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Access Virus User Manual English

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0% found this document useful (0 votes)
526 views218 pages

Access Virus User Manual English

Manual is furnished under license and may be used or copied only in accordance with the terms of such license. No part of this publication may be reproduced, stored in a retrieval system, or transmitted without the prior written permission of Kemper Digital GmbH.

Uploaded by

sebygavril
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 218

Virus TI User Manual

2
Copyright 2004-2006 Kemper Digital GmbH. All rights
reserved.
This manual, as well as the software and hardware described
in it, is furnished under license and may be used or copied only
in accordance with the terms of such license. The content of
this manual is furnished for informational use only, is subject to
change without notice and should not construed as a commit-
ment by Kemper Digital GmbH.
Kemper Digital GmbH assumes no responsibility or liability
for any errors or inaccuracies that may appear in this book.
Except as permitted by such license, no part of this publication
may be reproduced, stored in a retrieval system, or transmitted
in any form or by any means, electronic, mechanical, record-
ing, or otherwise without the prior written permission of Kem-
per Digital GmbH.
Virus is a trademark of Kemper Digital GmbH. All other trade-
marks contained herein are the property of their respective
owners. All features and specifications subject to change with-
out notice.
For the latest revision of this manual, visit our website:
www.access-music.de
3
Table Of Contents
Introduction
WELCOME 8
THE VARIOUS CHAPTERS 8
SAFETY PRECAUTIONS 9
MAINTENANCE 9
THE REAR PANEL 10
ROTATING THE SOCKETS 11
SETTING UP 11
SWITCHING ON AND OFF 12
SELECTING PROGRAMS 12
ABOUT THE MENUS 13
DIFFERENT WAYS OF WORKING 14
ABOUT USB CONNECTION 16
CREATING NEW SOUNDS 17
ABOUT POLYPHONY 17
First Steps
CHEESE FOR STARTERS? 20
THE AMPLIFIER ENVELOPE SECTION 21
THE FILTERS SECTION 24
THE FILTER ENVELOPE SECTION 29
THE OSCILLATORS SECTION 30
THE MIX SECTION 35
THE MODULATORS SECTION 37
THE MATRIX SECTION 39
THE ARP SECTION 40
THE EFFECTS SECTION 41
THE MASTER SECTION 44
HYPERSAW AND WAVETABLE 47
VirusControl
INTRODUCTION 50
4
COMPATIBILITY 52
STARTING UP 53
LOADING VIRUSCONTROL 55
EASY PAGE 57
BROWSER PAGE 58
OSC PAGE 63
FILTER PAGE 65
LFO PAGE 67
MATRIX PAGE 68
ARP PAGE 69
FX PAGE 70
COMMON PAGE 71
REMOTE PAGE 72
GENERAL HINTS AND TIPS 74
Sound Parameters Reference
ARP 76
ARPEGGIATOR 76
MATRIX 79
SLOT 79
MODULATORS 81
LFO 1 82
LFO 2 84
LFO 3 84
LFO 1 DESTINATIONS 84
LFO 2 DESTINATIONS 86
LFO 3 DESTINATION 87
EFFECTS (UPPER ROW) 89
DELAY 90
REVERB 91
LOW EQ 93
MID EQ 94
HIGH EQ 94
EFFECTS (LOWER ROW) 95
DISTORTION 95
ANALOG BOOST 96
CHORUS 97
PHASER 98
VOCODER 100
VOCODER TABLE 104
INPUT FOLLOWER 105
INPUT RING MODULATOR 106
OSCILLATORS 107
OSCILLATOR 1 CLASSIC 110
OSCILLATOR 1 HYPERSAW 112
OSCILLATOR 1 WAVETABLE 114
OSCILLATOR 2 CLASSIC 115
OSCILLATOR 2 HYPERSAW 117
OSCILLATOR 2 WAVETABLE 118
OSCILLATOR 3 120
5
COMMON 121
SUB OSCILLATOR 123
NOISE 124
RING MODULATOR 124
MASTER 125
COMMON 128
UNISON 131
VELOCITY MAP 132
INPUTS 133
SURROUND 134
CATEGORIES 134
SOFT KNOB 135
STORE 136
STORE 136
MIX 137
FILTERS 139
SATURATION 140
FILTER-1 141
FILTER-2 143
COMMON 144
FILTER ENVELOPE 145
AMP ENVELOPE 146
FILTER ENVELOPE 148
AMPLIFIER ENVELOPE 149
Configuration Reference
RANDOM PG 152
MIDI 152
MIDI DUMP RX 154
MIDI DUMP TX 154
KEYBOARD 155
MIDI CONTROL 157
INPUTS 158
AUDIO CLOCK 159
SOFT KNOB (GLOBAL SETTINGS) 159
KNOB BEHAVIOUR 160
GLOBAL TUNING 160
SYSTEM 161
Multi Mode Reference
PATCH 166
Appendix A - Legal Declarations
COMPLIANCE 172
DECLARATION OF CONFORMITY 174
WARRANTY REGULATIONS 175
6
Appendix B - Glossary
GLOSSARY 178
Appendix - Patch Names
ROM-A 192
Index
INDEX OF FUNCTIONS ETC. 210
1: Introduction
8
Welcome
Dear Virus owner
Congratulations on choosing the new Virus TI, the latest gener-
ation in a deliberate process of evolution that has kept the
Virus name at the forefront of synthesizer technology for many
years. TI stands for Total Integration, meaning that the hard-
ware can be fully integrated into a PC or Mac-based studio via
the VirusControl

plug-in (VSTi or Apple Audio Unit).
Before switching your Virus TI on, please read this chapter
thoroughly!
The Various Chapters
This manual is structured as follows:
> Introduction: What you are reading now. Fundamental infor-
mation you should know before trying out your Virus.
> First Steps: A practical guide for beginners, intermediates
and experts alike. The best starting point before delving into
the reference chapters.
> Sound Parameters Reference: The main body of this man-
ual. Every parameter concerning sound generation and
treatment is listed here, with brief explanations and cross-
references.
> Configuration Reference: All global settings parameters
used to adapt the Virus to suit your way of working.
> Multi Mode Reference: A list of the Multi Mode parame-
ters, with brief explanations.
> VirusControl: Introduction to the VirusControl application.
> Appendices: Legal matters, charts, diagrams, glossary.
> Index: Where to look when you are not sure where to look!
9
Safety Precautions
Please read the following carefully. Some of this advice con-
cerns your health as well as that of your instrument!
Avoid exposing your Virus to moisture, dust or dirt. Do not place
open liquids (e.g. coffee cups) anywhere near the unit. If any
substances get into the Virus housing, you should switch it off,
disconnect the power supply and contact a qualified service
techician.
Avoid exposing the unit to excessive heat or direct sunlight.
Especially when rack-mounting your Virus (desktop version),
please ensure that relatively cool air can circulate freely around
the unit.
Avoid exposing the unit to physical shock or vibrations. Make
sure it is placed firmly on a flat surface or properly secured in a
rack.
If your Virus model requires a 12V DC external power supply,
only use the one that was included with the unit. Never connect
the Virus to a power outlet that does not fully comply with
national safety regulations. Never use an external power supply
which wasnt designed to match the local voltage requirements.
Disconnect the power whenever you are unlikely to use the
Virus for a long period of time. Always pull on the plug itself, not
on the cord. Never touch the mains plug with wet hands.
The Virus is capable of generating levels that can cause irre-
versible damage to your ears, either via an external amplifier or
when using headphones connected directly to the unit. Please
keep levels reasonable at all times! Make sure that the equip-
ment you connect the Virus TI to matches the Virus
requiremtents (+4dB Outputs etc.)
Maintenance
Updating the OS
Access Music is famous for improving their products via free
updates to the operating system. We recommend that you visit
www.access-music.de regularly and download the latest OS.
Cleaning
Only use a soft, dry cloth or soft brush to clean the panel do
not apply any liquids. Note that industrial or household solvents
can cause severe damage to surfaces.
Repair
Never open the Virus yourself there are no user-servicable
parts inside. If your Virus ever needs repairing, please contact a
qualified service technician.
10
Replacing the Battery
To prevent your sounds from being lost whenever you switch
off the power, there is a battery inside your Virus. This may
need replacing after 4 or 5 years by a qualified service techni-
cian. Remember to backup your data beforehand!
Disposal
Disposal of old Electronical & Electronic equipment (Applicable
throughout the European Union and other European countries
with seperate collection program).
The marking shown on the product indicates that it should not
be disposed with other household waste. Please take your
Virus TI to an applicable collection point for recycling of elec-
tronical and electronic items.
For further questions on an ecological friendly disposal of this
product, please contact your Access dealer respectively your
local government office.
The Rear Panel
Sockets
> USB: Audio and MIDI communication with computers.
> MIDI IN / OUT / THRU: The usual trio
> S/PDIF: Digital audio I/O
> INPUT: Audio input jacks
> OUTPUT 1: Main audio output jacks
> OUTPUT 2 / 3: Additional audio output jacks
> 12V DC IN (desktop model): Power supply input socket.
> HEADPHONES: Stereo audio output jack.
11
Rotating the sockets
The sockets on the rear panel of the Virus TI desktop model can
be rotated 90 so that the unit can be mounted in a 19 rack
without requiring free space above the back panel. Many
owners will consider themselves skilled enough to attempt the
following themselves although this should ideally be done by a
professional technician. We recommend to contact your Access
dealer for further assistance.
Important notice: Kemper Digital GmbH takes no responsibility
whatsoever for any damage incurred while attempting to carry
out these instructions! Rotating the sockets does not void the
warranty of a Virus TI Desktop.
What you will need: A flat and soft working surface (e.g. your
couch), a bowl or similar for the screws, a suitable crosspoint
screwdriver and hexagonal key.
Remove any attached cables and turn the unit upside down.
Remove the end-cheeks using the hexagonal key.
Using a small cross-point screwdriver, remove the 6 screws in
the baseplate. Carefully remove the baseplate and set it aside
for the moment. Remove the 6 screws between the rear-panel
sockets.
Pull up the sockets unit a little and perch it on the ledge of the
back panel. Using both hands, carefully pull the 40-way con-
nector from its socket on the motherboard. The sockets unit is
now free.
Using the latest set of screws (i.e. the ones without pointed
ends), attach the sockets unit firmly into the baseplate, which
has all the necessary holes.
Position the baseplate (with the sockets now firmly in place) so
that the 40-way cable can reach the socket on the mother-
board. Carefully but firmly plug it all the way in.
Close the lid and use the remaining 6 small screws to reattach
the baseplate. Turn the unit right side up and attach the power
cable to ensure that the 40-way plug has been properly fitted.
Setting Up
The following steps include several important precautions. In
addition to the simple setup described here, the Virus TI can be
connected in a variety of ways to suit virtually any audio envi-
ronment.
Please do not plug the Virus into the mains power yet. First of
all, temporarily switch off any devices you will eventually be
connecting your Virus to, and turn all main volume controls
(mixer, amplifier) down to minimum.
If your Virus is a desktop version, connect the MIDI OUT from a
keyboard or sequencer to the MIDI IN socket on the Virus.
12
Connect both the OUTPUT 1 sockets (standard mono jacks) to
two line inputs on your stereo amplifier or audio mixer. Make
sure to only use qualified amplifiers. Check back with your
local Access dealer for further details. When using two sepa-
rate mixer channels, pan them to the extreme left and right
respectively. If you prefer to use headphones, use the HEAD-
PHONES socket on the rear panel.
Connect your Virus to the mains power. Press both TRANS-
POSE buttons at the same time to wake up the Virus. Switch
the rest of your equipment on in the following order: the MIDI
send device (keyboard or sequencer etc.), then the mixer and
finally the amplifier.
Set up the MIDI send device (keyboard or sequencer) so that it
sends on MIDI channel 1 (for now).
Turn up the MASTER VOLUME on your Virus to maximum and,
while playing some notes, adjust the volume controls on your
mixer/amplifier to a reasonable listening level. If you are using
a mixer, you might find some useful advice on setting optimum
levels in the mixers own documentation.
Switching On and Off
Virus TI models do not have a physical on/off switch. To put
the unit into standby mode, press and hold both TRANSPOSE
buttons until the countdown reaches zero. Press the same but-
tons to wake up the Virus again.
Selecting Programs
Your Virus TI has 20 banks of memory (RAM-A to RAM-D,
ROM-A to ROM-P), each containing 128 SINGLE programs
numbered from 0 to 127. A total of 2560 sounds...
To try out some sounds, make sure you are in SINGLE mode
and that no menu is open you might have to press the
SINGLE button (in the Master section to the right of the dis-
play) first. There are three basic methods of selection:
Sequentially
The most obvious way to select programs is by stepping
through them using the BANK and PROGRAM buttons to the
right of the display. When any menu is open, these buttons are
used for PARAMETERS and VALUE instead see About the
Menus below. To scroll automatically, hold one of them down
for a while.
A quick method of reaching any program within the current
Bank: Hold down SHIFT and turn the VALUE 3 knob.
13
By Category
Because there are so many sounds to choose from, programs
can be assigned one or two so-called Categories. This infor-
mation is stored within each program. A practical demonstra-
tion:
Press the SEARCH button to the left of the display and use the
VALUE 1 knob to change the category to Drums. Then use the
VALUE +/- buttons to browse through programs in the bar at
the top of the screen you will see programs that are in the
Drums category only. When you have found a suitable pro-
gram, press the EXIT button.
Via MIDI
All MIDI sequencers and professional MIDI keyboards are capa-
ble of transmitting Bank and Program change messages via
MIDI.
About the Menus
How to open menus
The main menus are opened via the EDIT buttons you will find in
most of the sections. The usual method is to SELECT an ele-
ment first (e.g. LFO1, OSC 2 or REVERB) then press the EDIT
button in that same section.
All buttons in the MATRIX section as well as CONFIG in the
Master section also open menus.
How to make full use of Edit Buttons
If pressed repeatedly, the EDIT buttons in the FILTERS and
MASTER sections will step through the menu pages. Those in
the OSCILLATORS and lower EFFECTS sections toggle
between the selectable (element-specific) pages and additional,
non-selectable parameters e.g. the Vocoder. Similarly, the one
in the MODULATORS section toggles between the selected
LFOs main settings and its Destinations menu.
How to navigate within menus
Many menus in your Virus require more than one page. These
can be found by using the PARAMETERS buttons (in the Master
section, to the right of the display).
14
If a menu is already open, selecting a different element within
the same section (e.g. LFO3 instead of LFO1, OSC1 instead of
OSC2 or LOW EQ instead of REVERB) will jump to the new
menu.
How to change values within menus
Use the VALUE knobs below the display. Whenever you enter
a menu page, one of the parameters will already be active
(indicated by a triangular cursor). Its value can be decre-
mented/incremented via the VALUE buttons. To move the cur-
sor without changing values, hold down SHIFT and press one
of the PARAMETERS buttons.
There is actually a system parameter which governs how the
PARAMETERS buttons work see Navigation on page 163.
How to close menus
To exit any menu, press the EXIT button to the left of the dis-
play. It is not necessary to press EXIT before opening a new
menu. Re-selecting the current basic mode (SINGLE, MULTI)
will also exit menus.
Different Ways of Working
Single mode
This is the standard mode for playing just one sound at a time.
The next chapter is a simple but detailed tutorial to help you
become familiar with Single mode operation.
Multi mode
Your Virus can play 16 different sounds at the same time:
MULTI programs contain 16 PARTS, each equivalent to a
SINGLE program plus a few additional parameters such as
MIDI channel, fine tuning, key range etc..
Unlike earlier Virus models and many other synthesizers,
MULTI programs in the Virus TI do not simply reference indi-
vidual sounds, but actually contain the data, including all
effects. Multi mode is therefore predestined for more complex
programs.
Whenever the Bank or Patch parameters (see Patch on
page 166) are changed, the corresponding Single program is
copied into the current Part of the Multi program. For details
about Multi mode parameters, see the Multi Mode Reference
on page 165.
15
Sequencer mode
Whereas Multi mode offers maximum flexibility for layering
sounds, defining keyboard splits etc., Sequencer Mode is usu-
ally the better choice for multitrack MIDI sequencing purposes.
Press the MULTI and SINGLE buttons at the same time (or start
the VirusControl application see below). Sequencer Mode
accesses an area of memory containing 16 Single programs. It
couldnt be simpler: the MIDI channel is always the same as the
PART number (1 to 16).
Remote mode
The Virus TI can be used as a MIDI controller i.e. the controls
can be configured to suit a variety of MIDI devices. There are
several Remote setups suitable for popular devices already
included in your unit. Remote mode is accessed by holding
down SHIFT and pressing the CONFIG button to the left of the
display. User-defined remote setups can be created using
VirusControl...
VirusControl
The VirusControl application (for PC or Mac) makes the Virus TI
appear to be a multi-channel VST/AU soft-synth within any suit-
able host program e.g. Logic, Cubase etc.. Virus TI is the
worlds first hardware synthesizer featuring sample-accurate
timing and delay-compensated audio/MIDI. See VirusControl
on page 145 for details on setting up, compatibility and how to
work with this revolutionary feature.
16
About USB Connection
Dont use a hub! To achieve the level of performance and inte-
gration the Virus TI series provides, you must reserve a USB
slot exclusively for the Virus TI i.e. this specific port should not
be shared with any other USB device. During beta-testing with
various PC and Mac setups, we found that using certain USB
hubs not only slowed down the connection speed but often
made the entire connection unreliable. For this reason, we
eventually decided not to support the use of USB hubs at all.
Note: Virus Control constantly checks the MIDI and AUDIO
connections and displays an alert message if it sees any prob-
lems.
A Typical Setup
Changing knob response
A global parameter (see Response on page 160) affects how
most of the knobs on your Virus react, and the current value of
this parameter may not suit your needs...
17
Press the CONFIG button to the left of the display and use the
PARAMETERS buttons to scroll through the pages until you
reach the one shown above. Using the VALUE 1 knob, change
Response to Jump if this is not already selected. Press the
EXIT button to return to normal operation. Later on, you may
prefer one of the other options (Snap or Rel) to prevent glitches
during live performance.
Note that some knobs will have no audible effect because they
depend on other parameters e.g. the RATE of an LFO that isnt
being used, or the DECAY of an envelope when SUSTAIN is at
maximum etc..
Creating New Sounds
The INIT Programs
The end of bank ROM-A has been reserved for a few simple
templates, which you can use whenever you want to create
sounds from scratch. For instance, the instructions in the next
chapter will often ask you to select one of those.
About Polyphony
The average number of voices the TI series (with its two DSPs)
can deliver is quoted at about 80, with a maximum of more than
100. However, to reach such giddy heights, the TI makes very
dynamic use of resources i.e. using certain features can lower
polyphony to well below these figures. For instance, doubling
the number of Unison voices e.g. from 3 to 6 will reduce
polyphony by half.
If you ever find you need to maximize polyphony (e.g. in Multi
mode), try minimizing your use of the following prime sus-
pects first: Unison mode, Reverb, Analog Filter models and
Oscillator 3.
18
2: First Steps
This hands-on tutorial introduces every physical control on the panel, as well as a few important parameters in the menus.
20
Cheese for Starters?
If your Virus TI is a desktop model, you should have a MIDI key-
board connected...
The most effective way of getting to know your Virus is by per-
forming very simple exercises hands-on, and thats why
many of the sounds you will be asked to make are cheesy to
say the least! Despite the risk of compromising your aesthetic
sensibilities or overstating the obvious, I hope you will appreci-
ate the advantages of this method.
Throughout this chapter you will often be asked to Restore
ROM-A126 or Restore ROM-A127. To do this, press the
EXIT button (closes any open menu), then use the VALUE
buttons to step to the neighbouring program then back again.
Make sure you are in SINGLE mode, then select program
ROM-A127 (i.e. Bank ROM-A, program number 127). Play a
note on your keyboard. Like an organ, the sound starts
abruptly, sustains as long as you hold down the key, then
stops abruptly. Unlike an organ, you can change this behaviour
by adjusting a few envelope parameters...
21 FIRST STEPS
The Amplifier Envelope
Section
The four knobs at the bottom right of the panel control the
amplifier envelope i.e. how volume changes during and immedi-
ately after each note you play:
> ATTACK: How long it takes for the level to go from silence to
maximum.
> DECAY: How long it takes from maximum to the SUSTAIN
level...
> SUSTAIN: The level of sustained notes immediately after
DECAY.
> RELEASE: How long it takes to fade out after notes are
released.
Here are a few practical experiments for novices.
ATTACK
Turn the ATTACK knob down to minimum to reach the value
already stored in ROM-A127 (which is 0). Now turn it up slowly
while repeatedly playing notes on your keyboard you will hear
the start of each note becoming progressively slower. Leave
ATTACK at around 40 for now.
DECAY
Turn the DECAY knob up to maximum. The original value was
already 127 you should see the white original value indicator
LED in the MIX section light up. Slowly turn DECAY down while
repeatedly playing a note on your keyboard. You will hear the
note getting shorter until it becomes a very short blip when
DECAY reaches minimum. Leave DECAY at minimum for now.
SUSTAIN
Turn the SUSTAIN knob down to minimum (the original value
was already 0). Now turn it up again while repeatedly playing a
note on your keyboard. The original value indicator should dis-
appear, and you should hear the volume of the sustained note
change accordingly. Leave SUSTAIN at 64 and take DECAY
back up to around 40.
SUSTAIN SLDPE PATCH VDLUNE TENPD
ANPLIFIER ENVELDPE
/TT/CK 0EC/Y S0ST/l| RE|E/SE
C 12 C 12 C 12 C 12
22
RELEASE
Turn the RELEASE down to minimum (the original value is 4).
Then, while playing notes on your keyboard, gradually turn it
up again: The sound fades more slowly after you release keys.
Set RELEASE to around 40 the amplifier envelope now looks
something like this:
All the red labelling (blue in the case of the Plar model) you
can see on the panel identifies the SHIFT functions. To access
these, hold down the SHIFT button to the left of the display
immediately before using the knob or button, then release it
afterwards.
PATCH VOLUME
Via SHIFT + ATTACK. The overall volume, stored as part of
each program. Mainly used for balancing levels between differ-
ent programs. The best value to start with is 100, leaving you
some headroom to make this particular program louder in
future.
SUSTAIN SLOPE
Via SHIFT + SUSTAIN. If SUSTAIN SLOPE is set to any value
other than 0, the sustain phase (which is normally flat) turns
into a gradient:
D R
S
A
L
E
v
E
L
TlME i"vv i"
D R
S
A
L
E
v
E
L
TlME i"vv i"
23 FIRST STEPS
Take SUSTAIN SLOPE down to -32. Negative values cause the
sustain phase to fall (eventually reaching silence you can
check this by playing a relatively long note on your keyboard).
So what do positive SUSTAIN SLOPE values do to an enve-
lope? The sustain phase rises, eventually reaching maximum if
you dont release the note beforehand. Set SUSTAIN SLOPE to
+32 and play a long note.
All these envelope times (Attack, Decay and Release), as well
as what appears to be a gradient (Sustain Slope), are actually
rates. This technicality can be safely ignored in practice.
TEMPO
Via SHIFT + RELEASE (in the AMP ENVELOPE section). The
Virus has a master clock to which the arpeggiator is always syn-
chronized. LFOs and delay effects can also be synchronized to
this clock.
Locate the program ROM-A 26 Dr.What?HS, switch on arpeg-
gio HOLD (via SHIFT + ARP ON), and play a note on your key-
board. You can see the LFO1 indicator blinking in time with the
arpeggio because, in this particular program, it is synchronized
to the clock. Now experiment with TEMPO (SHIFT + RELEASE
in the AMPLIFIER ENVELOPE section). Did you notice how
smoothly the delay effect catches up with any tempo changes
you make?
TEMPO has a range of 63 to 190 bpm. However, the master
clock automatically slaves to any incoming MIDI clock data
(including rates which are beyond these limits). In this case, the
TEMPO parameter is simply ignored.
D R
S
A
L
E
v
E
L
TlME i"vv i"
24
The Filters Section
In comparison with Dr.What?, the few sounds you have been
asked to create so far have been primitive and harsh. In sub-
tractive synthesizers such as the Virus, the tonal quality of the
oscillators can be radically altered by sending them through fil-
ters.
There are two main filters in your Virus, but before learning how
to access them individually, lets start by experimenting with
the three parameters you will find on any subtractive synthe-
sizer: CUTOFF, RESONANCE and ENV AMOUNT (as it is
called in the Virus):
CUTOFF
Restore ROM-A127. Vary the CUTOFF while playing notes on
your keyboard. At low values, even medium frequencies are fil-
tered out the sound is very mellow.
As you turn CUTOFF up, higher frequencies are allowed to
pass through the filters, until the sound becomes brightest at
maximum CUTOFF. This is typical of lowpass (LP) filters, one
of the four basic types available in the Virus.
You have actually been using two lowpass filters in series here
in ROM-A127 they have been configured to appear as just
one double-strength filter we will come to the responsible
parameter (Routing) shortly.
RESONANCE
RESONANCE emphasizes any frequencies close to the cutoff
position. Play a note and sweep CUTOFF as you did just now,
then turn up RESONANCE and try again. At higher
RESONANCE values, the cutoff frequency becomes quite
dominant. You should be able to hear individual harmonics
being picked out if you turn CUTOFF slowly enough. If you like,
go back to program ROM-A 26 and try a lot more
RESONANCE.
KE FDLLD7 RESDNANCE E
FILTERS
RES0|/|CE E|v /M00|T Fl|TER B/|/|CE C0T0FF
C0T0FF 2 SE|ECT M00E Fl|T 1 Fl|T 2 E0lT
BP
BS
|P
|P Fl|T 2 Fl|T 1
C 12 C 12
6 +6
C 12 1 2
25 FIRST STEPS
ENV AMOUNT
Controls how much the filter envelope affects cutoff like auto-
mating the CUTOFF knob with each and every note you play.
Here's how to make a very simple analogue bass sound:
Restore ROM-A127 and turn CUTOFF down to minimum. Play
individual notes while adjusting ENV AMOUNT until you hear a
satisfying plunk (somewhere around 70), then take the RESO-
NANCE up a little. Locate the TRANSPOSE buttons to the left of
the display, and change the setting to -1 or -2. Play your favour-
ite funky bass riff
The FILTER ENVELOPE section has the same structure as the
AMPLIFIER ENVELOPE, so you should already know how to
use these knobs effectively to modify your bass sound. Dont
forget to try SUSTAIN SLOPE (SHIFT + SUSTAIN). You should
try adjusting ENV AMOUNT and RESONANCE again filter
parameters are highly interactive!
FILTER BALANCE
At -64 you can only hear the output of filter 1. In the central
position (0), both filters contribute equally. At +63 you can only
hear the output of filter 2.
SELECT (FILT 1, FILT 2)
Use these buttons to select which of the filters you would like
the RESONANCE and ENV AMOUNT knobs to control. If you
press both buttons at the same time, the knobs will apply to
both filters simultaneously (as they already do in ROM-A127).
CUTOFF 2
A separate cutoff control for filter 2. This can be either an offset
(i.e. a constant amount below or above filter 1) or an independ-
ent value, depending on another parameter in the filters EDIT
menu (see Cutoff Link on page 145).
MODE (FLT1, FLT2)
Using the FILT1 and FILT2 buttons, you can set each filter to
one of following types:
> LP = Low Pass: Allows frequencies below the cutoff point to
pass through i.e rejects those above the cutoff point
> HP = High Pass: Allows frequencies above the cutoff point to
pass through i.e. rejects those below the cutoff point
> BP = Band Pass: Allows frequencies close to the cutoff point
to pass through i.e. simultaneously rejects those above and
below the cutoff point
26
> BS = Band Stop: Rejects frequencies close to the cutoff
point (within a certain band) i.e. allows frequencies above
or below the cutoff point to pass through.
Your Virus actually has yet another filter mode which simulates
the classic Minimoog

