Loresheet Gallery
Loresheet Gallery
(H EC ATA CH A R ACT E R S ON LY )
88
aga t a s t a r e k
F
or a Ventrue ancilla, the name Agata Starek summons images of nihilistic,
gleeful terror, Anarchs as a wave of destruction demolishing everything in its
path. But for the neonate anarchs living under the arbitrary and cruel rules
imposed by that same Ventrue, she's the very personification of revolution as
revenge. Who cares if we're going to live another night? Let's tear these bastards down
right now.
More ideological and principled Anarch leaders tend to despise Starek because
of her practice of diablerie and lack of interest in any utopian cause. For them,
she's nothing but a monster, little better than the creatures of the Camarilla. Yet
their perspective might be tainted by the power they wield, because Starek does
have one single principle: She always punches up, usually literally. She's famous
for turning on her friends and allies in favor of a mistreated ghoul or suffering
human.
For all their dislike of Starek, few Anarch leaders really want to make a move
against her. Deep in their unbeating hearts, they too appreciate the idea of a mon-
ster of their own, a joyous terror giving the Camarilla something to be afraid of.
The less power you have, the more hope Agata Starek gives you.
Lore
Terrorizing the Powerful: Like A Favor Owed: You've met could make things difficult for the
Agata, you have an uncanny ability to Agata Starek once or twice, perhaps powerful. Because of this, once per
strike terror in the hearts of licks more in a delicate situation involving murder story an oppressed servant or minion
powerful and influential than you. Once and the spilling of Camarilla blood. Be- of your undead enemies will help you
per story, you can reroll an Intimida- cause of your shared history, once per in a tight spot as long as they can do
tion test when confronted with a lick of story you can cash in a boon someone it without getting caught. The Story-
greater means than yourself. This can in your city owes her. A known ap- teller can make this happen, or you
mean age, resources or Sect status, but preciator of vitae, the boons owed to can appeal to a minion with a Persua-
the final call on whether your ability Starek always involve gaining access to sion roll with four additional dice.
applies is up to the Storyteller particular type of vampiric Blood. You The Joy of Transgres-
Apprentice: You've met Agata explain what kind of Blood you need, sion: Agata Starek argues that diabler-
Starek personally, and something in you and the Storyteller tells you who owes izing powerful Camarilla vampires is not
caught her interest. Sometimes she sends the boon to acquire it, limited by what's only an Anarch responsibility, it's also
you little tidbits of information about possible in the domain. For example, one of the chief joys of the revolution.
the weaknesses and private vices of the methuselah Blood is probably not pos- You've taken her words to heart and
powerful licks in your city, often with the sible, but the Blood of the Prince might no longer suffer an automatic loss of
aim of allowing you to taste their sweet, be. a point of Humanity when diabler-
sweet blood. Once per story you gain the Unlikely Allies: Starek izing someone with more Sect status
equivalent of a four-dot contact for the is a figure of hope for many who no than yourself. However, the potential
purpose deducing a weakness in a strong- longer believe that a better world is Humanity loss from when you roll the
er enemy. This could be anything from possible. They are content to yearn effects of the diablerie can still apply.
their feeding habit, their Touchstones or for revenge, and like her, you've be-
the flaw in their haven’s security. come to seem like someone who
191
Appendix II: Loresheets
These Loresheets were designed with an eye to modern chronicles, after the Fall of London. The Storyteller can
adapt them easily to work within the Fall of London scenario.
LORE
Information Drop: You routinely Request Backup: You are you implicitly, her interest comes with
provide information to Justicar Parr, re- important enough to Justicar Parr that a certain degree of possessiveness. You
porting on the movements and conver- you may call upon other Camarilla may consider Parr a 5-dot Mawla, but
sations of other Kindred, but sometimes assets in her network to assist you in she also makes constant demands of you.
you receive useful information in return. your work. Once each story you may It would be unwise to upset an elder of
Once per story you can ask the Story- call upon a 5-dot Ally to back you up her power and influence.
teller for a piece of information relevant for the duration of a scene. They could
to an ongoing investigation, which could grant you access to places you normally Camarilla Archon:
be reasonably provided by the Justicar’s cannot go, introduce you to people you You are publicly named as an Archon
wider network of agents and informants. would not normally meet, perform a serving the Camarilla under Justicar
task beyond your own expertise and Parr, and you hold a warrant that you
Camarilla Conditioning: experience, or simply provide physical can present to any Camarilla Kindred
Beyond your personal commitment to protection or escape in a high-risk to demand their cooperation in your
the Camarilla, you have also received situation. activities and investigations. Your po-
training and indoctrination that ensures sition taints all your interactions with
your loyalty to the sect. You gain 1 die Favored Protégé: You other vampires for better or worse.
in all Willpower tests performed in the are acquainted with Juliette Parr at a Sycophants will try to impress you,
course of your duties, and you also add 1 personal level, and you have a shared while others may resent you or avoid
additional die to your pool when making history beyond serving the Camarilla in you. Enemies of the Camarilla will
tests to resist any attempts to intimidate an official capacity. You correspond with also consider you a target to make an
or compel you away from your duties. the Malkavian often, while she trusts example of, if possible.
231
AMANDA CHASTAIN
FROM VAMPIRE: THE MASQUERADE - OUT FOR BLOOD
O
nce a lowly neonate with the sheriff, and set up a node
among the Toreador for the Circulatory System
of Chicago, Amanda
Chastain ventured Still drawn to fame, a vestige from
out to the small town of Jericho her early days in vaudeville in the
Heights to set up her own domain 1920s, she now hosts a popular pod-
where her influence now reaches cast that reaches tens of thousands
every part of the town. Having of loyal fans each day. Her influence
made most of her money in sales of over the people of Jericho Heights
cryptocurrencies and stock futures, knows no limits, and her sphere
she started her new domain with of influence continues to widen,
considerable resources. It took little stretching across the county, and
time for her to establish herself in even into Chicago.
the small town. She propped up
a puppet mayor, Bonded him along
LORE
The Pulse: In frequent talks with you a permanent Contact ( ) - the Learning the System:
Chastain, you receive stock tips, insider group can help you out for the right Chastain considers you a close personal
trading offers, and invitations to invest- price, and once per story, you can add friend and has taught you her system
ment clubs, all of which prove fruitful. three extra dice to your pool while of setting up a domain. Through close
Once per story, gain three extra dice in hacking. Each hack comes with some personal tutelage, she has given you the
any Finance dice pools. risks, though, and failing may result in tools of her trade, a rather ruthless and
compromising your Mask or Haven at influential trade at that. She taught you
Boss Lady: You have a personal the Storyteller’s discretion. how to gain the love and respect of
relationship with Chastain. Not only does those in the community, effectively grant-
she consider you an associate , but she Blood Work: Chastain has ing you Influence ( ). When dealing
has taken you under her wing and acts as access to The Circulatory System, and with mortal politicians, law enforcement,
your mentor. You possess Mawla is willing to share the blood for a favor or the media, add two extra dice to all
( ) (Amanda Chastain). If you’re too or two. You can perform long-distance Social dice pools. Once per story, you
public with this relationship, you may risk tasks for her per Storyteller’s discretion may ask for Chastain’s assistance and
attracting attention of one of Amanda’s and no more than twice per story, with receive it (at the Storyteller’s discretion).
