Independent National Warhammer 40,000 Tournament FAQ Ver 5.0.1 - (07/05/2011)
Independent National Warhammer 40,000 Tournament FAQ Ver 5.0.1 - (07/05/2011)
1 - (07/05/2011)
Please be aware that this document only clarifies codexes that are released prior to the above publication date. In the case that any official GW FAQs are released or updated after this publication date, and they contain rulings that contradict those found in this document, the official GW ruling obviously takes precedence.
TABLE OF CONTENTS
Introduction General Tournament Queries 2 3
RULEBOOK QUERIES
Models and Units The Turn The Movement Phase Shooting Phase Weapons Assault Phase Morale Characters Psykers Unit Types Vehicles Universal Special Rules Buildings and Ruins Organizing a Battle Reference
CODEX QUERIES
Black Templars Queries Blood Angels Queries Chaos Daemons Queries Chaos Space Marines Queries Dark Angels Queries Dark Eldar Queries Eldar Codex Queries Grey Knights Queries Imperial Guard Queries Necron Queries Orks Queries Space Marines Queries Space Wolves Queries Tau Empire Queries Tyranids Queries Witch Hunters Queries
16-19 20-26 27-29 30-33 34-36 37-47 48-52 53-64 65-73 74-77 78-82 83-88 89-96 97-98 99-105 106-112
113 114
INTRODUCTION
This FAQ is a completely 100% independent (unofficial) Q&A list for the game of Warhammer 40,000 5th edition. It isnt meant to replace the Games Workshop official FAQs (which can be downloaded from: www.games-workshop.com) in any way, and in fact the issues addressed by the GW FAQs arent included in this document.
The purpose of this FAQ is to give players advance knowledge of how tournament judges will be ruling the myriad of tricky situations that arise in games of 40k at the event they are planning to attend. Please remember that miniature gaming is meant to be fun. FAQs are not a replacement for common sense and good sportsmanship. Players are always expected to calmly attempt to resolve differences in opinion before consulting with a tournament judge. Despite being lengthy, the organization of this FAQ makes finding the answer to your question a breeze. Each question is numbered in reference to the particular rulebook or supplement page number it corresponds to. So, for example, if the query is the first question from page 52 of the rulebook, the number assigned to it will be: RB.52.01 (Rulebook.Page 52.Question 1). Some questions also have a reference number at the end (such as: Ref: RB.52.01). This indicates that the question in some way references a question in another section of the FAQ. Either the two topics are related, or sometimes the same question is repeated multiple times (if it appropriately falls into multiple areas of the rules). New or altered rulings since the last version of this FAQ are denoted with a ( ) symbol before their FAQ number and have their answer text colored red for easy reference. After each FAQ answer there is a bracketed notation letting you know under what circumstances we felt the ruling was made*: Rulings based on the rules as written are noted as [RAW]. Rulings that clarify an issue that has no absolutely conclusive RAW answer are noted as [clarifications]. Rulings that change the RAW because we feel playing that way goes against the style the vast majority of people play (or is completely and utterly absurd) are noted as [rules change]. Situations where we feel the issue is clearly based on a typographical error are noted as [typo]. If you have any questions regarding this FAQ or if youd like to submit a rules query for consideration to be added to the document please email us at: [email protected] Please feel free to use any portion of this FAQ for your own tournament (or any other reason you see fit). This FAQ is updated frequently (usually within 2 months of any new codex or Games Workshop FAQ release), so be sure to check back regularly at INATFAQ.com to see if there is a new version available or follow us on twitter @INATFAQ to be notified when there is an update or news regarding the INAT FAQ.
FAQ written by: Jon yakface Regul FAQ edited by: Jon yakface Regul & Ben Mohile Graphic Design by: Stu Humphreys (contact at [email protected]) FAQ ruling council is comprised of: Jon yakface Regul (Los Angeles, CA), Hank Muwhe Edley (Peoria, Il), Greg Inquisitor_Malice Sparks (Toledo, OH), Bill Centurian 99 Kim (Lansing, MI), Christopher Rhysk Mehrstedt (Milwaukee, WI), Joe Adams (Springfield, IL), Dave crashwell Creswell (Springfield, IL), Colin Marius Xerxes Vasconcelles (Seattle, WA), Jon JWolf Wolf (Austin, TX), Jay Jay_DaBoyz Woodcock (Rochester, NY), Ragnar Mannahnin Arneson (Manchester, NH) and Mike MVBrandt Brandt (Washington DC). Many thanks go out to the numerous internet forums, their posters, clubs/groups and GW staff that contributed invaluable questions, feedback and/or advice to help create this FAQ. * If you feel that certain rulings in this document arent properly labeled, please read the Afterword on the final page of this FAQ for further clarification on exactly what we mean by our ruling classifications.
The questions in this section do not easily fit into any particular section in the rulebook or codices.
GEN.03 Q: Can opponents inspect my army list before the game begins? A: In order to minimize potential cheating, in a tournament players are required to give full disclosure of their army list to their opponents, including weapons, wargear, special rules and the contents of any transport vehicles [clarification].
Ref: RB.92B.01
GEN.02 Q: Can players alter the shape of their models during the game in order to gain an advantage in the game, such as lowering a ramp on a vehicle in order to gain extra disembarking distance? A: Besides a few noted exceptions in the rules (skimmers removing their flying bases, turrets turning, etc) players may only alter their models during the game for aesthetic purposes. For all aspects of gameplay a model must remain the same dimensions for the entirety of the game [clarification].
Ref: RB.24A.01
GEN.04 Q: The rulebook says a vehicles entry will classify how its weapons are mounted, but my codex has no such classifications. What gives? A: As clarified in GWs online rulebook FAQ, besides Walkers and clearly fixed weapons (that always have a 45 degree arc), vehicle fire arcs are actually determined by how the weapon is able to swivel on the model itself. Of course, this does not mean players have carte blanche to suddenly convert their vehicles to have all super-tall pintle-mounted weapons. Weapon mountings on converted vehicles must remain roughly similar to how they appear on the current official GW model or a tournament judge/organizer may deem it to have been converted specifically to gain a gameplay advantage (see GEN.01). When in doubt, always check with the tournament organizer before the tournament begins and then discuss the issue again with each of your opponents before the game starts [clarification].
Ref: GEN.01
GEN.05 Q: If there is no official Games Workshop model produced for a unit are there any limitations on how I can model it? A: In such cases, players are free to create custom versions of these units as they see fit (including deciding how weapons are mounted on vehicles) provided the model abides by the general spirit of the 40K background and isnt created specifically to gain a gameplay advantage through modeling (see GEN.01). When in doubt, always check with the tournament organizer before the tournament begins and then discuss the issue again with each of your opponents before the game starts, including clarifying how each weapon counts as being mounted on the custom vehicle [clarification].
Ref: GEN.01
Dont forget to check out the official rulebook FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_3.pdf
THE SHOOTING PHASE: CHECK LINE OF SIGHT & PICK A TARGET (page 16)
RB.16B.01 Q: Can line of sight be drawn through incredibly tight spaces, such as between a models legs, under a vehicles tracks or through a tiny window in a building? A: Yes, if any valid portion of the target (as defined in the rulebook) can be seen from the firing models eye view, then it is considered to be within line of sight (and in cover, of course) [RAW].
RB.22A.01
In the example above, from the line of sight of the Fire Warrior standing on a hill (bottom left of the picture), the bodies of Orks C, D & E are all completely over the ruin. Since this is the majority of the unit, the Orks will not get a cover save from the Fire Warriors shots. Similarly, in the example below, the bodies of Orks C, D & E can all be completely seen over the intervening Gretchin from the point of view of the fire Warrior standing on a hill (bottom left of the picture) and therefore the Orks will again not get a cover save.
RB.24A.03 Q: If a unit has [gone] to ground, does being assaulted by the enemy automatically remove this status? A: Yes it does [clarification]. RB.24A.04 Q: If a units own special rule requires its models to move (such as with the Rage special rule), do they still move even if the unit has [gone] to ground in the previous turn? A: No, as units that have [gone] to ground only move in response to enemy actions [RAW].
Ref: BT.23A.02, CD.75B.02, CSM.88E.02
RB.24A.02 Q: If a unit has [gone] to ground and the enemy then fires through them to a friendly unit behind, does that friendly unit get a cover save because the shots passed through an intervening unit? A: Yes [RAW].
Ref: DE.42I.03, ELD.49B.04, TAU.27F.02
RB.34B.01
The assaulting Ork rolls a six on his Difficult Terrain roll so he counts as being in base contact with the Guardsman despite the fact that their bases dont actually touch.
RB.40D.02 Q: When units who are locked in combat are hit by errant shooting, can their combat opponents potentially be counted as intervening models and provide them with cover? A: Yes they can. Please remember that the cover rules for intervening models are an abstraction [RAW].
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RB.61K.02 Q: When a vehicle explodes is each model within range rolled for separately or are the normal casualty removal rules for shooting used? Are cover saves allowed against this explosion? A: Use the normal casualty removal rules for shooting, including cover saves. Draw line of sight from the center of the exploding vehicle to the affected unit(s) to determine whether or not they are in cover [clarification].
Ref: TYR.49C.01
RB.62B.01 Q: Does 50% of a vehicles facing actually have to be physically obscured for it to be considered obscured? Or when it comes to area terrain does it just need 50% of the facing within the terrain in order to get a cover save? A: Except where a vehicle is granted a save by special means (such as an Ork Kustom Force Field or Space Wolves Stormcaller, for example), it needs to have at least 50% of its body physically obscured in order for it to claim a cover save [clarification].
Ref: RB.51B.01, SW.37C.01
RB.60.01 Non-Rectangular Vehicle Arcs RB.61K.01 Q: When a vehicle explodes it is replaced with an area of difficult ground. How big should this area be and what if no such a terrain piece is available to place? A: The area should be exactly the same shape and size of the former vehicles base/hull (although if both players agree they can use any sized terrain they want). If no terrain (or suitable marker) is available to mark the area, then no difficult ground is placed [clarification].
Ref: ORK.41C.01
RB.62C.01 Q: Can a Walker locked in combat still utilize its Smoke Launchers in its Movement phase? A: It may, but note that Smoke Launchers only protect the Walker from ranged attacks [clarification].
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RB.64E.01 Q: If a Squadron of vehicles has different rear armor values, how is this handled when the Squadron is assaulted? A: Use the rear armor value that the majority of the vehicles in the Squadron have. If there is no majority, use the highest rear armor value amongst the squadron [clarification].
RB.67C.01 Q: If a lone Independent Character is embarked on a vehicle that is within 2 of a friendly unit, is the IC considered joined to that unit? A: No, while an IC is embarked on a vehicle he cannot be joined to a unit that is outside of the vehicle [clarification].
RB.67F.01 Q: When a transport vehicle suffers a Destroyed explodes! result its passengers must be placed where the vehicle used to be. What exactly does this mean? A: Passengers must be placed wholly inside the area of the table that the vehicles hull previously occupied [clarification]. Any models that cannot fit entirely within this area or are within 1 of an enemy model are removed from play as a casualty. In addition, the models count as having disembarked from a vehicle (and so cannot assault the same turn if the vehicle wasnt open-topped, for example) [rules change].
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RB.75I.01 Q: What happens if a model has the Preferred Enemy special rule but no particular type of enemy is specified? A: In this case, the model gains the Preferred Enemy bonus against all enemy models (except for models without a WS, of course) [clarification]. RB.76A.01 Q: Do all the models in a unit suffering from Rage have to move their full movement distance in the movement phase? A: Yes, they must move as fast as possible directly towards the closest enemy unit that is visible to at least one model in the raging unit. This means they will take the route that would theoretically allow them to reach the enemy unit the quickest (i.e. diverting around obstacles where needed) [clarification]. RB.76C.01 Q: Can a vehicle use its Smoke Launchers immediately after completing its Scout move (i.e. before the game starts)? A: Yes, however Smoke Launchers used this way only benefit the vehicle if the opponent gets the very first player turn of the game [rules change].
RB.75E.02 Q: If a Jump Infantry or Jetbike unit makes a Hit & Run move, can it pass over intervening terrain and models during the move? A: Yes, however if the final position of the unit would end in impassable terrain, over friendly models or within 1 of an enemy model reduce the Hit & Run move the minimum distance needed so the unit can be legally placed [rules change].
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RB.94B.02 Q: Are units in Reserve ever vulnerable to abilities in the game? A: Units in Reserve are never affected by in-game abilities unless the rule specifies that it affects units in Reserve (e.g. not in play) [clarification]. RB.94B.03 Q: If an army has positive Reserve roll modifiers (such as +1 to their Reserve rolls) is it possible for Reserves to automatically arrive before turn 5? A: Unless specified otherwise, if Reserve roll modifiers take the roll needed for a unit to arrive to 1+ or better, then the unit automatically passes the roll to arrive that turn [clarification].
RB.94D.01 Q: Some vehicles are so big they cannot move on from the table edge without moving faster than combat speed. Are such vehicles forced to move faster than combat speed on the turn they move onto the table? A: Yes, a vehicle must be moved far enough to fit the entire model onto the table the turn it arrives. If the vehicle is so large that it is absolutely impossible to do so (such as with some slow-moving Super-Heavy vehicles), then players are allowed to leave the back end of such models hanging off the edge of the table [rules change]. If players are concerned about their model falling off the table, mark the spot where the vehicle is supposed to be and temporarily move the model fully onto the table. Note: While a vehicle is partially hanging off the table, any access points off the table may not be used and any blast with the center hole over the vehicle will hit it, even if the blast is technically off the table.
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RB.95A.03 Q: If a Deep Striking transport suffers a mishap, what happens to any units embarked on it? A: Only roll a mishap for the transport. Embarked units are onboard the transport and therefore suffer along with whatever mishap is rolled for it [clarification]. RB.95A.04 Q: Can a transport (with the Deep Strike ability) Deep Strike carrying passengers who do not have the Deep Strike special rule? A: Yes they can [clarification]. RB.95A.05 Q: Do models disembarking into difficult terrain from a transport that arrived via Deep Strike that turn count it as dangerous terrain? A: Yes they do [clarification].
Ref: TYR.54D.03
Dont forget to check out the official Black Templars FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1620223a_Black_Templars_Version_1_1.pdf
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leading or attached to a squad does not stop being an independent character for the purposes of close combat but the rulebook seems to contradict this.
Which rule is correct? A: The codex takes precedence, so Black Templar characters with a retinue still attack, and are attacked, as a separate unit from their retinue [RAW].
Ref: BT.27E.01, BT.27E.02
BT.22C.02 Q: Is a Chaplain that is attached to another characters retinue unit worth a Kill Point if the entire unit is wiped out? A: Yes [clarification]. BT.23A.01 Q: Is the Righteous Zeal rule used for Morale Checks outside of the enemys Shooting phase (now that Morale Checks are taken in any phase a unit suffers 25% casualties)? A: No, just for checks caused in the enemys Shooting phase [RAW]. BT.23A.02 Q: Do Templar Infantry units that have [gone] to ground still take Morale Checks if they suffer 25% casualties in the shooting phase? A: Yes (they just dont automatically take the check when suffering any casualties), and if passed they make a consolidation move per the Righteous Zeal rules. Note that making this consolidation move does indeed remove their [gone] to ground status [clarification].
Ref: CD.75B.02, CSM.88E.02, RB.24A.04
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BT.25A.02 Q: The Abhor the Witch, Destroy the Witch vow allows all Templars to nullify psychic abilities that they are in the area of effect of. What exactly does this mean? A: Any Templar unit, or any unit containing a Templar character, that is targeted or directly affected by any of the following psychic powers may attempt to nullify them:
General: A Force Weapons Instant Death ability*. Blood Angels: Blood Boil*, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos*, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm*. Eldar: Destructor, Doom, Eldritch Storm, Mind War*. Grey Knights: Cleansing Flame, Heroic Sacrifice*, Holocaust, a Nemesis Force Weapons Instant Death* ability, Psychic Barrage, Sanctified Flame, Sanctuary, Smite, Vortex of Doom, Warp Quake, Warp Rift, Zone of Banishment*. Imperial Guard: Lightning Arc, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse*, Zzap. Space Marines: The Avenger, Machine Curse, Null Zone, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf*, Living Lightning, Murderous Hurricane, Tempests Wrath*, Thunderclap. Tyranids: Aura of Despair, Cataclysm, The Horror, Hypnotic Gaze*, Leech Essence, Paroxysm, Psychic Scream, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Purgatus*, Scourging.
within a unit and are therefore not subject to Abhor the Witch, Destroy the Witch unless an actual Templar model is affected by it [clarification]. Ref: CSM.48C.01, DE.53B.01, GK.21G.02, GK.57I.01, SW.62M.02, WH.16E.01, WH.18.01B, WH.21I.01
BT.27C.02 Q: Is the shooting granted by an Auspex/Surveyor subject to the Night Fighting rules? A: If Night Fighting is in effect at the start of the game, after all infiltrators are deployed and the 4D6 Auspex/Surveyor distance is established, make a separate Night Fighting sight roll (2D6x3) for each enemy infiltrating unit the player wishes to fire upon. Infiltrating units beyond this distance rolled may not be fired at [RAW].
