DN Movement Games
DN Movement Games
1
Movement Games
The games in this collection will help young actors feel comfortable onstage. They will help
teach basic stage movement techniques, while encouraging students to move expressively.
Alphabet Warm-up
Players in small groups. When a letter is called, each group forms
that letter with their bodies.
Or try this!
Individual Alphabet Warm-up
Players find their own space in the room, make the
letters on their own as the lead player calls them out.
Animal Morph
Invite students to think of an animal. Ask them to picture it clearly, paying attention to how it
moves and sounds. Next, invite students to mill about the room and to gradually transform into
that animal. The key is to coach students into changing animals very slowly. After all students
have transformed into animals, ask them to reverse the process, gradually turning back into
human beings. This can also be done as a solo exercise with students moving across the front
of the stage, starting as a human, transforming into an animal and back into a human again.
Arm Game
This is a classic improv game! Four players onstage. Two players stand downstage, with the
other two players directly behind them. For each pair, one player holds his hands behind his
back--he will do the talking. The other player stands behind him with his arms extended to
provide the gestures. The goal is for the two players to work together to give the illusion that it
is one person talking and gesturing. (This game is also known as ‘Helping Hands.’)
Assassin
In a big group, everyone secretly picks someone to be their bodyguard, and somebody to be
their assassin. Tell students not to reveal who they picked as what. Game starts, and everyone
moves in such a way to protect themselves from their “assassin,” by trying to keep their
“bodyguard” between themselves and their assassin. After several minutes of chaos everyone
reveals who was picked for what. Tips: No running. Make a clearly defined playing space. See
also-Predator/Protector
Association Freeze
Divide group in half. Have one half of the group mill about onstage. At any time, the lead player
calls a player’s name. That player jumps into a frozen position. The other players build around
that player, creating a tableau. Once everyone is in position, ask players to declare what they
think is happening in the scene. Ask audience members what they see happening. Use these
tableaus to generate ideas for short plays!
Back Dancing
Put students in pairs and have them spread out in the room. Invite actors to stand back to
back, and dance to different kinds of music with their backs touching at all times. This is a great
activity for developing trust among group members.
Bad Monkey
(Full version in 75 No-prep Drama Lessons-Also on Video under Movement.)
This is ‘impossible’ pantomime! Students will act out an animal doing a particular task such as:
butterfly washing the dishes; dog mowing the lawn; elephant playing video games, etc. To play,
first create a list of animals on one sheet of paper and activities on another, or use the ‘Bad
Monkey’ printout provided on this website under ‘75 No-prep Drama Lessons Games.’ Print out
the game on two colors of paper. For example, print animals on blue paper and activities on
red. Cut apart, and place all in a hat. Students pick one of each color and then act out an
animal doing something.
Band-Aid Tag
Have players spread out in the playing space. Choose one person
to be IT. When another player is tagged by IT, they hold a Band-
Aid (their hand) on the place where they were tagged. They can
keep moving in the game, but must keep the Band-Aid on! If a
player is tagged three times, however, they are out of Band-Aids
and become frozen in place. A frozen player can be untagged by
two players ‘operating’ on the wound for a count of five.
Become
(On Video under Movement)
Have students spread out in the playing space. One person is the object caller; everyone else
begins the game by walking around the room. (This one can be played with the entire class, or
you can divide the group in half and ask one group to watch as the other half goes onstage.)
The caller names an object. The walking players have two choices-they may use or become the
object. They must do so immediately, without pausing. As soon as everyone is using or has
become the object, the caller tells them to walk around again. After a few seconds, the caller
names another object.
Examples!
Washing machine!
Guitar! Computer!
Light bulb!
Camera!
Motorcycle!
Napkin!
Scissors!
Vacuum cleaner!
Blender!
Character suggestions:
King, Wizard, Princess, Farmer
Snake, Elephant, Lion, Bunny
Policeman, Teacher, Actress, Race Car Driver
Beauty Queen, Thief, Mail Carrier, Doctor
Hillbilly, Rock Star, Spy, Cheerleader
Detective, Construction Worker, Talk-Show Host, Clown
Big Blob
Have a small group of players take the stage and improvise a short scene. Ask them to play the
scene again, but this time, tell them that there is an enormous blob of goo in the middle of the
playing space. Players must act out the scene again, walking or moving through the blob
without outright addressing that it is there!
Box of Hats
This one takes a while to assemble, but is really fun to have once it’s done. Find a big container
such as a plastic tub or bin. Start collecting interesting hats such as: a helmet, a sombrero, a
wedding veil, etc. Once you start collecting hats, it’s hard to stop! Bring in the Box of Hats
occasionally for some really crazy fun with the students. You’ll want to hide it before class and
establish a rule that only one player gets to pick a hat at a time.
Hat Monologues
Invite students to choose one hat. (Several players may choose the same hat.) Next, ask them
to come up with three words that would describe a person who would wear that hat. Next,
have students come up with a name/age/occupation for the character. Ask them to think about
what kind of problems this character would have, and then imagine a scene in which something
dramatic happens to him/her that causes the character to change in a significant way. Instruct
students to then write a one-minute monologue based on the ideas they generated from
looking at the hat!
Hat Skits
One at a time, invite students to choose a hat and then invite them to walk through the space
as a character who would wear that hat. At the sound of a bell, or when the music stops, have
them find two or three other players who have hats of a similar color. Once small groups are
established, invite players to come up with a three-minute skit using their “hat” characters. Use
“A Short Play” format to make it easier.