enemies ( ). difficulty 4. Upon succeeding, you receive
a vessel bearing a resonance of your
Hacking the System: Having choice. Failing at fulfilling Amanda’s or-
access to many of Chastain’s contacts, ders may pose additional risks, depend-
you have made acquaintance with a ing on the nature of the task.
group of mortal hackers. This grants
AMARANTHAN
LORE
• Judge: You know time and until you feel their crime has been dots in the eyes of any Kindred
supernatural forces hide the repaid. who view diablerie in a negative
telltale black veins in a diabler- ••• Executioner: While you way. Conversely, you earn an
ist’s aura. You’ve been taught to may take pleasure in turning Adversary rated at either two or
look for psychological signs, like diablerists to ash, there is a three dots, who holds the act of
panicked glances or smiles that process to the execution that must diablerie as sacred.
are too haughty. Whenever you be obeyed. That’s how you keep ••••• The Final Hunt: Unlike
interrogate suspected diabler- your conscience clean. When other Amaranthans, you’re dedi-
ists, you receive three dice to all you deliver a diablerist’s final cated to hunt down and consume
relevant rolls. message or complete their final the cannibalistic descendants
•• Jury: You are capable of wish, you may erase one Stain of Amarantha’s murderer. It’s
granting clemency. It keeps from your Humanity tracker. dangerous, but you’re prepared
your faith from being a glorified •••• Tense Respect: Your refusal to sacrifice your soul for justice.
excuse to murder people. Once to acquiesce to sect and domain When you perform diablerie
per story, when you catch a traditions regarding diablerie on a confirmed descendent of
diablerist, expose their crime be- doesn’t make you well-liked, Amarantha’s diablerist, you may
yond any doubt, and argue truly but it does bring about grudging make a Remorse roll anytime you
for the sparing of their life, you admiration. Even if you hold no would otherwise automatically
may take that vampire (if they position in your domain, you lose Humanity. All other effects
survive sentencing from a Prince have a Status equivalent to three still apply.
or Archon) as a two dot Mawla
10 4
ambrus maropis
A
mbrus Maropis rarely and culture. Embraced in his late teens,
leaves his opulent apart- Ambrus is, at heart, an introverted fan
ment in Cyprus to meet of anime, gaming, and online roleplay-
the public, yet his reputa- ing, with an elaborate online persona.
tion as a trend-setter and Masquerade- Ambrus uses this persona to sell soft-
protector spreads widely throughout ware and information he hacks; advise
Kindred society. The Toreador who on the best security methods stolen
know that Ambrus is a Nosferatu from governments and corporations for
loathe the vampire’s popularity. His Kindred to utilize; inform Elysia about
disciples, akin to superfans, act as go- emerging musicians, entertainers, and
betweens to Princes and Barons while trends; and make himself an invalu-
he remains forever hidden. able resource to Camarilla and Anarchs
Ambrus has a reputation as a vam- who want to appear more human than
pire on the cutting edge of technology human.
Lore
True Believer: If Ambrus has Taught by the Best: As one Ambrusite abandoned in a hurry. Either
taught you anything, it’s that the of Ambrus’ disciples, you are provided way, you can only log in once per story
Camarilla is right and the Masquerade is with a ready supply of intel on topics for security’s sake, but it gets you two
essential. You follow his edicts on security from Second Inquisition operations automatic successes on any Investigation
and subterfuge religiously, granting you to the fashion in Harajuku tomorrow test involving anyone’s cell activity or
knowledge of the best shared Kindred night. Ambrus can also time-lock in- online presence.
hiding places in a city, providing a one-die formation in the Dark Web or set you
bonus to tests to find such a place. You up with your own Ukrainian hacker On Another Grid
may not have access to this bonus if at “friend prices.” Consider Ambrus a Entirely: Ambrus went all out with
the domain is typically opposed to your three-dot Mawla ( ). your false identity. You have two two-dot
political or philosophical view. Mask ( ) cover identities and have
Back Door Panopticon: been Zeroed (p. 192). You get three
Clandestine Information: You Ambrus hooked you up with a back extra dice to resist attempts to research
can use a digital dead drop to request door into PRISM/NUCLEON surveil- you online or uncover your activities in
a hack from Ambrus’ fan community. lance software, tracking and sorting the mortal world.
Once per story, you can get one piece online communications (including cell
of information stored online about most phone calls) for keywords and names.
mortals within two to 20 hours. Or perhaps you stole it from him or
found it on a machine in a safe house an
402
a n a rc h r e volt
Y
ou claim lineage to a vampire important to the Anarch Revolt of the
14th and 15th centuries, or perhaps you possess records chronicling the
fall of tyrannical Princes, or rise of upstart Barons. You know the time
and place Tyler murdered Hardestadt the Elder, and the participants in
the diablerie of the Tzimisce Antediluvian. Maybe you’ve even spoken with Lugoj
or Lambach, two of the Fiends present during that incident.
Your knowledge of the Anarch Revolt is such that you can see the waves
and eddies of time repeating itself in the society of the Damned tonight. You
recognize the exact same crimes of the past repeated now, and can predict, and
perhaps control, the way the young will rise up to smash the old.
Lore
Critical Ancestor: Vampires involving the instigation of Anarch for the cult status and easy access to
largely of Clans Brujah, the Banu activism. herd, but now the sect puts increasing
Haqim, and Lasombra led the Anarch Enemy of the Establish- pressure on you to act in their interest.
Revolt across Europe, with power- ment: You consider yourself an Old Gain two dots of Status, two dots in
hungry Tzimisce taking part to eliminate Anarch, not necessarily by age, but by Herd and two dots in Resources for
the greatest monsters in their own clan. ethos. The new Anarch Movement has as long as you put the Anarch cause
However, Anarchs rose from all clans, its strengths, but also many weaknesses. before anything else. Any misstep and
as most elders manipulated their young Your views put you in direct opposi- they are lost until you redeem yourself.
to disastrous ends. You can name one tion to the Camarilla and its Victorian Reignite the Revolt:
of your ancestors as critical to the methods of subjugation. The Camarilla The time has come. You know how the
Anarch Revolt, either as an instiga- has marked you as an enemy, which only Anarch Revolt took place half a millen-
tor, chronicler, or opponent. Your ties draws more listless Anarchs to your ban- nium ago, and know how it needs to
to this ancestor give you credibility in ner. You gain the equivalent of a four-dot take place tonight. You know the weak-
discussions regarding the Revolt, and Mawla, representing your comrades ness of your city, the greatest threats,
a passion for its analysis. Gain a point among the Anarchs, as well as a one-dot and the Camarilla positions direly in
of Anarch status as well as the Suspect Adversary, representing someone tasked need of removal. You can threaten your
(Camarilla) flaw, or vice versa. with keeping tabs on you and, if neces- enemies with the prospect of war for
Speak the Words: TThe sary, bring you down. extortion purposes, or to prevent the
Anarch Revolt was driven more by Icon: You have taken the Camarilla taking more liberties with the
words and energy than flashing blades name of one of the Anarch Revolt’s Anarchs than they have already. Once
and spilling blood, at least at first. You original participants, and act as that per story you can use this leverage
possess the same ambition as the An- vampire’s successor. This would be to gain four dice in any Social conflict
archs of the past, and can accurately disrespectful, if you had not performed against a member of the Camarilla
pinpoint where oppression occurs, many of the same actions as your establishment. If you fail the roll you ei-
and where revolt is necessary. When forebears. Many Anarchs see you as ther need to make good on your threat
vampires listen to you, they feel more the next great leader of the Revolt, or lose this Advantage permanently.
inclined to seize power from their whether or not that is your intent. You
masters. Add two dice to social tests may have seized an historic identity
198
A NNA BELLE
T oreador Primogen Annabelle has been involved
in Kindred politics for nearly two centuries.
