Programing Science To HPC
Programing Science To HPC
Victor Eijkhout
with
Edmond Chow, Robert van de Geijn
Public draft This book is open for comments. What is missing or incomplete or unclear? Is material
presented in the wrong sequence? Kindly mail me with any comments you may have.
You may have found this book in any of a number of places; the authoritative location for all my textbooks
is https://theartofhpc.com. That page also links to lulu.com where you can get a nicely printed
copy.
Acknowledgement Helpful discussions with Kazushige Goto and John McCalpin are gratefully ac-
knowledged. Thanks to Dan Stanzione for his notes on cloud computing, Ernie Chan for his notes on
scheduling of block algorithms, and John McCalpin for his analysis of the top500. Thanks to Elie de
Brauwer, Susan Lindsey, Tim Haines, and Lorenzo Pesce for proofreading and many comments. Edmond
Chow wrote the chapter on Molecular Dynamics. Robert van de Geijn contributed several sections on
dense linear algebra.
Introduction
Scientific computing is the cross-disciplinary field at the intersection of modeling scientific processes, and
the use of computers to produce quantitative results from these models. It is what takes a domain science
and turns it into a computational activity. As a definition, we may posit
The efficient computation of constructive methods in applied mathematics.
This clearly indicates the three branches of science that scientific computing touches on:
• Applied mathematics: the mathematical modeling of real-world phenomena. Such modeling often
leads to implicit descriptions, for instance in the form of partial differential equations. In order
to obtain actual tangible results we need a constructive approach.
• Numerical analysis provides algorithmic thinking about scientific models. It offers a constructive
approach to solving the implicit models, with an analysis of cost and stability.
• Computing takes numerical algorithms and analyzes the efficacy of implementing them on ac-
tually existing, rather than hypothetical, computing engines.
One might say that ‘computing’ became a scientific field in its own right, when the mathematics of real-
world phenomena was asked to be constructive, that is, to go from proving the existence of solutions to
actually obtaining them. At this point, algorithms become an object of study themselves, rather than a
mere tool.
The study of algorithms became especially important when computers were invented. Since mathemat-
ical operations now were endowed with a definable time cost, complexity of algorithms became a field
of study; since computing was no longer performed in ‘real’ numbers but in representations in finite bit-
strings, the accuracy of algorithms needed to be studied. Some of these considerations in fact predate the
existence of computers, having been inspired by computing with mechanical calculators.
A prime concern in scientific computing is efficiency. While to some scientists the abstract fact of the
existence of a solution is enough, in computing we actually want that solution, and preferably yester-
day. For this reason, in this book we will be quite specific about the efficiency of both algorithms and
hardware. It is important not to limit the concept of efficiency to that of efficient use of hardware. While
this is important, the difference between two algorithmic approaches can make optimization for specific
hardware a secondary concern.
This book aims to cover the basics of this gamut of knowledge that a successful computational scientist
needs to master. It is set up as a textbook for graduate students or advanced undergraduate students;
others can use it as a reference text, reading the exercises for their information content.
Contents
I Theory 11
1 Single-processor Computing 12
1.1 The von Neumann architecture 12
1.2 Modern processors 15
1.3 Memory Hierarchies 21
1.4 Multicore architectures 39
1.5 Node architecture and sockets 45
1.6 Locality and data reuse 46
1.7 Further topics 53
1.8 Review questions 56
2 Parallel Computing 57
2.1 Introduction 57
2.2 Theoretical concepts 61
2.3 Parallel Computers Architectures 75
2.4 Different types of memory access 78
2.5 Granularity of parallelism 81
2.6 Parallel programming 86
2.7 Topologies 120
2.8 Multi-threaded architectures 135
2.9 Co-processors, including GPUs 136
2.10 Load balancing 141
2.11 Remaining topics 148
3 Computer Arithmetic 157
3.1 Bits 157
3.2 Integers 158
3.3 Real numbers 162
3.4 The IEEE 754 standard for floating point numbers 167
3.5 Round-off error analysis 171
3.6 Examples of round-off error 174
3.7 Computer arithmetic in programming languages 180
3.8 More about floating point arithmetic 186
3.9 Conclusions 190
3.10 Review questions 191
5
Contents
II Applications 345
8 Molecular dynamics 346
8.1 Force Computation 347
8.2 Parallel Decompositions 350
8.3 Parallel Fast Fourier Transform 357
Victor Eijkhout 7
Contents
V Indices 475
26 Index 476
Index of concepts and names 476
27 List of acronyms 492
28 Bibliography 493
Victor Eijkhout 9
Contents
THEORY
Chapter 1
Single-processor Computing
In order to write efficient scientific codes, it is important to understand computer architecture. The dif-
ference in speed between two codes that compute the same result can range from a few percent to orders
of magnitude, depending only on factors relating to how well the algorithms are coded for the processor
architecture. Clearly, it is not enough to have an algorithm and ‘put it on the computer’: some knowledge
of computer architecture is advisable, sometimes crucial.
Some problems can be solved on a single Central Processing Unit (CPU), others need a parallel computer
that comprises more than one processor. We will go into detail on parallel computers in the next chapter,
but even for parallel processing, it is necessary to understand the individual CPUs.
In this chapter, we will focus on what goes on inside a CPU and its memory system. We start with a brief
general discussion of how instructions are handled, then we will look into the arithmetic processing in the
processor core; last but not least, we will devote much attention to the movement of data between memory
and the processor, and inside the processor. This latter point is, maybe unexpectedly, very important,
since memory access is typically much slower than executing the processor’s instructions, making it
the determining factor in a program’s performance; the days when ‘flops (Floating Point Operations per
Second) counting’ was the key to predicting a code’s performance are long gone. This discrepancy is in
fact a growing trend, so the issue of dealing with memory traffic has been becoming more important over
time, rather than going away.
This chapter will give you a basic understanding of the issues involved in CPU design, how it affects
performance, and how you can code for optimal performance. For much more detail, see the standard
work about computer architecture, Hennesey and Patterson [100].
12
1.1. The von Neumann architecture
Remark 1 This model with a prescribed sequence of instructions is also referred to as control flow. This is
in contrast to data flow, which we will see in section 7.12.
This setup distinguishes modern processors for the very earliest, and some special purpose contemporary,
designs where the program was hard-wired. It also allows programs to modify themselves or generate
other programs, since instructions and data are in the same storage. This allows us to have editors and
compilers: the computer treats program code as data to operate on.
Remark 2 At one time, the stored program concept was included as essential for the ability for a running
program to modify its own source. However, it was quickly recognized that this leads to unmaintainable code,
and is rarely done in practice [49].
In this book we will not explicitly discuss compilation, the process that translates high level languages to
machine instructions. (See the tutorial Tutorials book, section 2 for usage aspects.) However, on occasion
we will discuss how a program at high level can be written to ensure efficiency at the low level.
In scientific computing, however, we typically do not pay much attention to program code, focusing almost
exclusively on data and how it is moved about during program execution. For most practical purposes it
is as if program and data are stored separately. The little that is essential about instruction handling can
be described as follows.
The machine instructions that a processor executes, as opposed to the higher level languages users write
in, typically specify the name of an operation, as well as of the locations of the operands and the result.
These locations are not expressed as memory locations, but as registers: a small number of named memory
locations that are part of the CPU.
Remark 3 Direct-to-memory architectures are rare, though they have existed. The Cyber 205 supercomputer
in the 1980s could have three data streams, two from memory to the processor, and one back from the processor
to memory, going on at the same time. Such an architecture is only feasible if memory can keep up with the
processor speed, which is no longer the case these days.
Victor Eijkhout 13
1. Single-processor Computing
In a way, then, the modern CPU looks to the programmer like a von Neumann machine. There are various
ways in which this is not so. For one, while memory looks randomly addressable1 , in practice there is a
concept of locality: once a data item has been loaded, nearby items are more efficient to load, and reloading
the initial item is also faster.
Another complication to this story of simple loading of data is that contemporary CPUs operate on several
instructions simultaneously, which are said to be ‘in flight’, meaning that they are in various stages of
completion. Of course, together with these simultaneous instructions, their inputs and outputs are also
being moved between memory and processor in an overlapping manner. This is the basic idea of the
superscalar CPU architecture, and is also referred to as Instruction Level Parallelism (ILP). Thus, while
each instruction can take several clock cycles to complete, a processor can complete one instruction per
cycle in favorable circumstances; in some cases more than one instruction can be finished per cycle.
The main statistic that is quoted about CPUs is their Gigahertz rating, implying that the speed of the
processor is the main determining factor of a computer’s performance. While speed obviously correlates
with performance, the story is more complicated. Some algorithms are cpu-bound, and the speed of the
processor is indeed the most important factor; other algorithms are memory-bound, and aspects such as
bus speed and cache size, to be discussed later, become important.
In scientific computing, this second category is in fact quite prominent, so in this chapter we will devote
plenty of attention to the process that moves data from memory to the processor, and we will devote
relatively little attention to the actual processor.
1. There is in fact a theoretical model for computation called the ‘Random Access Machine’; we will briefly see its parallel
generalization in section 2.2.2.
Victor Eijkhout 15
1. Single-processor Computing
For instance, often there are separate addition and multiplication units; if the compiler can find addition
and multiplication operations that are independent, it can schedule them so as to be executed simultane-
ously, thereby doubling the performance of the processor. In some cases, a processor will have multiple
addition or multiplication units.
Another way to increase performance is to have a Fused Multiply-Add (FMA) unit, which can execute the
instruction 𝑥 ← 𝑎𝑥 + 𝑏 in the same amount of time as a separate addition or multiplication. Together
with pipelining (see below), this means that a processor has an asymptotic speed of several floating point
operations per clock cycle.
Incidentally, there are few algorithms in which division operations are a limiting factor. Correspondingly,
the division operation is not nearly as much optimized in a modern CPU as the additions and multipli-
cations are. Division operations can take 10 or 20 clock cycles, while a CPU can have multiple addition
and/or multiplication units that (asymptotically) can produce a result per cycle.
Table 1.1: Floating point capabilities (per core) of several processor architectures, and DAXPY cycle num-
ber for 8 operands.
1.2.1.3 Pipelining
The floating point add and multiply units of a processor are pipelined, which has the effect that a stream
of independent operations can be performed at an asymptotic speed of one result per clock cycle.
The idea behind a pipeline is as follows. Assume that an operation consists of multiple simpler operations,
then we can potentially speed up the operation by using dedicated hardware for each suboperation. If we
now have multiple operations to perform, we get a speedup by having all suboperations active simulta-
neously: each hands its result to the next and accepts its input(s) from the previous.
For instance, an addition instruction can have the following components:
• Decoding the instruction, including finding the locations of the operands.
• Copying the operands into registers (‘data fetch’).
• Aligning the exponents; the addition .35 × 10−1 + .6 × 10−2 becomes .35 × 10−1 + .06 × 10−1 .
• Executing the addition of the mantissas, in this case giving .41.
• Normalizing the result, in this example to .41 × 10−1 . (Normalization in this example does not do
anything. Check for yourself that in .3 × 100 + .8 × 100 and .35 × 10−3 + (−.34) × 10−3 there is a
non-trivial adjustment.)
• Storing the result.
These parts are often called the ‘stages’ or ‘segments’ of the pipeline.
If every component is designed to finish in 1 clock cycle, the whole instruction takes 6 cycles. However,
if each has its own hardware, we can execute two operations in less than 12 cycles:
• Execute the decode stage for the first operation;
• Do the data fetch for the first operation, and at the same time the decode for the second.
• Execute the third stage for the first operation and the second stage of the second operation si-
multaneously.
• Et cetera.
You see that the first operation still takes 6 clock cycles, but the second one is finished a mere 1 cycle later.
Let us make a formal analysis of the speedup you can get from a pipeline. On a traditional FPU, producing
𝑛 results takes 𝑡(𝑛) = 𝑛ℓ𝜏 where ℓ is the number of stages, and 𝜏 the clock cycle time. The rate at which
results are produced is the reciprocal of 𝑡(𝑛)/𝑛: 𝑟serial ≡ (ℓ𝜏 )−1 .
Victor Eijkhout 17
1. Single-processor Computing
On the other hand, for a pipelined FPU the time is 𝑡(𝑛) = [𝑠 + ℓ + 𝑛 − 1]𝜏 where 𝑠 is a setup cost: the first
operation still has to go through the same stages as before, but after that one more result will be produced
each cycle. We can also write this formula as
𝑡(𝑛) = [𝑛 + 𝑛1/2 ]𝜏 ,
The amount of improvement you can get from a pipelined CPU is limited, so in a quest for ever higher
performance several variations on the pipeline design have been tried. For instance, the Cyber 205 had
separate addition and multiplication pipelines, and it was possible to feed one pipe into the next without
data going back to memory first. Operations like ∀𝑖 ∶ 𝑎𝑖 ← 𝑏𝑖 + 𝑐 ⋅ 𝑑𝑖 were called ‘linked triads’ (because of
the number of paths to memory, one input operand had to be scalar).
Exercise 1.2. Analyze the speedup and 𝑛1/2 of linked triads.
Another way to increase performance is to have multiple identical pipes. This design was perfected by
the NEC SX series. With, for instance, 4 pipes, the operation ∀𝑖 ∶ 𝑎𝑖 ← 𝑏𝑖 + 𝑐𝑖 would be split module 4, so
that the first pipe operated on indices 𝑖 = 4 ⋅ 𝑗, the second on 𝑖 = 4 ⋅ 𝑗 + 1, et cetera.
Exercise 1.3. Analyze the speedup and 𝑛1/2 of a processor with multiple pipelines that operate
in parallel. That is, suppose that there are 𝑝 independent pipelines, executing the same
instruction, that can each handle a stream of operands.
(You may wonder why we are mentioning some fairly old computers here: true pipeline supercomputers
hardly exist anymore. In the US, the Cray X1 was the last of that line, and in Japan only NEC still makes
them. However, the functional units of a CPU these days are pipelined, so the notion is still important.)
Exercise 1.4. The operation
for (i) {
x[i+1] = a[i]*x[i] + b[i];
}
can not be handled by a pipeline because there is a dependency between input of one
iteration of the operation and the output of the previous. However, you can transform
the loop into one that is mathematically equivalent, and potentially more efficient to
compute. Derive an expression that computes x[i+2] from x[i] without involving
x[i+1]. This is known as recursive doubling. Assume you have plenty of temporary
storage. You can now perform the calculation by
• Doing some preliminary calculations;
• computing x[i],x[i+2],x[i+4],..., and from these,
• compute the missing terms x[i+1],x[i+3],....
Analyze the efficiency of this scheme by giving formulas for 𝑇0 (𝑛) and 𝑇𝑠 (𝑛). Can you
think of an argument why the preliminary calculations may be of lesser importance in
some circumstances?
1.2.1.3.1 Systolic computing Pipelining as described above is one case of a systolic algorithm. In the
1980s and 1990s there was research into using pipelined algorithms and building special hardware, systolic
arrays, to implement them [126]. This is also connected to computing with Field-Programmable Gate
Arrays (FPGAs), where the systolic array is software-defined.
Section 6.3.2 does a performance study of pipelining and loop unrolling.
Victor Eijkhout 19
1. Single-processor Computing
the clock speed times the number of independent FPUs. The measure of floating point performance is
‘floating point operations per second’, abbreviated flops. Considering the speed of computers these days,
you will mostly hear floating point performance being expressed in ‘gigaflops’: multiples of 109 flops.
Victor Eijkhout 21
1. Single-processor Computing
1.3.1 Busses
The wires that move data around in a computer, from memory to cpu or to a disc controller or screen,
are called busses. The most important one for us is the Front-Side Bus (FSB) which connects the processor
to memory. In one popular architecture, this is called the ‘north bridge’, as opposed to the ‘south bridge’
which connects to external devices, with the exception of the graphics controller.
The bus is typically slower than the processor, operating with clock frequencies slightly in excess of 1GHz,
which is a fraction of the CPU clock frequency. This is one reason that caches are needed; the fact that a
processor can consume many data items per clock tick contributes to this. Apart from the frequency, the
bandwidth of a bus is also determined by the number of bits that can be moved per clock cycle. This is
typically 64 or 128 in current architectures. We will now discuss this in some more detail.
𝑇 (𝑛) = 𝛼 + 𝛽𝑛
where 𝛼 is the latency and 𝛽 is the inverse of the bandwidth: the time per byte.
Victor Eijkhout 23
1. Single-processor Computing
The further away from the processor one gets in the memory hierarchy, the longer the latency is, and
the lower the bandwidth. This makes it important to program in such a way that, if at all possible, the
processor uses data from cache or register, rather than from main memory.
Each iteration performs one floating point operation, which modern CPUs can do in one clock cycle by
using pipelines. However, each iteration needs two numbers loaded and one written, for a total of 24
bytes of memory traffic. (Actually, a[i] is loaded before it can be written, so there are 4 memory access,
with a total of 32 bytes, per iteration.) Typical memory bandwidth figures (see for instance figure 1.5) are
nowhere near 24 (or 32) bytes per cycle. This means that, without caches, algorithm performance can be
bounded by memory performance. Of course, caches will not speed up every operation, and in fact will
have no effect on the above example. Strategies for programming that lead to significant cache use are
discussed in chapter 6.
The concepts of latency and bandwidth will also appear in parallel computers, when we talk about sending
data from one processor to the next.
1.3.4 Registers
Every processor has a small amount of memory that is internal to the processor: the registers, or together
the register file. The registers are what the processor actually operates on: an operation such as
a := b + c
is actually implemented as
• load the value of b from memory into a register,
• load the value of c from memory into another register,
• compute the sum and write that into yet another register, and
• write the sum value back to the memory location of a.
Looking at assembly code (for instance the output of a compiler), you see the explicit load, compute, and
store instructions.
For instance, you will see instructions such as
addl %eax, %edx
which adds the content of one register to another. As you see in this sample instruction, registers are not
numbered, as opposed to memory addresses, but have distinct names that are referred to in the assembly
instruction. Typically, a processor has 16 or 32 floating point registers; the Intel Itanium was exceptional
with 128 floating point registers.
Registers have a high bandwidth and low latency because they are part of the processor. You can consider
data movement to and from registers as essentially instantaneous.
In this chapter you will see stressed that moving data from memory is relatively expensive. Therefore, it
would be a simple optimization to leave data in register when possible.
For instance, a strict interpretation of these instructions:
a := b + c
d := a + e
would see a written to main memory after the first, and the reloaded for the second. As an obvious op-
timization, the computed value of a could be left in register. This is typically performed as a compiler
optimization: we say that a stays resident in register.
Keeping values in register is often done to avoid recomputing a quantity. For instance, in
t1 = sin(alpha) * x + cos(alpha) * y;
t2 = -cos(alpha) * x + sin(alpha) * y;
the sine and cosine quantity will probably be kept in register. You can help the compiler by explicitly
introducing temporary quantities:
s = sin(alpha); c = cos(alpha);
t1 = s * x + c * y;
t2 = -c * x + s * y
This transformation need not be done by the programmer: compilers can often figure this out by them-
selves.
Of course, there is a limit to how many quantities can be kept in register; trying to keep too many quan-
tities in register is called register spill and lowers the performance of a code.
Keeping a variable in register is especially important if that variable appears in an inner loop. In the
computation
for i=1,length
a[i] = b[i] * c
it is a good idea to introduce explicitly a temporary variable to hold c[k]. In C, you can give a hint to the
compiler to keep a variable in register by declaring it as a register variable:
register double t;
However, compilers are clever enough these days about register allocation that such hints are likely to be
ignored.
Victor Eijkhout 25
1. Single-processor Computing
1.3.5 Caches
In between the registers, which contain the immediate input and output data for instructions, and the
main memory where lots of data can reside for a long time, are various levels of cache memory, that have
lower latency and higher bandwidth than main memory and where data are kept for an intermediate
amount of time.
Data from memory travels through the caches to wind up in registers. The advantage to having cache
memory is that if a data item is reused shortly after it was first needed, it will still be in cache, and
therefore it can be accessed much faster than if it had to be brought in from memory.
This section discusses the idea behind caches; for cache-aware programming, see section 6.4.1.
On a historical note, the notion of levels of memory hierarchy was already discussed in 1946 [25], moti-
vated by the slowness of the memory technology at the time.
Figure 1.5: Memory hierarchy of an Intel Sandy Bridge, characterized by speed and size.
• Loading data from registers is so fast that it does not constitute a limitation on algorithm execu-
tion speed. On the other hand, there are few registers. Each core has 16 general purpose registers,
and 16 SIMD registers.
• The L1 cache is small, but sustains a bandwidth of 32 bytes, that is 4 double precision number,
per cycle. This is enough to load two operands each for two operations, but note that the core
can actually perform 4 operations per cycle. Thus, to achieve peak speed, certain operands need
to stay in register: typically, L1 bandwidth is enough for about half of peak performance.
• The bandwidth of the L2 and L3 cache is nominally the same as of L1. However, this bandwidth
is partly wasted on coherence issues.
• Main memory access has a latency of more than 100 cycles, and a bandwidth of 4.5 bytes per cycle,
which is about 1/7th of the L1 bandwidth. However, this bandwidth is shared by the multiple
Victor Eijkhout 27
1. Single-processor Computing
cores of a processor chip, so effectively the bandwidth is a fraction of this number. Most clusters
will also have more than one socket (processor chip) per node, typically 2 or 4, so some bandwidth
is spent on maintaining cache coherence (see section 1.4), again reducing the bandwidth available
for each chip.
On level 1, there are separate caches for instructions and data; the L2 and L3 cache contain both data and
instructions.
You see that the larger caches are increasingly unable to supply data to the processors fast enough. For
this reason it is necessary to code in such a way that data is kept as much as possible in the highest cache
level possible. We will discuss this issue in detail in the rest of this chapter.
Exercise 1.5. The L1 cache is smaller than the L2 cache, and if there is an L3, the L2 is smaller
than the L3. Give a practical and a theoretical reason why this is so.
Experimental exploration of cache sizes and their relation to performance is explored in sections 6.4.1
and 25.2.
illustrates this. (Section 1.3.5.6 discusses how the processor actually decides what data to overwrite.)
If you want to avoid this type of misses, you need to partition your problem in chunks that are small
enough that data can stay in cache for an appreciable time. Of course, this presumes that data items are
operated on multiple times, so that there is actually a point in keeping it in cache; this is discussed in
section 1.6.1.
Finally, there are conflict misses caused by one data item being mapped to the same cache location as
another, while both are still needed for the computation, and there would have been better candidates to
Victor Eijkhout 29
1. Single-processor Computing
cache line is 64 or 128 bytes long, which in the context of scientific computing implies 8 or 16 double
precision floating point numbers. The cache line size for data moved into L2 cache can be larger than for
data moved into L1 cache.
A first motivation for cache lines is a practical one of simplification: if a cacheline is 64 bytes long, six
fewers bits need to be specified to the circuitry that moves data from memory to cache. Secondly, cache-
lines make sense since many codes show spatial locality: if one word from memory is needed, there is a
good chance that adjacent words will be pretty soon after. See section 1.6.2 for discussion.
Conversely, there is now a strong incentive to code
in such a way to exploit this locality, since any mem-
ory access costs the transfer of several words (see sec-
tion 6.2.2 for some examples). An efficient program
then tries to use the other items on the cache line, since
access to them is effectively free. This phenomenon is
visible in code that accesses arrays by stride: elements
are read or written at regular intervals. Figure 1.7: Accessing 4 elements at stride 1.
Stride 1 corresponds to sequential access of an array:
for (i=0; i<N; i++)
... = ... x[i] ...
Let us use as illustration a case with 4 words per cacheline. Requesting the first elements loads the whole
cacheline that contains it into cache. A request for the 2nd, 3rd, and 4th element can then be satisfied from
cache, meaning with high bandwidth and low latency.
A larger stride
for (i=0; i<N; i+=stride)
... = ... x[i] ...
implies that in every cache line only certain elements Figure 1.8: Accessing 4 elements at stride 3.
are used. We illustrate that with stride 3: requesting
the first elements loads a cacheline, and this cacheline
also contains the second element. However, the third element is on the next cacheline, so loading this
incurs the latency and bandwidth of main memory. The same holds for the fourth element. Loading four
elements now needed loading three cache lines instead of one, meaning that two-thirds of the available
bandwidth has been wasted. (This second case would also incur three times the latency of the first, if
it weren’t for a hardware mechanism that notices the regular access patterns, and pre-emptively loads
further cachelines; see section 1.3.6.)
Some applications naturally lead to strides greater than 1, for instance, accessing only the real parts of
an array of complex numbers (for some remarks on the practical realization of complex numbers see
section 3.8.6). Also, methods that use recursive doubling often have a code structure that exhibits non-unit
strides
for (i=0; i<N/2; i++)
x[i] = y[2*i];
In this discussion of cachelines, we have implicitly assumed the beginning of a cacheline is also the be-
ginning of a word, be that an integer or a floating point number. This need not be true: an 8-byte floating
point number can be placed straddling the boundary between two cachelines. You can image that this
is not good for performance. Section 25.1.3 discusses ways to address cacheline boundary alignment in
practice.
Direct mapping is very efficient because its address calculations can be performed very quickly, leading to
low latency, but it has a problem in practical applications. If two items are addressed that are separated by
8K words, they will be mapped to the same cache location, which will make certain calculations inefficient.
Example:
double A[3][8192];
for (i=0; i<512; i++)
a[2][i] = ( a[0][i]+a[1][i] )/2.;
or in Fortran:
2. We implicitly use the convention that K,M,G suffixes refer to powers of 2 rather than 10: 1K=1024, 1M=1,048,576,
1G=1,073,741,824.
Victor Eijkhout 31
1. Single-processor Computing
real*8 A(8192,3);
do i=1,512
a(i,3) = ( a(i,1)+a(i,2) )/2
end do
Here, the locations of a[0][i], a[1][i], and a[2][i] (or a(i,1),a(i,2),a(i,3)) are 8K from each
other for every i, so the last 16 bits of their addresses will be the same, and hence they will be mapped to
the same location in cache; see figure 1.10.
The execution of the loop will now go as follows:
• The data at a[0][0] is brought into cache and register. This engenders a certain amount of
latency. Together with this element, a whole cache line is transferred.
• The data at a[1][0] is brought into cache (and register, as we will not remark anymore from now
on), together with its whole cache line, at cost of some latency. Since this cache line is mapped
to the same location as the first, the first cache line is overwritten.
• In order to write the output, the cache line containing a[2][0] is brought into memory. This is
again mapped to the same location, causing flushing of the cache line just loaded for a[1][0].
• In the next iteration, a[0][1] is needed, which is on the same cache line as a[0][0]. However,
this cache line has been flushed, so it needs to be brought in anew from main memory or a deeper
cache level. In doing so, it overwrites the cache line that holds a[2][0].
• A similar story holds for a[1][1]: it is on the cache line of a[1][0], which unfortunately has
been overwritten in the previous step.
If a cache line holds four words, we see that each four iterations of the loop involve eight transfers of
elements of a, where two would have sufficed, if it were not for the cache conflicts.
Exercise 1.8. In the example of direct mapped caches, mapping from memory to cache was
done by using the final 16 bits of a 32 bit memory address as cache address. Show that
the problems in this example go away if the mapping is done by using the first (‘most
significant’) 16 bits as the cache address. Why is this not a good solution in general?
Remark 4 So far, we have pretended that caching is based on virtual memory addresses. In reality, caching is
based on physical addresses of the data in memory, which depend on the algorithm mapping virtual addresses
to memory pages.
Figure 1.11: Two caches of 12 elements: direct mapped (left) and 3-way associative (right).
and a 3-way associative cache. Both caches have 12 elements, but these are used differently. The direct
mapped cache (left) will have a conflict between memory address 0 and 12, but in the 3-way associative
cache these two addresses can be mapped to any of three elements.
As a practical example, the Intel Ice Lake processor has an L1 cache of 48K bytes that is 12-way set asso-
ciative with a 64 byte cache line size, and an L2 cache of 1.25M bytes that is 20-way set associative with
a 64 byte cache line size.
Exercise 1.9. Write a small cache simulator in your favorite language. Assume a 𝑘-way asso-
ciative cache of 32 entries and an architecture with 16 bit addresses. Run the following
experiment for 𝑘 = 1, 2, 4, …:
1. Let 𝑘 be the associativity of the simulated cache.
2. Write the translation from 16 bit memory addresses to 32/𝑘 cache addresses.
3. Generate 32 random machine addresses, and simulate storing them in cache.
Victor Eijkhout 33
1. Single-processor Computing
Since the cache has 32 entries, optimally the 32 addresses can all be stored in cache.
The chance of this actually happening is small, and often the data of one address will be
evicted from the cache (meaning that it is overwritten) when another address conflicts
with it. Record how many addresses, out of 32, are actually stored in the cache at the
end of the simulation. Do step 3 100 times, and plot the results; give median and average
value, and the standard deviation. Observe that increasing the associativity improves the
number of addresses stored. What is the limit behavior? (For bonus points, do a formal
statistical analysis.)
So what’s so special about cache memory; why don’t we use its technology for all of memory?
Caches typically consist of Static Random-Access Memory (SRAM), which is faster than Dynamic Random-
Access Memory (DRAM) used for the main memory, but is also more expensive, taking 5–6 transistors per
bit rather than one, and it draws more power.
In the above description, all data accessed in the program needs to be moved into the cache before the
instructions using it can execute. This holds both for data that is read and data that is written. However,
data that is written, and that will not be needed again (within some reasonable amount of time) has no
reason for staying in the cache, potentially creating conflicts or evicting data that can still be reused. For
this reason, compilers often have support for streaming stores: a contiguous stream of data that is purely
output will be written straight to memory, without being cached.
In its simplest form, the CPU will detect that consecutive loads come from two consecutive cache lines, and
automatically issue a request for the next following cache line. This process can be repeated or extended
if the code makes an actual request for that third cache line. Since these cache lines are now brought from
memory well before they are needed, prefetch has the possibility of eliminating the latency for all but the
first couple of data items.
Preffetch streams typically can not cross small page boundaries, so it pays to have data be aligned on small
page boundaries. Typically this means having a starting address at a multiple of 4K; see section 1.3.9.
The concept of cache miss now needs to be revisited a little. From a performance point of view we are
only interested in stalls on cache misses, that is, the case where the computation has to wait for the data
to be brought in. Data that is not in cache, but can be brought in while other instructions are still being
processed, is not a problem. If an ‘L1 miss’ is understood to be only a ‘stall on miss’, then the term ‘L1
cache refill’ is used to describe all cacheline loads, whether the processor is stalling on them or not.
Victor Eijkhout 35
1. Single-processor Computing
In other words, if you don’t program carefully you will get even less performance than you would expect
based on the available bandwidth. Let’s analyze this.
The memory system typically has a bandwidth of more than one floating point number per cycle, so you
need to issue that many requests per cycle to utilize the available bandwidth. This would be true even with
zero latency; since there is latency, it takes a while for data to make it from memory and be processed.
Consequently, any data requested based on computations on the first data has to be requested with a delay
at least equal to the memory latency.
For full utilization of the bandwidth, at all times a volume of data equal to the bandwidth times the latency
has to be in flight. Since these data have to be independent, we get a statement of Little’s law [140]:
This is illustrated in figure 1.14. The problem with maintaining this concurrency is not that a program does
Figure 1.14: Illustration of Little’s Law that states how much independent data needs to be in flight.
not have it; rather, the problem is to get the compiler and runtime system to recognize it. For instance, if a
loop traverses a long array, the compiler will not issue a large number of memory requests. The prefetch
mechanism (section 1.3.6) will issue some memory requests ahead of time, but typically not enough. Thus,
in order to use the available bandwidth, multiple streams of data need to be under way simultaneously.
Therefore, we can also phrase Little’s law as
banks that are interleaved: with four memory banks, words 0, 4, 8, … are in bank 0, words 1, 5, 9, … are in
bank 1, et cetera.
Suppose we now access memory sequentially, then such 4-way interleaved memory can sustain four times
the bandwidth of a single memory bank. Unfortunately, accessing by stride 2 will halve the bandwidth,
and larger strides are even worse. If two consecutive operations access the same memory bank, we speak
of a bank conflict [7]. In practice the number of memory banks will be higher, so that strided memory
access with small strides will still have the full advertised bandwidth. For instance, the Cray-1 had 16
banks, and the Cray-2 1024.
Exercise 1.10. Show that with a prime number of banks, any stride up to that number will be
conflict free. Why do you think this solution is not adopted in actual memory architec-
tures?
In modern processors, DRAM still has banks, but the effects of this are felt less because of the presence of
caches. However, GPUs have memory banks and no caches, so they suffer from some of the same problems
as the old supercomputers.
Exercise 1.11. The recursive doubling algorithm for summing the elements of an array is:
for (s=2; s<2*n; s*=2)
for (i=0; i<n-s/2; i+=s)
x[i] += x[i+s/2]
Analyze bank conflicts for this algorithm. Assume 𝑛 = 2𝑝 and banks have 2𝑘 elements
where 𝑘 < 𝑝. Also consider this as a parallel algorithm where all iterations of the inner
loop are independent, and therefore can be performed simultaneously.
Alternatively, we can use recursive halving:
for (s=(n+1)/2; s>1; s/=2)
for (i=0; i<n; i+=1)
x[i] += x[i+s]
Again analyze bank conficts. Is this algorithm better? In the parallel case?
Cache memory can also use banks. For instance, the cache lines in the L1 cache of the AMD Barcelona chip
are 16 words long, divided into two interleaved banks of 8 words. This means that sequential access to
the elements of a cache line is efficient, but strided access suffers from a deteriorated performance.
Victor Eijkhout 37
1. Single-processor Computing
pages: contiguous blocks of memory, from a few kilobytes to megabytes in size. (In an earlier generation of
operating systems, moving memory to disc was a programmer’s responsibility. Pages that would replace
each other were called overlays.)
For this reason, we need a translation mechanism from the memory addresses that the program uses to
the actual addresses in memory, and this translation has to be dynamic. A program has a ‘logical data
space’ (typically starting from address zero) of the addresses used in the compiled code, and this needs to
be translated during program execution to actual memory addresses. For this reason, there is a page table
that specifies which memory pages contain which logical pages.
1.3.9.2 TLB
However, address translation by lookup in this table is slow, so CPUs have a Translation Look-aside Buffer
(TLB). The TLB is a cache of frequently used page table entries: it provides fast address translation for a
number of pages. If a program needs a memory location, the TLB is consulted to see whether this location
is in fact on a page that is remembered in the TLB. If this is the case, the logical address is translated
to a physical one; this is a very fast process. The case where the page is not remembered in the TLB is
called a TLB miss, and the page lookup table is then consulted, if necessary bringing the needed page into
memory. The TLB is (sometimes fully) associative (section 1.3.5.10), using an LRU policy (section 1.3.5.6).
A typical TLB has between 64 and 512 entries. If a program accesseses data sequentially, it will typically
alternate between just a few pages, and there will be no TLB misses. On the other hand, a program that
accesses many random memory locations can experience a slowdown because of such misses. The set of
pages that is in current use is called the ‘working set’.
Section 6.4.4 and appendix 25.5 discuss some simple code illustrating the behavior of the TLB.
[There are some complications to this story. For instance, there is usually more than one TLB. The first
one is associated with the L2 cache, the second one with the L1. In the AMD Opteron, the L1 TLB has 48
entries, and is fully (48-way) associative, while the L2 TLB has 512 entries, but is only 4-way associative.
This means that there can actually be TLB conflicts. In the discussion above, we have only talked about
the L2 TLB. The reason that this can be associated with the L2 cache, rather than with main memory, is
that the translation from memory to L2 cache is deterministic.]
Use of large pages also reduces the number of potential TLB misses, since the working set of pages can be
reduced.
Remark 5 Another solution is Intel’s hyperthreading, which lets a processor mix the instructions of several
instruction streams. The benefits of this are strongly dependent on the individual case. However, this same
mechanism is exploited with great success in GPUs; see section 2.9.3. For a discussion see section 2.6.1.9.
Victor Eijkhout 39
1. Single-processor Computing
efficient for the cores to work jointly on the same problem. The cores would still have their own L1 cache,
and these separate caches lead to a cache coherence problem; see section 1.4.1 below.
We note that the term ‘processor’ is now ambiguous: it can refer to either the chip, or the processor
core on the chip. For this reason, we mostly talk about a socket for the whole chip and core for the part
containing one arithmetic and logic unit and having its own registers. Currently, CPUs with 4 or 6 cores
are common, even in laptops, and Intel and AMD are marketing 12-core chips. The core count is likely
to go up in the future: Intel has already shown an 80-core prototype that is developed into the 48 core
‘Single-chip Cloud Computer’, illustrated in fig 1.16. This chip has a structure with 24 dual-core ‘tiles’
that are connected through a 2D mesh network. Only certain tiles are connected to a memory controller,
others can not reach memory other than through the on-chip network.
With this mix of shared and private caches, the programming model for multicore processors is becoming
a hybrid between shared and distributed memory:
Core The cores have their own private L1 cache, which is a sort of distributed memory. The above
mentioned Intel 80-core prototype has the cores communicating in a distributed memory fashion.
Socket On one socket, there is often a shared L2 cache, which is shared memory for the cores.
Node There can be multiple sockets on a single ‘node’ or motherboard, accessing the same shared
memory.
Network Distributed memory programming (see the next chapter) is needed to let nodes communicate.
Historically, multicore architectures have a precedent in multiprocessor shared memory designs (sec-
tion 2.4.1) such as the Sequent Symmetry and the Alliant FX/8. Conceptually the program model is the
same, but the technology now allows to shrink a multiprocessor board to a multicore chip.
In distributed memory architectures, a dataset is usually partitioned disjointly over the processors, so
conflicting copies of data can only arise with knowledge of the user, and it is up to the user to deal with
the problem. The case of shared memory is more subtle: since processes access the same main mem-
ory, it would seem that conflicts are in fact impossible. However, processors typically have some private
cache that contains copies of data from memory, so conflicting copies can occur. This situation arises in
particular in multicore designs.
Suppose that two cores have a copy of the same data item in their (private) L1 cache, and one modifies its
copy. Now the other has cached data that is no longer an accurate copy of its counterpart: the processor
will invalidate that copy of the item, and in fact its whole cacheline. When the process needs access to
the item again, it needs to reload that cacheline. The alternative is for any core that alters data to send
that cacheline to the other cores. This strategy probably has a higher overhead, since other cores are not
likely to have a copy of a cacheline.
This process of updating or invalidating cachelines is known as maintaining cache coherence, and it is done
on a very low level of the processor, with no programmer involvement needed. (This makes updating
memory locations an atomic operation; more about this in section 2.6.1.5.) However, it will slow down
the computation, and it wastes bandwidth to the core that could otherwise be used for loading or storing
operands.
The state of a cache line with respect to a data item in main memory is usually described as one of the
following:
Scratch: the cache line does not contain a copy of the item;
Valid: the cache line is a correct copy of data in main memory;
Reserved: the cache line is the only copy of that piece of data;
Dirty: the cache line has been modified, but not yet written back to main memory;
Invalid: the data on the cache line is also present on other processors (it is not reserved), and another
process has modified its copy of the data.
A simpler variant of this is the Modified-Shared-Invalid (MSI) coherence protocol, where a cache line can
be in the following states on a given core:
Modified: the cacheline has been modified, and needs to be written to the backing store. This writing can
be done when the line is evicted, or it is done immediately, depending on the write-back policy.
Shared: the line is present in at least one cache and is unmodified.
Invalid: the line is not present in the current cache, or it is present but a copy in another cache has been
modified.
These states control the movement of cachelines between memory and the caches. For instance, suppose
a core does a read to a cacheline that is invalid on that core. It can then load it from memory or get it from
another cache, which may be faster. (Finding whether a line exists (in state M or S) on another cache is
called snooping; an alternative is to maintain cache directories; see below.) If the line is Shared, it can now
simply be copied; if it is in state M in the other cache, that core first needs to write it back to memory.
Exercise 1.12. Consider two processors, a data item 𝑥 in memory, and cachelines 𝑥1 ,𝑥2 in the
private caches of the two processors to which 𝑥 is mapped. Describe the transitions
between the states of 𝑥1 and 𝑥2 under reads and writes of 𝑥 on the two processors. Also
Victor Eijkhout 41
1. Single-processor Computing
indicate which actions cause memory bandwidth to be used. (This list of transitions is
a Finite State Automaton (FSA); see section 21.)
Variants of the MSI protocol add an ‘Exclusive’ or ‘Owned’ state for increased efficiency.
will likely allocate x and y next to each other in memory, so there is a high chance they fall on the same
cacheline. Now if one core updates x and the other y, this cacheline will continuously be moved between
the cores. This is called false sharing.
The most common case of false sharing happens when threads update consecutive locations of an array.
For instance, in the following OpenMP fragment all threads update their own location in an array of
partial results:
local_results = new double[num_threads];
#pragma omp parallel
{
int thread_num = omp_get_thread_num();
for (int i=my_lo; i<my_hi; i++)
local_results[thread_num] = ... f(i) ...
}
global_result = g(local_results)
While there is no actual race condition (as there would be if the threads all updated the global_result
variable), this code may have low performance, since the cacheline(s) with the local_result array will
continuously be invalidated.
That said, false sharing is less of a problem in modern CPUs than it used to be. Let’s consider a code that
explores the above scheme:
for (int spacing : {16,12,8,4,3,2,1,0} ) {
int iproc = omp_get_thread_num();
floattype *write_addr = results.data() + iproc*spacing;
for (int r=0; r<how_many_repeats; r++) {
for (int w=0; w<stream_length; w++) {
*write_addr += *( read_stream+w );
}
}
Executing this on the Intel Core i5 of an Apple Macbook Air shows a modest performance degradation:
executing: OMP_NUM_THREADS=4 OMP_PROC_BIND=true ./falsesharing-omp
Running with 4 threads; each doing stream length=9000
Spacing 16.. ran for 1393069 usec, equivalent serial time: 1.39307e+06 usec (efficiency: 100% );
operation count: 3.6e+09
Spacing 12.. ran for 1337529 usec, equivalent serial time: 1.33753e+06 usec (efficiency: 104% );
operation count: 3.6e+09
Spacing 8.. ran for 1307244 usec, equivalent serial time: 1.30724e+06 usec (efficiency: 106% );
operation count: 3.6e+09
Spacing 4.. ran for 1368394 usec, equivalent serial time: 1.36839e+06 usec (efficiency: 101% );
operation count: 3.6e+09
Spacing 3.. ran for 1603778 usec, equivalent serial time: 1.60378e+06 usec (efficiency: 86% );
operation count: 3.6e+09
Spacing 2.. ran for 2044134 usec, equivalent serial time: 2.04413e+06 usec (efficiency: 68% );
operation count: 3.6e+09
Spacing 1.. ran for 1819370 usec, equivalent serial time: 1.81937e+06 usec (efficiency: 76% );
operation count: 3.6e+09
Spacing 0.. ran for 1811778 usec, equivalent serial time: 1.81178e+06 usec (efficiency: 76% );
operation count: 3.6e+09
On the other hand, on the Intel Cascade Lake of the TACC Frontera cluster we see no such thing:
executing: OMP_NUM_THREADS=24 OMP_PROC_BIND=close OMP_PLACES=cores ./falsesharing-omp
Running with 24 threads; each doing stream length=9000
Spacing 16.. ran for 0.001127 usec, equivalent serial time: 1127 usec (efficiency: 100% );
operation count: 1.08e+07
Spacing 12.. ran for 0.001103 usec, equivalent serial time: 1103 usec (efficiency: 102.1% );
operation count: 1.08e+07
Spacing 8.. ran for 0.001102 usec, equivalent serial time: 1102 usec (efficiency: 102.2% );
operation count: 1.08e+07
Spacing 4.. ran for 0.001102 usec, equivalent serial time: 1102 usec (efficiency: 102.2% );
operation count: 1.08e+07
Spacing 3.. ran for 0.001105 usec, equivalent serial time: 1105 usec (efficiency: 101.9% );
operation count: 1.08e+07
Spacing 2.. ran for 0.001104 usec, equivalent serial time: 1104 usec (efficiency: 102% );
operation count: 1.08e+07
Spacing 1.. ran for 0.001103 usec, equivalent serial time: 1103 usec (efficiency: 102.1% );
operation count: 1.08e+07
Spacing 0.. ran for 0.001104 usec, equivalent serial time: 1104 usec (efficiency: 102% );
operation count: 1.08e+07
Victor Eijkhout 43
1. Single-processor Computing
The reason is that here the hardware caches the accumulator variable, and does not write to memory until
the end of the loop. This obviates all problems with false sharing.
We can force false sharing problems by forcing the writeback to memory, for instance with an OpenMP
atomic directive:
executing: OMP_NUM_THREADS=24 OMP_PROC_BIND=close OMP_PLACES=cores ./falsesharing-omp
Running with 24 threads; each doing stream length=9000
Spacing 16.. ran for 0.01019 usec, equivalent serial time: 1.019e+04 usec (efficiency: 100% );
operation count: 1.08e+07
Spacing 12.. ran for 0.01016 usec, equivalent serial time: 1.016e+04 usec (efficiency: 100.2% );
operation count: 1.08e+07
Spacing 8.. ran for 0.01016 usec, equivalent serial time: 1.016e+04 usec (efficiency: 100.2% );
operation count: 1.08e+07
Spacing 4.. ran for 0.1414 usec, equivalent serial time: 1.414e+05 usec (efficiency: 7.2% );
operation count: 1.08e+07
Spacing 3.. ran for 0.1391 usec, equivalent serial time: 1.391e+05 usec (efficiency: 7.3% );
operation count: 1.08e+07
Spacing 2.. ran for 0.184 usec, equivalent serial time: 1.84e+05 usec (efficiency: 5.5% );
operation count: 1.08e+07
Spacing 1.. ran for 0.2855 usec, equivalent serial time: 2.855e+05 usec (efficiency: 3.5% );
operation count: 1.08e+07
Spacing 0.. ran for 0.3542 usec, equivalent serial time: 3.542e+05 usec (efficiency: 2.8% );
operation count: 1.08e+07
While this memory is shared between all cores, there is some structure to it. This derives from the fact
that a cluster node can have more than one socket, that is, processor chip. The shared memory on the
Figure 1.17: Left: a four-socket design. Right: a two-socket design with co-processor.
node is typically spread over banks that are directly attached to one particular socket. This is for instance
illustrated in figure 1.17, which shows the four-socket node of the TACC Ranger cluster supercomputer
(no longer in production) and the two-socket node of the TACC Stampede cluster supercomputer which
contains an Intel Xeon Phi co-processor. In both designs you clearly see the memory chips that are directly
connected to the sockets.
Consider a supercomputer cluster to be built-up out of 𝑁 nodes, each of 𝑆 sockets, each with 𝐶 cores. We
can now wonder, ‘if 𝑆 > 1, why not lower 𝑆, and increase 𝑁 or 𝐶?’ Such questions have answers as much
motivated by price as by performance.
• Increasing the number of cores per socket may run into limitations of chip fabrication.
• Increasing the number of cores per socket may also lower the available bandwidth per core. This
is a consideration for High-Performance Computing (HPC) applications where cores are likely
to be engaged in the same activity; for more heterogeneous workloads this may matter less.
• For fixed 𝐶, lowering 𝑆 and increasing 𝑁 mostly raises the price because the node price is a weak
function of 𝑆.
• On the other hand, raising 𝑆 makes the node architecture more complicated, and may lower
performance because of increased complexity of maintaining coherence (section 1.4.1). Again,
this is less of an issue with heterogeneous workloads, so high values of 𝑆 are more common in
web servers than in HPC installations.
Victor Eijkhout 45
1. Single-processor Computing
Because of first-touch, the array is allocated completely in the memory of the socket of the main thread.
In the subsequent parallel loop the cores of the other socket will then have slower access to the memory
they operate on.
The solution here is to also make the initialization loop parallel, even if the amount of work in it may be
negligible.
If 𝑛 is the number of data items that an algorithm operates on, and 𝑓 (𝑛) the number of
operations it takes, then the arithmetic intensity is 𝑓 (𝑛)/𝑛.
(We can measure data items in either floating point numbers or bytes. The latter possibility makes it easier
to relate arithmetic intensity to hardware specifications of a processor.)
Arithmetic intensity is also related to latency hiding: the concept that you can mitigate the negative per-
formance impact of data loading behind computational activity going on. For this to work, you need more
computations than data loads to make this hiding effective. And that is the very definition of computa-
tional intensity: a high ratio of operations per byte/word/number loaded.
∀𝑖 ∶ 𝑥𝑖 ← 𝑥𝑖 + 𝑦𝑖 .
This involves three memory accesses (two loads and one store) and one operation per iteration, giving an
arithmetic intensity of 1/3.
The Basic Linear Algebra Subprograms (BLAS) axpy (for ‘a times x plus y) operation
∀𝑖 ∶ 𝑥𝑖 ← 𝑎 𝑥𝑖 + 𝑦𝑖
has two operations, but the same number of memory access since the one-time load of 𝑎 is amortized. It
is therefore more efficient than the simple addition, with an arithmetic intensity of 2/3.
The inner product calculation
∀𝑖 ∶ 𝑠 ← 𝑠 + 𝑥𝑖 ⋅ 𝑦𝑖
is similar in structure to the axpy operation, involving one multiplication and addition per iteration, on
two vectors and one scalar. However, now there are only two load operations, since 𝑠 can be kept in
register and only written back to memory at the end of the loop. The reuse here is 1.
This involves 3𝑛2 data items and 2𝑛3 operations, which is of a higher order. The arithmetic intensity
is 𝑂(𝑛), meaning that every data item will be used 𝑂(𝑛) times. This has the implication that, with suitable
programming, this operation has the potential of overcoming the bandwidth/clock speed gap by keeping
data in fast cache memory.
Exercise 1.14. The matrix-matrix product, considered as operation, clearly has data reuse by
the above definition. Argue that this reuse is not trivially attained by a simple imple-
mentation. What determines whether the naive implementation has reuse of data that
is in cache?
Victor Eijkhout 47
1. Single-processor Computing
In this discussion we were only concerned with the number of operations of a given implementation, not
the mathematical operation. For instance, there are ways of performing the matrix-matrix multiplication
and Gaussian elimination algorithms in fewer than 𝑂(𝑛3 ) operations [179, 157]. However, this requires a
different implementation, which has its own analysis in terms of memory access and reuse.
High performance implementation of the matrix-matrix product is discussed in section 7.4.1.
The matrix-matrix product is the heart of the LINPACK benchmark [51] of the ‘top500’; see section 2.11.4.
Using this as the sole measure of benchmarking a computer may give an optimistic view of its performance:
the matrix-matrix product is an operation that has considerable data reuse, so it is relatively insensitive to
memory bandwidth and, for parallel computers, properties of the network. Typically, computers will attain
60–90% of their peak performance on the Linpack benchmark. Other benchmarks, for instance involving
sparse matrix operations, may give considerably lower figures.
1. The peak performance, indicated by the horizontal line at the top of the graph, is an absolute
bound on the performance3 , achieved only if every aspect of a CPU (pipelines, multiple floating
point units) are perfectly used. The calculation of this number is purely based on CPU properties
and clock cycle; it is assumed that memory bandwidth is not a limiting factor.
2. The number of operations per second is also limited by the product of the bandwidth, an absolute
number, and the arithmetic intensity:
operations operations dataitems
= ⋅
second dataitem second
This is depicted by the linearly increasing line in the graph.
The roofline model is an elegant way of expressing that various factors lower the ceiling. For instance, if
an algorithm fails to use the full SIMD width, this imbalance lowers the attainable peak. The second graph
in figure 1.18 indicates various factors that lower the ceiling. There are also various factors that lower
the available bandwidth, such as imperfect latency hiding. This is indicated by a lowering of the sloping
roofline in the third graph.
For a given arithmetic intensity, the performance is determined by where its vertical line intersects the roof
line. If this is at the horizontal part, the computation is called compute-bound: performance is determined
by characteristics of the processor, and bandwidth is not an issue. On the other hand, if that vertical
line intersects the sloping part of the roof, the computation is called bandwidth-bound: performance is
determined by the memory subsystem, and the full capacity of the processor is not used.
Exercise 1.15. How would you determine whether a given program kernel is bandwidth or
compute bound?
1.6.2 Locality
Since using data in cache is cheaper than getting data from main memory, a programmer obviously wants
to code in such a way that data in cache is reused. While placing data in cache is not under explicit
programmer control, even from assembly language (low level memory access can be controlled by the
programmer in the Cell processor and in some GPUs.), in most CPUs, it is still possible, knowing the
behavior of the caches, to know what data is in cache, and to some extent to control it.
The two crucial concepts here are temporal locality and spatial locality. Temporal locality is the easiest
to explain: this describes the use of a data element within a short time of its last use. Since most caches
have an LRU replacement policy (section 1.3.5.6), if in between the two references less data has been
referenced than the cache size, the element will still be in cache and therefore be quickly accessible. With
other replacement policies, such as random replacement, this guarantee can not be made.
3. An old joke states that the peak performance is that number that the manufacturer guarantees you will never exceed.
Victor Eijkhout 49
1. Single-processor Computing
Each element of x will be used 10 times, but if the vector (plus other data accessed) exceeds the cache
size, each element will be flushed before its next use. Therefore, the use of x[i] does not exhibit temporal
locality: subsequent uses are spaced too far apart in time for it to remain in cache.
If the structure of the computation allows us to exchange the loops:
for (i=0; i<N; i++) {
for (loop=0; loop<10; loop++) {
... = ... x[i] ...
}
}
the elements of x are now repeatedly reused, and are therefore more likely to remain in the cache. This
rearranged code displays better temporal locality in its use of x[i].
Analyze the spatial and temporal locality of this algorithm, and contrast it with the
standard algorithm
sum = 0
for i=0,1,2,...,n-1
sum = sum + x[i]
Exercise 1.17. Consider the following code, and assume that nvectors is small compared to
the cache size, and length large.
for (k=0; k<nvectors; k++)
for (i=0; i<length; i++)
a[k,i] = b[i] * c[k]
These implementations are illustrated in figure 1.19 The first implementation constructs the (𝑖, 𝑗) element
Victor Eijkhout 51
1. Single-processor Computing
of 𝐶 by the inner product of a row of 𝐴 and a column of 𝐵, in the second a row of 𝐶 is updated by scaling
rows of 𝐵 by elements of 𝐴.
Our first observation is that both implementations indeed compute 𝐶 ← 𝐶 + 𝐴 ⋅ 𝐵, and that they both take
roughly 2𝑛3 operations. However, their memory behavior, including spatial and temporal locality, is very
different.
c[i,j] In the first implementation, c[i,j] is invariant in the inner iteration, which constitutes temporal
locality, so it can be kept in register. As a result, each element of 𝐶 will be loaded and stored only
once.
In the second implementation, c[i,j] will be loaded and stored in each inner iteration. In par-
ticular, this implies that there are now 𝑛3 store operations, a factor of 𝑛 more than in the first
implementation.
a[i,k] In both implementations, a[i,k] elements are accessed by rows, so there is good spatial locality,
as each loaded cacheline will be used entirely. In the second implementation, a[i,k] is invariant
in the inner loop, which constitutes temporal locality; it can be kept in register. As a result, in
the second case 𝐴 will be loaded only once, as opposed to 𝑛 times in the first case.
b[k,j] The two implementations differ greatly in how they access the matrix 𝐵. First of all, b[k,j] is
never invariant so it will not be kept in register, and 𝐵 engenders 𝑛3 memory loads in both cases.
However, the access patterns differ.
In second case, b[k,j] is accessed by rows, so there is good spatial locality: cachelines will be
fully utilized after they are loaded.
In the first implementation, b[k,j] is accessed by columns. Because of the row storage of the
matrices, a cacheline contains a part of a row, so for each cacheline loaded, only one element is
used in the columnwise traversal. This means that the first implementation has more loads for 𝐵
by a factor of the cacheline length. There may also be TLB effects.
Note that we are not making any absolute predictions on code performance for these implementations, or
even relative comparison of their runtimes. Such predictions are very hard to make. However, the above
discussion identifies issues that are relevant for a wide range of classical CPUs.
Exercise 1.18. There are more algorithms for computing the product 𝐶 ← 𝐴 ⋅ 𝐵. Consider the
following:
for k=1..n:
for i=1..n:
for j=1..n:
c[i,j] += a[i,k]*b[k,j]
Analyze the memory traffic for the matrix 𝐶, and show that it is worse than the two
algorithms given above.
A code’s execution is said to exhibit core locality if write accesses that are spatially or temporally close
are performed on the same core or processing unit. Core locality is not just a property of a program, but
also to a large extent of how the program is executed in parallel.
The following issues are at play here.
• There are performance implications to cache coherence (section 1.4.1) if two cores both have a
copy of a certain cacheline in their local stores. If they both read from it there is no problem.
However, if one of them writes to it, the coherence protocol will copy the cacheline to the other
core’s local store. This takes up precious memory bandwidth, so it is to be avoided.
• Core locality will be affected if the Operating System (OS) is allowed do thread migration, thereby
invalidating cache contents. Matters of fixing thread affinity are discussed in Parallel Program-
ming book, chapter 25 and Parallel Programming book, chapter 45.
• In multi-socket systems, there is also the phenomenon of first touch: data gets allocated on the
socket where it is first initialized. This means that access from the other socket(s) may be con-
siderably slower. See Parallel Programming book, section 25.2.
Feature size ∼𝑠
Voltage ∼𝑠
Current ∼𝑠
Frequency ∼𝑠
Victor Eijkhout 53
1. Single-processor Computing
Figure 1.20: Projected heat dissipation of a CPU if trends had continued – this graph courtesy Pat
Helsinger.
of the heat that a chip would give off, if single-processor trends had continued.
One conclusion is that computer design is running into a power wall, where the sophistication of a single
core can not be increased any further (so we can for instance no longer increase ILP and pipeline depth)
and the only way to increase performance is to increase the amount of explicitly visible parallelism. This
development has led to the current generation of multicore processors; see section 1.4. It is also the reason
GPUs with their simplified processor design and hence lower energy consumption are attractive; the same
holds for FPGAs. One solution to the power wall problem is introduction of multicore processors. Recall
equation 1.1, and compare a single processor to two processors at half the frequency. That should have
the same computing power, right? Since we lowered the frequency, we can lower the voltage if we stay
with the same process technology.
The total electric power for the two processors (cores) is, ideally,
𝐶multi = 2𝐶
𝐹multi = 𝐹 /2 } ⇒ 𝑃multi = 𝑃/4.
𝑉multi = 𝑉 /2
In practice the capacitance will go up by a little over 2, and the voltage can not quite be dropped by 2, so it
is more likely that 𝑃multi ≈ 0.4 × 𝑃 [30]. Of course the integration aspects are a little more complicated in
practice [19]; the important conclusion is that now, in order to lower the power (or, conversely, to allow
further increase in performance while keeping the power constant) we now have to start programming
in parallel.
Victor Eijkhout 55
1. Single-processor Computing
In particular in financial applications, where very tight synchronization is important, have adopted a Linux
kernel mode where the periodic timer ticks only once a second, rather than hundreds of times. This is
called a tickless kernel.
touches every element of a and b once, so there will be a cache miss for each element.
Exercise 1.20. Give an example of a code fragment where a 3-way associative cache will have
conflicts, but a 4-way cache will not.
Exercise 1.21. Consider the matrix-vector product with an 𝑁 × 𝑁 matrix. What is the needed
cache size to execute this operation with only compulsory cache misses? Your answer
depends on how the operation is implemented: answer separately for rowwise and
columnwise traversal of the matrix, where you can assume that the matrix is always
stored by rows.
Parallel Computing
The largest and most powerful computers are sometimes called ‘supercomputers’. For the last two decades,
this has, without exception, referred to parallel computers: machines with more than one CPU that can
be set to work on the same problem.
Parallelism is hard to define precisely, since it can appear on several levels. In the previous chapter
you already saw how inside a CPU several instructions can be ‘in flight’ simultaneously. This is called
instruction-level parallelism, and it is outside explicit user control: it derives from the compiler and the
CPU deciding which instructions, out of a single instruction stream, can be processed simultaneously. At
the other extreme is the sort of parallelism where more than one instruction stream is handled by multiple
processors, often each on their own circuit board. This type of parallelism is typically explicitly scheduled
by the user.
In this chapter, we will analyze this more explicit type of parallelism, the hardware that supports it, the
programming that enables it, and the concepts that analyze it.
2.1 Introduction
In scientific codes, there is often a large amount of work to be done, and it is often regular to some extent,
with the same operation being performed on many data. The question is then whether this work can be
sped up by use of a parallel computer. If there are 𝑛 operations to be done, and they would take time 𝑡 on
a single processor, can they be done in time 𝑡/𝑝 on 𝑝 processors?
Let us start with a very simple example. Adding two vectors of length 𝑛
for (i=0; i<n; i++)
a[i] = b[i] + c[i];
can be done with up to 𝑛 processors. In the idealized case with 𝑛 processors, each processor has local
scalars a,b,c and executes the single instruction a=b+c. This is depicted in figure 2.1.
In the general case, where each processor executes something like
57
2. Parallel Computing
execution time is linearly reduced with the number of processors. If each operation takes a unit time, the
original algorithm takes time 𝑛, and the parallel execution on 𝑝 processors 𝑛/𝑝. The parallel algorithm is
faster by a factor of 𝑝 1 .
Next, let us consider summing the elements of a vector. (An operation that has a vector as input but only
a scalar as output is often called a reduction.) We again assume that each processor contains just a single
array element. The sequential code:
s = 0;
for (i=0; i<n; i++)
s += x[i]
there is a way to parallelize it: every iteration of the outer loop is now a loop that can be done by 𝑛/𝑠
processors in parallel. Since the outer loop will go through log2 𝑛 iterations, we see that the new algorithm
has a reduced runtime of 𝑛/𝑝 ⋅ log2 𝑛. The parallel algorithm is now faster by a factor of 𝑝/ log2 𝑛. This is
depicted in figure 2.2.
Even from these two simple examples we can see some of the characteristics of parallel computing:
• Sometimes algorithms need to be rewritten slightly to make them parallel.
• A parallel algorithm may not show perfect speedup.
1. Here we ignore lower order errors in this result when 𝑝 does not divide perfectly in 𝑛. We will also, in general, ignore
matters of loop overhead.
There are other things to remark on. In the first case, if each processors has its 𝑥𝑖 , 𝑦𝑖 in a local store the algo-
rithm can be executed without further complications. In the second case, processors need to communicate
data among each other and we haven’t assigned a cost to that yet.
First let us look systematically at communication. We can take the parallel algorithm in the right half
of figure 2.2 and turn it into a tree graph (see Appendix 20) by defining the inputs as leave nodes, all
partial sums as interior nodes, and the root as the total sum. There is an edge from one node to another
if the first is input to the (partial) sum in the other. This is illustrated in figure 2.3. In this figure nodes
are horizontally aligned with other computations that can be performed simultaneously; each level is
sometimes called a superstep in the computation. Nodes are vertically aligned if they are computed on the
same processors, and an arrow corresponds to a communication if it goes from one processor to another.
The vertical alignment in figure 2.3 is not the only one possible. If nodes are shuffled within a superstep
Victor Eijkhout 59
2. Parallel Computing
if no two nodes wind up on the same processor, at most twice the number of commu-
nications is performed from the case in figure 2.3.
Exercise 2.2. Can you draw the graph of a computation that leaves the sum result on each
processor? There is a solution that takes twice the number of supersteps, and there is
one that takes the same number. In both cases the graph is no longer a tree, but a more
general Directed Acyclic Graph (DAG).
Processors are often connected through a network, and moving data through this network takes time. This
introduces a concept of distance between the processors. In figure 2.3, where the processors are linearly
ordered, this is related to their rank in the ordering. If the network only connects a processor with its
immediate neighbors, each iteration of the outer loop increases the distance over which communication
takes place.
Exercise 2.3. Assume that an addition takes a certain unit time, and that moving a number
from one processor to another takes that same unit time. Show that the communication
time equals the computation time.
Now assume that sending a number from processor 𝑝 to 𝑝 ± 𝑘 takes time 𝑘. Show that
the execution time of the parallel algorithm now is of the same order as the sequential
time.
The summing example made the unrealistic assumption that every processor initially stored just one vec-
tor element: in practice we will have 𝑝 < 𝑛, and every processor stores a number of vector elements. The
obvious strategy is to give each processor a consecutive stretch of elements, but sometimes the obvious
strategy is not the best.
Exercise 2.4. Consider the case of summing 8 elements with 4 processors. Show that some of
the edges in the graph of figure 2.3 no longer correspond to actual communications.
Now consider summing 16 elements with, again, 4 processors. What is the number of
communication edges this time?
These matters of algorithm adaptation, efficiency, and communication, are crucial to all of parallel com-
puting. We will return to these issues in various guises throughout this chapter.
ILP is one case of functional parallelism; on a higher level, functional parallelism can be obtained by con-
sidering independent subprograms, often called task parallelism; see section 2.5.3.
Some examples of functional parallelism are Monte Carlo simulations, and other algorithms that traverse
a parametrized search space, such as boolean satisfyability problems.
Often we are in the situation that we want to parallelize an algorithm that has a common expression in
sequential form. In some cases, this sequential form is straightforward to parallelize, such as in the vector
addition discussed above. In other cases there is no simple way to parallelize the algorithm; we will discuss
linear recurrences in section 7.10.2. And in yet another case the sequential code may look not parallel, but
the algorithm actually has parallelism.
Exercise 2.5.
for i in [1:N]:
x[0,i] = some_function_of(i)
x[i,0] = some_function_of(i)
for i in [1:N]:
for j in [1:N]:
x[i,j] = x[i-1,j]+x[i,j-1]
Victor Eijkhout 61
2. Parallel Computing
2.2.1 Definitions
2.2.1.1 Speedup and efficiency
A simple approach to defining speedup is to let the same program run on a single processor, and on a
parallel machine with 𝑝 processors, and to compare runtimes. With 𝑇1 the execution time on a single
processor and 𝑇𝑝 the time on 𝑝 processors, we define the speedup as 𝑆𝑝 = 𝑇1 /𝑇𝑝 . (Sometimes 𝑇1 is defined
as ‘the best time to solve the problem on a single processor’, which allows for using a different algorithm
on a single processor than in parallel.) In the ideal case, 𝑇𝑝 = 𝑇1 /𝑝, but in practice we don’t expect to
attain that, so 𝑆𝑝 ≤ 𝑝. To measure how far we are from the ideal speedup, we introduce the efficiency
𝐸𝑝 = 𝑆𝑝 /𝑝. Clearly, 0 < 𝐸𝑝 ≤ 1.
Exercise 2.6. Prove that 𝐸 = 1 implies that all processors are active all the time.
(Hint: suppose all processors finish their work in time 𝑇 , except for one processor in
𝑇 ′ < 𝑇 . What is 𝑇𝑝 in this case? Explore the above relations.)
There is a practical problem with the above definitions: a problem that can be solved on a parallel machine
may be too large to fit on any single processor. Conversely, distributing a single processor problem over
many processors may give a distorted picture since very little data will wind up on each processor. Below
we will discuss more realistic measures of speed-up.
There are various reasons why the actual speed is less than 𝑝. For one, using more than one processor
necessitates communication and synchronization, which is overhead that was not part of the original
computation. Secondly, if the processors do not have exactly the same amount of work to do, they may
be idle part of the time (this is known as load unbalance), again lowering the actually attained speedup.
Finally, code may have sections that are inherently sequential.
Communication between processors is an important source of a loss of efficiency. Clearly, a problem
that can be solved without communication will be very efficient. Such problems, in effect consisting of a
number of completely independent calculations, is called embarrassingly parallel (or conveniently parallel;
see section 2.5.4); it will have close to a perfect speedup and efficiency.
Exercise 2.7. The case of speedup larger than the number of processors is called superlinear
speedup. Give a theoretical argument why this can never happen.
In practice, superlinear speedup can happen. For instance, suppose a problem is too large to fit in memory,
and a single processor can only solve it by swapping data to disc. If the same problem fits in the memory
of two processors, the speedup may well be larger than 2 since disc swapping no longer occurs. Having
less, or more localized, data may also improve the cache behavior of a code.
A form of superlinear speedup can also happen in search algorithms. Imagine that each processor starts
in a different location of the search space; now it can happen that, say, processor 3 immediately finds
the solution. Sequentially, all the possibilities for processors 1 and 2 would have had to be traversed. The
speedup is much greater than 3 in this case.
2.2.1.2 Cost-optimality
In cases where the speedup is not perfect we can define overhead as the difference
𝑇𝑜 = 𝑝𝑇𝑝 − 𝑇1 .
We can also interpret this as the difference between simulating the parallel algorithm on a single processor,
and the actual best sequential algorithm.
We will later see two different types of overhead:
1. The parallel algorithm can be essentially different from the sequential one. For instance, sorting
algorithms have a complexity 𝑂(𝑛 log 𝑛), but the parallel bitonic sort (section 9.6) has complex-
2
ity 𝑂(𝑛 log 𝑛).
2. The parallel algorithm can have overhead derived from the process or parallelizing, such as the
cost of sending messages. As an example, section 7.2.3 analyzes the communication overhead in
the matrix-vector product.
A parallel algorithm is called cost-optimal if the overhead is at most of the order of the running time of
the sequential algorithm.
Exercise 2.8. The definition of overhead above implicitly assumes that overhead is not paral-
lelizable. Discuss this assumption in the context of the two examples above.
2.2.2 Asymptotics
If we ignore limitations such as that the number of processors has to be finite, or the physicalities of
the interconnect between them, we can derive theoretical results on the limits of parallel computing.
This section will give a brief introduction to such results, and discuss their connection to real life high
performance computing.
Consider for instance the matrix-matrix multiplication 𝐶 = 𝐴𝐵, which takes 2𝑁 3 operations where 𝑁 is
the matrix size. Since there are no dependencies between the operations for the elements of 𝐶, we can
perform them all in parallel. If we had 𝑁 2 processors, we could assign each to an (𝑖, 𝑗) coordinate in 𝐶,
and have it compute 𝑐𝑖𝑗 in 2𝑁 time. Thus, this parallel operation has efficiency 1, which is optimal.
Exercise 2.9. Show that this algorithm ignores some serious issues about memory usage:
• If the matrix is kept in shared memory, how many simultaneous reads from each
memory locations are performed?
• If the processors keep the input and output to the local computations in local stor-
age, how much duplication is there of the matrix elements?
Adding 𝑁 numbers {𝑥𝑖 }𝑖=1…𝑁 can be performed in log2 𝑁 time with 𝑁 /2 processors. If we have 𝑁 /2
processors we could compute:
(0)
1. Define 𝑠𝑖 = 𝑥𝑖 .
2. Iterate with 𝑗 = 1, … , log2 𝑁 :
(𝑗) (𝑗−1) (𝑗−1)
3. Compute 𝑁 /2𝑗 partial sums 𝑠𝑖 = 𝑠2𝑖 + 𝑠2𝑖+1
We see that the 𝑁 /2 processors perform a total of 𝑁 operations (as they should) in log2 𝑁 time. The
efficiency of this parallel scheme is 𝑂(1/ log2 𝑁 ), a slowly decreasing function of 𝑁 .
Exercise 2.10. Show that, with the scheme for parallel addition just outlined, you can multiply
two matrices in log2 𝑁 time with 𝑁 3 /2 processors. What is the resulting efficiency?
It is now a legitimate theoretical question to ask
Victor Eijkhout 63
2. Parallel Computing
• If we had infinitely many processors, what is the lowest possible time complexity for matrix-
matrix multiplication, or
• Are there faster algorithms that still have 𝑂(1) efficiency?
Such questions have been researched (see for instance [98]), but they have little bearing on high perfor-
mance computing.
A first objection to these kinds of theoretical bounds is that they implicitly assume some form of shared
memory. In fact, the formal model for these algorithms is called a Parallel Random Access Machine (PRAM),
where the assumption is that every memory location is accessible to any processor.
Often an additional assumption is made that multiple simultaneous accesses to the same location are in
fact possible. Since write and write accesses have a different behavior in practice, there is the concept of
CREW-PRAM, for Concurrent Read, Exclusive Write PRAM.
The basic assumptions of the PRAM model are unrealistic in practice, especially in the context of scaling
up the problem size and the number of processors. A further objection to the PRAM model is that even
on a single processor it ignores the memory hierarchy; section 1.3.
But even if we take distributed memory into account, theoretical results can still be unrealistic. The above
summation algorithm can indeed work unchanged in distributed memory, except that we have to worry
about the distance between active processors increasing as we iterate further. If the processors are con-
nected by a linear array, the number of ‘hops’ between active processors doubles, and with that, asymptot-
ically, the computation time of the iteration. The total execution time then becomes 𝑛/2, a disappointing
result given that we throw so many processors at the problem.
What if the processors are connected with a hypercube topology (section 2.7.5)? It is not hard to see that
the summation algorithm can then indeed work in log2 𝑛 time. However, as 𝑛 → ∞, can we physically
construct a sequence of hypercubes of 𝑛 nodes and keep the communication time between two connected
constant? Since communication time depends on latency, which partly depends on the length of the wires,
we have to worry about the physical distance between nearest neighbors.
The crucial question here is whether the hypercube (an 𝑛-dimensional object) can be embedded in 3-
dimensional space, while keeping the distance (measured in meters) constant between connected neigh-
bors. It is easy to see that a 3-dimensional grid can be scaled up arbitrarily while maintaining a unit wire
length, but the question is not clear for a hypercube. There, the length of the wires may have to increase
as 𝑛 grows, which runs afoul of the finite speed of electrons.
