Trolpa: Coordinate Geometry
Trolpa: Coordinate Geometry
List of Contents
Tests (4 Quadrants) E to H
Teacher's Notes
Coordinates (1st Quadrant) Practice ~ 1
In each of the following exercises (I to IX) the coordinates given are to be plotted on a 9 by 9 grid and
joined up in order by a series of straight lines.
I. Join (4, 1) to (4, 3) to (3, 2) to (2, 2) to (1, 2) to (1, 3) to (2, 5) to (3, 6) to (3, 7) to (4, 6)
to (6, 5) to (8, 1)
Put in a dot at (3, 4)
II. Join (5, 9) to (6, 8) to (7, 8) to (6, 7) to (7, 1) to (8, 0) to (2, 0) to (3, 9) to (5, 9)
Join (5, 6) to (5, 2) to (3, 1) to (3, 2) to (4, 6)
Put in a dot at (5, 8)
III. Join (8, 8) to (8, 6) to (9, 2) to (8, 2) to (8, 1) to (2, 1) to (2, 2) to (1, 2) to (2, 6) to (2, 8)
to (8, 8)
Join (3, 7) to (7, 7) to (7, 2) to (3, 2) to (3, 7)
Join (3, 5) to (7, 5)
Join (5, 5) to (5, 7)
Join (4, 5) to (5, 3) to (6, 5)
Put in dots at (4, 6) and (6, 6)
IV. Join (6, 8) to (7, 7) to (7, 6) to (8, 5) to (8, 4) to (7, 3) to (6, 1) to (3, 1) to (2, 3) to (1, 4)
to (1, 5) to (2, 6) to (2, 7) to (3, 8) to (6, 8)
Join (3, 2) to (3, 3) to (6, 3) to (6, 2) to (3, 2)
Join (3, 5) to (3, 6) to (4, 6) to (4, 5) to (3, 5)
Join (5, 5) to (5, 6) to (6, 6) to (6, 5) to (5, 5)
V. Join (6, 5) to (4, 3) to (2, 3) to (0, 2) to (6, 2) to (9, 5) to (8, 6) to (7, 6) to (6, 5)
Join (4, 4) to (5, 5) to (4, 6) to (3, 6) to (2, 5) to (2, 4) to (3, 4) to (4, 5)
Join (6, 5) to (5, 7) to (2, 7) to (1, 5) to (2, 3)
Put in a dot at (8, 5)
Join (8, 6) to (8, 8)
Join (8, 6) to (7, 8)
VI. Join (1, 7) to (2, 7) to (2, 6) to (3, 6) to (3, 7) to (4, 7) to (4, 6) to (5, 6) to (5, 7) to (6, 7)
to (6, 6) to (7, 6) to (7, 7) to (8, 7) to (8, 1) to (5, 1) to (5, 3) to (4, 4) to (3, 3) to (3, 1)
to (1, 1) to (1, 7)
Join (6, 5) to (7, 5) to (7, 3) to (6, 3) to (6, 5)
VIII. Join (1, 2) to (1, 4) to (6, 9) to (8, 9) to (8, 4) to (9, 4) to (9, 2) to (8, 2) to (8, 0) to (6, 0)
to (6, 2) to (1, 2)
Join (6, 4) to (6, 7) to (3, 4) to (6, 4)
The following eight sets of coordinates (A to H) can all be plotted on the same 9 by 9 grid. Each set of
points when joined up, in the order they are given, by straight lines will make a quadrilateral. As a
guide, none of these quadrilaterals should touch or overlap.
Draw these shapes and print the correct identifying letter inside of each.
A. Join (0, 6) to (2, 6) to (2, 8) to (0, 8) to (0, 6)
B. Join (5, 5) to (4, 7) to (5, 8) to (6, 7) to (5, 5)
C. Join (7, 5) to (8, 5) to (8, 8) to (7, 8) to (7, 5)
D. Join (0, 5) to (1, 4) to (4, 5) to (3, 6) to (0, 5)
E. Join (0, 2) to (1, 3) to (0, 4) to (3, 3) to (0, 2)
F. Join (3, 4) to (5, 2) to (6, 5) to (5, 3) to (3, 4)
G. Join (7, 0) to (6, 2) to (7, 4) to (8, 2) to (7, 0)
H. Join (1, 0) to (2, 2) to (4, 2) to (5, 0) to (1, 0)
Write down the letters A to H in a list and then, beside each letter write down the correct
name of the quadrilateral containing that letter
All the names you will need can be found in this list, and no name is needed more than once.
rhombus square parallelogram kite arrowhead
oblong trapezium irregular quadrilateral
9
E
I
8
F
B
7
M
N
6
Write down the letters A to R and, beside J
each letter write the coordinates of each A
5 L
of the marked points on the grid shown on
the right, which is next to that letter. K
4
Do NOT mark the grid.
