Eebie BarbarianAncients NoMini
Eebie BarbarianAncients NoMini
Your deep connection to ancient warrior spirits You can harness the vengeful power of a
empowers you to unleash a warcry that echoes thousand raging ancestral spirits. As an action
through the ages. As a bonus action while raging, once per rage, you invoke these wraiths to
you can channel the might of your ancestors to unleash their wrath in one of the following ways.
invigorate your allies or strike fear into the hearts The saving throw DC for these effects is 8 + your
of your enemies. proficiency bonus + your Strength modifier.
When you use this feature, choose one of the
following effects: Flames of Vengeance: Ghostly flames erupt
from your core, engulfing a 15-foot-radius sphere
• Allies within 30 feet of you who can hear you centered on you, passing through objects as if
are imbued with ancestral vigor, gaining ethereal. All creatures of your choice that you can
advantage on their next attack roll, saving see within this inferno must make a Dexterity
throw, or ability check before the start of saving throw, taking 8d6 necrotic damage on a
your next turn. failed save, or half as much damage on a
• Enemies within 30 feet of you who can hear successful one.
you must make a Wisdom saving throw (DC
equals 8 + your proficiency bonus + your Chain of Wraiths: A chain of tormented
Strength modifier). On a failure, the creature spirits erupts from your outstretched hands in a
becomes frightened until the end of your line 30 feet long and 5 feet wide. Each creature in
next turn. On a success, or when the effect the area must succeed on a Dexterity saving
ends, the target becomes immune to being throw or become restrained by the spirits for 1
frightened by you for the next 24 hours. minute. Restrained creatures can use an action to
repeat the saving throw at the end of each of
their turns, ending the effect on themselves on
a success.