Ref: WH.20A.02
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BT.27E.01 Q: When a Chaplain, who is not attached to a Command Squad, takes Cenobyte Servitors, does he and the Servitors form a retinue unit? A: Yes. This means, among other things, they take morale checks if they lose at least 25% casualties in a single phase (or even a single model in the shooting phase per Righteous Zeal), and give up Victory Points as normal for a unit. The one exception is that the unit is worth only one total Kill Point if destroyed [clarification].
Ref: BT.22C.01, SW.62D.01, TAU.31D.01
BT.27C.04 Q: Can weapons that may only be used once per game be used for Auspex shooting? If so, does this count as its one use? A: A one-use weapon may be used for Auspex shooting, but doing so will count as its one use for the game [clarification].
Ref: WH.20A.05
BT.27D.01 Q: Can Bionics be used against an attack that would normally cause Instant Death if the model didnt also have Adamantine Mantle? A: No they cannot [rules change].
BT.27E.02 Q: Can a Chaplain who takes Cenobyte Servitors still join a friendly unit? If so, how does this combined unit fight in close combat? A: A Chaplain with Servitors may still join another unit and if he does so the Servitors join the unit as well. In close combat, when attacking, and being attacked, the Chaplain counts as one unit, while his Servitors count as a second unit and the unit they are joined to counts as a third unit [clarification].
Ref: BT.22C.01
BT.28J.01 Q: Can the Servo Arms additional Powerfist attack be used the same phase a Techmarine uses his Power Weapon? A: Yes it can [clarification].
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BT.36A.01 Q: Can a Templar Techmarine (including one with a full Servo-Harness) be equipped with either a Bike or Jump Pack? If equipped with Terminator armor does he retain his Servo-arm/full Servo-Harness? A: Yes, a Techmarine with a Servo-arm/Full Servo-harness may have a bike or Jump Pack. If equipped with Terminator Armor he retains his Servo-arm but may not upgrade to a Full Servo-Harness [RAW].
Dont forget to check out the official Blood Angels FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1620224a_Blood_Angels_Version_1_1.pdf
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BA.23E.01 Q: What happens to a unit that succumbs to The Red Thirst if it doesnt have the And They Shall Know No Fear special rule (such as with a Dreadnought)? A: In this case, the unit simply gains the Furious Charge and Fearless special rules (although in the case of a Dreadnought it wont benefit from Fearless anyway) [clarification].
BA.23C.02 Q: Can an Outflanking unit arriving from Reserves be split into combat squads? A: Yes, but not until after the table edge the unit is arriving onto is determined. This means that although the two combat squads may deploy onto different areas of the same table edge, they still must both arrive from the same edge [clarification].
Ref: DA.23D.02, GK.21F.02, SM.51D.02
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BA.29E.03 Q: If a Furioso Librarian fails its Ld test against a Dark Eldar Crucible of Malediction what happens? A: The model is just removed from play (no wreck is left) [RAW]. BA.29E.04 Q: Can Furioso Librarians use a psychic shooting attack in addition to firing all of their weapons? A: No, a psychic shooting attack may only be used in lieu of firing one weapon [RAW]. This also means on a turn the Dreadnought is not allowed to fire its weapons it would also be unable to use a psychic shooting attack.
If the doors cannot be opened (they are glued in place or a player is using a model that doesnt have doors that open/has a solid core), both players must agree before the game to either pretend, to the best of their abilities, that the doors are open and both players can see through the core for line of sight purposes, or they can play that the model blocks line of sight as is in which case the Space Marine player will be unable to fire the Drop Pods weapon (a trade-off for the improved line of sight blocking ability of the model) [rules change].
BA.38A.02 Q: What part of a Stormraven model needs to be in or on terrain in order for it to count as being in or on the terrain piece? A: While a Stormraven is on its base, only if the base is actually in or on the terrain would the model count as being in or on the terrain (unless both players agree otherwise) [clarification].
Ref: DE.46A.02, IG.56A.02, GK.37A.02
BA.38A.03 Q: Can a Stormraven model end its movement over friendly or enemy models and can other models end their move underneath it? A: As long as a Stromraven doesnt end its move with its base on top of any model or within 1 of any enemies, it is fine to have portions of the Stormraven end up over other models, provided they physically fit underneath the Stormraven model [clarification].
Ref: DE.46A.03, GK.37A.03, IG.56A.03
BA.38A.04 Q: Can a Stormraven end its movement with part of the model hanging off the table as long as its base is fully on the table? A: No, the Stormraven must end its movement with the entire model over the table [clarification]. Note that this may mean it has to move faster than combat speed when moving onto the table from Reserves.
Ref: DE.46A.04, GK.37A.04, IG.56A.04
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BA.38B.01 Q: Is each Bloodstrike Missile considered a separate weapon? A: Yes, which means for example, that only one missile is destroyed for each Weapon Destroyed damage result suffered and that all remaining missiles may be fired when the Stormraven is able to fire all of its weapons [RAW]. BA.38D.01 Q: Are Stormravens allowed to transport Death Company and Furioso Dreadnoughts? A: Yes, any type of Dreadnought is permitted [clarification].
Ref: GK.37C.01
BA.38D.02 Q: Are Dreadnoughts disembarking from a Stormraven able to use all of its Access Points and do they benefit from the Assault Vehicle special rule? A: Yes and yes [RAW].
Ref: GK.37C.02
BA.38A.06 Q: When a Stormraven is wrecked, if enemy models in base contact with it completely surround its base, are all passengers onboard killed? A: Yes [clarification].
Ref: GK.37A.06, IG.56A.06
BA.38A.07 Q: When a Stormraven is immobilized (off its base) can friendly or enemy models move under its wings at all? A: Friendly models are able to move under the wings provided they can physically fit there. Enemy models may also move under the wings provided they physically fit there and dont move so their base is within 1 of the hull (unless assaulting, of course) [clarification].
Ref: DE.46A.06, GK.37A.07, IG.56A.07
BA.38D.03 Q: If a transported Dreadnought is unable to disembark from a Stormraven (because the vehicle is completely surrounded by enemy models, for example) does the Dreadnought count as destroyed? A: Yes, the Dreadnought counts as destroyed but does not explode or become a wreck [clarification].
Ref: GK.37C.03
BA.38D.04 Q: Can an embarked Dreadnought use its Smoke Launchers? A: Yes it may. However, note that doing so does not protect the Stormraven model in any way nor the Dreadnought itself from the automatic S4 hit when the Stormraven is destroyed [clarification].
Ref: GK.37C.04
BA.38A.08 Q: Is an enemy tank able to ram a Stormraven that is on its base? A: Yes, treat the Stormravens base as part of its hull for this purpose [clarification].
Ref: DE.46A.07, GK.37A.08, IG.56A.08
BA.38A.09 Q: How are template weapons resolved against a Stormraven? A: Unless specified otherwise, the firing player holds the template over the top of the Stormraven so that the small tip is touching the firers base (or the weapon barrel for a firing vehicle), but only from a top-down (two-dimensional) standpoint, similar to how templates are held over ruins (see page 85 of the rulebook) [clarification].
Ref: DE.46A.08, GK.37A.09, IG.56A.09
BA.38D.05 Q: What happens to an embarked Dreadnought that suffers an immobilized result from the S4 hit when its Stormraven explodes? A: The Dreadnought is first placed on the table and only then counts as being immobilized [clarification].
Ref: GK.37C.05
BA.38J.01 Q: If a non-Jump Infantry unit disembarks using Skies of Blood, scatters and ends up actually landing in difficult/dangerous terrain, do they take two dangerous terrain tests or just one? A: Two. First when the unit scatters and again when the surviving models are actually placed into the difficult/dangerous terrain [clarification].
Ref: GK.37G.01, IG.56C.01
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BA.38J.03 Q: If a Stormraven starts the turn on the table and a unit disembarks from it via Skies of Blood, can that unit benefit from a Locator Beacon mounted on the Stormraven? A: Yes, provided the unit chooses to Deep Strike within 6 of where the Stormraven ended its move [clarification].
BA.39D.01 Q: If a Techmarine has a servo-harness and is accompanied by at least three Servitors with Servo-arms, will he successfully repair a damaged vehicle even on the roll of a 1? A: Yes he will [RAW].
Ref: IG.34A.03, SM.71A.01, SW.38B.01
BA.49C.02 Q: Is the Heavens Teeth considered a single-handed close combat weapon? A: Yes, meaning Corbulo gets the +1 Attack bonus in close combat for wielding two single-handed weapons [clarification].
Ref: ELD.51D.01, RB.37A.01
BA.49D.01 Q: Does Corbulo benefit from both the Furious Charge and Feel No Pain rules provided by the Red Grail when not joined to a friendly unit? A: Yes he does [clarification].
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BA.49F.02 Q: When Deep Striking a unit, what die can The Far Seeing Eye be used to re-roll? A: A player may either re-roll the initial scatter die (but only before rolling for the distance scattered) or the dice rolled to see how far the unit scatters, but not both [clarification].
BA.53C.02 Q: Can abilities that allow models to recover wounds (like Tyranid Regeneration, Dark Eldar Obsidian Orbs and Necron Phylactery, for example) be used to recover the wound removed by the Death Mask of Sanguinius? A: They cannot. In the case of a Necron Phylactery follow its rules as stated, but if the Lord rolls a 6 to get back up he will stand up with two Wounds remaining instead of three [clarification].
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BA.53F.02 Q: If Dantes unit disembarks from a Stormraven via Skies of Blood, do they benefit from his Tactical Precision special rule (assuming theyre equipped with Jump Packs)? A: Yes they do [clarification].
BA.55D.01 Q: Can Whirlwind of Gore be used to automatically hit vehicles without a WS? A: Yes it can [RAW].
Ref: GK.26E.01
BA.60K.01 Q: Can the Magna-Grapple drag a vehicle in a squadron out of coherency? A: Yes it can [RAW]. BA.60K.02 Q: Can the Magna-Grapple drag an immobilized or stunned vehicle? If so, is that vehicle then able to move normally in its next turn? A: Immobile and stunned vehicles can be dragged, however doing so does not remove any prior restrictions against them moving normally in future phases [clarification]. BA.60K.03 Q: Can the Magna-Grapple drag a Super-Heavy vehicle or Flyer in games that use such vehicles (such as with Apocalypse)? A: Neither vehicle type may be dragged [rules change].
BA.60I.01 Q: Does a Hunter-Killer Missile count as being hull mounted or pintle-mounted A: Pintle-mounted [clarification].
Ref: BT.29G.01, DA.55C.01, GK.61E.01, IG.70E.01, SM.103D.01, SW.63D.01, WH.23F.01
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BA.62B.03 Q: If a Drop Pod or Mycetic Spore lands in a booby-trapped piece of terrain, what happens? A: The booby-trap is triggered against the Drop Pod or Mycetic Spore before the unit inside disembarks [clarification].
Ref: SM.67A.03
BA.62B.02 Q: If a unit starts the game in a boobytrapped piece of terrain, what happens? A: The booby-trap will be triggered the first time the unit moves [clarification].
Ref: SM.67A.02
BA.63H.03 Q: Does Blood Lance affect embarked units? A: No, it does not [clarification]. BA.63I.01 Q: What is the duration of the Sanguine Sword? A: Each use lasts for only a single Assault phase [clarification].
27
28
CD.54C.04 Q: If Glamour of Tzeentch is used to make a Rune Priest cast Jaws of the World Wolf, what happens? A: The Daemon player chooses which direction the line is traced for Jaws. However, the first model the line crosses must be from the unit nominated as the target for the Glamoured units shooting (and in line of sight) [clarification]. CD.54C.05 Q: If Glamour of Tzeentch is used to make a Librarian cast Blood Lance, what happens? A: The Daemon player chooses which direction the line is traced for Blood Lance. However, the first enemy unit the line crosses must be the target of the Glamoured units shooting (and in line of sight) [clarification].
CD.73A.02 Q: If a model uses Boon of Mutation does it restrict which enemy unit he may charge in the subsequent Assault phase? A: Yes, he may only declare an assault against the enemy unit that contains (or contained) his target [clarification].
Ref: DA.39D.02, ELD.28F.02, SW.37H.03, WH.14E.02
CD.73A.05 Q: What happens if Boon of Mutation turns an enemy into Spawn, but there isnt any room to place the Spawn model because of surrounding (now) friendly Daemon models? A: The Spawn is not lost if there isnt enough space to place the model onto the table. Instead, push the friendly models out of the way by the minimum amount needed to place the Spawn onto the table [clarification].
Ref: CSM.61A.01, CSM.88C.03
CD.73A.03 Q: Are spawn created by Boon of Mutation worth a Kill Point when destroyed? A: Yes [RAW].
Ref: CSM.88C.02
CD.73A.06 Q: If Boon of Mutation turns a model into a Spawn that is in base contact with the enemy, are there any restrictions on where the Spawn can be moved on the table (besides not being within 1 of the enemy)? A: Yes, move the Spawn only the minimum distance needed to be more than 1 away from every enemy model (and this can allow the Spawn to move through enemy models if necessary to do so) [clarification].
Ref: IG.63B.01
CD.73A.04 Q: Can Boon of Mutation target an enemy model embarked on a vehicle/building? A: No, as the ability requires the target model within 6 to be picked (and embarked models are not physically on the table to be picked from) [clarification].
29
CD.75F.01 Q: If a model using Aura of Decay is part of a unit, does the rest of his units firing have to target one of the enemy units affected by it? A: The use of Aura of Decay does not affect his units choice of targets [clarification].
Ref: CSM.88F.01
CD.75B.01 Q: If a unit is hit by multiple Pavane(s) of Slaanesh by a single firer (such as by The Masque) what happens? A: No matter how many times Pavane hits the target, only a Ref: CSM.88F.02 single roll is made to see how far the target moves [clarification]. CD.75F.03 Q: Does Aura of Decay require line of sight? Must casualties come from affected models CD.75B.02 Q: Can the Pavane of Slaanesh be used within 6 of the daemon using it? against a unit that has [Gone] to Ground? A: As a ranged weapon, it does require line of sight which A: Yes, and doing so removes the unit from its [Gone] to means any units completely out of line of sight cannot be Ground status [clarification]. affected by it. Resolve any wounds it causes via the normal Ref: BT.23A.02, CSM.88E.02, RB.24A.04 shooting rules for casualties, which includes cover saves [clarification]. CD.75B.03 Q: Can a model who is able to use Ref: CSM.88F.03 Pavane of Slaanesh and another ranged attack use the Pavane to move an enemy unit into position and then immediately shoot at it with Breath of Chaos (for example)? A: No. When dealing with the firing from a single unit, all hits are determined before Pavane of Slaanesh actually moves the unit (Pavane moves models in the roll to wound step of the shooting process) [clarification].
Ref: CSM.88E.03
CD.75F.02 Q: If a model uses Aura of Decay does it prohibit which enemy unit he may charge in the subsequent Assault phase? A: As it doesnt target a specific enemy unit the firer is free to choose his Assault target as normal [clarification].
30
CHAOS SPACE MARINES: FORCES OF CHAOS: KHARN THE BETRAYER (page 48)
CSM.48C.01 Q: Kharn is immune to the effects of psychic powers. What exactly is meant by this? A: Kharn is completely unaffected by all the following enemy powers (the power is not cancelled, Kharn just ignores its effects):
General: A Force Weapons Instant Death ability. Blood Angels: Blood Boil, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm. Dark Eldar: Veil of Tears Eldar: Destructor, Doom, Eldritch Storm, Mind War, Veil of Tears. Grey Knights: Cleansing Flame, Heroic Sacrifice, Holocaust, a Nemesis Force Weapons Instant Death ability, Psychic Barrage, Sanctified Flame, Sanctuary, Smite, Vortex of Doom, Warp Quake, Warp Rift, Zone of Banishment. Imperial Guard: Lightning Arc, Nightshroud, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse, Zzap. Space Marines: The Avenger, Null Zone, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf, Living Lightning, Murderous Hurricane, Tempests Wrath, Thunderclap. Tyranids: Aura of Despair, Cataclysm, The Horror, Hypnotic Gaze, Leech Essence, Paroxysm, Psychic Scream, Shadow in the Warp, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Hammer of the Witches, Purgatus, Scourging, Word of the Emperor.
