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Sir Edward Malark

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Elias Svensson
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0% found this document useful (0 votes)
10 views5 pages

Sir Edward Malark

Uploaded by

Elias Svensson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 3 user-100868200

CLASS & LEVEL PLAYER NAME


sir edward malark
Variant Human Detective (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
+1 Constitution +1 12 21 --
+0 • +6 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +3

+4
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set, Poisoner's Kit, Thieves'
P +4 Deception CHA
Tools
+4 History INT
INTELLIGENCE
E +7 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic, Elvish, Thieves’ Cant,
+4 P +4 Intimidation CHA
Undercommon
E +8 Investigation INT
19 P +6 Medicine INT SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 E +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Insightful Fighting
As a bonus action, you can make an Insight check
Help, Hide, Ready, Search, Use an Object, against a creature you can see that isn’t incapacitated,
+4 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, contested by the target’s Deception check. If you
P +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object succeed, you can use your Sneak Attack against that
target even if you don’t have advantage on the attack
+1 Stealth DEX === BONUS ACTIONS === roll, but not if you have disadvantage on it for 1 minute
CHARISMA Cunning Action or until you use this feature against a different target.
+3 Survival WIS
You can take a bonus action on each of your turns
=== SPECIAL ===
+2 to take the Dash, Disengage, or Hide action.

Eye for Detail


Sneak Attack
Once per turn, you can deal an extra 2d6 damage
You can use a bonus action to make a Perception to one creature you hit with an attack with a finesse or
15 check to spot a hidden creature or object or to make ranged weapon if you have advantage on the attack
an Investigation check to uncover or decipher clues. roll. You don’t need advantage on the attack roll if
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Rapier +3 1d8+1 Piercing Martial, Finesse


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


18 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 user-100868200
CLASS & LEVEL PLAYER NAME
sir edward malark
Variant Human Detective (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === whether a creature is lying, treat a roll of 7 or lower on * Prodigy • XGtE 75
the d20 as an 8. You gain one skill proficiency, one tool proficiency, and
* Hit Points • PHB 95 learn one language of your choice. You gain expertise
* Eye for Detail • XGtE 46 (apply twice your proficiency bonus) with one chosen
* Proficiencies • PHB 95 You can use a bonus action to make a Perception skill.
check to spot a hidden creature or object or to make
* Expertise • PHB 96 an Investigation check to uncover or decipher clues.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose | 1 Bonus Action
two additional proficiencies.
* Insightful Fighting • XGtE 46
* Sneak Attack • PHB 96 As a bonus action, you can make an Insight check
Once per turn, you can deal an extra 2d6 damage to against a creature you can see that isn’t incapacitated,
one creature you hit with an attack with a finesse or contested by the target’s Deception check. If you
ranged weapon if you have advantage on the attack succeed, you can use your Sneak Attack against that
roll. You don’t need advantage on the attack roll if target even if you don’t have advantage on the attack
another enemy of the target is within 5 ft. of it, that roll, but not if you have disadvantage on it for 1 minute
enemy isn’t incapacitated, and you don’t have or until you use this feature against a different target.
disadvantage on the attack roll.
| 1 Bonus Action
| Special

* Thieves’ Cant • PHB 96 === VARIANT HUMAN RACIAL TRAITS ===


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in * Languages • BR 31
seemingly normal conversation. It takes four times You can speak, read, and write Common and one
longer to convey such a message than it does to extra language.
speak the same idea plainly.
* Ability Score Increase • BR 31
* Cunning Action • PHB 96 Two different ability scores of your choice increase by
You can take a bonus action on each of your turns to 1.
take the Dash, Disengage, or Hide action.
* Skills • BR 31
| 1 Bonus Action You gain proficiency in one skill of your choice.

* Roguish Archetype • PHB 96 * Feat • BR 31


You gain one feat of your choice.
| Inquisitive

* Ear for Deceit • XGtE 45 === FEATS ===


Whenever you make an Insight check to determine

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Amulet of Diplomatic Discourse 1 -- Candle 5 --

Leather 1 10 lb. Clothes, Common 1 3 lb.

SP 0 Dagger 1 1 lb. Crowbar 1 5 lb.

Dagger 1 1 lb. Hammer 1 3 lb.


EP 0 Rapier 1 2 lb. Lantern, Hooded 1 2 lb.

Backpack 1 5 lb. Oil (flask) 2 2 lb.


GP 10 Flask or Tankard 1 1 lb. Piton 10 2.5 lb.

Magnifying Glass 1 -- Rations (1 day) 5 10 lb.


PP 0 Waterskin 1 5 lb. Rope, Hempen (50 feet) 1 10 lb.

Playing Card Set 1 -- Tinderbox 1 1 lb.


WEIGHT CARRIED

69.7 lb. Shortbow 1 2 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Arrows 20 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Ink Pen 1 --

PUSH/DRAG/LIFT Ball Bearings (bag of 1,000) 1,000 2 lb.

300 lb. Bell 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 user-100868200
CLASS & LEVEL PLAYER NAME
sir edward malark
Variant Human Detective (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

String 10 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 34 Medium 5,10 160
GENDER AGE SIZE HEIGHT WEIGHT
sir edward malark Lawful Neutral caucasian blue brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I'm always craving a mystery to


solve or a crime to bust.
I have a habit of doing something
(biting nails, tapping fingers, twirling
PERSONALITY TRAITS

Law. It's my job to uphold the law, and I take


that seriously. (Lawful)

IDEALS

I've put countless people in prison.


I'm sure most of them would kill me
if they could.
BONDS

I think I am the smartest person that ever


lived. No, I know it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Comprehend Languages Amulet of Diplomatic Discourse -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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