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Loop Dungeon Traits

The document describes various scenarios involving characters with different traits and abilities. Each scenario presents options for actions or strategies with associated trait bonuses and penalties. The traits deal with topics like combat, problem solving, social interactions, and decision making under pressure.

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0% found this document useful (0 votes)
32 views15 pages

Loop Dungeon Traits

The document describes various scenarios involving characters with different traits and abilities. Each scenario presents options for actions or strategies with associated trait bonuses and penalties. The traits deal with topics like combat, problem solving, social interactions, and decision making under pressure.

Uploaded by

Darus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Katherine Sphinx Hakeem Eve

The Calm Before the Storm Tribulations of the Desert Frog and Agony Countdown
- Companions to fight with caps all Councillor +5 [1] Camaraderie -3 [2] - Endure to the end with companions. Camaraderie -3 [3] Councillor +5 [4] - Eating this can't kill me, right? Councillor +5 [5] - Find and push the button on Eve. Crisis Management -4 [6] Fear of Death +4 [7]
- A good equipment Amateur Armorer +2 [8] Bulletproof Skin -3 [9] - Endure alone. Thin Skin +2 [10] Careful Step -3 [11] - Take it and hold on to it. Adaptability -5 [12] Clumsy Acrobat 0 [13] - Give Eve a good nudge. Weak-Boned +5 [14] Muscular Brain Structure 0 [15]
- Mental attitude before battle Defeatist +3 [16] Solid Mindset -3 [17] - Be the companions' wind shield Vanguard -4 [18] Naturalist 0 [19] - Free the frog. Warmth -2 [20] Naturalist 0 [21] - Seems dangerous. Stay away. Crybaby +4 [22] Survival Instinct -5 [23]
What I Want Nine Heads Peculiar Behavior Machine and Love
- Fame and glory... Duelist -2 [24] Lone Wolf -3 [25] - How about severing all the 9 at once? All-In 0 [26] - Throw a small rock from afar. Shakes +4 [27] Raider -3 [28] - Of course! When I was your age... Comaraderie -3 [29] Immersive Brain Structure 0 [30]
- Money is all I need... All-In 0 [31] - Sever until its death! Shakes +4 [32] Muscular Brain Structure 0 [33] - Carefully move closer. Timid +5 [34] Vanguard -4 [35] - Love has no boundaries! Warmth -2 [36]
- All I want is Blood... Berserker -3 [37] Muscular Brain Structure 0 [38] - What can I do... Megalophobia +3 [39] Panic +3 [40] - Leave quietly. Panic +3 [41] - No way!! Cold-Blooded -2 [42]
Light and Darkness True Colors Mysterious Smoke Ultimate Weapon, Eve
- Dark exists only with light Bringer of Light -2 [43] - Everyone watch out! Raider -3 [44] - He seems excited. Mimic him! Immersive Brain Structure 0 [45] - There's no way Eve would attack us! Butcher -4 [46] Panic +3 [47]
- Light exists only with dark Abyss Acolyte -2 [48] - No enemy can stop us! Weak-Boned +5 [49] Indomitable Resistance -5 [50] - This smoke is supicious. Step back. Crybaby +4 [51] Survival Instinct -5 [52] - I should give her another smack. Duelist -2 [53] Defeatist +3 [54]
- They are like a single body Glod - He makes me hard to breathe. Fragile +3 [55] Pilgrim -2 [56] - I think it's okay..? Addiction +3 [57] Impure Mana +3 [58] - RUNNNN! Raider -3 [59]
Warrior and Whelp Truth or Lie His Gaze Security Question
- It may realiiate, so kill it now. Depression +4 [60] Crisis Management -4 [61] Cautious 0 [62] - Move forward as planned. Solid Mindset -3 [63] - Attack him. Duelist -2 [64] Shell -3 [65] - I know! It's 'human'! Perfectionist 0 [66] Cautious 0 [67]
- The whelp has no sin. Let it live. Monster Hunter -2 [68] Clumsy Compassion +4 [69] - Change route and move to the oasis. All-In 0 [70] Mana Cycle -3 [71] - Look back. Instability +2 [72] - It's 'elf'! Slow Processing +5 [73]
Which is My Hammer - Send one person to investigate. Blood Clot +5 [74] Cautious 0 [75] - Stay still. Cautious 0 [76] Slow Processing +5 [77] - Isn't it 'Dragon'? // Shock Trooper -2 [78] Timid +5 [79]