* Please note Kharn cannot be affected by any friendly psychic powers as well [clarification]. Ref: BT.25A.02, DE.53B.01, GK.21G.02, GK.57I.01, SW.62M.02, WH.16E.01, WH.18.01B, WH.21I.01
31
CSM.48C.06 Q: If Kharn is part of a unit that is affected by a psychic power that prevents his unit from shooting (such as with Blood Angel Shackle Soul, Imperial Guard Nightshroud or Eldar Veil of Tears), what happens? A: Kharn ignores the psychic power and is therefore able to fire even if the rest of his unit cannot [clarification]. CSM.48C.07 Q: If Kharn is part of a unit that has its Ld reduced by a psychic power (such as Imperial Guard Weaken Resolve), what happens? A: Kharn ignores the power and retains his Ld of 10 (which can then be used for his units Ld tests) [clarification]. CSM.48C.08 Q: If Kharn is part of a unit that is affected by the Witch Hunter Divine Pronouncement power, what happens? A: The power affects the unit as usual. If the Morale Test is failed, Kharn will Fall Back along with the unit [clarification]. CSM.48C.09 Q: Are Grey Knight Nemesis Force Weapons just treated as power weapons when attacking Kharn? A: No, only their ability to inflict Instant Death is ignored [clarification].
CSM.61A.02 Q: May a model that has [Gone] to Ground be possessed by a Greater Demon? If yes, does the Greater Daemon also count as having [Gone] to Ground? A: Yes, a model that has [Gone] to Ground may be possessed and if so, the Greater Demon does not count as having [Gone] to Ground [RAW].
32
CSM.81B.02 Q: If an Independent Character with Jump Pack/Wings Deep Strikes into play joined to a unit of Terminators/Obliterators, can this unit utilize an Icon on the table to avoid scattering? A: No, as models Deep Striking with Wings/Jump Packs may not use an Icon to prevent their scatter [clarification].
CSM.88C.03 Q: What happens if Gift of Chaos turns an enemy into Spawn, but there isnt any room to place the Spawn model because of surrounding models? A: The Spawn is not lost if there isnt enough space to place the model onto the table. Instead, push the friendly/enemy models out of the way by the minimum amount needed to place the Spawn onto the table [clarification].
Ref: CD.73A.05, CSM.61A.01
CSM.88E.01 Q: If an enemy unit is moved by multiple Lash of Submissions in the same turn can it take multiple dangerous terrain tests? A: Yes, if both moves start, end or pass through dangerous terrain then a test will be made for each individual move [RAW].
33
CSM.88F.01 Q: If a psyker is part of a unit, does the rest of his units firing have to target one of the enemy units affected by Nurgles Rot? A: The use of Nurgles Rot does not affect his units choice of targets [clarification].
Ref: CD.75F.01
CSM.88E.03 Q: Can an Independent Character joined to a unit use Lash to move an enemy unit into position and then have the rest of his unit immediately shoot at it with flamers (for example)? A: No. When dealing with the firing from a single unit, all hits are determined before Lash actually moves the unit (Lash moves models in the roll to wound step of the shooting process) [clarification].
Ref: CD.75B.03
CSM.88F.02 Q: If a psyker uses Nurgles Rot does it prohibit which enemy unit he may charge in the subsequent Assault phase? A: As it doesnt target a specific enemy unit the psyker is free to choose his Assault target as normal [clarification].
Ref: CD.75F.02
CSM.88E.04 Q: Does Lash of Submission require the psyker to make a to hit roll to successfully use it? A: No [clarification].
Ref: DA.39D.03, ELD.28F.03, SW.37H.07
CSM.88F.03 Q: Does Nurgles Rot require line of sight? Must casualties come from affected models within 6 of the daemon using it? A: As a psychic shooting attack, it does require line of sight, which means any units completely out of line of sight cannot be affected by it. Resolve any wounds it causes via the normal shooting rules for casualties, which includes cover saves [clarification].
Ref: CD.75F.03
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DA.23D.02 Q: Can an Outflanking unit arriving from Reserves be split into combat squads? A: Yes, but not until after the table edge the unit is arriving onto is determined. This means that although the two combat squads may deploy onto different areas of the same table edge, they still must both arrive from the same edge [clarification].
Ref: BA.23C.02, GK.21F.02, SM.51D.02
35
If the doors cannot be opened (they are glued in place or a player is using a model that doesnt have doors that open/has a solid core), both players must agree before the game to either pretend, to the best of their abilities, that the doors are open and both players can see through the core for line of sight purposes, or they can play that the model blocks line of sight as is in which case the Space Marine player will be unable to fire the Drop Pods weapon (a trade-off for the improved line of sight blocking ability of the model) [rules change].
FORCES OF THE DARK ANGELS: DARK ANGELS LIBRARIAN PSYCHIC POWERS (page 39)
DA.39D.01 Q: If a Librarian is part of a unit, is his target for Mind Worm restricted by where the rest of his unit shoots? A: The Librarian must pick a model from within the same enemy unit that the rest of his squad is firing at [clarification].
Ref: BA.63H.02, CD.73A.01, ELD.28F.01, SW.37H.02, WH.14E.01
DA.39D.03 Q: Does Mind Worm require the psyker to make a to hit roll to successfully use it? A: No [clarification].
Ref: CSM.88E.04, ELD.28F.03, SW.37H.07
DA.39D.02 Q: If a Librarian uses Mind Worm does it restrict which enemy unit he may charge in the subsequent Assault phase? A: Yes, the Librarian may only declare an assault against the enemy unit that contains (or contained) his target [clarification].
Ref: CD.73A.02, ELD.28F.02, SW.37H.03, WH.14E.02
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DA.79C.02 Q: The Master of the Ravenwing allows a squadron member riding a bike to be upgraded to a Standard Bearer. Can either an Attack Bike or a biker with a special weapon be upgraded as the Standard Bearer? A: Yes, the Standard Bearer can be either an Attack Bike or a biker with a special weapon [RAW].
Dont forget to check out the official Dark Eldar FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1730264a_Dark_Eldar_1_1a.pdf
37
DE.25B.04 Q: How exactly does the destruction of an enemy characters retinue work in regards to generating pain tokens? A: If the retinue and the character are wiped out by a single Dark Eldar units shooting, or in a single Initiative step of combat, then only one pain token is generated. However, if just the retinue is killed leaving the character alive, one pain token is generated for the retinue and the (now) Independent Character will be worth another if killed later [clarification]. DE.25B.05 Q: If a Dark Eldar unit with three pain tokens on it contains some models without Power From Pain, is it still Fearless? A: No, every model in the unit (not including any joined Independent Characters) must have Power From Pain in order to benefit from the Fearless rule provided by it [clarification]. DE.25E.01 Q: If an Independent Character with Combat Drugs joins a unit that doesnt have Combat Drugs (or vice-versa), what happens? A: The effects of drugs only apply to the models that actually have Combat Drugs except in the case of Splintermind (since it generates a pain token that is applied to the unit). This also means if a unit contains any models without Combat Drugs, then Hypex is effectively useless (as the unit will run at the rate of its slowest model) [clarification].
DE.25B.02 Q: What happens to pain tokens on a unit that loses its last model with the Power From Pain special rule? A: The tokens remain, but obviously will not benefit anyone in the unit unless an Independent Character with Power From Pain later joins them [clarification]. DE.25B.03 Q: If multiple enemy units are destroyed by combat results, are the pain tokens gained evenly spread amongst the participating Dark Eldar units or assigned completely randomly? A: Tokens generated this way are randomly assigned, which means one Dark Eldar unit can end up gaining multiple pain tokens while another unit gains none [RAW].
38
DE.29D.01 Q: Do Cluster Caltrops attacks replace the regular Bladevane attacks a model gets or are they in addition to them? A: Cluster Caltrops attacks replace the normal Bladevane attacks a model gets [clarification].
DENZIENS OF THE DARK CITY: THE COURT OF THE ARCHON (page 35)
DE.35A.01 Q: When rolling to determine the characteristics of a Medusaes Eyeburst, is a single D6 rolled for both characteristics or is a separate roll made for each? A: Roll separately for each characteristic [clarification]. DE.35C.01 Q: Does an Archon (including Asdrubael Vect and Lady Malys) with a court containg Lhameans benefit from the Mistress of Poison rule even when not joined to the unit? A: Yes, and they even continue to benefit from the rule if all their Lhameans are later killed [clarification].
39
DE.39C.03 Q: What happens if Grotesques suffer from Berserk Rampage while embarked on a vehicle? A: The Rampage automatically affects their own transport and range to other potentially affected units is measured from the hull of their transport vehicle as usual [clarification].
DE.42I.03 Q: Do intervening Harlequins that are protected by Veil of Tears provide cover saves to units being shot through them? A: Yes [RAW].
Ref: ELD.49B.04, RB.24A.02, TAU.27F.02
DE.42I.01 Q: Can Veil of Tears ever be nullified or cancelled? A: No. Persistent abilities can never fully be nullified or cancelled [clarification].
Ref: ELD.28G.01, ELD.49B.01
DE.42I.04 Q: Is an embarked enemy unit that fires at Harlequins via their vehicles fire points affected by Veil of Tears? A: Yes it is [rules change].
Ref: ELD.49B.05, IG.33C.01
DE.42I.02 Q: Can Veil of Tears be used to stop attacks that happen in the movement phase (like Swooping Hawk Grenade Packs, Ork Bigbomms or Dark Eldar Void Mines, for example)? A: No, as these attacks are made in the movement phase and are not technically considered firing [clarification].
Ref: DE.47C.02, ELD.35B.02, ELD.49B.03, ORK.48F.02
40
DE.46A.02 Q: What part of a Razorwing model needs to be in or on terrain in order for it to count as being in or on the terrain piece? A: While a Razorwing is on its base, only if the base is actually in or on the terrain would the model count as being in or on the terrain (unless both players agree otherwise) [clarification].
Ref: BA.38A.02, GK.37A.02, IG.56A.02
DE.46A.06 Q: When a Razorwing is immobilized (off its base) can friendly or enemy models move under its wings at all? A: Friendly models are able to move under the wings provided they can physically fit there. Enemy models may also move under the wings provided they physically fit there and dont move so their base is within 1 of the hull (unless assaulting, of course) [clarification].
Ref: BA.38A.07, GK.37A.07, IG.56A.07
DE.46A.07 Q: Is an enemy tank able to ram a Razorwing that is on its base? A: Yes, treat the Razorwings base as part of its hull for this purpose [clarification].
Ref: BA.38A.08, GK.37A.08, IG.56A.08
DE.46A.03 Q: Can a Razorwing model end its movement over friendly or enemy models and can other models end their move underneath it? A: As long as a Razorwing doesnt end its move with its base on top of any model or within 1 of any enemies, it is fine to have portions of the Razorwing end up over other models, provided they physically fit underneath the Razorwing model [clarification].
Ref: BA.38A.03, GK.37A.03, IG.56A.03
DE.46A.08 Q: How are template weapons resolved against a Razorwing? A: Unless specified otherwise, the firing player holds the template over the top of the Razorwing so that the small tip is touching the firers base (or the weapon barrel for a firing vehicle), but only from a top-down (two-dimensional) standpoint, similar to how templates are held over ruins (see page 85 of the rulebook) [clarification].
Ref: BA.38A.09, GK.37A.09, IG.56A.09
DE.46A.04 Q: Can a Razorwing end its movement with part of the model hanging off the table as long as its base is fully on the table? A: No, a Razorwing must end its movement with the entire model over the table [clarification]. Note that this means the Razorwing may have to move faster than combat speed when moving onto the table from Reserves.
Ref: BA.38A.04, GK.37A.04, IG.56A.04
DE.46A.09 Q: Can a Razorwing contest an enemy held objective even when up on its flying stand? A: Although range is normally measured to and from the hull of the Razorwing, for the purposes of contesting objectives, measure range to and from the models base instead [clarification].
DE.46A.05 Q: If a Razorwing is immobilized or destroyed while over other models, what happens? A: Follow these guidelines [clarification]: Immobilized Adjust the Razorwing the minimum distance needed to place the model on the table but not over any friendly models, within 1" of any enemies, or in impassable terrain (although it may end up on top of impassable terrain if the model will fit there). Do not turn the model, unless it is absolutely necessary for it to fit on the table, and only then by the minimum required. Wrecked Adjust the model (as described in the immobilized guidelines above) before marking it as a wreck. Explodes Resolved normally.
Ref: BA.38A.05, GK.37A.05, IG.56A.05
41
DE.47C.02 Q: Is the scatter for a Void Mine reduced by the firers Ballistic Skill? Can cover saves be taken against them? Are they affected by Night Fighting? A: The scatter is not reduced by the firers BS. Cover and vehicle armor facings are determined like a barrage weapon (from the center hole of the blast). A Void Mine is not a shooting attack per se, so is not affected by Night Fighting, Veil of Tears, etc, and does not affect the Voidravens choice of target in the subsequent shooting phase [clarification].
Ref: DE.42I.02, ELD.35B.02, ELD.49B.03, ORK.48F.02
DE.47D.01 Q: What happens to a model that is immune to Instant Death and fails its Implosion Missile characteristic test? A Then the attack inflicts a single wound on this model instead [clarification].
Ref: DE.50B.01, SM.94D.01, TYR.84C.01
DE.50E.01 Q: Can a character with a retinue be chosen as a target for Hunter of Heads? A: No, as they count as an upgrade character while part of their retinue. If the enemy army contains no Independent Characters at the beginning of the game, then no enemy model will be Kheradruakhs target [clarification].
Ref: BA.53C.01
DE.50D.01 When arriving from Reserves can Kheradurakh be placed into impassable terrain (including on top of friendly models)? A: No he may not [clarification].
DENZIENS OF THE DARK CITY: DUKE SLISCUS, THE SERPENT (page 51)
DE.51D.01 Does Duke Sliscus always have to be deployed on the table or can he be put into Reserves? A: He can be put into Reserves but must be joined to a unit of Kabalite Warriors or Kabalite Trueborn if any are in the army [clarification]. DE.51F.01 Can units embarked on Raiders and Venoms that arrive via Deep Strike using the Low Orbit Raid special rule disembark and shoot in the same turn they arrive? A: Yes they can [RAW]. DE.51F.02 Can the Dias of Destruction arrive via Deep Strike using Duke Sliscuss Low Orbit Raid special rule? A: Yes, as it is treated exactly like a Raider [clarification].
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DE.52C.02 If Drazhar is locked in combat but not actually able to fight that round (not in base contact with an enemy models) does he still get to use Darting Strike to move? A: Yes, as long as he is locked in combat he may use Darting Strike [clarification]. DE.52D.01 Do the bonus attacks generated by the Riposte special rule count as power weapon attacks? A: Yes they do [clarification].
DE.53F.01 When exactly is the Precognisant ability used in relation to Scout moves? A: It is used before any Scout moves are made. If the opponent also has a special rule that allows them to redeploy/reposition their units (such as Eldrad Ulthran) then the players roll-off and alternate redeploying units similar to when both players have units with the infiltrate special rule [clarification].
Ref: WH.31A.02
DE.53F.02 When Precognisant is used to redeploy a transport vehicle with an embarked unit onboard, does this count as having redeployed two units or just one? A: If the transport is redeployed or put into Reserves with the embarked unit still onboard, then only one unit counts as being redeployed. If the embarked unit and the transport are redeployed separately, including being placed into Reserve arriving separately, then this counts as two units being redeployed. Note: Only one unit counts as being redeployed if the transport remains where it is while the embarked unit is redeployed [clarification].
Ref: WH.31A.03
DE.53F.03 Can units put into Reserve via Precogniscant Outflank or arrive via Deep Strike? A: Yes, provided the units have the ability to do so and the player declares as much when putting them into Reserve [clarification].
[clarification].
Ref: BT.25A.02, CSM.48C.01, GK.21G.02, GK.57I.01, SW.62M.02, WH.16E.01, WH.18.01B, WH.21I.01
43
DE.55F.01 Q: Does Vects re-roll to wound against Eldar and Dark Eldar units apply to ranged attacks as well as close combat attacks? A: It applies to both his ranged and close combat attacks [clarification]. DE.55G.01 Q: Can the Dias of Destruction replace its Dark Lances with Disintegrators? A: No [clarification].
DE.60B.02/DE.60E.02 Q: Can a model with the either the Archangel of Pain or Crucible of Malediction release them in the same phase its bearers unit shoots, provided the bearer himself does not fire his weapon? Can they be released while the bearer is locked in combat? A: Yes to both [clarification].