Hats at a Funeral
Play the Funeral Game. One person lies dead in a coffin downstage. One at a time, players
come up to the dead guy and say their final good-bye’s. For this version of the game, players
must choose a hat first and use that as inspiration for their character.
Box of Scarves
Assemble a box of scarves of varying sizes and colors. Use the box of scarves in place of a
costume box to get students thinking in terms of using their imaginations rather than simply
putting on a ready-made costume. Make the box of scarves available for students to use in the
skits they put on. One scarf per student is a good rule. Students may or may not use the
scarves to tell their story. But if one of their characters was an old woman, for example, the
player could wrap a scarf around her shoulders like a shawl, or over her head, tied under her
chin.
Or try this!
Scarf Mix-up
After players have chosen a scarf, they must move through the
room trading scarves with other players.
Scarf Dance
Put together a CD or a song-list that contains a variety of different types of
instrumental music such as: classical; ambient; jazz; African drumming;
chamber music; Indian flute; etc. Let each player take a scarf and find his/her
space in the room. When the music starts, ask players to move to the music,
allowing their scarves to be extensions of their bodies.
Scarf Characters
One at a time, have players choose a scarf and choose a way to wear the scarf, go up in front
of the class and give a character name and movement using the scarf as inspiration. For
example, one player may use the scarf as a super-hero cape, while another becomes a
housewife, turning the scarf into an apron. Each player must come up with a unique idea!
Scarf Skits
Using above activity, have all scarf characters move around the room the way their character
would move. At the sound of a bell, or when the music stops, players find two or three other
characters MOST like their character. Then have them start moving through the space again,
then ring a bell and have players find two or three other scarf character LEAST like their
character. This is all totally arbitrary, of course, no right answers and no wrong answers. When
players are in small groups, they must come up with a skit featuring their scarf characters.
Captain on Deck
(On Video under Focusing and Listening.)
This extremely fun game is a sea-going version of Simon Says, but instead of saying ‘Simon
says,’ the Captain will say ‘at ease’ before giving the next command.
Have everyone find a space in the room, and announce to your group that they are now on
board a ship, and that they are the crew and you are the Captain. Have them imagine what the
ship looks like, and decide on where the bow is (the front) and the
stern is (the back), the port (left) and the starboard) the right side
is. Tell students that you will be issuing a series of commands that
they are to obey. HOWEVER, they must always wait for you to say,
‘at ease’ before following the next command. If they follow a
command without ‘at ease’ in-between, or if they get left out of a
command, they will be sent to the Pickle Pot where they must do a
little pickle dance before joining the game again. Remaining players
may wish to sing ‘Pickle Pot, Pickle Pot’ (to the tune of Lollipop,
Lollipop) while the person dances.
Stern
Go to the front of the ship and look out.
Bow
Run to the back of the ship and pull in the anchor
Starboard
Go to the left side and walk the plank.
Port
Go to the left side of the ship and load the cannons.
Seasick
Find a partner. One person bends over and becomes the railing while the other
person pretends to get sick over the edge.
Mermaid/Merman
Stand on one leg while holding the other leg up behind you. Wave with your
other hand, smile and say, “Hiya Sailor!”
Man Overboard
Find a partner. One person lies on the floor waving his arms and legs. The other
person tries to throw him a life preserver.
Starfish
Three players put their hands together in the middle of a circle and turn like a
carousel.
Abandon Ship
Three players-two people sit on the floor and row a lifeboat while one person sits
between them.
Boom Crossing
Duck and say “Whoa!”
Pirate Attack
Find a partner and have a sword fight.
Shipwreck
Fall on the ground and yell, “We’ve been hit!”
© Drama Notebook www.dramanotebook.com pg. 8
Cat and Mouse
All players in pairs. This is a fast-moving tagging game. One player is the Cat, one other player
is the Mouse, and all others stay in pairs, arms hooked together standing scattered about the
playing space. The Cat chases the Mouse; when the Mouse is caught then the Mouse becomes
the Cat. However, the Mouse can escape chase by hooking his arm into any pair of other
players. At that point the player at the other end of the pair becomes Cat and the Cat becomes
Mouse.
Chase Scene
Two players chase each other around the room. The person being chased mimes obstacle that
the person chasing him must overcome. This may be played with the entire group in pairs!
Circle Sitting
Arrange everyone in a circle and have them
continue to step in closer and closer until their
shoulders are touching. Next have everyone
turn to the side so that they are back-to-front
and have them step even closer together and
have them sit down. The result should be that
everyone will end up sitting on each other’s
knees, without the structure falling down.
Colors
(List of colors is in Lists section.)
Have players walk about the space. Call out a color. Players must create a movement, pose or
expression that is reflective of that color.
© Drama Notebook www.dramanotebook.com pg. 9
Or try this!
Colorful Characters
Use colors in place of character traits in other improv games such as Party
Quirks, Restaurant Game, Hitchhiker and more.
Colorful Skits
Have each player choose a color from a hat. In groups of three or four, they come up with a
character based on their color and write a skit based on the characters in their group.
Dancing Statues
Equipment: Paper cups or yogurt cups. Each player is given an empty paper cup and they put it
on their head. Play some lively music and invite the players to start dancing. The student who
keeps the cup on their head the longest wins.
Diamonds
(On Video under Movement.)