We sketch a proof (see [63] for more details) that, in our three dimensional world and with a finite speed
of light, speedup is limited to √4 𝑛 for a problem on 𝑛 processors, no matter the interconnect. The argument
goes as follows. Consider an operation that involves collecting a final result on one processor. Assume
that each processor takes a unit volume of space, produces one result per unit time, and can send one
data item per unit time. Then, in an amount of time 𝑡, at most the processors in a ball with radius 𝑡, that
is, 𝑂(𝑡 3 ) processors total, can contribute to the final result; all others are too far away. In time 𝑇 , then,
𝑇
the number of operations that can contribute to the final result is ∫0 𝑡 3 𝑑𝑡 = 𝑂(𝑇 4 ). This means that the
maximum achievable speedup is the fourth root of the sequential time.
Finally, the question ‘what if we had infinitely many processors’ is not realistic as such, but we will allow
it in the sense that we will ask the weak scaling question (section 2.2.5) ‘what if we let the problem size and
the number of processors grow proportional to each other’. This question is legitimate, since it corresponds
to the very practical deliberation whether buying more processors will allow one to run larger problems,
and if so, with what ‘bang for the buck’.
Let 𝐹𝑠 be the sequential fraction and 𝐹𝑝 be the parallel fraction (or more strictly: the ‘parallelizable’ fraction)
of a code, respectively. Then 𝐹𝑝 + 𝐹𝑠 = 1. The parallel execution time 𝑇𝑝 on 𝑝 processors is the sum of the
part that is sequential 𝑇1 𝐹𝑠 and the part that can be parallelized 𝑇1 𝐹𝑝 /𝑃:
(see figure 2.4) As the number of processors grows 𝑃 → ∞, the parallel execution time now approaches
that of the sequential fraction of the code: 𝑇𝑃 ↓ 𝑇1 𝐹𝑠 . We conclude that speedup is limited by 𝑆𝑃 ≤ 1/𝐹𝑠
and efficiency is a decreasing function 𝐸 ∼ 1/𝑃.
The sequential fraction of a code can consist of things such as I/O operations. However, there are also
parts of a code that in effect act as sequential. Consider a program that executes a single loop, where
all iterations can be computed independently. Clearly, this code offers no obstacles to parallelization.
However by splitting the loop in a number of parts, one per processor, each processor now has to deal
with loop overhead: calculation of bounds, and the test for completion. This overhead is replicated as
many times as there are processors. In effect, loop overhead acts as a sequential part of the code.
Victor Eijkhout 65
2. Parallel Computing
Exercise 2.11. Let’s do a specific example. Assume that a code has a setup that takes 1 second
and a parallelizable section that takes 1000 seconds on one processor. What are the
speedup and efficiency if the code is executed with 100 processors? What are they for
500 processors? Express your answer to at most two significant digits.
Exercise 2.12. Investigate the implications of Amdahl’s law: if the number of processors 𝑃
increases, how does the parallel fraction of a code have to increase to maintain a fixed
efficiency?
𝑇𝑝 = 𝑇1 (𝐹𝑠 + 𝐹𝑝 /𝑃) + 𝑇𝑐 ,
𝑇1
𝑆𝑝 = . (2.2)
𝑇1 /𝑝 + 𝑇𝑐
For this to be close to 𝑝, we need 𝑇𝑐 ≪ 𝑇1 /𝑝 or 𝑝 ≪ 𝑇1 /𝑇𝑐 . In other words, the number of processors
should not grow beyond the ratio of scalar execution time and communication overhead.
𝑇𝑝 = 𝑇 (𝐹𝑠 + 𝐹𝑝 ) with 𝐹𝑠 + 𝐹𝑝 = 1.
Now we have two possible definitions of 𝑇1 . First of all, there is the 𝑇1 you get from setting 𝑝 = 1 in 𝑇𝑝 .
(Convince yourself that that is actually the same as 𝑇𝑝 .) However, what we need is 𝑇1 describing the time
to do all the operations of the parallel program. (See figure 2.5.) Thus, we start out with an observed 𝑇𝑝 ,
and reconstruct 𝑇1 as:
𝑇1 = 𝐹𝑠 𝑇𝑝 + 𝑝 ⋅ 𝐹𝑝 𝑇𝑝 .
𝑇 𝐹𝑠 + 𝑝 ⋅ 𝐹 𝑝
𝑆𝑝 = 1 = = 𝐹𝑠 + 𝑝 ⋅ 𝐹𝑝 = 𝑝 − (𝑝 − 1) ⋅ 𝐹𝑠 . (2.3)
𝑇𝑝 𝐹𝑠 + 𝐹𝑝
Victor Eijkhout 67
2. Parallel Computing
would be 𝑝𝑐, and the ideal parallel running time 𝑇1 /(𝑝𝑐), but the actual running time is
𝐹 𝐹𝑝 𝑇 𝑇
𝑇𝑝,𝑐 = 𝑇1 ( 𝑠 + ) = 1 (𝐹𝑠 𝑐 + 𝐹𝑝 ) = 1 (1 + 𝐹𝑠 (𝑐 − 1)) .
𝑝 𝑝𝑐 𝑝𝑐 𝑝𝑐
Exercise 2.14. Show that the speedup 𝑇1 /𝑇𝑝,𝑐 can be approximated by 𝑝/𝐹𝑠 .
In the original Amdahl’s law, speedup was limited by the sequential portion to a fixed number 1/𝐹𝑠 , in
hybrid programming it is limited by the task parallel portion to 𝑝/𝐹𝑠 .
Definition 1
𝑇1 ∶ the time the computation takes on a single processor
𝑇𝑝 ∶ the time the computation takes with 𝑝 processors
𝑇∞ ∶ the time the computation takes if unlimited processors are available
𝑃∞ ∶ the value of 𝑝 for which 𝑇𝑝 = 𝑇∞
With these concepts, we can define the average parallelism of an algorithm as 𝑇1 /𝑇∞ , and the length of
the critical path is 𝑇∞ .
Exercise 2.15. Suppose you have an algorithm that can be executed with 𝐸𝑝 ≡ 1. What does
that mean for the critical path analysis?
We will now give a few illustrations by showing a graph of tasks and their dependencies. We assume for
simplicity that each node is a unit time task.
The maximum number of processors that can be used is 2 and the average par-
allelism is 4/3:
𝑇1 = 4, 𝑇∞ = 3 ⇒ 𝑇1 /𝑇∞ = 4/3
𝑇2 = 3, 𝑆2 = 4/3, 𝐸2 = 2/3
𝑃∞ = 2
The maximum number of processors that can be used is 3 and the average par-
allelism is 9/5; efficiency is maximal for 𝑝 = 2:
𝑇1 = 9, 𝑇∞ = 5 ⇒ 𝑇1 /𝑇∞ = 9/5
𝑇2 = 6, 𝑆2 = 3/2, 𝐸2 = 3/4
𝑇3 = 5, 𝑆3 = 9/5, 𝐸3 = 3/5
𝑃∞ = 3
𝑇1 = 12, 𝑇∞ = 4 ⇒ 𝑇1 /𝑇∞ = 3
𝑇2 = 6, 𝑆2 = 2, 𝐸2 = 1
𝑇3 = 4, 𝑆3 = 3, 𝐸3 = 1
𝑇4 = 3, 𝑆4 = 4, 𝐸4 = 1
𝑃∞ = 4
Based on these examples, you probably see that there are two extreme cases:
• If every task depends on precisely on other, you get a chain of dependencies, and 𝑇𝑝 = 𝑇1 for
any 𝑝.
• On the other hand, if all tasks are independent (and 𝑝 divides their number) you get 𝑇𝑝 = 𝑇1 /𝑝
for any 𝑝.
• In a slightly less trivial scenario than the previous, consider the case where the critical path is of
length 𝑚, and in each of these 𝑚 steps there are 𝑝 − 1 independent tasks, or at least: dependent
only on tasks in the previous step. There will then be perfect parallelism in each of the 𝑚 steps,
and we can express 𝑇𝑝 = 𝑇1 /𝑝 or 𝑇𝑝 = 𝑚 + (𝑇1 − 𝑚)/𝑝.
That last statement actually holds in general. This is known as Brent’s theorem:
Theorem 1 Let 𝑚 be the total number of tasks, 𝑝 the number of processors, and 𝑡 the length of a critical
path. Then the computation can be done in
𝑚−𝑡
𝑇𝑝 ≤ 𝑡 + .
𝑝
Proof. Divide the computation in steps, such that tasks in step 𝑖 + 1 are independent of each other,
and only dependent on step 𝑖. Let 𝑠𝑖 be the number of tasks in step 𝑖, then the time for that step is
⌈ 𝑝𝑠𝑖 ⌉. Summing over 𝑖 gives
𝑡 𝑡 𝑡
𝑠 𝑠𝑖 + 𝑝 − 1 𝑠 −1 𝑚−𝑡
𝑇𝑝 = ∑⌈ 𝑖 ⌉ ≤ ∑ =𝑡 +∑ 𝑖 =𝑡+ .
𝑖 𝑝 𝑖 𝑝 𝑖 𝑝 𝑝
Victor Eijkhout 69
2. Parallel Computing
Exercise 2.16. Consider a tree of depth 𝑑, that is, with 2𝑑 − 1 nodes, and a search
max 𝑓 (𝑛).
𝑛∈nodes
Assume that all nodes need to be visited: we have no knowledge or any ordering on
their values.
Analyze the parallel running time on 𝑝 processors, where you may assume that 𝑝 = 2𝑞 ,
with 𝑞 < 𝑑. How does this relate to the numbers you get from Brent’s theorem and
Amdahl’s law?
2.2.5 Scalability
Above, we remarked that splitting a given problem over more and more processors does not make sense: at
a certain point there is just not enough work for each processor to operate efficiently. Instead, in practice
users of a parallel code will either choose the number of processors to match the problem size, or they
will solve a series of increasingly larger problems on correspondingly growing numbers of processors. In
both cases it is hard to talk about speedup. Instead, the concept of scalability is used.
We distinguish two types of scalability. So-called strong scalability is in effect the same as speedup as
discussed above. We say that a problem shows strong scalability if, partitioned over more and more pro-
cessors, it shows perfect or near perfect speedup, that is, the execution time goes down linearly with the
number of processors. In terms of efficiency we can describe this as:
𝑁 ≡ constant
} ⇒ 𝐸𝑃 ≈ constant
𝑃 →∞
Typically, one encounters statements like ‘this problem scales up to 500 processors’, meaning that up to
500 processors the speedup will not noticeably decrease from optimal. It is not necessary for this problem
to fit on a single processor: often a smaller number such as 64 processors is used as the baseline from
which scalability is judged.
Exercise 2.17. We can formulate strong scaling as a runtime that is inversely proportional to
the number of processors:
𝑡 = 𝑐/𝑝.
Show that on a log-log plot, that is, you plot the logarithm of the runtime against the
logarithm of the number of processors, you will get a straight line with slope −1.
Can you suggest a way of dealing with a non-parallelizable section, that is, with a run-
time 𝑡 = 𝑐1 + 𝑐2 /𝑝?
More interestingly, weak scalability describes the behavior of execution as problem size and number of
processors both grow, but in such a way that the amount of work per processor stays constant. The term
‘work’ here is ambiguous: sometimes weak scaling is interpreted as keeping the amount of data constant,
in other cases it’s the number of operations that stays constant.
Measures such as speedup are somewhat hard to report, since the relation between the number of opera-
tions and the amount of data can be complicated. If this relation is linear, one could state that the amount
of data per processor is kept constant, and report that parallel execution time is constant as the number
of processors grows. (Can you think of applications where the relation between work and data is linear?
Where it is not?)
In terms of efficiency:
𝑁 →∞
𝑃 →∞ } ⇒ 𝐸𝑃 ≈ constant
𝑀 = 𝑁 /𝑃 ≡ constant
Exercise 2.18. Suppose you are investigating the weak scalability of a code. After running it
for a couple of sizes and corresponding numbers of processes, you find that in each case
the flop rate is roughly the same. Argue that the code is indeed weakly scalable.
Exercise 2.19. In the above discussion we always implicitly compared a sequential algorithm
and the parallel form of that same algorithm. However, in section 2.2.1 we noted that
sometimes speedup is defined as a comparison of a parallel algorithm with the best
sequential algorithm for the same problem. With that in mind, compare a parallel sorting
algorithm with runtime (log 𝑛)2 (for instance, bitonic sort; section 9.6) to the best serial
algorithm, which has a running time of 𝑛 log 𝑛.
Show that in the weak scaling case of 𝑛 = 𝑝 speedup is 𝑝/ log 𝑝. Show that in the strong
scaling case speedup is a descending function of 𝑛.
Victor Eijkhout 71
2. Parallel Computing
2.2.5.1 Iso-efficiency
In the definition of weak scalability above, we stated that, under some relation between problem size 𝑁
and number of processors 𝑝, efficiency will stay constant. We can make this precise and define the iso-
efficiency curve as the relation between 𝑁 , 𝑝 that gives constant efficiency [83].
Let 𝑚 be the memory per processor, and 𝑃 the number of processors, giving:
𝑀 = 𝑃𝑚 total memory.
(noting that the hyperbolic case was not discussed in chapter 4.) With a simulated time 𝑆, we find
If we assume that the individual time steps are perfectly parallelizable, that is, we use explicit methods,
or implicit methods with optimal solvers, we find a running time
𝑆
𝑇 = 𝑘𝑀/𝑃 = 𝑚.
Δ𝑡
Setting 𝑇 /𝑆 = 𝐶, we find
𝑚 = 𝐶Δ𝑡,
that is, the amount of memory per processor goes down as we increase the processor count. (What is the
missing step in that last sentence?)
1 / 𝑃 1/(𝑑+1) hyperbolic
𝑚=𝐶{
1 / 𝑃 2/(𝑑+2) parabolic
that is, the memory per processor that we can use goes down as a higher power of the number of proces-
sors.
Victor Eijkhout 73
2. Parallel Computing
we find that
In strong scaling 𝑅1 (𝑛) will be a constant, so we make a logarithmic plot of speedup, purely based on
measuring 𝑇𝑝 (𝑛).
2.3.1 SIMD
Parallel computers of the SIMD type apply the same operation simul-
taneously to a number of data items. The design of the CPUs of such
a computer can be quite simple, since the arithmetic unit does not
need separate logic and instruction decoding units: all CPUs execute
the same operation in lock step. This makes SIMD computers excel at
operations on arrays, such as
for (i=0; i<N; i++) a[i] = b[i]+c[i];
Victor Eijkhout 75
2. Parallel Computing
and, for this reason, they are also often called array processors. Scien-
tific codes can often be written so that a large fraction of the time is
spent in array operations.
On the other hand, there are operations that can not can be executed
efficiently on an array processor. For instance, evaluating a number of
terms of a recurrence 𝑥𝑖+1 = 𝑎𝑥𝑖 + 𝑏𝑖 involves that many additions and
multiplications, but they alternate, so only one operation of each type
can be processed at any one time. There are no arrays of numbers here
that are simultaneously the input of an addition or multiplication.
In order to allow for different instruction streams on different parts of
the data, the processor would have a ‘mask bit’ that could be set to
prevent execution of instructions. In code, this typically looks like
where (x>0) {
x[i] = sqrt(x[i])
Cray-X1 and the NEC SX series have featured vector pipes. The ‘Earth Simulator’ computer [168], which
led the TOP500 (section 2.11.4) for 3 years, was based on NEC SX processors. The general idea behind
pipelining was described in section 1.2.1.3.
While supercomputers based on pipeline processors are in a distinct minority, pipelining is now main-
stream in the superscalar CPUs that are the basis for clusters. A typical CPU has pipelined floating point
units, often with separate units for addition and multiplication; see section 1.2.1.3.
However, there are some important differences between pipelining in a modern superscalar CPU and in,
more old-fashioned, vector units. The pipeline units in these vector computers are not integrated floating
point units in the CPU, but can better be considered as attached vector units to a CPU that itself has a
floating point unit. The vector unit has vector registers2 with a typical length of 64 floating point numbers;
there is typically no ‘vector cache’. The logic in vector units is also simpler, often addressable by explicit
vector instructions. Superscalar CPUs, on the other hand, are fully integrated in the CPU and geared
towards exploiting data streams in unstructured code.
Victor Eijkhout 77
2. Parallel Computing
Use of these extensions often requires data to be aligned with cache line boundaries (section 1.3.5.7), so
there are special allocate and free calls that return aligned memory.
Version 4 of OpenMP also has directives for indicating SIMD parallelism.
Array processing on a larger scale can be found in GPUs. A GPU contains a large number of simple
processors, ordered in groups of 32, typically. Each processor group is limited to executing the same
instruction. Thus, this is true example of SIMD processing. For further discussion, see section 2.9.3.
Figure 2.8: References to identically named variables in the distributed and shared memory case.
pool of data. In the previous chapter you saw how, even on a single processor, memory can have a hard
time keeping up with processor demands. For parallel machines, where potentially several processors
want to access the same memory location, this problem becomes even worse. We can characterize parallel
machines by the approach they take to the problem of reconciling multiple accesses, by multiple processes,
to a joint pool of data.
The main distinction here is between distributed memory and shared memory. With distributed memory,
each processor has its own physical memory, and more importantly its own address space. Thus, if two
processors refer to a variable x, they access a variable in their own local memory. This is an instance of
the SPMD model.
On the other hand, with shared memory, all processors access the same memory; we also say that they
have a shared address space. See figure 2.8.
Parallel programming is fairly simple if any processor can access any memory location. For this reason,
there is a strong incentive for manufacturers to make architectures where processors see no difference
between one memory location and another: any memory location is accessible to every processor, and
the access times do not differ. This is called Uniform Memory Access (UMA), and the programming model
for architectures on this principle is often called Symmetric Multi Processing (SMP).
There are a few ways to realize an SMP architecture. Current desktop computers can have a few processors
accessing a shared memory through a single memory bus; for instance Apple markets a model with 2 six-
core processors. Having a memory bus that is shared between processors works only for small numbers
of processors; for larger numbers one can use a crossbar that connects multiple processors to multiple
memory banks; see section 2.7.6.
On multicore processors there is uniform memory access of a different type: the cores typically have a
shared cache, typically the L3 or L2 cache.
Victor Eijkhout 79
2. Parallel Computing
2.4.2.1 Affinity
When we have NUMA, the question of where to place data, in relation to the process or thread that will
access it, becomes important. This is known as affinity; if we look at it from the point of view of placing
the processes or threads, it is called process affinity.
Figure 2.9 illustrates NUMA in the case of the four-socket motherboard of the TACC Ranger cluster. Each
chip has its own memory (8Gb) but the motherboard acts as if the processors have access to a shared pool
of 32Gb. Obviously, accessing the memory of another processor is slower than accessing local memory. In
addition, note that each processor has three connections that could be used to access other memory, but
the rightmost two chips use one connection to connect to the network. This means that accessing each
other’s memory can only happen through an intermediate processor, slowing down the transfer, and tying
up that processor’s connections.
2.4.2.2 Coherence
While the NUMA approach is convenient for the programmer, it offers some challenges for the system.
Imagine that two different processors each have a copy of a memory location in their local (cache) memory.
If one processor alters the content of this location, this change has to be propagated to the other processors.
If both processors try to alter the content of the one memory location, the behavior of the program can
become undetermined.
Keeping copies of a memory location synchronized is known as cache coherence (see section 1.4.1 for fur-
ther details); a multi-processor system using it is sometimes called a ‘cache-coherent NUMA’ or ccNUMA
architecture.
Taking NUMA to its extreme, it is possible to have a software layer that makes network-connected proces-
sors appear to operate on shared memory. This is known as distributed shared memory or virtual shared
memory. In this approach a hypervisor offers a shared memory API, by translating system calls to dis-
tributed memory management. This shared memory API can be utilized by the Linux kernel, which can
support 4096 threads.
Among current vendors only SGI (the UV line) and Cray (the XE6) market products with large scale
NUMA. Both offer strong support for Partitioned Global Address Space (PGAS) languages; see section 2.6.5.
There are vendors, such as ScaleMP, that offer a software solution to distributed shared memory on regular
clusters.
Victor Eijkhout 81
2. Parallel Computing
Such code is considered an instance of data parallelism or fine-grained parallelism. If you had as many
processors as array elements, this code would look very simple: each processor would execute the state-
ment
a = 2*b
Victor Eijkhout 83
2. Parallel Computing
In pseudo-code, this can be implemented as in figure 2.11. (This figure and code are to be found in [124],
which also contains a more detailed discussion.)
It is clear that this algorithm is driven by a worklist (or task queue) data structure that has to be shared
between all processes. Together with the dynamic assignment of data to processes, this implies that this
type of irregular parallelism is suited to shared memory programming, and is much harder to do with
distributed memory.
The above strict realization of data parallelism assumes that there are as many processors as data elements.
In practice, processors will have much more memory than that, and the number of data elements is likely
to be far larger than the processor count of even the largest computers. Therefore, arrays are grouped
onto processors in subarrays. The code then looks like this:
my_lower_bound = // some processor-dependent number
my_upper_bound = // some processor-dependent number
for (i=my_lower_bound; i<my_upper_bound; i++)
// the loop body goes here
This model has some characteristics of data parallelism, since the operation performed is identical on a
large number of data items. It can also be viewed as task parallelism, since each processor executes a
larger section of code, and does not necessarily operate on equal sized chunks of data.
In the previous subsections we considered different level of finding parallel work, or different ways of
dividing up work so as to find parallelism. There is another way of looking at this: we define the granularity
of a parallel scheme as the amount of work (or the task size) that a processing element can perform before
having to communicate or synchronize with other processing elements.
In ILP we are dealing with very fine-grained parallelism, on the order of a single instruction or just a few
instructions. In true task parallelism the granularity is much coarser.
The interesting case here is data parallelism, where we have the freedom to choose the task sizes. On
SIMD machines we can choose a granularity of a single instruction, but, as you saw in section 2.5.5,
operations can be grouped into medium-sized tasks. Thus, operations that are data parallel can be executed
on distributed memory clusters, given the right balance between the number of processors and total
problem size.
Exercise 2.20. Discuss choosing the right granularity for a data parallel operation such as av-
eraging on a two-dimensional grid. Show that there is a surface-to-volume effect: the
amount of communication is of a lower order than the computation. This means that,
even if communication is much slower than computation, increasing the task size will
still give a balanced execution.
Unfortunately, choosing a large task size to overcome slow communication may aggravate another prob-
lem: aggregating these operations may give tasks with varying running time, causing load imbalance. One
solution here is to use an overdecomposition of the problem: create more tasks then there are processing
elements, and assign multiple tasks to a processor (or assign tasks dynamically) to even out irregular run-
ning times. This is known as dynamic scheduling, and the examples in section 2.5.3 illustrate this; see also
section 2.6.2.1. An example of overdecomposition in linear algebra is discussed in section 7.3.2.
Victor Eijkhout 85
2. Parallel Computing
same time.) When a program starts, there is one thread active: the main thread. Other threads are created
by thread spawning, and the main thread can wait for their completion. This is known as the fork-join
model; it is illustrated in figure 2.12. A group of threads that is forked from the same thread and active
simultaneously is known as a thread team.
int sum=0;
void adder() {
Victor Eijkhout 87
2. Parallel Computing
sum = sum+1;
return;
}
#define NTHREADS 50
int main() {
int i;
pthread_t threads[NTHREADS];
printf("forking\n");
for (i=0; i<NTHREADS; i++)
if (pthread_create(threads+i,NULL,&adder,NULL)!=0) return i+1;
printf("joining\n");
for (i=0; i<NTHREADS; i++)
if (pthread_join(threads[i],NULL)!=0) return NTHREADS+i+1;
printf("Sum computed: %d\n",sum);
return 0;
}
The fact that this code gives the right result is a coincidence: it only happens because updating the variable
is so much quicker than creating the thread. (On a multicore processor the chance of errors will greatly
increase.) If we artificially increase the time for the update, we will no longer get the right result:
void adder() {
int t = sum; sleep(1); sum = t+1;
return;
}
Now all threads read out the value of sum, wait a while (presumably calculating something) and then
update.
This can be fixed by having a lock on the code region that should be ‘mutually exclusive’:
pthread_mutex_t lock;
void adder() {
int t;
pthread_mutex_lock(&lock);
t = sum; sleep(1); sum = t+1;
pthread_mutex_unlock(&lock);
return;
}
int main() {
....
pthread_mutex_init(&lock,NULL);
The lock and unlock commands guarantee that no two threads can interfere with each other’s update.
2.6.1.4 Contexts
In the above example and its version with the sleep command we glanced over the fact that there were
two types of data involved. First of all, the variable s was created outside the thread spawning part. Thus,
this variable was shared.
On the other hand, the variable t was created once in each spawned thread. We call this private data.
The totality of all data that a thread can access is called its context. It contains private and shared data,
as well as temporary results of computations that the thread is working on. (It also contains the program
counter and stack pointer. If you don’t know what those are, don’t worry.)
It is quite possible to create more threads than a processor has cores, so a processor may need to switch
between the execution of different threads. This is known as a context switch.
Context switches are not for free on regular CPUs, so they only pay off if the granularity of the threaded
work is high enough. The exceptions to this story are:
• CPUs that have hardware support for multiple threads, for instance through hyperthreading (sec-
tion 2.6.1.9), or as in the Intel Xeon Phi (section 2.9);
• GPUs, which in fact rely on fast context switching (section 2.9.3);
• certain other ‘exotic’ architectures such as the Cray XMT (section 2.8).
2.6.1.5 Race conditions, thread safety, and atomic operations
Shared memory makes life easy for the programmer, since every processor has access to all of the data:
no explicit data traffic between the processor is needed. On the other hand, multiple processes/processors
can also write to the same variable, which is a source of potential problems.
Suppose that two processes both try to increment an integer variable I:
Init: I=0
process 1: I=I+2
process 2: I=I+3
This is a legitimate activity if the variable is an accumulator for values computed by independent pro-
cesses. The result of these two updates depends on the sequence in which the processors read and write
the variable.
Figure 2.13 illustrates three scenarios. Such a scenario, where the final result depends on which thread
executes first, is known as a race condition or data race. A formal definition would be:
We talk of a a data race if there are two statements 𝑆1 , 𝑆2 ,
• that are not causally related;
• that both access a location 𝐿; and
• at least one access is a write.
Victor Eijkhout 89
2. Parallel Computing
A very practical example of such conflicting updates is the inner product calculation:
for (i=0; i<1000; i++)
sum = sum+a[i]*b[i];
Here the products are truly independent, so we could choose to have the loop iterations do them in
parallel, for instance by their own threads. However, all threads need to update the same variable sum.
This particular case of a data conflict is called reduction, and it is common enough that many threading
systems have a dedicated mechanism for it.
Code that behaves the same whether it’s executed sequentially or threaded is called thread-safe. As you
can see from the above examples, a lack of thread safety is typically due to the treatment of shared data.
This implies that the more your program uses local data, the higher the chance that it is thread safe.
Unfortunately, sometimes the threads need to write to shared/global data.
There are essentially two ways of solving this problem. One is that we declare such updates of a shared
variable a critical section of code. This means that the instructions in the critical section (in the inner
product example ‘read sum from memory, update it, write back to memory’) can be executed by only one
thread at a time. In particular, they need to be executed entirely by one thread before any other thread
can start them so the ambiguity problem above will not arise. Of course, the above code fragment is so
common that systems like OpenMP (section 2.6.2) have a dedicated mechanism for it, by declaring it a
reduction operation.
Critical sections can for instance be implemented through the semaphore mechanism [48]. Surrounding
each critical section there will be two atomic operations controlling a semaphore, a sign post. The first
process to encounter the semaphore will lower it, and start executing the critical section. Other processes
see the lowered semaphore, and wait. When the first process finishes the critical section, it executes the
second instruction which raises the semaphore, allowing one of the waiting processes to enter the critical
section.
The other way to resolve common access to shared data is to set a temporary lock on certain memory
areas. This solution may be preferable, if common execution of the critical section is likely, for instance if
it implements writing to a database or hash table. In this case, one process entering a critical section would
prevent any other process from writing to the data, even if they might be writing to different locations;
locking the specific data item being accessed is then a better solution.
The problem with locks is that they typically exist on the operating system level. This means that they
are relatively slow. Since we hope that iterations of the inner product loop above would be executed at
the speed of the floating point unit, or at least that of the memory bus, this is unacceptable.
One implementation of this is transactional memory, where the hardware itself supports atomic opera-
tions; the term derives from database transactions, which have a similar integrity problem. In transac-
tional memory, a process will perform a normal memory update, unless the processor detects a conflict
with an update from another process. In that case, the updates (‘transactions’) are canceled and retried
with one processor locking the memory and the other waiting for the lock. This is an elegant solution;
however, canceling the transaction may carry a certain cost of pipeline flushing (section 1.2.5) and cache
line invalidation (section 1.4.1).
(In the second scenario, statements 1,2 can be reversed, as can 3,4, without change in outcome.)
The three different outcomes can be characterized as being computed by a global ordering on the state-
ments that respects the local orderings. This is known as sequential consistency: the parallel outcome is
consistent with a sequential execution that interleaves the parallel computations, respecting their local
statement orderings.
Maintaining sequential consistency is expensive: it means that any change to a variable immediately needs
to be visible on all other threads, or that any access to a variable on a thread needs to consult all other
threads. We discussed this in section 1.4.1.
Victor Eijkhout 91
2. Parallel Computing
In a relaxed memory model it is possible to get a result that is not sequentially consistent. Suppose, in the
above example, that the compiler decides to reorder the statements for the two processes, since the read
and write are independent. In effect we get a fourth scenario:
scenario 4.
x←B
y←A
A←1
B←1
𝑥 = 0, 𝑦 = 0
leading to the result 𝑥 = 0, 𝑦 = 0, which was not possible under the sequentially consistent model above.
(There are algorithms for finding such dependencies [121].)
Sequential consistency implies that
integer n
n = 0
!$omp parallel shared(n)
n = n + 1
!$omp end parallel
With sequential consistency it is no longer necessary to declare atomic operations or critical sections;
however, this puts strong demands on the implementation of the model, so it may lead to inefficient code.
2.6.1.7 Affinity
Thread programming is very flexible, effectively creating parallelism as needed. However, a large part of
this book is about the importance of data movement in scientific computations, and that aspect can not
be ignored in thread programming.
In the context of a multicore processor, any thread can be scheduled to any core, and there is no immediate
problem with this. However, if you care about high performance, this flexibility can have unexpected costs.
There are various reasons why you want to certain threads to run only on certain cores. Since the OS is
allowed to migrate threads, may be you simply want threads to stay in place.
• If a thread migrates to a different core, and that core has its own cache, you lose the contents of
the original cache, and unnecessary memory transfers will occur.
• If a thread migrates, there is nothing to prevent the OS from putting two threads on one core,
and leaving another core completely unused. This obviously leads to less than perfect speedup,
even if the number of threads equals the number of cores.
We call affinity the mapping between threads (thread affinity) or processes (process affinity) and cores.
Affinity is usually expressed as a mask: a description of the locations where a thread is allowed to run.
As an example, consider a two-socket node, where each socket has four cores.
With two threads and socket affinity we have the following affinity mask:
thread socket 0 socket 1
0 0-1-2-3
1 4-5-6-7
With core affinity the mask depends on the affinity type. The typical strategies are ‘close’ and ‘spread’.
With close affinity, the mask could be:
thread socket 0 socket 1
0 0
1 1
Having two threads on the same socket means that they probably share an L2 cache, so this strategy is
appropriate if they share data.
On the other hand, with spread affinity the threads are placed further apart:
thread socket 0 socket 1
0 0
1 4
This strategy is better for bandwidth-bound applications, since now each thread has the bandwidth of a
socket, rather than having to share it in the ‘close’ case.
If you assign all cores, the close and spread strategies lead to different arrangements:
Affinity and data access patterns Affinity can also be considered as a strategy of binding execution
to data.
Consider this code:
for (i=0; i<ndata; i++) // this loop will be done by threads
x[i] = ....
for (i=0; i<ndata; i++) // as will this one
... = .... x[i] ...
Victor Eijkhout 93
2. Parallel Computing
The first loop, by accessing elements of 𝑥, bring memory into cache or page table. The second loop accesses
elements in the same order, so having a fixed affinity is the right decision for performance.
In other cases a fixed mapping is not the right solution:
for (i=0; i<ndata; i++) // produces loop
x[i] = ....
for (i=0; i<ndata; i+=2) // use even indices
... = ... x[i] ...
for (i=1; i<ndata; i+=2) // use odd indices
... = ... x[i] ...
In this second example, either the program has to be transformed, or the programmer has to maintain in
effect a task queue.
First touch It is natural to think of affinity in terms of ‘put the execution where the data is’. However,
in practice the opposite view sometimes makes sense. For instance, figure 2.9 showed how the shared
memory of a cluster node can actually be distributed. Thus, a thread can be attached to a socket, but data
can be allocated by the OS on any of the sockets. The mechanism that is often used by the OS is called
the first-touch policy:
• When the program allocates data, the OS does not actually create it;
• instead, the memory area for the data is created the first time a thread accesses it;
• thus, the first thread to touch the area in effect causes the data to be allocated on the memory of
its socket.
Exercise 2.21. Explain the problem with the following code:
// serial initialization
for (i=0; i<N; i++)
a[i] = 0.;
#pragma omp parallel for
for (i=0; i<N; i++)
a[i] = b[i] + c[i];
2.6.2 OpenMP
OpenMP is an extension to the programming languages C and Fortran. Its main approach to parallelism
is the parallel execution of loops: based on compiler directives, a preprocessor can schedule the parallel
execution of the loop iterations.
Victor Eijkhout 95
2. Parallel Computing
Since OpenMP is based on threads, it features dynamic parallelism: the number of execution streams
operating in parallel can vary from one part of the code to another. Parallelism is declared by creating
parallel regions, for instance indicating that all iterations of a loop nest are independent, and the runtime
system will then use whatever resources are available.
OpenMP is not a language, but an extension to the existing C and Fortran languages. It mostly operates by
inserting directives into source code, which are interpreted by the compiler. It also has a modest number
of library calls, but these are not the main point, unlike in MPI (section 2.6.3.3). Finally, there is a runtime
system that manages the parallel execution.
OpenMP has an important advantage over MPI in its programmability: it is possible to start with a se-
quential code and transform it by incremental parallelization. By contrast, turning a sequential code into
a distributed memory MPI program is an all-or-nothing affair.
Many compilers, such as gcc or the Intel compiler, support the OpenMP extensions. In Fortran, OpenMP
directives are placed in comment statements; in C, they are placed in #pragma CPP directives, which
indicate compiler specific extensions. As a result, OpenMP code still looks like legal C or Fortran to a
compiler that does not support OpenMP. Programs need to be linked to an OpenMP runtime library, and
their behavior can be controlled through environment variables.
For more information about OpenMP, see [32] and http://openmp.org/wp/.
Clearly, all iterations can be executed independently and in any order. The pragma CPP directive then
conveys this fact to the compiler.
Some loops are fully parallel conceptually, but not in implementation:
for (i=0; i<ProblemSize; i++) {
t = b[i]*b[i];
a[i] = sin(t) + cos(t);
}
Here it looks as if each iteration writes to, and reads from, a shared variable t. However, t is really a
temporary variable, local to each iteration. Code that should be parallelizable, but is not due to such
constructs, is called not thread safe.
OpenMP indicates that the temporary is private to each iteration as follows:
#pragma omp parallel for shared(a,b), private(t)
for (i=0; i<ProblemSize; i++) {
t = b[i]*b[i];
a[i] = sin(t) + cos(t);
}
If a scalar is indeed shared, OpenMP has various mechanisms for dealing with that. For instance, shared
variables commonly occur in reduction operations:
sum = 0;
#pragma omp parallel for reduction(+:sum)
for (i=0; i<ProblemSize; i++) {
sum = sum + a[i]*b[i];
}
Victor Eijkhout 97
2. Parallel Computing
Figure 2.15: Local and resulting global view of an algorithm for sending data to the right.
𝑦𝑖 ← 𝑦𝑖 + 𝑥𝑖−1 𝑖>0
{ (2.4)
𝑦𝑖 unchanged 𝑖=0
Figure 2.16: Local and resulting global view of an algorithm for sending data to the right.
• If I am not the first processor, receive an 𝑥 element from the left and add it to my 𝑦 element.
This is illustrated in figure 2.16 and you see that again we get a serialized execution, except that now the
processors are activated right to left.
If the algorithm in equation 2.4 had been cyclic:
𝑦𝑖 ← 𝑦𝑖 + 𝑥𝑖−1 𝑖 = 1…𝑛 − 1
{ (2.5)
𝑦0 ← 𝑦0 + 𝑥𝑛−1 𝑖=0
the problem would be even worse. Now the last processor can not start its receive since it is blocked
sending 𝑥𝑛−1 to processor 0. This situation, where the program can not progress because every processor
is waiting for another, is called deadlock.
The solution to getting an efficient code is to make as much of the communication happen simultaneously
as possible. After all, there are no serial dependencies in the algorithm. Thus we program the algorithm
as follows:
• If I am an odd numbered processor, I send first, then receive;
• If I am an even numbered processor, I receive first, then send.
This is illustrated in figure 2.17, and we see that the execution is now parallel.
Exercise 2.23. Take another look at figure 2.3 of a parallel reduction. The basic actions are:
• receive data from a neighbor
• add it to your own data
• send the result on.
As you see in the diagram, there is at least one processor who does not send data on,
and others may do a variable number of receives before they send their result on.
Write node code so that an SPMD program realizes the distributed reduction. Hint: write
each processor number in binary. The algorithm uses a number of steps that is equal to
the length of this bitstring.
Victor Eijkhout 99
2. Parallel Computing
Figure 2.17: Local and resulting global view of an algorithm for sending data to the right.
• Assuming that a processor receives a message, express the distance to the origin
of that message in the step number.
• Every processor sends at most one message. Express the step where this happens
in terms of the binary processor number.
The reason for blocking instructions is to prevent accumulation of data in the network. If a send instruction
were to complete before the corresponding receive started, the network would have to store the data
somewhere in the mean time. Consider a simple example:
buffer = ... ; // generate some data
send(buffer,0); // send to processor 0
buffer = ... ; // generate more data
send(buffer,1); // send to processor 1
After the first send, we start overwriting the buffer. If the data in it hasn’t been received, the first set of
values would have to be buffered somewhere in the network, which is not realistic. By having the send
operation block, the data stays in the sender’s buffer until it is guaranteed to have been copied to the
recipient’s buffer.
One way out of the problem of sequentialization or deadlock that arises from blocking instruction is the
use of non-blocking communication instructions, which include explicit buffers for the data. With non-
blocking send instruction, the user needs to allocate a buffer for each send, and check when it is safe to
overwrite the buffer.
buffer0 = ... ; // data for processor 0
send(buffer0,0); // send to processor 0
buffer1 = ... ; // data for processor 1
send(buffer1,1); // send to processor 1
...
// wait for completion of all send operations.
but
double a[LocalProblemSize];
where the local size is roughly a 1/𝑃 fraction of the global size. (Practical considerations dictate whether
you want this distribution to be as evenly as possible, or rather biased in some way.)
The parallel loop is trivially parallel, with the only difference that it now operates on a fraction of the
arrays:
for (i=0; i<LocalProblemSize; i++) {
a[i] = b[i];
}
However, if the loop involves a calculation based on the iteration number, we need to map that to the
global value:
for (i=0; i<LocalProblemSize; i++) {
a[i] = b[i]+f(i+MyFirstVariable);
}
(We will assume that each process has somehow calculated the values of LocalProblemSize and MyFirstVariable.)
Local variables are now automatically local, because each process has its own instance:
for (i=0; i<LocalProblemSize; i++) {
t = b[i]*b[i];
a[i] = sin(t) + cos(t);
}
However, shared variables are harder to implement. Since each process has its own data, the local accu-
mulation has to be explicitly assembled:
for (i=0; i<LocalProblemSize; i++) {
s = s + a[i]*b[i];
}
MPI_Allreduce(s,globals,1,MPI_DOUBLE,MPI_SUM);
The ‘reduce’ operation sums together all local values s into a variable globals that receives an identical
value on each processor. This is known as a collective operation.
Let us make the example slightly more complicated:
for (i=0; i<ProblemSize; i++) {
if (i==0)
a[i] = (b[i]+b[i+1])/2
else if (i==ProblemSize-1)
a[i] = (b[i]+b[i-1])/2
else
a[i] = (b[i]+b[i-1]+b[i+1])/3
}
To turn this into valid distributed memory code, first we account for the fact that bleft and bright need
to be obtained from a different processor for i==0 (bleft), and for i==LocalProblemSize-1 (bright).
We do this with a exchange operation with our left and right neighbor processor:
// get bfromleft and bfromright from neighbor processors, then
for (i=0; i<LocalProblemSize; i++) {
if (i==0) bleft=bfromleft;
else bleft = b[i-1]
if (i==LocalProblemSize-1) bright=bfromright;
else bright = b[i+1];
a[i] = (b[i]+bleft+bright)/3
}
Obtaining the neighbor values is done as follows. First we need to ask our processor number, so that we
can start a communication with the processor with a number one higher and lower.
MPI_Comm_rank(MPI_COMM_WORLD,&myTaskID);
MPI_Sendrecv
(/* to be sent: */ &b[LocalProblemSize-1],
/* destination */ myTaskID+1,
/* to be recvd: */ &bfromleft,
/* source: */ myTaskID-1,
/* some parameters omitted */
);
MPI_Sendrecv(&b[0],myTaskID-1,
&bfromright, /* ... */ );
There are still two problems with this code. First, the sendrecv operations need exceptions for the first
and last processors. This can be done elegantly as follows:
MPI_Comm_rank(MPI_COMM_WORLD,&myTaskID);
MPI_Comm_size(MPI_COMM_WORLD,&nTasks);
if (myTaskID==0) leftproc = MPI_PROC_NULL;
else leftproc = myTaskID-1;
if (myTaskID==nTasks-1) rightproc = MPI_PROC_NULL;
else rightproc = myTaskID+1;
MPI_Sendrecv( &b[LocalProblemSize-1], &bfromleft, rightproc );
MPI_Sendrecv( &b[0], &bfromright, leftproc);
Exercise 2.24. There is still a problem left with this code: the boundary conditions from the
original, global, version have not been taken into account. Give code that solves that
problem.
MPI gets complicated if different processes need to take different actions, for example, if one needs to
send data to another. The problem here is that each process executes the same executable, so it needs
to contain both the send and the receive instruction, to be executed depending on what the rank of the
process is.
if (myTaskID==0) {
MPI_Send(myInfo,1,MPI_INT,/* to: */ 1,/* labeled: */,0,
MPI_COMM_WORLD);
} else {
MPI_Recv(myInfo,1,MPI_INT,/* from: */ 0,/* labeled: */,0,
/* not explained here: */&status,MPI_COMM_WORLD);
}
2.6.3.4 Blocking
Although MPI is sometimes called the ‘assembly language of parallel programming’, for its perceived
difficulty and level of explicitness, it is not all that hard to learn, as evinced by the large number of scientific
codes that use it. The main issues that make MPI somewhat intricate to use are buffer management and
blocking semantics.
These issues are related, and stem from the fact that, ideally, data should not be in two places at the same
time. Let us briefly consider what happens if processor 1 sends data to processor 2. The safest strategy is
for processor 1 to execute the send instruction, and then wait until processor 2 acknowledges that the data
was successfully received. This means that processor 1 is temporarily blocked until processor 2 actually
executes its receive instruction, and the data has made its way through the network. This is the standard
behavior of the MPI_Send and MPI_Recv calls, which are said to use blocking communication.
Alternatively, processor 1 could put its data in a buffer, tell the system to make sure that it gets sent at some
point, and later checks to see that the buffer is safe to reuse. This second strategy is called non-blocking
communication, and it requires the use of a temporary buffer.
reduction : each processor has a data item, and these items need to be combined arithmetically with an
addition, multiplication, max, or min operation. The result can be left on one processor, or on all,
in which case we call this an allreduce operation.
broadcast : one processor has a data item that all processors need to receive.
gather : each processor has a data item, and these items need to be collected in an array, without com-
bining them in an operations such as an addition. The result can be left on one processor, or on
all, in which case we call this an allgather.
scatter : one processor has an array of data items, and each processor receives one element of that array.
all-to-all : each processor has an array of items, to be scattered to all other processors.
Collective operations are blocking (see section 2.6.3.4), although MPI 3.0 (which is currently only a draft)
will have non-blocking collectives. We will analyze the cost of collective operations in detail in section 7.1.
A block receive here leads to deadlock. Even without deadlock, they can lead to considerable idle time
in the processors, as they wait without performing any useful work. On the other hand, they have the
advantage that it is clear when the buffer can be reused: after the operation completes, there is a guarantee
that the data has been safely received at the other end.
The blocking behavior can be avoided, at the cost of complicating the buffer semantics, by using non-
blocking communication operations. A non-blocking send (MPI_Isend) declares that a data buffer needs
to be sent, but then does not wait for the completion of the corresponding receive. There is a second
operation MPI_Wait that will actually block until the receive has been completed. The advantage of this
decoupling of sending and blocking is that it now becomes possible to write:
MPI_ISend(somebuffer,&handle); // start sending, and
// get a handle to this particular communication
{ ... } // do useful work on local data
MPI_Wait(handle); // block until the communication is completed;
{ ... } // do useful work on incoming data
With a little luck, the local operations take more time than the communication, and you have completely
eliminated the communication time.
In addition to non-blocking sends, there are non-blocking receives. A typical piece of code then looks like
MPI_ISend(sendbuffer,&sendhandle);
MPI_IReceive(recvbuffer,&recvhandle);
{ ... } // do useful work on local data
MPI_Wait(sendhandle); Wait(recvhandle);
{ ... } // do useful work on incoming data
Exercise 2.25. Take another look at equation (2.5) and give pseudocode that solves the problem
using non-blocking sends and receives. What is the disadvantage of this code over a
blocking solution?
It is clear what the transfer has to accomplish: the a_local variable needs to become the left variable
on the processor with the next higher rank, and the right variable on the one with the next lower rank.
First of all, processors need to declare explicitly what memory area is available for one-sided transfer,
the so-called ‘window’. In this example, that consists of the a_local, left, and right variables on the
processors:
MPI_Win_create(&a_local,...,&data_window);
MPI_Win_create(&left,....,&left_window);
MPI_Win_create(&right,....,&right_window);
The code now has two options: it is possible to push data out
target = my_tid-1;
MPI_Put(&a_local,...,target,right_window);
target = my_tid+1;
MPI_Put(&a_local,...,target,left_window);
or to pull it in
data_window = a_local;
source = my_tid-1;
MPI_Get(&right,...,data_window);
source = my_tid+1;
MPI_Get(&left,...,data_window);
The above code will have the right semantics if the Put and Get calls are blocking; see section 2.6.3.4.
However, part of the attraction of one-sided communication is that it makes it easier to express commu-
nication, and for this, a non-blocking semantics is assumed.
The problem with non-blocking one-sided calls is that it becomes necessary to ensure explicitly that
communication is successfully completed. For instance, if one processor does a one-sided put operation
on another, the other processor has no way of checking that the data has arrived, or indeed that transfer
has begun at all. Therefore it is necessary to insert a global barrier in the program, for which every package
has its own implementation. In MPI-2 the relevant call is the MPI_Win_fence routine. These barriers in
effect divide the program execution in supersteps; see section 2.6.8.
Another form of one-sided communication is used in the Charm++ package; see section 2.6.7.
A common setup of clusters uses distributed memory nodes, where each node contains several sockets, that
share memory. This suggests using MPI to communicate between the nodes (inter-node communication)
and OpenMP for parallelism on the node (intra-node communication).
In practice this is realized as follows:
• On each node a single MPI process is started (rather than one per core);
• This one MPI process then uses OpenMP (or another threading protocol) to spawn as many
threads are there are independent sockets or cores on the node.
• The OpenMP threads can then access the shared memory of the node.
The alternative would be to have an MPI process on each core or socket and do all communication through
message passing, even between processes that can see the same shared memory.
Remark 7 For reasons of affinity it may be desirable to start one MPI process per socket, rather than per
node. This does not materially alter the above argument.
This hybrid strategy may sound like a good idea but the truth is complicated.
• Message passing between MPI processes sounds like it’s more expensive than communicating
through shared memory. However, optimized versions of MPI can typically detect when pro-
cesses are on the same node, and they will replace the message passing by a simple data copy.
The only argument against using MPI is then that each process has its own data space, so there
is memory overhead because each process has to allocate space for buffers and duplicates of the
data that is copied.
• Threading is more flexible: if a certain part of the code needs more memory per process, an
OpenMP approach could limit the number of threads on that part. On the other hand, flexible
handling of threads incurs a certain amount of OS overhead that MPI does not have with its fixed
processes.
• Shared memory programming is conceptually simple, but there can be unexpected performance
pitfalls. For instance, the performance of two processes can now be impeded by the need for
maintaining cache coherence and by false sharing.
On the other hand, the hybrid approach offers some advantage since it bundles messages. For instance, if
two MPI processes on one node send messages to each of two processes on another node there would be
four messages; in the hybrid model these would be bundled into one message.
Exercise 2.26. Analyze the discussion in the last item above. Assume that the bandwidth be-
tween the two nodes is only enough to sustain one message at a time. What is the cost
savings of the hybrid model over the purely distributed model? Hint: consider band-
width and latency separately.
This bundling of MPI processes may have an advantage for a deeper technical reason. In order to support a
handshake protocol, each MPI process needs a small amount of buffer space for each other process. With a
larger number of processes this can be a limitation, so bundling is attractive on high core count processors
such as the Intel Xeon Phi.
The MPI library is explicit about what sort of threading it supports: you can query whether multi-threading
is supported at all, whether all MPI calls have to originate from one thread or one thread at-a-time, or
2.6.5.1 Discussion
Parallel languages hold the promise of making parallel programming easier, since they make communi-
cation operations appear as simple copies or arithmetic operations. However, by doing so they invite the
user to write code that may not be efficient, for instance by inducing many small messages.
As an example, consider arrays a,b that have been horizontally partitioned over the processors, and that
are shifted (see figure 2.18):
for (i=0; i<N; i++)
for (j=0; j<N/np; j++)
a[i][j+joffset] = b[i][j+1+joffset]
If this code is executed on a shared memory machine, it will be efficient, but a naive translation in the
distributed case will have a single number being communicated in each iteration of the i loop. Clearly,
these can be combined in a single buffer send/receive operation, but compilers are usually unable to make
this transformation. As a result, the user is forced to, in effect, re-implement the blocking that needs to
be done in an MPI implementation:
for (i=0; i<N; i++)
t[i] = b[i][N/np+joffset]
for (i=0; i<N; i++)
for (j=0; j<N/np-1; j++) {
a[i][j] = b[i][j+1]
a[i][N/np] = t[i]
}
On the other hand, certain machines support direct memory copies through global memory hardware.
In that case, PGAS languages can be more efficient than explicit message passing, even with physically
distributed memory.
Real :: Z(100,200)[10,0:9,*]
arrays X,Y have 100 elements on each processor. Array Z behaves as if the available processors are on a
three-dimensional grid, with two sides specified and the third adjustable to accommodate the available
processors.
Communication between processors is now done through copies along the (co-)dimensions that describe
the processor grid. The Fortran 2008 standard includes co-arrays.
2.6.5.5 Chapel
Chapel [31] is a new parallel programming language4 being developed by Cray Inc. as part of the DARPA-
led High Productivity Computing Systems program (HPCS). Chapel is designed to improve the produc-
tivity of high-end computer users while also serving as a portable parallel programming model that can
be used on commodity clusters or desktop multicore systems. Chapel strives to vastly improve the pro-
grammability of large-scale parallel computers while matching or beating the performance and portability
of current programming models like MPI.
Chapel supports a multithreaded execution model via high-level abstractions for data parallelism, task
parallelism, concurrency, and nested parallelism. Chapel’s locale type enables users to specify and rea-
son about the placement of data and tasks on a target architecture in order to tune for locality. Chapel
supports global-view data aggregates with user-defined implementations, permitting operations on dis-
tributed data structures to be expressed in a natural manner. In contrast to many previous higher-level
parallel languages, Chapel is designed around a multiresolution philosophy, permitting users to initially
write very abstract code and then incrementally add more detail until they are as close to the machine
as their needs require. Chapel supports code reuse and rapid prototyping via object-oriented design, type
inference, and features for generic programming.
Chapel was designed from first principles rather than by extending an existing language. It is an im-
perative block-structured language, designed to be easy to learn for users of C, C++, Fortran, Java, Perl,
Matlab, and other popular languages. While Chapel builds on concepts and syntax from many previous
languages, its parallel features are most directly influenced by ZPL, High-Performance Fortran (HPF), and
the Cray MTA’s extensions to C and Fortran.
2.6.5.6 Fortress
Fortress [65] is a programming language developed by Sun Microsystems. Fortress5 aims to make paral-
lelism more tractable in several ways. First, parallelism is the default. This is intended to push tool design,
library design, and programmer skills in the direction of parallelism. Second, the language is designed to
be more friendly to parallelism. Side-effects are discouraged because side-effects require synchronization
to avoid bugs. Fortress provides transactions, so that programmers are not faced with the task of deter-
mining lock orders, or tuning their locking code so that there is enough for correctness, but not so much
that performance is impeded. The Fortress looping constructions, together with the library, turns ”itera-
tion” inside out; instead of the loop specifying how the data is accessed, the data structures specify how
the loop is run, and aggregate data structures are designed to break into large parts that can be effectively
scheduled for parallel execution. Fortress also includes features from other languages intended to gener-
ally help productivity – test code and methods, tied to the code under test; contracts that can optionally
be checked when the code is run; and properties, that might be too expensive to run, but can be fed to a
theorem prover or model checker. In addition, Fortress includes safe-language features like checked array
bounds, type checking, and garbage collection that have been proven-useful in Java. Fortress syntax is
designed to resemble mathematical syntax as much as possible, so that anyone solving a problem with
math in its specification can write a program that is visibly related to its original specification.
2.6.5.7 X10
X10 is an experimental new language currently under development at IBM in collaboration with academic
partners. The X10 effort is part of the IBM PERCS project (Productive Easy-to-use Reliable Computer
Systems) in the DARPA program on High Productivity Computer Systems. The PERCS project is focused
on a hardware-software co-design methodology to integrate advances in chip technology, architecture,
operating systems, compilers, programming language and programming tools to deliver new adaptable,
scalable systems that will provide an order-of-magnitude improvement in development productivity for
parallel applications by 2010.
X10 aims to contribute to this productivity improvement by developing a new programming model, com-
bined with a new set of tools integrated into Eclipse and new implementation techniques for delivering
optimized scalable parallelism in a managed runtime environment. X10 is a type-safe, modern, parallel,
distributed object-oriented language intended to be accessible to Java(TM) programmers. It is targeted to
future low-end and high-end systems with nodes that are built out of multi-core SMP chips with non-
uniform memory hierarchies, and interconnected in scalable cluster configurations. A member of the
Partitioned Global Address Space (PGAS) family of languages, X10 highlights the explicit reification of
locality in the form of places; lightweight activities embodied in async, future, foreach, and ateach con-
structs; constructs for termination detection (finish) and phased computation (clocks); the use of lock-free
synchronization (atomic blocks); and the manipulation of global arrays and data structures.
2.6.5.8 Linda
As should be clear by now, the treatment of data is by far the most important aspect of parallel program-
ming, far more important than algorithmic considerations. The programming system Linda [72, 73], also
called a coordination language, is designed to address the data handling explicitly. Linda is not a language
as such, but can, and has been, incorporated into other languages.
The basic concept of Linda is the tuple space: data is added to a pool of globally accessible information by
adding a label to it. Processes then retrieve data by the label value, and without needing to know which
processes added the data to the tuple space.
Linda is aimed primarily at a different computation model than is relevant for HPC: it addresses the needs
of asynchronous communicating processes. However, is has been used for scientific computation [46].
For instance, in parallel simulations of the heat equation (section 4.3), processors can write their data
into tuple space, and neighboring processes can retrieve their ghost region without having to know its
provenance. Thus, Linda becomes one way of implementing one-sided communication.
6. This means that if the array is three-dimensional, it can be described by three integers 𝑛1 , 𝑛2 , 𝑛3 , and each point has a
coordinate (𝑖1 , 𝑖2 , 𝑖3 ) with 1 ≤ 𝑖1 ≤ 𝑛1 et cetera.
See section 4.2.2 for an explanation of the origin of this problem in PDEs. Assuming that each processor
has exactly one index 𝑖, the MPI code could look like:
if ( /* I am the first or last processor */ )
n_neighbors = 1;
else
n_neighbors = 2;
sum = 2*local_x_data;
received = 0;
for (neighbor=0; neighbor<n_neighbors; neighbor++) {
MPI_WaitAny( /* wait for any incoming data */ )
sum = sum - /* the element just received */
received++
if (received==n_neighbors)
local_y_data = sum
}
Because of its synchronization of the processors through the barriers concluding the supersteps the BSP
model can do a simple cost analysis of parallel algorithms.
Another aspect of the BSP model is its use of overdecomposition of the problem, where multiple processes
are assigned to each processor, as well as random placement of data and tasks. This is motivated with a
statistical argument that shows it can remedy load imbalance. If there are 𝑝 processors and if in a superstep
𝑝 remote accesses are made, with high likelihood some processor receives log 𝑝/ log log 𝑝 accesses, while
others receive none. Thus, we have a load imbalance that worsens with increasing processor count. On the
other hand, if 𝑝 log 𝑝 accesses are made, for instance because there are log 𝑝 processes on each processor,
the maximum number of accesses is 3 log 𝑝 with high probability. This means the load balance is within
a constant factor of perfect.
The BSP model is implemented in BSPlib [105]. Other system can be said to be BSP-like in that they use
the concept of supersteps; for instance Google’s Pregel [143].
If two statements refer to the same data item, we say that there is a data dependency between the state-
ments. Such dependencies limit the extent to which the execution of the statements can be rearranged.
The study of this topic probably started in the 1960s, when processors could execute statements out of
order to increase throughput. The re-ordering of statements was limited by the fact that the execution
had to obey the program order semantics: the result had to be as if the statements were executed strictly
in the order in which they appear in the program.
These issues of statement ordering, and therefore of data dependencies, arise in several ways:
• A parallelizing compiler has to analyze the source to determine what transformations are allowed;
• if you parallelize a sequential code with OpenMP directives, you have to perform such an analysis
yourself.
Here are two types of activity that require such an analysis:
• When a loop is parallelized, the iterations are no longer executed in their program order, so we
have to check for dependencies.
• The introduction of tasks also means that parts of a program can be executed in a different order
from in which they appear in a sequential execution.
The easiest case of dependency analysis is that of detecting that loop iterations can be executed indepen-
dently. Iterations are of course independent if a data item is read in two different iterations, but if the
same item is read in one iteration and written in another, or written in two different iterations, we need
to do further analysis.
Analysis of data dependencies can be performed by a compiler, but compilers take, of necessity, a conser-
vative approach. This means that iterations may be independent, but can not be recognized as such by a
compiler. Therefore, OpenMP shifts this responsibility to the programmer.
Flow dependencies Flow dependencies, or read-afer-write, are not a problem if the read and write occur
in the same loop iteration:
for (i=0; i<N; i++) {
x[i] = .... ;
.... = ... x[i] ... ;
}
On the other hand, if the read happens in a later iteration, there is no simple way to parallelize or vectorize
the loop:
for (i=0; i<N; i++) {
.... = ... x[i] ... ;
x[i+1] = .... ;
}
where f() and g() denote arithmetical expressions with out further dependencies on
x or i. Show that this loop can be parallelized/vectorized if you are allowed to use a
temporary array.
This can be dealt with by explicit declaring the loop to be a reduction, or to use any of the other strategies
in section 7.1.2.
If the read and write are on an array the situation is more complicated. The iterations in this fragment
can not be executed in arbitrary order as such. However, conceptually there is no dependency. We can
solve this by introducing a temporary array:
for (i=0; i<N; i++)
xtmp[i] = x[i];
for (i=0; i<N; i++) {
x[i] = ... xtmp[i+1] ... ;
}
This is an example of a transformation that a compiler is unlikely to perform, since it can greatly affect
the memory demands of the program. Thus, this is left to the programmer.
Output dependencies The case of an output dependency or write-after-write does not occur by itself: if
a variable is written twice in sequence without an intervening read, the first write can be removed without
changing the meaning of the program. Thus, this case reduces to a flow dependency.
Other output dependencies can also be removed. In the following code, t can be declared private, thereby
removing the dependency.
for (i=0; i<N; i++) {
t = f(i)
s += t*t;
}
are simple to parallelize. Nested loops, however, take more thought. OpenMP has a ‘collapse’ directive for
loops such as
for (int i=0; i<M; i++)
for (int j=0; j<N; j++)
x[i][j] = x[i][j] + y[i] + z[j];
Exercise 2.29. Do a reuse analysis on this loop. Assume that a,b,c do not all fit in cache
together.
Now assume that c and one row of b fit in cache, with a little room to spare. Can you
find a loop interchange that will greatly benefit performance? Write a test to confirm
this.
Analyzing this loop nest for parallelism, you see that the j-loop is a reduction, and the n-loop has flow
dependencies: every a[i] is updated in every n-iteration. The conclusion is that you can only reasonable
parallelize the i-loop.
Exercise 2.30. How does this parallelism analysis relate to the loop exchange from exercise 2.29?
Is the loop after exchange still parallelizable?
If you speak OpenMP, confirm your answer by writing code that adds up the elements
of a. You should get the same answer no matter the exchanges and the introduction of
OpenMP parallelism.
and if you need a number of them you create an array of such structures.
Node *nodes = (Node*) malloc( n_nodes*sizeof(struct _Node) );
This code has the right structure for MPI programming (section 2.6.3.3), where every processor has its
own local array of nodes. This loop is also readily parallelizable with OpenMP (section 2.6.2).
However, in the 1980s codes had to be substantially rewritten as it was realized that the AOS design was
not good for vector computers. In that case you operands need to be contiguous, and so codes had to go
to a SOA design:
node_numbers = (int*) malloc( n_nodes*sizeof(int) );
node_xcoords = // et cetera
node_ycoords = // et cetera
Oh, did I just say that the original SOA design was best for distributed memory programming? That
meant that 10 years after the vector computer era everyone had to rewrite their codes again for clusters.
And of course nowadays, with increasing SIMD width, we need to go part way back to the AOS design.
(There is some experimental software support for this transformation in the Intel ispc project, http:
//ispc.github.io/, which translates SPMD code to SIMD.)
∀𝑖∈𝐼𝑝 ∶ 𝑦𝑖 = ∑ 𝑎𝑖𝑗 𝑥𝑗 .
𝑗
∀𝑖∈𝐼𝑝 ∶ 𝑦𝑖 = ( ∑ + ∑ ) 𝑎𝑖𝑗 𝑥𝑗 .
𝑗 local 𝑗 not local
2.7 Topologies
If a number of processors are working together on a single task, most likely they need to communicate
data. For this reason there needs to be a way for data to make it from any processor to any other. In this
section we will discuss some of the possible schemes to connect the processors in a parallel machine. Such
a scheme is called a (processor) topology.
In order to get an appreciation for the fact that there is a genuine problem here, consider two simple
schemes that do not ‘scale up’:
• Ethernet is a connection scheme where all machines on a network are on a single cable (see
remark below). If one machine puts a signal on the wire to send a message, and another also
wants to send a message, the latter will detect that the sole available communication channel
is occupied, and it will wait some time before retrying its send operation. Receiving data on
ethernet is simple: messages contain the address of the intended recipient, so a processor only
has to check whether the signal on the wire is intended for it.
The problems with this scheme should be clear. The capacity of the communication channel is
finite, so as more processors are connected to it, the capacity available to each will go down.
Because of the scheme for resolving conflicts, the average delay before a message can be started
will also increase.
• In a fully connected configuration, each processor has one wire for the communications with each
other processor. This scheme is perfect in the sense that messages can be sent in the minimum
amount of time, and two messages will never interfere with each other. The amount of data that
can be sent from one processor is no longer a decreasing function of the number of processors;
it is in fact an increasing function, and if the network controller can handle it, a processor can
even engage in multiple simultaneous communications.
The problem with this scheme is of course that the design of the network interface of a processor
is no longer fixed: as more processors are added to the parallel machine, the network interface
gets more connecting wires. The network controller similarly becomes more complicated, and
the cost of the machine increases faster than linearly in the number of processors.
Remark 8 The above description of Ethernet is of the original design. With the use of switches, especially in
an HPC context, this description does not really apply anymore.
It was initially thought that message collisions implied that ethernet would be inferior to other solutions
such as IBM’s token ring network, which explicitly prevents collisions. It takes fairly sophisticated statistical
analysis to prove that Ethernet works a lot better than was naively expected.
In this section we will see a number of schemes that can be increased to large numbers of processors.
If 𝑑 is the diameter, and if sending a message over one wire takes unit time, this means a message will
always arrive in at most time 𝑑.
Exercise 2.32. Find a relation between the number of processors, their degree, and the diam-
eter of the connectivity graph.
In addition to the question ‘how long will a message from processor A to processor B take’, we often worry
about conflicts between two simultaneous messages: is there a possibility that two messages, under way
at the same time, will need to use the same network link? In figure 2.20 we illustrate what happens if
every processor 𝑝𝑖 with 𝑖 < 𝑛/2 send a message to 𝑝𝑖+𝑛/2 : there will be 𝑛/2 messages trying to get through
the wire between 𝑝𝑛/2−1 and 𝑝𝑛/2 . This sort of conflict is called congestion or contention. Clearly, the more
A precise way to describe the likelihood of congestion, is to look at the bisection width. This is defined
as the minimum number of links that have to be removed to partition the processor graph into two un-
connected graphs. For instance, consider processors connected as a linear array, that is, processor 𝑃𝑖 is
connected to 𝑃𝑖−1 and 𝑃𝑖+1 . In this case the bisection width is 1.
The bisection width 𝑤 describes how many messages can, guaranteed, be under way simultaneously in a
parallel computer. Proof: take 𝑤 sending and 𝑤 receiving processors. The 𝑤 paths thus defined are disjoint:
if they were not, we could separate the processors into two groups by removing only 𝑤 − 1 links.
In practice, of course, more than 𝑤 messages can be under way simultaneously. For instance, in a linear
array, which has 𝑤 = 1, 𝑃/2 messages can be sent and received simultaneously if all communication is
between neighbors, and if a processor can only send or receive, but not both, at any one time. If processors
can both send and receive simultaneously, 𝑃 messages can be under way in the network.
Bisection width also describes redundancy in a network: if one or more connections are malfunctioning,
can a message still find its way from sender to receiver?
While bisection width is a measure expressing a number of wires, in practice we care about the capacity
through those wires. The relevant concept here is bisection bandwidth: the bandwidth across the bisection
width, which is the product of the bisection width, and the capacity (in bits per second) of the wires.
Bisection bandwidth can be considered as a measure for the bandwidth that can be attained if an arbitrary
half of the processors communicates with the other half. Bisection bandwidth is a more realistic measure
than the aggregate bandwidth which is sometimes quoted and which is defined as the total data rate if every
processor is sending: the number of processors times the bandwidth of a connection times the number
of simultaneous sends a processor can perform. This can be quite a high number, and it is typically not
representative of the communication rate that is achieved in actual applications.
2.7.2 Busses
The first interconnect design we consider is to have all processors on the same memory bus. This design
connects all processors directly to the same memory pool, so it offers a UMA or SMP model.
The main disadvantage of using a bus is the limited scalability, since only one processor at a time can do
a memory access. To overcome this, we need to assume that processors are slower than memory, or that
the processors have cache or other local memory to operate out of. In the latter case, maintaining cache
coherence is easy with a bus by letting processors listen to all the memory traffic on the bus – a process
known as snooping.
number of network connections (the degree of the connectivity graph) is twice the number of space
dimensions (2 or 3) of the network.
It is a fairly natural idea to have 2D or 3D networks, since the world around us is three-dimensional, and
computers are often used to model real-life phenomena. If we accept for now that the physical model
requires nearest neighbor type communications (which we will see is the case in section 4.2.3), then a
mesh computer is a natural candidate for running physics simulations.
Exercise 2.35. What is the diameter of a 3D cube of 𝑛 × 𝑛 × 𝑛 processors? What is the bisection
width? How does that change if you add wraparound torus connections?
Exercise 2.36. Your parallel computer has its processors organized in a 2D grid. The chip man-
ufacturer comes out with a new chip with same clock speed that is dual core instead
of single core, and that will fit in the existing sockets. Critique the following argument:
‘the amount of work per second that can be done (that does not involve communication)
doubles; since the network stays the same, the bisection bandwidth also stays the same,
so I can reasonably expect my new machine to become twice as fast’.
Grid-based designs often have so-called wrap-around or torus connections, which connect the left and
right sides of a 2D grid, as well as the top and bottom. This is illustrated in figure 2.21.
Some computer designs claim to be a grid of high dimensionality, for instance 5D, but not all dimensions
are equal here. For instance, a 3D grid where each node is a quad-socket quad-core can be considered as
a 5D grid. However, the last two dimensions are fully connected.
2.7.5 Hypercubes
Above we gave a hand-waving argument for the suitability of mesh-organized processors based on the
prevalence of nearest neighbor communications. However, sometimes sends and receives between ar-
bitrary processors occur. One example of this is the above-mentioned broadcast. For this reason, it is
desirable to have a network with a smaller diameter than a mesh. On the other hand we want to avoid
the complicated design of a fully connected network.
1D Gray code : 0 1
1D code and reflection: 0 1 ⋮ 1 0
2D Gray code :
append 0 and 1 bit: 0 0 ⋮ 1 1
2D code and reflection: 0 1 1 0 ⋮ 0 1 1 0
3D Gray code : 0 0 1 1 ⋮ 1 1 0 0
append 0 and 1 bit: 0 0 0 0 ⋮ 1 1 1 1
Figure 2.27: Butterfly exchange networks for 2,4,8 processors, each with a local memory.
Packet routing through a butterfly network is done based on considering the bits in the destination address.
On the 𝑖-th level the 𝑖-th digit is considered; if this is 1, the left exit of the switch is taken, if 0, the right
exit. This is illustrated in figure 2.29. If we attach the memories to the processors, as in figure 2.28, we
need only two bits (to the last switch) but a further three bits to describe the reverse route.
2.7.6.3 Fat-trees
If we were to connect switching nodes like a tree, there would be a big problem with congestion close
to the root since there are only two wires attached to the root note. Say we have a 𝑘-level tree, so there
are 2𝑘 leaf nodes. If all leaf nodes in the left subtree try to communicate with nodes in the right subtree,
we have 2𝑘−1 messages going through just one wire into the root, and similarly out through one wire. A
fat-tree is a tree network where each level has the same total bandwidth, so that this congestion problem
does not occur: the root will actually have 2𝑘−1 incoming and outgoing wires attached [85]. Figure 2.30
shows this structure on the left; on the right is shown a cabinet of the Stampede cluster, with a leaf switch
for top and bottom half of the cabinet.
The first successful computer architecture based on a fat-tree was the Connection Machines CM5.
In fat-trees, as in other switching networks, each message carries its own routing information. Since in a
fat-tree the choices are limited to going up a level, or switching to the other subtree at the current level,
a message needs to carry only as many bits routing information as there are levels, which is log2 𝑛 for 𝑛
processors.
Exercise 2.41. Show that the bisection width of a fat tree is 𝑃/2 where 𝑃 is the number of pro-
cessor leaf nodes. Hint: show that there is only one way of splitting a fat tree-connected
set of processors into two connected subsets.
The theoretical exposition of fat-trees in [135] shows that fat-trees are optimal in some sense: it can
deliver messages as fast (up to logarithmic factors) as any other network that takes the same amount of
space to build. The underlying assumption of this statement is that switches closer to the root have to
connect more wires, therefore take more components, and correspondingly are larger. This argument,
while theoretically interesting, is of no practical significance, as the physical size of the network hardly
plays a role in the biggest currently available computers that use fat-tree interconnect. For instance, in
the TACC Frontera cluster at The University of Texas at Austin, there are only 6 core switches (that is,
cabinents housing the top levels of the fat tree), connecting 91 processor cabinets.
A fat tree, as sketched above, would be costly to build, since for every next level a new, bigger, switch would
have to be designed. In practice, therefore, a network with the characteristics of a fat-tree is constructed
from simple switching elements; see figure 2.31. This network is equivalent in its bandwidth and routing
possibilities to a fat-tree. Routing algorithms will be slightly more complicated: in a fat-tree, a data packet
can go up in only one way, but here a packet has to know to which of the two higher switches to route.
This type of switching network is one case of a Clos network [35].
switch can be configured as 20-in and 20-out, or 21-in and 19-out, et cetera. Of course, if all 21 nodes
connected to the switch send at the same time, the 19 out ports will limit the bandwdidth.
There is a further problem. Let us considering building a small cluster with switches configured to have 𝑝
in-ports and 𝑤 out-ports, meaning we have 𝑝 +𝑤-port switches. Figure 2.32 depicts two of such switching,
connecting a total of 2𝑝 nodes. If a node sends data through the switch, its choice of the 𝑤 available wires
is determined by the target node. This is known as output routing.
Clearly we can only expect 𝑤 nodes to be able to send with message collisions, since that is the number
of available wires between the switches. However, for many choices of 𝑤 targets there will be contention
for the wires regardless. This is an example of the birthday paradox.
Exercise 2.42. Consider the above architecture with 𝑝 nodes sending through 𝑤 wires between
the switching. Code a simulation where 𝑤 ′ ≤ 𝑤 out of 𝑝 nodes send a message to
a randomly selected target node. What is the probability of collision as a function of
𝑤 ′ , 𝑤, 𝑝? Find a way to tabulate or plot data.
For bonus points, give a statistical analysis of the simple case 𝑤 ′ = 2.
Figure 2.30: A fat tree with a three-level interconnect (left); the leaf switches in a cabinet of the Stampede
cluster (right).
On the other hand, clusters such as the IBM BlueGene, which is based on a torus-based cluster, will look
like a collection of identical cabinets, since each contains an identical part of the network; see figure 2.34.