- Gold hammer, richly ornated Mana Cycle -3 [80] Impure Mana +3 [81] Ant Hell Trust and Betrayal Their Battle
- Magic hammer with great power Excess Mana 0 [82] Mana Cycle -3 [83] - Run for your life! Special Condition 0 [84]Immersive Brain Structure 0 [85] - Yes, we believe in Hakeem. Depression +4 [86] Inconvenient Pacifism +4 [87] - Help the undead monster. Abyss Acolyte -2 [88] Indomitable Resistance -5 [89] Clumsy Compassion +4 [90]
- Truthfully answer. The cheap hammer Shield Breaker -3 [91] Armor Smasher -3 [92] - Don't move and wait for a chance! Slow Start -4 [93] Careful Step -3 [94] - We're unsure. yet. Indecisive 0 [95] - Help the machine monster. Clumsy Compassion +4 [96] Bringer of Light -2 [97]
Pandora's Box - Oh no! What do I do?? Slow Start -4 [98] Slow Processing +5 [99] - No, we don't. Lone Wolf -3 [100] Depression +4 [101] - Fight both monsters at once. Berserker -3 [102] Depression +4 [103]

- One that ails the mind Indecisive 0 [104] Panic +3 [105] Ancient Colossus Uneasy United Front Gift Selection
- One that ails the body Vulnerable +3 [106] Thin Skin +2 [107] Special Condition 0 [108] - Charge!!! Glass Cannon 0 [109] Shock Trooper -2 [110] - Agreed. Let's fight together! Weak-Boned +5 [111] Camaraderie -3 [112] - Oil Juice Excess Mana 0 [113] Mana Cycle -3 [114]
- Reject all illness Timid +5 [115] - Let's start with the weak points! Armor Smasher -3 [116] Monster Hunter -2 [117] - Watch out. Step behind us! Microphobia +3 [118] One Worth One Hundred -4 [119]
Pest Exterminator -2 [120]- Flower that blooms amongst ice. Mountain Climber -2 [121]
Night of Tragedy - Let's run first and think later Defeatist +3 [122] Perfectionist 0 [123] - I can't trust you. But... Cold-Blooded -2 [124] Slow Start -4 [125] - Heart-shaped sticker Adaptability -5 [126] Dull +2 [127]

- I secretly wept until they left. Survival Instinct -5 [128] Night and the Desert Use of Boiling Water Calculating Fighting Power
- I ran away without looking back. Fear of Death +4 [129] Defeatist +3 [130] - Desert nights are too hot for fire. Vulnerable +3 [131] Adaptability -5 [132] - I think it's bath water. Let's get in! Mana Cycle -3 [133] Thin Skin +2 [134] - We have Eve, what's to worry? Naturalist 0 [135]
- I screamed and attacked them. One Worth One Hundred -4 [136] Shock Trooper -2 [137] - It's cold at night. Light a fire. Survival Instinct -5 [138] Pest Exterminator -2 [139] - Let's cook the hunted monster meat! Vulnerable +3 [140] Monster Hunter -2 [141] - It'll work out! Or I'll rebirth. Glass Cannon 0 [142] Amateur Armorer +2 [143]
How Do You Like It Here? - I'd rather sleep than worry. Heavy Sleeper +4 [144] - Let's keep our distance for now. Crisis Management -4 [145] Fragile +3 [146] - I don't think we're a match either Defeatist +3 [147] Shield Breaker -3 [148] Armor Smasher -3 [149]

