Tavern Module
Tavern Module
This module is designed for a player to run a tavern in the system of Colostle.
Tavern can be treated as your home and therefore it provides Healing and Fast
Travel features same as a house.
Acquiring a tavern
There are various ways to acquire ownership of a tavern. Some of them are
listed below. You can either draw and create a story about it or you can pick
the one that suits your story. Alternatively, you can come up with your own story
of how you became the owner of a tavern.
ACE/2 You have inherited a tavern from a relative. Gain the ownership of a modest tavern.
3/4 You came across a dead massive rook in one of the rooms and decided to use the
carcass to open your own tavern. Gain the ownership of an unfurnished tavern.
5/6 You found an abandoned building in a city and decided to open a tavern in it. Gain the
ownership of an unfurnished tavern.
7/8 You bought a tavern from the previous owner. Pay 35 treasures and gain the ownership of
a modest tavern.
9/10 You killed the previous owner of the tavern and claimed it as your own. Gain the
ownership of a modest tavern.
JACK/QUEEN You have won an ownership of the tavern in a dice game. Gain the ownership of a
wealthy tavern.
KING You completed a dangerous quest and saved the city. As a reward you have been given
a tavern. Gain the ownership of a modest tavern.
1. Tavern value
There are all sorts of taverns in the rooms, some are fancy and expensive and
some are rundown and ramshackle. There are 4 tiers. Tier is decided based on
the treasure value of the tavern. In addition, there are certain prerequisites for
the tavern to be considered of the higher tier. In order to reach the higher tier,
you should fulfill the requirements listed below and also increase the value of the
tavern to cross the set threshold.
Value of the tavern Description
2. Tavern upgrades
There are various items and staff that can improve your tavern. Things that do
not have treasure cost do not add to Tavern value however some of them are
required to reach higher tiers, others might have additional bonusses or provide
additional narrative opportunities. Everything except furnishings can be
obtained more than once. You can also think of your own items to improve your
tavern.
A bard
An unfinished map in a frame A bard the performs every evening in your tavern for a room
and board. Perhaps he plays lute and sings songs. Maybe he is
A map of explored rooms hanging on a wall, but it is partially even good enough to make simple songs looks difficult and
empty and can be added to as many rooms are yet to be difficult songs look simple. Or perhaps he plays some other
discovered and explored. You can update it yourself as you instrument and is not that good.
discover new rooms or you can obtain information from
sources you trust in order to update it. PRICE – Can only be acquired through narrative means.
(Possible only if Rentable room furnishings have been
PRICE – 1 treasure (Add 1 treasure to value every time you
obtained)
update the map with an unusual or interesting room)
3. Tavern events
As can be expected, a lot of things happen around a tavern. Your tavern is no
exception. The table below provides you with narrative events related to your
ownership of the tavern. If you chose, draw on this table once per day. You must
be in the tavern owned by you to draw and encounter the events in this table.
Some of them are more open-ended in order to create potential story hooks. It is
up to you to decide if you want to further engage with the story based on it.
If you draw a black suit, nothing happens as not all days are eventful, if you
draw a red suit, refer to the table in the next page.
CARD DRAWN PROMPT
♥ Friendly ♦ Aggressive
A hunter visits your tavern. A fresh newbie that just started his adventuring ways or
ACE
even a grizzled veteran. He might be friendly and just looking for the nights rest. On
the other hand, he might be aggressive and is looking to pick a fight. If you fight the
hunter, create a human opponent in your COMBAT phase.
♥ Room tax ♦ Room pay out
2 A tax collector visits your tavern. He is either there to collect the taxes or return some
collected taxes due to calculation error. Gain or lose 2 treasures.
Unless an unfortunate accident happens to the tax collector…
♥ Setback ♦ Progress
3 CALLING – Someone gives you information related to your calling or perhaps you
overhear visitors conversing about a topic you are interested in. It is either an
additional peace of information useful to you or something that contradicts the
information you already had before.
♥ Rook ♦ Bandits
A person rushes into the tavern. He seems distressed, looking frantically around he
runs up to you and asks for help. A caravan nearby has been attacked. If you
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choose to help, the persons leads you to the site of attack. Draw a card:
Black suit: You make it in time and must fight human or rook opponent. If you win,
get 1 treasure as a reward for saving the caravan.
Red suit: You do not make it in time. Caravan has been destroyed. You can choose
to try and track down the attacker or choose to not get involved.
♥ Steak is burning ♦ Tavern is on fire
You smell smoke! Act before it is too late.
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♥ Tavern brawl ♦ Riot
A drunk customer starts complaining and shouting about a local ruler. Some visitors
6 agree with the rabble rouser, others do not.