GF - High Elf Fleets v2.50
GF - High Elf Fleets v2.50
50
Gaetano Ferrara
Brandon Gillam
Game Design:
Illustrations:
1
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Elven Noble [1] 3+ 4+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, B, C 55pts
Guardian Elite [1] 4+ 5+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, C, D 40pts
Seer Council [3] 4+ 4+ Shard Pistols (12”, A1, Rending), Fast, Seer Council, Tough(3) E 215pts
Energy Swords (A2, AP(1), Rending)
Defenders Squad [10] 4+ 5+ Shardguns (12”, A2, Rending), CCWs (A1) Fast F 215pts
Storm Squad [10] 4+ 5+ Shard Pistols (12”, A1, Rending), CCWs (A2) Fast, Scout G 230pts
Avengers Squad [5] 3+ 4+ Shard Carbines (18”, A2, Rending), CCWs (A1) Fast H 165pts
Banshee Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Fast, Strider I 170pts
Energy Swords (A2, AP(1), Rending)
Dragon Squad [5] 3+ 4+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A1) Fast J 205pts
Spider Squad [5] 3+ 4+ Web Spinners (12”, A2, AP(4)), CCWs (A1) Ambush, Teleport K 220pts
Hawk Squad [5] 3+ 4+ Laser Blasters (24”, A2), CCWs (A1) Ambush, Fast, Flying L 210pts
Reaper Squad [5] 3+ 4+ Shot Missiles (30”, A1, AP(3)), CCWs (A1) Fast, Relentless M 210pts
Scorpion Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Chain-Swords (A3, AP(1)) Fast, Impact(1), Scout, Stealth N 225pts
Ranger Squad [5] 4+ 5+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A1) Fast, Scout, Stealth, Strider - 255pts
Wraith Suit Squad [3] 3+ 3+ Wraith Cannons (12”, A2, AP(4)), CCWs (A3) Fearless, Tough(3) O 215pts
Jetbike Squad [3] 3+ 4+ Twin Shardguns (12”, A4, Rending), Strider, Tough(3), Very Fast P 280pts
Shard Pistols (12”, A1, Rending), CCWs (A2)
A Replace Shard Pistol: H Replace one Shard Carbine: P Replace any Twin Shardguns:
Shard Carbine (18”, A2, Rending) +10pts Twin Shard Carbine (18”, A4, Rending) +15pts Shard Cannon (24”, A4, Rending) +20pts
Laser Blaster (24”, A2) +10pts Replace one Shard Carbine and CCW: Scatter Laser (30", A3, AP(1)) +20pts
Web Spinner (12”, A2, AP(4)) +15pts Shard Pistol (12", A1, Rending), -5pts Replace all Shard Pistols and CCWs:
Shot Missiles (30", A1, AP(3)) +15pts Dire Sword (A1, Blast(3)) Energy Spears (A2, Impact(1)) -5pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts Shard Pistol (12", A1, Rending), -5pts Laser Spears (A1, AP(2), Deadly(3)) +15pts
Swarm Missiles (30", A2, AP(1)) +25pts Energy Sword (A2, AP(1), Rending) Sniper Rifles (30", A1, AP(1), Sniper), +70pts
Replace CCW: Replace Shard Pistol: CCWs (A1)
Dire Sword (A1, Blast(3)) +5pts Flicker Shield (Shield of Grace) +50pts Replace one Laser Spear:
Energy Sword (A2, AP(1), Rending) +5pts I Replace one Energy Sword: Energy Sword (A2, AP(1), Rending) -5pts
Chain-Sword (A3, AP(1)) +10pts Killing Sword (A2, AP(1), Deadly(3)) +15pts Star Spear (A1, AP(4), Deadly(3)) +5pts
Killing Sword (A1, AP(2), Deadly(3)) +10pts Replace one Shard Pistol and Energy Sword: Upgrade all models with:
Energy Spear (A2, AP(4)) +10pts Dual Mirror Swords (A4, Rending) +5pts Hologram Field (Stealth) +20pts
Upgrade with: Tri-Sling (12", A3, AP(1)), Sword (A2) +5pts Special Rules
Energy Shield (Regeneration) +15pts Upgrade one model with:
B Upgrade with one: Banshee Howl (Fear) +20pts over enemy units,Whenever
Drop Grenades: this model moves
pick one of them and roll
Banshee Howl (Fear) +20pts J Replace all Fusion Rifles: one die, on a 2+ it takes 1 hit.
Scorpion Suit (Impact(1), Scout, +20pts Heavy Flamethrowers (12", A6, AP(1)) +55pts Hit & Run: The hero and its unit may move by
Stealth) up to 3” after shooting.