- It's amazing. Raider -3 [150] Dungeon Raider -2 [151] Cat and Dog Darkness Masked Underneath Support Mode Selection
- A bit messy but I like it Adaptability -5 [152] Naturalist 0 [153] - C...Cat? Crisis Management -4 [154] Clumsy Acrobat 0 [155] - Stop him. Muscular Brain Structure 0 [156] Glass Cannon 0 [157] - Bulletproof Mode', blocks ranged attacks. Bulletproof Skin -3 [158] Languid +2 [159]
- Too many bugs. I dont like it. Microphobia +3 [160] - Dog! Lone Wolf -3 [161] Glass Cannon 0 [162] - Keep bystanding. Defeatist +3 [163] Fear of Death +4 [164] - Knifeproof Mode', blocks melee attacks. Bulletproof Skin -3 [165] Shell -3 [166] Thin Skin +2 [167]
What Are My Flaws? - I like both... Timid +5 [168] - Use an amulet lying around. Archaeologist -2 [169]

- About my pursuit of perfection... Perfectionist 0 [170] Trap of Choice Two Potions Night Watch
- That I'm slow to act. Dull +2 [171] Slow Start -4 [172] - Right seems less painful. RIght! Shell -3 [173] Fear of Blood +5 [174] - Dink the purple potion. Excess Mana 0 [175] - Me. Vulnerable +3 [176] Lone Wolf -3 [177] Heavy Sleeper +4 [178]
- That they desipise violence. Councillor +5 [179] Inconvenient Pacifism +4 [180] - Left seems less painful. Left! Bulletproof Skin -3 [181] Languid +2 [182] - Drink the black potion. Addiction +3 [183] Special Condition 0 [184] - Ask Eve. Solid Mindset -3 [185]
Blood Wedding - There's got to be another way! Crybaby +4 [186] - Don't drink anything. Cautious 0 [187] - Play rock, paper, scissors. Clumsy Acrobat 0 [188] All-In 0 [189]

- I'll Purify her without hesitation Cold-Blooded -2 [190] Companionship Old Warrior's Plea Eve in Trouble
- I can't be sure I won't hesitate. Shakes +4 [191] Indomitable Resistance -5 [192] - They aren't the only ones tired! Agoraphobia +4 [193] Depression +4 [194] - Bear that in mind. Solid Mindset -3 [195] - Eve's also our family! Let's save her! Camaraderie -3 [196] Councillor +5 [197]
- I would rather die with her. Warmth -2 [198] Clumsy Compassion +4 [199] - Share potion from a near town! Berserker -3 [200] Addiction +3 [201] - No problem on my part. Perfectionist 0 [202] - Then I'll fight alone! One Worth One Hundred -4 [203] Agoraphobia +4 [204]
- Carry their bags. Camaraderie -3 [205] Clumsy Compassion +4 [206] - Wait, you aren't Hakeem, are you? Careful Step -3 [207] All-In 0 [208] - Eve's information will be of help to us! Perfectionist 0 [209]

