Colostle - Tavern Module (COMPLETE)
Colostle - Tavern Module (COMPLETE)
TAVERN
A COMPREHENSIVE MODULE
FOR ACQUIRING AND
MANAGING YOUR TAVERN
BY OSTOIA
Developed by
OSTOIA
The Tavern is an independent production by Ostoia and is not affiliated with Nich
Angell, Colostle™ or Big Punch Studios.
Your cosy home away from home, or maybe it is your home. Either way, if you
want to keep your tavern afloat you’ll need to manage it. From acquiring your
modest tavern, furnishing its rooms, hiring your first staff and all in the name of
improving and raising the reputation of your beloved tavern.
Be sure to check in regularly, and keep your eye out for lucrative business
opportunities, or perhaps you are an ambitious bard just passing through, the
tavern will be sure to keep you busy, entertained and immersed in the beloved
world of Colostle!
CARD
PROMPT
DRAWN
ACE/2 You have inherited a tavern from a relative. Gain the ownership of a Modest Tavern.
You came across a dead massive rook in one of the rooms and decided to use the
3/4
carcass to open your own tavern. Gain the ownership of an Unfurnished Tavern.
You found an abandoned building in a city and decided to open a tavern in it.
5/6
Gain the ownership of an Unfurnished tavern.
You bought a tavern from the previous owner.
7/8
Pay 35 treasures and gain the ownership of a Modest Tavern.
You killed the previous owner of the tavern and claimed it as your own.
9/10
Gain the ownership of a Modest Tavern.
You have won ownership of the tavern in a dice game.
J/Q
Gain the ownership of a Wealthy Tavern.
You completed a dangerous quest and saved the city. As a reward you have been
K
given a tavern. Gain the ownership of a Modest Tavern.
TAVERN VALUE
There are all sorts of taverns in the rooms, some are fancy and expensive and some are rundown and
ramshackle.
There are 4 tiers. Tier is decided based on the treasure value of the tavern. In addition, there are certain
prerequisites for the tavern to be considered for the higher tier. To reach the higher tier, you should fulfil
the requirements listed below and also increase the value of the tavern to cross the set threshold.
3
TAVERN
DESCRIPTION
VALUE
Unfurnished Tavern
30
An empty building that can be furnished into a proper tavern. It has walls, a roof, a
TREASURES
door and some windows, but everything else is missing.
Modest Tavern
35 - 49
A furnished tavern that requires one or two people to run it. Visitors of such a tavern
TREASURES
are usually common folk and adventurers
Wealthy Tavern
50 - 69
A respectable establishment that requires at least 5 people working full time to run it.
TREASURES
Visitors are wealthy merchants and successful experienced adventurers.
Luxurious Tavern
A tavern worthy of a king. You can find all kinds of food and drinks here. It can be as big or
70+
as small as the owner wants, however all luxurious taverns offer best of services that wealth can
TREASURES
provide. The visitors of such an establishment are the nobles and other upperclass people such
trade guild owners. Commoners are not permitted to enter such places at all.
Wealthy Tavern
Quality Furnishings: Skilled Chef:
10 treasures OR 5 treasure improvements from Can be acquired by looking for a Chef in a city, but
Modest Furnishings; rentable room furnishings must only after completing at least one Hunter’s Guild
also be improved if present. quest directly related to hiring the chef.
Luxurious Tavern:
Decorated furnishings: Skilled Bartender:
15 treasures OR 5 treasure improvements from Can be acquired by looking for a Bartender in a
Quality Furnishings; rentable room furnishings must city, but only after completing at least one Hunter’s
also be improved if present. Guild quest directly related to hiring the bartender.
Skilled Chef: Patron:
Can be acquired by looking for a Chef in a city, but Can be acquired by being acquittanced with a
only after completing at least one Hunter’s Guild noble or a very wealthy merchant after completing a
quest directly related to hiring the chef. difficult quest for them.
Cannot have Hunter's Guild representative.
4
TaveRN UPGRADES
There are various items and staff that can improve your tavern. Things that do not have treasure cost
do not add to Tavern Value however some of them are required to reach higher tiers, others might
have additional bonuses or provide additional narrative opportunities. Everything except furnishings
can be obtained more than once. You can also think of your own items to improve your tavern.
Basic furniture required in the tavern. Tables, chairs, benches and other similar items.