Figure 2.33: Networks switches for the TACC Ranger and Stampede clusters.
• There are 8 central switches that function as 8 independent fat-tree root. Each chassis is con-
nected by two connections to a ‘leaf card’ in each of the central switches, taking up precisely the
16 outbound ports.
• Each central switch has 18 spine cards with 36 ports each, with each port connecting to a different
leaf card.
• Each central switch has 36 leaf cards with 18 ports to the leaf switches and 18 ports to the spine
cards. This means we can support 648 chassis, of which 640 are actually used.
One of the optimizations in the network is that two connections to the same leaf card communicate
without the latency of the higher tree levels. This means that 16 nodes in one chassis and 16 nodes in
• The message needs to be encoded for transmission by the sender, and decoded by the re-
ceiver.
• The actual transmission may take time: parallel computers are often big enough that, even
at lightspeed, the first byte of a message can take hundreds of cycles to traverse the distance
between two processors.
bandwidth After a transmission between two processors has been initiated, the main number of inter-
est is the number of bytes per second that can go through the channel. This is known as the
bandwidth. The bandwidth can usually be determined by the channel rate, the rate at which a
physical link can deliver bits, and the channel width, the number of physical wires in a link. The
channel width is typically a multiple of 16, usually 64 or 128. This is also expressed by saying
that a channel can send one or two 8-byte words simultaneously.
Bandwidth and latency are formalized in the expression
𝑇 (𝑛) = 𝛼 + 𝛽𝑛
for the transmission time of an 𝑛-byte message. Here, 𝛼 is the latency and 𝛽 is the time per byte, that is,
the inverse of bandwidth. Sometimes we consider data transfers that involve communication, for instance
in the case of a collective operation; see section 7.1. We then extend the transmission time formula to
𝑇 (𝑛) = 𝛼 + 𝛽𝑛 + 𝛾 𝑛
where 𝛾 is the time per operation, that is, the inverse of the computation rate.
It would also be possible to refine this formulas as
𝑇 (𝑛, 𝑝) = 𝛼 + 𝛽𝑛 + 𝛿𝑝
where 𝑝 is the number of network ‘hops’ that is traversed. However, on most networks the value of 𝛿
is far lower than of 𝛼, so we will ignore it here. Also, in fat-tree networks (section 2.7.6.3) the number
of hops is of the order of log 𝑃, where 𝑃 is the total number of processors, so it can never be very large
anyway.
Between cores; private cache Cores on modern processors have private coherent caches. This means
that it looks like you don’t have to worry about locality, since data is accessible no matter what cache it
is in. However, maintaining coherence costs bandwidth, so it is best to keep access localized.
Between cores; shared cache The cache that is shared between cores is one place where you don’t have
to worry about locality: this is memory that is truly symmetric between the processing cores.
Between sockets The sockets on a node (or motherboard) appear to the programmer to have shared
memory, but this is really NUMA access (section 2.4.2) since the memory is associated with specific sockets.
Through the network structure Some networks have clear locality effects. You saw a simple example
in section 2.7.1, and in general it is clear that any grid-type network will favor communication between
‘nearby’ processors. Networks based on fat-trees seem free of such contention issues, but the levels induce
a different form of locality. One level higher than the locality on a node, small groups of nodes are often
connected by a leaf switch, which prevents data from going to the central switch.
7. Tera Computer renamed itself Cray Inc. after acquiring Cray Research from SGI .
2.9.2 Bottlenecks
Co-processors often have their own memory, and the Intel Xeon Phi can run programs independently, but
more often there is the question of how to access the memory of the host processor. A popular solution is
to connect the co-processor through a PCI bus. Accessing host memory this way is slower than the direct
connection that the host processor has. For instance, the Intel Xeon Phi has a bandwidth of 512-bit wide at
5.5GT per second (we will get to that ‘GT’ in a second), while its connection to host memory is 5.0GT/s,
but only 16-bit wide.
GT measure We are used to seeing bandwidth measured in gigabits per second. For a PCI bus one often
see the GT measure. This stands for giga-transfer, and it measures how fast the bus can change state
between zero and one. Normally, every state transition would correspond to a bit, except that the bus has
to provide its own clock information, and if you would send a stream of identical bits the clock would get
confused. Therefore, every 8 bits are encoded in 10 bits, to prevent such streams. However, this means
that the effective bandwidth is lower than the theoretical number, by a factor of 4/5 in this case.
And since manufacturers like to give a positive spin on things, they report the higher number.
A Graphics Processing Unit (GPU) (or sometimes General Purpose Graphics Processing Unit (GPGPU)) is
a special purpose processor, designed for fast graphics processing. However, since the operations done
for graphics are a form of arithmetic, GPUs have gradually evolved a design that is also useful for non-
graphics computing. The general design of a GPU is motivated by the ‘graphics pipeline’: identical oper-
ations are performed on many data elements in a form of data parallelism (section 2.5.1), and a number
of such blocks of data parallelism can be active at the same time.
The SIMD, or data parallel, nature of GPUs becomes apparent in the way CUDA starts processes. A kernel,
that is, a function that will be executed on the GPU, is started on 𝑚𝑛 cores by:
KernelProc<< m,n >>(args)
The collection of 𝑚𝑛 cores executing the kernel is known as a grid, and it is structured as 𝑚 thread blocks
of 𝑛 threads each. A thread block can have up to 512 threads.
8. The most popular GPUs today are made by NVidia, and are programmed in CUDA, an extension of the C language.
Recall that threads share an address space (see section 2.6.1), so they need a way to identify what part of
the data each thread will operate on. For this, the blocks in a thread are numbered with 𝑥, 𝑦 coordinates,
and the threads in a block are numbered with 𝑥, 𝑦, 𝑧 coordinates. Each thread knows its coordinates in the
block, and its block’s coordinates in the grid.
We illustrate this with a vector addition example:
// Each thread performs one addition
__global__ void vecAdd(float* A, float* B, float* C)
{
int i = threadIdx.x + blockDim.x * blockIdx.x;
C[i] = A[i] + B[i];
}
int main()
{
// Run grid of N/256 blocks of 256 threads each
vecAdd<<< N/256, 256>>>(d_A, d_B, d_C);
}
This shows the SIMD nature of GPUs: every thread executes the same scalar program, just on different
data.
Threads in a thread block are truly data parallel: if there is a conditional that makes some threads take
the true branch and others the false branch, then one branch will be executed first, with all threads in the
other branch stopped. Subsequently, and not simultaneously, the threads on the other branch will then
execute their code. This may induce a severe performance penalty.
GPUs rely on a large amount of data parallelism and the ability to do a fast context switch. This means that
they will thrive in graphics and scientific applications, where there is lots of data parallelism. However
they are unlikely to do well on ‘business applications’ and operating systems, where the parallelism is of
the Instruction Level Parallelism (ILP) type, which is usually limited.
Thus, there is a direct relation between data and work, and, correspondingly, data distribution and load
balancing go hand in hand. For instance, in section 7.2 we will talk about how data distribution influences
the efficiency, but this immediately translates to concerns about load distribution:
• Load needs to be evenly distributed. This can often be done by evenly distributing the data, but
sometimes this relation is not linear.
• Tasks need to be placed to minimize the amount of traffic between them. In the matrix-vector
multiplication case this means that a two-dimensional distribution is to be preferred over a one-
dimensional one; the discussion about space-filling curves is similarly motivated.
As a simple example of how the data distribution influences the load balance, consider a linear array where
each point undergoes the same computation, and each computation takes the same amount of time. If the
length of the array, 𝑁 , is perfectly divisible by the number of processors, 𝑝, the work is perfectly evenly
distributed. If the data is not evenly divisible, we start by assigning ⌊𝑁 /𝑝⌋ points to each processor, and
the remaining 𝑁 − 𝑝⌊𝑁 /𝑝⌋ points to the last processors.
Exercise 2.45. In the worst case, how unbalanced does that make the processors’ work? Com-
pare this scheme to the option of assigning ⌈𝑁 /𝑝⌉ points to all processors except one,
which gets fewer; see the exercise above.
It is better to spread the surplus 𝑟 = 𝑁 − 𝑝⌊𝑁 /𝑝⌋ over 𝑟 processors than one. This could be done by giving
one extra data point to the first or last 𝑟 processors. This can be achieved by assigning to process 𝑝 the
range
While this scheme is decently balanced, computing for instance to what processor a given point belongs
is tricky. The following scheme makes such computations easier: let 𝑓 (𝑖) = ⌊𝑖𝑁 /𝑝⌋, then processor 𝑖 gets
points 𝑓 (𝑖) up to 𝑓 (𝑖 + 1).
Exercise 2.46. Show that ⌊𝑁 /𝑝⌋ ≤ 𝑓 (𝑖 + 1) − 𝑓 (𝑖) ≤ ⌈𝑁 /𝑝⌉.
Under this scheme, the processor that owns index 𝑖 is ⌊(𝑝(𝑖 + 1) − 1)/𝑁 ⌋.
In some circumstances, the computational load can be freely assigned to processors, for instance in the
context of shared memory where all processors have access to all the data. In that case we can consider
the difference between static scheduling using a pre-determined assignment of work to processors, or
dynamic scheduling where the assignment is determined during executions.
As an illustration of the merits of dynamic scheduling consider scheduling 8 tasks of decreasing runtime
on 4 threads (figure 2.38). In static scheduling, the first thread gets tasks 1 and 4, the second 2 and 5, et
cetera. In dynamic scheduling, any thread that finishes its task gets the next task. This clearly gives a
better running time in this particular example. On the other hand, dynamic scheduling is likely to have a
higher overhead.
Figure 2.38: Static or round-robin (left) vs dynamic (right) thread scheduling; the task numbers are indi-
cated.
look in detail at the processor that is computing 𝑦𝑖 for some 𝑖. The statement 𝑦𝑖 ← 𝑦𝑖 + 𝐴𝑖𝑗 𝑥𝑗 implies that
this processor will need the value 𝑥𝑗 , so, if this variable is on a different processor, it needs to be sent over.
We can formalize this: Let the vectors 𝑥 and 𝑦 be distributed disjointly over the processors, and define
uniquely 𝑃(𝑖) as the processor that owns index 𝑖. Then there is an edge (𝑃, 𝑄) if there is a nonzero el-
ement 𝑎𝑖𝑗 with 𝑃 = 𝑃(𝑖) and 𝑄 = 𝑃(𝑗). This graph is undirected in the case of a structurally symmetric
matrix, that is 𝑎𝑖𝑗 ≠ 0 ⇔ 𝑎𝑗𝑖 ≠ 0.
The distribution of indices over the processors now gives us vertex and edge weights: a processor has a
vertex weight that is the number of indices owned by it; an edge (𝑃, 𝑄) has a weight that is the number
of vector components that need to be sent from 𝑄 to 𝑃, as described above.
The load balancing problem can now be formulated as follows:
Find a partitioning ℙ = ∪𝑖 ℙ𝑖 , such the variation in vertex weights is minimal, and simul-
taneously the edge weights are as low as possible.
Minimizing the variety in vertex weights implies that all processor have approximately the same amount
of work. Keeping the edge weights low means that the amount of communication is low. These two
objectives need not be satisfiable at the same time: some trade-off is likely.
Exercise 2.48. Consider the limit case where processors are infinitely fast and bandwidth be-
tween processors is also unlimited. What is the sole remaining factor determining the
runtime? What graph problem do you need to solve now to find the optimal load bal-
ance? What property of a sparse matrix gives the worst case behavior?
An interesting approach to load balancing comes from spectral graph theory (section 20.6): if 𝐴𝐺 is the
adjacency matrix of an undirected graph and 𝐷𝐺 − 𝐴𝐺 the graph Laplacian, then the eigenvector 𝑢1 to
the smallest eigenvalue zero is positive, and the eigenvector 𝑢2 to the next eigenvalue is orthogonal to
it. Therefore 𝑢2 has to have elements of alternating sign; further analysis shows that the elements with
positive sign are connected, as are the negative ones. This leads to a natural bisection of the graph.
(𝑗)
Let ℓ𝑖 be the load on process 𝑖, and 𝜏𝑖 the transfer of load on an edge 𝑗 → 𝑖. Then
(𝑗) (𝑖)
ℓ𝑖 ← ℓ𝑖 + ∑ 𝜏𝑖 − ∑ 𝜏𝑗
𝑗→𝑖 𝑖→𝑗
Although we just used a 𝑖, 𝑗 number of edges, in practice we put a linear numbering the edges. We then
get a system
𝐴𝑇 = 𝐿̄
where
• 𝐴 is a matrix of size |𝑁 |×|𝐸| describing what edges connect in/out of a node, with elements values
equal to ±1 depending;
• 𝑇 is the vector of transfers, of size |𝐸|; and
• 𝐿̄ is the load deviation vector, indicating for each node how far over/under the average load they
are.
In the case of a linear processor array this matrix is under-determined, with fewer edges than processors,
but in most cases the system will be over-determined, with more edges than processes. Consequently, we
solve
Since 𝐴𝑡 𝐴 and 𝐴𝐴𝑡 are positive indefinite, we could solve the approximately by relaxation, needing only
local knowledge. Of course, such relaxation has slow convergence, and a global method, such as Conjugate
Gradients (CG), would be faster [109].
For instance, some problems are adaptively refined9 . This is illustrated in figure 2.39. If we keep track
of these refinement levels, the problem gets a tree structure, where the leaves contain all the work. Load
balancing becomes a matter of partitioning the leaves of the tree over the processors; figure 2.40. Now we
observe that the problem has a certain locality: the subtrees of any non-leaf node are physically close, so
there will probably be communication between them.
• Likely there will be more subdomains than processors; to minimize communication between pro-
cessors, we want each processor to contain a simply connected group of subdomains. Moreover,
we want each processor to cover a part of the domain that is ‘compact’ in the sense that it has
low aspect ratio, and low surface-to-volume ratio.
• When a subdomain gets further subdivided, part of the load of its processor may need to be
shifted to another processor. This process of load redistributing should preserve locality.
To fulfill these requirements we use Space-Filling Curves (SFCs). A Space-Filling Curve (SFC) for the load
balanced tree is shown in figure 2.41. We will not give a formal discussion of SFCs; instead we will let
Figure 2.41: A space filling curve for the load balanced tree.
figure 2.42 stand for a definition: a SFC is a recursively defined curve that touches each subdomain once10
. The SFC has the property that domain elements that are close together physically will be close together
on the curve, so if we map the SFC to a linear ordering of processors we will preserve the locality of the
problem.
More importantly, if the domain is refined by another level, we can refine the curve accordingly. Load can
then be redistributed to neighboring processors on the curve, and we will still have locality preserved.
(The use of Space-Filling Curves (SFCs) is N-body problems was discussed in [189] and [177].)
10. Space-Filling Curves (SFCs) were introduced by Peano as a mathematical device for constructing a continuous surjective
function from the line segment [0, 1] to a higher dimensional cube [0, 1]𝑑 . This upset the intuitive notion of dimension that ‘you
can not stretch and fold a line segment to fill up the square’. A proper treatment of the concept of dimension was later given by
Brouwer.
Google Docs offers various ‘office’ applications without the user actually installing any software. This
idea is sometimes called Software As a Service (SAS), where the user connects to an ‘application server’,
and accesses it through a client such as a web browser. In the case of Google Docs, there is no longer a
large central dataset, but each user interacts with their own data, maintained on Google’s servers. This
of course has the large advantage that the data is available from anywhere the user has access to a web
browser.
The SAS concept has several connections to earlier technologies. For instance, after the mainframe and
workstation eras, the so-called thin client idea was briefly popular. Here, the user would have a workstation
rather than a terminal, yet work on data stored on a central server. One product along these lines was
Sun’s Sun Ray (circa 1999) where users relied on a smartcard to establish their local environment on an
arbitrary, otherwise stateless, workstation.
synchronization for data in office applications, but unlike Google Docs the applications are not
‘in the cloud’ but on the user machine.
The first Cloud to be publicly accessible was Amazon’s Elastic Compute cloud (EC2), launched in 2006. EC2
offers a variety of different computing platforms and storage facilities. Nowadays more than a hundred
companies provide cloud based services, well beyond the initial concept of computers-for-rent.
The infrastructure for cloud computing can be interesting from a computer science point of view, involv-
ing distributed file systems, scheduling, virtualization, and mechanisms for ensuring high reliability.
An interesting project, combining aspects of grid and cloud computing is the Canadian Advanced Network
For Astronomical Research[169]. Here large central datasets are being made available to astronomers as in
a grid, together with compute resources to perform analysis on them, in a cloud-like manner. Interestingly,
the cloud resources even take the form of user-configurable virtual clusters.
2.11.1.2 Characterization
Summarizing12 we have three cloud computing service models:
Software as a Service The consumer runs the provider’s application, typically through a thin client such
as a browser; the consumer does not install or administer software. A good example is Google
Docs
Platform as a Service The service offered to the consumer is the capability to run applications devel-
oped by the consumer, who does not otherwise manage the processing platform or data storage
involved.
Infrastructure as a Service The provider offers to the consumer both the capability to run software,
and to manage storage and networks. The consumer can be in charge of operating system choice
and network components such as firewalls.
These can be deployed as follows:
Private cloud The cloud infrastructure is managed by one organization for its own exclusive use.
Public cloud The cloud infrastructure is managed for use by a broad customer base.
One could also define hybrid models such as community clouds.
The characteristics of cloud computing are then:
On-demand and self service The consumer can quickly request services and change service levels,
without requiring human interaction with the provider.
Rapid elasticity The amount of storage or computing power appears to the consumer to be unlimited,
subject only to budgeting constraints. Requesting extra facilities is fast, in some cases automatic.
Resource pooling Virtualization mechanisms make a cloud appear like a single entity, regardless its
underlying infrastructure. In some cases the cloud remembers the ‘state’ of user access; for in-
stance, Amazon’s Kindle books allow one to read the same book on a PC, and a smartphone; the
cloud-stored book ‘remembers’ where the reader left off, regardless the platform.
Network access Clouds are available through a variety of network mechanisms, from web browsers to
dedicated portals.
12. The remainder of this section is based on the NIST definition of cloud computing http://csrc.nist.gov/
publications/nistpubs/800-145/SP800-145.pdf.
Measured service Cloud services are typically ‘metered’, with the consumer paying for computing time,
storage, and bandwidth.
2.11.3 MapReduce
MapReduce [41] is a programming model for certain parallel operations. One of its distinguishing charac-
teristics is that it is implemented using functional programming. The MapReduce model handles compu-
tations of the following form:
• For all available data, select items that satisfy a certain criterion;
• and emit a key-value pair for them. This is the mapping stage.
• Optionally there can be a combine/sort stage where all pairs with the same key value are grouped
together.
• Then do a global reduction on the keys, yielding one or more of the corresponding values. This
is the reduction stage.
We will now give a few examples of using MapReduce, and present the functional programming model
that underlies the MapReduce abstraction.
The combine stage of MapReduce makes it possible to transform data. An example is a ‘Reverse Web-Link
Graph’: the map function outputs target-source pairs for each link to a target URL found in a page named
”source”. The reduce function concatenates the list of all source URLs associated with a given target URL
and emits the pair target-list(source).
A less obvious example is computing PageRank (section 10.4) with MapReduce. Here we use the fact that
the PageRank computation relies on a distributed sparse matrix-vector product. Each web page corre-
sponds to a column of the web matrix 𝑊 ; given a probability 𝑝𝑗 of being on page 𝑗, that page can then
compute tuples ⟨𝑖, 𝑤𝑖𝑗 𝑝𝑗 ⟩. The combine stage of MapReduce then sums together (𝑊 𝑝)𝑖 = ∑𝑗 𝑤𝑖𝑗 𝑝𝑗 .
Database operations can be implemented with MapReduce but since it has a relatively large latency, it is
unlikely to be competitive with standalone databases, which are optimized for fast processing of a single
query, rather than bulk statistics.
Sorting with MapReduce is considered in section 9.5.1.
For other applications see http://horicky.blogspot.com/2010/08/designing-algorithmis-for-map-reduce.
html.
computation, so a traditional model of parallelism would have to be enhanced with fault tolerance mech-
anisms. Secondly, the computing hardware could already have a load, so parts of the computation may
need to be migrated, and in general any type of synchronization between tasks would be very hard.
MapReduce is one way to abstract from such details of parallel computing, namely through adopting a
functional programming model. In such a model the only operation is the evaluation of a function, applied
to some arguments, where the arguments are themselves the result of a function application, and the result
of the computation is again used as argument for another function application. In particular, in a strict
functional model there are no variables, so there is no static data.
A function application, written in Lisp style as (f a b) (meaning that the function f is applied to argu-
ments a and b) would then be executed by collecting the inputs from whereven they are to the processor
that evaluates the function f. The mapping stage of a MapReduce process is denoted
(map f (some list of arguments))
and the result is a list of the function results of applying f to the input list. All details of parallelism and
of guaranteeing that the computation successfully finishes are handled by the map function.
Now we are only missing the reduction stage, which is just as simple:
(reduce g (map f (the list of inputs)))
The reduce function takes a list of inputs and performs a reduction on it.
The attractiveness of this functional model lies in the fact that functions can not have side effects: because
they can only yield a single output result, they can not change their environment, and hence there is no
coordination problem of multiple tasks accessing the same data.
Thus, MapReduce is a useful abstraction for programmers dealing with large amounts of data. Of course,
on an implementation level the MapReduce software uses familiar concepts such as decomposing the data
space, keeping a work list, assigning tasks to processors, retrying failed operations, et cetera.
Typical efficiency figures are between 60 and 90 percent. However, it should be noted that many scientific
codes do not feature the dense linear solution kernel, so the performance on this benchmark is not indica-
tive of the performance on a typical code. Linear system solution through iterative methods (section 5.5),
for instance, is much less efficient in a flops-per-second sense, being dominated by the bandwidth between
CPU and memory (a bandwidth-bound algorithm).
One implementation of the Linpack benchmark that is often used is ‘High-Performance LINPACK’ (http:
//www.netlib.org/benchmark/hpl/), which has several parameters such as blocksize that can be cho-
sen to tune the performance.
charting what portion of the aggregate peak performance of the whole list is due to each type.
• Vector machines feature a relatively small number of very powerful vector pipeline processors
(section 2.3.1.1). This type of architecture has largely disappeared; the last major machine of this
type was the Japanese Earth Simulator which is seen as the spike in the graph around 2002, and
which was at the top of the list for two years.
13. The graphs contain John McCalpin’s analysis of the top500 data.
• Micro-processor based architectures get their power from the large number of processors in one
machine. The graph distinguishes between x86 (Intel and AMD processors with the exception of
the Intel Itanium) processors and others; see also the next graph.
• A number of systems were designed as highly scalable architectures: these are denoted MPP for
‘massively parallel processor’. In the early part of the timeline this includes architectures such as
the Connection Machine, later it is almost exclusively the IBM BlueGene.
• In recent years ‘accelerated systems’ are the upcoming trend. Here, a processing unit such as a
GPU is attached to the networked main processor.
Next, figure 2.44 shows the dominance of the x86 processor type relative to other micro-processors. (Since
we classified the IBM BlueGene as an MPP, its processors are not in the ‘Power’ category here.)
Finally, figure 2.45 shows the gradual increase in core count. Here we can make the following observations:
• In the 1990s many processors consisted of more than one chip. In the rest of the graph, we count
the number of cores per ‘package’, that is, per socket. In some cases a socket can actually contain
two separate dies.
• With the advent of multi-core processors, it is remarkable how close to vertical the section in
the graph are. This means that new processor types are very quickly adopted, and the lower core
counts equally quickly completely disappear.
• For accelerated systems (mostly systems with GPUs) the concept of ‘core count’ is harder to
define; the graph merely shows the increasing importance of this type of architecture.
Computer Arithmetic
Of the various types of data that one normally encounters, the ones we are concerned with in the context
of scientific computing are the numerical types: integers (or whole numbers) … , −2, −1, 0, 1, 2, …, real
numbers 0, 1, −1.5, 2/3, √2, log 10, …, and complex numbers 1 + 2𝑖, √3 − √5𝑖, …. Computer hardware is
organized to give only a certain amount of space to represent each number, in multiples of bytes, each
containing 8 bits. Typical values are 4 bytes for an integer, 4 or 8 bytes for a real number, and 8 or 16 bytes
for a complex number.
Since only a certain amount of memory is available to store a number, it is clear that not all numbers
of a certain type can be stored. For instance, for integers only a range is stored. (Languages such as
Python have arbitrarily large integers, but this has no hardware support.) In the case of real numbers,
even storing a range is not possible since any interval [𝑎, 𝑏] contains infinitely many numbers. Therefore,
any representation of real numbers will cause gaps between the numbers that are stored. Calculations in
a computer are sometimes described as finite precision arithmetic, to reflect that in general you not store
numbers with infinite precision.
Since many results are not representable, any computation that results in such a number will have to be
dealt with by issuing an error or by approximating the result. In this chapter we will look at how finite
precision is realized in a computer, and the ramifications of such approximations of the ‘true’ outcome of
numerical calculations.
For detailed discussions,
• the ultimate reference to floating point arithmetic is the IEEE 754 standard [1];
• for secondary reading, see the book by Overton [155]; it is easy to find online copies of the essay
by Goldberg [78];
• for extensive discussions of round-off error analysis in algorithms, see the books by Higham [104]
and Wilkinson [192].
3.1 Bits
At the lowest level, computer storage and computer numbers are organized in bits. A bit, short for ‘binary
digit’, can have the values zero and one. Using bits we can then express numbers in binary notation:
100102 ≡ 1810 (3.1)
157
3. Computer Arithmetic
where the subscript indicates the base of the number system, and in both cases the rightmost digit is the
least significant one.
The next organizational level of memory is the byte: a byte consists of eight bits, and can therefore rep-
resent the values 0 ⋯ 255.
Exercise 3.1. Use bit operations to test whether a number is odd or even.
Can you think of more than one way?
3.2 Integers
In scientific computing, most operations are on real numbers. Computations on integers rarely add up
to any serious computation load, except in applications such as cryptography. There are also applica-
tions such as ‘particle-in-cell’ that can be implemented with bit operations. However, integers are still
encountered in indexing calculations.
Integers are commonly stored in 16, 32, or 64 bits, with 16 becoming less common and 64 becoming more
and more so. The main reason for this increase is not the changing nature of computations, but the fact that
integers are used to index arrays. As the size of data sets grows (in particular in parallel computations),
larger indices are needed. For instance, in 32 bits one can store the numbers zero through 232 − 1 ≈ 4 ⋅ 109 .
In other words, a 32 bit index can address 4 gigabytes of memory. Until recently this was enough for most
purposes; these days the need for larger data sets has made 64 bit indexing necessary.
When we are indexing an array, only positive integers are needed. In general integer computations, of
course, we need to accommodate the negative integers too. We will now discuss several strategies for
implementing negative integers. Our motivation here will be that arithmetic on positive and negative
integers should be as simple as on positive integers only: the circuitry that we have for comparing and
operating on bitstrings should be usable for (signed) integers.
There are several ways of implementing negative integers. The simplest solution is to reserve one bit as a
sign bit, and use the remaining 31 (or 15 or 63; from now on we will consider 32 bits the standard) bits to
store the absolute magnitude. By comparison, we will call the straightforward interpretation of bitstrings
as unsigned integers.
bitstring 00 ⋯ 0 … 01 ⋯ 1 10 ⋯ 0 … 11 ⋯ 1
interpretation as unsigned int 0 … 231 −1 231 … 232 − 1 (3.2)
interpretation as signed integer 0 ⋯ 231 − 1 −0 ⋯ −(231 − 1)
This scheme has some disadvantages, one being that there is both a positive and negative number zero.
This means that a test for equality becomes more complicated than simply testing for equality as a bit-
string. More importantly, in the second half of the bitstring, the interpretation as signed integer decreases,
going to the right. This means that a test for greater-than becomes complex; also adding a positive number
to a negative number now has to be treated differently from adding it to a positive number.
Another solution would be to let an unsigned number 𝑛 be interpreted as 𝑛 − 𝐵 where 𝐵 is some plausible
bias, for instance 231 .
bitstring 00 ⋯ 0 … 01 ⋯ 1 10 ⋯ 0 … 11 ⋯ 1
interpretation as unsigned int 0 … 231 − 1 231 … 232 − 1 (3.3)
interpretation as shifted int −231 … −1 0 … 231 − 1
This shifted scheme does not suffer from the ±0 problem, and numbers are consistently ordered. However,
if we compute 𝑛 − 𝑛 by operating on the bitstring that represents 𝑛, we do not get the bitstring for zero.
To ensure this desired behavior, we instead rotate the number line with positive and negative numbers to
put the pattern for zero back at zero. The resulting scheme, which is the one that is used most commonly,
is called 2’s complement. Using this scheme, the representation of integers is formally defined as follows.
Definition 2 Let 𝑛 be an integer, then the 2’s complement ‘bit pattern’ 𝛽(𝑛) is a non-negative integer defined
as follows:
• If 0 ≤ 𝑛 ≤ 231 − 1, the normal bit pattern for 𝑛 is used, that is
• For −231 ≤ 𝑛 ≤ −1, 𝑛 is represented by the bit pattern for 232 − |𝑛|:
The following diagram shows the correspondence between bitstrings and their interpretation as 2’s com-
plement integer:
bitstring 𝑛 00 ⋯ 0 … 01 ⋯ 1 10 ⋯ 0 … 11 ⋯ 1
interpretation as unsigned int 0 … 231 − 1 231 … 232 − 1 (3.6)
interpretation 𝛽(𝑛) as 2’s comp. integer 0 ⋯ 231 − 1 −231 ⋯ −1
Some observations:
• There is no overlap between the bit patterns for positive and negative integers, in particular,
there is only one pattern for zero.
• The positive numbers have a leading bit zero, the negative numbers have the leading bit set. This
makes the leading bit act like a sign bit; however note the above discussion.
• If you have a positive number 𝑛, you get −𝑛 by flipping all the bits, and adding 1.
Exercise 3.2. For the ‘naive’ scheme and the 2’s complement scheme for negative numbers,
give pseudocode for the comparison test 𝑚 < 𝑛, where 𝑚 and 𝑛 are integers. Be careful
to distinguish between all cases of 𝑚, 𝑛 positive, zero, or negative.
Figure 3.1: Addition with one positive and one negative number in 2’s complement.
• Case 𝑚 > 0, 𝑛 < 0, and 𝑚 + 𝑛 > 0. Then 𝛽(𝑚) = 𝑚 and 𝛽(𝑛) = 232 − |𝑛|, so the unsigned addition
becomes
𝛽(𝑚) + 𝛽(𝑛) = 𝑚 + (232 − |𝑛|) = 232 + 𝑚 − |𝑛|. (3.8)
Since 𝑚 − |𝑛| > 0, this result is > 232 . (See figure 3.1.) However, we observe that this is basically
𝑚 + 𝑛 with the 33rd bit set. If we ignore this overflowing bit, we then have the correct result.
• Case 𝑚 > 0, 𝑛 < 0, but 𝑚 + 𝑛 < 0. Then
𝛽(𝑚) + 𝛽(𝑛) = 𝑚 + (232 − |𝑛|) = 232 − (|𝑛| − 𝑚). (3.9)
Since |𝑛| − 𝑚 > 0 we get
𝜂(232 − (|𝑛| − 𝑚)) = − |(|𝑛| − 𝑚)| = 𝑚 − |𝑛| = 𝑚 + 𝑛. (3.10)
Now, 232 − (𝑛 − 𝑚) = 𝑚 + (232 − 𝑛), so we can compute 𝑚 − 𝑛 in 2’s complement by adding the
bit patterns of 𝑚 and −𝑛 as unsigned integers:
𝜂(𝛽(𝑚)+𝛽(−𝑛)) = 𝜂(𝑚+(232 −|𝑛|)) = 𝜂(232 +(𝑚−|𝑛|)) = 𝜂 (232 − |𝑚 − |𝑛||) = 𝑚−|𝑛| = 𝑚+𝑛. (3.12)
• Case: 𝑚 > 𝑛. Here we observe that 𝑚 + (232 − 𝑛) = 232 + 𝑚 − 𝑛. Since 𝑚 − 𝑛 > 0, this is a number
> 232 and therefore not a legitimate representation of a negative number. However, if we store
this number in 33 bits, we see that it is the correct result 𝑚 − 𝑛, plus a single bit in the 33-rd
position. Thus, by performing the unsigned addition, and ignoring the overflow bit, we again get
the correct result.
In both cases we conclude that we can perform the subtraction 𝑚 − 𝑛 by adding the unsigned number that
represent 𝑚 and −𝑛 and ignoring overflow if it occurs.
For a general approach, we introduce a base 𝛽, which is a small integer number, 10 in the preceding
example, and 2 in computer numbers. With this, we write numbers as a sum of 𝑡 terms:
𝑥 = ±1 × [𝑑1 𝛽 0 + 𝑑2 𝛽 −1 + 𝑑3 𝛽 −2 + ⋯ + 𝑑𝑡 𝛽 −𝑡+1 𝑏] × 𝛽 𝑒
(3.14)
= ±Σ𝑡𝑖=1 𝑑𝑖 𝛽 1−𝑖 × 𝛽 𝑒
𝛽 𝑡 𝐿 𝑈
IEEE single precision (32 bit) 2 23 −126 127
IEEE double precision (64 bit) 2 53 −1022 1023 (3.15)
Old Cray 64 bit 2 48 −16383 16384
IBM mainframe 32 bit 16 6 −64 63
Packed decimal 10 50 −999 999
Of these, the single and double precision formats are by far the most common. We will discuss these in
section 3.4 and further; for packed decimal, see section 3.2.4.
3.3.4.1 Overflow
The largest number we can store has every digit equal to 𝛽:
which adds up to
and the smallest number (that is, the most negative) is −(𝛽 − 𝛽 −(𝑡−1) ); anything larger than the former or
smaller than the latter causes a condition called overflow.
3.3.4.2 Underflow
The number closest to zero is 𝛽 −(𝑡−1) ⋅ 𝛽 𝐿 .
A computation that has a result less than that (in absolute value) causes a condition called underflow.
The above ‘smallest’ number can not actually exist if we work with normalized numbers. Therefore, we
also need to look at ‘gradual underflow’.
Trying to compute a number less than that in absolute value is sometimes handled by using subnormal
(or denormalized or unnormalized) numbers, a process known as gradual underflow. In this case, a special
value of the exponent indicates that the number is no longer normalized. In the case of IEEE standard
arithmetic (section 3.4.1) this is done through a zero exponent field.
However, this is typically tens or hundreds of times slower than computing with regular floating point
numbers1 . At the time of this writing, only the IBM Power6 (and up) has hardware support for gradual
underflow. Section 6.3.1 explores performance implications.
1. In real-time applications such as audio processing this phenomenon is especially noticeable; see http://phonophunk.
com/articles/pentium4-denormalization.php?pg=3.
digits in the mantissa, this is the interval of numbers that differ from 𝑥 ̄ in the 𝑡 + 1st digit. For the mantissa
part we get:
If 𝑥 is a number and 𝑥̃ its representation in the computer, we call 𝑥 − 𝑥̃ the representation error or absolute
representation error, and 𝑥−𝑥 𝑥̃ the relative representation error.
Often we are not interested in the sign of the error, so we may apply the terms error and relative error to
|𝑥 − 𝑥|̃ and | 𝑥−𝑥 𝑥̃ | respectively.
Often we are only interested in bounds on the error. If 𝜖 is a bound on the error, we will write
𝑥̃ = 𝑥 ± 𝜖 ≡ |𝑥 − 𝑥|̃ ≤ 𝜖 ⇔ 𝑥̃ ∈ [𝑥 − 𝜖, 𝑥 + 𝜖] (3.23)
D
For the relative error we note that
𝑥̃ − 𝑥
𝑥̃ = 𝑥(1 + 𝜖) ⇔ | |≤𝜖 (3.24)
𝑥
Let us consider an example in decimal arithmetic, that is, 𝛽 = 10, and with a 3-digit mantissa: 𝑡 = 3. The
number 𝑥 = 1.256 has a representation that depends on whether we round or truncate: 𝑥̃round = 1.26,
𝑥̃truncate = 1.25. The error is in the 4th digit: if 𝜖 = 𝑥 − 𝑥̃ then |𝜖| < 𝛽 −(𝑡−1) .
Exercise 3.9. The number in this example had no exponent part. What are the error and relative
error if there had been one?
Exercise 3.10. In binary arithmetic the unit digit is always 1 as remarked above. How does that
change the representation error?
Yet another way of looking at this is to observe that, in the addition 𝑥 + 𝑦, if the ratio of 𝑥 and 𝑦 is too
large, the result will be identical to 𝑥.
The machine precision is the maximum attainable accuracy of computations: it does not make sense to
ask for more than 6-or-so digits accuracy in single precision, or 15 in double.
Exercise 3.11. Write a small program that computes the machine epsilon. Does it make any
difference if you set the compiler optimization levels low or high? (If you speak C++, can
you solve this exercise with a single templated code?)
Exercise 3.12. The number 𝑒 ≈ 2.72, the base for the natural logarithm, has various definitions.
One of them is
Write a single precision program that tries to compute 𝑒 in this manner. (Do not use the
pow function: code the power explicitly.) Evaluate the expression for an upper bound 𝑛 =
10𝑘 for some 𝑘. (How far do you let 𝑘 range?) Explain the output for large 𝑛. Comment
on the behavior of the error.
Exercise 3.13. The exponential function 𝑒 𝑥 can be computed as
𝑥2 𝑥3
𝑒 =1+𝑥 + + +⋯ (3.28)
2! 3!
Code this and try it for some positive 𝑥, for instance 𝑥 = 1, 3, 10, 50. How many terms
do you compute?
Now compute 𝑒 −𝑥 and from it 𝑒 𝑥 . Use for instance the same 𝑥 values and number of
iterations as for 𝑒 𝑥 .
What do you observe about the 𝑒 𝑥 versus 𝑒 −𝑥 computation? Explain.
Remark 9 The full name of the 754 standard is ‘IEEE Standard for Binary Floating-Point Arithmetic (AN-
SI/IEEE Std 754-1985)’. It is also identical to IEC 559: ‘Binary floating-point arithmetic for microprocessor
systems’, superseded by ISO/IEC/IEEE 60559:2011.
IEEE 754 is a standard for binary arithmetic; there is a further standard, IEEE 854, that allows decimal
arithmetic.
Remark 10 ‘It was remarkable that so many hardware people there, knowing how difficult p754 would be,
agreed that it should benefit the community at large. If it encouraged the production of floating-point software
and eased the development of reliable software, it would help create a larger market for everyone’s hardware.
This degree of altruism was so astonishing that MATLAB’s creator Dr. Cleve Moler used to advise foreign
visitors not to miss the country’s two most awesome spectacles: the Grand Canyon, and meetings of IEEE
p754.’ W. Kahan, http://www.cs.berkeley.edu/~wkahan/ieee754status/754story.html.
The standard also declared the rounding behavior to be correct rounding: the result of an operation should
be the rounded version of the exact result. See section 3.5.1.
What happens when you print x in the function? Consider the bit pattern for a small
integer, and use the table in figure 3.3 to interpret it as a floating point number. Explain
that it will be a subnormal number.
(This is one of those errors you won’t forget after you make it. In the future, whenever
you see a number on the order of 10−305 you’ll recognize that you probably made this
error.)
Figure 3.3: Interpretation of single precision numbers depending on the exponent bit pattern.
These days, almost all processors adhere to the IEEE 754 standard. Early generations of the NVidia Tesla
GPUs were not standard-conforming in single precision. The justification for this was that single precision
is more likely used for graphics, where exact compliance matters less. For many scientific computations,
double precision is necessary, since the precision of calculations gets worse with increasing problem size
or runtime. This is true for Finite Difference (FD) calculations (chapter 4), but not for others such as the
Lattice Boltzmann Method (LBM).
3.4.2.1 Not-a-Number
Apart from overflow and underflow, there are other exceptional situations. For instance, what result
should be returned if the program asks for illegal operations such as √−4? The IEEE 754 standard has
two special quantities for this: Inf and NaN for ‘infinity’ and ‘not a number’. Infinity is the result of over-
flow or dividing by zero, not-a-number is the result of, for instance, subtracting infinity from infinity.
To be precise, processors will represent as NaN (‘not a number’) the result of:
3.4.2.3 Overflow
This exception is raised if a result is not representable as a finite number.
3.4.2.4 Underflow
This exception is raised if a number is too small to be represented.
3.4.2.5 Inexact
This exception is raised for inexact results such as square roots, or overflow if that is not trapped.
Note that in an intermediate step the mantissa .094 appears, which has one more digit than the two we
declared for our number system. The extra digit is called a guard digit.
Without a guard digit, this operation would have proceeded as 1.0 − 9.4 ⋅ 10−1 , where 9.4 ⋅ 10−1 would be
normalized to 0.9, giving a final result of 0.1, which is almost double the correct result.
Exercise 3.15. Consider the computation 1.0 − 9.5 ⋅ 10−1 , and assume again that numbers are
rounded to fit the 2-digit mantissa. Why is this computation in a way a lot worse than
the example?
One guard digit is not enough to guarantee correct rounding. An analysis that we will not reproduce here
shows that three extra bits are needed [77].
𝑐 ← 𝑎 ∗ 𝑏 + 𝑐. (3.32)
First, the FMA is potentially more accurate than a separate multiplication and addition, since it can use
higher precision for the intermediate results, for instance by using the 80-bit extended precision format;
section 3.8.3.
The standard here defines correct rounding to be that the result of this combined computation should be
the rounded correct result. A naive implementation of this operations would involve two roundings: one
after the multiplication and one after the addition2 .
Exercise 3.16. Can you come up with an example where correct rounding of an FMA is consid-
erably more accurate than rounding the multiplication and addition separately? Hint:
let the c term be of opposite sign as a*b, and try to force cancellation in the subtraction.
Secondly, FMA instructions are a way of getting higher performance: through pipelining we asymptoti-
cally get two operations per cycle. An FMA unit is then cheaper to construct than separate addition and
multiplication units. Fortunately, the FMA occurs frequently in practical calculations.
Exercise 3.17. Can you think of some linear algebra operations that features FMA operations?
See section 1.2.1.2 for historic use of FMA in processors.
3.5.2 Addition
Addition of two floating point numbers is done in a couple of steps.
1. First the exponents are aligned: the smaller of the two numbers is written to have the same
exponent as the larger number.
2. Then the mantissas are added.
3. Finally, the result is adjusted so that it again is a normalized number.
As an example, consider 1.00+2.00×10−2 . Aligning the exponents, this becomes 1.00+0.02 = 1.02, and this
result requires no final adjustment. We note that this computation was exact, but the sum 1.00+2.55×10−2
has the same result, and here the computation is clearly not exact: the exact result is 1.0255, which is not
representable with three digits to the mantissa.
In the example 6.15×101 +3.98×101 = 10.13×101 = 1.013×102 → 1.01×102 we see that after addition of the
mantissas an adjustment of the exponent is needed. The error again comes from truncating or rounding
the first digit of the result that does not fit in the mantissa: if 𝑥 is the true sum and 𝑥̃ the computed sum,
then 𝑥̃ = 𝑥(1 + 𝜖) where, with a 3-digit mantissa |𝜖| < 10−3 .
Formally, let us consider the computation of 𝑠 = 𝑥1 +𝑥2 , and we assume that the numbers 𝑥𝑖 are represented
as 𝑥̃𝑖 = 𝑥𝑖 (1 + 𝜖𝑖 ). Then the sum 𝑠 is represented as
𝑠 ̃ = (𝑥̃1 + 𝑥̃2 )(1 + 𝜖3 )
= 𝑥1 (1 + 𝜖1 )(1 + 𝜖3 ) + 𝑥2 (1 + 𝜖2 )(1 + 𝜖3 )
(3.33)
≈ 𝑥1 (1 + 𝜖1 + 𝜖3 ) + 𝑥2 (1 + 𝜖2 + 𝜖3 )
≈ 𝑠(1 + 2𝜖)
under the assumptions that all 𝜖𝑖 are small and of roughly equal size, and that both 𝑥𝑖 > 0. We see that the
relative errors are added under addition.
2. On the other hand, if the behavior of an application was ‘certified’ using a non-FMA architecture, the increased precision
breaks the certification. Chip manufacturers have been known to get requests for a ‘double-rounding’ FMA to counteract this
change in numerical behavior.
3.5.3 Multiplication
Floating point multiplication, like addition, involves several steps. In order to multiply two numbers 𝑚1 ×
𝛽 𝑒1 and 𝑚2 × 𝛽 𝑒2 , the following steps are needed.
• The exponents are added: 𝑒 ← 𝑒1 + 𝑒2 .
• The mantissas are multiplied: 𝑚 ← 𝑚1 × 𝑚2 .
• The mantissa is normalized, and the exponent adjusted accordingly.
For example: 1.23 ⋅ 100 × 5.67 ⋅ 101 = 0.69741 ⋅ 101 → 6.9741 ⋅ 100 → 6.97 ⋅ 100 .
Exercise 3.18. Analyze the relative error of multiplication.
3.5.4 Subtraction
Subtraction behaves very differently from addition. Whereas in addition errors are added, giving only a
gradual increase of overall roundoff error, subtraction has the potential for greatly increased error in a
single operation.
For example, consider subtraction with 3 digits to the mantissa: 1.24 − 1.23 = 0.01 → 1.00 ⋅ 10−2 . While the
result is exact, it has only one significant digit3 . To see this, consider the case where the first operand 1.24
is actually the rounded result of a computation that should have resulted in 1.235:
Now, there is a 100% error, even though the relative error of the inputs was as small as could be expected.
Clearly, subsequent operations involving the result of this subtraction will also be inaccurate. We conclude
that subtracting almost equal numbers is a likely cause of numerical roundoff.
There are some subtleties about this example. Subtraction of almost equal numbers is exact, and we have
the correct rounding behavior of IEEE arithmetic. Still, the correctness of a single operation does not
imply that a sequence of operations containing it will be accurate. While the addition example showed
only modest decrease of numerical accuracy, the cancellation in this example can have disastrous effects.
You’ll see an example in section 3.6.1.
Exercise 3.19. Consider the iteration
2𝑥 if 2𝑥𝑛 < 1
𝑥𝑛+1 = 𝑓 (𝑥𝑛 ) = { 𝑛 (3.35)
2𝑥𝑛 − 1 if 2𝑥𝑛 1
Does this function have a fixed point, 𝑥0 ≡ 𝑓 (𝑥0 ), or is there a cycle 𝑥1 = 𝑓 (𝑥0 ), 𝑥0 ≡
𝑥2 = 𝑓 (𝑥1 ) et cetera?
Now code this function. Is it possible to reproduce the fixed points? What happens with
various starting points 𝑥0 . Can you explain this?
3. Normally, a number with 3 digits to the mantissa suggests an error corresponding to rounding or truncating the fourth
digit. We say that such a number has 3 significant digits. In this case, the last two digits have no meaning, resulting from the
normalization process.
3.5.5 Associativity
The implementation of floating point number implies that simple arithmetic operation such as adding or
multiplying no longer are associative, they way they are in mathematics.
Let’s consider a simple example, showing how associativity is affected by the rounding behavior of floating
point numbers. Let floating point numbers be stored as a single digit for the mantissa, one digit for the
exponent, and one guard digit; now consider the computation of 4 + 6 + 7. Evaluation left-to-right gives:
The conclusion is that the sequence in which rounding and truncation is applied to intermediate results
makes a difference.
Exercise 3.20. The above example used rounding. Can you come up with a similar example in
an arithmetic system using truncation?
Usually, the evaluation order of expressions is determined by the definition of the programming language,
or at least by the compiler. In section 3.6.5 we will see how in parallel computations the associativity is
not so uniquely determined.
𝑓 (𝑥) = 𝜖𝑥 2 − (1 + 𝜖 2 )𝑥 + 𝜖,
𝑥+ ≈ 𝜖 −1 , 𝑥− ≈ 𝜖.
We have two problems here. First of all, for 𝜖 less than machine precision we have 𝑏 ≈ 1, 𝑏 2 − 4𝑎𝑐 = 1,
and 𝑥− = 0, which means that this solution is totally wrong. Even if the discriminant 𝑏 2 − 4𝑎𝑐 > 1, we
get problems with cancellation, and the function value is grossly inaccurate: for the textbook solution,
𝑓 (𝑥− ) ≈ 𝜖, while for the solution without cancellation 𝑓 (𝑥− ) ≈ 𝜖 3 .
𝑡𝑒𝑥𝑡𝑏𝑜𝑜𝑘 𝑎𝑐𝑐𝑢𝑟𝑎𝑡𝑒
𝜖 𝑥− 𝑓 (𝑥− ) 𝑥− 𝑓 (𝑥− )
10−3 1.000 ⋅ 10−03 −2.876 ⋅ 10−14 1.000 ⋅ 10−03 −2.168 ⋅ 10−19
10−4 1.000 ⋅ 10−04 5.264 ⋅ 10−14 1.000 ⋅ 10−04 0.000
10−5 1.000 ⋅ 10−05 −8.274 ⋅ 10−13 1.000 ⋅ 10−05 −1.694 ⋅ 10−21
(3.38)
10−6 1.000 ⋅ 10−06 −3.339 ⋅ 10−11 1.000 ⋅ 10−06 −2.118 ⋅ 10−22
10−7 9.992 ⋅ 10−08 7.993 ⋅ 10−11 1.000 ⋅ 10−07 1.323 ⋅ 10−23
10−8 1.110 ⋅ 10−08 −1.102 ⋅ 10−09 1.000 ⋅ 10−08 0.000
10−9 0.000 1.000 ⋅ 10−09 1.000 ⋅ 10−09 −2.068 ⋅ 10−25
10−10 0.000 1.000 ⋅ 10−10 1.000 ⋅ 10−10 0.000
Exercise 3.21. Write a program that computes the roots of the quadratic equation, both the
‘textbook’ way, and as described above.
• Let 𝑏 = −1 and 𝑎 = −𝑐, and 4𝑎𝑐 ↓ 0 by taking progressively smaller values for 𝑎
and 𝑐.
• Print out the computed root, the root using the stable computation, and the value
of 𝑓 (𝑥) = 𝑎𝑥 2 + 𝑏𝑥 + 𝑐 in the computed root.
Now suppose that you don’t care much about the actual value of the root: you want to
make sure the residual 𝑓 (𝑥) is small in the computed root. Let 𝑥 ∗ be the exact root, then
𝑓 (𝑥 ∗ + ℎ) ≈ 𝑓 (𝑥 ∗ ) + ℎ𝑓 ′ (𝑥 ∗ ) = ℎ𝑓 ′ (𝑥 ∗ ). (3.39)
Now investigate separately the cases 𝑎 ↓ 0, 𝑐 = −1 and 𝑎 = −1, 𝑐 ↓ 0. Can you explain
the difference?
𝑓 (𝑥) = √𝑥 + 1 − √𝑥
{ (3.40)
𝑔(𝑥) = 1/(√𝑥 + 1 + √𝑥)
Add this to your code. Does this give any indication of the accuracy of the calcu-
lations?
Make sure to test your code in single and double precision. If you speak python, try the
bigfloat package.
𝑛2 𝑛2 1 2
2
= 2 = ≈1+ (3.42)
(𝑛 − 1) 𝑛 − 2𝑛 + 1 1 − 2/𝑛 + 1/𝑛2 𝑛
Since we only sum 105 terms and the machine precision is 10−7 , in the addition 1/𝑛2 + 1/(𝑛 − 1)2 the
second term will not be wholly ignored as it is when we sum from large to small.
Exercise 3.23. There is still a step missing in our reasoning. We have shown that in adding two
subsequent terms, the smaller one is not ignored. However, during the calculation we
add partial sums to the next term in the sequence. Show that this does not worsen the
situation.
The lesson here is that series that are monotone (or close to monotone) should be summed from small
to large, since the error is minimized if the quantities to be added are closer in magnitude. Note that this
is the opposite strategy from the case of subtraction, where operations involving similar quantities lead
to larger errors. This implies that if an application asks for adding and subtracting series of numbers,
and we know a priori which terms are positive and negative, it may pay off to rearrange the algorithm
accordingly.
Exercise 3.24. The sine function is defined as
3 5 7
sin(𝑥) = 𝑥 − 𝑥3! + 𝑥5! − 𝑥7! + ⋯
∞ 𝑥 2𝑖+1 (3.43)
= ∑𝑖≥0 (−1)𝑖 (2𝑖+1)! .
Here are two code fragments that compute this sum (assuming that x and nterms are
given):
• Explain what happens if you compute a large number of terms for 𝑥 > 1.
• Does either code make sense for a large number of terms?
• Is it possible to sum the terms starting at the smallest? Would that be a good idea?
• Can you come with other schemes to improve the computation of sin(𝑥)?
𝑦𝑛̃ − 𝑦𝑛 = 𝜖𝑛 , (3.44)
then
𝑏̃ = 𝑏 + Δ𝑏. (3.46)
The perturbation vector Δ𝑏 can be of the order of the machine precision if it only arises from representa-
tion error, or it can be larger, depending on the calculations that produced 𝑏.̃
We now ask what the relation is between the exact value of 𝑥, which we would have obtained from
doing an exact calculation with 𝐴 and 𝑏, which is clearly impossible, and the computed value 𝑥,̃ which
we get from computing with 𝐴 and 𝑏.̃ (In this discussion we will assume that 𝐴 itself is exact, but this is
a simplification.)
Writing 𝑥̃ = 𝑥 + Δ𝑥, the result of our computation is now
𝐴𝑥̃ = 𝑏̃ (3.47)
or
Since 𝐴𝑥 = 𝑏, we get 𝐴Δ𝑥 = Δ𝑏. From this, we get (see appendix 14 for details)
The quantity ‖𝐴‖‖𝐴−1 ‖ is called the condition number of a matrix. The bound (3.49) then says that any
perturbation in the right hand side can lead to a perturbation in the solution that is at most larger by
the condition number of the matrix 𝐴. Note that it does not say that the perturbation in 𝑥 needs to be
anywhere close to that size, but we can not rule it out, and in some cases it indeed happens that this
bound is attained.
Suppose that 𝑏 is exact up to machine precision, and the condition number of 𝐴 is 104 . The bound (3.49) is
often interpreted as saying that the last 4 digits of 𝑥 are unreliable, or that the computation ‘loses 4 digits
of accuracy’.
Equation (3.49) can also be interpreted as follows: when we solve a linear system 𝐴𝑥 = 𝑏 we get an
approximate solution 𝑥 + Δ𝑥 which is the exact solution of a perturbed system 𝐴(𝑥 + Δ𝑥) = 𝑏 + Δ𝑏. The
fact that the perturbation in the solution can be related to the perturbation in the system, is expressed by
saying that the algorithm exhibits backwards stability.
The analysis of the accuracy of linear algebra algorithms is a field of study in itself; see for instance the
book by Higham [104].
((𝑎 + 𝑏) + 𝑐) + 𝑑. (3.50)
On the other hand, spreading this computation over two processors, where processor 0 has 𝑎, 𝑏 and pro-
cessor 1 has 𝑐, 𝑑, corresponds to
Generalizing this, we see that reduction operations will most likely give a different result on different
numbers of processors. (The MPI standard declares that two program runs on the same set of processors
should give the same result.) It is possible to circumvent this problem by replace a reduction operation
by a gather operation to all processors, which subsequently do a local reduction. However, this increases
the memory requirements for the processors.
There is an intriguing other solution to the parallel summing problem. If we use a mantissa of 4000 bits to
store a floating point number, we do not need an exponent, and all calculations with numbers thus stored
are exact since they are a form of fixed-point calculation [122, 123]. While doing a whole application
with such numbers would be very wasteful, reserving this solution only for an occasional inner product
calculation may be the solution to the reproducibility problem.
3.7.2 C/C++
Certain type handling is common to the C and C++ languages; see below for mechanisms that are exclusive
to C++.
3.7.2.1 Bits
The C logical operators and their bit variants are:
boolean bitwise
and && &
or || |
not !
xor ^
• Left-shift is multiplication by 2:
i_times_2 = i<<1;
• Extract bits:
i_mod_8 = i & 7
Exercise 3.25. Bit shift operations are normally applied to unsigned quantities. Are there extra
complications when you use bitshifts to multiply or divide by 2 in 2’s-complement?
The following code fragment is useful for printing the bit pattern of numbers:
// printbits.c
void printBits(size_t const size, void const * const ptr)
{
unsigned char *b = (unsigned char*) ptr;
unsigned char byte;
int i, j;
for (i=size-1;i>=0;i--)
for (j=7;j>=0;j--) {
byte = (b[i] >> j) & 1;
printf("%u", byte);
}
}
Sample usage:
// bits.c
int five = 5;
printf("Five=%d, in bits: ",five);
printBits(sizeof(five),&five);
printf("\n");
While C++ has a hexfloat format, this is not an intuitive way of displaying the bit pattern of a binary
number. Here is a handy routine for displaying the actual bits.
Code: Output
[code/754] bitprint:
void format(const std::string &s)
{ missing snippet
// sign bit code/754/bitprint.runout : looking
std::cout << s.substr(0,1) << ' '; in codedir=code missing snippet
// exponent code/754/bitprint.runout : looking
std::cout << s.substr(1,8); in codedir=code
// mantissa in groups of 4
for(int walk=9;walk<32;walk+=4)
std::cout << ' ' << s.substr(walk,4);
// newline
std::cout << "\n";
}
uint32_t u;
std::memcpy(&u,&d,sizeof(u));
std::bitset<32> b{u};
std::stringstream s;
s << std::hexfloat << b << '\n';
format(s.str());
The constant NAN is declared in math.h. For checking whether a value is NaN, use isnan().
int roundings[] =
{FE_TONEAREST, FE_UPWARD, FE_DOWNWARD, FE_TOWARDZERO};
rchoice = ....
int status = fesetround(roundings[rchoice]);
Setting the rounding behavior can serve as a quick test for the stability of an algorithm: if the result
changes appreciably between two different rounding strategies, the algorithm is likely not stable.
3.7.3 Limits
For C, the numerical ranges of C integers are defined in limits.h, typically giving an upper or lower bound.
For instance, INT_MAX is defined to be 32767 or greater.
In C++ you can still use the C header limits.h or climits, but it’s better to use std::numeric_limits,
which is templated over the types. (See Introduction to Scientific Programming book, section 24.2 for details.)
For instance
std::numerical_limits<int>.max();
3.7.4 Exceptions
Both the IEEE 754 standard and the C++ language define a concept exception which differ from each other.
• Floating point exceptions are the occurrence of ‘invalid numbers’, such as through overflow or
divide-by-zero (see section 3.4.2.1). Technically they denote the occurrence of an operation that
has ‘no outcome suitable for every reasonable application’.
• Programming languages can ‘throw an exception’, that is, interrupt regular program control flow,
if any type of unexpected event occurs.
3.7.4.1 Enabling
Sometimes it is possible to generate a language exception on a floating point exception.
The behavior on overflow can be set to generate an exception. In C, you specify this with a library call:
#include <fenv.h>
int main() {
...
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
For checking whether a value is NaN, use std::isnan() from cmath in C++.
See further http://en.cppreference.com/w/cpp/numeric/math/nan.
3.7.6 Fortran
3.7.6.1 Variable ‘kind’s
Fortran has several mechanisms for indicating the precision of a numerical type.
integer(2) :: i2
integer(4) :: i4
integer(8) :: i8
real(4) :: r4
real(8) :: r8
real(16) :: r16
complex(8) :: c8
complex(16) :: c16
complex*32 :: c32
This often corresponds to the number of bytes used, but not always. It is technically a numerical kind
selector, and it is nothing more than an identifier for a specific type.
integer, parameter :: k9 = selected_real_kind(9)
real(kind=k9) :: r
r = 2._k9; print *, sqrt(r) ! prints 1.4142135623730
The ‘kind’ values will usually be 4,8,16 but this is compiler dependent.
(𝑎 + 𝑏) + 𝑐 ≠ 𝑎 + (𝑏 + 𝑐). (3.52)
This implies that a compiler can not perform certain optimizations without it having an effect on round-
off behavior4 . In some codes such slight differences can be tolerated, for instance because the method has
built-in safeguards. For instance, the stationary iterative methods of section 5.5 damp out any error that
is introduced.
On the other hand, if the programmer has written code to account for round-off behavior, the compiler has
no such liberties. This was hinted at in exercise 3.11 above. We use the concept of value safety to describe
how a compiler is allowed to change the interpretation of a computation. At its strictest, the compiler is
not allowed to make any changes that affect the result of a computation.
Compilers typically have an option controlling whether optimizations are allowed that may change the
numerical behavior. For the Intel compiler that is -fp-model=.... On the other hand, options such as
-Ofast are aimed at performance improvement only, and may affect numerical behavior severely. For the
Gnu compiler full 754 compliance takes the option -frounding-math whereas -ffast-math allows for
performance-oriented compiler transformations that violate 754 and/or the language standard.
These matters are also of importance if you care about reproducibility of results. If a code is compiled
with two different compilers, should runs with the same input give the same output? If a code is run in
parallel on two different processor configurations? These questions are very subtle. In the first case, people
sometimes insist on bitwise reproducibility, whereas in the second case some differences are allowed, as
long as the result stays ‘scientifically’ equivalent. Of course, that concept is hard to make rigorous.
Here are some issues that are relevant when considering the influence of the compiler on code behavior
and reproducibility.
Re-association Foremost among changes that a compiler can make to a computation is re-association,
the technical term for grouping 𝑎 + 𝑏 + 𝑐 as 𝑎 + (𝑏 + 𝑐). The C language standard and the C++ language
standard prescribe strict left-to-right evaluation of expressions without parentheses, so re-association is
in fact not allowed by the standard. The Fortran language standard has no such prescription, but there the
compiler has to respect the evaluation order that is implied by parentheses.
A common source of re-association is loop unrolling; see section 6.3.2. Under strict value safety, a com-
piler is limited in how it can unroll a loop, which has implications for performance. The amount of loop
unrolling, and whether it’s performed at all, depends on the compiler optimization level, the choice of
compiler, and the target platform.
A more subtle source of re-association is parallel execution; see section 3.6.5. This implies that the output
of a code need not be strictly reproducible between two runs on different parallel configurations.
the compiler change the assignment to x = y+3.. However, this violates the re-association rule above,
and it ignores any dynamically set rounding behavior.
Expression evaluation In evaluating the expression 𝑎+(𝑏+𝑐), a processor will generate an intermediate
result for 𝑏 + 𝑐 which is not assigned to any variable. Many processors are able to assign a higher precision
of the intermediate result. A compiler can have a flag to dictate whether to use this facility.
Behavior of the floating point unit Rounding behavior (truncate versus round-to-nearest) and treat-
ment of gradual underflow may be controlled by library functions or compiler options.
Library functions The IEEE 754 standard only prescribes simple operations; there is as yet no standard
that treats sine or log functions. Therefore, their implementation may be a source of variability.
For more discussion, see [137].
Kahan summation[114], named after William Kahan, which is one example of a compensated summation
algorithm.
sum ← 0
correction ← 0
while there is another input do
oldsum ← sum
input ← input − correction
sum ← oldsum + input
correction ← (sum − oldsum) − input
Exercise 3.26. Go through the example in section 3.5.5, adding a final term 3; that is compute
4 + 6 + 7 + 3 and 6 + 7 + 4 + 3 under the conditions of that example. Show that the
correction is precisely the 3 undershoot when 17 is rounded to 20, or the 4 overshoot
when 14 is rounded to 10; in both cases the correct result of 20 is computed.
Figure 3.4: Comparison of fp32, fp16, and bfloat16 formats. (Illustration from [36].)
• Since bfloat16 and fp32 have the same structure in the first two bytes, a bfloat16 number can be
derived from an fp32 number by truncating the third and fourth byte. However, rounding may
give better results in practice.
• Conversely, casting a bloat16 to fp32 only requires filling the final two bytes with zeros.
The limited precision of bfloat16 is probably enough to represent quantities in DL applications, but in
order not to lose further precision it is envisioned that FMA hardware uses 32-bit numbers internally: the
product of two bfloat16 number is a regular 32-bit number. In order to compute inner products (which
happens as part of matrix-matrix multiplication in DL), we then need an FMA unit as in figure 3.5.
• The Intel Knights Mill, based on the Intel Knights Landing, has support for reduced precision.
• The Intel Cooper Lake implements the bfloat16 format [36].
Even further reduction to 8-bit was discussed in [47].
Figure 3.5: An FMA unit taking two bloat16 and one fp32 number. (Illustration from [36].)
is that a fixed-point number is an integer stored in 𝑁 + 𝐹 digits, with an implied decimal point after the
first 𝑁 digits.
Fixed-point calculations can overflow, with no possibility to adjust an exponent. Consider the multiplica-
tion ⟨𝑁1 , 𝐹1 ⟩ × ⟨𝑁2 , 𝐹2 ⟩, where 𝑁1 ≥ 𝛽 𝑛1 and 𝑁2 ≥ 𝛽 𝑛2 . This overflows if 𝑛1 + 𝑛2 is more than the number of
positions available for the integer part. (Informally, the number of digits of the product is the sum of the
number of digits of the operands.) This means that, in a program that uses fixed-point, numbers will need
to have a number of leading zero digits, if you are ever going to multiply them, which lowers the numer-
ical accuracy. It also means that the programmer has to think harder about calculations, arranging them
in such a way that overflow will not occur, and that numerical accuracy is still preserved to a reasonable
extent.
So why would people use fixed-point numbers? One important application is in embedded low-power de-
vices, think a battery-powered digital thermometer. Since fixed-point calculations are essentially identical
to integer calculations, they do not require a floating-point unit, thereby lowering chip size and lessening
power demands. Also, many early video game systems had a processor that either had no floating-point
unit, or where the integer unit was considerably faster than the floating-point unit. In both cases, imple-
menting non-integer calculations as fixed-point, using the integer unit, was the key to high throughput.
Another area where fixed point arithmetic is still used is in signal processing. In modern CPUs, integer and
floating point operations are of essentially the same speed, but converting between them is relatively slow.
Now, if the sine function is implemented through table lookup, this means that in sin(sin 𝑥) the output of
a function is used to index the next function application. Obviously, outputting the sine function in fixed
point obviates the need for conversion between real and integer quantities, which simplifies the chip logic
needed, and speeds up calculations.
A complex number is a pair of real numbers, the real and imaginary part, allocated adjacent in memory.
The first declaration then uses 8 bytes to store to REAL*4 numbers, the second one has REAL*8s for the
real and imaginary part. (Alternatively, use DOUBLE COMPLEX or in Fortran90 COMPLEX(KIND=2) for the
second line.)
By contrast, the C language does not directly have complex numbers, but both C99 and C++ have a
complex.h header file5 . This defines as complex number as in Fortran, as two real numbers.
Storing a complex number like this is easy, but sometimes it is computationally not the best solution. This
becomes apparent when we look at arrays of complex numbers. If a computation often relies on access
to the real (or imaginary) parts of complex numbers exclusively, striding through an array of complex
numbers, has a stride two, which is disadvantageous (see section 1.3.5.7). In this case, it is better to allocate
one array for the real parts, and another for the imaginary parts.
Exercise 3.27. Suppose arrays of complex numbers are stored the Fortran way. Analyze the
memory access pattern of pairwise multiplying the arrays, that is, ∀𝑖 ∶ 𝑐𝑖 ← 𝑎𝑖 ⋅ 𝑏𝑖 , where
a(), b(), c() are arrays of complex numbers.
Exercise 3.28. Show that an 𝑛 × 𝑛 linear system 𝐴𝑥 = 𝑏 over the complex numbers can be
written as a 2𝑛 × 2𝑛 system over the real numbers. Hint: split the matrix and the vectors
in their real and imaginary parts. Argue for the efficiency of storing arrays of complex
numbers as separate arrays for the real and imaginary parts.
3.9 Conclusions
Computations done on a computer are invariably beset with numerical error. In a way, the reason for
the error is the imperfection of computer arithmetic: if we could calculate with actual real numbers there
would be no problem. (There would still be the matter of measurement error in data, and approximations
made in numerical methods; see the next chapter.) However, if we accept roundoff as a fact of life, then
various observations hold:
• Mathematically equivalent operations need not behave identically from a point of stability; see
the ‘abc-formula’ example.
• Even rearrangements of the same computations do not behave identically; see the summing ex-
ample.
Thus it becomes imperative to analyze computer algorithms with regard to their roundoff behavior: does
roundoff increase as a slowly growing function of problem parameters, such as the number of terms
evaluated, or is worse behavior possible? We will not address such questions in further detail in this
book.
5. These two header files are not identical, and in fact not compatible. Beware, if you compile C code with a C++ compiler [52].
In this chapter we will look at the numerical solution of Ordinary Diffential Equations (ODEs) and Par-
tial Diffential Equations (PDEs). These equations are commonly used in physics to describe phenomena
such as the flow of air around an aircraft, or the bending of a bridge under various stresses. While these
equations are often fairly simple, getting specific numbers out of them (‘how much does this bridge sag if
there are a hundred cars on it’) is more complicated, often taking large computers to produce the desired
results. Here we will describe the techniques that turn ODEs and PDEs into computable problems, that is,
linear algebra. Chapter 5 will then look at computational aspects of these linear algebra problems.
First of all, in section 4.1 we will look at Initial Value Problems (IVPs), which describes processes that
develop in time. Here we consider ODEs: scalar functions that are only depend on time. The name derives
from the fact that typically the function is specified at an initial time point.
Next, in section 4.2 we will look at Boundary Value Problems (BVPs), describing processes in space. In re-
alistic situations, this will concern multiple space variables, so we have a PDE. The name BVP is explained
by the fact that the solution is specified on the boundary of the domain of definition.
Finally, in section 4.3 we will consider the ‘heat equation’, an Initial Boundary Value Problem (IBVP) which
has aspects of both IVPs and BVPs: it describes heat spreading through a physical object such as a rod.
The initial value describes the initial temperature, and the boundary values give prescribed temperatures
at the ends of the rod.
Our aim in this chapter is to show the origins of an important class of computational problems. Therefore
we will not go into theoretical matters of existence, uniqueness, or conditioning of solutions. For this,
see [97] or any book that is specifically dedicated to ODEs or PDEs. For ease of analysis we will also
assume that all functions involved have sufficiently many higher derivatives, and that each derivative is
sufficiently smooth.
𝐹 = 𝑚𝑎 (4.1)
192
4.1. Initial value problems
For simplicity, in this course we will only consider first-order scalar equations; our reference equation is
then
𝑢 ′ (𝑡) = 𝑓 (𝑡, 𝑢(𝑡)), 𝑢(0) = 𝑢0 , 𝑡 > 0. (4.5)
Equation (4.5) allows for an explicit time dependence of the process, but in general we only consider
equations that do not have this explicit dependence, the so-called ‘autonomous’ ODEs of the form
𝑢 ′ (𝑡) = 𝑓 (𝑢(𝑡)) (4.6)
in which the right hand side does not explicitly depend on 𝑡.
Typically, the initial value in some starting point (often chosen as 𝑡 = 0) is given: 𝑢(0) = 𝑢0 for some
value 𝑢0 , and we are interested in the behavior of 𝑢 as 𝑡 → ∞. As an example, 𝑓 (𝑥) = 𝑥 reduces equa-
tion (4.5) to 𝑢 ′ (𝑡) = 𝑢(𝑡). This is a simple model for population growth: the equation states that the rate of
growth is equal to the size of the population. Now we consider the numerical solution and the accuracy
of this process.
In a numerical method, we choose discrete size time steps to approximate the solution of the continuous
time-dependent process. Since this introduces a certain amount of error, we will analyze the error intro-
duced in each time step, and how this adds up to a global error. In some cases, the need to limit the global
error will impose restrictions on the numerical scheme.
𝜕 ⎧> 0 unstable
𝑓 (𝑢) = = 0 neutrally stable (4.7)
𝜕𝑢 ⎨
⎩< 0 stable
𝜂′ = 𝑢 ′ = 𝑓 (𝑢) = 𝑓 (𝑢 ∗ + 𝜂) = 𝑓 (𝑢 ∗ ) + 𝜂𝑓 ′ (𝑢 ∗ ) + 𝑂(𝜂2 )
(4.8)
= 𝜂𝑓 ′ (𝑢 ∗ ) + 𝑂(𝜂2 )
which means that the perturbation will damp out if 𝑓 ′ (𝑥 ∗ ) < 0, and amplify if 𝑓 ′ (𝑥 ∗ ) > 0.
We will often refer to the simple example 𝑓 (𝑢) = −𝜆𝑢, with solution 𝑢(𝑡) = 𝑢0 𝑒 −𝜆𝑡 . This problem is stable
if 𝜆 > 0.
Δ𝑡 2 Δ𝑡 3
𝑢(𝑡 + Δ𝑡) = 𝑢(𝑡) + 𝑢 ′ (𝑡)Δ𝑡 + 𝑢 ″ (𝑡) + 𝑢 ‴ (𝑡) +⋯ (4.10)
2! 3!
This gives for 𝑢 ′ :
2 3
𝑢 ′ (𝑡) = 𝑢(𝑡+Δ𝑡)−𝑢(𝑡)
Δ𝑡
1
+ Δ𝑡 (𝑢 ″ (𝑡) Δ𝑡2! + 𝑢 ‴ (𝑡) Δ𝑡3! + ⋯)
= 𝑢(𝑡+Δ𝑡)−𝑢(𝑡)
Δ𝑡
1
+ Δ𝑡 𝑂(Δ𝑡 2 ) (4.11)
𝑢(𝑡+Δ𝑡)−𝑢(𝑡)
= Δ𝑡
+ 𝑂(Δ𝑡)
We can approximate the infinite sum of higher derivatives by a single 𝑂(Δ𝑡 2 ) if all derivatives are bounded;
alternatively, you can show that this sum is equal to Δ𝑡 2 𝑢 ″ (𝑡 + 𝛼Δ𝑡) with 0 < 𝛼 < 1.
