0% found this document useful (0 votes)
18 views3 pages

GF - High Elf Fleets v2.50

This document provides rules for playing with High Elf Fleets in the One Page Rules wargame system. It includes profiles for various elven units like nobles, guardians, defenders, and banshees. Each profile lists the unit's weapons, special rules, and upgrade options. Background lore describes the elves as a highly advanced species that once ruled a sector but now reside in colony ships.

Uploaded by

Awesomefett
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views3 pages

GF - High Elf Fleets v2.50

This document provides rules for playing with High Elf Fleets in the One Page Rules wargame system. It includes profiles for various elven units like nobles, guardians, defenders, and banshees. Each profile lists the unit's weapons, special rules, and upgrade options. Background lore describes the elves as a highly advanced species that once ruled a sector but now reside in colony ships.

Uploaded by

Awesomefett
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

GF - High Elf Fleets v2.

50

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games High Elf Fleets are all that remains from the once prosperous
which are designed to be fast to learn and easy to play. elven empire. Only resembling humans in look, elves are a highly
intelligent alien species which boasts some of the most
This project was made by gamers for gamers and it can only advanced technology in the Sirius sector.
exist thanks to the support of our awesome community.
Whilst they are able to leverage this technology to boost their
If you’d like to support the continued development of our games speed and build superior weapons, their lack of resources leads
you can donate on patreon.com/onepagerules. them to have warriors that focus on very specific combat roles
but that won’t fare well outside of that role.
Thank you for playing! A long time ago the elves ruled over the Sirius sector thanks to
the use of highly sophisticated helper robots. With time the
robots became fully sentient and turned against their makers in
what is now known as the great machine war.
Driven off their home worlds the High Elf Fleets now reside in
massive colony-ships looking to return to their former glory.

Gaetano Ferrara
Brandon Gillam
Game Design:

Illustrations:

