Spylite Dossier
Spylite Dossier
Stuck for a mission for your SpyLite game? Grab a handful of dice and roll away! This approach was
inspired by the "all the dice" random generators used by Grim (http://postapocapost.blogspot.com/)
and the Venomous Pao (of http://www.strangestones.com). The idea is to take one of each die type and
roll them all at once. Once you have the basic idea of the mission, roll for random adventure details in
the penultimate step, get a code name and you're done.
What: Roll d8
Choose the column that corresponds to the Object type you rolled with your d6.
1 Terrorists
2 Military, Friendly (countries your country is on good terms with, so keep things low-key...)
3 Military, Unfriendly (hostile countries)
4 Rogue agents and mercenaries
5 Underhanded Businessmen
6 Organized Crime
7 Rogue Military Unit
8 Ninjas
9 Government Agents
10 Black Ops
11 Rebels
12 Roll Twice
Locations: Roll d20
1 In The Jungle
2 Arctic Outpost
3 An Oil Rig
4 Air Base
5 Hidden Underground Bunker
6 Corporate Skyscraper
7 Run-down Urban Neighborhood
8 Remote Island
9 Decadent Mansion
10 Castle
11 Submarine
12 Airport
13 Train
14 In The Desert
15 Up In The Mountains
16 Sprawling Satellite Dish Array
17 Quiet Suburb
18 Famous National Monument
19 A Bank
20 Roll Twice
You don't have to use any of these—they are merely jumping points to brainstorm interesting things
that might happen in the adventure.
1 Big Guns
2 Bungie Jumping (in other words, needlessly risky stunts as part of the mission plans)
3 Chase Sequence
4 Complex Security System
5 Computer Hacking
6 Dangerous Animals
7 Dealing With Patrols
8 Death Traps
9 Departmental Politics
10 Destroy All Evidence
11 Evil Mirror Universe Spy Team (the enemy has a team just like you!)
12 Femme/Homme Fatale
13 Hidden Things
14 High Fashion
15 Impressive Thug (Think Oddjob or Jaws)
16 Lasers
17 Load-bearing Boss (ie the place starts to fall apart at the climax of the mission)
18 Poison
19 Skullduggery
20 World Domination
Assign A Code Name: Operation (d12 #1) + (d12 #2)
d12 #1 #2
1 None (skip this word) Justice
2 Rolling Archer
3 Code Name Diamond
4 Rising Tiger
5 Violent Dragon
6 Secret Eagle
7 Ice Sun
8 Burning Wolf
9 Black Victory
10 Velvet Fury
11 Golden Rain
12 Phoenix Storm
Examples:
Enemies: Ninjas
The team has to acquire secret plans to D.I.R.E.'s new intelligence mainframe. The plans are being held
at a training facility far north of the Arctic Circle in Siberia. The place is packed with ninjas in various
levels of competence, their instructors and trained wolf packs.
There's probably going to be a snowmobile chase or two when the team tries to escape and the plans
themselves are being held in a vault that's flooded with deadly poison gas.
Assisting them will be Jack "One-eyed" Morgan, an agency veteran who's seen more action in the last
ten years than most armies have seen in a typical century. Unfortunately, he has a tendency to go off
the rails rather frequently and this is his last mission before he's going to be forceably retired...