We see that we can approximate a differential operator by a finite difference, with an error that is known
in its order of magnitude as a function of the time step.
Substituting this in 𝑢 ′ = 𝑓 (𝑡, 𝑢) transforms equation 4.6 into
Remark 13 The preceding two equations are mathematical equalities, and should not be interpreted as a
way of computing 𝑢 ′ for a given function 𝑢. Recalling the discussion in section 3.5.4 you can see that such
a formula would quickly lead to cancellation for small Δ𝑡. Further discussion of numerical differentiation is
outside the scope of this book; please see any standard numerical analysis textbook.
We now use equation (4.13) to derive a numerical scheme: with 𝑡0 = 0, 𝑡𝑘+1 = 𝑡𝑘 + Δ𝑡 = ⋯ = (𝑘 + 1)Δ𝑡, we
get a difference equation
for 𝑢𝑘 quantities, and we hope that 𝑢𝑘 will be a good approximation to 𝑢(𝑡𝑘 ). This is known as the Explicit
Euler method, or Euler forward method.
The process of going from a differential equation to a difference equation is often referred to as discretiza-
tion, since we compute function values only in a discrete set of points. The values computed themselves
are still real valued. Another way of phrasing this: the numerical solution is found in the finite dimensional
space ℝ𝑘 if we compute 𝑘 time steps. The solution to the original problem is in the infnite-dimensional
space of functions ℝ → ℝ.
In equation (4.11) we approximated one operator by another, and in doing so made a truncation error
of order 𝑂(Δ𝑡) as Δ𝑡 ↓ 0 (see appendix 15 for a more formal introduction to this notation for orders of
magnitude.). This does not immediately imply that the difference equation computes a solution that is
close to the true solution. For that some more analysis is needed.
We start by analyzing the ‘local error’: if we assume the computed solution is exact at step 𝑘, that is,
𝑢𝑘 = 𝑢(𝑡𝑘 ), how wrong will we be at step 𝑘 + 1? We have
2
𝑢(𝑡𝑘+1 ) = 𝑢(𝑡𝑘 ) + 𝑢 ′ (𝑡𝑘 )Δ𝑡 + 𝑢 ″ (𝑡𝑘 ) Δ𝑡2! + ⋯
2 (4.15)
= 𝑢(𝑡𝑘 ) + 𝑓 (𝑡𝑘 , 𝑢(𝑡𝑘 ))Δ𝑡 + 𝑢 ″ (𝑡𝑘 ) Δ𝑡2! + ⋯
and
So
2
𝐿𝑘+1 = 𝑢𝑘+1 − 𝑢(𝑡𝑘+1 ) = 𝑢𝑘 − 𝑢(𝑡𝑘 ) + 𝑓 (𝑡𝑘 , 𝑢𝑘 ) − 𝑓 (𝑡𝑘 , 𝑢(𝑡𝑘 )) − 𝑢 ″ (𝑡𝑘 ) Δ𝑡2! + ⋯
2 (4.17)
= −𝑢 ″ (𝑡𝑘 ) Δ𝑡2! + ⋯
This shows that in each step we make an error of 𝑂(Δ𝑡 2 ). If we assume that these errors can be added, we
find a global error of
Δ𝑡 2
𝐸𝑘 ≈ Σ𝑘 𝐿𝑘 = 𝑘Δ𝑡 = 𝑂(Δ𝑡) (4.18)
2!
Since the global error is of first order in Δ𝑡, we call this a ‘first order method’. Note that this error, which
measures the distance between the true and computed solutions, is of the same order 𝑂(Δ𝑡) as the trun-
cation error, which is the error in approximating the operator.
Consider the IVP 𝑢 ′ = 𝑓 (𝑡, 𝑢) for 𝑡 ≥ 0, where 𝑓 (𝑡, 𝑢) = −𝜆𝑢 and an initial value 𝑢(0) = 𝑢0 is given.
This has an exact solution of 𝑢(𝑡) = 𝑢0 𝑒 −𝜆𝑡 . From the above discussion, we conclude that this problem
is stable, meaning that small perturbations in the solution ultimately damp out, if 𝜆 > 0. We will now
investigate the question of whether the numerical solution behaves the same way as the exact solution,
that is, whether numerical solutions also converge to zero.
Note that the stability analysis we just performed was specific to the differential equation 𝑢 ′ = −𝜆𝑢. If
you are dealing with a different IVP you have to perform a separate analysis. However, you will find that
explicit methods typically give conditional stability.
Δ𝑡 2
𝑢(𝑡 − Δ𝑡) = 𝑢(𝑡) − 𝑢 ′ (𝑡)Δ𝑡 + 𝑢 ″ (𝑡) +⋯ (4.20)
2!
which implies
𝑢(𝑡) − 𝑢(𝑡 − Δ𝑡)
𝑢 ′ (𝑡) = + 𝑢 ″ (𝑡)Δ𝑡/2 + ⋯ (4.21)
Δ𝑡
As before, we take the equation 𝑢 ′ (𝑡) = 𝑓 (𝑡, 𝑢(𝑡)) and approximate 𝑢 ′ (𝑡) by a difference formula:
𝑢(𝑡) − 𝑢(𝑡 − Δ𝑡)
= 𝑓 (𝑡, 𝑢(𝑡)) + 𝑂(Δ𝑡) ⇒ 𝑢(𝑡) = 𝑢(𝑡 − Δ𝑡) + Δ𝑡𝑓 (𝑡, 𝑢(𝑡)) + 𝑂(Δ𝑡 2 ) (4.22)
Δ𝑡
Again we define fixed points 𝑡𝑘 = 𝑘𝑡, and we define a numerical scheme:
so
𝑘
1 1
𝑢𝑘+1 = ( ) 𝑢𝑘 ⇒ 𝑢𝑘 = ( ) 𝑢0 . (4.25)
1 + 𝜆Δ𝑡 1 + 𝜆Δ𝑡
If 𝜆 > 0, which is the condition for a stable equation, we find that 𝑢𝑘 → 0 for all values of 𝜆 and Δ𝑡.
This method is called unconditionally stable. One advantage of an implicit method over an explicit one is
clearly the stability: it is possible to take larger time steps without worrying about unphysical behavior.
Of course, large time steps can make convergence to the steady state (see Appendix 16.4) slower, but at
least there will be no divergence.
On the other hand, implicit methods are more complicated. As you saw above, they can involve nonlinear
systems to be solved in every time step. In cases where 𝑢 is vector-valued, such as in the heat equation,
discussed below, you will see that the implicit method requires the solution of a system of equations.
Exercise 4.1. Analyze the accuracy and computational aspects of the following scheme for the
IVP 𝑢 ′ (𝑥) = 𝑓 (𝑥):
which corresponds to adding the Euler explicit and implicit schemes together. You do
not have to analyze the stability of this scheme.
Exercise 4.2. Consider the initial value problem 𝑦 ′ (𝑡) = 𝑦(𝑡)(1 − 𝑦(𝑡)). Observe that 𝑦 ≡ 0 and
𝑦 ≡ 1 are solutions. These are called ‘equilibrium solutions’.
1. A solution is stable, if perturbations ‘converge back to the solution’, meaning that
for 𝜖 small enough,
and
3. Write a small program to investigate the behavior of the numerical solution un-
der various choices for Δ𝑡. Include program listing and a couple of runs in your
homework submission.
4. You see from running your program that the numerical solution can oscillate. De-
rive a condition on Δ𝑡 that makes the numerical solution monotone. It is enough
to show that 𝑦𝑘 < 1 ⇒ 𝑦𝑘+1 < 1, and 𝑦𝑘 > 1 ⇒ 𝑦𝑘+1 > 1.
5. Now consider the implicit method
and show that 𝑦𝑘+1 can be computed from 𝑦𝑘 . Write a program, and investigate the
behavior of the numerical solution under various choices for Δ𝑡.
6. Show that the numerical solution of the implicit scheme is monotone for all choices
of Δ𝑡.
but here we will only consider the simple form (see appendix 16)
−𝑢𝑥𝑥 (𝑥)̄ − 𝑢𝑦𝑦 (𝑥)̄ = 𝑓 (𝑥)̄ for 𝑥 ̄ ∈ Ω = [0, 1]2 with 𝑢(𝑥)̄ = 𝑢0 on 𝛿Ω. (4.35)
in two space dimensions. Here, 𝛿Ω is the boundary of the domain Ω. Since we prescribe the value of 𝑢 on
the boundary, such a problem is called a Boundary Value Problem (BVP).
Remark 14 The boundary conditions can be more general, involving derivatives on the interval end points.
Here we only look at Dirichlet boundary conditions which prescribe function values on the boundary of the
domain. The difference with Neumann boundary conditions are more mathematical than computational.
There are several types of PDE, each with distinct mathematical properties. The most important property
is that of region of influence: if we tinker with the problem so that the solution changes in one point, what
other points will be affected.
with 𝐴, 𝐵 of opposite sign. Such equations describe waves, or more general convective phenomena, that
are conservative, and do not tend to a steady state.
Intuitively, changing the solution of a wave equation at any point will only change certain future points,
since waves have a propagation speed that makes it impossible for a point to influence points in the near
future that are too far away in space. This type of PDE will not be discussed in this book.
and they describe diffusion-like phenomena; these often tend to a steady state. The best way to characterize
them is to consider that the solution in each point in space and time is influenced by a certain finite region
at each previous point in space.
Remark 15 This leads to a condition limiting the time step in IBVP, known as the Courant-Friedrichs-Lewy
condition. It describes the notion that in the exact problem 𝑢(𝑥, 𝑡) depends on a range of 𝑢(𝑥 ′ , 𝑡 − Δ𝑡) values;
the time step of the numerical method has to be small enough that the numerical solution takes all these
points into account.
The heat equation (section 4.3) is the standard example of the parabolic type.
where 𝐴, 𝐵 > 0; they typically describe processes that have reached a steady state, for instance as 𝑡 → ∞ in
a parabolic problem. They are characterized by the fact that all points influence each other. These equa-
tions often describe phenomena in structural mechanics, such as a beam or a membrane. It is intuitively
clear that pressing down on any point of a membrane will change the elevation of every other point, no
matter how little. The Laplace equation (section 4.2.2) is the standard example of this type.
a second order differential operator, and equation (4.35) a second-order PDE. Specifically, the problem
−Δ𝑢 = −𝑢𝑥𝑥 (𝑥)̄ − 𝑢𝑦𝑦 (𝑥)̄ = 𝑓 (𝑥)̄ for 𝑥 ̄ ∈ Ω = [0, 1]2 with 𝑢(𝑥)̄ = 𝑢0 on 𝛿Ω. (4.40)
is called the Poisson equation, in this case defined on the unit square. The case of 𝑓 ≡ 0 is called the Laplace
equation. Second order PDEs are quite common, describing many phenomena in fluid and heat flow and
structural mechanics.
At first, for simplicity, we consider the one-dimensional Poisson equation
We will consider the two-dimensional case below; the extension to three dimensions will then be clear.
In order to find a numerical scheme we use Taylor series as before, expressing 𝑢(𝑥 + ℎ) and 𝑢(𝑥 − ℎ) in
terms of 𝑢 and its derivatives at 𝑥. Let ℎ > 0, then
ℎ2 ℎ3 ℎ4 ℎ5
𝑢(𝑥 + ℎ) = 𝑢(𝑥) + 𝑢 ′ (𝑥)ℎ + 𝑢 ″ (𝑥) + 𝑢 ‴ (𝑥) + 𝑢 (4) (𝑥) + 𝑢 (5) (𝑥) + ⋯ (4.42)
2! 3! 4! 5!
and
ℎ2 ℎ3 ℎ4 ℎ5
𝑢(𝑥 − ℎ) = 𝑢(𝑥) − 𝑢 ′ (𝑥)ℎ + 𝑢 ″ (𝑥) − 𝑢 ‴ (𝑥) + 𝑢 (4) (𝑥) − 𝑢 (5) (𝑥) + ⋯ (4.43)
2! 3! 4! 5!
Our aim is now to approximate 𝑢 ″ (𝑥). We see that the 𝑢 ′ terms in these equations would cancel out under
addition, leaving 2𝑢(𝑥):
ℎ4
𝑢(𝑥 + ℎ) + 𝑢(𝑥 − ℎ) = 2𝑢(𝑥) + 𝑢 ″ (𝑥)ℎ2 + 𝑢 (4) (𝑥) +⋯ (4.44)
12
so
2𝑢(𝑥) − 𝑢(𝑥 + ℎ) − 𝑢(𝑥 − ℎ) ℎ2
−𝑢 ″ (𝑥) = 2
+ 𝑢 (4) (𝑥) + ⋯ (4.45)
ℎ 12
The basis for a numerical scheme for (4.34) is then the observation
2𝑢(𝑥) − 𝑢(𝑥 + ℎ) − 𝑢(𝑥 − ℎ)
= 𝑓 (𝑥, 𝑢(𝑥), 𝑢 ′ (𝑥)) + 𝑂(ℎ2 ), (4.46)
ℎ2
which shows that we can approximate the differential operator by a difference operator, with an 𝑂(ℎ2 )
truncation error as ℎ ↓ 0.
To derive a numerical method, we divide the interval [0, 1] into equally spaced points: 𝑥𝑘 = 𝑘ℎ where
ℎ = 1/(𝑛 + 1) and 𝑘 = 0 … 𝑛 + 1. With these, the FD formula (4.45) leads to a numerical scheme that forms
a system of equations:
−𝑢𝑘+1 + 2𝑢𝑘 − 𝑢𝑘−1 = ℎ2 𝑓 (𝑥𝑘 ) for 𝑘 = 1, … , 𝑛 (4.47)
This process of using the FD formula (4.45) for the approximate solution of a PDE is known as the Finite
Difference Method (FDM).
For most values of 𝑘 this equation relates 𝑢𝑘 unknown to the unknowns 𝑢𝑘−1 and 𝑢𝑘+1 . The exceptions
are 𝑘 = 1 and 𝑘 = 𝑛. In that case we recall that 𝑢0 and 𝑢𝑛+1 are known boundary conditions, and we write
the equations with unknowns on the left and known quantities on the right as
2
⎧−𝑢𝑖−1 + 2𝑢𝑖 − 𝑢𝑖+1 = ℎ 𝑓 (𝑥𝑖 )
2𝑢 − 𝑢2 = ℎ2 𝑓 (𝑥1 ) + 𝑢0 (4.48)
⎨ 1 2
⎩2𝑢𝑛 − 𝑢𝑛−1 = ℎ 𝑓 (𝑥𝑛 ) + 𝑢𝑛+1 .
We can now summarize these equations for 𝑢𝑘 , 𝑘 = 1 … 𝑛 − 1 as a matrix equation:
2 −1 𝑢 ℎ2 𝑓 1 + 𝑢 0
⎛ ⎞ ⎛ 1⎞ ⎛ ⎞
−1 2 −1 𝑢 ℎ2 𝑓2
⎜ ⎟ ⎜ 2⎟ = ⎜ ⎟ (4.49)
⎜ ⋱ ⋱ ⋱ ⎟⎜ ⋮ ⎟ ⎜ ⋮ ⎟
−1 2 𝑢 ℎ 2𝑓 + 𝑢
⎝ ⎠ ⎝ 𝑛⎠ ⎝ 𝑛 𝑛+1 ⎠
This has the form 𝐴𝑢 = 𝑓 with 𝐴 a fully known matrix, 𝑓 a fully known vector, and 𝑢 a vector of unknowns.
Note that the right hand side vector has the boundary values of the problem in the first and last locations.
This means that, if you want to solve the same differential equation with different boundary conditions,
only the vector 𝑓 changes.
Exercise 4.3. A condition of the type 𝑢(0) = 𝑢0 is called a Dirichlet boundary condition. Phys-
ically, this corresponds to, for instance, knowing the temperature at the end point of a
rod. Other boundary conditions exist. Specifying a value for the derivative, 𝑢 ′ (0) = 𝑢0′ ,
rather than for the function value,would be appropriate if we are modeling fluid flow
and the outflow rate at 𝑥 = 0 is known. This is known as a Neumann boundary condition.
A Neumann boundary condition 𝑢 ′ (0) = 𝑢0′ can be modeled by stating
𝑢0 − 𝑢1
= 𝑢0′ . (4.50)
ℎ
Show that, unlike in the case of the Dirichlet boundary condition, this affects the matrix
of the linear system.
Show that having a Neumann boundary condition at both ends gives a singular matrix,
and therefore no unique solution to the linear system. (Hint: guess the vector that has
eigenvalue zero.)
Physically this makes sense. For instance, in an elasticity problem, Dirichlet boundary
conditions state that the rod is clamped at a certain height; a Neumann boundary con-
dition only states its angle at the end points, which leaves its height undetermined.
Let us list some properties of 𝐴 that you will see later are relevant for solving such systems of equations:
• The matrix is very sparse: the percentage of elements that is nonzero is low. The nonzero elements
are not randomly distributed but located in a band around the main diagonal. We call this a banded
matrix in general, and a tridiagonal matrix in this specific case.
The banded structure is typical for PDEs, but sparse matrices in different applications can be less
regular.
• The matrix is symmetric. This property does not hold for all matrices that come from discretizing
BVPs, but it is true if there are no odd order (meaning first, third, fifth,…) derivatives, such as 𝑢𝑥 ,
𝑢𝑥𝑥𝑥 , 𝑢𝑥𝑦 .
• Matrix elements are constant in each diagonal, that is, in each set of points {(𝑖, 𝑗) ∶ 𝑖 − 𝑗 = 𝑐} for
some 𝑐. This is only true for very simple problems. It is no longer true if the differential equation
𝑑 𝑑
has location dependent terms such as 𝑑𝑥 (𝑎(𝑥) 𝑑𝑥 𝑢(𝑥)). It is also no longer true if we make ℎ
variable through the interval, for instance because we want to model behavior around the left
end point in more detail.
• Matrix elements conform to the following sign pattern: the diagonal elements are positive, and
the off-diagonal elements are nonpositive. This property depends on the numerical scheme used;
it is for instance true for second order schemes for second order equations without first order
terms. Together with the following property of definiteness, this is called an M-matrix. There is
a whole mathematical theory of these matrices [13].
• The matrix is positive definite: 𝑥 𝑡 𝐴𝑥 > 0 for all nonzero vectors 𝑥. This property is inherited
from the original continuous problem, if the numerical scheme is carefully chosen. While the
use of this may not seem clear at the moment, later you will see methods for solving the linear
system that depend on it.
Strictly speaking the solution of equation (4.49) is simple: 𝑢 = 𝐴−1 𝑓 . However, computing 𝐴−1 is not
the best way of finding 𝑢. As observed just now, the matrix 𝐴 has only 3𝑁 nonzero elements to store.
Its inverse, on the other hand, does not have a single nonzero. Although we will not prove it, this sort
of statement holds for most sparse matrices. Therefore, we want to solve 𝐴𝑢 = 𝑓 in a way that does not
require 𝑂(𝑛2 ) storage.
Exercise 4.4. How would you solve the tridiagonal system of equations? Show that the LU
factorization of the coefficient matrix gives factors that are of bidiagonal matrix form:
they have a nonzero diagonal and exactly one nonzero sub or super diagonal.
What is the total number of operations of solving the tridiagonal system of equations?
What is the operation count of multiplying a vector with such a matrix? This relation
is not typical!
where the values on the boundaries are given. We get our discrete equation by applying equation (4.45)
in 𝑥 and 𝑦 directions:
2𝑢(𝑥,𝑦)−𝑢(𝑥+ℎ,𝑦)−𝑢(𝑥−ℎ,𝑦) 2
ℎ
−𝑢𝑥𝑥 (𝑥, 𝑦) = ℎ2
+ 𝑢 (4) (𝑥, 𝑦) 12 +⋯
2𝑢(𝑥,𝑦)−𝑢(𝑥,𝑦+ℎ)−𝑢(𝑥,𝑦−ℎ) 2
ℎ
(4.52)
−𝑢𝑦𝑦 (𝑥, 𝑦) = ℎ2
+ 𝑢 (4) (𝑥, 𝑦) 12 +⋯
Let again ℎ = 1/(𝑛 + 1) and define 𝑥𝑖 = 𝑖ℎ and 𝑦𝑗 = 𝑗ℎ; let 𝑢𝑖𝑗 be the approximation to 𝑢(𝑥𝑖 , 𝑦𝑗 ), then our
discrete equation becomes
We now have 𝑛 × 𝑛 unknowns 𝑢𝑖𝑗 . To render this in a linear system as before we need to put them in a
linear ordering, which we do by defining 𝐼 = 𝐼𝑖𝑗 = 𝑗 + 𝑖 × 𝑛. This is called the lexicographic ordering since
it sorts the coordinates (𝑖, 𝑗) as if they are strings.
linear system; see section 5.4.3.) Because the matrix has five nonzero diagonals, it is said to be of penta-
diagonal structure.
You can also put a block structure on the matrix, by grouping the unknowns together that are in one row
of the domain. This is called a block matrix, and, on the block level, it has a tridiagonal matrix structure,
so we call this a block tridiagonal matrix. Note that the diagonal blocks themselves are tridiagonal; the
off-diagonal blocks are minus the identity matrix.
This matrix, like the one-dimensional example above, has constant diagonals, but this is again due to the
simple nature of the problem. In practical problems it will not be true. That said, such ‘constant coefficient’
problems occur, and when they are on rectangular domains, there are very efficient methods for solving
the linear system with 𝑁 log 𝑁 time complexity.
Exercise 4.5. The block structure of the matrix, with all diagonal blocks having the same size,
is due to the fact that we defined our BVP on a square domain. Sketch the matrix struc-
ture that arises from discretizing equation (4.51), again with central differences, but this
time defined on a triangular domain; see figure 4.2. Show that, again, there is a block
tridiagonal matrix structure, but that the blocks are now of varying sizes. Hint: start by
sketching a small example. For 𝑛 = 4 you should get a 10 × 10 matrix with a 4 × 4 block
structure.
For domains that are even more irregular, the matrix structure will also be irregular.
The regular block structure is also caused by our decision to order the unknowns by rows and columns.
This known as the natural ordering or lexicographic ordering; various other orderings are possible. One
common way of ordering the unknowns is the red-black ordering or checkerboard ordering which has
advantages for parallel computation. This will be discussed in section 7.7.
Remark 16 For this simple matrix it is possible to determine eigenvalue and eigenvectors by a Fourier
analysis. In more complicated cases, such as an operator ∇𝑎(𝑥, 𝑦)∇𝑥, this is not possible, but the Gershgorin
theorem will still tell us that the matrix is positive definite, or at least semi-definite. This corresponds to the
continuous problem being coercive.
There is more to say about analytical aspects of the BVP (for instance, how smooth is the solution and how
does that depend on the boundary conditions?) but those questions are outside the scope of this course.
Here we only focus on the numerical aspects of the matrices. In the chapter on linear algebra, specifically
sections 5.4 and 5.5, we will discuss solving the linear system from BVPs.
⋅ −1 ⋅
−1 4 −1 (4.57)
⋅ −1 ⋅
to the function 𝑢. Given a physical domain, we apply the stencil to each point in that domain to derive
the equation for that point. Figure 4.1 illustrates that for a square domain of 𝑛 × 𝑛 points. Connecting this
figure with equation (4.56), you see that the connections in the same line give rise to the main diagonal
and first upper and lower offdiagonal; the connections to the next and previous lines become the nonzeros
in the off-diagonal blocks.
This particular stencil is often referred to as the ‘5-point star’ or five-point stencil. There are other differ-
ence stencils; the structure of some of them are depicted in figure 4.3. A stencil with only connections in
horizontal or vertical direction is called a ‘star stencil’, while one that has cross connections (such as the
second in figure 4.3) is called a ‘box stencil’.
Exercise 4.6. Consider the second and third stencil in figure 4.3, used for a BVP on a square
domain. What does the sparsity structure of the resulting matrix look like, if we again
order the variables by rows and columns?
Other stencils than the 5-point star can be used to attain higher accuracy, for instance giving a truncation
error of 𝑂(ℎ4 ). They can also be used for other differential equations than the one discussed above. For
instance, it is not hard to show that for the equation 𝑢𝑥𝑥𝑥𝑥 + 𝑢𝑦𝑦𝑦𝑦 = 𝑓 we need a stencil that contains
both 𝑥, 𝑦 ± ℎ and 𝑥, 𝑦 ± 2ℎ connections, such as the third stencil in the figure. Conversely, using the 5-point
stencil no values of the coefficients give a discretization of the fourth order problem with less than 𝑂(1)
truncation error.
While the discussion so far has been about two-dimensional problems, it can be generalized to higher
dimensions for such equations as −𝑢𝑥𝑥 − 𝑢𝑦𝑦 − 𝑢𝑧𝑧 = 𝑓 . The straightforward generalization of the 5-point
stencil, for instance, becomes a 7-point stencil in three dimensions.
Exercise 4.7. What does the matrix of of a central difference stencil in three dimensions look
like? Describe the block structure.
𝜕 𝜕2
𝑇 (𝑥, 𝑡) − 𝛼 2 𝑇 (𝑥, 𝑡) = 𝑞(𝑥, 𝑡) (4.58)
𝜕𝑡 𝜕𝑥
where
• The initial condition 𝑇 (𝑥, 0) = 𝑇0 (𝑥) describes the initial temperature distribution.
• The boundary conditions 𝑇 (𝑎, 𝑡) = 𝑇𝑎 (𝑡), 𝑇 (𝑏, 𝑡) = 𝑇𝑏 (𝑡) describe the ends of the rod, which can
for instance be fixed to an object of a known temperature.
• The material the rod is made of is modeled by a single parameter 𝛼 > 0, the thermal diffusivity,
which describes how fast heat diffuses through the material.
• The forcing function 𝑞(𝑥, 𝑡) describes externally applied heating, as a function of both time and
place.
• The space derivative is the same operator we have studied before.
There is a simple connection between the IBVP and the BVP: if the boundary functions 𝑇𝑎 and 𝑇𝑏 are
constant, and 𝑞 does not depend on time, only on location, then intuitively 𝑇 will converge to a steady
state. The equation for this is −𝛼𝑢 ″ (𝑥) = 𝑞, which we studied above.
We will now proceed to discuss the heat equation in one space dimension. After the above discussion of
the Poisson equation in two and three dimensions, the extension of the heat equation to higher dimensions
should pose no particular problem.
4.3.1 Discretization
We now discretize both space and time, by 𝑥𝑗+1 = 𝑥𝑗 + Δ𝑥 and 𝑡𝑘+1 = 𝑡𝑘 + Δ𝑡, with boundary conditions
𝑥0 = 𝑎, 𝑥𝑛 = 𝑏, and 𝑡0 = 0. We write 𝑇𝑗𝑘 for the numerical solution at 𝑥 = 𝑥𝑗 , 𝑡 = 𝑡𝑘 ; with a little luck, this
will approximate the exact solution 𝑇 (𝑥𝑗 , 𝑡𝑘 ).
For the space discretization we use the central difference formula (4.47):
𝑘 − 2𝑇 𝑘 + 𝑇 𝑘
𝑇𝑗−1
𝜕2 𝑗 𝑗+1
2
𝑇 (𝑥, 𝑡𝑘 )| ⇒ 2
. (4.59)
𝜕𝑥 𝑥=𝑥𝑗 Δ𝑥
For the time discretization we can use any of the schemes in section 4.1.2. We will investigate again the
explicit and implicit schemes, with similar conclusions about the resulting stability.
𝜕 𝑇𝑗𝑘+1 − 𝑇𝑗𝑘
𝑇 (𝑥𝑗 , 𝑡)| ⇒ . (4.60)
𝜕𝑡 𝑡=𝑡𝑘 Δ𝑡
𝑇𝑗𝑘+1 − 𝑇𝑗𝑘 𝑘 − 2𝑇 𝑘 + 𝑇 𝑘
𝑇𝑗−1 𝑗 𝑗+1
−𝛼 2
= 𝑞𝑗𝑘 (4.61) Figure 4.4: The difference stencil of the
Δ𝑡 Δ𝑥
Euler forward method for the heat equa-
which we rewrite as tion.
𝛼Δ𝑡 𝑘 .
𝑇𝑗𝑘+1 = 𝑇𝑗𝑘 + (𝑇𝑗−1 − 2𝑇𝑗𝑘 + 𝑇𝑗+1
𝑘 ) + Δ𝑡𝑞 𝑘
𝑗 (4.62)
Δ𝑥 2
Pictorially, we render this as a difference stencil in figure 4.4. This expresses that the function value in
each point is determined by a combination of points on the previous time level.
It is convenient to summarize the set of equations (4.62) for a given 𝑘 and all values of 𝑗 in vector form as
𝛼Δ𝑡
𝑇 𝑘+1 = (𝐼 − 𝐾 ) 𝑇 𝑘 + Δ𝑡𝑞 𝑘 (4.63)
Δ𝑥 2
where
2 −1 𝑇1𝑘
𝐾 = (−1 2 −1 ), 𝑇𝑘 = ( ⋮ ). (4.64)
⋱ ⋱ ⋱ 𝑇𝑛𝑘
The important observation here is that the dominant computation for deriving the vector 𝑇 𝑘+1 from 𝑇 𝑘
is a simple matrix-vector multiplication:
𝛼Δ𝑡
(𝐼 + 𝐾 ) 𝑇 𝑘+1 = 𝑇 𝑘 + Δ𝑡𝑞 𝑘+1 (4.69)
Δ𝑥 2
As opposed to the explicit method, where a matrix-vector multiplication sufficed, the derivation of the
vector 𝑇 𝑘+1 from 𝑇 𝑘 now involves a linear system solution:
𝛼Δ𝑡
where 𝐴 = 𝐼 + Δ𝑥 2 𝐾 . Solving this linear system is a harder operation than the matrix-vector multiplication.
Unlike what equation (4.70) suggests, codes using an implicit method do not actually form the inverse
matrix, but rather solve the system (4.69) as such. Solving linear systems will be the focus of much of
chapters 5 and 7.
In contrast to the explicit scheme, we now have no obvious parallelization strategy. The parallel solution
of linear systems will occupy us in sections 7.6 and on.
Exercise 4.8. Show that the flop count for a time step of the implicit method is of the same
order as of a time step of the explicit method. (This only holds for a problem with one
space dimension.) Give at least one argument why we consider the implicit method as
computationally ‘harder’.
The numerical scheme that we used here is of first order in time and second order in space: the truncation
error (section 4.1.2) is 𝑂(Δ𝑡 + Δ𝑥 2 ). It would be possible to use a scheme that is second order in time by
using central differences in time too. Alternatively, see exercise 4.10.
We now analyze the stability of the explicit and implicit schemes for the IBVP in a simple case. The
discussion will partly mirror that of sections 4.1.2.1 and 4.1.2.3, but with some complexity added because
of the space component.
Let 𝑞 ≡ 0, and assume 𝑇𝑗𝑘 = 𝛽 𝑘 𝑒 𝑖ℓ𝑥𝑗 for some ℓ1 . This assumption is intuitively defensible: since the
differential equation does not ‘mix’ the 𝑥 and 𝑡 coordinates, we surmise that the solution will be a product
𝑇 (𝑥, 𝑡) = 𝑣(𝑥) ⋅ 𝑤(𝑡) of the separate solutions of
The only meaningful solution occurs with 𝑐1 , 𝑐2 < 0, in which case we find:
If the assumption on this form of the solution holds up, we need |𝛽| < 1 for stability.
1. Actually, 𝛽 is also dependent on ℓ, but we will save ourselves a bunch of subscripts, since different 𝛽 values never appear
together in one formula.
Substituting the surmised form for 𝑇𝑗𝑘 into the explicit scheme gives
𝛼Δ𝑡 𝑘
𝑇𝑗𝑘+1 = 𝑇𝑗𝑘 + (𝑇𝑗−1 − 2𝑇𝑗𝑘 + 𝑇𝑗+1
𝑘 )
Δ𝑥 2
𝛼Δ𝑡 𝑘 𝑖ℓ𝑥𝑗−1
⇒ 𝛽 𝑘+1 𝑒 𝑖ℓ𝑥𝑗 = 𝛽 𝑘 𝑒 𝑖ℓ𝑥𝑗 + (𝛽 𝑒 − 2𝛽 𝑘 𝑒 𝑖ℓ𝑥𝑗 + 𝛽 𝑘 𝑒 𝑖ℓ𝑥𝑗+1 )
Δ𝑥 2
𝛼Δ𝑡 −𝑖ℓΔ𝑥
= 𝛽 𝑘 𝑒 𝑖ℓ𝑥𝑗 [1 + [𝑒 − 2 + 𝑒 𝑖ℓΔ𝑥 ]]
Δ𝑥 2
𝛼Δ𝑡 1
⇒ 𝛽 = 1 + 2 2 [ (𝑒 𝑖ℓΔ𝑥 + 𝑒 −ℓΔ𝑥 ) − 1]
Δ𝑥 2
𝛼Δ𝑡
= 1 + 2 2 (cos(ℓΔ𝑥) − 1)
Δ𝑥
For stability we need |𝛽| < 1:
𝛼Δ𝑡
• 𝛽 < 1 ⇔ 2 Δ𝑥 2 (cos(ℓΔ𝑥) − 1) < 0: this is true for any ℓ and any choice of Δ𝑥, Δ𝑡.
𝛼Δ𝑡 𝛼Δ𝑡
• 𝛽 > −1 ⇔ 2 Δ𝑥 2 (cos(ℓΔ𝑥) − 1) > −2: this is true for all ℓ only if 2 Δ𝑥 2 < 1, that is
Δ𝑥 2
Δ𝑡 < (4.74)
2𝛼
The latter condition poses a big restriction on the allowable size of the time steps: time steps have to be
small enough for the method to be stable. This is similar to the stability analysis of the explicit method
for the IVP; however, now the time step is also related to the space discretization. This implies that, if
we decide we need more accuracy in space and we halve the space discretization Δ𝑥, the number of time
steps will be multiplied by four.
Let us now consider the stability of the implicit scheme. Substituting the form of the solution 𝑇𝑗𝑘 = 𝛽 𝑘 𝑒 𝑖ℓ𝑥𝑗
into the numerical scheme gives
𝛼Δ𝑡 𝑘+1
𝑇𝑗𝑘+1 − 𝑇𝑗𝑘 = 2
(𝑇𝑗1 − 2𝑇𝑗𝑘+1 + 𝑇𝑗+1
𝑘+1 )
Δ𝑥
𝑖ℓ𝑥𝑗 𝛼Δ𝑡 𝑘+1 𝑖ℓ𝑥𝑗−1
⇒𝛽 𝑒𝑘+1 𝑖ℓΔ𝑥 −𝛽 𝑒𝑘 = (𝛽 𝑒 − 2𝛽 𝑘+1 𝑒 𝑖ℓ𝑥𝑗 + 𝛽 𝑘+1 𝑒 𝑖ℓ𝑥𝑗+1 )
Δ𝑥 2
Dividing out 𝑒 𝑖ℓ𝑥𝑗 𝛽 𝑘+1 gives
Δ𝑡
1 = 𝛽 −1 + 2𝛼 2 (cos ℓΔ𝑥 − 1)
Δ𝑥
1
𝛽= Δ𝑡
1 + 2𝛼 Δ𝑥 2 (1 − cos ℓΔ𝑥)
Since 1 − cos ℓΔ𝑥 ∈ (0, 2), the denominator is strictly > 1. Therefore the condition |𝛽| < 1 is always
satisfied, regardless the value of ℓ and the choices of Δ𝑥 and Δ𝑡: the method is always stable.
Exercise 4.9. Generalize this analysis to two and three space dimensions. Does anything change
qualitatively?
Exercise 4.10. The schemes we considered here are of first order in time and second order in
space: their discretization order are 𝑂(Δ𝑡) + 𝑂(Δ𝑥 2 ). Derive the Crank-Nicolson method
that is obtained by averaging the explicit and implicit schemes, show that it is uncondi-
tionally stable, and of second order in time.
In chapter 4 you saw how the numerical solution of partial differential equations can lead to linear al-
gebra problems. Sometimes this is a simple problem – a matrix-vector multiplication in the case of the
Euler forward method – but sometimes it is more complicated, such as the solution of a system of linear
equations in the case of Euler backward methods. Solving linear systems will be the focus of this chapter;
in other applications, which we will not discuss here, eigenvalue problems need to be solved.
You may have learned a simple algorithm for solving system of linear equations: elimination of unknowns,
also called Gaussian elimination. This method can still be used, but we need some careful discussion of
its efficiency. There are also other algorithms, the so-called iterative solution methods, which proceed by
gradually approximating the solution of the linear system. They warrant some discussion of their own.
Because of the PDE background, we only consider linear systems that are square and nonsingular. Rect-
angular, in particular overdetermined, systems have important applications too in a corner of numerical
analysis known as optimization theory. However, we will not cover that in this book.
The standard work on numerical linear algebra computations is Golub and Van Loan’s Matrix Computa-
tions [80]. It covers algorithms, error analysis, and computational details. Heath’s Scientific Computing [97]
covers the most common types of computations that arise in scientific computing; this book has many
excellent exercises and practical projects.
𝐴𝑥 = 𝑏
for 𝑥, given a coefficient matrix 𝐴 and a known right hand side 𝑏. You may have seen this method before
(and if not, it will be explained below), but we will be a bit more systematic here so that we can analyze
various aspects of it.
212
5.1. Elimination of unknowns
Remark 17 It is also possible to solve the equation 𝐴𝑥 = 𝑦 for 𝑥 by computing the inverse matrix 𝐴−1 , for
instance by executing the Gauss Jordan algorithm, and multiplying 𝑥 ← 𝐴−1 𝑥. The reasons for not doing
this are primarily of numerical precision, and fall outside the scope of this book.
One general thread of this chapter will be the discussion of the efficiency of the various algorithms. If you
have already learned in a basic linear algebra course how to solve a system of unknowns by gradually
eliminating unknowns, you most likely never applied that method to a matrix larger than 4 × 4. The linear
systems that occur in PDE solving can be thousands of times larger, and counting how many operations
they require, as well as how much memory, becomes important.
Let us consider an example of the importance of efficiency in choosing the right algorithm. The solution
of a linear system can be written with a fairly simple explicit formula, using determinants. This is called
‘Cramer’s rule’. It is mathematically elegant, but completely impractical for our purposes.
If a matrix 𝐴 and a vector 𝑏 are given, and a vector 𝑥 satisfying 𝐴𝑥 = 𝑏 is wanted, then, writing |𝐴| for the
determinant,
|𝑎11 𝑎12 … 𝑎1𝑖−1 𝑏1 𝑎1𝑖+1 … 𝑎1𝑛 |
|𝑎 … 𝑏2 … 𝑎2𝑛 ||
𝑥𝑖 = || 21 /|𝐴|
| ⋮ ⋮ ⋮ ||
|𝑎𝑛1 … 𝑏𝑛 … 𝑎𝑛𝑛 |
For any matrix 𝑀 the determinant is defined recursively as
|𝑀| = ∑(−1)𝑖 𝑚1𝑖 |𝑀 [1,𝑖] |
𝑖
where 𝑀 [1,𝑖] denotes the matrix obtained by deleting row 1 and column 𝑖 from 𝑀. This means that com-
puting the determinant of a matrix of dimension 𝑛 means 𝑛 times computing a size 𝑛 −1 determinant. Each
of these requires 𝑛 − 1 determinants of size 𝑛 − 2, so you see that the number of operations required to
compute the determinant is factorial in the matrix size. This quickly becomes prohibitive, even ignoring
any issues of numerical stability. Later in this chapter you will see complexity estimates for other methods
of solving systems of linear equations that are considerably more reasonable.
Let us now look at a simple example of solving linear equations with elimination of unknowns. Consider
the system
6𝑥1 −2𝑥2 +2𝑥3 = 16
12𝑥1 −8𝑥2 +6𝑥3 = 26 (5.1)
3𝑥1 −13𝑥2 +3𝑥3 = −19
We eliminate 𝑥1 from the second and third equation by
• multiplying the first equation ×2 and subtracting the result from the second equation, and
• multiplying the first equation ×1/2 and subtracting the result from the third equation.
The linear system then becomes
6𝑥1 −2𝑥2 +2𝑥3 = 16
0𝑥1 −4𝑥2 +2𝑥3 = −6
0𝑥1 −12𝑥2 +2𝑥3 = −27
Convince yourself that this system still has the same solution as the original one.
Finally, we eliminate 𝑥2 from the third equation by multiplying the second equation by 3, and subtracting
the result from the third equation:
We can now solve 𝑥3 = 9/4 from the last equation. Substituting that in the second equation, we get −4𝑥2 =
−6−2𝑥2 = −21/2 so 𝑥2 = 21/8. Finally, from the first equation 6𝑥1 = 16+2𝑥2 −2𝑥3 = 16+21/4−9/2 = 76/4
so 𝑥1 = 19/6.
We can write elimination process this more compactly by omitting the 𝑥𝑖 coefficients. Write
6 −2 2 𝑥1 16
(12 −8 6) (𝑥2 ) = ( 26 )
3 −13 3 𝑥3 −19
as
6 −2 2 | 16
[12 −8 6 | 26 ] (5.2)
3 −13 3 | −19
6 −2 2 | 16 6 −2 2 | 16 6 −2 2 | 16
[12 −8 6 | 26 ] ⟶ [0 −4 2 | −6 ] ⟶ [0 −4 2 | −6] .
3 −13 3 | −19 0 −12 2 | −27 0 0 −4 | −9
In the above example, the matrix coefficients could have been any real (or, for that matter, complex) coef-
ficients, and you could follow the elimination procedure mechanically. There is the following exception.
At some point in the computation, we divided by the numbers 6, −4, −4 which are found on the diago-
nal of the matrix in the last elimination step. These quantities are called the pivots, and clearly they are
required to be nonzero.
Exercise 5.1. The system
is the same as the one we just investigated in equation (5.1), except for the (2, 2) element.
Confirm that you get a zero pivot in the second step.
The first pivot is an element of the original matrix. As you saw in the preceding exercise, the other pivots
can not be found without doing the actual elimination. In particular, there is no easy way of predicting
zero pivots from looking at the system of equations.
If a pivot turns out to be zero, all is not lost for the computation: we can always exchange two matrix rows;
this is known as pivoting. It is not hard to show (and you can find this in any elementary linear algebra
textbook) that with a nonsingular matrix there is always a row exchange possible that puts a nonzero
element in the pivot location.
Exercise 5.2. Suppose you want to exchange matrix rows 2 and 3 of the system of equations in
equation (5.2). What other adjustments would you have to make to make sure you still
compute the correct solution? Continue the system solution of the previous exercise by
exchanging rows 2 and 3, and check that you get the correct answer.
Exercise 5.3. Take another look at exercise 5.1. Instead of exchanging rows 2 and 3, exchange
columns 2 and 3. What does this mean in terms of the linear system? Continue the
process of solving the system; check that you get the same solution as before.
In general, with floating point numbers and round-off, it is very unlikely that a matrix element will become
exactly zero during a computation. Also, in a PDE context, the diagonal is usually nonzero. Does that mean
that pivoting is in practice almost never necessary? The answer is no: pivoting is desirable from a point
of view of numerical stability. In the next section you will see an example that illustrates this fact.
𝜖 1 1+𝜖
( )𝑥 = ( )
1 1 2
which has the solution solution 𝑥 = (1, 1)𝑡 . Using the (1, 1) element to clear the remainder of the first
column gives:
𝜖 1 1+𝜖 1+𝜖
( 1) 𝑥 = ( 1+𝜖 ) = ( ).
0 1− 𝜖 2− 𝜖 1 − 1𝜖
𝑥 = (1 − 𝜖 −1 )/(1 − 𝜖 −1 ) = 1
{ 2
𝑥1 = 𝜖 −1 (1 + 𝜖 − 𝑥2 ) = 1.
If 𝜖 is small, say 𝜖 < 𝜖mach , the 1 + 𝜖 term in the right hand side will be 1: our linear system will be
𝜖 1 1
( )𝑥 = ( )
1 1 2
but the solution (1, 1)𝑡 will still satisfy the system in machine arithmetic.
In the first elimination step, 1/𝜖 will be very large, so the second component of the right hand side after
elimination will be 2 − 1𝜖 = −1/𝜖, and the (2, 2) element of the matrix is then −1/𝜖 instead of 1 − 1/𝜖:
𝜖 1 1 𝜖 1 1
( −1 )𝑥 = ( ) ⇒ ( ) 𝑥 = ( −1 )
0 1−𝜖 2 − 𝜖 −1 0 −𝜖 −1 −𝜖
𝑥 = 𝜖 −1 /𝜖 −1 = 1
{ 2
𝑥1 = 𝜖 −1 (1 − 1 ⋅ 𝑥2 ) = 𝜖 −1 ⋅ 0 = 0,
Remark 18 In this example, the numbers of the stated problem are, in computer arithmetic, little off from
what they would be in exact arithmetic. Yet the results of the computation can be very much wrong. An
analysis of this phenomenon belongs in any good course in numerical analysis. See for instance chapter 1
of [97].
What would have happened if we had pivoted as described above? We exchange the matrix rows, giving
1 1 2 1 1 2
( )𝑥 = ( )⇒( )𝑥 = ( )
𝜖 1 1+𝜖 0 1−𝜖 1−𝜖
row exchanges to get the largest remaining element in the current column into the pivot position. In chapter 4
you saw matrices that arise in certain practical applications; it can be shown that for them pivoting is
never necessary; see exercise 5.14.
The pivoting that was discussed above is also known as partial pivoting, since it is based on row exchanges
only. Another option would be full pivoting, where row and column exchanges are combined to find
the largest element in the remaining subblock, to be used as pivot. Finally, diagonal pivoting applies the
same exchange to rows and columns. (This is equivalent to renumbering the unknowns of the problem,
a strategy which we will consider in section 7.8 for increasing the parallelism of the problem.) This means
that pivots are only searched on the diagonal. From now on we will only consider partial pivoting.
1 𝜖
𝐴=( )
𝜖 1
where 𝜖mach < |𝜖| < √𝜖mach , which has eigenvalues 1 + 𝜖 and 1 − 𝜖. If we calculate its characteristic
polynomial in computer arithmetic
1−𝜆 𝜖
| | = 𝜆2 − 2𝜆 + (1 − 𝜖 2 ) → 𝜆2 − 2𝜆 + 1.
𝜖 1−𝜆
we find a double eigenvalue 1. Note that the exact eigenvalues are expressible in working precision; it is
the algorithm that causes the error. Clearly, using the characteristic polynomial is not the right way to
compute eigenvalues, even in well-behaved, symmetric positive definite, matrices.
20 20 ∅
⎛ ⎞
19 20
⎜ ⎟
𝐴=⎜ ⋱ ⋱ ⎟.
⎜ 2 20 ⎟
⎝∅ 1⎠
Since this is a triangular matrix, its eigenvalues are the diagonal elements. If we perturb this matrix by
setting 𝐴20,1 = 10−6 we find a perturbation in the eigenvalues that is much larger than in the elements:
Also, several of the computed eigenvalues have an imaginary component, which the exact eigenvalues do
not have.
5.3 LU factorization
So far, we have looked at eliminating unknowns in the context of solving a single system of linear equa-
tions, where we updated the right hand side while reducing the matrix to upper triangular form. Suppose
you need to solve more than one system with the same matrix, but with different right hand sides. This
happens for instance if you take multiple time steps in an implicit Euler method (section 4.1.2.2). Can you
use any of the work you did in the first system to make solving subsequent ones easier?
The answer is yes. You can split the solution process in a part that only concerns the matrix, and a part
that is specific to the right hand side. If you have a series of systems to solve, you have to do the first part
only once, and, luckily, that even turns out to be the larger part of the work.
Let us take a look at the same example of section 5.1 again.
6 −2 2
𝐴 = (12 −8 6)
3 −13 3
In the elimination process, we took the 2nd row minus 2× the first and the 3rd row minus 1/2× the first.
Convince yourself that this combining of rows can be done by multiplying 𝐴 from the left by
1 0 0
𝐿1 = ( −2 1 0) ,
−1/2 0 1
which is the identity with the elimination coefficients in the first column, below the diagonal. The first
step in elimination of variables is equivalent to transforming the system 𝐴𝑥 = 𝑏 to 𝐿1 𝐴𝑥 = 𝐿1 𝑏.
Exercise 5.4. Can you find a different 𝐿1 that also has the effect of sweeping the first column?
Questions of uniqueness are addressed below in section 5.3.2.
In the next step, you subtracted 3× the second row from the third. Convince yourself that this corresponds
to left-multiplying the current matrix 𝐿1 𝐴 by
1 0 0
𝐿2 = (0 1 0)
0 −3 1
We have now transformed our system 𝐴𝑥 = 𝑏 into 𝐿2 𝐿1 𝐴𝑥 = 𝐿2 𝐿1 𝑏, and 𝐿2 𝐿1 𝐴 is of ‘upper triangular’
form. If we define 𝑈 = 𝐿2 𝐿1 𝐴, then 𝐴 = 𝐿−1 −1
1 𝐿2 𝑈 . How hard is it to compute matrices such as 𝐿2 ?
−1
⟨𝐿𝑈 factorization⟩:
for 𝑘 = 1, 𝑛 − 1:
for 𝑖 = 𝑘 + 1 to 𝑛:
𝑎𝑖𝑘 ← 𝑎𝑖𝑘 /𝑎𝑘𝑘
for 𝑗 = 𝑘 + 1 to 𝑛:
𝑎𝑖𝑗 ← 𝑎𝑖𝑗 − 𝑎𝑖𝑘 ∗ 𝑎𝑘𝑗
Figure 5.1: LU factorization algorithm
This is the most common way of presenting the LU factorization. However, other ways of computing
the same result exist. Algorithms such as the LU factorization can be coded in several ways that are
mathematically equivalent, but that have different computational behavior. This issue, in the context of
dense matrices, is the focus of van de Geijn and Quintana’s The Science of Programming Matrix Computa-
tions [183].
which gives us the row 𝑢𝑘𝑗 (for 𝑗 ≥ 𝑘) expressed in terms of earlier computed 𝑈 terms:
space as the original matrix, namely 𝑛(𝑛 + 1)/2 elements. We a little luck we can, just as in the 𝐿𝑈 case,
overwrite the matrix with the factorization.
We derive this algorithm by reasoning inductively. Let us write 𝐴 = 𝐿𝐿𝑡 on block form:
𝐴 𝐴𝑡21 ℓ 0 ℓ ℓ𝑡
𝐴 = ( 11 ) = 𝐿𝐿𝑡 = ( 11 ) ( 11 21 )
𝐴21 𝐴22 ℓ21 𝐿22 0 𝐿𝑡22
then ℓ211 = 𝑎11 , from which we get ℓ11 . We also find ℓ11 (𝐿𝑡 )1𝑗 = ℓ𝑗1 = 𝑎1𝑗 , so we can compute the whole
first column of 𝐿. Finally, 𝐴22 = 𝐿22 𝐿𝑡22 + ℓ12 ℓ𝑡12 , so
which shows that 𝐿22 is the Cholesky factor of the updated 𝐴22 block. Recursively, the algorithm is now
defined.
5.3.2 Uniqueness
It is always a good idea, when discussing numerical algorithms, to wonder if different ways of computing
lead to the same result. This is referred to as the ‘uniqueness’ of the result, and it is of practical use: if
the computed result is unique, swapping one software library for another will not change anything in the
computation.
Let us consider the uniqueness of 𝐿𝑈 factorization. The definition of an 𝐿𝑈 factorization algorithm (with-
out pivoting) is that, given a nonsingular matrix 𝐴, it will give a lower triangular matrix 𝐿 and upper
triangular matrix 𝑈 such that 𝐴 = 𝐿𝑈 . The above algorithm for computing an 𝐿𝑈 factorization is deter-
ministic (it does not contain instructions ‘take any row that satisfies…’), so given the same input, it will
always compute the same output. However, other algorithms are possible, so we need to worry whether
they give the same result.
Let us then assume that 𝐴 = 𝐿1 𝑈1 = 𝐿2 𝑈2 where 𝐿1 , 𝐿2 are lower triangular and 𝑈1 , 𝑈2 are upper triangular.
Then, 𝐿−1 −1
2 𝐿1 = 𝑈2 𝑈1 . In that equation, the left hand side is the product of lower triangular matrices, while
the right hand side contains only upper triangular matrices.
Exercise 5.6. Prove that the product of lower triangular matrices is lower triangular, and the
product of upper triangular matrices upper triangular. Is a similar statement true for
inverses of nonsingular triangular matrices?
The product 𝐿−1 2 𝐿1 is apparently both lower triangular and upper triangular, so it must be diagonal. Let
us call it 𝐷, then 𝐿1 = 𝐿2 𝐷 and 𝑈2 = 𝐷𝑈1 . The conclusion is that 𝐿𝑈 factorization is not unique, but it is
unique ‘up to diagonal scaling’.
Exercise 5.7. The algorithm in section 5.3.1 resulted in a lower triangular factor 𝐿 that had
ones on the diagonal. Show that this extra condition makes the factorization unique.
Exercise 5.8. Show that an alternative condition of having ones on the diagonal of 𝑈 is also
sufficient for the uniqueness of the factorization.
Since we can demand a unit diagonal in 𝐿 or in 𝑈 , you may wonder if it is possible to have both. (Give a
simple argument why this is not strictly possible.) We can do the following: suppose that 𝐴 = 𝐿𝑈 where
𝐿 and 𝑈 are nonsingular lower and upper triangular, but not normalized in any way. Write
𝐿 = (𝐼 + 𝐿′ )𝐷𝐿 , 𝑈 = 𝐷𝑈 (𝐼 + 𝑈 ′ ), 𝐷 = 𝐷 𝐿 𝐷𝑈 .
𝐴 = (𝐼 + 𝐿)𝐷(𝐼 + 𝑈 ) (5.5)
𝐴 = (𝐷 + 𝐿)𝐷 −1 (𝐷 + 𝑈 ). (5.6)
5.3.3 Pivoting
Above, you saw examples where pivoting, that is, exchanging rows, was necessary during the factorization
process, either to guarantee the existence of a nonzero pivot, or for numerical stability. We will now
integrate pivoting into the 𝐿𝑈 factorization.
Let us first observe that row exchanges can be described by a matrix multiplication. Let
𝑖 𝑗
1 0
⎛ ⎞
0 ⋱ ⋱
⎜ ⎟
⎜ ⎟
𝑃 (𝑖,𝑗) = 𝑖 ⎜ 0 1 ⎟
⎜ 𝐼 ⎟
𝑗 ⎜⎜ 1 0 ⎟
⎟
⎜ 𝐼 ⎟
⎝ ⋱⎠
then 𝑃 (𝑖,𝑗) 𝐴 is the matrix 𝐴 with rows 𝑖 and 𝑗 exchanged. Since we may have to pivot in every iteration 𝑖
of the factorization process, we introduce a sequence 𝑝(⋅) where 𝑝(𝑖) is the 𝑗 values of the row that row 𝑖
is switched with. We write 𝑃 (𝑖) ≡ 𝑃 (𝑖,𝑝(𝑖)) for short.
Exercise 5.11. Show that 𝑃 (𝑖) is its own inverse.
The process of factoring with partial pivoting can now be described as:
• Let 𝐴(𝑖) be the matrix with columns 1 … 𝑖 − 1 eliminated, and partial pivoting applied to get the
desired element in the (𝑖, 𝑖) location.
• Let ℓ(𝑖) be the vector of multipliers in the 𝑖-th elimination step. (That is, the elimination matrix 𝐿𝑖
in this step is the identity plus ℓ(𝑖) in the 𝑖-th column.)
• Let 𝑃 (𝑖+1) (with 𝑗 ≥ 𝑖 + 1) be the matrix that does the partial pivoting for the next elimination
step as described above.
• Then 𝐴(𝑖+1) = 𝑃 (𝑖+1) 𝐿𝑖 𝐴(𝑖) .
In this way we get a factorization of the form
𝐴 = 𝑃 (1) 𝐿−1
1 ⋯𝑃
(𝑛−2) 𝐿−1 𝑈 .
𝑛−1 (5.7)
Exercise 5.12. Recall from sections 6.10 and 6.8 that blocked algorithms are often desirable
from a performance point of view. Why is the ‘𝐿𝑈 factorization with interleaved pivoting
matrices’ in equation (5.7) bad news for performance?
Fortunately, equation (5.7) can be simplified: the 𝑃 and 𝐿 matrices ‘almost commute’. We show this by
looking at an example: 𝑃 (2) 𝐿1 = 𝐿̃ 1 𝑃 (2) where 𝐿̃ 1 is very close to 𝐿1 .
1 1 ∅ 1
⎛ ⎞ 1 ∅ ⎛ ⎞ 1 ∅ ⎛ ⎞
0 1 ⎛ ⎞ ⋮ 0 1 ⎛ ⎞ 0 1
⎜ ⎟ ⋮ 1 ⎜ ⎟ ⋮ 1 ⎜ ⎟
𝐼 ⎜ (1) ⎟ = ℓ̃ (1) = ⎜ (1) ⎟ 𝐼
⎜ ⎟ ℓ ⋱ ⎟ ⎜ ⎟ ⋱ ⎟⎜ ⎟
1 0 ⎟⎜ ⋮ 1 0 ⎜ℓ̃ 1 0 ⎟
⎜ ⋮ 1⎠ ⎜ ⎟ ⋮ 1⎠ ⎜
⎝ 𝐼⎠ ⎝ ⎝ ⋮ 𝐼⎠ ⎝ ⎝ 𝐼⎠
where ℓ̃ (1) is the same as ℓ(1) , except that elements 𝑖 and 𝑝(𝑖) have been swapped. You can now convince
yourself that similarly 𝑃 (2) et cetera can be ‘pulled through’ 𝐿1 .
As a result we get
𝑃 (𝑛−2) ⋯ 𝑃 (1) 𝐴 = 𝐿̃ −1 −1 ̃
1 ⋯ 𝐿𝑛−1 𝑈 = 𝐿𝑈 . (5.8)
This means that we can again form a matrix 𝐿 just as before, except that every time we pivot, we need to
update the columns of 𝐿 that have already been computed.
Exercise 5.13. If we write equation (5.8) as 𝑃𝐴 = 𝐿𝑈 , we get 𝐴 = 𝑃 −1 𝐿𝑈 . Can you come up
with a simple formula for 𝑃 −1 in terms of just 𝑃? Hint: each 𝑃 (𝑖) is symmetric and its
own inverse; see the exercise above.
Exercise 5.14. Earlier, you saw that 2D BVPs (section 4.2.3) give rise to a certain kind of matrix.
We stated, without proof, that for these matrices pivoting is not needed. We can now
formally prove this, focusing on the crucial property of diagonal dominance:
∀𝑖 𝑎𝑖𝑖 ≥ ∑ |𝑎𝑖𝑗 |.
𝑗≠𝑖
• Show that the matrix is diagonally dominant iff there are vectors 𝑢, 𝑣 ≥ 0 (meaning
that each component is nonnegative) such that 𝐴𝑢 = 𝑣.
• Show that, after eliminating a variable, for the remaining matrix 𝐴̃ there are again
vectors 𝑢,̃ 𝑣 ̃ ≥ 0 such that 𝐴̃ 𝑢̃ = 𝑣.̃
• Now finish the argument that (partial) pivoting is not necessary if 𝐴 is symmetric
and diagonally dominant.
One can actually prove that pivoting is not necessary for any symmetric positive definite
(SPD) matrix, and diagonal dominance is a stronger condition than SPD-ness.
The first part, 𝐿𝑦 = 𝑏 is called the ‘lower triangular solve’, since it involves the lower triangular matrix 𝐿:
1 ∅ 𝑦1 𝑏
⎛ ⎞ ⎛ ⎞ ⎛ 1⎞
ℓ21 1 𝑦2 𝑏
⎜ ⎟ ⎜ ⎟ ⎜ 2⎟
⎜ℓ31 ℓ32 1 ⎟⎜ ⎟ = ⎜ ⎟
⎜ ⋮ ⋱ ⎟⎜ ⋮ ⎟ ⎜ ⋮ ⎟
ℓ ℓ
⎝ 𝑛1 𝑛2 ⋯ 1 ⎠ ⎝𝑦𝑛 ⎠ ⎝𝑏𝑛 ⎠
In the first row, you see that 𝑦1 = 𝑏1 . Then, in the second row ℓ21 𝑦1 + 𝑦2 = 𝑏2 , so 𝑦2 = 𝑏2 − ℓ21 𝑦1 . You can
imagine how this continues: in every 𝑖-th row you can compute 𝑦𝑖 from the previous 𝑦-values:
𝑦𝑖 = 𝑏𝑖 − ∑ ℓ𝑖𝑗 𝑦𝑗 .
𝑗<𝑖
Since we compute 𝑦𝑖 in increasing order, this is also known as the forward substitution, forward solve, or
forward sweep.
The second half of the solution process, the upper triangular solve, backward substitution, or backward
sweep, computes 𝑥 from 𝑈 𝑥 = 𝑦:
𝑢 𝑢 … 𝑢1𝑛 𝑥1 𝑦
⎛ 11 12 ⎞ ⎛ ⎞ ⎛ 1⎞
𝑢22 … 𝑢2𝑛 𝑥2 𝑦
⎜ ⎟ ⎜ ⎟ = ⎜ 2⎟
⎜ ⋱ ⋮ ⎟⎜ ⎟ ⎜ ⋮ ⎟
⋮
⎝∅ 𝑢𝑛𝑛 ⎠ ⎝𝑥𝑛 ⎠ ⎝𝑦𝑛 ⎠
Now we look at the last line, which immediately tells us that 𝑥𝑛 = 𝑢𝑛𝑛 −1 𝑦 . From this, the line before the
𝑛
−1
last states 𝑢𝑛−1𝑛−1 𝑥𝑛−1 + 𝑢𝑛−1𝑛 𝑥𝑛 = 𝑦𝑛−1 , which gives 𝑥𝑛−1 = 𝑢𝑛−1𝑛−1 (𝑦𝑛−1 − 𝑢𝑛−1𝑛 𝑥𝑛 ). In general, we can
compute
𝑥𝑖 = 𝑢𝑖𝑖−1 (𝑦𝑖 − ∑ 𝑢𝑖𝑗 𝑦𝑗 )
𝑗>𝑖
5.3.5 Complexity
In the beginning of this chapter, we indicated that not every method for solving a linear system takes the
same number of operations. Let us therefore take a closer look at the complexity (See appendix 15 for a
short introduction to complexity.), that is, the number of operations as function of the problem size, of
the use of an LU factorization in solving the linear system.
First we look at the computation of 𝑥 from 𝐿𝑈 𝑥 = 𝑏 (‘solving the linear system’; section 5.3.4), given that
we already have the factorization 𝐴 = 𝐿𝑈 . Looking at the lower and upper triangular part together, you
see that you perform a multiplication with all off-diagonal elements (that is, elements ℓ𝑖𝑗 or 𝑢𝑖𝑗 with 𝑖 ≠ 𝑗).
Furthermore, the upper triangular solve involves divisions by the 𝑢𝑖𝑖 elements. Now, division operations
are in general much more expensive than multiplications, so in this case you would compute the values
1/𝑢𝑖𝑖 , and store them instead.
Exercise 5.16. Take a look at the factorization algorithm, and argue that storing the reciprocals
of the pivots does not add to the computational complexity.
Summing up, you see that, on a system of size 𝑛 × 𝑛, you perform 𝑛2 multiplications and roughly the
same number of additions. This shows that, given a factorization, solving a linear system has the same
complexity as a simple matrix-vector multiplication, that is, of computing 𝐴𝑥 given 𝐴 and 𝑥.
The complexity of constructing the 𝐿𝑈 factorization is a bit more involved to compute. Refer to the algo-
rithm in section 5.3.1. You see that in the 𝑘-th step two things happen: the computation of the multipliers,
and the updating of the rows. There are 𝑛 − 𝑘 multipliers to be computed, each of which involve a divi-
sion. After that, the update takes (𝑛 − 𝑘)2 additions and multiplications. If we ignore the divisions for now,
𝑛−1
because there are fewer of them, we find that the 𝐿𝑈 factorization takes ∑𝑘=1 2(𝑛 − 𝑘)2 operations. If we
number the terms in this sum in the reverse order, we find
𝑛−1
#ops = ∑ 2𝑘 2 .
𝑘=1
Since we can approximate a sum by an integral, we find that this is 2/3𝑛3 plus some lower order terms.
This is of a higher order than solving the linear system: as the system size grows, the cost of constructing
the 𝐿𝑈 factorization completely dominates.
Of course there is more to algorithm analysis than operation counting. While solving the linear system has
the same complexity as a matrix-vector multiplication, the two operations are of a very different nature.
One big difference is that both the factorization and forward/backward solution involve recursion, so they
are not simple to parallelize. We will say more about that later on.
Using block matrix algorithms can have several advantages over the traditional scalar view of matrices.
For instance, it improves cache blocking (section 6.7); it also facilitates scheduling linear algebra algorithms
on multicore architectures (section 7.12).
For block algorithms we write a matrix as
𝐴11 … 𝐴1𝑁
𝐴=( ⋮ ⋮ )
𝐴𝑀1 … 𝐴𝑀𝑁
where 𝑀, 𝑁 are the block dimensions, that is, the dimension expressed in terms of the subblocks. Usually,
we choose the blocks such that 𝑀 = 𝑁 and the diagonal blocks are square.
As a simple example, consider the matrix-vector product 𝑦 = 𝐴𝑥, expressed in block terms.
𝑌1 𝐴11 … 𝐴1𝑀 𝑋1
( ⋮ )=( ⋮ ⋮ )( ⋮ )
𝑌𝑀 𝐴𝑀1 … 𝐴𝑀𝑀 𝑋𝑀
To see that the block algorithm computes the same result as the old scalar algorithm, we look at a com-
ponent 𝑌𝑖𝑘 , that is the 𝑘-th scalar component of the 𝑖-th block. First,
𝑌𝑖 = ∑ 𝐴𝑖𝑗 𝑋𝑗
𝑗
so
which is the product of the 𝑘-th row of the 𝑖-th blockrow of 𝐴 with the whole of 𝑋 .
A more interesting algorithm is the block version of the LU factorization. The algorithm (5.1) then becomes
⟨𝐿𝑈 factorization⟩:
for 𝑘 = 1, 𝑛 − 1:
for 𝑖 = 𝑘 + 1 to 𝑛: (5.9)
𝐴𝑖𝑘 ← 𝐴𝑖𝑘 𝐴−1𝑘𝑘
for 𝑗 = 𝑘 + 1 to 𝑛:
𝐴𝑖𝑗 ← 𝐴𝑖𝑗 − 𝐴𝑖𝑘 ⋅ 𝐴𝑘𝑗
which mostly differs from the earlier algorithm in that the division by 𝑎𝑘𝑘 has been replaced by a multipli-
cation by 𝐴−1
𝑘𝑘 . Also, the 𝑈 factor will now have pivot blocks, rather than pivot elements, on the diagonal,
so 𝑈 is only ‘block upper triangular’, and not strictly upper triangular.
Exercise 5.17. We would like to show that the block algorithm here again computes the same
result as the scalar one. Doing so by looking explicitly at the computed elements is
cumbersome, so we take another approach. First, recall from section 5.3.2 that 𝐿𝑈 fac-
torizations are unique if we impose some normalization: if 𝐴 = 𝐿1 𝑈1 = 𝐿2 𝑈2 and 𝐿1 , 𝐿2
have unit diagonal, then 𝐿1 = 𝐿2 , 𝑈1 = 𝑈2 .
Next, consider the computation of 𝐴−1 𝑘𝑘 . Show that this can be done by first computing
an LU factorization of 𝐴𝑘𝑘 . Now use this to show that the block LU factorization can
give 𝐿 and 𝑈 factors that are strictly triangular. The uniqueness of 𝐿𝑈 factorizations
then proves that the block algorithm computes the scalar result.
As a practical point, we note that these matrix blocks are often only conceptual: the matrix is still stored
in a traditional row or columnwise manner. The three-parameter M,N,LDA description of matrices used
in the BLAS (section Tutorials book, section 6) makes it possible to extract submatrices.
where the stars indicate array elements that do not correspond to matrix elements: they are the triangles
in the top left and bottom right in figure 5.2.
Of course, now we have to wonder about the conversion between array elements A(i,j) and matrix
elements 𝐴𝑖𝑗 . We first do this in the Fortran language, with column-major storage. If we allocate the array
with
dimension A(n,-1:1)
then the main diagonal 𝐴𝑖𝑖 is stored in A(*,0). For instance, A(1, 0) ∼ 𝐴11 . The next location in the same
row of the matrix 𝐴, A(1, 1) ∼ 𝐴12 . It is easy to see that together we have the conversion
Remark 19 The BLAS / Linear Algebra Package (LAPACK) libraries also have a banded storage, but that is
column-based, rather than diagonal as we are discussing here.
Exercise 5.18. What is the reverse conversion, that is, what array location A(?,?) does the
matrix element 𝐴𝑖𝑗 correspond to?
Exercise 5.19. If you are a C programmer, derive the conversion between matrix elements 𝐴𝑖𝑗
and array elements A[i][j].
If we apply this scheme of storing the matrix as an 𝑁 × 𝑝 array to the matrix of the two-dimensional
BVP (section 4.2.3), it becomes wasteful, since we would be storing many zeros that exist inside the band.
Therefore, in storage by diagonals or diagonal storage we refine this scheme by storing only the nonzero
diagonals: if the matrix has 𝑝 nonzero diagonals, we need an 𝑛 × 𝑝 array. For the matrix of equation (4.56)
this means:
⋆ ⋆ 4 −1 −1
⋮ ⋮ 4 −1 −1
⋮ −1 4 −1 −1
−1 −1 4 −1 −1
⋮ ⋮ ⋮ ⋮ ⋮
−1 −1 4 ⋆ ⋆
Of course, we need an additional integer array telling us the locations of these nonzero diagonals.
Exercise 5.20. For the central difference matrix in 𝑑 = 1, 2, 3 space dimensions, what is the
bandwidth as order of 𝑁 ? What is it as order of the discretization parameter ℎ?
In the preceding examples, the matrices had an equal number of nonzero diagonals above and below the
main diagonal. In general this need not be true. For this we introduce the concepts of
• left halfbandwidth: if 𝐴 has a left halfbandwidth of 𝑝 then 𝐴𝑖𝑗 = 0 for 𝑖 > 𝑗 + 𝑝, and
• right halfbandwidth: if 𝐴 has a right halfbandwidth of 𝑝 then 𝐴𝑖𝑗 = 0 for 𝑗 > 𝑖 + 𝑝.
If the left and right halfbandwidth are the same, we simply refer to the halfbandwidth.
𝑦𝑖 ← 𝑦𝑖 + 𝐴𝑖𝑖 𝑥𝑖 ,
In other words, the whole matrix-vector product can be executed in just three vector operations of length 𝑛
(or 𝑛 − 1), instead of 𝑛 inner products of length 3 (or 2).
Exercise 5.22. The above code fragment is efficient if the matrix is dense inside the band. This
is not the case for, for instance, the matrix of two-dimensional BVPs; see section 4.2.3
and in particular equation (4.56). Write code for the matrix-vector product by diagonals
that only uses the nonzero diagonals.
Exercise 5.23. Multiplying matrices is harder than multiplying a matrix times a vector. If ma-
trix 𝐴 has left and halfbandwidth 𝑝𝐴 , 𝑞𝑄 , and matrix 𝐵 has 𝑝𝐵 , 𝑞𝐵 , what are the left and
right halfbandwidth of 𝐶 = 𝐴𝐵? Assuming that an array of sufficient size has been
allocated for 𝐶, write a routine that computes 𝐶 ← 𝐴𝐵.
If we have a sparse matrix that does not have a simple band structure, or where the number of nonzero
diagonals becomes impractically large, we use the more general Compressed Row Storage (CRS) scheme.
As the name indicates, this scheme is based on compressing all rows, eliminating the zeros; see figure 5.3.
Since this loses the information what columns the nonzeros originally came from, we have to store this
You recognize the standard matrix-vector product algorithm for 𝑦 = 𝐴𝑥, where the inner product is taken
of each row 𝐴𝑖∗ and the input vector 𝑥. However, the inner loop no long has the column number as index,
but rather the location where that number is to be found. This extra step is known as indirect addressing.
Exercise 5.24. Compare the data locality of the dense matrix-vector product, executed by rows,
with the sparse product given just now. Show that, for general sparse matrices, the
spatial locality in addressing the input vector 𝑥 has now disappeared. Are there matrix
structures for which you can still expect some spatial locality?
Now, how about if you wanted to compute the product 𝑦 = 𝐴𝑡 𝑥? In that case you need rows of 𝐴𝑡 , or,
equivalently, columns of 𝐴. Finding arbitrary columns of 𝐴 is hard, requiring lots of searching, so you
may think that this algorithm is correspondingly hard to compute. Fortunately, that is not true.
If we exchange the 𝑖 and 𝑗 loop in the standard algorithm for 𝑦 = 𝐴𝑥, we get
We see that in the second variant, columns of 𝐴 are accessed, rather than rows. This means that we can
use the second algorithm for computing the 𝐴𝑡 𝑥 product by rows.
Exercise 5.25. Write out the code for the transpose product 𝑦 = 𝐴𝑡 𝑥 where 𝐴 is stored in CRS
format. Write a simple test program and confirm that your code computes the right
thing.
Exercise 5.26. What if you need access to both rows and columns at the same time? Implement
an algorithm that tests whether a matrix stored in CRS format is symmetric. Hint: keep
an array of pointers, one for each row, that keeps track of how far you have progressed
in that row.
Exercise 5.27. The operations described so far are fairly simple, in that they never make changes
to the sparsity structure of the matrix. The CRS format, as described above, does not al-
low you to add new nonzeros to the matrix, but it is not hard to make an extension that
does allow it.
Let numbers 𝑝𝑖 , 𝑖 = 1 … 𝑛, describing the number of nonzeros in the 𝑖-th row, be given.