1
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Elven Noble [1] 3+ 4+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, B, C 55pts
Guardian Elite [1] 4+ 5+ Shard Pistol (12”, A1, Rending), CCW (A2) Fast, Hero, Tough(3) A, C, D 40pts
Seer Council [3] 4+ 4+ Shard Pistols (12”, A1, Rending), Fast, Seer Council, Tough(3) E 215pts
Energy Swords (A2, AP(1), Rending)
Defenders Squad [10] 4+ 5+ Shardguns (12”, A2, Rending), CCWs (A1) Fast F 215pts
Storm Squad [10] 4+ 5+ Shard Pistols (12”, A1, Rending), CCWs (A2) Fast, Scout G 230pts
Avengers Squad [5] 3+ 4+ Shard Carbines (18”, A2, Rending), CCWs (A1) Fast H 165pts
Banshee Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Fast, Strider I 170pts
Energy Swords (A2, AP(1), Rending)
Dragon Squad [5] 3+ 4+ Fusion Rifles (12”, A1, AP(4), Deadly(3)), CCWs (A1) Fast J 205pts
Spider Squad [5] 3+ 4+ Web Spinners (12”, A2, AP(4)), CCWs (A1) Ambush, Teleport K 220pts
Hawk Squad [5] 3+ 4+ Laser Blasters (24”, A2), CCWs (A1) Ambush, Fast, Flying L 210pts
Reaper Squad [5] 3+ 4+ Shot Missiles (30”, A1, AP(3)), CCWs (A1) Fast, Relentless M 210pts
Scorpion Squad [5] 3+ 4+ Shard Pistols (12”, A1, Rending), Chain-Swords (A3, AP(1)) Fast, Impact(1), Scout, Stealth N 225pts
Ranger Squad [5] 4+ 5+ Sniper Rifles (30”, A1, AP(1), Sniper), CCWs (A1) Fast, Scout, Stealth, Strider - 255pts
Wraith Suit Squad [3] 3+ 3+ Wraith Cannons (12”, A2, AP(4)), CCWs (A3) Fearless, Tough(3) O 215pts
Jetbike Squad [3] 3+ 4+ Twin Shardguns (12”, A4, Rending), Strider, Tough(3), Very Fast P 280pts
Shard Pistols (12”, A1, Rending), CCWs (A2)
A Replace Shard Pistol: H Replace one Shard Carbine: P Replace any Twin Shardguns:
Shard Carbine (18”, A2, Rending) +10pts Twin Shard Carbine (18”, A4, Rending) +15pts Shard Cannon (24”, A4, Rending) +20pts
Laser Blaster (24”, A2) +10pts Replace one Shard Carbine and CCW: Scatter Laser (30", A3, AP(1)) +20pts
Web Spinner (12”, A2, AP(4)) +15pts Shard Pistol (12", A1, Rending), -5pts Replace all Shard Pistols and CCWs:
Shot Missiles (30", A1, AP(3)) +15pts Dire Sword (A1, Blast(3)) Energy Spears (A2, Impact(1)) -5pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +20pts Shard Pistol (12", A1, Rending), -5pts Laser Spears (A1, AP(2), Deadly(3)) +15pts
Swarm Missiles (30", A2, AP(1)) +25pts Energy Sword (A2, AP(1), Rending) Sniper Rifles (30", A1, AP(1), Sniper), +70pts
Replace CCW: Replace Shard Pistol: CCWs (A1)
Dire Sword (A1, Blast(3)) +5pts Flicker Shield (Shield of Grace) +50pts Replace one Laser Spear:
Energy Sword (A2, AP(1), Rending) +5pts I Replace one Energy Sword: Energy Sword (A2, AP(1), Rending) -5pts
Chain-Sword (A3, AP(1)) +10pts Killing Sword (A2, AP(1), Deadly(3)) +15pts Star Spear (A1, AP(4), Deadly(3)) +5pts
Killing Sword (A1, AP(2), Deadly(3)) +10pts Replace one Shard Pistol and Energy Sword: Upgrade all models with:
Energy Spear (A2, AP(4)) +10pts Dual Mirror Swords (A4, Rending) +5pts Hologram Field (Stealth) +20pts
Upgrade with: Tri-Sling (12", A3, AP(1)), Sword (A2) +5pts Special Rules
Energy Shield (Regeneration) +15pts Upgrade one model with:
B Upgrade with one: Banshee Howl (Fear) +20pts over enemy units,Whenever
Drop Grenades: this model moves
pick one of them and roll
Banshee Howl (Fear) +20pts J Replace all Fusion Rifles: one die, on a 2+ it takes 1 hit.
Scorpion Suit (Impact(1), Scout, +20pts Heavy Flamethrowers (12", A6, AP(1)) +55pts Hit & Run: The hero and its unit may move by
Stealth) up to 3” after shooting.
Hawk Wings (Ambush, Flying) +25pts Fusion PikeReplace (18", A1,
one Fusion Rifle:
