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B.SC Animation

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0% found this document useful (0 votes)
39 views66 pages

B.SC Animation

Uploaded by

omkaradobe777
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 66

Total No. of Questions : 4] SEAT No.

:
P1036 [Total No. of Pages : 2
[4720]-101
S.Y. B.Sc.
ANIMATION
AN-2101 : Technical English-I
(Semester-I) (2011 Pattern)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.

Q1) Answer the following questions: [10 x 1 = 10]

a) What is a business apology letter?

b) What is the purpose of research?

c) What is team work?

d) What factors are important for team building?

e) What is collaborative writing?

f) What is Internal Audience?

g) What is a brochure?

h) What is a flyer?

i) Define resume.

j) What is a user manual?

[4720]-101 1 P.T.O.
Q2) Answer Any Two out of the following: [2 x 5 = 10]

a) Give an example of a business letter and explain its audience type.

b) What are the principles of Effective Communication?

c) Describe in detail the format of a complaint letter. Give one example.

d) What is a Memo? Explain in detail with an example.

Q3) Answer Any Two out of the following: [2 x 5 = 10]

a) Explain with an example the purpose of a resignation letter.

b) Describe and explain the function of Recommendation Letter with an


example.

c) Explain the importance of audience involvement in Technical English.

d) Differentiate between Memo’s and e-mails.

Q4) Answer Any Two out of the following: [2 x 5 = 10]

a) Name and explain the objectives of Technical writing.

b) Why is grammar so important in technical writing? Explain in detail.

c) Give a detailed account of academic writing.

d) Name and explain in detail various types of letters.

•••••

[4720]-101 2
Total No. of Questions : 4] SEAT No. :
P1037 [4720]-102
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN - 2102: 3D Animation - I
(2011 Pattern) (Semester - I)
Time : 2 Hours] [Max. Marks :40
Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams must be drawn wherever necessary.

Q1) Answer the following questions: [10x1=10]


a) Write the description of Remove Modifier from the stack?

b) How attach and detach commands working in 3ds Max.

c) What is Depth of Field?

d) How many types of shadows 3ds Max supports?


e) Write the description of light Hotspot?

f) What is the keyboard shortcut of Undo function?

g) What is Intensity?
h) What is Fog color and Attenuation color in volume light?

i) What is the description of set key?

j) What is Track bar?

Q2) Answer the following questions (Any 2): [2x5=10]

a) Write a short note about lattice modifier?

b) Explain the Real time Render.

c) What are the difference between auto key mode and set key mode.

d) What is the importance of key Tangents?

P.T.O.
Q3) Answer the following questions (Any 2): [2x5=10]

a) How to create camera objects and explain its types.

b) Explain photometric lights?

c) What is Anti-aliasing?

d) What is Trajectories?

Q4) Answer the following questions (Any 2): [2x5=10]

a) What are the difference between grouping and parenting?

b) Explain the different types of shader are used in 3ds Max.

c) What is specular and opacity?

d) What is mental ray?

EEE

[4720]-102 2
Total No. of Questions : 4] SEAT No. :
P1038 [4720]-103
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN - 2103: Digital Art - I
(2011 Pattern) (Semester - I)
Time : 2 Hours] [Max. Marks :40
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Draw illustrations wherever required.

Q1) Answer the following questions: [10x1=10]

a) What is shortcut of ‘Polygonal Tool’?

b) What is shortcut of ‘Spot Healing Brush’ Tool?


c) What is ‘Zoom Tool’ use for?

d) What is ‘Hand Tool’ use for?

e) What is use of ‘dodge Tool?


f) What is use of ‘Gradient Tool’?

g) What is shortcut of ‘Burn Tool’?

h) What is shortcut of ‘Text Tool’?

i) What is shortcut of ‘Rectangle Marquee Tool’?


j) What is use of ‘History Brush Tool’?

Q2) Answer the following questions (Any 2): [10]

a) Explain in brief ‘Crop Tool’?

b) What is use of ‘Vanishing Point’? Explain in brief.

c) Explain ‘Indexed’ color mode?

d) Explain ‘Duotone’ color mode?

P.T.O.
Q3) Answer the following questions (Any 2): [10]

a) Explain ‘Layer Adjustment’ option?

b) Explain ‘Pen Tool’?

c) Explain ‘CAB’ color mode?

d) Explain ‘Path Tool’?

Q4) Answer the following questions (Any 2): [10]

a) Explain ‘clone stamp tool’?

b) Explain following ‘Layer style’:

i) Drop shadow

ii) Bevel and Emboss

c) Explain with example ‘kerning’?

d) What is blending modes?

EEE

[4720]-103 2
Total No. of Questions : 4] SEAT No. :
P1039 [4720] - 104
[Total No. of Pages : 2

S.Y. B.Sc.
ANIMATION
AN - 2104 : Multimedia Systems - I
(2008 Pattern) Semester - I

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) Neat diagrams must be drawn wherever necessary.
2) Figures to the right side indicate full marks.

Q1) Answer the following questions: [10 × 1 = 10]


a) What is MPEG?
b) What is Multimedia?
c) List out the names of audio and video Formats.
d) Define hypertext and hypermedia.
e) What is Compression?
f) Write the abbreviation of JPEG and MHEG.
g) List the types of Multimedia networks.
h) What is analog signal?
i) Define aspect ratio.
j) Write the abbreviation of FDDI and ISDN.

Q2) Answer any two of the following: [2 × 5 = 10]


a) What are the three categories of video equipment and state their features
as used in live pickup color camera, color for pickup from Film and
video monitoring equipment.
b) Explain digital audio signal processing. (DSP).
c) Write in brief the technology trends that caused a drowth in multimedia.
d) Write a note on MPEG Motion video compression standards.

P.T.O.
Q3) Answer any two of the following: [2 × 5 = 10]
a) Explain in brief the elements of multimedia.
b) Define the following terms:
i) Resolution.
ii) Aspect ratio.
iii) Luminance.
iv) Chrominance.
v) Pixel.
c) Write a note on video performance measurement.
d) What is mean by masking of sound?

Q4) Answer any two of the following: [2 × 5 = 10]


a) Explain multimedia on map.
b) Write a note on multimedia systems.
c) What are the file format techniques for supporting real time interchange?
d) Write a note on color fundamentals.

E E E

[4720]-104 2
Total No. of Questions : 4] SEAT No. :
P1040 [4720] - 105
[Total No. of Pages : 2

S.Y. B.Sc.
ANIMATION
AN - 2105 : Animation Techniques - I
(2011 Pattern) (Semester - I)
Time : 2 Hours] [Max. Marks : 40
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams illustration must be drawn wherever necessary.