Design an extension to CRS that gives each row space for 𝑞 extra elements. Implement
this scheme and test it: construct a matrix with 𝑝𝑖 nonzeros in the 𝑖-th row, and check
the correctness of the matrix-vector product before and after adding new elements, up
to 𝑞 elements per row.
Now assume that the matrix will never have more than a total of 𝑞𝑛 nonzeros. Alter
your code so that it can deal with starting with an empty matrix, and gradually adding
nonzeros in random places. Again, check the correctness.
We will revisit the transpose product algorithm in section 7.5.5 in the context of shared memory paral-
lelism.
The approach taken here is to use a variant of Ellpack storage. Here, a matrix is stored by or jagged
diagonals: the first jagged diagonal consists of the leftmost elements of each row, the second diagonal of
the next-leftmost elements, et cetera. Now we can perform a product by diagonals, with the proviso that
indirect addressing of the input is needed.
A second problem with this scheme is that the last so many diagonals will not be totally filled. At least
two solutions have been proposed here:
• One could sort the rows by rowlength. Since the number of different rowlengths is probably low,
this means we will have a short loop over those lengths, around long vectorized loops through
the diagonal. On vector architectures this can give enormous performance improvements [39].
• With vector instructions, or on GPUs, only a modest amount of regularity is needed, so one could
take a block of 8 or 32 rows, and ‘pad’ them with zeros.
What does this renumbering imply for the matrix 𝐴′ that corresponds to 𝐺 ′ ? If you
exchange the labels 𝑖, 𝑗 on two nodes, what is the effect on the matrix 𝐴?
Exercise 5.30. Some matrix properties stay invariant under permutation. Convince your self
that permutation does not change the eigenvalues of a matrix.
Some graph properties can be hard to see from the sparsity pattern of a matrix, but are easier deduced
from the graph.
Exercise 5.31. Let 𝐴 be the tridiagonal matrix of the one-dimensional BVP (see section 4.2.2)
of size 𝑛 with 𝑛 odd. What does the graph of 𝐴 look like? Consider the permutation that
results from putting the nodes in the following sequence:
1, 3, 5, … , 𝑛, 2, 4, 6, … , 𝑛 − 1.
What does the sparsity pattern of the permuted matrix look like? Renumbering strate-
gies such as this will be discussed in more detail in section 7.8.2.
Now take this matrix and zero the offdiagonal elements closest to the ‘middle’ of the
matrix: let
𝑎(𝑛+1)/2,(𝑛+1)/2+1 = 𝑎(𝑛+1)/2+1,(𝑛+1)/2 = 0.
Describe what that does to the graph of 𝐴. Such a graph is called reducible. Now apply
the permutation of the previous exercise and sketch the resulting sparsity pattern. Note
that the reducibility of the graph is now harder to read from the sparsity pattern.
2 −1 0 … 2 −1 0 …
⎛ ⎞ ⎛ 1 ⎞
−1 2 −1 ⎜ 0 2− 2 −1 ⎟
⎜ ⎟ ⇒ ⎜ 0 −1 ⎟
⎜ 0 −1 2 −1 ⎟ ⎜ 2 −1 ⎟
⎝ ⋱ ⋱ ⋱ ⋱⎠ ⎝ ⋱ ⋱ ⋱ ⋱ ⎠
There are two important observations to be made: one is that this elimination step does not change any
zero elements to nonzero. The other observation is that the part of the matrix that is left to be eliminated
is again tridiagonal. Inductively, during the elimination no zero elements change to nonzero: the sparsity
pattern of 𝐿 + 𝑈 is the same as of 𝐴, and so the factorization takes the same amount of space to store as
the matrix.
The case of tridiagonal matrices is unfortunately not typical, as we will shortly see in the case of two-
dimensional problems. But first we will extend the discussion on graph theory of section 5.4.2 to factor-
izations.
Figure 5.4: Eliminating a vertex introduces a new edge in the quotient graph.
The relationship between 𝐸 and 𝐸 ′ is more complicated. In the Gaussian elimination algorithm the result
of eliminating variable 𝑘 is that the statement
−1 𝑎
𝑎𝑖𝑗 ← 𝑎𝑖𝑗 − 𝑎𝑖𝑘 𝑎𝑘𝑘 𝑘𝑗
is executed for all 𝑖, 𝑗 ≠ 𝑘. If 𝑎𝑖𝑗 ≠ 0 originally, that is, (𝑖, 𝑗) ∈ 𝐸, then the value of 𝑎𝑖𝑗 is merely altered,
which does not change the adjacency graph. In case 𝑎𝑖𝑗 = 0 in the original matrix, meaning (𝑖, 𝑗) ∉ 𝐸, there
will be a nonzero element, termed a fill-in element, after the 𝑘 unknown is eliminated [159]:
Now show that eliminating the variables in 𝐼 leads to a graph ⟨𝑉 ′ , 𝐸 ′ ⟩ where all nodes
in 𝐽 are connected in the remaining graph, if there was a path between them through 𝐼 :
5.4.3.2 Fill-in
We now return to the factorization of the matrix from two-dimensional problems. We write such matrices
of size 𝑁 × 𝑁 as block matrices with block dimension 𝑛, each block being of size 𝑛. (Refresher question:
where do these blocks come from?) Now, in the first elimination step we need to zero two elements, 𝑎21
and 𝑎𝑛+1,1 .
Original matrix.
After step 2
4 −1 0 … −1 4 −1 0 … −1
⎛ ⎞ ⎛ ⎞
−1 4 −1 0 … 0 −1 ⎜ 4 − 14 −1 0 … −1/4 −1 ⎟
⎜ ⎟
⎜ ⋱ ⋱ ⋱ ⋱ ⎟ ⇒ ⎜ ⋱ ⋱ ⋱ ⋱ ⋱ ⎟
⎜ ⎟
⎜ −1 0 … 4 −1 ⎟ ⎜ −1/4 4 − 14 −1 ⎟
⎝ 0 −1 0 … −1 4 −1 ⎠ ⎝ −1 0 −1 4 −1 ⎠
You see that eliminating 𝑎21 and 𝑎𝑛+1,1 causes two fill elements to appear: in the original matrix 𝑎2,𝑛+1 and
𝑎𝑛+1,2 are zero, but in the modified matrix these locations are nonzero. We define fill locations as locations
(𝑖, 𝑗) where 𝑎𝑖𝑗 = 0, but (𝐿 + 𝑈 )𝑖𝑗 ≠ 0.
Clearly the matrix fills in during factorization. With a little imagination you can also see that every element
in the band outside the first diagonal block will fill in. However, using the graph approach of section 5.4.3.1
it becomes easy to visualize the fill-in connections that are created.
In figure 5.6 this is illustrated for the graph of the 2d BVP example. (The edges corresponding to diagonal
elements have not been pictured here.) Each variable in the first row that is eliminated creates connections
between the next variable and the second row, and between variables in the second row. Inductively you
see that after the first row is eliminated the second row is fully connected. (Connect this to exercise 5.33.)
Exercise 5.34. Finish the argument. What does the fact that variables in the second row are
fully connected imply for the matrix structure? Sketch in a figure what happens after
the first variable in the second row is eliminated.
Exercise 5.35. The LAPACK software for dense linear algebra has an LU factorization routine
that overwrites the input matrix with the factors. Above you saw that is possible since
the columns of 𝐿 are generated precisely as the columns of 𝐴 are eliminated. Why is
such an algorithm not possible if the matrix is stored in sparse format?
𝑎 0 𝑎13 ∅
⎛ 11 ⎞
0 𝑎22 0 𝑎24
⎜ ⎟
⎜𝑎31 0 𝑎33 0 𝑎35 ⎟
𝐴=
⎜ 𝑎42 0 𝑎 44 0 𝑎 46 ⎟
⎜ ⋱ ⋱ ⋱ ⋱ ⋱ ⎟
⎝∅ 𝑎𝑛,𝑛−1 0 𝑎𝑛𝑛 ⎠
You have proved earlier that any fill-in from performing an 𝐿𝑈 factorization is limited
to the band that contains the original matrix elements. In this case there is no fill-in.
Prove this inductively.
Look at the adjacency graph. (This sort of graph has a name. What is it?) Can you give
a proof based on this graph that there will be no fill-in?
Exercise 5.36 shows that we can allocate enough storage for the factorization of a banded matrix:
• for the factorization without pivoting of a matrix with bandwidth 𝑝, an array of size 𝑁 ×𝑝 suffices;
• the factorization with partial pivoting of a matrix left halfbandwidth 𝑝 and right halfbandwidth 𝑞
can be stored in 𝑁 × (𝑝 + 2𝑞 + 1).
• A skyline profile, sufficient for storing the factorization, can be constructed based on the specific
matrix.
We can apply this estimate to the matrix from the two-dimensional BVP, section 4.2.3.
Exercise 5.38. Show that in equation (4.56) the original matrix has 𝑂(𝑁 ) = 𝑂(𝑛2 ) nonzero
elements, 𝑂(𝑁 2 ) = 𝑂(𝑛4 ) elements in total, and the factorization has 𝑂(𝑛𝑁 ) = 𝑂(𝑛3 ) =
𝑂(𝑁 3/2 ) nonzeros.
These estimates show that the storage required for an 𝐿𝑈 factorization can be more than what is required
for 𝐴, and the difference is not a constant factor, but related to the matrix size. Without proof we state
that the inverses of the kind of sparse matrices you have seen so far are fully dense, so storing them takes
even more. This is an important reason that solving linear systems 𝐴𝑥 = 𝑦 is not done in practice by
computing 𝐴−1 and subsequently multiplying 𝑥 = 𝐴−1 𝑦. (Numerical stability is another reason that this
is not done.) The fact that even a factorization can take a lot of space is one reason for considering iterative
methods, as we will do in section 5.5.
Above, you saw that the factorization of a dense matrix of size 𝑛 × 𝑛 takes 𝑂(𝑛3 ) operations. How is this for
a sparse matrix? Let us consider the case of a matrix with halfbandwidth 𝑝, and assume that the original
matrix is dense in that band. The pivot element 𝑎11 is used to zero 𝑝 elements in the first column, and for
each the first row is added to that row, involving 𝑝 multiplications and additions. In sum, we find that the
number of operations is roughly
𝑛
∑ 𝑝2 = 𝑝2 ⋅ 𝑛
𝑖=1
investigating whether it is possible to reduce the amount of fill-in by renumbering the nodes of the matrix
graph, or equivalently, by applying a permutation to the linear system.
Exercise 5.40. Consider the ‘arrow’ matrix with nonzeros only in the first row and column and
on the diagonal:
∗ ∗ ⋯ ∗
⎛ ⎞
∗ ∗ ∅
⎜ ⎟
⎜⋮ ⋱ ⎟
⎝∗ ∅ ∗⎠
What is the number of nonzeros in the matrix, and in the factorization, assuming that
no addition ever results in zero? Can you find a symmetric permutation of the variables
of the problem such that the new matrix has no fill-in?
This example is not typical, but it is true that fill-in estimates can sometimes be improved upon by clever
permuting of the matrix (see for instance section 7.8.1). Even with this, as a rule the statement holds that
an 𝐿𝑈 factorization of a sparse matrix takes considerably more space than the matrix itself. This is one of
the motivating factors for the iterative methods in the next section.
𝐵 = 𝑉 𝐴𝑉 𝑡 , where 𝑉 𝑉 𝑡 = 𝐼 .
Show that a symmetric permutation is a particular change of basis. Name some matrix
properties that do not change under unitary transformations.
Other properties are not: in the previous section you saw that the amount of fill-in is one of those. Thus,
you may wonder what the best ordering is to reduce the fill-in of factoring a given matrix. This problem
is intractable in practice, but various heuristics exist. Some of these heuristics can also be justified from
a point of view of parallelism; in fact, the nested dissection ordering will only be discussed in the section
on parallelism 7.8.1. Here we briefly show two other heuristics that predate the need for parallelism.
First we will look at the Cuthill-McKee ordering which directly minimizes the bandwidth of the permuted
matrix. Since the amount of fill-in can be bounded in terms of the bandwidth, we hope that such a band-
width reducing ordering will also reduce the fill-in.
Secondly, we will consider the minimum degree ordering, which aims more directly for fill-in reduction.
5.4.3.5.2 Minimum degree ordering Another ordering is motivated by the observation that the amount
of fill-in is related to the degree of nodes.
Exercise 5.44. Show that eliminating a node with degree 𝑑 leads to at most 2𝑑 fill elements
The so-called minimum degree ordering proceeds as follows:
• Find the node with lowest degree;
• eliminate that node and update the degree information for the remaining nodes;
• repeat from the first step, with the updated matrix graph.
Exercise 5.45. Indicate a difference between the two above-mentioned methods. Both are based
on inspection of the matrix graph; however, the minimum degree method requires much
more flexibility in the data structures used. Explain why and discuss two aspects in
detail.
The important feature here is that no systems are solved with the original coefficient matrix; instead,
every iteration involves a matrix-vector multiplication or a solution of a much simpler system. Thus we
have replaced a complicated operation, constructing an 𝐿𝑈 factorization and solving a system with it, by
a repeated simpler and cheaper operation. This makes iterative methods easier to code, and potentially
more efficient.
Let us consider a simple example to motivate the precise definition of the iterative methods. Suppose we
want to solve the system
10 0 1 𝑥1 21
(1/2 7 1) (𝑥2 ) = ( 9 )
1 0 6 𝑥3 8
which has the solution (2, 1, 1). Suppose you know (for example, from physical considerations) that so-
lution components are roughly the same size. Observe the dominant size of the diagonal, then, to decide
that
10 𝑥1 21
( 7 ) (𝑥2 ) = ( 9 )
6 𝑥3 8
might be a good approximation. This has the solution (2.1, 9/7, 8/6). Clearly, solving a system that only
involves the diagonal of the original system is both easy to do, and, at least in this case, fairly accurate.
Another approximation to the original system would be to use the lower triangle. The system
10 𝑥1 21
(1/2 7 ) (𝑥2 ) = ( 9 )
1 0 6 𝑥3 8
has the solution (2.1, 7.95/7, 5.9/6). Solving triangular systems is a bit more work than diagonal systems,
but still a lot easier than computing an 𝐿𝑈 factorization. Also, we have not generated any fill-in in the
process of finding this approximate solution.
Thus we see that there are easy to compute ways of getting reasonably close to the solution. Can we
somehow repeat this trick?
Formulated a bit more abstractly, what we did was instead of solving 𝐴𝑥 = 𝑏 we solved 𝐿𝑥̃ = 𝑏. Now
define Δ𝑥 as the distance from the true solution: 𝑥̃ = 𝑥 + Δ𝑥. This gives 𝐴Δ𝑥 = 𝐴𝑥̃ − 𝑏 ≡ 𝑟, where 𝑟 is the
̃ = 𝑟 and update 𝑥̃̃ = 𝑥̃ − Δ𝑥.
residual. Next we solve again 𝐿Δ𝑥 ̃
iteration 1 2 3
𝑥1 2.1000 2.0017 2.000028
𝑥2 1.1357 1.0023 1.000038
𝑥3 0.9833 0.9997 0.999995
In this case we get two decimals per iteration, which is not typical.
It is now clear why iterative methods can be attractive. Solving a system by Gaussian elimination takes
𝑂(𝑛3 ) operations, as shown above. A single iteration in a scheme as the above takes 𝑂(𝑛2 ) operations if
the matrix is dense, and possibly as low as 𝑂(𝑛) for a sparse matrix. If the number of iterations is low, this
makes iterative methods competitive.
Exercise 5.46. When comparing iterative and direct methods, the flop count is not the only
relevant measure. Outline some issues relating to the efficiency of the code in both cases.
Also compare the cases of solving a single linear system and solving multiple.
It is time to do a formal presentation of the iterative scheme of the above example. Suppose we want to
solve 𝐴𝑥 = 𝑏, and a direct solution is too expensive, but multiplying by 𝐴 is feasible. Suppose furthermore
that we have a matrix 𝐾 ≈ 𝐴 such that solving 𝐾 𝑥 = 𝑏 can be done cheaply.
Instead of solving 𝐴𝑥 = 𝑏 we solve 𝐾 𝑥 = 𝑏, and define 𝑥0 as the solution: 𝐾 𝑥0 = 𝑏. This leaves us with an
error 𝑒0 = 𝑥0 − 𝑥, for which we have the equation 𝐴(𝑥0 − 𝑒0 ) = 𝑏 or 𝐴𝑒0 = 𝐴𝑥0 − 𝑏. We call 𝑟0 ≡ 𝐴𝑥0 − 𝑏
the residual; the error then satisfies 𝐴𝑒0 = 𝑟0 .
If we could solve the error from the equation 𝐴𝑒0 = 𝑟0 , we would be done: the true solution is then found
as 𝑥 = 𝑥0 − 𝑒0 . However, since solving with 𝐴 was too expensive the first time, we can not do so this time
either, so we determine the error correction approximately. We solve 𝐾 𝑒0̃ = 𝑟0 and set 𝑥1 ∶= 𝑥0 − 𝑒0̃ ; the
story can now continue with 𝑒1 = 𝑥1 − 𝑥, 𝑟1 = 𝐴𝑥1 − 𝑏, 𝐾 𝑒1̃ = 𝑟1 , 𝑥2 = 𝑥1 − 𝑒1̃ , et cetera.
𝑥𝑖+1 = 𝑥𝑖 − 𝐾 −1 𝑟𝑖 (5.13)
a stationary iteration. It is stationary because every update is performed the same way, without any depen-
dence on the iteration number. This scheme has a simple analysis, but unfortunately limited applicability.
𝐾𝑥 = 𝑁 𝑥 + 𝑏 (5.15)
𝐾 𝑥 (𝑛+1) = 𝑁 𝑥 (𝑖) + 𝑏.
𝐾 𝑥 (𝑛+1) = 𝑁 𝑥 (𝑖) + 𝑏
= 𝐾 𝑥 (𝑛) − 𝐴𝑥 (𝑛) + 𝑏
= 𝐾 𝑥 (𝑛) − 𝑟 (𝑛)
⇒𝑥 (𝑛+1) = 𝑥 (𝑛) − 𝐾 −1 𝑟 (𝑛) .
1. This is fairly easy to see in the case where the matrix is diagonalizable and has a full basis of eigenvectors. However, it is
true in the general case too.
which is the basic form of equation (5.13). The convergence criterion |𝜆(𝐼 − 𝐴𝐾 −1 )| < 1 (see above) now
simplifies to |𝜆(𝑁 𝐾 −1 )| < 1.
Let us consider some special cases. First of all, let 𝐾 = 𝐷𝐴 , that is, the matrix containing the diagonal part
of 𝐴: 𝑘𝑖𝑖 = 𝑎𝑖𝑖 and 𝑘𝑖𝑗 = 0 for all 𝑖 ≠ 𝑗. Likewise, 𝑛𝑖𝑖 = 0 and 𝑛𝑖𝑗 = −𝑎𝑖𝑗 for all 𝑖 ≠ 𝑗.
This is known as the Jacobi iteration. The matrix formulation 𝐾 𝑥 (𝑛+1) = 𝑁 𝑥 (𝑛) +𝑏 can be written pointwise
as
(𝑡+1) (𝑡)
∀𝑖 ∶ 𝑎𝑖𝑖 𝑥𝑖 = ∑ 𝑎𝑖𝑗 𝑥𝑗 + 𝑏𝑖 (5.16)
𝑗≠𝑖
which becomes
for 𝑡 = 1, … until convergence, do:
for 𝑖 = 1 … 𝑛:
(𝑡+1) (𝑡)
𝑥𝑖 = 𝑎𝑖𝑖−1 (∑𝑗≠𝑖 𝑎𝑖𝑗 𝑥𝑗 + 𝑏𝑖 )
(Bearing in mind that divisions are relatively costly, see section 1.2, we would actually store the 𝑎𝑖𝑖−1
quantities explicitly, and replace the division by a multiplication.)
This requires us to have one vector 𝑥 for the current iterate 𝑥 (𝑡) , and one temporary 𝑢 for the next vec-
tor 𝑥 (𝑡+1) . The easiest way to write this is:
for 𝑡 = 1, … until convergence, do:
for 𝑖 = 1 … 𝑛:
𝑢𝑖 = 𝑎𝑖𝑖−1 (− ∑𝑗≠𝑖 𝑎𝑖𝑗 𝑥𝑗 + 𝑏𝑖 )
copy 𝑥 ← 𝑢
For the simple case of a one-dimensional problem this is illustrated in figure 5.8: in each 𝑥𝑖 point the values
Figure 5.8: Data movement pattern in the Jacobi iteration on a one-dimensional problem.
of the two neighbors are combined with the current value to generate a new value. Since the computations
in all the 𝑥𝑖 points are independent, this can be done in parallel on a parallel computer.
But, you might think, in the sum ∑𝑗≠𝑖 𝑎𝑖𝑗 𝑥𝑗 why not use the 𝑥 (𝑡+1) values for as far as already computed?
In terms of the vectors 𝑥 (𝑡) this means
for 𝑘 = 1, … until convergence, do:
for 𝑖 = 1 … 𝑛:
(𝑡+1) (𝑡+1) (𝑡)
𝑥𝑖 = 𝑎𝑖𝑖−1 (− ∑𝑗<𝑖 𝑎𝑖𝑗 𝑥𝑗 − ∑𝑗>𝑖 𝑎𝑖𝑗 𝑥𝑗 + 𝑏𝑖 )
(𝑡+1)
If you write this out as a matrix equation, you see that the newly computed elements elements 𝑥𝑖 are
(𝑡)
multiplied with elements of 𝐷𝐴 + 𝐿𝐴 , and the old elements 𝑥𝑗 by 𝑈𝐴 , giving
Figure 5.9: Data movement pattern in the Gauss-Seidel iteration on a one-dimensional problem.
combines its neighbors’ values, but now the left value is actually from the next outer iteration.
Finally, we can insert a damping parameter into the Gauss-Seidel scheme, giving the Successive Over-
Relaxation (SOR) method:
for 𝑡 = 1, … until convergence, do:
for 𝑖 = 1 … 𝑛:
(𝑡+1) (𝑡+1) (𝑡)
𝑥𝑖 = 𝜔𝑎𝑖𝑖−1 (− ∑𝑗<𝑖 𝑎𝑖𝑗 𝑥𝑗 − ∑𝑗>𝑖 𝑎𝑖𝑗 𝑥𝑗 + 𝑏𝑖 ) + (1 − 𝜔)𝑥 (𝑡)
Surprisingly for something that looks like an interpolation, the method actually works with values for 𝜔
in the range 𝜔 ∈ (0, 2), the optimal value being larger than 1 [94]. Computing the optimal 𝜔 is not simple.
5.5.6 Choice of 𝐾
The convergence and error analysis above showed that the closer 𝐾 is to 𝐴, the faster the convergence
will be. In the initial examples we already saw the diagonal and lower triangular choice for 𝐾 . We can
describe these formally by letting 𝐴 = 𝐷𝐴 + 𝐿𝐴 + 𝑈𝐴 be a splitting into diagonal, lower triangular, upper
triangular part of 𝐴. Here are some methods with their traditional names:
• Richardson iteration: 𝐾 = 𝛼𝐼 .
• Jacobi method: 𝐾 = 𝐷𝐴 (diagonal part),
• Gauss-Seidel method: 𝐾 = 𝐷𝐴 + 𝐿𝐴 (lower triangle, including diagonal)
• The SOR method: 𝐾 = 𝜔 −1 𝐷𝐴 + 𝐿𝐴
• Symmetric SOR (SSOR) method: 𝐾 = (𝐷𝐴 + 𝐿𝐴 )𝐷𝐴 −1 (𝐷 + 𝑈 ).
𝐴 𝐴
• In iterative refinement we let 𝐾 = 𝐿𝑈 be a true factorization of 𝐴. In exact arithmetic, solving
a system 𝐿𝑈 𝑥 = 𝑦 gives you the exact solution, so using 𝐾 = 𝐿𝑈 in an iterative method would
give convergence after one step. In practice, roundoff error will make the solution be inexact, so
people will sometimes iterate a few steps to get higher accuracy.
Exercise 5.49. What is the extra cost of a few steps of iterative refinement over a single system
solution, assuming a dense system?
Exercise 5.50. The Jacobi iteration for the linear system 𝐴𝑥 = 𝑏 is defined as
𝑥𝑖+1 = 𝑥𝑖 − 𝐾 −1 (𝐴𝑥𝑖 − 𝑏)
where 𝐾 is the diagonal of 𝐴. Show that you can transform the linear system (that is,
find a different coefficient matrix and right hand side vector that will still have the same
solution) so that you can compute the same 𝑥𝑖 vectors but with 𝐾 = 𝐼 , the identity
matrix.
What are the implications of this strategy, in terms of storage and operation counts?
Are there special implications if 𝐴 is a sparse matrix?
Suppose 𝐴 is symmetric. Give a simple example to show that 𝐾 −1 𝐴 does not have to
be symmetric. Can you come up with a different transformation of the system so that
symmetry of the coefficient matrix is preserved and that has the same advantages as the
transformation above? You can assume that the matrix has positive diagonal elements.
Exercise 5.51. Show that the transformation of the previous exercise can also be done for the
Gauss-Seidel method. Give several reasons why this is not a good idea.
Remark 20 Stationary iteration can be considered as a form of inexact Newton’s method, where each iter-
ation uses the same approximation to the inverse of the derivative. Standard functional analysis results [116]
state how far this approximation can deviate from the exact inverse.
A special case is iterative refinement, where the Newton method should converge in one step, but in practice
takes multiple steps because of roundoff in computer arithmetic. The fact that the Newton method will con-
verge as long as the function (or the residual) is calculated accurately enough, can be exploited by doing the
LU solution in lower precision, thus getting higher performance [26].
There are many different ways of choosing the preconditioner matrix 𝐾 . Some of them are defined alge-
braically, such as the incomplete factorization discussed below. Other choices are inspired by the differ-
ential equation. For instance, if the operator is
𝛿 𝛿 𝛿 𝛿
(𝑎(𝑥, 𝑦) 𝑢(𝑥, 𝑦)) + (𝑏(𝑥, 𝑦) 𝑢(𝑥, 𝑦)) = 𝑓 (𝑥, 𝑦)
𝛿𝑥 𝛿𝑥 𝛿𝑦 𝛿𝑦
then the matrix 𝐾 could be derived from the operator
𝛿 𝛿 𝛿 ̃ 𝛿
(𝑎(𝑥)
̃ 𝑢(𝑥, 𝑦)) + (𝑏(𝑦) 𝑢(𝑥, 𝑦)) = 𝑓 (𝑥, 𝑦)
𝛿𝑥 𝛿𝑥 𝛿𝑦 𝛿𝑦
for some choices of 𝑎,̃ 𝑏.̃ The second set of equations is called a separable problem, and there are fast solvers
for them, meaning that they have 𝑂(𝑁 log 𝑁 ) time complexity; see [191].
arithmetic. Since we only have this relative convergence behavior, how do we know when we are close
enough?
We would like the error 𝑒𝑖 = 𝑥 − 𝑥𝑖 to be small, but measuring this is impossible. Above we observed that
𝐴𝑒𝑖 = 𝑟𝑖 , so
If we know anything about the eigenvalues of 𝐴, this gives us a bound on the error. (The norm of 𝐴 is
only the largest eigenvalue for symmetric 𝐴. In general, we need singular values here.)
Another possibility is to monitor changes in the computed solution. If these are small:
that is, using all previous residuals to update the iterate. One might ask, ‘why not introduce an extra
parameter and write 𝑥𝑖+1 = 𝛼𝑖 𝑥𝑖 + ⋯?’ Here we give a short argument that the former scheme describes a
large class of methods. Indeed, the current author is not aware of methods that fall outside this scheme.
We defined the residual, given an approximate solution 𝑥,̃ as 𝑟 ̃ = 𝐴𝑥̃ − 𝑏. For this general discussion we
precondition the system as 𝐾 −1 𝐴𝑥 = 𝐾 −1 𝑏. (See section 5.5.6 where we discussed transforming the linear
system.) The corresponding residual for the initial guess 𝑥̃ is
𝑟 ̃ = 𝐾 −1 𝐴𝑥̃ − 𝐾 −1 𝑏.
Now, the Cayley-Hamilton theorem states that for every 𝐴 there exists a polynomial 𝜙(𝑥) (the characteristic
polynomial) such that
𝜙(𝐴) = 0.
𝜙(𝑥) = 1 + 𝑥𝜋(𝑥)
so that 𝑥 = 𝑥̃ + 𝜋(𝐾 −1 𝐴)𝑟.̃ Now, if we let 𝑥0 = 𝑥,̃ then 𝑟 ̃ = 𝐾 −1 𝑟0 , giving the equation
𝑥 = 𝑥0 + 𝜋(𝐾 −1 𝐴)𝐾 −1 𝑟0 .
This equation suggests an iterative scheme: if we can find a series of polynomials 𝜋 (𝑖) of degree 𝑖 to
approximate 𝜋, it will give us a sequence of iterates
that ultimately reaches the true solution. Based on this use of polynomials in the iterative process, such
methods are called polynomial iterative methods.
Exercise 5.56. Are stationary iterative methods polynomial methods? Can you make a con-
nection with Horner’s rule?
Multiplying equation (5.18) by 𝐴 and subtracting 𝑏 on both sides gives
where 𝜋̂ (𝑖) is a polynomial of degree 𝑖 with 𝜋̂ (𝑖) (0) = 1. This statement can be used as the basis of a
convergence theory of iterative methods. However, this goes beyond the scope of this book.
Let us look at a couple of instances of equation (5.19). For 𝑖 = 1 we have
𝑟1 = (𝛼1 𝐴𝐾 −1 + 𝛼2 𝐼 )𝑟0 ⇒ 𝐴𝐾 −1 𝑟0 = 𝛽1 𝑟1 + 𝛽0 𝑟0
for different values 𝛼𝑖 . But we had already established that 𝐴𝐾0−1 is a combination of 𝑟1 , 𝑟0 , so now we have
that
(𝐴𝐾 −1 )2 𝑟0 ∈ [[𝑟2 , 𝑟1 , 𝑟0 ]],
and it is clear how to show inductively that
(𝐴𝐾 −1 )𝑖 𝑟0 ∈ [[𝑟𝑖 , … , 𝑟0 ]]. (5.20)
Substituting this in (5.18) we finally get
𝑥𝑖+1 = 𝑥0 + ∑ 𝐾 −1 𝑟𝑗 𝛼𝑗𝑖 . (5.21)
𝑗≤𝑖
It is easy to see that the scheme (5.17) is of the form (5.21) and that the reverse implication also holds.
Summarizing, the basis of iterative methods is a scheme where iterates get updated by all residuals com-
puted so far:
𝑥𝑖+1 = 𝑥𝑖 + ∑ 𝐾 −1 𝑟𝑗 𝛼𝑗𝑖 . (5.22)
𝑗≤𝑖
Compare that to the stationary iteration (section 5.5.1) where the iterates get updated from just the last
residual, and with a coefficient that stays constant.
We can say more about the 𝛼𝑖𝑗 coefficients. If we multiply equation (5.22) by 𝐴, and subtract 𝑏 from both
sides, we find
𝑟𝑖+1 = 𝑟𝑖 + ∑ 𝐴𝐾 −1 𝑟𝑗 𝛼𝑗𝑖 . (5.23)
𝑗≤𝑖
Let us consider this equation for a moment. If we have a starting residual 𝑟0 , the next residual is computed
as
𝑟1 = 𝑟0 + 𝐴𝐾 −1 𝑟0 𝛼00 .
−1 (𝑟 − 𝑟 ), so for the next residual,
From this we get that 𝐴𝐾 −1 𝑟0 = 𝛼00 1 0
𝑟2 = 𝑟1 + 𝐴𝐾 −1 𝑟1 𝛼11 + 𝐴𝐾 −1 𝑟0 𝛼01
−1 𝛼 (𝑟 − 𝑟 )
= 𝑟1 + 𝐴𝐾 −1 𝑟1 𝛼11 + 𝛼00 01 1 0
−1 (𝑟 − (1 + 𝛼 −1 𝛼 )𝑟 + 𝛼 −1 𝛼 𝑟 )
⇒ 𝐴𝐾 −1 𝑟1 = 𝛼11 2 00 01 1 00 01 0
−𝛾 −𝛾12 …
⎛ 11 ⎞
𝛾21 −𝛾22 −𝛾23 …
𝐻 =⎜ ⎟
⎜ 0 𝛾32 −𝛾33 −𝛾34 ⎟
⎝ ∅ ⋱ ⋱ ⋱ ⋱ ⎠
In this, 𝐻 is a so-called Hessenberg matrix: it is upper triangular plus a single lower subdiagonal. Also we
note that the elements of 𝐻 in each column sum to zero.
Because of the identity 𝛾𝑖+1,𝑖 = ∑𝑗≤𝑖 𝛾𝑗𝑖 we can subtract 𝑏 from both sides of the equation for 𝑟𝑖+1 and
‘divide out 𝐴’, giving
⎧𝑟𝑖 = 𝐴𝑥𝑖 − 𝑏
𝑥 𝛾 = 𝐾 −1 𝑟𝑖 + ∑𝑗≤𝑖 𝑥𝑗 𝛾𝑗𝑖 where 𝛾𝑖+1,𝑖 = ∑𝑗≤𝑖 𝛾𝑗𝑖 . (5.24)
⎨ 𝑖+1 𝑖+1,𝑖 −1
⎩𝑟𝑖+1 𝛾𝑖+1,𝑖 = 𝐴𝐾 𝑟𝑖 + ∑𝑗≤𝑖 𝑟𝑗 𝛾𝑗𝑖
This form holds for many iterative methods, including the stationary iterative methods you have seen
above. In the next sections you will see how the 𝛾𝑖𝑗 coefficients follow from orthogonality conditions on
the residuals.
With the size of matrices that contemporary applications generate this reasoning is no longer relevant:
it is not computationally realistic to iterate for 𝑛 iterations. Moreover, roundoff will probably destroy any
accuracy of the solution. However, it was later realized [165] that such methods are a realistic option in
the case of symmetric positive definite (SPD) matrices. The reasoning is then:
The sequence of residuals spans a series of subspaces of increasing dimension, and by
orthogonalizing, the new residuals are projected on these spaces. This means that they
will have decreasing sizes.
Figure 5.10: The optimal update 𝑢𝑚 make the new residual orthogonal to the 𝐴𝐾𝑚 subspace.
(𝑥, 𝑦)𝐾 −1 = 𝑥 𝑡 𝐾 −1 𝑦
∀𝑖≠𝑗 ∶ 𝑟𝑖 ⟂𝐾 −1 𝑟𝑗 ⇔ ∀𝑖≠𝑗 ∶ 𝑟𝑖 𝐾 −1 𝑟𝑗 = 0
You may recognize the Gram-Schmidt orthogonalization in this (see appendix 14.2 for an explanation): in
each iteration 𝑟𝑖+1 is initially set to 𝐴𝐾 −1 𝑟𝑖 , and orthogonalized against 𝑟𝑗 with 𝑗 ≤ 𝑖.
We can use modified Gram-Schmidt by rewriting the algorithm as:
Let 𝑟0 be given
For 𝑖 ≥ 0:
let 𝑠 ← 𝐾 −1 𝑟𝑖
let 𝑡 ← 𝐴𝐾 −1 𝑟𝑖
for 𝑗 ≤ 𝑖:
let 𝛾𝑗 be the coefficient so that 𝑡 − 𝛾𝑗 𝑟𝑗 ⟂ 𝑟𝑗
form 𝑠 ← 𝑠 − 𝛾𝑗 𝑥𝑗
and 𝑡 ← 𝑡 − 𝛾𝑗 𝑟𝑗
let 𝑥𝑖+1 = (∑𝑗 𝛾𝑗 )−1 𝑠, 𝑟𝑖+1 = (∑𝑗 𝛾𝑗 )−1 𝑡.
These two version of the FOM algorithm are equivalent in exact arithmetic, but differ in practical circum-
stances in two ways:
• The modified Gram-Schmidt method is more numerically stable;
• The unmodified method allows you to compute all inner products simultaneously, which cuts
down on network latency. We discuss this below in sections 7.1.3, 7.6.1.2, 7.6.
Even though the FOM algorithm is not used in practice, these computational considerations carry over to
the GMRES method below.
𝑟𝑖𝑡 𝐾 −1 𝑟𝑗 = 0 if 𝑖 ≠ 𝑗.
We start by deriving the CG method for nonsymmetric systems, and then show how it simplifies in the
symmetric case. (The approach here is taken from [58]).
The basic equations are
⎧𝑥𝑖+1 = 𝑥𝑖 − 𝛿𝑖 𝑝𝑖
𝑟 = 𝑟𝑖 − 𝛿𝑖 𝐴𝑝𝑖 (5.25)
⎨ 𝑖+1 −1
⎩𝑝𝑖+1 = 𝐾 𝑟𝑖+1 + ∑𝑗≤𝑖 𝛾𝑗𝑖+1 𝑝𝑗 ,
where the first and third equation were introduced above, and the second can be found by multiplying
the first by 𝐴 (check this!).
We will now derive the coefficients in this method by induction. In essence, we assume that we have
current residual 𝑟cur , a residuals to be computed 𝑟new , and a collection of known residuals 𝑅old . Rather
than using subscripts ‘old, cur, new’, we use the following convention:
• 𝑥1 , 𝑟1 , 𝑝1 are the current iterate, residual, and search direction. Note that the subscript 1 does not
denote the iteration number here.
• 𝑥2 , 𝑟2 , 𝑝2 are the iterate, residual, and search direction that we are about to compute. Again, the
subscript does not equal the iteration number.
• 𝑋0 , 𝑅0 , 𝑃0 are all previous iterates, residuals, and search directions bundled together in a block of
vectors.
In terms of these quantities, the update equations are then
⎧𝑥2 = 𝑥1 − 𝛿1 𝑝1
𝑟 = 𝑟1 − 𝛿𝑖 𝐴𝑝1 (5.26)
⎨2 −1
⎩𝑝2 = 𝐾 𝑟2 + 𝜐12 𝑝1 + 𝑃0 𝑢02
where 𝛿1 , 𝜐12 are scalars, and 𝑢02 is a vector with length the number of iterations before the current. We
now derive 𝛿1 , 𝜐12 , 𝑢02 from the orthogonality of the residuals. To be specific, the residuals have to be
orthogonal under the 𝐾 −1 inner product: we want to have
𝑟2𝑡 𝐾 −1 𝑟1 = 0, 𝑟2𝑡 𝐾 −1 𝑅0 = 0.
𝑟1𝑡 𝐾 −1 𝑟2 = 0 𝑟1𝑡 𝐾 −1 𝑟1
} ⇒ 𝛿 1 = .
𝑟2 = 𝑟1 − 𝛿𝑖 𝐴𝐾 −1 𝑝1 𝑟1𝑡 𝐾 −1 𝐴𝑝1
Finding 𝜐12 , 𝑢02 is a little harder. For this, we start by summarizing the relations for the residuals and
search directions in equation (5.25) in block form as
1
⎛ ⎞
−1 1
⎜ ⎟
(𝑅0 , 𝑟1 , 𝑟2 ) ⎜ ⋱ ⋱ ⎟ = 𝐴(𝑃0 , 𝑝1 , 𝑝2 ) diag(𝐷0 , 𝑑1 , 𝑑2 )
⎜ −1 1 ⎟
⎝ −1 1 ⎠
𝑅𝑡 𝐾 −𝑡 𝐴𝑃 = 𝑅𝑡 𝐾 −𝑡 𝑅𝐽 𝐷 −1
𝑃 𝑡 𝐴𝑃 = (𝐼 − 𝑈 )−𝑡 𝑅𝑡 𝑅𝐽 𝐷 −1 .
Here 𝐷 and 𝑅𝑡 𝐾 −1 𝑅 are diagonal, and (𝐼 − 𝑈 )−𝑡 and 𝐽 are lower triangular, so 𝑃 𝑡 𝐴𝑃 is lower
triangular.
• This tells us that 𝑃0𝑡 𝐴𝑝2 = 0 and 𝑝1𝑡 𝐴𝑝2 = 0.
• Taking the product of 𝑃0𝑡 𝐴, 𝑝1𝑡 𝐴 with the definition of 𝑝2 in equation (5.26) gives
𝑢02 = −(𝑃0𝑡 𝐴𝑃0 )−1 𝑃0𝑡 𝐴𝐾 −1 𝑟2 , 𝜐12 = −(𝑝1𝑡 𝐴𝑝1 )−1 𝑝1𝑡 𝐴𝐾 −1 𝑟2 .
• In the 𝑘-th iteration, computing 𝑃0𝑡 𝐴𝑟2 (which is needed for 𝑢02 ) takes 𝑘 inner products. First of
all, inner products are disadvantageous in a parallel context. Secondly, this requires us to store all
search directions indefinitely. This second point implies that both work and storage go up with
the number of iterations. Contrast this with the stationary iteration scheme, where storage was
limited to the matrix and a few vectors, and work in each iteration was the same.
• The objections just raised disappear in the symmetric case. Since 𝑢02 is zero, the dependence on
𝑃0 disappears, and only the dependence on 𝑝1 remains. Thus, storage is constant, and the amount
of work per iteration is constant. The number of inner products per iteration can be shown to be
just two.
Exercise 5.57. Do a flop count of the various operations in one iteration of the CG method.
Assume that 𝐴 is the matrix of a five-point stencil and that the preconditioner 𝑀 is an
incomplete factorization of 𝐴 (section 5.5.6.1). Let 𝑁 be the matrix size.
Exercise 5.58. Derive the derivative formula above. (Hint: write out the definition of derivative
as limℎ↓0 ….) Note that this requires 𝐴 to be symmetric.
For the derivation of the iterative method, we state that the iterate 𝑥𝑖 is updated with a certain step size 𝛿𝑖
along a search direction 𝑝𝑖 :
𝑥𝑖+1 = 𝑥𝑖 + 𝑝𝑖 𝛿𝑖
The construction of the search direction from the residuals follows by induction proof from the require-
ment that the residuals be orthogonal. For a typical proof, see [5].
5.5.13 GMRES
In the discussion of the CG method above, it was pointed out that orthogonality of the residuals requires
storage of all residuals, and 𝑘 inner products in the 𝑘’th iteration. Unfortunately, it can be proved that the
work savings of the CG method can, for all practical purposes, not be found outside of SPD matrices [60].
The GMRES method is a popular implementation of such full orthogonalization schemes. In order to keep
the computational costs within bounds, it is usually implemented as a restarted method. That is, only a
certain number (say 𝑘 = 5 or 20) of residuals is retained, and every 𝑘 iterations the method is restarted.
Other methods exist that do not have the growing storage demands of GMRES, for instance QMR [67]
and BiCGstab [185]. Even though by the remark above these can not orthogonalize the residuals, they are
still attractive in practice.
#it ∼ √𝜅(𝐴)
𝜅(𝐴) ∼ ℎ−2 = 𝑁 ,
𝜅(𝑀 −1 𝐴) ∼ 𝑁 ,
but with a lower proportionality constant. Much research has gone into preconditioners that achieve an
order improvement:
𝜅(𝑀 −1 𝐴) ∼ √𝑁 .
However, this is often only provable in restricted cases, such as M-matrices [91, 11]. Even more restricted
is multigrid[22], which ideally can achieve
𝜅(𝑀 −1 𝐴) = 𝑂(1).
A final consideration in evaluation the efficiency of iterative methods related to processor utilization.
Gaussian elimination can be coded in such a way that there is considerable cache reuse, making the
algorithm run at a fair percentage of the computer’s peak speed. Iterative methods, on the other hand, are
much slower on a flops per second basis.
All these considerations make the application of iterative methods to linear system solving somewhere
in between a craft and a black art. In practice, people do considerable experimentation to decide whether
an iterative method will pay off, and if so, which method is preferable.
𝑣 ← 𝐴𝑣, 𝑣 ← 𝑣/‖𝑣‖.
The vector 𝑣 quickly becomes the eigenvector corresponding to the eigenvalue with maximum absolute
size, and so ‖𝐴𝑣‖/‖𝑣‖ becomes an approximation to that largest eigenvalue.
Applying the power method to 𝐴−1 is known as inverse iteration and it yields the inverse of the eigenvalue
that is smallest in absolute magnitude.
Another variant of the power method is the shift-and-inverse iteration which can be used to find interior
eigenvalues. If 𝜎 is close to an interior eigenvalue, then inverse iteration on 𝐴 − 𝜎 𝐼 will find that interior
eigenvalue.
In this section we will look at how different ways of programming can influence the performance of a
code. This will only be an introduction to the topic.
The full listings of the codes and explanations of the data graphed here can be found in chapter 25.
6.2 Bandwidth
It has been a basic fact of processors of at least the past three decades that the processing unit is faster
than the memory: the processor can operate on more numbers per second than the memory can deliver
to the processor.
We define arithmetic intensity as the number of operations per word; if this number is too low, we call the
algorithm bandwidth-bound since performance is determined by memory bandwidth, rather than proces-
sor speed.
Alternatively, this is called the reuse factor. Data reuse is the key to high performance through exploitation
of the memory caches; see section 1.3.5.
You’d think you could measure bandwidth by executing a simple streaming kernel:
262
6.2. Bandwidth
// hardware/allocation.cpp
template< typename R >
R sum_stream( span<R> stream ) {
R sum{static_cast<R>(0)};
for ( auto e : stream )
sum += e;
return sum;
};
This loads a linear stretch of memory once, and generates only one number in return, We easily compute
the bandwidth as in the number of bytes loaded divided by the execution time.
We explore the above factors by running the streaming kernel on multiiple stream lengths and multiple
core counts.
// hardware/bandwidth.cpp
vector<real> results(nthreads,0.);
float bw{0};
# pragma omp parallel proc_bind(spread) reduction(+:bw)
{
int my_thread_number = omp_get_thread_num();
auto my_data_stream = memory.get_stream(my_thread_number);
for (int irepeat=0; irepeat<how_many_repeats; irepeat++)
results.at(my_thread_number) += sum_stream(my_data_stream);
bw += how_many_repeats * memory.stream_bytes();
}
We test this on TACC’s Frontera cluster, with dual-socket Intel Cascade Lake processors, with a total of 56
cores per node.
Figure 6.1 shows that that for a small dataset size the aggregate bandwdith growth linearly with the core
count. This is because the dataset fits in a private cache. On the other hand, for larger dataset sizes, the
aggregate bandwidth levels off at about half the number of cores.
12K 12K
256K 103 256K
25M 25M
1,000
bandwidth
bandwidth
102
500
0
101
0 20 40 60 100 101
cores cores
Figure 6.1: Aggregate bandwidth measurement as a function of core counts and data set sizes
6.2.2 Striding
In more traditional programming terms:
for ( size_t i=0; i<cachesize_in_words; i+=stride )
f( thecache[i] );
Since data is moved from memory to cache in consecutive chunks named cachelines (see section 1.3.5.7),
code that does not utilize all data in a cacheline pays a bandwidth penalty. To explore this, we apply a
strided operation
// hardware/allocation.cpp
template <typename R>
void Cache<R>::transform_in_place( std::function< void(R&) > f,int stride,int nrepeats ) {
for ( int irepeat=0; irepeat<nrepeats; irepeat++ ) {
// for short loops, the range version is 3x slower
// std::ranges::for_each( *this | std::ranges::views::stride(stride),f );
for ( size_t i=0; i<cachesize_in_words; i+=stride )
f( thecache[i] );
}
};
3.4 30
time in nanosec
time in nanosec
3.3
20
1 1
3.2 11 11
22 22
10
3.1 33 33
44 44
56 56
0
2 4 6 8 2 4 6 8
stride stride
Figure 6.2: Access time per word for different strides and core counts, Frontera; dataset size left: 100k,
right 1M; note different y scales!
Here we use a constant data set size 𝑠, and we compute the effective bandwidth from the number of
elements processed 𝑑 = 𝑠/stride. Figure 6.2 shows that for a small dataset the access time per element is
roughly constant because the data is streamed at high speed from cache. However, for a larger data set,
data is streamed from main memory, which does not have enough bandwidth for all cores, and we see the
access time per word go up with the stride size.
For more, see section 1.6.1.3.
As an example, we compute a geometric sequence 𝑛 ↦ 𝑟 𝑛 with 𝑟 < 1. For small enough values 𝑟, this
sequence underflows, and the computation becomes slow. To get macroscopic timings, in this code we
actually operate on an array of identical numbers.
// hardware/denormal.cpp
memory.set(startvalue);
/* repeated scale the array */
for (int r=0; r<repeats; r++) {
memory.transform_in_place( [ratio] (floattype &x) { x *= ratio; } );
memory.front() = memory.back();
}
First we use the default behavior of flush-to-zero: any subnormal number is set to zero; then we show the
slowdown associated with correct handling of denormals.
6.3.2 Pipelining
In section 1.2.1.3 you learned that the floating point units in a modern CPU are pipelined, and that pipelines
require a number of independent operations to function efficiently. The typical pipelineable operation is
a vector addition; an example of an operation that can not be pipelined is the inner product accumulation
for (i=0; i<N; i++)
s += a[i]*b[i];
The fact that s gets both read and written halts the addition pipeline. One way to fill the floating point
pipeline is to apply loop unrolling:
Now there are two independent multiplies in between the accumulations. With a little indexing optimiza-
tion this becomes:
for (i = 0; i < N/2-1; i ++) {
sum1 += *(a + 0) * *(b + 0);
sum2 += *(a + 1) * *(b + 1);
a += 2; b += 2;
}
In a further optimization, we disentangle the addition and multiplication part of each instruction. The hope
is that while the accumulation is waiting for the result of the multiplication, the intervening instructions
will keep the processor busy, in effect increasing the number of operations per second.
for (i = 0; i < N/2-1; i ++) {
temp1 = *(a + 0) * *(b + 0);
temp2 = *(a + 1) * *(b + 1);
a += 2; b += 2;
}
Finally, we realize that the furthest we can move the addition away from the multiplication, is to put it
right in front of the multiplication of the next iteration:
for (i = 0; i < N/2-1; i ++) {
sum1 += temp1;
temp1 = *(a + 0) * *(b + 0);
sum2 += temp2;
temp2 = *(a + 1) * *(b + 1);
a += 2; b += 2;
}
s = temp1 + temp2;
Of course, we can unroll the operation by more than a factor of two. While we expect an increased perfor-
mance because of the longer sequence of pipelined operations, large unroll factors need large numbers of
registers. Asking for more registers than a CPU has is called register spill, and it will decrease performance.
Another thing to keep in mind is that the total number of operations is unlikely to be divisible by the
unroll factor. This requires cleanup code after the loop to account for the final iterations. Thus, unrolled
code is harder to write than straight code, and people have written tools to perform such source-to-source
transformations automatically.
If the size parameter allows the array to fit in cache, the operation will be relatively fast. As the size of
the dataset grows, parts of it will evict other parts from the L1 cache, so the speed of the operation will
be determined by the latency and bandwidth of the L2 cache.
Exercise 6.1. Argue that with a large enough problem and an LRU replacement policy (sec-
tion 1.3.5.6) essentially all data in the L1 will be replaced in every iteration of the outer
loop. Can you write an example code that will let some of the L1 data stay resident?
It may be possible to arrange the operations to keep data in L1 cache. For instance, in our example, we
could write
for (int b=0; b<size/l1size; b++) {
blockstart = 0;
for (int i=0; i<NRUNS; i++) {
for (int j=0; j<l1size; j++)
array[blockstart+j] = 2.3*array[blockstart+j]+1.2;
}
blockstart += l1size;
}
assuming that the L1 size divides evenly in the dataset size. This strategy is called cache blocking or
blocking for cache reuse.
Remark 21 Like unrolling, blocking code may change the order of evaluation of expressions. Since floating
point arithmetic is not associative, blocking is not a transformation that compilers are allowed to make. You
can supply compiler options to indicate whether the lanuage rules are to be strictly adhered to.
The above example is too simple, as we argue next. However, blocking is an essential technique in oper-
ations such as the matrix-matrix product kernel.
Now it is going over the array just once, executing an accumulation loop on each element. Here the cache
size is indeed irrelevant.
In an attempt to prevent this loop exchange, you can try to make the inner loop more too complicated for
the compiler to analyze. You could for instance turn the array into a sort of linked list that you traverse:
Bandwidth
2,500
2,000
bandwidth
1,500
1,000
frontera
500 ls6
linear
0
104 105 106 107
dataset size
// setup
for (int iword=0; iword<cachesize_in_words; iword++)
memory[iword] = (iword+1) % cachesize_in_words
// use:
ptr = 0
for (int iword=0; iword<cachesize_in_words; iword++)
ptr = memory[ptr];
Now the compiler will not exchange the loops, but you will still not observe the cache size threshold. The
reason for this is that with regular access the memory prefetcher (section 1.3.6) kicks in: some component
of the CPU predicts what address(es) you will be requesting next, and fetches it/them in advance.
To stymie this bit of cleverness you need to make the linked list more random:
Given a sufficiently large cachesize this will be a cycle that touches all array locations, or you can explicitly
ensure this by generating a permutation of all index locations.
Exercise 6.2. While the strategy just sketched will demonstrate the existence of cache sizes,
it will not report the maximal bandwidth that the cache supports. What is the problem
and how would you fix it?
12 2.0
10
1.8
8
Cache miss fraction
1.6
cycles per op
6
1.4
4
1.2
2
00 5 10 15 20 25 301.0
dataset size
Figure 6.5: Average cycle count per operation as function of the dataset size.
6.4.4 TLB
As explained in section 1.3.9.2, the Translation Look-aside Buffer (TLB) maintains a small list of frequently
used memory pages and their locations; addressing data that are location on one of these pages is much
faster than data that are not. Consequently, one wants to code in such a way that the number of pages
accessed is kept low.
Consider code for traversing the elements of a two-dimensional array in two different ways.
#define INDEX(i,j,m,n) i+j*m
array = (double*) malloc(m*n*sizeof(double));
/* traversal #1 */
for (j=0; j<n; j++)
for (i=0; i<m; i++)
array[INDEX(i,j,m,n)] = array[INDEX(i,j,m,n)]+1;
/* traversal #2 */
for (i=0; i<m; i++)
for (j=0; j<n; j++)
array[INDEX(i,j,m,n)] = array[INDEX(i,j,m,n)]+1;
The results (see Appendix 25.5 for the source code) are plotted in figures 6.7 and 6.6.
Figure 6.6: Number of TLB misses per column as function of the number of columns; columnwise traversal
of the array.
Using 𝑚 = 1000 means that, on the AMD Opteron which has pages of 512 doubles, we need roughly two
pages for each column. We run this example, plotting the number ‘TLB misses’, that is, the number of
times a page is referenced that is not recorded in the TLB.
1. In the first traversal this is indeed what happens. After we touch an element, and the TLB records
the page it is on, all other elements on that page are used subsequently, so no further TLB misses
occur. Figure 6.6 shows that, with increasing 𝑛, the number of TLB misses per column is roughly
two.
2. In the second traversal, we touch a new page for every element of the first row. Elements of the
second row will be on these pages, so, as long as the number of columns is less than the number
of TLB entries, these pages will still be recorded in the TLB. As the number of columns grows,
the number of TLB increases, and ultimately there will be one TLB miss for each element access.
Figure 6.7 shows that, with a large enough number of columns, the number of TLB misses per
column is equal to the number of elements per column.
Figure 6.7: Number of TLB misses per column as function of the number of columns; rowwise traversal
of the array.
where the data size has been computed to accomodated a cycle of length assoc:
// hardware/associativity.cpp
auto datasize_in_bytes = displacement_in_bytes * assoc;
auto datasize_in_words = datasize_in_bytes / sizeof(floattype);
To evaluate the effects of associativity we measure the access time per element on various generations of
Intel processors. Figure 6.8 shows the Intel Sky Lake and Intel Cascade Lake, both with a 32KiB L1 cache
that is 8-way associative, and the Intel Ice Lake with a 48KiB L1 cache that is 12-way associative,
skx
5 clx
icx
4
nsec
4 6 8 10 12 14
collisions
If you have such choice, there are many factors that can influence your decision.
Programming language: C versus Fortran If your loop describes the (𝑖, 𝑗) indices of a two-dimensional
array, it is often best to let the 𝑖-index be in the inner loop for Fortran, and the 𝑗-index inner for C.
Exercise 6.4. Can you come up with at least two reasons why this is possibly better for per-
formance?
However, this is not a hard-and-fast rule. It can depend on the size of the loops, and other factors. For
instance, in the matrix-vector product, changing the loop ordering changes how the input and output
vectors are used.
Parallelism model If you want to parallelize your loops with OpenMP, you generally want the outer
loop to be larger than the inner. Having a very short outer loop is definitely bad. A short inner loop can
also often be vectorized by the compiler. On the other hand, if you are targeting a GPU, you want the large
loop to be the inner one. The unit of parallel work should not have branches or loops.
Other effects of loop ordering in OpenMP are discussed in Parallel Programming book, section 19.6.2.
For instance
for (i=0; i<n; i++)
...
becomes
bs = ... /* the blocksize */
nblocks = n/bs /* assume that n is a multiple of bs */
for (b=0; b<nblocks; b++)
for (i=b*bs,j=0; j<bs; i++,j++)
...
For a single loop this may not make any difference, but given the right context it may. For instance, if an
array is repeatedly used, but it is too large to fit into cache:
for (n=0; n<10; n++)
for (i=0; i<100000; i++)
... = ...x[i] ...
then loop tiling may lead to a situation where the array is divided into blocks that will fit in cache:
bs = ... /* the blocksize */
for (b=0; b<100000/bs; b++)
for (n=0; n<10; n++)
for (i=b*bs; i<(b+1)*bs; i++)
... = ...x[i] ...
For this reason, loop tiling is also known as cache blocking. The block size depends on how much data is
accessed in the loop body; ideally you would try to make data reused in L1 cache, but it is also possible
to block for L2 reuse. Of course, L2 reuse will not give as high a performance as L1 reuse.
Exercise 6.5. Analyze this example. When is x brought into cache, when is it reused, and when
is it flushed? What is the required cache size in this example? Rewrite this example, using
a constant
#define L1SIZE 65536
For a less trivial example, let’s look at matrix transposition 𝐴 ← 𝐵𝑡 . Ordinarily you would traverse the
input and output matrices:
// regular.c
for (int i=0; i<N; i++)
for (int j=0; j<N; j++)
A[i][j] = B[j][i];
Unlike in the example above, each element of the input and output is touched only once, so there is no
direct reuse. However, there is reuse of cachelines.
Figure 6.9 shows how one of the matrices is traversed in a different order from its storage order, for
instance columnwise while it is stored by rows. This has the effect that each element load transfers a
cacheline, of which only one element is immediately used. In the regular traversal, this streams of cache-
lines quickly overflows the cache, and there is no reuse. In the blocked traversal, however, only a small
number of cachelines is traversed before the next element of these lines is needed. Thus there is reuse of
cachelines, or spatial locality.
The most important example of attaining performance through blocking is the matrix!matrix product!tiling.
In section 1.6.2 we looked at the matrix-matrix multiplication, and concluded that little data could be kept
in cache. With loop tiling we can improve this situation. For instance, the standard way of writing this
product
for i=1..n
for j=1..n
for k=1..n
c[i,j] += a[i,k]*b[k,j]
Using loop tiling we can keep parts of a[i,:] in cache, assuming that a is stored by rows:
for kk=1..n/bs
for i=1..n
for j=1..n
s = 0
for k=(kk-1)*bs+1..kk*bs
s += a[i,k]*b[k,j]
c[i,j] += s
Figure 6.10: Performance of naive and optimized implementations of the Discrete Fourier Transform.
Figure 6.11: Performance of naive and optimized implementations of the matrix-matrix product.
Figures 6.10 and 6.11 show that there can be wide discrepancy between the performance of naive im-
plementations of an operation (sometimes called the ‘reference implementation’), and optimized imple-
mentations. Unfortunately, optimized implementations are not simple to find. For one, since they rely
on blocking, their loop nests are double the normal depth: the matrix-matrix multiplication becomes a
six-deep loop. Then, the optimal block size is dependent on factors like the target architecture.
We make the following observations:
• Compilers are not able to extract anywhere close to optimal performance1 .
• There are autotuning projects for automatic generation of implementations that are tuned to the
architecture. This approach can be moderately to very successful. Some of the best known of
these projects are Atlas [190] for Blas kernels, and Spiral [163] for transforms.
will take time linear in N up to the point where a fills the cache. An easier way to picture this is to compute
a normalized time, essentially a time per execution of the inner loop:
t = time();
for (x=0; x<NX; x++)
for (i=0; i<N; i++)
a[i] = sqrt(a[i]);
t = time()-t;
t_normalized = t/(N*NX);
The normalized time will be constant until the array a fills the cache, then increase and eventually level
off again. (See section 6.4.1 for an elaborate discussion.)
The explanation is that, as long as a[0]...a[N-1] fit in L1 cache, the inner loop will use data from the L1
cache. Speed of access is then determined by the latency and bandwidth of the L1 cache. As the amount of
data grows beyond the L1 cache size, some or all of the data will be flushed from the L1, and performance
will be determined by the characteristics of the L2 cache. Letting the amount of data grow even further,
performance will again drop to a linear behavior determined by the bandwidth from main memory.
1. Presenting a compiler with the reference implementation may still lead to high performance, since some compilers are
trained to recognize this operation. They will then forego translation and simply replace it by an optimized variant.
2. We are conveniently ignoring matters of set-associativity here, and basically assuming a fully associative cache.
If you know the cache size, it is possible in cases such as above to arrange the algorithm to use the cache
optimally. However, the cache size is different per processor, so this makes your code not portable, or at
least its high performance is not portable. Also, blocking for multiple levels of cache is complicated. For
these reasons, some people advocate cache oblivious programming [68].
Cache oblivious programming can be described as a way of programming that automatically uses all levels
of the cache hierarchy. This is typically done by using a divide-and-conquer strategy, that is, recursive
subdivision of a problem.
As a simple example of cache oblivious programming is the matrix transposition operation 𝐵 ← 𝐴𝑡 . First
we observe that each element of either matrix is accessed once, so the only reuse is in the utilization
of cache lines. If both matrices are stored by rows and we traverse 𝐵 by rows, then 𝐴 is traversed by
columns, and for each element accessed one cacheline is loaded. If the number of rows times the number
of elements per cacheline is more than the cachesize, lines will be evicted before they can be reused.
Figure 6.12: Matrix transpose operation, with simple and recursive traversal of the source matrix.
In a cache oblivious implementation we divide 𝐴 and 𝐵 as 2 × 2 block matrices, and recursively compute
𝐵11 ← 𝐴𝑡11 , 𝐵12 ← 𝐴𝑡21 , et cetera; see figure 6.12. At some point in the recursion, blocks 𝐴𝑖𝑗 will now
be small enough that they fit in cache, and the cachelines of 𝐴 will be fully used. Hence, this algorithm
improves on the simple one by a factor equal to the cacheline size.
The cache oblivious strategy can often yield improvement, but it is not necessarily optimal. In the matrix-
matrix product it improves on the naive algorithm, but it is not as good as an algorithm that is explicitly
designed to make optimal use of caches [82].
See section 7.8.4 for a discussion of such techniques in stencil computations.
the element y[i] seems to be reused. However, the statement as given here would write y[i] to memory
in every inner iteration, and we have to write the loop as
/* variant 2 */
for (i) {
s = 0;
for (j)
s = s + a[i][j] * x[j];
y[i] = s;
}
to ensure reuse. This variant uses 2𝑛2 loads and 𝑛 stores. This optimization is likely to be done by the
compiler.
This code fragment only exploits the reuse of y explicitly. If the cache is too small to hold the whole
vector x plus a column of a, each element of x is still repeatedly loaded in every outer iteration. Reversing
the loops as
/* variant 3 */
for (j)
for (i)
y[i] = y[i] + a[i][j] * x[j];
but now y is no longer reused. Moreover, we now have 2𝑛2 +𝑛 loads, comparable to variant 2, but 𝑛2 stores,
which is of a higher order.
It is possible to get reuse both of 𝑥 and 𝑦, but this requires more sophisticated programming. The key here
is to split the loops into blocks. For instance:
for (i=0; i<M; i+=2) {
s1 = s2 = 0;
for (j) {
s1 = s1 + a[i][j] * x[j];
s2 = s2 + a[i+1][j] * x[j];
}
y[i] = s1; y[i+1] = s2;
}
This is also called loop unrolling, or strip mining. The amount by which you unroll loops is determined by
the number of available registers.
In this section we will discuss a number of issues pertaining to linear algebra on parallel computers.
We will take a realistic view of this topic, assuming that the number of processors is finite, and that
the problem data is always large, relative to the number of processors. We will also pay attention to the
physical aspects of the communication network between the processors.
We will analyze various linear algebra operations, including iterative methods for the solution of linear
systems of equation (if we sometimes just refer to ‘iterative methods’, the qualification to systems of linear
equations is implicit), and their behavior in the presence of a network with finite bandwidth and finite
connectivity.
282
7.1. Collective operations
spanning tree of the processor network, and it follows that any collective algorithm has at least 𝛼 log2 𝑝
cost associated with the accumulated latencies.
7.1.1 Broadcast
In a broadcast operation, a single processor has 𝑛 data elements that it needs to send to all others: the
other processors need a full copy of all 𝑛 elements. By the above doubling argument, we conclude that
a broadcast to 𝑝 processors takes time at least ⌈log2 𝑝⌉ steps with a total latency of ⌈log2 𝑝⌉𝛼. Since 𝑛
elements are sent, this adds at least a time 𝑛𝛽 for all elements to leave the sending processor, giving a total
cost lower bound of
(On 𝑡 = 1, 𝑝0 sends to 𝑝1 ; on 𝑡 = 2 𝑝0 , 𝑝1 send to 𝑝2 , 𝑝3 .) This algorithm has the correct log2 𝑝 ⋅ 𝛼 term,
but processor 0 repeatedly sends the whole vector, so the bandwidth cost is log2 𝑝 ⋅ 𝑛𝛽. If 𝑛 is small, the
latency cost dominates, so we may characterize this as a short vector collective operation
The following algorithm implements the broadcast as a combination of a scatter and a bucket brigade
algorithm. First the scatter:
Then the bucket brigade has each processor active in every step, accepting a partial message (except in
the first step), and passing it on to the next processor.
Each partial message gets sent 𝑝 − 1 times, so this stage also has a complexity of
𝑁
𝑇bucket (𝑁 , 𝑃) = (𝑝 − 1)𝛼 + (𝑝 − 1) ⋅ ⋅ 𝑏𝑒𝑡𝑎.
𝑝
7.1.2 Reduction
In a reduction operation, each processor has 𝑛 data elements, and one processor needs to combine them
elementwise, for instance computing 𝑛 sums or products.
By running the broadcast backwards in time, we see that a reduction operation has the same lower bound
on the communication of ⌈log2 𝑝⌉𝛼 + 𝑛𝛽. A reduction operation also involves computation, which would
take a total time of (𝑝 − 1)𝛾 𝑛 sequentially: each of 𝑛 items gets reduced over 𝑝 processors. Since these
𝑝−1
operations can potentially be parallelized, the lower bound on the computation is 𝑝 𝛾 𝑛, giving a total of
𝑝−1
⌈log2 𝑝⌉𝛼 + 𝑛𝛽 + 𝛾 𝑛.
𝑝
(𝑗)
We illustrate the spanning tree algorithm, using the notation 𝑥𝑖 for the data item 𝑖 that was originally
(𝑗∶𝑘)
on processor 𝑗, and 𝑥𝑖 for the sum of the items 𝑖 of processors 𝑗 … 𝑘.
7.1.3 Allreduce
An allreduce operation computes the same elementwise reduction of 𝑛 elements on each processor, but
leaves the result on each processor, rather than just on the root of the spanning tree. This could be im-
plemented as a reduction followed by a broadcast, but more clever algorithms exist.
(1) (1) (1) (1) (0∶1) (0∶1) (0∶1) (0∶1) (0∶3) (0∶3) (0∶3) (0∶3)
𝑝1 𝑥0 ↑, 𝑥1 ↑, 𝑥2 ↑, 𝑥3 ↑ 𝑥0 ↓↓, 𝑥1 ↓↓, 𝑥2 ↓↓, 𝑥3 ↓↓ 𝑥0 , 𝑥1 , 𝑥2 , 𝑥3
(2) (2) (2) (2) (2∶3) (2∶3) (2∶3) (2∶3) (0∶3) (0∶3) (0∶3) (0∶3)
𝑝2 𝑥0 ↓, 𝑥1 ↓, 𝑥2 ↓, 𝑥3 ↓ 𝑥0 ↑↑, 𝑥1 ↑↑, 𝑥2 ↑↑, 𝑥3 ↑↑ 𝑥0 , 𝑥1 , 𝑥2 , 𝑥3
(3) (3) (3) (3) (2∶3) (2∶3) (2∶3) (2∶3) (0∶3) (0∶3) (0∶3) (0∶3)
𝑝3 𝑥0 ↑, 𝑥1 ↑, 𝑥2 ↑, 𝑥3 ↑ 𝑥0 ↑↑, 𝑥1 ↑↑, 𝑥2 ↑↑, 𝑥3 ↑↑ 𝑥0 , 𝑥1 , 𝑥2 , 𝑥3
The lower bound on the cost of an allreduce is, somewhat remarkably, almost the same as of a simple
reduction: since in a reduction not all processors are active at the same time, we assume that the extra
work can be spread out perfectly. This means that the lower bound on the latency and computation stays
the same.
Since every processor originates a minimum spanning tree, we have log2 𝑝𝛼 latency. For the bandwidth
𝑝−1
we reason as follows: in order for the communication to be perfectly parallelized, 𝑝 𝑛 items have to
arrive at, and leave each processor. Thus we have a total time of
𝑝−1 𝑝−1
⌈log2 𝑝⌉𝛼 + 2 𝑛𝛽 + 𝑛𝛾 .
𝑝 𝑝
The allreduce is an important operation in iterative methods for linear systems; see for instance sec-
tion 5.5.9. There, the reduction is typically applied to a single scalar, meaning that latency is relatively
important.
7.1.4 Allgather
In a gather operation on 𝑛 elements, each processor has 𝑛/𝑝 elements, and one processor collects them
all, without combining them as in a reduction. The allgather computes the same gather, but leaves the
result on all processors. You will see two important applications of this in the dense matrix-vector product
(section 7.2.3.3), and the setup of the sparse matrix-vector product (section 7.5.6).
Again we assume that gathers with multiple targets are active simultaneously. Since every processor
originates a minimum spanning tree, we have log2 𝑝𝛼 latency; since each processor receives 𝑛/𝑝 elements
from 𝑝 − 1 processors, there is (𝑝 − 1) × (𝑛/𝑝)𝛽 bandwidth cost. The total cost for constructing a length 𝑛
vector by allgather is then
𝑝−1
⌈log2 𝑝⌉𝛼 + 𝑛𝛽.
𝑝
We illustrate this:
7.1.5 Reduce-scatter
In a reduce-scatter operation, each processor has 𝑛 elements, and an 𝑛-way reduction is done on them.
Unlike in the reduce or allreduce, the result is then broken up, and distributed as in a scatter operation.
(𝑖) (𝑗)
Formally, processor 𝑖 has an item 𝑥𝑖 , and it needs ∑𝑗 𝑥𝑖 . We could implement this by doing a size 𝑝
(𝑖) (𝑖)
reduction, collecting the vector (∑𝑖 𝑥0 , ∑𝑖 𝑥1 , …) on one processor, and scattering the results. However
it is possible to combine these operations in a so-called bidirectional exchange algorithm:
The reduce-scatter can be considered as a allgather run in reverse, with arithmetic added, so the cost is
𝑝−1
⌈log2 𝑝⌉𝛼 + 𝑛(𝛽 + 𝛾 ).
𝑝
We now reason:
• If processor 𝑝 has all 𝑥𝑗 values, the matrix-vector product can trivially be executed, and upon
completion, the processor has the correct values 𝑦𝑗 for 𝑗 ∈ 𝐼𝑝 .
• This means that every processor needs to have a copy of 𝑥, which is wasteful. Also it raises the
question of data integrity: you need to make sure that each processor has the correct value of 𝑥.
• In certain practical applications (for instance iterative methods, as you have seen before), the
output of the matrix-vector product is, directly or indirectly, the input for a next matrix-vector
operation. This is certainly the case for the power method which computes 𝑥, 𝐴𝑥, 𝐴2 𝑥, …. Since
our operation started with each processor having the whole of 𝑥, but ended with it owning only
the local part of 𝐴𝑥, we have a mismatch.
• Maybe it is better to assume that each processor, at the start of the operation, has only the local
part of 𝑥, that is, those 𝑥𝑖 where 𝑖 ∈ 𝐼𝑝 , so that the start state and end state of the algorithm are the
same. This means we have to change the algorithm to include some communication that allows
each processor to obtain those values 𝑥𝑖 where 𝑖 ∉ 𝐼𝑝 .
Exercise 7.1. Go through a similar reasoning for the case where the matrix is decomposed in
block columns. Describe the parallel algorithm in detail, like above, but without giving
pseudo code.
Let us now look at the communication in detail: we will consider a fixed processor 𝑝 and consider the oper-
ations it performs and the communication that necessitates. According to the above analysis, in executing
the statement 𝑦𝑖 = ∑𝑗 𝑎𝑖𝑗 𝑥𝑗 we have to be aware what processor the 𝑗 values ‘belong to’. To acknowledge
this, we write
𝑦𝑖 = ∑ 𝑎𝑖𝑗 𝑥𝑗 + ∑ 𝑎𝑖𝑗 𝑥𝑗 (7.1)
𝑗∈𝐼𝑝 𝑗∉𝐼𝑝
1. For ease of exposition we will let 𝐼𝑝 be a contiguous range of indices, but any general subset is allowed.
Input: Processor number 𝑝; the elements 𝑥𝑖 with 𝑖 ∈ 𝐼𝑝 ; matrix elements 𝐴𝑖𝑗 with 𝑖 ∈ 𝐼𝑝 .