Ref: DE.62J.03, ORK.34A.02
DE.60B.03/DE.60E.03 Q: Can either the Archangel of Pain or Crucible of Malediction be used by an embarked model? What about if the vehicle moved faster than combat speed? A: Either can be used by an embarked model even if the passengers are not allowed to fire that turn. Measure range from the hull of the vehicle [clarification]. DE.60B.04/DE.60E.04 Q: Can the Archangel of Pain or Crucible of Malediction potentially affect enemy units embarked on a vehicle? A: No to both [rules change]. DE.60B.05 Q: Does the Archangel of Pain affect models without a Ld? A: No [clarification].
44
DE.61E.01 Q: How is the Orb of Despair resolved against a unit that has models with differing Ld values? A: Use the majority Ld value of the unit exactly as you would for majority Toughness [clarification].
Ref: DE.55B.01
DE.61E.02 Q: Does the Orb of Despair inflict Instant Death on models whose Ld is 5 or less? A: Yes [clarification]. DE.61G.02 Q: Are the actual models covered by a Shattershard template specifically affected by the weapon or can the hits be allocated to other models as with normal template weapons? A: Hits may not be allocated (only wounds can), so the models under the template are the ones affected. Roll the characteristic test for each model individually [clarification]. DE.61G.03 Q: Exactly when are casualties removed for Shattershard attacks? A: During casualty removal along with any other shooting attacks made by the Dark Eldar unit. When allocating wounds for a complex unit to take saves, models that have failed their characteristic test can still have wounds allocated to them as normal (as a failed characteristic test is not a wound) [clarification].
Ref: SW.37H.05
DE.61C.02 Q: Can Feel No Pain be used against unsaved wounds caused by a Hexrifle? A: Yes, as the initial wounds caused by the Hexrilfe do not ignore all armor saves or inflict Instant Death [RAW].
45
DE.62H.02 Q: Can a Soul-Trap be used to double its bearers Strength more than once? A: It can. A second successful use doubles the already doubled characteristic (to a maximum of 10) [clarification]. DE.62I.01 Q: Does an Independent Character roll his Ld test separately or together with a joined unit when both are in base contact with a Vexator Mask equipped enemy model? A: Each would take a separate Ld test [clarification]. DE.62J.01 Q: Can a Webway Portal marker be placed on top of a model? Does the marker block line of sight at all? A: A Webway Portal marker does not block line of sight and may not be placed on top of a model. If there isnt room to place the marker without it ending up over a model then it cannot be activated that turn [clarification]. DE.62J.02 Q: Can a model with a Webway Portal run and activate the portal in the same phase? A: No, a model may only utilize one instead of shooting ability in a single shooting phase [clarification].
Ref: DE.60B.01/DE.60E.01, ORK.34A.01
DE.62J.03 Q: Can a Webway Portal be activated the same phase its bearers unit shoots, provided the bearer himself does not fire his weapon? Can it be activated while the bearer is locked in combat? A: Yes to both (provided all the normal requirements are still met, like not being within 2 of an enemy model, for example) [clarification].
Ref: DE.60B.02/DE.60E.02, ORK.34A.02
DE.62J.04 Q: Can a unit embarked on a transport in Reserve choose to enter play via a Webway Portal while their transport arrives on the table normally? A: No, they must arrive onto the table embarked on their transport (which cannot enter through the Portal) [clarification].
46
DE.63C.03 Q: Can wounds caused by Envenomed Blades be allocated to an Independent Character joined to a unit? A: No, Independent Characters attack separately from their unit so any Envenomed Blade return attacks would hit the unit (either the IC or his unit) that caused them [clarification]. DE.63D.01 Q: What does a successful Flickerfield saving throw accomplish? Can this invulnerable save be utilized after a cover save is attempted? A: A successful save means the glancing or penetrating hit is ignored. As with non-vehicle models, only one type of save may be attempted per hit [clarification].
Ref: SW.49C.01
DE.63B.01 Q: Can the additional movement for Enhanced Aethersails be utilized if the vehicle is performing a Tank Shock or Ram? A: Yes to both. Roll the extra 2D6 before declaring the distance a Tank Shock will be. In the case of a Ram, all of the extra distance must be used if possible [clarification]. DE.63B.02 Q: Can a transport have a unit embark upon it and in the same phase use Enhanced Aethersails to move further than 12? A: No [clarification]. DE.63C.01 Q: Can cover saves be taken against hits caused by Envenomed Blades? A: No [clarification]. DE.63C.02 Q: What armor facing is used to resolve Envenomed Blades attacks against a Walker? A: Use its front armor value [clarification].
DE.63D.02 Q: Can Flickerfield saves be taken against damage inflicted by an assault? A: Yes, as long as the weapon involved doesnt ignore invulnerable saves [clarification]. DE.63F.01 Q: Can you clarify exactly how the halfrange for Melta weapons is calculated against a vehicle with Night Shields? A: The overall range of the weapon is first reduced by 6 and then halved to determine the half-range for the Melta ability. So if a Melta weapon normally has a 24 range, when firing at the vehicle with Night Shields its range is reduced to 18 and the half-range is therefore 9 [clarification]. DE.63I.01 Q: Does the +D3 armor bonus provided by Shock Prow apply if an enemy model (including a Walker) attempts a Death or Glory attack against the vehicle during its Ram? A: No, the bonus only applies when calculating ram hits (both on and from the vehicle) [clarification].
47
DE.88A.01 Q: Can a Kabalite Trueborn Dracon take any of the weapon options available to Kabalite Trueborn? A: Yes, as those options can be selected before upgrading the model to a Dracon [clarification].
Ref: DE.86B.01/DE.87A.01, DE.89A.01, DE.90B.01/DE.91A.01
DE.87A.02 Q: Can a Wrack Acothyst use either a Scissorhand or Flesh Gauntlet along with his normal poisoned weapons to gain the +1A bonus in combat for having two weapons? A: No, as they (despite all being poisoned weapons) are different special close combat weapons [clarification].
DE.90C.01 Q: Are the limitations listed for each beast that can be taken in a Beastmasters unit per Beastmaster taken in the unit or are they an overall unit limitation? A: They are limits per Beastmaster, so if you had 5 Beastmasters in the unit you could include up to 5 Clawed Fiends, for example [clarification].
Dont forget to check out the official Eldar FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490292a_FAQ_Eldar_2009.pdf
48
ELD.GEN.01 Q: [from USWD 365] Does the Night Spinners Doomweaver use the small or large blast marker? A: Follow the rules presented in White Dwarf magazine: It uses the large (5) blast marker [typo]. ELD.GEN.02 Q: What happens if a units first move after being hit by a Night Spinners Doomweaver would normally ignore difficult and dangerous terrain (such as a Defenders React move)? A: The unit ignores the difficult/dangerous terrain as usual and the Doomweaver token is removed [RAW].
ELD.GEN.03 Q: If only a single model from a unit with a Doomweaver token on it moves, does every model in the unit then have to take a Dangerous Terrain test? A: No, only the models that actually move do [clarification]. ELD.GEN.04 Q: What happens to a unit with a Doomweaver token on it if the unit doesnt move other than to be joined or left by an Independent Character? A: As long as no other model in the unit moves, an IC joining the unit does not count as moving through (Doomweaver based) Dangerous Terrain, nor does this cause the token to be removed from the unit. An IC leaving the unit does count as moving through Dangerous Terrain but does not cause the token to be removed unless at least one other model in the unit also moves [clarification].
49
ELD.28F.01 Q: If a Farseer is part of a unit, is his target for Mind War restricted by where the rest of his unit shoots? A: The Farseer must pick a model from within the same enemy unit that the rest of his squad is firing at [clarification].
Ref: BA.63H.02, CD.73A.01, DA.39D.01, SW.37H.02, WH.14E.01
ELD.28F.02 Q: If a Farseer uses Mind War does it restrict which enemy unit he may charge in the subsequent Assault phase? Ref: SM.52B.01 A: Yes, the Farseer may only declare an assault against the enemy unit that contains (or contained) his target ELD.28D.02 Q: Can a Farseer joined to a unit cast Fortune directly onto himself (in order to benefit from [clarification]. Ref: CD.73A.02, DA.39D.02, SW.37H.03, WH.14E.02 it when he leaves the unit)? A: No, the only way a Farseer that starts his turn joined to a ELD.28F.03 Q: Does Mind War require the Farseer unit can benefit from his own Fortune is to cast it on the unit to make a to hit roll to successfully use it? he is joined to and then remains joined to that unit for the A: No [clarification]. turn [clarification]. Ref: CSM.88E.04, DA.39D.03, SW.37H.07
Ref: ELD.28B.01/ELD.28D.01/ELD.28E.01, SW.56C.03
ELD.28G.01 Q: Can the Warlock powers Conceal, Embolden & Enhance ever be nullified or cancelled? A: No. Persistent abilities can never fully be nullified or cancelled [clarification].
Ref: DE.42I.01, ELD.49B.01
ELD.31A.02 Q: Do Banshees benefit from the Initiative bonus provided by their Banshee Masks on a turn they assault through cover? A: Yes they do [clarification].
50
51
ELD.45B.03 Q: Can enemy vehicles utilize a cover save against Vibro Cannon hits? A: The target will only receive cover saves that are not based on line of sight. This would include, for example, when at least half the unit is inside area terrain or when protected by wargear/special rule that grants them cover [clarification]. ELD.45B.04 Q: What happens if a vibro cannon battery hits an enemy artillery unit? A: The enemy artillery unit suffers D6 hits that are randomized as normal. Any vibro cannon hit that strikes a gun model destroys it [clarification].
ELD.49B.01 Q: Can Veil of Tears ever be nullified or cancelled? A: No. Persistent abilities can never fully be nullified or cancelled [clarification].
Ref: DE.42I.01, ELD.28G.01
ELD.49B.03 Q: Can the Veil of Tears be used to stop attacks that happen in the movement phase (like Swooping Hawk Grenade Packs, Ork Bigbomms or Dark Eldar Void Mines, for example)? A: No, as both attacks are made in the movement phase and are not technically considered firing [clarification].
Ref: DE.42I.02, DE.47C.02, ELD.35B.02, ORK.48F.02
ELD.49B.02 Veil of Tears should refer to page 28 instead of pages 20-21 [typo]. Also, ignore the reference to a Target Priority test as it refers to a rule from a previous edition of the game [clarification].
ELD.49B.04 Q: Do intervening Harlequins that are protected by Veil of Tears provide cover saves to units being shot through them? A: Yes [RAW].
Ref: DE.42I.03, RB.24A.02, TAU.27F.02
ELD.49B.05 Q: Is an embarked enemy unit that fires at Harlequins via their vehicles fire points affected by Veil of Tears? A: Yes it is [rules change].
Ref: DE.42I.04, IG.33C.01
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ELD.51D.02 Q: In close combat can Eldrad choose to fight with his Witchblade and Shuriken pistol in order to gain the +1 bonus to Attack? A: Yes [clarification].
Ref: RB.42P.01
53
GK.21C.02 Q: Can the Dark Eldar Crucible of Malediction cause Grey Knight vehicles to be removed from play? What about other rules/abilities that specifically affect psykers? A: No. Grey Knight vehicles only count as being a psyker for the purposes of resolving psychic tests & psychic hoods and therefore do not count as psykers in any other circumstance [clarification]. GK.21D.01 Q: Are Daemon Lords (found in the Imperial Armor books) considered a Daemon? A: They are, as are any other Imperial Armor model with the Daemon or Daemonic special rule [clarification]. GK.21E.01 Q: When a unit with And They Shall Know No Fear regroups, do they get to immediately move up to 3 as well as moving normally that turn? A: Yes [clarification]. GK.21F.01 Q: Can a unit arriving from Reserves be split into combat squads and if so, exactly when does this happen? A: A unit with the Combat Squads rule may be split right before moving them onto the table (or before deploying them via Deep Strike, where applicable). If the unit was declared to be arriving from Reserve in a transport vehicle then it may not be split unless the vehicle is able to carry both combat squads (such as with some Super-Heavy transports) or has a special rule that specifies otherwise (such as with a Drop Pod) [clarification].
Ref: BA.23C.01, DA.23D.01, SM.51D.01
GK.21F.02 Q: Can an Outflanking unit arriving from Reserves be split into combat squads? A: Yes, but not until after the table edge the unit is arriving onto is determined. This means that although the two combat squads may deploy onto different areas of the same table edge, they still must both arrive from the same edge [clarification].
Ref: BA.23C.02, DA.23D.02, SM.51D.02
GK.21F.03 Q: If a unit is split into Combat Squads can one of those combat squads then be placed into Reserves? A: No, as the unit may only be split into combat squads when actually deployed (and placing it into Reserve means it isnt deployed until it arrives on the table) [clarification].
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GK.21G.02 Q: Exactly which powers target a model or unit with The Aegis (and thereby suffer the -1 Ld penalty)? A: The following powers:
General: A Force Weapons Instant Death ability*. Blood Angels: Blood Boil*, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos*, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm*. Eldar: Doom, Eldritch Storm, Mind War*. Grey Knights: Cleansing Flame, Heroic Sacrifice*, Holocaust, Psychic Barrage, Sanctified Flame, Smite, Vortex of Doom, Warp Rift, Zone of Banishment*. Imperial Guard: Lightning Arc, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse*, Zzap. Space Marines: Avenger, Machine Curse, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf*, Living Lightning, Murderous Hurricane, Thunderclap. Tyranids: Cataclysm, The Horror, Hypnotic Gaze*, Leech Essence, Paroxysm, Psychic Scream, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Hammer of the Witches*, Purgatus*, Scourging.
a unit and are therefore not affected unless a model with The Aegis is actually a target [clarification]. Ref: BT.25A.02, CSM.48C.01, DE.53B.01, GK.57I.01, SW.62M.02, WH.16E.01, WH.18.01B, WH.21I.01
GK.25H.02 Q: Can the Summoning be used to transport a unit that is falling back? A: No, as the Summoning uses the Deep Strike rules (which count as movement), and a Falling Back unit must make a Fall Back move (which Deep Striking would prevent them from doing) [clarification].
Ref: SM.57H.02
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GK.25H.06 Q: Can the Summoning be used to transport either the Librarian himself or a unit he is currently joined to? A: No in both cases [clarification]. GK.25I.01 Q: If a Librarian embarked on a vehicle attempts to use Vortex of Doom and fails his psychic test, what happens? A: In this case, the Vortex is centered over the vehicle carrying the Librarian (without scattering) and is resolved against the vehicles rear armor value [clarification].
Ref: SM.57I.01
GK.25H.04 Q: If, a unit being transported by the Summoning suffers a Misplaced Deep Strike mishap, what happens? A: As usual, the opponent gets to deploy the unit anywhere on the table following the normal rules for Misplaced [clarification]. GK.25H.05 Q: Can the Summoning be used to transport a unit that is embarked on a transport vehicle/building (effectively pulling them out of the transport/building)? A: No, embarked units cannot be the target of psychic powers [clarification].
GK.25K.01 Q: Does Warp Rift only affect the model(s) the template covers? A: No. Use the units majority Initiative value to take the test (or the highest Initiative value if the unit has not majority) and for each failure, the owning player chooses any model in the unit to be the casualty [clarification].
GK.26E.02 Q: When exactly does a Brotherhood Champion using The Perfect Warrior stance check to see how many enemy models are in base contact with him? A: Check at the Initiative step that the Brotherhood Champion makes his attacks [clarification].
GK.26H.01 Q: Does the Rapier Strike stance allow a Brotherhood Champion to direct all his attacks against a single Monstrous Creature that is part of a unit (like a brood of Carnifexes, for example)? A: No. While his attacks are technically directed against a single Monstrous Creature, any wounds he manages to inflict would be allocated as normal [clarification]. GK.26J.01 Q: Can a Brotherhood Champion use Heroic Sacrifice on an enemy vehicle that hes in base contact with when he dies? A: He can and if successfully hit, the vehicle is removed from play. If an enemy unit was embarked on the vehicle at the time, they are destroyed as well [clarification].
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GK.28D.01 Q: If a transport arrives via Deep Strike more than 12 away from a unit using Warp Quake but the disembarking unit is then deployed within 12, does a Deep Strike mishap occur? A: Yes it does. Make one mishap roll for both the transport and its contents together as if they had never disembarked in the first place. Also ignore any Dangerous Terrain damage the transport may have taken from its initial landing [clarification].
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GK.36G.01 Q: Can a vehicle use Power of the Machine Spirit to fire a weapon when suffering from a Shaken or Stunned damage result or on the same turn it uses Smoke Launchers? A: It may, while Shaken or Stunned but may not on the same turn it uses Smoke Launchers [clarification].