She’s served on the council throughout the
reigns of four Princes and survived fires, purges, and
Lupine attacks. So far, she seems unaffected by the
Beckoning. Some of her enemies (and a non-zero num-
ber of her allies) whisper about what it is that lets her
come through so many calamities unscathed. Is she that
politically savvy, and has simply made smart bargains
and surrounded herself with strong protectors? Or does
some mysterious benefactor watch her from the shad-
ows, stepping in to keep her out of harm’s way?
Annabelle throws frequent parties — one or more a
week — where invitees can rub elbows with the power-
ful, admire art both new and old, and set any number
of political plates spinning. Though other Cainites find
it amusing to scoff at her taste in art, only a rare few
do so to her face. While she might not have an eye for
masterpieces, it’s foolish to assume she therefore has no world. She still maintains contacts within the media
head for politics. under her human guise, Elaine Stanley-Greer. Although
Annabelle’s connections span not only Kindred her husband’s newspaper empire shut down 20 years ago,
society but run deep into mortal affairs as well. Her she knows who to call to get a story pulled or a headline
money and influence are extremely welcome in the art bumped to the front page.
LORE
• Intern: Fledgling vampires get on the guest list for an event gathering, or finds a buyer for
who want to learn the ins and to which you weren’t previously your latest painting. When you
outs of Kindred politics often invited by simply asking “Do you perform for her associates or
spend time working for Anna- know who I am?” when Annabelle brokers a deal
belle. Once per story, you may ••• With Thanks to Our for your artwork, your Resources
ask for Annabelle’s guidance Donors: Annabelle knows increase by one dot until the end
on a particular matter. She may someone at every museum and of the story. This may be used
even decide to help you, though recording studio in town. Once once per story.
whether that’s to your benefit or per story, she will pull strings to ••••• Inner Circle: You’ve prov-
detriment is questionable. get you a meeting with someone en indispensable to Annabelle.
•• Glitterati: Whether you’re in charge, but the rest is up to She heeds your judgment and
this week’s one-hit wonder or you. entrusts you with sensitive infor-
are famous by virtue of your •••• Patronage: Your ex- mation. Once per story, she will
last name, your presence makes ceptional talents have drawn present an issue of your choice
Annabelle’s parties more inter- Annabelle’s eye. She invites (at the Storyteller’s discretion)
esting. Once per story, you can you to sing at an exclusive before the Primogen council.
262
A RCHONS
Archons are the bogeymen of the Camarilla, the
unliving extension of their Justicar’s will. They are the
watchful eye at the Anarch gathering, the fly on the
Prince’s wall, and blade in the dark to all who violate the
Traditions.
Archons are the Camarilla’s elite guardians, inquis-
itors, and spies. They relentlessly prosecute all violations
of the Traditions uncovered during their nightly vigil
and have the authority to destroy all Kindred who stand
in their way. So fearsome is their reputation that entire
domains tremble at word of their passage. And tremble
they should, for even the greatest Prince bends the knee
in their presence.
Life is hard, if not lethal, for most Archons, but the
authority they wield and rewards they reap can be great.
A vampire with this Loresheet is not automatically an Ar-
chon, but through narrative, is more likely to be recruited
as one.
LORE
• Undercover: You perform Academics test concerning the sit in, and pronounce formal
your work undercover, assuming subject of your investigation. judgement over, any Camaril-
a false identity to get close to ••• Red Phone: You have a la Kindred without retaliation
your prey. You maintain a false reliable way of contacting your from your fellow sect members.
identity as a minor member of patron Justicar. This can be You hold the equivalent of four
the faction you are investigating via sorcerous means, trusted dots of Status in most Camaril-
and gain one bonus die to all messenger, or almost any la domains, but stand the risk
rolls related to maintaining your covert method that matches your of earning Adversaries if you
cover. Additional work is needed Justicar’s particular preference. judge other Kindred arbitrarily.
to make your cover foolproof Their response to your message Note that Archons who abuse
against intense scrutiny, but varies depending on their current their authority often fall victim to
Undercover will buy you the workload and can range from unfortunate “accidents.”
time necessary to get your foot silence, to providing valuable ••••• Justicar’s Blood: You
in the door without being killed information, exerting political have access to the potent vitae
on sight. This advantage may be influence, or even deployment of the Justicar you serve and
purchased multiple times to rep- of further Archons. The precise are authorized to use it in the
resent a range of false identities. game effects of Red Phone are line of duty. This vitae may be
•• Watcher in the Dark: Like up to the Storyteller and overuse derived from a blood bond with
many Archons, you are just as or abuse of this ability may cause your Justicar or be an award for
formidable a scholar and inves- your Justicar to reconsider their meritorious service. Either way,
tigator as you are a warrior. You choice to make you an Archon. you gain three bonus dice for
have access to a vast repository •••• Color of Authority: Your rolls related to one of the three
of Camarilla contacts, records, Status as a duly appointed clan Disciplines (player’s choice)
and informants when prosecuting Archon of the Camarilla gives of your patron Justicar for the
your duties. Once per chapter, you sweeping powers, including remainder of the night. You may
you gain two automatic suc- the right of destruction. You may use this once per story.
cesses on any Investigation or
158
BA LL A RD INDUSTRIES
W ith a healthy mix of administrative business-
es, trust funds, financial firms, and industrial
companies, Ballard Industries is one of the
pillars of Chicago’s economy. It is also one of the largest
conglomerates in the country, with significant holdings
in companies in other fields.
Horatio Ballard still runs his corporate empire in
secret, either through his direct descendants or employ-
ees that only exist on paper. The company provides the
Camarilla of Chicago with a significant amount of its
funding, ensuring that Elysium is lavish and secure. In
addition, it provides the Kindred with legal services.
As a member of Ballard Industries, you have access
to a share of Horatio’s wealth and power. Whether you’re
just a trusted employee or his childe, you rarely find
yourself in a state of need. As long as you maintain your
loyalty to Ballard, the world is yours.
LORE
• Deep Pockets: Ballard knows some of the best law firms in the time. The debt can be anything
better than to screw you out of country, and where legitimate within the character’s natural
your hard-earned pay. You’ve legislation doesn’t work, brib- ability and morality. They are not
saved enough of it to weather the ery certainly will. A number of obliged to repay, of course, but
very rainy days to come. Once law-enforcement officers dance will suffer social backlash among
per story, after any event that to Ballard’s tune, and they might the Ventrue if they do not. You
causes a reduction in your Re- not even know it. You can be their can hold as many debts as your
sources, you may choose to im- conductor. No matter what crimes total Status at any one time. Note
mediately restore your Resources you commit, you will always have that this Lore is not equivalent to
to their original value. access to Influence: Police (•••) in Kindred boons, as these debts
•• Where the In-Crowd your home state or district. are only considered sacrosanct in
Goes: As an agent of Horatio •••• Favors for Favors: Ballard Ventrue and financial circles.
