Thesis
Thesis
in Management
University of Newcastle
June, 2018
Statement of Originality
I hereby certify that to the best of my knowledge and belief this thesis is my own work
and contains no material previously published or written by another person except where
due references and acknowledgements are made. It contains no material which has been
previously submitted by me for the award of any other degree or diploma in any university
or other tertiary institution. I give consent to the final version of my thesis being made
available worldwide when deposited in the University’s Digital Repository, subject to the
(Margurite L Hook)
Thesis by Publication
I hereby certify that this thesis is in the form of a series of *papers. I have included as part
of the thesis a written statement from each co-author, endorsed in writing by the Faculty
papers. (*refer to clause 39.2 of the Rules Governing Research Higher Degrees for
acceptable papers).
(Margurite L Hook)
i
Acknowledgements
The past three years have been an exciting journey, one that has ended too soon. My PhD
experiences were shaped by the amazing people I was lucky to encounter and have
helping me through.
Kulczynski. I will be forever grateful to you both for helping me achieve my PhD, and
gain a publication record so early in my career. Even though at times your feedback and
suggestions weighed heavily on me, you always encouraged me and pushed me to achieve
work that I could be proud of (a high bar, as you both know!). I hope the conclusion of
my PhD does not mean the end of our collaboration, and that we can work together in the
future as well.
Second, to my fiancé Nathan. Thank you, Nate, for always supporting me, even though I
may be in my own PhD world most of the time. You have helped me keep on track, and
importantly told me when to take a much-needed break. Hopefully now this is over I will
be less muddled and thinking about less than a million things all the time…hopefully.
Third, to my Mum and Dad. I cannot express how much your support has helped me
through the past few years, even with Dad’s constant ‘when does your PhD finish?’ and
‘how many papers have you published now?’ You have always instilled in me to be the
best I can be and without that, I doubt I would have even contemplated attempting a PhD,
Lastly, to all my friends and colleagues at the University of Newcastle, there are too many
of you to list by name. Thank you for all the advice, support and friendly smiles I have
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1. Table of Contents
4. Abstract ......................................................................................................................... 4
5.4 Method................................................................................................................... 12
iii
6.1.2 Journal of Marketing Behavior ...................................................................... 26
iv
6.5.3 Full Paper ..................................................................................................... 124
9.1.1 Approval for Studies 2 and 3 (Papers Two and Three) ................................ 182
9.2.1 Paper Two and Paper Three: Participant Information Sheet ........................ 184
v
9.4.3 Paper Three .................................................................................................. 219
vi
2. List of Publications Included as Part of the Thesis
2. Hook, M., Baxter S.M. & Kulczynski A. (2017). Antecedents and Consequences
3. Hook M., Baxter S.M. & Kulczynski A. (2016). Children's Participation in Brand-
Based Social Networks: Examining the Role of Evaluative Social Identity, Self-
10.1111/ijcs.12300
1. Title: “I'm Like You, You’re Like me, We Make a Great Brand Community!’
1
2.2 Copyright Permission Statement
I warrant that I have obtained, where necessary, permission from the copyright owners to
use any third-party copyright material reproduced in the thesis, or to use any of my own
published work (journal articles) in which the copyright is held by another party (e.g.
publisher, co-author).
2
3. List of Additional Publications
The following additional publications are relevant to the thesis and were prepared by the
Additional Publication 1:
Hook M., Baxter S.M. & Kulczynski A., (2016). Understanding the Complex Interplay
Additional Publication 2:
Hook M., Baxter S.M. & Kulczynski A., (2017). ‘You’re like me’. Children’s brand
Note: The candidate also presented a work-in-progress version of this thesis as part of the
3
4. Abstract
communities have been extensively researched for adult participants, children are
cognitively and socio-emotionally different to adults, prompting the need for targeted
research in the area. This thesis by publication, comprising of four core publications and
two supplementary papers, addresses the need to understand the factors influencing
descriptive and causal research, this thesis advances the knowledge of child brand
Through consolidating the literature, it was revealed that several areas require academic
child context. Results indicated that children’s participation in brand communities was
different to that of adults. Thirdly, a new model to predict children’s participation was
developed. Findings revealed that subjective group dynamics and personal self-esteem
influenced children’s brand community participation. Children with low personal self-
esteem were seen to have stronger recommendation intentions and were more committed
members, than children with high personal self-esteem. Lastly, causal research was
experimental study showed that children had a stronger desire to participate when the
community members were characteristically like themselves, and loyal to the community.
4
This thesis contributes to the brand community literature, presenting much needed
employed, contribute to the brand community literature, providing new avenues through
regarding the unique characteristics of child participants and how to effectively manage
5
5. Thesis overview
This section provides an overview, explaining how the four core papers and two
supplementary papers are linked to the overall research aim of the thesis. It begins with
of the thesis’s aim, and the research questions. The overall research method is described
briefly, as well as the associated ethical considerations that were addressed. The
remainder of this section outlines the papers of the thesis, detailing how they relate to one
another, the implications of each paper, and finally the significance and contributions of
the papers.
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5.1 Introduction
relationships with a brand and with other consumers. Defined as ‘a specialized, non-
of a brand’ (Muniz Jr & O’Guinn, 2001, p 412), these communities facilitate the
development of brand relationships and ultimately influence factors such as: brand
loyalty, word-of-mouth, brand trust and purchase intentions (Algesheimer, Dholakia, &
Marketers have been employing brand communities as branding tools for many years
with great success. One example, is the ‘Harley Owners Group’ Harley-Davidson brand
community, which helped launch the brands’ value to over $7.8 billion (Fournier & Lee,
2009). Other successful brand community examples include: Camp Jeep (McAlexander,
Schouten, & Koenig, 2002), the My Nutella Community (Cova & Pace, 2006) and
Sephora (Thumm, 2015; Ungerleider, 2014). In addition, GoPro has recently amassed a
thriving community with around 6,000 videos uploaded everyday by loyal fans and users
Many brands are focussing their sights on encouraging child consumers such as: Lego (N.
Lee, 2017; Lego, 2016), Moshi Monsters (Mind Candy, 2016), and Mattel’s Barbie
(Mattel, 2016), to bolster excitement and engagement with the brand. For example, the
‘Lego Life’ brand community is specifically designed for children aged under 13, for use
on modern devices such as tablets and smart phones, to connect members together (N.
Lee, 2017). The app for ‘Lego Life’ had over 1 million android device downloads in its
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The importance of child consumers cannot be underestimated. Children’s spending and
influencing power has reached over $200 billion per year in the US, with spending
focussing on big brand names such as Disney, Mattel and Nike (Collins & Mitchell, 2015).
Marketing efforts are often directed at child consumers since they represent not one, but
three market avenues: (1) consumers, (2) influencers and a (3) future market (Götze,
Children form a relationship with brands, which becomes part of their self identity,
meaning that to them, the brand has a sense of importance in their everyday life (Ji, 2002).
Due to the significance of brands for children, the desire to use only brand-specific
child consumers, since brands are of high importance to them (Collins & Mitchell, 2015).
The study of adult-oriented brand communities has led to hundreds of published papers.
Since Muniz & O’Guinn’s (2001) well-accepted definition of a brand community, many
academics have been active in examining brand communities, and behaviour in these
examined various brand community forms (e.g. online and offline), and produced
numerous unique models that utilise a range of constructs. The large number of studies
and models produced during the last few decades have provided worthwhile findings;
however, it is suggested that the vast array of information may be a source of confusion
to academics and practitioners, due to the amount of information and lack of consistency
across studies.
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No summary or review of the literature had been undertaken, prior to the commencement
of this thesis. The first paper of this thesis addressed the need to consolidate the brand
‘Paper One: Literature Review’), addressed the first research question of the thesis:
in-depth analysis of the current knowledge of brand community participation. From the
findings of Paper One: Literature Review, research questions were formulated for future
research into the area of child-oriented brand communities, as well as other brand
community areas. The subsequent papers of this thesis provide a foundation for
One of the most cited adult-oriented brand community participation models, as identified
in Paper One: Literature Review, was developed and tested by Bagozzi and Dholakia
(2006). This led to an investigation examining whether this seminal adult-oriented model
could be applied to the context of children. Paper Two addressed the research question:
To address this research question, a replication and extension study was undertaken,
retesting Bagozzi and Dholakia’s (2006) model, utilising a child sample. Paper Two is
and Extension’). Comparisons were made between the adult participant findings in the
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original study (Bagozzi & Dholakia, 2006), and the child participants of Paper Two:
Having found in Paper Two: Replication and Extension that the model used to explain
adult-oriented brand community participation did not fully predict the child participant
behaviour, Papers Three and Four sought to begin research on the final research question
of the thesis:
participants?
Examining the Role of Evaluative Social Identity, Self-Esteem and Anticipated Emotions
Model’), created the first model to investigate the context of child-oriented brand
community participation. Drawing from the theories identified in Paper Two: Replication
and Extension and developmental psychology, Paper Three: New Model introduced the
construct of personal self-esteem and the theory of Subjective Group Dynamics (SGD;
Due to the significance of SGD on children’s group interactions, and the findings of Paper
Three: New Model showing that the theory explains child-oriented brand communities,
SGD theory was chosen to be explored further. Paper Four continued the investigation
review of the previous studies exploring SGD amongst children revealed that similarity
(Berger, 2008; Haselager, Hartup, Lieshout, & Riksen‐Walraven, 1998). Drawing from
this knowledge, Paper Four investigated the role of similarity attraction and SGD on
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children’s brand community participation through undertaking three experimental
studies. Paper Four is entitled: “‘I'm Like You, You’re Like me, We Make a Great Brand
Two conference papers were also developed based on the overall research question. These
“‘You’re like me’. Children’s Brand Community Participation”. These are included in
communities
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iii. What antecedents of brand community participation are unique to child
participants?
5.4 Method
This section provides an overview of the research methods. Further explanation of the
research method utilised for each paper is covered in the respective publication. Over the
four papers, six studies were undertaken using a variety of research approaches
(secondary, descriptive, and causal). The use of multiple research approaches was
undertaken to broaden the dimensions and scope of the research (Mertens, 2014; Morse,
2016). The core of this thesis was quantitative, consisting of descriptive and causal
The first study (Paper One), consisted of secondary data collection on brand community
literature. A systematic review of over 1,900 articles was undertaken, with 41 examined
and synthesised in detail. The systematic literature review method was chosen, as opposed
to a narrative review. Although narrative reviews are often undertaken in social sciences,
they are criticized for being singular accounts, with reviewed articles chosen at the
authors’ discretion, therefore subject to bias (Fink, 2001; Hart, 1998; Tranfield, Denyer,
& Smart, 2003). Systematic reviews, on the other hand, are favoured by many science
disciplines due to the rigorous process undertaken to select articles for review (Mulrow,
1994). The systematic review method was chosen to ensure all relevant articles were
analysed, not just the most cited or most ‘important’. The five remaining studies all
children aged 6-14 years. Participants were contacted via an external research panel
samples is a popular method for behavioural researchers (Evans & Mathur, 2005),
providing reliable data that is both representative of the general population (Roulin,
Participants completed the survey, for Study 2 (Paper Two), online. Online survey
collection has a number of significant advantages over offline collection that benefited
all empirical studies. Specifically, the online collection method allowed greater flexibility
for participants (Evans & Mathur, 2005) in terms of the time chosen to complete the
respective survey. This meant that the survey could be undertaken after school hours,
such as during the weekend. The online method also allowed for both parental consent
and child assent to be collected simultaneously, fulfilling the ethics requirements of the
participants were able to be sourced in a relatively short time, providing a more diverse
and representative sample than face-to-face data collection (Evans & Mathur, 2005).
The two samples of Study 2 (Paper Two) were compared against each other, and against
the original paper findings (Bagozzi & Dholakia, 2006). Structural Equation Modelling
(SEM), using Analysis of a Moment Structures (AMOS), was employed to analyse the
data. This analysis method was chosen to replicate the approach adopted in the original
study. The use of SEM and AMOS in the field of marketing is common practice and
largely accepted by academics (e.g. Hair, Gabriel, & Patel, 2014; Steenkamp &
Baumgartner, 2000).
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Study 3 (Paper Three), again undertook a descriptive cross-sectional research design,
The sample was accessed via an external research panel (“ResearchNow”) and directed
to complete an online questionnaire, as per Study 2 (Paper Two). The data was analysed,
and a model produced, through the application of the PROCESS macro in SPSS.
moderated mediation (Hayes, 2012). Study 3 (Paper Three) investigated these forms of
data analysis tool that could analyse for these effects. This form of data analysis has
become commonly accepted, with many studies employing the method (Hayes, Montoya,
Studies 4, 5 and 6 were combined to form Paper Four. Due to the purpose of examining
cause-and-effect relationships (causal research), the research for Paper Four employed
associated with robustness and producing trustworthy causal findings (Bryman & Bell,
Christensen, 2011).
Three separate studies were undertaken. For each study (4, 5 and 6) a separate sample of
Australian children (6-17 years old), sourced via an external research panel
affected by extraneous factors (Bryman & Bell, 2011). All data analysis for Paper Four
was undertaken though implementing the PROCESS macro in SPSS. The PROCESS tool
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was again chosen due to its ability to analyse mediation, moderation and moderated
The candidate undertook all aspects (across all methods: secondary, descriptive and
causal) of the data collection, questionnaire development, data analysis and synthesis, for
Ethics approval was obtained for those empirical studies that involved human participants
(see Appendix 9.1 for copies of the approvals given by the University of Newcastle
Human Research Ethics Committee (HREC)). Due to the collection of only secondary
The primary ethical considerations, for all empirical studies, related to the participation
guardian consent needs to be acquired (Hill, 2005). In line with the University of
for the empirical papers (Papers Two, Three and Four), and their guardians, were
provided with an information sheet explaining the general purpose of the research, and
information sheets are provided in Appendix 9.2). Guardian consent and child assent to
the research was required, prior to participation of the child. To ensure anonymity, no
identifying information was gathered, with only basic demographic details collected (age,
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5.5 Discussion
research investigating brand communities, however, only for adult participants. Given the
communities, examining this area is argued to yield fruitful information. Whilst adult-
argued differences in socio-emotional (Cicchetti & Cohen, 2006) and cognitive skills
(Piaget, 1972) could impact a child’s brand community participation. Due to these
contexts (Betts & Stiller, 2014). Social skills are developed over time, a result of life
experiences, interpretations of events, and the way experiences are valued (Voinea &
Damian, 2014). With relationships being the centre of a brand community (Muniz Jr &
studies have extensively explored children’s social relationships and the influence of
children’s less developed social-emotional skills is evident (e.g. Abrams, Rutland, &
interact in group contexts (Abrams et al., 2003). Children’s perceptions of groups and
social judgements take time to develop, thus impacting interactions in group settings
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(such as brand communities), as evidenced in developmental psychology literature (e.g.
Abrams et al., 2014, 2003; Engelmann, Herrmann, Rapp, & Tomasello, 2016). Cognitive
development is not a simple process, and develops over time (Wohlwill, 1962).
Consequently, children do not have the same cognitive ability as that of adults.
Drawing from the socio-emotional and cognitive ability differences between adults and
children, the four papers and two conference papers of this thesis have provided a valuable
step towards filling the gap in the brand community literature, regarding child-oriented
brand community participation. Paper One: Literature Review identified the antecedents
and consequences of brand community participation, compiling and organising them into
logical categories, allowing for comparisons to be made across studies. Analysis of the
extant literature revealed that some brand community areas are highly researched, and
others need to be examined further, as they have received little to no attention, yet are
important. Considering these findings, research questions were proposed to guide future
Paper Two: Replication and Extension found that the seminal adult-oriented model
produced by Bagozzi & Dholakia (2006), did not fully replicate for the child context. It
was proposed that this may be due to developmental differences in cognitive (Piaget,
1972) and socio-emotional skills (Cicchetti & Cohen, 2006) between adults and children.
Paper Three: New Model examined the effect of evaluative social identity on brand
and negative anticipated emotions, and the moderating influence of personal self-esteem.
These variables were drawn from developmental psychology and the model examined in
Paper Two: Replication and Extension (Bagozzi & Dholakia, 2006; Harter, 1993). Key
findings of Paper Three: New Model related to the moderating role of personal self-
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esteem and the influence of subjective group dynamics. Low personal self-esteem
children showed stronger relationships between evaluative social identity and both
addition, the mediating effect of positive and negative anticipated emotions felt by child
members was due to the influence of in-group and out-group perceptions, as suggested
participation desire, including the mediating role of respect towards the brand community
and the moderating influence of member deviance. These variables were drawn from
Subjective group dynamics theory (Abrams & Rutland, 2008), similarity attraction theory
(Aboud & Mendelson, 1996; Haselager et al., 1998; Hunter, Fox, & Jones, 2016) and
Paper One: Literature Review’s findings (Bagozzi & Dholakia, 2006; Dholakia, Bagozzi,
& Pearo, 2004; Kim, Choi, Qualls, & Han, 2008). Through undertaking three studies in
participation desire. Once one member was seen as disloyal, however, this similarity
attraction effect attenuated. This moderation effect was suggested to be due to the impact
Figure 1 provides a summary of how the key thesis topics are integrated, and which papers
they correspond with. Two avenues of research were identified as relevant to child-
these streams of research were examined and analysed, with links established amongst
the streams.
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Figure 1 - Integration of Key Concepts
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5.6 Implications
Children have the opportunity to participate in some form of brand community every day,
whether it is in a school playground, online via a website, or through an app on a smart device.
This thesis has uncovered several important insights for the field of marketing related to child-
Firstly, marketers are provided with a concise summary of information regarding brand
community participation, and how the form of community (online, offline or social-media-
based) impacts participation. The results imply that the most common drivers and
consequences of participation differ depending upon which form the brand community takes.
Second, brand communities with child participants were found to be uniquely different to those
with adult members. Due to this, it is proposed that marketers should not use the same strategies
Third, the thesis highlights that children with low personal self-esteem are at risk of being
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manipulated by brands when they participate in their brand communities. Children and
guardians should be educated on the potential misuse of brands, to help protect vulnerable child
participants in brand communities. Marketers and academics also need to be made aware of
community participation is shown. Subjective group dynamics theory was applied to explain
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the influence of member deviance on respect towards the community, and subsequently
participation desire. There is evidence to suggest that communities can be harmed by deviant
behaviour, and deviant members. Marketers are advised to monitor their brand communities
for deviant members, due to the negative effects they present on attracting new participants and
members.
Lastly, this thesis shows that unique antecedents are evident for child-oriented brand
brand community. This suggests that elements such as member similarity should be promoted
This thesis makes a significant contribution to the field of marketing, in particular brand
communities, through its six studies, across four separate papers. Although research into brand
communities is extensive (e.g. Dholakia, Bagozzi, & Pearo, 2004; Hung, 2014; Sicilia &
Palazón, 2008), this thesis adds to the literature through investigating the under-researched area
By summarising and compiling the extant brand community literature, the current knowledge
consequences of participation, it is shown that academics still need to address some areas, even
though a substantial amount of research has been undertaken, as research questions are yet to
be answered. The understanding of how these antecedents and consequences differ across
brand community forms is highlighted, expanding upon academics’ knowledge in this area.
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The research of this thesis responds to calls for future research on child brand community
participation (Flurry, Swimberghe, & Parker, 2014). Children are known to participate in these
brand communities, and brands are developing communities specifically for children. Through
undertaking the replication and extension study, this thesis demonstrates that child-oriented
communities are different to adult-oriented communities, and therefore, adult findings are not
applicable to children. This extends the understanding of brand community participation, and
The impact of personal self-esteem is presented to the area of brand communities to show how
some children are more effected by the relationship between evaluative social identity and
community relationships between evaluative social identity and the constructs: community
emotions and social identity, with regards to brand communities, is also extended.
The theory of subjective group dynamics is introduced to the area of brand communities to
explain children’s participation. By showing that in-group norms and deviant behaviour
influences child-oriented brand communities, the use of subjective group dynamics theory is
between member similarity and respect towards the community in the context of children.
brand communities; the thesis expands the understanding of the drivers of children’s brand
community participation. Similarity attraction has been widely explored and evidenced in
influencing children’s relationship formation in only the field of psychology. Findings of this
thesis indicate that children will desire participation when they perceive members are
22
characteristically similar. This demonstrates another context where similarity attraction occurs
amongst children.
Having provided an introduction in Section 5, Section 6 presents the papers of the thesis.
Section 6 begins with an explanation on the choice of journals for each of the four papers
(Section 6.1). Following this, the papers are presented, in the order given above in Section 5.
Each paper is prefaced by an introduction, and details how the paper contributes to the thesis,
and more broadly the contribution made to the field of marketing. Then the full papers (as
Paper One: Literature Review is presented in Section 6.2 and provides the published review
on the literature. The literature reviewed is used as the basis for the remaining papers of the
thesis. Paper Two: Replication and Extension is then delivered in Section 6.3, Paper Three:
New Model in Section 6.4, and finally Paper Four: Similarity Attraction in Section 6.5.
Section 7 then provides the additional papers (Conference Paper One and Conference Paper
Two).
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6. Published Papers
This section presents the papers that constitute this thesis. Three of the papers have been
begins with an explanation of the journal selection that occurred for each of the four papers.
Following this, the papers are presented in order. Before each respective paper there is a
statement of the contribution that the candidate and the co-authors made to the paper. In
addition, an introduction on each paper is presented prior to the full publication being given.
After the four papers are given, Section 7 provides the additional papers that were submitted
as conference papers.