low pass (including its typical self-


oscillation). This cannot be selected directly from the panel,
but only from within the filter EDIT menu. If you simply cant
wait to try it out, bookmark this paragraph and see Mode on
page 142.
At this point you should experiment with each filter mode in
isolation i.e. listen to only one of the filters at a time: Restore
ROM-A127, take FILTER BALANCE down to -64 (this isolates
Filter 1), and use the FILT1 button to select another mode. Play
your keyboard while adjusting CUTOFF and RESONANCE.
Repeat until you have become familiar with all four modes.
While experimenting with BS (Band Stop), did you notice how
turning the RESONANCE knob up doesn't actually add reso-
nance, but narrows the band instead? Very subtle...
RESONANCE 2
Via SHIFT + RESONANCE. Filter 2 resonance only. Although
you can press the SELECT button labelled FILT2, then use the
RESONANCE knob (without SHIFT), it is often faster to use
SHIFT + RESONANCE for on-the-fly adjustments because you
dont have to check the status of the LEDs above the SELECT
buttons first.
KEY FOLLOW
Via SHIFT + ENV AMOUNT. High notes are generally brighter
than low notes when played on acoustic instruments.
KEY FOLLOW can emulate this effect by making Cutoff follow
the notes you play...
Restore ROM-A127, take CUTOFF down to around 64 and
play the keyboard to get used to the sound of a flat filter
across the entire keyboard. Then hold down SHIFT and turn
KEY FOLLOW (i.e. the ENV AMOUNT knob) up to maximum.
Play your keyboard again.
There are several important parameters in the filter menu, a
few of which have already been mentioned in passing here
are the ones you should become familiar with first. Press the
EDIT button in the FILTERS section and use the PARAMETER
buttons to find the following page:
>Into the Filter Menu
27 FIRST STEPS
Routing
Heres that Routing parameter mentioned earlier twist the
VALUE 1 knob to see the various options...
So far you have used the filters either in series (the output of fil-
ter 1 is sent to the input of filter 2) or in isolation (by setting
extreme FILTER BALANCE values). Here is a list of all four rout-
ing options you might like to look up the word Pole in the
glossary:
> Serial 4: The filters are routed in series, with two poles each
(12dB per octave). This adds up to a total of four poles (i.e.
24dB per octave) if FILTER BALANCE is dead centre (0).
> Serial 6: The filters are routed in series. Filter 1 has four poles
(24dB per octave) and filter 2 has two poles. This adds up to a
total of six poles i.e. 36dB per octave if FILTER BALANCE is
dead centre (+0).
> Parallel 4: The filters are routed in parallel, with two poles
each.
> Split Mode: The filters are also routed in parallel, with two
poles each. Unlike the Parallel 4 mode, each filter processes a
different set of sources: Oscillator 1 and the sub-oscillator are
routed to filter 1, whereas oscillator 2, its FM signal and noise
are routed to filter 2. The ring modulator (see RING MODU-
LATOR on page 137) is disabled.
To step through filter routings without having to open the menu,
hold down SHIFT and press the Filter 2 button (labelled FILT2).
Cutoff Link
When set to Off, the CUTOFF knobs are independent of each
other. CUTOFF controls filter 1, CUTOFF 2 controls filter 2.
When Cutoff Link is set to On, the CUTOFF knob can control
both filters at the same time CUTOFF 2 becomes an offset i.e.
it determines how much lower or higher filter 2 is than filter 1.
Note that Cutoff Link is normally left on (as it is in most pro-
grams, including ROM-A126 and ROM-A127).
About Saturation
The term Filter Saturation was originally coined to describe
the effect caused by pushing the input of a filter beyond its nat-
ural limits. Jan Hammers work on Birds of Fire (Mahavishnu
Orchestra) is a classic example but, depending on your age
and/or musical tastes, you might be more familiar with the sear-
ing techno bass lines and various other distorted synthesizer
sounds used in more recent music.
28
In the signal flow, the saturation stage comes immediately after
Filter 1. Therefore if you have added a lot of overtones, you can
still filter them out using filter 2 (assuming the routing is serial -
see above).
Access have kept the term Saturation, but greatly expanded
on the idea several different Saturation types can be selected
(via SHIFT + OSC VOLUME). Here are a few experiments to get
you started:
Hold down the SHIFT button and turn the OSC VOLUME knob
to see the various SATURATION TYPEs. Select one of the
more drastic types e.g. Digital, release the SHIFT button and
experiment with OSC VOLUME (i.e. without using SHIFT). You
might like to filter the results now!
Now lets try out some of the other saturation types. Turn the
SHAPE knob down to minimum and try out the Wave Shaper
and Rectifier types in turn. Again, you should experiment with
OSC VOLUME because this parameter affects the tone.
The Bit Reducer, Rate Reducer and Rate+Follow types can be
used to emulate the tonal characteristics of early digital syn-
thesizers and samplers. You may not like these at first, but
they can certainly add grit to a sound.
Finally, you should try out the four additional saturation types
(which are actually additional filters). High+Follow is especially
useful for thinning out a sound without using filter 1 for this
purpose.
29 FIRST STEPS
The Filter Envelope Section
This obviously has the same structure as the amplifier envelope.
Using your knowledge from previous experiments, use all the fil-
ter knobs and buttons (plus the Routing parameter in the filter
EDIT menu) to make a new sound from scratch. If you feel the
need to save your work at any point, bookmark this page and
read the information about Store on page 136.
SUSTAIN SLDPE
FILTER ENVELDPE
RE|E/SE S0ST/l| 0EC/Y /TT/CK
C 12 C 12 C 12 C 12
30
The Oscillators Section
This is where the raw sound is generated. There are three main
oscillators but only one set of knobs in the top row, so we'll
start with a very important button the one that selects which
particular oscillator you want those knobs to control...
SELECT
Restore ROM-A127 and take a look at the row of LEDs above
the SELECT button. OSC1 is currently active, so whatever you
do with the top row of knobs will only affect oscillator 1. There
is actually an exception to this rule (DETUNE 2/3), but we'll get
to that in due course.
SHAPE
In your experiments so far you have only used one type of
wave a Sawtooth. Now its time to try out some of the other
waveforms:
Restore ROM-A127 and play your keyboard while turning the
SHAPE knob. At minimum you will hear a pure Sine wave, in
the centre a pure Sawtooth, and at maximum a pure Pulse.
Listen to those extremes for a while, then try out different mix-
tures using the SHAPE knob. You will see the percentage mix-
ture of waveforms being updated whenever you turn the knob.
Again, the Virus TI has much more under the hood than is
immediately apparant: As well as the Classic oscillators we
have been using so far, the TI offers two other highly interest-
ing types called HyperSaw and WaveTable. Please be
patient you will be trying these out soon enough!
FN NDOE
UNISDN OETUNE PDRTANENTD
PANIC
NDOE
DSCILLATDRS
0ET0|E 2 / 3 S|/PE W/vE SE|ECT/ PW SEMlT0|E
FM /M00|T E0lT SY|C SE|ECT 0SC3 0| M0|0
0SC1 0SC2 0SC3
W/vE C 12 C 12
C 12
4B +4B
31 FIRST STEPS
I only mentioned Sine, Sawtooth and Pulse above. However, the
Sine is only one of 64 waves available in Classic mode, and the
Pulse can change its width. The very clever knob labelled
WAVE SELECT/ PW controls both of these parameters, but not
at the same time...
WAVE SELECT/ PW
Turn SHAPE down to minimum (the display should read Spec-
tral Wave for a short while) and play a note on your keyboard
while turning the WAVE SELECT/ PW knob. The first two entries
in the list of WAVEs are available in many different synthesizer
models Sine and Triangle. All the others (3 to 64) are more
complex additive waveforms. If you are interested in seeing a
graphic image of all these waves, have a look at the Oscillator
page of the VirusControl plug-in.
If the value of SHAPE is the central Sawtooth or above, there
is no WAVE in the mixture at all. In this case the
WAVE SELECT knob is free to change its function entirely it
becomes a Pulse Width (PW) control instead...
Turn SHAPE up to maximum for a pure Pulse wave i.e. no Saw-
tooth at all, then try turning WAVE SELECT/ PW up again. The
display now reads Oscillator 1 Pulse Width. As the pulse
becomes narrower, the sound becomes progressively thinner
it even disappears entirely when you reach 127.
Now play a low note on your keyboard and move the
WAVE SELECT/ PW knob fairly rapidly back and forth this is
the typical cyclic pulse width modulation effect which you will
learn how to automate (using an LFO) later on.
SEMITONE
Use this knob to adjust the pitch of each oscillator over a range
of -48 to +48 semitones:
Go to ROM-A126 -START- (we are using a slightly different tem-
plate this time!) and play your keyboard. You are obviously
hearing two oscillators at the same time and they are slightly
out of tune with each other. Use the SELECT button to choose
oscillator 2 and turn the SEMITONE knob up to +7. The steps
are automatically smoothed while you turn the knob, but the
pitch will always settle on semitones. This means you dont use
SEMITONE for fine tuning...
DETUNE 2/3
...this is the knob you can use for fine-tuning oscillator 2 and/or
oscillator 3. Take SEMITONE back to the centre (0) and try out
different DETUNE 2/3 values while playing your keyboard.
32
At moderate values you can get some pleasant phasing
effects. High values can make the oscillators sound completely
out of tune with each other also a useful effect when used in
the right context!
SYNC
When this function is active (while using Classic oscillators),
oscillator 2 is synchronized to oscillator 1. Look up Sync in the
glossary if necessary. One popular use of Sync is to create an
effect similar to a bandpass filter with a lot of resonance and
some distortion:
Restore ROM-A126 and press the SYNC button the rhythmic
beating between the two oscillators is eliminated. Select oscil-
lator 2 and play some notes while sweeping the SEMITONE
control from slightly below centre to maximum. If you would
like to hear oscillator 2 in isolation, turn the OSC BALANCE
knob (you will find it in the MIX section) up to maximum. If you
leave SEMITONE at certain fixed positions, you can get some
interesting static overtones.
Tip: If a sound ever gets annoying, filter it!
OSC 3 ON
Although the third main oscillator may appear to have all the
same options as the other two, it is highly dependent upon
what is currently happening with oscillator 2:
Restore ROM-A126, select oscillator 2 and change SEMITONE
to +7. Press the OSC 3 ON button (its status LED will light up)
and select oscillator 3 (both LEDs above the OSC3 ON button
are lit). If you now try changing SEMITONE, you wont notice
any effect. This is because oscillator 3 is currently a slave to
oscillator 2. Try changing WAVE SELECT from Slave to Saw,
then adjust SEMITONE to +4.
Tip: When oscillator 3 is active, you can control oscillator 3 vol-
ume from the panel via SHIFT + SUB OSC VOLUME.
MONO
This button selects whether the entire sound is polyphonic or
monophonic (there are several mono key modes available).
Although your Virus is polyphonic at heart, monophonic
sounds can be particularly expressive, especially when porta-
mento (coming shortly) is applied.
Tip: To step through all Key Modes, hold down SHIFT before
pressing the MONO button.
33 FIRST STEPS
FM AMOUNT
FM stands for Frequency Modulation. This means that the fre-
quency of one audio source is modulated by another the
FM AMOUNT parameter determines how much. As well as
being able to create bell-like tones, FM is often used to add grit
to a sound.
You should always think of the FM signal as being an integral
part of oscillator 2.
Restore ROM-A126 and turn oscillator 1 SHAPE down to 0 for a
pure sine wave. Select OSC2 and turn its SHAPE all the way
down as well. Now find out what the FM AMOUNT knob does to
the sound...
FM MODE
Via SHIFT + FM AMOUNT. Selects one of several different FM
modulator sources. If you feel like experimenting with this
parameter, start by changing the FM mode from Pos Triangle to
Triangle.
UNISON DETUNE
Via SHIFT + DETUNE 2/3. Unison means several instances of
the same note at the same time. For UNISON DETUNE to have
any effect, the number of stacked (layered) voices must of
course be greater than 1. For this we need to go into one of the
EDIT menus...
Restore ROM-A126, press the EDIT button to the left of the dis-
play and use the PARAMETERS buttons find the UNISON page.
Set the Voices parameter to maximum (8) and EXIT the menu.
Play your keyboard quite a powerful lead sound already. Now
use SHIFT+DETUNE 2/3 to take UNISON DETUNE up to maxi-
mum.
For much more of a Hoover type sound, turn DETUNE 2/3
(without SHIFT this time!) up to around 115, and add some
SUB OSC and NOISE (look in the MIX section). Might as well
activate Oscillator 3 as well for maximum power: Press the
OSC3 ON button...
This type of sound is actually much easier to make using the
new HyperSaw oscillator mode (see the end of this chapter), but
you should learn about the Classic oscillator models first.
Now add a simple delay effect by turning delay SEND and
FEEDBACK up a little (you will find both these knobs in the
EFFECTS section). Play your keyboard while tweaking the
CUTOFF knob.
34
PORTAMENTO
Via SHIFT + SEMITONE. Often called glide, portamento means
slurring / slowing down the pitch changes between consecu-
tive notes. Take the portamento value up and play your key-
board. Portamento is particularly effective in mono modes (see
Key Mode on page 122).
35 FIRST STEPS
The Mix Section
Most of the knobs here are self-explanatory. They are volume
controls for the signal sources:
OSC BALANCE
This knob controls the relative mix of oscillators 1
and 2 while keeping the total level constant. The 12
oclock position is a 50:50 mix of both these oscilla-
tors. Try this:
Restore ROM-A127. Play a note and turn SEMI-
TONE down to -5. Keep playing your keyboard
while turning OSC BALANCE slowly up to maxi-
mum. You can only hear oscillator 2 now. Turn up
FM AMOUNT and leave it at a medium level. Now
turn OSC BALANCE down again. You can only hear
oscillator 1. No oscillator 2 and perhaps surpris-
ingly no FM. Thats because FM is really part of
oscillator 2, remember?
SUB OSC VOLUME
The sub-oscillator is always an octave below oscillator 1
restore ROM-A127 and try turning it up. The sub-oscillator is
one of several sources whose level is ultimately controlled via
OSC VOLUME:
OSC VOLUME
This is a group level control for all the following sources: Oscilla-
tor 1, oscillator 2 (including FM), oscillator 3 and the sub-oscilla-
tor. Noise and Ring Modulator levels are independent of
OSC VOLUME thats why the knob for these parameters is
located below it. Heres a short practical demonstration:
Restore ROM-A126 and change SEMITONE (oscillator 1) to -5.
Hold down a note on your keyboard and listen to what happens
as you turn up the following:
FM AMOUNT (in the OSCILLATORS section) = 20
SUB OSCILLATOR = 80
NOISE VOLUME = 80
RING MODULATOR (SHIFT + NOISE VOLUME) = 80
Now turn OSC VOLUME all the way down. Which sources can
you still hear, and why?
RING NDOULATDR
SATURATIDN T PE
PANDRANA
DSC3 VDLUNE
NI8
0SC B/|/|CE
S0B 0SC v0|0ME
|0lSE v0|0ME
0SC v0|0ME
1 2
C 12
C
C 12
36
The upper half (at least) of OSC VOLUME also has another
important job. It controls the amount of filter saturation, men-
tioned a few pages earlier. The idea was to make OSC
VOLUME similar to the gain control on a guitar amplifier the
signal starts distorting when you turn it up too high.
NOISE VOLUME
Simply the volume of the Noise generator.
PANORAMA
Via SHIFT + OSC BALANCE. Pans the entire program across
the stereo outputs.
OSC 3 VOLUME
Via SHIFT + SUB OSC VOLUME. The volume of oscillator 3
when it is switched on. If you would like all three main oscilla-
tors to have the same level, you should set OSC BALANCE to
the centre and OSC 3 VOLUME to 64.
SATURATION TYPE
Via SHIFT + OSC VOLUME. See above.
RING MODULATOR
Via SHIFT + NOISE VOLUME. Ring modulation means multi-
plying two signals together. Like FM, the result is highly
dependent upon the basic frequencies and complexity of the
two sources. For pure bell-like tones, use Sine waves only:
Restore ROM-A126, take SHAPE down to minimum. Select
oscillator 2 and do the same. Turn OSC VOLUME down to
minimum and RING MODULATOR (SHIFT + NOISE VOLUME)
up to maximum. Turn amplifier RELEASE up to around 90,
select oscillator 2 and experiment with the SEMITONE knob.
37 FIRST STEPS
The Modulators Section
LFOs (Low Frequency
Oscillators) are often
used to add some
cyclic movement to
otherwise static
sounds. There are
three LFOs in your
Virus, and each one
has a different assort-
ment of preset desti-
nations it can
modulate directly.
The three SELECT buttons are used to switch between LFOs
the upper row of buttons and the RATE knob will only apply to
the LFO you select here. Try pressing the LFO2 SELECT button,
turn the RATE knob and see which (white) LED changes speed.
Heres another experiment...
Restore ROM-A126. The row of LEDs to the right of the LFO1
and LFO2 SELECT buttons indicate which parameters you can
modulate directly. For LFO1 these are Oscillator 1 pitch (OSC1),
Oscillator 2 pitch (OSC2/3), Pulse Width (PW), Resonance
(RESO), Filter Gain (FILT GAIN) and another destination called
ASSIGN. None of the LEDs are lit up at the moment because
you havent specified any modulation yet:
Although it is already active, try pressing LFO1s SELECT but-
ton again this opens the LFO1 Destinations menu. Repeatedly
press LFO 1 SELECT to switch between the 3 available pages
(of course you can use the PARAMETERS buttons instead),
then stop at the page containing the Osc1+2 Pitch parameter.
Play a note on your keyboard while turning Osc1+2 Pitch (via
the VALUE 2 knob) all the way up.
Press the SHAPE button once to select a falling Sawtooth
instead of Triangle. While playing a note on your keyboard, turn
RATE up to 90, then use the VALUE 2 knob to take Osc1+2
Pitch slowly down to minimum. The modulation becomes
inverted because this parameter is bipolar (meaning it can have
positive or negative values). Now turn Osc2 Pitch (the VALUE 3
knob) up to maximum. The oscillator pitches are now moving in
opposite directions.
Hold down SHIFT and press the SHAPE button once to return
to the Triangle wave. Take Osc1+2 Pitch to +10 (which brutally
overrides the other values in this page). You should hear a mild
vibrato effect. Try turning CUTOFF down and ENV AMOUNT up
it doesnt matter that you havent closed the LFO Destinations
menu yet.
Turn the SHAPE knob in the OSCILLATORS section up to maxi-
mum. Oscillator 1 is now a Pulse wave. Press the LFO 1
SELECT button once again to open the next page. Take Pulse
Width (the VALUE 1 knob) up to maximum and play your key-
board. This is deep cyclic pulse width modulation (PWM). The
LFD CDNTDUR
NDOULATDRS
LI0 3 LI0 1 LI0 2
LI01 LI02 LI03
E0lT E|v M00E S|/PE
SE|ECT SE|ECT SE|ECT
C0T0FF 2
P/|
/SSl0|
S|/PE
FM /MT
C0T0FF 1 0SC 1
0SC 2/3
PW
RES0
Fl|T 0/l|
/SSl0|
W/vE R/TE
C 12
38
top three status LEDs for LFO1 are now lit up because you
have now defined some modulation for each of these destina-
tions.
Press the LFO1 SELECT button yet again. The value of Assign
Target (VALUE 1 knob) is one of many possible destinations
that are also available in the MATRIX section...
39 FIRST STEPS
The Matrix Section
This is where you can route just about any
control source to almost any parameter you
like modulation wheel to vibrato, velocity to
panorama, filter envelope to phaser fre-
quency, a random offset to delay time etc..
The MATRIX is a playground for anyone who
wants to go beyond what the Virus already
has to offer in terms of realtime control. Six
sources can be routed to three different desti-
nations each, making a total of eighteen con-
nections. Lets make a simple old-style
monophonic lead sound:
Restore ROM-A126. Turn CUTOFF down to 64, take ENV
AMOUNT up to 75 and set DETUNE 2/3 to 64 for a bit more
thickness than before. To make the program monophonic with
a typical legato portamento, press EDIT in the OSCILLATORS
section twice (!) and locate the first Common page (via the
PARAMETERS buttons). Change Key Mode to Mono 4, navigate
to the next page and set Portamento to 32. Play your keyboard
and listen what youve managed so far.
Now to the MATRIX. In ROM-A126, the uppermost LED should
already be lit meaning Slot 1 has already been used for some-
thing in this program. Press the SELECT button in the MATRIX
section to open Slot 1 and see what it is. The modulation source
has been set to Mod Wheel and the destination is LFO3
Assign Amt i.e. the wheel will control the amount of whatever
LFO3 has been assigned to.
Try out the left-hand controls on your keyboard. Pushing the
mod wheel (or stick) away from you adds vibrato to the entire
sound because LFO3 has been set to modulate the pitch of all
oscillators press the LFO3 SELECT button (in the MODULA-
TORS section) twice in succession to check this. Go back into
the MATRIX by pressing its SELECT button.
Press the righthand DESTINATIONS button, change the amount
to +5 and the destination to LFO3 Rate using the VALUE
knobs. Remember that you can nudge values using the VALUE
buttons!
Exit the menu and play your keyboard, making use of its mod
wheel (stick, ribbon or whatever). Vibrato will now get slightly
faster as it deepens...
If your keyboard also features channel pressure (i.e. aftertouch),
you could try this: Press SELECT twice in succession to open
Slot 2, set the source to Chan Pressure, the first amount
to +32 and its destination to Filter1 Cutoff. Exit the menu
again and play your keyboard again try pressing harder on the
keys this time.
NATRI8
M00
SE|ECT
S|0T 1
S|0T 4
S|0T 2
S|0T b
S|0T 3
S|0T 6
0ESTl|/Tl0|
40
The Arp Section
Arpeggiators are so much fun that I will leave
you to experiment on your own the following
is just to help you get started:
Go to program ROM-A 7 BellBoy BC, take
amplifier RELEASE down to 42 and press the
ARP ON button. Hold down a note, tap several
more notes at random with your other hand, then release the
first one. All notes are played back in a regular rhythm, from
the lowest upwards. Of course you can change this behaviour:
Press EDIT in the ARP section, locate the first page, change
the Mode to As Played, change Octaves to 2 and Pattern to
4.
If all those preset patterns are not enough, you can program
your own using the VirusControl software (see VirusControl
on page 145).
HDLO
ARP
/RP 0| E0lT
41 FIRST STEPS
The Effects Section
This section is split into two halves (with separate EDIT buttons).
The top half is dedicated to Delay, Reverb and EQ effects, while
the lower half features Distortion, Analog Boost, Chorus and
Phaser. Any or all of these effects can be applied at the same
time just press the SELECT button to choose the required
effect (e.g. REVERB), then adjust values using the knobs.
The most useful parameters for realtime performance are
directly available to reach all the others, open the EDIT menu.
DELAY
Restore ROM-A127 and select DELAY in the effects section.
Set all the following knobs to their central positions: OSC
BALANCE, FM AMOUNT (exactly 64), DETUNE 2/3, CUTOFF,
ENV AMOUNT and SEND (in the EFFECTS section). Take
TRANSPOSE down an octave. Play the keyboard you should
be able to hear a single delay. Now experiment with the TIME
and FEEDBACK knobs.
REVERB
Now lets add some reverb to the delay (which, by the way, was
not possible with earlier Virus models): Press the upper SELECT
button in the EFFECTS section once, and try adjusting the same
three knobs (now SEND, TIME and DAMPING)...
EQ
Although often overlooked, the 3-band equalizer is a very pow-
erful feature of the later Virus models. Of course EQ can be
used in a conventional way to manipulate the overall tonal char-
acteristics of a sound, but at least the MID band can be used a
little more creatively than that:
EFFECTS
E0lT
E0lT SE|ECT
/|/|00 B00ST
TYPE/MlX
0lST0RTl0| C|0R0S P|/SER
SE|ECT
0E|/Y REvERB |0W E0 Ml0 E0 |l0| E0
TlME/C0|0R
E0 FRE0
FEE0B/CK/0/MPl|0
E0 0F/CT0R
l|TE|SlTY
C 12 C 12
C 12 C 12
SE|0
E0 0/l|
C 12
42
Restore ROM-A127. Transpose down an octave. Select
MID EQ in the EFFECTS section. The three knobs now control
EQ GAIN, EQ FREQ and EQ Q-FACTOR respectively. Experi-
ment with these knobs to change the character of the raw
oscillator sound for a while, then try this:
Make sure MID EQ is still selected, press EDIT and set the Q-
Factor to maximum (15.4). Set Gain to maximum (+16) and
Frequency to around the centre (747.8). The sound should now
be rather nasal. Press LFO1 SELECT repeatedly until you see
the page containg the Assign Target parameter. Change this to
"EQ Mid Frequency" and Amount to +32. The result is an auto-
matic wah-wah effect which is independant of the filter section
try adjusting CUTOFF, RESONANCE and ENV AMOUNT...
The following effects are accessed using the lower half of the
effects section.
Distortion
Especially if you remember your experiments using Saturation,
this effect should be fairly obvious the names of the distor-
tion types are the same.
The difference between (filter) Saturation and (effect) Distortion
is that the former is applied to each individual voice, whereas
the latter is applied to the sound as a whole. This means that if
you would like e.g. to emulate the sound of an overdriven gui-
tar amplifier, you should use Distortion, not Saturation.
Analog Boost
Analog Boost is a special type of equalization used to emulate
the tonal characteristics of real analogue synthesizers. These
tend not to have a flat response. The difference is often subtle,
but well worth trying out after you have programmed a basic
sound.
Chorus
Chorus is especially useful to give pads more movement. In
combination with Feedback, the Chorus in your Virus is also
capable of Flanging and other related effects:
Restore ROM-A126, select CHORUS and turn the MIX level up
to 64 (via the TYPE/MIX knob). Experiment with the INTENSITY
knob (controls Feedback). Press the lower EDIT button once
and try out all those other parameters...
Phaser
This is a very good emulation of a multi-stage analogue phaser
using up to six so-called All-pass filters. The parameters are
similar to those for Chorus, but here you cannot select a Mod
Wave (it is always Triangle). The Stages parameter specifies
the number of allpass filters used, and the Spread parameter
sets how far apart their cutoff frequencies are.
43 FIRST STEPS
Starting from ROM-A126, turn down OSC VOLUME, turn up
NOISE VOLUME and try out all the Phaser parameters!
44
The Master Section
If you have carried out all the little experiments in this chapter
so far, you should be quite familiar with how the EXIT, SHIFT,
PARAMETERS/BANK and VALUE/PROGRAM buttons work in
SINGLE mode. Which leaves us with the following:
TAP
Use this button to change the Clock rate by
ear. Select the program ROM-A9 (Boingy HS)
and activate the HOLD function (SHIFT + ARP
ON). Play some notes on your keyboard, then try
tapping the TAP button slower than the current
BPM the arpeggio will be slowed down.
MULTI EDIT
Via SHIFT + EDIT. This is only used in Multi mode
see Multi Mode Reference on page 165.
CONFIG
Press this button for access to many global parameters which
govern how the entire Virus works see the chapter Configu-
ration Reference on page 151.
STORE
1st press: Set the location (Bank, Patch Number) of the pro-
gram you wish to overwrite. Press UNDO to compare with the
original sound at this location.
2nd press: Use the PARAMETERS buttons and any VALUE
knob/button to change the name.
3rd press: Finally, store the program.
REMOTE
Via SHIFT + CONFIG. This instantly turns your unit into a MIDI
controller box, including presets for a wide variety of popular
devices and the capability of creating your own (see Virus-
Control on page 145).
If you only see a message here, your Virus TI has a very early
version of the operating sytem. Go to www.access-music.de
for operating system updates and additional Remote Tem-
plates as well as many other useful downloads!
RANDOM
Via SHIFT + STORE. Randomizes the current program to cre-
ate a new sound the CONFIG menu contains parameters
which determine just how random the results will be. Start
NULTI EOIT
AUOITIDN
RENDTE
REOD RANODN
C0|Fl0
T/P
ST0RE
E0lT
0|00
SE/RC| S|lFT
EXlT
45 FIRST STEPS
with any sound you like and use the RANDOM function several
times in succession, each time checking how the sound has
been affected.
UNDO
Try pressing UNDO after a particularly unsuccessful press of the
RANDOM button (see above).
UNDO actually has 3 related functions: While a program is being
edited, it cancels the most recent parameter change. Immedi-
ately after selecting another program, it retrieves the most
recently edited program. During STORE, use it to compare your
edited program with the one you are about to overwrite. Just
press UNDO again to return to your sound.
REDO
Via SHIFT + UNDO. Restores the current program to its previ-
ous state i.e. before you pressed UNDO.
SEARCH
Opens a menu in which you can scroll through all programs
belonging to the current category (see Categories on
page 134). Use the VALUE 1 knob to select a category and the
VALUE buttons to scroll through programs (the names appear in
the upper bar). When you have found a suitable one, press the
EXIT button.
AUDITION
Via SHIFT + SEARCH. Plays a note (C3) without you having to
connect a keyboard or sequencer.
MULTI
Switch to Multi Mode see Multi Mode Refer-
ence on page 165.
PART
These buttons have no function in Single mode
see Multi Mode Reference on page 165.
SINGLE
Switch to SIngle Mode. Also exits any open
menu.
SEO NDOE
P/R/METERS
PR00R/M
B/|K
Sl|0|E M0|Tl
v/|0E
P/RT
46
SEQ MODE
Via MULTI + SINGLE. Switch to Sequencer Mode, the mode of
choice for multitrack MIDI sequencing (see Sequencer mode
on page 15 and VirusControl on page 145).
47 FIRST STEPS
HyperSaw and WaveTable
To supplement their Classic Virus oscillators, Access has
added two very powerful oscillator modes...
HyperSaw
Restore ROM-A127, open the oscillator 1 EDIT menu and
change the Mode to HyperSaw. The other two parameters in
this page should now read Density and Spread.
Density (also via SHAPE knob) sets the number of saws.
Spread (also via WAVE SELECT) detunes them.
Set Density to 9.0 and Spread to about 80. Turn CUTOFF and
FILTER BALANCE to minimum and ENV AMOUNT to maximum.
Experiment with filter DECAY and RESONANCE...
Experiment with SUB OSC VOLUME, then press the SYNC but-
ton and try turning the FM AMOUNT amount knob. All three of
these controls have different meanings in HyperSaw mode:
SUB OSC VOLUME determines the balance between HyperSaw
and its own integrated sub-oscillators. SYNC activates the
integrated synchronization . FM AMOUNT controls sync offset.
Note: The preceding paragraph applies to oscillator 1 only
WaveTable
Restore ROM-A127, open the oscillator 1 EDIT menu and
change the Mode to WaveTable. The other two parameters in
this page should now read Index and Table. Set the Table to
e.g. 10, and play your keyboard while adjusting the Index
parameter. Try out other Tables...
Index sets a nominal position within the current wavetable
Table selects one of the many available wavetables
Each Table (except Sine) consists of multiple waveforms. Unlike
scrolling through the spectral waves available in Classic mode,
the indexed waves are cross-faded for smooth transitions. To
make full use of wavetables, the Index should be modulated by
using e.g. the LFO2 Shape 1+2 preset destination (see next
paragraph) or using e.g. Wavetable 1 Index as destination in
the MATRIX.
Press LFO2 SELECT a few times until the Shape 1+2 param-
eter appears in the menu. Take the amount up to +32. Activate
ENV MODE and change SHAPE to the falling sawtooth. Adjust
the Index to taste using the oscillator SHAPE knob. Again, try
out different wavetables via WAVESELECT/ PW...
END OF TUTORIAL HAPPY PROGRAMMING!
48
3: VirusControl
50
Introduction
The aim of this section is to help you get the most out of the
VirusControl plugin the hub of Access Total Integration con-
cept. For detailed information on the functionality of all the var-
ious parameters within VirusControl, please refer to the Virus TI
User Manual.
By means of a single USB connection, the TI not only handles
communication of all the MIDI data, but also up to 4 stereo
audio streams (2 x stereo for the Virus itself, plus 2 x stereo for
the soundcard functionality). External audio signals can be
processed via the balanced analog inputs or S/PDIF I/O, or
routed directly to your sequencer host. The studio-grade audio
convertors even allow the Virus TI to be used as your compu-
ters soundcard, meaning your sequencer can send its master
output signal to the outputs of the Virus, and the external MIDI
ports can be used as a MIDI interface for controlling external
hardware.
What is Total Integration?
Total Integration describes the way in which the Virus TI can
sync with your computer far more deeply than has previously
been possible with hardware synthesizers, thus enabling it to
function within a software host as comfortably as any native
VST instrument or Audio Unit.
What is VirusControl?
VirusControl is a VSTi or AudioUnit plug-in which runs in your
sequencer host, and is effectively a software representation of
your Virus TI. Audio and MIDI data from all 16 parts of the Virus
are streamed directly into your sequencer, making the TI feel
just like a native plug-in. The myriad sound-editing parameters
available in the Virus are presented in convenient pages, and
the extensive librarian functionality allows you to manage not
only the patches on your harddrive, but also in the TI itself.
Why use VirusControl?
Over the last several years, increasing numbers of musicians
have been turning to so-called softsynths or virtual instru-
ments, largely due to a number of perceived benefits that they
offer over their hardware counterparts, for example: sample-
accurate playback and automation of parameters, total recall
of patch data and virtually limitless storage space for patch
libraries.
The main downsides to softsynths have always been the lack
of a dedicated, tangible control-surface and not least the
heavy load some of these instruments can place on the host
CPU.
This is where the combination of the Virus TI synthesizer and
the VirusControl plug-in comes into its own since the heavy-
duty calculations required to produce the incredible sounds of
51 VIRUSCONTROL
the Virus TI all happen outside of the host computer, your com-
puters CPU is free to do other things, whilst you get to enjoy