AP(4), Deadly(6)) +40pts Seer Council: Models with this rule count as
Spider Suit (Ambush, Teleport) +35pts having Psychic(1), however only one of them in
Jetbike (Strider, Tough(+3), +100pts K Replace one Web Spinner: the unit may cast or block spells each round.
Speed Boost, Web Rifle (18”, A2, AP(4)) +10pts
Twin Shardgun (12", A4, Rending)) Twin Web Spinner (12”, A4, AP(4)) +20pts Whendice as
casting or blocking spells, roll as many
models with this rule in the unit, and
Replace one CCW:
C Upgrade with one:
High Seer (Psychic(1)) +25pts Dual Spider Blades (A2, Poison) +5pts Shield ofhighest
pick the result.
Grace: This model and its unit get the
Ancient Commander (Hit & Run) +30pts L Regeneration rule.
Lord Protector (Shield of Grace) +55pts Hawk LaserReplace one Laser Blaster:
(24”, A2, AP(2)) +15pts Speed Boost: This model counts as having
D Upgrade with: Sun Blaster (24”, A4, Rending) +25pts Very Fast instead of Fast.
Jetbike (Strider, Tough(+3), +75pts Energy Sword (A2, Replace one CCW: Teleport: Once per activation, before attacking,
Speed Boost, AP(1), Rending) +10pts place this model anywhere within 6”.
Twin Shardgun (12", A4, Rending)) Upgrade all models with: Very Fast: This model moves +4” when using
Grenade Packs (Drop Grenades) +30pts Advance and +8” when using Rush/Charge.
E Replace any Energy Sword: Replace any Shot Missiles: Psychic Spells
Energy Spear (A2, AP(4)) +5pts MSwarm Missiles (30", A2, AP(1)) +10pts Hide (4+): Target 2 enemy units within 12” get -1
Upgrade all models with: Replace one Shot Missiles: to hit next time they shoot.
Jetbike (Strider, Tough(+3), +240pts Shard Cannon (24”, A4, Rending) +25pts
Speed Boost,
Twin Shardgun (12", A4, Rending)) Missile Launcher +40pts Soultakes
Seeker (4+): Target enemy unit within 6”
3 hits with AP(2).
(30", A1, AP(2), Deadly(3), Lock-On)
F Upgrade one model with one: Tempest Missiles +60pts get +1 to (5+):
Creator Target 2 friendly units within 12”
defense next time they take hits.
Gun Platform +35pts (30”, A2, Blast(3), Indirect) Destroyer (5+): Target enemy unit within 12”
(Shard Cannon (24", A4, Rending)) N Replace one Shard Pistol: takes 7 hits.
Gun Platform +35pts Scorpion Fist (12”, A3, Rending) +10pts Blessing (6+): Target friendly unit within 12”
(Scatter Laser (30", A3, AP(1))) Replace one Chain-Sword: gets Impact(1) next time it charges.
Gun Platform +45pts Biting Sword (A3, Poison) +5pts Curse (6+): Target 2 enemy units within 6” take
(Missile Launcher Replace one Shard Pistol and Chain-Sword: 6 hits with AP(1) each.
(30", A1, AP(2), Deadly(3), Lock-On))
Gun Platform +50pts Dual Energy Swords
(A4, AP(1), Rending)
+5pts
(Laser Lance
(36", A1, AP(3), Deadly(3))) Replace all Wraith Cannons and CCWs:
Gun Platform +50pts ODistortion Guns +10pts
(Star Cannon (36", A3, AP(2))) (12", A1, Blast(3), AP(3)),
G Replace up to two Shard Pistols: CCWs (A3)
Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts Energy Swords (A3, AP(1), Rending), +10pts
Flamethrower (12”, A6) +10pts Energy
Dual
Shields (Regeneration)
Energy Swords +25pts
Replace up to two CCWs: (A6, AP(1), Rending)
Energy Swords (A2, AP(1), Rending) +5pts
Upgrade with:
Hologram Platform (Stealth) +20pts
2
GF - High Elf Fleets v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Anti-Gravity APC [1] 3+ 2+ Twin Shardgun (12”, A4, Rending) Impact(6), Strider, Tough(6), Transport(11), A, B, C 230pts
Very Fast
Anti-Gravity Tank [1] 3+ 2+ 2x Rapid Shard Cannons (24”, A8, Rending), Impact(6), Strider, Tough(12), Very Fast A, D, E 515pts
Twin Shardgun (12”, A4, Rending)