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6.1 Criteria for Journal Selection
This section gives an explanation as to why the respective journals were chosen as a publication
outlet for the individual papers that constitute this thesis. Several criteria were assessed prior
to approaching the journal including: aims of the journal, Australian Business Deans Council
(ABDC) ranking (for more on this ranking guideline see Appendix 9.6), h-index (for more on
this index see Appendix 9.7) and prior publications by the journal. All four journals chosen are
discussed separately below in terms of this criteria, and any other relevant factors.
Paper One: Literature Review was published in the Journal of Brand Management (JBM).
JBM’s aim is to be the leading journal on brand management and strategy, focussing on
discussing theory and practice of specific topics including that of online brand communities
(Springer, 2018). This journal is an A-ranked journal, as defined ABDC ranking standards,
signifying it is in the top 15-25% of journals in the field of Marketing. The strong standing of
the journal is also shown through its h-index score of 28 (Scimago Lab, 2018b). The aim and
ranking of JBM is a good fit with the purpose of Paper One: Literature Review, being a
Since Paper One: Literature Review is a literature review, another key criterion during journal
selection was the prior publication of literature review papers. Some journals in the marketing
field only publish empirical papers and therefore would have been inappropriate to pursue in
this case. JBM has previously published literature review papers on other topics, and comprises
empirical papers on brand communities, some of which were incorporated into the review done
by Paper One: Literature Review, strengthening the suitability of the paper for the journal.
25
6.1.2 Journal of Marketing Behavior
published article. The original paper (Bagozzi & Dholakia, 2006) was published in the
the highest ranking bestowed by ABDC. IJRM welcomes academics to replicate and extend
upon its previously published studies, with a dedicated ‘replication corner’ that publishes
replication papers in the recently established partner journal, the Journal of Marketing Behavior
(JMB). JMB, while only formed in 2016, has been given a B-rank by ABDC. Although JMB
is a B-ranked journal, all editors are from the parent, A*-ranked journal, IJRM. This signifies
that the high standard of the parent journal (IJRM) remains for JMB.
Another benefit of the journal is that both JMB and IJRM are associated with the European
practitioners (EMAC, 2018). This association provides an extensive network through which
To date Paper Two: Replication and Extension is the only brand community context paper
published by JMB.
Paper Three: New Model was published in the International Journal of Consumer Studies
(IJCS), in a special issue release entitled “Children as Consumers”. This journal was chosen
due to its high-ranking standard, and Paper Three: New Model was a good fit for the special
26
IJCS is an A-ranked journal (ABDC), making it amongst the top journals in the marketing field,
receiving a strong impact factor of 1.51 in 2016 (Clarivate Analytics, 2018b). Topics examined
by IJCS include: consumer protection, consumer behaviour, consumer ecosystem and, family
and household studies (John Wiley & Sons, 2018). Prior to accepting Paper Three: New Model,
IJCS had previously published empirical papers on brand communities, using similar research
methodologies. This further highlighted that Paper Three: New Model would be appropriate
Paper Three: New Model has already been cited by other publications, showing the paper is
having an impact in the field. Specifically, the following papers have referenced Paper Three:
New Model:
2. Lopex, A. and Rodriguez, R. (). Children and their brands: How young consumers relate to
Paper Four: Similarity Attraction has been submitted to the Journal of Brand Management
(JBM) and is currently under review. As stated above JBM is an A-ranked journal (ABDC
ranking) with a high reputation in the field of marketing. The journal has been prevalent in
publishing papers on the area of brand communities since the early 2000s (e.g. Boyd, Clarke,
& Spekman, 2014; Hatch & Schultz, 2010; Hickman & Ward, 2013; Lee, Lee, Taylor, & Lee,
2011; Quinn & Devasagayam, 2005; Wang, Butt, & Wei, 2011). Many of these brand
community papers have been successful with strong citation rates associated e.g. over 380
27
(Hatch & Schultz, 2010), 44 (Lee et al., 2011) and 25 (Wang et al., 2011). JBM has also
previously published studies on similarity attraction, in the context of social media (Wallace,
Buil, & de Chernatony, 2014). Similarity-attraction is a core theory in Paper Four, further
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6.2 Paper One: Literature Review
Full Citation:
Hook, M., Baxter S.M. & Kulczynski A. (forthcoming) Antecedents and Consequences of
By signing below, I confirm that Margurite Hook was the sole contributor to the paper entitled
The co-authors (Stacey Baxter and Alicia Kulczynski) only provided guidance for the paper,
X
Associate Professor Stacey Baxter
Co-author Faculty Assistant Dean Research Training
X
Dr Alicia Kulczynski
Co-author
29
6.2.2 Third Party Copyright Acknowledgement
Hook, M., Baxter S.M. & Kulczynski A., (forthcoming), advance online publication, doi:
10.1057/s41262-017-0079-8.
See Appendix 9.4.1 for a copy of the communications received from the rights holder.
30
6.2.3 Overview and Contribution of Paper
Brand community research in the marketing field has been undertaken for some time, with
studies dating back to the early 2000s (e.g. Bagozzi & Dholakia, 2002; McWilliam, 2000;
Muniz Jr & O’Guinn, 2001). Due to this there is no shortage of articles examining a key issue
in the area, namely brand community participation. To date hundreds of articles have examined
participation in these communities. The vast amount of literature on the area makes
comparisons and the identification of under-researched areas difficult. Paper One: Literature
Review sought to address this issue. The aim of Paper One: Literature Review was to identify
and compare the antecedents and consequences of brand community participation that have
been examined in academic journals. This aim was achieved through undertaking a systematic
literature review.
A systematic literature review is an explicit and transparent review of published material, using
a reproducible method, with set exclusion and inclusion criteria (Pluye, Hong, Bush, & Vedel,
2016; Tranfield et al., 2003). A strict process and method of collecting the articles is undertaken
A three-stage collection process was undertaken, with over 1,900 articles analysed. An
inclusion and exclusion criteria process was followed, with articles that were not in line with
the aim and scope of the research excluded from further review. All inclusion and exclusion
criteria were documented to ensure the process could be reproduced in the future. The final
article sample consisted of 41 articles which were then examined further. For each article, key
details were collected, such as: type of brand community, research method, model developed,
31
and antecedents and consequences examined. This data was then summarised and compiled
The main findings centred around the antecedents and consequences studied across three forms
antecedents and consequences showed that they could be placed into categories. Five categories
related, and social-related). These categories uncovered interesting insights when comparing
across forms of communities. For example, antecedents relating to the self (aspects to do with
the individual member themselves) were the most prevalent for all brand community forms,
except online brand communities. With regards to consequences, brand-related (e.g. brand
loyalty) were the most common overall, however, brand-community related consequences (e.g.
community commitment and community loyalty) was the highest for online brand
communities.
In addition, areas that have received less attention were brought to focus, such as the lack of
child-oriented brand community research, a finding pivotal for the current thesis and
subsequent papers. Child-oriented brand communities were not the only under-researched area
revealed. Research questions were proposed to address those areas that had been under-
The revelation that child-oriented brand communities have received very little attention sets
the premise for the remainder of the current thesis. Paper One: Literature Review provides the
literature base for the subsequent papers and proposed two research questions on child-oriented
32
brand communities. These research questions are addressed in Paper Two: Replication and
Extension, Paper Three: New Model and Paper Four: Similarity Attraction.
Paper One: Literature Review presents a much-needed summary and review of the extant
on brand communities for both academics and practitioners. Academics are also made aware
of the numerous areas that require more attention, through the research questions developed.
The usefulness and contribution Paper One: Literature Review makes to the field was summed
up by the following comment made by a reviewer from the Journal of Brand Management:
“The aim and intention of the article "Antecedents and Consequences of Participation
provide a fruitful next step in the continuous development of the body of knowledge on
brand communities, which, as the author also states, is growing rapidly. The article
could also provide a very useful overview of the excising body of knowledge for business
managers, as in a range of practice fields there is also a widespread and growing belief
Therefore, this article could become a relevant and beneficial contribution to both
33
6.2.4 Full Paper
34
Abstract
With hundreds of articles dedicated to investigating brand communities, there is now a need
to consolidate the literature. This review addresses the need to reconcile the findings of brand
articles were examined, 41 in detail. Findings reveal that three forms of brand community
participation have been studied: offline, online, and social-media-based, each uncovering the
community-related, and social-related). From the review, several future research directions
are uncovered, including 16 specific research questions. By scrutinising the vast literature on
brand community participation, and presenting multiple avenues for future research, this
Keywords
Brand community participation, Literature review, Online brand communities, Offline brand
35
Introduction
The brands Nutella, Jeep, Lego and Apple may at first appear to have little in common;
however, all use a brand community (or multiple) as part of their marketing strategy (Cova
and Pace 2006; Lego 2016; McAlexander et al. 2002; Muñiz and Schau 2005). Numerous
success stories show that a brand community can transform a brand. For example, Harley-
brand, which contributed to a brand value boasting $7.8 billion (Filipe Lages and
Montgomery 2004). The French cosmetics brand Sephora demonstrated that brand
community success is not only for motor vehicle brands, with one million viewers every
month participating in the brand community (Thumm 2015), and members of the brand
Claimed by some as ‘the holy grail of brand loyalty’ (McAlexander et al. 2002, p 38), brand
communities can provide great value for a brand. With the potential to offer brand
differentiation and a sustainable competitive advantage (Thompson and Sinha 2008), brand
communities present the opportunity to develop and foster long-term relationships with
customers by providing a platform through which loyal customers can participate in activities
together (Carlson et al. 2008; Hur et al. 2011; Muniz et al. 2001; Stokburger-Sauer 2010).
Since brand communities provide an avenue for sustaining relationships with customers, a
large amount of research has been dedicated to investigating the characteristics of brand
communities and member participation in these brand communities (e.g. Cova and Pace
2006; Schau and Muniz 2006; Sierra et al. 2016). In addition, the rapid emergence of brand
36
communities developed by organisations, and communities developed by passionate brand
advocates (for example see Cova and Pace 2006), has seen a rise in academic research into
the area of brand communities (e.g. Annett-Hitchcock and Xu 2015; Baldus et al. 2015;
Pahnila and Väyrynen 2015; Sierra et al. 2016; Syrjälä 2016). To date, several hundred
articles have been published in the field of brand communities, with the number rapidly
increasing in recent years (e.g. Sierra et al. 2016; Syrjälä 2016; Zheng et al. 2015). In
particular, a key focus has been the investigation of antecedents and consequences of brand
community participation. A review of the literature reveals that researchers are yet to
consolidate this extensive body of knowledge. As a result, this paper seeks to encapsulate
The aim of the present study is to identify and compare the antecedents and consequences of
brand community participation that have been examined in academic journals through an
extensive literature review. From an academic point of view, consolidating the literature will
be helpful in identifying areas of further significant research. In addition, the future research
directions (including specific research questions) will help guide future studies in the field.
antecedents and consequences of brand community participation will help inform the
creation and management of brand communities, and provide guidance on harnessing the full
potential of brand communities for brands. The following sections define brand communities
and discuss the method, findings, and future research directions arising from this
comprehensive review.
37
Brand community definition
based on a set of social relationships among admirers of a brand’ (Muniz et al. 2001, p 412).
This definition is widely acknowledged and accepted in the brand community literature (e.g.
Carlson et al. 2008; Tsai et al. 2012; Zhou et al. 2012). Another term used to explain these
groups of brand devotees is ‘consumer tribes’ (Canniford 2011). Consumer tribes are groups
of consumers that centre around a specific interest, idea, or behaviour; and sometimes include
brands (Cova and Cova 2002). However, a brand is not an essential component of a consumer
tribe, unlike brand communities where the brand takes centre focus (Canniford 2011).
Although there is a difference between consumer tribes and brand communities, the literature
crosses over substantially with many brand community studies integrating consumer tribe
literature (e.g. Kuo and Feng 2013; Luo et al. 2015; Muniz et al. 2001). Due to this, consumer
tribe literature incorporating a brand was included in the current review. For the purposes of
this review, the term ‘brand community’ will be used to refer to both brand communities and
All brand communities are said to display three characteristics: consciousness of kind, shared
rituals and traditions, and a sense of moral responsibility (Muniz et al. 2001). Consciousness
of kind refers to the connection an individual feels towards the brand and community
members, and the level of legitimacy they associate with this connection (Muniz et al. 2001).
Shared rituals and traditions represent the shared consumption experiences by brand
community members, the history, and the stories that are told in the community (Muniz et al.
2001). Lastly, moral responsibility refers to the duty that community members feel to stay in
the group, retain members, and introduce new members (Muniz et al. 2001). A range of terms
38
have been applied to refer to different brand communities, these three characteristics,
however, remain consistent (Casaló, Flavián, and Guinaliu, 2008; Madupu and Cooley,
2010a; Zhou and Amin, 2014). These brand community characteristics by Muniz et al. (2001)
even provide three antecedents and consequences, depending upon the perspective viewed.
Madupu and Cooley (2010b) viewed these characteristics as consequences, and contrastingly
Zhou and Amin (2014) saw these as antecedents. This finding highlights the somewhat
many can have a dual role, that is, they may be viewed as either an antecedent or a
Method
material, using a reproducible method, with set exclusion and inclusion criteria (Pluye et al.
2016; Tranfield et al. 2003). In order to ensure that the method was reproducible for this
review, the following steps were undertaken. First, guidelines were established regarding the
scope and boundaries of the study. Second, a plan was made as to where the literature would
be sourced. Third, selection criteria were established, with specific inclusion and exclusion
criteria. For the last step, the final sample of literature was synthesised and the results were
examined.
Scope of study
Due to the popularity and success of brand communities (Belk and Tumbat 2005; Cova and
Pace 2006; Sicilia and Palazón 2008), as well as the value that brand communities provide
for brands (e.g. Hur et al. 2011; Thompson and Sinha 2008); many studies have been
39
undertaken to identify the determinants of brand community participation (antecedents;
Filipe Lages and Montgomery 2004), and what occurs as a result of participation
(consequences). With regards to these antecedents, the terms ‘antecedents’ and ‘drivers’ are
used synonymously in the brand community literature (e.g. Carlson et al. 2008; Hung 2014)
to explain those variables that influence the dependent variable of study. In the current
Search of articles
Searches were conducted in multiple journal databases to identify articles that included the
term ‘brand community/ ies’ in their abstract, title or keywords. In addition, due to the high
level of similarity between ‘consumer tribes’ and ‘brand community, the term ‘consumer
tribes’ was also used as a search term. Some have used the term ‘tribe’ or ‘consumer tribe’
synonymously with ‘brand communities’ (Kozinets 1999), whereas others suggest key
differences exist (Canniford 2011). Due to use of the term ‘consumer tribes’ appearing in,
and the incorporation of consumer tribe literature in many brand community studies (e.g.
Kuo and Feng 2013; Luo et al. 2015; Wang et al. 2015); the term ‘consumer tribe/s’ was also
employed in the article search. For the remainder of this paper the term ‘brand community’
will be used to refer to both those termed ‘brand community’ and ‘consumer tribe’ by the
original author.
Research into brand communities has been undertaken in various journals and disciplines.
For example marketing (e.g. Bagozzi and Dholakia 2006; Bruhn et al. 2014); computer
science (e.g. Habibi et al. 2014; Kang et al. 2007); management (e.g. Baldus et al. 2015;
Carlson et al. 2008; Zaglia 2013), and psychology (e.g. Lin 2008; Stokburger-Sauer 2010).
Care was taken to ensure articles in a variety of fields and disciplines were included by using
40
a range of databases, specifically: Business Source Complete, ABI/Inform, Academic Source
Complete, JSTOR, Proquest, Science Direct and WARC. Consistent with other systematic
reviews in the area of marketing and management (Crawford and Gregory 2015; Snyder et
al. 2016; Witell et al. 2015); only academic journals were studied. No books or other
literature were included as not all these resources are readily available. Additional insights
may be found upon examining other literature sources. This is a limitation of the current
review.
Selection of articles
As the aim of this research is to identify all antecedents and consequences of brand
community participation, inclusion and exclusion criteria were put in place during the
literature searches, however, to ensure all relevant articles were included this criteria was
broad. To be included in the first sample the following criteria had to be met: (1) the article
was peer-reviewed, (2) published in English, (3) full text was available to download and (4)
After the initial search of articles was undertaken, a second process of analysis was
undertaken to determine the final sample of articles to be included in the review. Although
many of the articles initially mentioned the term ‘brand community/ies’, in their abstract,
These 178 articles were further analysed, and those that did not examine antecedents or
consequences of brand community participation were excluded from the sample (n = 137).
41
Coding and analysis
Information was extracted and compiled from each individual article chosen for the final
sample. The information collected included, but was not limited to, the following: year of
used, antecedents studied, consequences examined, and major findings. This information was
this study.
178 articles
Excluded articles which did not focus
primarily on antecedents and
consequences of participation and
those which focussed on brand
community engagement
(n = 137)
Final sample:
41 articles
42
Analysis and results
The analysis and results have been categorised into five subsections. Specifically, these
subsections discuss the (1) publication activity, (2) research design, (3) brand community
forms, (4) brand community participation definitions, and (5) antecedents and consequences
Publication activity
This subsection discusses the publication activity with regards to the 41 articles chosen for
review. The final sample of articles emerged from over a decade of research (2006–2016, see
Whilst the literature on brand communities began earlier with Muniz et al. (2001) seminal
article introducing and defining brand communities, studies started investigating brand
community participation more specifically in 2006 (Bagozzi and Dholakia 2006; Shang et
al. 2006). Brand community participation received low and uneven attention until 2010.
43
Since 2010, there has been a steady publication of articles on brand community participation,
Research design
This subsection provides an overview of the research methodology of the brand community
literature analysed in this review. From the 41 articles, only two (2) were conceptual
(Madupu and Cooley 2010a; Zhou and Amin 2014), with the rest taking an empirical
approach (n = 39). Of these, four took a qualitative approach (Enginkaya and Yılmaz 2014;
Goulding et al. 2013; Mitchell and Imrie 2011; Morandin et al. 2013), three used mixed
methods (Taute and Sierra 2014; Royo-Vela and Casamassima 2011; Tsai et al. 2012), and
32 applied quantitative techniques only (e.g. Bagozzi and Dholakia 2006; Manthiou et al.
2014; Shang et al. 2006). Of those articles that took a quantitative or mixed method approach,
all studies were cross-sectional in nature. The high number of empirical articles highlights
researchers’ preference for empirical evidence in brand community research, making greater
High-involvement products were the most commonly studied, with a number examining
technology brands, e.g. Apple, Samsung and Sony (Habibi et al. 2016; Shang et al. 2006;
Wang et al. 2013, 2015), and car brands, e.g. Harley-Davidson, Ford and Mazda (Bagozzi
and Dholakia 2006; Marzocchi et al. 2013; Morandin et al. 2013; Zhou et al. 2013). At the
other end of the scale, fast food brand communities were also found in the final sample of
The majority of articles used a sample of respondents from Asian countries (n = 19), with
China being the most common (e.g. Zhou and Amin 2014; Zhou et al. 2012), seven used an
44
American sample (e.g. Bagozzi and Dholakia 2006; Carlson et al. 2008; Habibi et al. 2016;
Manthiou et al. 2014), and five were based in European countries (e.g. Casaló et al. 2008;
Sánchez-Franco et al. 2012). Interestingly, only one study employed a sample from the
Pacific-region countries, specifically New Zealand (Mitchell and Imrie 2011), and only one
from Africa (Mzoughi et al. 2010). Five studies investigated a range of countries in their
sample (e.g. Dholakia et al. 2004; Morandin et al. 2013; Royo-Vela and Casamassima 2011),
and the remaining three did not specify where their sample was geographically based (Habibi
Observation of the sample demographics used throughout the entire final sample found that
brand community participation has only been examined for adult community members.
Brands and product categories that arguably appeal to children, in addition to adults, were
studied such as Nike (Jung et al. 2014), football teams (Woisetschläger et al. 2008) and theme
parks (Carlson et al. 2008). However, relationships for child-participants were not explored.
Although two of the studies employed a student sample (Manthiou et al. 2014; Sánchez-
Francoet al. 2012), the youngest age for these participants was 18.
When observing the 41 articles studied, four forms of brand communities were found: offline,
online, virtual, and social-media-based. An offline brand community constitutes the in-
person face-to-face meetings of community members united around a focal brand, with
infrequent interaction, and a high level of involvement required from the brand itself (e.g.
‘Camp Jeep’ see McAlexander et al. 2002). Online brand communities, on the other hand,
have no geographical limitations and are instead located in an online, or virtual environment
where members share information about a common brand (Jang et al. 2008; Lee et al. 2011;
45
Madupu and Cooley 2010b). Participation in online brand communities occurs in ways not
possible for offline brand communities, with members able to participate via instant photo
and video sharing at a global scale, as well as through discussions among members without
talking face-to-face (Zaglia 2013). These online communities have also been termed virtual
brand communities. A virtual brand community is a social group originating on the internet
where information exchange occurs around one focal brand (Casaló et al. 2008). The
definitions of both online and virtual brand communities emphasise the importance of
exchanging information about a focal brand (Jang et al. 2008; Lee et al. 2011; Wang et al.
2012). As the two terms refer to the same overarching concept, for this review only the term
‘online brand community’ will be used to refer to both online and virtual brand communities.
Lastly, social-media-based brand communities are formed on social media platforms such as
‘Facebook’ (Habibi et al. 2016) and ‘Weibo’ (Luo et al. 2015). Social media platforms are
communities where only one brand is the focus (Shang et al. 2006). For example, ‘Facebook’
hosts millions of brand communities (De Vries et al. 2012). Across the three brand
community forms, studies have been undertaken to investigate why individuals participate
Online brand communities (n = 19, e.g. Casaló et al. 2008; Chen and Ku 2013; Hur et al.
