Loop Dungeon Traits
Loop Dungeon Traits
The Calm Before the Storm Tribulations of the Desert Frog and Agony Countdown
- Companions to fight with caps all Councillor +5 [1] Camaraderie -3 [2] - Endure to the end with companions. Camaraderie -3 [3] Councillor +5 [4] - Eating this can't kill me, right? Councillor +5 [5] - Find and push the button on Eve. Crisis Management -4 [6] Fear of Death +4 [7]
- A good equipment Amateur Armorer +2 [8] Bulletproof Skin -3 [9] - Endure alone. Thin Skin +2 [10] Careful Step -3 [11] - Take it and hold on to it. Adaptability -5 [12] Clumsy Acrobat 0 [13] - Give Eve a good nudge. Weak-Boned +5 [14] Muscular Brain Structure 0 [15]
- Mental attitude before battle Defeatist +3 [16] Solid Mindset -3 [17] - Be the companions' wind shield Vanguard -4 [18] Naturalist 0 [19] - Free the frog. Warmth -2 [20] Naturalist 0 [21] - Seems dangerous. Stay away. Crybaby +4 [22] Survival Instinct -5 [23]
What I Want Nine Heads Peculiar Behavior Machine and Love
- Fame and glory... Duelist -2 [24] Lone Wolf -3 [25] - How about severing all the 9 at once? All-In 0 [26] - Throw a small rock from afar. Shakes +4 [27] Raider -3 [28] - Of course! When I was your age... Comaraderie -3 [29] Immersive Brain Structure 0 [30]
- Money is all I need... All-In 0 [31] - Sever until its death! Shakes +4 [32] Muscular Brain Structure 0 [33] - Carefully move closer. Timid +5 [34] Vanguard -4 [35] - Love has no boundaries! Warmth -2 [36]
- All I want is Blood... Berserker -3 [37] Muscular Brain Structure 0 [38] - What can I do... Megalophobia +3 [39] Panic +3 [40] - Leave quietly. Panic +3 [41] - No way!! Cold-Blooded -2 [42]
Light and Darkness True Colors Mysterious Smoke Ultimate Weapon, Eve
- Dark exists only with light Bringer of Light -2 [43] - Everyone watch out! Raider -3 [44] - He seems excited. Mimic him! Immersive Brain Structure 0 [45] - There's no way Eve would attack us! Butcher -4 [46] Panic +3 [47]
- Light exists only with dark Abyss Acolyte -2 [48] - No enemy can stop us! Weak-Boned +5 [49] Indomitable Resistance -5 [50] - This smoke is supicious. Step back. Crybaby +4 [51] Survival Instinct -5 [52] - I should give her another smack. Duelist -2 [53] Defeatist +3 [54]
- They are like a single body Glod - He makes me hard to breathe. Fragile +3 [55] Pilgrim -2 [56] - I think it's okay..? Addiction +3 [57] Impure Mana +3 [58] - RUNNNN! Raider -3 [59]
Warrior and Whelp Truth or Lie His Gaze Security Question
- It may realiiate, so kill it now. Depression +4 [60] Crisis Management -4 [61] Cautious 0 [62] - Move forward as planned. Solid Mindset -3 [63] - Attack him. Duelist -2 [64] Shell -3 [65] - I know! It's 'human'! Perfectionist 0 [66] Cautious 0 [67]
- The whelp has no sin. Let it live. Monster Hunter -2 [68] Clumsy Compassion +4 [69] - Change route and move to the oasis. All-In 0 [70] Mana Cycle -3 [71] - Look back. Instability +2 [72] - It's 'elf'! Slow Processing +5 [73]
Which is My Hammer - Send one person to investigate. Blood Clot +5 [74] Cautious 0 [75] - Stay still. Cautious 0 [76] Slow Processing +5 [77] - Isn't it 'Dragon'? // Shock Trooper -2 [78] Timid +5 [79]
- Gold hammer, richly ornated Mana Cycle -3 [80] Impure Mana +3 [81] Ant Hell Trust and Betrayal Their Battle
- Magic hammer with great power Excess Mana 0 [82] Mana Cycle -3 [83] - Run for your life! Special Condition 0 [84]Immersive Brain Structure 0 [85] - Yes, we believe in Hakeem. Depression +4 [86] Inconvenient Pacifism +4 [87] - Help the undead monster. Abyss Acolyte -2 [88] Indomitable Resistance -5 [89] Clumsy Compassion +4 [90]
- Truthfully answer. The cheap hammer Shield Breaker -3 [91] Armor Smasher -3 [92] - Don't move and wait for a chance! Slow Start -4 [93] Careful Step -3 [94] - We're unsure. yet. Indecisive 0 [95] - Help the machine monster. Clumsy Compassion +4 [96] Bringer of Light -2 [97]
Pandora's Box - Oh no! What do I do?? Slow Start -4 [98] Slow Processing +5 [99] - No, we don't. Lone Wolf -3 [100] Depression +4 [101] - Fight both monsters at once. Berserker -3 [102] Depression +4 [103]
- One that ails the mind Indecisive 0 [104] Panic +3 [105] Ancient Colossus Uneasy United Front Gift Selection
