Kairon ADVANCEMENT TM
NAME
INCREASE MOVE TOWARD EXTRA SKILL OTHER
IS A Intuitive Adept CAPABILITIES PERFECTION EFFORT TRAINING Refer to the
WHO +4 points into
stat Pools
+1 to the Edge
of your choice
+1 into Effort Train in a skill or specialize
in a trained skill
Cypher System
Rulebook
DESCRIPTOR TYPE
Helps Their Friends SPECIAL ABILITIES
FOCUS Courageous
You are trained in Intellect defense tasks and initiative tasks. Enabler.
CYPHERS
Far step - Costs 2 Intellect
Burst Of Speed - Level 2
TYPE, FLAVOR, OR OTHER You leap through the air and land some distance away. You can jump up, down, or
across to anywhere you choose within long range if you have a clear and For one minute, a user who normally can move a short distance
unobstructed path to that location. You land safely. Action. as an action can move a long distance instead.
1 1 0 Friendly help
Subtle
TIER EFFORT XP If your friend tries a task and fails, they can try again without spending Effort if you
help. You provide this advantage to your friend even if you are not trained in the task Perfection - Level 4
that they are retrying. Enabler.
MIGHT SPEED INTELLECT The user treats their next action as if they had rolled a natural
Push - Costs 2 Intellect 20.
8 10 18 You telekinetically push a creature or object an immediate distance in any direction
you wish. You must be able to see the target, which must be your size or smaller, must
not be affixed to anything, and must be within short range. The push is quick, and the
Subtle
force is too crude to be manipulated. For example, you can't use this ability to pull a Solvent - Level 2
8 0 10 0 18 1 lever or close a door. Action. Dissolves 1 cubic foot of material each round. After one round
per cypher level, the cypher becomes inert.
Resonance field - Costs 1 Intellect
POOL EDGE POOL EDGE POOL EDGE Manifest
Faint lines in a color you choose form a tracery over your entire body and emit faint
light. The effect lasts for one minute. Whenever a creature within immediate range
RECOVERY ROLLS d6+1 DAMAGE TRACK makes an attack against you, the pattern energizes to block the attack. You can make
an Intellect defense roll in place of the defense roll you would normally make. If you
IMPAIRED DEBILITATED do so and you get a minor effect, the creature attacking you takes 1 point of damage.
+1 Effort per level Can move only an If you get a major effect, the creature attacking you takes 4 points of damage. Action
1 ACTION 1 HOUR
Ignore minor and major
effect results on rolls
immediate distance
Cannot move if Speed
to initiate.
3
10 MINS 10 HOURS Combat roll of 17-20 Pool is 0 Ward LIMIT
deals only +1 damage You have a shield of energy around you at all times that helps deflect attacks. You
gain +1 to Armor. Enabler.
EQUIPMENT
SKILLS
Heavy weapons - Inability
Light weapons - Practiced
Medium weapons - Inability ATTACKS
Punch - Practiced
Trained in perception tasks Might Attack, Damage 2, Type Light
A right jab.
Attacks are eased by one step for Light weapons
Know what to do - Inability
You can act immediately, even if it's not your turn.
Afterward, on your next regular turn, any action you
take is hindered. You can do this one time, although the
ability is renewed each time you make a recovery roll.
1 0
ARMOR MONEY
©2019 Monte Cook Games, LLC. Cypher System and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use. Version 2.5.4
BACKGROUND NOTES PORTRAIT
Adept Possible player intrusions based on your character type:
You master powers or abilities outside the experience, understanding, Advantageous Malfunction
and sometimes belief of others. They might be magic, psychic powers,
A device being used against you malfunctions. It might harm
mutant abilities, or just a wide variety of intricate devices, depending
the user or one of their allies for a round, or activate a
on the setting. Adepts are usually thoughtful, intelligent types. They
often think carefully before acting and rely heavily on their
dramatic and distracting side effect for a few rounds.
supernatural abilities. (“Magic” here is a term used very loosely. It's a
catch-all for the kinds of wondrous, possibly supernatural things that Convenient Idea
your character can do that others cannot. It might actually be an A flash of insight provides you with a clear answer or suggests
expression of technological devices, channeling spirits, mutations, a course of action with regard to an urgent question, problem,
psionics, nanotechnology, or any number of other sources.)
or obstacle you're facing.
Intuitive
You are often tickled by a sense of knowing what someone will say,
Inexplicably Unbroken
how they will react, or how events might unfold. Maybe you have a An inactive, ruined, or presumed-destroyed device
mutant sense, maybe you can see just a few moments ahead through temporarily activates and performs a useful function relevant
time, or maybe you're just good at reading people and extrapolating a to the situation. This is enough to buy you some time for a
situation. Whatever the case, many who look into your eyes better solution, alleviate a complication that was interfering
immediately glance away, as if afraid of what you might see in their
with your abilities, or just get you one more use out of a
expression.
depleted cypher or artifact.
Helps Their Friends
You love your friends and help them out of any difficulty, no matter Innate
what. +2 to your Intellect Pool.
Granted from Intuitive
Choose how you became involved in the adventure:
- You just knew you had to come along.
Possible GM intrusion from your focus:
- You convinced one of the other PCs that your intuition is invaluable.
Others sometimes have ulterior motives. The law takes an
- You felt that something terrible would happen if you didn't go.
- You're confident the reason you arrived at this point will soon
undue interest. Even when everything goes right,
become clear. repercussions follow.
You failed disgracefully at your initial studies with your teacher and
now proceed on your own.
Pick one other PC. You fear that character is jealous of your abilities
and worry that it might lead to problems.
©2019 Monte Cook Games, LLC. Cypher System and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.