what all good synthesists love best, which is twiddling with our
knobs.
52
Compatibility
VirusControl requires either a Windows or Macintosh computer
with a USB 1.1 interface, and a host application which sup-
ports the VST 2.0 protocol or Apple Audio Units. Whilst we are
working hard to maintain compatibility with as many
sequencer hosts as possible, we currently recommend the fol-
lowing hosts for full compatibility:
Mac OS X:
Apple Logic 7.2 or higher
Steinberg Cubase SL/SX3.1 or higher
Ableton Live 5.2 or higher
Windows XP
Steinberg Cubase SL/SX3.1 or higher
Ableton Live 5.2 or higher
Fruity Loops Studio 5 or higher
For the latest news on compatibility, check our website at
http://www.access-music.de/?go=compato
53 VIRUSCONTROL
Starting Up
Before you can use VirusControl, it must be installed to your
computers harddrive along with the ASIO/Core Audio and MIDI
drivers. Please run the Virus TI Software installer which can be
found on the CD supplied with your TI alternatively, visit the
following website and download the latest version.
http://www.access-music.de/?go=support
Installation on Windows XP
Steps to perform
Do not connect the virus to your computer until the installer
asks you to do so
1) Run the file Virus TI Software.msi
2) Follow the onscreen instructions carefully
Driver Signing
During installation of the audio and MIDI drivers, you will
encounter several warning messages alerting you to the fact
that the drivers are not signed. This is nothing to worry about -
please click on Continue Installation each time you see this.
Found New Hardware Wizard
It is likely that you will also encounter the Found New Hard-
ware Wizard a couple of times please click Cancel whenever
these appear, as the Virus Installer will take care of everything
by itself.
If the installer appears to hang for a while during the installation
process, please check to see if there are any alert messages
hidden underneath the currently displayed window.
Once the driver installation is complete, you will be presented
with the Virus TI Firmware Installer. Please run this to ensure
that the OS in your Virus TI is up-to-date.
Please ensure a stable power supply whilst installing the
firmware, and dont go touching any knobs, no matter how
tempted you may be, until the installation is completed!!
It always makes good sense to perform a system reset after
updating the firmware to do this, simply power off the Virus by
pressing both of the Transpose keys, and press ARP EDIT.
In the unlikely event that the installation process fails, you will
need to put the Virus into Update Mode before running the
firmware installer again. To do this, remove the power cable and
hold down the EXIT button whilst you reconnect it.
54
Missing drivers
Under certain circumstances, Windows doesnt automatically
find drivers. All Virus TI related drivers can be found here, in
case you need to point the installer into the right direction:
C:\Program Files\Access Music\Virus TI\Audiodriver
Re-running the installer
Once the installation has been completed you can run the
installer again by choosing it from within the Access Music/
Virus TI folder in the Start Menu.
Installation on Mac OS X
Connect you Virus TI to any USB port
1) Run the file Install Virus TI Software.mpkg
2) Follow the onscreen instructions carefully.
Although its not mandatory, its always a good idea to run
Disk Utility after an installation and perform repair permis-
sions.
Once the driver installation is complete, you will be presented
with the Virus TI Firmware Installer. Please run this to ensure
that the OS in your Virus TI is up-to-date.
Please ensure a stable power supply whilst installing the
firmware, and dont go touching any knobs, no matter how
tempted you may be, until the installation is completed!!
It always makes good sense to perform a system reset after
updating the firmware to do this, simply power off the Virus
by pressing both of the Transpose keys, and press ARP EDIT.
In the unlikely event that the installation process fails, you will
need to put the Virus into Update Mode before running the
firmware installer again. To do this, remove the power cable
and hold down the EXIT button whilst you reconnect it.
Sequencer host related tips & tricks
Before you start working, please have a look at the setup hints
within the host tutorials. At the time of writing there are tutori-
als for Apple Logic, Steinberg Cubase and Ableton Live.
55 VIRUSCONTROL
Loading VirusControl
Before you start your host application, please ensure that the
Virus TI is switched on, and connected to your computer via
USB.
Once the host application is running, load VirusControl in
exactly the same way as you would any other VSTi/Audio Units
please refer to your hosts manual for details on how to do
this. When you open the list of available VSTis, VirusControl is
listed under Access Music as Virus TI
Whenever you load VirusControl in your host software, you will
see a progress bar in the VirusControl, and a Syncing Patches
message in the TIs display this process is necessary to
ensure that the RAM banks in VirusControl are a true represen-
tation of those in the TI. Please wait until all messages have dis-
appeared before attempting to play anything, since playback is
disabled during this process.
Please be aware, that since a single instance of VirusControl
manages all 16 parts of the Virus TI, it is not possible to open
more than one instance in your sequencer, and as such you
should not attempt to do so.
For specific information on how best to use VirusControl in your
chosen host, please refer to the host-specific tutorials which are
included in the installation.
Part Status
No matter which page you are on, the left side of the VirusCon-
trol will always display the status of each of the Virus TIs 16
parts. The text of the part currently selected for editing is dis-
played in red.
Page Tabs
Across the top of the VirusControl interface you will see a row of
tabs, labelled Easy, Browser, Osc etc. Click on these to
switch between the available pages. To the right of this row,
there is a switch labelled Patch and Utility. Patch displays all
the pages containing parameters which affect only the currently
selected part - select Utility to access the Remote page.
Adjusting Parameters
Click+Hold on any knob, slider or parameter value, and drag the
mouse to adjust.
To achieve a finer resolution, hold the Shift key while you adjust
the parameter. When adjusting knobs, try moving the mouse
away from the knob, and following a wider arc.
To set a parameter to its default value, hold the Ctrl key (Mac
users hold the Cmd key) whilst clicking on it.
56
Most pages contain certain parameters can be adjusted by
clicking the graphical representations of the parameter and
dragging them with the mouse. For example: both resonance
and cutoff can be controlled simultaneously by dragging the
little square in the middle of the Cutoff knob for that filter; the
oscillator waveforms can be adjusted by grabbing the picture
of the waveform and moving the mouse in fact, nearly every
page of the VirusControl offers the user an opportunity to
manipulate the parameters of the Virus in a more intuitive and
fun way than just turning another knob.
Alternatively, you may wish to use the knobs and buttons on
the hardware itself - youll be glad to know that any change
you make on the hardware will be reflected in the Virus Control
simultaneously.
Automation of Parameters
Most of the parameters you see in the VirusControl can be
automated by your sequencer host. Please refer to the user
manual of your preferred host for instructions on how to do
this.
Some hosts do not list all the parameters as immediately avail-
able if you wish to add a parameter to the list, right-click
(Mac Alt+Click) on the parameters controller and choose Add
parameter to Automation.
If you wish to send CC data to your host instead of automation
data, then you can use the Virus Default template in Remote
Mode (see REMOTE page).
Automating Volume and Panorama can be somewhat special.
Some hosts, such as Apple Logic for instance, do assign Ctrl
#7 and Ctrl #10 to the channel strip controls and therefore filter
those data. In order to automate Volume and Panorama with
those hosts, you need to choose the appropriate entries within
the list of automatable parameters instead.
Information Bar
Extending along the bottom of the VirusControl you will see a
black rectangular box with blue text. This displays the full
description of the parameter on which the mouse pointer is
positioned.
Patch/Utility
This tab determines which pages are selectable.
57 VIRUSCONTROL
EASY Page
Once the synchronisation is completed, you will be presented
with the Easy page. Here you will find a small selection of pow-
erful sound-sculpting controls, along with the 3 Soft Knobs and
a few effects.
The large controller in the centre of the page is the filter control
turn the dial to change the Cutoff, or try moving the little red
square to sweep Cutoff and Resonance simultaneously. The fil-
ter type can be adjusted by clicking on Lowpass and moving
the mouse vertically.
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Pane
located at the bottom of VirusControl.
If you wish to learn more about the functionality of a particular
parameter, please refer to the Sound Parameters Reference
chapter in the Virus TI User Manual. You will find PDF versions
of the manual in several languages on your harddrive, under
Windows:
Start Menu: Access Music\VirusTI\Documentation
Mac:
Applications/Access Music/Virus TI/Documentation
(as it is a PDF you can search the document for specific param-
eter names).
58
BROWSER Page
The Browser page is where you can locate and manage all of
the presets on the TI, as well as all your personal patch librar-
ies.
As you can see, it is always possible to view two banks at a
time. Select which banks to browse by clicking anywhere in
the long red box above each one. You will be presented with 3
options: Virus TI, Categories and Personal Libraries.
59 VIRUSCONTROL
Those are located here:
Windows:
~\My Documents\Access-Music\Virus TI\Patches\
Mac:
/LibraryApplication Support/Access Music/Virus TI/Patches
Virus TI represents the RAM and ROM banks in the TI itself -
since VirusControl always checks for any altered RAM patches
at startup, you can be sure that RAM A-D will always reflect the
exact status of the equivalent banks in the hardware.
Categories allows you to browse for patches by their assigned
categories - just move the mouse pointer over a particular cate-
gory and select one of the pages available.
Personal Libraries contains all of the banks you have collected
in your Patches folder*. Any names with a little arrow to the right
of them represent a sub-folder containing more libraries - hover
the mouse over one of these to display another drop-down list.
*If you wish, you could easily download every Virus Patch ever
published on the Access site, drop them into the Patches folder,
and have instant access to them all via the Browser.
Selecting patches for auditioning
Double-click on a patch in either of the libraries to assign it to
the currently active part.
Alternatively, you can drag/drop it into the patch name area in
the Part column.
To copy a patch used by one part into another, click+hold the
patch name in the original part, and drag/drop to the patch
name of the destination part.
Some hosts allow key commands to be directed to plugins if
yours supports this function, once a patch has been selected,
you can browse the rest simply by using the arrow keys on your
computer keyboard.
Search
With the thousands of patches at your disposal, youll no doubt
be grateful that we included a Search function into the browser
of VirusControl. To use it, simply click in the area to the right of
the magnifying glass icon, and type in a string of letters. If you
know the patch youre looking for, just type in the first few let-
ters and press Enter - alternatively, you could try locating all the
patches by your favourite sound-designer by typing in, say,
BC for instance.
60
The results of your Search will be displayed in the browser
pane, and if the return is greater than 128, any additional
patches will be organised into temporary banks. To find them,
click on the arrow in the browser bar and choose the Search
Results menu.
Tip: Any of these patches can be drag/dropped into another
library to create a permanent, new compilation of your favour-
ites.
Tip: Try searching random sequences of 2 or 3 letters - you
might discover some great patches youd otherwise have
missed!
Saving Patches
There are two ways to save an edited patch:
- Click on the Save button by the patch name in the Part col-
umn. Choose a TI bank or user library and scroll to the slot
you wish to overwrite.
- If you wish to save to one of the TIs RAM banks, open that
bank in the browser, and simply drag/drop the patch from
the Part onto the desired slot in the bank.
Note: When you save to a RAM location, the VirusControl
informs the TI to store it internally as well, so you can be
sure that the RAM banks in the VirusControl always repre-
sent their hardware counterparts.
Save as Multi
If you wish to transfer the patches of all 16 parts to the multi
buffers: press STORE on the TI, select Destination = Multi Edit
Buffer with the Value 1 knob, and then press Store again.
When you have disengaged the Virus Control, switch the TI to
Multi mode, and Store to the desired Multi location.
Library Management
The fact that the browser allows two libraries to be viewed
means you can effectively manage your patches by copying
them from one to another.
Say, for instance, you wish to create a Favourites bank in
RAM A, first open up Virus TI>RAM A in the lower library. Now
you can use the top library to browse your patch libraries, and
drag/drop your favourite patches from these into the desired
slots in RAM A.
61 VIRUSCONTROL
How to make new libraries
- In the Virus TI/Patches folder, create a new folder called My
Patches
- Copy/Paste the file My Patches.mid to this folder
- Rename the copy e.g. My Patches 1.mid
- Repeat steps 2 and 3 as many times as required, increment-
ing the version number each time
- Use VirusControl to delete the patches in the additional cop-
ies.
Importing sounds from earlier Virus models
If you already own an older Virus synthesizer, you will probably
want to use your favourite patches in the TI now.
The easiest way to do this is to transmit a Dump of each bank
into your sequencer, and export each bank as a separate MIDI
file (.mid). Once you have done this, place a copy of the .mid(s)
in your Patches folder. When Virus Control is next started, the
banks will appear in the Personal Libraries list.
You may well have accumulated large numbers of sounds in
SoundDiver, of course. These should be exported in .mid format
as well, but beware that Virus Control will only import banks of
128 sounds maximum - any surplus will be deleted! Please be
sure to export your SoundDiver library patches in batches of no
more than 128!
Exporting Sounddiver libraries
- Open a library within Sounddiver
- Select the patch/patches to be exported*
- Select File/Export as MIDI file
- Save the .mid file to the Patches folder
SoundDiver can be downloaded free of charge here:
http://www.access-music.de/?go=sdupdates
*If the selected patches do not have a patch location
(e.g.A000) assigned to them, they will not export. To assign a
patch location, click the E in the location field in the Parame-
ters box (this must be enabled in View) and type in the desired
location. Alternatively, you can drag/drop patches from the
library into the RAM bank locations displayed in the Device win-
dow this way the patches will automatically be assigned a
location, and you can select the patches directly from there for
exporting.
62
Re-organising patches within a library
There are a couple of ways you can change the exact location
of patches within a RAM bank or library without overwriting
any patches:
Sort Alphanumerically
Right-click (Mac = Alt+Click) within the bank and select Sort
alphanumeric
Swap
Drag/drop a patch from one slot to another within the same
bank the patches at either location will swap places. It is also
possible to swap blocks of different patches like this
Shift+Click on a second patch to select several continiguous
patches and then drag/drop them all in one go. To select dis-
contiguous patches, Ctrl+Click (Mac = Cmd+Click) on the
patches you wish to select.
Copy
If you drag/drop patches from one library to another, this acts
as a Copy function.
Hierarchical patch-management
It may be helpful to organise your libraries in separate folders
within the Patches folder. The Virus Control will list them in a
hierarchical manner when you click on the Libraries menu.
Renaming a patch
If you wish to rename a patch (RAM or user library only) you
can do so by Alt+Click. The name will be highlighted blue, at
which point you can type in your preferred patch name.
Deleting a patch
You can delete any number of patches from a user library by
right-clicking on any selected patch and choosing Delete
selected patches. Please note that it is not possible to do this
with the RAM or ROM banks of the TI, hence the option is not
available for these libraries.
Undo
If you make a mistake in the Browser, simply Right-click (Mac
= Alt+click) anywhere within the libraries and select Undo last
operation.
63 VIRUSCONTROL
OSC Page
Here you will find all the parameters relevant to the oscillators
as well as the mixer section of the Virus TI.
The two big dials represent Oscillators 1 and 2. The graphic in
the centre of each represents the current waveform grab it
with the mouse and move it around to morph between
sine<>saw<>pulse. Notice how horizontal movements affect
the width of the pulse wave Click+Drag the little square in the
Pulse Width display beneath the dial to adjust.
When the Shape dial is turned to the left of centre, the graphic
underneath will display the currently selected spectral wave.
By dragging the wave vertically you can scroll quickly through
all of the available waves alternatively you can click on the lit-
tle arrow beneath Wave xx to open a list of all the waves.
When you switch the oscillator to HyperSaw mode, you will see
some red vertical lines instead of the waveform. These repre-
sent the individual sawtooth waves within the HyperSaw oscilla-
tor as you increase Density the number of lines increases
toward the maximum of 9, and as you increase Detune Spread
the lines move further apart. Try grabbing this graphic with the
mouse and dragging it around vertical movements affect Den-
sity, whilst horizontal movements affect Detune Spread. Try
diagonal movements to adjust both at the same time!
In Wavetable mode, the graphic displays the name of the
wavetable above the current Index position. Click+drag the
wavetable name to scroll quickly through the tables, or click on
the wavetable name beneath the dial to open a list of all availa-
ble tables.
The abbreviation Vel, i.e. Vel>Osc1 is short for Velocity.
64
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Bar
along the bottom of VirusControl.
If you wish to learn more about the functionality of a particular
parameter, please refer to the Virus TI User Manual.
65 VIRUSCONTROL
FILTER Page
This is where you will find all the controls relating to the filter
(duh!) and the amplifier section.
The two large dials represent the filters of the Virus TI, with a
graphical representation of the cutoff frequency and resonance
level. Just like the equivalent control on the Easy Page, you can
control Cutoff with the outer dial and Resonance with the sepa-
rate, dedicated controller. Alternatively, you can grab the little
red square with the mouse pointer and sweep both simultane-
ously - definitely the cooler option!
Click the little silver button between Env Amt and Vel to switch
the polarity of the filter envelope modulation.
Grab and drag the keyboard graphic to adjust the keyfollow
base key.
FILTER LINK button
This button links the Resonance, Env Amt and Keyfollow con-
trols for both filters, whereby adjusting one snaps the equivalent
parameter in the other filter to the same value. This is essentially
the same as pressing both Filt1 and Filt1 Select buttons on the
TI hardware.
Envelopes
There are two ways to adjust the envelope stages you can
either turn the knobs, or grab and drag the little red squares.
Note that depending on which stage you wish to adjust you
must drag the square either vertically or horizontally:
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Bar
along the bottom of VirusControl.
66
If you wish to learn more about the functionality of a particular
parameter, please refer to the Virus TI User Manual.
Ste
p
Segment Direction
1 Attack
Horizontal
2 Delay
Horizontal
3 Sustain
Vertical
4 Slope (Time)
Vertical
4 Release
Horizontal
67 VIRUSCONTROL
LFO Page
Surprisingly enough, this is where you will find the controls for
the Virus TIs 3 LFOs.
There are 3 ways in which you can select the waveform for each
LFO:
1) Clicking on one of the buttons depicting the main waveforms
2) Click the name of the waveform and drag vertically
3) Click the picture of the waveform and drag verticallyClock
mode can be enabled either by clicking the Clock button, or by
clicking CLK Off and dragging vertically.
Clock resolution can be adjusted either by dragging the CLK
value vertically, or by turning the rate dial.
LFO rate or clock resolution can also be adjusted by grabbing
the number displayed within the rate dial and dragging verti-
cally.
LINK button
These buttons link the two adjoined parameters so that their
values synchronise when one or the other is adjusted.
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Bar
along the bottom of VirusControl.
If you wish to learn more about the functionality of a particular
parameter, please refer to the LFO section.
68
MATRIX Page
Select up to 6 control sources to modulate up to18 destina-
tions. Take the red pill - sorry, I mean click on the red bars to
open the menus containing all possible sources and target
parameters.
If you wish to learn more about the functionality of the various
controller sources and available targets, please refer to the
Mod Matrix Section in this User Manual.
69 VIRUSCONTROL
ARP Page
This is the page where you can adjust all of the parameters
relating to the arpeggiator. You can also create your own cus-
tom arpeggiator pattern per patch.
Pattern Editor
The pattern editor controls only become active when you select
Pattern = User.
The vertical red bars represent the active steps of the pattern
in the default User pattern, we have activated alternate (odd-
numbered) steps only. The numbered buttons above each bar
are used to toggle each step on or off those that are on are
highlighted in red.
The height of the bar represents the velocity value, with the
width of the bar representing the length of the step.
There are two ways to adjust Velocity for each step:
1) Adjust the knob above the step
2) Click on the bar itself and drag vertically
Likewise, there are two ways to adjust the Length of each step:
1) Adjust the knob below the step
2) Click on the bar and drag horizontally
It is important to understand that the length of a step is not
absolute, but relative to the proximity of the next active step.
Therefore, when you deactivate the steps ahead of any given
step, you will see the width of the bar increase accordingly. To
ensure a legato effect between this and the next step, increase
its length to maximum.
End
To create patterns less than the default 32 steps, drag the End
tab to the desired location. For instance, if you want a 16-step
pattern, place the End tab between steps 16 and 17.
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Bar
along the bottom of VirusControl.
If you wish to learn more about the functionality of a particular
parameter, please refer to the Virus TI User Manual.
70
FX Page
F.X sounds like Effects, doesnt it? How clever is that?!
Needless to say, this is where we thought it would make sense
to put all the controls for the Effects section of the Virus TI.
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Bar
along the bottom of VirusControl.
If you wish to learn more about the functionality of a particular
parameter, please refer to the Effect section in this manual.
71 VIRUSCONTROL
COMMON Page
Here you will find all the performance parameters, such as Poly/
Mono, Pitch Bend range etc. as well as the current version info.
Main Out
Click to select the output channel for the currently selected part
you can select between the 2 stereo USB outputs, or the 3
stereo analog outputs* of the Virus TI.
*If you use the analog outs (Out1/2/3L+R) the audio signal from
the TI is no longer sent to your sequencer. If you wish to render
your TI tracks to audio in the same way as your other plugins,
you must use the USB outs.
Please note that you cannot use the additional outs for the
soundcard functionality, since this would require more band-
width than is available.
For a full description of any parameter, simply manoeuvre the
mouse pointer over it, and take a look at the Information Bar
along the bottom of VirusControl.
72
REMOTE Page
Here is where you can create templates which will allow you to
remote control your favourite plug-ins and other hardware
synths using the knobs of your Virus TI. There are 32 locations
in the TI for storing templates we have included a full bank
containing ready-made templates for some of the most popu-
lar plug-ins to get you started. To access the Remote page,
you will first need to click on Patch/Utility at the top right of the
GUI.
It is only necessary to use the VirusControl to create new tem-
plates or load in new ones from additional libraries Remote
mode is fully functional in standalone mode.
Please check www.acccess-music.de for new templates we
will be adding to the public library regularly. If you create any
new templates and are happy to share them with other users,
please send them to [email protected]
Remote Mode
In order to use the TIs Remote functionality, you must first
switch it into Remote Mode. To do this, press SHIFT+CONFIG.
Selecting a Template
To select a remote template, double-click on one of the 32
templates listed at the top of the Remote page. These repre-
sent the templates which are currently stored in the TIs inter-
nal RAM.
73 VIRUSCONTROL
If you wish, you can now click the LOAD tab and select a tem-
plate from the available libraries on your computers hard drive
the one you select will over-write the currently selected tem-
plate.
Creating a Remote Template
1) Select a template.
2) Click on a knob
3) Name the knob (click in the Knob Name field)
4) Type in the MIDI string for the parameter you wish to control
5) Name the template (click in the Template Name field)
6) Repeat with remaining knobs as required
7) Save (click on Save tab and choose location)
How to write a MIDI string
Firstly, you will need to consult the user manual of the 3rd party
plug-in you wish to control remotely, in order to find the control-
ler numbers for each parameter.
Lets say that you want to assign the Cutoff knob of the TI to
control Cutoff in the plug-in, which according to its user man-
ual, has MIDI number 70 assigned to it. In this case, type the fol-
lowing into the MIDI STRING field in the REMOTE page:
B0 %70 * (with spaces)
Basically, B0 makes it a MIDI CC command, where 0 = MIDI
channel 1 (the 16 channels are numbered 0-15). %70 makes it
controller number 70, and * tells it to use the value of the
assigned knob. Dont worry if you dont understand the alien
language it works, and once youve done it, its easy!
Press Enter on the computer keyboard to confirm the text.*
*When you press Enter to confirm the MIDI String, the text will
be altered to a hexadecimal number please dont worry about
this either! The exact description of the current knob behaviour
can be seen below the MIDI string text field.
Assigning the Soft (Value) Knobs
A nice little bonus of the TIs display is that the names you give
the 3 Soft Knobs will appear in the display.
MIDI Channel Behaviour
Select whether or not the controller messages are sent to the
specific channel as determined by the MIDI string, or whether
this part of the string is ignored, and the messages are sent to
the currently selected channel.
74
General Hints and Tips
Pre-roll
As with other VSTis/Audio Units, it is advisable to insert one or
two bars of silence at the beginning of any song in which they
are the first thing to be heard. This way you can ensure the first
notes always plays perfectly.
Latency-free monitoring
If, even after setting your latency as low as your system will
allow, you still find the response is not fast enough for you, try
setting the parts Main Out (Common Page) to Out1 L+R. This
way the USB audio is bypassed for this part, and you will be
able to play and/or record with no perceptible latency. Once
you have recorded the part, you should return the Main Out to
a USB port, otherwise this part will be played back ahead of
the beat due to the sequencers delay compensation.
Bouncing or Freezing other plugins or audio
tracks
If you wish to bounce/freeze other plugins or audio parts faster
than realtime, we recommend you bypass the Virus Control
plugin before doing so.
Tutorials
A range of setup tutorials can be found on the Access Music
homepage and on the installer CDROM which comes with your
Virus TI. Those tutorials usually consist of a demo session
along with a written description on how to get the best out of
the totally integrated Virus and your favourite sequencer host.
Note: Some older installer CDROMs might not contain all tuto-
rial files and sessions.
4: Sound Parameters Reference
76
ARP
ARP is short for Arpeggiator, a clocked processor that nor-
mally takes a chord and outputs individual notes, one after the
other. The Arpeggiator in your Virus also features repeated
chords, preset and custom rhythmic patterns, shuffle, infinite
hold etc.
EDIT
Opens the Arpeggiator menu (see opposite).
ARP ON
Toggles the arpeggiator on and off.
HOLD
Via SHIFT + ARP ON. Toggles the Hold function (see Hold on
page 78).
Arpeggiator
Mode
> Off: No arpeggiation. No other arpeggiator parameters will
be visible.
> Up: Ascending notes, starting with the lowest note
> Down: Descending notes, starting with the highest note
> Up+Down: Ascending then descending notes, starting with
the lowest note
> As Played: In the same order as received MIDI notes
> Random: Random note order, random octave (see Octaves
parameter below)
> Chord: Plays all entered notes at the same time.
>PANEL CONTROLS
>EDIT MENU
77 SOUND PARAMETERS REFERENCE
Octaves
> 1 to 4: Notes can be successively transposed up an octave at
the start of each new arpeggio cycle. The value here is equal
to the number of cycles before the arpeggio reverts to its
original pitch so a value of 1 means no transposition.
Pattern
> User, 2 to 64: Selects the arpeggiator pattern. A User pat-
tern can be created for each program using the VirusControl
application (see VirusControl on page 145). As well as posi-
tions and lengths, most patterns contain extra velocity data
for added rhythmic effect. To apply velocity data, set the
Velocity parameters (see Velocity Map on page 132) or use
the modulation matrix (see MATRIX on page 79) with Veloc-
ity as the source. Modulation destination Arp Pattern.
Resolution
> 1/128 to 1/2: The Arpeggiators rate expressed as a fraction
of a bar in 4/4 time. The minimum rate is therefore one com-
plete arpeggio every 4/4 bar. The standard setting is 1/16 (i.e.
16 beats per bar), and normally does not need to be changed.
The actual rate is determined by the Tempo parameter see
Tempo on page 129.
Note Length
> -64 to +63: Scales the lengths (hold time) of all notes. Nega-
tive values shorten the notes, positive values lengthen them.
The audible effect of this parameter is highly dependant upon
the envelope settings.
Modulation destination Arp Note Length.
Swing Factor
> Off, 50.2% to 75.0%: Affects the position (in time) of every
other 16th note. At 66% the rhythm is full swing i.e. triplets.
The values 16C, 16D, 16E and 16F are the same as those in
Apple Logic (a popular sequencer program). Note: Swing will
not affect the original User Pattern because this is made up
of steady 8th notes only. Modulation destination Arp Swing.
78
Hold
Accessible from the panel via SHIFT + ARP ON.
> Off: The arpeggio stops as soon as all notes are released
> On: The arpeggio continues after notes are released. Playing
new notes after releasing all previous ones resets the arpeg-
gio (i.e. the original notes disappear). Note that releasing a
Hold pedal will stop the arpeggio until new notes are played.
79 SOUND PARAMETERS REFERENCE
MATRIX
The modulation matrix is used for custom control routing. Six
sources can be routed to three destinations each. Available
sources include the internal envelopes and LFOs as well as
most MIDI controllers, channel pressure (aftertouch) etc.. The
list of destinations includes almost every Single Mode parame-
ter in the Virus.
DESTINATION
This pair of buttons is used for up-and-down cursor control
within the menu (required because each page displays all three
destinations and amounts at once). Either of the DESTINATION
buttons will open the menu if it is not already open...
SELECT
Opens the modulation matrix menu. If pressed again, moves on
to the next slot (SHIFT + SELECT will move to the previous slot).
Alternative navigation: use the PARAMETERS buttons.
Slot
The information below applies to any slot in the matrix. Use the
DESTINATIONS buttons to move the cursor up and down.
Source
(VALUE 1 knob)
> Off, Pitch Bend ... Random: Specifies the modulation source
(envelopes, LFOs, MIDI controllers etc.). This source can be
simultaneously routed to a maximum of three destinations per
slot.
Amount
(VALUE 2 knob)
>PANEL CONTROLS
>SELECT MENU
80
> -64 to +63: Modulation amount for the specified destination.
The range is bipolar so that modulation can be inverted, and
amounts are internally doubled so that unipolar destinations
can be modulated over their entire range (i.e. 128 values).
The Amount itself can be controlled by another modulation
source modulation destination is e.g. Slot4 Amount2.
Destination
(VALUE 3 knob)
> Off ... Wavetable 2 Index: Specifies a destination parame-
ter. Use the DESTINATION buttons to move the cursor up
and down.
81 SOUND PARAMETERS REFERENCE
MODULATORS
Traditionally, LFOs (low frequency oscillators) are used for
cyclic modulation e.g. vibrato, tremolo etc.. Alternatively, two of
the three LFOs in the Virus can serve as simple envelopes (see
Envelope Mode on page 83), so the label Modulators seems
more appropriate than LFOs for this section.
Note that each LFO in the Virus has a different set of preset