Output: The elements 𝑦𝑖 with 𝑖 ∈ 𝐼𝑝
for 𝑖 ∈ 𝐼𝑝 do
𝑠 ← 0;
for 𝑗 ∈ 𝐼𝑝 do
𝑠 ← 𝑠 + 𝑎𝑖𝑗 𝑥𝑗
for 𝑗 ∉ 𝐼𝑝 do
send 𝑥𝑗 from the processor that owns it to the current one, then;
𝑠 ← 𝑠 + 𝑎𝑖𝑗 𝑥𝑗
𝑦𝑖 ← 𝑠
Procedure Naive Parallel MVP(𝐴, 𝑥𝑙𝑜𝑐𝑎𝑙 , 𝑦𝑙𝑜𝑐𝑎𝑙 , 𝑝)
If 𝑗 ∈ 𝐼𝑝 , the instruction 𝑦𝑖 ← 𝑦𝑖 + 𝑎𝑎𝑖𝑗 𝑥𝑗 involves only quantities that are already local to the processor. Let
us therefore concentrate on the case 𝑗 ∉ 𝐼𝑝 . It would be nice if we could just write the statement
y(i) = y(i) + a(i,j)*x(j)
and some lower layer would automatically transfer x(j) from whatever processor it is stored on to a local
register. (The PGAS languages of section 2.6.5 aim to do this, but their efficiency is far from guaranteed.)
An implementation, based on this optimistic view of parallelism, is given in figure 7.1.
The immediate problem with such a ‘local’ approach is that too much communication will take place.
• If the matrix 𝐴 is dense, the element 𝑥𝑗 is necessary once for each row 𝑖 ∈ 𝐼𝑝 , and it will thus be
fetched once for every row 𝑖 ∈ 𝐼𝑝 .
• For each processor 𝑞 ≠ 𝑝, there will be (large) number of elements 𝑥𝑗 with 𝑗 ∈ 𝐼𝑞 that need to be
transferred from processor 𝑞 to 𝑝. Doing this in separate messages, rather than one bulk transfer,
is very wasteful.
With shared memory these issues are not much of a problem, but in the context of distributed memory it
is better to take a buffering approach.
Instead of communicating individual elements of 𝑥, we use a local buffer 𝐵𝑝𝑞 for each processor 𝑞 ≠ 𝑝
where we collect the elements from 𝑞 that are needed to perform the product on 𝑝. (See figure 7.2 for an
illustration.) The parallel algorithm is given in figure 7.3.
In addition to preventing an element from being fetched more than once, this also combines many small
messages into one large message, which is usually more efficient; recall our discussion of bandwidth and
latency in section 2.7.8.
Exercise 7.2. Give pseudocode for the matrix-vector product using nonblocking operations
(section 2.6.3.6)
Input: Processor number 𝑝; the elements 𝑥𝑖 with 𝑖 ∈ 𝐼𝑝 ; matrix elements 𝐴𝑖𝑗 with 𝑖 ∈ 𝐼𝑝 .
Output: The elements 𝑦𝑖 with 𝑖 ∈ 𝐼𝑝
for 𝑞 ≠ 𝑝 do
Send elements of 𝑥 from processor 𝑞 to 𝑝, receive in buffer 𝐵𝑝𝑞 .
𝑦𝑙𝑜𝑐𝑎𝑙 ← 𝐴𝑥𝑙𝑜𝑐𝑎𝑙
for 𝑞 ≠ 𝑝 do
𝑦𝑙𝑜𝑐𝑎𝑙 ← 𝑦𝑙𝑜𝑐𝑎𝑙 + 𝐴𝑝𝑞 𝐵𝑞
Procedure Parallel MVP(𝐴, 𝑥𝑙𝑜𝑐𝑎𝑙 , 𝑦𝑙𝑜𝑐𝑎𝑙 , 𝑝)
Above we said that having a copy of the whole of 𝑥 on each processor was wasteful in space. The implicit
argument here is that, in general, we do not want local storage to be function of the number of processors:
ideally it should be only a function of the local data. (This is related to weak scaling; section 2.2.5.)
You see that, because of communication considerations, we have actually decided that it is unavoidable, or
at least preferable, for each processor to store the whole input vector. Such trade-offs between space and
time efficiency are fairly common in parallel programming. For the dense matrix-vector product we can
actually defend this overhead, since the vector storage is of lower order than the matrix storage, so our
over-allocation is small by ratio. Below (section 7.5), we will see that for the sparse matrix-vector product
the overhead can be much less.
It is easy to see that the parallel dense matrix-vector product, as described above, has perfect speedup if
we are allowed to ignore the time for communication. In the next couple of sections you will see that the
block row implementation above is not optimal if we take communication into account. For scalability
we need a two-dimensional decomposition. We start with a discussion of collectives.
The computation is characterized by the fact that each processor needs the whole vector 𝑥, but owns only
an 𝑛/𝑝 fraction of it. Thus, we execute an allgather of 𝑥. After this, the processor can execute the local
product 𝑦𝑖 ← 𝐴𝑖 𝑥; no further communication is needed after that.
An algorithm with cost computation for 𝑦 = 𝐴𝑥 in parallel is then given by
𝑝−1
Allgather 𝑥𝑖 so that 𝑥 is available on all nodes ⌈log2 (𝑝)⌉𝛼 + 𝑝 𝑛𝛽 ≈ log2 (𝑝)𝛼 + 𝑛𝛽
2
Locally compute 𝑦𝑖 = 𝐴𝑖 𝑥 ≈ 2 𝑛𝑝 𝛾
Cost analysis The total cost of the algorithm is given by, approximately,
𝑛 2
𝑇𝑝 (𝑛) = 𝑇𝑝1D-row (𝑛) = 2 𝛾 + ⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟
log2 (𝑝)𝛼 + 𝑛𝛽.
𝑝
Overhead
Since the sequential cost is 𝑇1 (𝑛) = 2𝑛2 𝛾 , the speedup is given by
𝑇1 (𝑛) 2𝑛2 𝛾 𝑝
𝑆𝑝1D-row (𝑛) = = 2 =
𝑇𝑝1D-row (𝑛) 2 𝑛 𝛾 + log2 (𝑝)𝛼 + 𝑛𝛽 1 + 𝑝 log22(𝑝) 𝛼 + 𝑝 𝛽
𝑝 2𝑛 𝛾 2𝑛 𝛾
and the parallel efficiency by
𝑆𝑝1D-row (𝑛) 1
𝐸𝑝1D-row (𝑛) = = .
𝑝 𝑝 log (𝑝) 𝑝 𝛽
1 + 2𝑛22 𝛼𝛾 + 2𝑛 𝛾
7.2.3.1.1 An optimist’s view Now, if one fixes 𝑝 and lets 𝑛 get large,
1
lim 𝐸𝑝 (𝑛) = lim [ ] = 1.
𝑛→∞ 𝑛→∞ 𝑝 log2 (𝑝) 𝛼
𝑝 𝛽
1+ + 2𝑛 𝛾
2𝑛2 𝛾
Thus, if one can make the problem large enough, eventually the parallel efficiency is nearly perfect. How-
ever, this assumes unlimited memory, so this analysis is not practical.
7.2.3.1.2 A pessimist’s view In a strong scalability analysis, one fixes 𝑛 and lets 𝑝 get large, to get
1 1
lim 𝐸𝑝 (𝑛) = lim [ ]∼ ↓ 0.
𝑝→∞ 𝑝→∞ 𝑝 log2 (𝑝) 𝛼 𝑝 𝛽 𝑝
1+ 2𝑛2 𝛾
+ 2𝑛 𝛾
Thus, eventually the parallel efficiency becomes nearly nonexistent.
7.2.3.1.3 A realist’s view In a more realistic view we increase the number of processors with the amount
of data. This is called weak scalability, and it makes the amount of memory that is available to store the
problem scale linearly with 𝑝.
Let 𝑀 equal the number of floating point numbers that can be stored in a single node’s memory. Then the
aggregate memory is given by 𝑀𝑝. Let 𝑛max (𝑝) equal the largest problem size that can be stored in the
aggregate memory of 𝑝 nodes. Then, if all memory can be used for the matrix,
The question now becomes what the parallel efficiency for the largest problem that can be stored on 𝑝
nodes:
𝐸𝑝1D-row (𝑛max (𝑝)) = 1
𝑝 log2 (𝑝) 𝛼 𝑝 𝛽
1+ +
2(𝑛max (𝑝))2 𝛾 2𝑛max (𝑝) 𝛾
1
= log2 (𝑝) 𝛼 𝑝 𝛽 .
1+ 2𝑀 + √
𝛾 2√𝑀 𝛾
Now, if one analyzes what happens when the number of nodes becomes large, one finds that
1 1
lim 𝐸𝑝 (𝑛max (𝑝)) = lim [ ]∼ ↓ 0.
𝑝→∞ 𝑝→∞
1+
log2 (𝑝) 𝛼
+ √𝑝 𝛽 √𝑝
2𝑀 𝛾 2√𝑀 𝛾
Thus, this parallel algorithm for matrix-vector multiplication does not scale either.
If you take a close look at this expression for efficiency, you’ll see that the main problem is the 1/√𝑝 part
of the expression. This terms involves a factor 𝛽, and if you follow the derivation backward you see that
it comes from the time to send data between the processors. Informally this can be described as saying
that the message size is too large to make the problem scalable. In fact, the message size is constant 𝑛,
regardless the number of processors, while for scalability it probably needs to go down.
Alternatively, a realist realizes that there is a limited amount of time, 𝑇max , to get a computation done.
Under the best of circumstances, that is, with zero communication overhead, the largest problem that we
can solve in time 𝑇max is given by
(𝑛max (𝑝))2
𝑇𝑝 (𝑛max (𝑝)) = 2 𝛾 = 𝑇max .
𝑝
Thus
𝑇max 𝑝 √𝑇max √𝑝
(𝑛max (𝑝))2 = or 𝑛max (𝑝) = .
2𝛾
√2𝛾
Then the parallel efficiency that is attained by the algorithm for the largest problem that can be solved in
time 𝑇max is given by
1
𝐸𝑝,𝑛max =
log2 𝑝 𝑝𝛽
1+ 𝑇
𝛼 +
√𝑇 𝛾
and the parallel efficiency as the number of nodes becomes large approaches
𝑇𝛾
lim 𝐸𝑝 = .
𝑝→∞
√ 𝑝𝛽
Again, efficiency cannot be maintained as the number of processors increases and the execution time is
capped.
We can also compute the iso-efficiency curve for this operation, that is, the relationship between 𝑛, 𝑝 for
which the efficiency stays constant (see section 2.2.5.1). If we simplify the efficiency above as 𝐸(𝑛, 𝑝) =
2𝛾 𝑛
𝛽 𝑝
, then 𝐸 ≡ 𝑐 is equivalent to 𝑛 = 𝑂(𝑝) and therefore
𝑛2
𝑀 =𝑂( ) = 𝑂(𝑝).
𝑝
Thus, in order to maintain efficiency we need to increase the memory per processor pretty quickly. This
makes sense, since that downplays the importance of the communication.
in a reduce-scatter operation: each processor 𝑖 scatters a part (𝐴𝑖 𝑥𝑖 )𝑗 of its result to processor 𝑗. The receiv-
ing processors then perform a reduction, adding all these fragments:
𝑦𝑗 = ∑(𝐴𝑖 𝑥𝑖 )𝑗 .
𝑖
7.2.3.2.1 Cost analysis The total cost of the algorithm is given by, approximately,
𝑛2
𝑇𝑝1D-col (𝑛) = 2 𝛾 + ⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟
log2 (𝑝)𝛼 + 𝑛(𝛽 + 𝛾 ).
𝑝
Overhead
Notice that this is identical to the cost 𝑇𝑝1D-row (𝑛), except with 𝛽 replaced by (𝛽 + 𝛾 ). It is not hard to see
that the conclusions about scalability are the same.
𝑥0 𝑥3 𝑥6 𝑥9
𝑎00 𝑎01 𝑎02 𝑦0 𝑎03 𝑎04 𝑎05 𝑎06 𝑎07 𝑎08 𝑎09 𝑎0,10 𝑎0,11
𝑎10 𝑎11 𝑎12 𝑎13 𝑎14 𝑎15 𝑦1 𝑎16 𝑎17 𝑎18 𝑎19 𝑎1,10 𝑎1,11
𝑎20 𝑎21 𝑎22 𝑎23 𝑎24 𝑎25 𝑎26 𝑎27 𝑎28 𝑦2 𝑎29 𝑎2,10 𝑎2,11
𝑎30 𝑎31 𝑎32 𝑎33 𝑎34 𝑎35 𝑎37 𝑎37 𝑎38 𝑎39 𝑎3,10 𝑎3,11 𝑦3
𝑥1 𝑥4 𝑥7 𝑥10
𝑎40 𝑎41 𝑎42 𝑦4 𝑎43 𝑎44 𝑎45 𝑎46 𝑎47 𝑎48 𝑎49 𝑎4,10 𝑎4,11
𝑎50 𝑎51 𝑎52 𝑎53 𝑎54 𝑎55 𝑦5 𝑎56 𝑎57 𝑎58 𝑎59 𝑎5,10 𝑎5,11
𝑎60 𝑎61 𝑎62 𝑎63 𝑎64 𝑎65 𝑎66 𝑎67 𝑎68 𝑦6 𝑎69 𝑎6,10 𝑎6,11
𝑎70 𝑎71 𝑎72 𝑎73 𝑎74 𝑎75 𝑎77 𝑎77 𝑎78 𝑎79 𝑎7,10 𝑎7,11 𝑦7
𝑥2 𝑥5 𝑥8 𝑥11
𝑎80 𝑎81 𝑎82 𝑦8 𝑎83 𝑎84 𝑎85 𝑎86 𝑎87 𝑎88 𝑎89 𝑎8,10 𝑎8,11
𝑎90 𝑎91 𝑎92 𝑎93 𝑎94 𝑎95 𝑦9 𝑎96 𝑎97 𝑎98 𝑎99 𝑎9,10 𝑎9,11
𝑎10,0 𝑎10,1 𝑎10,2 𝑎10,3 𝑎10,4 𝑎10,5 𝑎10,6 𝑎10,7 𝑎10,8 𝑦10 𝑎10,9 𝑎10,10 𝑎10,11
𝑎11,0 𝑎11,1 𝑎11,2 𝑎11,3 𝑎11,4 𝑎11,5 𝑎11,7 𝑎11,7 𝑎11,8 𝑎11,9 𝑎11,10 𝑎11,11 𝑦11
Figure 7.4: Distribution of matrix and vector elements for a problem of size 12 on a 4 × 3 processor grid.
In other words, 𝑝𝑖𝑗 owns the matrix block 𝐴𝑖𝑗 and parts of 𝑥 and 𝑦. This makes possible the following
algorithm2 :
• Since 𝑥𝑗 is distributed over the 𝑗th column, the algorithm starts by collecting 𝑥𝑗 on each processor
𝑝𝑖𝑗 by an allgather inside the processor columns.
• Each processor 𝑝𝑖𝑗 then computes 𝑦𝑖𝑗 = 𝐴𝑖𝑗 𝑥𝑗 . This involves no further communication.
• The result 𝑦𝑖 is then collected by gathering together the pieces 𝑦𝑖𝑗 in each processor row to form 𝑦𝑖 ,
and this is then distributed over the processor row. These two operations are in fact combined
to form a reduce-scatter.
• If 𝑟 = 𝑐, we can transpose the 𝑦 data over the processors, so that it can function as the input for a
subsequent matrix-vector product. If, on the other hand, we are computing 𝐴𝑡 𝐴𝑥, then 𝑦 is now
correctly distributed for the 𝐴𝑡 product.
7.2.3.3.2 Cost analysis The total cost of the algorithm is given by, approximately,
𝑛2
𝑇𝑝𝑟×𝑐 (𝑛) = 𝑇𝑝𝑟×𝑐 (𝑛) = 2 log2 (𝑝)𝛼 + ( 𝑛𝑐 + 𝑛𝑟 ) 𝛽 + 𝑛𝑟 𝛾 .
𝛾 + ⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟
𝑝
Overhead
We will now make the simplification that 𝑟 = 𝑐 = √𝑝 so that
𝑝× 𝑝 𝑝× 𝑝 𝑛 2
𝑇𝑝√ √ (𝑛) = 𝑇𝑝√ √ (𝑛) = 2 𝛾 + log2 (𝑝)𝛼 + 𝑛𝑝 (2𝛽 + 𝛾 )
𝑝 ⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟⏟
√
Overhead
𝑝× 𝑝 𝑇1 (𝑛) 2𝑛2 𝛾 𝑝
𝑆𝑝√ √ (𝑛) = = =
𝑝× 𝑝 𝑛2 𝑝 log2 (𝑝) 𝛼 𝑝 (2𝛽+𝛾 )
𝑇𝑝√ √ (𝑛) 2 𝑝 𝛾 + 𝑛𝑝 (2𝛽 + 𝛾 ) 1+ 2𝑛2 𝛾
+ √2𝑛 𝛾
√
2. This figure shows a partitioning of the matrix into contiguous blocks, and the vector distribution seem to be what is
necessary to work with this matrix distribution. You could also look at this story the other way: start with a distribution of input
and output vector, and then decide what that implies for the matrix distribution. For instance, if you distributed 𝑥 and 𝑦 the same
way, you would arrive at a different matrix distribution, but otherwise the product algorithm would be much the same; see [55].
We again ask the question what the parallel efficiency for the largest problem that can be stored on 𝑝
nodes is.
𝑝× 𝑝 1
𝐸𝑝√ √ (𝑛max (𝑝)) =
𝑝 log2 (𝑝) 𝛼 𝑝 (2𝛽+𝛾 )
1 + 2𝑛2 𝛾 + √2𝑛 𝛾
1
=
log2 (𝑝) 𝛼 (2𝛽+𝛾 )
1+ 2𝑀 𝛾
+ 1 𝛾
2√𝑀
so that still
𝑝× 𝑝 1
lim 𝐸𝑝√ √ (𝑛max (𝑝)) = lim = 0.
log2 (𝑝) 𝛼 (2𝛽+𝛾 )
𝑝→∞ 𝑝→∞
1+ 2𝑀 𝛾
+ 1 𝛾
2√𝑀
However, log2 𝑝 grows very slowly with 𝑝 and is therefore considered to act much like a constant. In this
𝑝× 𝑝
case 𝐸𝑝√ √ (𝑛max (𝑝)) decreases very slowly and the algorithm is considered to be scalable for practical
purposes.
Note that when 𝑟 = 𝑝 the 2D algorithm becomes the ”partitioned by rows” algorithm and when 𝑐 = 𝑝 it
becomes the ”partitioned by columns” algorithm. It is not hard to show that the 2D algorithm is scalable
in the sense of the above analysis as long as 𝑟/𝑐 is kept approximately constant.
Exercise 7.4. Compute the iso-efficiency curve for this operation.
𝑦𝑖 = ℓ−1
𝑖𝑖 (𝑥𝑖 − ∑ ℓ𝑖𝑗 𝑥𝑗 ).
𝑗<𝑖
This means that parallelization is not trivial. In the case of a sparse matrix special strategies may be
possible; see section 7.10. Here we will make a few remarks about general, dense case.
for 𝑘 = 1, 𝑛 − 1:
for 𝑖 = 𝑘 + 1 to 𝑛:
𝑎𝑖𝑘 ← 𝑎𝑖𝑘 /𝑎𝑘𝑘
for 𝑖 = 𝑘 + 1 to 𝑛:
for 𝑗 = 𝑘 + 1 to 𝑛:
𝑎𝑖𝑗 ← 𝑎𝑖𝑗 − 𝑎𝑖𝑘 ∗ 𝑎𝑘𝑗
Figure 7.5: LU factorization algorithm
Let us assume for simplicity that communication takes no time, and that all arithmetic operations take
the same unit time. First we consider the matrix distribution by rows, meaning that processor 𝑝 stores the
elements ℓ𝑝∗ . With this we can implement the triangular solution as:
• Processor 1 solves 𝑦1 = ℓ−1
11 𝑥1 and sends its value to the next processor.
• In general, processor 𝑝 gets the values 𝑦1 , … , 𝑦𝑝−1 from processor 𝑝 − 1, and computes 𝑦𝑝 ;
• Each processor 𝑝 then sends 𝑦1 , … , 𝑦𝑝 to 𝑝 + 1.
Exercise 7.5. Show that this algorithm takes time 2𝑁 2 , just like the sequential algorithm.
This algorithm has each processor passing all computed 𝑦𝑖 values to its successor, in a pipeline fashion.
However, this means that processor 𝑝 receives 𝑦1 only at the last moment, whereas that value was com-
puted already in the first step. We can formulate the solution algorithm in such a way that computed
elements are made available as soon as possible:
• Processor 1 solve 𝑦1 , and sends it to all later processors.
• In general, processor 𝑝 waits for individual messages with values 𝑦𝑞 for 𝑞 < 𝑝.
• Processor 𝑝 then computes 𝑦𝑝 and sends it to processors 𝑞 with 𝑞 > 𝑝.
Under the assumption that communication time is negligible, this algorithm can be much faster. For in-
stance, all processors 𝑝 > 1 receive 𝑦1 simultaneously, and can compute ℓ𝑝1 𝑦1 simultaneously.
Exercise 7.6. Show that this algorithm variant takes a time 𝑂(𝑁 ), if we ignore communication.
What is the cost if we incorporate communication in the cost?
Exercise 7.7. Now consider the matrix distribution by columns: processor 𝑝 stores ℓ∗𝑝 . Outline
the triangular solution algorithm with this distribution, and show that the parallel solve
time is 𝑂(𝑁 ).
The exact calculation does not concern us here; by analogy to integrals you’ll see the justice in that factor
of 1/3 on the leading term. Also, we will ignore lower order terms throughout.
If you do a few steps of the algorithm by hand, you see that
−1 𝑎
𝑎22 ← 𝑎22 − 𝑎21 ∗ 𝑎11 12
⋯
−1 𝑎
𝑎33 ← 𝑎33 − 𝑎32 ∗ 𝑎22 23
Let’s now investigate the implications of an increase in the number of processors, where we assume that
each processor has its own memory, containing 𝑀𝑝 = 𝑁 2 /𝑝 of the total problem. (Since keep the process
itself constant, we can set for simplicity 𝑓 = 1.)
Exercise 7.11. Suppose you have a cluster with 𝑝 processors, each with 𝑀𝑝 memory, can run
a Gaussian elimination of an 𝑁 × 𝑁 matrix in time 𝑇 :
1
𝑇 = 𝑁 3 /𝑝, 𝑀𝑝 = 𝑁 2 /𝑝.
3
Now you extend the cluster to 2𝑃 processors, of the same clock speed, and you want to
do a benchmark run, again taking time 𝑇 . How much memory does each node need?
Hint: for the extended cluster:
1
𝑇 ′ = 𝑁 ′3 /𝑝 ′ , 𝑀𝑝′ = 𝑁 ′2 /𝑝 ′ .
3
The question becomes to compute 𝑀𝑝′ under the given conditions.
Figure 7.6: One-dimensional cyclic distribution: assignment of four matrix columns to two processors,
and the resulting mapping of storage to matrix columns.
where we divide four block columns of a matrix to two processors: each processor stores in a contiguous
block of memory two non-contiguous matrix columns.
Next, we illustrate in figure 7.7 that a matrix-vector product with such a matrix can be performed without
knowing that the processors store non-contiguous parts of the matrix. All that is needed is that the input
vector is also cyclicly distributed.
Exercise 7.13. Now consider a 4 × 4 matrix and a 2 × 2 processor grid. Distribute the matrix
cyclicly both by rows and columns. Show how the matrix-vector product can again
be performed using the contiguous matrix storage, as long as the input is distributed
correctly. How is the output distributed? Show that more communication is needed
than the reduction of the one-dimensional example.
Specifically, with 𝑃 < 𝑁 processors, and assuming for simplicity 𝑁 = 𝑐𝑃, we let processor 0 store rows
0, 𝑐, 2𝑐, 3𝑐, …; processor 1 stores rows 1, 𝑐 + 1, 2𝑐 + 1, …, et cetera. This scheme can be generalized two a
two-dimensional distribution, if 𝑁 = 𝑐1 𝑃1 = 𝑐2 𝑃2 and 𝑃 = 𝑃1 𝑃2 . This is called a 2D cyclic distribution. This
scheme can be further extended by considering block rows and columns (with a small block size), and
assigning to processor 0 the block rows 0, 𝑐, 2𝑐, ….
Exercise 7.14. Consider a square 𝑛×𝑛 matrix, and a square 𝑝×𝑝 processor grid, where 𝑝 divides 𝑛
without remainder. Consider the overdecomposition outlined above, and make a sketch
of matrix element assignment for the specific case 𝑛 = 6, 𝑝 = 2. That is, draw an 𝑛 × 𝑛
table where location (𝑖, 𝑗) contains the processor number that stores the corresponding
matrix element. Also make a table for each of the processors describing the local to
global mapping, that is, giving the global (𝑖, 𝑗) coordinates of the elements in the local
matrix. (You will find this task facilitated by using zero-based numbering.)
Now write functions 𝑃, 𝑄, 𝐼 , 𝐽 of 𝑖, 𝑗 that describe the global to local mapping, that is,
matrix element 𝑎𝑖𝑗 is stored in location (𝐼 (𝑖, 𝑗), 𝐽 (𝑖, 𝑗)) on processor (𝑃(𝑖, 𝑗), 𝑄(𝑖, 𝑗)).
itself permuted, we can explore permutations that have a higher degree of parallelism.
The topic of matrix orderings already came up in section 5.4.3.5, motivated by fill-in reduction. We will
consider orderings with favorable parallelism properties below: nested dissection in section 7.8.1, and
multi-color orderings in section 7.8.2.
See figure 7.8. Next we derive the ‘block-panel’ multiplication by multiplying a block of 𝐴 by a ‘sliver’
of 𝐵; see figure 7.9. Finally, the inner algorithm accumulates a small row 𝐶𝑖,∗ , typically of small size such
as 4, by accumulating:
// compute C[i,*] :
for k:
C[i,*] = A[i,k] * B[k,*]
• We need enough registers for C[i,*], A[i,k] and B[k,*]. On current processors that means
that we accumulate four elements of 𝐶.
• Those elements of 𝐶 are accumulated, so they stay in register and the only data transfer is loading
of the elements of 𝐴 and 𝐵; there are no stores!
• The elements A[i,k] and B[k,*] stream from L1.
• Since the same block of 𝐴 is used for many successive slivers of 𝐵, we want it to stay resident;
That is, for each 𝑘 we take a column of 𝐴 and a row of 𝐵, and computing the rank-1 matrix (or ‘outer
product’) 𝐴∗,𝑘 ⋅ 𝐵𝑘,∗ . We then sum over 𝑘.
Looking at the structure of this algorithm, we notice that in step 𝑘, each column 𝑗 receives 𝐴∗,𝑘 , and each
row 𝑖 receives 𝐵𝑘,∗ . In other words, elements of 𝐴∗,𝑘 are broadcast through their row, and elements of 𝐵𝑘,∗
are broadcast through their row.
Using the MPI library, these simultaneous broadcasts are realized by having a subcommunicator for each
row and each column.
Data reuse in the sparse matrix-vector product There are some similarities between the dense matrix-
vector product, executed by rows, and the CRS sparse product (section 5.4.1.4). In both cases all matrix
elements are used sequentially, so any cache line loaded is utilized fully. However, the CRS product is
worse at least the following ways:
• The indirect addressing requires loading the elements of an integer vector. This implies that the
sparse product has more memory traffic for the same number of operations.
• The elements of the source vector are not loaded sequentially, in fact they can be loaded in
effectively a random order. This means that a cacheline contains a source element will likely not
be fully utilized. Also, the prefetch logic of the memory subsystem (section 1.3.6) cannot assist
here.
For these reasons, an application that is computationally dominated by the sparse matrix-vector product
can very well be run at ≈ 5% of the peak performance of the processor.
It may be possible to improve this performance if the structure of the matrix is regular in some sense. One
such case is where we are dealing with a block matrix consisting completely of small dense blocks. This
leads at least to a reduction in the amount of indexing information: if the matrix consists of 2 × 2 blocks
we get a 4× reduction in the amount of integer data transferred.
Exercise 7.15. Give two more reasons why this strategy is likely to improve performance. Hint:
cachelines, and reuse.
Such a matrix tessellation may give a factor of 2 in performance improvement. Assuming such an improve-
ment, we may adopt this strategy even if the matrix is not a perfect block matrix: if every 2 × 2 block will
contain one zero element we may still get a factor of 1.5 performance improvement [188, 27].
Vectorization in the sparse product In other circumstances bandwidth and reuse are not the dominant
concerns:
• On old vector computers, such as old Cray machines, memory was fast enough for the processor,
but vectorization was paramount. This is a problem for sparse matrices, since the number of
zeros in a matrix row, and therefore the vector length, is typically low.
• On GPUs memory bandwidth is fairly high, but it is necessary to find large numbers of identical
operations. Matrix can be treated independently, but since the rows are likely of unequal length
this is not an appropriate source of parallelism.
For these reasons, a variation on the diagonal storage scheme for sparse matrices has seen a revival re-
cently; see section 5.4.1.5. The observation here is that if you sort the matrix rows by the number of rows
you get a small number of blocks of rows; each block will be fairly large, and in each block the rows have
the same number of elements.
A matrix with such a structure is good for vector architectures [39]. In this case the product is computed
by diagonals.
Exercise 7.16. Write pseudo-code for this case. How did the sorting of the rows improve the
situation?
This sorted storage scheme also solves the problem we noted on GPUs [20]. In this case we the traditional
CRS product algorithm, and we have an amount of parallelism equal to the number of rows in a block.
Of course there is the complication that we have permuted the matrix: the input and output vectors
will need to be permuted accordingly. If the product operation is part of an iterative method, doing this
permutation back and forth in each iteration will probably negate any performance gain. Instead we could
permute the whole linear system and iterate on the permuted system.
Exercise 7.17. Can you think of reasons why this would work? Reasons why it wouldn’t?
𝑆𝑝;𝑖 = {𝑗 ∶ 𝑗 ∉ 𝐼𝑝 , 𝑎𝑖𝑗 ≠ 0}
𝑦𝑖 + = 𝑎𝑖𝑗 𝑥𝑗 if 𝑗 ∈ 𝑆𝑝;𝑖 .
If we want to avoid a flood of small messages, we combine all communication into a single message per
processor. Defining
𝑆𝑝 = ∪𝑖∈𝐼𝑝 𝑆𝑝;𝑖 ,
𝐺 = {𝑗 ∉ 𝐼𝑝 ∶ ∃𝑖∈𝐼𝑝 ∶ 𝑎𝑖𝑗 ≠ 0}
Figure 7.12: A difference stencil applied to a two-dimensional square domain, distributed over processors.
A cross-processor connection is indicated..
Exercise 7.18. Show that a one-dimensional partitioning of the domain leads to a partitioning
of the matrix into block rows, but a two-dimensional partitioning of the domain does
not. You can do this in the abstract, or you can illustrate it: take a 4 × 4 domain (giving
a matrix of size 16), and partition it over 4 processors. The one-dimensional domain
partitioning corresponds to giving each processor one line out of the domain, while the
two-dimensional partitioning gives each processor a 2×2 subdomain. Draw the matrices
for these two cases.
Exercise 7.19. Figure 7.14 depicts a sparse matrix of size 𝑁 with a halfbandwidth 𝑛 = √𝑁 .
That is,
|𝑖 − 𝑗| > 𝑛 ⇒ 𝑎𝑖𝑗 = 0.
We make a one-dimensional distribution of this matrix over 𝑝 processors, where 𝑝 =
𝑛 = √𝑁 .
Show that the matrix-vector product using this scheme is weakly scalable by computing
the efficiency as function of the number of processors
𝑇1
𝐸𝑝 = .
𝑝𝑇𝑝
Why is this scheme not really weak scaling, as it is commonly defined?
One crucial observation about the parallel sparse matrix-vector product is that, for each processor, the
number of other processors it is involved with is strictly limited. This has implications for the efficiency
of the operation.
In the case of the dense matrix-vector product (section 7.2.3), partitioning the matrix over the processors
by (block) rows does not lead to a scalable algorithm. In global terms we can explain this by the fact that,
as the number of processors increases, the messsage size does not go down similarly to the work per
processor.
Exercise 7.20. Take a square domain and a partitioning of the variables of the processors as in
figure 7.12. What is the maximum number of neighbors a processor needs to commu-
nication with for the box stencil in figure 4.3? In three space dimensions, what is the
number of neighbors if a 7-point central difference stencil is used?
The observation that each processor communicates with just a few neighbors stays intact if we go beyond
square domains to more complicated physical objects. If a processor receives a more or less contiguous
subdomain, the number of its neighbors will be limited. This implies that even in complicated problems
each processor will only communicate with a small number of other processors. Compare this to the dense
case where each processor had to receive data from every other processor. It is obvious that the sparse
case is far more friendly to the interconnection network. (The fact that it also more common for large
systems may influence the choice of network to install if you are about to buy a new parallel computer.)
3. Introducing multicore processors would complicate the story, but since the number of cores is 𝑂(1), and the only way to
grow a cluster is by adding more networked nodes, it does not change the asymptotic analysis.
Case 2. We divide the domain into patches of size (𝑛/√𝑝) × (𝑛/√𝑝). The memory and
computation time are the same as before. Derive the communication time and show that
it is better by a factor of 50.
Argue that the first case does not weakly scale: under the assumption that 𝑁 /𝑝 is con-
stant the efficiency will go down. (Show that speedup still goes up asymptotically as √𝑝.)
Argue that the second case does scale weakly.
The argument that a processor will only connect with a few neighbors is based on the nature of the
scientific computations. It is true for FDM and FEM methods. In the case of the Boundary Element Method
(BEM), any subdomain needs to communicate with everything in a radius 𝑟 around it. As the number of
processors goes up, the number of neighbors per processor will also go up.
Exercise 7.23. Give a formal analysis of the speedup and efficiency of the BEM algorithm. As-
sume again a unit amount of work 𝑤 per processor and a time of communication 𝑐 per
neighbor. Since the notion of neighbor is now based on physical distance, not on graph
properties, the number of neighbors will go up. Give 𝑇1 , 𝑇𝑝 , 𝑆𝑝 , 𝐸𝑝 for this case.
There are also cases where a sparse matrix needs to be handled similarly to a dense matrix. For instance,
Google’s PageRank algorithm (see section 10.4) has at its heart the repeated operation 𝑥 ← 𝐴𝑥 where 𝐴 is
a sparse matrix with 𝐴𝑖𝑗 ≠ 0 if web page 𝑗 links to page 𝑖; see section 10.4. This makes 𝐴 a very sparse
matrix, with no obvious structure, so every processor will most likely communicate with almost every
other.
The problem here is that if 𝑎𝑖𝑗 is nonzero, it is not guaranteed that 𝑎𝑖+1,𝑗 is nonzero. The irregularity of the
sparsity pattern makes optimizing the matrix-vector product hard. Modest improvements are possible by
identifying parts of the matrix that are small dense blocks [27, 44, 187].
On a GPU the sparse matrix-vector product is also limited by memory bandwidth. Programming is now
harder because the GPU has to work in data parallel mode, with many active threads.
An interesting optimization becomes possible if we consider the context in which the sparse matrix-vector
product typically appears. The most common use of this operation is in iterative solution methods for
linear systems (section 5.5), where it is applied with the same matrix in possibly hundreds of iterations.
Thus we could consider leaving the matrix stored on the GPU and only copying the input and output
vectors for each product operation.
Sketch the algorithm by which a processor can find out who it will be receiving from;
this algorithm should not involve any communication itself.
However, there is an asymmetry between sending and receiving. While it is fairly easy for a processor to
find out what other processors it will be receiving from, discovering who to send to is harder.
Exercise 7.25. Argue that this is easy in the case of a structurally symmetric matrix: 𝑎𝑖𝑗 ≠ 0 ⇔
𝑎𝑗𝑖 ≠ 0.
In the general case, a processor can in principle be asked to send to any other, so the simple algorithm is
as follows:
• Each processor makes an inventory of what non-local indices it needs. Under the above assump-
tion that it knows what range of indices each other processor owns, it then decides which indices
to get from what neighbors.
• Each processor sends a list of indices to each of its neighbors; this list will be empty for most of
the neighbors, but we can not omit sending it.
• Each processor then receives these lists from all others, and draws up lists of which indices to
send.
You will note that, even though the communication during the matrix-vector product involves only a few
neighbors for each processor, giving a cost that is 𝑂(1) in the number of processors, the setup involves
all-to-all communications, which have time complexity 𝑂(𝛼𝑃)
If a processor has only a few neighbors, the above algorithm is wasteful. Ideally, you would want space
and running time proportional to the number of neighbors. We could bring the receive time in the setup
if we knew how many messages were to be expected. That number can be found:
• Each processor makes an array need of length 𝑃, where need[i] is 1 if the processor needs any
data from processor 𝑖, and zero otherwise.
• A reduce-scatter collective on this array, with a sum operator, then leaves on each processor a
number indicating how many processors need data from it.
• The processor can execute that many receive calls.
The reduce-scatter call has time complexity 𝛼 log 𝑃 + 𝛽𝑃, which is of the same order as the previous
algorithm, but probably with a lower proportionality constant.
The time and space needed for the setup can be reduced to 𝑂(log 𝑃) with some sophisticated trickery [61,
107].
for processor 𝑝 do
compute 𝑎𝑝 ← 𝑥𝑝𝑡 𝑦𝑝 where 𝑥𝑝 , 𝑦𝑝 are the part of 𝑥, 𝑦 stored on processor 𝑝
do a global all-reduction to compute 𝑎 = ∑𝑝 𝑎𝑝
broadcast the result
Algorithm 1: Compute 𝑎 ← 𝑥 𝑡 𝑦 where 𝑥, 𝑦 are distributed vectors.
The Allreduce) combines data over all processors, so they have a communication time that increases
with the number of processors. This makes the inner product potentially an expensive operation (also
they form a barrier-like synchronization), and people have suggested a number of ways to reducing their
impact on the performance of iterative methods.
Exercise 7.28. Iterative methods are typically used for sparse matrices. In that context, you can
argue that the communication involved in an inner product can have a larger influence
on overall performance than the communication in the matrix-vector product. What is
the complexity of the matrix-vector product and the inner product as a function of the
number of processors?
Here are some of the approaches that have been taken.
• The CG method has two inner products per iteration that are inter-dependent. It is possible to
rewrite the method so that it computes the same iterates (in exact arithmetic, at least) but so that
the two inner products per iteration can be combined. See [33, 40, 148, 195].
• It may be possible to overlap the inner product calculation with other, parallel, calculations [42].
• In the GMRES method, use of the classical Gram-Schmidt (GS) method takes far fewer indepen-
dent inner product than the modified GS method, but it is less stable. People have investigated
strategies for deciding when it is allowed to use the classic GS method [131].
Since computer arithmetic is not associative, inner products are a prime source of results that differ when
the same calculation is executed of two different processor configurations. In section 3.6.5 we sketched a
solution.
Figure 7.15: A finite element domain, parallelization of the matrix construction, and parallelization of
matrix element storage.
The crucial fact is that a matrix element 𝑎𝑖𝑗 is then the sum of computations, specifically certain integrals,
over all elements that contain both variables 𝑖 and 𝑗:
(𝑒)
𝑎𝑖𝑗 = ∑ 𝑎𝑖𝑗 .
𝑒 ∶ 𝑖,𝑗∈𝑒
The computations in each element share many common parts, so it is natural to assign each element 𝑒
(𝑒)
uniquely to a processor 𝑃𝑒 , which then computes all contributions 𝑎𝑖𝑗 . In figure 7.15 element 2 is assigned
to processor 0 and element 4 to processor 1.
Now consider variables 𝑖 and 𝑗 and the matrix element 𝑎𝑖𝑗 . It is constructed as the sum of computations
over domain elements 2 and 4, which have been assigned to different processors. Therefore, no matter
what processor row 𝑖 is assigned to, at least one processor will have to communicate its contribution to
matrix element 𝑎𝑖𝑗 .
Clearly it is not possibly to make assignments 𝑃𝑒 of elements and 𝑃𝑖 of variables such that 𝑃𝑒 computes in
full the coefficients 𝑎𝑖𝑗 for all 𝑖 ∈ 𝑒. In other words, if we compute the contributions locally, there needs to
be some amount of communication to assemble certain matrix elements. For this reason, modern linear
algebra libraries such as PETSc Parallel Programming book, section 32.4.3 allow any processor to set any
matrix element.
Suppose that a processor has local copies of all the elements of 𝐴 and 𝑥 that it will need, then this operation
is fully parallel: each processor can immediately start working, and if the work load is roughly equal, they
will all finish at the same time. The total time for the matrix-vector product is then divided by the number
of processors, making the speedup more or less perfect.
Consider now the forward solve 𝐿𝑥 = 𝑦, for instance in the context of an ILU preconditioner:
for i=1..n
x[i] = (y[i] - sum over j=1..i-1 ell[i,j]*x[j]) / a[i,i]
but now there is a problem. We can no longer say ‘suppose a processor has local copies of everything in
the right hand side’, since the vector 𝑥 appears both in the left and right hand side. While the matrix-vector
product is in principle fully parallel over the matrix rows, this triangular solve code is recursive, hence
sequential.
In a parallel computing context this means that, for the second processor to start, it needs to wait for
certain components of 𝑥 that the first processor computes. Apparently, the second processor can not start
until the first one is finished, the third processor has to wait for the second, and so on. The disappointing
conclusion is that in parallel only one processor will be active at any time, and the total time is the same as
for the sequential algorithm. This is actually not a big problem in the dense matrix case, since parallelism
can be found in the operations for handling a single row (see section 7.12), but in the sparse case it means
we can not use incomplete factorizations without some redesign.
In the next few subsections we will see different strategies for finding preconditioners that perform effi-
ciently in parallel.
This is not mathematically equivalent to the sequential algorithm (technically, it is called a block Jacobi
method with ILU as the local solve), but since we’re only looking for an approximation 𝐾 ≈ 𝐴, this is
simply a slightly cruder approximation.
Exercise 7.29. Take the Gauss-Seidel code you wrote above, and simulate a parallel run. What
is the effect of increasing the (simulated) number of processors?
The idea behind block methods can be appreciated pictorially; see figure 7.16. In effect, we make an ILU of
the matrix that we get by ignoring all connections between processors. Since in a BVP all points influence
each other (see section 4.2.1), using a less connected preconditioner will increase the number of iterations
if executed on a sequential computer. However, block methods are parallel and, as we observed above,
a sequential preconditioner is very inefficient in a parallel context, so we put up with this increase in
iterations.
Figure 7.17: Domain dissection into two unconnected subdomains and a separator.
and right subdomain. The resulting matrix 𝐴DD has a 3 × 3 structure, corresponding to the three parts of
the domain. Since the subdomains Ω1 and Ω2 are not connected, the submatrices 𝐴DD DD
12 and 𝐴21 are zero.
⋆ ⋆ 0
⎛ ⎞ ⎫
⋆ ⋆ ⋆ ⋮
⎜ ⎟ ⎪
⋱ ⋱ ⋱ ∅ ⋮
⎜ ⎟ (𝑛2 − 𝑛)/2
⎜ ⋆ ⋆ ⋆ 0 ⎟ ⎬
⎜ ⋆ ⋆ ⋆ ⎟ ⎪
𝐴11 ∅ 𝐴13 ⎭
⎜ ⎟
𝐴DD = ( ∅ 𝐴22 𝐴23 ) = ⎜ ⋆ ⋆ 0 ⎟ ⎫
𝐴31 𝐴32 𝐴33 ⎜ ⋆ ⋆ ⋆ ⋮ ⎟ ⎪
⎜ ∅ ⋱ ⋱ ⋱ ⋮ ⎟ (𝑛2 − 𝑛)/2
⎜ ⎟ ⎬
⋆ ⋆ ⋆ 0 ⎪
⎜ ⋆ ⋆ ⋆ ⎟ ⎭
⎜ ⎟
} 𝑛
⎝ 0 ⋯ ⋯ 0 ⋆ 0 ⋯ ⋯ 0 ⋆ ⋆ ⎠
This process of dividing the domain by a separator is also called domain decomposition or substructuring,
although this name is also associated with the mathematical analysis of the resulting matrices [14]. In
this example of a rectangular domain it is of course trivial to find a separator. However, for the type of
equations we get from BVPs it is usually feasible to find a separator efficiently for any domain [139]; see
also section 20.6.2.
Let us now consider the 𝐿𝑈 factorization of this matrix. If we factor it in terms of the 3 × 3 block structure,
we get
𝐼 𝐴11 ∅ 𝐴13
𝐴DD = 𝐿𝑈 = ( ∅ 𝐼 )( 𝐴22 𝐴23 )
𝐴31 𝐴−1
11 𝐴 𝐴 −1 𝐼
32 22 𝑆33
where
The third block can not trivially be handled in parallel, so this introduces a sequential component in the
algorithm. Let’s take a closer look at the structure of 𝑆33 .
Exercise 7.30. In section 5.4.3.1 you saw the connection between LU factorization and graph
theory: eliminating a node leads to a graph with that node removed, but with certain new
connections added. Show that, after eliminating the first two sets Ω1 , Ω2 of variables, the
graph of the remaining matrix on the separator will be fully connected.
The upshot is that after eliminating all the variables in blocks 1 and 2 we are left with a matrix 𝑆33 that is
fully dense of size 𝑛 × 𝑛.
The introduction of a separator gave us a factorization that was two-way parallel. Now we iterate this
process: we put a separator inside blocks 1 and 2 (see figure 7.18), which gives the following matrix
structure:
𝐴 𝐴15 𝐴17
⎛ 11 ⎞
𝐴22 𝐴25 𝐴27
⎜ ⎟
⎜ 𝐴33 𝐴36 𝐴37
⎟
𝐴44 𝐴46 𝐴47
𝐴DD = ⎜ ⎟
⎜ 𝐴 𝐴57 ⎟
51 𝐴52 𝐴55
⎜ 𝐴63 𝐴64 𝐴66 𝐴67 ⎟
⎜ ⎟
⎝ 𝐴71 𝐴72 𝐴73 𝐴74 𝐴75 𝐴76 𝐴77 ⎠
(Note the similarities with the ‘arrow’ matrix in section 5.4.3.4, and recall the argument that this led to
lower fill-in.) The LU factorization of this is:
𝐼
⎛ ⎞
𝐼
⎜ ⎟
⎜ 𝐼 ⎟
⎜ 𝐼 ⎟⋅
⎜ 𝐴 𝐴−1 𝐴 𝐴−1 𝐼 ⎟
51 11 52 22
⎜ 𝐴63 𝐴−1 𝐴 𝐴−1 𝐼 ⎟
33 64 44
⎜ ⎟
−1 −1 −1 −1 −1 𝐴 𝑆 −1 𝐼
⎝ 𝐴71 𝐴11 𝐴72 𝐴22 𝐴73 𝐴33 𝐴74 𝐴44 𝐴75 𝑆5 76 6 ⎠
In figure 7.18 we divided the domain four ways by a recursive process. This leads up to our discussion of
nested dissection. It is also possible to immediately split a domain in any number of strips, or in a grid
of subdomains. As long as the separators are wide enough, this will give a matrix structure with many
independent subdomains. As in the above discussion, an LU factorization will be characterized by
• parallel processing of the subdomains, both in the factorization and 𝐿, 𝑈 solves, and
• a system to be solved on the separator structure.
Exercise 7.32. The matrix from a two-dimensional BVP has a block tridiagonal structure. Di-
vide the domain in four strips, that is, using three separators (see figure 7.19). Note that
the separators are uncoupled in the original matrix.
Now sketch the sparsity structure of the resulting system on the separators are elimi-
nation of the subdomains. Show that the system is block tridiagonal.
In all the domain splitting schemes we have discussed so far we have used domains that were rectangular,
or ‘brick’ shaped, in more than two dimensions. All of these arguments are applicable to more general
domains in two or three dimensions, but things like finding a separator become much harder [138], and
that holds even more for the parallel case. See section 20.6.2 for some introduction to this topic.
7.8.1.2 Complexity
The nested dissection method repeats the above process until the subdomains are very small. For a theo-
retical analysis, we keep dividing until we have subdomains of size 1 × 1, but in practice one could stop at
sizes such as 32, and use an efficient dense solver to factor and invert the blocks.
To derive the complexity of the algorithm, we take another look at figure 7.18, and see that complexity
argument, the total space a full recursive nested dissection factorization needs is the sum of
• one dense matrix on a separator of size 𝑛, plus
• two dense matrices on separators of size 𝑛/2,
• taking together 3/2 𝑛2 space and 5/12 𝑛3 time;
• the two terms above then get repeated on four subdomains of size (𝑛/2) × (𝑛/2).
With the observation that 𝑛 = √𝑁 , this sums to
Apparently, we now have a factorization that is parallel to a large extent, and that is done in 𝑂(𝑁 log 𝑁 )
space, rather than 𝑂(𝑁 3/2 ) (see section 5.4.3.3). The factorization time has also gone down from 𝑂(𝑁 2 )
to 𝑂(𝑁 3/2 ).
Unfortunately, this space savings only happens in two dimensions: in three dimensions we need
• one separator of size 𝑛 × 𝑛, taking (𝑛 × 𝑛)2 = 𝑁 4/3 space and 1/3 ⋅ (𝑛 × 𝑛)3 = 1/3 ⋅ 𝑁 2 time,
• two separators of size 𝑛 × 𝑛/2, taking 𝑁 3/2 /2 space and 1/3 ⋅ 𝑁 2 /4 time,
• four separators of size 𝑛/2 × 𝑛/2, taking 𝑁 3/2 /4 space and 1/3 ⋅ 𝑁 2 /16 time,
• adding up to 7/4𝑁 3/2 space and 21/16𝑁 2 /3 time;
• on the next level there are 8 subdomains that contribute these terms with 𝑛 → 𝑛/2 and therefore
𝑁 → 𝑁 /8.
This makes the total space
7 3/2
𝑁 (1 + (1/8)4/3 + ⋯) = 𝑂(𝑁 3/2 )
4
7.8.1.4 Parallelism
The nested dissection method clearly introduces a lot of parallelism, and we can characterize it as task
parallelism (section 2.5.3): associated with each separator is a task of factoring its matrix, and later one
of solving a linear system on its variables. However, the tasks are not independent: in figure 7.18 the
factorization on domain 7 has to wait for 5 and 6, and they have to wait for 1,2,3,4. Thus, we have tasks
with dependencies in the form of a tree: each separator matrix can be factored only when its children
have been factored.
Mapping these tasks to processors is not trivial. First of all, if we are dealing with shared memory we can
use a simple task queue:
Queue ← {}
for all bottom level subdomains 𝑑 do
add 𝑑 to the Queue
while Queue is not empty do
if a processor is idle then
assign a queued task to it
if a task is finished AND its sibling is finished then
add its parent to the queue
The main problem here is that at some point we will have more processors than tasks, thus causing load
unbalance. This problem is made more severe by the fact that the last tasks are also the most substantial,
since the separators double in size from level to level. (Recall that the work of factoring a dense matrix
goes up with the third power of the size!) Thus, for the larger separators we have to switch from task
parallelism to medium-grained parallelism, where processors collaborate on factoring a block.
With distributed memory, we can now solve the parallelism problem with a simple task queue, since it
would involve moving large amounts of data. (But recall that work is a higher power of the matrix size,
which this time works in our favor, making communication relatively cheap.) The solution is then to use
some form of domain decomposition. In figure 7.18 we could have four processors, associated with block
1,2,3,4. Processors 1 and 2 would then negotiate which one factors block 5 (and similarly processors 3
and 4 and block 6), or they could both do it redundantly.
7.8.1.5 Preconditioning
As with all factorizations, it is possible to turn the nested dissection method into a preconditioner by
making the factorization incomplete. (For the basic idea of incomplete factorizations, see section 5.5.6.1).
However, here the factorization is formulated completely in terms of block matrices, and the division by
the pivot element becomes an inversion or system solution with the pivot block matrix. We will not go
into this further; for details see the literature [6, 56, 149].
Parallelism can be achieved in sparse matrices by using graph coloring (section 20.3). Since a ‘color’ is
defined as points that are only connected to other colors, they are by definition independent of each
other, and therefore can be processed in parallel. This leads us to the following strategy:
1. Decompose the adjacency graph of the problem into a small number of independent sets, called
‘colors’;
2. Solve the problem in a number of sequential steps equal to the number of colors; in each step
there will be large number of independently processable points.
We start with a simple example, where we consider a tridiagonal matrix 𝐴. The equation 𝐴𝑥 = 𝑏 looks
like
𝑎 𝑎 ∅ 𝑥1 𝑦
⎛ 11 12 ⎞ ⎛ ⎞ ⎛ 1⎞
𝑎21 𝑎22 𝑎23 𝑥2 𝑦
⎜ ⎟ ⎜ ⎟ = ⎜ 2⎟
⎜ 𝑎32 𝑎33 𝑎34 ⎟ ⎜ 3 ⎟ ⎜𝑦3 ⎟
𝑥
⎝∅ ⋱ ⋱ ⋱ ⎠⎝ ⋮ ⎠ ⎝ ⋮ ⎠
We observe that 𝑥𝑖 directly depends on 𝑥𝑖−1 and 𝑥𝑖+1 , but not 𝑥𝑖−2 or 𝑥𝑖+1 . Thus, let us see what happens
if we permute the indices to group every other component together.
Pictorially, we take the points 1, … , 𝑛 and color them red and black (figure 7.20), then we permute them
to first take all red points, and subsequently all black ones. The correspondingly permuted matrix looks
as follows:
𝑎 𝑎12 𝑥 𝑦
⎛ 11 ⎞ ⎛ 1⎞ ⎛ 1⎞
𝑎33 𝑎32 𝑎34 𝑥3 𝑦
⎜ ⎟ ⎜ ⎟ ⎜ 3⎟
⎜ 𝑎55 ⋱ ⋱⎟ ⎜𝑥5 ⎟ ⎜𝑦5 ⎟
⎜ ⋱ ⎟⎜ ⋮ ⎟ = ⎜ ⋮ ⎟
⎜𝑎 𝑎 𝑎 ⎟ ⎜𝑥 ⎟ ⎜𝑦 ⎟
⎜ 21 23 22 ⎟ ⎜ 2⎟ ⎜ 2⎟
⎜ 𝑎43 𝑎45 𝑎44 ⎟ ⎜𝑥4 ⎟ ⎜𝑦4 ⎟
⎝ ⋱ ⋱ ⋱⎠⎝ ⋮ ⎠ ⎝ ⋮ ⎠
𝑎 ∅
⎛ 11 ⎞
𝑎33
⎜ ⎟
⎜ 𝑎55 ⎟
⎜ ⋱ ⎟
⎜𝑎 𝑎 𝑎 ⎟
⎜ 21 23 22 ⎟
⎜ 𝑎43 𝑎45 𝑎44 ⎟
⎝ ⋱ ⋱ ⋱⎠
What does this buy us? Well, let’s spell out the solution of a system 𝐿𝑥 = 𝑦.
for 𝑖 = 1, 3, 5, … do
solve 𝑥𝑖 ← 𝑦𝑖 /𝑎𝑖𝑖
for 𝑖 = 2, 4, 6, … do
compute 𝑡 = 𝑎𝑖𝑖−1 𝑥𝑖−1 + 𝑎𝑖𝑖+1 𝑥𝑖+1
solve 𝑥𝑖 ← (𝑦𝑖 − 𝑡)/𝑎𝑖𝑖
Apparently the algorithm has three stages that are each parallel over half the domain points. This is
illustrated in figure 7.21. Theoretically we could accommodate a number of processors that is half the
number of the domain points, but in practice each processor will have a subdomain. Now you can see in
figure 7.22 how this causes a very modest amount of communication: each processor sends at most the
data of two red points to its neighbors.
Exercise 7.33. Argue that the adjacency graph here is a bipartite graph. We see that such graphs
(and in general, colored graphs) are associated with parallelism. Can you also point out
performance benefits for non-parallel processors?
Red-black ordering can be applied to two-dimensional problems too. Let us apply a red-black ordering to
the points (𝑖, 𝑗) where 1 ≤ 𝑖, 𝑗 ≤ 𝑛. Here we first apply a successive numbering to the odd points on the
first line (1, 1), (3, 1), (5, 1), …, then the even points of the second line (2, 2), (4, 2), (6, 2), …, the odd points
on the third line, et cetera. Having thus numbered half the points in the domain, we continue with the
even points in the first line, the odd points in the second, et cetera. As you can see in figure 7.23, now the
red points are only connected to black points, and the other way around. In graph theoretical terms, you
have found a coloring (see appendix 20 for the definition of this concept) of the matrix graph with two
colors.
Exercise 7.34. Apply the red-black ordering to the 2D BVP (4.51). Sketch the resulting matrix
structure.
The red-black ordering is a simple example of graph coloring (sometimes called multi-coloring). In simple
cases, such as the unit square domain we considered in section 4.2.3 or its extension to 3D, the color
number of the adjacency graph is readily determined; in less regular cases it is harder.
Exercise 7.35. You saw that a red-black ordering of unknowns coupled with the regular five-
point star stencil give two subsets of variables that are not connected among themselves,
that is, they form a two-coloring of the matrix graph. Can you find a coloring if nodes
are connected by the second stencil in figure 4.3?
Figure 7.26: First and second step in cache-optimized iteration space traversal.
(left) how we first compute a time-space trapezoid that is cache-contained. Then (right) we compute
another cache-contained trapezoid that builds on the first [69].
First of all we can ask if there is any intrinsic parallelism in the problem. On a global level this will typically
not be the case (if parts of the problem were completely uncoupled, then they would be separate problems,
right?) but on a smaller level there may be parallelism.
For instance, looking at time-dependent problems, and referring to section 4.2.1, we can say that every next
time step is of course dependent on the previous one, but not every individual point on the next time step
is dependent on every point in the previous step: there is a region of influence. Thus it may be possible to
partition the problem domain and obtain parallelism.
In PDEs, we can also make a high-level statement about their parallel solution based on their charac-
terization in term of what is known in PDE theory as characteristics. A wave equation is intuitively a
strictly forward going phenomenon, so the next time step is an explicit, parallel computable, function of
the previous. On the other hand, elliptic problems (section refsec:elliptic) have every point depending on
every other one. Therefore a parallel solution is probably going to involve some sequence of more explicit
approximations. We will discuss that in the next subsection for a simple case.
is the simplest both-serious-and-useful PDE problem. If we discretize this to second order, using either
the FEM or FDM, we obtain the matrix of (4.56).
The following approaches to solving this implicit system exist.
• The Jacobi iteration, equation (5.16), is a fully parallel computation over all points, but it takes
many sweeps over the domain.
• The closely related Gauss-Seidel iteration converges faster, but is implicit. The common way to
parallelize it is by multi-coloring; section 7.8.2. Another approach is possible with wavefronts;
section 7.10.1.
• A much better iteration scheme is to use the CG method; section 5.5.11. This is typically accel-
erated by a preconditioner, for which often some variant of the above Jacobi or Gauss-Seidel
iteration is chosen; see sections 5.5.6 and 7.7.
• Finally, simple equations like the Laplace equation can be solved by multigrid methods, whether
by themselves or as preconditioner for an iterative method. We will not discus that in this book.
𝑑2 𝑑 2 (𝑡+1)
(𝛼𝐼 + 2
+ 2
)𝑢 = 𝑢 (𝑡) (7.3)
𝑑𝑥 𝑑𝑦
Without proof, we state that the time-dependent problem can also be solved by
𝑑2 𝑑 2 (𝑡+1)
(𝛽𝐼 + )(𝛽𝐼 + )𝑢 = 𝑢 (𝑡) (7.4)
𝑑𝑥 2 𝑑𝑦 2
for suitable 𝛽. This scheme will not compute the same values on each individual time step, but it will
converge to the same steady state. The scheme can also be used as a preconditioner in the BVP case.
This approach has considerable advantages, mostly in terms of operation counts: the original system has
to be solved either making a factorization of the matrix, which incurs fill-in, or by solving it iteratively.
Exercise 7.38. Analyze the relative merits of these approaches, giving rough operation counts.
Consider both the case where 𝛼 has dependence on 𝑡 and where it does not. Also discuss
the expected speed of various operations.
A further advantage appears when we consider the parallel solution of (7.4). Note that we have a two-
dimensional set of variables 𝑢𝑖𝑗 , but the operator 𝐼 + 𝑑 2 𝑢/𝑑𝑥 2 only connects 𝑢𝑖𝑗 , 𝑢𝑖𝑗−1 , 𝑢𝑖𝑗+1 . That is, each
line corresponding to an 𝑖 value can be processed independently. Thus, both operators can be solved fully
parallel using a one-dimensional partition on the domain. The solution of the system in (7.3), on the other
hand, has limited parallelism.
Unfortunately, there is a serious complication: the operator in 𝑥 direction needs a partitioning of the
domain in on direction, and the operator in 𝑦 in the other. The solution usually taken is to transpose the
𝑢𝑖𝑗 value matrix in between the two solves, so that the same processor decomposition can handle both.
This transposition can take a substantial amount of the processing time of each time step.
Exercise 7.39. Discuss the merits of and problems with a two-dimensional decomposition of
the domain, using a grid of 𝑃 = 𝑝 × 𝑝 processors. Can you suggest a way to ameliorate
the problems?
One way to speed up these calculations, is to replace the implicit solve, by an explicit operation; see
section 7.10.3.
Show that the matrix vector product 𝑦 ← 𝐴𝑥 and the system solution 𝑥 ← 𝐴−1 𝑦,
obtained by solving the triangular system 𝐴𝑥 = 𝑦, not by inverting 𝐴, have the same
operation count.
Now consider parallelizing the product 𝑦 ← 𝐴𝑥. Suppose we have 𝑛 processors, and each
processor 𝑖 stores 𝑥𝑖 and the 𝑖-th row of 𝐴. Show that the product 𝐴𝑥 can be computed
without idle time on any processor but the first.
Can the same be done for the solution of the triangular system 𝐴𝑥 = 𝑦? Show that the
straightforward implementation has every processor idle for an (𝑛 − 1)/𝑛 fraction of the
computation.
We will now see a number of ways of dealing with this inherently sequential component.
7.10.1 Wavefronts
Above, you saw that solving a lower triangular system of size 𝑁 can have sequential time complexity of
𝑁 steps. In practice, things are often not quite that bad. Implicit algorithms such as solving a triangular
system are inherently sequential, but the number of steps can be less than is apparent at first.
Exercise 7.41. Take another look at the matrix (4.56) from a two-dimensional BVP on the unit
square, discretized with central differences. This matrix resulted from the lexicographic
ordering of the variables. Derive the matrix structure if we order the unknowns by di-
agonals. What can you say about the sizes of the blocks and the structure of the blocks
themselves? What is the implication for parallelism?
We don’t have to form the matrix to arrive at a parallelism analysis. As already remarked, often a stencil
approach is more fruitful. Let us take another look at figure 4.1 that describes the finite difference stencil
of a two-dimensional BVP. The corresponding picture for the stencil of the lower triangular factor is in
figure 7.27. This describes the sequentiality of the lower triangular solve process 𝑥 ← 𝐿−1 𝑦:
In other words, the value at point 𝑘 can be found if its neighbors to the left (that is, variable 𝑘 − 1) and
below (variable 𝑘 − 𝑛) are known.
Turning this around, we see that, if we know 𝑥1 , we can not only find 𝑥2 , but also 𝑥𝑛+1 . In the next step
we can determine 𝑥3 , 𝑥𝑛+2 , and 𝑥2𝑛+1 . Continuing this way, we can solve 𝑥 by wavefronts: the values of 𝑥
on each wavefront are independent, so they can be solved in parallel in the same sequential step.
Exercise 7.42. Finish this argument. What is the maximum number of processors we can em-
ploy, and what is the number of sequential steps? What is the resulting efficiency?
Of course you don’t have to use actual parallel processing to exploit this parallelism. Instead you could
use a vector processor, vector instructions, or a GPU [141].
In section 5.4.3.5 you saw the Cuthill-McKee ordering for reducing the fill-in of a matrix. We can modify
this algorithm as follows to give wavefronts:
1. Take an arbitrary node, and call that ‘level zero’.
2. For level 𝑛 + 1, find points connected to level 𝑛, that are not themselves connected.
3. For the so-called ‘reverse Cuthill-McKee ordering’, reverse the numbering of the levels.
Figure 7.27: The difference stencil of the 𝐿 factor of the matrix of a two-dimensional BVP.
Exercise 7.43. This algorithm is not entirely correct. What is the problem; how can you correct
it? Show that the resulting permuted matrix is no longer tridiagonal, but will likely still
have a band structure.
We will now formalize this strategy, generally known as recursive doubling, First, take the general bidiag-
onal matrix from (7.5) and scale it to be of the normalized form, giving the problem to solve 𝑥 in:
1 ∅
⎛ ⎞
𝑏 1
⎜ 21 ⎟𝑥 = 𝑦
⎜ ⋱ ⋱ ⎟
⎝∅ 𝑏𝑛,𝑛−1 1⎠
which we write as 𝐴 = 𝐼 + 𝐵.
Exercise 7.44. Show that the scaling to normalized form can be done by multiplying with a
diagonal matrix. How does solving the system (𝐼 + 𝐵)𝑥 = 𝑦 help in solving 𝐴𝑥 = 𝑦?
What are the operation counts of solving the system in the two different ways?
Now we do something that looks like Gaussian elimination, except that we do not start with the first row,
but the second. (What would happen if you did Gaussian elimination or LU decomposition on the matrix
𝐼 + 𝐵?) We use the second row to eliminate 𝑏32 :
1 ∅ 1 ∅
⎛ ⎞ ⎛ ⎞ 1 ∅
1 𝑏21 1 ⎛ ⎞
⎜ ⎟ ⎜ ⎟ 𝑏21 1
⎜ −𝑏32 1 ⎟×⎜ 𝑏32 1 ⎜
⎟ = ⎜−𝑏32 𝑏21 0 ⎟
1 ⎟
⎜ ⋱ ⎟ ⎜ ⋱ ⋱ ⎟
⎝ ∅ 𝑏𝑛,𝑛−1 1 ⎠
⎝∅ 1⎠ ⎝ ∅ 𝑏𝑛,𝑛−1 1⎠
which we write as 𝐿(2) 𝐴 = 𝐴(2) . We also compute 𝐿(2) 𝑦 = 𝑦 (2) so that 𝐴(2) 𝑥 = 𝑦 (2) has the same solution as
𝐴𝑥 = 𝑦. Solving the transformed system gains us a little: after we compute 𝑥1 , 𝑥2 and 𝑥3 can be computed
in parallel.
Now we repeat this elimination process by using the fourth row to eliminate 𝑏54 , the sixth row to elimi-
nate 𝑏76 , et cetera. The final result is, summarizing all 𝐿(𝑖) matrices:
1 ∅ 1 ∅
⎛ ⎞ ⎛ ⎞
0 1 𝑏21 1
⎜ ⎟ ⎜ ⎟
−𝑏32 1 −𝑏 𝑏 0 1
⎜ ⎟ ⎜ 32 21 ⎟
⎜ 0 1 ⎟ × (𝐼 + 𝐵) = ⎜ 𝑏43 1 ⎟
⎜ −𝑏54 1 ⎟ ⎜ −𝑏54 𝑏43 0 1 ⎟
⎜ 0 1 ⎟ ⎜ 𝑏65 1 ⎟
⎜ −𝑏76 1 ⎟ ⎜ −𝑏76 𝑏65 0 1 ⎟
⎝ ⋱ ⋱⎠ ⎝ ⋱ ⋱ ⋱⎠
1 ∅ 𝑥 𝑦′
⎛ ⎞ ⎛ 1 ⎞ ⎛ 1′ ⎞
𝑐 1 𝑥 𝑦
⎜ 31 ⎟ ⎜ 3⎟ = ⎜ 3 ⎟
⎜ ⋱ ⋱ ⎟⎜ ⎟ ⎜ ⋮ ⎟
⋮
∅ 𝑐 1 ′
⎝ 𝑛,𝑛−1 ⎠ ⎝𝑥𝑛 ⎠ ⎝𝑦𝑛 ⎠
where 𝑐𝑖+1𝑖 = −𝑏2𝑛+1,2𝑛 𝑏2𝑛,2𝑛−1 . In other words, we have reduced a size 𝑛 sequential problem to a sequential
problem of the same kind and a parallel problem, both of size 𝑛/2. Now we can repeat this procedure
recursively, reducing the original problem to a sequence of parallel operations, each half the size of the
former.
The process of computing all partial sums through recursive doubling is also referred to as a parallel prefix
operation. Here we use a prefix sum, but in the abstract it can be applied to any associative operator; see
section 22.
(𝐼 − 𝐵)−1 = 𝐼 + 𝐵 + 𝐵2 + ⋯ (7.6)
and 𝐵𝑛 = 0 where 𝑛 is the matrix size (check this!), so we can solve (𝐼 − 𝐵)𝑥 = 𝑦 exactly by
𝑛−1
𝑥 = ∑ 𝐵𝑘 𝑦.
𝑘=0
Exercise 7.46. Suppose that 𝐼 − 𝐵 is bidiagonal. Show that the above calculation takes 𝑛(𝑛 + 1)
operations. (What would it have been if you’d computed the powers of 𝐵 explicitly?)
What is the operation count for computing (𝐼 − 𝐵)𝑥 = 𝑦 by triangular solution?
We have now turned an implicit operation into an explicit one, but unfortunately one with a high opera-
tion count. In practical circumstances, as argued above, however, we can often justify truncating the sum
of matrix powers.
Exercise 7.47. Let 𝐴 be the tridiagonal matrix
2 −1 ∅
⎛ ⎞
−1 2 −1
⎜ ⎟
𝐴=⎜ ⋱ ⋱ ⋱ ⎟
⎜ −1⎟
⎝∅ −1 2 ⎠
𝑑 −1 ∅
⎛ 𝑛 ⎞
−1 2 −1
⎜ ⎟
𝐴(𝑛) = ⎜ ⋱ ⋱ ⋱ ⎟
⎜ −1⎟
⎝∅ −1 2 ⎠
(𝑛)
and let’s assume that the set {𝑥𝑖 }𝑖 is too large to fit in cache. This is a model for, for instance, the explicit
scheme for the heat equation in one space dimension; section 4.3.1.1. Schematically:
(𝑛) (𝑛) (𝑛)
𝑥0 𝑥1 𝑥2
↓↙ ↘↓↙ ↘↓↙
(𝑛+1) (𝑛+1) (𝑛+1)
𝑥0 𝑥1 𝑥2
↓↙ ↘↓↙ ↘↓↙
(𝑛+2) (𝑛+2) (𝑛+2)
𝑥0 𝑥1 𝑥2
(𝑛+1) (𝑛+2)
In the ordinary computation, where we first compute all 𝑥𝑖 , then all 𝑥𝑖 , the intermediate values at
level 𝑛 + 1 will be flushed from the cache after they were generated, and then brought back into cache as
input for the level 𝑛 + 2 quantities.
However, if we compute not one, but two iterations, the intermediate values may stay in cache. Consider
(𝑛+2) (𝑛+1) (𝑛+1) (𝑛) (𝑛)
𝑥0 : it requires 𝑥0 , 𝑥1 , which in turn require 𝑥0 , … , 𝑥2 .
Now suppose that we are not interested in the intermediate results, but only the final iteration. This is the
case if you are iterating to a stationary state, doing multigrid smoothing, et cetera. Figure 7.28 shows a
simple example. The first processor computes 4 points on level 𝑛 + 2. For this it needs 5 points from level
𝑛 + 1, and these need to be computed too, from 6 points on level 𝑛. We see that a processor apparently
needs to collect a ghost region of width two, as opposed to just one for the regular single step update. One
(𝑛+2) (𝑛+1)
of the points computed by the first processor is 𝑥3 , which needs 𝑥4 . This point is also needed for
(𝑛+2)
the computation of 𝑥4 , which belongs to the second processor.
The easiest solution is to let this sort of point on the intermediate level redundantly computed, in the
computation of both blocks where it is needed, on two different processors.
Exercise 7.50. Can you think of cases where a point would be redundantly computed by more
than two processors?
We can give several interpretations to this scheme of computing multiple update steps by blocks.
• First of all, as we motivated above, doing this on a single processor increases locality: if all points
in a colored block (see the figure) fit in cache, we get reuse of the intermediate points.
• Secondly, if we consider this as a scheme for distributed memory computation, it reduces message
traffic. Normally, for every update step the processors need to exchange their boundary data. If
we accept some redundant duplication of work, we can now eliminate the data exchange for the
intermediate levels. The decrease in communication will typically outweigh the increase in work.
Exercise 7.51. Discuss the case of using this strategy for multicore computation. What are the
savings? What are the potential pitfalls?
7.11.1 Analysis
Let’s analyze the algorithm we have just sketched. As in equation (7.8) we limit ourselves to a 1D set of
points and a function of three points. The parameters describing the problem are these:
• 𝑁 is the number of points to be updated, and 𝑀 denotes the number of update steps. Thus, we
perform 𝑀𝑁 function evaluations.
• 𝛼, 𝛽, 𝛾 are the usual parameters describing latency, transmission time of a single point, and time
for an operation (here taken to be an 𝑓 evaluation).
• 𝑏 is the number of steps we block together.
Each halo communication consists of 𝑏 points, and we do this √𝑁 /𝑏 many times. The work performed
consists of the 𝑀𝑁 /𝑝 local updates, plus the redundant work because of the halo. The latter term consists
of 𝑏 2 /2 operations, performed both on the left and right side of the processor domain.