2011) were the most discussed in the sample, with less attention given to offline (n = 13, e.g.
Bagozzi and Dholakia 2006; Carlson et al. 2008; Tsai et al. 2012), and social-media-based
brand communities (n = 9, e.g. Sánchez-Franco et al. 2012; Sung et al. 2010; Zhang et al.
2015). Although social-media-based brand communities had only nine articles in the final
sample, there appears to be a current trend towards research on this form of community. All
46
the social-media-based brand community articles in the final sample were recently published
(2010-present), compared with the other brand community forms (2006-present). Upon
further examination of the publishing dates of the final sample, interest in online brand
community research (online and social media) appears to be increasing, with 16 of the sample
Various terms were used throughout the 41 articles to explain brand community participation.
Although there was some variation in terms used, key features were evidenced. Firstly, social
intention forms the basis of participation and therefore has been used to measure brand
community participation (Bagozzi and Dholakia 2006; Mzoughi et al. 2010; Zhou et al.
occurring (e.g. Bagozzi and Dholakia 2006; Mzoughi et al. 2010). The notion that intention
as those using online mediums, member participation can be hard to observe (Shang et al.
2006). Participation in online brand communities need not be visible, as participation can
involve ‘lurking’ or browsing the brand community without visible interactions occurring
(Madupu and Cooley 2010a; Shang et al. 2006). Participation has also been measured based
et al. 2012; Wang et al. 2012), and providing help to other members (Casaló et al. 2008). By
providing help to others (Casaló et al. 2008), and actively involving in the brand community
(Sánchez-Franco et al. 2012; Tsai et al. 2012; Wang et al. 2012), members are not only
participating, but it is suggested they are also committing to the community. Although the
47
community participation, there appears to be a conceptual and empirical overlap across these
sustain relationships formed within the brand community (Zhou et al. 2012). This is achieved
by revisiting the community and exchanging information among members (Munnukka et al.
2015; Zhou et al. 2012). These elements all involve continued brand community
participation, and therefore it is argued that brand community participation and brand
Evidence that brand community participation and brand community commitment have the
same core components can be seen when examining the specific measures used in prior
research (e.g. Bagozzi and Dholakia 2006; Mzoughi et al. 2010; Tsai et al. 2012). Item
similarity is seen when examining the constructs used to measure brand community
2006; Mzoughi et al. 2010) and ‘I actively participate in brand community activities’ (Tsai
et al. 2012). In comparison, brand community commitment items include statements related
to, or explicitly involving participation such as ‘I will exchange information and opinions
with brand community members’ (Hur et al. 2011; Jang et al. 2008) and ‘I am motivated to
participate actively’ (Hur et al. 2011; Munnukka et al. 2015). The overlapping nature of brand
distinguish the two constructs in order to establish construct validity. Based on these findings,
the terms brand community participation and brand community commitment will be treated
synonymously for this review, and will be hereafter only referred to as ‘brand community
participation’.
48
Antecedents and consequences
This final subsection discusses the antecedents and consequences of brand community
consequences were examined in detail. After examining all the articles, categories were
developed with relation to the focal area of each respective antecedent and consequence of
brand community participation studied. Five categories of antecedents were found, and three
categories of consequences, these are discussed below. Table 1 presents a summary of all the
review findings, in descending order of frequency for each element. The results are grouped
Antecedents
Five categories of antecedents were found and were termed, in order of overall prominence
upon based on the main focus of the construct in question, and as interpreted by the original
author/s. These categories are discussed separately; however, they are, by nature, all
found, it can be seen that self-related, social-related, and information-related have had the
biggest impact and influence in brand community literature; however, each category of
49
Table 1 - Summary of Findings
Offline Brand Community (n=13) Online Brand Community (n=19) Social-Media-Based Brand Community (n=9)
Antecedents
Frequency Frequency Frequency
Self-related 20 Information-related 17 Self-related 8
Social-related 12 Social-related 16 Social-related 6
Information-related 2 Self-related 16 Information-related 5
Entertainment-related 1 Entertainment-related 5 Entertainment-related 2
Technically-based 0 Technically-based 2 Technically-based 1
Consequences
Brand-related 8 Brand Community-related 17 Brand-related 6
Brand Community-related 4 Brand-related 11 Brand Community-related 2
Social-related 4 Social-related 6 Social-related 2
Geographic Context studied
Americas 4 Asia 11 Asia 5
Asia 3 Multiple 3 Europe 2
Europe 2 Americas 2 Americas 1
Multiple 2 Not Specified 2 Not Specified 1
Africa 1 Europe 1 Africa 0
Australia/Pacific 1 Australia/Pacific 0 Australia/Pacific 0
Not Specified 0 Africa 0 Multiple 0
Research Method
Quantitative 8 Quantitative 16 Quantitative 8
Qualitative 3 Conceptual 2 Qualitative 1
Mixed 2 Mixed 1 Mixed 0
Conceptual 0 Qualitative 0 Conceptual 0
Sample Demographics
Adult 8 Adult 17 Adult 6
Student 0 Student 0 Student 3
Children 0 Children 0 Children 0
50
Interestingly, all but one of these categories (technology-related) take the perspective
shows that the main focus of the literature to date has been to study antecedents from
the perspective of the consumer, rather than other viewpoints, such as the brand itself.
One paper, however, uniquely addressed this brand-based perspective (Veloutsou and
reputation’ and ‘social visibility of the brand’. Since this was the only paper found to
take this perspective, more research should be done in this area, in particular looking at
Self-related antecedents
The most commonly examined antecedent category was the self-related antecedents,
referring to those aspects that are to do with the individuals themselves. These
antecedents looked at either how the individual (the consumer looking to participate in
the community) perceives they relate to the brand community, or the personal benefits
they will gain from participation. The importance of identity, and the formation of an
101
individual’s social identity within the brand community context was found throughout
the brand community literature sample (e.g. Bagozzi and Dholakia 2006; Morandin et
al. 2013; Mzoughi et al. 2010) and was the most common self-related antecedent of
brand community participation found. Social identity refers to when an individual sees
themselves as part of the group (brand community) and feels an emotional significance
by being part of that group (Tajfel 1978). Social identity is strongly connected to the
how the individual sees themselves in relation to the community group, this was seen
51
Zhang et al.’s (2015) study identified a unique self-related antecedent to participation,
daily basis, and has done so for some time, this habit will influence their participation
Other self-related antecedents found included attitude (Bagozzi and Dholakia 2006),
and self-related motives for participating in the brand community, such as self-
discovery (Dholakia et al. 2004; Madupu and Cooley 2010b, 2010b), and rewards (Jang
et al. 2008; Sung et al. 2010; Zhou and Amin 2014). These rewards refer to incentives
(Sung et al. 2010), termed by some as ‘opportunity seeking’ (Enginkaya and Yılmaz
2014), and present an interesting dilemma. Although rewards and incentives were found
to have a strong positive impact on participation, when looking at the overall effect on
(Sung et al. 2010). This suggesting the inclusion of incentives to members is not enough
for an effective brand community, and other factors, perhaps social-related antecedents,
Social-related antecedents
The second most common category of antecedents examined was social-related. The
brand community, termed ‘social benefits’ that a member will desire from the brand
52
community (Jung et al. 2014; Kuo and Feng 2013), or ‘social needs’ (Wang et al. 2012).
The ability to form relationships and connect with other individuals who are devoted to
the brand is a key antecedent to brand community participation. Related to this notion
is the culture that is shared between members (Zhou and Amin 2014), and the support
given by community members (Sánchez-Franco et al. 2012); with these also acting as
antecedents to participation.
The impact of trust on brand community participation was first identified in the online
brand community sample, the need to establish a trust in the community and its current
members (Casaló et al. 2008). With the brand community residing in the online
environment, the issue of trust arises as it is harder for the member to establish trust,
due to a lack of face-to-face interactions (Shang et al. 2006). Many studies in the online
establish trust prior to participation (Casaló et al. 2008; Chen and Ku 2013; Hur et al.
2011; Shang et al. 2006; Tsai et al. 2012); however, no offline brand community studies
The approval of others is also highlighted as an antecedent, for all forms of brand
communities, through the term ‘subjective norms’ (Bagozzi and Dholakia 2006;
Mzoughi et al. 2010). If important others of the individual, such as friends and family,
approve of the brand community and its members there is a stronger likelihood of
participation occurring. This is drawn from the theory of reasoned action that has been
Information-related antecedents
The third category of antecedents was concerned with the information members could
53
community with the expectation of receiving information about the products or services
of the brand in return (e.g. Jung et al. 2014; Kuo and Feng 2013; Madupu and Cooley
2010a, 2010b). Studies identified simply the ‘informational benefit’ (Jung et al. 2014)
or ‘information need’ (Madupu and Cooley 2010a; Wang et al. 2012) that individuals
desire from the community. A related aspect identified was the quality of information
given (Chen and Ku 2013; Jang et al. 2008; Zhang et al. 2015; Zhou and Amin 2014)
online brand communities, with this being the largest category of antecedent for this
high number, taking into account the sample size, compared to offline. This could
signify that participants in offline community contexts are seeking more social and self-
related benefits rather than informational and that participants in online community
contexts demand more informational benefits from the community. This finding
highlights that consumers desire different things, depending on the form of community
in question.
Entertainment-related antecedents
benefits, from the brand community (Madupu and Cooley 2010a). Although these
antecedents were not as commonly found as the previous three categories (self-, social-
54
community participation.
Termed simply entertainment value (Dholakia et al. 2004) or hedonic benefits (Kuo and
Feng 2013), the level of enjoyment or fun that a member can have in the brand
brand communities, rather than offline or social-media-based. This could either imply
across all types of communities, there is evidence to suggest that the need for consumers
Technology-related antecedents
based) was the technology-related category. This category, in contrast to the other four,
is concerned with the design and features of the community itself, rather than the
related features of a brand community, even though they may be uncontrollable by the
brand itself (e.g. social media platforms for social-media-based brand communities),
can act as antecedents to brand community participation. In addition, the quality of the
system used to run the brand community can also be an antecedent to participation (Jang
et al. 2008; Zhou and Amin 2014). This category is the least frequently used throughout
the sample, implying that these technology-related features are not as important as the
other categories of antecedents. However, these features can still influence brand
55
Consequences
distinct, they are all interconnected. Most studies viewed consequences in terms of
positive implications towards the brand (i.e. consequences from the perspective of the
company). The only study in the current sample found to take a different view was
Wang et al. (2013), who studied consequences from the view of the customer, or
integrative, personal-integrative and affective) can fit into the antecedent categories
the only study that explored this context of consequences, emphasising more research
Brand-related consequences
sample analysed, and more especially for offline and social-media-based brand
concerned with the influence participation has on the brand as a whole (brand-related
consequences).
With a very high interest in the marketing field generally, it is unsurprising that the
subject of brand loyalty is of much interest in brand community literature and was the
most studied brand-related consequence (e.g. Habibi et al. 2016; Jang et al. 2008; Luo
et al. 2015; Madupu and Cooley 2010a; Munnukka et al. 2015; Scarpi 2010). Brand
56
community participation was consistently found to positively influence brand loyalty
(e.g. Munnukka et al. 2015; Scarpi 2010). This area has even been extended to
investigate ‘oppositional brand loyalty’, that suggests brand community members have
such a high loyalty to the brand that they will strongly oppose competing brands
(Madupu and Cooley 2010a). Purchase and repurchase intentions were other brand-
related consequences found, with participation having a strong positive effect on both
With the highest frequency of consequences for online brand communities, brand
consequences are concerned with the influence that member participation has on the
brand community itself, rather than the brand more generally. Interestingly, all brand
with a clear avoidance of potential negative effects that could occur. This category of
2008; Hedlund 2014; Kuo and Feng 2013; Munnukka et al. 2015; Royo-Vela and
Casamassima 2011; Zhou and Amin 2014), integrating into the community (Sánchez-
Franco et al. 2012), and a loyalty to the brand community (Chen and Ku 2013;
for all forms of brand communities; however, significantly more attention has been
given in this category to online brand communities. This implies that a key outcome of
online brand communities is to create a loyalty to the community itself, as well as the
brand, whereas for offline and social-media-based brand communities the emphasis is
more directed towards brand-related consequences, such as brand loyalty and purchase
intentions. However, this is only one interpretation and more research into this finding
57
is needed.
Social-related consequences
The last category of consequences found was social-related, referring to the actions of
brand community members to talk to others about the brand and the brand community,
synonymously in the brand community literature (e.g. Hedlund 2014; Hur et al. 2011).
directly link to the other two categories, as they are concerned with informing others
brand, there is the possibility that social activities of members can be negative in nature,
rather than positive (Luo et al. 2015). Word-of-mouth is difficult to control, and there
is the high possibility that negative, as well as positive, word-of-mouth can occur as a
media-based brand communities (Luo et al. 2015). Interestingly, the majority of studies
avoided this issue with attention focussed on the positive implications word-of-mouth
can have for a brand and its brand community (e.g. Hedlund 2014; Munnukka et al.
perspective), however, in a form that brands can then use to improve the product or
58
service in question (turning the negative reaction into a positive outcome). So, although
in some forms this is a negative consequence of participation, this was viewed from a
positive perspective for the brand, rather than negative (Hur et al. 2011).
An important note to make is that this review has discussed the antecedents and
consequences in terms of how the original authors viewed them; however, there are
multiple ways to view each respective antecedent and consequence. For example, Kuo
and Feng (2013) investigated certain benefits that a brand community can provide for
its members. These benefits are identified by Kuo and Feng (2013) as antecedents in
the context of the study, that is, consumers are more likely to participate in a brand
community if they perceive that the brand community would provide certain benefits
individual will gain benefits from participation in the community (Wang et al. 2013).
This is just one example of a dual nature variable (can be both an antecedent and a
consequence), and there are many variables in the brand community literature that could
Franco et al. 2012), is similar to such concepts as identification with the community,
commonly seen as an antecedent, not a consequence (Carlson et al. 2008; Madupu and
This presents an issue of much confusion when examining the brand community
literature, as variables can be both antecedents and consequences, depending upon the
perspective taken. These dual nature variables present a challenge to both practitioners
59
Future research directions
The findings of this review highlight multiple avenues for future research. The
following sections discuss suggested future research in the area of brand community
Arising from the overlap found between the terms ‘brand community participation’ and
identified from this review, an examination of the measures used for each term reveals
that the two terms have been measured similarly (e.g. Bagozzi and Dholakia 2006;
Mzoughi et al. 2010; Tsai et al. 2012). The similarity in terms raises the issue of
construct validity, which needs to be addressed. Future research needs to analyse the
rather than in isolation as evidenced by the articles studied in this review. To address
RQ1 What are the conceptual and empirical differences between ‘brand
As identified in the results, none of the final sample employed child-age participants.
Children, as young as five, are participating in brand communities when talking with
peers about brands at school (Chaplin and John 2005). Some brands are also employing
online brand communities targeted specifically for children including: Lego (Lego
2016), Moshi Monsters (Mind Candy 2016), and Mattel’s Barbie (Mattel 2016).
2014); however, their behaviour and the impact of the factors that influence their
60
relationships (e.g. Chaplin and John 2005; Chaplin and Lowrey 2010; Ji 2002, 2008);
however, these also did not specifically examine the area of brand communities, or
2006), and cognitive skills (Piaget 1972) could impact a child’s brand community
in the marketplace (Gorn and Florsheim 1985), however, have cognitive and socio-
community context. To address this need, three separate, yet related, research questions
The findings of this review show that a majority of brand community studies focussed
Pacific regions (such as Australia and New Zealand), and African regions. Due to this,
a need arises for future research to investigate whether or not these Asian context
findings can be applied to other geographical contexts. One study has already provided
evidence that these contexts are more dissimilar than similar (Madupu and Cooley
2010b). This study compared the contexts of India and America, finding that cultural
participation (Madupu and Cooley 2010b). However, this is the only study to be
61
undertaken that compares geographical contexts found by the current review, signifying
more research can, and should be done in this area. To address this, the following
The majority of studies examined by this review focused on antecedents taken from the
perspective of the customer, that is, what does the customer want or desire from the
brand community. Although this is important for both practitioners and academics to
understand, there are other perspectives that should be taken into account. Veloutsou
and Moutinho (2009) were the only authors to look at the antecedents of brand
only. Due to the limited research conducted thus far on perspectives other than the
customer, it is suggested that future studies examine this further, through the following
research question:
RQ6 What roles do other perspectives (e.g. brand, company, lurker customer,
Even though the self-related antecedents of incentives and rewards were highlighted in
this review, there is evidence to suggest these antecedents do not have as strong of an
finding warrants an investigation into whether or not incentives and rewards alone are
enough to influence participation, or, as this review suggests, other self-related and
social-related antecedents are needed for participation to occur. To address this, the
62
RQ7 How effective are incentives and rewards (self-related antecedents) as
The finding of this review suggests that the categories of antecedents were not found to
consumers may desire different benefits and features depending upon the form of brand
community they are interested in participating in. A study comparing the desires of
consumers across all three forms of brand communities (offline, online, and social-
media-based) would shed light on this issue. These findings would especially help
important for online than offline for example, such as information-related as this review
online brand communities, which could suggest these benefits are also highly valued
research should be done before confirming this proposition. Future studies should
communities. To aid future studies in on this issue, two research questions are
suggested:
RQ8 How do the desires of brand community members differ between forms of
Based on the findings of the self-related antecedent category, trust was only identified
63
as an antecedent for online brand community participation. Due to the fact the brand
members meet face-to-face and can even interact directly with the brand (Marzocchi et
al. 2013). Trust is built on interactions between individuals and can be developed more
quickly when interactions are face-to-face, rather than online (Gefen and Straub 2004).
When the community is online, individuals have less information about other members
(Casalo´ et al. 2008) and, therefore, it is suggested trust needs to be established prior to
particpation, based on prior brand experiences outside of the brand community context.
antecedent. Future research will need to investigate the antecedent of trust in terms of
RQ10 How does trust impact offline, online, and social-media-based brand
antecedents. These were aspects such as the design and layout of online and social-
these forms are dependent upon technology to operate. However, what is more
communities. There are arguably design-related features that could act as antecedents
for offline brand communities, for example the format of gatherings, and the systems
in place to communicate with members during and outside of meetings. Future research
64
should explore what design-related antecedents there are for offline brand communities
and how much they ultimately influence participation, with the following research
participation?
The majority of consequences found by this review related to the brand (brand-, brand
community-, and social-related). Only one study was found to look at consequences
from the perspective of the members of the brand community (Wang et al. 2013). Even
the antecedents found by the current study suggest there are a number of member-
related consequences that could occur from participation. Factors like social identity,
entertainment, and information benefits could all arguably be viewed from a member’s
participating in the brand community, and benefits can be gained from participation.
they could be grouped into the five antecedent categories developed by this review. To
aid future studies on this issue, the following research question is proposed:
participation, across all forms of brand communities (offline, online, and social-
media-based)?
consequences, online brand communities are the most appropriate form to take, and for
community. However, due to the lack of studies comparing different forms of brand
65
consequences are more likely depending upon the type of community, is correct.
Drawing from this, the following research question is proposed for future studies:
All articles studied were cross-sectional in nature, with none employing a longitudinal
research design. This highlights that the long-term consequences of brand community
As evidenced by this review, there has been very little attention given to examine
whether brand communities can have negative consequences, as well as positive. Of all
the articles studied, none looked at the negative consequences of brand community
interested in positive consequences, rather than negative, research into this area could
provide very valuable information. An exploratory study should explore the extent to
which brand community participation can lead to negative consequences for a brand;
for example, when word-of-mouth is used in a negative manner, which has already been
evidenced in offline brand communities (Hickman and Ward 2007; Luo et al. 2015;
Phillips-Melancon and Dalakas 2014). It is likely that there are more negative
consequences than just social-related and hence more research should be done in this
66
RQ15 What are the negative consequences (for all brand community stakeholders,
One issue highlighted by this review was dual nature variables, which are those
variables that can act as both antecedents to participation and consequences from
participation, depending upon the perspective taken. These variables present an issue
of confusion currently in the literature, as each author usually takes only a one-sided
view of the variable, without acknowledgment of the other views that can be taken.
This makes a comparison of findings across brand community studies very difficult.
The development of a new term to describe these dual nature variables could help aid
this confusion and current difficulty, helping practitioners and academics alike. Future
research should look into these dual nature variables and provide better definitions for
these variables in terms of brand communities, with the following research question
Limitations
Although a thorough literature review has been undertaken, the nature of a literature
review presents an overarching limitation to the current, and all, literature reviews. A
review entails an examination and consolidation of only the findings that have been
difficult to establish whether this issue is less relevant or, alternatively, whether there
has been a lack of empirical focus. For example, in the current review some antecedents
antecedents are less important for brand community participation, or whether there is a
explanation.
Conclusion
A total of 1925 articles were analysed as part of a literature review on brand community
were found with regards to the antecedents and consequences of brand community
antecedents and consequences, future research avenues were highlighted, through the
formation of research questions. These research questions can act as a guide for future
This review has consolidated the findings of brand community participation literature,
presenting findings useful for both academics and practitioners. The findings of this
community participation have been summarised and many future research directions
have been identified to aid studies in the field. The findings will also be useful to
68
understanding of why consumers participate in brand communities and what this
Conflict of interest
On behalf of all authors, the corresponding author states that there is no conflict of
interest.