Bad Good 50/50


Fear of Death +4 [210] Camaraderie -3 [211] Clumsy Acrobat 0 [212]
Weak-Boned +5 [213] Lone Wolf -3 [214] Glass Cannon 0 [215]
Crybaby +4 [216] Duelist -2 [217] Cautious 0 [218]
Depression +4 [219] Berserker -3 [220] Perfectionist 0 [221]
Clumsy Compassion +4 [222] Bringer of Light -2 [223] Indecisive 0 [224]
Timid +5 [225] Crisis Management -4 [226]Immersive Brain Structure 0 [227]
Defeatist +3 [228] Monster Hunter -2 [229] Special Condition 0 [230]
Slow Processing +5 [231] Shield Breaker -3 [232] All-In 0 [233]
Thin Skin +2 [234] Survival Instinct -5 [235] Muscular Brain Structure 0 [236]
Vulnerable +3 [237] One Worth One Hundred -4 [238] Excess Mana 0 [239]
Councillor +5 [240] Raider -3 [241] Naturalist 0 [242]
Shakes +4 [243] Slow Start -4 [244]
Panic +3 [245] Cold-Blooded -2 [246]
Microphobia +3 [247] Warmth -2 [248]
Vulnerable +3 [249] Bulletproof Skin -3 [250]
Addiction +3 [251] Shell -3 [252]
Blood Clot +5 [253] Monster Hunter -2 [254]
Instability +2 [255] Armor Smasher -3 [256]
Dull +2 [257] Shock Trooper -2 [258]
Languid +2 [259] Slow Start -4 [260]
Fragile +3 [261] Mana Cycle -3 [262]
Impure Mana +3 [263] Solid Mindset -3 [264]
Inconvenient Pacifism +4 [265] Pilgrim -2 [266]
Heavy Sleeper +4 [267] Indomitable Resistance -5 [268]
Adaptability -5 [269]
Warmth -2 [270]
Vanguard -4 [271]
Archaeologist -2 [272]
Careful Step -3 [273]
Mountain Climber -2 [274]
Abyss Acolyte -2 [275]
Butcher -4 [276]
Dungeon Raider -2 [277]
Pest Exterminator -2 [278]
TRAIT DESCRIPTION
Fear of Death +4 Enters CC state for 2 seconds when Life falls to 20% or less.
Weak-Boned +5 Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.
Crybaby +4 Upon death, allies within 2m enter CC state for 0.5 seconds.
Depression +4 During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
Clumsy Compassion +4 When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3 seconds.
Timid +5 Enters CC state for 1 second after every 10 attacks.
Defeatist +3 Damage dealt against medium enemies is decreased by 15%.
Slow Processing +5 Ultimate recharge speed is decreased by 30%
Thin Skin +2 Increases duration of debuffs by 30%.
Vulnerable +3 All resistance is decreased by 15%.
Councillor +5 During battle, decrease Attack of allies within 2m by 5%.
Shakes +4 Attack Speed and Hit Chance is decreased by 20%
Panic +3 Enters CC state for 2 seconds upon death of allies.
Microphobia +3 Damage dealt against small enemies is decreased by 15%.
Vulnerable +3 All resistance is decreased by 15%.
Addiction +3 Life recovery is decreased by 30%.
Blood Clot +5 Using Ultimate decreases current Life by 30%
Instability +2 Shield is decreased by 30%.
Dull +2 Movement speed is decreased by 30%.
Languid +2 Increase CC Duration by 30%
Fragile +3 Max Life is decreased by 30%
Impure Mana +3 Ultimate does not charge for 5 seconds following use
Inconvenient Pacifism +4 Attack and Attack speed are decreased by %15.
TRAIT DESCRIPTION
Camaraderie -3 Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
Lone Wolf -3 Shield/Life/Armor increases by 30% if no allies are present within 2m at the start of battle.
Duelist -2 Damage dealt to medium enemies is increased by 10%.
Berserker -3 Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor reaches 0.
Bringer of Light -2 Holy Resistance increased by 30%.
Crisis Management -4 Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when Armor disappears.
Monster Hunter -2 Damage dealt to large enemies is increased by 10%.
Shield Breaker -3 Each time an attack hits, decreases Shield by an additional 15% of damage dealt.
Survival Instinct -5 Grants [Survival Instinct] when life reaches %10 or less: [Survival Instinct] -Effect: Invincible for Duration -Duration: 2s - Max. Stack: 1
One Worth One Hundred -4 Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).
Raider -3 Attack increases by 10% if no allies are present within 1.5m during battle.
Slow Start -4 Increases Attack by 12% after 20 seconds elapse from the start of the battle.
Cold-Blooded -2 Frost Resistance increases by 30%.
Warmth -2 Fire Resistance increases by 30%.
Bulletproof Skin -3 When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the damage.
Shell -3 When attacked by an enemy, if distance from the attaker is 2.5m or less, Life restores by 20% of the damage.
Monster Hunter -2 Damage dealt to large enemies is increased by 10%.
Armor Smasher -3 Each time an attack hits, decreases Armor by an additional 15% of damage dealth.
Shock Trooper -2 Increases Attack by 15% for 3 seconds after moving.
Slow Start -4 Increases Attack by 12% after 20 seconds elapse from the start of the battle.
Mana Cycle -3 Attack Speed increases by 10% each time Ultimate is used (up to 30%).
Solid Mindset -3 Damage received is decreased by 12% when covered by a Shield.
Pilgrim -2 In Act 2, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
Indomitable Resistance -5 The lower your life, the less damage you receive (up to 30%).
Adaptability -5 Each attack increases all resistance by 0.5% (up to 50%).
Warmth -2 Fire Resistance increases by 30%
Vanguard -4 Increases damage done by 20% for the first 10 attacks from the start of the battle.
Archaeologist -2 In Act 3, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
Careful Step -3 After standing still for 2 seconds, damage received is decreased by 8% until moving again.
Mountain Climber -2 In Act 4, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
Abyss Acolyte -2 Dark Resistance increases by 30%
Butcher -4 Attack is increased by 4% per each enemy within 2.5m (up to 20%)
Dungeon Raider -2 In Act 1, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
Pest Exterminator -2 Damage dealt to small enemies is increased by 20%
TRAIT DESCRIPTION
Clumsy Acrobat 0 Evasion increases by 30%, but each successful evade decreases current Life by 4%
Glass Cannon 0 Attack increases by 10%, but Max Life decreases by 25%.
Cautious 0 Attack increases by 15%, but cannot make critical hits.
Perfectionist 0 When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by 20%.
Indecisive 0 At the start of battle, Attack decreases by 15% or increases by 15%.
Immersive Brain Structure 0 Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%
Special Condition 0 Max Life increases by 20%, but Life recovery decreases by 50%.
All-In 0 Critical damage increases by 50%, but Attack Speed decreases by 30%.
Muscular Brain Structure 0 Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.
Excess Mana 0 Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is charged by 30%.
Naturalist 0 Attack decreases by 8% with Armor, but increases by 12% without Armor.
[1] During battle, decrease Attack of allies within 2m by 5%