- One that ails the body Vulnerable +3 [106] Thin Skin +2 [107] Special Condition 0 [108] - Charge!!! Glass Cannon 0 [109] Shock Trooper -2 [110] - Agreed. Let's fight together! Weak-Boned +5 [111] Camaraderie -3 [112] - Oil Juice Excess Mana 0 [113] Mana Cycle -3 [114]
- Reject all illness Timid +5 [115] - Let's start with the weak points! Armor Smasher -3 [116] Monster Hunter -2 [117] - Watch out. Step behind us! Microphobia +3 [118] One Worth One Hundred -4 [119]
Pest Exterminator -2 [120]- Flower that blooms amongst ice. Mountain Climber -2 [121]
Night of Tragedy - Let's run first and think later Defeatist +3 [122] Perfectionist 0 [123] - I can't trust you. But... Cold-Blooded -2 [124] Slow Start -4 [125] - Heart-shaped sticker Adaptability -5 [126] Dull +2 [127]
- I secretly wept until they left. Survival Instinct -5 [128] Night and the Desert Use of Boiling Water Calculating Fighting Power
- I ran away without looking back. Fear of Death +4 [129] Defeatist +3 [130] - Desert nights are too hot for fire. Vulnerable +3 [131] Adaptability -5 [132] - I think it's bath water. Let's get in! Mana Cycle -3 [133] Thin Skin +2 [134] - We have Eve, what's to worry? Naturalist 0 [135]
- I screamed and attacked them. One Worth One Hundred -4 [136] Shock Trooper -2 [137] - It's cold at night. Light a fire. Survival Instinct -5 [138] Pest Exterminator -2 [139] - Let's cook the hunted monster meat! Vulnerable +3 [140] Monster Hunter -2 [141] - It'll work out! Or I'll rebirth. Glass Cannon 0 [142] Amateur Armorer +2 [143]
How Do You Like It Here? - I'd rather sleep than worry. Heavy Sleeper +4 [144] - Let's keep our distance for now. Crisis Management -4 [145] Fragile +3 [146] - I don't think we're a match either Defeatist +3 [147] Shield Breaker -3 [148] Armor Smasher -3 [149]
- It's amazing. Raider -3 [150] Dungeon Raider -2 [151] Cat and Dog Darkness Masked Underneath Support Mode Selection
- A bit messy but I like it Adaptability -5 [152] Naturalist 0 [153] - C...Cat? Crisis Management -4 [154] Clumsy Acrobat 0 [155] - Stop him. Muscular Brain Structure 0 [156] Glass Cannon 0 [157] - Bulletproof Mode', blocks ranged attacks. Bulletproof Skin -3 [158] Languid +2 [159]
- Too many bugs. I dont like it. Microphobia +3 [160] - Dog! Lone Wolf -3 [161] Glass Cannon 0 [162] - Keep bystanding. Defeatist +3 [163] Fear of Death +4 [164] - Knifeproof Mode', blocks melee attacks. Bulletproof Skin -3 [165] Shell -3 [166] Thin Skin +2 [167]
What Are My Flaws? - I like both... Timid +5 [168] - Use an amulet lying around. Archaeologist -2 [169]
- About my pursuit of perfection... Perfectionist 0 [170] Trap of Choice Two Potions Night Watch
- That I'm slow to act. Dull +2 [171] Slow Start -4 [172] - Right seems less painful. RIght! Shell -3 [173] Fear of Blood +5 [174] - Dink the purple potion. Excess Mana 0 [175] - Me. Vulnerable +3 [176] Lone Wolf -3 [177] Heavy Sleeper +4 [178]
- That they desipise violence. Councillor +5 [179] Inconvenient Pacifism +4 [180] - Left seems less painful. Left! Bulletproof Skin -3 [181] Languid +2 [182] - Drink the black potion. Addiction +3 [183] Special Condition 0 [184] - Ask Eve. Solid Mindset -3 [185]
Blood Wedding - There's got to be another way! Crybaby +4 [186] - Don't drink anything. Cautious 0 [187] - Play rock, paper, scissors. Clumsy Acrobat 0 [188] All-In 0 [189]
- I'll Purify her without hesitation Cold-Blooded -2 [190] Companionship Old Warrior's Plea Eve in Trouble
- I can't be sure I won't hesitate. Shakes +4 [191] Indomitable Resistance -5 [192] - They aren't the only ones tired! Agoraphobia +4 [193] Depression +4 [194] - Bear that in mind. Solid Mindset -3 [195] - Eve's also our family! Let's save her! Camaraderie -3 [196] Councillor +5 [197]
- I would rather die with her. Warmth -2 [198] Clumsy Compassion +4 [199] - Share potion from a near town! Berserker -3 [200] Addiction +3 [201] - No problem on my part. Perfectionist 0 [202] - Then I'll fight alone! One Worth One Hundred -4 [203] Agoraphobia +4 [204]
- Carry their bags. Camaraderie -3 [205] Clumsy Compassion +4 [206] - Wait, you aren't Hakeem, are you? Careful Step -3 [207] All-In 0 [208] - Eve's information will be of help to us! Perfectionist 0 [209]
[2] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
[3] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
[6] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.