H
3
O
D G
2
C Q
1
P R
0
0 1 2 3 4 5 6 7 8 9
In each of the following exercises (1 to 6) the coordinates given are to be plotted on a grid which goes
from –5 to 5 on both axes, and the points joined up in order by a series of straight lines.
4. Join (0, 0) to (2, –2) to (2, –4) to (1, –5) to (–3, –5) to (–4, –4) to (–4, –2) to (–2, 0)
to (–3, 1) to (–3, 5) to (–2, 4) to (0, 4) to (1, 5) to (1, 1) to (0, 0)
Join (–4, 3) to (–2, 2) to (–4, 1)
Join (–2, 2) to (–4, 2)
Join (2, 1) to (0, 2) to (2, 2)
Join (2, 3) to (0, 2)
Join (–2, 1) to (0, 1)
Join (2, –4) to (4, –4) to (4, –2) to (3, –2) to (3, –1) to (5, –1) to (5, –4) to (4, –5) to (1, –5)
Put in dots at (–2, 3) and (0, 3)
5. Join (2, –1) to (3, –1) to (4, 0) to (4, 2) to (3, 3) to (2, 2) to (2, –1)
Join (–5, 2) to (–3, 2) to (–3, –1) to (–5, 2)
Join (–2, 3) to (–1, 4) to (0, 4) to (1, 3) to (–2, 3)
Join (–3, –1) to (–2, –2) to (1, –2) to (2, –1)
Join (–3, 2) to (–2, 3)
Join (1, 3) to (2, 2)
6. Join (–3, 0) to (–2, 1) to (–1, 1) to (0, 0) to (0, –1) to (–1, –2) to (–2, –2) to (–3, –1) to (–3, 0)
Join (2, 0) to (3, 1) to (4, 1) to (5, 0) to (5, –1) to (4, –2) to (3, –2) to (2, –1) to (2, 0)
Join (–3, 0) to (–2, 4) to (–1, 3)
Join (3, 3) to (4, 4) to (5, 0)
Join (0, 0) to (2, 0) with a curve
Write in the coordinates of the points marked - Write in the coordinates of the points marked -
A is ( , ) B is ( , ) C is ( , ) A is ( , ) B is ( , ) C is ( , )
D is ( , ) E is ( , ) F is ( , ) D is ( , ) E is ( , ) F is ( , )
G is ( , ) H is ( , ) J is ( , ) G is ( , ) H is ( , ) J is ( , )
K is ( , ) K is ( , )
Mark in these points and their letters - Mark in these points and their letters -
P at (2, 7) Q at (9, 7) R at (3, 6) S at (5, 6) P at (8, 9) Q at (3, 8) R at (3, 7) S at (6, 6)
T at (3, 3) V at (7, 3) W at (0, 2) X at (9, 2) T at (0, 5) V at (9, 5) W at (2, 4) X at (4, 3)
Y at (1, 1) Z at (8, 0) Y at (4, 1) Z at (2, 0)
Test C Test D
_______________ _______________
A A
9 ! 9 !
B B
8 ! 8 !
C C
7 ! 7 !
D D
6 ! 6 !
E E
5 ! 5 !
F G
4 4 ! !
F G H
3 ! ! 3 !
H
2 ! 2
J J
1 ! 1 !
K K
0 ! 0 !