[2] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.

[3] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.

[4] During battle, decrease Attack of allies within 2m by 5%.

[5] During battle, decrease Attack of allies within 2m by 5%.

[6] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.

[7] Enters CC state for 2 seconds when Life falls to 20% or less.

[8] Armor is decreased by 30%

[9] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.

[10] Increases duration of debuffs by 30%.

[11] After standing still for 2 seconds, damage received is decreased by 8% until moving again.

[12] Each attack increases all resistance by 0.5% (up to 50%).

[13] Evasion increases by 30%, but each successful evade decreases current Life by 4%

[14] Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.

[15] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.

[16] Damage dealt against medium enemies is decreased by 15%.

[17] Damage received is decreased by 12% when covered by a Shield.

[18] Increases damage done by 20% for the first 10 attacks from the start of the battle.

[19] Attack decreases by 8% with Armor, but increases by 12% without Armor.

[20] Fire Resistance increases by 30%

[21] Attack decreases by 8% with Armor, but increases by 12% without Armor.

[22] Upon death, allies within 2m enter CC state for 0.5 seconds.

[23] Grants [Survival Instinct] when life reaches %10 or less


[Survival Instinct]
-Effect: Invincible for Duration
-Duration: 2s
- Max. Stack: 1

[24] Damage dealt to medium enemies is increased by 10%.

[25] Shield increases by 200% if no allies are present within 2m at the start of battle.

[26] Critical damage increases by 50%, but Attack Speed decreased by 30%.
[27] Attack Speed and Hit Chance is decreased by 20%

[28] Attack increases by 10% if no allies are present within 1.5m during battle.

[29] Shield increases by 100% if two or more allies are present within 2m at the start of battle.

[30] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%

[31] Critical damage increases by 50%, but Attack Speed decreases by 30%.

[32] Attack Speed and Hut Chance is decreased by 20%.

[33] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.

[34] Enters CC state for 1 second after every 10 attacks.

[35] Increases damage done by 20% for the first 10 attacks from the start of the battle.

[36] Fire Resistance increases by 30%.

[37] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.

[38] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.

[39] Damage dealt against large enemies is decreased by 15%.

[40] Enters CC state for 2 seconds upon death of allies.

[41] Enters CC state for 2 seconds upon death of allies.

[42] Frost Resistance increases by 30%.

[43] Holy Resistance increased by 30%.

[44] Attack increases by 10% if no allies are present within 1.5m during battle.

[45] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%.

[46] Attack is increased by 4% per each enemy within 2.5m (up to 20%)

[47] Enters CC state for 2 seconds upon death of allies.

[48] Dark Resistance increases by 30%

[49] Has 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.

[50] The lower your life, the less damage you receive (up to 30%).

[51] Upon death, allies within 2m enter CC state for 0.5 seconds.