Ballard, you carry a surprising taught you that no one gets ahead ••••• The View from the Top:
amount of authority in the business in business without a little quid You have earned Horatio Ballard’s
world. If you let them know who pro quo. If you can make sure respect — or his fear. Whichever
you are and who you work you come out with the better end the case, he has chosen to place
for, they’ll let you do just about of the bargain, even better. You you in charge of a piece of his
anything. Once per story, you know how to wield this on the empire. Name your company and
may invoke one of Ballard’s false desperate, and make them bend state what it does, then choose
identities to receive three extra to your will. If you spend your one of the following Backgrounds
dice on a Social test in a corpo- resources for an SPC’s benefit, at (••••) and the other at (•••):
rate environment. If you choose you may declare they owe you Haven, Herd, Influences, Resourc-
to invoke Ballard’s real name a debt and have two additional es, or Retainers. This is what your
instead, you will automatically dice to add to an Intimidation or company provides you. You will
succeed the test, but it may be Persuasion roll if this proves a hard earn an Enemy (••) who represents
declared a Masquerade breach pill for the SPC to swallow. If they a major business rival and another
at the Storyteller’s discretion. agree to repay the debt, from the Enemy (•) who is an employee you
••• I Fought the Law, and I next scene onward, you may call leapfrogged to seize your piece of
Won: Ballard Industries owns in that character’s debt at any Ballard Industries.
263
BA NK ERS OF DU NSIR N
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
LORE
• Money Obfuscates: It’s ••• Money Enhances: You Masquerade, p. 193), and
hard to make money and not always have access to the best can purchase dots in Resources
be noticed, but the Dunsirn that money can buy. Having at 2 experience points per dot,
have worked in the shadows for access to quality products not instead of the usual 3.
centuries. You’ve spread some only acts as a status symbol, it ••••• Money Dictates: You
of your family’s money around also makes everything a little are the head of the Dunsirn
to make an alternate identity easier. When making a roll in family accounts. You have your
for yourself. You get two dots of which you can use your own undead finger on the pulse of
the Mask Background for free, equipment, you get a bonus die the Hecata’s financial ac-
though you must maintain this to the roll. counts. And you make sure that
Mask at least once per story. •••• Money Multiplies: All everyone else knows it. You gain
•• Money Talks: The Dunsirn the Hecata know the Dunsirn three free dots of Status in the
find information in the most are bankers. But most of them Hecata. In addition, once per
interesting places. All you have think of it in the abstract, as chronicle, you can either give
to do is spread a little money if “banker” is just a different every Hecata in the chronicle
around, and people jump out way of saying “someone with two additional dots of Resources
of the woodwork to tell you a lot of money.” But you are or remove all Resource dots from
things. Once per story, you can (or are directly related to) a every Hecata in the chronicle.
find information as if you had legitimate investment banker. These Resources additions or
the Contacts Background with Gain three dots (up to five) in removals last for a single story,
a number of dots equal to your Resources. In addition, any- and if removed, generate a
Resources. This ability lasts for a one in your coterie loses the chronicle-length Adversary Flaw
single scene. Destitute flaw (Vampire: The in the form of one of the robbed
vampires.
220
BL ACK SI TE 24
T he former Chanute Air Force Base lies 130
miles south of Chicago and was first estab-
lished in 1917 as an Air Service training camp
following the United States’ entry into World War I,
being used primarily to train pilot cadets to fly over
the battlefields of Europe. Following the declaration
of World War II, Chanute’s importance as a technical
training center and enlistee entry point increased. The
first all-black fighter squadron was activated there in
March 1941, the 99th Pursuit Squadron, who trained
first in ground-support roles and would later go on to
form the core of the other black squadrons. The Wom-
en’s Army Corps Training School was established there
in early 1944 and produced class after class of WACs
until the end of the war.
In 1988, as part of a general reduction of forces con-
sideration, the Base Realignment and Closure Commis-
sion recommended that Chanute be closed and rede-
veloped for civilian use. Certain portions of the former
base have, however, not been turned over to the public.
Careful inspection of the site turned up the extensive
use of asbestos in many of the oldest buildings on site,
as well as toxic levels of volatile organic compounds in
soil and groundwater requiring extensive environmen-
tal remediation. Those areas of the former base were
declared an EPA Superfund clean-up site closed to the
public, cordoned off, and assiduously patrolled to keep
the curious and the foolish away.
Two months later, FIRSTLIGHT took possession of of the former Octave Chanute Aerospace Museum, also
their new blacksite and began shipping captive Kindred on the site of the former base, and converted it to use as
into the facility via the conveniently located civilian a medical research facility. An international team of spe-
airfield for long-term detention and processing. It’s not cialists now makes its home there studying blankbody
like blankbodies need to eat or drink or worry about physiology to their hearts’ content once intelligence is
mesothelioma, after all, and the isolation protocols done with them.
followed by the interrogation crews generally also act to As a Kindred resident of Chicago, you have ac-
ameliorate exposure to environmental toxins. In 2015, quired knowledge of Blacksite 24’s existence and what
the operation expanded from mere warehousing and you do with that knowledge could have a serious impact
interrogation when FIRSTLIGHT obtained possession on your own, for good or for ill.
LORE
• Rumors: You know a lick the city. Once per story, you you’re a recent arrival in Chica-
who knows a lick who knows may ask the Storyteller to feed go who witnessed something in
somebody that got scooped you one rumor — which may or your travels or part of a Kindred
up by creepy, suspiciously may not be based in anything underground railroad who helps
well-informed and well-armed resembling reality. ferry the desperate fleeing from
MIB-looking dudes in unmarked •• No, Really!: You are the lick their situations, you know what
black vehicles on the way into the other lick knows. Whether you’ve seen. Once per story,
264
you may ask the Storyteller for a Chicago Domain — a specialist to manipulate the mortal world
solid piece of information about advisor to the Prince, an agent for the benefit of your clients.
the weirdness you’ve witnessed. of the Sheriff, a protector em- ••••• The One That Got Away:
••• Paranoia Strikes Deep: ployed by one of the Primogen You escaped from containment at
Maybe you were a SchreckNET or another high-ranking member Blacksite 24. You are very likely
administrator once. Maybe of a powerful clan — whose task being hunted by your former
you’re a paranoid conspiracy encompasses ferreting out and captors, who have every reason
theorist now. Maybe you’re a neutralizing possible threats to to want to retrieve you before you
top-flight investigator with a mil- the Kindred as a whole. Sub- can go to ground or, even worse,
lion burnable alternate identities sequently, you’ve had greater reach others of your own kind and
and sources all over the globe. cause than most to discover warn them of the horrors you’ve
Whatever the explanation, the truth of certain disturbing endured or witnessed. Fortunately
you know about the existence rumors, including employing for them, those horrors are not
of FIRSTLIGHT and you know investigators of your own to sort clear in your own mind, even
they’re active somewhere near, fact from rumor. Consequently, though you have reached safety:
and possibly inside, Chicago. you have managed to uncov- The after-effects of Rötschreck and
You possess Contacts (••••) er considerable amounts of protracted near-torpid starvation
whose particular expertise information about the govern- have clouded your memories of
relates to FIRSTLIGHT or related ment’s own vampire hunters, your experiences — you can only
government-sponsored vampire including the fact that they clearly recall what you saw, or
hunting operations and may uti- have some sort of permanent heard, with the greatest effort.
lize them once per story before installation near Chicago. This Once per story, you may ask the
they disappear out of reach. specialist knowledge grants you Storyteller for one clear snippet of
Status (••) among the Kindred, memory from your incarceration.