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
Write in the coordinates of the points marked - Write in the coordinates of the points marked -
A is ( , ) B is ( , ) C is ( , ) A is ( , ) B is ( , ) C is ( , )
D is ( , ) E is ( , ) F is ( , ) D is ( , ) E is ( , ) F is ( , )
G is ( , ) H is ( , ) J is ( , ) G is ( , ) H is ( , ) J is ( , )
K is ( , ) K is ( , )
Mark in these points and their letters - Mark in these points and their letters -
P at (5, 9) Q at (9, 9) R at (0, 8) S at (8, 6) P at (2, 9) Q at (6, 9) R at (8, 8) S at (1, 7)
T at (1, 5) V at (4, 4) W at (3, 2) X at (7, 2) T at (5, 5) V at (3, 4) W at (4, 2) X at (0, 1)
Y at (2, 1) Z at (9, 0) Y at (9, 1) Z at (5, 0)
Write in the coordinates of the points marked - Write in the coordinates of the points marked -
A is ( , ) B is ( , ) C is ( , ) A is ( , ) B is ( , ) C is ( , )
D is ( , ) E is ( , ) F is ( , ) D is ( , ) E is ( , ) F is ( , )
G is ( , ) H is ( , ) J is ( , ) G is ( , ) H is ( , ) J is ( , )
K is ( , ) K is ( , )
Mark in these points and their letters - Mark in these points and their letters -
P at (1, 4) Q at (3, 1) R at (– 3, 2) S at (1, –1) P at (4, 1) Q at (–1, 3) R at (4, 4) S at (0, 4)
T at (0, – 3) V at (1, 0) W at (–4, 3) X at (3, –3) T at ( 4, 1) V at (2, –3) W at (4, –2) X at (–2, 0)
–
– – – –
Y at ( 1, 2) Z at ( 2, 4) Y at (–1, –1) Z at (– 3, – 2)
Test G Test H
_______________ _______________
B A
4 ! 4 !
C C
! 3 ! 3
D K
! 2! 2
A D B
1 ! ! 1 !
J
! !J
– – – – – – – –
4 3 2 1 1 2 3 4 4 3 2 1 1 2 3 4
! –
1 ! –
1
E H G
–
2 ! –
2 !
F G E
! –
3 ! –
3
F K H
–
4 ! –
4! !
Write in the coordinates of the points marked - Write in the coordinates of the points marked -
A is ( , ) B is ( , ) C is ( , ) A is ( , ) B is ( , ) C is ( , )
D is ( , ) E is ( , ) F is ( , ) D is ( , ) E is ( , ) F is ( , )
G is ( , ) H is ( , ) J is ( , ) G is ( , ) H is ( , ) J is ( , )
K is ( , ) K is ( , )
Mark in these points and their letters - Mark in these points and their letters -
P at (2, 3) Q at (4, 2) R at (– 3, 1) S at (1, –4) P at (3, 3) Q at (4, 2) R at (– 4, 2) S at (3, 0)
–
T at (0, 1) V at (3, 0) W at (2, –1) X at (–1, 4) T at (4, 3) V at (0, –2) W at (3, –4) X at (–1, 3)
–
9 4
9 9
5 6
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 7
9 9
8 9
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 9 9
10 11 12
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
© Frank Tapson [trolPA:7]
9 9 9
13 14 15
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 16
9 9
17 18
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 19
9 9
20 21
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 9 9
22 23 24
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
© Frank Tapson [trolPA:8]
9 9 9 27
25 26
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 9 29
9
28 30
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 31
9 9
32 33
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
9 9 9
34 35 36
8 8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
0 0 0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
© Frank Tapson [trolPA:9]
(0, 0) (0, 1) (0, 2) (0, 3) (0, 4) (0, 5)
(0, 6) (0, 7)(0, 8) (0, 9) (1, 0) (1, 1)
(1, 2)(1, 3) (1, 4) (1, 5) (1, 6)(1, 7)
(1, 8) (1, 9) (2, 0) (2, 1) (2, 2)(2, 3)
(2, 4) (2, 5) (2, 6) (2, 7) (2, 8)(2, 9)
(3, 0) (3, 1)(3, 2) (3, 3) (3, 4) (3, 5)
(3, 6) (3, 7)(3, 8) (3, 9) (4, 0) (4, 1)
(4, 2) (4, 3)(4, 4)(4, 5) (4, 6) (4, 7)
(4, 8) (4, 9) (5, 0)(5, 1) (5, 2) (5, 3)
(5, 4) (5, 5) (5, 6)(5, 7) (5, 8)(5, 9)
(6, 0) (6, 1) (6, 2) (6, 3) (6, 4) (6, 5)
(6, 6) (6, 7) (6, 8) (6, 9) (7, 0) (7, 1)
(7, 2) (7, 3) (7, 4) (7, 5) (7, 6) (7, 7)
(7, 8) (7, 9) (8, 0)(8, 1) (8, 2) (8, 3)
(8, 4) (8, 5) (8, 6)(8, 7) (8, 8)(8, 9)
(9, 0) (9, 1) (9, 2) (9, 3) (9, 4) (9, 5)
(9, 6) (9, 7)(9, 8) (9, 9)
© Frank Tapson [trolPA:10]
Teachers' Notes
In addition to the material supplied here, blank grids on which the work can
be done are to be found under Coordinate Grids on the trol index page.