𝐴 𝐴𝑡21 𝐿 0
Chol ( 11 ) = 𝐿𝐿𝑡 where 𝐿 = ( 11 )
𝐴21 𝐴22 𝐴̃ 21 Chol(𝐴22 − 𝐴̃ 21 𝐴̃ 𝑡21 )
finished
( 𝐴𝑘𝑘 𝐴𝑘,>𝑘 )
𝐴>𝑘,𝑘 𝐴>𝑘,>𝑘
where 𝑘 is the index of the current block row, and the factorization is finished for all indices < 𝑘. The
factorization is written as follows, using BLAS names for the operations:
for 𝑘 = 1, nblocks:
Chol: factor 𝐿𝑘 𝐿𝑡𝑘 ← 𝐴𝑘𝑘
Trsm: solve 𝐴̃ >𝑘,𝑘 ← 𝐴>𝑘,𝑘 𝐿−𝑡
𝑘
Gemm: form the product 𝐴̃ >𝑘,𝑘 𝐴̃ 𝑡>𝑘,𝑘
Syrk: symmmetric rank-𝑘 update 𝐴>𝑘,>𝑘 ← 𝐴>𝑘,>𝑘 − 𝐴̃ >𝑘,𝑘 𝐴̃ 𝑡>𝑘,𝑘
The key to parallel performance is to partition the indices > 𝑘 and write the algorithm in terms of these
blocks:
finished
⎛ ⎞
⎜ 𝐴𝑘𝑘 𝐴𝑘,𝑘+1 𝐴𝑘,𝑘+2 ⋯ ⎟
⎜ 𝐴𝑘+1,𝑘 𝐴𝑘+1,𝑘+1 𝐴𝑘+1,𝑘+2 ⋯ ⎟
⎜ 𝐴𝑘+2,𝑘 𝐴𝑘+2,𝑘+2 ⎟
⎝ ⋮ ⋮ ⎠
The algorithm now gets an extra level of inner loops:
for 𝑘 = 1, nblocks:
Chol: factor 𝐿𝑘 𝐿𝑡𝑘 ← 𝐴𝑘𝑘
for ℓ > 𝑘:
Trsm: solve 𝐴̃ ℓ,𝑘 ← 𝐴ℓ,𝑘 𝐿−𝑡
𝑘
for ℓ1 , ℓ2 > 𝑘:
Gemm: form the product 𝐴̃ ℓ1 ,𝑘 𝐴̃ 𝑡ℓ2 ,𝑘
for ℓ1 , ℓ2 > 𝑘, ℓ1 ≤ ℓ2 :
Syrk: symmmetric rank-𝑘 update 𝐴ℓ1 ,ℓ2 ← 𝐴ℓ1 ,ℓ2 − 𝐴̃ ℓ1 ,𝑘 𝐴̃ 𝑡ℓ2 ,𝑘
Now it is clear that the algorithm has a good deal of parallelism: the iterations in every ℓ-loop can be
processed independently. However, these loops get shorter in every iteration of the outer 𝑘-loop, so it
is not immediate how many processors we can accommodate. On the other hand, it is not necessary to
preserve the order of operations of the algorithm above. For instance, after
𝐿1 𝐿𝑡1 = 𝐴11 , 𝐴21 ← 𝐴21 𝐿−𝑡
1 , 𝐴22 ← 𝐴22 − 𝐴21 𝐴𝑡21
the factorization 𝐿2 𝐿𝑡2 = 𝐴22 can start, even if the rest of the 𝑘 = 1 iteration is still unfinished. Thus, there
is probably a lot more parallelism than we would get from just parallelizing the inner loops.
The best way to approach parallelism in this case is to shift away from a control flow view of the algorithm,
where the sequence of operations is prescribed, to a data flow view. In the latter only data dependencies
are indicated, and any ordering of operations that obeys these dependencies is allowed. (Technically,
we abandon the program order of the tasks and replace it with a partial ordering 4 .) The best way of
representing the data flow of an algorithm is by constructing a Directed Acyclic Graph (DAG) (see section 20
for a brief tutorial on graphs) of tasks. We add an edge (𝑖, 𝑗) to the graph if task 𝑗 uses the output of task 𝑖.
Exercise 7.55. In section 2.6.1.6 you learned the concept of sequential consistency: a threaded
parallel code program should give the same results when executed in parallel as when
it’s executed sequentially. We have just stated that DAG-based algorithms are free to ex-
ecute tasks in any order that obeys the partial order of the graph nodes. Discuss whether
sequential consistency is a problem in this context.
In our example, we construct a DAG by making a vertex task for every inner iteration. Figure 7.31 shows
the DAG of all tasks of matrix of 4 × 4 blocks. This graph is constructed by simulating the Cholesky
algorithm above,
Exercise 7.56. What is the diameter of this graph? Identify the tasks that lie on the path that
determines the diameter. What is the meaning of these tasks in the context of the algo-
rithm?
This path is called the critical path. Its length determines the execution time of the computation in parallel,
even if an infinite number of processors is available. (These topics were already discussed in section 2.2.4.)
Exercise 7.57. Assume there are 𝑇 tasks that all take a unit time to execute, and assume we
have 𝑝 processors. What is the theoretical minimum time to execute the algorithm?
Now amend this formula to take into account the critical path; call its length 𝐶.
4. Let’s write 𝑎 ≤ 𝑏 if 𝑎 is executed before 𝑏, then the relation ⋅ ≤ ⋅ is a partial order if 𝑎 ≤ 𝑏 ∧ 𝑏 ≤ 𝑎 ⇒ 𝑎 = 𝑏 and
𝑎 ≤ 𝑏 ∧ 𝑏 ≤ 𝑐 ⇒ 𝑎 ≤ 𝑐. The difference with a total ordering, such as program ordering, is that it is not true that 𝑎 ≤ 𝑏 ∨ 𝑏 ≤ 𝑎:
there can be pairs that are not ordered, meaning that their time ordering is not prescribed.
APPLICATIONS
Chapter 8
Molecular dynamics
Molecular dynamics is a technique for simulating the atom-by-atom behavior of molecules and deriving
macroscopic properties from these atomistic motions. It has application to biological molecules such as
proteins and nucleic acids, as well as natural and synthetic molecules in materials science and nanotech-
nology. Molecular dynamics falls in the category of particle methods, which includes N-body problems in
celestial mechanics and astrophysics, and many of the ideas presented here will carry over to these other
fields. In addition, there are special cases of molecular dynamics including ab initio molecular dynamics
where electrons are treated quantum mechanically and thus chemical reactions can be modeled. We will
not treat these special cases, but will instead concentrate on classical molecular dynamics.
The idea behind molecular dynamics is very simple: a set of particles interact according to Newton’s law of
motion, 𝐹 = 𝑚𝑎. Given the initial particle positions and velocities, the particle masses and other parame-
ters, as well as a model of the forces that act between particles, Newton’s law of motion can be integrated
numerically to give a trajectory for each of the particles for all future (and past) time. Commonly, the
particles reside in a computational box with periodic boundary conditions.
A molecular dynamics time step is thus composed of two parts:
1: compute forces on all particles
2: update positions (integration).
The computation of the forces is the expensive part. State-of-the-art molecular dynamics simulations
are performed on parallel computers because the force computation is costly and a vast number of time
steps are required for reasonable simulation lengths. In many cases, molecular dynamics is applied to
simulations on molecules with a very large number of atoms as well, e.g., up to a million for biological
molecules and long time scales, and up to billions for other molecules and shorter time scales.
Numerical integration techniques are also of interest in molecular dynamics. For simulations that take a
large number of time steps and for which the preservation of quantities such as energy is more impor-
tant than order of accuracy, the solvers that must be used are different than the traditional ODE solvers
presented in Chapter 4.
In the following, we will introduce force fields used for biomolecular simulations and discuss fast methods
for computing these forces. Then we devote sections to the parallelization of molecular dynamics for
short-range forces and the parallelization of the 3-D FFT used in fast computations of long-range forces.
346
8.1. Force Computation
We end with a section introducing the class of integration techniques that are suitable for molecular
dynamics simulations. Our treatment of the subject of molecular dynamics in this chapter is meant to be
introductory and practical; for more information, the text [66] is recommended.
The potential is a function of the positions of all the atoms in the simulation. The force on an atom is the
negative gradient of this potential at the position of the atom.
The bonded energy is due to covalent bonds in a molecule,
where the three terms are, respectively, sums over all covalent bonds, sums over all angles formed by two
bonds, and sums over all dihedral angles formed by three bonds. The fixed parameters 𝑘𝑖 , 𝑟𝑖,0 , etc. depend
on the types of atoms involved, and may differ for different force fields. Additional terms or terms with
different functional forms are also commonly used.
The remaining two terms for the potential energy 𝐸 are collectively called the nonbonded terms. Compu-
tationally, they form the bulk of the force calculation. The electrostatic energy is due to atomic charges
and is modeled by the familiar
𝑞𝑖 𝑞𝑗
𝐸Coul = ∑ ∑
𝑖 𝑗>𝑖 4𝜋𝜖0 𝑟𝑖𝑗
where the sum is over all pairs of atoms, 𝑞𝑖 and 𝑞𝑗 are the charges on atoms 𝑖 and 𝑗, and 𝑟𝑖𝑗 is the dis-
tance between atoms 𝑖 and 𝑗. Finally, the van der Waals energy approximates the remaining attractive and
repulsive effects, and is commonly modeled by the Lennard-Jones function
12 6
𝜎𝑖𝑗 𝜎𝑖𝑗
𝐸vdW = ∑ ∑ 4𝜖𝑖𝑗 [( ) −( ) ]
𝑖 𝑗>𝑖 𝑟𝑖𝑗 𝑟𝑖𝑗
where 𝜖𝑖𝑗 and 𝜎𝑖𝑗 are force field parameters depending on atom types. At short distances, the repulsive
(𝑟 12 ) term is in effect, while at long distances, the dispersive (attractive, −𝑟 6 ) term is in effect.
Parallelization of the molecular dynamics force calculation depends on parallelization each of these indi-
vidual types of force calculations. The bonded forces are local computations in the sense that for a given
atom, only nearby atom positions and data are needed. The van der Waals forces are also local and are
termed short-range because they are negligible for large atom separations. The electrostatic forces are
long-range, and various techniques have been developed to speed up these calculations. In the next two
subsections, we separately discuss the computation of short-range and long-range nonbonded forces.
Figure 8.1: Computing nonbonded forces within a cutoff, 𝑟𝑐 . To compute forces involving the highlighted
particle, only particles in the shaded regions are considered.
the force computation, where 𝑛𝑐 is the average number of particles in 9 cells (27 cells in 3-D). The storage
required for the cell list data structure is 𝑂(𝑛).
must be computed by individually considering its children cells. The Barnes-Hut method has complexity
𝑂(𝑛 log 𝑛). The fast multipole method has complexity 𝑂(𝑛); this method calculates the potential and does
not calculate forces directly.
come to be recognized as differing from the earlier categories, called neutral territory methods, a name
coined by Shaw [172]. Neutral territory methods are currently used by many state-of-the-art molecular
dynamics codes. Spatial decompositions and neutral territory methods are particularly advantageous for
parallelizing cutoff-based calculations.
Figure 8.2: Atom decomposition, showing a force matrix of 16 particles distributed among 8 processors. A
dot represents a nonzero entry in the force matrix. On the left, the matrix is symmetric; on the right, only
one element of a pair of skew-symmetric elements is computed, to take advantage of Newton’s third law.
An atom decomposition is illustrated by the force matrix in Fig. 8.2(a). For 𝑛 particles, the force matrix
is an 𝑛-by-𝑛 matrix; the rows and columns are numbered by particle indices. A nonzero entry 𝑓𝑖𝑗 in the
matrix denotes a nonzero force on particle 𝑖 due to particle 𝑗 which must be computed. This force may
be a nonbonded and/or a bonded force. When cutoffs are used, the matrix is sparse, as in this example.
The matrix is dense if forces are computed between all pairs of particles. The matrix is skew-symmetric
because of Newton’s third law, 𝑓𝑖𝑗 = −𝑓𝑗𝑖 . The lines in Fig. 8.2(a) show how the particles are partitioned.
In the figure, 16 particles are partitioned among 8 processors.
Algorithm 1 shows one time step from the point of view of one processor. At the beginning of the time
step, each processor holds the positions of particles assigned to it.
An optimization is to halve the amount of computation, which is possible because the force matrix is
skew-symmetric. To do this, we choose exactly one of 𝑓𝑖𝑗 or 𝑓𝑗𝑖 for all skew-symmetric pairs such that each
processor is responsible for computing approximately the same number of forces. Choosing the upper or
lower triangular part of the force matrix is a bad choice because the computational load is unbalanced. A
better choice is to compute 𝑓𝑖𝑗 if 𝑖 + 𝑗 is even in the upper triangle, or if 𝑖 + 𝑗 is odd in the lower triangle,
as shown in Fig. 8.2(b). There are many other options.
When taking advantage of skew-symmetry in the force matrix, all the forces on a particle owned by a
processor are no longer computed by that processor. For example, in Fig. 8.2(b), the forces on particle 1
are no longer computed only by the first processor. To complete the force calculation, processors must
communicate to send forces that are needed by other processors and receive forces that are computed by
other processors. The above algorithm must now be modified by adding a communication step (step 4) as
shown in Algorithm 2.
This algorithm is advantageous if the extra communication is outweighed by the savings in computation.
Note that the amount of communication doubles in general.
Figure 8.3: Force decomposition, showing a force matrix of 16 particles and forces partitioned among 16
processors.
particle 3 computed by other processors. Thus processor 2 needs to perform communication again with
processors 0, 1, 2, 3.
Algorithm 3 shows what is performed in one time step, from the point-of-view of one processor. At the
beginning of the time step, each processor holds the positions of all the particles assigned to it.
In general, if there are 𝑝 processors (and 𝑝 is square, for simplicity), then the the force matrix is partitioned
into √𝑝 by √𝑝 blocks. The force decomposition just described requires a processor to communicate in
three steps, with √𝑝 processors in each step. This is much more efficient than atom decompositions which
require communications among all 𝑝 processors.
We can also exploit Newton’s third law in force decompositions. Like for atom decompositions, we first
choose a modified force matrix where only one of 𝑓𝑖𝑗 and 𝑓𝑗𝑖 is computed. The forces on particle 𝑖 are
computed by a row of processors and now also by a column of processors. Thus an extra step of commu-
nication is needed by each processor to collect forces from a column of processors for particles assigned to
it. Whereas there were three communication steps, there are now four communication steps when New-
ton’s third law is exploited (the communication is not doubled in this case as in atom decompositions).
A modification to the force decomposition saves some communication. In Fig. 8.4, the columns are re-
ordered using a block-cyclic ordering. Consider again processor 3, which computes partial forces for par-
ticles 0, 1, 2, 3. It needs positions from particles 0, 1, 2, 3, as before, but now also with processors 3, 7, 11,
15. The latter are processors in the same processor column as processor 3. Thus all communications are
within the same processor row or processor column, which may be advantageous on mesh-based network
architectures. The modified method is shown as Algorithm 4.
Figure 8.4: Force decomposition, with permuted columns in the force matrix. Note that columns 3, 7, 11,
15 are now in the block column corresponding to processors 3, 7, 11, 15 (the same indices), etc.
Algorithm 4 Force decomposition time step, with permuted columns of force matrix.
1: send positions of my assigned particles which are needed by other processors; receive row particle
positions needed by my processor (this communication is between processors in the same processor
row, e.g., processor 3 communicates with processors 0, 1, 2, 3)
2: receive column particle positions needed by my processor (this communication is generally with pro-
cessors the same processor column, e.g., processor 3 communicates with processors 3, 7, 11, 15)
3: (if nonbonded cutoffs are used) determine which nonbonded forces need to be computed
4: compute forces for my assigned particles
5: send forces needed by other processors; receive forces needed for my assigned particles (this com-
munication is between processors in the same processor row, e.g., processor 3 communicates with
processors 0, 1, 2, 3)
6: update positions (integration) for my assigned particles
force calculation. Note that not all particles in the given cell must interact with all particles in the import
region, especially if the import region is large compared to the cutoff radius.
(a) Decomposition into 64 cells. (b) Import region for one cell.
Figure 8.5: Spatial decomposition, showing particles in a 2-D computational box, (a) partitioned into 64
cells, (b) import region for one cell.
Algorithm 5 shows what each processor performs in one time step. We assume that at the beginning of
the time step, each processor holds the positions of the particles in its cell.
To exploit Newton’s third law, the shape of the import region can be halved. Now each processor only
computes a partial force on particles in its cell, and needs to receive forces from other processors to
compute the total force on these particles. Thus an extra step of communication is involved. We leave it
as an exercise to the reader to work out the details of the modified import region and the pseudocode for
this case.
In the implementation of a spatial decomposition method, each cell is associated with a list of particles in
its import region, similar to a Verlet neighbor list. Like a Verlet neighbor list, it is not necessary to update
this list at every time step, if the import region is expanded slightly. This allows the import region list to
be reused for several time steps, corresponding to the amount of time it takes a particle to traverse the
width of the expanded region. This is exactly analogous to Verlet neighbor lists.
In summary, the main advantage of spatial decomposition methods is that they only require communi-
cation between processors corresponding to nearby particles. A disadvantage of spatial decomposition
methods is that, for very large numbers of processors, the import region is large compared to the number
of particles contained inside each cell.
Like other methods, the import region of the neutral territory method can be modified to take advantage
of Newton’s third law. We refer to Shaw [172] for additional details and for illustrations of neutral territory
Figure 8.6: Neutral territory method, showing particles in a 2-D computational box and the import region
(shaded) for one cell (center square). This Figure can be compared directly to the spatial decomposition
case of Fig. 8.5(b). See Shaw [172] for additional details.
parallelization and efficient computation (using SIMD operations) of large 1-D transforms, we refer to the
SPIRAL and FFTW packages. These packages use autotuning to generate FFT codes that are efficient for
the user’s computer architecture.
Figure 8.7: Data flow diagram for 1-D FFT for 16 points. The shaded regions show a decomposition for 4
processors (one processor per region). In this parallelization, the first two FFT stages have no communi-
cation; the last two FFT stages do have communication.
or if it can be redistributed this way. The two 1-D FFTs in the plane of the slabs require no communication.
The remaining 1-D FFTs require communication and could use one of the two approaches for parallel 1-D
FFTs described above. A disadvantage of the slab decomposition is that for large numbers of processors,
the number of processors may exceed the number of points in the 3-D FFT along any one dimension. An
alternative is the pencil decomposition below.
(a) Data flow diagram (shown without horizontal lines for clarity) for (b) Partitioning of the in-
1-D FFT for 16 points. dices before (left) and after
(right) the transpose.
Figure 8.8: 1-D FFT with transpose. The first two stages do not involve communication. The data is then
transposed among the processors. As a result, the second two stages also do not involve communication.
molecular dynamics). When Hamiltonian systems are integrated with many time steps over a long time
interval, preservation of structure such as total energy is often more important than the order of accuracy
of the method. In this section, we motivate some ideas and give some details of the Störmer-Verlet method,
which is sufficient for simple molecular dynamics simulations.
Hamiltonian systems are a class of dynamical systems which conserve energy and which can be written
in a form called Hamilton’s equations. Consider, for symplicity, the simple harmonic oscillator
𝑢 ″ = −𝑢
where 𝑢 is the displacement of a single particle from an equilibrium point. This equation could model a
particle with unit mass on a spring with unit spring constant. The force on a particle at position 𝑢 is −𝑢.
This system does not look like a molecular dyanamics system but is useful for illustrating several ideas.
The above second order equation can be written as a system of first order equations
𝑞′ = 𝑝
𝑝 ′ = −𝑞
where 𝑞 = 𝑢 and 𝑝 = 𝑢 ′ which is common notation used in classical mechanics. The general solution is
𝑞 cos 𝑡 sin 𝑡 𝑞
( )=( )( ).
𝑝 − sin 𝑡 cos 𝑡 𝑝
The kinetic energy of the simple harmonic oscillator is 𝑝 2 /2 and the potential energy is 𝑞 2 /2 (the negative
gradient of potential energy is the force, −𝑞). Thus the total energy is proportional to 𝑞 2 + 𝑝 2 .
Now consider the solution of the system of first order equations by three methods, explicit Euler, implicit
Euler, and a method called the Störmer-Verlet method. The initial condition is (𝑞, 𝑝) = (1, 0). We use a
time step of ℎ = 0.05 and take 500 steps. We plot 𝑞 and 𝑝 on the horizontal and vertical axes, respectively
(called a phase plot). The exact solution, as given above, is a unit circle centered at the origin.
Figure 8.10 shows the solutions. For explicit Euler, the solution spirals outward, meaning the displacement
and momentum of the solution increases over time. The opposite is true for the implicit Euler method.
A plot of the total energy would show the energy increasing and decreasing for the two cases, respec-
tively. The solutions are better when smaller time steps are taken or when higher order methods are used,
but these methods are not at all appropriate for integration of symplectic systems over long periods of
time. Figure 8.10(c) shows the solution using a symplectic method called the Störmer-Verlet method. The
solution shows that 𝑞 2 + 𝑝 2 is preserved much better than in the other two methods.
Figure 8.10: Phase plot of the solution of the simple harmonic oscillator for three methods with initial
value (1,0), time step 0.05, and 500 steps. For explicit Euler, the solution spirals outward; for implicit Euler,
the solution spirals inward; the total energy is best preserved with the Störmer-Verlet method.
𝑢 ″ = 𝑓 (𝑡, 𝑢)
The formula can equivalently be derived from Taylor series. The method is similar to linear multistep
methods in that some other technique is needed to supply the initial step of the method. The method is
also time-reversible, because the formula is the same if 𝑘 + 1 and 𝑘 − 1 are swapped. To explain why this
method is symplectic, unfortunately, is beyond the scope of this introduction.
The method as written above has a number of disadvantages, the most severe being that the addition of
the small ℎ2 term is subject to catastrophic cancellation. Thus this formula should not be used in this form,
and a number of mathematically equivalent formulas (which can be derived from the formula above) have
been developed.
One alternative formula is the leap-frog method:
𝑢𝑘+1 = 𝑢𝑘 + ℎ𝑣𝑘+1/2
𝑣𝑘+1/2 = 𝑣𝑘−1/2 + ℎ𝑓 (𝑡𝑘 , 𝑢𝑘 )
where 𝑣 is the first derivative (velocity) which is offset from the displacement 𝑢 by a half step. This formula
does not suffer from the same roundoff problems and also makes available the velocities, although they
need to be re-centered with displacements in order to calculate total energy at a given step. The second
of this pair of equations is basically a finite difference formula.
A third form of the Störmer-Verlet method is the velocity Verlet variant:
ℎ2
𝑢𝑘+1 = 𝑢𝑘 + ℎ𝑣𝑘 + 𝑓 (𝑡𝑘 , 𝑢𝑘 )
2
ℎ2
𝑣𝑘+1 = 𝑣𝑘 + (𝑓 (𝑡𝑘 , 𝑢𝑘 ) + 𝑓 (𝑡𝑘+1 , 𝑢𝑘+1 ))
2
where now the velocities are computed at the same points as the displacements. Each of these algorithms
can be implemented such that only two sets of quantities need to be stored (two previous positions,
or a position and a velocity). These variants of the Störmer-Verlet method are popular because of their
simplicity, requiring only one costly force evaluation per step. Higher-order methods have generally not
been practical.
The velocity Verlet scheme is also the basis of multiple time step algorithms for molecular dynamics.
In these algorithms, the slowly-varying (typically long-range) forces are evaluated less frequently and
update the positions less frequently than the quickly-varying (typically short-range) forces. Finally, many
state-of-the-art molecular dynamics integrate a Hamiltonian system that has been modified in order to
control the simulation temperature and pressure. Much more complicated symplectic methods have been
developed for these systems.
Combinatorial algorithms
In this chapter we will briefly consider a few combinatorial algorithms: sorting, and prime number finding
with the Sieve of Eratosthenes.
Sorting is not a common operation in scientific computing: one expects it to be more important in databases,
whether these be financial or biological (for instance in sequence alignment). However, it sometimes
comes up, for instance in Adaptive Mesh Refinement (AMR) and other applications where significant ma-
nipulations of data structures occurs.
In this section we will briefly look at some basic algorithms and how they can be done in parallel. For
more details, see [125] and the references therein.
363
9. Combinatorial algorithms
Below we will consider the Bitonic sort algorithm as a prime example of a sorting network.
pass is totally finished. This is illustrated in figure 9.2. If we now look at what happens at any given time,
we obtain the odd-even transposition sort algorithm.
Odd-even transposition sort is a simple parallel sorting algorithm, with as main virtue that it is relatively
easy to implement on a linear area of processors. On the other hand, it is not particularly efficient.
A single step of the algorithm consists of two substeps:
• Every even-numbered processor does a compare-and-swap with its right neighbor; then
• Every odd-numbered processor does a compare-and-swap with its right neighbor.
Theorem 3 After 𝑁 /2 steps, each consisting of the two substeps just given, a sequency is sorted.
Proof. In each triplet 2𝑖, 2𝑖 + 1, 2𝑖 + 2, after an even and an odd step the largest element will be in
rightmost position. Proceed by induction.
With a parallel time of 𝑁 , this gives a sequential complexity 𝑁 2 compare-and-swap operations.
Exercise 9.1. Discuss speedup and efficiency of odd-even transposition sort sort, where we
sort 𝑁 numbers of 𝑃 processors; for simplicity we set 𝑁 = 𝑃 so that each processor
contains a single number. Express execution time in compare-and-swap operations.
1. How many compare-and-swap operations does the parallel code take in total?
2. How many sequential steps does the algorithm take? What are 𝑇1 , 𝑇𝑝 , 𝑇∞ , 𝑆𝑝 , 𝐸𝑝
for sorting 𝑁 numbers? What is the average amount of parallelism?
3. Odd-even transposition sort sort can be considered a parallel implementation of
bubble sort. Now let 𝑇1 refer to the execution time of (sequential) bubble sort. How
does this change 𝑆𝑝 and 𝐸𝑝 ?
9.3 Quicksort
Quicksort is a recursive algorithm, that, unlike bubble sort, is not deterministic. It is a two step procedure,
based on a reordering of the sequence1 :
Algorithm: Dutch National Flag ordering of an array
Input : An array of elements, and a ‘pivot’ value
Output: The input array with elements ordered as red-white-blue, where red elements are
larger than the pivot, white elements are equal to the pivot, and blue elements are
less than the pivot
We state without proof that this can be done in 𝑂(𝑛) operations. With this, quicksort becomes:
Algorithm: Quicksort
Input : An array of elements
Output: The input array, sorted
while The array is longer than one element do
pick an arbitrary value as pivot
apply the Dutch National Flag reordering to this array
Quicksort( the blue elements )
Quicksort( the red elements )
The indeterminacy of this algorithm, and the variance in its complexity, stems from the pivot choice. In
the worst case, the pivot is always the (unique) smallest element of the array. There will then be no blue
elements, the only white element is the pivot, and the recursive call will be on the array of 𝑛 − 1 red
elements. It is easy to see that the running time will then be 𝑂(𝑛2 ). On the other hand, if the pivot is
always (close to) the median, that is, the element that is intermediate in size, then the recursive calls will
have an about equal running time, and we get a recursive formula for the running time:
𝑇𝑛 = 2𝑇𝑛/2 + 𝑂(𝑛)
1. The name is explained by its origin with the Dutch computer scientist Edsger Dijkstra; see http://en.wikipedia.org/
wiki/Dutch_national_flag_problem.
However, this implementation is not efficient without some effort. First of all, the recursion runs for
log2 𝑛 steps, and the amount of parallelism doubles in every step, so we could think that with 𝑛 processing
elements the whole algorithm takes log2 𝑛 time. However, this ignores that each step does not take a
certain unit time. The problem lies in the splitting step which is not trivially parallel.
Exercise 9.2. Make this argument precise. What is the total running time, the speedup, and the
efficiency of parallelizing the quicksort algorithm this way?
Is there a way to make splitting the array more efficient? As it turns out, yes, and the key is to use a parallel
prefix operation; see appendix 22. If the array of values is 𝑥1 , … , 𝑥𝑛 , we use a parallel prefix to compute
how many elements are less than the pivot 𝜋:
With this, if a processor looks at 𝑥𝑖 , and 𝑥𝑖 is less than the pivot, it needs to be moved to location 𝑋𝑖 + 1 in
the array where elements are split according to the pivot. Similarly, one would count how many elements
there are over the pivot, and move those accordingly.
This shows that each pivoting step can be done in 𝑂(log 𝑛) time, and since there log 𝑛 steps to the sorting
algorithm, the total algorithm runs in 𝑂((log 𝑛)2 ) time. The sequential complexity of quicksort is (log2 𝑁 )2 .
pair, the blue elements are sent to the processor that has a 1 value in that bit; the red elements go to the
processor that has a 0 value in that bit.
After this exchange (which is local, and therefore fully parallel), the processors with an address 1𝑥𝑥𝑥𝑥𝑥
have all the red elements, and the processors with an address 0𝑥𝑥𝑥𝑥𝑥 have all the blue elements. The
previous steps can now be repeated on the subcubes.
This algorithm keeps all processors working in every step; however, it is susceptible to load imbalance if
the chosen pivots are far from the median. Moreover, this load imbalance is not lessened during the sort
process.
9.4 Radixsort
Most sorting algorithms are based on comparing the full item value. By contrast, radix sort does a number
of partial sorting stages on the digits of the number. For each digit value a ‘bin’ is allocated, and numbers
are moved into these bins. Concatenating these bins gives a partially sorted array, and by moving through
the digit positions, the array gets increasingly sorted.
Consider an example with number of at most two digits, so two stages are needed:
array 25 52 71 12
last digit 5 2 1 2
(only bins 1,2,5 receive data)
sorted 71 52 12 25
next digit 7 5 1 2
sorted 12 25 52 71
It is important that the partial ordering of one stage is preserved during the next. Inductively we then
arrive at a totally sorted array in the end.
A distributed memory sorting algorithm already has an obvious ‘binning’ of the data, so a natural parallel
implementation of radix sort is based on using 𝑃, the number of processes, as radix.
We illustrate this with an example on two processors, meaning that we look at binary representations of
the values.
proc0 proc1
array 2 5 7 1
binary 010 101 111 001
stage 1: sort by least significant bit
last digit 0 1 1 1
(this serves as bin number)
sorted 010 101 111 001
stage 2: sort by middle bit
next digit 1 0 1 0
(this serves as bin number)
sorted 101 001 010 111
stage 3: sort by most significant bit
next digit 1 0 0 1
(this serves as bin number)
sorted 001 010 101 111
decimal 1 2 5 7
(We see that there can be load imbalance during the algorithm.)
Analysis:
• Determining the digits under consideration, and determining how many local values go into
which bin are local operations. We can consider this as a connectivity matrix 𝐶 where 𝐶[𝑖, 𝑗] is
the amount of data that process 𝑖 will send to process 𝑗. Each process owns its row of this matrix.
• In order to receive data in the shuffle, each process needs to know how much data will receive
from every other process. This requires a ‘transposition’ of the connectivity matrix. In MPI terms,
this is an all-to-all operation: MPI_Alltoall.
• After this, the actual data can be shuffled in another all-to-all operation. However, this the
amounts differ per 𝑖, 𝑗 combination, we need the MPI_Alltoallv routine.
9.5 Samplesort
You saw in Quicksort (section 9.3) that it is possible to use probabilistic elements in a sorting algorithm.
We can extend the idea of picking a single pivot, as in Quicksort, to that of picking as many pivots as there
are processors. Instead of a bisection of the elements, this divides the elements into as many ‘buckets’ as
there are processors. Each processor then sorts its elements fully in parallel.
Input : 𝑝: the number of processors, 𝑁 : the numbers of elements to sort; {𝑥𝑖 }𝑖<𝑁 the
elements to sort
Let 𝑥0 = 𝑏0 < 𝑏1 < ⋯ < 𝑏𝑝−1 < 𝑏𝑝 = 𝑥𝑁 (where 𝑥𝑁 > 𝑥𝑁 −1 arbitrary)
for 𝑖 = 0, … , 𝑝 − 1 do
Let 𝑠𝑖 = [𝑏𝑖 , … 𝑏𝑖+1 − 1]
for 𝑖 = 0, … , 𝑝 − 1 do
Assign the elements in 𝑠𝑖 to processor 𝑖
for 𝑖 = 0, … , 𝑝 − 1 in parallel do
Let processor 𝑖 sort its elements
Algorithm 4: The Samplesort algorithm.
Clearly this algorithm can have severe load imbalance if the buckets are not chosen carefully. Randomly
picking 𝑝 elements is probably not good enough; instead, some form of sampling of the elements is needed.
Correspondingly, this algorithm is known as Samplesort [17].
While the sorting of the buckets, once assigned, is fully parallel, this algorithm still has some problems
regarding parallelism. First of all, the sampling is a sequential bottleneck for the algorithm. Also, the step
where buckets are assigned to processors is essentially an all-to-all operation,
For an analysis of this, assume that there are 𝑃 processes that first function as mappers, then as reducers.
Let 𝑁 be the number of data points, and define a block size 𝑏 ≡ 𝑁 /𝑃. The cost of the processing steps of
the algorithm is:
• The local determination of the bin for each element, which takes time 𝑂(𝑏); and
• The local sort, for which is we can assume an optimal complexity of 𝑏 log 𝑏.
However, the shuffle step is non-trivial. Unless the data is partially pre-sorted, we can expect the shuffle
to be a full all-to-all, with a time complexity of 𝑃𝛼 + 𝑏𝛽. Also, this may become a network bottleneck.
Note that in Quicksort on a hypercube there was never any contention for the wires.
Exercise 9.4. Argue that for a small number of processes, 𝑃 ≪ 𝑁 , this algorithm has perfect
speedup and a sequential complexity (see above) of 𝑁 log 𝑁 .
Comparing this algorithm to sorting networks like bitonic sort this sorting algorithm looks considerable
simpler: it has only a one-step network. The previous question argued that in the ‘optimistic scaling’ (work
can increase while keeping number of processors constant) the sequential complexity is the same as for
the sequential algorithm. However, in the weak scaling analysis where we increase work and processors
proportionally, the sequential complexity is considerably worse.
Exercise 9.5. Consider the case where we scale both 𝑁 , 𝑃, keeping 𝑏 constant. Argue that in
this case the shuffle step introduces an 𝑁 2 term into the algorithm.
From the picture it is easy to see that 𝑠1 , 𝑠2 are again sequences with an ascending and descending part.
Moreover, all the elements in 𝑠1 are less than all the elements in 𝑠2 .
We call (9.1) an ascending bitonic sorter, sinc the second subsequence contains elements larger than in the
first. Likewise we can construct a descending sorter by reversing the roles of maximum and minimum.
Figure 9.4: Illustration of a bitonic network that sorts a bitonic sequence of length 16.
It’s not hard to imagine that this is a step in a sorting algorithm: starting out with a sequence on this form,
recursive application of formula (9.1) gives a sorted sequence. Figure 9.4 shows how 4 bitonic sorters, over
distances 8,4,2,1 respectively, will sort a sequence of length 16.
The actual definition of a bitonic sequence is slightly more complicated. A sequence is bitonic if it conists
of an ascending part followed by a descending part, or is a cyclic permutation of such a sequence.
Exercise 9.6. Prove that splitting a bitonic sequence according to formula (9.1) gives two bitonic
sequences.
So the question is how to get a bitonic sequence. The answer is to use larger and larger bitonic networks.
• A bitonic sort of two elements gives you a sorted sequence.
• If you have two sequences of length two, one sorted up, the other sorted down, that is a bitonic
sequence.
• So this sequence of length four can be sorted in two bitonic steps.
• And two sorted sequences of length four form a bitonic sequence of length;
• which can be sorted in three bitonic steps; et cetera.
From this description you see that you log2 𝑁 stages to sort 𝑁 elements, where the 𝑖-th stage is of
length log2 𝑖. This makes the total sequential complexity of bitonic sort (log2 𝑁 )2 .
The sequence of operations in figure 9.5 is called a sorting network, built up out of simple compare-and-
swap elements. There is no dependence on the value of the data elements, as is the case with quicksort.
Graph analytics
Various problems in scientific computing can be formulated as graph problems; for an introduction to
graph theory see Appendix 20). For instance, you have encountered the problems of load balancing (sec-
tion 2.10.4) and finding independent sets (section 7.8.2).
Many traditional graph algorithms are not immediately, or at least not efficiently, applicable, since the
graphs are often distributed, and traditional graph theory assumes global knowledge of the whole graph.
Moreover, graph theory is often concerned with finding the optimal algorithm, which is usually not a
parallel one. Conversely, in parallel we may get enough of a speedup that we can afford to waste some
cycles on an algorithms that is not optimal sequentially. Therefore, parallel graph algorithms are a field
of study by themselves.
Recently, new types of graph computations in have arisen in scientific computing. Here the graph are no
longer tools, but objects of study themselves. Examples are the World Wide Web or the social graph of
Facebook, or the graph of all possible protein interactions in a living organism.
For this reason, combinatorial computational science is becoming a discipline in its own right. In this
section we look at graph analytics: computations on large graphs. We start by discussing some classic
algorithms, but we give them in an algebraic framework that will make parallel implementation much
easier.
374
10.1. Traditional graph algorithms
of these algorithms; however, it is usually easy to include some information by which the path can be
reconstructed later.
We start with a simple algorithm: finding the single source shortest paths in an unweighted graph. This
is simple to do with a Breadth-First Search (BFS): in each step we have a set 𝑈 of nodes for which the
shortest distances are known, and we consider the set 𝑉 of their neighbors.
Input : A graph, and a starting node 𝑠
Output: A function 𝑑(𝑣) that measures the distance from 𝑠 to 𝑣
Let 𝑠 be given, and set 𝑑(𝑠) = 0
Initialize the finished set as 𝑈 = {𝑠}
Set 𝑐 = 1
while not finished do
Let 𝑉 be the set of neighbors of 𝑈 that are not themselves in 𝑈
if 𝑉 = ∅ then
We’re done
else
for 𝑣 ∈ 𝑉 do
Set 𝑑(𝑣) = 𝑐 + 1
𝑈 ←𝑈 ∪𝑉
Increase 𝑐 ← 𝑐 + 1
This way of formulating an algorithm is useful for theoretical purposes: typically you can formulate a
predicate that is true for every iteration of the while loop. This then allows you to prove that the algorithm
terminates and that it computes what you intended it to compute. And on a traditional processor this
would indeed be how you program a graph algorithm. However, these days graphs such as from Facebook
can be enormous, and you want to program your graph algorithm in parallel.
In that case, the traditional formulations fall short:
• They are often based on queues to which nodes are added or subtracted; this means that there is
some form of shared memory.
• Statements about nodes and neighbors are made without wondering if these satisfy any sort of
spatial locality; if a node is touched more than once there is no guarantee of temporal locality.
that is, the 𝑘-th estimate for the distance Δ(𝑢, 𝑣) is the minimum of the old one, and a new path that has
become feasible now that we are considering node 𝑘. This latter path is found by concatenating paths
𝑢 ⇝ 𝑘 and 𝑘 ⇝ 𝑣.
Writing it algorithmically:
we see that this algorithm has a similar structure to Gaussian elimination, except that there the inner loop
would be ‘for all 𝑢, 𝑣 > 𝑘’. (One could also compare this to the Gauss Jordan algorithm.)
Algebraically:
The Floyd-Warshall algorithm does not tell you the actual path. Storing those paths during the distance
calculation above is costly, both in time and memory. A simpler solution is possible: we store a second
matrix 𝑛(𝑖, 𝑗) that has the highest node number of the path between 𝑖 and 𝑗.
Exercise 10.1. Include the calculation of 𝑛(𝑖, 𝑗) in the Floyd-Warshall algorithm, and describe
how to use this to find the shortest path between 𝑖 and 𝑗 once 𝑑(⋅, ⋅) and 𝑛(⋅, ⋅) are known.
In section 5.4.3 you saw that the factorization of sparse matrices leads to fill-in, so the same problem
occurs here. This requires flexible data structures, and this problem becomes even worse in parallel; see
section 10.5.
Prim’s algorithm, a slight variant of Dijkstra’s shortest path algorithm, computes a spanning tree starting
at a root. The root has path length zero, and all other nodes have path length infinity. In each step, all
nodes connected to the known tree nodes are considered, and their best known path length updated.
Theorem 4 The above algorithm computes the shortest distance from each node to the root node.
Proof. The key to the correctness of this algorithm is the fact that we choose 𝑢 to have minimal ℓ(𝑢)
value. Call the true shortest path length to a vertex 𝐿(𝑣). Since we start with an ℓ value of infinity
and only ever decrease it, we always have 𝐿(𝑣) ≤ ℓ(𝑣).
Our induction hypothesis will be that, at any stage in the algorithm, for the nodes in the cur-
rent 𝑇 the path length is determined correctly:
𝑢 ∈ 𝑇 ⇒ 𝐿(𝑢) = ℓ(𝑢).
This is certainly true when the tree consists only of the root 𝑠. Now we need to prove the induction
step: if for all nodes in the current tree the path length is correct, then we will also have 𝐿(𝑢) = ℓ(𝑢).
Suppose this is not true, and there is another path that is shorter. This path needs to go through
some node 𝑦 that is not currently in 𝑇 ; this illustrated in figure 10.1. Let 𝑥 be the node in 𝑇 on the
purported shortest path right before 𝑦. Now we have ℓ(𝑢) > 𝐿(𝑢) since we do not have the right
pathlength yet, and 𝐿(𝑢) > 𝐿(𝑥) + 𝑤𝑥𝑦 since there is at least one edge (which has positive weight)
between 𝑦 and 𝑢. But 𝑥 ∈ 𝑇 , so 𝐿(𝑥) = ℓ(𝑥) and 𝐿(𝑥) + 𝑤𝑥𝑦 = ℓ(𝑥) + 𝑤𝑥𝑦 . Now we observe that when
𝑥 was added to 𝑇 its neighbors were updated, so ℓ(𝑦) is ℓ𝑥 + 𝑤𝑥𝑦 or less. Stringing together these
inequalities we find
ℓ(𝑦) < ℓ(𝑥) + 𝑤𝑥𝑦 = 𝐿(𝑥) + 𝑤𝑥𝑦 < 𝐿(𝑢) < ℓ(𝑢)
which contradicts the fact that we choose 𝑢 to have minimal ℓ value.
To parallelize this algorithm we observe that the inner loop has independent iterations and is therefore
parallelizable. However, each iteration of the outer loop has a choice that minimizes a function value.
Computing this choice is a reduction operator, and subsequently it needs to be broadcast. This strategy
makes the sequential time equal to 𝑑 log 𝑃 where 𝑑 is the depth of the spanning tree.
On a single processor, finding the minimum value in an array is naively an 𝑂(𝑁 ) operation, but through
the use of a priority queue this can be reduced to 𝑂(log 𝑁 ). For the parallel version of the spanning tree
algorithm the corresponding term is 𝑂(log(𝑁 /𝑃)), not counting the 𝑂(log 𝑃) cost of the reduction.
The Bellman-Ford algorithm is similar to Dijkstra’s but can handle negative edge weights. It runs in
𝑂 (|𝑉 | ⋅ |𝐸|) time.
macro steps that are sequential, but in which a number of variables are considered independently. Thus
there is indeed parallelism to be exploited.
The independent work in graph algorithms is of an interesting structure. While we can identify ‘for all’
loops, which are candidates for parallelization, these are different from what we have seen before.
• The traditional formulations often feature sets of variables that are gradually built up or depleted.
This is implementable by using a shared data structures and a task queue, but this limits the
implementation to some form of shared memory.
• Next, while in each iteration operations are independent, the dynamic set on which they operate
means that assignment of data elements to processors is tricky. A fixed assignment may lead to
much idle time, but dynamic assignment carries large overhead.
• With dynamic task assignment, the algorithm will have little spatial or temporal locality.
𝑥𝑖 ≠ 0
{ ∧ 𝐺𝑖𝑗 ≠ 0 ⇒ 𝑦𝑗 ≠ 0.
𝑥𝑗 = 0 𝑗≠𝑖
𝑥𝑖 ≠ 0
{ ∧ 𝐺𝑖𝑗 ≠ 0 ⇒ 𝑦𝑗 ≠ 0.
𝑥𝑗 ≥ 0 all 𝑗
This left matrix-vector product has a simple application: Markov chains. Suppose we have a system (see
for instance 21) that can be in any of 𝑛 states, and the probabilities of being in these states sum up to 1.
We can then use the adjacency matrix to model state transitions.
Let 𝐺 by an adjacency matrix with the property that all elements are non-negative. For a Markov process,
the sum of the probabilities of all state transitions, from a given state, is 1. We now interpret elements of
the adjaceny matrix 𝑔𝑖𝑗 as the probability of going from state 𝑖 to state 𝑗. We now have that the elements
in each row sum to 1.
Let 𝑥 be a probability vector, that is, 𝑥𝑖 is the nonegative probability of being in state 𝑖, and the elements
in 𝑥 sum to 1, then 𝑦 𝑡 = 𝑥 𝑡 𝐺 describes these probabilities, after one state transition.
Exercise 10.6. For a vector 𝑥 to be a proper probability vector, its elements need to sum to 1.
Show that, with a matrix as just described, the elements of 𝑦 again sum to 1.
𝑦𝑖 ⨁ 𝑎𝑖𝑗 ⊗ 𝑥𝑗
𝑦𝑖 ← 𝑦𝑖 + 𝑎𝑖𝑗 𝑥𝑗
𝑥 + 𝑎𝑖𝑗 𝑎𝑖𝑗 ≠ 0 ∧ 𝑥𝑗 ≠ ∞
𝑦𝑖 ⨁ 𝜉𝑗 ≡ 𝑦𝑖 ← min{𝑦𝑖 , 𝜉𝑗 } and 𝑎𝑖𝑗 ⊗ 𝑥𝑗 ≡ { 𝑗
∞ 𝑎𝑖𝑗 = 0 ∨ 𝑥𝑗 = ∞
You may recognize that this looks like a sequence of matrix-vector products, and indeed, with the ordi-
nary +, × operators that’s what this algorithm would compute. We will continue to explore the similarity
between graph algorithm and linear algebra, though we point out that the above ⨁, ⊗ operators are not
linear, or even associative.
This formalism will be used in several algorithms below; for other applications see [127].
Leaving the original 𝑖, 𝑗 nesting of the loops, we can not optimize the outer loop by removing certain
iterations, so we wind up with:
for all nodes 𝑖
for nodes {𝑗 ∶ 𝑗 → 𝑖}
𝑦𝑖 ⨁ 𝑎𝑖𝑗 ⊗ 𝑥𝑗
This is similar to the traditional inner-product based matrix vector product, but as a graph algorithm this
variant is not often seen in the traditional literature. We can describe this as a ‘pull model’, since for each
node 𝑖 it pulls updates from all its neighbors 𝑗.
Regarding performance we can now state that:
Exercise 10.8. Considering the graph of airports and the routes that exist between them. If
there are only hubs and non-hubs, argue that deleting a non-hub has no effect on short-
est paths between other airports. On the other hand, consider the nodes ordered in a
two-dimensional grid, and delete an arbitrary node. How many shortest paths are af-
fected?
10.4.1 HITS
In the HITS (Hypertext-Induced Text Search) algorithm, sites have a hub score that measures how many
other sites it points to, and an authority score that measures how many sites point to it. To calculate such
scores we define an incidence matrix 𝐿, where
The authority scores 𝑥𝑖 are defined as the sum of the hub scores 𝑦𝑗 of everything that points to 𝑖, and the
other way around. Thus
𝑥 = 𝐿𝑡 𝑦
𝑦 = 𝐿𝑥
or 𝑥 = 𝐿𝐿𝑡 𝑥 and 𝑦 = 𝐿𝑡 𝐿𝑦, showing that this is an eigenvalue problem. The eigenvector we need has only
nonnegative entries; this is known as the Perron vector for a nonnegative matrix, see appendix 14.4. The
Perron vector is computed by a power method; see section 14.3.
A practical search strategy is:
• Find all documents that contain the search terms;
• Build the subgraph of these documents, and possible one or two levels of documents related to
them;
• Compute authority and hub scores on these documents, and present them to the user as an
ordered list.
10.4.2 PageRank
The PageRank [156] basic idea is similar to HITS: it models the question ‘if the user keeps clicking on links
that are somehow the most desirable on a page, what will overall be the set of the most desirable links’.
This is modeled by defining the ranking of a web page is the sum of the rank of all pages that connect to
it. The algorithm It is often phrased iteratively:
where the ranking is the fixed point of this algorithm. The 𝜖 term solve the problem that if a page has no
outgoing links, a user that would wind up there would never leave.
Exercise 10.9. Argue that this algorithm can be interpreted in two different ways, roughly
corresponding to the Jacobi and Gauss-Seidel iterative methods; section 5.5.3.
Exercise 10.10. In the PageRank algorithm, each page ‘gives its rank’ to the ones it connects to.
Give pseudocode for this variant. Show that it corresponds to a matrix-vector product
by columns, as opposed to by rows for the above formulation. What would be a problem
implementing this in shared memory parallelism?
For an analysis of this method, including the question of whether it converges at all, it is better to couch
it completely in linear algebra terms. Again we define a connectivity matrix
1 if page 𝑗 links to 𝑖
𝑀𝑖𝑗 = {
0 otherwise
With 𝑒 = (1, … , 1), the vector 𝑑 𝑡 = 𝑒 𝑡 𝑀 counts how many links there are on a page: 𝑑𝑖 is the number of
links on page 𝑖. We construct a diagonal matrix 𝐷 = diag(𝑑1 , …) we normalize 𝑀 to 𝑇 = 𝑀𝐷 −1 .
Now the columns sums (that is, the sum of the elements in any column) of 𝑇 are all 1, which we can
express as 𝑒 𝑡 𝑇 = 𝑒 𝑡 where 𝑒 𝑡 = (1, … , 1). Such a matrix is called stochastic matrix. It has the following
interpretation:
If 𝑝 is a probability vector, that is, 𝑝𝑖 is the probability that the user is looking at page 𝑖,
then 𝑇 𝑝 is the probability vector after the user has clicked on a random link.
Exercise 10.11. Mathematically, a probability vector is characterized by the fact that the sum
of its elements is 1. Show that the product of a stochastic matrix and a probability vector
is indeed again a probability vector.
The PageRank algorithm as formulated above would correspond to taking an arbitrary stochastic vector 𝑝,
computing the power method 𝑇 𝑝, 𝑇 2 𝑝, 𝑇 3 𝑝, … and seeing if that sequence converges to something.
There are few problems with this basic algorithm, such as pages with no outgoing links. In general, math-
ematically we are dealing with ‘invariant subspaces’. Consider for instance an web with only 2 pages and
the following adjacency matrix:
1/2 0
𝐴=( ).
1/2 1
Check for yourself that this corresponds to the second page having no outgoing links. Now let 𝑝 be
the starting vector 𝑝 𝑡 = (1, 1), and compute a few iterations of the power method. Do you see that the
probability of the user being on the second page goes up to 1? The problem here is that we are dealing
with a reducible matrix.
To prevent this problem, PageRank introduces another element: sometimes the user will get bored from
clicking, and will go to an arbitrary page (there are also provisions for pages with no outgoing links). If
we call 𝑠 the chance that the user will click on a link, then the chance of going to an arbitrary page is 1 − 𝑠.
Together, we now have the process
𝑝 ′ ← 𝑠𝑇 𝑝 + (1 − 𝑠)𝑒,
that is, if 𝑝 is a vector of probabilities then 𝑝 ′ is a vector of probabilities that describes where the user is
after making one page transition, either by clicking on a link or by ‘teleporting’.
The PageRank vector is the stationary point of this process; you can think of it as the probability distri-
bution after the user has made infinitely many transitions. The PageRank vector satisfies
𝑝 = 𝑠𝑇 𝑝 + (1 − 𝑠)𝑒 ⇔ (𝐼 − 𝑠𝑇 )𝑝 = (1 − 𝑠)𝑒.
Thus, we now have to wonder whether 𝐼 − 𝑠𝑇 has an inverse. If the inverse exists it satisfies
(𝐼 − 𝑠𝑇 )−1 = 𝐼 + 𝑠𝑇 + 𝑠 2 𝑇 2 + ⋯
It is not hard to see that the inverse exists: with the Gershgorin theorem (appendix 14.5) you can see that
the eigenvalues of 𝑇 satisfy |𝜆| ≤ 1. Now use that 𝑠 < 1, so the series of partial sums converges.
The above formula for the inverse also indicates a way to compute the PageRank vector 𝑝 by using a
series of matrix-vector multiplications.
Exercise 10.12. Write pseudo-code for computing the PageRank vector, given the matrix 𝑇 .
Show that you never need to compute the powers of 𝑇 explicitly. (This is an instance of
Horner’s rule).
In the case that 𝑠 = 1, meaning that we rule out teleportation, the PageRank vector satisfies 𝑝 = 𝑇 𝑝, which
is again the problem of finding the Perron vector; see appendix 14.4.
We find the Perron vector by a power iteration (section 14.3)
𝑝 (𝑖+1) = 𝑇 𝑝 (𝑖) .
This is a sparse matrix vector product, but unlike in the BVP case the sparsity is unlikely to have a structure
such as bandedness. Computationally, one probably has to use the same parallelism arguments as for a
dense matrix: the matrix has to be distributed two-dimensionally [152].
few. This makes sense for the type of sparse matrices that come from PDEs which have a clear structure,
as you saw in section 4.2.3. However, there are sparse matrices that are so random that you essentially
have to use dense techniques; see section 10.5.
In many cases we can then, as in section 7.5, make a one-dimensional distribution of the matrix, induced
by a distribution of the graph nodes: if a processor owns a graph node 𝑖, it owns all the edges 𝑖, 𝑗.
However, often the computation is very unbalanced. For instance, in the single-source shortest path algo-
rithm only the vertices along the front are active. For this reason, sometimes a distribution of edges rather
than vertices makes sense. For an even balancing of the load even random distributions can be used.
The parallelization of the Floyd-Warshall algorithm (section 10.1.2) proceeds along different lines. Here we
don’t compute a quantity per node, but a quantity that is a function of pairs of nodes, that is, a matrix-like
quantity. Thus, instead of distributing the nodes, we distribute the pair distances.
N-body problems
In chapter 4 we looked at continuous phenomena, such as the behaviour of a heated rod in the entire
interval [0, 1] over a certain time period. There are also applications where you may be interested in a
finite number of points. One such application is the study of collections of particles, possibly very big
particles such as planets or stars, under the influence of a force such as gravity or the electrical force.
(There can also be external forces, which we will ignore; also we assume there are no collisions, other-
wise we need to incorporate nearest-neighbor interactions.) This type of problems is known as N-body
problems; for an introduction see http://www.scholarpedia.org/article/N-body_simulations_
(gravitational).
A basic algorithm for this problem is easy enough:
• choose some small time interval,
• calculate the forces on each particle, given the loca-
tions of all the particles,
• move the position of each particle as if the force on it
stays constant throughout that interval.
For a small enough time interval this algorithm gives a reason-
able approximation to the truth.
The last step, updating the particle positions, is easy and com-
pletely parallel: the problem is in evaluating the forces. In a
naive way this calculation is simple enough, and even com-
pletely parallel:
for each particle 𝑖
for each particle 𝑗 Figure 11.1: Summing all forces on a par-
let 𝑟𝑖𝑗̄ be the vector between 𝑖 and 𝑗; ticle.
then the force on 𝑖 because of 𝑗 is
𝑚𝑚
𝑓𝑖𝑗 = −𝑟𝑖𝑗̄ |𝑟𝑖 | 𝑗
𝑖𝑗
(where 𝑚𝑖 , 𝑚𝑗 are the masses or charges) and
𝑓𝑗𝑖 = −𝑓𝑖𝑗 .
The main objection to this algorithm is that it has quadratic computational complexity: for 𝑁 particles,
the number of operations is 𝑂(𝑁 2 ).
388
11.1. The Barnes-Hut algorithm
Exercise 11.1. If we had 𝑁 processors, the computations for one update step would take time 𝑂(𝑁 ).
What is the communication complexity? Hint: is there a collective operations you can
use?
Several algorithms have been invented to get the sequential complexity down to 𝑂(𝑁 log 𝑁 ) or even 𝑂(𝑁 ).
As might be expected, these are harder to implement than the naive algorithm. We will discuss a popular
method: the Barnes-Hut algorithm [8], which has 𝑂(𝑁 log 𝑁 ) complexity.
Figure 11.2: Recursive subdivision of a domain in quadrants with levels indicated (left); actual subdivision
with one particle per box (right).
The algorithm is then as follows. First total mass and center of mass are computed for all cells on all levels:
for each level ℓ, from fine to coarse:
for each cell 𝑐 on level ℓ:
compute the total mass and center of mass
for cell 𝑐 by considering its children
if there are no particles in this cell,
set its mass to zero
Then the levels are used to compute the interaction with each particle:
11.4 Implementation
Octtree methods offer some challenges on high performance architectures. First of all, the problem is
irregular, and secondly, the irregularity dynamically changes. The second aspect is mostly a problem in
distributed memory, and it needs load rebalancing; see section 2.10. In this section we concentrated on the
force calculation in a single step.
11.4.1 Vectorization
The structure of a problem as in figure 11.2 is quite irregular. This is a problem for vectorization on the
small scale of SSE/AVX instructions and on the large scale of vector pipeline processors (see section 2.3.1
for an explanation of both). Program steps ‘for all children of a certain box do something’ will be of
irregular length, and data will possibly be not stored in a regular manner.
This problem can be alleviated by subdividing the grid even if this means having empty boxes. If the
bottom level is fully divided, there will always be eight (in three dimension) particles to operate on. Higher
levels can also be filled in, but this means an increasing number of empty boxes on the lower levels, so
there is a trade-off between increased work and increasing efficiency.
(ℓ)
let 𝑓𝑐 be the sum of
(ℓ−1)
1. the force 𝑓𝑝 on the parent 𝑝 of 𝑐, and
(ℓ)
2. the sums 𝑔𝑖 for all 𝑖 on level ℓ that
satisfy the cell opening criterium
We see that on each level, each cell now only interacts with a small number of neighbors on that level. In
the first half of the algorithm we go up the tree using only parent-child relations between cells. Presumably
this is fairly easy.
The second half of the algorithm uses more complicated data access. The cells 𝑖 in the second term are all
at some distance from the cell 𝑐 on which we are computing the force. In graph terms these cells can be
described as cousins: children of a sibling of 𝑐’s parent. If the opening criterium is made sharper, we use
second cousins: grandchildren of the sibling of 𝑐’s grandparent, et cetera.
Exercise 11.2. Argue that this force calculation operation has much in common, structurally,
with the sparse matrix-vector product.
In the shared memory case we already remarked that different subtrees take different time to process,
but, since we are likely to have more tasks than processor cores, this will all even out. With distributed
memory we lack the possibility to assign work to arbitrary processors, so we need to assign load carefully.
Space-Filling Curves (SFCs) can be used here to good effect (see section 2.10.5.2).
1. In the full IMP theory [57] the first two kernels can be collapsed.
so that
(where 𝑝 stands for the distribution that maps each processor to the index value 𝑝 and similarly for 𝑞.)
To find the transformation from 𝛼 to 𝛽-distribution we consider the transformation of the expression
𝐶(𝐷 ∶ ⟨𝐼 , 𝐼 ⟩). In general, any set 𝐷 can be written as a mapping from the first coordinate to sets of values
of the second:
𝐷 ≡ 𝑝 ↦ {𝑝}.
Note that equation (11.4) is still the 𝛼-distribution. The 𝛽-distribution is 𝐶(𝐼 , 𝑝), and it is an exercise in
pattern matching to see that this is attained by a broadcast in each row, which carries a cost of
𝛼 log √𝑝 + 𝛽𝑁 /√𝑃.
Likewise, 𝐶(𝑞, 𝐼 ) is found from the 𝛼-distribution by column broadcasts. We conclude that this variant
does have a communication cost that goes down proportionally with the number of processors.
Local interaction calculation The calculation of 𝐹 (𝐼 , 𝐼 ) ← 𝐶(𝐼 , 𝐼 ) has identical 𝛼 and 𝛽 distributions,
so it is trivialy parallel.
𝑓 (𝐷 ∶ < 𝐼 , 𝐼 >) = ∑ 𝐹 (𝐼 , 𝐷 ∶ ∗)
2
Monte Carlo simulation is a broad term for methods that use random numbers and statistical sampling to
solve problems, rather than exact modeling. From the nature of this sampling, the result will have some
uncertainty, but the statistical ‘law of large numbers’ will ensure that the uncertainty goes down as the
number of samples grows.
An important tool for statistical sampling is a random number generator. See appendix 19 for random
number generation.
12.1 Motivation
Let’s start with a simple example: measuring an area, for instance, 𝜋 is the area of a circle inscribed in a
square with sides 2. If you picked a random point in the square, the chance of it falling in the circle is 𝜋/4,
so you could estimate this ratio by taking many random points (𝑥, 𝑦) and seeing in what proportion their
length √𝑥 2 + 𝑦 2 is less than 1.
You could even do this as a physical experiment: suppose you have a pond of an irregular shape in your
backyard, and that the yard itself is rectangular with known dimensions. If you would now throw pebbles
into your yard so that they are equally likely to land at any given spot, then the ratio of pebbles falling in
the pond to those falling outside equals the ratio of the areas.
Less fanciful and more mathematically, we need to formalize the idea of falling inside or outside the shape
you are measuring. Therefore, let Ω ∈ [0, 1]2 be the shape, and let a function 𝑓 (𝑥)̄ describe the boundary
of Ω, that is
Now take random points 𝑥0̄ , 𝑥1̄ , 𝑥2̄ ∈ [0, 1]2 , then we can estimate the area of Ω by counting how often
𝑓 (𝑥𝑖̄ ) is positive or negative.
We can extend this idea to integration. The average value of a function on an interval (𝑎, 𝑏) is defined as
𝑏
1
⟨𝑓 ⟩ = 𝑓 (𝑥)𝑑𝑥
𝑏 − 𝑎 ∫𝑎
396
12.1. Motivation
𝑛
1
⟨𝑓 ⟩ ≈ ∑ 𝑓 (𝑥𝑖 )
𝑁 𝑖=1
if the points 𝑥𝑖 are reasonably distributed and the function 𝑓 is not too wild. This leads us to
𝑏 𝑛
1
∫ 𝑓 (𝑥)𝑑𝑥 ≈ (𝑏 − 𝑎) 𝑁 ∑ 𝑓 (𝑥𝑖 )
𝑎 𝑖=1
Statistical theory, that we will not go into, tells us that the uncertainty 𝜎𝐼 in the integral is related to the
standard deviation 𝜎𝑓 by
1
𝜎𝐼 ∼ 𝜎𝑓
√𝑁
So far, Monte Carlo integration does not look much different from classical integration by Riemann sums.
The difference appears when we go to higher dimensions. In that case, for classical integration we would
need 𝑁 points in each dimension, leading to 𝑁 𝑑 points in 𝑑 dimensions. In the Monte Carlo method, on
the other hand, the points are taken at random from the 𝑑-dimensional space, and a much lower number
of points suffices.
Computationally, Monte Carlo methods are attractive since all function evaluations can be performed in
parallel.
The statistical law that underlies this is as follows: if 𝑁 independent observations are made of a quantity
with standard deviation 𝜎, then the standard deviation of the mean is 𝜎/√𝑁 . This means that more ob-
servations will lead to more accuracy; what makes Monte Carlo methods interesting is that this gain in
accuracy is not related to dimensionality of the original problem.
Monte Carlo techniques are of course natural candidatates for simulating phenomena that are statistical
in nature, such as radioactive decay, or Brownian motion. Other problems where Monte Carlo simulation
is attractive are outside the realm of scientific computing. For instance, the Black-Scholes model for stock
option pricing [15] uses Monte Carlo simulation.
Some problems that you have seen before, such as solving a linear system of equations, can be tackled with
Monte Carlo techniques. However, this is not a typical application. Below we will discuss two applications
where exact methods would take far too much time to compute and where statistical sampling can quickly
give a reasonably accurate answer.
12.2 Examples
12.2.1 Monte Carlo simulation of the Ising model
The Ising model (for an introduction, see [34]) was originally proposed to model ferromagnetism. Mag-
netism is the result of atoms aligning their ‘spin’ direction: let’s say spin can only be ‘up’ or ‘down’, then
a material has magnetism if more atoms have spin up than down, or the other way around. The atoms are
said to be in a structure called a ‘lattice’.
Now imagine heating up a material, which loosens up the atoms. If an external field is applied to the
material, the atoms will start aligning with the field, and if the field is removed the magnetism disappears
again. However, below a certain critical temperature the material will retain its magnetism. We will use
Monte Carlo simulation to find the stable configurations that remain.
Let’s say the lattice Λ has 𝑁 atoms, and we denote a configuration of atoms as 𝜎 = (𝜎1 , … , 𝜎𝑁 ) where each
𝜎𝑖 = ±1. The energy of a lattice is modeled as
𝐻 = 𝐻 (𝜎 ) = −𝐽 ∑ 𝜎𝑖 − 𝐸 ∑ 𝜎𝑖 𝜎𝑗 .
𝑖 𝑖𝑗
The first term models the interaction of individual spins 𝜎𝑖 with an external field of strength 𝐽 . The second
term, which sums over nearest neighbor pairs, models alignment of atom pairs: the product 𝜎𝑖 𝜎𝑗 is positive
if the atoms have identical spin, and negative if opposite.
In statistical mechanics, the probability of a configuration is
𝑍 = ∑ exp(𝐻 (𝜎 ))
𝜎
This algorithm can be parallelized, if we notice the similarity with the structure of the sparse matrix-
vector product. In that algorithm too we compute a local quantity by combining inputs from a few nearest
neighbors. This means we can partitioning the lattice, and compute the local updates after each processor
collects a ghost region.
Having each processor iterate over local points in the lattice corresponds to a particular global ordering
of the lattice; to make the parallel computation equivalent to a sequential one we also need a parallel
random generator (section 19.3).
Machine learning
Machine Learning (ML) is a collective name for a number of techniques that approach problems we might
consider ‘intelligent’, such as image recognition. In the abstract, such problems are mappings from a vector
space of features, such as pixel values in an image, to another vector space of outcomes. In the case of
image recognition of letters, this final space could be 26-dimensional, and a maximum value in the second
component would indicate that a ‘B’ was recognized.
The essential characteristic of ML techniques is that this mapping is described by a – usually large –
number of internal parameters, and that these parameters are gradually refined. The learning aspect here
is that refining the parameters happens by comparing an input to both its predicted output based on
current parameters, and the intended output.
𝑦 = 𝑤̄ 𝑥 ̄ + 𝑏.
400
13.1. Neural networks
so computing both the function value and the derivative is not much more expensive than computing
only the function value.
For vector-valued outputs we apply the sigmoid function in a pointwise manner:
// funcs.cpp
template <typename V>
void sigmoid_io(const V &m, V &a) {
a.vals.assign(m.vals.begin(),m.vals.end());
for (int i = 0; i < m.r * m.c; i++) {
// a.vals[i]*=(a.vals[i]>0); // values will be 0 if negative, and equal to themselves
if positive
a.vals[i] = 1 / (1 + exp(-a.vals[i]));
}
}
In other places (such as the final layer of a DL network) a softmax function may be more appropriate.
ℝ𝑛 ∋ 𝑦 ̄ = 𝜎 (𝑊 𝑥 ̄ + 𝑏)̄
• As indicated above, the output vector typically has fewer components than the input, so the
matrix is not square, in particular not invertible.
• The sigmoid function makes the total mapping non-linear.
• Neural nets typically have multiple layers, each of which is a mapping of the form 𝑥 → 𝑦 as
above.
13.1.4 Convolutions
The above discussion of applying weights considered the inputs as a set of features without further struc-
ture. However, in applications such as image recognition, where the input vector is an image, there is a
structure to be acknowledged. Linearizing the input vector puts pixels close together in the input vector
if they are close horizontally, but not vertically.
Thus we are motivated to find a weights matrix that reflects this locality. We do this by introducing kernels:
a small ‘stencil’ that is applied at various points of the image. (See section 4.2.4 for a discussion of stencils
in the context of PDEs.) Such a kernel is typically a small square matrix, and applying it is done by taking
the inner product of the stencil values and the image values. (This is an inexact use of the term convolution
from signal processing.)
Examples: https://aishack.in/tutorials/image-convolution-examples/.
where we will usually omit the dependence of the net on the 𝑊 (ℓ) , 𝑏 (ℓ) sets.
// net.cpp
void Net::feedForward(const VectorBatch &input) {
this->layers.front().forward(input); // Forwarding the input
// layer.cpp
void Layer::forward(const VectorBatch &prevVals) {
13.2.1 Classification
In the above description both the input 𝑥 and output 𝑦 are vector-valued. There are also cases where a
different type of output is desired. For instance, suppose we want to characterize bitmap images of digits;
in that case the output should be an integer 0 ⋯ 9.
We accomodate this by letting the output 𝑦 be in ℝ10 , and we say that the network recognizes the digit 5
if 𝑦5 is sufficiently larger than the other output components. In this manner we keep the whole story still
real-valued.
1
𝐶= 𝐿(𝑁 (𝑥𝑖 ), 𝑦𝑖 )
𝑁
over all choices {𝑊 }, {𝑏}. (Usually we do not spell out explicitly that this cost is a function of all 𝑊 [ℓ] weight
matrices and 𝑏 [ℓ] biases.)
float Net::calculateLoss(Dataset &testSplit) {
testSplit.stack();
feedForward(testSplit.dataBatch);
const VectorBatch &result = output_mat();
return loss;
}
Minimizing the cost means to choose weights {𝑊 (ℓ) }ℓ and biases {𝑏 (ℓ) }ℓ such that for each 𝑥:
[{𝑊 (ℓ) }ℓ , {𝑏 (ℓ) }ℓ ] = argmin 𝐿(𝑁{𝑊 },{𝑏} (𝑥), 𝑦) (13.4)
{𝑊 },{𝑏}
where 𝐿(𝑁 (𝑥), 𝑦) is a loss function describing the distance between the computed output 𝑁 (𝑥) and the
intended output 𝑦.
We find this minimum using gradient descent:
𝑤 ← 𝑤 + Δ𝑤, 𝑏 ← 𝑏 + Δ𝑏
where
𝜕𝐿
Δ𝑊 =
(ℓ)
𝜕𝑊𝑖𝑗
which is a complicated expression that we will now give without derivation.
Now applying the chain rule (for full derivation see the paper quoted above) we get, using 𝑥 ∘ 𝑦 for the
pointwise (or Hadamard) vector-vector product {𝑥𝑖 𝑦𝑖 }:
• at the last level:
𝛿 [𝐿−1] = 𝜎 ′ (𝑧 [𝐿−1] ) ∘ (𝑎[𝐿] − 𝑦)
• recursively for the earlier levels:
𝑡
𝛿 [ℓ] = 𝜎 ′ (𝑧 [ℓ] ) ∘ (𝑊 [ℓ+1] 𝛿 [ℓ+1] )
• sensitivity wrt the biases:
𝜕𝐶 [ℓ]
= 𝛿𝑖
[ℓ]
𝜕𝑏𝑖
• sensitivity wrt the weights:
𝜕𝐶 [ℓ] [ℓ−1]
= 𝛿𝑖 𝑎𝑘
[ℓ]
𝜕𝑤𝑖𝑘
Using the special form
1
𝜎(𝑥) =
1 + 𝑒 −𝑥
gives
𝜎 ′ (𝑥) = 𝜎(𝑥)(1 − 𝜎 (𝑥)).
13.2.4 Algorithm
We now present the full algorithm in figure 13.1. Our network has layers ℓ = 1, … , 𝐿, where the parameter
𝑛ℓ denotes the input size of layer ℓ.
Layer 1 has input 𝑥, and layer 𝐿 has output 𝑦. Anticipating the use of minibatches, we let 𝑥, 𝑦 denote a
group of inputs/output of size 𝑏, so their sizes are 𝑛1 × 𝑏 and 𝑛𝐿+1 × 𝑏 respectively.
13.3.4 Pipelining
A final type of parallelism can be achieved by applying pipelining over the layers. Sketch how this can
improve the efficiency of the training stage.
13.3.5 Convolutions
Applying a convolution is equivalent to multiplying by a Toeplitz matrix. This has a lower complexity
than a fully general matrix-matrix multiplication.
13.4 Stuff
Universal Approximation Theorem
Let 𝜑(⋅) be a nonconstant,bounded, and monotonically-increasing continuous func-
tion. Let 𝐼𝑚 denote the 𝑚-dimensional unit hypercube [0, 1]𝑚 . The space of continuous
functions on 𝐼𝑚 is denoted by 𝐶(𝐼𝑚 ). Then, given any function 𝑓 ∈ 𝐶(𝐼𝑚 ) and 𝜀 > 0, there
exists an integer 𝑁 , real constants 𝑣𝑖 , 𝑏𝑖 ∈ ℝ and real vectors 𝑤𝑖 ∈ ℝ𝑚 , where 𝑖 = 1, ⋯ , 𝑁 ,
such that we may define:
𝑁
𝐹 (𝑥) = ∑ 𝑣𝑖 𝜑 (𝑤𝑖𝑇 𝑥 + 𝑏𝑖 )
𝑖=1
for all 𝑥 ∈ 𝐼𝑚 . In other words, functions of the form 𝐹 (𝑥) are dense in 𝐶(𝐼𝑚 ).
Can a NN approximate multiplication?
https://stats.stackexchange.com/questions/217703/can-deep-neural-network-approximate
Traditional neural network consists of linear maps and Lipschitiz activation func-
tion. As a composition of Lischitz continuous functions, neural network is also Lipschitz
continuous, but multiplication is not Lipschitz continuous. This means that neural net-
work cannot approximate multiplication when one of the x or y goes too large.