Q1) Answer the following questions: [10 × 1 = 10]


a) Define anyone of the stages of production pipeline.
b) Who accidentally invented stop motion?
c) Explain in short any one type of stop motion.
d) What is use of exposure sheets in animation?
e) What is cut-out animation?
f) What is clay animation?
g) Which camera is used for traditional cut-out animation?
h) What is an armature?
i) Name the types of armatures used in Clay animation.
j) What is the full form of AVI and MPEG video formats?

Q2) Answer the following questions (any 2): [2 × 5 = 10]


a) What is stop motion? Give an account of the stages of production pipeline
in detail.
b) How to make stop motion film?
c) Which are the other two animation industries besides stop motion
industry? Define and explain their function?
d) Compare 2D and 3D Animation industry with stop motion industry.
P.T.O.
Q3) Answer the following questions (Any 2): [2 × 5 = 10]
a) Write short notes on Interior sets and Exterior sets.
b) How is a character rigged and given hand gestures and facials expressions
in tranditional cut-out animation?
c) Explain the problems faced while working in traditional cut-out animation.
d) Give a brief account of clay animation industry from the start to current.

Q4) Answer the following questions (Any 2) [2 × 5 = 10]


a) What are ‘Dope Sheets’? How are they useful in animation explain with
an example?
b) Explain the importance of animation principles in stop motion.
c) Explain any 5 principles of animation in detail with example.
d) Write a short note on the evolution of character as explained by Hamish
McFlea.

E E E

[4720]-105 2
Total No. of Questions : 4] SEAT No. :
P1041 [4720]-106
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN - 2106: Production Process - I
(2011 Pattern) (Semester - I)
Time : 2 Hours] [Max. Marks :40
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Draw illustrations wherever required.

Q1) Answer the following questions: [10x1=10]


a) Write fullform of ‘F.G.’?
b) Write any 4 stages of research.
c) What is props design?
d) What is use of colour keys in B.G. design?
e) What is concept art?
f) What is volume construction?
g) What is ‘B.G.’ stands for.
h) Write an idea proportion of Human figure of Mace’.
i) How many views have to create developing character in 3D?
j) What is expression chart?

Q2) Answer the following questions (any 2): [10]


a) Explain story telling in brief?

b) Explain in brief character bible?

c) Explain the use of colour moods in B.G. design?

d) Explain with diagram, character construction of Donald Duck?

P.T.O.
Q3) Answer the following questions (any 2): [10]

a) How script writing use in pre-production? Explain.

b) Explain any two stages in pre-production?

c) Explain model sheet for 2D animation?

d) Explain turn around for 3D animation?

Q4) Answer the following questions (any 2): [10]

a) What are the different elements of story? Explain brief?

b) How do one go about developing a concept?

c) Explain ‘personality and Appeal” character design?

d) Explain layout designing?

EEE

[4720]-106 2
Total No. of Questions : 4] SEAT No. :
P1028 [4720]-11
[Total No. of Pages : 3

F.Y. B.Sc.
ANIMATION
Elements of Information Technology
(2011 Pattern) (Paper-I)

Time : 3 Hours] [Max. Marks : 80


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams must be drawn wherever necessary.

Q1) Answer the following (Any Ten): [20]

a) What is algorithm?

b) What is Program?

c) Define input device. Give any two example.

d) Enlist any four options of Windows Accessories.

e) What is task bar?

f) What is HTML?

g) What is difference between width = "100" and width = "100%"?

h) What is monospace text?

i) Write the difference between classes and ids in styles.

j) What is difference between check box and option button.

k) What is use of Control Panel?

l) Define operating system. Give any two examples.

[4720]-11 1 P.T.O.
Q2) Answer the following (Any Four): [20]

a) Draw a block diagram of a computer. Explain the function of each of the


block.

b) Explain mainframe computers.

c) What is flowchart? Explain symbols use for flowchart.

d) Write a short note on cascading style sheet.

e) Explain how to create a paragraph & line break using tag.

Q3) Answer the following (Any Four): [20]

a) Explain bulleted list with its attribute value in html.

b) What is indent? Explain three types of indentation in html.

c) Explain features of MS-windows.

d) Write a note on machine level language.

e) Write an algorithm to check that given number is prime or not.

Q4) Answer the following (Any Four): [20]

a) Draw a flowchart for calculation of compound Interest.

P - Principal

N - No. of time periodes in year

R - Rate of Interest

CI - Compound Interest

b) Draw a flowchart for printing minimum of given 200 number.

[4720]-11 2
c) Draw a flowchart to find the maximum of given two distinct number.

d) Write a HTML code for the following table

Student Info.

NAME Rajesh

Roll No. 101

Class F.Y. B.Sc.

Address:- 555, Narayan Peth, Pune-30

e) Write a HTML code for the following list.

i) 1 pen

ii) 2 pencils

iii) 3 Rubbers

•••••

[4720]-11 3
Total No. of Questions : 4] SEAT No. :
P1029 [4720]-12
[Total No. of Pages : 2

F.Y. B.Sc.
ANIMATION
Introduction to Programming Languages : ‘C’ Programming
(2011 Pattern) (Paper-II)

Time : 3 Hours] [Max. Marks : 80


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Write a proper code wherever necessary.

Q1) Attempt the following (Any Ten): [10 x 2 = 20]

a) Explain any two escape sequence character in C.

b) Enlist different format specifier in C.

c) What is call by reference?

d) What is pointer?

e) Explain getch ( ) function in C.

f) What is interpreter?

g) Write the difference error and Bug.

h) What is composition in python?

i) What are different type of function in python?

j) Explain strcpy ( ) function in C.

k) Explain bitwise right shift operator in C.

l) What is unary operator? Give example.

[4720]-12 1 P.T.O.
Q2) Attempt the following (Any Four): [4 x 5 = 20]
a) What is operator enlist all operators used in C?
b) Differentiate between relational and logical operators.
c) What is variable? What are the rules for defining variables?
d) Explain function execution flow in python.
e) Write a note on different types of error in python.

Q3) Attempt the following (Any Four): [4 x 5 = 20]


a) Explain following list operations with example:
i) Traversing
ii) Aliasing
iii) Cloning
iv) + operation
v) * operation
b) Write any five dictionary method with example.
c) Explain with example printf ( ) and scanf ( ) functions in C.
d) Which looping statements does C provides? Explain any one.
e) What is recursion explain with suitable example?

