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Tavern Module

This document describes how to acquire and upgrade a tavern in the game system. There are different tiers of taverns based on value, and various furnishings, staff, and items that can improve a tavern. Higher tiers have more requirements and attract higher status visitors.

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Dean Collopy
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0% found this document useful (0 votes)
68 views

Tavern Module

This document describes how to acquire and upgrade a tavern in the game system. There are different tiers of taverns based on value, and various furnishings, staff, and items that can improve a tavern. Higher tiers have more requirements and attract higher status visitors.

Uploaded by

Dean Collopy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Tavern module

This module is designed for a player to run a tavern in the system of Colostle.
Tavern can be treated as your home and therefore it provides Healing and Fast
Travel features same as a house.

Acquiring a tavern
There are various ways to acquire ownership of a tavern. Some of them are
listed below. You can either draw and create a story about it or you can pick
the one that suits your story. Alternatively, you can come up with your own story
of how you became the owner of a tavern.

CARD DRAWN PROMPT

ACE/2 You have inherited a tavern from a relative. Gain the ownership of a modest tavern.

3/4 You came across a dead massive rook in one of the rooms and decided to use the
carcass to open your own tavern. Gain the ownership of an unfurnished tavern.
5/6 You found an abandoned building in a city and decided to open a tavern in it. Gain the
ownership of an unfurnished tavern.
7/8 You bought a tavern from the previous owner. Pay 35 treasures and gain the ownership of
a modest tavern.
9/10 You killed the previous owner of the tavern and claimed it as your own. Gain the
ownership of a modest tavern.
JACK/QUEEN You have won an ownership of the tavern in a dice game. Gain the ownership of a
wealthy tavern.
KING You completed a dangerous quest and saved the city. As a reward you have been given
a tavern. Gain the ownership of a modest tavern.

1. Tavern value
There are all sorts of taverns in the rooms, some are fancy and expensive and
some are rundown and ramshackle. There are 4 tiers. Tier is decided based on
the treasure value of the tavern. In addition, there are certain prerequisites for
the tavern to be considered of the higher tier. In order to reach the higher tier,
you should fulfill the requirements listed below and also increase the value of the
tavern to cross the set threshold.
Value of the tavern Description

30 treasures Unfurnished tavern – An


empty building that can be
furnished into a proper
tavern. It has walls, a roof, a
door and some windows,
but everything else is
missing.
35 – 49 treasures Modest tavern – a furnished
tavern that requires one or
two people to run it. Visitors
of such a tavern are usually
common folk and
adventurers.
50 – 69 treasures Wealthy tavern – a
respectable establishment
that requires at least 5
people working full time to
run it. Visitors are wealthy
merchants and successful
experienced adventurers.
70+ treasures Luxurious tavern – A tavern
worthy of a king. You can
find all kinds of food and
drinks here. It can be as big
or as small as the owner
wants, however all luxurious
taverns offer best of services
that wealth can provide.
The visitors of such an
establishment are the
nobles and other upper-
class people such trade
guild owners. Commoners
are not permitted to enter
such places at all.

Tavern tier prerequisites:


Unfurnished tavern - None. Any empty building big enough can be considered
an unfurnished tavern.
Modest tavern - Modest furnishings (5 treasures)
Wealthy tavern - Quality furnishings (10 treasures or 5 treasure improvement from
Modest furnishings; rentable room furnishings must also be improved if present);
- Skilled chef (can be acquired by looking for a Chef in a city,
but only after completing at least one Hunters guild quest directly related to
hiring the Chef)
Luxurious tavern - Decorated furnishings (15 treasures or 5 treasure improvement
from Quality furnishings; rentable room furnishings must also be improved if
present);
- Skilled chef (can be acquired by looking for a Chef in a city,
but only after completing at least one Hunters guild quest directly related to
hiring the Chef);
- Skilled bartender (can be acquired by looking for a Bartender
in a city, but only after completing at least one Hunters guild quest directly
related to hiring the Bartender);
- Patron (Can be acquired by being acquittanced with a noble
or a very wealthy merchant after completing a difficult quest for them).
- Cannot have Hunters guild representative.

2. Tavern upgrades
There are various items and staff that can improve your tavern. Things that do
not have treasure cost do not add to Tavern value however some of them are
required to reach higher tiers, others might have additional bonusses or provide
additional narrative opportunities. Everything except furnishings can be
obtained more than once. You can also think of your own items to improve your
tavern.

Modest furnishings Quality furnishings


Basic furniture required in the tavern. Tables, chairs, benches Quality furniture for a tavern. Good quality tables and chairs,
and other similar items. wall decorations.

PRICE – 5 treasures PRICE – 10 treasures

Decorated furnishings Skilled chef


Decorated furnishings made by skilled craftsman from high An employee that is willing to work at your tavern. Skilled chef
quality materials. Comfortable chairs, paintings and is someone who has experience and skill needed to prepare
everything else you might expect to see in a luxurious building. various meals that tavern visitors might request.

PRICE – 15 treasures PRICE – Can only be acquired through narrative means


Skilled bartender Messenger rookling
An employee that is willing to work at your tavern. Skilled A small flying rookling capable of traversing through rooms
bartender is someone who has experience and skill needed to and delivering messages between owner of the rookling and
tend to the visitors of the tavern, while almost anyone can one designated location. This rookling allows you to manage
work as a bartender, not everyone can adapt to peculiarities your tavern while you are away from the tavern as long as you
of wealthier visitors. left a person to oversee your establishment.