69
References
70
6.3 Paper Two: Replication and Extension
Full Citation:
Hook, M., Baxter S.M. & Kulczynski A. (2017). Antecedents and Consequences of
By signing below, I confirm that Margurite Hook was the sole contributor to the paper
A Replication and Extension Study”. The co-authors (Stacey Baxter and Alicia
Kulczynski) only provided guidance for the paper, with limited intellectual input.
X
Associate Professor Stacey Baxter
Co-author Faculty Assistant Dean Research Training
X
Dr Alicia Kulczynski
Co-author
71
6.3.2 Third Party Copyright Acknowledgement
Permission to copy and communicate this work entitled: “Antecedents and Consequences
See Appendix 9.4.2 for a copy of the communications received from the rights holder.
72
6.3.3 Overview and Contribution of Paper
participants. Paper One: Literature Review highlighted this by finding that no empirically
tested models had been developed or examined for child brand community participants.
Of the hundreds of articles examining brand communities, there have been a few seminal
studies that have arguably received more attention than others. One of these seminal
papers is the 2006 work of Bagozzi & Dholakia entitled: “Antecedents and purchase
Bagozzi & Dholakia, 2006 has received over 1,190 citations (as of May 2018), making it
an extremely influential paper in the brand community field. Given the popularity and
influence of Bagozzi & Dholakia, 2006, Paper Two: Replication and Extension sought to
empirically test whether this model applied for children. The replication was undertaken
to begin addressing Paper One: Literature Review’s research question of: Do the
The model developed by Bagozzi & Dholakia, 2006 focusses on the theory of planned
behaviour model (Ajzen, 1991), adding the components of social identity (Ellemers,
Kortekaas, & Ouwerkerk, 1999), anticipated emotions (Bagozzi & Pieters, 1998) and
desire (Bagozzi, 1992). The study showed that a mixture of social and psychological
processes are undertaken for consumers to have a desire to, and subsequently, participate
in a brand community. Given the differences in cognitive (Piaget, 1972) and socio-
emotional (Cicchetti & Cohen, 2006) skills that exist between adults and children, Paper
Two: Replication and Extension argued that the seminal Bagozzi & Dholakia, 2006 model
73
Through collecting data from two samples of adult participants (Harley-Davidson brand
community members and a non-branded motorcycle riding group) this model was
validated in Bagozzi & Dholakia, 2006. Paper Two: Replication and Extension utilised
branded computer game community) of Australian children aged 6-14, replicating the
process employed Bagozzi & Dholakia, 2006. The results showed that the model
replicated fairly well, however, not identically to the adult sample. Specifically,
relationships that were significant for adults were found to be insignificant for children,
and other relationships that were insignificant in the original study were found to be
The findings of Paper Two: Replication and Extension highlight the significance of this
thesis’s research, providing empirical evidence that adult models cannot be directly
applied to the child context. More broadly Paper Two: Replication and Extension has
impact for both practitioners and academics. For practitioners the findings imply that
methods used to attract adult participants may be inappropriate to use for child
Academics are informed that adult-based models do not accurately capture children’s
develop child-context models. Paper Two: Replication and Extension sets the scene for
the final two papers of the thesis. Drawing from the finding that adult-based models do
not fully explain child-participants, new models specifically for children need to be
developed. Both Paper Three: New Model and Paper Four: Similarity Attraction present
74
The thoroughness of the research undertaken in Paper Two: Replication and Extension
was praised by the Journal of Marketing Behavior editor through the following comment:
75
6.3.4 Full Paper
76
Abstract
Brand communities are a popular tool brands use to develop relationships with customers.
Bagozzi and Dholakia’s (2006) seminal article provides one model to explain
participation in these brand communities. This research replicates and extends this model
to the demographic of children. Results show that most relationships reflected those
observed in the original study, however, some distinct differences were found. Findings
highlight that adult-orientated brand community models may not be suitable to explain all
Keywords:
Brand communities; branding and brand equity; children; social identity; theory of
planned behavior
77
Introduction
Since the beginning of the new millennium there have been several hundred articles
published regarding brand communities. With over 1,000 citations, Bagozzi and Dholakia
(2006) would be classified a seminal article within brand community literature. A brand
a set of social relationships among admirers of a brand’ (Muniz and O’Guinn 2001, p.
412). These branded communities have become a popular marketing resource due to the
valuable role they play in brand and product promotion, as well as customer relationship
management (Muniz and O’Guinn 2001). Brand community popularity has prompted the
community participation. One model is that presented by Bagozzi and Dholakia (2006),
which introduced the Theory of Planned Behavior in combination with other elements
young as 5 also engage in these communities (Flurry et al. 2014). Little is known,
however, about children’s behavior, and factors of influence in this area. Whilst adult-
differences in socio-emotional (Cicchetti and Cohen 2006) and cognitive skills (Piaget
1972) could impact a child’s brand community participation. To the best of the authors
knowledge, only two papers have investigated child or youth brand community
participants: Sicilia and Palazón (2008) and Flurry et al. (2014). These two studies show
that children participate in brand communities, however, they do not provide any
empirical evidence as to the motives of children’s participation. Due to the popularity and
influence of Bagozzi and Dholakia’s (2006) model in the field of brand community
78
research, an investigation into whether this model applies to the demographic of children
Method
This study replicates Bagozzi and Dholakia’s (2006) model, extending it to the
demographic of child brand community participants (Australian children aged 6–14 years
old). The product category of computer games was chosen in place of motorcycles for
this study. Replicating Bagozzi and Dholakia (2006), data were collected from two
independent groups: (1) those who self-identified as being a Minecraft brand community
member; and (2) those who self-identified as being a computer game community member.
The survey was conducted online with parental consent, and child assent obtained prior
to participation. A total of 761 child participants completed the survey, 372 in the brand
community group and 389 in the non-branded community group. The age of the
participants was approximately evenly distributed within each group (MBC = 9.98 years;
MnBC = 10.71 years). For the brand community, the majority of participants were male
(63.4%; 36.6% female) and for the non-branded community, the majority were female
(63.2%; 36.8% male). Table 1 shows a comparison between the current and original
samples. Differences exist between the ages of participants, year of data collection,
gender distribution of participants, focal brand community and data collection method.
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Table 1 - Method Comparison
Current Study Bagozzi & Dholakia
Year of Data Collection 2016 2006
Brand Studied Minecraft Harley-Davidson
Participant Population
Brand Community 372 154
Non-Branded Community 389 298
Total 761 452
Participant Characteristics –
Brand Community
Age 6 – 14 (mean = 9.98) 23 – 73 (mean = 47.5)
Gender 63.4% male (36.6% female) 74% male (26% female)
Participant Characteristics –
Non-Branded Community
Age 6 – 14 (mean = 10.71) 20 – 67 (mean = 43.2)
Gender 63.2% female (36.8% male) 83.6% male (16.4% female)
Data Collection
Brand Community Online Mail
Non-Branded Community Online Online
Data Analysis Confirmatory Factor Analysis Confirmatory Factor Analysis
and Structural Equation and Structural Equation
Modeling Modeling
All constructs from the original article were employed. However, in some instances,
minor alterations were made to reflect the language ability of participants through the use
of synonyms (for example, ‘depressed’ was altered to state ‘sad’). Additionally, all scales
were changed from 7-point Likert scales to 5-point Likert scales as these are more suitable
Table 2 summarizes the means, standard deviations and reliability scores of the 13
constructs for both groups of data collected. The reliability scores for the majority of
measures were above 0.70, except for perceived behavioral control, and cognitive social
identity in the non-branded community. The original article also had low reliability for
the perceived behavioral control measure. Unlike the original article the measures of
group behavior and brand-related behavior resulted in high reliability scores in this study.
80
Table 2 - Means, Standard Deviations, and Reliabilities of Scales
Note: All 5-point scale means from the current study were converted to 7-point means for comparison.
Based on the original analysis method, Confirmatory Factor Analysis (CFA) and
Structural Equation Modelling (SEM) were performed to produce a model fitting both
relationships between variables of interest. Both models did not fit as well as the original
study: brand community: χ2(471) = 1078.78, p ≈ .00, RMSEA = .059, NNFI = .92, CFI =
.92; non-branded community: χ2(440) = 997.48 p ≈ .00, RMSEA = .057, NNFI = .92 CFI
community), the paths and significance did not directly replicate those reported by
Bagozzi and Dholakia (2006). Interestingly, some of the paths that were insignificant are
significant in the current study and vice versa, differences were also observed in respect
81
to relationship strength and direction. In particular, while Bagozzi and Dholakia found a
relationship was observed in this study. The change in relationship direction may be
driven by the nature of the sample. Specifically, compared to adults, children possess less
control over their behavior (Baumrind 1978), resulting in the negative effect.
Another interesting finding is that both attitudes and subjective norms were not
significantly associated with desire (both brand and non-branded communities), unlike
the Bagozzi and Dholakia’s (2006) findings. This suggests that these components of the
theory of planned behavior may not be suitable for a child context, in particular for child
82
brand behavior (for the brand community) changed from non-significant to significant in
the current study suggesting that group behavior has a more significant influence on brand
behavior in the context of children compared to adults. These findings reinforce prior
research that demonstrated group influence is of particular importance for children (e.g.
coefficients remained the same in terms of significance. This suggests that the results
83
Tests of mediation were also performed and compared to Bagozzi and Dholakia’s (2006)
findings (see Table 3). Unlike the original findings, social identity, attitudes, positive
anticipated emotions and subjective norms were found to have a significant direct effect
on social intentions, and were not fully mediated by desire. For the non-branded
community, similar results were found with social identity, attitudes and negative
Note: These results are the direct effects after accounting for the indirect effects of desire and social intention.
significant direct effect on group behavior, similar to the findings of Bagozzi and
Dholakia (2006). Interestingly, the fit levels were similar across all four cases (the two
from the current study and the two from Bagozzi and Dholakia 2006) also highlighting
assess the difference in the correlations between the two models (brand community versus
non-branded community). To do this a simultaneous CFA for the latent variables constant
across the groups was performed to show whether there was a significant difference
between the correlation coefficients. The 12-factor model did not fit as well as the original
study: χ2(880) = 2016.08, p ≈ .00, RMSEA = .041, NNFI = .92, CFI = .93. Unlike the
original study, however, the test of equality of factor loadings showed that the hypothesis
Brand Non-Branded
Community Community
Attitude – Desire .12 .13
Positive Anticipated Emotions – Desire .27 .31
Negative Anticipated Emotions – Desire .30 .30
Subjective Norm – Desire .11 .10
Perceived Behavioral Control – Desire -.27*** -.16
Social Identity – Desire .17*** .07
Perceived Behavioral Control – Intentions .65** .59
Desire – Intentions .85 .78
Intentions – Group Behavior .65 .68
Social Identity – Brand Behavior .07* .20
Group Behavior – Brand Behavior .06*** .15
This result shows that the addition of the ‘brand’ into the community significantly
different between the groups, based on χ2 difference tests (see Table 4).
This paper has replicated Bagozzi and Dholakia’s (2006) seminal work, using different
participants, namely children aged 6–14 years old. Bagozzi and Dholakia’s (2006) model
replicates well for this new context. However, there are some unique differences for
85
children’s brand community participation, in overall model fit, path significance and
moderating effects. Unlike Bagozzi and Dholakia (2006), results of this study show a
models. This finding is particularly interesting as it may suggest the incorporation of the
‘brand’ into the community has a stronger influence on children compared to adults.
In addition, the mediating role of desire was found to be vastly different for child
members. The results show that once a child forms positive attitudes, positive anticipated
emotions or a social identity with the community, a direct positive effect on social
intentions is observed, with desire not necessary for the relationship to occur. This may
be due to children not being able to distinguish between desire, attitudes and emotions
(Schult 2002), therefore desire adds no predictive element to the formation of this
attitudes and desire, for both the branded and non-branded communities, in contrast to the
findings of Bagozzi and Dholakia (2006). It is therefore suggested that future research be
conducted to understand the role of desire for child brand community members.
Since Bagozzi and Dholakia’s (2006) model does not fully explain children’s brand
research should look at developing a new model that better explains children’s brand
community participation. Researchers should consider the inclusion of variables that are
86
Appendix – Correlation Matrices
PBC SN NAE PAE ATT SIDE DES SINT BID GBEH ESI ASI CSI
PBC 1
SN .66 1
NAE -.42 -.16 1
PAE .59 .46 -.12 1
ATT .52 .50 -.08 .80 1
SIDE .00 .00 .00 .00 .00 1
DES -.30 -.07 .37 .11 .12 .71 1
SINT .04 .13 .20 .27 .26 .61 .77 1
BID .00 .00 .00 .00 .00 .61 .44 .37 1
GBEH .10 .13 .09 .22 .20 .39 .47 .64 .24 1
ESI .00 .00 .00 .00 .00 .86 .62 .53 .53 .34 1
ASI .00 .00 .00 .00 .00 .70 .50 .43 .43 .27 .60 1
CSI .00 .00 .00 .00 .00 .71 .51 .44 .44 .28 .62 .50 1
BBEH .04 .05 .04 .09 .08 .26 .26 .32 .26 .43 .22 .18 .18
Non-Brand Community
PBC SN NAE PAE ATT SIDE DES SINT GBEH ESI ASI CSI BB
PBC 1
SN -.61 1
NAE .15 -.17 1
PAE -.46 .44 .04 1
ATT -.45 .46 .18 .76 1
SIDE .00 .00 .00 .00 .00 1
DES .15 .01 .42 .29 .30 .52 1
SINT -.28 .24 .26 .40 .40 .40 .71 1
GBEH -.18 .16 .18 .27 .27 .28 .49 .69 1
ESI .00 .00 .00 .00 .00 .88 .46 .35 .24 1
ASI .00 .00 .00 .00 .00 .78 .41 .31 .22 .68 1
CSI .00 .00 .00 .00 .00 .81 .43 .33 .23 .71 .63 1
BBEH <-.01 <.01 <.01 .01 .01 .15 .09 .08 .07 .13 .12 .12
Note: PBC = Perceived Behavioral Control, SN = Subjective Norms, NAE = Negative Anticipated
Emotions, PAE = Positive Anticipated Emotions, ATT = Attitude, SIDE = Social Identity, DES = Desire,
SINT = Social Intentions, GBEH = Group Behavior, ESI = Evaluative Social Identity, ASI = Affective
Social Identity, CSI = Cognitive Social Identity, BBEH = Brand Behavior
87
References
88
6.4 Paper Three: New Model
Full Citation:
Hook M., Baxter S.M. & Kulczynski A. (2016). Children's Participation in Brand-Based
Social Networks: Examining the Role of Evaluative Social Identity, Self-Esteem and
By signing below, I confirm that Margurite Hook was the sole contributor to the paper
Desire to Recommend”. The co-authors (Stacey Baxter and Alicia Kulczynski) only
X
Associate Professor Stacey Baxter
Co-author Faculty Assistant Dean Research Training
X
Dr Alicia Kulczynski
Co-author
89
6.4.2 Third Party Copyright Acknowledgement
Brand-Based Social Networks: Examining the Role of Evaluative Social Identity, Self-
Esteem and Anticipated Emotions on Commitment and Desire to Recommend” has been
See Appendix 9.4.3 for a copy of the communications received from the rights holder.
90
6.4.3 Overview and Contribution of Paper
Having established that child- and adult-participants do not behave identically, Paper
Three: New Model sought to produce the first child-oriented brand community model.
Paper Three: New Model incorporated constructs from the model used in Bagozzi &
constructs identified in Paper One: Literature Review, and introduced variables from
psychology, to develop and test a new child-oriented model. The aim of Paper Three:
New Model was to examine the influence of evaluative social identity on brand-based
Drawing from the Bagozzi & Dholakia, 2006 model examined in Paper Two: Replication
and Extension, the theories of anticipated emotions and evaluative social identity were
again tested. The dependent variables employed for the study were commitment and
consequences of participation, with evidence that suggested children too show these
2006).
Evaluative social identity centres around the preference of the in-group (brand
community), as opposed to the out-group (those not in the brand community) (Ellemers
et al., 1999). This in-group, out-group notion has also been studied, outside of the brand
1
For this paper the term ‘brand-based social networks’ was used instead of “brand
communities” to align with the chosen journal’s (International Journal of Consumer
Studies) focus.
91
Dynamics (SGD) (Abrams & Rutland, 2008). Paper Three: New Model introduced SGD
The underlying proposition of SGD theory is that the value of the in-group (in this case
the brand community) is sustained when members endorse the norms of the group
(Marques, Abrams, Paez, & Martinez-Taboada, 1998). The value of the group is
threatened when members endorse the norms of opposing groups or go against their in-
group norms (Marques et al., 1998). SGD theory suggests child members of a group have
a bias towards the in-group, desiring to sustain the value of the group (Abrams & Rutland,
2008). Due to this bias, the members have a strong desire to uphold the norms of the
group.
Paper Three: New Model proposed that a group norm in a brand community context is
loyalty, shown through regular participation. The desire to uphold these norms results in
positive anticipated emotions when the child can participate, and negative anticipated
emotions when the child cannot participate. These anticipated emotions consequently
Children with low personal self-esteem flourish when supported by a group (Boulton &
Smith, 1994) and therefore benefit more from commitment and recommendations. They
also have more to gain from upholding the in-group norms. In addition, due to the stronger
sense of disapproval they feel (Harter, 1993) children with low self-esteem are the most
likely to strive to uphold the norms. Due to this, the moderating role of personal self-
The proposed model was empirically tested using a sample of Australian children (6-14
years old) that were self-identified members of a Minecraft brand community. The
collected data supported the model proposed, with significant relationships found for all
92
hypotheses. Findings revealed that children with low personal self-esteem were the most
likely to experience negative emotions if they could not participate, and positive emotions
when they could participate. These emotions (both positive and negative) then lead to a
was due to the desire to uphold the in-group norms and fear of being ostracised from the
community if the norms were disobeyed, in line with SGD theory (Abrams, Rutland, &
Cameron, 2003).
The findings of Paper Three: New Model present useful insights for academics and
practitioners. The first model for a child-oriented brand community was produced and
empirically tested, with new mediating and moderating relationships. A new theory
through which children’s brand community participation can be examined, namely SGD
theory, was provided. Practitioners were advised that children with low personal self-
esteem may be more vulnerable and therefore care should be taken to avoid societal
backlash. Society in general was also made aware that targeting certain groups of children
could occur.
The significance and relevance of Paper Three: New Model was indicated by one
comment:
This article is certainly relevant and of interest for the field of marketing;
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6.4.4 Full Paper
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Abstract
Social networks involving the social interactions and personal relationships of brand
devotees (brand-based social networks) are valuable company and marketing resources,
playing a major role in brand and product promotion, and facilitating word-of-mouth.
This research sought to examine the influence of evaluative social identity on brand-based
social network commitment and network recommendations, specifically for children. The
sample for the study comprised 394 Australian children, 6–14 years of age, who
participate in an informal offline social network for the brand ‘Minecraft’. This research
introduces anticipated emotions (positive and negative) as the mechanisms underlying the
brand network, they will experience negative emotions. When children are allowed to
participate positive emotions are experienced. These emotions, both positive and
negative, are found to enhance children’s commitment to the brand-based social network
and also their desire to refer the network to non-members. Further, this research provides
evidence that the relationship between evaluative social identity, and both network
commitment and network recommendations, is only observed for children with low
personal self-esteem. This research provides unique insight into the under-researched area
of children and brand-based social networks, and introduces new moderating and
mediating effects on established relationships, with findings useful for both academics
and practitioners.
Keywords
and influencing power has reached over $200 billion per year in the US, with children
spending money on big brand names such as Nike, Mattel and Disney (Collins and
Mitchell, 2015). The purchasing of branded products arises from the increasing
engagement of children with brands, with one popular engagement medium being social
networks. Whilst ‘social network’ is today synonymous with online social networking
sites such as Facebook (Rennie and Morrison, 2013), the term refers to a set of social
relationships (Li and Zhang, 2015), not bound by context (Subrahmanyam et al., 2008).
One type of social network utilized by marketers is brand-based social networks (also
of a brand’ (Muniz and O’Guinn 2001, p. 412). Brand networks are incorporated into
marketing strategies to encourage engagement with brands (Habibi et al., 2014). These
networks can be of any size, online or offline, and informal or formal in nature, as long
as the focus of the network is that of a brand (Muniz and O’Guinn, 2001). A brand
network is unique in the sense that the group is united by a focal brand as opposed to
Brand network engagement has been shown to lead to commitment, whereby members
continually maintain a relationship with the brand and network (Kuo and Feng, 2013),
and recommend the network to others (Algesheimer et al., 2005). Network commitment
is displayed through loyalty and caring about the future of the network by members (Chan
and Li, 2010), whereas network recommendations are shown when a member
McAlexander et al., 2002), with limited interest in understanding outcomes for children’s
social networks (e.g. Mattel, My Lego Network, Flurry et al., 2015), however, shows
brands understand the value of establishing a forum where child and adolescent brand-
users can engage. Since children are known to participate in these brand-based social
This research will aid in understanding the implications associated with children’s
With social identity playing a crucial role in prior adult-orientated brand network studies
(Dholakia et al., 2004; Bagozzi and Dholakia, 2006; Casaló et al., 2008), and subjective
group dynamics used to understand children’s group behaviour (Abrams et al., 2003) this
research aims to build on these theories in order to understand the effect of children’s
evaluative social identity on offline brand-based social network commitment and network
relationship between social identity and network commitment (e.g. Casaló et al., 2008),
they have not considered the role of negative and positive anticipated emotions in
explaining the relationship, or how personal self-esteem might impact this relationship.