Q4) Attempt the following (Any Four): [4 x 5 = 20]


a) Write a python program to calculate area and volume of circle and sphere
respectively.
b) Write a python program to copy one file content to another file.
c) Write a C program. If a five digit number is input through the key board,
write a program to calculate the sum of its digits.
d) Any year is input through the key board. Write a ‘C’ program to determine
whether the year is a leap year or not.
e) Write a ‘C’ program to copy the contents of one array into another in the
reverse order.

•••••
[4720]-12 2
Total No. of Questions : 4] SEAT No. :
P1030 [4720]-13
[Total No. of Pages : 2

F.Y.B.Sc.
ANIMATION
Basics of Animation
(Paper - III) (2011 Pattern)
Time : 3 Hours] [Max. Marks :80
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams / illustrations must be drawn wherever necessary.

Q1) Answer the following questions (any 10): [20]

a) What is ‘Stretch’ in Animation principle?

b) Name the different types of Animation.?


c) What is ‘Phenakistiscope’?

d) Name the basic equipment required for traditional Animation?

e) Put the following in ascending order of hierarchy: script, storyboard,


concept, research, character development.

f) What are essentials and qualities for a good animation character?


g) What is rapid sketching?

h) What is body language?

i) What are thumbnail?

j) Explain ‘slow - in’?


k) What is in- betweens?

l) What is pose to pose?

Q2) Answer the following (any four): [20]

a) What is sequential drawings? Explain.

b) What is difference between 2D and 3D Animation.


P.T.O.
c) What is pencil test Animation? Why it is necessary.

d) What is cut -out Animation? Explain.

e) What is character Animation?

Q3) Answer the following (any four): [20]

a) What are different types of animation styles explain with example?

b) Explain ‘Hollywood formula’?

c) Explain ‘Zeotrope’?

d) Explain ‘Line of Action’?

e) What is character volume? Explain.

Q4) Answer the following (any four): [20]

a) Explain Animation principle ‘Arc’?

b) What is ‘slow-out’. Explain with example.

c) What is ‘Rotoscope’? Explain.

d) What is extreme poses?

e) What is ‘clean-up’? Explain.

EEE

[4720]-13 2
Total No. of Questions : 4] SEAT No. :
P1031 [4720] - 14
[Total No. of Pages : 2

F.Y. B.Sc.
ANIMATION
Foundation Art (Paper - IV)
(2011 Pattern)
Time : 3 Hours] [Max. Marks : 80
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.

Q1) Answer the following any 10: [10 × 2 = 20]


a) What is gesture drawing?
b) How proportions changes according to age?
c) Explain with example difference in size of bones in male and Female.
d) Describe ball and socket joints?
e) Define perspective.
f) What are the types of Pencil for shading use?
g) Define balance.
h) What is gray scale?
i) How to view the real shape of an object?
j) How foreshortening is useful?
k) What is cast shadow in shading?
l) Name any 4 types of pencils used for shading?

Q2) Answer the following any 4: [4 × 5 = 20]


a) How gesture drawing is used?
b) Which points are to be considered while drawing a figure?
c) Explain the muscular development in male and female.
d) Write a note on ‘head and face’.
e) What is key-line?

P.T.O.
Q3) Answer the following any 4: [4 × 5 = 20]
a) What is Mannequin? Explain in short?
b) Name any 10 human muscles?
c) Explain the term ‘light’ in drawing.
d) What is line of action?
e) Define foreshortening? Explain in short with an example?

Q4) Answer the following any 4: [4 × 5 = 20]


a) Which points are to be considered while drawing clothing?
b) What is contour drawing?
c) Explain highlight and middle tone in shading with example?
d) Explain the use of rapid sketches in drawing?
e) What is one-poinet perspective?

E E E

[4720]-14 2
Total No. of Questions : 4] SEAT No. :
P1032 [4720] - 15
[Total No. of Pages : 2

F.Y. B.Sc. (Animation)


Computer Based 2D Animation
(2011 Pattern)

Time : 3 Hours] [Max. Marks : 80


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams illustration must be drawn wherever necessary.

Q1) Answer the following (any 10): [20]


a) What is Onion Skin?
b) What is Kerning?
c) What is short cut of ‘Action Script’?
d) What is ‘Shape Hint’?
e) What is vector Graphic?
f) What is concept of Merge Drawing Model?
g) What is short cut of ZOOM-IN?
h) What is short cut of ‘Free Transform Tool’?
i) What is short cut of ‘Line Tool’?
j) What is short cut of Insert Key Frame?
k) Write full form of ‘FPS’?
l) What is short cut of ‘Paste in Place’?

Q2) Answer the following (any 4): [20]


a) Explain ‘Frame by Frame’ animation techniques in flash?
b) Explain ‘layer’?
c) Explain ‘Graphic’ in symbol?
d) Explain ‘Shape Tween’?
e) Explain ‘Instance’?

P.T.O.
Q3) Answer the following (any 4): [20]
a) Explain ‘Masking’?
b) Explain the function of ‘Lasso Tool’.
c) Explain ‘Anchor Point and Tangent Handles’?
d) Explain ‘Ruler and Guides’.
e) Explain ‘Property Inspector’?

Q4) Answer the following (Any 4) [20]


a) Explain various types of Input text?
b) Explain Editing envelope in ‘sound property’?
c) Explain ‘Grid’?
d) What is straighten, smooth and Ink in line option?
e) Explain ‘Frame’ and ‘Key frame’ in time line?

E E E

[4720]-15 2
Total No. of Questions : 4] SEAT No. :
P1033 [4720]-16
[Total No. of Pages : 3

F.Y.B.Sc.
ANIMATION
Multimedia and Computer Graphics
(Paper - VI) (2011 Pattern)
Time : 3 Hours] [Max. Marks :80
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Use of non programmable battery calculator is allowed.

Q1) Attempt any ten of the following: [10x2=20]

a) State 2 Types of multimedia networks?

b) What is mean bit error rate (BER)?

c) What is Compression?

d) Explain types of compression algorithm.

e) What is PCM?

f) Explain video packet.

g) Define padding.

h) List types of Ethernet.

i) What is RGB and CMYK.

j) What is Fluorescence?

k) Define transformation and list it’s types.

l) What is clipping and state it’s types.