Support Artillery [1] 3+ 2+ Shadow Cannon (30”, A3, Blast(3), Indirect), Repair, Slow, Tough(6) F 220pts
Artillery Crew (A3)
Heavy Jetbike [1] 3+ 2+ Shard Cannon (24”, A4, Rending), Impact(6), Strider, Tough(6), Very Fast G 235pts
Twin Shardgun (12”, A4, Rending)
Combat Walker [1] 3+ 2+ 2x Shard Cannons (24”, A4, Rending), Fast, Scout, Tough(6) C 240pts
Stomp (A2, AP(1))
Wraith Walker [1] 3+ 2+ 2x Shardguns (12”, A2, Rending), Stomp (A4, AP(1)), Fear, Fearless, Tough(12) D, H 330pts
2x Ghost Swords (A4, AP(1), Rending)
Wraith Titan [1] 3+ 2+ Stomp (A8, AP(2)), Dual Titan Fists (A12, AP(4)) Fear, Fearless, Tough(24) I 620pts
Avatar of Flames [1] 2+ 2+ Gaze of Doom (12”, A3, AP(4), Deadly(3)), Fear, Regeneration, Tough(18) - 735pts
Flame Sword (A12, AP(2), Rending),
Stomp (A6, AP(2))
Wraith Plane [1] 3+ 2+ Twin Heavy Distortion Guns (18”, A2, Blast(3), AP(3)) Aircraft, Psychic(1), Tough(6) - 210pts
Hunter Plane [1] 3+ 2+ Pulse Laser (36”, A2, AP(3), Lock-On), Aircraft, Tough(6) J 310pts
Twin Laser Lance (36”, A2, AP(3), Deadly(3))
+20pts Repair: Once perSpecial Rules
A Replace Twin Shardgun:
Shard Cannon (24”, A4, Rending) activation, if within 2” of a
B Upgrade with one: unit with Tough, roll one die. On a 2+ you may
2x Shard Cannons (24", A4, Rending) +80pts repair D3 wounds from the target.
Very Fast: This model moves +4” when using
C Replace any Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts Advance and +8”Psychicwhen using Rush/Charge.
Spells
Missile Launcher +15pts
(30", A1, AP(2), Deadly(3), Lock-On) Hide (4+): Target 2 enemy units within 12” get -1
Laser Lance (36”, A1, AP(3), Deadly(3)) +20pts to hit next time they shoot.
Star Cannon (36", A3, AP(2)) +20pts Soul Seeker (4+): Target enemy unit within 6”
Upgrade with any: takes 3 hits with AP(2).
Hologram Field (Stealth) +10pts Creator (5+): Target 2 friendly units within 12”
Pulse Laser (36", A2, AP(3), Lock-On) +60pts get +1 to defense next time they take hits.
D Replace any Rapid Shard Cannon: Destroyer (5+): Target enemy unit within 12”
Rapid Scatter Laser (30", A6, AP(1)) +5pts takes 7 hits.
Rapid Missile Launcher +30pts Blessing
gets
(6+): Target friendly unit within 12”
Impact(1) next time it charges.
(30", A2, AP(2), Deadly(3), Lock-On)
Rapid Laser Lance +45pts Curse (6+): Target 2 enemy units within 6” take
6 hits with AP(1) each.
(36", A2, AP(3), Deadly(3))
Rapid Star Cannon (36", A6, AP(2)) +50pts
Upgrade with any:
Hologram Field (Stealth) +25pts
Pulse Laser (36", A2, AP(3), Lock-On) +65pts
E Replace 2x Rapid Shard Cannons:
Prism Cannon +60pts
(36”, A2, AP(3), Deadly(6))
Spinner Cannon +180pts
(30”, A4, Blast(3), AP(4), Indirect)
F Replace Shadow Cannon:
Vibration Cannon +15pts
(36", A6, AP(1), Lock-On)
Distortion Cannon +20pts
(24", A2, Blast(3), AP(4), Indirect)
G Replace Shard Cannon:
Scatter Laser (30”, A3, AP(1)) +5pts
Missile Launcher +15pts
(30", A1, AP(2), Deadly(3), Lock-On)
Laser Lance (36”, A1, AP(3), Deadly(3)) +25pts
Star Cannon (36", A3, AP(2)) +25pts
H Replace any Shardgun:
Flamethrower (12”, A6) +15pts
Replace any Ghost Sword:
Wraith Fist (A4, AP(4)) +10pts
Upgrade with up to two:
Rapid Shard Cannon +80pts
(24", A8, Rending)
Upgrade with:
Seer Pilot (Psychic(1)) +25pts
I Replace Dual Titan Fists:
Titan Shield (Regeneration), +45pts
Titan Sword (A6, AP(1), Rending)
Twin Heavy Wraith Cannon +55pts
(24", A2, AP(4), Deadly(6))
Sun Cannon (36", A3, Blast(3), AP(2)), +170pts
Titan Shield (Regeneration)
Upgrade with up to two:
Rapid Shard Cannon
(24", A8, Rending)
+80pts 3

You might also like