destinations, and that LFO3 allows just one destination to be
selected.
EDIT
Opens the LFO menu corresponding to the selected LFO (see
SELECT below). Selecting a different LFO after opening this
menu will jump directly to the menu for the newly selected LFO.
ENV MODE
Toggles the Envelope Mode parameter on and off (see Enve-
lope Mode on page 83).
SHAPE
Quick selection of Sine, Triangle, Sawtooth, Square or WAVE
the waveform specified in the Edit menu (see Shape on
page 82).
RATE
Controls the speed of the currently selected LFO (see Clock
on page 82 and Rate on page 82).
LFO CONTOUR
Via SHIFT + RATE. Continuous control over LFO waveform (see
Contour on page 83).
>PANEL CONTROLS
82
SELECT
These buttons are used to switch between the three LFOs
the upper row of controls (ENV MODE, SHAPE and RATE) will
apply to the selected LFO only. Pressing an already active
SELECT button will jump into the LFO destinations menu, and
pressing it repeatedly will step through the pages.
LFO 1
Clock
Accessible from the panel via the RATE knob if a value is
defined here.
> Off: LFO1 is not synchronized.
> 1/64 ... 16/1: LFO1 rate is synchronized to the Clock,
expressed as a fraction of one bar in 4/4 time. See Tempo
on page 129.
Rate
Accessible from the panel via the RATE knob if Clock is set
to Off.
> 0 to 127: The speed of LFO1 when not synchronized (see
Clock above). Modulation destination LFO1 Rate.
Shape
> Sine, Triangle, Sawtooth, Square, S&H, S&G,
Waves 3 to 64: Specifies the LFO waveform. If S&H, S&G or
one of the additional waves is selected, this can be
accessed directly from the panel via the SHAPE button
(select WAVE). If Sine, Triangle, Sawtooth or square is
selected here, the status LEDs will move accordingly.
>EDIT MENUS
83 SOUND PARAMETERS REFERENCE
Contour
Accessible from the panel via SHIFT + RATE.
> -64 to +63: Continuous control over LFO waveform. Modula-
tion destination LFO1 Contour.
Mode
> Poly: Each voice has its own LFO, and these are slightly
detuned against each other.
> Mono: All voices share a common LFO. Only applies if the
parameters Envelope Mode and Trigger Phase (see below)
are both set to Off.
Envelope Mode
Accessible from the panel via the ENV MODE button.
> Off: Standard (cyclic) LFO mode.
> On: The LFO effectively becomes an additional Envelope.
LFOs in Envelope Mode are unipolar (see glossary) and stop
after completing exactly one cycle. The start/finish point
within the wave can be specified via Trigger Phase...
Trigger Phase
> Off, 1 to 127: When set to Off, LFO1 runs freely i.e. its phase
is not reset by every note played (except in Envelope Mode).
All other values set the starting point within the wave.
SHAPE NEGATIVE POSITIVE
Sine to Triangle to Square
Triangle to falling Saw to rising Saw
Saw concavity convexity
Square pulse width <50% pulse width >50%
S&H --- ---
S&G --- ---
3 to 64 zoom into wave ---
84
Key Follow
> Off, 1 to 127: How much LFO1 rate (see Rate on page 82)
is affected by MIDI note number. Note that Key Follow does
not apply when LFOs are in Envelope Mode (see Envelope
Mode on page 83) or are synchronized to the Clock (see
Clock on page 82).
LFO 2
All edit parameters for LFO2 are the same as those for LFO1
see LFO 1 on page 82.
LFO 3
The edit parameters for LFO3 are the same as those for LFO1,
except that Contour, Envelope Mode and Trigger Phase are
not available in LFO3. See LFO 1 on page 82.
LFO 1 Destinations
Osc1 Pitch
> -64 to +63: How much LFO1 modulates oscillator 1 pitch.
Modulation destination LFO1>Osc1 Pitch.
Osc1+2 Pitch
> -64 to +63: How much LFO1 modulates the pitch of all oscil-
lators, controlling the other two values in this page at the
same time.
Osc2 Pitch
> -64 to +63: How much LFO1 modulates oscillator 2 pitch.
Note that oscillator 3 automatically follows any pitch modu-
lation applied to oscillator 2. Modulation destination
LFO1>Osc2 Pitch.
>SELECT MENUS
85 SOUND PARAMETERS REFERENCE
Pulse Width
> -64 to +63: How much LFO1 modulates the pulse width of
both main oscillators. Modulation destination
LFO1>Pulse Width.
Resonance
> -64 to +63: How much LFO1 modulates the resonance of
both filters. Modulation destination LFO1>Resonance.
Filter Gain
> -64 to +63: How much LFO1 modulates the total level of all
signals before entering the filters. Modulation destination
LFO1>Filter Gain.
Assign Target
> Off, Amp Env Attack ... WaveTable 2 Index: Select from a
list of available destinations for LFO1.
Amount
> -64 to +63: How much LFO1 modulates the Target parame-
ter. Modulation destination LFO1 Assign Amt.
86
LFO 2 Destinations
Cutoff 1
> -64 to +63: How much LFO2 modulates filter 1 cutoff fre-
quency. Like automating the CUTOFF knob when Cutoff
Link (see Cutoff Link on page 145) is switched off. Modula-
tion destination LFO2>Cutoff1.
Cutoff 1+2
> -64 to +63: How much LFO2 modulates filter 1 and filter 2
cutoff frequencies simultaneously, controlling the other two
values in this page. Like automating the CUTOFF knob when
Cutoff Link (see Cutoff Link on page 145) is switched on
and CUTOFF 2 is set to 0.
Cutoff 2
> -64 to +63: How much LFO2 modulates filter 2 cutoff fre-
quency. Like automating the CUTOFF 2 knob. Modulation
destination LFO2>Cutoff2.
Shape 1+2
> -64 to +63: How much LFO2 modulates the shapes of oscil-
lators 1 and 2 simultaneously. Like automating the SHAPE
knob for both these oscillators at the same time. Modulation
destination LFO2>Shape.
FM Amount
> -64 to +63: How much LFO2 modulates the amount of fre-
quency modulation. Like automating the FM AMOUNT knob.
Modulation destination LFO2>FM Amount.
87 SOUND PARAMETERS REFERENCE
Panorama
> -64 to +63: How much LFO2 modulates the position of the
signal across the stereo outputs. Like automating the PANO-
RAMA knob (SHIFT + OSC BALANCE). Modulation destina-
tion LFO2>Panorama.
Assign Target
> Off, Amp Env Attack ... WaveTable 2 Index: Selects one of
the many possible destinations for LFO2.
Amount
> -64 to +63: How much LFO2 modulates the specified Assign
Target (see above). Modulation destination LFO2 Assign
Amt.
LFO 3 Destination
Fade In
> 0 to 127: The amount of LFO3 can be faded in after each note
is played: 0 = instantaneous, 127 = about 40 seconds. Partic-
ularly useful for delayed vibrato effects etc..
Assign Target
Unlike LFO1 and LFO2, LFO3 has only one modulation slot,
offering a choice of one of the following targets:
> Osc1 Pitch: Oscillator 1 pitch.
> Osc1+2 Pitch: The pitch of all oscillators.
> Osc2 Pitch: Oscillator 2 pitch. Note that oscillator 3 automat-
ically follows any pitch modulation applied to oscillator 2.
> Osc1 Pulse Width: The pulse width of oscillator 1.
88
> Osc1+2 Pulse Width: The pulse width of both oscillators at
the same time.
> Osc2 Pulse Width: The pulse width of oscillator 2.
> Sync Phase: When Sync is switched on (see SYNC on
page 110), this defines the absolute phase of oscillator 2
each time it is reset by oscillator 1. Modulating Sync Phase
can cause effects similar to pulse width modulation, thus
giving the (typically rather cold) sync-sounds more warmth.
Amount
> 0 to 127: How much LFO3 modulates the selected target.
Note that, unlike the other LFOs, this is a unipolar parameter.
Modulation destination LFO3 Assign Amt.
89 SOUND PARAMETERS REFERENCE
EFFECTS (upper row)
The upper half of the Effects section is responsible for delay,
reverb and 3-band equalisation, all of which can be applied
simultaneously.
SELECT
Determines whether the three knobs apply to DELAY, REVERB
or one of the EQ bands, and which menu will appear when the
EDIT button is pressed once.
EDIT
Opens the menu for DELAY, REVERB or one of the EQ bands,
depending upon which of these is currently selected.
SEND, EQ GAIN
If DELAY or REVERB is selected, this is an effect send control
(dry/wet mix). If one of the EQ bands is selected, this knob con-
trols the Gain parameter.
TIME / COLOR, EQ FREQ
If DELAY or REVERB is selected, this is usually a Time control.
However, if one of the synchronized modes is selected (see
Clock parameters below), it controls the Coloration parameter
instead. If an EQ is selected, it controls the Frequency parame-
ter.
FEEDBACK / DAMPING, EQ Q-FACTOR
If DELAY is selected, this is a feedback control. The same
applies for REVERB modes with feedback (see Mode on
page 92), otherwise it is a Damping control (see Damping on
page 93). If the MID EQ band is selected, it controls the MID EQ
Q-Factor (see Q-Factor on page 94). If LOW or HIGH EQ is
selected, this knob is inactive.
SHIFT+TIME/COLOR as well as SHIFT+FEEDBACK/DAMPING
will control the other parameter if both are available in the
selected effect.
>PANEL CONTROLS
90
Delay
Mode
> Off: No Delay effect.
> Simple Delay: Standard delay effect, the left and right chan-
nels have the same nominal delay times.
> Ping Pong 2:1 ... Ping Pong 8:7: The left and right channels
have different delay times, indicated by the ratio.
> Pattern 1+1 ... Pattern 5+5: The left and right channels can
have different delay times. Pattern modes are always syn-
chronized to the Clock. The TIME / COLOR knob controls
the Coloration parameter (see Coloration on page 91).
Send
Accessible from the panel via the SEND knob.
> Dry, 1 to 126, Wet: Effect send actually a crossfade i.e. the
overall level remains fairly constant (the dry signal is faded
out at higher values). Modulation destination Delay Send.
Clock
> Off, 1/64 ... 3/4: Synchronized delay rate expressed as a 4/4
bar division. Although not labelled as such, this parameter
(or Delay Time see below) is available from the panel via
the TIME / COLOR knob.
Delay Time
> 0.0 ms to 693.6 ms: Non-synchronized delay expressed in
milliseconds. This values is used if Clock (see above) is set
to Off. Available from the panel via the TIME / COLOR knob.
Modulation destination Delay Time.
>EDIT MENUS
91 SOUND PARAMETERS REFERENCE
Feedback
> 0 to 127: For repeated delays. Determines how much of the
output signal is fed back into delay input, affecting the
number of audible repeats. Modulation destination
Delay Feedback.
Coloration
> -64 to +63: Applies progressive filtering within the feedback
path (see Feedback above). Negative values make repeats
successively mellower, whereas positive values make them
brighter. Modulation destination Delay Coloration.
The Delay effect has its own dedicated LFO for modulating the
delay time. Note that this can cause interesting pitch modula-
tion and stereo effects.
Mod Rate
> 0 to 127: The speed of the delay LFO. Modulation destination
Delay Mod Rate.
Mod Depth
> 0 to 127: The amount of modulation applied to Delay Time by
the delays own LFO. Note that the left and right channels are
affected differently, so this parameter can be used to create
stereo effects.
Modulation destination Delay Mod Depth.
Mod Shape
> Sine, Triangle, Sawtooth, Square, S&H, S&G: The delay
LFOs waveform. Use S&G for tape echo type effects.
Reverb
92
In the signal path, delay and reverb are routed in series i.e. the
dry signal plus any delay is sent to the reverb input.
Mode
> Off: No effect. All other parameters will not be visible.
> Reverb: Standard reverb effect with predelay (see Prede-
lay parameter below).
> Feedback 1: Reverb effect with a feedback loop in the pre-
delay line, thus allowing multiple reverb tails.
> Feedback 2: The same as Feedback 1, except that the first
reverb tail appears immediately.
Type
> Ambience, Small Room, Large Room, Hall: Different types
of room simulations, in order of size. This parameter affects
the so-called early reflections.
Send
Accessible from the panel via the SEND knob.
> Dry, 1 to 126, Wet: Effect send. Actually a cross-fade
between dry and wet the overall level remains fairly con-
stant. Modulation destination Reverb Send.
Clock
> Off, 1/64 ... 3/4: Used to synchronize Predelay to the Clock
(see Predelay below). Expressed as a 4/4 bar division.
Time
Accessible from the panel via the TIME / COLOR knob
> 0 to 127: The length of the reverb tail. Modulation destina-
tion Reverb Time.
93 SOUND PARAMETERS REFERENCE
Damping
> 0 to 127: For simulating different surface materials by pro-
gressively removing higher frequencies. Carpets and drapes
etc. tend to absorb a lot of high frequencies, while tiled floors
and walls do not. Modulation destination Reverb Damping.
Coloration
> -64 to +63: Post-EQ for the reverb signal. Negative values are
mellower, positive values are brighter. Modulation destination
Reverb Coloration.
Predelay
Only visible if the Clock parameter is set to Off (see above).
> 0.0 ms to 300.4 ms: The time between the original signal and
the reverb signal, expressed in milliseconds. This can be fed
back for multiple reverb tails (see Mode on page 92). Modu-
lation destination Reverb Predelay.
Feedback
Only visible in Feedback 1 or Feedback 2 modes.
Accessible from the panel via the FEEDBACK knob.
> 0 to 127: How much of the reverb signal is fed back into its
own input. The repeat rate is determined by the Predelay
parameter (see Predelay above). Modulation destination
Reverb Feedback.
Low EQ
Frequency
> 32 to 458: Low shelf (1 pole) cutoff frequency in Hertz.
Gain
> -16 dB to +16 dB: Low shelf cut or boost.
94
Mid EQ
Frequency
> 19 Hz to 24.0 kHz: Centre frequency of the MID EQ. Values
above 10,000 are given in kHz.
Modulation destination EQ Mid Frequency.
Q-Factor
> 0.28 to 15.4: Bandwidth around the centre frequency. Low
values are wider, high values are narrower. For wah-wah
effects, set very high Q-Factor and Gain values, then modu-
late EQ Mid Frequency.
Modulation destination EQ Mid Q-Factor.
Gain
> -16dB to +16dB: Mid frequency cut or boost, in decibels.
Modulation destination EQ Mid Gain.
High EQ
Frequency
> 1831 to 24.0: High shelf (1-pole) cutoff frequency in Hertz
(values above 10,000 are given in kHz).
Gain
> -16 dB to +16 dB: High shelf cut or boost.
95 SOUND PARAMETERS REFERENCE
EFFECTS (lower row)
The lower half of the Effects section offers distortion, analog
boost, chorus and phasing effects, all of which can be applied
simultaneously. Effects which involve audio input (Vocoder,
Input Follower, Input Ring Modulator) are also available here
(see EDIT below).
SELECT
Determines which effect the knobs will control, and which menu
will appear when the EDIT button is pressed.
EDIT
Opens the menu for to the currently selected effect. Repeatedly
pressing EDIT toggles between the audio input effects pages
and the selected effect. See Vocoder on page 100, Input Fol-
lower on page 105 and Input Ring Modulator on page 106.
TYPE/MIX
If DISTORTION is selected, this controls the distortion Type (see
below). If ANALOG BOOST is selected, it controls the frequency
(see Frequency on page 97). If Chorus or Phaser is selected, it
controls the Mix parameter (see e.g. Mix on page 97).
INTENSITY
If DISTORTION or ANALOG BOOST is selected, this controls
the intensity parameter (see Intensity on page 97). If Chorus or
PHASER is selected, it controls the feedback parameter (see
Feedback on page 98 and Feedback on page 99).
Distortion
The choice of Distortion effects in the lower EFFECTS section
are similar those available in the FILTERS menu (see Satura-
tion on page 140), but here they treat the signal as a whole, i.e.
not each individual voice. The difference is particularly noticea-
ble when playing chords.
>PANEL CONTROLS
>EDIT MENU
96
Type
Accessible from the panel via the TYPE/MIX knob
> Off: Distortion is disabled.
> Light, Soft, Medium, Hard: Four analog-style distortion
curves with differing characteristics.
> Digital: Digital clipping. Can even turn a Saw wave into a
square wave.
> Wave Shaper: A sinusoidal waveshaper, the effect of which
is often similar to linear FM. Note that the results of the
Shaper are highly dependant upon the signal level (see
OSC VOLUME on page 137 and INTENSITY below).
> Rectifier: Full wave rectification with subsequent DC-com-
pensation. See glossary.
> Bit Reducer: Variable reduction of bit-depth. For generating
the digital quantization effects typical of early samplers and
digital synthesizers.
> Rate Reducer: Variable reduction of sampling rate. For gen-
erating the aliasing effects typical of early samplers and dig-
ital synthesizers.
> Low Pass: Single pole low pass filter for variable reduction
of high frequencies. This effect is only included to ensure
compatibility with older programs (early Virus models did not
feature a dedicated EQ section).
> High Pass: Single pole high pass filter for variable reduction
of low frequencies. Also included for compatibility reasons.
Intensity
Accessible from the panel via the INTENSITY knob.
> 0 to 127: Generally determines the amount of effect. In the
two filter models (see Low Pass and High Pass above),
this is the cutoff frequency.
Modulation destination Distortion Intensity.
Analog Boost
Analog Boost can be used to emulate the frequency response
of various real analogue synthesizers. Note that boosting bass
frequencies will reduce the proportion of high frequencies in
the resulting signal.
97 SOUND PARAMETERS REFERENCE
Intensity
Accessible from the panel via the INTENSITY knob.
> Off, 1 to 127: The degree of Analog Boost. Modulation desti-
nation Analog Boost Int.
Frequency
Accessible from the panel via the TYPE/MIX knob. Only visible if
Intensity is not set to Off.
> 0 to 127: The frequency where Analog Boost is applied. Very
high values will even boost mid-range frequencies.
Chorus
Typically, Chorus is a thickening effect caused by modulating a
pair of very short delay lines via a dedicated LFO, then mixing
this with the original dry signal. In combination with Feedback,
the Chorus effect in your Virus is also capable of flanging,
ensemble, vibrato or resonator effects. Note that if the Mix
parameter is set to Off, the other parameters will not be visible
in the menu.
Mix
Accessible from the panel via the TYPE/MIX knob
> Off, 1 to 127: Cross-fade between the dry and wet signal. Set
this to 64 for maximum Chorus, or to 127 for a vibrato effects.
If set to Off, none of the other parameters in this menu will be
visible. Modulation destination Chorus Mix.
Delay
> 0 to 127: The nominal delay time, modulated by a dedicated
LFO (see Mod Rate etc. below). Very high values result in a
short but noticable stereo delay effect. Modulation destina-
tion Chorus Delay.
98
Feedback
> -64 to +63: The amount of signal fed back into the Chorus
input. The Feedback parameter is bipolar because positive
and negative values have different tonal characteristics.
Modulation destination Chorus Feedback.
Mod Rate
> 0 to 127: Modulation rate the speed of the dedicated LFO.
Modulation destination Chorus Mod Rate.
Mod Depth
> 0 to 127: How much the LFO modulates the Delay parame-
ter. Modulation destination Chorus Mod Depth.
Mod Shape
> Sine, Triangle, Sawtooth, Square, S&H, S&G: Selects the
waveform used to modulate the Delay parameter.
Phaser
Typically, phasing is the classic whoosh effect originally
achieved by running two tape machines in parallel, then
slightly changing the speed of one of them. The Virus phaser
uses up to six all-pass filters to achieve a very similar effect.
In combination with Feedback, the Virus phaser is also capa-
ble of resonator, ensemble, vibrato and flanging effects. Note
that if the Mix parameter is set to Off, the other parameters will
not be visible in the menu.
Mix
Accessible from the panel via the TYPE/MIX knob.
99 SOUND PARAMETERS REFERENCE
> Off, 1 to 127: Cross-fade between the dry and wet signal. Set
this to 64 for normal phasing (together with zero Feedback -
see below). Modulation destination Phaser Mix.
Frequency
> 0 to 127: The average frequency of resonant peaks (see
Spread below). Modulation destination Phaser Frequency.
Feedback
> -64 to +63: The amount of signal fed back into the Phaser
input, causing a resonance effect. The Feedback parameter is
bipolar because positive and negative values result in differ-
ent tonal characteristics. Modulation destination
Phaser Feedback.
Mod Rate
> 0 to 127: Modulation rate the speed of the Phasers dedi-
cated LFO (a triangle wave) used to modulate the Frequency
parameter (see above). Modulation destination
Phaser Mod Rate.
Mod Depth
> 0 to 127: How much the Frequency parameter (see above) is
modulated by the Phasers LFO. Modulation destination
Phaser Mod Depth.
Stages
> 1 to 6: The number of all-pass filters used in the Phaser. This
value affects the complexity of the phased signal.
100
Spread
> 0 to 127: How far apart the resonant peaks between multiple
stages are. Modulation destination Phaser Spread.
Vocoder
To enter these pages, press EDIT (lower EFFECTS section)
once or twice so that its LED flashes, then navigate using the
PARAMETERS buttons. Although available as effect, the
Virus Vocoder actually replaces the entire filter section i.e. Voc-
oder and normal filters cannot be used at the same time within
a single program.
The Virus vocoder has two banks of up to 32 bandpass filters:
One to analyse the frequency spectrum of a modulator audio
signal (see Input Select on page 134), and the other to proc-
ess a carrier signal (usually the internal oscillators) accord-
ingly. Please refer to the Vocoder Table on page 104.
As well as the functions of a few knobs in the filter section, two
of the parameters appearing in the first page of the vocoder
menu are sensitive to SELECT status in the Filters section: If
FILT1 is selected, carrier parameters will appear here. If FILT2
is selected, modulator parameters will appear.
Mode
Specifies the carrier signal...
> Off: The Vocoder is disabled, no other Vocoder parameters
will be visible.
> Oscillator: The carrier is the entire oscillator section, includ-
ing any noise.
> Osc Hold: Identical to Osc except that Hold mode (see
Key Mode on page 122) is activated for the vocoder.
> Noise: The carrier is the noise signal only. The rest of the
oscillator section is disabled, thus saving polyphony.
> In L, In L+R, In R: The carrier is one or both of the audio
inputs.
101 SOUND PARAMETERS REFERENCE
Spread
Available if both filter SELECT buttons are active. Accessible
from the panel via the ENV AMOUNT knob.
> -64 to +63: Simultaneously controls Carrier Spread and Mod-
ulator Spread (see below).
Q-Factor
Only available if both filter SELECT buttons are active. Accessi-
ble from the panel via the RESONANCE knob.
> -64 to +63: Simultaneously controls Carrier Q and Mod Q
(see below), overriding those two parameters.
Mode
See Mode on the previous page.
Carrier Spread
Accessible via the ENV AMOUNT knob when only FILT1 is
selected.
> -64 to +63: How far apart individual Carrier bands are. The
standard value is +63 (100% i.e. full range), negative values
effectively invert the order of bands great for special effects.
Modulation destination Filter1 Key Follow.
Carrier Q
Accessible via the RESONANCE knob when FILT1 is selected.
> 0 to 127: Quality (steepness) of the Carrier bands. Modulation
destination Filter1 Resonance.
Mode
See Mode on the previous page.
102
Modulator Spread
Accessible via the ENV AMOUNT knob in the FILTERS section
when only FILT2 is active.
> -64 to +63: How far apart individual Modulator bands are.
The standard value is +63 (full range), negative values effec-
tively invert the order of bands. Modulation destination
Filter2 Key Follow.
Mod Q
Accessible from the panel via the RESONANCE knob when
FILT2 is selected.
> 0 to 127: Quality (steepness) of the Modulator bands. Modu-
lation destination Filter2 Resonance.
Center Freq
Accessible from the panel via the CUTOFF knob in the
FILTERS section.
> -64 to +63: Centre frequency of the Carrier bank. Modula-
tion destination Filter1 Cutoff.
Balance
Accessible from the panel via the FILTER BALANCE knob.
> -64 to +63: Balance between the carrier and modulator sig-
nals. For pure vocoder signal, set this value to <0>. Modula-
tion destination Filter Balance.
Mod Offset
> -64 to +63: Centre frequency offset of the modulator bank
relative to the carrier bank. Modulation destination
Filter2 Cutoff.
103 SOUND PARAMETERS REFERENCE
Carrier Attack
> 0 to 127: Attack time of the carriers own envelope follower.
Together with Carrier Release, this is used to smoothen the
vocoded signal.
Carrier Release
> 0 to 127: Release time of the carriers envelope follower.
Together with Carrier Attack, this is used to smoothen the
vocoded signal.
Spectral Balance
> 0 to 127: Balance between high and low frequencies in the
vocoded signal. In effect, this parameter works like a simple
equalizer, determining the overall colour of the vocoder out-
put. Higher values can improve the clarity of speech.
Modulation destination Filter Env Slope.
Bands
> 1 to 32: The number of filter bands used. The higher this
number, the higher the quality (e.g. speech becomes more
intelligible). Lower values are better for robot voices etc..
Modulation destination Filter Env Release.
104
Vocoder Table
VOCODER PARAMETER EQUIVALENT KNOB ON THE PANEL MODULATION DESTINATION
Carrier Freq CUTOFF Cutoff 1
Mod Freq Offset CUTOFF 2 Cutoff 2
Carrier Q RESONANCE (FLT1 selected) Filter 1 Resonance
Modulator Q RESONANCE (FLT2 selected) Filter 2 Resonance
Q Factor RESONANCE (FLT1 & FLT2 selected) Filter 1 Resonance
Carrier Spread ENV AMOUNT (FLT1 selected) Filter 1 Key Follow
Modulator Spread ENV AMOUNT (FLT2 selected) Filter 2 Key Follow
Spread ENV AMOUNT (FLT1 & FLT2 selected) Filter 1 Key Follow
Carrier Attack Filter ATTACK Filter Env Attack
Carrier Release Filter DECAY Filter Env Decay
Spectral Balance SHIFT + Filter SUSTAIN Filter Env Slope
Bands Filter RELEASE Filter Env Release
Balance FILTER BALANCE Filter Balance
105 SOUND PARAMETERS REFERENCE
Input Follower
To enter these pages, press EDIT (in the lower EFFECTS sec-
tion) once or twice until the LED flashes, and navigate using the
PARAMETERS buttons.
A modulation signal is extracted from the level of the selected
input (see Input Select below) and replaces the filter envelope.
To hear any effect, turn up ENV AMOUNT and/or use
Filter Envelope as source in the Matrix.
Input Select
> Off: The Input follower is not used. The other parameters in
this page will not be visible.
> Left, L+R , Right: Signal source for the envelope follower.
Attack
> 0 to 127: Accessible from the panel via the filter ATTACK
knob. Reaction time to sudden peaks in the input signal level.
Used to regulate how smooth the resulting envelope will be.
Modulation destination Filter Env Attack.
Release
> 0 to 127: Accessible from the panel via the filter DECAY knob.
Reaction time to sudden drops in the input signal level. Used
to regulate how smooth the resulting envelope will be. Modu-
lation destination Filter Env Decay.
Sensitivity
> 0% to 100%: Accessible from the panel via the filter
SUSTAIN knob. Controls the sensitivity of the envelope fol-
lower to its input signal (note that this parameter does not
directly affect signal level). The standard value is 50%.
Modulation destination Filter Env Sustain.
106
Input Ring Modulator
To enter this page, press EDIT (in the lower EFFECTS section)
until the LED flashes, and navigate with the PARAMETERS but-
tons.
The source specified by the Input Select parameter (see Input
Select on page 134) can be ring-modulated with the oscillator
signal:
Mix
> Off, 1 to 63, Ringmod, 65 to 126, Input: Off means no
input ring modulation, other values determine the balance
between the two signals: 1 is mostly the untreated oscilla-
tor signal, Ringmod is the ring-modulated signal only, and
Input is the input signal only.
107 SOUND PARAMETERS REFERENCE
OSCILLATORS
The Virus has a total of five internal sound-generation sources:
Three main oscillators, a sub-oscillator and a noise generator.
The levels of these sources can be adjusted using the knobs in
the MIX section (see MIX on page 137).
To enter the Common, Sub Oscillator, Noise and Ring Modula-
tor pages of the OSCILLATORS section, press EDIT once or
twice until its own LED flashes.
The Virus TI offers three fundamentally different oscillator
modes: Classic (as in previous Virus models), HyperSaw (up to
9 layered, detunable Saw waves) and WaveTable (smoothly
interpolated, additive waves).
About HyperSaw and Sync
Unlike Classic oscillators where oscillator 2 can be synchro-
nized to oscillator 1, HyperSaws are always synchronized to
their own inaudible master oscillator. In HyperSaw mode, the
FM AMOUNT knob controls a frequency offset parameter
instead, controlling how much higher the pitch of the oscillator
is than its master. To differentiate this function from standard
oscillator synchronization, it is called HyperSync.
Note that oscillator 1 allows HyperSync to be defeated via the
SYNC button.
About HyperSaw and Sub Oscillators
Similarly, HyperSaw oscillators also have their own integrated
sub oscillators multiple square waves tuned an octave below
the main oscillator. To differentiate these from the Classic sub
oscillator, they are called HyperSub.
The SUB OSC VOLUME control in the MIX section cross-fades
between the main HyperSaw oscillator and its HyperSub.
108
Here is a table showing how oscillator mode selection deter-
mines what the SYNC button, the FM AMOUNT knob and
SUB OSCILLATOR knobs actually do...
SHAPE
Classic: Blends the waveforms available within each oscillator.
See Shape on page 111.
HyperSaw: Controls the Density parameter the number of
sawtooth waves used. See Density on page 112.
WaveTable: Controls the Index parameter the nominal posi-
tion within the Table. See Index on page 114.
Osc 1 Mode Osc 2 Mode SYNC Button on FM AMOUNT knob SUB OSCILLATOR knob
Classic Classic Active sync FM amount Sub Oscillator volume
Hypersaw OSC2 HyperSync offset Sub Oscillator volume
Osc2 HyperSub mix
Wavetable FM amount Sub Oscillator volume
Hypersaw Classic Activates Osc 1 HyperSync
Activates sync
Osc1 HyperSync offset
FM amount
Osc2 HyperSub mix
Hypersaw Activates Osc 1 HyperSync Osc1 HyperSync offset
Osc2 HyperSync offset
Osc1 HyperSub mix
Osc2 HyperSub mix
Wavetable Activates Osc 1 HyperSync
Deactivates FM
Osc1 HyperSync offset or
FM amount
Osc1 HyperSub mix
Wavetable Classic Activates sync FM amount
Hypersaw Osc2 HyperSub mix
Wavetable FM amount
109 SOUND PARAMETERS REFERENCE
MODE
Via SHIFT + SHAPE knob. Selects the type of oscillator
(Classic Virus, HyperSaw or WaveTable).
WAVE SELECT/ PW
Classic: Either selects one of the 64 spectral waves or controls
Pulse Width, depending on the current value of SHAPE. See
Wave Select or Pulse Width on page 111 for details.
HyperSaw: Controls the Spread parameter. See Spread on
page 112.
WaveTable: Selects a Table. See Table on page 114.
SEMITONE
Controls oscillator pitch (see Semitone on page 111). While
turning the knob, pitch is automatically smoothed so that
SEMITONE appears to be a continuous frequency control.
PORTAMENTO
Via SHIFT + SEMITONE. How slowly the pitch of one note
glides to the next. This parameter is not available in the oscilla-
tors menu, but in the Master Edit menu. This is because it is
also applied to filter frequency see Portamento on page 122.
DETUNE 2/3
Fine-tunes either oscillator 2 upwards or oscillator 3 down-
wards, depending upon which oscillator is currently selected.
See Detune on page 121.
UNISON DETUNE
Via SHIFT + DETUNE. Direct access to the Unison Detune
parameter (also available in the Master edit menu see
Detune on page 131).
SELECT
Switches between the three oscillators so that the upper row of
knobs (SHAPE, WAVE SELECT/ PW, SEMITONE and
DETUNE 2/3) will apply to the newly selected oscillator. The sta-
tus of SELECT also determines which menu will be opened
when the EDIT button is pressed...
EDIT
Opens the ocillators menu for the currently selected oscillator.
Pressing EDIT again toggles between this menu and parameters
that are common to all oscillators (see Common on page 121)
as well as Sub Oscillator, Noise and Ring Modulator settings.
110
OSC3 ON
Activates/deactivates oscillator 3. If oscillator 3 is not active, it
will be skipped when pressing the SELECT button.
See Oscillator 3 on page 120.
MONO
Toggles between the most recently selected Mono key mode
(see Key Mode on page 122) and polyphonic operation. To
step through all key modes, hold SHIFT and press MONO
repeatedly.
SYNC
This activates/deactivates oscillator synchronization (oscillator
2 to oscillator 1) if oscillator 2 is in Classic mode. This button
has no effect on oscillator 2 is in HyperSaw or WaveTable
mode.
If oscillator 1 mode is a HyperSaw, switching SYNC on acti-
vates oscillator 1 HyperSync instead. See About HyperSaw
and Sync on page 107.
PANIC
Via MONO + SYNC. Resets any hanging notes.
FM AMOUNT
Classic or WaveTable: Controls the intensity of frequency mod-
ulation.
HyperSaw: Controls the HyperSync Offset parameter i.e. tunes
the HyperSaw oscillators upwards relative to their own (inaudi-
ble) sync oscillators. See About HyperSaw and Sync on
page 107.
FM MODE
Via SHIFT + FM AMOUNT. Specifies the FM modulator source.
See FM Mode on page 116.
Oscillator 1 Classic
The following information applies to oscillator 1 in Classic
mode only.
>EDIT MENU
111 SOUND PARAMETERS REFERENCE
Mode
Accessible from the panel via SHIFT + oscillator SHAPE knob.
> Classic, HyperSaw, WaveTable: Selects the basic type of
oscillator.
Shape
Accessible from the panel via the SHAPE knob. Modulation
destination Osc1 Shape.
> Spectral Wave ... Sawtooth ... Pulse: Waveform mix. At min-
imum, you will only hear one of the 64 spectral waves, at
dead centre you will hear a pure Sawtooth, at maximum a
pure Pulse wave. Set intermediate values for different mix-
tures (these are displayed as percentages).
Wave Select or Pulse Width
Accessible from the panel via WAVE SELECT/ PW. Two distinct
functions, depending on the value of the Shape parameter (see
below): If Shape is anywhere below centre, WAVE SELECT/ PW
will select a spectral wave. If SHAPE is set to Sawtooth or
above, the WAVE SELECT/ PW knob will control pulse width
instead...
> Sine, Triangle, Waves 3 to 64: Spectral Wave function. Mod-
ulation destination Osc1 Wave Select.
or
> 50.0% to 100%: Pulse width function. Modulation destination
Osc1 Pulse Width.
Semitone
Accessible from the panel via the SEMITONE knob.
> -48 to +48 semitones: The nominal pitch of oscillator 1.
Modulation destination Osc1 Pitch.
112
Key Follow
> -64 to +31, Norm, +33 to +63: How much the pitch of oscil-
lator 1 follows the keyboard (i.e. MIDI note number). Press
both VALUE buttons at the same time for normal tuning
(Norm).
Balance
Accessible from the panel via the OSC BALANCE knob in the
MIX section.
> -64 to +63: Adjusts the relative levels of oscillator 1 and
oscillator 2 (including FM), whereby -64 is oscillator 1 only
and +63 is oscillator 2 only. Note that this parameter is mir-
rored in the oscillator 2 menu. Modulation destination Osc
Balance.
Oscillator 1 HyperSaw
This information only applies to oscillator 1 in HyperSaw mode
Mode
Accessible from the panel via SHIFT + oscillator SHAPE.
> Classic, HyperSaw, WaveTable: Selects the basic type of
oscillator.
Density
Accessible from the panel via the oscillator SHAPE knob.
