Advanced Animation Techniques: June 8, 2017
Advanced Animation Techniques: June 8, 2017
Techniques
June 8, 2017
Richard Funnell
Before we Begin…
- This will be recorded
- Slideshow PDF will be available
- KSPs will be available
- Computer: 3 GHz 8 Core (16-thread)
2013 Mac Pro, 16 Gb RAM
- If you have questions…
- KeyShot Animation & Material Graph
are Pro features
Topics
- Creating Material Animations
- How to Structure Advanced Animations
- Rendering Full Animations
- Hands on:
- Color Fade
- Number Fade
- Complex Hinges
- Parts & Model Animations
- Q&A
Creating Material Animations
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Material Animations
- Can be created through the Material Graph
- Color Fade
- Fades colors over a period of time
- ex. Color Variations
- Number Fade
- Fades from one value to another over
time
- ex. Changing values in textures
- Color Fade to Number Utility Node
- Use Colors to drive numerical values
- ex. Texture moving up and down
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Color Fade
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Number Fade
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Color Fade through Color to Number Utility
Node
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How to Structure Advanced Animations
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Structuring Advanced Animations
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Structuring Advanced Animations
- Scene Hierarchy is key
- Nested geometry yields nested animations
- Rotation Animations can use any pivot point
- Assembly structures are preferred due to
Global vs Assembly vs Part axis
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Advanced Animation Example
- In KeyShot 6 Resources Folder
- Great example of part, camera, and
material animations
- Scenes > advanced_animation.bip
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Rendering Full Animations
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Best Practices
- Use Geometry Editor to see faster part/model animations
- Render preview animations to verify settings
- Find the bare minimum quality settings to render a single frame, then use those settings for full
animation
- Max Time is great for quick animations
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Best Practices
- Uncompressed Video is best and can
always be downsampled
- Quicktime & AVI (uncompressed)
are higher quality options
- Always save out frames (just in case)
- Helpful for re-compiling in any
video format
- Backup in case animation is lost
- Frames > Video
- Quicktime Pro ($30) Mac/Win
- ImageJ (free) Mac/Win
- Adobe Premiere Pro
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Quality Settings - Max Samples/Time
- Max Samples and Max Time are
equivalent to realtime view
- Max samples: use realtime Heads-
Up Display to estimate number of
frame samples needed
- Max Time: specify time for frames
or complete animation.
- Easy to Use
- Supports Interior Mode, Motion Blur,
Caustics
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Quality Settings - Advanced Control
- Different algorithm than realtime view
- Consistent, fast results for simple
scenes
- Can be fine tuned
- Harder to use
- Settings can easily be excessive:
- Samples is *per pixel*,
multiplied by material samples
- Incompatible with Interior Mode &
Motion Blur
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In a Hurry?
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Network Rendering
- Tie multiple machines together to create,
local render farm
- Separate license sold in 32 core increments
- $480/year for 32 cores
- $960/year for 62 cores
- $1920/year for 128 cores
- Uses your hardware, not cloud based
- For more info:
- http://www.keyshot.com/features/
network-rendering/
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Certified KeyShot Rendering Services
www.3dotp.com www.clusterfarm.net
What about deformations, particles, rigged animations,
liquids, etc?
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Animation by LM6 33
Complex Animations Supported
- Animations are also supported with free
plugins for:
- 3ds Max (part and camera animations;
rigged and deformable)
- Cinema 4D (part and camera animations)
- Maya
- Solid Edge (part and camera animations)
- Creo (mechanisms)
- FBX/.abc animations supported via scripting in
KeyShot 6
- FBX and Alembic playback will be native in
KeyShot 7
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KeyShot 7 Animations
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Video Maps
- Image sequences or video files as
textures
- Supported formats: avi, mp4, mpeg,
flv, webm, dv, f4v, mov, mlv, m4v,
hevc, ogg, and ogv
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Color Fade
- Disable blending
- Good for flashing colors or values
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Hands On
Q&A