P.T.O.
Q2) Attempt any four of the following: [4x5=20]

a) Explain the meaning of the following types of compressed frame with


diagram.

i) I - frame

ii) P - frame

b) Draw the diagram of MPEG-4 decoder and explain transport stream,


PES, synchronization layer and decomposition layer.

c) Define tilting as a rotation about X-axis followed by a rotation about -


axis:

i) Find the tilting matrix

ii) Does the order of performing the rotation matter.

d) Explain the basic mode of operation of GIF and also explain the size of
color table used, how each pixel value is sent, and how receiver knows
the image parameter used by this source.

e) Write a note on digital camera and explain various method for capturing
color images.

Q3) Attempt any four of the following: [4x5=20]

a) Explain principle of interlaced of scanning as used with most TV


broadcast application and also explain the meaning of the terms “field”,
“odd scan lines” and “even scan lines”.

b) Draw and explain the main circuit components associated with signal
encoder and also draw all sets of signal waveform showing the conversion
from analog to digital signal.

c) Assuming an MMR coding scheme, draw and explain pass mode, vertical
mode and horizontal mode.

d) Draw flowchart illustrating the logic of Sutherland - Hodgman algorithm.

e) Write down shearing matrix in 2D.

[4720]-16 2
Q4) Attempt any four of the following: [4x5=20]

a) Using Bresenham’s line algorithm scan-convert line segment with end


point (1, 1) to (8, 5).

b) Briefly explain all elements of multimedia and their basic form of


representation.

c) Explain with block diagram how an analog signal is converted into a


digital signal and then into a codeword. Also draw all signal waveforms.

d) Write a note on LPC.

e) Draw and explain color models.

EEE

[4720]-16 3
Total No. of Questions : 4] SEAT No. :
P1034 [4720] - 17
[Total No. of Pages : 2

F.Y.B.Sc. (Animation)
INTRODUCTION TO 3DANIMATION & MODELING -I
(2011 Pattern)

Time : 3 Hours] [Max. Marks : 80


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams/illustrations must be drawn wherever necessary.

Q1) Answer the following questions: (Any 10) [10×2 = 20]

a) What is title Bar and Menu?

b) Define Viewport?

c) What is Undo, write the Keyboard shortcut?

d) What is Floating toolbar?

e) What is the keyboard shortcut of Fetch?

f) Write the description of Hide/Unhide All layer?

g) What is the setting snap points of Face?

h) What is the description of Rotate (E) button?

i) What are the options in clone option dialog box?

j) Write the keyboard shortcut of scale?

k) What is Pin Stack?

l) Write the Keyboard shortcut of Clone?


P.T.O.
Q2) Answer the short notes (Any 4) [4×5 = 20]

a) Time Slider.

b) Importing & Exporting.

c) Squashing Option.

d) Prompt line.

e) Aligning normal.

Q3) Answer the following Questions. (Any 4) [4×5 = 20]

a) Explain Attaching and detaching objects.

b) What is shapes and splines?

c) What is patches?

d) What is Body objects?

e) Explain the Mirror Command?

Q4) Answer the following Questions. (Any 4) [4×5 = 20]

a) Define Hair and fur.

b) Explain Soft selection.

c) Explain Copying and pasting modifiers.

d) What is shape primitive button?

e) Explain Fillet/chamfer modifier.

R R R

[4720]-17 2
Total No. of Questions : 4] SEAT No. :
P1035 [4720] - 18
[Total No. of Pages : 2

F.Y.B.Sc.
ANIMATION
Introduction to Mass Communication: Media Literacy & Culture
(2011 Pattern) (Paper - VIII)

Time : 3 Hours] [Max. Marks : 80


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.

Q1) Answer any 10 out of 12. [10×2 = 20]

a) Define communication.

b) What is an advertising?

c) What are the various media used for mass communication?

d) Define Mass Audience.

e) List two Radio Channel in India.

f) Define culture.

g) Write any two advantages of advertisement.

h) Define Media Consolidation.

i) Which are the most dominating companies in the field of Mass


Communication?

j) Define Mass Media.

k) List the two sports Magazine.

l) ‘‘Video games are communicators’’. Explain.

P.T.O.
Q2) Answer any four. [4×5 =20]
a) Write a short note on advertising.
b) What is dependency theory in mass communication and how does it
differ from modernization theory?

c) What is cultural globalization? How does mass communication promote


it?

d) What are the roles of an editor of newspaper?

e) What are the disadvantages of web based communication?

Q3) Answer any four. [4×5 = 20]

a) What is press council and how does it help the current scenario of media?

b) What are the various elements of mass communication?

c) What is role of Video Game in Media communication?

d) Explain: Does Mass Communication affect culture.

e) What is bullet theory?

Q4) Answer any four. [4×5 = 20]

a) What is sociology of media and what are its basic roles?

b) Write about your favourite advertisement in detail.

c) Explain violence portrayed in the media and its effect on our media.

d) Explain social networking web- sites and their effects on our lives.

e) What is the firewall? Why is it important?

R R R

[4720]-18 2
Total No. of Questions : 4] SEAT No. :
P1042 [4720] - 201
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN-2201: Technical English - II
(2011 Pattern) (Semester - II)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.

Q1) Answer the following questions: [10×1 = 10]

a) Define process analysis.

b) What is the difference between photographic and impressionistic words.

c) What is the best way to organize a technical description?

d) What is a disclaimer?

e) What are the points to be considered when including hazard alert


messages?

f) What is a pictograph?

g) What is a Brochure.

h) What is the process for writing an effective technical description?

i) What is a Technical Description?

j) What is a Verbal Table?

P.T.O.
Q2) Answer any two out of the following. [2×5 = 10]

a) Describe different graphic elements to be used in an instruction.

b) Explain in detail the format of writing instructions?

c) Why are graphics so important in Instruction?

d) Why is designing a document of crucial importance.

Q3) Answer any two out of the following. [2×5 = 10]

a) Name and explain and electronic resume and its types.

b) What are design elements? Name and explain them.

c) What are brochures and the process of writing them.

d) What are the rules for good technical writing?

Q4) Answer any two out of the following. [2×5 = 10]

a) What is a news-letter? Explain in detail.

b) Explain the use of technical description?

c) Explain the evaluation criteria for a technical description?

d) Explain the reverse chronological resume and functional resume in detail.

R R R

[4720]-201 2
Total No. of Questions : 4] SEAT No. :
P1043 [4720] - 202
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN-2202:3D Animation - II
(2011 Pattern) (Semester - II)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams must be drawn wherever necessary.