[7] Enters CC state for 2 seconds when Life falls to 20% or less.
[9] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[11] After standing still for 2 seconds, damage received is decreased by 8% until moving again.
[13] Evasion increases by 30%, but each successful evade decreases current Life by 4%
[14] Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.
[15] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.
[18] Increases damage done by 20% for the first 10 attacks from the start of the battle.
[19] Attack decreases by 8% with Armor, but increases by 12% without Armor.
[21] Attack decreases by 8% with Armor, but increases by 12% without Armor.
[22] Upon death, allies within 2m enter CC state for 0.5 seconds.
[25] Shield increases by 200% if no allies are present within 2m at the start of battle.
[26] Critical damage increases by 50%, but Attack Speed decreased by 30%.
[27] Attack Speed and Hit Chance is decreased by 20%
[28] Attack increases by 10% if no allies are present within 1.5m during battle.
[29] Shield increases by 100% if two or more allies are present within 2m at the start of battle.
[30] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%
[31] Critical damage increases by 50%, but Attack Speed decreases by 30%.
[33] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.
[35] Increases damage done by 20% for the first 10 attacks from the start of the battle.
[37] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.
[38] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.
[44] Attack increases by 10% if no allies are present within 1.5m during battle.
[45] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%.
[46] Attack is increased by 4% per each enemy within 2.5m (up to 20%)
[49] Has 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.
[50] The lower your life, the less damage you receive (up to 30%).
[51] Upon death, allies within 2m enter CC state for 0.5 seconds.
[56] In Act 2, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[59] Attack increases by 10% if no allies are present wihtin 1.5m during battle.
[60] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
[61] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.
[65] When attacked by an enemy, if distance from the attacker is 2.5m or less, life restores by 20% of the
damage.
[66] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[69] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.
[70] Critical damage increases by 50%, but Attack Speed decreases by 30%.
[71] Attack Speed increases by 10% each time Ultimate is used (up to 30%).
[82] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.
[83] Attack Speed increases by 10% each time Ultimate is used (up to 30%).
[84] Max Life increases by 20%, but Life recovery decreases by 50%.
[85] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%
[86] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
[89] The lower your life, the less damage you receive (up to 30%).
[90] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.
[91] Each time an attack hits, decreases Shield by an additional 15% of damage dealt.
[92] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.
[93] Increases Attack by 12% after 20 seconds elapse from the start of the battle.
[94] After standing still for 2 seconds, damage received is decreased by 8% until moving again.
[96] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.
[98] Increases Attack by 12% after 20 seconds elapse from the start of the battle.
[100] Shield increases by 200% if no allies are present within 2m at the start of battle.
[101] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
[102] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.
[103] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
[108] Max Life increases by 20%, but Life recovery decreases by 50%.
[111] Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.
[112] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
[113] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.
[114] Attack Speed increases by 10% each time Ultimate is used (up to 30%).
[116] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.
[119] Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).
[121] In Act 4, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[123] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[125] Increases Attack by 12% after 20 seconds elapse from the start of the battle.
[129] Enters CC state for 2 seconds when Life falls to 20% or less.
[135] Attack decreases by 8% with Armor, but increases by 12% without Armor.
[136] Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).
[144] Grants Sleep at the start of battle for 5s (Will enter a state of CC if hit)
[145] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.
[148] Each time an attack hits, decreases Shield by an additional 15% of damage dealt.
[149] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.
[150] Attack increases by 10% if no allies are present within 1.5m during battle.
[151] In Act 1, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[153] Attack decreases by 8% with Armor, but increases by 12% without Armor.
[154] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.
[155] Evasion increases by 30%, but each successful evade decreases current Life by 4%
[156] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.