Choose four students to come up on stage and demonstrate. Have them stand in relation to
one another like a baseball diamond, each person facing the audience. The person at ‘home
plate’ begins a movement, slow and methodical. The players behind the leader mirror him/her.
When the leader is ready, she slowly pivots to her left. All players follow her lead, making a new
person the leader of the diamond. This is really beautiful when performed to music. After one
group has demonstrated, the remaining students can form their own diamonds.
Difficulties
Invite students to spread out and find a space in the room.
Next, have them pantomime an ordinary activity such as raking
leaves. After a short time, add in a ‘difficulty’ such as ‘rake the
leaves with feet made of lead.’ This game demonstrates how
even the smallest of difficulties/obstacles changes the nature of
a scene. This game may also be played by bringing a few
students onstage at a time to demonstrate ‘difficulties,’ or
having one student onstage at a time if you are working with a
small group. Here are a few suggestions; use the ‘Activities
Pantomime’ in the ‘Print and Play’ section of this website for
more pantomime ideas.
Ducklings
Place all players in a line. The first player starts walking around the room, walking a large circle.
The second player starts following the first one, and tries to move like the first player. After a
few rounds, the first player goes to the back of the line, and the third player starts following
and imitating the second one. Note: This is an observation game. Tell players to be
themselves; don’t try to be funny.
Eights
This is an excellent physical warm-up game. Have players spread out in the space. Ask players
to make an '8' movement with their left big toe, then their left foot, then whole left leg. Repeat
with right toe/foot/leg. Repeat with left index finger, left hand, left lower arm, left arm. Repeat
with right hand/finger/arm. Repeat with both arms. Have students try going in opposite
directions. Have them make 8-shaped movements with their pelvis. Invite actors to try
horizontally and vertically or try changing direction. Repeat with left shoulder, right shoulder,
both shoulders…their heads. End exercise by having students make eights simultaneously with
as many parts of their bodies as possible.
Giraffe
Player pointed to raise arms above head, arms
extended fingers closed. The players on either
side bend toward the middle person and grab
onto his waist.
Palm Tree
Middle player raises arms above head in "Y" formation, fingers open. Side
players do the same but lean toward outside, away from the middle person.
Or try this!
Band
Middle person is the drummer, person on right plays guitar, person on left plays
keyboard.
Surfer
Middle person is the surfer balancing on the surfboard. Players on either side are
the waves.
Car
Two wheels and a set of windshield wipers in the middle.
Cow
An udder in the middle and two horns on either side
Washing Machine
Two side players build a box with both arms, and the middle player waves her
arms in a circle in front of her. Trio may make washing machine noise.
Bunny
Middle player puts two paws up. Side players make rabbit ears.
Energy Ball
This is a classic theatre game! In a large circle, have all
players hold their hands up, palms facing each other.
Next, ask them to imagine that they are holding a ball
of energy. Invite them to feel the energy pulsating and
radiating light. Have them make it larger, and then
smaller. After a few moments of practice, have
everyone drop their hands and choose one person to
create an energy ball and toss it to another player
across the circle. Players can make their energy balls
move quickly, or very slowly. They can be large or tiny.
Players receiving the energy ball can transform the ball
before tossing it to another player.
Environments
(Use Places and Environments in the List section.)
Played in small groups onstage, or simultaneously with several groups scattered about the
playing space. In this game, a group of players will silently create an environment within a few
seconds. The players can be objects or characters in the environment. The lead player calls out
the environment and then counts down from ten to one, at which point, all players freeze. The
lead player then calls out a new environment and the players must shift into new positions as
fluidly as possible.
Examples of environments!
Beach Fancy Party
Hair Salon Bank
Airplane Pirate Ship
Church Hospital
Dungeon Army Base
Grocery Store Playground
Garage Sale Post Office
Environment Build
(On Video under Movement.)
Divide class into two teams. One player takes the stage and pulls an ‘environment’ out of a hat.
The student onstage begins doing something in that environment. For example, if the scene is
the beach, he may begin building a sand castle. When another student is confident that she
knows what the environment is, she joins the scene doing something else (such as: sunbathing
or surfing in the waves). Play continues until all members of the team are participating in the
scene. Next, line up players and ask them to name the environment! If students are truly
focusing, they will all name the same environment.
Explosion Tag
This can be played before a class period or rehearsal as an excellent warm-up. Have the class
break into two groups. Set aside a space that is not too large, where students don't have to run
large distances. Team one will begin in the space, the other team will watch. One person will be
chosen as IT and they will begin to play tag. After a few minutes of tag, add another simple
rule. When a student is tagged they must explode. "Explode" should be the only direction given,
let their creativity decide how. The explosions should be an immediate reaction to being tagged.
However, the game of tag does not discontinue during an
explosion. Trade teams and repeat the process.
Family Portraits
Arrange students in groups of five to ten and have one group
take the stage. Choose one person to be the photographer (or
play the photographer yourself), and have the rest portray
family members. Tell students that you are going to be taking
a series of family portraits and ask them to arrange themselves
as though they are taking a formal picture (some standing,
some sitting, or kneeling). First, take a ‘regular’ family portrait.
Next, tell students that the photographer is going to be calling
out different kinds of families and they will have three seconds
to change into a new type of character with a different
expression and physical position. The result may look like a
weird slide show!
Family types!
