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Lastexception 63779390529

The document describes a desync error that occurred in The Sims 4. The error happened when a Sim tried to transition between sleeping and standing states from a bed. This caused an exception in the Sim timeline and animation system. Details about the game session, version, and system are also provided.

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0% found this document useful (0 votes)
21 views1 page

Lastexception 63779390529

The document describes a desync error that occurred in The Sims 4. The error happened when a Sim tried to transition between sleeping and standing states from a bed. This caused an exception in the Sim timeline and animation system. Details about the game session, version, and system are also provided.

Uploaded by

gy2995
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>402884f7548f530061f7b2d0</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-01-
31 18:44:51</createtime><buildsignature>Local.Unknown.Unknown.1.83.24.1030-
1.200.000.542.Release</buildsignature><categoryid>asm.py:1065</
categoryid><desyncid>402884f7548f530061f7b2d0</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(RuntimeError: ASM :: Bed_Sleep_Posture (HANDLE :: 41367)&gt;: Attempt to traverse
between two states (get_in -&gt; exit) where no valid path exists! Actors {'x':
(&lt;weakref at 0x00007FF4B9073368; to 'object_sim' at 0x00007FF4B2135350&gt;,
None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'bed': (&lt;weakref at
0x00007FF4B6CDF7A0; to 'object_bedDoubleQA_02' at 0x00007FF4D6985C50&gt;, None,
&lt;AnimationParticipant.CONTAINER = 102&gt;)}&#13;&#10;source_interaction =
running generic_Bed_Sleep:15975 on
object_bedDoubleQA_02:0x00b50e78f33a1cf9[0]&#13;&#10;running interaction = running
sim-stand:15976 on None (guaranteed))&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition.py", line 423, in do_transition_animation&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\postures\posture.py", line 2380, in
append_exit_to_arb&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\
asm.py", line 1065, in request&#13;&#10;RuntimeError: ASM :: Bed_Sleep_Posture
(HANDLE :: 41367)&gt;: Attempt to traverse between two states (get_in -&gt; exit)
where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF4B9073368; to
'object_sim' at 0x00007FF4B2135350&gt;, None, &lt;AnimationParticipant.ACTOR =
101&gt;), 'bed': (&lt;weakref at 0x00007FF4B6CDF7A0; to 'object_bedDoubleQA_02' at
0x00007FF4D6985C50&gt;, None, &lt;AnimationParticipant.CONTAINER =
102&gt;)}&#13;&#10;source_interaction = running generic_Bed_Sleep:15975 on
object_bedDoubleQA_02:0x00b50e78f33a1cf9[0]running interaction = running sim-
stand:15976 on None (guaranteed)rtim=0&#13;&#10;Client Session Time: 156.15&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,110,50000&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19042
GPU: Intel(R) HD Graphics igdumd64.dll 9.17.10.4459, GUID: D7B78E66-4242-11CF-9862-
47A4B7C2C435&#13; &#10;</desyncdata></report>
</root>

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