GK.37A.02 Q: What part of a Stormraven model needs to be in or on terrain in order for it to count as being in or on the terrain piece? A: While a Stormraven is on its base, only if the base is actually in or on the terrain would the model count as being in or on the terrain (unless both players agree otherwise) [clarification].
Ref: BA.38A.02, DE.46A.02, IG.56A.02
GK.37A.03 Q: Can a Stormraven model end its movement over friendly or enemy models and can other models end their move underneath it? A: As long as a Stromraven doesnt end its move with its base on top of any model or within 1 of any enemies, it is fine to have portions of the Stormraven end up over other models, provided they physically fit underneath the Stormraven model [clarification].
Ref: BA.38A.03, DE.46A.03, IG.56A.03
GK.37A.05 Q: If a Stormraven is immobilized or destroyed while over other models, what happens? A: Follow these guidelines [clarification]: Immobilized Adjust the Stormraven the minimum distance needed to place the model on the table but not over any friendly models, within 1" of any enemies, or in impassable terrain (although it may end up on top of impassable terrain if the model will fit there). Do not turn the model, unless it is absolutely necessary for it to fit on the table, and only then by the minimum required. Wrecked Disembark any passengers as normal. Then adjust the model (as described in the immobilized guidelines above) before marking it as a wreck. Explodes Resolved normally (with surviving passengers being placed anywhere within the hull footprint of where the vehicle was).
Ref: BA.38A.05, DE.46A.05, IG.56A.05
GK.37A.06 Q: When a Stormraven is wrecked, if enemy models in base contact with it completely surround its base, are all passengers onboard killed? A: Yes [clarification].
Ref: BA.38A.06, IG.56A.06
GK.37A.04 Q: Can a Stormraven end its movement with part of the model hanging off the table as long as its base is fully on the table? A: No, the Stormraven must end its movement with the entire model over the table [clarification]. Note that this may mean it has to move faster than combat speed when moving onto the table from Reserves.
Ref: BA.38A.04, DE.46A.04, IG.56A.04
GK.37A.07 Q: When a Stormraven is immobilized (off its base) can friendly or enemy models move under its wings at all? A: Friendly models are able to move under the wings provided they can physically fit there. Enemy models may also move under the wings provided they physically fit there and dont move so their base is within 1 of the hull (unless assaulting, of course) [clarification].
Ref: BA.38A.07, DE.46A.06, IG.56A.07
GK.37A.08 Q: Is an enemy tank able to ram a Stormraven that is on its base? A: Yes, treat the Stormravens base as part of its hull for this purpose [clarification].
Ref: BA.38A.08, DE.46A.07, IG.56A.08
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GK.37C.04 Q: Can an embarked Dreadnought use its Smoke Launchers? A: Yes it may. However, note that doing so does not protect the Stormraven model in any way nor the Dreadnought itself from the automatic S4 hit when the Stormraven is destroyed [clarification].
Ref: BA.38D.04
GK.37C.01 Q: Are Stormravens allowed to transport Venerable Dreadnoughts? A: Yes, any type of Dreadnought is permitted [clarification].
Ref: BA.38D.01
GK.37C.05 Q: What happens to an embarked Dreadnought that suffers an immobilized result from the S4 hit when its Stormraven Explodes? A: The Dreadnought is first placed on the table and only then counts as being immobilized [clarification].
Ref: BA.38D.05
GK.37C.02 Q: Are Dreadnoughts disembarking from a Stormraven able to use all of its Access Points and do they benefit from the Assault Vehicle special rule? A: Yes and yes [RAW].
Ref: BA.38D.02
GK.37C.03 Q: If a transported Dreadnought is unable to disembark from a Stormraven (because the vehicle is completely surrounded by enemy models, for example) does the Dreadnought count as destroyed? A: Yes, the Dreadnought counts as destroyed but does not explode or become a wreck [clarification].
Ref: BA.38D.03
GK.37G.01 Q: If a unit without Personal Teleporters disembarks using Shadow Skies, scatters and ends up actually landing in difficult/dangerous terrain, do they take two dangerous terrain tests or just one? A: Two. First when the unit scatters and again when the surviving models are actually placed into the difficult/dangerous terrain [clarification].
Ref: BA.38J.01, IG.56C.01
GK.37G.02 Q: If a Stormraven moves flat-out and is destroyed in the same movement phase (by failing a dangerous terrain test, for example) are its passengers then allowed to disembark using the Shadow Skies rule? A: Yes they can [RAW].
Ref: BA.38J.02, IG.56C.02
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GK.40D.03 Q: Do Ghost Knights removed due to Mordraks death in close combat count towards combat resolution? A: No [clarification].
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GK.49A.01 Q: Can Daemonhosts utilize Fleet while there are other models in their unit that dont have it? A: No [clarification]. GK.49C.01 Q: If a Henchmen unit suffering from Mindlock is locked in combat can it perform a sweeping advance, consolidation and/or pile-in moves? A: A Mindlocked unit will fight normally, but cannot make sweeping advances, consolidations and/or pile-in moves. If, after the enemy makes their pile-in moves the Mindlocked unit finds themselves not engaged with any enemy they no longer count as being locked in the combat [clarification].
Ref: ELD.46B.01/ELD.47C.01, IG.34B.01, RB.41C.01, RB.73A.01, SM.72A.01, TYR.54D.02, TYR.84E.01
GK.49C.02 Q: What happens to a Henchmen unit suffering from Mindlock that is forced to Fall Back? A: The unit counts as Falling Back but does not move. In following turns if they pass their Mindlock test they will then start making fall back moves (if they havent regrouped already). A Mindlocked unit that Falls Back from combat does not move but is not run down unless the enemy is able to roll high enough to do so. If that doesnt occur, the enemy will have to use its consolidation to move at least 1 away from the Henchmen unit [clarification].
Ref: IG.34B.02, SM.72A.02
GK.51A.01 Q: Does each Psyker in a Henchmen unit count as a separate psyker model for things like calculating a Culexus Assassin's shooting attack or resolving a Dark Eldars Crucible of Malediction? A: No, all Pyskers in the unit count as a single psyker in all cases. So with Crucible of Malediction for example, a single test would be made for all the Psykers in the unit and if failed, they would all be removed [clarification].
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GK.53D.02 Q: What happens when a Vindicare uses Turbo-Penetrator against a vehicle that doesnt allow extra penetration dice (such as an Eldar Wave Serpent or Necron Monolith)? A: Penetration would be only S3+D6 against such targets (and rending cannot not provide a further D3) [clarification].
GK.56A.02 Q: What happens with Daemonic Feud vs. special rules that re-roll failed invulnerable saves like Oracle of Eternity? A: In this case, all the invulnerable saves, both successful (Daemonic Feud) and the failed (Oracle of Eternity) are rolled again once [RAW]. To save time (and pointless rolling), if both players agree these rules can simply cancel each other out instead.
Ref: GK.47G.01, GK.48B.01, SM.57F.01, SW.52C.01, TYR.56B.01
GK.56A.01 Q: GWs official Grey Knight FAQ says that an Inquisitor with two Daemonblades only benefits from the one he chooses to use in combat. How does this work regarding Deathlust (Furious Charge & Rage) and Dark Resurrection (Feel No Pain & Eternal Warrior? A: Both Deathlust & Dark Resurrection will affect the Inquisitor regardless of which Daemonblade he uses in combat [clarification].
GK.57D.01 Q: Several models can Master-Craft any of their weapons. Does this include template weapons and/or an Orbital Strike Relay? A: Any weapon listed can be Master-Crafted, although unless the weapon has a to hit roll (such as with template weapons) then the upgrade does nothing. A MasterCrafted Orbital Strike Relay would be able to re-roll its to hit roll following the rules for blast weapon re-rolls on page 30 of the rulebook [clarification].
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GK.58A.01 Q: Are the Orbital Strike Relays supposed to be Barrage weapons? A: No, which means (for example) that line of sight is required to the target unit, cover is determined from the firing model and each Barrage Bomb blast scatters independently [RAW]. GK.58A.02 Q: When exactly during the shooting process are the Perils of the Warp attacks caused by Psyk-out Bombs resolved? A: Any psyker model hit (i.e. even partially covered) by a Psyk-out Bomb blast suffers a Perils of the Warp attack on top of any other wounds the model may be normally allocated. Note that a Perils of the Warp attack does not count towards normal wound allocation and therefore other wounds may be allocated onto the psyker from the same enemy units shooting [clarification].
Ref: GK.55G.01, GK.57E.01
GK.57I.01 Q: The bearer of a Null Rod (and his unit) cannot be affected by psychic powers. What exactly does this mean? A: The bearer and his unit are completely unaffected by all the following enemy powers (the power is not cancelled, the bearer and his unit just ignore its effects):
General: A Force Weapons Instant Death ability. Blood Angels: Blood Boil, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm. Dark Eldar: Veil of Tears. Eldar: Destructor, Doom, Eldritch Storm, Mind War, Veil of Tears. Grey Knights: Cleansing Flame, Heroic Sacrifice, Holocaust, a Nemesis Force Weapons Instant Death ability, Psychic Barrage, Sanctified Flame, Sanctuary, Smite, Vortex of Doom, Warp Quake, Warp Rift, Zone of Banishment. Imperial Guard: Lightning Arc, Nightshroud, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse, Zzap. Space Marines: The Avenger, Null Zone, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf, Living Lightning, Murderous Hurricane, Tempests Wrath, Thunderclap. Tyranids: Aura of Despair, Cataclysm, The Horror, Hypnotic Gaze, Leech Essence, Paroxysm, Psychic Scream, Shadow in the Warp, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Hammer of the Witches, Purgatus, Scourging, Word of the Emperor.
* Please note that a unit containing a Null Rod cannot be affected any friendly psychic powers as well, although it can still cast powers onto other friendly units [clarification]. Ref: BT.25A.02, CSM.48C.01, DE.53B.01, GK.21G.02, SW.62M.01, WH.16E.01, WH.18.01B, WH.21I.01
63
GK.60F.04 Q: If a characters Ld is reduced by the Psychotroke Grenade Its horrible! result, and that character has the ability to pass his Ld onto other units (such as with Space Marines Rites of Battle), what Ld value would these other units use? A: The other units would use the characters reduced Ld, unless the ability specified that his unmodified Ld was used (such as with the Witch Hunters Book of St. Lucius, for example) [clarification].
Ref: NEC.17A.02, TYR.59B.02, WH.30B.03
GK.60F.05 Q: If a model suffering from the Psychotroke Grenade The world is spinning result has a rule that boosts their Initiative, how is this resolved? A: The world is spinning reduces a models Initiative before any other modifiers in the Assault phase are applied. So, for example, an assaulting model with Furious Charge would strike at I2 and an Eldar Banshee would still have I10 in the first round of an assault [clarification]. GK.60F.06 Q: Do Psychotroke Grenades have any effect on vehicles? A: Vehicles without a WS cannot be affected. Vehicles with a WS (such as Walkers) can be affected [rules change]. GK.61B.02 Q: If multiple units with Rad Grenades assault the same enemy unit are their effects cumulative? A: No. No matter how many units with Rad Grenades assault (or are assaulted), only a single -1 Toughness penalty is applied [clarification].
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GK.62E.03 Q: If a (non-infiltrating) unit is deployed before the game and starts within 6 of a Servo-skull, what happens? A: The Servo-skull remains in play until any enemy unit moves while within 6 of it [clarification]. GK.62E.04 Q: When exactly are Servo-skulls deployed against a Tyranid army that contains Spore Mine Clusters? A: In this case, both players roll-off and then alternate deploying either a single Servo-skull or Spore Mine cluster until all have been deployed (similar to when both players are deploying infiltrating units). Note that if a Spore Mine cluster Deep Strikes (after scatter) within 6 of a deployed Servo-skull, that Servo-skull is removed from play [clarification]. GK.62F.01 Q: If a Psyocculum and a Plasma Syphon both meet the criteria to affect the same models firing, what happens? A: The two rules effectively cancel each other out and neither affects the firing model [clarification].
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IG.30B.03 Q: Can the 'Bring it Down!' order be used against a unit that isn't entirely made up of Monstrous Creatures, such as a Tyrant with Tyrant Guard or a Tomb Spyder with Scarabs? A: No, the unit must be entirely made up of Monstrous Creatures to qualify [clarification].
Ref: IG.58B.01
IG.30D.01 Q: When a unit regroups using the 'Get Back in the Fight!' order, does it get to make the 3" move for regrouping? Also, when shooting that phase does the unit count as having moved even if it doesn't actually move? Yes and yes [RAW].
IG.31C.01 Q: Does an Officer of the Fleet's ability still apply while the model is in reserve? A: Yes, as he is alive while in Reserve [clarification].
IG.31D.01 Q: Can the 'Look Out Arghh!' rule be used to re-allocate two wounds away from the Commander if only a single Bodyguard models is still alive? A: Yes, two wounds (max) may be re-allocated as long as there is at least one Bodyguard model alive [RAW].
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IG.32B.02 Q: If a unit containing a Commissar fails a Morale check but can re-roll that test (such as with a Regimental Standard), can they do so, or does Summary Execution immediately kick in? A: The unit can attempt to re-roll the test but if they fail the second time the Commissar will still perform a Summary Execution (although the test cannot then be re-rolled again) [clarification].
IG.34B.01 Q: If a unit containing Mindlocked Servitors is locked in combat can it perform a sweeping advance, consolidation and/or pile-in moves? A: Mindlocked Servitors will fight normally, but cannot make sweeping advances, consolidations and/or pile-in moves. If, after the enemy makes their pile-in moves Mindlocked Servitors find themselves not engaged with any enemy they no longer count as being locked in the combat [clarification].
IG.34B.02 Q: What happens if a unit containing Mindlocked Servitors is forced to Fall Back? A: The unit counts as Falling Back but does not move. In following turns if they pass their Mindlock test they will then start making fall back moves (if they havent regrouped already). Mindlocked Servitors that Fall Back from combat do not move but are not run down unless the enemy is able to roll high enough to do so. If that doesnt occur, the enemy will have to use its consolidation to move at least 1 away from the Servitors [clarification].
Ref: GK.49C.02, SM.72A.02
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IG.41A.02 Q: If a Penal Legion Squad is placed in Reserves during deployment when exactly is their Desperadoes roll made? A: This roll is made before deciding whether to place the unit into Reserves or not [RAW].
IG.47D.03 Q: If a unit is able to use a different Ld value via a special rule (such as with Orks Mob Rule or Space Marines Rites of Battle), how does Weaken Resolve function in these situations? A: Weaken Resolve continually modifies the units Ld for the entire player turn, so even if the unit utilizes the Ld characteristic from a different source, this new value is still reduced [clarification]. IG.47D.04 Q: Can Weaken Resolve be used in conjunction with a Neural Shredder to inflict Instant Death by lowering a target units Ld to 4 or below? A: Absolutely [RAW].
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IG.56A.09 Q: How are template weapons resolved against a Valkyrie/Vendetta? A: Unless specified otherwise, the firing player holds the template over the top of the Valkyrie/Vendetta so that the small tip is touching the firers base (or the weapon barrel for a firing vehicle), but only from a top-down (twodimensional) standpoint, similar to how templates are held over ruins (see page 85 of the rulebook) [clarification].
Ref: BA.38A.09, DE.46A.08, GK.37A.09
IG.56C.01 Q: If a model disembarks using Grav Chute Insertion and actually lands in difficult or dangerous terrain do they take two dangerous terrain tests or just one? A: Two. First when the unit scatters and again when the surviving models are actually placed into the difficult or dangerous terrain [clarification].
Ref: BA.38J.01, GK.37G.01
IG.56C.02 Q: If a Valkyrie/Vendetta moves flat-out and is destroyed in the same movement phase (by failing a dangerous terrain test, for example) are its passengers then allowed to disembark using the Grav Chute Insertion rule? A: Yes they can [RAW].
Ref: BA.38J.02, GK.37G.02
IG.56B.01 Q: Are squadrons of Valkyries/Vendettas allowed to Deep Strike (as it is technically impossible to put them in base contact with each other)? A: They must be placed so that their hulls are in contact with each other [clarification]. IG.56B.02 Q: Can a Valkyrie/Vendetta Outflank while transporting an embarked unit that doesn't have the 'Scout' special rule? A: Yes [clarification].
IG.56D.01 Q: Can a Valkyrie fire both its Hellstrike missiles in the same shooting phase (as they are Ordnance weapons)? A: No, only a single Ordnance weapon may be fired [RAW].