•••• It’s My Job To Know who frequently come to you to
This Stuff: You are part of You have gained immunity from
benefit from it, and Influence (••) FIRSTLIGHT-induced Rötschreck.
the security apparatus of the among the kine, which you use
265
BLOOD A SCETICISM
I f blood is an addiction for the Kindred, then it’s no
surprise that some vampires try to kick the habit.
Of course, you can’t just go cold turkey; that’s a
quick route to torpor, or ravenous frenzy and waking
up covered in someone else’s blood. Those who take this
endeavor seriously model themselves on mortal ascetics,
trying to slowly starve their Beast into submission or to
reduce their reliance on the red stuff over years or even
centuries. Some see it as a potential path to Golconda.
Blood asceticism is a harsh path to follow, demand-
ing the vampire reject the satisfaction and pleasure of
sanguine satiation. This requires great willpower, and
practitioners often resort to distracting their hungry
Beast through the agony of self-mortification or fully
embrace isolation and privation. Most Kindred reject
such asceticism out of hand, since those who succeed are
usually starving hermits and those who fail serve as fear-
some lessons in the folly of denying your hunger when
they snap and go on a rampage.
LORE
• The Starveling Path: You’re ••• Lesser Vessels: To subdue Kindred who desperately want
not quiet about your dedication your thirst for human blood, your claims to be true. This pro-
to blood asceticism and your you have learned to subsist on vides you with the equivalent of
desire to conquer the red thirst. the lesser vitae of base animals. five dots of Status solely among
Other Kindred may think you’re While you are alone, feeding vampires who see you as some
mad or a fool, but they can’t from animals rather than humans sort of holy figure. You lose the
doubt your devotion. Once per slakes one more point of Hunger benefits of these dots for the du-
session, providing you’ve not than it usually would for you, ration of any scene in which they
fed that night, you may add two but never more than one level witness you drinking blood, and
dice to any roll to prove your per scene. However, you also the following scene thereafter.
strength of will, or to convince gain the Infamy Flaw: (•) Ani- ••••• Leash the Beast:
others of your dedication. mal Drinker (Vampire: The You’ve starved your Beast so
•• Glade of the Sleeping Masquerade, p. 187) if news often that it’s a weakened,
Beast: You have found a place of your reliance on animal vitae feeble thing, bound beneath the
of quiet solitude to contemplate gets out. Some Kindred may not chains of your willpower. Few
the shackles of your immortal care, but plenty will look down other Kindred possess this level
hunger. It may be your haven, on you with contempt for being of self-control. The Difficulty
if you have one, or it may be a more like one of the kine than a of your Hunger frenzy rolls is
more remote location. While in real vampire. always 2, regardless of the prov-
your place of contemplation, as •••• Bloodless Pedestal: ocation.
long as you are alone, you can Whether or not you’ve real-
re-roll one Rouse Check per ly managed to conquer your
scene. hunger, your displays of ascetic
self-denial have attracted other
89
b l o o d p l ag u e d
V
ampires are immune to most diseases, but some plagues
make their way into the vitae and transfer from vampire to
vessel with ease, while others fester and mutate, becoming
something threatening only to the vampire hosts.
A Blood plague, sometimes known as the Curse, swept through
the undead society in the late 20th century, decimating domains
and striking down vampires no matter their clan or status. Gustav
Breidenstein, former Prince of Berlin and powerful elder, was one
of the highest profile victims of the contagion that brought count-
less Damned to frenzy and forced vitae to escape from every orifice
until the victim withered and died.
It is said the Blood plague died out, or was cured through a great
ritual sacrifice. Unfortunately, the plague may just be torpid, like so
many of its victims. These infections rise again and again across the
centuriest.
Lore
Detection: The Blood plague man- antine all infected subjects. Add two dice hold the cure, but scientists of other
ifests in vampires in a variety of ways, to all Investigation rolls and other tests to clans require a lot of your vitae to
depending on the incarnation of the track active victims of the plague. test this idea. By giving enough Blood
disease. As the curse afflicting vampires Trace the Torpid Victims: to force a Rouse Check you can add
evolves, so must the experts who seek You see the strains of Blood plague two dice to any attempt to manu-
to study and eradicate it. You are one wind through the earth. Your interest facture a cure, temporary or even
such vampire, who knows all associated in this condition goes further than just permanent (Storyteller’s discretion).
symptoms of the Blood plague. You quarantine and healing of the infected; Vector: You have a secret.
can use this lore to easily determine you can follow the plague’s stench and You carry the Blood plague, and can
if someone carries infection, or more unholy aura to its torpid victims. You al- even infect others with it, but you
malignantly, you can sow rumors in a ready know where many of the bodies display none of the symptoms. This
domain of the plague’s existence, by are buried. By making a Resolve + Oc- dangerous lore allows you to spill your
using facts about the disease’s course. cult roll (Difficulty 4, modified depend- vitae in an Elysium or feed a mouthful
Add two dice to any Medicine or Oc- ing on the vampire population and the of it to a popular vessel, and watch the
cult roll involving the plague. history of the Blood plague in the area) terrible effects as the other Kindred
The Science of the Blood: You you can locate the body of an infected succumb to the Blood plague. If you
believe the Blood plague to be largely victim still in torpor. Who they are and feel more altruistic, you may volunteer
medical in genesis, possibly even started whether they are still contagious is up for thorough tests on your vitae, and
among mortals before it infected Kindred. to the Storyteller. how it may be applied by your sect as a
Your thorough study of the Blood plague Curative Vitae: TYou be- weapon, or by those looking for a cure.
enables you to simply detect the plague’s lieve any disease is curable, with the The specific effects of your strain of
recent paths and patterns, analyzing correct research, and the willingness plague are up to you and the Story-
where an infected host may have been, to sacrifice. Your vitae is clean of the teller.
who they might have been infected by, Blood plague, and you show no symp-
and when. Such information can be toms despite your proximity to many
incredibly useful when attempting to quar- victims. You believe your Blood may
197
cainite heresy
A
t the beginnings of Christian-
ity, Gnostic heretics and Kindred
exchanged information and Blood,
creating the Cainite Heresy: the belief
that Caine was the true messiah, Christ was the
Second Caine, and Cainites are His angels on
Earth, opposing the wicked Demiurge: the “God”
of the Old Testament. The Inquisition burned the
Heresy to its roots in the 15th century – but roots
can grow back, watered by enough blood.
The antinomianism of the Anarch Revolt and
the millenarianism of Gehenna’s rising fertilized
the Heresy in the last century. Vampires who use
the Heresy to subvert human faiths and Cainites
who truly believe in their divine mission evange-
lize the Heresy throughout Anarch circles.