Evaluative social identity has also been widely cited as a key influencer of an adult’s
desire to engage with brand networks (e.g. Dholakia et al., 2004). Psychologists have
defined as self-esteem derived from group involvement (De Cremer and Oosterwegel,
(Luhtanen and Crocker, 1992). In addition, the mediating effect of negative anticipated
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emotions on the relationship between evaluative social identity and network commitment
and recommendations is explored. With children playing a critical role in the market
place, as consumers, influencers and the future market (Gorn and Florsheim, 1985),
coupled with a child’s need to engage and be part of a group (Harter, 1999); it is argued
that understanding the combined role of evaluative social identity, personal self-esteem
and emotional anticipation will not only provide a unique contribution to marketing
literature, but will also be of interest to brand managers and society as a whole, seeking
to better understand child brand-based social network members and the implications of
child participation.
theoretical framework of the research, followed by an outline of the method and design
approach. Next, the results are presented, followed by the discussion, limitations and
Literature review
Social identity
Social identity theory is widely recognized as a key aspect of brand network participation
(Algesheimer et al., 2005; Bagozzi and Dholakia, 2006). An individual forms a social
identity when they see themselves as part of a group (or groups), and understands the
al., 1999). Evaluative social identity, the component of social identity considered in this
research, refers to the comparison of in-group and out-group choices (Bagozzi and
Dholakia, 2006). This aspect of social identity centres on the value the member places on
being part of one group instead of another, or how the individual evaluates their in-group
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membership. Evaluative social identity has strong ties to collective self-esteem, unlike
the other two components of social identity, that is, cognitive and affective (Ellemers et
al., 1999).
Bennett and Sani (2004) demonstrate that from approximately five years of age, children
have the cognitive ability to self-categorise themselves as being part of a group (or
groups), and acknowledge their identities within these groups. From approximately seven
years of age children experience evaluative social identity beginning with children
The relationship between evaluative social identity and network commitment has been
well established in adult-oriented research (e.g. Dholakia et al., 2004; Bagozzi and
develop and maintain a relationship with the brand-based social network (Garbarino and
Johnson, 1999). Once members engage and develop relationships, the desire to continue
these relationships strengthens, based on their need to sustain their identity within the
network.
loyal and stable relationships from around the age of six years (Cicchetti and Cohen,
2006). During this stage children have a mature appreciation of friendship and the feelings
of others (Cicchetti and Cohen, 2006). Since children can develop these loyal
based social network in the same way that they commit to other types of relationships.
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Whilst researchers are yet to examine the effect of evaluative social identity on children’s
consciousness of kind, rituals and traditions, and a sense of moral responsibility (Muniz
and O’Guinn, 2001). Moral responsibility refers to the responsibility network members
feel towards telling others about their network (Muniz and O’Guinn, 2001), that is,
however, no study has tested the direct relationship between evaluative social identity and
recommendations are vital to brand network growth and sustainability (Carlson et al.,
2008), it is important for both practitioners and academics to understand the direct
Psychologists have found that children discuss topics with friends, including brands and
products (Buckingham, 1993). This shows that children make recommendations to others
and are capable of feeling a sense of moral responsibility in relation to the brand network.
It is argued that when a child feels high evaluative social identity with a brand network
they will establish a sense of moral responsibility to inform others about the group. They
feel important to the group and hence feel a need to recommend the group to others in an
attempt to expand the group. If a child has a low level of evaluative social identity, then
the brand network is not important to them and hence will not form a sense of moral
The subjective group dynamics model can explain how children interact within social
groups (Abrams et al., 2003). Whilst subjective group dynamics is yet to be examined in
regards to brand-based social networks, it is suggested that the theory provides a useful
framework for explaining brand network behaviour. Subjective group dynamics theory
holds that members have a bias towards in-group members and strive to uphold the norms
of the in-group (Abrams et al., 2003). Favouritism for in-group members and rituals is
derived from a desire to increase an individual’s social identity (Tajfel and Turner, 1979).
It is posited that a child who feels important to the brand-based social network (i.e., part
of the ‘in-group’) will also feel a sense of evaluative social identity, resulting in a need to
(Valkenburg et al., 2006; Abrams and Rutland, 2008), and maintaining contact is
suggested to be a way to show loyalty to the group (brand-based social network). One
network to others (Muniz and O’Guinn, 2001), and therefore represents another in-group
norm. Children actively talk about brands with peers (Elliott and Leonard, 2004) and are
following the in-group norm of maintaining contact, the child will feel positive emotions
(e.g. happy, glad, excited), in the same way children will also want to recommend the
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It is posited that when children feel positive emotions from participation in the brand
network, they will want to continue a relationship with the network and hence establish a
commitment to the network. In addition, when children associate positive emotions with
a brand, it is likely that they will talk about the brand to others (Elliott and Leonard, 2004).
It is also argued that positive anticipated emotions, from following in-group norms, will
have a mediating effect on the relationships between evaluative social identity and
network commitment, and evaluative social identity and network recommendations. That
is, positive anticipated emotions will explain the relationship between evaluative social
identity and network commitment and recommendations. These arguments lead to the
following hypotheses:
According to subjective group dynamics theory, a deviant member is a threat to the in-
group and the norms that they uphold (Abrams and Rutland, 2008). When a child feels a
group is important to them, their group social identity has a high influence on the feelings
a child will experience (Cassidy, 2009). It is suggested that if a child, with high evaluative
social identity (i.e., part of the in-group), is temporarily impeded from participating in the
brand network (e.g., parent limiting contact), the in-group norm of maintaining contact
will not be upheld. When the child returns to the group, they may anticipate that they will
be treated differently, because of their inability to uphold the in-group norm. A deviant
member is seen as a threat to the reputation and values of the group (Abrams et al., 2008)
and as such is less accepted by members than normative members (Abrams et al., 2007).
In these instances it is suggested that a child, with high evaluative social identity, who is
impeded from participating with the brand-based social network will experience negative
emotions (e.g., sadness, anger) since they cannot engage with the brand network, and may
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be seen as a deviant member. These negative anticipated emotions arising from an
obstruction to participate in the brand-based social network will mediate (explain) the
When children experience evaluative social identity they form strong group favouritism
(Bennett and Sani, 2004). The development of in-group favouritism is strong and lasting,
occurring in children as young as five (Aboud, 2003). Regardless of whether or not the
child has deviated against the norms, they themselves will still feel an evaluative social
identity with the brand-based social network. This continued feeling of evaluative social
identity with the brand network conveys continued favouritism with the in-group.
Because of this, members will still uphold their commitment and recommend the network
even if negative anticipated emotions occur. The strong favouritism with the in-group
will not change by fear of potential removal, and therefore will not change a child’s
commitment to the brand network. It is also argued that the network commitment will
continue since failing to do so would constitute a further possible reason for others to
ostracize them from the network, since this could be considered as continued deviance of
the in-group norms. According to subjective group dynamics theory deviant members
may be kept in the in-group if they begin to follow the rules after breaking them, however,
continuing to not follow the rules will violate the group membership (Abrams and
Rutland, 2008).
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Moderating role of personal self-esteem
which constitutes collective and personal aspects (Luhtanen and Crocker, 1992). The
collective aspect refers to an individual’s self-esteem within a group context, and the
personal aspect refers to an individual’s values and sociability as a whole (Luhtanen and
Crocker, 1992). Personal self-esteem is not limited to a single group influence and is most
volatile around the ages of 6 through to 11 (Trzesniewski et al., 2003). The theory of
suggested personal self-esteem will play a moderating role on evaluative social identity
relationships. That is, the level of personal self-esteem will change the relationship
Children with low personal self-esteem flourish when supported by a peer or group, as
this increases their sociability (Boulton and Smith, 1994), suggesting children with low
self-esteem will benefit from brand networks more than children with high self-esteem.
evaluative social identity and both network commitment and network recommendations.
The supporting benefits the child with low personal self-esteem receives from the network
will drive commitment, so they can continue to receive support. In other words, children
with low personal self-esteem will feel supported in the brand network and hence will
want to keep participating in the network to receive more of this support. Children with
high personal self-esteem, however, will not require this support. This is because of their
high level of personal self-esteem, and hence network commitment will not be as high as
those children with low personal self-esteem. A larger group, or brand network, provides
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more support (Pendley et al., 2002), suggesting children with low personal self-esteem
will make recommendations to increase members and the size of their support group
(brand-based social network). In addition, a child with low personal self-esteem will want
to recommend the network so that others can see they have a sense of moral responsibility
Maintaining a connection to the in-group is more beneficial to children with low self-
esteem (Hogg and Abrams, 1990). The connection to the network helps the child raise
their personal self-esteem, perhaps unconsciously, and without the network the child’s
personal self-esteem could fall further. These theories imply that children with low
personal self-esteem will benefit more from both network commitment and network
recommendations than that of children with high personal self-esteem. Those children
with high personal self-esteem will not rely on the brand network as much for support as
they already have high sociability (Luhtanen and Crocker, 1992). These arguments lead
The relationship between evaluative social identity and negative anticipated emotions is
only expected to occur when a child has low personal self-esteem, as individuals with low
implications, because of the ultimate consequences that could occur (Baumeister et al.,
2001). For example, for a child participating in a brand-based social network, the
accepted, however, when in-group norms are not followed the consequence felt is higher,
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Social and group interactions have been widely evidenced as impacting a child’s personal
self-esteem (Boulton and Smith, 1994; McGee et al., 2006). It is therefore argued that
personal self-esteem will impact the relationship between evaluative social identity and
low personal self-esteem feel the consequence of approval, or disapproval, of others more
strongly than children with high self-esteem (Harter, 1993). Therefore the consequences
of not following in-group norms is suggested to be more strongly felt for children with
low personal self-esteem, when the group feels important to them (i.e. high evaluative
social identity). A child with high evaluative social identity, yet low personal self-esteem
will experience strong negative emotions when brand-based social network contact is
temporarily impeded. The child will be concerned with brand network rejection, since
they are not upholding an in-group norm. Because of this it is hypothesized that:
Method
Three hundred and ninety four randomly selected Australian children (6–14 age, Mage =
network, completed an online questionnaire. The ages of 6–14 were chosen, in line with
the United Nations definition of a child (United Nations, 2013). Parental consent, and
child assent, was obtained prior to participation. The research focused on informal offline
social networks formed by child admirers of the brand, Minecraft, where networks are
formed in social settings such as the school playground and after-school groups, of an
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undefined size. Minecraft is a contemporary brand with significant youth engagement.
There are over 100 million registered Minecraft users (Mojang, 2015), with 20% of these
players under the age of 15 (Minecraft Seeds, 2015). Because of this large following and
popularity among children, the brand-based social network was considered appropriate.
To establish the child participants were active in a Minecraft brand-based social network
filter questions were asked at the beginning of the questionnaire. To qualify for this
research participants needed to both play Minecraft and talk to others offline about
Minecraft.
Measurement
All measures were drawn from existing literature, with minor alterations made in some
instances to reflect the language ability of participants (e.g., ‘depressed’ was altered to
state ‘sad’), see Table 1 for a summary of all measures. Specifically, the scale items for
emotions were adapted from Bagozzi and Dholakia (2006); network commitment from
Chan and Li (2010); network recommendations from Algesheimer et al. (2005); and the
items for personal self-esteem were those which were employed by Harter (1982). In
addition, a measure for perceived behavioural control was adapted from Bagozzi and
Dholakia (2006) and included in the models as a covariate. The covariate was included in
the analysis to account for any bias relating to the ease with which the child could engage
with (have access or be permitted to engage with) the brand-based social network. These
data were collected so that the measure of negative anticipated emotions and positive
anticipated emotions was reliable, since these directly measure the impact when network
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Table 5 - Summary of Measurement Items
Construct Measure Items Cronbach
Source Alpha
Evaluative Social Bagozzi and The friends I talk about Minecraft to, need me .706
Identity Dholakia I am the leader of the friends I talk about
(2006) Minecraft with
Negative Bagozzi and If I can’t talk to my friends about Minecraft I .944
Anticipated Dholakia will feel:
Emotions (2006) Not sad – sad
Not at all angry – angry
Like I haven’t done something bad – like I
have done something bad
Not afraid – afraid
Not annoyed – annoyed
Not worried – worried
Not guilty – guilty
Not uncomfortable – uncomfortable
Not nervous – nervous
Positive Anticipated Bagozzi and If I talk to my friends about Minecraft I will .903
Emotions Dholakia feel:
(2006) Not excited – excited
Not happy – happy
Not great – great
Not proud – proud
Not brave – brave
Not comfortable – comfortable
Community Chan and Li I would feel sad if Minecraft wasn’t around .898
Commitment (2010) anymore
I care about the future of Minecraft
If I didn’t play Minecraft for a few days, I
would try and play as soon as I could
Community Algesheimer et I always want to tell people that Minecraft is .872
Recommendations al. (2005) awesome
If my friends or family are looking for a game
to play, I would tell them to play Minecraft
Personal self-esteem Harter (1982) Some kids feel they are a good person/ other .701
kids do not feel they are a good person
Some kids are happy the way they are/ other
kids are not happy the way they are
Some kids feel good/ other kids do not feel
good
Some kids are sure they are doing the right
thing/ other kids are sure they are not doing the
right thing
Some kids want to stay the same/ other kids do
not want to stay the same
Some kids do things fine/ other kids do not do
things fine
Perceived Bagozzi and To talk with my friends about Minecraft is -
Behavioural Control Dholakia (Easy – Hard)
(Covariate) (2006)
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Data analysis
For analysis the PROCESS macro bootstrapping procedure (Hayes, 2013) in SPSS was
applied to test all hypotheses. Two separate models were employed to firstly test the
(Model 4, n = 10,000) and secondly to test the moderating effect of personal self-esteem
(Model 8, n = 10,000). The primary reason for choosing the PROCESS method was so
that multiple mediating effects could be tested simultaneously while also testing
moderated mediation. In addition, both indirect and direct effects of the interactions can
Results
First, Model 4 (Hayes, 2013) was employed to test the effect of evaluative social identity
anticipated emotions (both positive and negative). A significant positive relationship was
= <.001). This result shows that as evaluative social identity increased, so too did network
commitment. A higher level of evaluative social identity led to a higher level of network
commitment, and a lower evaluative social identity led to a lower level of network
evaluative social identity and network recommendations (p = < .001), supporting H2.
That is, as evaluative social identity increased, network recommendations also increased,
To test for a mediating effect (for both positive anticipated emotions and negative
employed (Preacher et al., 2007). The PROCESS macro procedure calculates two
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regression models: the first tests the effect of the independent variable (evaluative social
identity) on the mediator (positive anticipated emotions); the second model tested the
effect of the mediator on the dependent variables: network commitment and network
recommendations. The results from this model showed a significant indirect effect of
is, via positive anticipated emotions) for both dependent variables (network commitment:
The same procedure was applied by estimating the model again using network
commitment and network recommendations as the dependent variables, and this time with
negative anticipated emotions as the mediating variable. The first model tested the effect
anticipated emotions); the second model tested the effect of the mediator on the dependent
anticipated emotions, significant results were observed when the mediating role of
Results indicate that both positive and negative anticipated emotions explain the
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Figure 1 – Research Model of Mediating Effects on Network Commitment (β)
Next, to test the moderating role of personal self-esteem, Model 8 was estimated (Hayes,
2013). The impact of personal self-esteem on the relationship between evaluative social
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respectively, was stronger for children with low personal self-esteem (β = 0.444, p <
.001; β = 0.363, p < .001) than children with high self-esteem (β = 0.211, p < .001;
β = 0.169, p = .014). Personal self-esteem was also found to moderate the effect of
relationship between evaluative social identity and negative anticipated emotions was
only significant for children with low personal self-esteem. As predicted, personal self-
esteem had no impact on the relationship between evaluative social identity and positive
When testing for moderated-mediation (H6), the key indicator is the indirect effect
of the interaction on the dependent variable through the mediator (Preacher et al.,
employed using the PROCESS macro (Preacher et al., 2007) that estimated the
when the 95% confidence interval for the parameter does not include zero (Preacher
et al., 2007). Results show that the 95% boot-strapped confidence interval for the
did not include zero across the two dependent variables: network commitment (β =
0.002 to 0.132), supporting the existence of a significant moderated indirect effect. That
is, negative anticipated emotions explain the effect of the interaction between evaluative
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social identity and personal self-esteem on network commitment and network
Discussion
The results of this study present numerous insights into children’s interactions with
implications. Firstly, results show that children, who had high evaluative social identity,
felt positive emotions when they could interact with the brand-based social network,
leading to both network commitment and network recommendations. These results are in
line with subjective group dynamics theory, showing children who are complying with
the in-group norms, such as maintaining group contact (Valkenburg et al., 2006) feel
positive emotions from following the in-group norms. Children are then motivated to
commit to the brand-based social network and also recommend the network to others.
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Secondly, children who had a strong sense of evaluative social identity felt negative
emotions when they believed they would be hindered from connecting to the brand-based
social network. Although these negative emotions were evident, the consequences of
commitment and recommendations were also still evident. This is in line with subjective
group dynamics theory whereby children form a strong favouritism towards the in-group,
and still feel group favouritism even after going against the in-group norms (Abrams et
al., 2003). These findings highlight an issue of concern relating to brand-based social
networks, and how they have the ability to affect the emotions of child-age participants
to make them feel sad, angry and worried when they might not be able to participate.
Parents should be aware of this to ensure the well-being of their children when
Thirdly, results show that personal self-esteem moderates the relationship between
evaluative social identity and network commitment, and evaluative social identity and
evaluative social identity with a brand-based social network they will be more committed
to the network, however, when a child has high personal self-esteem, the effect of
weakens. These results reflect self-esteem literature arguments whereby children with
low personal self-esteem cope better when they feel group support (Boulton and Smith,
1994). In addition, the need of a child with low personal self-esteem to continue
participating in the network in order to increase their self-esteem is also seen through this
result. These findings highlight concerns that children with low personal self-esteem may
their child having low personal self-esteem should monitor their child’s interactions in
these brand networks to make sure brands do not take advantage of them.
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Similarly, findings show that children with low personal self-esteem and high evaluative
social identity with the brand-based social network are more likely to make
recommendations to others about the brand network. This highlights that children with
low personal self-esteem are pressured to uphold the in-group norm of group
Children with high personal self-esteem were not likely to make network
recommendations, highlighting that children with high personal self-esteem were less
susceptible to peer pressure and did not feel that in-group norms had to be followed. This
is in line with predictions based on previous literature (Boulton and Smith, 1994) and
shows that children with low personal self-esteem were more affected by negative
emotions when prevented from participating in the brand-based social network. The
results could imply a stronger desire to be part of the brand-based social network for
children with low personal self-esteem, compared with the children with high personal
have a stronger impact on those with low personal self-esteem than positive emotions
(Leary et al., 1995). Again, these findings highlight a concern that children with low
to others to join the brand-based social network. Of perhaps even more concern is the
possibility that these recommendations will lead to even more children with low personal
Lastly, negative anticipated emotions were found to act as the driving mechanism on
dynamics theory (Abrams et al., 2003). This emphasizes that children’s commitment and
committed to the group out of fear that if in-group norms are neglected they will be
current study focused on one brand: ‘Minecraft’. Whilst it is anticipated that results
obtained in this study would be replicated when examining alternate brand-based social
networks, future research should confirm this assumption. This research only focused on
should be tested for an online brand-based social network, to compare findings between
offline and online brand-based social networks. The characteristics of online brand-based
social networks, such as the lack of face-to-face interactions, could change the level of
support children with low personal self-esteem feel. The online environment allows users
to become almost anonymous (or assume another identity), and can dramatically change
how users interact. Because of this, it is argued that the results of this study would be
In addition, this research focused on one component of social identity only, that is,
evaluative social identity. Future research may look to extend the conceptual framework
presented in this study to also include the cognitive and affective (Ellemers et al., 1999)
components, to produce a holistic view of the issue. Self-esteem has links to children’s
well-being, children with low self-esteem often being victims of bullying (e.g.
Valkenburg et al., 2006). Because of the high tendency for a child to be victimized when
they experience low self-esteem, it is speculated that children with low self-esteem would
feel bullied if norms were not upheld. In addition, it is suggested that children with low
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self-esteem may be bullied into obeying the norms, instead of following the norms
because of network loyalty. The present study did not include bullying in the model,
Finally, as this study is one of the first to test children’s interactions in brand-based social
networks, more research should look into this area. Observations of children’s behaviour
will uncover insights into child participation in comparison with adults, and provide
valuable knowledge into how to design networks for children. A comparison study
highlight interesting differences key to designing networks suitable for child interaction.
Conclusion
In conclusion, results revealed that evaluative social identity has an effect on offline
brand-based social network commitment and network recommendations for children aged
6–14 years. Specifically, the relationship between evaluative social identity and two
anticipated emotions when participating with or being prevented from participating in the
brand-based social network. That is, those children with evaluative social identity were
more likely to experience positive emotions when they could engage, and negative
emotions when impeded from participating in the brand-based social network, leading to
for negative anticipated emotions is dependent upon whether a child has low or high
personal self-esteem, with the relationship not observed for children with high personal
self-esteem.
those involved with social networks aimed at children. Parents too would take interest in
the findings, as the issues raised should be monitored to ensure children are safely
118
References
119
6.5 Paper Four: Similarity Attraction
Title: “I'm Like You, You’re Like me, We Make a Great Brand Community!’ Similarity-
By signing below, I confirm that Margurite Hook was the sole contributor to the paper
entitled “’I'm Like You, You’re Like me, We Make a Great Brand Community!’