> 1.0 to 9.0: The number of sawtooth waves used. The vol-
umes are cross-faded for completely smooth transitions.
Modulation destination Osc1 Shape.
Spread
Accessible from the panel via WAVE SELECT/ PW.
> 0 to 127: Detuning of individual sawtooth waves within the
HyperSaw. Modulation destination Osc1 Pulse Width.
113 SOUND PARAMETERS REFERENCE
Semitone
Accessible from the panel via the SEMITONE knob.
> -48 to +48 semitones: The nominal pitch of oscillator 1.
Modulation destination Osc1 Pitch.
Key Follow
> -64 to +31, Norm, +33 to +63: How much the pitch of oscilla-
tor 1 follows the keyboard (i.e. MIDI note number). Press both
VALUE buttons at the same time for normal tuning (Norm).
Balance
Accessible from the panel via the OSC BALANCE knob in the
MIX section.
> -64 to +63: Adjusts the relative levels of oscillator 1 and oscil-
lator 2 (including FM), whereby -64 is oscillator 1 only and +63
is oscillator 2 only. Note that this parameter is mirrored in the
oscillator 2 menu. Modulation destination Osc Balance.
HyperSync
Accessible from the panel via the SYNC button.
> Off, On: Switches oscillator 1 HyperSync off/on. See About
HyperSaw and Sync on page 107.
H-Sync Offset
Accessible from the panel via the FM AMOUNT knob.
If HyperSync (see above) is set to Off, this parameter will not be
available.
> 0 to 127: The frequency offset of any HyperSaw (both oscilla-
tor 1 or 2) with respect to its own internal master oscillator.
Modulation destination FM/HyperSync.
114
Oscillator 1 WaveTable
Mode
Accessible from the panel via SHIFT + oscillator SHAPE knob.
> Classic, HyperSaw, WaveTable: Selects the basic type of
oscillator.
Index
Accessible from the panel via the SHAPE knob.
> 0 to 127: Selects the nominal position within the WaveTable.
Modulation destination Wavetable 1 Index or
Osc1 Shape (these are equivalent).
Table
> Sine ... Violator: Selects one of many wavetables.
Semitone
Accessible from the panel via the SEMITONE knob.
> -48 to +48 semitones: The nominal pitch of oscillator 1.
Modulation destination Osc1 Pitch.
Key Follow
> -64 to +31, Norm, +33 to +63: How much the pitch of oscil-
lator 1 follows the keyboard (i.e. MIDI note number). Press
both VALUE buttons at the same time for normal tuning
(Norm).
Balance
Accessible from the panel via the OSC BALANCE knob in the
MIX section.
115 SOUND PARAMETERS REFERENCE
> -64 to +63: Adjusts the relative levels of oscillator 1 and oscil-
lator 2 (including FM), whereby -64 is oscillator 1 only and +63
is oscillator 2 only. Note that this parameter is mirrored in the
oscillator 2 menu. Modulation destination Osc Balance.
Oscillator 2 Classic
Mode
Accessible from the panel via SHIFT + oscillator SHAPE.
> Classic, HyperSaw, WaveTable: Selects the basic type of
oscillator.
Shape
As in oscillator 1 see Shape on page 111. Modulation desti-
nation Osc2 Shape.
Wave Select or Pulse Width
As in oscillator 1 see Wave Select or Pulse Width on
page 111. Modulation destination Osc2 Wave Select or
Osc2 Pulse Width.
Semitone
As in oscillator 1 see Semitone on page 111. Modulation
destination Osc2 Pitch.
Key Follow
As in oscillator 1 see Key Follow on page 112.
Balance
Mirrors the Balance parameter in the oscillator 1 page see
Balance on page 112.
116
Detune
Accessible from the panel via the DETUNE 2/3 knob when
oscillator 1 or 2 is selected.
> 0 to 127: Fine-tunes oscillator 2 upwards. Modulation desti-
nation Osc2 Detune.
FM Mode
Specifies the source of FM modulation:
> Pos Triangle: Unipolar triangle wave from oscillator 1.
> Triangle: Bipolar triangle wave from oscillator 1.
> Wave: The selected wave from oscillator 1 (see Wave
Select or Pulse Width on page 111).
> Noise: The Noise signal.
> In L, In L+R, In R: One or both of the Audio inputs (see rear
panel).
FM Amount
Accessible from the panel via FM AMOUNT.
> 0 to 127: The intensity of frequency modulation. Modulation
destination FM/HyperSync.
FiltEnv>Pitch
> -64 to +63: How much the filter envelope modulates the
pitch of oscillator 2. This was implemented in previous Virus
models to facilitate sync sweeps, and has been retained for
compatibility reasons.
Modulation destination FiltEnv>Osc2 Pitch.
Sync
Accessible from the panel via the SYNC button.
117 SOUND PARAMETERS REFERENCE
> Off, On: Activates/deactivates oscillator synchronization.
Whenever oscillator 1 starts a new cycle, oscillator 2 resets its
phase (see Phase angle in the glossary).
FiltEnv>FM
> -64 to +63: Controls how much filter envelope is applied to
FM Amount. This was implemented in previous Virus models
to facilitate FM sweeps, and has been retained for compatibil-
ity reasons. Modulation destination FiltEnv>FM/Hsync.
Oscillator 2 HyperSaw
Mode
Accessible from the panel via SHIFT + oscillator SHAPE.
> Classic, HyperSaw, WaveTable: Selects the basic type of
oscillator.
Density
Accessible from the panel via the oscillator SHAPE knob.
> 1.0 to 9.0: The number of sawtooth waves used. The volumes
are cross-faded for completely smooth transitions. Modula-
tion destination Osc2 Shape.
Spread
Accessible from the panel via WAVE SELECT/ PW.
> 0 to 127: Nominal detuning between individual waves in the
HyperSaw. Modulation destination Osc2 Pulse Width.
Semitone
As in oscillator 1 see Semitone on page 111. Modulation
destination Osc2 Pitch.
118
Key Follow
As in oscillator 1 see Key Follow on page 112.
Balance
Mirrors the Balance parameter in the oscillator 1 page see
Balance on page 112.
Detune
Accessible from the panel via the DETUNE 2/3 knob when
oscillator 1 or 2 is selected.
> 0 to 127: Fine-tunes oscillator 2 upwards. Modulation desti-
nation Osc2 Detune.
FiltEnv>Pitch
As in Classic mode see FiltEnv>Pitch on page 116.
H-Sync Offset
Accessible from the panel via the FM AMOUNT knob. Note
that this parameter is mirrored in the Common menu because
it can apply to oscillators 1 and 2 at the same time see H-
Sync Offset on page 123
> 0 to 127: The frequency offset of any HyperSaw (both oscil-
lator 1 or 2) with respect to its own internal master oscilla-
tor. Modulation destination FM/HyperSync.
Oscillator 2 WaveTable
119 SOUND PARAMETERS REFERENCE
Mode
Accessible from the panel via SHIFT + oscillator SHAPE.
> Classic, HyperSaw, WaveTable: Selects the basic type of
oscillator.
Index
> 1 to 127: Selects the nominal position within the WaveTable.
Modulation destination Wavetable 2 Index or
Osc2 Shape (these are equivalent).
Table
> Sine ... Violator: Selects one of many wavetables.
Semitone
As in oscillator 1 see Semitone on page 111. Modulation
destination Osc2 Pitch.
Key Follow
As in oscillator 1 see Key Follow on page 112.
Balance
Mirrors the Balance parameter in the oscillator 1 page see
Balance on page 112.
Detune
Accessible from the panel via the DETUNE 2/3 knob when oscil-
lator 1 or 2 is selected.
> 0 to 127: Fine-tunes oscillator 2 upwards. Modulation desti-
nation Osc2 Detune.
120
FM Mode
Specifies the type of FM (see glossary). Note that the FM
modes available in Wavetable mode are different from those
available in Classic mode see FM Mode on page 116.
> FreqMod: Analog-style FM i.e. true frequency modulation.
> PhaseMod: DX7-style FM i.e. phase modulation.
FM Amount
Accessible from the panel via FM AMOUNT.
> 0 to 127: Controls the intensity of frequency modulation.
Modulation destination FM/HyperSync.
FiltEnv>Pitch
> -64 to +63: How much the filter envelope modulates the
pitch of oscillator 2. This was implemented in previous Virus
models to allow (especially) sync sweeps without using up
precious space in the modulation matrix, and has been
retained for compatibility reasons. Note that oscillator 2 in
WaveTable mode does not feature Sync. Modulation desti-
nation FiltEnv>Osc2 Pitch.
FiltEnv>FM
> -64 to +63: Controls how much filter envelope is applied to
FM Amount. Modulation destination FiltEnv>FM/Hsync.
Oscillator 3
Mode/Wave
Accessible from the panel via WAVE SELECT/ PW when oscil-
lator 3 is selected. The waveform of oscillator 3.
> Off: Deactivates oscillator 3 (see OSC3 ON button). All other
oscillator 3 parameters will be invisible.
121 SOUND PARAMETERS REFERENCE
> Slave: Oscillator 3 will follow oscillator 2. The mixture of
waveforms i.e. SHAPE and any modulation applied to oscilla-
tor 2 will also apply to oscillator 3. The values of Semitone
and Detune (see below) are ignored.
> Saw, Pulse, Sine, Triangle, Wave 3 to Wave 64:
Oscillator 3 waveform. Note that if Pulse is selected here, its
pulse width will follow that of oscillator 2.
Semitone
> -48 to +48: The pitch of oscillator 3. If Slave mode (see
Mode/Wave above) is selected, this value will be ignored
and oscillator 3 pitch will track oscillator 2 pitch. Modulation
destination Osc3 Pitch.
Volume
> 0 to 127: The level of oscillator 3 when switched on (see
OSC3 ON on page 110 and Mode/Wave above). Modula-
tion destination Osc3 Volume.
Detune
Accessible from the panel via the DETUNE 2/3 knob if
oscillator 3 is selected. Ignored if Slave mode (see Mode/
Wave above) is selected.
> 0 to -127: Fine-tunes oscillator 3 downwards. Modulation
destination Osc3 Detune.
Common
The Common pages contain parameters which affect more than
one oscillator at the same time. To enter these pages, press
EDIT once or twice until the LED flashes, and navigate using the
PARAMETERS buttons.
Initial Phase
Modulation destination Osc Initial Phase.
122
> Off: The phase angle (see glossary) of each oscillator is reset
to a random value at the start of each note. This closely
emulates the free-running oscillators found in real ana-
logue synthesizers.
> 1 to 127: The phase angle of oscillator 1 is fixed at 0, oscil-
lator 2 phase is shifted forward, oscillator 3 phase is shifted
backwards by the same amount. Because it ensures that the
clickat the start of notes always sound the same, setting
the Initial Phase to a value other than Off is particularly use-
ful for percussive sounds.
Key Mode
Specifies how voices are assigned:
> Poly: Polyphonic.
> Mono 1: Monophonic, multi-trigger, full portamento (see
Portamento on page 122)
> Mono 2: Monophonic, multi-trigger, legato portamento
> Mono 3: Monophonic, single-trigger, full portamento
> Mono 4: Monophonic, single-trigger, legato portamento
> Hold: Polyphonic. Notes are held until they are all released
and a new note is played.
Osc Volume
Accessible from the panel via the OSC VOLUME knob.
> -64 to -63: Determines the total level of all oscillators and
input signals (but not Noise or Ring Modulator) immediately
before entering the filters. Note: The value 0 is unity gain i.e.
already maximum volume positive values control Satura-
tion intensity only (see Saturation on page 140). Modula-
tion destination Osc Volume.
Portamento
> Off, 1 to 127: Determines how slowly the pitch of notes
glides from one to the next. The actual effect of portamento
depends on the KeyMode (see Key Mode on page 122).
Modulation destination Portamento.
Punch
> 0 to 127: Enhances the percussive effect of short Attack
times in the amplifier envelope. At higher values, Punch
becomes a noticeable snap at the start of each note. Mod-
ulation destination Punch Intensity.
123 SOUND PARAMETERS REFERENCE
FiltEnv>H-Sync
Only visible if at least one of the oscillators is in HyperSaw
mode.
> -64 to +63: Controls how much filter envelope is applied to
HyperSync Offset (see HyperSync Offset below). Analogous
to FiltEnv>FM in the other oscillator models. If oscillators 1
and 2 are both HyperSaws, this parameter modulates the
Sync Offset of both oscillators at the same time. Note that it
will not effect oscillator 1 if SYNC is not active (see About
HyperSaw and Sync on page 107).
Modulation destination FiltEnv>FM/Hsync.
H-Sync Offset
Only visible if at least one oscillator is in HyperSaw mode.
Directly accessible from the panel via FM AMOUNT.
> 0 to 127: The frequency offset of the audible HyperSaw with
respect to its own internal master oscillator. Modulation desti-
nation FM/HyperSync.
Sub Oscillator
An extra slave oscillator tuned an octave below its master
oscillator. If oscillator 1 is in Classic mode, the sub-oscillator is
a Square or Triangle wave slaved to oscillator 1. See Oscillator
1 Classic on page 110.
If either oscillator 1 or 2 is in HyperSaw mode, the sub oscillator
is HyperSub instead see About HyperSaw and
Sub Oscillators on page 107 and Oscillator 1 HyperSaw on
page 112.
Volume
Accessible from the panel via SUB OSC VOLUME.
> 0 to 127: Sub oscillator mix. In HyperSaw mode, this parame-
ter crossfades between HyperSaw and HyperSub. See
About HyperSaw and Sub Oscillators on page 107. Modu-
lation destination Sub Osc Volume.
124
Shape
Not available if oscillator 1 is in HyperSaw or WaveTable
mode. See About HyperSaw and Sub Oscillators on
page 107.
> Square, Triangle: Selects the sub oscillator waveform.
Noise
Volume
Accessible from the panel via NOISE VOLUME.
> Off, 1 to 127: The level of noise. If set to Off, the Color
parameter will not be visible. Modulation destination
Noise Volume.
Color
> -64 to +63: Adjusts the noise frequency range. Negative val-
ues are darker, positive ones are brighter. A value of 0 is
standard white noise (see glossary). Modulation destina-
tion Noise Color.
Ring Modulator
The Ring Modulator creates additional frequencies (the sum
and difference) by multiplying the oscillator 1 and 2 signals.
Not active in Split Mode (see Routing on page 144).
Volume
Accessible from the panel via SHIFT + NOISE VOLUME.
> Off, 1 to 127: The output level of the ring modulator. Inde-
pendent of OSC VOLUME (see OSC VOLUME on
page 137). Modulation destination Ring Modulator.
125 SOUND PARAMETERS REFERENCE
MASTER
The MASTER section (not labelled as such) includes all the con-
trols to the left, right and below the display.
EXIT
Closes any menu, returns to the current play mode (Single, Multi
or Sequencer mode).
TAP
A Tap Time function as seen on drum machines and a few
delay units. Tap this button evenly to change the tempo of the
internal MIDI clock the BPM will change accordingly. See
Tempo on page 129.
EDIT
Opens the Master edit menu (see EDIT MENU on page 128).
MULTI EDIT
Via SHIFT + EDIT. Access to all MULTI mode settings (see
Multi Mode Reference on page 165).
CONFIG
Opens the global configuration menu see Configuration Ref-
erence on page 151.
REMOTE
Via SHIFT + CONFIG. Puts the Virus in remote mode i.e. for use
as a MIDI controller box. The Virus TI can hold up to 32 different
templates. Go to http://www.access-music.de and download
the latest collection of templates for a variety of popular MIDI
devices. Alternatively, custom templates can be created using
the VirusControl application (see VirusControl on page 145).
Note that in REMOTE mode, the MASTER VOLUME knob can
be set to control MIDI volume (CC#7) instead of output levels
see Remote Mode on page 162.
STORE
Opens a menu in which you can name and store edited pro-
grams or send system exclusive data via MIDI. See Store on
page 136.
>PANEL CONTROLS
126
RANDOM
Via SHIFT + STORE. Creates a random program based on the
current one. See Random PG on page 152.
UNDO
1) While a program is being edited: Cancels the most recent
parameter change.
2) After changing to a different program: Retrieves the most
recently edited program.
3) During STORE: compare the edited program with the origi-
nal in the specified location.
REDO
Via SHIFT + UNDO. Undo the Undo (see above).
TRANSPOSE
Use this pair of buttons to transpose the entire program in
octaves. To transpose beyond the limits (-2 to +2 octaves) or
to transpose in semitones, use the Transpose parameter in the
MASTER EDIT menu (see Transpose on page 129).
In keyboard models of the Virus TI, a global parameter deter-
mines whether these buttons will affect the Virus sound engine
or the MIDI data from the keyboard. See Transpose Buttons
on page 156.
POWER ON/OFF
TRANSPOSE (down) + TRANSPOSE (up)
To put the unit into standby mode, hold both buttons for a few
seconds. This allows the Virus to be powered down even when
rack-mounted. Press both buttons again to restart the Virus.
SHIFT
Gives you access to all functions printed in red (Plar: blue) on
the panel. Simply press and hold SHIFT before using the
required button or knob, then release afterwards.
SEARCH
Opens a menu in which you can scroll through programs
belonging to a certain category (see Categories on
page 134). Use the VALUE 1 knob to specify the category and
the VALUE buttons to scroll through programs (watch the
upper bar of the display). When you have found a suitable pro-
gram, press the EXIT button.
127 SOUND PARAMETERS REFERENCE
AUDITION
Via SHIFT + SEARCH. Plays a note (C3) without you having to
use a keyboard or sequencer.
BPM
LED indicator for system tempo (MIDI clock). See TEMPO on
page 149 and TAP on page 125.
VALUE 1
Adjusts the parameter appearing directly above the knob.
CATEGORY
Via SHIFT + VALUE 1. Selects a category to make finding suita-
ble programs easier, without having to open the SEARCH menu
(see above). See Categories on page 134.
VALUE 2
Adjusts the parameter appearing directly above the knob.
BANK
Via SHIFT + VALUE 2. Selects a Bank. An alternative to using
the BANK buttons to the right of the display.
VALUE 3
Adjusts the parameter appearing directly above the knob.
PROGRAM
Via SHIFT + VALUE 3. Selects a program. A faster alternative to
using the PROGRAM buttons to the right of the display.
PART
Used for switching between the Parts in a Multi program or in
Sequencer mode. See Multi Mode Reference on page 165
and SEQ MODE below.
MULTI
Switch to MULTI mode. If the Virus TI is already in Multi mode,
exits any open menu. See Multi Mode Reference on
page 165.
128
SINGLE
Switch to SINGLE mode. If the Virus is already in Single mode,
exits any open menu.
SEQ MODE
Via MULTI + SINGLE. Switch to Sequencer Mode. This gives
simultaneous access to 16 Single programs. Similar to Multi
Mode, but there is only one Sequencer mode program and
the MIDI channel is always equal to the PART number.
Note: No additional parameters are required tempo, panning,
MIDI volumes etc. are all handled by the sequencer application.
Just like in Multi Mode, Sequencer Mode data can be transmit-
ted (e.g. recorded into a MIDI sequencer) via Arrangement
dump see Transmit MIDI Dump on page 155.
PARAMETERS / BANK
While any menu is open, use these buttons to scroll through
individual pages (or parameters see Navigation on
page 163). These buttons also move the cursor while naming
programs (see STORE on page 125).
If no menu is open, they are used to change the current bank.
VALUE / PROGRAM
While a menu is open, these buttons decrement/increment the
currently active parameter. If no menu is open, they step
through programs within the current bank.
The master EDIT button to the left of the display opens a menu
giving access to all parameters which are not specific to any
particular section, but (unlike configuration parameters) are still
stored within each program.
Common
>EDIT MENU
129 SOUND PARAMETERS REFERENCE
Tempo
Accessible via SHIFT + RELEASE in the AMPLIFIER ENVELOPE
section.
> 63 bpm to 190 bpm: The Virus has an internal clock to which
the LFOs, arpeggiator and delay/reverb can be synchronized
(see the respective sections). The clock automatically slaves
to any received MIDI clock signal, otherwise it adopts this
value. See MIDI Clock on page 153.
Patch Volume
> 0 to 127: Overall volume of a program, particularly useful for
balancing levels between different programs (or Parts when in
Multi or Sequencer modes). Note that you may have to keep
this value well below 127 to avoid unwanted distortion, espe-
cially when playing many notes at the same time 100 is a
good starting point. Patch Volume reacts to MIDI CC#7
(Channel Volume) as well as CC#11 (Expression). Modulation
destination Patch Volume.
Panorama
> -64 to +63: The position of the signal across the stereo out-
puts. Reacts to MIDI CC#10 (Panorama). Modulation destina-
tion Panorama.
Transpose
> -64 to +63 semitones: Transposes the pitch of the entire pro-
gram in semitones. Modulation destination Transpose.
Smooth Mode
Right from the very beginning, Access have been applying a
technique called Adaptive Control Smoothing (ACS) in all their
synthesizer models, thus avoiding the zipper noise that rapid
changes (knob movements, modulation) would otherwise
cause.
> Off: Smoothing is disabled. Pros: Value jumps are immediate,
with no glitches. Useful for gater-effects etc. when using a
sequencer. Cons: Continuous control changes are incremen-
tal, meaning you may have to accept some zipper noise.
130
> On: Smoothing is enabled. Pros: Continuous control
changes are smooth, so this setting is generally the better
option. Cons: Sometimes too slow for intentional rapid
jumps e.g. gater-effects.
> Auto: Control changes are analysed, and smoothing is
switched on or off depending upon how fast these change-
sare. Pros: Smooth and sudden control changes can be
applied to the same sound. Cons: Rapidly repeating jumps
may be too fast to analyse correctly.
> Note: Smoothing is disabled, any changes are only heard at
the start of each played note (not inbetween). Pros: No
glitches. Cons: Smooth transitions not possible.
> Quantize 1/64 ... 1/1: Smoothing is disabled, any changes
only occur at rhythmic intervals relative to the Tempo,
expressed as a 4/4 bar division. See Tempo on page 129.
Bend Up
> -64 to +63 semitones: How much pitch bend is applied to
the oscillators when the Pitch Bender (on a keyboard etc.) is
at maximum.
Bend Down
> -64 to +63 semitones: How much pitch bend is applied
when the Pitch Bender is at minimum.
Bender Scale
> Linear: Pitch bend is directly proportional to the position of
the Pitch Bender.
> Exponential: Pitch bend sensitivity is lower when the bender
is close to its middle position, allowing for more subtle con-
trol over pitch.
131 SOUND PARAMETERS REFERENCE
Unison
Unison means several instances of the same note at the same
time. In the Virus, voices can be stacked up, detuned against
each other and spread across the stereo field (see Pan
Spread below) for a richer sound. The trade-off is a reduction
in polyphony.
Voices
> Off, Twin, 3 to 16: How many voices are used for each note.
Twin is relatively efficient, only halving the maximum
polyphony while giving fine control over LFO phase (see
below). If set to Off, no other Unison parameters will be visible
except Pan Spread (see below).
Detune
Available from the panel via SHIFT + DETUNE in the OSCILLA-
TORS section.
> 0 to 127: How much the stacked voices are detuned against
each other. Modulation destination Unison Detune.
Pan Spread
> 0 to 127: The stereo width of the signal. As well as applying to
Unison sounds, this parameter also applies to any Parallel
and Split mode sounds (see filter Routing on page 144), so
it is still visible even if Voices (see above) is set to Off. Modu-
lation destination Pan Spread.
LFO Phase
> -64 to +63: How much the phases of all LFOs are shifted
against each other. For making Unison sound even more
complex. Modulation destination Unison LFO Phase.
132
Velocity Map
These pages give you access to several fixed destinations for
MIDI velocity data (i.e. how hard a key is struck).
Volume
> -64 to +63: How much velocity affects the total volume of all
internal sound generation sources.
Panorama
> -64 to +63: How much velocity affects panorama position.
FM Amount
> -64 to +63: How much velocity affects the amount of fre-
quency modulation (FM) between oscillators 1 and 2. For
HyperSaw oscillators, this affects HyperSync offset instead
(see About HyperSaw and Sync on page 107).
Osc 1 Shape
> -64 to +63: How much velocity affects oscillator 1 Shape. If
oscillator 1 is in HyperSaw mode, this is the Density parame-
ter. If oscillator 1 is in WaveTable mode, this is the Index
parameter.
Osc 2 Shape
> -64 to +63: How much velocity affects oscillator 2 Shape. If
oscillator 2 is in HyperSaw mode, this is the Density parame-
ter. If oscillator 2 is in WaveTable mode, this is the Index
parameter.
133 SOUND PARAMETERS REFERENCE
Pulse Width
> -64 to +63: How much velocity affects the pulse width of all
main oscillators. For oscillators in HyperSaw mode, this
affects the Spread parameter.
Filter 1 Env Amount
> -64 to +63: How much velocity affects the envelope amount
of filter 1. See ENV AMOUNT on page 139.
Resonance 1
> -64 to +63: How much velocity affects the resonance of filter
1. See RESONANCE on page 139.
Filter 2 Env Amount
> -64 to +63: How much velocity affects the envelope amount
of filter 2. See ENV AMOUNT on page 139.
Resonance 2
> -64 to +63: How much velocity affects the resonance of
filter 2. See RESONANCE 2 on page 139.
Inputs
Mode
Instead of using the internal oscillators, a signal from the exter-
nal inputs can be treated using the Virus filters, envelopes and
effects.
> Off: Standard setting i.e. the Virus oscillators are used as the
basic source of sound.
134
> Dynamic: The source specified by Input Select (see below)
is routed to the FILTERS section, the envelopes remain func-
tional. This means you have to play a note to hear any
sound. Although there is only one audio source, each note
has an independant envelope and filter.
> Static: The source specified by Input Select is routed to the
FILTERS section, but all envelopes are ignored. The filter
section effectively becomes monophonic.
Input Select
Specifies the signal source.
> Left, L+R, Right: Signal from the left, both or right inputs.
Surround
The Virus has two additional stereo outputs. Although espe-
cially useful in MULTI mode, the addtional stereo outputs can
also be used in SINGLE mode as send channels for external
effects etc..
Output
> Out1 L ... Out3 R: Which audio jacks will be used for addi-
tional audio output.
Balance
> -64 to +63: Cross fade between standard outputs and sur-
round outputs (see above). Useful as external effect send, or
for surround mixes in combination with the Panorama
parameter (see Panorama on page 87).
Categories
Programs are assigned one or two categories to make it easier
to find particular types (Lead, Pad, Drums etc.) via the SEARCH
function.
135 SOUND PARAMETERS REFERENCE
Name Cat 1, Name Cat 2
> Off, Acid ... Favourites 3: Select Category names. As certain
sounds could conceivably belong to more than one such cat-
egory (e.g. Bass and Digital), two can be specified.
Soft Knob
As well as being used for editing, the three VALUE knobs below
the display function as extra performance controls called Soft
Knobs for instant access to parameters that might otherwise
not be directly available. See also Soft Knob (global settings)
on page 159.
Function as...
> Off, Analog Boost Int ... Velo>Volume: Select from a list of
Soft Knob destinations.
Tip: Instead of direct control, it is fairly common to specify a
continuous controller (e.g. CC06 Data) here, then use the same
CC as source in the modulation matrix. This method not only
lets you control a wider range of destinations with the Soft
Knobs, but also allows multiple destinations with variable ranges
complex morphing at the twist of a knob.
Name
> +3rds ... Width: Specifies a word that will appear above the
VALUE knob try to choose the most appropriate name for
the overall effect of adjusting this knob.
136
STORE
Store
To save the current program under the same name to the same
position (RAM only), press STORE three times in succession.
To abort any of these functions, press the EXIT button.
Destination
> RAM-A to RAM-D: Select a bank to store to.
> Dump Single: Send the current program via MIDI to an
external device e.g. computer or another Virus. When you
are ready to transmit the program (e.g. another Virus is con-
nected via MIDI or your sequencer has started recording),
press STORE again.
Patch No.
> 0 to 127: Selects the program number you wish to overwrite.
After selecting a bank and patch number, press STORE
again to edit the name (see Editing the Patch Name
below).
Patch Name
> (dynamic): Displays the name of the program currently in
the location of Patch No.. To name the new patch, press
STORE a s econd time...
Editing the Patch Name
> (dynamic): Use the PARAMETERS buttons as cursor and
any of the VALUE knobs/buttons to change the character.
When you have finished, press STORE a third time to finally
save your program.
137 SOUND PARAMETERS REFERENCE
MIX
This section controls the relative levels of all sound sources
except audio inputs. The MIX section has no EDIT button you
will find all MIX parameters in the oscillators edit menu.
OSC BALANCE
Cross fade between oscillator 1 and oscillator 2.
See Balance on page 112.
PANORAMA
Via SHIFT + OSC BALANCE. Position of the signal output
across the stereo field.
SUB OSC VOLUME
Sub oscillator volume. See About HyperSaw and
Sub Oscillators on page 107.
OSC3 VOLUME
Via SHIFT + SUB OSC VOLUME. The volume of oscillator 3
when it is switched on (via the OSC3 ON button).
Original Value Indicator
This LED lights up briefly when the original value of any parame-
ter (as stored in memory) has been reached.
OSC VOLUME
Controls the overall level of the 3 oscillators plus the sub-oscil-
lator, but not the noise and ring modulator levels. Note that pos-
itive values do not increase the volume, but only the saturation
intensity.
See Osc Volume on page 122 and Saturation on page 140.
SATURATION TYPE
Via SHIFT + OSC VOLUME. Filter saturation type.
See Saturation on page 140.
NOISE VOLUME
The level of the noise signal, independant of OSC VOLUME.
See Noise on page 124.
RING MODULATOR
Via SHIFT + NOISE VOLUME. The level of the ring modulator
signal, independant of OSC VOLUME.
138
The inputs to the ring modulator are always oscillator 1 and
oscillator 2 (including any FM). The ring modulator is disabled
in Split mode. See Routing on page 144 and Ring Modula-
tor on page 124.
139 SOUND PARAMETERS REFERENCE
FILTERS
The Virus TI has two multimode filters that can be configured in
series, parallel or split (i.e. separate left and right channels with
differing signal sources).
CUTOFF
The cutoff frequency of filter 1 (see Cutoff on page 141). If
Cutoff Link is on (see Cutoff Link on page 145), this will also
control filter 2 Cutoff.
RESONANCE
The resonance of one or both filters at the same time, depend-
ing on the status of the two SELECT buttons.
See Resonance on page 141.
RESONANCE 2
Via SHIFT + RESONANCE. The resonance of filter 2, whatever
the status of the two SELECT buttons.
ENV AMOUNT
The amount of filter envelope applied to cutoff. Applied to one
or both filters at the same time, depending on the status of the
two SELECT buttons.
KEY FOLLOW
Via SHIFT + ENV AMOUNT. How much cutoff follows pitch so
that e.g. higher notes are brighter than lower ones. Applied to
one or both filters at the same time, depending on the status of
the two SELECT buttons.
FILTER BALANCE
The relative contribution of the two filters. Actually a complex
set of crossfades, but the results are intuitive enough: At -64
you can only hear the output of filter 1. At 0, both filters contrib-
ute equally. At +63 you can only hear the output of filter 2.
>PANEL CONTROLS
140
CUTOFF 2
The cutoff frequency of filter 2 only. If Cutoff Link (see Cutoff
Link on page 145) is on, this will be a bipolar offset relative to
filter 1.
FILT 1 MODE FILT 2
The basic types of filter. In addition to the four modes repre-
sented by each row of LEDs, the Virus has four Analog filter
modes which are only available from within the filter edit menu
(see Mode on page 142).
SELECT
These two buttons determine which filter(s) the RESONANCE
and ENV AMOUNT knobs will control. Press both at the same
time for simultaneous control over both filters.
Saturation
Type
Accessible from the panel via SHIFT + OSC VOLUME in the
MIX section.
> Off: No saturation. Note that positive OSC VOLUME values
will still control analog saturation if an Analog filter model
is selected (see Mode on page 142).
> Light, Soft, Medium, Hard, Digital: Four different distortion
curves.
> Wave Shaper: Sinusoidal waveshaping (see glossary). Can
cause drastic changes to a waveform comparable to linear
FM. Note that the Wave Shaper already starts to take effect
at low OSC VOLUME (i.e. negative values).
> Rectifier: Full wave rectification (see glossary). Inverts half
of the signal, thus distorting the sound.
>EDIT MENU
141 SOUND PARAMETERS REFERENCE
> Bit Reducer: Bit depth reduction. Generates digital quantiza-
tion noise similar to early samplers.
> Rate Reducer: Sample rate reduction. Generates digital
aliasing similar to early samplers.
> Rate+Follow: Rate reduction with Key Follow (see glossary).
> Low Pass: Simple low pass filter.
> Low+Follow: Low Pass with Key Follow.
> High Pass: Simple high pass filter.
> High+Follow: High Pass with Key Follow.
Osc Volume / Saturation
Accessible from the panel via OSC VOLUME.
> -64 to -63: See Osc Volume on page 122. Because the
OSC VOLUME knob also controls saturation, this parameter
changes its name depending on the value. Please remember
that some saturation types (especially Wave Shaper) already
take effect below the central position.
Filter-1
Cutoff
Accessible from the panel via CUTOFF.
> 0 to 127: Filter 1 threshold frequency. Modulation destination
Filter1 Cutoff.
Resonance
Accessible from the panel via RESONANCE.
> 0 to 127: Accentuation of the filter 1 Cutoff frequency. The
actual effect of resonance depends on the selected Mode
(see below). Modulation destination Filter1 Resonance.
142
Env Amount
Accessible from the panel via ENV AMOUNT when filter 1 is
selected.
> 0 to 127: The amount of filter envelope applied to filter 1
Cutoff. Note that this effect can be inverted (see Env Polar-
ity on page 143).
Modulation destination Filter 1 Env Amount.
Mode
Accessible from the panel via the FILT1 button (except the
Analog modes).
> Low Pass: LP. Allows frequencies below the cutoff point to
pass through i.e rejects those above the cutoff point
> High Pass: HP. Allows frequencies above the cutoff point to
pass through i.e. rejects those below the cutoff point
> Band Pass: BP. Allows frequencies close to the cutoff point
to pass through i.e. simultaneously rejects those above and
below the cutoff point
> Band Stop: BS. Rejects frequencies close to the cutoff point
i.e. allows frequencies above or below the cutoff point to
pass through. Note that Resonance (see Resonance on
page 141) effectively narrows this band, making the effect
actually more subtle.
> Analog 1 Pole ... Analog 4 Pole: Emulation of a classic ana-
log cascade (or ladder) filter, but with a variable number of
poles. In this mode, the Saturation Type (see Type on
page 140) is ignored it is replaced by MiniMoog style fil-
ter saturation. This type is interesting for experimentation,
often yielding surprising results when the resonance is set
very high.
Key Follow
Accessible from the panel via SHIFT + ENV AMOUNT when
filter 1 is selected.
> -64 to +63: How much cutoff follows the MIDI note and pitch
bender. See Key Follow Base on page 145.
143 SOUND PARAMETERS REFERENCE
Env Polarity
> Positive, Negative: The effect of Env Amount on filter 1 can