Q1) Answer the following Questions. [10×1 = 10]

a) What is the full-form of CAD?

b) Emitters are renderable in 3ds Max, Yes/No?

c) How do you open the ‘‘Curve Editor’’ in 3ds Max?

d) What is RGB?

e) What is (.max)?

f) Define particle Flow source?

g) Explain the function of undo?

h) What is Rigging?

i) Define Edit Poly modifier?

j) What is Particle age map?

Q2) Answer the following Questions. (Any 2) [2×5 =10]


a) What is the difference between snow and spary particle system?
b) Explain the importance of Path constraint?

P.T.O.
c) Write a short note of Extrude modifier?

d) Write a short note of HSDS modifier?

Q3) Answer the following Questions. (Any 2) [2×5 = 10]

a) Explain Photon maps.

b) What are the limitation of the radiosity method?

c) Explain mental Ray light and shadows.

d) Explain, how hair working in 3ds Max.

Q4) Answer the following Questions. (Any 2) [2×5 = 10]

a) Explain the atmospheric effects in 3ds max.

b) What is bokeh effect?

c) What is patch Deform and surf Deform Modifiers?

d) Write a short note of Normal Maps.

R R R

[4720]-202 2
Total No. of Questions : 4] SEAT No. :
P1044 [4720] - 203
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN-2203: Digital Art - II
(2011 Pattern) (Semester -II)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Draw illustrations wherever necessary.
3) Figures to the right indicate full marks.

Q1) Answer the following questions. [10×1 = 10]


a) Which color mode is use for printing?
b) What is spot color?
c) What is shortcut of ‘Actions’?
d) Name any 4 filter in Blur filters option?
e) What are guides?
f) Name any two types of filters in stylize option?
g) What is slice tool use for?
h) What is use of smart object?
i) What is photo manipulation?
j) What is swatches?

Q2) Answer the following questions: (any 2) [10]


a) Explain in brief: ‘filters’?
b) Why photoshop is mostly use in animation Industry?
c) Explain Neon glow effect?
d) Write process of converting Black & White Image to colour image?

P.T.O.
Q3) Answer the following questions: (any 2) [10]

a) Explain Blur filter?

b) Explain contact sheet II?

c) What is Batch Processing? Explain.

d) Explain how to customize shortcut in photoshop?

Q4) Answer the following questions: (any 2) [10]

a) Explain ‘save to web option’.

b) Explain ‘Animation’ option in photoshop.

c) Explain following filters of Render:

i) Clouds.

ii) Fibers.

d) Explain lighting effect of filter in Render option?

R R R

[4720]-203 2
Total No. of Questions : 4] SEAT No. :
P1045 [4720] - 204
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN-2204: Multimedia Communication
(2011 Pattern) (Semester - II)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams must be drawn wherever necessary.
3) Figures to the right indicate full marks.

Q1) Answer the following Questions. [10×1 = 10]


a) What is multimedia?
b) Define cool edit.
c) List the rendering tool.
d) Write any Four Image Formats.
e) Define 1- bit image.
f) What is Lip tracing?
g) Write the abbreviation of:
i) PSTN
ii) ISDN
h) Define PDU.
i) What is geostationary satellite?
j) Name the categories of software tools.

Q2) Answer any two of the following . [2×5 =10]


a) Write short note on Digital audio.
b) Draw the table of macromedia director file format.

P.T.O.
c) Explain TCP/IP reference model with diagram.
d) Explain two modes of transmission.

Q3) Answer any two of the following . [2×5 = 10]

a) What are the elements of multimedia? Explain each.


b) Write a note on Bimodality of Human speech.

c) Define the following (any two)

i) Cakewalk

ii) Protool
iii) Macromedia freehand

iv) Adobe after effect

v) 3D Studio Max

d) Differentiate between asynchronous and synchronous transmission.

Q4) Answer any two of the following . [2×5 = 10]

a) Write short note on movie-on-demand.


b) Define the following (any two):

i) Attenuation.

ii) Delay distortion

iii) Noise
iv) Period

v) Frequency

c) Draw a diagram of idle error control scheme.

d) Describe in brief user requirements for multimedia communication?

R R R
[4720]-204 2
Total No. of Questions : 4] SEAT No. :
P1046 [4720] - 205
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN-2205: Animation Techniques - II
(2011 Pattern) (Semester - II)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams illustration must be drawn wherever necessary.
3) Figures to the right indicate full marks.
4) Each illustration must be sketched on a blank separate page.

Q1) Answer the following Questions. [10×1 = 10]


a) What does nesting mean in After Effects?
b) What is the meaning of the stop watch symbol in After Effect.
c) What does the color burn made do?
d) What is the Brush Dynamics setting for?
e) What is Rotoscoping?
f) Name any five output vedio formats available in After Effects.
g) What is deep data?
h) What is a digital assets?
i) What are motion graphics?
j) Which shortcut is used to open the time dialog box for jumping between
frames?

Q2) Answer the following Questions (Any 2) . [2×5 =10]


a) Explain in details the use of expressions in After Effects?
b) Explain blending mades and its categories?

P.T.O.
c) How to close a hole in a matte?
d) How to convert DV footage from PAL to NTSC using pull down?

Q3) Answer the following questions (Any 2) . [2×5 = 10]

a) Explain the Material Controls in After Effect.


b) What is Screen Correction?

c) What are Art assets?

d) Explain in details what a broadcast designer and what his duties are.

Q4) Answer the following questions (Any 2) . [2×5 = 10]

a) What is nesting?

b) What is anaglyph 3D?


c) Difference between 2D and 3D Match Moving?

d) What is Match Moving?

R R R

[4720]-205 2
Total No. of Questions : 4] SEAT No. :
P1047 [4720] - 206
[Total No. of Pages : 2

S.Y.B.Sc.
ANIMATION
AN-2206:Production Process - II
(2011 Pattern) (Semester - II)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Draw illustrations wherever required.
3) Figures to the right indicate full marks.

Q1) Answer the following Questions. [10×1 = 10]


a) What is ‘Thumbnail’ Drawing?
b) What is ‘frame rate’?
c) What is ‘Aspect ratio’?
d) What is ‘Dubbing’?
e) What is ‘exposure sheet’?
f) What is the ‘parallel rule’?
g) What is ‘repeat pan’?
h) What is ‘zip pan’?
i) What is ‘Rest area’?
j) What is a ‘premise’?

Q2) Answer the following questions (Any 2) [10]


a) What are the different types of camera shoots?
b) Write a short note on storyboard for Animation?
c) What is steadicam? Explain in brief?
d) What is master shot?