[52] Grants [Survival Instinct] when life reaches %10 or less


[Survival Instinct]
-Effect: Invincible for Duration
-Duration: 2s
- Max. Stack: 1
[53] Damage dealt to medium enemies is increased by 10%

[54] Damage dealt against medium enemies is decreased by 15%.

[55] Max Life is decreased by 30%

[56] In Act 2, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[57] Life recovery is decreased by 30%

[58] Cannot cast Ultimate for 5 seconds after casting.

[59] Attack increases by 10% if no allies are present wihtin 1.5m during battle.

[60] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.

[61] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.

[62] Attack increases by 15%, but cannot make critical hits.

[63] Damage received is decreased by 12% when covered by a Shield.

[64] Damage dealt to medium enemies is increased by 10%.

[65] When attacked by an enemy, if distance from the attacker is 2.5m or less, life restores by 20% of the
damage.

[66] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.

[67] Attack increases by 15%, but cannot make critical hits.

[68] Damage dealt to large enemies is increased by 10%.

[69] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.

[70] Critical damage increases by 50%, but Attack Speed decreases by 30%.

[71] Attack Speed increases by 10% each time Ultimate is used (up to 30%).

[72] Shield is decreased by 30%.

[73] Ultimate recharge speed is decreased by 30%

[74] Using Ultimate decreases current Life by 30%

[75] Attack increases by 15%, but cannot make critical hits.

[76] Attack increases by 15%, but cannot make critical hits.

[77] Ultimate recharge speed is decreased by 30%

[78] Increases Attack by 15% for 3 seconds after moving.

[79] Enters CC state for 1 second after every 10 attacks.


[80] Attack Speed increases by 10% each time Ultimate is used (up to 30%)

[81] Ultimate does not charge for 5 seconds following use

[82] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.

[83] Attack Speed increases by 10% each time Ultimate is used (up to 30%).

[84] Max Life increases by 20%, but Life recovery decreases by 50%.

[85] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%

[86] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.

[87] Attack and Attack speed are decreased by %15.

[88] Dark Resistance increases by 30%

[89] The lower your life, the less damage you receive (up to 30%).

[90] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.

[91] Each time an attack hits, decreases Shield by an additional 15% of damage dealt.

[92] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.

[93] Increases Attack by 12% after 20 seconds elapse from the start of the battle.

[94] After standing still for 2 seconds, damage received is decreased by 8% until moving again.

[95] At the start of battle, Attack decreases by 15% or increases by 15%.

[96] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.

[97] Holy Resistance increases by 30%.

[98] Increases Attack by 12% after 20 seconds elapse from the start of the battle.

[99] Ultimate recharge speed is decreased by 30%

[100] Shield increases by 200% if no allies are present within 2m at the start of battle.

[101] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.

[102] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.

[103] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.

[104] At the start of battle, Attack decreases by 15% or increases by 15%.

[105] Enters CC state for 2 seconds upon death of allies.

[106] All resistance is decreased by 15%.


[107] Increases duration of debuffs by 30%.

[108] Max Life increases by 20%, but Life recovery decreases by 50%.

[109] Attack increases by 10%, but Max Life decreases by 25%.

[110] Increases Attack by 15% for 3 seconds after moving.

[111] Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.

[112] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.

[113] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.

[114] Attack Speed increases by 10% each time Ultimate is used (up to 30%).

[115] Enters CC state for 1 second after every 10 attacks.

[116] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.

[117] Damage dealt to large enemies is increased by 10%.

[118] Damage dealt against small enemies is decreased by 15%.

[119] Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).

[120] Damage dealt to small enemies is increased by 20%

[121] In Act 4, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[122] Damage dealt against medium enemies is decreased by 15%.

[123] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.

[124] Frost Resistance increases by 30%

[125] Increases Attack by 12% after 20 seconds elapse from the start of the battle.

[126] Each attack increases all resistance by 0.5% (up to 50%).

[127] Movement speed is decreased by 30%.

[128] Grants [Survival Instinct] when life reaches %10 or less


[Survival Instinct]
-Effect: Invincible for Duration
-Duration: 2s
- Max. Stack: 1

[129] Enters CC state for 2 seconds when Life falls to 20% or less.

[130] Damage dealt against medium enemies is decreased by 15%.