Lore
384
C A LLI NG THE FA M ILY R EU NION
(H EC ATA CH A R ACT E R S ON LY )
LORE
• The Kids’ Table: You were ••• Hiding the Bodies: Even to make the reunification of the
present at the dinner where the Clan of Death doesn’t have Hecata a success. You were a
the final details of the Reunion the luxury of flaunting all the part of one of those deals, and
were discussed. You didn’t corpses they’ve left along the an influential elder in the Hecata
have any significant impact way. You were involved in the owes you as a result. That elder
in the discussion, but you cleanup of a key murder, and a counts as a five-dot Mawla
know what was debated, so Hecata elder is greatly in your Background but will become a
you’re familiar with all the old debt as a result. Once per story, potent Adversary if the secrets
animosities and arguments. You you may remind them of that debt are ever revealed.
get two dice on any Persuasion to cash in the effects of a minor ••••• Spiritual Assault: You
checks against another Hecata boon or less (see Vampire: The were involved in the murder
who tries to resurrect old Masquerade, p. 315). Once of Augustus Giovanni, the
disagreements. per chronicle, you may clear the methuselah responsible for
•• Updating the Rolodex: debt in return for the effects of the alleged destruction of the
Not everyone gets along in the a major boon. Call upon them Cappadocians. As such, you
new-and-improved Hecata, but more often, or for favors beyond know it was Augustus’ death
since you were present during their reach, and they will grudg- that unleashed the maelstrom of
the initial dealmaking, you now ingly comply… only to become a wraiths coming after the Hecata.
have access to a lot of new persistent Adversary once your Anytime you or someone who
contacts. When asking for infor- business concludes. consults you uses an Oblivion
mation or small favors, you have •••• Dealmaker: For all the Ceremony to deal with a spectre
the equivalent of three dots of visible debates during the Family or other antagonistic ghost, you
Status within the Hecata clan. Reunion, there were just as many gain two automatic successes.
backroom deals made in order
228
CA PONE GA NG
A fter Capone’s disappearance from Chicago, some
of his lieutenants wanted to continue the great
prosperity their gang saw in his mortal heyday.
One lieutenant in particular, the Ventrue Eddie Wu,
became a vampire not long after Capone and ran one of
the only vampiric arms of the gangs in Chicago. Although
during Lodin’s reign this was all very hush-hush, he feels he
has no reason to hide and in fact is growing in power. The
new gang he leads is called “The Capone Gang” and, while
small, is influential amidst the criminal underground.
The Capone Gang’s main imports are drugs from
Thailand, Laos, and Myanmar, but they still employ
cooks for Chicago-made meth. The gang operates out of
the Green Mill, a jazz club that’s been around for over
100 years and was a famous Capone hangout. Since Ca-
pone has long since become a relic of Chicago’s past, it’s
a surprisingly good cover, and too old-fashioned to be a
gang hangout in modern times. There are two cemeteries
nearby that act as exchange points among the undead
gang and any human gangs or other vampires.
Eddie Wu is well known for his ruthless “shoot first,
ask questions later” attitude. His second in command
and ghoul, Lily DeAngelis, is more balanced, looking to
the long-term future of the gang instead of making vi-
olent snap judgments. She balances out Eddie’s temper,
and is the real brains behind the operation. Eddie stays
outside Chicago’s limits to avoid Prince Jackson’s notice,
while Lily handles the night-to-night business.
LORE
• A Favor for a Favor: The problem but in exchange, at some in, but how much you decide to
Capone Gang will do something point in the story, Eddie’s going to cut them in is entirely up to you.
for you if you do something for call on you for a favor. •••• One of Us: It’s official,
them. You know a gal that can ••• Just One Job: When you you’ve spent enough time with
get what you need done. Favors help the Capone Gang out the gang to become a member.
are in the realm of procuring with a heist, you get a cut of the You can join in a “making” cere-
drugs, weapons, information, profits. They often use another mony, where you swear an oath
or some other illegal thing. Gain Kindred on these jobs, either as of loyalty to the other vampires
Contacts: Capone Gang (•) and an enforcer, or just to utilize their in the Capone Gang and gain
Allies: Capone Gang (•) for one supernatural abilities in tandem access to their stash. This gets
use each per story. with the ghouls. They plan out you Resources (••) and Allies:
•• In Debt: You’ve got a big ask the job, mapping the location Capone Gang (••), allowing
of the Capone Gang. Maybe you for the robbery, taking into ac- you to hire some of the members
need someone gone, or you have count security and surveillance, to do work for you as well as
to launder some cash, or you’ve just leaving you to walk in, grab some extra cash if needed —
got a clean-up job they can han- what’s good, and walk out with Eddie Wu’s permission, of
dle. No problem. Now you’re in again. Gain Resources (•••) from course. You get one additional
Eddie’s debt. Once per story you a successful completion of the die to Streetwise rolls concern-
can utilize this to fix some sort of job. Other characters could join ing organized crime.
268
••••• Prodigal Child: Eddie gang does next. Gain Allies: this position can grant you
Wu has put an incredible Capone Gang (••••), Mawla: within a gang, providing Prince
amount of faith in you, and Eddie Wu (••), and Haven: Jackson doesn’t clamp down
sees you as a trusted lieutenant. Capone Gang Safehouse (••). your operation. Should you
You’re in on the organizational Now you have to help build ever put your own interests be-
meetings, and can help influ- a lasting empire in Capone’s fore that of the gang, you lose
ence big decisions on what the name. You gain access to all the above benefits, potentially
resources, people, and power gaining Eddie as an Enemy.
EDDIE WU
Sire: Alphonse Gabriel Capone Attributes: Strength 1, Dexterity 3, Stamina 2;
Charisma 2, Manipulation 3, Composure 1; Intelli-
Embraced: 1998 (born 1946) gence 4, Wits 3, Resolve 3
Ambition: Dominate the Chicago drug trade Secondary Attributes: Health 5, Willpower 4
Convictions: Never brook disrespect Skills: Brawl 2, Drive 3, Firearms (Handgun, Shot-
Touchstones: Lily DeAngelis — ghoul and front for gun) 3, Larceny 3, Stealth 1, Survival 1; Insight 2,
the mortal side of the Capone Gang Intimidation 3, Persuasion 1, Streetwise (Organized
Crime) 5, Subterfuge 3; Academics 1, Awareness 3,
Humanity: 4
Finance (Laundering) 4, Investigation 3, Technology
Generation: 9th (Security Devices) 2
Blood Potency: 2 Disciplines: Dominate 1, Fortitude 2, Presence 1
269
carmelita neillson
D
esperate elders seek- Her friendly manner, natural
ing ways of staving curiosity, and abilities as a polyglot
off Gehenna and the make her a natural choice to debrief
Beckoning increas- a Methuselah just awakening from
ingly seek out the Brazilian-Irish torpor, investigate a ruined temple,
Toreador archaeologist Carmelita or interpret a captured Sabbat scrip-
Neillson. She unearths the past and ture. Believing that art need not be
interviews Kindred, chronicling a in a frame or museum to be admired,
vast array of vampire history and Carmelita strongly feels the greatest
conversations with vampires as old art, one ignored by Kindred for so
as two millennia. The Camarilla long, is the storytelling of their own
forbids her from archiving any of kind. A gifted storyteller and writer,
her findings electronically, so she Carmelita’s skills appeal to many Tor-
has established several “Neillson eador who wish to break the “pretty
Libraries” in discreet locations. and talentless” stereotype.