(Stacey Baxter and Alicia Kulczynski) only provided guidance for the paper, with limited
intellectual input.
X
Associate Professor Stacey Baxter
Co-author Faculty Assistant Dean Research Training
X
Dr Alicia Kulczynski
Co-author
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6.5.2 Overview and Contribution of Paper
‘Birds of a feather flock together’, a famous saying that typifies the psychological concept
and continuing the investigation on Subjective Group Dynamics (SGD), begun in Paper
Three: New Model. Drawing from studies in psychology and marketing, three
experimental studies were undertaken with the aim of understanding the impact of
similarity between child brand community members (sharing of characteristics such as:
age, background and opinions) and SGD on their brand community participation desire.
Similarity attraction has been evidenced in a wide range of areas, from adult romantic
relationships (Montoya & Horton, 2004; Singh, Tay, & Sankaran, 2016) to interpersonal
relationships amongst children as young as three (Fawcett & Markson, 2010). The desire
Given that the core of a brand community is the relationships amongst individuals (Muniz
Jr & O’Guinn, 2001) and children have been widely shown to participate with similar
others (e.g. Aboud & Mendelson, 1996; Haselager et al., 1998; Hunter et al., 2016), the
Building upon the study of Paper Three: New Model, SGD theory was also examined.
Specifically, the role deviant members have on the reputation of the group. Deviant
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members threaten the reputation of the entire group, not just their own (Abrams et al.,
2003). Given this, a moderating role of member deviance was proposed on the model.
Australian children aged 6-17 years. Studies 1 and 2 were between subjects designs, with
experimental conditions: low member similarity and deviant member, low member
similarity and normative member, high member similarity and deviant member, or high
The findings of the three studies showed that children were more likely to desire
participation in the brand community when the current members were perceived as
similar to themselves. This relationship was explained by the respect felt towards the
community. However, these relationships were only seen when there was no deviant
even when the members were perceived as similar to the child, due to a lower level of
Paper Four: Similarity Attraction’s findings contribute significantly to the current thesis
and to the field. For the current thesis, Paper Four: Similarity Attraction provides a model
contribution to the aim of this thesis (understanding the factors influencing children’s
was introduced into the brand community field, along with the concept of respect towards
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a brand community. Both of these concepts can be integrated into future studies to
Drawing from the results of Paper Four: Similarity Attraction, practitioners are advised
current members to new potential members (e.g. ‘come play with kids just like you’). The
role of deviant members is also brought to attention, an important issue for both
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6.5.3 Full Paper
Brand Community!’
Community Participation.
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Abstract
‘Birds of a feather flock together’, a famous saying that typifies the psychological concept
brand community members (sharing of characteristics such as: age, background and
desire. Results suggest that greater member similarity enhances children’s desire to
participate in a brand community, with this effect explained by an increased respect felt
highlighting that marketers should emphasize member similarity when promoting brand
Keywords:
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1. Introduction
Brand communities aimed at a child audience are a very popular and valuable marketing
resource, playing a major role in brand and product promotion, and facilitating word-of-
mouth. For example, in 2016, Lego launched their brand community ‘Lego Life’ (Lee,
2017). This brand community received instant popularity, with over one million
downloads of the app on android devices alone, within its first year of operation (LEGO
System A/S, 2017). ‘Lego Life’ is specifically targeted at children under the age of 13,
and encourages its members to share their experiences of the ‘Lego’ brand with others
(Lee, 2017). Although many child-orientated brand communities are employed to engage
children with brands; only a small number of academics have attempted to understand
and explain child-orientated brand community behavior, and the implications for
marketers and brands (Flurry, Swimberghe, and Parker, 2014; Hook, Baxter, and
Kulczynski, 2016).
Brand communities are a specialized community that rely on the social relationships
established between admirers of a brand (Muniz and O’Guinn, 2001). The relationships
in a brand community are formed due to a common interest towards a focal brand (Cova
and Pace, 2006). Whilst a common interest in the focal brand is important, and is at the
center of every brand community (Cova and Pace, 2006); there is evidence to suggest a
similarities there are between children, the greater the likelihood a relationship will form
(Aboud and Mendelson, 1996). Of even more importance, relationships will last, for an
extended period, when there is a higher level of shared characteristics between children
(Aboud and Mendelson, 1996). Drawing from these findings, it is suggested that a greater
similarity between child brand community members will lead to the formation of
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enduring relationships within a brand community. Investigating similarity between child
brand community members (beyond the similarity of a shared interest in the brand) will
yield useful results for practitioners looking to create long term relationships with
a similarity between individuals is more likely to foster strong social relationships, than
a dissimilarity between individuals (e.g. Montoya and Horton, 2004; Singh, Chen, and
formation of, and interaction within interpersonal relationships. For instance, the
children has been found to be influenced by similarity-attraction (Hunter, Fox, and Jones,
2016). When children perceive others to be similar to themselves, they will form
relationships with them (e.g. Haselager, Hartup, Lieshout, and Riksen-Walraven, 1998;
the psychology field, there has been little attention from other fields, including marketing.
community participation.
Becerra and Badrinarayanan, 2013; Delgado-Ballester, 2004; Morgan and Hunt, 1994),
loyalty (e.g. Marzocchi, Morandin, and Bergami, 2013; McAlexander, Kim, and Roberts,
2003) and even love (e.g. Albert, Merunka, and Valette-Florence, 2008; Noel and
Merunka, 2013) have been examined extensively in relation to brands. The current study,
desire. Drawing from previous studies in psychology (e.g. Gueguen, Martin, and Meineri,
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2011; Montoya and Horton, 2004; Singh et al, 2014), similarity between members is
proposed to increase the level of respect felt towards the brand community, and this
respect is what leads to a desire to participate. In addition, building upon findings that
children harshly evaluate disloyal group members (Abrams, Rutland, Ferrell, and
Pelletier, 2008), it is proposed that a disloyal member will influence the respect members
feel towards the community, and subsequently influence their brand community
participation desire.
To examine the effect of similarity-attraction, respect towards the brand community, and
experimental studies were undertaken. Study 1 establishes that a high level of brand
explained through a perceived respect for the community. The bounds of the effect of
respect are empirically revealed in Study 3. Specifically, the results provide evidence to
suggest that the effectiveness of member similarity on respect is attenuated when there is
1978) suggests individuals interact with those that share similar characteristics to
themselves (Gueguen et al, 2011). There are multiple theories as to why this attraction
occurs (Nangle, Erdley, Zeff, Stanchfield, and Gold, 2004), with one theory termed the
‘effectance motive’ describing the need for a predictable, certain, and meaningful
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interpretation of the world (Byrne and Clore, 1967; White, 1959). Through interacting
with others who support and validate an individual’s views (due to being
and Clore, 1967). Conversely, when an individual interacts with others that have
dissimilar views (differing characteristics to their own) there is little support and
Similarity-attraction has been evidenced across a wide range of contexts, from adult
romantic-oriented relationships (e.g. Montoya and Horton, 2004; Singh and Ho, 2000),
similarity between a range of characteristics, both physical and non-physical have been
hair color (Fawcett and Markson, 2010) and age (Hartup, 1989); as well as non-physical
characteristics like opinions (Epstein, 1989), and type of humor (Hunter et al, 2016). The
more of these characteristics children have in common, the greater the likelihood a
relationship will be formed and, the more likely the relationship will last (Aboud and
Mendelson, 1996).
To date, the majority of studies on brand community participation have focused on adult
participants, with very few dedicated to a child context (Flurry et al, 2014). Initial
evidence suggests that findings from adult-oriented studies are not directly applicable to
being significant in adult participants, for example between attitudes and desire, were not
found for children (Hook et al, 2017). For example, findings indicated that desire was not
necessary for social interaction and related community behavior to occur, the formation
of positive attitudes lead directly to social interaction, unlike adults (Hook et al, 2017).
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In addition, relationships between group behavior and brand behavior, found insignificant
for adults were instead found to be significant in the child context (Hook et al, 2017).
These results signify that more needs to be done to understand this niche area.
Little is known about the drivers of children’s participation in brand communities, nor
informs us that children are more likely to form stronger, and longer lasting relationships
when they share similar characteristics (Haselager et al, 1998; Hunter et al, 2016).
Drawing from this, it is proposed that similarity-attraction theory can be used to explain
characteristics (age, background, culture and opinions), they will have a higher desire to
hypothesis is posited:
Hypothesis 1: High (low) member similarity will result in a greater (lower) desire
relationships (Lydon, Jamieson, and Zanna, 1988), and individuals assess the extent to
which they respect others (termed ‘cognitive quality’) prior to commencing a relationship
(Montoya and Horton, 2004). The characteristics an individual holds are ranked as being
correct and superior (Montoya and Horton, 2004), and therefore when others are
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(Singh et al, 2014). On the other hand, if an individual has little to no characteristics in
The respect an individual feels can be directed not only towards one specific individual,
but also towards a group of individuals (Ellemers, 2012; Huo and Binning, 2008). Just as
one can respect an individual due to the attitudes and opinions they hold, an individual
can also respect a collective (Ellemers, Doosje, and Spears, 2004), such as a group, team
or community. Based upon previous findings (Ellemers, 2012; Ellemers et al, 2004; Huo
and Binning, 2008), in the current context of brand communities, it is proposed that there
are two levels of respect. Firstly, the respect felt towards each individual member
(individual respect), and secondly the respect felt towards the collective brand community
‘set of social relationships’ (Muniz and O’Guinn, 2001, p. 412), it is the interactions
between multiple members, rather than one on one interactions that are of more
importance, and therefore, collective respect is more relevant to the current study of brand
communities.
‘intragroup respect’ (Stürmer, Simon, and Loewy, 2008) or ‘respect within group’ (Tyler,
Degoey, and Smith, 1996), is very important within group contexts, and is suggested to
Ellemers, and Doosje, 2002; Simon and Stürmer, 2003; Tyler et al, 1996). When an
individual is respected by the group, and in turn respects the group as a whole, it is argued
expected that a positive relationship between collective respect and participation, will
occur.
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Previous child-oriented studies (Dunham, Newheiser, Hoosain, Merrill, and Olson, 2014;
Haselager et al, 1998) also suggest that collective respect is relevant to child interpersonal
relationships, with utilization of terms such as ‘social acceptance’ and ‘social rejection’,
relating to those the child ‘liked most’ and ‘liked least’. When a child perceives another
to be characteristically similar, they are more likely to be accepted socially (‘liked most’),
and contrarily when there is little similarity they are socially rejected (‘liked least’)
(Haselager et al, 1998). Although ‘respect towards a group’ has not specifically been
Drawing from these previous findings, it is proposed that respect towards the brand
community can be used to explain the relationship between brand community member
similarity and desire to participate in the brand community, in the context of child
member similarity and participation desire, whereby an increase in respect towards the
community will increase when the child perceives the brand community members’ to be
characteristically similar, rather than dissimilar, to themselves. This leads to the following
hypothesis:
participation desire.
4. Member Deviance
Subjective group dynamics theory states that children strive to sustain a positive
social identity within a group (Abrams, Rutland, Cameron, and Marques, 2003).
Sustaining a positive social identity is impacted by whether group norms (rules within the
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group) are upheld (Abrams et al, 2008). In brand communities, loyalty to the community
is one such norm (Hook et al, 2016), whereby members of the brand community are
expected to stay loyal, i.e. stay a member of the community. If a member of the brand
community becomes disloyal (for example, wants to join a competing brand community),
this member is considered a deviant member (Hook et al, 2016). Disloyalty can be
determined as a result of a combination of factors over time, or arise from a single instance
(Abrams et al, 2003). Research has suggested that a single-instance preference for a
competing brand community can be seen as a source of disloyalty (Hook et al, 2016). A
deviant member is a threat to the group and its norms (Abrams and Rutland, 2008) and as
such are less accepted by members, both at an individual level and collectively (Abrams
et al, 2007). Normative members are more accepted, individually and collectively, since
they are not going against the norms (Abrams et al, 2007). Previous child-oriented studies
isolation, however, the current study draws these concepts together in an alternative
The threat deviant members pose to the group (Abrams et al, 2008) is suggested to
negatively influence the respect felt towards the brand community. If a child is looking
to join the brand community but sees that not all members are loyal to the group (in other
words there is a deviant member present), it is likely they will have a lower respect
towards the brand community as a whole. A misalignment of values and attitudes will
occur, since there is a current member being disloyal, which in turn will result in a loss
of respect for the community. This loss of respect will lead to a lower desire to participate
in the community. Conversely, if all current members are seen as loyal to the brand
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Drawing from subjective group dynamics theory stating that deviant members are judged
harshly and impact group interactions (Abrams, Rutland, Pelletier, and Ferrell, 2009), it
is argued that member deviance will moderate the relationship between member
similarity and respect. That is, an individual will lose respect for the brand community
similar they are to the group members. These arguments lead to the following hypothesis:
Respect towards
the community
Member
Deviance
Member Desire to
Similarity participate
5. STUDY 1
Study 1 aims to demonstrate the effect of brand community member similarity on desire
to participate in the brand community. The study proposes that when child-age
participants perceive that brand community members are similar to themselves (in terms
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of age, background, culture and opinions) they will have a higher desire to participate in
A sample of 142 child-members of the Australian general public aged between six and
17 years (71 male, 71 female; MAge = 11.53, SDAge = 3.32), were recruited through an
consistent with the approach undertaken by Baxter, Ilicic, Kulczynski, & Lowrey (2017),
Baxter & Lowrey (2014) and Hook et al (2016). A between subjects design was
conditions: low member similarity (n = 72) or high member similarity (n = 70). This
sample exceeded that required for statistical power of .80, with an a priori alpha level of
.05 and estimated medium effect size (f =.25) (that is, n > 128; G*Power).
First, participants were asked to rate their attitude towards the brand ‘Tip Top’ on three
seven-point scales drawn from Mitchell and Olsen (1981) (dislike/like, bad/good,
brand. Participants were then presented with the following scenario: Imagine that you are
thinking of joining the 'Tip Top' community. There are lots of members in the ‘Tip Top’
community. Participants were also told in the scenario, dependent upon the condition, that
the members of the community: are the same (different) age as you, have the same
(different) culture as you, have the same (different) opinions as you and have the same
(different) background as you. The high similarity condition used the word same, the low
similarity condition used the word different. The manipulation of member similarity was
Elmadağ Baş, & Zhang, 2011; Hung, 2014). Participants were then asked to report the
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degree to which they agreed with three statements (seven-point scales) that focused on
their desire to participate in the ‘Tip Top’ brand community (e.g. “I want to interact
together with the ‘Tip Top’ community” does not describe me/describes me very much;
Cronbach α = .954) drawn from Dholakia, Bagozzi, and Pearo (2004). Next, participants
were asked to report the degree to which they were similar to the members of the brand
community to assess the perceived level of member similarity (four statements using
seven-point scales; not at all/a lot) (e.g. “The members of the ‘Tip Top’ community are
also obtained.
similarity across the two experimental conditions, with those participants in the high
member similarity condition perceiving a higher similarity than those in the low member
similarity condition (p < .001, MHighSim = 4.80, SDHighSim= 1.46; MLowSim = 3.36, SDLowSim
= 1.51). This result signifies the manipulation of member similarity was successful. In
effects occurred with regards to pre-formed attitudes towards the brand ‘Tip Top’. Results
of the t-test showed that there was no significant difference across participants with
regards to attitude towards the brand ‘Tip Top’ (p = .109 MHighSim = 4.84, SDHighSim =
5.3 Results
Hypothesis one proposed that member similarity would influence a child’s desire to
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participant perceived the members of the brand community to be similar to themselves
(high member similarity), there would be a higher desire to participate when compared to
brand community members who were not similar (low member similarity). To test this
hypothesis an ANOVA model was estimated, with desire to participate in the brand
community as the dependent variable. Results confirmed that member similarity had a
= .045). Results showed that those who were informed that brand community members
were very similar to themselves (high member similarity) reported a significantly greater
participation desire when compared to those who were informed the members were not
similar to themselves (low member similarity) (MHighSim = 4.09, SDHighSim = 1.79; MLowSim
Given the wide age range of participants used in the current study, an additional test was
performed to check that age did not impact the findings. Two age cohorts were created
(6-11 years old and 12-17 years old), similar to groups used by others when investigating
children (Abrams et al, 2007, 2003). Using these two age cohorts, the PROCESS model
1 was employed (n = 10,000, Preacher et al, 2007), to confirm that the age of participants
did not moderate the observed similarity effect, using desire to participate as the
dependent variable. A significant moderating effect was not observed (β = .686, p = .239,
R2∆ = .010), demonstrating that the effect of member similarity is not conditional on age.
6. STUDY 2
Study 2 aims to demonstrate that the effect of member similarity on desire to participate
is explained through a perceived respect for the members of the community. This second
study posits that when child-participants perceive the members of the brand community
to be characteristically similar to themselves, they will have a higher level of respect for
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the brand community. The level of respect will, in turn, positively influence desire to
A sample of 143 child-members of the Australian general public aged between six and
17 years (83 male, 60 female; MAge = 11.94, SDAge = 3.54), were recruited through an
subjects design was employed, with participants randomly allocated to one of the two
72). This sample exceeded that required for a statistical power of .80, with an a priori
alpha level of .05 and estimated medium effect size (f =.25) (that is, n > 128; G*Power).
First participants were asked to rate their attitude towards the brand, ‘Kleenex’, using the
measures from Study 1 (Cronbach α = .913). Then participants were presented with the
same scenario and member similarity situation (random allocation to one member
similarity condition) as per Study 1, however, using the brand ‘Kleenex’ where
applicable. An alternative brand was chosen for each separate study to strengthen the
Australia. As per Study 1, participants desire to participate in the community was then
measured (Cronbach α = .954). Next, participants were asked to report the degree to
which they agreed with four statements (seven-point scales; strongly disagree/strongly
agree) that measured their perceived respect for the brand community members (e.g.
“The members of the ‘Kleenex’ community are probably good at everything they do”
Cronbach α = .942) adapted from Singh, Chen, and Wegener (2014). Participants were
also asked to report the degree to which they were similar to brand community members
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as per Study 1, however, replacing the brand ‘Tip Top’ with the brand ‘Kleenex’
An independent samples t-test was performed to check that the manipulation of member
similarity was successful. There was a significant difference between the two
perceiving a higher similarity than those in the low similarity condition (p < .001, MHighSim
= 5.08, SDHighSim = 1.25; MLowSim = 3.60, SDLowSim =1.39). This result signifies that the
In addition, replicating the process applied in Study 1, an independent samples t-test was
towards the brand ‘Kleenex’. Results of the t-test showed that there was no significant
difference across participants with regards to attitude towards the brand ‘Kleenex’ (p =
6.3 Results
Hypothesis two argued that the relationship evidenced in Study 1, between member
similarity and desire to participate, could be explained by the perceived level of respect
felt towards the brand community. To test this hypothesis, the PROCESS macro
Results demonstrated that respect mediated the relationship between member similarity
and participation desire (β = .404, 95% CI = .066 to .742, p = .020), see Table 1 for
summarized regression results. These results support Hypothesis two, showing that
respect towards the community is the driver for desire to participate in the brand
community. A high level of similarity between members, increased the respect felt
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towards the brand community. This increase in respect, lead to an increase in desire to
participate in the brand community. Conversely, when there was a low level of similarity
Beta t p
Dependent variable: Respect towards the community
Member Similarity (X) .404 2.362 .020
Dependent variable: Desire to Participate
Respect towards the community (M) .867 7.422 <.001
Member Similarity (X) .336 1.390 .167
To confirm that the age of participants did not moderate the observed respect effect, the
procedure employed in Study 1 was again utilized for Study 2 with participants grouped
into the same two age cohorts (6-11 and 12-17 years old). Specifically, the PROCESS
model 1 was employed (n = 10,000, Preacher et al, 2007), with respect as the dependent
variable. A significant moderating effect was not observed (β = -.151, p = .667, R2∆ =
7. STUDY 3
Study 3 aims to empirically test the bounds of the effect of respect, by examining the
and respect towards the community. This concluding study proposes that member
deviance will impact the relationships evidenced in Study 2. Specifically, when a deviant
member is introduced into the brand community, respect felt towards the community is
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7.1 Participants and Procedures
A sample of 181 members of the Australian general public aged between six and 17 years
(83 male, 98 female; MAge = 11.85, SDAge = 4.00), were recruited through an Australian
similarity: high member similarity vs low member similarity; member deviance: deviant
randomly allocated to one of the four experimental conditions: low member similarity
and deviant member (n = 43), low member similarity and normative member (n = 49),
high member similarity and deviant member (n = 48), or high member similarity and
normative member (n = 41). This sample exceeded that required for a statistical power of
.80, with an a priori alpha level of .05 and estimated medium effect size (f =.25) (that is,
As per the previous studies (Study 1 and Study 2), the attitude towards the brand, ‘Kraft’,
was measured (Cronbach α = .884), and the same scenario and member similarity
situation (random allocation to one member similarity condition) were presented, using
the brand ’Kraft’ where applicable. ‘Kraft’ is a well-known Australian food brand. A
manipulation for member deviance was also introduced. Specifically, participants were
given one of the following scenarios, dependent upon the condition they were randomly
allocated (deviant or normative member). As it only takes one member to impact the
single deviant member was chosen for the ‘member deviance’ condition. For the ‘deviant
member’ condition participants were told: “Alex is one member of the ‘Kraft’ community
but thinks that another community is better and has heaps of fun things to do there. Alex
wants to leave the ‘Kraft’ community and join another community”. For the ‘normative
member’ condition participants were told: “Alex is one member of the ‘Kraft’ community
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and thinks that this community is good and has heaps of fun things to do. Alex wants to
stay a member of the ‘Kraft’ community”. The scenarios for member deviance were
adopted and adapted from Abrams et al (2014). The name ‘Alex’ was chosen as this is a
non-gender specific name, and therefore less likely to produce gender-biased results
(Abrams, Rutland, Palmer, Pelletier, et al, 2014). Following the scenario all participants
were presented with the measures for desire to participate (Cronbach α = .944) and
respect towards the community (Cronbach α = .928) as per Study 1 and Study 2, using
the brand ‘Kraft’ where applicable. Participants were asked to report the degree to which
they agreed with four statements to determine if they had correctly interpreted the
addition, participants were also asked to report the degree to which they agreed with one
interpreted the manipulation of member deviance (“To what extent do you think Alex is
being loyal to the ‘Kraft’ community”). Finally, basic demographic information was
obtained.
similarity was successful. There was a significant difference between the two member
similarity manipulation conditions, with those participants in the high similarity condition
perceiving a higher similarity than those in the low similarity condition (p < .001, MHighSim
= 4.83, SDHighSim = 1.21; MLowSim = 3.74, SDLowSim = 1.39). This result signifies the
deviance was successful. There was a significant difference between the two member
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deviance manipulation conditions, with those participants in the member deviance
condition perceiving ‘Alex’ as being more disloyal than those in the normative member
condition (p < .001, MNorm = 5.28, SDNorm = 1.30; MDev = 4.00, SDDev = 1.60). This result
the brand ‘Kraft’, a between-subjects ANOVA was performed. Results of the ANOVA
showed that there was no significant difference across participants, with regards to
attitude towards the brand ‘Kraft’ (F(1,177) = 2.32, p = .077, η2 = .038). This result
signifies that preexisting attitudes towards the brand ‘Kraft’ did not impact the results of
7.3 Results
Hypothesis three proposed that member deviance would moderate the relationship
between member similarity and respect, as shown in Study 2. When a deviant member
was introduced to the brand community, the effect of member similarity on respect
towards the brand community was expected to attenuate. To test Hypothesis three, the
al, 2007). Significant results were found across the models supporting the propositions
made.