be inverted by setting this parameter to Negative.
Filter-2
Cutoff
Accessible from the panel via CUTOFF 2.
> 0 to 127 or -64 to +63: Filter 2 threshold frequency. If Cutoff
Link (see Cutoff Link on page 145) is active, filter 2 cutoff
becomes a bipolar offset to filter 1 instead of an absolute
value. Modulation destination Filter2 Cutoff.
Resonance
Accessible from the panel via RESONANCE if filter 2 is selected.
> 0 to 127: Accentuation of the filter 2 Cutoff frequency. The
actual effect of resonance depends on the selected Mode
(see below). Modulation destination Filter2 Resonance.
Env Amount
Accessible from the panel via ENV AMOUNT when filter 2 is
selected.
> 0 to 127: Filter 2 envelope amount i.e. the amount of filter
envelope applied to its cutoff. Note that this can be inverted
by changing the polarity (see Env Polarity on page 144).
Modulation destination Filter2 Env Amount.
Mode
Accessible from the panel via the FILT2 button.
> Low Pass: LP. Allows frequencies below the cutoff point to
pass through i.e rejects those above the cutoff point
144
> High Pass: HP. Allows frequencies above the cutoff point to
pass through i.e. rejects those below the cutoff point
> Band Pass: BP. Allows frequencies close to the cutoff point
to pass through i.e. simultaneously rejects those above and
below the cutoff point
> Band Stop: BS. Rejects frequencies close to the cutoff point
(within a certain band) i.e. allows frequencies above or
below the cutoff point to pass through. Note that Resonance
(see Resonance on page 141) effectively narrows this
band, making the effect less obvious.
Note that filter 2 does not offer Analog modes.
Key Follow
Accessible from the panel via SHIFT + ENV AMOUNT when
filter 2 is selected.
> 0 to 127: How much cutoff 2 follows the MIDI note and pitch
bender. See Key Follow Base on page 145. Modulation
destination Filter2 Key Follow.
Env Polarity
> Positive, Negative: The effect of Env Amount on filter 2 cut-
off can be inverted by setting this parameter to Negative.
Common
Routing
There is no difference between Serial 4 and Serial 6 if one of
the Analog filter modes is selected (see Mode on
page 142).
> Serial 4: The filters are routed in series, with 2 poles (see
glossary) each.
> Serial 6: The filters are routed in series, filter 1 has 4 poles
and filter 2 has 2 poles.
> Parallel 4: The filters are routed in parallel with 2 poles each.
> Split Mode: The filters are also routed in parallel with 2 poles
each, but each filter receives a different set of signals: Oscil-
lator 1 and the sub-oscillator are sent to filter 1, oscillator 2
(including FM), oscillator 3 and noise are sent to filter 2. The
ring modulator is disabled.
145 SOUND PARAMETERS REFERENCE
Filter Balance
> -64 to +63: Put as simply as possible, this is the relative con-
tribution of each filter to the overall output of the filter section.
Actually a complex set of cross-fades, but the result is highly
intuitive: At -64 you can only hear the output of Filter 1. At 0,
both filters contribute equally. At +63 you can only hear the
output of Filter 2.
Cutoff Link
> Off: The filter 1 CUTOFF knob only affects filter 1.
> On: The upper CUTOFF knob also controls filter 2. The lower
knob (CUTOFF 2) becomes a bipolar (-64 to +63) offset to
filter 1 cutoff instead of an independant value.
Key Follow Base
> C-2 to G8: The pivot-note for Key Follow (see Key Follow
on page 142). Notes below and above this point will be
affected by Key Follow.
Pan Spread
Only visible here in Split mode (see Routing above).
> 0 to 127: The stereo width of the Split mode signal i.e. the rel-
ative levels of the left and right signals. Pan Spread also
applies to Unison sounds, and is therefore mirrored in the
Master edit menu (see Unison on page 131). Modulation
destination Pan Spread.
Filter Envelope
Please refer to the images in The Amplifier Envelope Section
on page 21.
Attack
Accessible from the panel via the upper ATTACK knob.
> 0 to 127: The time it takes for the filter envelope to rise from 0
to maximum.
146
Decay
Accessible from the panel via the upper DECAY knob.
> 0 to 127: The time it takes to fall from maximum to the Sus-
tain level (see below).
Sustain
Accessible from the panel via the filter SUSTAIN knob.
> 0 to 127: The nominal level after the Decay.
Sustain Slope
Accessible from the panel via SHIFT+SUSTAIN in the Filter
Envelope section.
> -64 to +63: Negative values cause the sustain phase to
decay to zero, positive values cause it to rise to maximum.
See the images in FILTER ENVELOPE on page 148.
Release
Accessible from the panel via the RELEASE knob
> 0 to 127: Starts as soon as a note is released the time it
takes to fall from the current level to zero.
Amp Envelope
Please refer to the images in The Amplifier Envelope Section
on page 21. As the amplifier envelope section has no EDIT but-
ton, these parameters are accessed via the EDIT button in the
FILTERS section.
Attack
Accessible from the panel via the lower ATTACK knob.
> 0 to 127: The time it takes for the amplifier envelope to rise
from 0 to maximum.
147 SOUND PARAMETERS REFERENCE
Decay
Accessible from the panel via the lower DECAY knob
> 0 to 127: The time it takes to fall from maximum to the Sus-
tain level (see below).
Sustain
Accessible from the panel via the amp SUSTAIN knob.
> 0 to 127: The nominal level after the Decay.
Sustain Slope
Accessible from the panel via SHIFT+SUSTAIN in the Amplifier
Envelope section.
> -64 to +63: Negative values cause the sustain phase to decay
to zero, positive values cause it to rise to maximum. See the
image under SUSTAIN SLOPE on page 22.
Release
Accessible from the panel via the amp RELEASE knob.
> 0 to 127: The time it takes to fall from the current level to zero
after the note is released.
148
FILTER ENVELOPE
Direct access to the filter envelope parameters. Please refer to
Filter Envelope on page 145 for details of the individual knob
functions.
The FILTER ENVELOPE section has no EDIT button all
parameters can be accessed via the edit button in the FILTERS
section. See also ENV AMOUNT on page 139.
The effects of SUSTAIN SLOPE are illustrated in The Amplifier
Envelope Section on page 21. Note that the filter envelope
generator can also be used for other purposes by setting Filter
Envelope as source in the Matrix.
149 SOUND PARAMETERS REFERENCE
AMPLIFIER ENVELOPE
Direct access to the amplifier envelope parameters. Only the
two non-envelope SHIFT functions will be listed here please
refer to Amp Envelope on page 146 for details of the normal
knob functions.
The amplifier envelope section has no EDIT button all parame-
ters can be accessed via the edit button in the FILTERS section.
The effects of SUSTAIN SLOPE are illustrated in The Amplifier
Envelope Section on page 21.
PATCH VOLUME
Via SHIFT + ATTACK. Quick access to the Patch Volume
parameter, used for balancing levels between different pro-
grams. See Patch Volume on page 129.
TEMPO
Via SHIFT + RELEASE. Quick access to the internal clock rate
see Tempo on page 129. In Multi Mode, this controls the Mas-
ter Clock parameter (see Master Clock on page 168).
150
5: Configuration Reference
152
This menu is opened by pressing the CONFIG button to the left
of the display. It contains global parameters that determine
how the entire Virus works. Configuration data does not have
to be explicitly stored.
Random PG
The Random Program Generator global settings. Use the RAN-
DOM function (SHIFT + STORE) to randomly modify an exist-
ing program.
Strength
> 0 to 127: How drastically the Random function will affect
program parameters.
Scope
> 0 to 127: How many program parameters will be affected.
Note that if this value is set very high, successive use of the
Random PG will tend to create sounds will little or no tonal-
ity.
MIDI
Global Channel
> 1 to 16: Specifies a MIDI channel used for SINGLE mode, as
well as for switching between MULTI mode programs via the
MIDI message Program Change.
153 CONFIGURATION REFERENCE
Soft Thru
> Off, On: Specifies whether received MIDI data is also directly
routed to (i.e. mirrored at) the MIDI out socket. Before switch-
ing this parameter on, make sure there will be no MIDI loop in
your system.
MIDI Device ID
> 1 to 16, Omni (17): Identification number for transmitting/
receiving System Exclusive data (see glossary). To allow
SysEx communication between two devices, they must be
set to the same device ID. If set to Omni, the Virus will receive
Sysex data with any ID, and transmit with ID = 17.
Arp Note Send
> Off, On: Specifies whether the notes created by the arpeggia-
tor (see Arpeggiator on page 76) will be sent to the MIDI
output instead of the original played notes.
MIDI Clock
> Internal Sync: Any received MIDI Clock will be ignored. An
internally generated clock is used instead.
> Sync to External: Received MIDI Clock will be recognized.
This is the standard setting.
> Send: Internally generated MIDI Clock is sent to the MIDI out-
put.
MIDI Volume
> Disabled, Enabled: Specifies whether MIDI CC#7 (volume)
will be recognized.
Program Change
> Disabled, Enabled: Specifies whether the MIDI message
Program Change will switch Single programs. This applies
to programs in Single mode as well as PARTs in Multi or
sequencer mode.
154
Multi Prog. Change
> Disabled, Enabled: Specifies whether the MIDI message
Program Change will switch the entire Multi Mode pro-
gram if received on the global MIDI channel (see Global
Channel on page 152).
MIDI Dump RX
Receive Dump
The Virus automatically recognizes the type of data appearing
at its MIDI input. Whenever individual programs are received,
they will appear in the Edit Buffer (see glossary), and must be
explicitly stored (see STORE on page 125). Therefore, the
following options only apply when receiving entire banks:
> Disable: Program data arriving at the MIDI input will be
ignored.
> Enable: Bank data (128 sounds) will be stored to the Bank
from which it was originally dumped, regardless of which
bank is currently selected.
> To Bank A: Bank data is always stored in bank A.
> To Bank B: Bank data is always stored in bank B.
> To Bank C: Bank data is always stored in bank C.
> To Bank D: Bank data is always stored in bank D.
> To Edit Buffer: Incoming bank data is not stored, but is
treated as a series of individual programs. These will appear
sequentially in the edit buffer useful for trying out sounds
without having to overwrite an entire bank.
> Verify: Incoming bank data is compared with the memory in
the Virus, after which a status message appears. Use this
setting to check whether a bulk dump has been successful.
MIDI Dump TX
155 CONFIGURATION REFERENCE
Transmit MIDI Dump
Transmits various types of system exclusive data to an external
device e.g. a computer or another Virus.
> Single Buffer: The contents of the single Edit buffer i.e. the
current Single program (or Part without the Multi settings).
This function is also available in the STORE menu for easy
access see the Patch No option under STORE on
page 136.
> Single Bank A: All 128 programs in Bank A.
> Single Bank B: All 128 programs in Bank B.
> Single Bank C: All 128 programs in Bank C.
> Single Bank D: All 128 programs in Bank D.
> Controller Dump: A Single program, but in the form of a suc-
cession of individual parameter changes. These can take the
form of MIDI CCs, Polypressure or Sysex, depending on the
value of two other parameters (see MIDI Control on
page 157). The Controller Dump setting is mainly used for
updating the data in parameter-based editors (e.g. a Logic
environment) and can be relatively slow.
> Arrangement: All 16 sounds in the current Multi buffer or
Sequencer mode buffer plus the additional multi settings.
> Multi Bank: All Multi programs.
> Remote Patches: All Remote Templates.
Keyboard
Note: The Keyboard pages are only available in keyboard ver-
sions of the Virus.
Local
> Off: Keyboard data (notes, modulation wheel, pitch bend etc.)
is sent only to MIDI OUT, not to the internal sound generation.
> On: Standard setting. The keyboard is directly connected to
the internal sound generation as well as to MIDI out.
Mode
This parameter can be set in Single mode, but it only applies to
MULTI mode. See Multi Mode Reference on page 165.
156
> One Channel: The keyboard transmits MIDI data (notes etc.)
to the currently selected Part via the MIDI channel defined in
that Part.
> Multi Channels: The keyboard transmits MIDI data (notes
etc.) to all Parts, regardless of the assigned MIDI channel.
Transpose
> -64 to +63: Transposes (in semitones) either the sound
engine (see glossary) or the keyboard, depending upon the
value of Transpose Buttons...
Transpose Buttons
> Patch, Keyboard: Specifies whether the TRANSPOSE but-
tons on the panel will apply to the sound engine (Patch) or to
MIDI note data from the keyboard.
Mod Wheel
> 0 to 127: Specifies the MIDI CC number (see glossary) trans-
mitted by the modulation wheel. The standard value is 1
(Mod Wheel).
Hold Pedal
> 0 to 127: Specifies the MIDI CC number transmitted by a
device usually a Hold (sustain) pedal connected to the
HOLD socket. The standard value is 64 (Hold).
157 CONFIGURATION REFERENCE
Pedal 2
> 0 to 127: Selects the MIDI CC number transmitted by a
device usually an expression pedal connected to the
PEDAL 2 socket. The most common values for this parameter
would be 4 (Foot Pedal), 7 (Volume) or 11 (Expression).
Pressure Curve
> -64 to +63: Channel aftertouch sensitivity. Adjust this param-
eter to suit your playing style. The standard value (linear) is 0.
Velocity Curve
> -64 to +63: Keyboard dynamics sensitivity. Adjust this param-
eter to suit your playing style. The standard value (linear) is 0.
MIDI Control
Governs how Page A and Page B parameters are handled dur-
ing MIDI communication with e.g. a computer or MIDI controller
unit. Note that system exclusive data is always recognized, irre-
spective of the settings here. Further information, including a list
of all parameters, is available at www.access-music.de.
Page A
> SysEx: Page A parameters are transmitted/received as sys-
tem exclusive packets. Controller data reception is disabled.
> Controller Data: Page A parameters are transmitted/received
in the form of MIDI CC (see glossary) data.
Page B
> SysEx: Page B parameters are transmitted and received in
the form of system exclusive packets. Controller data recep-
tion is disabled.
158
> Poly Pressure: Page B parameters are transmitted and
received in the form of Poly-pressure (see glossary) data.
Inputs
Boost
> 0 to 127: Boosts the input - use this only for very low level
signals.
Input Thru
> 0 to 127: The level of external signal sent directly to
output 1.
Source
> Analog: Audio input is via the INPUT jacks only.
> S/PDIF: Audio input is via S/PDIF only.
Sensitivity
> +16 dBV, +5 dBV, -8 dBV, -16 dBV: Select sensitivity to suit
different external audio sources.
Characteristic
> Linear, Phono: Vinyl discs have a special frequency
response which generally needs adjusting for. Set this
parameter to Phono when either connecting a turntable
directly or using audio material recorded directly from vinyl
(i.e. without deemphasis).
159 CONFIGURATION REFERENCE
Audio Clock
Source
Specifies the source of audio clock used for synchronization.
> Auto: The default setting. Audio clock via USB or S/PDIF is
automatically recognized, otherwise the internal one is used.
> Internal: Only use the internally generated audio clock.
Frequency
> 44.1 kHz, 48.0 kHz: Basic audio clocking frequency.
> Synced to Host: Virus is clocked by host.
Soft Knob (global settings)
Three identical menu pages, one for each Soft Knob...
Destination
> Off, Analog Boost Int ... Velo>Volume: Global destination.
Used whenever the Soft Knob is left undefined in a program
(see Soft Knob on page 135) or the Global parameter is set
to On here...
Mode
> Single: The individual program setting for this Soft Knob will
apply. See Soft Knob on page 135.
> Global: Only the global destination (see below) will apply.
Overrides all individual program settings for this Soft Knob.
160
Knob Behaviour
Response
Determines when and how parameters react to knob move-
ments. Required because the position of knobs seldom
reflects the stored values after changing to another program.
The Snap and Rel modes are useful for preventing sudden
changes in the sound, especially during live performance.
> Off: Knobs have no effect whatsoever.
> Jump: The value jumps immediately to reflect the new knob
position.
> Snap: The value is not affected until the original is reached
by turning the knob.
> Rel: The value immediately changes in the direction of knob
movement (without jumping), but limits may not be reacha-
ble directly knob positions only reflect values after the orig-
inal (stored) value has been reached.
Display Time
> Off: Knob values not be displayed.
> Off, 1 to 127: Knob values will be displayed for up to 7 sec-
onds.
Target
> Internal: Knobs control internal functions directly and do not
send MIDI.
> Internal+MIDI: Knob data is also sent to MIDI Out.
> MIDI: Knobs do not directly control internal functions, the
data is sent to MIDI Out only. This setting is similar to the
Local Off mode found in several other synthesizers.
Global Tuning
Master Tuning
> -64 to +63: Fine control over the pitch of the entire Virus,
from 50 cents lower to 50 cents higher. A cent is one hun-
dredth of a semitone.
161 CONFIGURATION REFERENCE
Pure Tuning
> Tempered, 1 to 63, Natural, 65 to 126, Pure: Variable
degree of Hermode tuning (see glossary) slight pitch
adjustment of each note within a chord to minimize disso-
nance between them. The default value is Tempered i.e.
standard (Western) keyboard tuning.
System
All Delays
> Disabled, Enabled: Global switch to disable / enable any
Delay effects.
All Reverbs
> Disabled, Enabled: Global switch to disable / enable any
Reverb effects.
All Arpeggiators
> Disabled, Enabled: Global switch to disable / enable any
Arpeggios.
All EQs
> Disabled, Enabled: Global switch to disable / enable any EQ
settings.
LED Lux
> 0 to 127: Brightness of all LEDs.
162
BPM LED Brightness
> 0% to 100%: Relative brightness of the BPM LED.
LED Mode
Specifies what the LFO1 and LFO2 LEDs at the top of the
MODULATORS section will indicate.
> LFO: The default value. LED intensity follows LFO oscilla-
tion.
> Ext Inputs: LED intensity shows the level of external input.
> Auto: Either of the above, depending on whether there is a
signal at the inputs.
> Output1, Output2, Output3: LED intensity shows output
levels.
> Voice Steal: Indicates note-stealing (see glossary). LED
intensity follows the immediate levels of notes being stolen.
Mem Protect
> Disabled: Data can be stored.
> Enabled: Full memory protect no data can be overwritten.
LCD Contrast
> 0 to 127: Optimize the display for different viewing angles.
Remote Mode
Determines what the MASTER VOLUME knob will control in
while in Remote mode (see REMOTE on page 125).
> Volume>Virus: As in the other modes i.e. it will control out-
put levels of the Virus.
> Volume>MIDI: The MASTER VOLUME knob will send MIDI
CC#7 (Volume) data.
163 CONFIGURATION REFERENCE
Navigation
Determines how the PARAMETERS buttons work while navigat-
ing within menus.
> By Page: Scroll through pages. SHIFT+PARAMETERS will
move the cursor within each page.
> By Parameter: Move the cursor within the page (or across
page boundaries). SHIFT+PARAMETERS will scroll through
pages.
164
6: Multi Mode Reference
166
In earlier Virus models, Multi mode programs consisted of 16
Parts, each one referencing a Single program. The downside:
Multi programs depended on the location of all their refer-
enced Singles, so if you changed any program while working in
Single mode, Multi programs would change accordingly.
In the Virus TI however, each of the 16 Parts actually contains
the equivalent of a Single program. Parts also require a few
additional parameters (e.g. transposition, keyboard range)
which are all accessed via MULTI EDIT hold down SHIFT and
press the master EDIT button to the left of the display. From
operating system revision 1.1 onwards, there is another 112
referencing Multi mode programs in order to supply you with
old and newfashion Multi mode program. The additional pro-
grams can be accessed on slot 17-127.
Patch
The Bank and Program parameters in the first page are used to
copy existing Singles into the current Part. If you do this by
mistake, just press UNDO before adjusting any other parame-
ters. Tip: Save your Multi programs regularly.
Part Enable
> Off, On: Specifies whether the selected Part is active.
Bank
Also directly available from the panel when this menu is closed
via SHIFT + PARAMETERS.
> A to T: Selects the bank from which a Single program is
automatically copied into the current Part.
167 MULTI MODE REFERENCE
Program
Can be stepped when this menu is closed via SHIFT + VALUE.
> 0 to 127: Selects the Single program to be automatically cop-
ied into the current Part.
Volume
> -64 to +63: Bipolar parameter for balancing levels between
different Parts.
Panorama
> -64 to +63: Stereo position of the Part. Overrides/overwrites
the Single parameter of the same name (see Panorama on
page 129).
MIDI Channel
> 01 to 16: The MIDI channel to which this Part will respond.
Output
Specifies Part output:
> Out1 L ... Out3 R: Sends this Part to the selected analogue
output jacks.
Transpose
> -48 to +48 semitones: Part transposition. Adds/subtracts
from the Single parameter of the same name (see Trans-
pose on page 129).
Detune
> -64 to +63: Tunes all pitched elements (oscillators, filters)
within a fairly narrow range.
168
Priority
> Low, High: Specifies whether note-stealing (see glossary)
will favour the current Part when all voices in the Virus have
been used up. The Virus TI has plenty of voices and applies
a very clever note-stealing algorithm, so you should seldom
(or never) notice this happening.
Master Clock
> 63 bpm to 190 bpm: Specifies the tempo in Multi mode.
Note: this is adopted by all Parts, ignoring individual Tempo
values of the original Single Mode programs (see Tempo
on page 129).
Init Volume
> Off, 1 to 127: Initializes MIDI volume (CC#7) for the current
Part whenever this Multi program is selected. See Volume
RX below.
Low Key
> C-2 to G8: The lowest MIDI note to which this Part will
respond. If this is set higher than High Key (see below), the
range between Low Key and High Key is disabled, and all
notes outside this range are enabled.
High Key
> C-2 to G8: The highest MIDI note to which this Part will
respond. If this is set lower than Low Key (see above), the
range between Low Key and High Key is disabled, and all
notes outside this range are enabled.
169 MULTI MODE REFERENCE
Keyboard to MIDI
Only available in keyboard versions (TI keyboard, Plar). See
Keyboard on page 155.
> Disabled, Enabled: Specifies whether notes played on the
keyboard will also be sent to MIDI OUT.
Hold Pedal
> Disabled, Enabled: Specifies whether the Part will respond
to MIDI CC#64 (usually a Sustain Pedal).
Volume RX
> Disabled, Enabled: Specifies whether the Part will respond
to MIDI CC#7 (Volume).
Prog Change
> Disabled, Enabled: Specifies whether the Part will respond
to MIDI Program Change messages. The global Program
Change parameter in the CONFIG menu is ignored.
170
7: Appendix A - Legal Declarations
This device is designed exclusively for generating low frequency audio signals. Any other use is not permitted, and automatically invali-
dates the warranty supplied by Kemper Digital GmbH.
172
COMPLIANCE
FCC INFORMATION (U.S.A)
IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This
product, when installed as indicated in the instructions con-
tained in this manual, meets FCC requirements. Modifications
not expressly approved by KEMPER DIGITAL GMBH may void
your authority, granted by the FCC, to use this product.
IMPORTANT: When connecting this product to accessories
and/or another product use only high quality shielded cables.
Cable/s supplied with this product MUST be used. Follow all
installation instructions. Failure to follow instructions could
void your FCC authorisation to use this product in the USA.
NOTE: This product has been tested and found to comply with
the requirements listed in FCC Regulations, Part 15 for Class
B digital devices. Compliance with these requirements pro-
vides a reasonable level of assurance that your use of this
product in residental environment will not result in harmful
interference with other electronic devices. This equipment gen-
erates/uses radio frequencies and, if not installed and used
according to the instructions found in the user manual, may
cause interference harmful to the operation of other electronic
devices, Compliance with FCC regulations does not guarantee
that interference will not occur in all installations. If this product
is found to be the source of interference, which can be deter-
minated by turning the unit OFF and ON, please try to elim-
inate the problem by using one of the following measures:
Relocate either this product or the device that is being affected
by the interference. Utilise power outlets that are on branch
(Circuitbreaker or fuse) circuits or install AC line filter/s. In the
case of radio or TV interference, relocate/reorient the antenna.
If the antenna lead-in is 300 ohm ribbon lead, change the lead-
in to coaxialtype cable. If these corrective measures do not
produce satisfactory results, please contact the local retailer
authorised to distribute this type of product. The statements
above apply ONLY to products distributed in the USA.
ACCESS VIRUS TI Version 1. 191 FCC Information (CANADA)
FCC INFORMATION (CANADA)
The digital section of this apparatus does not exceed the
Class B limits for radio noise emmissions from digital appa-
ratus set out in the radio interference regulation of the Cana-
dian Department of Communications. Le present appareil
numerique nemet pas debruit radioelectriques depassant les
limites applicables aux appareils numerique de la Class B
prescrites dans la reglement sur le brouillageradioelectrique
edicte par le Ministre Des Communication du Canada.This only
applies to products distributed in Canada. Ceci ne sapplique
quaux produits distribues dans Canada.
173 APPENDIX A - LEGAL DECLARATIONS
OTHER STANDARDS (REST OF WORLD)
This product complies with the radio frequency interference
requirements of the Council Directive 89/336/EC.
Cet appareil est conforme aux prescriptions de la directive
communitaire 89/336/EC.
Dette apparat overholder det gaeldenda EF-direktivvedroren-
dareadiostoj.
Dieses Gert entspricht der EG-Richtlinie 89/336/EC.192
174
DECLARATION OF
CONFORMITY
The following devices
ACCESS VIRUS TI DESKTOP
ACCESS VIRUS TI KEYBOARD
ACCESS VIRUS TI POLAR
are hereby declared to conform with the requirements of
Council Directive 89/336/FWG for radio frequency interfer-
ence. They also comply with regulations dated August 30th,
1995 concerning radio interference generated by electronic
devices.
The following standards have been applied:
EM 50 082-1 : 1992 , EN 50 081-1 : 1992 , EN60065 : 1993
This declaration has been given responsibly on behalf of the
manufacturer:
Kemper Digital GmbH
Knigswall 6
45657 Recklinghausen
Germany
175 APPENDIX A - LEGAL DECLARATIONS
WARRANTY REGULATIONS
The Kemper Digital GmbH warranty covers all defects in mate-
rial and workmanship for a period of 24 months from the date of
original purchase. This warranty does not cover defects due to
abuse, faulty connections or operation under other than speci-
fied conditions. Warranty coverage is also voided when the
device is repaired by unauthorized persons or tampered with in
any way. Kemper Digital reserves the right to refuse warranty
claims, if the product was not sold from an Authorised Base
Dealer to the respective end-customer. This warranty is limited
to replacement or repair of the product. It does not limit the cus-
tomers rights according to the current product liability regula-
tions of the country where the product was purchased. The
warranty is only valid, if a completely filled in warranty card,
including serial no., date of sale, company stamp, signature of
the Authorised Base Dealer, as well as name and address of the
customer is returned to the address given below. If a defect
occurs during the warranty period, contact the Autorised Base
Dealer from whom you bought the synthesizer, or contact us
directly using the forms on the Access website.
The synthesizer can only be returned upon prior approval and
the following requirements have to be fulfilled:
- The unit is sent in its original package or one of equal quality.
- A detailed description of the defect and a copy of the pur-
chase receipt is included.
176
8: Appendix B - Glossary
178
Glossary
Most of the definitions below only apply to synthesizer tech-
nology or even specifically to the Virus.
A
Adaptive Control Smoothing (ACS)
Smooth but rapid interpolation of parameter changes to elimi-
nate zipper noise.
Additive synthesis
Method of creating sounds by summing simple waveforms
(usually sine waves). Complex sounds therefore require many
oscillators. See also Subtractive synthesis.
Aftertouch
Obsolete term for either Channel Pressure or Key Pressure.
Allpass filter
Type of filter which does not remove frequencies from the sig-
nal, but only affects its phase.
Amount
How much a modulation source affects its destination.
Amplitude
A non-scientific definition would be: loudness, level, volume
etc..
Arpeggiator, Arpeggio, Arp
In classical music, Arpeggio means you should play the notes
of a chord in rapid succession instead of all at once. In the syn-
thesizer world, Arpeggiators are clocked processors that turn
chords into (usually) repeating sequences.
Attenuation
Reduction of amplitude etc.. Usually measured in dB. Opposite
of Gain.
B
Balance
Simultaneous control over the relative levels of two signals.
See also cross-fade.
Bandpass filter (BP)
179 APPENDIX B - GLOSSARY
Filter which passes a range (band) of frequencies while rejecting
others outside this range.
Bandstop filter (BS)
Also called notch filter or band reject filter. Practically the oppo-
site of a bandpass filter i.e. rejects a range of frequencies while
passing others outside this range.
Beating
Rhythmic effect usually caused by two oscillators almost (but
not quite) in tune with each other. Noticeable beating also
occurs between sine oscillators that are nearly an octave, fifth
or fourth apart.
Bipolar
Possible values can be negative as well as positive. This term
can apply to Amounts as well as modulation sources (e.g. LFOs,
Pitch Bender, Key Follow).
Bus
A common (i.e. available to several sources at once) audio sig-
nal path used for routing purposes.
C
Carrier
Term borrowed from FM radio (the dial adjusts carrier fre-
quency) meaning the oscillator being frequency-modulated by
another. Also used for the audible signal from a vocoder, which
carries the formants of another signal e.g. your voice. See also
modulator.
Category
Classification of programs e.g. Bass, Lead, Drums etc..
CC (two-digit number)
MIDI continuous controller number. MIDI standard index of
physical controls. Several of these numbers have been speci-
fied e.g. Modulation wheel = CC 01, volume control = CC 07,
hold/sustain pedal = CC 64 etc.. The list of sources in the Virus
modulation matrix includes several of these.
Channel Pressure
Monophonic Aftertouch (often simply called Aftertouch). MIDI
data caused by pressing harder on the keyboard after playing
notes. See Key Pressure.
Clock
180
Regular signal used for synchronization purposes (e.g. LFOs,
delay times etc.).
Color, Coloration
Parameter affecting the cutoff frequency of a simple filter e.g.
in the Noise generator or Delay/Reverb tails.
Continuous Controller
See CC.
Contour
In the Virus: A continuous parameter determining the shape of
an LFO.
Cross-fade
Term borrowed from cinematography: when two successive
sounds are mixed in such a way that they appear to blend
smoothly from one to the next.
Crotchet (1/4 note)
Classical term for the length of one beat (as in bpm = beats per
minute).
Cutoff
Threshold frequency of a filter above and/or below which fre-
quencies are attenuated or boosted. Resonance accentuates
frequencies close to the cutoff point.
Cyclic
Recurring regularly e.g. an LFO when not in envelope mode.
Also called periodic.
D
dB (Decibel)
Relative unit of attenuation or gain.
Destination
Carrier or target of a modulation. See also Source.
Detune
Fine tuning of oscillators.
Dissonance
Opposite of harmony.
Dry
Untreated portion of an audio signal in any effect module (e.g.
chorus, reverb).
DSP
181 APPENDIX B - GLOSSARY
Digital Signal Processor. Practically all modern hardware syn-
thesizers are based on DSP chips, not on standard computer
CPUs (Pentium, Athlon etc.).
E
Edit Buffer
Area of memory (RAM) used to temporarily hold program data.
Whenever a program is selected, its data is copied into an edit
buffer and then used to generate the sound.
Envelope
Synthesizer module originally used to simulate the way a note
appears and fades out. Can also be used for many other pur-
poses (e.g. filter cutoff, pitch).
EQ, Equalizer
A set of filters used to modify the spectrum of a sound, either
for creative effect or as a corrective.
F
Feedback
A loop in any signal path e.g. feeding the output of a delay back
into its own input.
Filter
Module present in all subtractive synthesizers used to pass cer-
tain frequencies while rejecting / attenuating others.
Filter saturation
See Saturation.
Full wave rectification
Signal process that results in half of the signal (upper or lower)
being fully inverted. An often subtle but useful effect available in
the Saturation stage (for each individual note) as well as in the
Effects section (Distortion is applied to the overall signal). See
Rectifier, Rectification on page 187.
FM
Frequency Modulation (e.g. FM radio, FM synthesis). Pitch
modulation when the source and destination are both audio sig-
nals, resulting in a compex tone.
Frequency
Speed of oscillation. Measured in Hertz (Hz). Human hearing
ranges from about 30 to 20.000 Hz.
182
G
Gain
Increase of amplitude etc.. Usually measured in dB. Opposite
of Attenuation.
Glide
See Portamento.
Global parameter
A parameter affecting the entire synthesizer (e.g. Knob
Response, MIDI Device ID etc.). Press the CONFIG button on
your Virus TI to adjust global parameters.
H
Harmonic Series
All frequencies in a sound (i.e. the partials) which are integer
multiples of the fundamental. Starting at A 440, the harmonic
series would therefore be 440 Hz, 880 Hz, 1320 Hz, 1760 Hz
etc..
Hermode Tuning
Method of maximizing harmony between all notes in a chord
by applying slight pitch adjustments in realtime. For informa-
tion about the problem this method addresses, search for the
Comma of Pythagoras in the Internet.
Hertz (Hz)
Measurement of frequency. Formerly called cps = cycles per
second.
Hoover