P.T.O.
Q3) Answer the following questions. (Any 2) [10]

a) Write a short note on conceptual Art?

b) Explain a ‘whip pan’?

c) What is ‘pilot script’? How it is developed?

d) Explain the different types of camera angles?

Q4) Answer the following questions. (Any 2) [10]

a) Why is it necessary for layout artist to master in perspective?

b) Give an over view of production process with the help of a flow chart?

c) Write a short note on the ‘RULE OF THIRD’?

d) Write a short note on ‘Blue sketch’?

R R R

[4720]-206 2
Total No. of Questions : 4] SEAT No. :
P1048 [4720]-301
[Total No. of Pages : 2

T.Y. B.Sc.
ANIMATION
AN-3101 : Script Writing-I
(Semester-III) (2011 Pattern)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams / illustrations must be drawn wherever necessary.

Q1) Anwer the following questions: [10 x 1 = 10]


a) What is a High Concept?
b) What is a SLUGLINE?
c) What does ‘During’ denote in script writing?
d) What does ‘INT’ denote in script terminology?
e) Name any five screen writing software’s.
f) What is a film storyboard?
g) What is a derivative screenplay?
h) What is a scene?
i) Thaumatrope was invented by whom and when?
j) What is a Bible in Film Making?

Q2) Answer Any Two out of the following: [2 x 5 = 10]


a) Name and explain various genre’s in animation.
b) What are the common problems faced while writing a dialogue?
c) How does dialogue help in revealing a character?
d) What are the important things to be considered while binding the scenes
together?
[4720]-301 1 P.T.O.
Q3) Answer Any Two out of the following: [2 x 5 = 10]
a) What is Animation?
b) What is the basic structure of a story?

c) Explain the points to be considered while developing a marketable idea.


d) How is a premise planned while writing a story?

Q4) Answer Any Two out of the following: [2 x 5 = 10]


a) What makes an outstanding board? Explain in detail.
b) What is the importance of an opening scene?
c) What are the characteristics of a dialogue?
d) Explain the format of a script in detail.

•••••

[4720]-301 2
Total No. of Questions : 4] SEAT No. :
P1049 [4720]-302
[Total No. of Pages : 2

T.Y. B.Sc.
ANIMATION
AN-3102 : Introduction to Action Script
(2011 Pattern) (Semester-III)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams/illustration must be drawn wherever necessary.

Q1) Answer Any Ten of the following: [10 x 1 = 10]

a) What is the difference between -root and -level0?

b) If .SWF is given to you, are you able to edit the source?

c) Explain the tenets of object oriented programming.

d) Explain data types String and Boolean.

e) Write a statement that will set the text “Hello” to the text field “txt fld”.

f) What is Event Handling?

g) Explain the term “Listener”.

h) Explain the term “Array”.

i) How to create a loader instance?

j) What is preloading?

[4720]-302 1 P.T.O.
Q2) Answer Any Two of the following: [2 x 5 = 10]
a) Write a note on Interface.
b) What are the advantages of object-oriented programming.
c) How to implement an interface in a class?
d) Write a function to change the color, font and size of the text within the
text field “txt fld”.

Q3) Answer Any Two of the following: [2 x 5 = 10]


a) Explain the following methods of array.
concat( ), join( ), slice( ), to string( )
b) Write a note on “Display object container”.
c) Write a function in AS3 to sort the given array.
var states: Array = [“Assam”, “Manipur”, “Goa”, “Sikkim”, “Punjab”].
d) Explain the terms variable and constant.

Q4) Answer Any Two of the following: [2 x 5 = 10]


a) Write a function to load an external image.
b) Explain any 5 blending modes.
c) Write a function to load external JPG image.
d) What is Procedure Oriented Programming Language (POLD)? Explain
the drawbacks of POP.

•••••

[4720]-302 2
Total No. of Questions : 4] SEAT No. :
P1050 [4720]-303
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN - 3103: Gaming Technology
(2011 Pattern) (Semester - III)
Time : 2 Hours] [Max. Marks :40
Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams illustration must be drawn whenever necessary.
3) Figures to the right indicates full marks.

Q1) Attempt the following: [10x1=10]

a) Give 5 names of the mobile phone games.

b) Give the name of any game produced by bizzard entertainment.

c) Which company has created ‘need for speed’ game?


d) Draw a rough character concept of a panda wearing a hat and a jacket.

e) Give name of any Indian gaming companies.

f) Give names of any 5 pattern matching games.

g) Give names of any 5 famous game characters.


h) Draw 1 lesar gun weapon concept for 2d game.

i) Give names of 5 softwares which are used to create a game art.

j) Which softwares can be used to create 3D art game?

Q2) Answer any 2 (out of 4): [2x5=10]

a) Describe the origin and the growth of gaming industry.

b) Create an user interface for a game menu screen for a 2D game.

c) Give 10 names of the famous 3D console games.

d) Create a background of a farm in isomatric angle for a casual game.


P.T.O.
Q3) Answer any 2 (out of 4): [2x5=10]

a) Explain the role of game designer.

b) Create a landing screen for children educational game.

c) Create a background for an arctic region based game.

d) Explain the pre production elements for creating a game.

Q4) Answer any 2 (out of 4): [2x5=10]

a) Create a level design for a children educational game and explain the
game play.

b) Draw a concept sketch with user interface for a hidden object game.

c) Define the role of quality assurance testing.

d) Describe the game production team members responsibilities.

EEE

[4720]-303 2
Total No. of Questions : 4] SEAT No. :
P1051 [4720] - 304
[Total No. of Pages : 2

T.Y. B.Sc.
ANIMATION
AN-3104 : Digital Editing and Motion Graphics
(2011 Pattern) (Semester - I)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagram must be drawn wherever necessary.

Q1) Answer the following questions: [10 × 1 = 10]


a) Name any five video editing softwares.
b) What is a clapper board?
c) What does PAL stand for?
d) Define image aspect ratio.
e) Name any five video formats.
f) What are motion graphics?
g) What is PSA?
h) What are stings?
i) What are show openers?
j) What are bumpers?

Q2) Answer any two of the following: [2 × 5 = 10]


a) Write about the different ways of accessing the video in non linear editing
in detail.
b) What is a Montage?
c) What is a ‘B-roll’? Explain.
d) What is pick-up in film making?