Quality furniture for a tavern. Good quality tables and chairs, wall decorations.
A Hunter’s Guild representative permanently stationed in your tavern. Allows your tavern to function as
Hunter’s Guild. In addition, attracts more hunters to stay in your tavern.
A wealthy or a powerful individual who endorses your tavern and at least formally supports it as an
establishment for the rich and powerful
A Well-Connected Merchant Luxurious Taven Only - Can only be acquired through narrative means
A merchant that frequents your tavern has many connections and suppliers. Once per week you can order
any non-unique item to be delivered to the tavern with a markup of 50%.
5
FURNISHING COST / REQUIREMENT
Any respectable tavern will have a signboard to attract visitors and indicate what kind of establishment it is.
A stock of rare wine vintages as well as other various drinks for special occasions and special customers
6
TaveRN EVENTS
As can be expected, a lot of things happen around a tavern. Your tavern is no exception. The table
below provides you with narrative events related to your ownership of the tavern. You can draw on
this table once per day.
You must be in the tavern owned by you to draw and encounter the events in this table. Some of them
are more open-ended to create potential story hooks. It is up to you to decide if you want to further
engage with the story based on it. If you draw a Black suit, nothing happens as not all days are
eventful, if you draw a Red suit, refer to the Tavern Events Table.
CARD
PROMPT
DRAWN
♥ Friendly ♥ Friendly
A hunter visits your tavern. A fresh newbie that just started his adventuring ways or even a
Ace grizzled veteran. He might be friendly and just looking for the nights rest. On the other hand,
he might be aggressive and is looking to pick a fight. If you fight the hunter, create a human
opponent in your COMBAT phase.
♥ Room Tax ♦ Room Pay Out
2 A tax collector visits your tavern. He is either there to collect the taxes or return some collected
taxes due to calculation error. Gain or lose 2 treasures. Unless an unfortunate accident
happens to the tax collector…
♥️ Setback ♦️ Progress
3 CALLING – Someone gives you information related to your calling or perhaps you overhear
visitors conversing about a topic you are interested in. It is either an additional peace of
information useful to you or something that contradicts the information you already had before.
♥️ Rook ♦️ Bandits
A person rushes into the tavern. He seems distressed, looking frantically around he runs up to
you and asks for help. A caravan nearby has been attacked. If you choose to help, the
4 persons leads you to the site of attack.
BLACK: You make it in time and must fight human or rook opponent. If you win, get 1
Treasure as a reward for saving the caravan.
RED: You do not make it in time and the caravan has been destroyed. You can choose to try
and track down the attacker or choose to not get involved.
7
CARD
PROMPT
DRAWN
6
♥ Tavern Brawl ♥ Riot
A drunk customer starts complaining and shouting about a local ruler. Some visitors
♥ Hunters After A Tough ♦ Robbery
7 A group of dishevelled individuals enter the tavern. Perhaps they are here to rest after a long
journey or perhaps their goal here is more nefarious. If fight ensues, create a human opponent
in your COMBAT phase.
♥ Bad Performance ♦ Good Performance
8 Traveling bard starts an impromptu performance in the tavern, his performance is supported by
a peculiar rookling who is also playing an instrument. Is the performance good and attracts
more people, or is it so bad that people start leaving and throwing food at the bard?
♥️ Person is not here ♦️ Person is here
9 Soldiers enter the tavern. They walk around looking for someone. They have a piece of paper
with a drawing of a person. If the person is in the tavern, he asks for your help. If not, soldiers
leave you a wanted poster of the person they are looking for.
♥️ A Cult ♦️ A Mysterious Organisation
10 A hooded individual approaches you and hands you a mysterious coin. He also offers you a
task that needs to be accomplished discreetly. If you accept create a quest using hunters guild
quest tables.
♥️ A Rook ♦️ A Location
J/Q/K You overhear a rumour about an unusual rook or a location. Perhaps it is a ghost of a rook in
a hidden room beneath another room or a strange temple on top of unusually narrow
mountain.
8
TaveRN journal
CARD EVENT EVENT DETAILS / JOURNAL ENTRY
9
TaveRN journal
CARD EVENT EVENT DETAILS / JOURNAL ENTRY
10
TaveRN INVENTORY/FURNISHINGS
VALUE FURNISHINGS/UPGRADES TAVERN JOURNAL DETAILS