Evil family Bodybuilder family
Celebrity family Very Intelligent family
Dude Ranch family Spy family
Hilarious family Sick family
Fighting family Scaredy-cat family
Depressed family Egotistical family
Model family Shy family
Circus family Zombie family
Invisible family Cartoon Character family
Rock Star family Clown family
Religious family Elf family
Criminal family
Or try this!
Macramé
Players stay close enough to touch at least to other people. When the leader
calls, “stop,” everyone stops. Each person should be able to touch other people
with both hands and at least one leg, without anyone isolated in a corner of the
room.
Gardener
One player is chosen to be the ‘gardener.’ One at a time, he brings other players into the
playing space and ‘molds’ them into various plants/trees/flowers, etc. to form a living garden.
For larger groups, have half of the class play at a time while the other half witnesses the
creation of the garden.
Greetings
(Full Version in 75 No-prep Drama Lessons)
Have the entire group form two lines facing each other. Each side is given a line, such as “Hi,
how are you?” And the players on the other side say “Fine, thank you.” The leader calls out a
way of greeting such as “Greet each other as if you are old friends.” Next, the players walk
toward each other, meet in the middle and deliver their lines ‘in character.’ The point of this
game is to show how one line of dialogue can change dramatically given different characters
and situations.
Group Juggle
Have students stand in a large circle with plenty of room between each
person. This may be accomplished by having each person grab the
elbows of the person next to them and then dropping their arms. Next,
have players to toss a soft ball or small stuffed animal back and forth
across the circle in no particular order. After players become
accustomed to the flow of the game, introduce a second and possibly
third ball into play. Tell students that it is the responsibility of the person
throwing the ball to make sure that the receiver catches it. Slow down
or speed up the game depending on how well the group is doing.
Or try this!
Group Juggle Pattern
One person starts by tossing a soft ball or a small stuffed
animal to a specific player who, in turn, tosses it to a
player of her choosing. Inform players that they are
establishing an order. That is, every time they toss the
ball, they will toss it to the same person. This continues
until each person in the circle has caught the ball once, and a random sequence
is established. If you have a large group, players may wish to raise their hands
until they’ve caught the ball during the first round. After the sequence has been
established, play a couple of rounds (going in the exact same order), and then
introduce a second and third ball into play. Variation: introduce one ball that
goes in the opposite direction!
Ask!
What helped us achieve our task?
What stood in the way?
What happened when I suggested that it was your responsibility to ensure that
your partner caught the ball?
What effect did changing the specific objectives have?
How is this like real-life teamwork?
Group Jump
Students stand in a circle and on cue, they jump together and then land. The goal is for
everyone to land at the same time. After a few tries, students must try to achieve the unison
jump and land without speaking. Next, they must try to land without making any noise with
their feet. Finally, how high can they jump and still land quietly and in unison?
Haikus
Invite students to either write or find a haiku to perform.
Ask them to add a rhythmic movement reflective of the
poem, or to dramatize their haiku in some way.
Hand Hypnosis
Played in pairs. One player holds her open hand, fingers
upward, a few inches from her partner’s face. She then
starts moving her hand slowly, while her partner tries to
keep his face at exactly the same distance from her hand, as if her hand is guiding his face.
Switch sides and partners after a couple of minutes. Note: This is really also an exercise for the
hypnotized player, as she needs to ensure that her partner is able to follow her.
Handkerchief
This game is basically another version of “Duck, Duck, Goose.” Assemble players in a
circle. Choose one player to be IT. He walks around outside the circle with a handkerchief in his
hand. He drops it quietly behind one player and keeps walking trying to get around the circle
before the player discovers the handkerchief. If IT gets all the way around the player becomes
a prisoner and goes to ‘jail’ in the middle of the circle. If the player discovers the handkerchief,
chases IT and catches him, that player is not IT. If he doesn't catch IT, he becomes IT. A
prisoner can free himself in two ways. He may snatch the handkerchief from behind some
other player before that player sees it, or a player behind whom the handkerchief has been
dropped may toss it into the jail behind the prisoner. The prisoner then picks up the
handkerchief and chases IT.
TIP: Make sure the student offers a sound, a movement and a physical trait.
How Old Am I?
Establish a simple setting such as a corner bus stop with a bench in the playing area. Each
player secretly chooses an age to portray. Five or six players may be at the bus stop at the
same time, however, players are not to interact with one another in any way. Side coach: Feel
your age! Feel the age in your feet! Your eyes! The bus is a block away! It’s coming closer! It’s
here! At the end, ask audience players to guess the ages of the stage players.
Human Knot
Arrange group members in a circle, standing shoulder to shoulder. Have
each person put their right hand into the center of the circle and grab
hands with another player across the circle. Next, have them do the same
with their left hand. Tell players not to hold hands with the person next to
them, and to choose a different person for each hand. Now, tell group
members to untangle themselves without breaking the chain of hands!
Human Scenery
One player onstage. She begins to pantomime doing something that
indicates a specific environment, such as frying bacon in the kitchen. One
at a time, several more players enter the playing space becoming part of
the set or props that may be found in that environment. For example, one
player may become a refrigerator and another, a table. The initial player
must start using the human scenery and props added to the scene! At the
end, the first player must guess what the other players were.
The students then act out the occupation and the other team two guesses out loud. When one
student guesses what the occupation is team one tries to run back to their side before being
tagged by team two. Everyone who is tagged then returns back to team twos’ side.