FORCES OF THE IMPERIAL GUARD: LORD CASTELLAN CREED & SERGEANT KELL (page 57)
IG.57A.01 Q: Can Creed use Tactical Genius on a Platoon's combined Infantry Squad? A: Yes [clarification].
Ref: IG.37.01
IG.57A.02 Q: If a combined Infantry Squad Outflanks using Tactical Genius, what happens to dedicated Chimeras assigned to those units? A: As the combined squad cannot embark on the Chimera(s), any dedicated transports for this unit will arrive normally from the players table edge while the combined squad Outflanks [clarification].
Ref: IG.64A.01
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IG.63B.02 Q: When Yarrick loses his last wound and is placed on his side does he still count as a model? Can he be assaulted, etc? A: While on his side Yarrick does not count as a model and therefore cannot be assaulted or otherwise affect the game. Mark where he lays and temporarily move Yarrick out of the way if other models wish to move onto the same spot. If the game ends while Yarrick is still on his side then he counts as a casualty [clarification].
IG.64A.02 Q: When AlRahems Outflanking platoon arrives from Reserves, is a single roll made to see which table edge the whole Platoon arrives on, or is each unit rolled for separately? A: One Reserves roll is made to see if the entire Platoon arrives, but then each unit is rolled for separately to see which table edge they arrive from [clarification].
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Ref: BA.43E.01, ORK.38A.01, ORK.59A.01, ORK.62C.01, RB.48B.02, SM.55A.01, SM.92.01, TYR.52C.02, TYR.62F.01
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NEC.15I.01 Q: If, while using the Veil of Darkness a Necron Lord and his accompanying unit suffer a Delayed Deep Strike mishap, what happens? A: The Necron Lord and unit are put into Reserves (together as one unit) and their arrival will be rolled for as usual in the following turn(s). When they arrive from Reserves they are deployed using Veil of Darkness [clarification].
Ref: SM.57H.03
NEC.17A.03 Q: How does the Pariahs Soulless special rule function against the Ork Mob Rule? A: In terms of replacing the mobs Ld with another value, these two rules cancel each other out. This means the mob will test on its standard Ld value unless it numbers 11 or more models, in which case it is Fearless [clarification].
Ref: WH.30B.04
NEC.17A.02 Q: If a characters Ld is reduced to 7 by a Pariah unit, and that character has the ability to pass his Ld onto other units (such as Space Marines Rites of Battle), what Ld value would these other units use? A: The other units would use the characters new Ld of 7, unless the ability specified that his unmodified Ld was used (such as with the Witch Hunters Book of St. Lucius, for example) [clarification].
Ref: GK.60F.04, TYR.59B.02, WH.30B.03
NEC.17C.01 Q: How does a Flayed Ones Terrifying Visage work against opponents who always hit on a fixed number regardless of Weapon Skill (like on a 3+, for example)? A: If the enemy that normally hits on a fixed value fails its Terrifying Visage Ld test, then the two effectively cancel each other out and neither is rule is followed [clarification].
Ref: NEC.30D.01
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NEC.19C.03 Q: When Scarabs (who are Vulnerable to Blasts) are hit by a Blast weapon that also causes Instant Death, what happens? A: The Wounds caused by the weapon are doubled due to Vulnerable to Blasts and then each unsaved wound will mean an entire Scarab base is removed (so yes, they really are vulnerable to blasts) [RAW].
NEC.21C.03 Q: Can a Monolith attempt to Deep Strike directly over enemy models? If it does end up landing within 1 of an enemy model does it still roll on the Deep Strike mishap table (just ignoring the Terrible Accident! result)? A: It can attempt to land directly over an enemy model and if it does so, the enemy models are pushed out of the way as described in its Deep Strike rule and no mishap is rolled [clarification].
Ref: RB.95A.01
NEC.20A.02 Q: Is a unit made up of a Tomb Spyder and Scarabs able to utilize cover saves from intervening units and terrain that dont physically cover 50% of the Spyder model? A: Yes, as long as half the models in the Spyder/Scarab unit count as being in cover then the entire unit gets a cover save regardless of whether the Spyder model itself is obscured [RAW].
Ref: RB.51B.01, RB.62B.01, TYR.35B.01
NEC.21C.04 Q: What happens if a Monolith Deep Strikes onto friendly models, impassable terrain, immobile enemy models or off the table? A: If a Monolith Deep Strikes onto friendly models, impassable terrain or off the table it will suffer a Deep Strike Mishap as normal. If it Deep Strikes onto an immobile enemy model the enemy model is still moved out of the way by the force of the Monolith [clarification].
Ref: TYR.51B.01
NEC.21C.01 Q: Does a Deep Striking Monolith count as moving at Cruising Speed and if so what weapons may it fire that turn? A: Yes, a Monolith counts as having moved at Cruising Speed the turn it Deep Strikes and may therefore not fire its Gauss Flux Arc although it can still fire the Particle Whip [clarification]. NEC.21C.02 Q: When a Deep Striking Monolith moves a vehicle out of its way can players turn the vehicle to face a different direction? A: No the owning player moves his vehicle the minimum distance needed to make space for the Monolith and cannot turn the vehicle unless it is the only way to make room (and only then by the minimum amount needed) [clarification].
NEC.21D.01 Q: Can a Monolith ever be immobilized just by suffering enough Weapon Destroyed results? A: No, as the Monolith will always have a functioning weapon (the Power Matrix) that cannot be destroyed [RAW]. NEC.21E.01 Q: If a Necron unit teleports through the Monoliths portal do the units damaged Necrons get to teleport with them? A: Yes. All damaged Necron models from the teleporting unit that havent already joined another Necron unit may be teleported through the Monoliths portal and re-roll their failed WBB roll. Necrons repaired in this way are placed back in coherency with their unit emerging from the portal [clarification].
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NEC.21E.03 Q: If a Monolith moves and then teleports a Necron unit that is falling back from a previous turn (but hasnt moved yet this phase), what happens? A: Before it is teleported, the unit must take its test to regroup (if able). If the unit fails to regroup, then when it emerges from the portal it will still count as falling back, but will not move any further this phase (as they count as having disembarked from a moving vehicle) [clarification].
NEC.30D.01 Q: How does the Deceivers Dread power work against opponents who always hit on a fixed number regardless of Weapon Skill (like on a 3+, for example)? A: If the enemy fails its Dread Ld test, then the two cancel each other out and neither is rule is followed [clarification].
Ref: NEC.17C.01
NEC.30E.01 Q: When the Deceiver leaves combat via Misdirect is he actually falling back? A: No, he makes a fall back move but is not considered to be falling back (and therefore cannot be Trapped! for example) [RAW].
Dont forget to check out the official Ork FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490295a_FAQ_Orks_2010.pdf
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ORK.35.01 Q: If a Shokk Attack Gun suffers a Oops, Gah, Sploosh, Bzaap or Raargh result does the player still have to roll to hit with the Scatter dice? A: Yes [RAW]. ORK.35.02 Q: If a vehicle is hit by a Raargh Shokk Attack result, is the vehicle removed from the table regardless of the damage caused by the penetrating hit? A: No, the vehicle only suffers an automatic penetrating hit [clarification].
ORK.34A.02 Q: Can a Mek with Meks Tools attempt to repair a vehicle in the same phase his unit shoots, provided he doesnt fire his weapon? Can he attempt to repair a vehicle while locked in combat? A: Yes to both (provided he is also in base contact with the damaged vehicle, of course!) [clarification].
Ref: DE.60B.02/DE.60E.02, DE.62J.03
ORK.34B.01 Q: Does a Kustom Force Field provide a 4+ or a 5+ cover save to friendly vehicles? A: A 4+ cover save for being obscured [clarification]. Note however, that in the case of a vehicle squadron, at least half of the vehicles in the squadron must be within 6 of the Mek with the Kustom Force Field to benefit from it [RAW].
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ORK.41C.02 Q: When a Trukk suffers a Kaboom! result are the passengers deployed in the footprint where the Trukk model was, or do they disembark before the Trukk model is removed? A: The passengers disembark normally before the Trukk model explodes and is removed [clarification].
ORK.55D.04 Q: If a Battlewagon rams a squadron of vehicles how are the Deff Rolla hits resolved? A: All Deff Rolla hits are resolved against the armor facing of the vehicle that is being rammed with any glancing and ORK.55D.02 Q: If a skimmer manages to penetrating hits being evenly spread amongst the vehicles in successfully dodge a ramming Battlewagon, does it the squadron (just as with shooting hits). Note that a still suffer hits from the Deff Rolla? squadron rammed by a Battlewagon only suffers the effects A: No, as a successful dodge by a skimmer means the of its Deff Rolla once per phase regardless of how many vehicle wasnt actually rammed (tank shocked) [clarification]. squadron members end up actually being rammed by it [clarification].
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ORK.59C.01 Q: If Grotsnik appears to be out of Assault range in the shooting phase is he forced to run towards the nearest enemy or can he choose to shoot a weapon instead? A: Grotsnik (and his unit) only must assault if possible in the Assault phase, so they are free to either run or shoot as the player sees fit in the shooting phase [clarification].
Ref: WH.27B.01
ORK.61D.04 Q: If an Independent Character is joined to a unit when turned into a Squig, does the Squig remain joined to the unit? A: Yes [clarification]. ORK.61D.05 Q: If the Ork player does not have a Squig model can Zogwort still use the curse? A: No, Zogwort may only use his curse if the Ork player has a squig model available [RAW]. ORK.61D.06 Q: If an Independent Character that is also a Troops choice (such as an Officer from an Imperial Guard Platoon) gets turned into a Squig can he still capture an objective? Can a Squig ever contest an objective being captured by the enemy? A: Yes and yes [clarification].
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ORK.62C.02 Q: If Snikrots unit arrives onto the table via Ambush with an Independent Character joined to it, can the IC then leave the unit in that same movement phase? A: No, as clarified by GWs online rulebook FAQ, Independent Characters may not leave a unit the same turn they arrive from Reserve joined to it [RAW].
ORK.93J.01 Q: If the Wreckin Ball hits an enemy vehicle, what armor facing is used? Can it be used in an opponents assault phase? A: Resolve it as a (very) short-ranged shooting attack originating from wherever the Wreckin Ball is on the Trukk model. It may only be used in the Ork players Assault phase [clarification].
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Dont forget to check out the official Space Marines FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1620227a_Space_Marines_Version_1_1.pdf
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SM.51D.02 Q: Can an Outflanking unit arriving from Reserves be split into combat squads? A: Yes, but not until after the table edge the unit is arriving onto is determined. This means that although the two combat squads may deploy onto different areas of the same table edge, they still must both arrive from the same edge [clarification].
Ref: BA.23C.02, DA.23D.02, GK.21F.02
SM.55A.02 Q: If a unit with an Apothecary is killed at the same time as other members of his unit do the other squad members still get to make their Feel No Pain saves? A: A unit with an Apothecary is a complex unit so the owning player can choose to take all the other squad members saving throws and corresponding Feel No Pain saves before attempting the Apothecarys saving throw(s) [RAW].
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SM.57H.03 Q: If, while using Gate of Infinity a Librarian and his accompanying unit suffer a Delayed Deep Strike mishap, what happens? A: The Librarian and unit are put into Reserves (together as one unit) and their arrival will be rolled for as usual in the following turn(s). When they arrive from Reserves they are deployed using Gate of Infinity (no psychic test needed in this case) [clarification].
Ref: GK.25H.03, NEC.15I.01
SM.57H.01 Q: Does Gate of Infinity work with a Locator Beacon to prevent scatter? A: Yes [RAW].
Ref: GK.25H.01
SM.57H.02 Q: Can Gate of Infinity be used on a unit (including the Psyker) that is falling back or locked in close combat? A: No in both cases as Gate of Infinity uses the Deep Strike rules (which count as movement), and a unit locked in combat cannot move (other than to Pile-in) and a Falling Back unit must make a Fall Back move (which Deep Striking would prevent them from doing) [clarification].
Ref: GK.25H.02
SM.57I.01 Q: If a Librarian embarked on a vehicle attempts to use Vortex of Doom and fails his psychic test, what happens? A: In this case, the Vortex is centered over the vehicle carrying the Librarian (without scattering) and is resolved against the vehicles rear armor value [clarification].
Ref: GK.25I.01
SM.67A.03 Q: If a Drop Pod or Mycetic Spore lands in a booby-trapped piece of terrain, what happens? A: The booby-trap is triggered against the Drop Pod or Mycetic Spore before the unit inside disembarks [clarification].
Ref: BA.62B.03
SM.67A.02 Q: If a unit starts the game in a boobytrapped piece of terrain, what happens? A: The booby-trap will be triggered the first time the unit moves [clarification].
Ref: BA.62B.02
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If the doors cannot be opened (they are glued in place or a player is using a model that doesnt have doors that open/has a solid core), both players must agree before the game to either pretend, to the best of their abilities, that the doors are open and both players can see through the core for line of sight purposes, or they can play that the model blocks line of sight as is in which case the Space Marine player will be unable to fire the Drop Pods weapon (a trade-off for the improved line of sight blocking ability of the model) [rules change].
SM.71C.01 Q: Can a Servo-arms additional Powerfist attack be used the same phase a Techmarine uses his Power Weapon? A: Yes it can [clarification].
SM.72A.02 Q: What happens if a Mindlocked Servitor unit is forced to Fall Back? A: The unit counts as Falling Back but does not move. In following turns if they pass their Mindlock test they will then start making fall back moves. Mindlocked Servitors that Fall Back from combat do not move but are not run down unless the enemy is able to roll high enough to do so. If that doesnt occur, the enemy will have to use its consolidation to move at least 1 away from the Servitors [clarification].
Ref: GK.49C.02, IG.34B.02
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Ref: BA.43E.01, IG.71F.01, ORK.38A.01, ORK.59A.01, ORK.62C.01, RB.48B.02, SM.55A.01, TYR.52C.02, TYR.62F.01
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SM.129A.01 Q: Does Marneus Calgar get the +1A SM.132B.02 Q: Can Apothecaries in a Command bonus when fighting with his pair of powerfists (the Squad take upgrades as though they are a Veteran? Gauntlets of Ultramar)? A: No they cannot [RAW]. A: Yes, he may choose to fight either with his Power sword (in which case he does not get the +1A bonus) or with his pair of Gauntlets (in which case he does get the +1A bonus) [clarification]. SM.132B.01 Q: Can a Veteran in a Command Squad take additional equipment (such as a Storm Shield or Storm Bolter) before being upgraded to a Company Champion? A: Yes, as the Power Weapon and Combat Shield do not replace any of the models existing gear [RAW]. Remember that all wargear taken must be represented on the model.
Dont forget to check out the official Space Wolves FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1620228a_Space_Wolves_Version_1_1.pdf
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THE WARRIORS OF THE FANG: SPACE WOLVES SPECIAL RULES (page 24)
SW.24D.01/SW.24E.01 Q: Do Space Wolves vehicles have the Counter-Attack and Acute Senses special rules? A: No, only the units listed as having those special rules in their army list entry benefit from them [clarification].
SW.29D.02 Q: How does Beastslayer function against enemy units only partially comprised of Monstrous Creatures and/or models with at least Toughness 5 (such as a Necron Tomb Spyder with Scarabs)? A: Against such units, Beastslayer cannot be used unless the Lone Wolf is able to specifically target only the applicable models in the unit (such as allocating close combat attacks against a T5 Independent Character that is joined to a unit) [clarification].
Ref: SW.35B.01, SW.50B.01, SW.51B.02, SW.64F.02
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SW.35B.02 Q: If Oath of War is declared against Infantry is the Preferred Enemy bonus gained against crew models in an Artillery unit? A: Yes [clarification]. SW.35B.03 Q: If Jump Infantry is chosen for Oath of War would this be of any benefit against a Chaos Bloodthirster, for example? A: No. If a model just moves as a different unit type from what they are, then they still count as their original unit type for Oath of War [RAW].
THE WARRIORS OF THE FANG: RUNE PRIESTS PSYCHIC POWERS (page 37)
SW.37B.01 Q: Does the Thunderclap blast scatter? Can cover saves be taken against it? A: Although a psychic shooting attack, it isnt technically a blast weapon, so will not scatter and cover is handled as for a standard ranged weapon [clarification]. SW.37C.01 Q: Does Storm Caller give friendly vehicles within 6 a 5+ cover save? A: Yes it does [clarification].
Ref: RB.62B.01
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SW.37H.04 Q: Do models removed from play by Jaws of the World Wolf count as casualties? A: Yes they do [clarification].