Firstly, the interaction between the two manipulated variables (member similarity x
.032). This respect, consequently, predicted desire to participate in the brand community
95% CI = .064 to 1.025). Specifically, results showed that the mediating effect of respect
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was found to attenuate when member deviance was present (β = .019, 95% CI = -.409 to
.449). In the deviant member and high member similarity condition, there was a
significantly lower level of respect when compared to the normative member and high
MHighSimNorm = 5.04, SDHighSimNorm = 1.10). For the low member similarity conditions,
SDLowSimDev = 1.11; MLowSimNorm = 4.34, SDLowSimNorm = 0.76). These results all support
Hypothesis three. See Table 2 for a summary of the regression results and Figure 2 for a
graphical representation.
Beta t p
Dependent variable: Respect towards the community
Member Similarity (X) .348 2.277 .024
Member Deviance (W) .426 2.784 .006
XxW .659 2.156 .032
To confirm that the age of participants did not moderate the observed member deviance
effect, a similar procedure to Studies 1 and 2 was applied with participants grouped again
into two age cohorts (6-11 and 12-17 years old). Specifically, the PROCESS model 3 was
employed (n = 10,000, Preacher et al, 2007), with respect as the dependent variable. A
significant moderating effect was not observed (β = .631, p = .298, R2∆ = .006),
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Figure 3 - Effect of Similarity and Deviance on Respect
Despite children actively engaging in brand communities, limited research has been
children (e.g. Haselager et al, 1998; Rubin, Lynch, Coplan, Rose-Krasnor, and Booth,
brand community participation desire. The results from the three studies suggest that a
common brand interest is not the only factor of similarity influencing participation desire;
with children shown to have a stronger desire to participate in a brand community when
they believe the members are similar to themselves (e.g. age and opinions). These results
reflect those obtained by psychologists who have demonstrated that a higher similarity
145
The effect of member similarity on participation desire was found to occur due to an
increase in the level of respect felt towards the brand community. That is, when a child
perceives community members as similar to themselves, they have a greater respect for
the collective community. These results are consistent with previous findings in
(Lydon et al, 1988; Singh et al, 2014). In addition, the current results provide further
evidence that respect is also important for child relationship formation, building upon
previous studies in this niche area (Haselager et al, 1998) and drawing attention to respect
However, the mediating effect of respect is not without boundaries. The results from the
last study showed that when a deviant member was introduced into the brand community,
there was a significant decrease in the level of respect and ultimately the desire to
participate. Respect decreased, when the community members were similar, emphasizing
the impact of member deviance on respect towards the brand community. Specifically,
when a member of a brand community was disloyal, respect for the group decreased, even
though the community members were similar. It is proposed that this is due to a
misalignment between the values and attitudes held by the individual looking to join the
community and the community itself, since one member was going against the group.
Subjective group dynamics theory explains this result, by stating that deviant members
threaten the reputation of the group, and are harshly evaluated (Abrams et al, 2009). It is
suggested that the deviant member introduced into the current study threatened the
reputation and values of the group. In the conditions when there was high similarity
between the members, the reputation of the group was damaged because there was a
deviant member present. This caused the child to negatively evaluate the group, leading
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The results of the three studies present interesting findings, with implications for
academics and practitioners alike. Firstly, the current research adds to the sparse literature
introduced to the area of brand communities, providing new evidence for child-oriented
brand community participation. For practitioners, results suggest that marketers should
“come talk to kids just like you!”). Accentuating to children that they will be engaging
with children, who are similar to them, is likely to have a positive impact on participation
and increase the number of members in the community. Further, results indicate that
marketers should monitor member interactions with the goal of identifying and
eliminating deviant behavior. Marketers should also portray that members are loyal to the
minimize any negative influence of deviance that could occur. Future research should be
undertaken to determine how deviant members can be identified, and how to manage
While the current research has been conducted in a method that prioritizes reliability and
validity, the research is not without limitations. One main limitation is the use of a
fictitious brand community. A fictitious brand community was used, and was necessary,
to ensure the effect of member similarity could be controlled, however, due to this,
additional factors may influence the results in a real-world context. Factors such as the
number of members in the community may impact the relationships found. When there
is a large brand community (many members), there is a high likelihood that there will be
a greater range of ages, personalities and backgrounds, this may change the results
evidenced in the current study. In addition, when the community is online, a number
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factors unique to the online environment come into play, such as avatars (Sicilia and
Palazón, 2008), that could change the results. Children in these communities may in fact
want to take on a different identity, and in essence be completely unique, not similar, to
others. Another limitation was the use of characteristics to determine member similarity,
not actual similarity. Although characteristics have been used in previous research to
examine similarity (Balmer et al., 2011; Hung, 2014), other approaches to examining
similarity between members could yield useful results. Instead of informing participants
they are similar or dissimilar to each other, future research should look at incorporating a
With regards to the member deviance manipulation, the current study did not specify the
type of member or popularity of the deviant member, however, this could have interesting
implications. For example, if a popular group member or ‘leader’ is the disloyal member
the impact on respect felt towards the group may be more significant than a general
member of the brand community. Future research should explore whether the level of
popularity or status of the deviant member impacts the effects found in the current study.
Again, in relation to the variables employed, the only dependent variable used in this
study was brand community participation desire. Interesting insights may be gained from
for example, actual behavior in the brand community, rather than just desire.
consequences could be generalized from the results. A longitudinal study, examining the
148
could present interesting insights on the consequences of participation, such as
Conflict of Interest
On behalf of all authors, the corresponding author states that there is no conflict of
interest.
149
References
150
7. Additional Papers
The following section presents the additional papers that were prepared and presented by
2016 by the candidate, is given first, Conference Paper 2 is then provided. This second
To conclude the thesis, the references and appendix are provided in Section 8 and Section
9, respectively.
151
7.1 Conference Paper 1
interplay between evaluative social identity, negative anticipated emotions and self-
esteem on a child’s commitment to brand communities”. This paper was prepared and
presented on May 26th, 2016, by the candidate, at the European Marketing Academy
Conference (EMAC), with guidance provided by the co-authors (Stacey Baxter and Alicia
Kulczynski). The conference was held in Oslo, Norway, with the theme: “Marketing in
the Age of Data”. Conference Paper 1 is closely tied to the study undertaken in Paper
152
7.1.1 Full Paper
to brand communities
153
Abstract:
Applying social identity and subjective group dynamics theory, this research sought to
from on online survey of 394 Australian children aged 6 to 14 years revealed that
commitment. Specifically, for children with low self-esteem, the effect of evaluative
anticipated emotions; however, this mediated effect was not observed for children with
high self-esteem. This paper provides a unique insight into the under-researched area of
children and brand communities, with findings useful for both academics and
practitioners.
154
1. Introduction
on a set of social relationships among admirers of a brand” (Muniz Jr & O’Guinn, 2001,
p 41), have been shown to be a useful tool for marketers, facilitating the development of
and offline brand communities are incorporated into marketing strategies to encourage
engagement with brands and products (Bagozzi & Dholakia, 2006). Engagement with a
brand community has been shown to lead to community commitment, whereby members
2008), and it is these community members that are most valuable for a brand (Garbarino
& Johnson, 1999). A review of literature reveals that researchers to date have focused on
understanding adult brand community commitment (e.g., Harley Davidson and Jeep;
McAlexander, Schouten, & Koenig, 2002), with limited work undertaken to understand
children’s commitment to brand communities (Flurry, Swimberghe, & Parker, 2014). The
Flurry et al., 2015), however, provides evidence that brands understand the potential value
of establishing a forum for which child and adolescent brand-users can engage.
Adopting a social identity and subjective group dynamics framework, this research seeks
important factor influencing an adults desire to engage with a brand community (Bagozzi
& Dholakia, 2006; Dholakia, Bagozzi, & Pearo, 2004). Specifically, ESI was found to be
relationship was evident for small group brand communities (Bagozzi & Dholakia, 2006).
Building on existing knowledge, this research seeks to understand the effect of a child’s
155
ESI on brand community commitment. As social interactions among children are known
to be influenced by self-esteem (e.g. Boulton & Smith, 1994) it is suggested that self-
esteem may impact the effect of ESI. Additionally, ESI may lead to negative anticipated
emotions when the child is blocked from the community, which in turn has an influence
from being blocked from the brand community playing a mediating role.
With children playing a critical role in the market place (consumers, influencers, future
market, Gorn & Florsheim, 1985), coupled with children’s need to engage and be part of
a group (Harter, 1999) it is argued that an understanding of the combined role of ESI,
self-esteem and negative emotional anticipation will not only provide a unique
contribution to marketing literature, but will also be of interest to brand managers, seeking
to understand child brand community members. The following paper will first discuss the
theoretical development of the research, followed by a brief outline of the method and
design approach, the results are then presented with a short discussion following to
2. Theoretical development
This research seeks to understand children’s brand community commitment, that is, their
desire and willingness to develop and maintain a relationship with the brand community
(Garbarino & Johnson, 1999). To develop the conceptual framework the theories of social
identity, subjective group dynamics and self-esteem were investigated, each of these is
discussed below.
156
2.1 Social Identity
participation (e.g. Bagozzi & Dholakia, 2006) . An individual is said to have achieved
social identity when they see themselves as part of a group (or groups), and understand
the emotional significance of being in the group (Tajfel, 1978). An individual’s social
(Ellemers, Kortekaas, & Ouwerkerk, 1999). Evaluative social identity, the focus of this
research, refers to the negative and positive feelings an individual associates with being
a part of the group (Ellemers, Kortekaas, & Ouwerkerk, 1999). ESI also encompasses an
individual’s comparison of in-group and out-group choices and preferences (Bagozzi &
Dholakia, 2006).
Bennett and Sani (2004) demonstrate that from approximately five years of age, children
have the cognitive ability to not only self-categorise themselves as being part of a group
(or even multiple groups), but also acknowledge that they have identities within these
groups. However, it is not until approximately seven years of age that children experience
ESI (Bennett & Sani, 2004). The emergence of ESI begins with children differentiating
between in-group and out-group and is ultimately identified when a child positively
The link between ESI and brand community commitment (or continuing participation
behaviour) has been well established in literature (e.g. Bagozzi & Dholakia, 2006;
relationship will also be observed for child brand community members (H1).
157
2.2 Subjective group dynamics
The Subjective Group Dynamics (SGD) model can be used to explain how children
interact within social groups (Abrams, Rutland, & Cameron, 2003). Whilst SGD has not
been applied in brand community literature; SGD may provide a useful framework for
explaining brand community behaviour. SGD is based on social identity theory, and holds
that members of groups have a bias towards in-group members and strive to uphold the
norms of the in-group (Abrams et al., 2003). Favouritism for in-group members and
rituals originates from a desire to increase an individual’s social identity (Tajfel & Turner,
1979). It is therefore posited that a child who sees themselves as important to the group
(i.e., part of the ‘in-group’) will feel a sense of ESI, resulting in a need to uphold in-group
norms.
In the context of a children’s brand community, maintaining contact with the brand
2006). Therefore if a child, with high ESI (in-group) is temporarily blocked from
participating in the brand community (e.g., parent limiting contact), when the child
returns to the group they may feel that they are treated differently to other in-group
norms. In these instances it is suggested that the blocked, high ESI community member
When children experience ESI and see themselves as part of the in-group, they form a
strong favouritism towards the group (Bennett & Sani, 2004). It is suggested that when
faced with potential removal from the in-group, a child will remain committed to the
brand community, due to a continued favouritism with the in-group, and they will attempt
to maintain their position in the in-group after being blocked from engagement. It is
158
therefore hypothesised that negative anticipated emotions will mediate the effect of
The theory of social identity posits that an increase in in-group attitudes is positively
self-esteem moderates social identity relationships. As ESI is directly associated with the
positive and negative feelings experienced when part of a group (community), it is argued
that self-esteem will moderate the effect of ESI on both brand community commitment
and negative anticipated emotions. Social and group interactions have been widely
evidenced at strengthening a child’s self-esteem (e.g. Boulton & Smith, 1994). Self-
esteem has been linked to a child’s well-being, with children possessing low self-esteem
often becoming victims of bullying (Boulton & Smith, 1994; Valkenburg et al., 2006).
involvement, it is argued that self-esteem has a moderating role when considering the
Drawing from SGD, it is suggested that the effects of not upholding the in-group norms
would be felt more strongly for members with low self-esteem, as they would not have
the confidence that they will remain in the in-group after they have not followed the
norms. Children with low self-esteem lack confidence and rely more on group and peer
support (Boulton & Smith, 1994). As a result, a child with high ESI (e.g., feels they are
needed by the group), yet low self-esteem, will experience strong negative emotions when
contact with the brand community is blocked. Additionally. they will be more concerned
that they will be rejected by the rest of the brand community since they are not upholding
an in-group norm. On the other hand, a child with high ESI and high self-esteem, will not
159
feel concerned with rejection from the brand and therefore will not feel negative
anticipated emotions when blocked from the community. It is therefore hypothesised that
self-esteem moderates the relationship between evaluative social identity and negative
identity and community commitment (H4). Specifically, drawing from research that has
shown that children with low self-esteem cope better when they feel they are supported
by a peer or community group (Boulton & Smith, 1994). It is argued that children with
compared to children with higher levels of self-esteem (who do not require community
support). Figure 1 shows the proposed conceptual model and also a summary of the four
hypotheses.
Figure 1 - Conceptual model of the effects on children’s evaluative social identity in brand
communities
Self-
Esteem
Negative
Anticipated
H2 Emotions
H3
H2
H4
Evaluative Community
Social Identity Commitment
(ESI) H1
160
3. Method
Three hundred and ninety four Australian children (age 6 to 14, Mage = 9.94), who self-
questionnaire. Parental consent, and child assent, was obtained prior to participation. This
Minecraft, a contemporary brand with significant youth engagement (20% of players are
under the age of 15, and 43% of players are between the ages of 15-21, Minecraft Seeds,
2015).
3.1 Measures
All measures were drawn from existing literature. Measures of social identity (two items,
e.g., “My friends I talk about Minecraft with need me”; α = .706) and negative anticipated
emotions (nine items, e.g., “If I can’t play Minecraft and talk to my friends about
Minecraft I will feel: not sad - sad”; α = .944) were drawn from Bagozzi and Dholakia
(2006). In some instances, items were altered to reflect the language ability of participants
(e.g., ‘depressed’ was altered to state ‘sad’). Three items from Chan & Li (2010) were
used to measure brand community commitment: “I would feel sad if Minecraft wasn’t
around anymore”, “I care about the future of Minecraft” and “If I didn’t play Minecraft
for a few days, I would try and play as soon as I could” (α = .898). Finally, the seven-
item self-esteem measure employed by Harter (1982) was used. Specifically, participants
were asked to indicate what type of child they related to the most, for example, ‘some
kids feel they are a good person’ or ‘other kids do not feel they are a good person’.
161
4. Results and discussion
employed, specifically Model 8 (Hayes, 2013). Table 1 provides a summary of all the
relevant statistical results from the hypothesis tests. The direct effect of ESI on
community commitment was found to be significant, supporting H1. Results show that a
child’s positive evaluation of their identity within a brand community, and their self-
commitment. This result is consistent with the previous findings of adult-oriented brand
community research (e.g., Bagozzi & Dholakia, 2006). The interaction between ESI and
self-esteem was found to have a significant effect on negative anticipated emotions, thus
supporting H3. Specifically, results demonstrate that the effect of ESI on negative
anticipated emotions was only significant for those with lower self-esteem. This is in line
with predictions based on previous literature (Boulton & Smith, 1994) and shows that
children with low self-esteem were more affected by negative emotions when temporarily
blocked from participating in the brand community. The results could imply a stronger
need to be part of the brand community for children with low self-esteem, compared to
In support of H4, the interaction between ESI and self-esteem was also found to have a
significant effect on community commitment. When a child with low self-esteem has an
ESI with a brand community they will be more committed to the brand community,
however, when a child has higher self-esteem, the effect of ESI weakens. As
hypothesised, children with low self-esteem have a stronger level of commitment to the
brand community, since they rely on the group more for support. For high self-esteem
children the support of the community network is not as strong, and therefore, the
relationship between ESI and community commitment is not as strong. These results
162
reflect arguments presented in the self-esteem literature whereby low self-esteem children
cope better when they feel they have the support of a group (Boulton & Smith, 1994),
whereas those children with high self-esteem do not need the support of the group.
When testing for moderated-mediation, as is the case for testing H2, the key indicator is
the indirect effect of the interaction on the dependent variable through the mediator.
Results show that the 95% bootstrapped confidence interval for the indirect effect of the
interaction (ESI x self-esteem) did not include zero (effect = .066, 95% CI = .003 to .150),
supporting the existence of a significant indirect effect. These results support H2.
The effect of the interaction between ESI and self-esteem has an indirect effect on
community commitment, via negative anticipated emotions. That is, negative anticipated
emotions acts as the mechanism driving the effect of the interaction on community
commitment. This result is in line with SGD theory, whereby children form strong in-
group favouritism and a commitment to in-group norms. The results emphasise that
upholding in-group norms) when they are temporarily blocked from the community.
Children are committed to the group out of fear that if they don’t uphold the in-group
norms (and suffer negative emotions) they will be banished from the in-group.
163
Table 1 – Summary of results
5. Conclusion
In conclusion, results revealed that ESI has an effect on brand community commitment
for children aged 6-14. Specifically, the relationship between social identity and
blocked from the brand community. That is, those children with ESI were more likely to
Further, this relationship is dependent upon whether a child has low or high self-esteem,
with the relationship not observed for children with higher self-esteem.
this research provides a unique contribution to brand community, social identity and
subjective group dynamics literature. It is suggested that the findings of this research
would be of interest to academics in the field of brand communities, and also to marketing
164
practitioners, specifically those that are involved with brand communities aimed at
children. Specifically, this research highlights the importance of self-esteem, which could
further be studied for an adult demographic to compare to the results of the current
findings. Additionally, the research can be used as a starting point to research further the
165
References
166
7.2 Conference Paper 2
participation.” This conference paper was prepared and presented on December 4th, 2017,
by the candidate on at the Australian and New Zealand Marketing Academy Conference
(ANZMAC), with guidance provided by the co-authors (Stacey Baxter and Alicia
Kulczynski). The conference was held in Melbourne, Australia with the theme being:
“Marketing for Impact”. The paper is closely related to the studies undertaken in Paper
Both reviewers of the conference paper gave positive comments about the research,
stating:
“This is a substantial research paper. Its strength is the rigour in the procedures
researchers have carefully designed their study and produced some new and
insightful outcomes.”
and
theory, per the authors, has not been looked at in a brand community context.”
167
7.2.1 Full Paper
participation.
168
Abstract:
child brand community members (e.g. age, background, opinions) on their desire to
common brand interest is not sufficient for participation alone; with greater member
member was deviant (disloyal to the community), respect, and subsequently participation
desire, declined. This study provides useful findings for practitioners, especially those
169
Introduction
‘Birds of a feather flock together’, is a famous saying that typifies the psychological
on the formation of, and interaction within interpersonal relationships (e.g. Montoya &
Horton, 2004; Singh, Tay, & Sankaran, 2016). Marketers are yet to employ similarity-
increasing need to better understand the drivers of participation for child participants
(Flurry, Swimberghe, & Parker, 2014). This research seeks to examine the effect of
members share towards the brand itself; member-similarity, (similarity between the
Similarity-attraction theory suggests individuals interact with those that share similar
characteristics to themselves (Gueguen, Martin, & Meineri, 2011). This situation occurs
due to the ‘effectance motive’, which is the need for a predictable, certain, and meaningful
interpretation of the world (Byrne & Clore, 1967; White, 1959). Through interacting with
others who support and validate an individual’s views (due to sharing characteristics),
this ‘effectance motive’ is strengthened and nurtured (Byrne & Clore, 1967). A brand
a set of social relationships among admirers of a brand” (Muniz & O’Guinn, 2001, p 412).