Instant Illustrations
Read a book aloud to the group but don't show them the pictures. Every once in a while, stop
reading and ask the group to create a frozen tableau depicting what is happening at that
moment in the book. This can be done as a group working together, or if the students are
younger, as individuals spaced around the room. This activity helps students develop their
imaginations and also acts as inspiration to encourage reluctant readers.
Formations!
Knight and Queen
Knight kneels down on one knee while the Queen sits on the Knight’s knee.
Or try this!
A Variety of Machines
Speed up the machine, slow it down, cause it to malfunction, expand the
machine, shrink the machine, have it move across the room, have it make very
loud or very soft noises, or have the machine have a starting and ending point.
Or don’t announce the type of machine, allow students to start a machine and
have other players guess what they are building. Ask everyone at the end what
kind of machine they thought it was.
Magic Box
Players sit in a circle. One student starts by handing the player next to him
a pantomimed box. "I have a present for you!" The player next to him accepts "Thank you!"
and "opens" it. He announces what he has found inside. "An X-box! Thank you!" He then
passes a gift to the next person. ANYTHING can be in the box. Normal classroom rules of no
violence, vulgarity, etc. apply.
Magic Statues
Have students scatter around the room, and have each person secretly choose another person
to watch. Next, instruct them to close their eyes and strike a pose. On “go,” have them open
their eyes and begin to copy the person they chose to watch. Soon, everyone in the room will
be in the same pose!
Make It Bigger
Players in a circle. One person thinks of an emotion and walks across the circle portraying that
emotion. He taps another player and takes his place. The second person crosses the circle
exaggerating the emotion a little and taps another person who carries it even further.
Encourage players to make it just a little ‘bigger’ each time and to use their whole bodies.
Mine Field
Fill the playing space with random obstacles such as turned over
chairs, books on the floor. Blindfold one player and have her stand at
one end of the playing space. Put one or two other players on the
other end of the playing space. They will ‘guide’ her through the mine
field by verbally calling out instructions.
Or try this!
Circle Mine Field
Instead of having just one person calling out instructions, surround the playing
area with the other players who issue instructions to the blindfolded person as
she moves through the mine field.
Mingle
This game is like a cross between “Elephant, Giraffe, Palm Tree” and Simon Says. The lead
player calls out “mingle” and all players mingle about the space. The lead player calls out
“Freeze.” All players freeze. Next, the players may only move again if the lead player calls out
“Unfreeze,” before calling “Mingle.” This is how it is like Simon Says. If the lead player calls out
“Mingle!” before calling out “Unfreeze,” any players who start to move are out.
Now it gets tricky. There are a variety of other commands that the lead player can call out.
Cockroach
Players fall to their knees with their arms in the air (antennas). Players can still
move from this position to “Mingle.”
Dead Cockroach
FROM cockroach, lean over with arms on the floor. Cockroach players can ONLY
move to Mingle if the lead player turns them back into cockroaches first,
meaning that they return to a sitting position before being allowed to Mingle
again. If they are in a “Dead Cockroach” position and the lead player tries to fake
them out by suddenly calling “Mingle,” and they move, they are out.
London Bridge
All players must immediately form a bridge with another player. If there are an
odd number of players, the last one to form a bridge is out.
The lead player is the only one giving commands. He/she may sound like this…
“Mingle”
“Freeze”
“Unfreeze”
“Mingle”
“Cockroach”
“Dead Cockroach”
“Mingle” (those who mingle are out)
“Cockroach” (NOW the players can move to Mingle)
“Mingle”
“London Bridge”
“Mingle”
“Three Feet”
“Mingle”
Any group may make new formations/rules for this game. It is a huge hit with students and
really fun to have the students themselves take turns leading.
Mirror
(On Video under Movement.)
In pairs, players face each other. They choose one person to lead and one person to follow.
The goal of the game is for the players to feel completely in sync with one another. Coach the
leader to make their movements slow. Coach the followers to let their bodies do the following
without thinking about it. After a time, have the players switch roles. Go back and forth a
couple of times, and then coach the players to have no leader and no follower. When all pairs
have had a chance to play, assemble the group as an audience, and ask students to take the
stage one pair at a time. Have them silently decide between them who will be the leader and
who will be the follower. Cue them to begin ‘mirroring.’ Audience players must guess which
person was leading and which person was following.
Ask!
How could you tell who was leading?
What could they have done differently?
What did you learn from watching them?
Or try this!
Animal Mirror
Students ‘mirror,’ as various animal characters. Use the Animals printout
provided on this website, or take suggestions from the group. Remind students
to move slowly enough for their ‘mirror’ to follow them. After a few minutes,
switch to ‘Secret Animal Mirror.’ Each player silently chooses a particular animal.
Their partner mirrors them, and must guess at the end what his/her animal was!’
Moving Day
Divide players into groups of three. Have two actors
stand facing each other with their arms up high and
palms touching, forming a house. The third actor, the
owner stands in the middle, under the “roof.” One
person is the “caller.” There are three commands, and
three actions. All of the players who are “houses,” stay
houses, and all of the players who are “owners,” stay
owners in this game.
House
Everyone who is playing a “house,”
leaves their partner to make a new
house with someone else.
Owner
All of the “owners” leave their houses to
find a new house.
Moving Day
All players scatter to either form a new
house, or to become the owner of a
different house.
