
• How to shoot quality video
• How to transfer the video footage to a computer
• How to edit the footage down to a final product using a digital
nonlinear editing system (NLE) 15/25
A multimedia programmer, also called a software engineer:
• Integrates all the multimedia elements into a seamless project,
using authoring systems or a programming language.
• Writes codes for the display of multimedia elements, and to
control various peripheral devices.
• Manages timings, transitions, and record keeping

Multimedia producer for the Web:


• Web site producers put together a coordinated set of pages for
the Web.
• They also co-ordinate updates and changes.
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.: Connectivity
• Small Computer System Interface (SCSI)
• Integrated Drive Electronics (IDE)
• Universal Serial Bus (USB)
• FireWire (IEEE 1394)

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SCSI:
• Connects internal and external peripheral
equipment and devices
• Is preferred for real-time video editing, network
servers, and situations that require mirroring.

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IDE:
• Connections are also known as Advanced Technology
Attachment (ATA).
• These are usually internal devices such as hard drives, CD-
ROM drives, and DVD-ROM drives.

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USB:
• A standard for connecting devices to the computer using the
plug-and-play system.
• Uses a single cable to connect 127 USB peripherals to a single
PC

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FireWire:
• Introduced by Apple in the 1980s.
• The industry standard and provides support for high-bandwidth
serial data transfer, particularly for digital video and mass
storage.
• Can connect multiple computers and peripheral devices (peer-
to-peer).

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.: The Stages of a Multimedia Projects
i. Planning and costing:
• The needs of a project are analyzed by outlining its messages
and objectives.
• A plan that outlines the required multimedia expertise is
prepared.
• A graphic template, the structure, and navigational system are
developed.
• A time estimate and a budget are prepared.
• A short prototype or proof-of-concept is prepared.

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.: The Stages of a Multimedia Projects (cont.)
ii. Design and production:
• The planned tasks are performed to create a finished product.
• The product is revised, based on the continuous feedback
received from the client.

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.: The Stages of a Multimedia Projects (cont.)
iii. Testing
• The program is tested to ensure that it meets the objectives of
the project, works on the proposed delivery platforms, and
meets the client requirements.

iv. Delivery
• The final project is packaged and delivered to the end user.

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