P.T.O.
Q3) Answer any two of the following: [2 × 5 = 10]
a) Explain the 30 degree rule in detail.
b) Explain the use of Motion Graphics at Art installations.
c) Explain the importance of Motion Graphics at educational installations.
d) What is digital signage? Explain.

Q4) Answer any two of the following: [2 × 5 = 10]


a) Write a detailed note on the use of motion graphics in multimedia.
b) Write in detail about the early cinematic inventions.
c) Explain the ‘Public Service announcement in detail’.
d) Write a short note on motion graphics in interior design.

E E E

[4720]-304 2
Total No. of Questions : 4] SEAT No. :
P1052 [4720] - 305
[Total No. of Pages : 2

T.Y. B.Sc.
ANIMATION
Paper : AN - 3105 : Color Theory and Visual Design
(2011 Pattern) (Semester - III)
Time : 2 Hours] [Max. Marks : 40
Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagram must be drawn wherever Necessary.

Q1) Answer the following questions: [10]


a) What are physiological colors?
b) Which are the two different states of retina after being acted upon by
light?
c) Define :- ‘Tint’.
d) Name two dares of Dioptrical colors?
e) What will be the effects of Dark gray on Black surface?
f) Define Extraction of colors.
g) What are physical colors?
h) Write the conditions of light under physical colors?
i) What are different Elements of design?
j) What is weak Colours?

Q2) Answer the following (any 2): [10]


a) Explain the effects of light and darkness on the eyes?
b) What are the conditions under which the appearance of color increases?
c) Explain ‘Inversion’.
d) Explain any 4 principles of design?

P.T.O.
Q3) Answer the following (any 2): [10]
a) Explain Dominance ‘Principle of Design’.
b) Explain charactristic of color?
c) What will be the effects of red-yellow color with reference to Moral
association?
d) Explain the definite Nature of colors.

Q4) Answer the following (any 2): [10]


a) What is Harmonious colors? Explain.
b) Write the types of Halos? Explain in details?
c) Describe dazzing colourless object with appropriate example.
d) Draw and explain ‘chromatic’ circle.

E E E

[4720]-305 2
Total No. of Questions : 4] SEAT No. :
P1053 [4720]-306
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN - 3106: Advanced 3D Animation - I
(2011 Pattern) (Semester - III)
Time : 2 Hours] [Max. Marks :40
Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams must be drawn wherever necessary.
3) Figures to the right indicate full marks.

Q1) Answer the following questions: [10x1=10]


a) Write the keyboard shortcut for Move, Scale and Rotate?
b) What is Auto Keyframe feature in Maya?
c) What is the function of Append to polygon tool?
d) What is the function of Interactive sptil tool?
e) Write the process of changing the pivot position of an object in Maya?
f) Write the path for Resolution Gate in Maya?
g) What is the blend shapes function in Maya?
h) What is a playblast?
i) How to turn off Interactive creation?
j) What is a Project Directory?

Q2) Answer the following questions (Any 2): [2x5=10]


a) What is the fullform of UI? Describe in detail the use of any three UI
elements.
b) Explain the Scene-File Management?

c) Write in detail about manipulating tools in Maya?

d) Explain the description of Extrude?

P.T.O.
Q3) Answer the following questions (Any 2): [2x5=10]

a) What is lattice?

b) Explain viewports.

c) Write the importance of Quads.

d) Explain polygon primitives.

Q4) Answer the following questions (Any 2): [2x5=10]

a) Describe in detail of a polygon.

b) Explain stretch and squash animation principles?

c) How to Adjust Spline Tangents?

d) Describe in detail hotbox menu?

EEE

[4720]-306 2
Total No. of Questions : 4] SEAT No. :
P1054 [4720] - 401
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN-3201: Web Technology
(2011 Pattern) (Semester - IV)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.

Q1) Answer the following questions: [10×1 = 10]

a) Define browsing.

b) Write shortcut key for open sit map panel.

c) Write full forms of following:

i) html

ii) . xhtml

iii) .CSS

iv) .xml

d) What is mean by Radio button?

e) Define check box.

f) Which extension is used while saving the HTML file?

g) Write two differences between class selector and ID selector?

P.T.O.
h) Define Absolute positioning?

i) Define external CSS style.

j) Write full form of TCP/IP.

Q2) Answer any two. [2×5 = 10]

a) Explain Head tags.

b) Explain different text attributes.

c) Write short note on Dreamweaver Interface.

d) Differentiate between Static Website and Dynamic Website.

Q3) Answer any two. [2×5 = 10]

a) Explain Relative Positioning.

b) Explain Internal and Inline CSS style with an example.

c) Explain about Nested tables with an example.

d) Write about Unordered list.

Q4) Answer any two. [2×5 = 10]

a) Explain Body tags with background, image and text color.

b) Write the importance of heading (H1-H6).

c) What is text box? Write a program to check text box.

d) Explain about CSS clone selector with an example.

R R R
[4720]-401 2
Total No. of Questions : 4] SEAT No. :
P1055 [4720] - 402
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN-3202: Intellectual Property Rights and Cyber Security
(2011 Pattern) (Semester - IV)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Symbols and abbreviations have thier usual meanings.

Q1) Attempt all of the following. [10]

a) Define e-commerce.

b) What is an anti - virus?

c) What is cyber crime?

d) Define standard.

e) What is serial transmission of data?

f) Give full form of ISO/OSI model.

g) Define confidentiality.

h) What is a worm?

i) State types of Firewall.

j) What is software copyright?

Q2) Attempt any two of the following. [10]


a) What is a transmission media? Discuss the types of transmission media
in detail.
P.T.O.
b) Write a note on modern Intrusion detection systems and Intrusion
Detection systems.

c) Define policy. Explain types of policies in detail.

d) What is a Firewall? Explain DMZ in detail.

Q3) Attempt any two of the following. [10]

a) Write a short note on TCP/IP protocol stack.

b) What are active attacks and passive attacks. Explain types of passive
attacks.

c) Explain computer network and types of different computer network.

d) Write a note on Business Continuity Planning (BCP).

Q4) Attempt any two of the following. [10]

a) What is a patent? Explain the patentability standards.

b) Define OCTAVE. Explain three phase approach of OCTAVE.

c) Compare symmetric key and Asymmetric key cryptography.

d) What is Information classification? Describe the scheme used for data/


information classification.

R R R

[4720]-402 2
Total No. of Questions : 4] SEAT No. :
P1056 [4720] - 403
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN-3203: GAME PRODUCTION
(2011 Pattern) (Semester - IV)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams must be drawn wherever necessary.
3) Figures to right indicate full marks.