Narrative Pantomime
This is a simple activity requiring no props or costumes that can be done with any story,
whether from a book or not. It’s like Guided Imagery with movement. As the teacher reads or
tells a simple story, each student acts it out on his own. Invite students to find their own space
in the room. Tell students that there won’t be any interaction during this activity. As you read,
each student simply goes through the physical movements of protagonist of the story, and
concentrates on the five senses--on deeply experiencing the character's adventures. Download
Great Books to Act Out for ideas for stories.
People to People
Have players scattered around the room milling about. When the leader calls out “People to
People!” players must immediately find one other person. Next, the leader calls out two body
parts such as “nose to knee.” The players must connect one person’s nose to the other person’s
knee. Lastly, the leader calls out two more body parts such as “hand to shoulder.” While
keeping their first position (nose to knee) the players must connect one person’s hand to the
other person’s shoulder. Ring a bell and have the players resume milling about the space until
the next round starts.
Perfect Circle
Actors are given a minute to form a perfect circle. Once it's they are satisfied formed, they must
break away, run and touch a nearby wall, or some other spot, and then come back to form the
perfect circle again.
Pet Show
Put students in pairs. One person is the pet
owner. The other person is the pet. They decide
what the pet will be, come up with a name and a
trick. The owner leads the pet on, introduces her
and the animal performs. Then they take turns! If
you have one extra person, he can play the judge.
He could judge the show, ask the owners
questions about their pets and decide which pet is
the winner.
Photograph
One person stands somewhere and freezes in a position doing something. One by one, people
join in to make a photograph. At the end it is worked out what the photo is of and what
everyone is doing. Audience players give input.
Positions
One person goes onstage and gets in weird physical position, another player comes around and
looks at them, and starts inventing a scene based on the weird physical position that the first
player created. For example: One player goes onstage and stands on her tiptoes and reaches
for the sky. A second player enters the scene and says, “You’ll never get that off the shelf. Here
let me help you.” The first player must accept whatever the second player offers and continue
the scene, but she can add her own twist. “Sure. That would be great, but be careful, it’s a box
of snakes.”
Prop/Object Pantomime
Print and cut apart list of props included in the 75 No-prep Drama Lessons section. Have
students pull one out of a hat and use it or move as if they are wearing it in front of the class.
Audience players must guess what the prop is.
Prop Tableaus
Divide class into groups of 3-5. Give each group a simple prop such as: a pool noodle; a bucket;
a beach towel. Invite groups to come up with three different frozen pictures that use the object
in a different way each time. For example: a beach towel may become a magic carpet, a
matador’s cape and a tug of war rope.
Protector/Predator
Players scatter about the space. Each person secretly chooses one other person to be their
PROTECTOR and one person to be their PREDATOR. When everyone is ready, have players
move around the room with the objective of always trying to keep their PROTECTOR in
between themselves and their PREDATOR. See also: Assassin
Remote Control
Two players onstage. One holds an imaginary remote control. The other player asks if he can
play with it. “Go ahead,” says player one, “but please don’t press the red button.” The second
player begins to play with the remote control, which turns out to control the first player! The
first player starts doing things according to what he thinks the buttons do. (It can be
anything…standing on his head, singing, walking backward, etc.) Player two eventually presses
the red button. He makes a big deal about it, and then player two must do something,
completely in the moment (no planning ahead).
Rhythmic Movement
Half of the group as a team sits or stands in the playing area. Others
observe. Play twice, so that everyone gets a chance to try this game.
Next, call out a setting. (For example, a circus with ringmaster, clowns,
lion tamers, and lions, tightrope walkers, trapeze artists, etc.) Without
stopping rhythmic movements, players transform their movement into
something else, developing characters and actions appropriate to the
setting.
Say!
Transform! Transform!
Keep your rhythm going!
Note for the side coach: In hunting societies, dances were and are performed to bring good
luck to the hunters. One dancer might play the part of a bear or an elephant or a kangaroo or
of a “magical” animal like a crow. The dancers did not do imitations of these animals, but aimed
at giving an impression of their “spirit.” That sort of impression is what one looks for in this
game.
Scrambled Eggs
Students stand in a circle. (This game works best when you have an actual circle marked on the
floor, such as in a gymnasium.) Ask students to notice who is next to them on both sides. When
you call “scrambled eggs!” they must move to another part of the circle without bumping into
anyone. The goal is to end up standing next to two people they’ve never stood next to before.
This is a great game for splitting up students who should not be near one another.
Or try this!
Deviled Eggs
Another way to use “Scramble Eggs” is to create groups of three. Play a few
rounds, then point to every third player in the circle, while counting “one, two,
DEVILED EGG, one, two, DEVILED EGG. The DEVILED EGGS are the team
leaders, and the players on either side of them are their group members.
Shrinking Box
Actors pantomime that they are in a very large box. Show audience all the sides. Then the box
gets smaller. Show the audience how small it is getting. Then they must figure out a way to
escape. The actor must do a good job showing the audience how they have escaped so they
can correctly guess how.
Slide Show
(Also on Video.)
Divide into teams of six-eight. One group takes the stage. One
person is the storyteller, everyone else is part of the slide show.
The storyteller begins telling a story about a recent vacation or
adventure. “I’d like to show you a slide show of my trip through
the jungle. Here we are on the plane, headed to the Amazon. It
was a very bumpy flight! CLICK!” The players then form a picture
of the group taking a bumpy plane ride, and they freeze in place.