Hawk Wings (Ambush, Flying) +25pts Fusion PikeReplace (18", A1,
one Fusion Rifle:
AP(4), Deadly(6)) +40pts Seer Council: Models with this rule count as
Spider Suit (Ambush, Teleport) +35pts having Psychic(1), however only one of them in
Jetbike (Strider, Tough(+3), +100pts K Replace one Web Spinner: the unit may cast or block spells each round.
Speed Boost, Web Rifle (18”, A2, AP(4)) +10pts
Twin Shardgun (12", A4, Rending)) Twin Web Spinner (12”, A4, AP(4)) +20pts Whendice as
casting or blocking spells, roll as many
models with this rule in the unit, and
Replace one CCW:
C Upgrade with one:
High Seer (Psychic(1)) +25pts Dual Spider Blades (A2, Poison) +5pts Shield ofhighest
pick the result.
Grace: This model and its unit get the
Ancient Commander (Hit & Run) +30pts L Regeneration rule.
Lord Protector (Shield of Grace) +55pts Hawk LaserReplace one Laser Blaster:
(24”, A2, AP(2)) +15pts Speed Boost: This model counts as having
D Upgrade with: Sun Blaster (24”, A4, Rending) +25pts Very Fast instead of Fast.
Jetbike (Strider, Tough(+3), +75pts Energy Sword (A2, Replace one CCW: Teleport: Once per activation, before attacking,
Speed Boost, AP(1), Rending) +10pts place this model anywhere within 6”.
Twin Shardgun (12", A4, Rending)) Upgrade all models with: Very Fast: This model moves +4” when using
Grenade Packs (Drop Grenades) +30pts Advance and +8” when using Rush/Charge.
E Replace any Energy Sword: Replace any Shot Missiles: Psychic Spells
Energy Spear (A2, AP(4)) +5pts MSwarm Missiles (30", A2, AP(1)) +10pts Hide (4+): Target 2 enemy units within 12” get -1
Upgrade all models with: Replace one Shot Missiles: to hit next time they shoot.
Jetbike (Strider, Tough(+3), +240pts Shard Cannon (24”, A4, Rending) +25pts
Speed Boost,
Twin Shardgun (12", A4, Rending)) Missile Launcher +40pts Soultakes
Seeker (4+): Target enemy unit within 6”
3 hits with AP(2).
(30", A1, AP(2), Deadly(3), Lock-On)
F Upgrade one model with one: Tempest Missiles +60pts get +1 to (5+):
Creator Target 2 friendly units within 12”
defense next time they take hits.
Gun Platform +35pts (30”, A2, Blast(3), Indirect) Destroyer (5+): Target enemy unit within 12”
(Shard Cannon (24", A4, Rending)) N Replace one Shard Pistol: takes 7 hits.
Gun Platform +35pts Scorpion Fist (12”, A3, Rending) +10pts Blessing (6+): Target friendly unit within 12”
(Scatter Laser (30", A3, AP(1))) Replace one Chain-Sword: gets Impact(1) next time it charges.
Gun Platform +45pts Biting Sword (A3, Poison) +5pts Curse (6+): Target 2 enemy units within 6” take
(Missile Launcher Replace one Shard Pistol and Chain-Sword: 6 hits with AP(1) each.
(30", A1, AP(2), Deadly(3), Lock-On))
Gun Platform +50pts Dual Energy Swords
(A4, AP(1), Rending)
+5pts
(Laser Lance
(36", A1, AP(3), Deadly(3))) Replace all Wraith Cannons and CCWs:
Gun Platform +50pts ODistortion Guns +10pts
(Star Cannon (36", A3, AP(2))) (12", A1, Blast(3), AP(3)),
G Replace up to two Shard Pistols: CCWs (A3)
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Energy Swords (A3, AP(1), Rending), +10pts
Flamethrower (12”, A6) +10pts Energy
Dual
Shields (Regeneration)
Energy Swords +25pts
Replace up to two CCWs: (A6, AP(1), Rending)
Energy Swords (A2, AP(1), Rending) +5pts
Upgrade with:
Hologram Platform (Stealth) +20pts
2
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Gravity APC [1] 3+ 2+ Twin Shardgun (12”, A4, Rending) Impact(6), Strider, Tough(6), Transport(11), A, B, C 230pts
Very Fast
Anti-Gravity Tank [1] 3+ 2+ 2x Rapid Shard Cannons (24”, A8, Rending), Impact(6), Strider, Tough(12), Very Fast A, D, E 515pts