The use of these pre-printed grids is recommended in early work in order
to focus attention on their use and not waste time on their preparation.
The use of coordinates must appear somewhere in any mathematics syllabus, and the
material provided here is intended to help in the introduction and practice of the necessary
skills.
No matter how the topic is introduced, or what explanation is given for its need, it is
important to make it clear that the order in which the numbers are stated to locate the point is
of paramount importance. It is only a convention, but we must follow it if we all wish to get
the same results!
There are essentially two distinct skills, one being the inverse of the other. They are
• Plotting a point from given coordinates
• Recording the coordinates of a given point
The second appears to be harder that the first, judging by the number of errors made.
And both seem to be that little bit more difficult if one of the pair of coordinates is a zero, or
the point lies on one of the axes.
A good introductory lesson can be woven around a large grid drawn on the overhead
projector where the rationale for it can be explained, together with the need for order (and
what happens when you don't have it). An early practice can consist of everyone having a
grid and 'drawing a picture' as the points are dictated. For the first effort the picture can be
drawn on the ohp at the same time as the points are called, so everyone can see what is
happening one point at a time. This can then be repeated but with the ohp switched off until
the picture is complete.
Practice Sheets 1, 2 and 3 provide further work, giving exercises in the reading and
writing of coordinates.
Another form of practice is to play Coordinate Bingo as described on a later page.
Two sheets contain the basic tests for either the First or all Four quadrants. There are
four tests on each sheet. To use them, make sufficient copies of the appropriate sheet, tear
them into four, and stack them A, B, C, D, A, B, C, D, . . . . (or D, E, F, G). Then deal them
out - face down - one to each pupil. That way, no adjacent pair of pupils will be doing the
same test and 'helping' will be much more obvious. Turn the paper over, start . . . . . stop.
Marking can be made a little easier if an overlay is made and marked with the points P to Z
for each separate test.
This is based on the game of 'Bingo', 'Lotto', 'Housey-Housey', or whatever it is, or has
been, called in various countries and at various times.
In this version, the 'card' is a coordinate grid, representing the first quadrant only with the
axes numbered from 1 to 9, and with 15 points already marked on the grid. These can be
made by copying the sheets given on pages 7 to 9 and cutting them up into separate grids.
Each grid is numbered in the top right hand corner cell, from 1 to 36. Stack them in numerical
order and deal out one to each pupil. The cards are all different in some way and, using at
least 8 cards in consecutive numerical order will ensure that nearly all of the 100 possible
points on the card will be 'in play'.
Being all ready to play (does everyone have their own pencil or marker?) a 'random' set of
coordinates now has to be generated. This can be done by copying (on card is best), and
cutting up, the set of coordinates from (0, 0) to (9, 9) given on page 10; mix them up and
draw them one at a time. Players mark off the dots on their card (with a distinctive cross) if
and when it is called. Since a record has to be kept in some way for checking a winning
claim, it could be done on an ohp - probably best switched off while play is actually in
progress.
Usually, with a winner (or possibly more than one) established, there are pleas to continue
playing in order to establish a 'second', 'third', and so on. (Some fine judgement called for
here.) This game has always been well-received and enjoyed, generally with requests to
play another game.
Variations
The players could make their own cards. Each player marks 15 dots on a grid - on the
intersections of the lines of course. (You might wish to lay an additional condition on this:
that at least one dot must be on the x-axis, and one dot on the y-axis, since these positions
often provide difficulties for beginners.) Players then swop cards among themselves and
check that each card does indeed have 15 dots marked on it, before returning the card to its
originator. (Or players could be made to retain the card they have been given - not usually
popular!).
A 'better' way of getting the necessary coordinates is to move from player to player in
some regular and systematic manner. The controller points to one of the dots which that
player has marked on his or her grid (and which has not already been crossed off) and the
player calls out the coordinates (as an ordered pair) of that dot. To remove all doubt, the
controller repeats the call and records it on the master grid. Supplementary rule here: it is the
coordinates called by the player which matter - not the true coordinates of the dot being
pointed at by the controller. If the player calls wrongly - say (5,7) for (7,5) - then the error is
pointed out and the player cannot cross off that dot (but they might happen to have a dot at
the other position of course. Another supplementary: if a player has only one dot not crossed
off on their grid then no call is taken from that player - this builds up the tension considerably!
After about two rounds of the classroom have been done (or about 60 points called) it can
be interesting to ask “How many are waiting on 1 dot … 2 dots … etc.” It also helps to keep
the feeling of playing a game rather than doing a mathematical exercise.