She continues, “When we got to the jungle, the first thing we saw
was an enormous snake! CLICK!” The group forms a picture of seeing the snake…one person
could even be the snake. “Pretty soon, we were deep in the jungle, and we ran into some
natives! CLICK?” And so on. Each group gets four or five slides, and then a new group takes the
stage. Coach students that they can be anything in each picture. If it’s an aquarium, some
students can be the tourists, and while others can play the octopus or the eel.
Or try this!
Players Create a Mystery Photo!
Instead of having the presenter describe the next slide, the players onstage can
simply form a new picture. The presenter must come up with a spontaneous
story about what is happening in the picture!
Space Walk
(On Video under Movement. Or, download the entire Space Walk Lesson.)
This activity helps actors to get to know their space as well as practice using their bodies
in different ways. Establish clearly defined boundaries for the players to stay inside.
Have players move about the room, paying attention to the space around them. Take
time between each command and have a signal for changing to a new environment. (A
bell, a drumbeat, etc.)
Say!
Keep walking.
Be aware that there are others in the space with you, but do not interact
with them.
Feel the ground beneath your feet. Feel your body as it moves through
the space.
Notice how much room your body takes up. Notice how little room your
body takes up. Become aware of the ground again. Feel the ground
supporting you.
Spell It Out
Divide class into groups of three or four. Give each group a three or four letter word.
The group must spell out the word with their whole bodies (1-2 students per letter). The
other teams guess the word, but each team only has one guess, so students must
huddle together and agree on what they see.
Ask!
Where is the focus in this scene? Why?
Can you see every actor in this picture?
What do you think is happening in the story?
Are all of the actors ‘open’ to the audience?
Are any of the actors pulling attention away from the focus in the scene?
Which character(s) in this photo seem to be the most important in the
moment?
Next, put a group of about eight players onstage at a time and secretly give them a
scenario with which to create a stage picture. Give the group about thirty seconds to
decide which characters they will each play and then to form a picture that tells a story.
After the group creates their picture, have the audience players guess what is happening
in the scene and give feedback.
Ask!
What do you think is happening in this picture?
Where is the focus?
Are there any players who are stealing the focus away from where it
should be?
Are all of the actors open to the audience?
Have the actors used different levels of the playing space
(upstage/downstage, and varying body positions such as sitting or
kneeling)?
What have they done successfully?
How could they improve this picture?
The visitor must be on the lookout for statues that move and
the statues try not to get caught. In other words, statues try
to move only when the visitor isn’t looking. Statues can follow
the visitor or merely shift their stance. If the visitor sees a
statue move, she calls out the person’s name and that person
is out. Make a rule that whomever she calls out is just out,
and that person can’t argue. That means that the visitor must
be extra careful to only call out people she actually saw
moving, not a person she just knew moved. Play continues for
a few minutes. Then the visitor gets to pick the next visitor.
Stay Open!
In this game, two-six players take the stage and improvise a short scene such as a party in
which each vies for the attention of one celebrity guest. Any time an actor turns his back on the
audience or delivers a line without his face or body being open, the instructor rings a bell. The
whole group freezes and each actor becomes aware of his position and adjusts accordingly. The
instructor rings the bell again and the scene continues.
Stomp Copy
This is a rhythm and concentration game. Have students stand in a circle and choose one
person to go first. Establish a slow clapping rhythm such as a clap followed by two finger snaps.
Have the player in the middle walk to the rhythm inside of the circle. At any time, he can
choose to stand in front of someone and do a simple dance step in time to the beat. The person
he is facing must try to repeat his step. If he is unsuccessful, the middle player moves on and
stops in front of someone else. If a player successfully imitates the lead player, he becomes the
new leader.
• a starting pose that has to do with the beginning of his partner’s story
• one movement that has three parts that show an important part of the story
• one line of dialogue that stood out
• a last pose that has to do with the ending of the story
You may find it helpful to write down the Story Gift elements at the front of the room.
NOTES: It is helpful to demonstrate this yourself before sharing it with the class. The three-part
movement and the line of dialogue may be repeated as many times as necessary. The end
result is a little like moving art. There are no right or wrong answers. Try this yourself with a
friend beforehand if it feels confusing, but it’s very simple. It is the essence of the story
condensed down to frozen images, movements and a few words.
Actors share their Story Gifts with each other. They may also choose to share with the class.
Ask!
Which story gifts stood out? Why?
How did it feel to have your story told back to you in this way?
What was your intention when you were making a story gift for the other
person?
What was most important to you when you were “telling” it?
Story Tableaus
Either tell the story of the Three Little Pigs, or have one of the students tell it. Then, break the
students into groups of four (or five if you have an extra). Ask them to figure out how to tell
the story in three to five frozen pictures (tableaus). They will need to decide which parts of the
story are most important, and show those scenes in a progression. Give the groups about ten
minutes to decide how they are going to act it out-then they will perform their tableaus for each
other. It’s like a moving slide show. Students can do this with any story!
Or try this!
Fairy Tale Tableaus
Divide the class in half. One half goes onstage, while the other stays in the
audience. The group leader announces a title, and calls out three scenes.
Students onstage silently create tableaus, or stage pictures that portray what’s
happening in the scenes below. Students have ten seconds between scenes to
Super Glue
Put players in pairs and line them up at one end of the room. Announce that they will be ‘super-
gluing’ themselves together at a specific point (such as: elbows; wrists; toes; shoulders; noses;
etc.) and that they must move together to the opposite side of the room without losing contact
of where they are super-glued!