Term borrowed from a household appliance company to


describe a distinctive, fuzzy sound often used in electronic
dance music. The HyperSaw oscillator model in your TI gives
you instant access to such sounds.
I
Interactive
Two or more parts of any system capable of affecting each
other, e.g. a conversation - or synthesizer modules.
Impulse
Signal with a very short peak e.g. a very narrow pulse wave or
an envelope with zero decay.
183 APPENDIX B - GLOSSARY
K
Key Follow
Modulation source proportional to the MIDI note number i.e.
which key you play.
Key Pressure
See Polypressure.
L
Layer
Two or more sounds played in unison. Achievable in Multi mode
by setting PARTs to the same MIDI channel.
LED (Light Emitting Diode)
Electronic component often used for displaying switch status
on instrument panels. Most of the LEDs on the TI desktop are
red, those on the Plar are white.
LFO (Low Frequency Oscillator)
Generally used as a cyclic modulation source, the LFOs in the
Virus can alse serve as one shot envelopes (when set to Enve-
lope Mode).
M
Mark-Space-Ratio
See Pulse Width.
MIDI
Acronym for Musical Instrument Digital Interface. The standard
protocol used for communication between electronic musical
instruments and computers.
MIDI Feedback Loop
Problem caused by e.g. the following situation: MIDI output is
connected to MIDI input on the same device (via any route, e.g.
through a computer and back again). If MIDI input is also mir-
rored at MIDI output (see Soft Thru on page 153), this will
cause data feedback.
Mode
Generic term for any exclusive, switchable type or fundamen-
tal way of working.
184
Modular
Composed of discrete elements (modules) that can be
arranged in different ways.
Modulation
Any process by which a signal (e.g. LFO) or control source (e.g.
a modulation wheel) is used to modify a parameter. The con-
trolling signal is referred to as the Modulator and the controlled
signal as the Carrier. In the Virus, these are more usually
referred to as source and destination.
Modulation Wheel
General-purpose performance control first seen on the Mini-
moog

. Often used for controlling vibrato depth.