Twin Shardgun (12”, A4, Rending)
Support Artillery [1] 3+ 2+ Shadow Cannon (30”, A3, Blast(3), Indirect), Repair, Slow, Tough(6) F 220pts
Artillery Crew (A3)
Heavy Jetbike [1] 3+ 2+ Shard Cannon (24”, A4, Rending), Impact(6), Strider, Tough(6), Very Fast G 235pts
Twin Shardgun (12”, A4, Rending)
Combat Walker [1] 3+ 2+ 2x Shard Cannons (24”, A4, Rending), Fast, Scout, Tough(6) C 240pts
Stomp (A2, AP(1))
Wraith Walker [1] 3+ 2+ 2x Shardguns (12”, A2, Rending), Stomp (A4, AP(1)), Fear, Fearless, Tough(12) D, H 330pts
2x Ghost Swords (A4, AP(1), Rending)
Wraith Titan [1] 3+ 2+ Stomp (A8, AP(2)), Dual Titan Fists (A12, AP(4)) Fear, Fearless, Tough(24) I 620pts
Avatar of Flames [1] 2+ 2+ Gaze of Doom (12”, A3, AP(4), Deadly(3)), Fear, Regeneration, Tough(18) - 735pts
Flame Sword (A12, AP(2), Rending),
Stomp (A6, AP(2))
Wraith Plane [1] 3+ 2+ Twin Heavy Distortion Guns (18”, A2, Blast(3), AP(3)) Aircraft, Psychic(1), Tough(6) - 210pts
Hunter Plane [1] 3+ 2+ Pulse Laser (36”, A2, AP(3), Lock-On), Aircraft, Tough(6) J 310pts
Twin Laser Lance (36”, A2, AP(3), Deadly(3))
+20pts Repair: Once perSpecial Rules
A Replace Twin Shardgun:
Shard Cannon (24”, A4, Rending) activation, if within 2” of a
B Upgrade with one: unit with Tough, roll one die. On a 2+ you may
2x Shard Cannons (24", A4, Rending) +80pts repair D3 wounds from the target.
Very Fast: This model moves +4” when using
C Replace any Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts Advance and +8”Psychicwhen using Rush/Charge.
Spells
Missile Launcher +15pts
(30", A1, AP(2), Deadly(3), Lock-On) Hide (4+): Target 2 enemy units within 12” get -1
Laser Lance (36”, A1, AP(3), Deadly(3)) +20pts to hit next time they shoot.
Star Cannon (36", A3, AP(2)) +20pts Soul Seeker (4+): Target enemy unit within 6”
Upgrade with any: takes 3 hits with AP(2).
Hologram Field (Stealth) +10pts Creator (5+): Target 2 friendly units within 12”
Pulse Laser (36", A2, AP(3), Lock-On) +60pts get +1 to defense next time they take hits.
D Replace any Rapid Shard Cannon: Destroyer (5+): Target enemy unit within 12”
Rapid Scatter Laser (30", A6, AP(1)) +5pts takes 7 hits.
Rapid Missile Launcher +30pts Blessing
gets
(6+): Target friendly unit within 12”
Impact(1) next time it charges.
(30", A2, AP(2), Deadly(3), Lock-On)
Rapid Laser Lance +45pts Curse (6+): Target 2 enemy units within 6” take
6 hits with AP(1) each.
(36", A2, AP(3), Deadly(3))
Rapid Star Cannon (36", A6, AP(2)) +50pts
Upgrade with any:
Hologram Field (Stealth) +25pts
Pulse Laser (36", A2, AP(3), Lock-On) +65pts
E Replace 2x Rapid Shard Cannons:
Prism Cannon +60pts
(36”, A2, AP(3), Deadly(6))
Spinner Cannon +180pts
(30”, A4, Blast(3), AP(4), Indirect)
F Replace Shadow Cannon:
Vibration Cannon +15pts
(36", A6, AP(1), Lock-On)
Distortion Cannon +20pts
(24", A2, Blast(3), AP(4), Indirect)
G Replace Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts
Missile Launcher +15pts
(30", A1, AP(2), Deadly(3), Lock-On)
Laser Lance (36”, A1, AP(3), Deadly(3)) +25pts
Star Cannon (36", A3, AP(2)) +25pts
H Replace any Shardgun:
Flamethrower (12”, A6) +15pts
Replace any Ghost Sword:
Wraith Fist (A4, AP(4)) +10pts
Upgrade with up to two:
Rapid Shard Cannon +80pts
(24", A8, Rending)
Upgrade with:
Seer Pilot (Psychic(1)) +25pts
I Replace Dual Titan Fists:
Titan Shield (Regeneration), +45pts
Titan Sword (A6, AP(1), Rending)
Twin Heavy Wraith Cannon +55pts
(24", A2, AP(4), Deadly(6))
Sun Cannon (36", A3, Blast(3), AP(2)), +170pts
Titan Shield (Regeneration)
Upgrade with up to two:
Rapid Shard Cannon
(24", A8, Rending)
+80pts 3