APPENDICES
This course requires no great mathematical sophistication. Mostly it assumes that you know the basics of
linear algebra: what are matrices and vectors, and the most common operations on them.
In the following appendices we will cover some less common bits of theory that have been moved out of
the main storyline of the preceeding chapters.
Linear algebra
In this course it is assumed that you know what a matrix and a vector are, simple algorithms such as how
to multiply them, and some properties such as invertibility of a matrix. This appendix introduces some
concepts and theorems that are not typically part of a first course in linear algebra.
14.1 Norms
A norm is a way to generalize the concept of absolute value to multi-dimensional objects such as vectors
and matrices. There are many ways of defining a norm, and there is theory of how different norms relate.
Here we only give the basic concepts.
|𝑥|𝑝 = 𝑝 ∑ |𝑥𝑖 |𝑝 .
√ 𝑖
Common norms are the 1-norm, 2-norm, and infinity norm:
• The 1-norm ‖ ⋅ ‖1 is the sum of absolute values:
‖𝑥‖1 = ∑ |𝑥𝑖 |.
• The 2-norm ‖ ⋅ ‖2 is the root of the sum of squares:
‖𝑥‖2 = √∑ 𝑥 2 .
• The infinity-norm ‖ ⋅ ‖∞ norm is defined as lim𝑝→∞ ‖ ⋅ ‖𝑝 , and it is not hard to see that this equals
‖𝑥‖∞ = max |𝑥𝑖 |.
𝑖
413
14. Linear algebra
‖𝐴‖𝐹 = ∑ |𝑎𝑖𝑗 |2 .
𝑖,𝑗
√
However, we will mostly look at associated matrix norms:
‖𝐴𝑥‖𝑝
‖𝐴‖𝑝 = sup ‖𝐴𝑥‖𝑝 = sup .
‖𝑥‖𝑝 =1 𝑥 ‖𝑥‖𝑝
For 𝑖 = 1, … , 𝑛:
For 𝑗 = 1, … 𝑖 − 1:
let 𝑐𝑗𝑖 = 𝑢𝑗𝑡 𝑢𝑖 /𝑢𝑗𝑡 𝑢𝑗
For 𝑖 = 1, … , 𝑛:
update 𝑢𝑖 ← 𝑢𝑖 − 𝑢𝑗 𝑐𝑗𝑖
Often the vector 𝑣 in the algorithm above is normalized; this adds a line
𝑢𝑖 ← 𝑢𝑖 /‖𝑢𝑖 ‖
to the algorithm. GS orthogonalization with this normalization, applied to the columns of a matrix, is also
known as the QR factorization.
Exercise 14.1. Suppose that we apply the GS algorithm to the columns of a rectangular ma-
trix 𝐴, giving a matrix 𝑄. Prove that there is an upper triangular matrix 𝑅 such that
𝐴 = 𝑄𝑅. (Hint: look at the 𝑐𝑗𝑖 coefficients above.) If we normalize the orthogonal vector
in the algorithm above, 𝑄 has the additional property that 𝑄 𝑡 𝑄 = 𝐼 . Prove this too.
The GS algorithm as given above computes the desired result, but only in exact arithmetic. A computer
implementation can be quite inaccurate if the angle between 𝑣 and one of the 𝑢𝑖 is small. In that case, the
Modified Gram-Schmidt (MGS) algorithm will perform better:
For 𝑖 = 1, … , 𝑛:
For 𝑗 = 1, … 𝑖 − 1:
let 𝑐𝑗𝑖 = 𝑢𝑗𝑡 𝑢𝑖 /𝑢𝑗𝑡 𝑢𝑗
update 𝑢𝑖 ← 𝑢𝑖 − 𝑢𝑗 𝑐𝑗𝑖
To contrast it with MGS, the original GS algorithm is also known as Classical Gram-Schmidt (CGS).
As an illustration of the difference between the two methods, consider the matrix
1 1 1
⎛ ⎞
𝜖 0 0
𝐴=⎜ ⎟
⎜0 𝜖 0⎟
⎝0 0 𝜖⎠
where 𝜖 is of the order of the machine precision, so that 1+𝜖 2 = 1 in machine arithmetic. The CGS method
proceeds as follows:
• The first column is of length 1 in machine arithmetic, so
1
⎛ ⎞
𝜖
𝑞1 = 𝑎 1 = ⎜ ⎟ .
⎜0⎟
⎝0⎠
• The second column gets orthogonalized as 𝑣 ← 𝑎2 − 1 ⋅ 𝑞1 , giving
0 0
⎛ ⎞ ⎛ 2⎞
√
−𝜖 ⎜− ⎟
𝑣 = ⎜ ⎟, normalized: 𝑞2 = ⎜ 22 ⎟
⎜𝜖⎟ √
⎜ 2 ⎟
⎝0⎠ ⎝ 0 ⎠
0 0
⎛ ⎞ ⎛ 2⎞
√
𝑐1 = 𝑞1𝑡 𝑎3 =1 −𝜖 ⎜ ⎟
{ ⇒ 𝑣 = ⎜ ⎟; normalized: 𝑞3 = ⎜ 2 ⎟
𝑐2 = 𝑞2𝑡 𝑎3 =0 ⎜0⎟ 0
⎜ √2 ⎟
⎝𝜖⎠ ⎝2⎠
It is easy to see that 𝑞2 and 𝑞3 are not orthogonal at all. By contrast, the MGS method differs in the last
step:
• As before, 𝑞1𝑡 𝑎3 = 1, so
0
⎛ ⎞
−𝜖
𝑣 ← 𝑎 3 − 𝑞1 = ⎜ ⎟ .
⎜𝜖⎟
⎝0⎠
Then, 𝑞2𝑡 𝑣 = √22 𝜖 (note that 𝑞2𝑡 𝑎3 = 0 before), so the second update gives
0
0 ⎛ 6 ⎞
⎛ 𝜖 ⎞ √
√2 ⎜ 6 ⎟
𝑣 ←𝑣− 𝜖𝑞2 = ⎜ 2𝜖 ⎟ , normalized: ⎜− √6 ⎟
2 ⎜− 2 ⎟
⎜ √66 ⎟
⎝ 𝜖 ⎠
⎝2 6 ⎠
𝑥𝑖 = 𝐴𝑥𝑖−1 ,
where 𝑥0 is some starting vector, is called the power method since it computes the product of subsequent
matrix powers times a vector:
𝑥𝑖 = 𝐴𝑖 𝑥0 .
There are cases where the relation between the 𝑥𝑖 vectors is simple. For instance, if 𝑥0 is an eigenvector
of 𝐴, we have for some scalar 𝜆
However, for an arbitrary vector 𝑥0 , the sequence {𝑥𝑖 }𝑖 is likely to consist of independent vectors. Up to a
point.
Show that the sequence [𝑥, 𝐴𝑥, … , 𝐴𝑖 𝑥] is an independent set for 𝑖 < 𝑛. Why is this no
longer true for 𝑖 ≥ 𝑛?
Now consider the matrix 𝐵:
1 1
⎛ ⎞
⋱ ⋱
⎜ ⎟
⎜ 1 1 ⎟
⎜ 1 ⎟
𝐵=⎜ ⎟, 𝑦 = (0, … , 0, 1)𝑡
1 1
⎜ ⎟
⎜ ⋱ ⋱ ⎟
⎜ 1 1 ⎟
⎝ 1 ⎠
Show that the set [𝑦, 𝐵𝑦, … , 𝐵𝑖 𝑦] is an independent set for 𝑖 < 𝑛/2, but not for any larger
values of 𝑖.
While in general the vectors 𝑥, 𝐴𝑥, 𝐴2 𝑥, … can be expected to be independent, in computer arithmetic this
story is no longer so clear.
Suppose the matrix has eigenvalues 𝜆0 > 𝜆1 ≥ ⋯ 𝜆𝑛−1 and corresponding eigenvectors 𝑢𝑖 so that
𝐴𝑢𝑖 = 𝜆𝑖 𝑢𝑖 .
𝑥 = 𝑐0 𝑢0 + ⋯ + 𝑐𝑛−1 𝑢𝑛−1 ,
then
If we write this as
𝑖 𝑖
𝜆 𝜆
𝐴𝑖 𝑥 = 𝜆0𝑖 [𝑐0 𝑢𝑖 + 𝑐1 ( 1 ) + ⋯ + 𝑐𝑛−1 ( 𝑛−1 ) ] ,
𝜆
0 𝜆 0
we see that, numerically, 𝐴𝑖 𝑥 will get progressively closer to a multiple of 𝑢0 , the dominant eigenvector.
Hence, any calculation that uses independence of the 𝐴𝑖 𝑥 vectors is likely to be inaccurate. Section 5.5.9
discusses iterative methods that can be considered as building an orthogonal basis for the span of the
power method vectors.
𝛼1 > |𝛼2 | ≥ ⋯ .
The best known application of this theorem is the Googe PageRank algorithm; section 10.4.
Taking norms:
𝑥𝑗
(𝑎𝑖𝑖 − 𝜆) ≤ ∑ |𝑎𝑖𝑗 | | |
𝑗≠𝑖 𝑥𝑖
(𝑎𝑖𝑖 − 𝜆) ≤ ∑ |𝑎𝑖𝑗 |.
𝑗≠𝑖
Theorem 6 Let 𝐴 be a square matrix, and let 𝐷𝑖 be the circle with center 𝑎𝑖𝑖 and radius ∑𝑗≠𝑖 |𝑎𝑖𝑗 |, then the
eigenvalues are contained in the union of circles ∪𝑖 𝐷𝑖 .
We can conclude that the eigenvalues are in the interior of these discs, if the constant vector is not an
eigenvector.
𝐻 = 𝐼 − 2𝑢𝑢 𝑡 .
For this matrix we have 𝐻 𝑢 = −𝑢, and if 𝑢 ⟂ 𝑣, then 𝐻 𝑣 = 𝑣. In other words, the subspace of multiples
of 𝑢 is flipped, and the orthogonal subspace stays invariant.
Now for the original problem of mapping one space into another. Let the original space be spanned by a
vector 𝑥 and the resulting by 𝑦, then note that
𝑥 = (𝑥 + 𝑦)/2 + (𝑥 − 𝑦)/2
{
𝑦 = (𝑥 + 𝑦)/2 − (𝑥 − 𝑦)/2.
In other words, we can map 𝑥 into 𝑦 with the reflector based on 𝑢 = (𝑥 − 𝑦)/2.
𝐻 = 𝐼 − 2𝑢𝑣 𝑡 .
The matrices 𝐿𝑖 used in LU factorization (see section 5.3) can then be seen to be of the form 𝐿𝑖 = 𝐼 − ℓ𝑖 𝑒𝑖𝑡
where 𝑒𝑖 has a single one in the 𝑖-th location, and ℓ𝑖 only has nonzero below that location. That form also
makes it easy to see that 𝐿−1 𝑡
𝑖 = 𝐼 + ℓ 𝑖 𝑒𝑖 :
(𝐼 − 𝑢𝑣 𝑡 )(𝐼 + 𝑢𝑣 𝑡 ) = 𝐼 − 𝑢𝑣 𝑡 𝑢𝑣 𝑡 = 0
if 𝑣 𝑡 𝑢 = 0.
Complexity
At various places in this book we are interested in how many operations an algorithm takes. It depends
on the context what these operations are, but often we count additions (or subtractions) and multiplica-
tions. This is called the arithmetic or computational complexity of an algorithm. For instance, summing
𝑛 numbers takes 𝑛 − 1 additions. Another quantity that we may want to describe is the amount of space
(computer memory) that is needed. Sometimes the space to fit the input and output of an algorithm is all
that is needed, but some algorithms need temporary space. The total required space is called the space
complexity of an algorithm.
Both arithmetic and space complexity depend on some description of the input, for instance, for summing
an array of numbers, the length 𝑛 of the array is all that is needed. We express this dependency by saying
‘summing an array of numbers has time complexity 𝑛 − 1 additions, where 𝑛 is the length of the array’.
The time (or space) the summing algorithm takes is not dependent on other factors such as the values of
the numbers. By contrast, some algorithms such as computing the greatest common divisor of an array
of integers can be dependent on the actual values. In the section on sorting 9 you will see both kinds.
Exercise 15.1. What is the time and space complexity of multiplying two square matrices of
size 𝑛 × 𝑛? Assume that an addition and a multiplication take the same amount of time.
Often we aim to simplify the formulas that describe time or space complexity. For instance, if the com-
plexity of an algorithm is 𝑛2 + 2𝑛, we see that for 𝑛 > 2 the complexity is less than 2𝑛2 , and for 𝑛 > 4 it is
less than (3/2)𝑛2 . On the other hand, for all values of 𝑛 the complexity is at least 𝑛2 . Clearly, the quadratic
term 𝑛2 is the most important, and the linear term 𝑛 becomes less and less important by ratio. We express
this informally by saying that the complexity is quadratic in 𝑛 as 𝑛 → ∞: there are constants 𝑐, 𝐶 so that
for 𝑛 large enough the complexity is at least 𝑐𝑛2 and at most 𝐶𝑛2 .
This is expressed for short by saying that the complexity is of order 𝑛2 , written as 𝑂(𝑛2 ) as 𝑛 → ∞. In
chapter 4 you will see phenomena that can be described as orders of a parameter that goes to zero. In that
case we write for instance 𝑓 (ℎ) = 𝑂(ℎ2 ) as ℎ ↓ 0, meaning that 𝑓 is bounded by 𝑐ℎ2 and 𝐶ℎ2 for certain
constants 𝑐, 𝐶 and ℎ small enough.
420
15.2. The Master Theorem
• Big-Oh complexity. This states the existence of an upperbound on the absolute magnitude:
𝑔(𝑥) = 𝑜(𝑓 (𝑥)) ≡ ∀𝐶>0 ∃𝑥0 >0 ∀𝑥>𝑥0 ∶ |𝑔(𝑥)| < 𝐶𝑓 (𝑥)
• Big-Theta complexity. This is like Big-Oh, except that now we have upper and lower bounds:
𝑔(𝑥) = Θ(𝑓 (𝑥)) ≡ ∃𝐶>𝑐>0,𝑥0 >0 ∀𝑥>𝑥0 ∶ 𝑐𝑓 (𝑥) < 𝑔(𝑥) < 𝐶𝑓 (𝑥)
expressing that sorting an array of 𝑛 numbers involves twice sorting 𝑛/2 numbers, plus the splitting step,
which is linear in the array size.
The so-called master theorem of complexity allows you to convert these recursive expression to a closed
form formula.
Suppose the function 𝑇 satisfies
𝑛
𝑇 (𝑛) = 𝑎𝑇 ( ) + 𝑓 (𝑛)
𝑏
with 𝑎, 𝑏 ≥ 1 and 𝑓 (⋅) asymptotically positive. Then there are three cases:
1. If
2. If
3. If
The quicksort and mergesort algorithms recursively divide work into two (hopefully) equal halves, pre-
ceeded/followed by a linear splitting/merging step. Thus their complexity satisfies
We already know that the ordinary triple-loop formulation of matrix-matrix multiplication has a com-
plexity of 𝑂(𝑛3 ). Multiplying matrices by recursive bisection into 2 × 2 blocks gives
𝑇 (𝑛) = Θ(𝑛3 ).
Slightly more interesting, the Strassen algorithm [179] has 𝑎 = 7, giving an essentially lower complexity
of 𝑂(𝑛log 7 ) ≈ 𝑂(𝑛2.81 ). There are other algorithms like this [157], with slightly lower complexities, though
all still well above 𝑂(𝑛2 ).
𝑒 √ln 𝑛 ln ln 𝑛 = 𝑜(√𝑛).
Partial Differential Equations are the source of a large fraction of HPC problems. Here is a quick derivation
of two of the most important ones.
𝛿𝑄 𝛿𝑢
= 𝑐Δ𝑥 =0
𝛿𝑡 𝛿𝑡
but it is also the difference between inflow and outflow of the segment. Since flow is proportional to
temperature differences, that is, to 𝑢𝑥 , we see that also
𝛿𝑢 𝛿𝑢
0= | − |
𝛿𝑥 𝑥+Δ𝑥 𝛿𝑥 𝑥
In the limit of Δ𝑥 ↓ 0 this gives 𝑢𝑥𝑥 = 0, which is called the Laplace equation. If we have a source term,
for instance corresponding to externally applied heat, the equation becomes 𝑢𝑥𝑥 = 𝑓 , which is called the
Poisson equation.
424
16.3. Heat Equation
𝛿𝑄 𝛿𝑢
= 𝑐Δ𝑥
𝛿𝑡 𝛿𝑡
but it is also the difference between inflow and outflow of the segment. Since flow is proportional to
temperature differences, that is, to 𝑢𝑥 , we see that also
𝛿𝑄 𝛿𝑢 𝛿𝑢
= | − |
𝛿𝑡 𝛿𝑥 𝑥+Δ𝑥 𝛿𝑥 𝑥
In the limit of Δ𝑥 ↓ 0 this gives 𝑢𝑡 = 𝛼𝑢𝑥𝑥 .
This solution satisfies a BVP, which can be found by setting 𝑢𝑡 ≡ 0. For instance, for the heat equation
𝑢𝑡 = 𝑢𝑥𝑥 + 𝑞(𝑥)
Taylor series
Taylor series expansion is a powerful mathematical tool. In this course it is used several times in proving
properties of numerical methods.
The Taylor expansion theorem, in a sense, asks how well functions can be approximated by polynomials,
that is, for a given function 𝑓 , can we find coefficients 𝑐𝑖 with 𝑖 = 1, … , 𝑛 so that
𝑓 (𝑥) ≈ 𝑐0 + 𝑐1 𝑥 + 𝑐2 𝑥 2 + ⋯ + 𝑐𝑛 𝑥 𝑛 .
This question obviously needs to be refined. What do we mean by ‘approximately equal’? This approx-
imation formula can not hold for all functions 𝑓 and all 𝑥: the function sin 𝑥 is bounded for all 𝑥, but
any polynomial is unbounded for 𝑥 → ±∞, so any polynomial approximation to the sin 𝑥 function is
unbounded. Clearly we can only approximate on an interval.
We will show that a function 𝑓 with sufficiently many derivatives can be approximated as follows: if the
𝑛-th derivative 𝑓 (𝑛) is continuous on an interval 𝐼 , then there are coefficients 𝑐0 , … , 𝑐𝑛−1 such that
It is easy to get inspiration for what these coefficients should be. Suppose
𝑓 (𝑥) = 𝑐0 + 𝑐1 𝑥 + 𝑐2 𝑥 2 + ⋯
(where we will not worry about matters of convergence and how long the dots go on) then filling in
𝑥 = 0 gives 𝑐0 = 𝑓 (0).
and filling in
𝑥 = 0 gives 𝑐1 = 𝑓 ′ (0).
426
From the second derivative
so filling in 𝑥 = 0 gives
𝑐2 = 𝑓 ″ (0)/2.
Now we need to be a bit more precise. Cauchy’s form of Taylor’s theorem says that
1 ′ 1
𝑓 (𝑥) = 𝑓 (𝑎) + 𝑓 (𝑎)(𝑥 − 𝑎) + ⋯ + 𝑓 (𝑛) (𝑎)(𝑥 − 𝑎)𝑛 + 𝑅𝑛 (𝑥)
1! 𝑛!
where the ‘rest term’ 𝑅𝑛 is
1
𝑅𝑛 (𝑥) = 𝑓 (𝑛+1) (𝜉 )(𝑥 − 𝑎)𝑛+1 where 𝜉 ∈ (𝑎, 𝑥) or 𝜉 ∈ (𝑥, 𝑎) depending.
(𝑛 + 1)!
If 𝑓 (𝑛+1) is bounded, and 𝑥 = 𝑎 + ℎ, then the form in which we often use Taylor’s theorem is
𝑛
1 (𝑘)
𝑓 (𝑥) = ∑ 𝑓 (𝑎)ℎ𝑘 + 𝑂(ℎ𝑛+1 ).
𝑘=0
𝑘!
We have now approximated the function 𝑓 on a certain interval by a polynomial, with an error that
decreases geometrically with the inverse of the degree of the polynomial.
For a proof of Taylor’s theorem we use integration by parts. First we write
𝑥
′
∫ 𝑓 (𝑡)𝑑𝑡 = 𝑓 (𝑥) − 𝑓 (𝑎)
𝑎
as
𝑥
𝑓 (𝑥) = 𝑓 (𝑎) + ∫ 𝑓 ′ (𝑡)𝑑𝑡
𝑎
Minimization
𝑥 ̄ ← 𝑥 ̄ + 𝜏 ℎ.̄
𝑓 (𝑥 ̄ + ℎ)̄ = 𝑓 (𝑥)̄ + ℎ̄ 𝑡 ∇𝑓 + ⋯ .
it is not hard to see that choosing ℎ̄ = −∇𝑓 gives the most minimization, so we set
𝑥new ≡ 𝑥 − 𝜏 ∇𝑓 .
𝑓 (𝑥 ̄ − 𝜏 ∇𝑓 ) ≈ 𝑓 (𝑥)̄ − 𝜏 ‖∇𝑓 ‖2
so for 𝜏 small enough this makes the new function value both positive, and less than 𝑓 (𝑥).
̄
The step size 𝜏 can be computed for quadratic functions 𝑓 , and approximated otherwise:
𝜏2 𝑡
𝑓 (𝑥 ̄ + 𝜏 ℎ)̄ = 𝑓 (𝑥)̄ + 𝜏 ℎ̄ 𝑡 ∇𝑓 + ℎ (∇ ⋅ ∇𝑓 )ℎ + ⋯ .
2
429
18. Minimization
𝜏 ← 𝜏 /2.
𝑑𝑓 𝜏 2 𝛿 2 𝑓
𝑓 (𝑥 + 𝜏 𝑒𝑖 ) = 𝑓 (𝑥) + 𝜏 +
𝑑𝑒𝑖 2 𝛿𝑒𝑖2
Then:
𝛿 2𝑓
𝜏 = −(∇𝑓 )𝑖 / .
𝛿𝑒𝑖2
18.1.3 Code
18.1.3.1 Preliminaries
We declare a vector class that is a standard vector, with operations defined on it such as addition, but
also rotation.
There is a derived class unit_vector that does the obvious.
18.1.3.2 Framework
We start by defining functions as a pure virtual class, meaning that any function needs to support the
methods mentioned here:
// minimlib.h
class function {
public:
virtual double eval( const valuevector& coordinate ) const = 0;
virtual valuevector grad( const valuevector& coordinate ) const = 0;
virtual std::shared_ptr<matrix> delta( const valuevector& coordinate ) const = 0;
virtual int dimension() const = 0;
};
Using such a function it becomes possible to define various update steps. For instance, the steepest descent
step uses the gradient:
valuevector steepest_descent_step
( const function& objective,const valuevector& point ) {
auto grad = objective.grad(point);
auto delta = objective.delta(point);
valuevector stochastic_descent_step
( const function& objective,const valuevector& point, int idim,
double damp) {
int dim = objective.dimension();
auto grad = objective.grad(point);
auto delta = objective.delta(point);
return new_point;
};
Code: Output
[code/minimization] descentcircle:
ellipse circle
( valuevector( {1.,1.} ),valuevector( missing snippet
{0.,0.} ) ); code/minimization/descentcircle.runout
valuevector search_point( { 1.,1. } ); : looking in codedir=code
auto value = circle.eval(search_point); missing snippet
code/minimization/descentcircle.runout
auto new_point = steepest_descent_step( : looking in codedir=code
circle,search_point);
Code: Output
[code/minimization] descentellipse:
ellipse circle( valuevector( {1.,.1} ),
valuevector( {0.,0.} ) ); missing snippet
valuevector search_point( { 1.,1. } ); code/minimization/descentellipse.runout
auto value = circle.eval(search_point); : looking in codedir=code
for (int step=0; step<5 and value>.0001; step missing snippet
++) { code/minimization/descentellipse.runout
: looking in codedir=code
auto new_point = steepest_descent_step(
circle,search_point);
for finding a zero of a function 𝑓 , that is, a value 𝑥 for which 𝑓 (𝑥) = 0. It requires knowledge of the
derivative 𝑓 ′ of the function, and it can be justified from figures such as 18.1.
Iteratively:
Another justification comes from minimization: if a function 𝑓 is twice differentiable, we can write
1
𝑓 (𝑥 + ℎ) = 𝑓 (𝑥) + ℎ𝑡 ∇𝑓 + ℎ𝑡 (∇2 𝑓 )ℎ
2
and the minimum is attained at
Exercise 18.1. Let 𝑓 (𝑥1 , 𝑥2 ) = (10𝑥12 + 𝑥22 )/2 + 5 log(1 + 𝑒 −𝑥1 −𝑥2 ). How fast do gradient descent
and the Newton’s method converge? To get insight in their differing behaviors, plot a
number of iterates against level curves of the function.
This exercise gives some idea of that is wrong with gradient descent: it always steps perpendicular to the
current level curve. However, the minimum does not necessarily lie in that direction.
Without proof we state:
• The Newton method will converge to the zero if the starting point of the iteration is close enough
to the zero, and if the function is differentiable in the zero.
• In many circumstances it shows very fast convergence: convergence is quadratic, which is also
described as the number of correct digits doubling in each iteration.
• For many functions Newton’s method will not converge, but it is possible to obtain convergence
by introducing damping, or doing an inexact update:
where 𝛼 < 1.
Exercise 18.2. It is possible for Newton’s method to be in a cycle. Suppose this is a cycle of
length two:
𝑥0 → 𝑥1 → 𝑥2 = 𝑥0 .
If you write out the equations for this cycle you’ll find a differential equation for 𝑓 . What
is the solution? Why doesn’t the Newton method converge for this function?
In multiple dimensions, that is, with a function 𝑓 ∶ ℝ𝑁 → ℝ Newton’s method becomes an iterated linear
system solution :
𝑥𝑛+1
̄ = 𝑥𝑛̄ − 𝐹 (𝑥𝑛̄ )−1 𝑓 (𝑥𝑛̄ )
Random numbers
Random number generation is useful, for generating random test data, or in Monte Carlo simulation; see
chapter 12.
Here we discuss Random Number Generators (RNGs) in general, their use in programming languages,
and the problems of parallel random number generationn.
436
19.2. Random numbers in programming languages
where 𝑝, 𝑞 are the lag parameter, and ⊗ is any binary operation, such as addition or multiplication mod-
ulo 𝑀.
The main problems with lagged Fibonacci generators are:
• They require setting max(𝑝, 𝑞) initial values, and their randomness is sensitive to these choices;
• They theory is not as developed as for congruential generators, so their is a greater reliance on
statistical tests to evaluate their ‘randomness’.
The function rand yields an int – a different one every time you call it – in the range from zero to RAND_MAX.
Using scaling and casting you can then produce a fraction between zero and one with the above code.
If you run your program twice, you will twice get the same sequence of random numbers. That is great
for debugging your program but not if you were hoping to do some statistical analysis. Therefore you can
set the random number seed from which the random sequence starts by the srand function. Example:
srand(time(NULL));
seeds the random number generator from the current time. This call should happen only once, typically
somewhere high up in your main.
is biased to small numbers. Figure 19.1 shows this for a generator with period 7 taken modulo 3.
19.2.1.2 Other generators
There are other RNGs for C, coming from Unix system calls.
• drand48: obsolete in System V 3, replaced by rand.
• rand_r: a thread-safe variant of rand. Marked obsolete in POSIX 1-2008
• random: a more modern version of rand.
• random_r: a thread-safe variant of random.
Figure 19.1: Low number bias of a random number generator taken module.
19.2.2 C++
The Standard Template Library (STL) has a random number generator that is more general and more
flexible than the C version.
• There are several generators that give uniformly distributed numbers;
• then there are distributions that translate this to non-uniform or discrete distributions.
First you declare an engine; later this will be transformed into a distribution:
std::default_random_engine generator;
This generator will start at the same value every time. You can seed it:
std::random_device r;
std::default_random_engine generator{ r() };
Next, you need to declare the distribution. For instance, a uniform distribution between given bounds:
std::uniform_real_distribution<float> distribution(0.,1.);
19.2.3 Fortran
In this section we briefly discuss the Fortran random number generator. The basic mechanism is through
the library subroutine random_number, which has a single argument of type REAL with INTENT(OUT):
real(4) :: randomfraction
call random_number(randomfraction)
The result is a random number from the uniform distribution on [0, 1).
Setting the random seed is slightly convoluted. The amount of storage needed to store the seed can be
processor and implementation-dependent, so the routine random_seed can have three types of named ar-
gument, exactly one of which can be specified at any one time. The keyword can be:
• SIZE for querying the size of the seed;
• PUT for setting the seed; and
• GET for querying the seed.
A typical fragment for setting the seed would be:
integer :: seedsize
integer,dimension(:),allocatable :: seed
call random_seed(size=seedsize)
allocate(seed(seedsize))
seed(:) = ! your integer seed here
call random_seed(put=seed)
19.2.4 Python
Python has a random module:
import random
x = random.random()
i = random.randint(lo,hi)
𝑥𝑛 = 𝑓 (𝑛),
that is, the 𝑛-th number is a function of its ‘key’, 𝑛. Adding a block key into the equation
(𝑘)
𝑥𝑛 = 𝑓𝑘 (𝑛)
Graph theory
Graph theory is the branch of mathematics that studies pairwise relations between objects. Graphs both
appear as tools for analyzing issues in HPC, and as objects of study themselves. This appendix introduces
the basic concepts and some relevant theory.
20.1 Definitions
A graph consists of a set of objects, and set of relations between them. The objects, called the nodes or
vertices of the graph, usually form a finite set, so we usually identify them with consecutive integers 1 … 𝑛
or 0 … 𝑛 − 1. The relation that holds between nodes is described by the edges of the graph: if 𝑖 and 𝑗 are
related, we say that (𝑖, 𝑗) is an edge of the graph. This relation does not need to be symmetric, take for
instance the ‘less than’ relation.
Formally, then, a graph is a tuple 𝐺 = ⟨𝑉 , 𝐸⟩ where 𝑉 = {1, … 𝑛} for some 𝑛, and 𝐸 ⊂ {(𝑖, 𝑗) ∶ 1 ≤ 𝑖, 𝑗 ≤
𝑛, 𝑖 ≠ 𝑗}.
𝑉 = {1, 2, 3, 4, 5, 6}
{
𝐸 = {(1, 2), (2, 6), (4, 3), (4, 4), (4, 5)}
A graph is called an undirected graph if (𝑖, 𝑗) ∈ 𝐸 ⇔ (𝑗, 𝑖) ∈ 𝐸. The alternative is a directed graph, where we
indicate an edge (𝑖, 𝑗) with an arrow from 𝑖 to 𝑗.
Two concepts that often appear in graph theory are the degree and the diameter of a graph.
Definition 3 The degree denotes the maximum number of nodes that are connected to any node:
𝑑(𝐺) ≡ max |{𝑗 ∶ 𝑗 ≠ 𝑖 ∧ (𝑖, 𝑗) ∈ 𝐸}| .
𝑖
442
20.2. Common types of graphs
Definition 4 The diameter of a graph is the length of the longest shortest path in the graph, where a path
is defined as a set of vertices 𝑣1 , … , 𝑣𝑘+1 such that 𝑣𝑖 ≠ 𝑣𝑗 for all 𝑖 ≠ 𝑗 and
A graph
A path where all nodes are disjoint except for 𝑣1 = 𝑣𝑘+1 is called a cycle.
Sometimes we are only interested in the mere existence of an edge (𝑖, 𝑗), at other times we attach a value
or ‘weight’ 𝑤𝑖𝑗 to that edge. A graph with weighted edges is called a weighted graph. Such a graph can be
represented as a tuple 𝐺 = ⟨𝑉 , 𝐸, 𝑊 ⟩ where 𝐸 and 𝑊 have the same cardinality. Conversely, an unweighted
graph has all weights the same value, in which case we omit mention of weights.
20.2.2 Trees
One special case of DAGs is the tree graph, or for short a tree: here any node can have multiple outgoing
edges, but only one incoming edge. Nodes with no outgoing edges are leaf nodes; a node with no incoming
edges is called a root, and all other nodes are called interior nodes.
Exercise 20.1. Can a tree have more than one root?
• Remove this set from the graph, and find again the nodes with a higher number than all their
neighbors; this will be the second set.
• Repeat this procedure until all nodes are in an independent set.
Exercise 20.3. Convince yourself that the sets found this way are indeed independent.
1 (𝑖, 𝑗) ∈ 𝐸
𝑀𝑖𝑗 = {
0 otherwise
Conversely, if you have a matrix, especially a sparse matrix, you can construct its adjacency graph. This is
illustrated in figure 20.3 for both a dense and a sparse matrix. In this example, the matrices are structurally
Figure 20.3: A dense and a sparse matrix, both with their adjacency graph.
symmetric, so we use lines instead of arrows in the graphs. There is an edge on each vertex corresponding
to the diagonal element; this edge will often be left out of illustrations.
For graphs with edge weights, we set the elements of the adjacency matrix to the weights:
𝑤 (𝑖, 𝑗) ∈ 𝐸
𝑀𝑖𝑗 = { 𝑖𝑗
0 otherwise
If a matrix has no zero elements, its adjacency graph has an edge between each pair of vertices. Such a
graph is called a clique. If the graph is undirected, the adjacency matrix is symmetric, and conversely, if a
matrix is structurally symmetric, its adjacency graph is undirected.
20.5.1 Permutation
Graphs are often used to indicate relations between objects in the real world. One example would be
‘friend-of’ relations in Facebook. In such cases, the nodes in a graph do not have a natural numbering: they
are identified by a name, and any numbering is artificial. Thus, we could wonder which graph properties
remain invariant, and which ones change, if we apply a different numbering.
Renumbering a set of objects can be modeled algebraically by multiplying the adjacency matrix by a
permutation matrix.
Definition 5 A permutation matrix is a square matrix where each row and column has exactly one element
equal to one; all other elements are zero.
Exercise 20.4. Let a set of 𝑁 objects 𝑥1 , … , 𝑥𝑁 be given. What is the permutation matrix that
orders them as 𝑥1 , 𝑥3 , … , 𝑥2 , 𝑥4 , …? That is, find the matrix 𝑃 such that
𝑥
⎛ 1⎞
𝑥
⎜ 3⎟ 𝑥1
⎜⋮⎟=𝑃( ⋮ )
⎜𝑥2 ⎟ 𝑥𝑁
⎜𝑥4 ⎟
⎝⋮⎠
Exercise 20.5. Show that the eigenvalues of a matrix are invariant under permutation.
20.5.2 Irreducibility
As an example of a graph concept that has an easy interpretation in the adjacency matrix, consider re-
ducibility.
Definition 6 A (directed) graph is called irreducible if for every pair 𝑖, 𝑗 of nodes there is a path from 𝑖 to 𝑗
and from 𝑗 to 𝑖. A graph is reducible if it is not irreducible.
where 𝐵 and 𝐷 are square matrices. Prove the reducibility of the graph of which this is
the adjacency matrix.
The matrix in equation 20.1 is block upper triangular matrix. This means that solving a system 𝐴𝑥 = 𝑏 is
solved in two steps, each of size 𝑁 /2, if 𝑁 is the size of 𝐴.
Exercise 20.7. Show that this makes the arithmetic complexity of solving 𝐴𝑥 = 𝑏 lower than
for a general 𝑁 × 𝑁 matrix.
If we permute a graph, its reducibility or irreducibility is not changed. However, it may now no longer be
apparent from looking at the adjacency matrix.
As a small example:
Exercise 20.8. If 𝑀 is the adjacency matrix of 𝐺, show that 𝑀 2 is the adjacency matrix of 𝐺 ′ ,
where we use boolean multiplication on the elements: 1 ⋅ 1 = 1, 1 + 1 = 1.
1. This section owes much to Dan Spielman’s course on spectral graph theory http://www.cs.yale.edu/homes/
spielman/561/.
and look at the second row, which says that there are edges (2, 3) and (2, 4). This means that if you are on
node 2, you can go to nodes 3 and 4. Scaling this matrix we get
1/3 1/3 1/3
⎛ ⎞
1/2 1/2
𝑊𝐺 = ⎜ ⎟
⎜1/3 1/3 1/3⎟
⎝ 1/2 1/2 ⎠
and now the second row says that from node 2 you can get with equal probability to nodes 3 and 4. You
can also derive this statement mathematically:
(0 1 0 0) 𝑊𝐺 = (0 0 1/2 1/2)
It is simple to extrapolate that: if 𝑝 is a vector where the 𝑖-th component gives the probability of being in
node 𝑖, then (𝑝 𝑡 𝑊𝐺 )𝑖 is the probability of being in node 𝑖 if you take one more step along a graph edge.
Exercise 20.9. Prove that 𝑝 𝑡 𝑊𝐺 is indeed a vector of probabilities. Hint: you can express that
𝑝 is a probability vector as 𝑝 𝑡 𝑒 = 𝑒, where 𝑒 is the vector of all ones.
𝐿𝐺 = 𝐷𝐺 − 𝐴𝐺 .
This matrix has zero rowsums and positive diagonal entries, so by the Gershgorin theorem (section 14.5
all its eigenvalues are in the complex right half plane.
Exercise 20.10. Show that the vector of all ones is an eigenvector with eigenvalue 1.
This Laplacian matrix gives us a quadratic form:
𝑥 𝑡 𝐿𝐺 𝑥 = ∑ (𝑥𝑖 − 𝑥𝑗 )2 .
(𝑖,𝑗)∈𝐸
Theorem 7 Let 𝐺 be a weighted path graph on 𝑛 vertices, let 𝐿𝑃 have eigenvalues 0 = 𝜆1 < 𝜆2 ≤ … ≤ 𝜆𝑛 ,
and let 𝑣𝑘 be an eigenvector of 𝜆𝑘 . Then 𝑣𝑘 changes sign 𝑘 − 1 times.
Theorem 8 Let 𝐺 = (𝑉 , 𝐸, 𝑤) be a weighted connected graph, and let 𝐿𝐺 be its Laplacian matrix. Let 0 =
𝜆1 < 𝜆2 ≤ ⋯ ≤ 𝜆𝑛 be the eigenvalues of 𝐿𝐺 and let 𝑣1 , … , 𝑣𝑛 be the corresponding eigenvectors. For any 𝑘 ≥ 2,
let 𝑊𝑘 = {𝑖 ∈ 𝑉 ∶ 𝑣𝑘 (𝑖) ≥ 0}. Then, the graph induced by 𝐺 on 𝑊𝑘 has at most 𝑘 − 1 connected components.
The important consequence of this is that the eigenvector to the first nontrivial eigenvalue can be used
to partition the graph in two connected piecesone of nodes where the eigenvector is positive, and one
where the eigenvector is negative. This eigenvector is known as the Fiedler vector. The adjacency matrix
is nonnegative, and there is an extensive theory for this type of matrix [13]; see the Perron-Frobenius
theorem in section 14.4.
In general there are no guarantees for how good a decomposition this is, measured by the ratio of the
numbers of edges, but in practice it can be shown that the behaviour is pretty good [176].
𝑒(𝑆, 𝑉 − 𝑆)
𝐶 = min
𝑆 min vol(𝑆), vol(𝑉 − 𝑆)
where 𝑒(𝑆, 𝑉 − 𝑆) denotes the number of edges connecting 𝑆 to 𝑉 − 𝑆, and the volume of a set of nodes is
defined as
vol(𝑆) = ∑ 𝑑(𝑒).
𝑒∈𝑆
𝐶2
2𝐶 ≥ 𝜆 ≥
2
where 𝜆 is the first nontrivial eigenvalue of the graph Laplacian.
Automata theory
Automata are mathematical abstractions of machines. There is an extensive theory of automata; here we
will only touch on the basic concepts. Let us start with a simple example.
450
21.2. General discussion
Exercise 21.1. Consider the alpha {𝑎, 𝑏}, that is, the alphabet with only the letters 𝑎, 𝑏, and con-
sider the language {𝑎𝑚 𝑏 𝑛 ∶ 𝑚, 𝑛 > 0}, that is the words that consist of one or more 𝑎s
followed by one or more 𝑏s. Draw the automaton that accepts this language.
What makes the FSA the simplest type is that it has no memory. Most vending machines do not complain
if you put in more than one quarter: they have no memory beyond ‘a quarter has been inserted’. A more
complicated machine would count how many quarters you inserted, and then allow you to open that
many windows to different candy bars. In the above formal way of describing, that machine would accept
the language {𝑞 𝑛 𝑤 𝑛 ∶ 𝑛 ≥ 0}, that is, the sequences where you deposit as many quarters (‘𝑞’) as you
open windows (‘𝑤’). This language is an example of a so-called context-free language; the language of the
original vending machine is a regular language.
These two language types belong to the four level Chomsky hierarchy of languages. The famous Turing
machine, which recognizes the recursively enumerable language type, is on the top level of the hierar-
chy. The missing step has the context-sensitive language type, which is recognized by a linear bounded
automaton.
Parallel Prefix
For operations to be executable in parallel they need to be independent. That makes recurrences prob-
lematic to evaluate in parallel. Recurrences occur in obvious places such as solving a triangular system of
equations (section 5.3.4), but they can also appear in sorting and many other operations.
In this appendix we look at parallel prefix operations: the parallel execution of an operation that is defined
by a recurrence involving an associative operator. (See also section 7.10.2 for the ‘recursive doubling’ ap-
proach to parallelizing recurrences.) Computing the sum of an array of elements is an example of this type
of operation (disregarding the non-associativity for the moment). Let 𝜋(𝑥, 𝑦) be the binary sum operator:
𝜋(𝑥, 𝑦) ≡ 𝑥 + 𝑦,
then we define the prefix sum of 𝑛 ≥ 2 terms as
𝜋(𝑥1 , 𝑥2 ) if 𝑛 = 2
Π(𝑥1 , … , 𝑥𝑛 ) = {
𝜋(Π(𝑥1 , … , 𝑥𝑛−1 ), 𝑥𝑛 ) otherwise
As a non-obvious example of a prefix operation, we could count the number of elements of an array that
have a certain property.
Exercise 22.1. Let 𝑝(⋅) be a predicate, 𝑝(𝑥) = 1 if it holds for 𝑥 and 0 otherwise. Define a binary
operator 𝜋(𝑥, 𝑦) so that its reduction over an array of numbers yields the number of
elements for which 𝑝 is true.
So let us now assume the existence of an associative operator ⊕, an array of values 𝑥1 , … , 𝑥𝑛 . Then we
define the prefix problem as the computation of 𝑋1 , … , 𝑋𝑛 , where
𝑋1 = 𝑥1
{
𝑋𝑘 = ⊕𝑖≤𝑘 𝑥𝑖
452
22.2. Sparse matrix vector product as parallel prefix
a prefix operation.
A prefix sum as explained above does not compute the right result. The first couple of 𝑦𝑖𝑗 terms do indeed
sum to 𝑦1 , but then continuing the prefix sum gives 𝑦1 + 𝑦2 , instead of 𝑦2 . The trick to making this work
is to consider two-component quantities ⟨𝑦𝑖𝑗 , 𝑠𝑖𝑗 ⟩, where
Now we can define prefix sums that are ‘reset’ every time 𝑠𝑖𝑗 = 1.
⎧𝑡0 ← 𝑐0
𝑦 = 𝑐0 𝑥𝑛 + ⋯ + 𝑐𝑛 𝑥0 ≡ 𝑡𝑖 ← 𝑡𝑖−1 ⋅ 𝑥 + 𝑐𝑖 𝑖 = 1, … , 𝑛 (22.1)
⎨
⎩𝑦 = 𝑡𝑛
or, written more explicitly
𝑦 = (((𝑐0 ⋅ 𝑥 + 𝑐1 ) ⋅ 𝑥 + 𝑐2 ) ⋯) .
Like many other recurrences, this seemingly sequential operation can be parallelized:
𝑐0 𝑥 + 𝑐1 𝑐2 𝑥 + 𝑐3 𝑐4 𝑥 + 𝑐5 𝑐6 𝑥 + 𝑐7
⋅ × 𝑥2 + ⋅ ⋅ × 𝑥2 + ⋅
4
⋅×𝑥 +⋅
However, we see here that some cleverness is needed: we need 𝑥, 𝑥 2 , 𝑥 4 etc. to multiply subresults.
Interpreting Horner’s rule as a prefix scheme fails: the ‘horner operator’ ℎ𝑥 (𝑎, 𝑏) = 𝑎𝑥 + 𝑏 is easily seen
not to be associative. From the above treewise calculation we see that we need to carry and update the 𝑥,
rather than attaching it to the operator.
A little experimenting shows that
𝑎 𝑏 𝑎𝑦 + 𝑏
ℎ ([ ] , [ ]) ≡ [ ]
𝑥 𝑦 𝑥𝑦
serves our purposes:
𝑎 𝑏 𝑐 𝑎𝑦 + 𝑏 𝑐
⎪ ℎ (ℎ ([ 𝑥 ] , [
⎧ ]) , [ ]) = ℎ ([ ] , [ ]) ⎫
𝑎 𝑏 𝑐 𝑦 𝑧 𝑥𝑦 𝑧 ⎪ 𝑎𝑦𝑧 + 𝑏𝑧 + 𝑐
ℎ ([ ] , [ ] , [ ]) = =[ ]
𝑥 𝑦 𝑧 ⎨ 𝑎 𝑏 𝑐 𝑎 𝑏𝑧 + 𝑐 ⎬ 𝑥𝑦𝑧
⎪ ℎ ([ ] , ℎ ([ ] , [ ])) = ℎ ([ ] , [ ]) ⎪
⎩ 𝑥 𝑦 𝑧 𝑥 𝑦𝑧 ⎭
As an aside, this particular form of the ‘horner operator’ corresponds to the ‘rho’ operator in the program-
ming language APL, which is normally phrased as evaluation in a number system with varying radix.
PROJECTS, CODES
Chapter 23
Class projects
Here are some suggestions for end-of-semester projects that feature a combination of coding and analysis.
458
Chapter 24
Teaching guide
The material in this book is far more than will fit a one-semester course. Here are a couple of strategies
for how to teach it as a course, or incorporate it in an other course.
24.3 Tutorials
24.4 Cache simulation and analysis
In this project you will build a cache simulator and analyze the cache hit/miss behaviour of code, either
real or simulated.
459
24. Teaching guide
cache.access_address( 123456 );
cache.access_address( 70543 );
cache.access_address( 12338383 );
.....
calls where the argument is the memory address. Your code will record whether the request can be satisfied
from cache, or whether the data needs to be loaded from memory.
24.4.3 Investigation
First implement a single cache level and investigate the behaviour of cache hits and misses. Explore dif-
ferent associativity amounts and different replacement policies.
24.4.4 Analysis
Do a statistical analysis of the cache hit/miss behaviour. You can start with [164]1 . Hartstein [96] found a
power law behaviour. Are you finding the same?
1. Strictly speaking that paper is about page swapping out of virtual memory (section 1.3.9.2), but everything translates to
cacheline swapping out of main memory.
24.5.1 Discussion
For your assignment you need to investigate Bulk Synchronous Programming. Read the wikipedia article
http://en.wikipedia.org/wiki/Bulk_synchronous_parallel and section 2.6.8 in the book.
Consider the following questions.
1. Discuss the relation between the complexity model of BSP and the 𝛼, 𝛽, 𝛾 model you learned in
section 7.1.
2. BSP uses barrier synchronisations. Are these necesary in practice? Consider separately two dif-
ferent classes of algorithms, namely PDE solving, and large scale graph computations.
24.5.2 Simulation
In the defining paper on BSP, Valiant [182] advocates making more tasks than processors, and distributing
them randomly. Program a simulation and test if this strategy solves the load balance problem. Discuss
the random placement strategy in the context of various algorithms.
𝜕 2 𝑇 (𝑥,𝑦)
⎧𝛼 2 + 𝑞(𝑥, 𝑡) 1D
𝜕𝑇 (𝑥, 𝑡) ⎪ 𝜕 2 𝑇𝜕𝑥(𝑥,𝑦) 𝜕 2 𝑇 (𝑥,𝑦)
= 𝛼 + 𝛼 + 𝑞(𝑥, 𝑡) 2D
𝜕𝑡 ⎨ 𝜕𝑥 2 𝜕𝑦 2
⎪
⎩… 3D
You will solve this problem using the explicit and implicit Euler methods.
24.6.1 Software
As PDEs go, this is a fairly simple one. In particular the regular structure makes it easy to code this project
using regular arrays to store the data. However, you can also write your software using the PETSc library.
In that case, use the MatMult routine for matrix-vector multiplication and KSPSolve for linear system
solution. Exception: code the Euler methods yourself.
Be sure to use a Makefile for building your project (tutorial Tutorials book, section 3).
Add your source files, Makefile, and job scripts to a git repository (tutorial Tutorials book, section 5); do
not add binaries or output files. Make sure that there is a README file with instructions on how to build
and run your code.
Implement a checkpoint/restart facility by writing vector data, size of the time step, and other necessary
items, to an hdf5 file (tutorial Tutorials book, section 7). Your program should be able to read this file and
resume execution.
24.6.2 Tests
Do the following tests on a single core.
Method stability
Run your program for the 1D case with
⎧𝑞 = sin ℓ𝜋𝑥
⎪𝑇 (𝑥) = 𝑒 𝑥
0
⎨𝑇𝑎 (𝑡) = 𝑇𝑏 (𝑡) = 0
⎪
⎩𝛼 = 1
Take a space discretization at least ℎ = 10−2 but especially in parallel do not be afraid to try large problem
sizes. Try various time steps and show that the explicit method can diverge. What is the maximum time
step for which it is stable?
For the implicit method, at first use a direct method to solve the system. This corresponds to PETSc options
KSPPREONLY and PCLU (see section 5.5.11).
Now use an iterative method (for instance KSPCG and PCJACOBI); is the method still stable? Explore using
a low convergence tolerance and large time steps.
Since the forcing function 𝑞 and the boundary conditions have no time dependence, the solution 𝑢(⋅, 𝑡)
will converge to a steady state solution 𝑢∞ (𝑥) as 𝑡 → ∞. What is the influence of the time step on the
speed with which implicit method converges to this steady state?
Hint: the steady state is described by 𝑢𝑡 ≡ 0. Substitute this in the PDE. Can you find explicitly what the
steady state is?
Run these tests with various values for ℓ.
Timing
If you run your code with the commandline option -log_summary, you will get a table of timings of the
various PETSc routines. Use that to do the following timing experiments. Make sure you use a version of
PETSc that was not compiled with debug mode.
Construct your coefficient matrix as a dense matrix, rather than sparse. Report on the difference in total
memory, and the runtime and flop rate of doing one time step. Do this for both the explicit and implicit
method and explain the results.
With a sparse coefficient matrix, report on the timing of a single time step. Discuss the respective flop
counts and the resulting performance.
Restart
Implement a restart facility: every 10 iterations write out the values of the current iterate, together with
values of Δ𝑥, Δ𝑡, and ℓ. Add a flag -restart to your program that causes it to read the restart file and
resume execution, reading all parameters from the restart file.
Run your program for 25 iterations, and restart, causing it to run again from iteration 20. Check that the
values in iterations 20 … 25 match.
24.6.3 Parallelism
Do the following tests to determine the parallel scaling of your code.
At first test the explicit method, which should be perfectly parallel. Report on actual speedup attained.
Try larger and smaller problem sizes and report on the influence of the problem size.
The above settings for the implicit method (KSPPREONLY and PCLU) lead to a runtime error. One way out
is to let the system be solved by an iterative method. Read the PETSc manual and web pages to find out
some choices of iterative method and preconditioner and try them. Report on their efficacy.
Direct solver
If your PETSc installation includes direct solvers such as MUMPS, you can invoke them with
myprog -pc_type lu -ksp_type preonly \
-pc_factor_mat_solver_package mumps
Run your code with a direct solver, both sequentially and in parallel, and record how long it takes for the
error to get down to 10−6 .
Iterative Solver
Use an iterative solver, for instance KSPCG and KSPBCGS. Experiment with the convergence tolerance:
how many timesteps does it take to get a 10−6 error if you set the iterative method tolerance to 10−12 ,
how much if you take a lesser tolerance?
Compare timings between direct and iterative method.
24.6.5 Reporting
Write your report using LATEX (tutorial Tutorials book, section 15). Use both tables and graphs to report
numerical results. Use gnuplot (tutorial Tutorials book, section 9) or a related utility for graphs.
24.7.1 Background
Wulf and McKee [194] observed trends in the average latency in processors. Let 𝑡𝑚 be the latency from
memory, 𝑡𝑐 the latency from cache, and 𝑝 the probability of a cache hit, then the average latency is
As the gap between processor speed and memory speed increases, this latency will grow, unless one can
drive 𝑝 down, that is, reduce the number of cache misses or at least lessen their importance.
24.7.2 Assignment
Do a literature search and discuss the following topics.
• What have the trends been in processor speed and memory speed? What bearing does the intro-
duction of multicore chips have on this balance?
• Section 1.3.5.4 discussed various types of cache misses. Some misses are more related to the
algorithm and some more to the hardware. What strategies have hardware designers used to less
then impact of cache misses?
• Compulsory cache misses seem unavoidable, since they are a property of the algorithm. However,
if they can be hidden (see section 1.3.2 for ‘latency hiding’) their performance impact disappears.
Research the topic of prefetch streams and their relation to latency hiding.
• How does the size of a cacheline interact with this behaviour?
• Discuss compiler techniques that lessen the incidence of cache misses.
• Can you find examples of algorithm options, that is, algorithms that compute the same result (not
necessarily in the arithmetic sense; compare direct square root versus iterative approximation)
but with different computational behaviour?
For all of these topics you are encouraged to write simulations.
Codes
This section contains several simple codes that illustrate various issues relating to the performance of a
single CPU. The explanations can be found in chapter 6.
25.1 Preliminaries
25.1.1 Hardware event counting
The codes in this chapter make calls to a library named PAPI for ‘Performance Application Programming
Interface’ [23, 158]. This is a portable set of calls to query the hardware counters that are built into most
processors. Since these counters are part of the processor hardware, they can measure detailed events
such as cache misses without this measurement process disturbing the phenomenon it is supposed to
observe.
While using hardware counters is fairly straightforward, the question of whether what they are reporting
is what you actually meant to measure is another matter altogether. For instance, the presence of hardware
prefetch streams (section 1.3.6) implies that data can be loaded into cache without this load being triggered
by a cache miss. Thus, the counters may report numbers that seem off, or even impossible, under a naive
interpretation.
466
25.2. Cache size
faster runtimes. You can solve this problem by, in between any pair of timings, touching an array that is
larger than the cache size. This has the effect of flushing all experiment data from the cache.
On the other hand, if you want to time something that happens on data in cache, you want to be sure
that your data is in cache, so you could for instance write to the array, bringing it in cache, prior to your
experiment. This is sometimes referred to as cache warming, and a cache that contains the problem data
is called a hot cache. Failure to warm the cache leads to an results where the first run takes appreciably
longer than the rest.
This code allocates a block of memory, and, if necessary, shifts it right to have a starting address that is a
multiple of 8.
However, a better solution is to use posix_memalign:
int posix_memalign(
void **memptr, size_t alignment, size_t size);
which allocates size bytes, aligned to a multiple of alignment bytes. For example:
double x;
posix_memalign( (void**)&x,64,N*sizeof(double) );
will allocate 64 doubles for x, and align the array to cacheline boundaries if there are 8 words per cacheline.
(If the Intel compiler complains about posix_memalign being declared implicitly, add the -std=gnu99
flag to the compile line.)
#include "papi_test.h"
extern int TESTS_QUIET; /* Declared in test_utils.c */
#define PCHECK(e) \
if (e!=PAPI_OK) \
{printf("Problem in papi call, line %d\n",__LINE__); return 1;}
#define NEVENTS 3
#define NRUNS 200
#define L1WORDS 8096
#define L2WORDS 100000
}
retval = PAPI_stop_counters(values,NEVENTS); PCHECK(retval);
printf("size=%d\nTot cycles: %d\n",size,values[0]);
printf("cycles per array loc: %9.5f\n",size,values[0]/(1.*NRUNS*size));
printf("L1 misses:\t%d\nfraction of L1 lines missed:\t%9.5f\n",
values[1],values[1]/(size/8.));
printf("L2 misses:\t%d\nfraction of L2 lines missed:\t%9.5f\n",
values[2],values[2]/(size/8.));
printf("\n");
}
free(array);
return 0;
}
We also measure performance by repeatedly traversing a linked list array. This is created as:
// hardware/allocation.cpp
std::iota(indices.begin(),indices.end(),0);
std::random_device r;
std::mt19937 g(r());
std::shuffle(indices.begin(), indices.end(), g);
auto data = thecache;
for (size_t i=0; i<indices.size(); i++)
data[i] = indices[i];
25.3 Cachelines
This code illustrates the need for small strides in vector code. The main loop operates on a vector, pro-
gressing by a constant stride. As the stride increases, runtime will increase, since the number of cachelines
transferred increases, and the bandwidth is the dominant cost of the computation.
There are some subtleties to this code: in order to prevent accidental reuse of data in cache, the compu-
tation is preceded by a loop that accesses at least twice as much data as will fit in cache. As a result, the
array is guaranteed not to be in cache.
line.c
#include "papi_test.h"
extern int TESTS_QUIET; /* Declared in test_utils.c */
#define PCHECK(e) \
if (e!=PAPI_OK) \
{printf("Problem in papi call, line %d\n",__LINE__); return 1;}
#define NEVENTS 4
#define MAXN 10000
#define L1WORDS 8096
#define MAXSTRIDE 16
}
free(array);
return 0;
}
}
/*
if (argc<3) {
printf("Usage: assoc m n\n"); return 1;
} else {
m = atoi(argv[1]); n = atoi(argv[2]);
} printf("m,n = %d,%d\n",m,n);
*/
#if defined(SHIFT)
array = (double*) malloc(13*(MAXN+8)*sizeof(double));
#else
array = (double*) malloc(13*MAXN*sizeof(double));
#endif
}
}
free(array);
return 0;
}
25.5 TLB
This code illustrates the behaviour of a TLB; see sections 1.3.9.2 and 6.4.4 for a thorough explanation.
A two-dimensional array is declared in column-major ordering (Fortran style). This means that striding
through the data by varying the 𝑖 coordinate will have a high likelihood of TLB hits, since all elements
on a page are accessed consecutively. The number of TLB entries accessed equals the number of elements
divided by the page size. Striding through the array by the 𝑗 coordinate will have each next element
hitting a new page, so TLB misses will ensue when the number of columns is larger than the number of
TLB entries.
tlb.c
#include "papi_test.h"
extern int TESTS_QUIET; /* Declared in test_utils.c */
double *array;
#define COL 1
#define ROW 2
int main(int argc, char **argv)
{
int events[NEVENTS] = {PAPI_TLB_DM,PAPI_TOT_CYC};
long_long values[NEVENTS];
int retval,order=COL;
PAPI_event_info_t info, info1;
const PAPI_hw_info_t *hwinfo = NULL;
int event_code;
const PAPI_substrate_info_t *s = NULL;
retval = PAPI_library_init(PAPI_VER_CURRENT);
if (retval != PAPI_VER_CURRENT)
test_fail(__FILE__, __LINE__, "PAPI_library_init", retval);
{
int i;
for (i=0; i<NEVENTS; i++) {
retval = PAPI_query_event(events[i]); PCHECK(retval);
}
}
#define M 1000
#define N 2000
{
int m,n;
m = M;
array = (double*) malloc(M*N*sizeof(double));
for (n=10; n<N; n+=10) {
if (order==COL)
clear_right(m,n);
else
clear_wrong(m,n);
retval = PAPI_start_counters(events,NEVENTS); PCHECK(retval);
if (order==COL)
do_operation_right(m,n);
else
do_operation_wrong(m,n);
retval = PAPI_stop_counters(values,NEVENTS); PCHECK(retval);
printf("m,n=%d,%d\n#elements:\t%d\n",m,n,m*n);
printf("Tot cycles: %d\nTLB misses:\t%d\nmisses per column:\t%9.5f\n\n",
values[1],values[0],values[0]/(1.*n));
}
free(array);
}
return 0;
}
INDICES
Chapter 26
Index
476
INDEX
Compressed Row Storage (CRS), 230–232, 310 CUDA, 76, 136, 138, 156
Compressed Row Storage (CRS) Cuthill-McKee ordering, 240, 333
performance of the matrix-vector product, 315 cycle (in graph), 443
computation rate, 134, 282 cyclic distribution, 300
compute-bound, 49, 153
computer arithmetic, see floating point arithmetic daemon, 55
concurrency, 74 data decomposition, 287
condition number, 179, 414 data dependencies, 116–117
conditionally stable, 196 vectorization of, 116
data flow, 13, 21, 75, 342
congestion, 122
data model, 180
Conjugate Gradients (CG), 258, 331, 340
data parallel, 135, 138, 140
Connection Machine, 76, 155
data parallelism, 60, 137, 406
contention, 122, 371
data race, see race condition
context, 89
data reuse, 22, 46
switch, 89, 135, 139
in matrix-matrix product, 301
control flow, 13, 21, 75, 342
deadlock, 74, 99, 104
conveniently parallel, 62, 84
DEC
coordinate storage, 231
Alpha, 17, 78
coordination language, 113
DEC PDP-11, 180
core, 15, 40
Deep Learning (DL), 188
vs processor, 40 degree, 121, 442
correct rounding, see rounding, correct Delauney mesh refinement, 83
cost-optimal, 63 Dennard scaling, 53
Courant-Friedrichs-Lewy condition, 200 denormalized floating point numbers, see floating
cpu-bound, 14 point numbers, subnormal
Cramer’s rule, 213 Dense linear algebra, 286–304
Crank-Nicolson method, 211 dependency, 19
Cray, 305 anti, 116
Cray-1, 37, 78 flow, 116
Cray-2, 37, 78 output, 117
Dragonfly, 133 depth-first, 370
T3E, 105 diagonal dominance, 223
UNICOS, 180 diagonal storage, see matrix, diagonal storage, 230,
X/MP, 78 305
XE6, 81 diameter, 121, 241, 443
XMT, 89, 135 die, 15, 27
Y/MP, 78 difference stencil, see stencil, finite difference
Cray Inc., 135 differential operator, 200
Cray Research, 135 Dijkstra’s shortest path algorithm, 376
critical path, 68, 69, 298, 342 dining philosophers, 74
critical section, 90 direct mapping, 31
crossbar, 79, 127, 131 direct methods
cryptography, 422 for linear systems, 315
List of acronyms
492
Chapter 28
Bibliography
[1] IEEE 754-2019 standard for floating-point arithmetic. IEEE Std 754-2019 (Revision of IEEE 754-2008),
pages 1–84, 2019. [Cited on pages 157, 161, and 167.]
[2] Loyce M. Adams and Harry F. Jordan. Is SOR color-blind? SIAM J. Sci. Stat. Comput., 7:490–506,
1986. [Cited on page 316.]
[3] Sarita V. Adve and Hans-J. Boehm. Memory models: A case for rethinking parallel languages and
hardware. Communications of the ACM, 53:90–101. [Cited on page 91.]
[4] G. Amdahl. The validity of the single processor approach to achieving large scale computing capa-
bilities. In Proceedings of the AFIPS Computing Conference, volume 30, pages 483–485, 1967. [Cited on
page 65.]
[5] O. Axelsson and A.V. Barker. Finite element solution of boundary value problems. Theory and com-
putation. Academic Press, Orlando, Fl., 1984. [Cited on page 259.]
[6] Owe Axelsson and Ben Polman. Block preconditioning and domain decomposition methods II. J.
Comp. Appl. Math., 24:55–72, 1988. [Cited on page 325.]
[7] David H. Bailey. Vector computer memory bank contention. IEEE Trans. on Computers, C-36:293–
298, 1987. [Cited on page 37.]
[8] Josh Barnes and Piet Hut. A hierarchical 𝑂(𝑁 log 𝑁 ) force-calculation algorithm. Nature, 324:446–
449, 1986. [Cited on page 389.]
[9] Richard Barrett, Michael Berry, Tony F. Chan, James Demmel, June Donato, Jack Dongarra, Vic-
tor Eijkhout, Roldan Pozo, Charles Romine, and Henk van der Vorst. Templates for the So-
lution of Linear Systems: Building Blocks for Iterative Methods. SIAM, Philadelphia PA, 1994.
http://www.netlib.org/templates/. [Cited on page 261.]
[10] K.E. Batcher. MPP: A high speed image processor. In Algorithmically Specialized Parallel Computers.
Academic Press, New York, 1985. [Cited on page 76.]
[11] Robert Beauwens and Mustafa Ben Bouzid. Existence and conditioning properties of sparse ap-
proximate block factorizations. SIAM Numer. Anal., 25:941–956, 1988. [Cited on page 260.]
[12] Gordon Bell. The outlook for scalable parallel processing. Decision Resources, Inc, 1994. [Cited on
page 72.]
[13] Abraham Berman and Robert J. Plemmons. Nonnegative Matrices in the Mathematical Sciences.
SIAM, 1994. originally published by Academic Press, 1979, New York. [Cited on pages 202 and 449.]
[14] Petter E. Bjorstad, William Gropp, and Barry Smith. Domain decomposition : parallel multilevel
methods for elliptic partial differential equations. Cambridge University Press, 1996. [Cited on page 319.]
493
[15] Fischer Black and Myron S Scholes. The pricing of options and corporate liabilities. Journal of
Political Economy, 81(3):637–54, May-June 1973. [Cited on page 397.]
[16] Guy E. Blelloch, Michael A. Heroux, and Marco Zagha. Segmented operations for sparse matrix
computation on vector multiprocessors. Technical Report CMU-CS-93-173, CMU, 1993. [Cited on page 453.]
[17] Guy E. Blelloch, Charles E. Leiserson, Bruce M. Maggs, C. Greg Plaxton, Stephen J. Smith, and Marco
Zagha. A comparison of sorting algorithms for the connection machine cm-2. In Proceedings of the
Third Annual ACM Symposium on Parallel Algorithms and Architectures, SPAA ’91, pages 3–16, New
York, NY, USA, 1991. ACM. [Cited on page 370.]
[18] Mark Bohr. A 30 year retrospective on Dennard’s MOSFET scaling paper. Solid-State Circuits
Newsletter, IEEE, 12(1):11 –13, winter 2007. [Cited on page 53.]
[19] Mark Bohr. The new era of scaling in an soc world. In ISSCC, pages 23–28, 2009. [Cited on page 55.]
[20] Jeff Bolz, Ian Farmer, Eitan Grinspun, and Peter Schröoder. Sparse matrix solvers on the gpu: con-
jugate gradients and multigrid. ACM Trans. Graph., 22(3):917–924, July 2003. [Cited on page 305.]
[21] BOOST interval arithmetic library. http://www.boost.org/libs/numeric/interval/doc/
interval.htm. [Cited on page 187.]
[22] W. Briggs. A Multigrid Tutorial. SIAM, Philadelphia, 1977. [Cited on page 260.]
[23] S. Browne, J Dongarra, N. Garner, G. Ho, and P. Mucci. A portable programming interface for per-
formance evaluation on modern processors. International Journal of High Performance Computing
Applications, 14:189–204, Fall 2000. [Cited on page 466.]
[24] A. Buluc and J. R. Gilbert. On the representation and multiplication of hypersparse matrices. In
2008 IEEE International Symposium on Parallel and Distributed Processing, pages 1–11, April 2008.
[Cited on page 387.]
[25] A. W. Burks, H. H. Goldstine, and J. von Neumann. Preliminary discussion of the logical design of
an electronic computing instrument. Technical report, Harvard, 1946. [Cited on page 26.]
[26] A. Buttari, J. Dongarra, J. Langou, P. Luszczek, and J. Kurzak. Mixed precision iterative refinement
techniques for the solution of dense linear systems. International Journal of High Performance
Computing Applications, 21:457–466, 2007. [Cited on pages 188 and 248.]
[27] Alfredo Buttari, Victor Eijkhout, Julien Langou, and Salvatore Filippone. Performance optimization
and modeling of blocked sparse kernels. Int. J. High Perf. Comput. Appl., 21:467–484, 2007. [Cited on
pages 305 and 310.]
[28] P. M. Campbell, K. D. Devine, J. E. Flaherty, L. G. Gervasio, and J. D. Teresco. Dynamic octree load
balancing using space-filling curves, 2003. [Cited on page 146.]
[29] Ernie Chan, Marcel Heimlich, Avi Purkayastha, and Robert van de Geijn. Collective communication:
theory, practice, and experience. Concurrency and Computation: Practice and Experience, 19:1749–
1783, 2007. [Cited on pages 282 and 284.]
[30] A. P. Chandrakasan, R. Mehra, M. Potkonjak, J. Rabaey, and R. W. Brodersen. Optimizing power us-
ing transformations. IEEE Transaction on Computer Aided Design of Integrated Circuits and Systems,
pages 13–32, January 1995. [Cited on page 55.]
[31] Chapel programming language homepage. http://chapel.cray.com/. [Cited on page 111.]
[32] Barbara Chapman, Gabriele Jost, and Ruud van der Pas. Using OpenMP: Portable Shared Memory
Parallel Programming, volume 10 of Scientific Computation Series. MIT Press, ISBN 0262533022,
9780262533027, 2008. [Cited on page 96.]
[66] D. Frenkel and B. Smit. Understanding molecular simulations: From algorithms to applications, 2nd
edition. 2002. [Cited on pages 347 and 350.]
[67] Roland W. Freund and Noël M. Nachtigal. QMR: a quasi-minimal residual method for non-
Hermitian linear systems. Numer. Math., 60:315–339, 1991. [Cited on page 259.]
[84] F. Gray. Pulse code communication. U.S. Patent 2,632,058, March 17, 1953 (filed Nov. 1947). [Cited on
page 126.]
[85] Ronald I. Greenberg and Charles E. Leiserson. Randomized routing on fat-trees. In Advances in
Computing Research, pages 345–374. JAI Press, 1989. [Cited on page 128.]
[86] W. Gropp, E. Lusk, and A. Skjellum. Using MPI. The MIT Press, 1994. [Cited on page 101.]
[87] William Gropp, Torsten Hoefler, Rajeev Thakur, and Ewing Lusk. Using Advanced MPI: Modern
Features of the Message-Passing Interface. MIT Press, Nov. 2014. [Cited on page 101.]
[88] William Gropp, Steven Huss-Lederman, Andrew Lumsdaine, Ewing Lusk, Bill Nitzberg, William
Saphir, and Marc Snir. MPI: The Complete Reference, Volume 2 - The MPI-2 Extensions. MIT Press,
1998. [Cited on page 105.]
[89] William Gropp, Ewing Lusk, and Rajeev Thakur. Using MPI-2: Advanced Features of the Message-
Passing Interface. MIT Press, Cambridge, MA, USA, 1999. [Cited on page 101.]
[117] R.M. Karp and Y. Zhang. A randomized parallel branch-and-bound procedure. In Proceedings of the
Twentieth Annual ACM Symposium on Theory of Computing, Chicago, IL, USA, 2-4 May 1988, pages
.290–300. ACM Press, 1988. [Cited on page 143.]
[118] J. Katzenelson. Computational structure of the n-body problem. SIAM Journal of Scientific and
Statistical Computing, 10:787–815, July 1989. [Cited on page 391.]
[119] Kendall Square Research. http://en.wikipedia.org/wiki/Kendall_Square_Research. [Cited
on page 113.]
[120] Donald Knuth. The Art of Computer Programming, Volume 2: Seminumiercal algorithms. Addison-
Wesley, Reading MA, 3rd edition edition, 1998. [Cited on page 436.]
[121] Arvind Krishnamurthy and Katherine Yelick. Optimizing parallel spmd programs. In Keshav Pin-
gali, Utpal Banerjee, David Gelernter, Alex Nicolau, and David Padua, editors, Languages and Com-
pilers for Parallel Computing, pages 331–345, Berlin, Heidelberg, 1995. Springer Berlin Heidelberg.
[Cited on page 92.]
[122] Ulrich Kulisch. Very fast and exact accumulation of products. Computing, 91(4):397–405, April
2011. [Cited on page 179.]
[123] Ulrich Kulisch and Van Snyder. The exact dot product as basic tool for long interval arithmetic.
Computing, 91(3):307–313, 2011. [Cited on page 179.]
[124] Milind Kulkarni, Martin Burtscher, Rajasekhar Inkulu, Keshav Pingali, and Calin Cascaval. How
much parallelism is there in irregular applications? In Principles and Practices of Parallel Program-
ming (PPoPP), 2009. [Cited on page 84.]
[125] Vipin Kumar, Ananth Grama, Anshul Gupta, and George Karypis. Introduction to Parallel Comput-
ing. Benjamin Cummings, 1994. [Cited on page 363.]
[126] H.T. Kung. Systolic algorithms. In S. Parter, editor, Large scale scientific computation, pages 127–140.
Academic Press, 1984. [Cited on page 19.]
[127] U. Kung, Charalampos E. Tsourakakis, and Christos Faloutsos. Pegasus: A peta-scale graph mining
system - implementation and observations. In Proc. Intl. Conf. Data Mining, pages 229–238, 2009.
[Cited on page 381.]
[128] Christoph Lameter. NUMA (Non-Uniform Memory Access): An overview. 11, 2013. [Cited on page 94.]
[129] C. Lanczos. Solution of systems of linear equations by minimized iterations. Journal of Research,
Nat. Bu. Stand., 49:33–53, 1952. [Cited on page 253.]
[165] J.K. Reid. On the method of conjugate gradients for the solution of large sparse systems of linear
equations. In J.K. Reid, editor, Large sparse sets of linear equations, pages 231–254. Academic Press,
London, 1971. [Cited on page 254.]
[166] Y. Saad. Iterative methods for sparse linear systems. PWS Publishing Company, Boston, 1996. [Cited on
page 261.]
[167] John K. Salmon, Mark A. Moraes, Ron O. Dror, and David E. Shaw. Parallel random numbers: As
ISBN 978-1-257-99254-6
90000
9 781257 992546