Milo Tosscobble
Milo Tosscobble
INSPIRATION
My friends know they can rely on me, no
STRENGTH
15 +2 25 matter what.
8 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-1 PERSONALITY TRAITS
9
DEXTERITY
+2 Dexterity my past.
15 +4
0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 +1 Wisdom
I pursue wealth to secure someone's love.
+5 Charisma Sorcerer(72): 8, 13, 14, 10, 12, 15
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS
14
BONDS
+2 Acrobatics (Dex) Total 1 SUCCESSES I have a 'tell' that reveals when I'm lying.
+2 +1 Animal Handling (Wis)
1d6+2 FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
10 +5
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Brave: You have advantage on saving throws
Dagger +4 1d4+2 P against being frightened.
0 +1 Insight (Wis) Naturally Stealthy: You can attempt to hide
+3 Intimidation (Cha) Light CB +4 1d8+2 P even when you are obscured only by a
creature that is at least one size larger than
WISDOM 0 Investigation (Int) you.
Criminal Contact: You have a reliable and
12
+1 Medicine (Wis)
trustworthy contact who acts as your liaison to
0 Nature (Int)
a network of other criminals. You know how to
+1 Perception (Wis) get messages to and from your contact, even
+1 over great distances; specifically, you know the
+3 Performance (Cha)
local messengers, corrupt caravan masters,
+5 Persuasion (Cha) and seedy sailors who can deliver messages
CHARISMA
for you.
0 Religion (Int)
16 +2 Sleight of Hand (Dex)
Draconic Ancestor: Gold, and you know the
language 'Draconic', you also get double your
proficiency bonus when making a CHA check
+4 Stealth (Dex)
interacting with dragons.
+3 +1 Survival (Wis) Draconic Resilience: At 1st level, your hit point
maximum increases by 1 and increases by 1
SKILLS ATTACKS & SPELLCASTING again whenever you gain a level in this class.
Additionally, when you aren't wearing armor,
your AC equals 13 + your dexterity modifier.
11 PASSIVE WISDOM (PERCEPTION) Crowbar
CP Set of dark common clothes
with a hood
Languages: Common, Halfling SP Belt Pouch
Weapon Proficiencies: dagger, dart, Two daggers
quarterstaff, sling, light crossbow Light crossbow w/ 20 bolts
EP
Armor Proficiencies: none Component pouch
Tool Proficiencies: thieves' tools, dice Explorer's pack
GP 15
PP
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27/05/2024, 09:14 5e Character Generator
79 3'1 41
AGE HEIGHT WEIGHT
Milo Tosscobble
Brown Fair Auburn
CHARACTER NAME EYES SKIN HAIR
SYMBOL
Halfling Nimbleness: You can move through the space of any creature that
What made you start is of a size larger than yours.
adventuring? Lucky: When you roll a 1 on an attack roll, ability check, or saving throw,
What were the circumstances you can reroll the die and must use the new roll.
of your birth?
What caused you to become a
criminal?
What kind of criminal were
you?
Did you do anything terrible?
Who is your criminal contact?
Why are you a sorcerer?
How did you go from criminal
to sorcerer?
What does being a Lightfoot
Halfling mean to you? ADDITIONAL FEATURES & TRAITS
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27/05/2024, 09:14 5e Character Generator
Sorcerer CHA 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Prestidigitation
Friends
Message
Fire Bolt
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
A
EP R
SPELL NAME
ED
PR
Charm Person
Burning Hands 4
SPELLS KNOWN
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