[131] All resistance is decreased by 15%.

[132] Each attack increases all resistance by 0.5% (up to 50%).


[133] Attack Speed increases by 10% each time Ultimate is used (up to 30%)

[134] Increases duration of debuffs by 30%.

[135] Attack decreases by 8% with Armor, but increases by 12% without Armor.

[136] Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).

[137] Increases Attack by 15% for 3 seconds after moving.

[138] Grants [Survival Instinct] when life reaches %10 or less


[Survival Instinct]
-Effect: Invincible for Duration
-Duration: 2s
- Max. Stack: 1

[139] Damage dealt to small enemies is increased by 20%

[140] All resistance is decreased by 15%.

[141] Damage dealt to large enemies is increased by 10%.

[142] Attack increases by 10%, but Max life decreases by 25%

[143] Armor is decreased by 30%

[144] Grants Sleep at the start of battle for 5s (Will enter a state of CC if hit)

[145] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.

[146] Max Life is decreased by 30%

[147] Damage dealt against medium enemies is decreased by 15%.

[148] Each time an attack hits, decreases Shield by an additional 15% of damage dealt.

[149] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.

[150] Attack increases by 10% if no allies are present within 1.5m during battle.

[151] In Act 1, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[152] Each attack increases all resistance by 0.5% (up to 50%).

[153] Attack decreases by 8% with Armor, but increases by 12% without Armor.

[154] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.

[155] Evasion increases by 30%, but each successful evade decreases current Life by 4%

[156] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.

[157] Attack increases by 10%, but Max Life decreases by 25%.

[158] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[158] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.

[159] Increase CC Duration by 30%

[160] Damage dealt against small enemies is decreased by 15%.

[161] Shield increases by 200% if no allies are present within 2m at the start of battle.

[162] Attack increases by 10%, but Max Life decreases by 25%.

[163] Damage dealt against medium enemies is decreased by 15%.

[164] Enters CC state for 2 seconds when Life falls to 20% or less.

[165] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.

[166] When attacked by an enemy, if distance from the attacker is 2.5m or less, Life restores by 20% of the
damage.

[167] Increases duration of debuffs by 30%.

[168] Enteres CC state for 1 second after every 10 attacks.

[169] In Act 3, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[170] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.

[171] Movement speed is decreased by 30%.

[172] Increases Attack by 12% after 20 seconds elapse from the start of the battle.

[173] When attacked by an enemy, if distance from the attaker is 2.5m or less, Life restores by 20% of the
damage.

[174] When an enemy dies, has a 50% chance to enter a CC state for 0.5 seconds.

[175] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.

[176] All resistance is decreased by 15%.

[177] Shield increases by 200% if no allies are present within 2m at the start of battle.

[178] Grants Sleep at the start of battle for 5s (Will enter a state of CC if hit)

[179] During battle, decrease Attack of allies within 2m by 5%.

[180] Attack and Attack speed are decreased by %15.

[181] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.

[182] Increase CC Duration by 30%

[183] Life recovery is decreased by 30%.


[184] Max Life increases by 20%, but Life recovery decreases by 50%.

[185] Damage received is decreased by 12% when covered by a Shield.

[186] Upon death, allies within 2m enter CC state for 0.5 seconds.

[187] Attack increases by 15%, but cannot make critical hits.

[188] Evasion increases by 30%, but each successful evade decreases current Life by 4%

[189] Critical damage increases by 50%, but Attack Speed decreases by 30%.

[190] Frost Resistance increases by 30%.

[191] Attack Speed and Hit Chance is decreased by 20%,

[192] The lower your life, the less damage you receive (up to 30%).

[193] During battle Ultimate recharge speed is decreased by 30% when there are 3 or more enemies within
2.5m

[194] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.

[195] Damage received is decreased by 12% when covered by a Shield.

[196] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.

[197] During battle, decrease Attack of allies within 2m by 5%.

[198] Fire Resistance increases by 30%.

[199] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.

[200] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.

[201] Life recovery is decreased by 30%.

[202] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.

[203] Damage recieved during battle is decreased by 4% per each enemy within 2.5m (up to 20%)

[204] During battle Ultimate recharge speed is decreased by 30% when there are 3 or more enemies within
2.5m

[205] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.