Lore
The Art of Story: You and Neillson Library: Carmelita secret. Whether Carmelita knew of this
armelita share the belief that story
C Neillson’s small libraries dot the world recording and gave it to you or some-
telling is one of the lost art forms. in Camarilla domains, serving as hives of one made the recording in secret, the
Whenever regaling other vampires with information used to prompt and sup- information in the interview gives you an
historic lore or tales of myth and legend, port elder vampires’ memories. You are advantage over the vampire in the clip
Toreador naturally gravitate to hear the curator or warden for one of these and the clan discussed. Interestingly, the
your words, regardless of your standing libraries, which counts as a two-dot voice following Carmelita’s at the end of
toward each other. Haven ( ) with a two-dot Library the tape mentions further recordings.
( ). Other vampires and Kindred
The Art of Will: A specific objet historians meet there as well, which has Ancestor’s Tomb:
d’art or relic, entrusted to your safekeep- both advantages and downsides. Carmelita has entrusted you to guard
ing by Dr. Neillson, inspires and enthralls the supposed resting place of one of
you. If you spend an hour meditating on Interview With the your ancestors. As long as you keep it
this object (and make a Resolve + Aca- Methuselah: You have obtained a safe, you can call upon her for a major
demics test at Difficulty 5) before resting recording of Carmelita interviewing an boon once per story. Should you fail to
for the day, you awaken with one extra impossibly old vampire who divulges keep it safe, there will likely be… other
Willpower point. You can meditate in this secrets about one of the clans in your consequences.
way once per session. domain. Once per story, you can ask the
Storyteller to provide you with such a
403
carna
O
nce Prince of Marseilles Without the shadow of the Pyramid,
and Primogen of Mil- House Carna draws increasing numbers
waukee, Carna ultimately of Anarchs and disenfranchised Cama-
formed her own splinter rilla. Carna seeks no followers, but she
cell from Clan Tremere. House Carna recognizes them for their value. Carna
(as other Tremere dub it) speaks for didn’t survive 600 years by ignoring
freedom from the Blood Bond and possible danger; she believes it’s only a
against the tyranny of the Pyramid matter of time before Tremere him-
and the hard-coded misogyny present self appears to curse her to ash. Until
in the Tremere. Around the time the then, she pushes as hard as possible for
Pyramid’s head in Vienna intended to a modernization and feminization of
drop the axe on Carna and her band of Clan Tremere.
rebels, the Second Inquisition paid a
visit to the Great Chantry.
Lore
Embrace the Vision: You are fully Unorthodox Rituals: Carna Bond, as per the normal Bond. You can
committed to Carna’s vision for a new gives of her sanity or her soul to fuel her thus circumvent the Tremere clan bane,
Tremere clan and find yourself pos- magic, instead of divesting her vitae in but the Bond only lasts until the conclu-
sessed of a greater sense of self-belief in Hermetic orthodoxy. Your understanding sion of the story.
the presence of your fellow sub-faction of her process enables you to perform
Kindred. When around other members rituals in the same way. You can perform Book of the Grave-War:
of House Carna, you have one additional one known ritual per story without the According to rumor, the tome known as
die for all Willpower tests. need to expend Blood, but on a messy the Book of the Grave-War allowed Carna
critical, you also become deranged in to break her Bond to Clan Tremere. You
The Rebel Trail: You followed some way (typically becoming intensely own a copy, granting you one automatic
Carna’s trail after her initial breakage paranoid or fearful of blood) until the success on all Occult tests pertaining to
from Clan Tremere, soaking up the end of the story. Gehenna, its prevention, and breaking
feelings of rebellion and freedom. You the shackles binding vampires to their
resolve to never be a Blood slave again. Reimagined Bond: You elders. The book makes you unbondable
Whenever at risk of becoming Blood have studied Carna’s magic and her unu- for as long as you retain it and follow
Bound, you may make a Willpower sual method of reimagining the vinculum, its arcane teachings. However, Tremere
test (with a Difficulty equal to the and you can extend the effects of her seek to destroy you and the book; the
Blood Potency of the ingested vitae) to ritual to others. Having sex with a target, Storyteller can also penalize you one die
ignore it. mortal or undead, creates a Blood Bond on any Social or Mental test affected by
between the partner, yourself, and Carna, your ongoing paranoia.
despite Carna’s absence. Repeated
sexual encounters strengthen the Blood
385
CHIL D OF THE A NGEL M ICH A EL
( U N AVA I L A B L E T O N O S F E R A T U C H A R A C T E R S )
229
C H I L DR E N OF T E NOC H T I T L A N
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
LORE
• Hiding from the Wolf: or destruction of ghosts. mastery of necromantic ceremo-
The remaining Pisanob survived ••• Forward Thinking: After nies is unparalleled. You get two
because they are really, really years of being hunted down automatic successes on any roll
good at hiding. You’ve learned by the Harbingers of Skulls, necessary for activating a necro-
all manner of techniques to you’ve learned to always plan mantic Oblivion Ceremony.
remain out of sight of those that ahead, turning potential tragedy ••••• Next in Line: Now that
would hunt you… and those you into a triumph. Once per story, Pochtli has sacrificed himself to
would hunt. You get one extra you can reroll any Skill roll. In the Hecata’s grand plan of unity,
die on any roll to hide, includ- addition, you always get one it is time for another to step up
ing via the use of Disciplines or free Skill reroll in any scene in and lead the Pisanob to future
Ceremonies. which you work against another glory. You are one such individ-
•• Ghostly Instincts: The Hecata. If the Hecata in question ual, wielding a balance of nec-
original Kindred embraced in is a member of the Harbingers romantic skill and political savvy.
Tenochtitlan were extremely of Skulls, you get an additional You have an additional two
talented necromancers, and they success on that reroll. dots of Status within the Hecata.
have carried on a wide variety •••• Necromantic Prodigy: Further, you have an ally among
of tips, tricks, and secrets among The secrets of Oblivion are yours the anziani, who acts as a five-
their brethren. You’ve learned to command, whether through dot Mawla once every other
some of those secrets, which study, your ancient bloodline, or story. (You can purchase the
give you two additional dice on secrets you have acquired from Mawla Background as normal
any Oblivion Ceremony roll in- your cousins over the years. Your to make the character a more
volving the summoning, control, regular mentor or patron.)
2 21
C L E OPAT R A S
( NOSF E R AT U CH A R ACT E R S ON LY )
10 5
convention of thorns
Y
ou are a scholar of the You can recite the names of
Convention of Thorns, at which vampires who attended, the iterations
vampires of all clans arranged of the Traditions proposed at the con-
the formation of the Cama- vention, and even know some of the
rilla. Perhaps you descend from one of hidden proposals between clans that
the most important participants who deigned not to join the Camarilla at
spoke up at the convention, voicing their that time. Knowledge of the Conven-
proposals for the new Traditions. Maybe tion of Thorns can still be used to this
you study this historical period avidly, night to apply pressure to Camarilla
in search of higher meaning or under- and Anarchs alike.
standing of the laws that govern Kindred
society today.