PRICE – Can only be acquired through narrative means PRICE – 10 treasures

Hunters guild representative Valuable work of art


A hunters guild representative permanently stationed in your A painting, a statue, a tapestry or any other work of art that is
tavern. Allows your tavern to function as Hunters guild. In of exceptional quality. Can be used to decorate your tavern
addition, attracts more hunters to stay in your tavern. and potentially attract a noble that loves art.

PRICE – Can only be acquired through narrative means PRICE – 3 treasures

Patron A custom signboard


A wealthy or a powerful individual who endorses your tavern Any respectable tavern will have a signboard to attract visitors
and at least formally supports it as an establishment for the and indicate what kind of establishment it is.
rich and powerful.
PRICE – 1 treasure
PRICE – Can only be acquired through narrative means
A well-connected merchant
(Only allowed if tavern is Luxurious) A merchant that
Expensive alcohol stock
frequents your tavern has many connections and suppliers.
Once per week you can order any non-unique item to be A stock of rare wine vintages as well as other various drinks for
delivered to the tavern with a markup of 50%. special occasions and special customers.

PRICE – Can only be acquired through narrative means PRICE – 4 treasures

Rentable room furnishings


Beds, side tables, cupboards and other items for rooms that
Decorated cutlery and dishes can be rented to weary travelers, merchants and anyone else
who is willing to pay.
A collection of decorated plates, knives, forks and other similar
items for more luxurious feel. PRICE – 10 treasures (Pay 3 additional treasures to improve it
to quality furnishings and 3 more treasures to improve to
PRICE – 5 treasures decorated furnishings).

A bard
An unfinished map in a frame A bard the performs every evening in your tavern for a room
and board. Perhaps he plays lute and sings songs. Maybe he is
A map of explored rooms hanging on a wall, but it is partially even good enough to make simple songs looks difficult and
empty and can be added to as many rooms are yet to be difficult songs look simple. Or perhaps he plays some other
discovered and explored. You can update it yourself as you instrument and is not that good.
discover new rooms or you can obtain information from
sources you trust in order to update it. PRICE – Can only be acquired through narrative means.
(Possible only if Rentable room furnishings have been
PRICE – 1 treasure (Add 1 treasure to value every time you
obtained)
update the map with an unusual or interesting room)

3. Tavern events
As can be expected, a lot of things happen around a tavern. Your tavern is no
exception. The table below provides you with narrative events related to your
ownership of the tavern. If you chose, draw on this table once per day. You must
be in the tavern owned by you to draw and encounter the events in this table.
Some of them are more open-ended in order to create potential story hooks. It is
up to you to decide if you want to further engage with the story based on it.
If you draw a black suit, nothing happens as not all days are eventful, if you
draw a red suit, refer to the table in the next page.
CARD DRAWN PROMPT

♥ Friendly ♦ Aggressive
A hunter visits your tavern. A fresh newbie that just started his adventuring ways or
ACE
even a grizzled veteran. He might be friendly and just looking for the nights rest. On
the other hand, he might be aggressive and is looking to pick a fight. If you fight the
hunter, create a human opponent in your COMBAT phase.
♥ Room tax ♦ Room pay out
2 A tax collector visits your tavern. He is either there to collect the taxes or return some
collected taxes due to calculation error. Gain or lose 2 treasures.
Unless an unfortunate accident happens to the tax collector…
♥ Setback ♦ Progress
3 CALLING – Someone gives you information related to your calling or perhaps you
overhear visitors conversing about a topic you are interested in. It is either an
additional peace of information useful to you or something that contradicts the
information you already had before.
♥ Rook ♦ Bandits
A person rushes into the tavern. He seems distressed, looking frantically around he
runs up to you and asks for help. A caravan nearby has been attacked. If you
4
choose to help, the persons leads you to the site of attack. Draw a card:
Black suit: You make it in time and must fight human or rook opponent. If you win,
get 1 treasure as a reward for saving the caravan.
Red suit: You do not make it in time. Caravan has been destroyed. You can choose
to try and track down the attacker or choose to not get involved.
♥ Steak is burning ♦ Tavern is on fire
You smell smoke! Act before it is too late.
5
♥ Tavern brawl ♦ Riot
A drunk customer starts complaining and shouting about a local ruler. Some visitors
6 agree with the rabble rouser, others do not.

♥ Hunters after a tough hunt ♦ Robbery


A group of dishevelled individuals enter the tavern. Perhaps they are here to rest
7 after a long journey or perhaps their goal here is more nefarious.
If fight ensues, create a human opponent in your COMBAT phase.
♥ Bad performance ♦ Good performance
8 Traveling bard starts an impromptu performance in the tavern, his performance is
supported by a peculiar rookling who is also playing an instrument. Is the
performance good and attracts more people, or is it so bad that people start
leaving and throwing food at the bard?
♥ Person is not here ♦ Person is here
9
Soldiers enter the tavern. They walk around looking for someone. They have a
piece of paper with a drawing of a person. If the person is in the tavern, he asks for
your help. If not, soldiers leave you a wanted poster of the person they are looking
for.
♥ A cult ♦ A mysterious organisation
10 A hooded individual approaches you and hands you a mysterious coin. He also
offers you a task that needs to be accomplished discreetly. If you accept create a
quest using hunters guild quest tables.
♥ A Rook ♦ A location
K/Q/J You overhear a rumour about an unusual rook or a location. Perhaps it is a ghost
of a rook in a hidden room beneath another room or a strange temple on top of
unusually narrow mountain.

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