[206] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.

[207] After standing still for 2 seconds, damage received is decreased by 8% until moving again.

[208] Critical damage increased by 50%, but Attack Speed decreased by 30%.

[209] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[209] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.

[210] 1 - Night of Tragedy - 2


2 - Trap - 1
3 - Darkness Mask - 2
4 - Countdown - 1
____________________________________
Enters CC state for 2 seconds when Life falls to 20% or less.

[211] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.

[212] Evasion increases by 30%, but each successful evade decreases current Life by 4%

[213] Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.

[214] Shield/Life/Armor increases by 30% if no allies are present within 2m at the start of battle.

[215] Attack increases by 10%, but Max Life decreases by 25%.

[216] Upon death, allies within 2m enter CC state for 0.5 seconds.

[217] Damage dealt to medium enemies is increased by 10%.

[218] Attack increases by 15%, but cannot make critical hits.

[219] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.

[220] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.

[221] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.

[222] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.

[223] Holy Resistance increased by 30%.

[224] At the start of battle, Attack decreases by 15% or increases by 15%.

[225] Enters CC state for 1 second after every 10 attacks.

[226] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.

[227] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%

[228] Damage dealt against medium enemies is decreased by 15%.

[229] Damage dealt to large enemies is increased by 10%.

[230] Max Life increases by 20%, but Life recovery decreases by 50%.

[231] Ultimate recharge speed is decreased by 30%

[232] Each time an attack hits, decreases Shield by an additional 15% of damage dealt.
[233] Critical damage increases by 50%, but Attack Speed decreases by 30%.

[234] Increases duration of debuffs by 30%.

[235] Grants [Survival Instinct] when life reaches %10 or less


[Survival Instinct]
-Effect: Invincible for Duration
-Duration: 2s
- Max. Stack: 1

[236] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.

[237] All resistance is decreased by 15%.

[238] Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).

[239] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.

[240] During battle, decrease Attack of allies within 2m by 5%.

[241] Attack increases by 10% if no allies are present within 1.5m during battle.

[242] Attack decreases by 8% with Armor, but increases by 12% without Armor.

[243] Attack Speed and Hit Chance is decreased by 20%

[244] Increases Attack by 12% after 20 seconds elapse from the start of the battle.

[245] Enters CC state for 2 seconds upon death of allies.

[246] Frost Resistance increases by 30%.

[247] Damage dealt against small enemies is decreased by 15%.

[248] Fire Resistance increases by 30%.

[249] All resistance is decreased by 15%.

[250] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.

[251] Life recovery is decreased by 30%.

[252] When attacked by an enemy, if distance from the attaker is 2.5m or less, Life restores by 20% of the
damage.

[253] Using Ultimate decreases current Life by 30%

[254] Damage dealt to large enemies is increased by 10%.

[255] Shield is decreased by 30%.

[256] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.

[257] Movement speed is decreased by 30%.


[258] Increases Attack by 15% for 3 seconds after moving.

[259] Increase CC Duration by 30%

[260] Increases Attack by 12% after 20 seconds elapse from the start of the battle.

[261] Max Life is decreased by 30%

[262] Attack Speed increases by 10% each time Ultimate is used (up to 30%).

[263] Ultimate does not charge for 5 seconds following use

[264] Damage received is decreased by 12% when covered by a Shield.

[265] Attack and Attack speed are decreased by %15.

[266] In Act 2, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[267] Grants Sleep at the start of battle for 5s (Will enter a state of CC if hit)

[268] The lower your life, the less damage you receive (up to 30%).

[269] Each attack increases all resistance by 0.5% (up to 50%).

[270] Fire Resistance increases by 30%

[271] Increases damage done by 20% for the first 10 attacks from the start of the battle.

[272] In Act 3, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[273] After standing still for 2 seconds, damage received is decreased by 8% until moving again.

[274] In Act 4, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[275] Dark Resistance increases by 30%

[276] Attack is increased by 4% per each enemy within 2.5m (up to 20%)

[277] In Act 1, Attack against enemies is increased by 10%, and damage received is decreased by 10%.

[278] Damage dealt to small enemies is increased by 20%

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