Q1) Answer the following Questions. [10×1 = 10]


a) Maya is a game engine. (True/False).
b) Phong shader can be used for Unreal game Engine (True/False).
c) Unreal is a modeling and Texturing Tool. (True/False).
d) Unreal support both GL and Direct X rendering. (True/False).
e) For any gaming console CPU power is responsible for draw calls and
GPU for IPS. (True/False).
f) Name different language used for game production?
g) Define multiplayer Gaming?
h) What is TCP and IP?
i) What is Direct X 3D?
j) What is X Audio 2?

Q2) Answer the following Questions. (Any 2) [2×5 =10]


a) How system works in Unreal game engine?
b) Explain in step maner to transfer the animation data to unreal.

P.T.O.
c) Do Occlusion baking is useful, explain.

d) What do you think Normal mapping technique is a must used trick for
texture creation in 3d game. Explain.

Q3) Answer the following Questions. (Any 2) [2×5 = 10]

a) Who are game development pioneers in the game industry?

b) Explain Video game factor in 1980’s?

c) What are the different generations of games in the industry.

d) If for games optimal modeling technique should be used then How?

Q4) Answer the following Questions. (Any 2) [2×5 = 10]

a) Do we have any system to check abnormalities in polygon modelling in


Maya - if Yes. Explain.

b) How do you plan the optimal way to unwrap the polygon assets in Maya.

c) What are the major optimal way while setting up the rigging pipeline for
games.

d) What are different between Un real Engine and Blender?

R R R

[4720]-403 2
Total No. of Questions : 4] SEAT No. :
P1057 [4720] - 404
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN-3204: Digital Editing and Motion Graphics - II
(2011 Pattern) (Semester - IV)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Neat diagrams must be drawn wherever necessary.
3) Figures to the right indicate full marks.

Q1) Answer the following Questions. [10×1 = 10]

a) What is ‘Grid’?

b) Write down any 2 Evaluation points in cultivation?

c) Path Animation is also refer for which concept?

d) What is composition?

e) Explain the concept of ‘Blend operations’?

f) What is ‘Green Matte’?

g) What do you mean by ‘Cuts’ in editing?

h) What do you mean by ‘Transitions’?

i) What do you mean by positive space in composition.

j) Give the Name of ‘Adobe Premiere’ latest version.

Q2) Answer the following Questions. (Any 2) [2×5 =10]


a) Elaborate the spatial continuity and action continuity forms?
b) Explain the storyboard with pictorial and sequential continuity?

P.T.O.
c) What is difference between classical Animation and cell Animation
process?

d) Write down any two keying tips?

Q3) Answer the following Questions. (Any 2) [2×5 = 10]

a) What is color Manipulation? Explain.

b) Explain ‘cuts’ with example?

c) Explain the concept of ‘Birth, Life and Death’ in Motion Graphics


sequencing?

d) Explain ‘Visual Interpolation’ in brief.

Q4) Answer the following Questions. (Any 2) [2×5 = 10]

a) Explain the ‘Process of Animatics’?

b) Explain what is ‘Linear Editing’?

c) Explain ‘Rotoscoping Mask’ in compositing?

d) Elaborate the ‘size and scale’ in pictorial composition?

R R R

[4720]-404 2
Total No. of Questions : 4] SEAT No. :
P1058 [4720] - 405
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN-3205: Visual Effects
(2011 Pattern) (Semester - IV)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Neat labelled diagrams must be drawn wherever necessary.
3) Figures to right indicate full marks.

Q1) Answer the following Questions in one or two sentences. [10×1 = 10]
a) Define Digital composition.

b) In RGBAZ channel what does ‘A’ and ‘Z’ stand for?

c) Name the person who introduced alpha channel.

d) Give full form of PNG format.


e) Which are the hotkeys for blur node and Rotopaint node in Nuke?

f) To extract node in node graph of Nuke we use shift + –––––+ –––––.

g) Which are the two primary categories in which computer Imaging are
divided?

h) What is full form of GIF and JPEG?


i) Which are the two primary components of HVS?

j) Nuke is ––––– based software.

Q2) Answer the following (any 2) . [2×5 =10]


a) What is Bluescreen Matting?
b) What is Image Processing and Image Restoration? List any 4 Image
formats.
P.T.O.
c) List any 5 hot keys used in Roto Paint (cursor in viewer) in Nuke.
d) Write a paragraph on Historical Perspective of Digital compositing.

Q3) Answer the following (any 2) . [2×5 = 10]

a) Write a Note on Histogram.


b) What is the difference between Raster Image and Vector Image in detail.

c) Explain about Alpha channel in detail.

d) Discuss the two types of images compression in detail.

Q4) Answer the following (any 2). [2×5 = 10]

a) List any 10 hot keys used in viewer (cursor in viewer) in Nuke.

b) Computer Graphics: Explain.


c) Write about HSV Color Format in detail.

d) Explain Binary Image and Gray Scale Image.

R R R

[4720]-405 2
Total No. of Questions : 4] SEAT No. :
P1059 [4720] - 406
[Total No. of Pages : 2

T.Y.B.Sc.
ANIMATION
AN-3206:Advanced 3D Animation - II
(2011 Pattern) (Semester - IV)

Time : 2 Hours] [Max. Marks : 40


Instructions to the candidates:
1) All questions are compulsory.
2) Figures to the right indicate full marks.
3) Neat diagrams must be drawn wherever necessary.

Q1) Answer the following Questions. [10×1 = 10]

a) What is Cone Angle?

b) What is Rendering?

c) What is IPR?

d) Explain the types of Render Engine in Maya?

e) What are the uses of principles of Animation?

f) How to lock character Mesh?

g) What is constrain?

h) What is Joint-weighting?

i) What is three point lighting?

j) What is walk through camera animation?

Q2) Answer the following short notes (Any 2) [2×5 =10]


a) Spot light.
b) Point-Constrain.

P.T.O.
c) Slow IN and slow out.

d) Directional light.

Q3) Answer the following Questions. (Any 2) [2×5 = 10]

a) Explain Lattices.

b) What is the importance of Rigging in 3D Animation.

c) Explain Parent Constrain.

d) Explain Batch Render.

Q4) Answer the following Questions. (Any 2) [2×5 = 10]

a) What is Connect Joint and Mirror Joint?

b) Explain Area light.

c) What is the importance of Back light in Three point lighting?

d) Explain Blend shape.

R R R

[4720]-406 2

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