Team Pantomime
Divide players into teams of four. Hand each team a card with a general activity written on it.
Make sure that all actors know they are to pantomime the activity, and not to speak. Give the
teams a couple of minutes to plan, ask that each person do a different task related to that
activity. If students use space objects, be sure to have them establish their shapes and keep
them the same throughout.
Or try this!
Team Pantomime-Occupations
Divide players into teams of four. Each team will have a couple of minutes to
come up with an occupation that involves a group. Such as: firemen; road
workers; basketball players; construction workers; emergency room physicians;
etc. Teams have one minute onstage to act out their occupations.
Examples of objects:
Blender Bicycle
Lawn mower Popcorn popper
Clock Lamp
Or try this!
Mystery Objects
Groups make up their own objects and audience players must guess the object.
Examples:
Cafeteria Fire Station
Playground Haunted House
Beach A Grand Ball
Desert A Hunt
Busy Hair Salon
Or try this!
Secret Tableaus
Groups can be given a few minutes to create scenes of their own which the rest
of the class could try to guess.
Three at a Time
(On Video as ‘The Martha Game.’)
This is a quick version of ‘The Martha Game.’ One player onstage becomes something. “I am a
scoop of ice cream.” Second player jumps in “I am a cone.” Third player enters and adds, “I am
the chocolate sprinkles.” Then, the first player leaves, taking one of the others with him. Restart
from the remaining player, who restarts by saying what/who she is. Tip: you may either pre-
determine order of players, or have students in a circle jumping in when they feel an
opportunity.
Three Noses!
Let everyone walk leisurely around the room. When you shout “three noses,” the players must
form little groups, each group consisting of three touching noses. Use your imagination - say
four feet, three hands, two ears, nine fingers, five hips, four elbows, three heads, seven left big
toes, four little fingers and so on. Use this game often to divide players into small groups.
Or try this!
Shirts and Shoes!
Groups of three by what you’re
wearing on top.
Groups of four by what you’re
wearing on bottom.
Pairs according to hair color.
Groups of three according to eye
color.
Pairs according to shoes.
Groups of three according to
height.
Pairs according to length of hair.
Groups of four according to shirt color.
Thumper
The players sit in a circle. The leader instructs everyone to select a different hand signal.
Hand signals:
Rain in the Face
Hand held above brow, fingers twiddling
Drums
Hands tapping on an imaginary drum
How!
Hand upheld, palm forward
Teepee
Formed with hands, fingertips touching
Feathers
Two fingers held up behind head
Swimming
Swimming motion
One player starts by telling what he is and suits the action to the words. For instance, "I'm
drums" and pretends to beat. Going around the circle each player tells what he is. Then all start
clapping hands on knees in a rhythmic beat.
The leader gives his own signal and follows it with someone else's sign. Each successive person
does his own and then someone else’s. Play can go around the circle, or be bounced back and
forth across the circle.
Tug of War
Divide players into two teams and establish a “rope.” Then start a pantomimed tug-of-war.
Verb Dance
(Full Version in 75 No-prep Drama Lessons.)
Make a list of action verbs and put them on paper. Cut apart the verbs and put them in a hat.
Have players form a circle and put on some music. Players take turns entering the middle of the
circle, choosing a verb and acting it out. Circle players must guess the verb. After everyone
has had a turn, break into small groups and have each group come up with a dance using each
person’s movement. They must decide on an order, how to transition from one movement to
another and how many times each movement is repeated. (Great warm-up for this activity is
Diamonds.)
Walking by Numbers
Have players find a space in the room, making sure that they
can all see each other. On the leader's signal, ONE person
starts walking. When that person stops, one other player, and
© Drama Notebook www.dramanotebook.com pg. 37
only one other player starts walking. This is an excellent game for helping actors to focus and
become aware of spatial relationships. It's a great game to play before starting to block a scene
or play.
Encourage students to make new choices each time. (No repeats.) And remember to enforce
the 'no disgusting things' rule. For whatever reason, this particular game compels students to
be gross.
If you are a more tolerant teacher, you could use the "One gross thing" rule. Tell students that
you will allow one person to say something disgusting during class. Once it's out, that's it.
Everyone can giggle and you can make a big deal out of how gross it was, and then declare "No
more gross things."
“Where” Stretching
Lead the students in a series of simple stretching exercises that are easy to remember and
repeat. Then tell them that they are going to repeat the motions as if they were in another
place. Remind students to really imagine that they are in that place-imagine the sights, sounds,
smells, temperature, etc.
Places:
Under water
In a snowstorm
In the desert
While balancing on a surfboard
In outer space
Or try this!
“Who” Stretching
Do the same activity, but have students imagine that they are stretching as a
certain character.
© Drama Notebook www.dramanotebook.com pg. 38
Baby who just learned to walk
Fireman wearing full fire-gear
Ballerina
Very old person
Clown
Witch
Drunk person
Bodybuilder
Say!
One at a time! Sense when to join the scene, just like when we try to count to
ten as a group!
Use your senses to experience the place!
What does it smell like?
What sounds do you hear?
What’s the temperature?
What do you see around you?
If you are handling something, what does it feel like?
What emotions are you feeling?
Ask!
What happened when more people joined the scene?
If you were in the audience, what did you see happening?
What surprised you?
What did you notice?
How can we use this activity as actors?