[158] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[158] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[161] Shield increases by 200% if no allies are present within 2m at the start of battle.
[164] Enters CC state for 2 seconds when Life falls to 20% or less.
[165] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[166] When attacked by an enemy, if distance from the attacker is 2.5m or less, Life restores by 20% of the
damage.
[169] In Act 3, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[170] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[172] Increases Attack by 12% after 20 seconds elapse from the start of the battle.
[173] When attacked by an enemy, if distance from the attaker is 2.5m or less, Life restores by 20% of the
damage.
[174] When an enemy dies, has a 50% chance to enter a CC state for 0.5 seconds.
[175] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.
[177] Shield increases by 200% if no allies are present within 2m at the start of battle.
[178] Grants Sleep at the start of battle for 5s (Will enter a state of CC if hit)
[181] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[186] Upon death, allies within 2m enter CC state for 0.5 seconds.
[188] Evasion increases by 30%, but each successful evade decreases current Life by 4%
[189] Critical damage increases by 50%, but Attack Speed decreases by 30%.
[192] The lower your life, the less damage you receive (up to 30%).
[193] During battle Ultimate recharge speed is decreased by 30% when there are 3 or more enemies within
2.5m
[194] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
[196] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
[199] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.
[200] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.
[202] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[203] Damage recieved during battle is decreased by 4% per each enemy within 2.5m (up to 20%)
[204] During battle Ultimate recharge speed is decreased by 30% when there are 3 or more enemies within
2.5m
[205] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
[206] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.
[207] After standing still for 2 seconds, damage received is decreased by 8% until moving again.
[208] Critical damage increased by 50%, but Attack Speed decreased by 30%.
[209] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[209] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[211] Shield/Life/Armor increases by 30% if two or more allies are present within 2m at the start of battle.
[212] Evasion increases by 30%, but each successful evade decreases current Life by 4%
[213] Has a 3% chance to enter a CC state for 0.5 seconds when hit by an enemy.
[214] Shield/Life/Armor increases by 30% if no allies are present within 2m at the start of battle.
[216] Upon death, allies within 2m enter CC state for 0.5 seconds.
[219] During battle, Ultimate recharge speed is decreased by 30% when there are no allies within 2.5m.
[220] Attack increases by 6% when Shield reaches 0. In addition, Attack increases by 6% when Armor
reaches 0.
[221] When Life is 80% or more, Attack increases by 10%. If Life is less than 80%, Attack decreases by
20%.
[222] When attacking an enemy, if their Life is 30% or less, caster's Attack is decreased by 20% for 3
seconds.
[226] Ultimate gauge charges 25% when Shield disappears. In addition, Ultimate gauge charges 25% when
Armor disappears.
[227] Increases Ultimate Recharge by 20%, but decreases Attack Speed by 50%
[230] Max Life increases by 20%, but Life recovery decreases by 50%.
[232] Each time an attack hits, decreases Shield by an additional 15% of damage dealt.
[233] Critical damage increases by 50%, but Attack Speed decreases by 30%.
[236] Increases Attack Speed by 20%, but decreases Ultimate Recharge by 50%.
[238] Damage received during battle is decreased by 4% per each enemy within 2.5m (up to 20%).
[239] Max Ultimate gauge is increased by 50%, but each time the Ultimate is used, Ultimate gauge is
charged by 30%.
[241] Attack increases by 10% if no allies are present within 1.5m during battle.
[242] Attack decreases by 8% with Armor, but increases by 12% without Armor.
[244] Increases Attack by 12% after 20 seconds elapse from the start of the battle.
[250] When attacked by an enemy, if distance from the attacker is 3m or more, Life restores by 20% of the
damage.
[252] When attacked by an enemy, if distance from the attaker is 2.5m or less, Life restores by 20% of the
damage.
[256] Each time an attack hits, decreases Armor by an additional 15% of damage dealth.
[260] Increases Attack by 12% after 20 seconds elapse from the start of the battle.
[262] Attack Speed increases by 10% each time Ultimate is used (up to 30%).
[266] In Act 2, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[267] Grants Sleep at the start of battle for 5s (Will enter a state of CC if hit)
[268] The lower your life, the less damage you receive (up to 30%).
[271] Increases damage done by 20% for the first 10 attacks from the start of the battle.
[272] In Act 3, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[273] After standing still for 2 seconds, damage received is decreased by 8% until moving again.
[274] In Act 4, Attack against enemies is increased by 10%, and damage received is decreased by 10%.
[276] Attack is increased by 4% per each enemy within 2.5m (up to 20%)
[277] In Act 1, Attack against enemies is increased by 10%, and damage received is decreased by 10%.