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Advanced Animation Techniques: June 8, 2017

The document discusses advanced animation techniques in KeyShot including creating material animations through color fades and number fades, structuring complex animations, best practices for rendering full animations, and an overview of additional animation capabilities in KeyShot.
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0% found this document useful (0 votes)
34 views40 pages

Advanced Animation Techniques: June 8, 2017

The document discusses advanced animation techniques in KeyShot including creating material animations through color fades and number fades, structuring complex animations, best practices for rendering full animations, and an overview of additional animation capabilities in KeyShot.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 40

Advanced Animation

Techniques
June 8, 2017

Richard Funnell
Before we Begin…
- This will be recorded
- Slideshow PDF will be available
- KSPs will be available
- Computer: 3 GHz 8 Core (16-thread)
2013 Mac Pro, 16 Gb RAM
- If you have questions…
- KeyShot Animation & Material Graph
are Pro features
Topics
- Creating Material Animations
- How to Structure Advanced Animations
- Rendering Full Animations
- Hands on:
- Color Fade
- Number Fade
- Complex Hinges
- Parts & Model Animations
- Q&A
Creating Material Animations

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Material Animations
- Can be created through the Material Graph
- Color Fade
- Fades colors over a period of time
- ex. Color Variations
- Number Fade
- Fades from one value to another over
time
- ex. Changing values in textures
- Color Fade to Number Utility Node
- Use Colors to drive numerical values
- ex. Texture moving up and down

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Color Fade

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Number Fade

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Color Fade through Color to Number Utility
Node

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How to Structure Advanced Animations

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Structuring Advanced Animations

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Structuring Advanced Animations
- Scene Hierarchy is key
- Nested geometry yields nested animations
- Rotation Animations can use any pivot point
- Assembly structures are preferred due to
Global vs Assembly vs Part axis

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Advanced Animation Example
- In KeyShot 6 Resources Folder
- Great example of part, camera, and
material animations
- Scenes > advanced_animation.bip

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Rendering Full Animations

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Best Practices
- Use Geometry Editor to see faster part/model animations
- Render preview animations to verify settings
- Find the bare minimum quality settings to render a single frame, then use those settings for full
animation
- Max Time is great for quick animations

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Best Practices
- Uncompressed Video is best and can
always be downsampled
- Quicktime & AVI (uncompressed)
are higher quality options
- Always save out frames (just in case)
- Helpful for re-compiling in any
video format
- Backup in case animation is lost
- Frames > Video
- Quicktime Pro ($30) Mac/Win
- ImageJ (free) Mac/Win
- Adobe Premiere Pro

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Quality Settings - Max Samples/Time
- Max Samples and Max Time are
equivalent to realtime view
- Max samples: use realtime Heads-
Up Display to estimate number of
frame samples needed
- Max Time: specify time for frames
or complete animation.
- Easy to Use
- Supports Interior Mode, Motion Blur,
Caustics

- Can be slower than Advanced Control


- Max Time cannot be used with
Network Rendering

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Quality Settings - Advanced Control
- Different algorithm than realtime view
- Consistent, fast results for simple
scenes
- Can be fine tuned

- Harder to use
- Settings can easily be excessive:
- Samples is *per pixel*,
multiplied by material samples
- Incompatible with Interior Mode &
Motion Blur

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In a Hurry?

1. Shorten animation lengths to reduce number of frames


2. Reduce Frames per Second (FPS)
1. 10 seconds @ 30 FPS = 300 frames
2. 10 seconds @ 24 FPS = 240 frames (20% faster)
3. Avoid unnecessary effects like Depth of Field, physical lights, caustics, motion
blur, etc to reduce render time
4. Use Preview animation

2 3

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Network Rendering
- Tie multiple machines together to create,
local render farm
- Separate license sold in 32 core increments
- $480/year for 32 cores
- $960/year for 62 cores
- $1920/year for 128 cores
- Uses your hardware, not cloud based
- For more info:
- http://www.keyshot.com/features/
network-rendering/

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Certified KeyShot Rendering Services
www.3dotp.com www.clusterfarm.net
What about deformations, particles, rigged animations,
liquids, etc?

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Animation by LM6 33
Complex Animations Supported
- Animations are also supported with free
plugins for:
- 3ds Max (part and camera animations;
rigged and deformable)
- Cinema 4D (part and camera animations)
- Maya
- Solid Edge (part and camera animations)
- Creo (mechanisms)
- FBX/.abc animations supported via scripting in
KeyShot 6
- FBX and Alembic playback will be native in
KeyShot 7

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KeyShot 7 Animations

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Video Maps
- Image sequences or video files as
textures
- Supported formats: avi, mp4, mpeg,
flv, webm, dv, f4v, mov, mlv, m4v,
hevc, ogg, and ogv

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Color Fade
- Disable blending
- Good for flashing colors or values

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Hands On
Q&A

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