Brand communities are, by definition, a set of social relationships, where members have
170
a common interest towards a brand (Cova & Pace, 2006). It is, therefore proposed that
themselves (high member similarity) they will have a higher brand community
attraction relationships (Lydon, Jamieson, & Zanna, 1988). Individuals assess the extent
relationship (Montoya & Horton, 2004). Individuals rank the characteristics they hold as
being correct and superior (Montoya & Horton, 2004), and therefore when others portray
turn leading to a greater desire to establish a relationship (Singh, Chen, & Wegener,
2014). It is therefore hypothesized that respect mediates the relationship between member
Subjective group dynamics theory proposes that children strive to sustain a positive social
identity within a group (Abrams, Rutland, Cameron, & Marques, 2003). Sustaining a
positive social identity is impacted by whether group norms are upheld (Abrams, Rutland,
Ferrell, & Pelletier, 2008). In the context of brand communities, loyalty to the community
is one such norm (Hook, Baxter, & Kulczynski, 2016), where a deviant member is a threat
to the group and its norms (Abrams & Rutland, 2008). Drawing from Abrams, Rutland,
Pelletier, & Ferrell (2009), it is argued that member deviance will moderate the
respect is reduced due to a misalignment of values and attitudes held by the group.
171
Methodology
Australian child participants aged 6 to 17 (252 male, 214 female; MAge = 11.78, SDAge =
3.66) were recruited through a research panel company to participate in one of three
experimental studies (Study 1, n = 142; Study 2, n = 143; Study 3, n = 181). Study 1 and
Study 2 participants were allocated to one of two experimental conditions: low or high
present) factorial design was conducted for Study 3. Member similarity and member
deviance were manipulated using procedures employed by Hung (2014) and Abrams,
Rutland, Palmer, & Purewal (2014) respectively. Each study used a fictitious brand
community, based on a real-world low involvement brand (Study 1 – Tip Top, Study 2 –
Kleenex, Study 3 – Kraft). Measures were adapted from prior literature: brand community
participation desire (Dholakia, Bagozzi, & Pearo, 2004), and respect (Singh et al., 2014).
Results
All manipulations were successful and no confound effects were found. To test H1 (Study
1) an ANOVA model was estimated. Results confirmed that member similarity has a
who were informed that brand community members were like themselves reported a
greater participation desire (Mhighsimilarity = 4.09; Mlowsimilarity = 3.34), supporting H1. Next,
to examine the mediating role of respect (H2, Study 2) the PROCESS macro
bootstrapping procedure was employed (n = 10,000, Model 4). Results demonstrated that
respect mediated the relationship between member similarity and participation desire (β
= .404, 95% CI = .066 to .742, p = .020), supporting H2. Lastly, Study 3 aimed to examine
the moderating effect of member deviance. To test H3, the PROCESS macro
bootstrapping procedure (n = 10,000, Model 7) was used. Significant results were found
172
across the models; the interaction (member similarity x member deviance) predicted
<.001). As expected, a moderated mediation effect was observed; the mediating effect of
respect was found to attenuate when member deviance was present (β = -.497, 95% CI =
Despite children engaging in brand communities, limited research has been conducted to
common brand interest is not sufficient; children will have a stronger desire to participate
in a brand community when they believe the members are similar to themselves (e.g. age),
with this effect driven by member respect. Results of this research suggest that marketers
(e.g., “come talk to kids just like you!”). Further, results indicate that member deviance
has a negative effect on participation desire. It is suggested that marketers should monitor
member interactions with the goal of identifying and eliminating deviant behavior. Future
research should be undertaken to determine how deviant members can be identified, and
participation desire.
173
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181
9. Appendices
182
9.1.2 Approval for Studies 4, 5 and 6 (Paper Four)
183
9.2 Participant Information Sheets
184
185
9.2.2 Paper Four: Participant Information Sheet
186
187
9.3 Questionnaires Employed
188
1. My:
Son
Daughter
will be completing the questionnaire;
2. My son/daughter [linked from Q1] who will be completing this questionnaire is
years of age and is in year at school.
Please read all parts of the questionnaire to your child. Please remember this is not a test,
and to ensure the accuracy of findings please enter your son/daughter’s [linked from Q1]
response for each question.
3. Do you play Minecraft?
Yes
No
Is Silly 1 2 3 4 5 Is Smart
Will Hurt Me 1 2 3 4 5 Is good for me
Is Bad 1 2 3 4 5 Is Good
Will make bad 1 2 3 4 5 Will make good
things happen things happen
Not at all
A Lot
Excited 1 2 3 4 5
Happy 1 2 3 4 5
Great 1 2 3 4 5
Proud 1 2 3 4 5
Brave 1 2 3 4 5
Comfortable 1 2 3 4 5
189
7. If I can’t play Minecraft and talk to people on Minecraft, I will feel:
8. Please express how Mum, Dad, your brother/s, your sister/s and your friends feel about
you playing Minecraft and talking to people on Minecraft.
My Mum, Dad, brother/s, sister/s and friends think I:
9. How much are you allowed to play Minecraft and talk to people on Minecraft?
Easy 1 2 3 4 5 Hard
11. When playing Minecraft, I act the same as other people I play Minecraft with:
190
12. I think I am the same as the people I play Minecraft with:
13. How much do you like the people you play Minecraft with?
18. How much do you need to play Minecraft and talk to people on Minecraft:
19. I want to play Minecraft and talk to people on Minecraft in the next couple of days:
191
20. I will plan to play Minecraft and talk to people on Minecraft in the next couple of
days:
21. The people I play and talk to on Minecraft plan to play and talk in the next couple of
days:
22. If Minecraft was a person, do you think that you would be the same type of person?
23. How many times do you think you will play Minecraft and talk with your friends
about Minecraft in the next couple of days? Please click on only one box.
None
1-3 times
4-6 times
7-9 times
10 times or more
24. How many times do you want to play Minecraft and talk with your friends about
Minecraft in the next couple of days? Please click on only one box.
None
1-3 times
4-6 times
7-9 times
10 times or more
25. How many Minecraft toys do you have? Please click on only one box.
None
1-3 toys
4-6 toys
7-9 toys
10 toys or more
192
26. How many Minecraft books do you have? Please click on only one box.
None
1-3 books
4-6 books
7-9 books
10 books or more
27. Ask an adult how much money they spent on Minecraft toys and books for you this
year. Please click on only one box.
$0
$1 - $49
$50 - $99
$100 - $149
$150 or more
28. How often do you look at Minecraft toys and Minecraft books at the shops? Please
click on only one box.
I look at it
I don’t look at
every time in
it in the shops
the shops
1 2 3 4 5
29. I am a:
Girl
Boy
193
9.2.1.2 Version 2 (Non-Branded Community)
5. I think playing computer games and talking to my friends about computer games:
Is Silly 1 2 3 4 5 Is Smart
Will Hurt 1 2 3 4 5 Is good for
Me me
Is Bad 1 2 3 4 5 Is Good
Will 1 2 3 4 5 Will make
make bad good
things things
happen happen
6. If I play computer games and talk to my friends about computer games I will feel:
Not at all
A Lot
Excited 1 2 3 4 5
Happy 1 2 3 4 5
Great 1 2 3 4 5
Proud 1 2 3 4 5
Brave 1 2 3 4 5
Comfortable 1 2 3 4 5
195
7. If I can’t play computer games and talk to my friends about computer games I will feel:
Not at
A Lot
all
Angry 1 2 3 4 5
Like I have done 1 2 3 4 5
something bad
Afraid 1 2 3 4 5
Annoyed 1 2 3 4 5
Sad 1 2 3 4 5
Worried 1 2 3 4 5
Guilty 1 2 3 4 5
Uncomfortable 1 2 3 4 5
Nervous 1 2 3 4 5
8. Please express how Mum, Dad, your brother/s, your sister/s and your friends feel about
you playing computer games and talking to your friends about computer games.
Should not play computer games and Should play computer games and
1 2 3 4 5
talk to my friends about computer talk to my friends about computer
games games
Think its not ok that I play computer Think its ok that I play computer
games and talk to my friends about 1 2 3 4 5 games and talk to my friends
computer games about computer games
9. How much are you allowed to play computer games and talk to your friends about
computer games?
1 2 3 4 5 Whenever I
Never
want
10. To play computer games and talk with my friends about computer games is:
Easy 1 2 3 4 5 Hard
196
11. When playing computer games, I act the same as my friends I talk to computer games
about:
13. How much do you like your friends that you talk to computer games about?
14. How much do you feel a part of your group of friends that you talk to computer games
about?
15. The friends I talk about computer games to, need me:
16. I am the leader of the friends I talk about computer games with:
17. I need to play computer games and talk to my friends about computer games
Maybe Yes, I do
No, I don’t
1 2 3 4 5
18. How much do you need to play computer games and talk to your friends about
computer games:
197
19. I want to play computer games and talk to my friends about computer games in the
next couple of days:
20. I will plan to play computer games and talk to my friends about computer games in
the next couple of days
21. My group of friends plan to talk about computer games together in the next couple of
days
22. If computer games was a person, do you think that you would be the same type of
person?
23. How many times do you think you will play computer games and talk with your
friends about computer games in the next couple of days? Please click on only one box.
None
1-3 times
4-6 times
7-9 times
10 times or more
24. How many times do you want to play computer games and talk with your friends
about computer games in the next couple of days? Please click on only one box.
None
1-3 times
4-6 times
7-9 times
10 times or more
198
25. How many computer games toys do you have? Please click on only one box.
None
1-3 toys
4-6 toys
7-9 toys
10 toys or more
26. How many computer games books do you have? Please click on only one box.
None
1-3 books
4-6 books
7-9 books
10 books or more
27. Ask an adult how much money they spent on computer games toys and books for
you this year. Please click on only one box.
$0
$1 - $49
$50 - $99
$100 - $149
$150 or more
28. How often do you look at computer games toys and computer games books at the
shops? Please click on only one box.
I look at it
I don’t look at
every time in
it in the shops
the shops
1 2 3 4 5
29. I am a:
Girl
Boy
199
9.3.2 Paper Three: New Model
201
9. I would feel sad if Minecraft wasn’t around anymore:
Strongly 1 2 3 4 5 Strongly
Disagree Agree
10. If I didn’t play Minecraft for a few days, I would try and play Minecraft as soon as I
could:
Strongly 1 2 3 4 5 Strongly
Disagree Agree
Strongly 1 2 3 4 5 Strongly
Disagree Agree
Strongly 1 2 3 4 5 Strongly
Disagree Agree
13. If my friends or family are looking for a game to play, I would tell them to play
Minecraft
Strongly 1 2 3 4 5 Strongly
Disagree Agree
Easy 1 2 3 4 5 Hard
202
15. Click the box that you feel sounds like you, for each different situation. Choose two
boxes per line, one box on the left and one on the right.
Really true Sort of Some kids are but other kids are Really true Sort of true
for me true for me happy the not happy the for me for me
way they are way they are
Really true Sort of Some kids are but Other kids do Really true Sort of true
for me true for me feel good not feel good for me for me
Really true Sort of Some kids are but Other kids are Really true Sort of true
for me true for me sure they are sure they are for me for me
doing the not doing the
right thing right thing
Really true Sort of Some kids but Other kids do Really true Sort of true
for me true for me feel they are a not feel they for me for me
good person are a good
person
Really true Sort of Some kids but Other kids do Really true Sort of true
for me true for me want to stay not want to for me for me
the same stay the same
Really true Sort of Some kids do but Other kids do Really true Sort of true
for me true for me things fine not do things for me for me
fine
16. I am a:
Girl
Boy
203
9.3.3 Paper Four: Similarity Attraction
204
2. My son/daughter [linked from Q1] who will be completing this questionnaire is
years of age and is in year at school.
Please read all parts of the questionnaire to your child. Please remember this is not a
test, and to ensure the accuracy of findings please enter your son/daughter’s [linked
from Q1] response for each question.
3. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
My attitude towards the bread brand ‘Tip Top’ is:
Bad 1 2 3 4 5 6 7 Good
Dislike very 1 2 3 4 5 6 7 Like very
much much
Pleasant 1 2 3 4 5 6 7 Unpleasant
Unfavourable 1 2 3 4 5 6 7 Favourable
Poor Quality 1 2 3 4 5 6 7 High Quality
The rest of the questionnaire will relate to the bread brand ‘Tip Top’, please remember
this brand for the rest of the questionnaire.
Imagine you thinking of joining the ‘Tip Top’ community. There are lots of other
members in the ‘Tip Top’ community. The other members of this community are the
same (different) age as you, are the same (different) culture, have the same (different)
opinions and have the same (different) background as you.
4. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
I desire to interact with the ‘Tip Top’ community sometime during the next 2 weeks:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
5. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
My desire for interacting with the ‘Tip Top’ community can be described as:
204
6. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
I want to interact together with the ‘Tip Top’ community during the next 2 weeks:
7. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The other members of the brand community are similar to me in terms of personality:
8. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The other members of the brand community are similar to me in terms of age:
9. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The other members of the brand community are similar to me in terms of values:
10. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of background:
206
STUDY TWO
Your child has been invited to participant in a research project that attempts to understand
why children participate in brand communities (a community based on relationships
surrounding a brand) and the marketing-oriented consequences of their involvement. The
results of this research will be published, and as a result, others (including
marketers/advertisers/brand managers) will be free to use the research conclusions.
Before consenting to your child’s participation please discuss the project with your child
and confirm the following by checking the box next to each statement:
207
2. My son/daughter [linked from Q1] who will be completing this questionnaire is
years of age and is in year at school.
Please read all parts of the questionnaire to your child. Please remember this is not a
test, and to ensure the accuracy of findings please enter your son/daughter’s [linked
from Q1] response for each question.
3. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
My attitude towards the tissue brand ‘Kleenex’ is:
Bad 1 2 3 4 5 6 7 Good
Dislike very 1 2 3 4 5 6 7 Like very
much much
Pleasant 1 2 3 4 5 6 7 Unpleasant
Unfavourable 1 2 3 4 5 6 7 Favourable
Poor Quality 1 2 3 4 5 6 7 High Quality
The rest of the questionnaire will relate to the tissue brand ‘Kleenex’, please remember
this brand for the rest of the questionnaire.
Imagine you thinking of joining the ‘Kleenex’ community. There are lots of other
members in the ‘Kleenex’ community. The other members of this community are the
same (different) age as you, are the same (different) culture, have the same (different)
opinions and have the same (different) background as you.
4. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kleenex’ community would make good leaders:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
5. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kleenex’ community will achieve all of their goals:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
208
6. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kleenex’ community are probably good at everything they do:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
7. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kleenex’ community will probably be successful in life:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
8. Please show how much you agree with the following statements from 1 to 7, by
clicking on one number.
I desire to interact with the ‘Kleenex’ community sometime during the next 2 weeks:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
9. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
My desire for interacting with the ‘Kleenex’ community can be described as:
Very 1 2 3 4 5 6 7 Very
Weak Strong
Desire Desire
10. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
I want to interact together with the ‘Kleenex’ community during the next 2 weeks:
209
11. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of personality:
12. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of age:
13. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of values:
14. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of background:
210
STUDY THREE
Your child has been invited to participant in a research project that attempts to understand
why children participate in brand communities (a community based on relationships
surrounding a brand) and the marketing-oriented consequences of their involvement. The
results of this research will be published, and as a result, others (including
marketers/advertisers/brand managers) will be free to use the research conclusions.
Before consenting to your child’s participation please discuss the project with your child
and confirm the following by checking the box next to each statement:
1. My:
Son
Daughter
will be completing the questionnaire;
211
2. My son/daughter [linked from Q1] who will be completing this questionnaire is
years of age and is in year at school.
Please read all parts of the questionnaire to your child. Please remember this is not a
test, and to ensure the accuracy of findings please enter your son/daughter’s [linked
from Q1] response for each question.
3. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
My attitude towards the food brand ‘Kraft’ is:
Bad 1 2 3 4 5 6 7 Good
Dislike very 1 2 3 4 5 6 7 Like very
much much
Pleasant 1 2 3 4 5 6 7 Unpleasant
Unfavourable 1 2 3 4 5 6 7 Favourable
Poor Quality 1 2 3 4 5 6 7 High Quality
The rest of the questionnaire will relate to the food brand ‘Kraft’, please remember this
brand for the rest of the questionnaire.
Imagine you thinking of joining the ‘Kraft’ community. There are lots of other members
in the ‘Kraft’ community. The other members of this community are the same (different)
age as you, are the same (different) culture, have the same (different) opinions and have
the same (different) background as you.
Alex is one member of the ‘Kraft’ community that you are a member of, but thinks that
another community is better and has heaps of fun things to do there. They want to leave
the ‘Kraft’ community and join another brand community. (Alex is a member of the
‘Kraft’ community, and thinks that this community is good and has heaps of fun things
to do. They want to stay a member of the ‘Kraft’ community.)
4. Please show how much you agree with the following statements from 1 to 7, by
clicking on one number.
I desire to interact with the ‘Kraft’ community sometime during the next 2 weeks:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
212
5. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
My desire for interacting with the ‘Kraft’ community can be described as:
Very 1 2 3 4 5 6 7 Very
Weak Strong
Desire Desire
6. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
I want to interact together with the ‘Kraft’ community during the next 2 weeks:
7. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kraft’ community would make good leaders:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
8. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kraft’ community will achieve all of their goals:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
9. Please show how much you agree with the following statement from 1 to 7, by clicking
on one number.
The members of the ‘Kraft’ community are probably good at everything they do:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
213
10. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The members of the ‘Kraft’ community will probably be successful in life:
Strongly 1 2 3 4 5 6 7 Strongly
Disagree Agree
11. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of personality:
12. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of age:
13. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of values:
14. Please show how much you agree with the following statement from 1 to 7, by
clicking on one number.
The other members of the brand community are similar to me in terms of background:
214
9.4 Third Party Copyright Permission Communications
215
216
217
9.4.2 Paper Two
218
9.4.3 Paper Three
219
220
221
222
9.5 Reference Lists for Papers
Annett-Hitchcock, K., and Y. Xu. 2015. Shopping and virtual communities for
consumers with physical disabilities: Shopping and virtual communities. International
Journal of Consumer Studies 39(2): 136–144. https://doi.org/10.1111/ijcs.12161.
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Consumer Marketing, 31(2), 103–110.
Gueguen, N., Martin, A., & Meineri, S. (2011). Similarity and Social Interaction: When
Similarity Fosters Implicit Behavior Toward a Stranger. Journal of Social Psychology,
151(6), 671–673.
Hook, M., Baxter, S., & Kulczynski, A. (2016). Children’s participation in brand‐based
social networks: Examining the role of evaluative social identity, self‐esteem and
anticipated emotions on commitment and desire to recommend. International Journal of
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mechanisms across brand and brand community contexts. Journal of Brand
Management, 21(7–8), 594–614.
241
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social and intellectual dimensions of first impressions. Social Cognition, 6(4), 269–286.
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determinant of interpersonal attraction. Journal of Personality and Social Psychology,
86(5), 696.
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Consumer Research, 27(4), 412–432. https://doi.org/10.1086/319618
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242
9.6 ABDC Ranking Explanation
The Australian Business Deans Council (ABDC) represents 39 business schools across
universities in Australia, aiming to make these schools better (ABDC, 2018a). One
method this is achieved is through providing a journal quality ranking to guide academics.
“The ABDC Journal Quality list is divided into four categories of quality, A*, A, B, C as
described below:
• A*: this is the highest quality category, and indicatively represents approximately
the top 5-7% of the journals assigned to the given primary for panel.
approximately the next 15-25% of the journals assigned to the given primary for
panel.
approximately the next 35-40% of the journals assigned to the given primary for
group.
• C: this is the fourth highest quality category, and represents the remaining
recognised quality journals assigned to the given primary for panel.” (ABDC,
2018b, para. 1)
243
9.7 H-index Explanation
The Hirsch index, or h-index as its commonly referred to, is a single number criterion to
measure the scientific input of a journal or an individual (Bornmann & Daniel, 2007).
The h-index is calculated using the following logic: “A scientist has index h if h of his or
her Np papers have at least h citations each and the other (Np − h) papers have fewer than
≤ h citations each” (Hirsch, 2005, p. 16569). This same formula can be applied to a
journal. The higher the h-index, the more impact the journal has had in the field (Mingers,
Macri, & Petrovici, 2012). An h-index of 0 indicates that the individual or journal has, at
best, published articles that have had no impact in the field (Bornmann & Daniel, 2007).
Compared to other indexes, the h-index has been widely praised (e.g. Batista, Campiteli,
Kinouchi, & Martinez, 2005; Bornmann & Daniel, 2007; Costas & Bordons, 2007). A
reason for this is that the h-index has the advantage of measuring research impact of a
researcher’s or journal’s entire contribution over their lifetime (Hirsch, 2005), and it’s
easy to calculate (Harzing & Van Der Wal, 2009). The h-index favours citations across
many papers, rather than a single highly cited paper and many non-cited papers.
244