Ref: DE.60E.05/DE.61C.01/DE.61G.01
SW.37H.05 Q: If Jaws of the World Wolf is used alongside other shooting from the Rune Priests unit, when exactly are the casualties from JotWW removed? A: Casualty removal for JotWW attacks are done at the same time as with any other shooting attacks made by the firing unit. When allocating wounds for a complex unit to take saves, models that have failed their characteristic test can still have wounds allocated to them as normal (as a failed characteristic test is not a wound) [clarification].
Ref: DE.61G.03
SW.37H.03 Q: If a Rune Priest uses Jaws of the World Wolf does it restrict which enemy unit he may charge in the subsequent Assault phase? A: Yes, he may only declare an assault against the enemy unit that contains (or contained) the first enemy model touched by Jaws in the previous shooting phase [clarification].
Ref: CD.73A.02, DA.39D.02, ELD.28F.02, WH.14E.02
SW.37H.06 Q: Does Jaws of the World Wolf affect Jump Infantry models? A: No it does not [clarification]. SW.37H.07 Q: Does Jaws of the World Wolf require the psyker to make a to hit roll to successfully use it? A: No [clarification].
Ref: CSM.88E.04, DA.39D.03, ELD.28F.03
SW.38C.01 Q: Can a Servo-arms additional Powerfist attack be used the same phase an Iron Priest uses his Thunderhammer? A: Yes it can [clarification].
Ref: BT.28J.01, BA.59H.01, DA.31B.01, GK.32C.01, IG.34C.01, SM.71C.01
SW.38B.01 Q: If an Iron Priest has The Saga of the Iron Wolf and is accompanied by at least three Thrall-Servitors with Servo-arms, will he successfully repair a damaged vehicle even on a roll of a 1? A: Yes he will [RAW].
Ref: BA.39D.01, IG.34A.03, SM.71A.01
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If the doors cannot be opened (they are glued in place or a player is using a model that doesnt have doors that open/has a solid core), both players must agree before the game to either pretend, to the best of their abilities, that the doors are open and both players can see through the core for line of sight purposes, or they can play that the model blocks line of sight as is in which case the Space Marine player will be unable to fire the Drop Pods weapon (a trade-off for the improved line of sight blocking ability of the model) [rules change].
SW.49D.01 Q: If Bjorn suffers an Explodes damage result is the model removed from the table and replaced with difficult terrain? A: No, after the explosion is resolved the model remains on the table as a wreck and no additional difficult terrain is placed [clarification].
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SW.50B.02 Q: Does Ulriks Slayers Oath special rule apply to both ranged and close combat attacks? A: Yes [clarification].
Ref: SW.29D.01, SW.51B.01, SW.64F.01
SW.51B.02 Q: How does Grimnars Champion function against enemy units only partially comprised of Monstrous Creatures or models with at least Toughness 5? A: Against such units, Grimnars Champion cannot be used unless the attacking model is able to specifically target only the applicable models in the unit (such as allocating close combat attacks against a T5 Independent Character that is joined to a unit) [clarification].
Ref: SW.29D.02, SW.35B.01, SW.50B.01, SW.64F.02
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SW.53G.04 Q: Does Vengeful Tornado occur before or after Morale Checks are taken at the end of the shooting phase? A: Resolve the attack before taking any Morale Checks at the end of the phase [clarification]. SW.53G.05 Q: Is Chain Lightning a shooting attack? Does it occur before or after Morale Checks are taken at the end of the shooting phase? A: It is treated exactly as a regular shooting attack except that it hits automatically and can affect multiple enemy units. Resolve these attacks before taking any Morale Checks at the end of the phase [clarification].
THE WARRIORS OF THE FANG: LOGAN GRIMNAR, THE GREAT WOLF (page 56)
SW.56C.01 Q: If Logan [goes] to ground, at the start of the next turn can he still use the High King to choose a special rule? A: No he cannot [clarification]. SW.56C.02 Q: If Logan and his unit are falling back at the start of their turn and within 6 of an enemy model, can the player then choose the Fearless special rule to allow Logan and his unit to immediately regroup? A: Yes they can [rules change]. SW.56C.03 Q: If Logan leaves his unit during the movement phase does the unit keep the High King special rule he chose for the turn? What about if Logan joins a unit, do they immediately gain the special rule? A: The High King special rule always applies to Logan and to any unit he is currently joined to. Therefore, if Logan leaves a unit during a turn (including if he dies), that unit immediately loses the special rule he provided them [clarification].
Ref: ELD.28D.02, ELD.28B.01/ELD.28D.01/ELD.28E.01
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SW.62M.02 Q: Models with a Wolf Tail Talisman can attempt to nullify psychic powers that they are affected by. What exactly does this mean? A: Any unit containing a model with a Wolf Tail Talisman that is targeted or directly affected by any of the following psychic powers may attempt to nullify them:
General: A Force Weapons Instant Death ability. Blood Angels: Blood Boil, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm. Eldar: Destructor, Doom, Eldritch Storm, Mind War. Grey Knights: Cleansing Flame, Heroic Sacrifice, Holocaust, a Nemesis Force Weapons Instant Death ability, Psychic Barrage, Sanctified Flame, Sanctuary, Smite, Vortex of Doom, Warp Quake, Warp Rift, Zone of Banishment. Imperial Guard: Lightning Arc, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse, Zzap. Space Marines: The Avenger, Machine Curse, Null Zone, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf, Living Lightning, Murderous Hurricane, Tempests Wrath, Thunderclap. Tyranids: Aura of Despair, Cataclysm, The Horror, Hypnotic Gaze, Leech Essence, Paroxysm, Psychic Scream, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Hammer of the Witches, Purgatus, Scourging [clarification].
SW.62F.01 Q: Can a model equipped with the Mark of the Wulfen and another special close combat weapon choose to attack with the special close combat weapon? A: No. The model must attack with its Rending attacks and cannot benefit from any wargear (which includes weapons) [clarification]. SW.62K.01 Q: If an Independent Character on a Thunderwolf Mount has a Powerfist, are his close combat attacks resolved at Strength 9 or 10? A: Strength 10 [clarification]. SW.62M.01 Q: Are the effects of multiple Wolf Tail Talismans in the same unit cumulative? A: No. No matter how many Wolf Tail Talismans a unit has, it only gets a single roll to nullify any given power [clarification].
SW.62O.01 Q: If a Wolf Standard is used in an Assault Phase, does it immediately take effect? A: No, it only affects the next Assault Phase, which (in this case) is the next players Assault Phase [RAW].
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SW.64F.02 Q: How does Saga of the Beastslayer function against enemy units only partially comprised of Monstrous Creatures or models with at least Toughness 5? A: Against such units, Saga of the Beastslayer cannot be used unless the attacking model is able to specifically target only the applicable models in the unit (such as allocating close combat attacks against a T5 Independent Character that is joined to a unit) [clarification].
Ref: SW.29D.02, SW.35B.01, SW.50B.01, SW.51B.02
SW.64G.01 Q: Can a model with Saga of the Iron Wolf embark onto a vehicle that has already moved that phase and then allow it to move a further D3? A: No, as the vehicle has already completed its move [clarification]. SW.64G.02 Q: Can Saga of the Iron Wolf allow a vehicle that is temporarily unable to move (such as being Stunned) to move D3? A: No, the vehicle must be able to move in order to utilize the Iron Wolf bonus movement [clarification].
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TAU.27F.03 Q: Do enemies charging a unit with Stealth Field Generators count as assaulting through cover even if they didnt have to take a difficult or dangerous terrain test when assaulting? A: Yes. Any charging enemies who direct any of their attacks towards a Stealth Field Generator equipped model counts as having assaulted through cover. Ignore this rule if the Stealth models were already locked in combat from a previous turn when charged [clarification]. TAU.27F.04 Q: If a model firing a barrage weapon successfully spots a unit with Stealth Field Generators does it still add an extra D6 for scatter (for a total of 3D6)? A: Barrage weapons may always fire at a unit with Stealth Field Generators, but if the barrage weapon fails its spotting roll the extra D6 is then added to the scatter [rules change]. TAU.27H.01/TAU.27I.01 Q: Can Tau Stealth and Crisis suits use their 6 Jetpack move in the assault phase on a turn they arrive via Deep Strike? A: They cannot [RAW]. TAU.28A.01 Q: What, if anything, does a Target Lock do? A: A model with a Target Lock is allowed to fire at a different target then the rest of the models in his unit. Ignore the reference to taking a Target Priority test [clarification]. TAU.28E.01 Q: Can a Tau model with EMP grenades attempt to use them against a walker that has assaulted him? A: Yes [clarification]. TAU.29I.01 Q: Exactly which units are not able to benefit from Markerlight counters? A: Kroot Carnivore Squads and Vespid Stingwings without a Strain Leader [clarification].
TAU.26H.01 Q: Can casualties from a Failsafe Detonator cause enemy units to take a morale check for losing 25% of their models in a single phase? A: No [clarification]. TAU.27F.02 Q: Do intervening models equipped with Stealth Field Generators provide cover saves to units being shot through them? A: Yes [RAW].
Ref: DE.42I.03, ELD.49B.04, RB.24A.02
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TAU.31D.02 Q: Do drones in a unit under the command of a drone controller count towards whether or not a unit is still at half strength for the purposes of regrouping? A: They do unless the drone controller is an Independent Character joined to the unit (and then they do not) [clarification]. TAU.31F.01 Q: If a Tau Gun Drone disengages (disembarks) from a non-open topped vehicle, can the drone still move 6 inches in the subsequent Assault phase? A: Yes, provided it doesnt actually declare an assault [RAW]. TAU.31H.01 Q: Can Marker Drones accompanying a Crisis or Stealth suit fire its markerlight on the same turn the unit moves? A: Yes [RAW].
TAU.31D.01 Q: If an Independent Character without a bodyguard takes drones, how does that unit (the character and his drones) give up Victory and Kill Points? A: If they lose half or more of their starting models they will surrender half Victory Points [RAW]. However, the unit is worth only one total Kill Point if destroyed [clarification].
Ref: BT.27E.01, SW.62D.01
Dont forget to check out the official Tyranid FAQ at: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490299a_FAQ_Tyranids_2010.pdf
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is falling back is within synapse range before it moves, it automatically rallies With: If a unit that is falling back is within synapse range before it moves in the movement phase, it automatically regroups [rules change].
TYR.33F.02 Q: If a unit fails its Instinctive Behavior test but that same turn a Synapse Creature moves within 12 of that unit does it immediately ignore the Instinctive Behavior rules from that point of the turn on? A: No, a unit that starts the turn out of Synapse Range and fails its Instinctive Behavior test must follow those rules for the entire turn [rules change]. TYR.33G.01 Q: How does Shadow in the Warp function versus the Eldar Runes of Witnessing? A: The two rules cancel each other out and the psychic test is taken as normal [clarification].
TYR.33G.02 Q: The online GW Tyranid FAQ says that Shadow in the Warp does not affect embarked enemy psykers. Does the same rationale apply to other armies anti-psychic abilities (such as Psychic Hoods, for example)? A: No, the ruling applies to Shadow in the Warp only [clarification]. TYR.33H.01 Instinctive Behavior: Replace: All
unengaged Tyranid models that are not falling back or have gone to ground With: All unengaged Tyranid units that are not falling back or have not gone to ground [typo].
TYR.33I.01 Q: If a unit suffering from Lurk has to move towards the nearest area terrain, what happens in the extremely rare case a table has no area terrain? A: In that case, the unit will run towards the nearest standard piece of terrain and attempt to get as many models in base contact with it [rules change].
TYR.35B.03 Q: Does a Tyrant Guard unit with a joined Hive Tyrant count as one or two HQ units for Dawn of War deployment? A: One unit, as a Tyrant that joins Tyrant Guard becomes part of the unit for the entire game [clarification]. TYR.35B.04 Q: How many Kill and Victory Points is a unit of Tyrant Guard with a joined Tyrant worth when killed? A: As the Tyrant is never an Independent Character, if it joins Tyrant Guard the entire unit (Tyrant included) is worth only 1 Kill Point. Victory Points are also calculated for the unit as a whole (Tyrant included) based on how many models are left in the unit at the end of the game [clarification].
TYR.35B.02 Q: Can a Hive Tyrant and Tyrant Guard be joined together in Reserve? A: Yes, although not an Independent Character per se, Tyrants join Tyrant Guard as one, which (per GWs rulebook FAQ) may be done before deployment [clarification].
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TYR.47B.02 Q: When using the Night Fighting rules, do Hive Guard have to roll for spotting distance? A: They do. Night Fight spotting distance is a totally different concept from line of sight [RAW].
TYR.49C.02 Q: If a Pyrovore is killed by an Instant Death hit in close combat and explodes, do wounds caused by the explosion count towards combat resolution? A: Yes, all unsaved wounds caused by the explosion that are on models fighting in the same combat do count as wounds inflicted in that combat [clarification].
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TYR.51B.02 Q: Models surviving a Mawlocs Terror from the Deep attack have to be moved the minimum distance necessary out of the way or are destroyed. Can you clarify exactly how this works? A: Models are moved the minimum distance necessary to end up more than 1 away from the emerging Mawloc model. However, they can (and will) move in any direction necessary to clear this area. Only if there is absolutely no space to do so are the models counted as destroyed [clarification].
TYR.51B.03 Q: If a Super-Heavy Vehicle or Gargantuan Creature cannot be moved out of the way of a Mawlocs Terror from the Deep attack (due to lack of space) is it destroyed? A: No. After resolving its attack and pushing all surviving units out of the way, if a Super-Heavy Vehicle or Gargantuan Creature doesnt have room to move out of the way, instead of destroying them move the Mawloc model the minimum distance away from its attack point that is also more than 1 away from all enemy models and not on impassable terrain (including friendly models) [rules change]. TYR.51C.01 Q: Can a Mawloc attempt to Regenerate lost wounds at the start of its turn if it is off the table in Reserve (thanks to Burrow)? A: Yes, as it is alive while in Reserve [clarification].
Ref: IG.31A.02, IG.31C.01, RB.94B.01, TYR.34B.01, TYR.56G.01, TYR.59B.03
TYR.52C.02 Q: If a Tyranid Prime is joined to a unit of Termagants within 6 of a Tervigon, does it benefit from the Brood Progenitor special rule? A: Yes it does, however note this also means the joined Tyranid Prime can be wounded by the 3D6 S3 hits caused by the death of a Tervigon [clarification].
Ref: BA.43E.01, IG.71F.01, ORK.38A.01, ORK.59A.01, ORK.62C.01, RB.48B.02, SM.55A.01, SM.92.01, TYR.62F.01
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TYR.54D.02 Q: What happens if a Mycetic Spore is involved in a multiple combat and, after Pile-In moves are complete, the Spore is no longer in base contact with any enemy models? A: If a Mycetic Spore ends an Assault phase without any enemy models in base contact with it, then it ceases to be locked in combat [clarification].
Ref: ELD.46B.01/ELD.47C.01, GK.49C.01, IG.34B.01, RB.41C.01, RB.73A.01, SM.72A.01, TYR.84E.01
TYR.54D.03 Q: Do Tyranid models disembarking from a Mycetic Spore into difficult terrain have to take dangerous terrain tests? A: Yes, as they count as arriving via Deep Strike that turn [clarification].
Ref: RB.95A.05
TYR.56E.01 Q: Can the Swarmlord use the same power twice in one turn? A: No, he may only use two separate powers in a single turn [RAW]. TYR.56F.01 Q: Can The Swarmlord use Swarm Leader to bestow a special ability upon himself? A: Yes he may [clarification]. TYR.56G.01 Q: Can the Alien Cunning Reserves bonus and outflanking re-roll be utilized even if The Swarmlord is in Reserve? A: Yes, as it is still alive while in Reserve [clarification].
Ref: IG.31A.02, IG.31C.01, RB.94B.01, TYR.34B.01, TYR.51C.01, TYR.59B.03
TYR.56D.01 Q: Does Blade Parry give the Swarmlord an invulnerable save against shooting wounds against him while he is locked in combat (such as from a scattering blast)? A: No, he only gets the invulnerable save against wounds inflicted in close combat [rules change].
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TYR.58C.02 Q: In order to gain wounds from Absorb Life, what exactly counts as an inflict[ed] wound? A: Any unsaved wound caused by The Doom of Malantai via Spirit Leech, in close combat and/or Cataclysm. This even includes ancillary damage caused by him destroying a vehicle or building. Models he kills via a Sweeping Advance do not count as no wounds are inflicted [clarification].
TYR.59B.03 Q: Does Its after me! reduce the enemy characters Ld value even while Deathleaper is in Reserve? A: Yes, as it is alive while in Reserve [clarification].