Modulator
Any source of modulation. See also Carrier.
Monophonic (Mono)
Only one note can be played at a time e.g. flute, Minimoog

.
See Polyphonic.
Multi Mode
Synthesizer mode in which more than one complete sound
(e.g. Single program) can be generated simultaneously. Also
implies that the synth can receive over several MIDI channels
at once.
N
Noise
Waveform consisting of a theoretically infinite and continuous
range of frequencies.
Nominal
In name only. For synth parameter values, this usually means
the value as you set it, disregarding any subsequent modula-
tion.
Note Stealing
When the number of played notes exceeds the maximum
number of voices a synthesizer is capable of generating, older
notes must be stolen i.e. cut short for the sake of newer
notes. All Virus operating systems use an advanced note-
stealing algorithm, so this is seldom if ever heard.
185 APPENDIX B - GLOSSARY
O
Octave
A musical interval 12 semitones apart e.g. C1 to C2.
One-Shot
Non-cyclic, of finite length. See also Cyclic.
P
Panorama (Pan)
Traditionally, the position of an audio signal in a stereo field i.e.
the left/right volume ratio.
Parallel
Routing term: Not connected one after the other (see Serial), but
alongside each other.
Parameter
In general: Any variable element within a system. The values of
parameters define how the system will function.
Part
In the Virus TI Multi mode: One of the 16 separate sound
engines.
Patch
The arrangement of physical connections in e.g. a telephone
routing system. For modular synthesizers, this also includes all
knob and switch settings. Now that synthesizers can memorize
such data, patch has become synonymous with program,
sound etc..
Phase, Phase Angle
The position within one cycle of a wave. Measured in degrees,
whereby 360 is the end of the cycle.
Phaser
Audio processor that shifts the phase of a signal and mixes this
with the original for an illusion of motion similar to the Doppler
Effect (e.g. a passing ambulance or a rotary speaker cabinet).
Pitch
Frequency (e.g. how low/high a note is). Pitch is mainly used for
musical notes, while frequency is the more scientific and
generic term.
Pitchbend
186
MIDI data usually derived from the sprung wheel (stick, lever)
to the left of a MIDI keyboard. Note that Pitchbend (like Chan-
nel Pressure) is not actually one of the Continuous Controllers.
Pole
Units of -6dB per octave in filters so e.g. a 4-pole filter has a
slope of -24dB per octave. This term has its roots in ladder fil-
ter design, which uses several identical building blocks
(poles) arranged in series.
Polyphonic, Poly
Usually: Several notes can be played at the same time. Can
also describe any synthesizer module which has as many
instances as the number of notes being played in the Virus,
the envelopes are polyphonic, the EQ is monophonic, the
LFO1 and LFO2 can be either. See Monophonic.
Polypressure
Also called Polyphonic Aftertouch or Key Pressure. Independ-
ant MIDI data relative to the pressure applied to keys on a key-
board. Rarely implemented because pressing on several keys
at once can result in too much MIDI data for a system to han-
dle. In the Virus, this data format is used for a purpose not
intended by the original MIDI specifications as a supplement
or alternative to System Exclusive (Sysex) data. See also Chan-
nel Pressure.
Portamento
Classical term for gliding pitch from one note to the next. Often
simply called glide in synthesizers.
Preset
Ready-to-use sound i.e. one that is already programmed into
the synthesizer before leaving the factory. Often used more
loosely as a synonym for patch, sound, program etc..
Program
The term used by Access for individual sounds / patches. See
Patch.
Pulse wave
Oscillator waveform alternating between two discrete levels.
Pulse Width
The ratio between the lengths of the upper and lower levels in
a pulse wave. Often given as a percentage.
Q
Quality (Q)
Term describing the slope of a filter band (usually in an equal-
izer). Often misused as a synonym for Resonance.
187 APPENDIX B - GLOSSARY
Quaver
Classical term for the length of a note equal to half of a
Crotchet.
R
Rate
Speed.
Rectifier, Rectification
Type of signal processing where one half (either upper or lower)
of a signal is inverted (see Full wave rectification on page 181)
or zeroed (half wave rectification). The Virus offers full wave rec-
tification.
Resonance
Boosting of frequencies close to the cutoff point in a filter (origi-
nally via Feedback). This term derives from the distinctive fre-
quency formants caused by physical attributes of acoustic
instruments e.g. a piano or acoustic guitar.
Ring Modulator (Ringmod)
Synthesizer module which multiplies two signals, often creating
bell-like tones.
S
Sample and Hold (S+H)
A clocked processor which takes a regular sample of input lev-
els and holds this until the next clock (so the output is stepped).
Sample and Hold is a random source in the Virus LFOs because
its input is always noise.
Sample and Glide (S+G)
Sample and Hold, but smoothed.
Saturation
Usually: The smooth distortion caused by overloading a filter
input or magnetic tape.
Semiquaver
Note length: Half a Quaver, one quarter of a Crotchet.
Semitone
Pitch interval equal to one twelvth of an Octave. The keys on a
keyboard are a semitone apart.
188
Serial (in series)
Routing term. The signal is sent to one module (e.g. a filter),
which in turn sends its output to another module (e.g. another
filter). See also Parallel.
Slave
Module with reduced functionality (following parameters set by
another module). In the Virus, oscillator 3 is partly a slave of
oscillator 2.
Slot
In the Virus: individual modulation matrix routing module.
Sound engine
That part of a synthesizer responsible for generating sound.
Source
See Modulator.
Square wave
Special form of Pulse wave in which the Pulse Width is exactly
50%.
Subtractive synthesis
Often called Analogue Synthesis. The method of creating
sounds by removing (subtracting) frequencies from relatively
complex waveforms. See also Additive synthesis.
Sync
Synchronization. In oscillator sync, one oscillator resets the
phase of another (usually whenever it crosses zero in the posi-
tive direction).
Sync Phase
See Sync above. An Assign Target for LFO3 in the Virus, this is
the phase angle to which oscillator 2 is reset.
System Exclusive (Sysex)
Device-specific MIDI data used for transferring patches, edit-
ing parameters via computer etc..
T
Template
A ready-to-use blueprint, model, stencil etc.. In the Virus TI: a
preset for remote control of external devices using the Virus
knobs.
Tremolo
189 APPENDIX B - GLOSSARY
Cyclic amplitude modulation similar in effect to Vibrato.
Toggle
Switch between two distinct states e.g. on/off, mono/poly etc..
U
Unipolar
Possible values can only be positive or negative, the range does
not include both. This term can apply to Amounts as well as
modulation sources (e.g. envelopes, channel pressure).
Unison
Several instances of the same note at the same time.
V
VA
Acronym for Virtual Analogue. Traditional subtractive synthesis
emulated via software.
Vibrato
Cyclic pitch modulation (usually around 5Hz). LFO3 is the most
common source of vibrato in the Virus.
Vocoder
Voice Encoder: Device often used to impose the formant
characteristics of the human voice onto other signal. Originally
developed to reduce the bandwidth of speech signals for com-
munication purposes.
Voice
A complete sound-generation and shaping unit (oscillator, fil-
eter, envelope, LFOs etc.). A monophonic synthesizer has only
one voice, Unison mode uses up 2 or more voices per note.
W
Waveshaping
Applying a distortion (transfer function) to a signal for complex
timbral modification.
Wet
The treated (e.g. reverb) portion of a sound i.e. without the orig-
inal dry signal.
190
Z
Zipper Noise
Generally unpleasant audio artifacts usually caused by quan-
tized modulation. Eliminated in the Virus via Adaptive Control
Smoothing.
9: Appendix - Patch Names
192
ROM-A
Patches by Ben Crosland (BC)
000 T I BC 001 Alead BC 002 AoilioA BC 003 BadmouthBC 004 BassSoupBC 005 BelisimoBC 006 BellfireBC 007 BigPipe BC
008 BombasdrBC 009 BothEndsBC 010 BotlStr BC 011 Britl5thBC 012 BumFluf BC 013 BusyKeysBC 014 Cables BC 015 Caustic BC
016 ChimePadBC 017 ChoirBelBC 018 Cicadia BC 019 Clouds BC 020 ColdMetlBC 021 Crazike BC 022 DampPtchBC 023 DirtyPlsBC
024 DivngBelBC 025 DualiTI BC 026 EnvBass BC 027 Euqria BC 028 FloBass BC 029 Flylead BC 030 FMeUp BC 031 FormerloBC
032 Glacier BC 033 GlasofonBC 034 GloWormsBC 035 GritFunkBC 036 GrokBassBC 037 GrokLeadBC 038 HardwearBC 039 HellGateBC
040 HypaFlowBC 041 HypaHypeBC 042 HypassorBC 043 Hysaws BC 044 Intim8 BC 045 InvisiPdBC 046 Ioead BC 047 Lacer8r BC
048 Laquis BC 049 LatentBsBC 050 Launch BC 051 Majiko BC 052 Manga BC 053 Melene BC 054 Metelec BC 055 MetlFunkBC
056 Misty BC 057 MoonbugsBC 058 MWQuant BC 059 MWRingMdBC 060 Nanules BC 061 NasTI BC 062 Nenoa BC 063 NeoSphr2BC
064 NewkLeadBC 065 Nitrous BC 066 OverblowBC 067 Petite BC 068 PhatBrazBC 069 Pianu BC 070 PipSqw3kBC 071 PizzArp BC
072 Plang BC 073 PolutionBC 074 ProdLd1 BC 075 Pulsaw BC 076 PulsFadeBC 077 Punchy BC 078 Punctu8 BC 079 RailingsBC
080 RezbiantBC 081 RingOrgnBC 082 SatuBassBC 083 Sekur BC 084 SempliceBC 085 Shortie BC 086 Simsuki BC 087 Slash BC
088 Sledge BC 089 Slinka BC 090 Sqr Arp BC 091 StabLeadBC 092 SteamWavBC 093 SupaSyk BC 094 Syk BassBC 095 Syncer BC
096 SyncloneBC 097 SynEns BC 098 Syrys BC 099 Teknoid BC 100 ThebuTI BC 101 Thr3sum BC 102 Thryba BC 103 Torus BC
104 Touchy BC 105 TuchFunkBC 106 TwinVox BC 107 UltraSawBC 108 UpMalletBC 109 VelbendaBC 110 VelBouncBC 111 Veldisa BC
112 VelevateBC 113 VelFmBasBC 114 VelocrysBC 115 Vogue2 BC 116 WarmWavsBC 117 WavePad BC 118 WhoPad BC 119 WT S+H BC
120 WT1 + BC 121 Xaris BC 122 Xianum BC 123 Yaquis BC 124 Zimoux BC 125 >>INPUT<< 126 -START- 127 -INIT-
193
ROM-B
Patches by Manuel Schleis (MS), www.vengeance-sound.com
000 64Degee MS 001 A.Pop MS 002 AcidChrdMS 003 Adagio MS 004 AirTonicMS 005 AmbulantMS 006 Anubis MS 007 Atx BassMS
008 BabyloneMS 009 Bad Pop MS 010 BigBeat MS 011 BigPhaseMS 012 BittBassMS 013 Bomber MS 014 Brasso MS 015 ButtrflyMS
016 By Zero MS 017 Chapel MS 018 CharactrMS 019 CoderArpMS 020 CoderPadMS 021 CoolChrdMS 022 CreamPikMS 023 CrysalisMS
024 Cubus MS 025 CultOrgnMS 026 D-Phunk MS 027 D50Lead MS 028 DarksideMS 029 DeepWeepMS 030 DirtBox MS 031 DistPickMS
032 DromeCrdMS 033 DuskwoodMS 034 E-Lead MS 035 FizzBizzMS 036 Flutex MS 037 Flutex2 MS 038 FM BoostMS 039 ForgivenMS
040 Freaks MS 041 Frogger MS 042 FunkBassMS 043 FunkTripMS 044 Gamelan MS 045 Genosis MS 046 GianaArpMS 047 GlobalDJMS
048 Go Rave!MS 049 Halo MS 050 HappyVoxMS 051 HarakiriMS 052 Haunted MS 053 HihatRunMS 054 HiScore MS 055 Holland MS
056 Horror! MS 057 HyperSawMS 058 HyperSqrMS 059 J Halen MS 060 Jessel MS 061 KetamineMS 062 Lately MS 063 Ligaya MS
064 Linear MS 065 LoFi SawMS 066 LoFi-WhaMS 067 LoGrooveMS 068 Lovly80sMS 069 MayaFireMS 070 Megane MS 071 Mettler MS
072 MnstrSawMS 073 MnstrSw2MS 074 MotoSyncMS 075 MovinPadMS 076 MutePickMS 077 NarcoticMS 078 Noomed MS 079 Noomed2 MS
080 noToy MS 081 NuNrg MS 082 OberBrssMS 083 OiOiBassMS 084 OktaviusMS 085 OrchBlstMS 086 PhoneSqrMS 087 PhonoboyMS
088 PlastoneMS 089 PsyBat MS 090 PulvrTrmMS 091 PuristicMS 092 RelativeMS 093 RePunch MS 094 RezoBassMS 095 SadSaws MS
096 Saw You MS 097 Schilla MS 098 Sharp MS 099 Sick SQ MS 100 SinePad MS 101 SlowSilkMS 102 SoftBassMS 103 SpheroidMS
104 Stack X MS 105 Step64 MS 106 SunPianoMS 107 SupaCoreMS 108 SuperWrmMS 109 TchnolgcMS 110 The Bug MS 111 Theory MS
112 TiberiumMS 113 TIBuzzerMS 114 Tracker MS 115 TriblZapMS 116 UpliftFXMS 117 Vanish MS 118 Vogue MS 119 Voltage MS
120 Voxiter MS 121 WidePad MS 122 Wind MS 123 Wurly MS 124 X-Mod MS 125 XylotronMS 126 YamahFB1MS 127 Zapper MS
194
ROM-C
Patches by Howard Scarr (HS)
000 3-Dumm HS 001 60sSciFiHS 002 68-CreakHS 003 Aah-Vln HS 004 Acidica HS 005 AnlogBD HS 006 AnyMusicHS 007 AutobahnHS
008 BadCntaxHS 009 Baryon HS 010 Bombers HS 011 Brash HS 012 Cadmium HS 013 Clox HS 014 CutBrassHS 015 CuttaD6 HS
016 Cyber2 HS 017 D50-50 HS 018 D=CM+1 HS 019 DaBirds HS 020 DayDreamHS 021 DinoArp HS 022 Dis-Go HS 023 Doyoyng HS
024 Droned HS 025 DuckDivrHS 026 Dworg HS 027 DX-File HS 028 Elohim HS 029 EmPyre HS 030 EP+Faze HS 031 FilmTrpsHS
032 FlagshipHS 033 Flam&Co HS 034 FlatHat HS 035 Floooot HS 036 FlyingT HS 037 Funk-U HS 038 GlasBirdHS 039 GlasGlisHS
040 Gliss2 HS 041 Goudam HS 042 Handsaw HS 043 HardOne HS 044 HillAgesHS 045 ImpOsc02HS 046 ImpOsc03HS 047 IonFlux HS
048 Jester HS 049 Knock-B HS 050 Kofi-B HS 051 Kordeon HS 052 LA Lore HS 053 Latex 2 HS 054 Latinum HS 055 Lobster HS
056 LostLeadHS 057 Mandoid HS 058 MaxiMin HS 059 McCloud HS 060 McNasty HS 061 MoonriseHS 062 Movmnt2 HS 063 MowGrassHS
064 Nanites HS 065 Needles HS 066 NewStrumHS 067 Nocoder HS 068 OffTopicHS 069 Old Brs HS 070 PanDora HS 071 Phase 2 HS
072 Phazzah HS 073 Phloid HS 074 Pickles HS 075 PlecBassHS 076 Pluto HS 077 Polytix HS 078 PourDry HS 079 ProFit HS
080 ProWeed HS 081 Pstyro3 HS 082 PurrBassHS 083 PutzFrauHS 084 PyroFlowHS 085 Q+Fatty HS 086 Qricket HS 087 RezBass HS
088 Rigby2 HS 089 Riptide HS 090 ScrapyrdHS 091 SeaThreeHS 092 SirNevilHS 093 Sitar2 HS 094 Skrape HS 095 SlaplandHS
096 SleigherHS 097 SlipShotHS 098 Snakeye HS 099 SpaceP2 HS 100 Species HS 101 Squink HS 102 Stabber HS 103 StarBeesHS
104 StarFallHS 105 Sugar1 HS 106 Sugar2 HS 107 Sugar5 HS 108 SunChildHS 109 Synthar HS 110 Tack HS 111 TankYou HS
112 TinyBee HS 113 Torque HS 114 TownshipHS 115 Trancit HS 116 TrebleB HS 117 Trombic HS 118 Trumps HS 119 UnstableHS
120 VCSwolf HS 121 Vlhurgs HS 122 Warbell HS 123 Wendy+ HS 124 WetspaceHS 125 WndChimeHS 126 X-Mover HS 127 YouWish HS
195
ROM-D
Patches by Matt Picone (M@)
000 S-1973 @ 001 x(o-o)x @ 002 38 S@ws 003 Aeternal @ 004 An@gry 005 Anaklav1 @ 006 Anaklav2 @ 007 Anaklav3 @
008 AnlogFeel@ 009 AprilPad@ 010 AtariCr@sh 011 BeautySyn@ 012 Before @ 013 BellLead @ 014 BlackHole@ 015 BladeRun @
016 Bore@lis 017 BPF+2P! @ 018 BrassKlav@ 019 Bs2Pole! @ 020 BsBuster @ 021 BsKonKilr@ 022 BsNoog @ 023 BsSpiral @
024 BsTaurean@ 025 BsWaveSel@ 026 BukRogers@ 027 CanHappen@ 028 CommonTon@ 029 CrstlCave@ 030 Dancer @ 031 Deinos @
032 DelayLama@ 033 Dgtalrido@ 034 DigiBel1 @ 035 DigiBel2 @ 036 DigiBel3 @ 037 DigiBel4 @ 038 Dimril @ 039 DlayVerb!@
040 DoubleSyn@ 041 Dragons @ 042 DrownedP@d 043 DrummerG8@ 044 Dryadae @ 045 DubChrdsM@ 046 DWBelComp@ 047 ELP-ulse @
048 EP Res @ 049 EP3DogNyt@ 050 Fanfare @ 051 FeedBkSyn@ 052 Flangepad@ 053 Foogpad2P@ 054 Gently 1 @ 055 Gently 2 @
056 GertLead @ 057 Gruvalimb@ 058 Halo Pad @ 059 Hammono @ 060 Harmoshn2@ 061 Heroes @ 062 Hi*Lo Seq@ 063 Industron@
064 Laura @ 065 LayerHold@ 066 Ld-OB 82 @ 067 Ld4Quincy@ 068 LeedSneed@ 069 LFantSqid@ 070 LFOverkil@ 071 LikeSkin @
072 LunarArp @ 073 M@ Olympus 074 M@inTheBox 075 m@stock 076 Majman @ 077 MalletStk@ 078 Melodica @ 079 MixChime @
080 Monterey @ 081 MPianoHi @ 082 MPianoLo@ 083 NextOrbit@ 084 Nocoder @ 085 Noog 4P @ 086 NumanesqM@ 087 OrchBrass@
088 OrganDigi@ 089 p-g Chime@ 090 p-g Poly @ 091 PatiencPd@ 092 PerfectP@d 093 Phobos @ 094 PizzaKato@ 095 PoleNoise@
096 PowerPluk@ 097 PPG Comp @ 098 ProlesLog@ 099 PVC Drum @ 100 Quintesnc@ 101 Quivery @ 102 ReedPad @ 103 RingDrone@
104 Shredder @ 105 SineLang @ 106 SnareG@te 107 SpAcEvOx @ 108 Spiritu @ 109 Spitter @ 110 Splatter @ 111 StpSeqMe!@
112 Stratpad @ 113 StringSyn@ 114 StViolate@ 115 StViolint@ 116 Terraform@ 117 TouchGate@ 118 TremThing@ 119 TrippyPad@
120 TXStack86@ 121 Upwards @ 122 V-Organ @ 123 Vampyr @ 124 Venusian @ 125 Warper @ 126 Wind4p @ 127 Wired @
196
ROM-E
Patches by Matthew Stolley (M)
000 AcidArp M 001 AcidRain M 002 Anemone M 003 ArdeKey M 004 Atlantis M 005 BadBrain M 006 Beaker M 007 Beano M
008 Bhurly M 009 CashCrop M 010 Chimp M 011 Clockers M 012 ComeDown M 013 Cunted M 014 Dayz M 015 Diana M
016 DieSoon M 017 DigDoug M 018 DoubleD M 019 DubTest M 020 DuckFeet M 021 Dumbo M 022 Eastside M 023 Elevator M
024 Explora M 025 FarOut M 026 Fatass! M 027 Felcher M 028 FogHat M 029 Fonkah M 030 Forever M 031 Furley M
032 Gachet M 033 Gamera M 034 Ganja M 035 GasHuffa M 036 Gateman M 037 Ghoulie M 038 GoFigure M 039 GrapeApe M
040 Hesher M 041 Hideout M 042 Horror2 jh 043 Hoth M 044 HotKarl M 045 Hydra M 046 Icarus M 047 Industry M
048 Iodine M 049 Jaco M 050 Jahmekya M 051 JizzMop M 052 Junkie M 053 KoolFM M 054 Kuster M 055 Lando M
056 LastFix M 057 Lezzie M 058 LiquidSkyM 059 Lisbon M 060 Loner M 061 Lycra M 062 Majesty M 063 Malfunk M
064 Manga M 065 Mentor M 066 Mercury M 067 MethLab M 068 Midnite M 069 Monkfish M 070 Monument M 071 Moonie M
072 Mosquito M 073 Mothra M 074 Move M 075 Napalm M 076 Nebula M 077 NewYork M 078 NextKin M 079 NO2Head M
080 PadThai M 081 Payback M 082 Petrol M 083 Phantom M 084 PopTart M 085 PorkPie M 086 Pulsine M 087 Python M
088 Quazar M 089 Rasberry M 090 RatSync M 091 RedAlert M 092 Reminise M 093 Resin M 094 Rezonard M 095 Roaches M
096 Rodan M 097 Sandman M 098 Seagull M 099 SheMale M 100 Simplex M 101 SkiMask M 102 Skylab M 103 Slayer M
104 Socrates M 105 SpaceVan M 106 Sparta M 107 Spaz M 108 Sqash M 109 StarDust M 110 Tasm1 M 111 Tasm2 M
112 Tasm3 M 113 TechKey1 M 114 TechKey2 M 115 Traffic M 116 TwinPeaksM 117 Undertoe M 118 Uranium M 119 Ursula M
120 Valium M 121 Vindaloo M 122 Visitor M 123 Westwego M 124 Wombat M 125 Wormzer M 126 Xanax M 127 Zest M
197
ROM-F
Patches by Howard Scarr (HS)
000 AndromdaHS 001 Arctis HS 002 AT-Mini HS 003 AwashBs HS 004 Backing HS 005 BadTape HS 006 Begin? HS 007 BellBoy BC
008 BerimTamHS 009 Boingy HS 010 BowBouncHS 011 Bronze HS 012 BubblX HS 013 CantburyHS 014 ChaosBelHS 015 Choir2 HS
016 ClubMed HS 017 Congoid HS 018 CptKork HS 019 Cremoma HS 020 DancePn HS 021 Dangelo HS 022 DB-Goer HS 023 DinoBassHS
024 Dirtron HS 025 Dr.What?HS 026 Dread-0 HS 027 Dublyoo HS 028 DX-Pno1 HS 029 DX-Pno2 HS 030 DX-Pno3 HS 031 Dynette HS
032 E-Grand HS 033 E.Rigby HS 034 Easter1 HS 035 EkoRoad HS 036 Everest HS 037 Expense HS 038 Flats HS 039 Flutes HS
040 Flutoon HS 041 Froese HS 042 FunctionHS 043 Ganges HS 044 GateRim HS 045 Goomby HS 046 Ham&X HS 047 Harpsie HS
048 Hektik HS 049 HissPad BC 050 J.Edgar HS 051 JamMini HS 052 Jawdan HS 053 JazRoad HS 054 JuicOrg HS 055 Kitchen HS
056 Latex HS 057 LordOrg HS 058 Macho HS 059 Manfman HS 060 MarkOne HS 061 MarsAtx HS 062 Meddle HS 063 MelloVl HS
064 MinorityHS 065 Monza HS 066 MoonWeedHS 067 Multasm HS 068 MW-StepsHS 069 Nowhere BC 070 NylSolo HS 071 Oboe HS
072 Oddigy HS 073 Old S&H HS 074 Orange HS 075 Oscar1 HS 076 Outpost HS 077 PanShakeHS 078 PataFiz HS 079 PeaceOrgHS
080 Picking HS 081 PickUp HS 082 PingOrg HS 083 Pit-Str HS 084 Pizza HS 085 PlukalogHS 086 PopCorn HS 087 Prions HS
088 Pstyro2 HS 089 Pumpah HS 090 Qatsi HS 091 Quack! HS 092 RadioG HS 093 Raspry HS 094 Saloon HS 095 Saxpet HS
096 Series3 HS 097 ShineOn HS 098 SidKid HS 099 SimSyn HS 100 SinSolo HS 101 Slapska HS 102 SpacePadSV 103 Spring HS
104 Spy HS 105 Squeeze HS 106 Squoid HS 107 Sunder HS 108 Tabloid HS 109 TheDome HS 110 Thustra HS 111 TimeStepHS
112 Tunnel HS 113 TuvaWeelHS 114 TweakMe HS 115 TwoOfUs HS 116 Untune HS 117 Vanilla HS 118 Voodoo HS 119 Vorwerk HS
120 Warlord HS 121 Wheee! HS 122 WishBom HS 123 WoodyBs HS 124 X-Didge HS 125 X-Werx HS 126 Xyrimba HS 127 Zorch HS
198
ROM-G
Patches By Ben Crosland (BC)
000 80sStabBC 001 AmbienceBC 002 BanjArp BC 003 BassArp BC 004 BassMan1BC 005 BassMan2BC 006 Beans BC 007 BigLead BC
008 Bite Me BC 009 BluBotl BC 010 BottlPadBC 011 BriteArpBC 012 Burbler BC 013 BuzzBassBC 014 CellStabBC 015 CheezMe BC
016 ClaviKeyBC 017 CompressBC 018 DelivrncBC 019 DesolateBC 020 DigiSaw BC 021 DirtLeadBC 022 DublArp BC 023 Electro1BC
024 ElectrR1BC 025 ElectrR2BC 026 Epitaph BC 027 FlwLead BC 028 FlydCoptBC 029 Fritter BC 030 FunkMamaBC 031 FunnyLd BC
032 FuzzFM BC 033 GritBas1BC 034 GritBas2BC 035 HardBassBC 036 HardLeadBC 037 HarshArpBC 038 HedHuntrBC 039 HoloArp BC
040 HoloBassBC 041 Korgi BC 042 KraftAr1BC 043 KraftAr2BC 044 KraftAr3BC 045 KraftAr4BC 046 KraftAr5BC 047 KraftAr6BC
048 LktroArpBC 049 LktroPlkBC 050 Monday BC 051 Mooky BC 052 MPScreamBC 053 MuteArp BC 054 MWBrass BC 055 Navel BC
056 NewGBassBC 057 NiceKeysBC 058 NotchPlsBC 059 NotchSawBC 060 Ocean BC 061 OnRun BC 062 PercArp1BC 063 PercArp2BC
064 PercArp3BC 065 PlukArp1BC 066 PlukArp2BC 067 PlukTremBC 068 PPGdual BC 069 Randy BC 070 RezArp1 BC 071 RezArp2 BC
072 RingLedrBC 073 Saucer BC 074 SawMorf BC 075 Sear BC 076 ShortBasBC 077 ShortSawBC 078 Sighing BC 079 SoftArp1BC
080 SoftArp2BC 081 SoftArp3BC 082 StacArp1BC 083 StacArp2BC 084 SweetFA BC 085 Sweptre BC 086 SyncArp1BC 087 ThickPadBC
088 ThinPad BC 089 TremStabBC 090 VA1 BC 091 VA2 BC 092 VA3 BC 093 VA4 BC 094 VanOrch BC 095 VC ACID BC
096 VoxOct BC 097 VoxWave BC 098 WarmUp BC 099 WarpLeadBC 100 WetArp BC 101 WetBass BC 102 Whistle BC 103 Zappy BC
104 PhatKickBC 105 SatKick BC 106 DistKickBC 107 SnareMrfBC 108 AutoHat BC 109 TinFoil BC 110 HldPdHatBC 111 808 Cow BC
112 PercMorfBC 113 PercMrf2BC 114 RezDrum BC 115 RezPerc BC 116 Claps 1 BC 117 Claps 2 BC 118 PanLid1 BC 119 PanLid2 BC
120 AutoShkeBC 121 SineDiveBC 122 Klunk BC 123 Klang BC 124 Stick BC 125 Zap BC 126 LoFiHit BC 127 V Dog BC
199
ROM-H
Patches By Ben Crosland (BC), Cosmic Dreamer (SV), HJ Scheffler (JS) and Mikael Hansson (MH)
000 AutoBendBC 001 Avenues JS 002 B-SquareBC 003 Back280sSV 004 Base MH 005 BC NewVoV3 006 BellAir MH 007 BlkvelvtSV
008 BusysawsSV 009 ChilloutJS 010 ChrunchyJS 011 ClubbassSV 012 ClubtoolBC 013 Comm basSV 014 CommerseSV 015 Contra BC
016 CosmicbsSV 017 CreameryBC 018 Cyclone JS 019 Da Funk BC 020 Dawn JS 021 Decay JS 022 Deep9thsBC 023 Devlish SV
024 DHR Amb BC 025 Digedi JS 026 Driver SV 027 Drmswpr SV 028 Duffer BC 029 Etheral SV 030 Far EastJS 031 FatWah BC
032 Five in1BC 033 FlyBy BC 034 FnkNastyBC 035 Freno BC 036 Fripper JS 037 Furrier BC 038 Future XSV 039 FuturwldSV
040 GarBass8BC 041 Girls SV 042 Glassey SV 043 Goatic SV 044 GoindownSV 045 GoodniteJS 046 Hifive SV 047 HOA Pad SV
048 Hollow JS 049 HongKongBC 050 Hoppin SV 051 IndiArp BC 052 IntntentSV 053 Jazzy JS 054 JoeZolo BC 055 KatmanduJS
056 KingsizeJS 057 LatitudeSV 058 Lets goSV 059 Lite JS 060 LongskrtSV 061 Maja JS 062 Mamba JS 063 MentalitJS
064 MetalsynJS 065 Move it SV 066 MoveMyMBC 067 Muzzle BC 068 NasalbasSV 069 NewVoV4 BC 070 NoiztoyzJS 071 OctvHoprBC
072 OddgssaySV 073 OffSoft BC 074 Oil-crwlSV 075 Pad 77 076 PadAlertMH 077 Pathos BC 078 Peace BC 079 Pensive BC
080 Phlute JS 081 Pitchy BC 082 PlaycoolSV 083 PlugAsiaMH 084 Plugged JS 085 Polar JS 086 PolyGrovJS 087 PseudoTBSV
088 Pulsar SV 089 Q-Pad BC 090 RbbrHrp2BC 091 Red lineSV 092 ReflxshnBC 093 RepeaterJS 094 RestlessBC 095 Rezoid SV
096 Rezzer2 BC 097 Rise up!SV 098 RubbrHrpBC 099 S&HOrganBC 100 Sawz 2 SV 101 Sharp BC 102 Sickly BC 103 SilkArp SV
104 SinebassJS 105 SomethngSV 106 SpitfireJS 107 Spoiled SV 108 Spring SV 109 SpringPdSV 110 StellarpSV 111 StickyPdBC
112 SubmergeSV 113 SwingArpPS 114 T Pot BC 115 T-Axxe JS 116 Ten InchJS 117 ThirdEarJS 118 Tinycat SV 119 TiptaptuSV
120 TwotonesBC 121 UniVoV BC 122 V-Bells JS 123 Vapour SV 124 VindictrSV 125 Ritchie SV 126 ChoralisSV 127 PizzachiSV
200
ROM-I
Patches By Cosmic Dreamer (SV), Howard Scarr (HS) and Rob Papen (RP)
000 101-Sub RP 001 2-Burst RP 002 2-Chord RP 003 68-CreakHS 004 7thCord RP 005 80s RP 006 =BASS= RP 007 Acidica HS
008 AlfBass RP 009 AnyMusicHS 010 Arp-BD2 RP 011 B-Kewl SV 012 BabyBee HS 013 BandPad RP 014 Baryon HS 015 BasemineHS
016 Bass Me RP 017 Be-Two RP 018 Borgano SV 019 BPM-Pad RP 020 Chord-U RP 021 Club-To RP 022 Cord-1 RP 023 CuttaD6 HS
024 D=CM+1 HS 025 DaChurchSV 026 DarkTombSV 027 DeeBass RP 028 Dis-BD RP 029 DSP-V RP 030 Ease RP 031 eXtream RP
032 Fat-Sn. RP 033 FenderB RP 034 Filters RP 035 GlasStrgSV 036 Go Bass RP 037 Hawsch RP 038 Hendrix RP 039 Howner RP
040 Imposc03HS 041 IQsnare RP 042 K-Organ RP 043 Knock-B HS 044 Kofi-B HS 045 Kordeon HS 046 Latex 2 HS 047 Latinum HS
048 Lobster HS 049 LowKick RP 050 Mandoid HS 051 MAXWave RP 052 McCloud HS 053 McDonna SV 054 Mellotr.RP 055 Mistery RP
056 Mistik SV 057 MO-TJO RP 058 MooBass RP 059 Mover RP 060 MS-10 2 RP 061 MS-99 RP 062 NA Bass RP 063 NoiseAA RP
064 Not-Pad#RP 065 O-ME-2 RP 066 Oby-Pad RP 067 Oh Bee SV 068 Omnef RP 069 Oz-Lead RP 070 P-Lead RP 071 P-Organ RP
072 P6OO RP 073 Pac-it SV 074 Pad-Flg RP 075 Padings RP 076 Phasa RP 077 PickGTR RP 078 PolyPha RP 079 Pro-12 RP
080 ProWeed HS 081 PsychordSV 082 Q+Fatty HS 083 Q-Teck RP 084 QT-Soft RP 085 Raw Saw SV 086 RealFlutHS 087 Riptide HS
088 RoboPad RP 089 Sadings RP 090 SFX-X~ RP 091 SH-123 RP 092 SoLead RP 093 Sorry RP 094 Str-Arp RP 095 STR-II RP
096 Str-WoW RP 097 Strings RP 098 T-8 RP 099 T-Dream RP 100 TD-Seq RP 101 TE-T42 RP 102 Tec-Str RP 103 TecBass RP
104 TF Bass RP 105 The-BD2 RP 106 TheBirdsHS 107 Ting RP 108 Ti|Bell SV 109 TI|LinerSV 110 TomBass RP 111 Torque HS
112 TranQ SV 113 V Cl.HH RP 114 V Op.HH RP 115 Varpeg RP 116 Velo-Me RP 117 VeloPEW RP 118 Vi-Rtro RP 119 Vichord RP
120 Vitar RP 121 Vo-Pad RP 122 VR-78 1 RP 123 VR-78 2 RP 124 Windo RP 125 X Mean RP 126 X0X Kck RP 127 Z-Keys SV
201
ROM-J
Patches by Joerg Schaaf (J), Matthew Stolley (M) and Zack Steinkamp (zs)
000 AESound zs 001 AldoNovaM 002 AmbientBlJ 003 AmbientFXJ 004 ambiRgM zs 005 AnHigh M 006 Arcade BC 007 Atlas J
008 Attack! J 009 AutoTknoBC 010 B-Deep M 011 B-Foe M 012 BadLand M 013 BassIk M 014 basting zs 015 basting2zs
016 bigTung zs 017 Bleu! M 018 Blotto M 019 Bubble2 M 020 CappSt M 021 Cavsak M 022 cirqStb zs 023 CLEeeN M
024 Cloakin M 025 cutRes zs 026 decDATA1zs 027 decDATA2zs 028 decDATA3zs 029 deciDAT4zs 030 dirty zs 031 Donky BC
032 dopeEp zs 033 Dragon M 034 dropIT zs 035 drpBomb zs 036 Drubber BC 037 Dry Bass J 038 dstStep zs 039 Dubsak M
040 Dumb! M 041 Empira 2M 042 Entropie J 043 Everest J 044 Facial M 045 FePudn zs 046 FlutDrumBC 047 fnkStrg zs
048 GBEp3 zs 049 george2 zs 050 GooHat M 051 GotHAM! M 052 HIDEson M 053 HiWaves jh 054 IndustryBC 055 LepY2 zs
056 LepY3 zs 057 lootRng zs 058 Lost M 059 LowBass jh 060 marimba4zs 061 MeBad? M 062 Menace M 063 MONose zs
064 mostHih zs 065 Mr.Big jh 066 Mr.Foo M 067 Necro M 068 NoFuture M 069 orguit zs 070 Plead M 071 Pluka zs
072 PowerStrnJ 073 pulsRay zs 074 Quarp BC 075 RbbrBellBC 076 ReBird M 077 resPad zs 078 Reverse J 079 rmBack zs
080 rngPort zs 081 Roboe zs 082 RuffLea.jh 083 Shifted BC 084 ShineChrdJ 085 shivrPd zs 086 sineZZZ zs 087 sinMorf zs
088 sitar zs 089 Skware zs 090 smoovLd zs 091 SoftBell J 092 Softi J 093 SoftSeq. J 094 sofueMODzs 095 SoSad M
096 SpaceNighJ 097 spasDrv zs 098 Spinner M 099 spoolPd zs 100 sqPadMM zs 101 squar00 zs 102 Sr.Goo M 103 step2it zs
104 Subbass zs 105 Sunday M 106 Tomita J 107 Torque 108 UfO 4 M 109 UKG BC 110 UKG2 BC 111 V-Acid#4 M
112 V-Acid#7 M 113 V_Acid#9 M 114 VCS 3a J 115 videoG1 zs 116 videoG2 zs 117 videoG4 zs 118 waowLd zs 119 Weazel M
120 WetThn zs 121 wire 1 BC 122 Wobble M 123 xPandr zs 124 yahy zs 125 Yeao! M 126 ZartPad J 127 Zupfi J
202
ROM-K
Patches by Joerg Huettner (jh) and HJ Scheffler (JS)
000 7thHeavnJS 001 Ah RESO JS 002 Anabo|icJS 003 Anima JS 004 Animate JS 005 ArtificlJS 006 Bad S JS 007 Bassic JS
008 Bassta JS 009 BasstardJS 010 BC VoV-2BC 011 BC VoV-3BC 012 Beatbox JS 013 Bella JS 014 BElla 2 JS 015 BellaArpJS
016 BIG FLY JS 017 Birdy JS 018 Braxter JV 019 CalliopeJS 020 Carpets JS 021 ChainsawJS 022 Chant JS 023 Choir 4 BC
024 Cold SawJS 025 ConcreteJS 026 Crispy2 jh 027 Deeper JS 028 Dig Me JS 029 Dig ThisJS 030 Disco OK 031 Donkey JS
032 DreBeat jh 033 Dukbass+BC 034 Dysonia BC 035 EnglArp JS 036 EnoesqueJS 037 FeedyPadJS 038 Feng JuiJS 039 FM Bass JS
040 FM Sequ jh 041 For DeepJS 042 Frozen JS 043 FuzzBellJS 044 Fuzzbox JS 045 FX Drum JS 046 Ghost 2 JS 047 GinaPad JS
048 Glitch OK 049 Goa4 it JS 050 Guitar4 jh 051 HackbartJS 052 HarmonixJS 053 HauntinJS 054 Hovis JS 055 Hybrid JS
056 Impact MS 057 Induced JS 058 InfectedJS 059 InfinityJS 060 JaySync JS 061 JunoApg JS 062 Justice JS 063 KyotoLd JS
064 Laville JS 065 Lead JS 066 LoFine jh 067 MajorityJS 068 Mallet JS 069 MonolithJS 070 Moon PadJS 071 MorsSpc JS
072 Moving JS 073 Nasty JS 074 NiceArp JS 075 No Age JS 076 Odyssey JS 077 OldScol OK 078 Opener JS 079 Organic JS
080 Outland JS 081 OverloadJS 082 OvertoneJS 083 Percold JS 084 Piggy JS 085 PluckMe BC 086 PolySin JS 087 Prodigy JS
088 Puls4thsBC 089 Pulsic JV 090 Puncher JS 091 Q-Lead jh 092 Quarx JS 093 Random JS 094 Raw JS 095 Rhy-Arp JS
096 Rough JS 097 ScanJob JS 098 Scary jh 099 SeqIt JS 100 Sim SalaJS 101 Simply JS 102 SinderelJS 103 SineBeezJS
104 SmoothBsBC 105 Soaker JS 106 Soft3rdsBC 107 Soloist JS 108 Start UpJS 109 Subaqua BC 110 Sweeper JS 111 Taurus JS
112 Tight JS 113 Tubez JS 114 Tubular JS 115 Uprite JS 116 V-Birth1 K 117 Vienna JS 118 Virus B JS 119 Voyager JS
120 Wailin JS 121 WalkaArpJS 122 Walker JS 123 Wave-PadJS 124 Waver JS 125 WeeBell jh 126 Whirly JS 127 X-Bellz JS
203
ROM-L
Patches By Xmorph/Icon Of Coil (XM) and Joerg Huettner (jh)
000 8BitHellXM 001 8-bitPadXM 002 AcidLineXM 003 AllRoundXM 004 AngstPadXM 005 Bass 87 XM 006 BD 3-4 XM 007 Bombast jh
008 BP Pad XM 009 BPGrooveXM 010 BpHpOsc XM 011 CheezArpXM 012 CheezLd XM 013 CheezMasXM 014 ChoBell jh 015 ComeOne XM
016 Cydonia1XM 017 Cydonia2XM 018 DaBrain jh 019 DeepAb XM 020 Detuner XM 021 DigeriduXM 022 DigiGrv XM 023 DigiScrmXM
024 DistArp1XM 025 DistArp2XM 026 DistBassXM 027 DistLd1 XM 028 DistLd2 XM 029 DistortaXM 030 DistRez XM 031 DrunkET XM
032 DrunkSpcXM 033 Du Hast XM 034 EBM Ld1 XM 035 EBM Ld2 XM 036 EBMBass1XM 037 EBMBass2XM 038 Error XM 039 EvilDeadXM
040 EvilLeadXM 041 Feeder XM 042 Front242XM 043 FutureBsXM 044 FuturEP XM 045 GoGrooveXM 046 Groov7thXM 047 HardHousXM
048 HP Bass XM 049 IconArp XM 050 Intense XM 051 IOC 3-4 XM 052 IOC BassXM 053 IOCBass1XM 054 JeanLeadXM 055 JMJ Arp XM
056 Killers XM 057 KraftArpXM 058 LectroLdXM 059 LFOmove jh 060 LoTatar jh 061 Mad LFO XM 062 Mamamia jh 063 Massive XM
064 Mayhem XM 065 Mellow XM 066 MelodiBzXM 067 MelodiTWXM 068 MeloDM XM 069 MeltArp1XM 070 MeltArp2XM 071 MeltBassXM
072 Melter XM 073 MeltGrv XM 074 MeltIntrXM 075 MeltSyn XM 076 MoonArp XM 077 MoonBassXM 078 MoonLeadXM 079 New IOC XM
080 NitzerBsXM 081 NoizBassXM 082 NuSkool jh 083 O My GodXM 084 OffBass XM 085 OffLoop XM 086 OlSkoolXM 087 OldLead jh
088 OscilateXM 089 OutThereXM 090 PB AlienXM 091 PhaseLd XM 092 PhasrArpXM 093 PlainBasXM 094 PPG TI jh 095 Pro1-FX XM
096 RatPack jh 097 ResoMeloXM 098 RezArp XM 099 RezPad XM 100 RezStrngXM 101 S9 Loop XM 102 S9GrooveXM 103 S9GrooveXM
104 SawArp XM 105 SawComm XM 106 Scores jh 107 ScrmArp XM 108 ShalloBsXM 109 ShoutLd XM 110 Simul8r XM 111 Sinus9 XM
112 SpaceLabXM 113 SqrArp2 XM 114 SqrArp2 XM 115 SqrBass XM 116 SubBass XM 117 SweetSqrXM 118 SynthPopXM 119 Talker XM
120 TranzArpXM 121 TranzBasXM 122 U F O XM 123 UndawrldXM 124 VocoPad XM 125 WetSqrBsXM 126 XMorphLdXM 127 XMorphLpXM
204
ROM-M
Patches by Manuel Schleis (MS) and Mikael Hansson (MH)
000 GO ON! MS 001 Lonely MS 002 N-R-G! MS 003 Photex MS 004 1 FingerMS 005 303Sync MS 006 AftrglowMS 007 Alert!! MS
008 AlroundrMS 009 AmbienceMS 010 AmbrStngMS 011 Angels MS 012 Binary MS 013 BombTraxMS 014 BPMover PS 015 BubblizeMS
016 Cabinet MS 017 Careful!MS 018 CataclsmMS 019 CavePizzMS 020 ChainSawMS 021 ChilloutMS 022 ChinaToyMS 023 ChordMe MS
024 Circles MS 025 ClubbingMS 026 ClubSub MS 027 CoolBlipMS 028 Crazy!!!MS 029 CrystalsMS 030 DarksideMS 031 DaydreamMS
032 DialFFM MS 033 DropzoneMS 034 DryLand MS 035 DscotheqMS 036 E-motionMS 037 EuroBassMS 038 EuroSaw MS 039 EuroSaw2MS
040 EuroStngMS 041 EuroSubBMS 042 FatMoogyMS 043 FiltopiaMS 044 FlngomatMS 045 Fltopia2MS 046 Fltopia3MS 047 FM Bass MS
048 FMShaperMS 049 GrgorianMS 050 HackBassMS 051 Hazard MS 052 Heaven MS 053 Hoboken MS 054 HolywoodMS 055 IceDartsMS
056 InfinityMS 057 JP Bass MS 058 KemistryMS 059 KoolSawsMS 060 KraftLd MS 061 KraftLd2MS 062 KrftworxMS 063 LdStrngzMS
064 LoFiVibeMS 065 LostInT.MS 066 Maniac! MS 067 MegaFuzzMS 068 MegaraveMS 069 MegaWattMS 070 ModMnstrMS 071 OffbtDblMS
072 OffshoreMS 073 OldSkoolMS 074 ParadiseMS 075 PartyOn!MS 076 Plastic MS 077 PowerPadMS 078 Public MS 079 Pulsar MS
080 PulsArp MS 081 PunchBssMS 082 PWFatty MS 083 PwrStackMS 084 R-Whip MS 085 RaverLneMS 086 RawBlineMS 087 RckDaClbMS
088 Re-Flex MS 089 Rising MS 090 Rvltn303MS 091 SciFiChrMS 092 Smoothy MS 093 Snapper MS 094 Softie MS 095 SolidGoaMS
096 Spacy303MS 097 SpceBrasMS 098 SpceDustMS 099 SquarDncMS 100 StrburstMS 101 SuprNovaMS 102 SyncStarMS 103 Tachyon MS
104 TekStepzMS 105 TranceFXMS 106 Tri-AnglMS 107 TriShaprMS 108 TrncTipsMS 109 TrnsfrmrMS 110 TubeDstxMS 111 Typhoon MS
112 Typhoon2MS 113 Typhoon3MS 114 U-Punk MS 115 UKBass MS 116 UniBass MS 117 V...ger MS 118 Vintage MS 119 VocodrPdMS
120 VowelSwpMH 121 WaveridrMS 122 WhatThe.MS 123 Wicked MS 124 Wraith MS 125 Wraith2 MS 126 X-FlangeMS 127 {TheOne}MS
205
ROM-N
Patches by Ben Crosland (BC) HJ Scheffler (JS), Matt Picone (M@) and Shin Murayama (SM)
000 AandreasM@ 001 Aerosol J 002 AerSynthM@ 003 AI2 Pad M@ 004 AirMonixM@ 005 Apogee M@ 006 AqutouchM@ 007 Baggins M@
008 BGot90s M@ 009 BigPadSwM@ 010 Bowzerz M@ 011 Cali-AirM@ 012 CheezwizM@ 013 Claps2 HS 014 Clench BC 015 CloudCtyM@
016 COMPump M@ 017 CrossQ BC 018 D&B FX 019 D&B Geneqa 020 D&B Woover 021 DEchoerM@ 022 DetektorM@ 023 DigiKoto M
024 DontFretM@ 025 DripDropM@ 026 Driven M@ 027 EddiWho?M@ 028 EPStage?M@ 029 EPTines2M@ 030 EPWhirlyM@ 031 EPZeply M@
032 ETom2002M@ 033 Fingers M@ 034 FMChittrM@ 035 FourSaws 036 FunkLd-1SM 037 FunkLd-2SM 038 FunkLd-3SM 039 FunkLd-4SM
040 GedyLeedM@ 041 Gntle9thM@ 042 Grander M@ 043 GrimeyM@ 044 HarmopadM@ 045 He-VPlukM@ 046 HoldChrdM@ 047 HrmadnesM@
048 PadMe|TISV 049 Jetropa M@ 050 JunoPowrM@ 051 Kompin M@ 052 Korgan M@ 053 Kyrie M@ 054 Lektrik M@ 055 LetsSyncM@
056 LFOdecayMH 057 LuckyMan J 058 CityCat SV 059 MelodieaM@ 060 MiniBassSM 061 MiniBS-2SM 062 MiniBS-3SM 063 MiniBS-4SM
064 MiniBS-5SM 065 MiniLeadSM 066 ModsweepM@ 067 SawFire SV 068 MS20 HP PS 069 NewSnareBC 070 NewWorldM@ 071 NoizBassM@
072 OPad M@ 073 ObiPad J 074 OceanusM@ 075 Oh Yeah M@ 076 OhEq-8 M@ 077 OrbteriaM@ 078 PadLayerM@ 079 Paiow M@
080 PatsGR M@ 081 Pergru M@ 082 Perky! M@ 083 PhazplukM@ 084 Popcomp M@ 085 PortaPoly@ 086 ProfeticM@ 087 PrtaBeloBC
088 Punchit2SV 089 Punsh itSV 090 QMenMW BC 091 Replika M@ 092 ResoChrdJS 093 Reveal JS 094 RezTailsM@ 095 RichWind
096 RimShot BC 097 Ripper JS 098 Rollin JS 099 Rollups M@ 100 Saw-Ya! M@ 101 Spaced JS 102 StarPad J 103 Stratus JS
104 SubdvisnM@ 105 SunbeamsJS 106 SweePlukM@ 107 Synchym2M@ 108 SyncPedlM@ 109 Tender JS 110 TheramosM@ 111 Tight8s M@
112 Tremor JS 113 TronFlt M@ 114 TronStr M@ 115 TwinPadsM@ 116 UofYouthM@ 117 VibePad M@ 118 VolutionM@ 119 Wavelet M@
120 Whales JS 121 WineglasM@ 122 WowGrowlM@ 123 WynwouldM@ 124 X Dream JS 125 X-Men JS 126 XitLeft M@ 127 Zyntar M@
206
ROM-O
Patches By Cosmic Dreamer (SV)
000 2030SawzSV 001 8-bit SV 002 Acidia SV 003 AlphA SV 004 AlphA IISV 005 AnachronSV 006 Analand SV 007 Angels SV
008 Armus SV 009 AtalashiSV 010 BasStar jh 011 BionicleSV 012 BoomahMgSV 013 Breezer SV 014 C Break SV 015 C cup SV
016 C-Love SV 017 C-Rave SV 018 C-Trek SV 019 Coldtab SV 020 Commers2SV 021 CosmicA SV 022 Cozze SV 023 CybrlifeSV
024 DancnldySV 025 DarkliteSV 026 DarkmoonSV 027 DarktrnzSV 028 Deepest SV 029 Deutsch SV 030 DigipnchSV 031 DigirainSV
032 Digpnch2SV 033 Dirty MgSV 034 DrunksawSV 035 DryThrthSV 036 Dub-seq SV 037 DubstickSV 038 EeriebedSV 039 Fishy C SV
040 FiveCentSV 041 Flash KCSV 042 Flyin CSV 043 Fm-glassSV 044 FM-stickSV 045 FrancaisSV 046 Funkeys SV 047 FutureMgSV
048 FutureTBSV 049 G&R SV 050 GlstowerSV 051 Goatic 3SV 052 Groggy SV 053 HipclaviSV 054 Hows SV 055 I-saw-aCSV
056 JeePee SV 057 K-rider SV 058 KC & ...SV 059 LegacybsSV 060 MantorokSV 061 Mars SV 062 MatricesSV 063 Metalic SV
064 MingettiSV 065 MinileadSV 066 MinitrnsSV 067 MstrBrn SV 068 My 909snSV 069 Nasal-TBSV 070 NeoworldSV 071 Neurons SV
072 ODC SV 073 Omnipeg SV 074 OrganizeSV 075 Pad-me SV 076 ParadiseSV 077 PearlpadSV 078 ProjectXSV 079 Proto-EPSV
080 Pullbag SV 081 PulslifeSV 082 Punchit3SV 083 PurpleTBSV 084 Q-Games jh 085 RavinmadSV 086 Red sawsSV 087 Redline3SV
088 Redline4SV 089 Ringie SV 090 Shiny SV 091 Smoky303SV 092 SmokyBasSV 093 Spazer SV 094 SunorganSV 095 Swing!C SV
096 SyncomatSV 097 Syntabs SV 098 Taiyoo SV 099 TB-ball SV 100 TB-cat SV 101 TechnoidSV 102 TeeZee SV 103 TimefluxSV
104 TinytrncSV 105 TransqilSV 106 TranziedSV 107 TranzistSV 108 TrippyTBSV 109 TrncslidSV 110 twinkle SV 111 Two keysSV
112 UberheimSV 113 UndernthSV 114 Unusual SV 115 Use Me 1SV 116 V-Claps SV 117 V-Hats SV 118 VA-windzSV 119 Vertigo SV
120 VnGeliseSV 121 Watto! SV 122 Whitebs SV 123 Wildie SV 124 WoodenbsSV 125 Y-music SV 126 Yakujim SV 127 Zeepad SV
207
ROM-P
Patches by Claudio Cardone (CC), Cosmic Dreamer (SV) and Peter Schelfhout (PS)
000 !U! CC 001 %SOFT% CC 002 2 LFO 2 CC 003 A FreeK CC 004 ADN CC 005 AfterpadCC 006 Alamos CC 007 AmiGito CC
008 AussieLdCC 009 B-Boys CC 010 BallenasCC 011 Bandrun CC 012 Bass!!! CC 013 BigArp CC 014 BigBass2CC 015 BudapestCC
016 C4Phone CC 017 Ciko CC 018 Cinema1 CC 019 Cinema2 CC 020 Circus CC 021 CrystalsMH 022 D50MorphCC 023 DCLead CC
024 Zooz SV 025 DiganOB CC 026 Diosa CC 027 DukaliopCC 028 Duke5 CC 029 DX 100 CC 030 DX ThickCC 031 Early80sMH
032 EarthLd CC 033 Entropy MH 034 Stagga SV 035 Eyyy CC 036 Falling1CC 037 FanKWrldCC 038 ChrysPadSV 039 Fiona MH
040 Flower CC 041 Flys CC 042 FM Perc CC 043 Fm&Mod CC 044 FM&MOD2 CC 045 FM)MW CC 046 FreakMinCC 047 Garfisa CC
048 Gargara CC 049 Genssis CC 050 Hancock CC 051 Hohner CC 052 HollowBsPS 053 HongKongCC 054 Plux0r SV 055 JDLead CC
056 JoeZ Vc CC 057 Joni M. CC 058 JPEight PS 059 KeratArpCC 060 L.Mays1 CC 061 L.Mays2 CC 062 LamaLeadCC 063 LAVirginCC
064 Lullaby CC 065 MadrePadCC 066 MamasGunCC 067 Mapa CC 068 Marbles CC 069 Mercado CC 070 MeShell2CC 071 MgBass1 CC
072 MgStereoCC 073 MINI-M++CC 074 MiniExp CC 075 Moderno CC 076 Montero CC 077 MS HammrCC 078 Mth Sky CC 079 MW SeqG CC
080 N N 1 CC 081 NewLeadQCC 082 NuWaveLdCC 083 O Pitch CC 084 O Pitch2CC 085 OB 10 CC 086 OB 8 CC 087 OB Neee CC
088 OB Tero CC 089 OBeeBee CC 090 OBrass CC 091 Open P5 CC 092 Osc3 CC 093 OuBeeStrCC 094 Pad S&H CC 095 PeacePd CC
096 People1 CC 097 People2 CC 098 PhaseMW CC 099 PhasEns CC 100 PPGCruelCC 101 PPGWavesCC 102 Remark CC 103 Rosario CC
104 S&HSeq2 CC 105 Scared CC 106 SeqAlienCC 107 SineBudaCC 108 Spain2 CC 109 SQRSolo CC 110 StrAbejaCC 111 StrAlterCC
112 SubBass CC 113 Sweep CC 114 SweepichCC 115 TalkPad CC 116 Transas CC 117 UFO 33 CC 118 UMBbass CC 119 VeryFar CC
120 Vi-bass+CC 121 WaitingRCC 122 Wakeman CC 123 WakMoogyCC 124 WaveSeq CC 125 WavetronCC 126 XXI CC 127 Zen CC
208
ROM-Q
Patches by Juho Lepisto (JL)
000 AccMW JL 001 AgressivJL 002 AhaaDistJL 003 Amadeus PS 004 Anthem PS 005 ArpBass JL 006 ArpBass2JL 007 ArpSwingPS
008 ArtifactJL 009 AstralPdJL 010 BeautiflJL 011 Benny B JL 012 BigBoy JL 013 Birds JL 014 Block JL 015 Bone JL
016 Boring JL 017 Bulk JL 018 Century PS 019 Chant JL 020 Chord ! PS 021 Chunky JL 022 ColdStelJL 023 ComMan JL
024 CupDrum JL 025 DeepSwllJL 026 DefectedJL 027 Dirty L jh 028 Dizzy JL 029 DoomBellJL 030 DubBass jh 031 Elastic JL
032 ElecBas JL 033 FakeGtr JL 034 FakeSax JL 035 Feeder JL 036 FelxDmstJL 037 FftyFftyJL 038 Fretles JL 039 FromBgn JL
040 Fusion JL 041 Gimme5 JL 042 GrittyB JL 043 Grose JL 044 Guitar JL 045 Heaven JL 046 Hoedown JL 047 Hoho. JL
048 Hollow JL 049 HolyVrs JL 050 HonkHonkJL 051 Horny JL 052 Horror JL 053 HP SauceJL 054 ImFrenchJL 055 Jeruslm JL
056 Juho LsJL 057 KarnEvl JL 058 KE9Lead JL 059 KickO JL 060 KnockersJL 061 Matter JL 062 MntnFlutJL 063 Monsta jh
064 Moogish JL 065 MorpheusJL 066 MrKitinaJL 067 Mystic JL 068 NaukuMstJL 069 NghtTme JL 070 NiceBassJL 071 NintendoJL
072 Nokia JL 073 NotNice jh 074 NotPad JL 075 NotPad2 JL 076 OfcHell JL 077 Pad 4AD XM 078 Padman JL 079 PawnBassJL
080 Positiv JL 081 PythagorJL 082 Quantum JL 083 RndAgresJL 084 Rotary JL 085 Satt 2! jh 086 Sheva JL 087 Shivers JL
088 Sick JL 089 Singing JL 090 SinisterJL 091 Sitar JL 092 Slicey JL 093 SlicyBasJL 094 SoulEatrJL 095 SpcMonkyJL
096 Spirits JL 097 SplddVOCJL 098 SplitPhtJL 099 SqrMdns JL 100 SqrSwlw JL 101 Squba JL 102 Sub JL 103 Super JL
104 SurfMstrJL 105 SwirlPadJL 106 SyncSyncJL 107 SynthPnoJL 108 Tarkus JL 109 Tarkus2 JL 110 Tch&Go JL 111 The Val.jh
112 TheDawn JL 113 TheWell JL 114 ThickSawJL 115 Trilogy JL 116 TrilStr JL 117 Vacuum JL 118 VilePad JL 119 Voyager JL
120 VryeavyJL 121 Warble JL 122 WarmPad JL 123 Warped JL 124 WarpHov JL 125 WideBassJL 126 WoodenMnJL 127 Zaphod JL
10: Index
210
Index of Functions etc.
> A
Amount 80
Amplifier 21
Analog Boost 42, 96
Arp Section 40
Arpeggiator 40, 76
Assign 39, 85, 87
Attack 21
Audio Clock 159
Audition 45, 127
> B
Balance 35, 112, 114
Band Pass 25
Band Stop 26
Bank 14, 127, 166
Bit Reducer 28
Boost 158
BPM 127
> C
Carrier 100
Category 13, 127, 134
Channel 152
Chorus 42, 97
Classic Oscillators 110, 115, 120
Cleaning 9
Clock 82, 90
Color 124
Coloration 93
Common 121, 144
Configuration 15, 44, 125
Contour 83
Cutoff 24, 25, 86, 139
Cutoff Link 27
> D
Damping 89, 93
Decay 21
Delay 41
Delay Time 90
Density 47, 112
Destination 79, 80
Destinations 39
Detune 30, 31, 33, 109, 167
Distortion 42, 95
Dump 154
> E
Edit Buttons 13
Effects Section 41
Envelope Amount 25
Envelope Mode 81, 83
EQ 41, 89, 93
Exit button 14
211 INDEX
> F
Fade In 87
FCC Information 172
Feedback 42, 89, 91, 93
FiltEnv>Hsync 123
Filter 24, 139
Filter Balance 25, 139
Filter Envelope 29
Filter Gain 85
FM 33, 110
FM Amount 86
FM Mode 116
> G
Gain 94
Global Channel 152
Glossary 177
> H
High Key 168
High Pass 25
Hold 76
Hold Pedal 156, 169
HyperSaw 47, 112, 117
HyperSync Offset 123
> I
INIT Programs 17
Initial Phase 121
Input 106
Input Follower 105
Input Modes 100
Inputs 133
> K
Key Follow 26, 84, 112, 114, 139
Key Mode 122
Keyboard 155, 168, 169
> L
LED 161
LFO 37
LFO Contour 81
Local On 155
Low Key 168
Low Pass 25
> M
Master Section 44, 125
Matrix Section 39
Memory Protect 162
Menus 13
MIDI 152
MIDI Channel 167
MIDI Clock 153
MIDI controller 15
MIDI Device ID 153
Mix 137
Mix Section 35
212
Mod Wheel 156
Modulation Matrix 79
Modulator 100
Modulators 81
Modulators Section 37
Mono 32, 110
Multi 44, 45, 127
Multi Edit 125
Multi mode 14
> N
Noise 124
Note Length 77
> O
Octaves 77
Osc Volume 122
Oscillator 32
Oscillator Shape 30
Oscillator Sync 32
Oscillators 107
Oscillators Section 30
Output 167
> P
Panic Button 110
Panorama 36, 87, 129
Parallel 4 27
Part 45, 127
Part Enable 166
Parts 14
Patch 14, 166
Patch Name 136
Patch Volume 22
Phaser 42, 98
Pitch 84
Pitch Bender 130
Portamento 34, 109, 122
Power On/Off 126
Predelay 93
Program 127, 167
Program Change 153, 169
Pulse Width 31, 85, 109
Punch 122
> Q
Q-Factor 42, 89
> R
Random 44, 126
Random Patch Generator 152
Rate 81, 82
Rate Reducer 28
Rate+Follow 28
Rear Panel 10
Receive Dump 154
Rectifier 28
Redo 45, 126
Release 22
Remote Mode 15, 125, 162
213 INDEX
Repair 9
Replacing the Battery 10
Resolution 77
Resonance 24, 26, 85, 139
Reverb 41, 91
Reverb Type 92
Ring Modulator 36, 106, 124
Rotating the sockets 11
Routing 27
> S
Saturation 27, 140
Search 45
Search Button 126
Select Filter 25
Selecting Programs 12
Semitone 31, 114
Semitones 109
Send 90
Sequencer Mode 15, 46, 128
Serial 4 27
Serial 6 27
Setting Up 11
Shape 37, 81, 82, 86, 108
Shift Button 126
Single 45, 128
Single mode 14
Slot 79
Smooth Mode 129
Soft Knob 135, 159
Soft Thru 153
Source 79
Split Mode 27
Spread 47, 112
Store 125, 136
Sub Oscillator 123
Surround 134
Sustain 21
Sustain Slope 22
Swing Factor 77
Switching On 12
Sync 32, 110
Sync Offset 123
System Settings 161
> T
Tap Button 44, 125
Tempo 23, 129
Time 92
Total Integration 8
Transmit Dump 155
Transpose 126, 129, 156, 167
Trigger Phase 83
Tuning 160
> U
Undo 45, 126
Unison 33, 109, 131
214
> V
Value Knobs 127
Velocity 132
VirusControl 8, 15, 40, 49
Vocoder 100
Volume 35, 129
> W
Warranty 175
Wave Select 31, 109
Wave Shaper 28
Wave Table 47, 114
WaveTable 47, 114, 118
Wavetable Index 47, 114
215
216
217
ACCESS MUSIC ELECTRONICS GMBH
KNIGSWALL 6 45657 RECKLINGHAUSEN GERMANY
WWW.ACCESS-MUSIC.DE
Printed in Germany
VTIMEU 05/06 Revision B

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