Ref: IG.31A.02, IG.31C.01, RB.94B.01, TYR.34B.01, TYR.51C.01, TYR.56G.01
TYR.59B.02 Q: If a characters Ld is reduced to 7 by Its after me!, and that character has the ability to pass his Ld onto other units (such as with Space Marines Rites of Battle), what Ld value would these other units use? A: The other units would use the characters reduced Ld, unless the ability specified that his unmodified Ld was used (such as with the Witch Hunters Book of St. Lucius, for example) [clarification].
Ref: GK.60F.04, NEC.17A.02, WH.30B.03
TYR.59D.01 Q: When halving Night Fighting distance for Where is it?, are fractions rounded up or down? A: Round the result up [clarification].
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TYR.62H.01 Q: If an enemy has the ability to nullify a psychic power they are in the area effect of (such as with the Witch Hunters Shield of Faith rule, for example), when exactly does this apply with Aura of Despair? A: These models immediately attempt to nullify the power if they are in range of it when activated. If they are not initially in range, they will immediately do so when they come within range (regardless of whether they move within range of the Broodlord or vice-versa) [clarification].
TYR.84E.01 Q: What happens if wounds caused by Toxic Miasma result in a Tyranid unit no longer being in base contact with any enemy models? A: In this case, the unit ceases to be locked in combat [clarification].
Ref: ELD.46B.01/ELD.47C.01, GK.49C.01, IG.34B.01, RB.41C.01, RB.73A.01, SM.72A.01, TYR.54D.02
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WH.14E.01 Q: If a psyker using Purgatus is part of a unit, is his target restricted by where the rest of his unit shoots? A: The psyker must pick an enemy model from within the same enemy unit that the rest of his squad is firing at [clarification].
Ref: BA.63H.02, CD.73A.01, DA.39D.01, ELD.28F.01, SW.37H.02
WH.14B.01 Q: Does Hammer of the Witches affect enemy psykers embarked on a transport? A: No it does not [clarification].
WH.14E.02 Q: If a psyker uses Purgatus does it restrict what enemy units he may assault in the subsequent assault phase? A: Yes, he may only declare an assault against the enemy unit that contains (or contained) his target [clarification].
Ref: CD.73A.02, DA.39D.02, ELD.28F.02, SW.37H.03
[clarification].
Ref: BT.25A.02, CSM.48C.01, DE.53B.01, GK.21G.02, GK.57I.01, SW.62M.02, WH.18.01B, WH.21I.01
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General: A Force Weapons Instant Death ability*. Blood Angels: Blood Boil*, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos*, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm*. Eldar: Destructor, Doom, Eldritch Storm, Mind War*. Grey Knights: Cleansing Flame, Heroic Sacrifice*, Holocaust, a Nemesis Force Weapons Instant Death ability, Psychic Barrage, Sanctified Flame, Sanctuary, Smite, Vortex of Doom, Warp Quake, Warp Rift, Zone of Banishment*. Imperial Guard: Lightning Arc, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse*, Zzap. Space Marines: The Avenger, Machine Curse, Null Zone, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf*, Living Lightning, Murderous Hurricane, Tempests Wrath*, Thunderclap. Tyranids: Aura of Despair, Cataclysm, The Horror, Hypnotic Gaze*, Leech Essence, Paroxysm, Psychic Scream, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Hammer of the Witches*, Purgatus*, Scourging.
within a unit and are therefore not subject to Shield of Faith unless an actual Sororitas model is affected by it [clarification]. Ref: BT.25A.02, CSM.48C.01, DE.53B.01, GK.21G.02, GK.57I.01, SW.62M.02, WH.16E.01, WH.21I.01
WH.20A.02 Q: Is the shooting granted by an Auspex subject to the Night Fighting rules? A: If Night Fighting is in effect at the start of the game, after all infiltrators are deployed and the 4D6 Auspex distance is established, make a separate Night Fighting sight roll (2D6x3) for each enemy infiltrating unit the player wishes to fire upon. Infiltrating units beyond this distance rolled may not be fired at [RAW].
Ref: BT.27C.02
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WH.21C.02 Q: Can Digital Weapons be used against vehicles without a WS and if so do they always hit on a 4+? A: Yes and yes [RAW]. WH.21G.01 Q: How do Excrutiators function in relation to Grey Knight units with the Brotherhood of Pyskers rule? A: The entire unit must be wiped out in order to count as a single psyker being killed for the purposes of Excrutiators [clarification]. WH.21H.01 Q: Does a Witch Hunter Force Weapon [slay] outright as in the codex or does it inflict Instant death as in the rulebook? A: The Witch hunter Force Weapon slays outright and therefore models immune to Instant Death can still be affected by it [RAW]. WH.21I.01 Q: Hexagrammic Wards affect enemy psykers within 24 that attempt to use any psychic powers that would affect the Inquisitor or his retinue. What exactly is meant by this? A: The penalty is applied if the Inquisitor or his retinue would be affected by any of the following powers:
General: A Force Weapons Instant Death ability*. Blood Angels: Blood Boil*, Blood Lance, Fear of the Darkness, Shackle Soul, Smite. Chaos Space Marines: Bolt of Change, Doombolt, Gift of Chaos*, Lash of Submission, Nurgles Rot, Wind of Chaos. Dark Angels: Hellfire, Mind Worm*. Eldar: Doom, Eldritch Storm, Mind War*. Grey Knights: Cleansing Flame, Heroic Sacrifice*, Holocaust, Psychic Barrage, Sanctified Flame, Smite, Vortex of Doom, Warp Rift, Zone of Banishment*. Imperial Guard: Lightning Arc, Soulstorm, Weaken Resolve. Orks: Frazzle, Zogworts Curse*, Zzap. Space Marines: Avenger, Machine Curse, Smite, Vortex of Doom. Space Wolves: Fury of the Wolf Spirits, Jaws of the World Wolf*, Living Lightning, Murderous Hurricane, Thunderclap. Tyranids: Cataclysm, The Horror, Hypnotic Gaze*, Leech Essence, Paroxysm, Psychic Scream, Warp Blast, Warp Lance. Witch Hunters: Divine Pronouncement, Hammer of the Witches*, Purgatus*, Scourging.
WH.20A.05 Q: Can weapons that may only be used once per game be used for Auspex shooting? If so, does this count as its one use? A: A one-use weapon may be used for Auspex shooting, but doing so will count as its one use for the game [clarification].
Ref: BT.27C.04
WH.20B.01 Q: Can Witch Hunter Bionics be used even if the model was killed by Instant Death or something that automatically removes the model from play as a casualty? A: Yes against Instant Death, but no against things that just remove the model from the table [RAW]. WH.21B.01 Q: How is a Stake-Crossbow resolved against enemy units made up only partially of psyker models? A: Unless the entire enemy unit is made up of psyker models, the weapons ability to wound on a 2+ is ignored. However, its ability to ignore armor saves still applies if the wound ends up allocated to a psyker [clarification].
Ref: GK.55G.01
WH.21C.01 Q: Can a model using Digital Weapons use another special weapon in the same round of combat? A: Yes [clarification].
a unit and are therefore not subject to Hexagrammic Wards unless the Inquisitor or a model in his retinue would be directly affected by it [clarification]. Ref: BT.25A.02, CSM.48C.01, DE.53B.01, GK.21G.02, GK.57I.01, SW.62M.02, WH.16E.01, WH.18.01B
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WH.21K.01 Q: Can a model locked in combat reveal an Inquisitorial Mandate or is fighting in combat considered a move? A: A model locked in combat may reveal an Inquisitorial Mandate but will not be able to pile-in or make a consolidation move (although he will not prevent the rest of his unit from making a sweeping advance, pile-in or consolidation) [clarification]. WH.22H.01 Q: Do Psycannon Bolts ignore cover saves? A: No [rules change]. WH.22I.01 Q: Can multiple Witch Hunter Psychic Hoods be used against a single enemy psychic power attempt? A: No [rules change].
WH.21J.01 Q: Does the Witch Hunter Inferno Pistol count as a Melta weapon in regards to special rules that affect Melta weapons? A: Yes it does [clarification].
WH.23F.01 Q: Does a Hunter-Killer Missile count as being hull mounted or pintle-mounted A: Pintle-mounted [clarification].
Ref: BT.29G.01, BA.60I.01, DA.55C.01, GK.61E.01, IG.70E.01, SM.103D.01, SW.63D.01
WH.23H.01 Pintle-Mounted Storm Bolter: Ignore the last sentence as it refers to a previous version of the rules [clarification].
WITCH HUNTERS ARMY LIST: SPECIAL WITCH HUNTERS NOTES (page 24)
WH.26O.01 Q: What happens if the nearest enemy to a unit suffering from Holy Rage is behind impassable terrain? A: Units suffering from Holy Rage always move towards the absolute closest enemy, diverting around impassable terrain where necessary to do so. If there is no possible way they could reach the closest enemy (a skimmer on top of an impassable building, for example) then they will move as far as they can towards this enemy and stop (such is their rage that they are incapable of rational thought) [clarification].
WITCH HUNTERS ARMY LIST: USING WITCH HUNTERS AS ALLIES (page 25)
WH.25F.01 Q: Can Witch Hunter units be taken as allies in a Grey Knights army? A: No [RAW].
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WH.26A.04 Q: Can an inducted Imperial Guard Leman Russ Battle Tank include Knight Commander Pask? A: Yes [clarification].
WH.27B.01 Q: Can a unit led by a Priest that appears to be in Assault range of an enemy unit in the shooting phase still run? A: Yes. The Priests unit only must assault if able to at the start of the Assault phase, so it is free to do as it wishes in other phases of the game [clarification].
Ref: ORK.59C.01
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WH.31A.03 Q: Can a Calliduss A Word in your Ear be used to move a transport vehicle that has a unit embarked on it? Can it be used to disembark a unit off of a transport? A: A transport vehicle (including its embarked unit) may be moved, however an embarked may not be disembarked from a transport vehicle [clarification].
Ref: DE.53F.02
WH.30B.04 Q: How does a Culexuss Soulless special rule function against the Ork Mob Rule? A: In terms of replacing the mobs Ld with another value, these two rules cancel each other out. This means the mob will test on its standard Ld value unless it numbers 11 or more models, in which case it is Fearless [clarification].
Ref: NEC.17A.03
WH.31A.04 Q: Do enemy models moved into dangerous terrain using a Calliduss A Word in your Ear immediately (i.e. before the game begins) take a dangerous terrain test? A: No [clarification]. WH.31A.05 Q: If a Callidus disengages from close combat at the start of her Assault phase, can she then declare a charge against an enemy unit? A: Yes. Conversely, if it is her opponents Assault phase and the enemy unit she was fighting is left unengaged it is then free to declare a charge [RAW]. WH.32A.01 Vindicare Marksman Special Rule: Ignore the final sentence in parenthesis as it no longer refers to current rules. WH.32A.02 Q: Does the Vindicares Exitus Rifle have the sniper special rule? A: Yes, which means the rifle is rending and counts as S3 when rolling Armor Penetration against vehicles (even when the Turbo-Penetrator round is used) [clarification]. WH.32B.01 Q: Death-Cult Assassins are deployed as a single choice. Does that mean individual Death-Cult Assassins cant be held in reserve while others are deployed normally? A: All Death-Cult Assassins from a single Elites choice must either be deployed at the start of the game or held in Reserve. Only a single Reserves roll is made to see if they arrive on the table each turn [clarification].
Ref: DA.27C.02, NEC.20A.01
WH.31A.01 Q: The online GW Witch Hunters FAQ says that a Neural Shredder rolls on the vehicle damage table at -4, does this modifier already include the AP1 +1 bonus? A: The Neural Shredder does benefit from the +1 bonus for being an AP1 weapon (for a total modifier of -3, or -2 against an open-topped vehicle, for example) [clarification]. WH.31A.02 Q: Is the Calliduss A Word in Your Ear used before or after Scout moves are made? A: In a tournament, ignore GWs online WH FAQ ruling and instead A Word in Your Ear is used before any Scout moves are made. If the opponent also has a special rule that allows them to redeploy/reposition their units (such as Eldrad Ulthran) then the players roll-off and alternate redeploying units similar to when both players have units with the infiltrate special rule [clarification].
Ref: DE.53F.01
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GLOSSARY OF ABBREVIATIONS
113
40K 40KA APOC ATSKNF BA BT CA CC CSM DA DE ELD FAQ FOC FW GC GEN GK GW HQ HW IA IA1-X IAU06 IAA IAA2
Warhammer 40,000
Apocalypse Supplement (APOC)
Blood Angels Black Templars Chapter Approved Close Combat Chaos Space Marines Dark Angels Dark Eldar Eldar Frequently Asked Question Force Organization Chart Forge World (IA) Gargantuan Creature General Question Grey Knights Games Workshop Headquarters Heavy Weapon Imperial Armor (FW) Imperial Armor Vol. 1-X
Imperial Armor Update 2006 (IA06)
IC IG JotWW LOS MC MEQ MISC NEC ORK PFP RAW RB REL SM SOB SW TAU TYR UK US USR VP WBB WD WH WMD WYSIWYG
Line of Sight Monstrous Creature Marines and Equivalents Miscellaneous Necrons Orks Power From Pain (DE) Rules As Written Rulebook
Apocalypse Reload supplement
Space Marines Sisters of Battle (WH) Space Wolves Tau Empire Tyranids United Kingdom United States Universal Special Rule Victory Point Well Be Back White Dwarf Magazine Witch Hunters War Machine Detachment
What You See Is What You Get
AFTERWORD
THE GOAL OF AN UNOFFICIAL TOURNAMENT FAQ
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The goal of this document is to ensure a fun and smoothly run event for as many players as possible, which is the goal of any good tournament. This is accomplished by granting players the peace of mind of knowing exactly how certain rulings will be handled by tournament judges should they arise in their games long before they ever decide to attend the tournament. Because of this goal, weve attempted to make our rulings match the way most people naturally play the game. This ideal is based on what we have witnessed through years of running and playing in national tournaments comprised of strangers from across the world as well as input from the occasional internet poll. We understand that this is (quite) far from an exact methodology, but we feel it is the only system that works for a document of this nature. Due to its extreme length, we know most players attending an event will not have read the entire FAQ and it is very unwieldy to print out and carry. However, since we generally rule how most people naturally play the game, these two issues become much less dire. The hardcore players who enjoy reading every line of a FAQ, even if they dont personally agree with the ruling, will come to the event already aware of how every issue will be handled. The casual player will show up and simply play their games, blissfully unaware that the FAQ even exists because it already follows the way they play! If this is the ideal, then how do we determine when our rulings will side with the RAW (rules as written) and when they will deviate? And what criteria do we use to apply the descriptive ruling tags to the end of each ruling? First, it is important to note that there really isnt such a thing as RAW, only the rules as the person reading the text interprets them. Language is not an exact science like mathematics and two reasonable, intelligent people reading the same passage will often end up with two entirely different ideas of what the rules actually say. The only time we use the [RAW] tag in our FAQ is when every single member of our ruling council agree that there is just one possible interpretation of the rule in that particular situation and that interpretation does not go against how the vast majority of players weve seen play it. If we do rule against the RAW in this situation (because we believe the vast majority plays it differently) we then label the ruling as a [rules change]. Most of the rulings in our FAQ are labeled as a [clarification]. These represent situations where any member of the ruling council interprets the RAW differently from any other member, or the rules dont seem to present any definitive answer. In these cases, we are choosing one of several valid interpretations of the RAW, always being mindful to try to stick with how weve seen most people play that situation. There are some who feel that an unofficial FAQ such as this is unneeded because in their tournament games, they are always able to work out differences in opinion without ever calling over a judge. Unfortunately, there are games that do require the use of an official judge to help mediate a tough situation, and the whole point of such a FAQ is to give attendees the peace of mind to know how a judge will rule on a given situation rather than leaving this decision up to the whim of each particular judges personal opinion. One other thing to note is that we have tried to stick with the mandate laid out by Games Workshop in their own FAQs, and that is: when in doubt, the rules presented in a codex apply, even if the codex is quite old and sometimes even if common sense would seem to dictate the contrary. We are well aware that there are many players out there who were hoping that a document such as this would be used to create consistency across the codices that they feel is needed. While we certainly sympathize with those concerns, it just isnt realistically feasible for an unofficial FAQ whose goal is to be as universally helpful as possible to be in direct opposition to the game companys own position and FAQs. As a tournament organizer, if you dont care for any of our rulings we urge you to feel free to change what you dont like to fit your event or even to take our questions as a base and create an entirely new FAQ. This document is meant to be a tool and a resource to help create great tournaments. If it helps you in any way to do so, then were all a little better off as a community and as gamers.