Lore
Thorns Historian: The Convention Example pseudo-Traditions might Prospective Justicar: The
of Thorns was a complex, moving beast include: Kindred in this domain are only Camarilla Justicars first received appoint-
of diplomacy. Hundreds of small meetings permitted one Embrace; all law enforce- ment during the Convention of Thorns.
took place between representatives of this ment is forbidden as feeding stock; No matter your political allegiance,
clan or that, forging pacts that lasted years, combat in Elysium is punishable by Final somehow you (or your sire, if you are
decades, or centuries in some cases.You Death; diablerie is permitted against any far too young) have powerful support to
possess an encyclopedic knowledge of the Caitiff discovered in this domain; etc. become the next Justicar of your clan. If
convention’s minor meetings, and you can your clan is not one represented widely
call on this knowledge to apply legal pres- Convention Secrets: The in the Camarilla, perhaps this appoint-
sures on the participants or their descend- Ministry declined an invitation to join ment signals a sea change among the
ants, where pacts may still be in force but as the eighth pillar clan; the Lasombra sect’s clans.
not practiced or revoked without consent rejected the Camarilla when it refused to
of all parties. Once per story, you can ask acknowledge the existence of Antedi- New Traditions: Your
the Storyteller for a piece of known infor- luvians. You have uncovered still-more knowledge of the Convention of Thorns
mation regarding the convention. obscure secret proposals from the is such that you can compile enough
Convention: the Cappadocian petition evidence and support to propose a new
Tradition Master: The six Tradi- to join, the Malkavians’ symbol draft, and Tradition, or an amendment to an exist-
tions the Camarilla cling to tonight were more. You can drop enough hints to al- ing one, to the Camarilla’s Inner Circle.
first codified and agreed upon at the Con- ways take a one-die bonus to Social tests This Tradition may be accepted if it
vention of Thorns.Your knowledge of the involving Kindred who were present at sounds sensible and helps the increasing-
convention extends to multiple apocryphal the convention. You also know a number ly strict Camarilla in the world tonight, or
or proposed Traditions, some of which of major secrets, each worth a Major it may mark you as a firebrand and dan-
nearly passed. Once per chronicle, you can Boon to some powerful Cainite. Once ger to the sect. Importantly, your voice
exercise fringe laws in domains where the per story, you can ask the Storyteller for will be heard without prior judgment.
ruling clans may still be sympathetic to the the name of a Kindred who needs your
unaccepted Traditions of Thorns. knowledge.
387
COURT OF SHADOWS
T
he King of Shadows is a mysterious figure
in London’s supernatural society. Variously
described as a vampire, a criminal kingpin, a
champion of the downtrodden, and a ghostly
agent of retribution, few know the truth. The darkest and
ugliest corners of London now belong to the King, and
they suffer no insult, and brook no competition.
While the King is not known to foster friendships, they
have many agents and allies that serve them across the city,
both on the street and below it. These agents can be found
everywhere: near train and tube stations, on street corners
and bus stops, outside all-night convenience stores, in hos-
tels, under bridges, and in other more downtrodden places.
Many mortals and Kindred alike are in the King’s debt,
and those that are foolish enough to become their enemy are
seldom seen for long. To be in the King’s favor is considered a agents are never hungry, and never want for a roof over
blessing by many, and certainly not something to be scorned. their heads. The King also offers security and sanctuary –
There are many benefits to serving the King of Shad- many of London’s organized crime syndicates are aware of
ows. They always look out for their own, ensuring their their existence, but few would dare to cross them.
LORE
Free Meals: The King of Shadows in return. If you cannot pay in kind, then look. Once per story you may approach
is aware their Kindred associates need you may be asked to perform a service the Court of Shadow to request sanctu-
to remain well-fed, and to this end they for the King instead. ary. You will be blindfolded, and you will
employ mortals across the city as willing not know where you are taken, but you
vessels who can be made available to Contraband: The Court of can be sure that you will be kept safe for
those in need. Once per game session Shadows is also a place where you can as long a time as you need.
you may approach the Court of Shadow find illegal narcotics, weapons, explo-
for sustenance. The vessel will be willing, sives, and other contraband. Once per Favored by the King:
and of a random Resonance with no story you may approach the Court of You are one of the few Kindred in
Dyscrasias. If you have any feeding Shadows for what you need. They will be London who has ever been in the pres-
restrictions, then the vessel is compatible willing to provide, but always at a price, ence of the King of Shadows. For some
with your predilections. which can be paid in hard currency, or reason they have taken an interest in
with barter – either information or other you, and regularly correspond and meet
Rumor Mill: The Court of goods of an equivalently high value. with you. The King wears a mask and is
Shadows encourages a lively trade of in- still an enigmatic figure, but you know
formation and rumors. Once each game Sanctuary: The Court has more about them than many others.
session you may approach the network access to many buildings above ground Once per story you may call upon the
to exchange useful information. The across the city, and many structures King directly for aid. The manner and
veracity and accuracy of the information below ground, all of which are claimed degree to which they respond is left
given to you is left to the Storyteller’s by the King as their domain. The King’s to the Storyteller to determine, but it
discretion, but it should consider the agents know many hiding places, located should materially serve your needs in
value of the information that you trade where few prying eyes would think to some way.
232
CU LT OF SH A L I M
S halim is the name of the Canaanite god of dusk
and night. This name was passed down to the city
of Jerusalem and possibly to King Solomon.
To the Lasombra in the modern nights it has a
different meaning altogether. Shalim is a name spoken
of in hushed tones by those who have returned from the
Gehenna Crusade unharmed. Some celebrate it quietly,
others speak it with fear. It is a name that has driven
the awakened members of the clan to seek sanctuary in
the arms of their once enemy, the Camarilla. It is their
beginning and, some fear, their end.
In truth, adherents to this mad religion seek noth-
ing less than total annihilation, not of a clan or a sect,
not of a nation, but of the entirety of reality itself. The
twisted philosophy of the group comes from the simple
fact that all pain, all suffering, all hate and injustice
exists only in what we call “reality.” Heaven, Nirvana,
Jannah, Shamayim, all afterlives promise a place where
there are no more tears, no more pain, no more sadness.
Only in the absence of existence can this be achieved. that nothingness is the ultimate reality and the end of all
In the absence of self, all are one, all are equal. In the things, embodied in their dark master. In their minds,
absence of reality, we become part of the infinite noth- nothingness is indestructible, has always existed, and
ingness, we return to Shalim. will always exist. Thus, Shalim is the only true infinite,
For this reason, the cult’s members often speak the the only true immortal. Shalim is beyond existence.
phrase “Shalim is” to the initiated, since they believe Shalim, simply, is.
LORE
• Dark Whispers: You have heard ru- where suffering, sadness, and misery Persuasion against the difficulty of the
mors of the cult from those returning from do not exist, you know this can only be target’s Composure + Insight. If you suc-
the Gehenna Crusade. Once per story, found in the bliss of nothingness. In the ceed, you crush their hopes and dreams,
you gain an additional two dice to either peace of any church or temple, your zeal plunging them into despair and inaction
Insight or Investigation to look into the allows you to ignore the negative effects for the remainder of the story in the form
myths of the cult or to identify if someone of Impairment. of one Aggravated Willpower damage.
is a member. •••• Crush the Dreams of Life: A total failure exposes your ruse and
•• Cult Initiate: As an initiate into the Shalim’s teachings say the dreams and turns them against you.
cult’s mysteries, you are aware of the ambitions of the flesh must be cast off to ••••• Shalim Is: You are a true servant of
significance of the Semitic phrase “Shin- achieve perfection. All are equal under its Shalim. Your zeal and faith in the coming
Lamedh-Mem” as the identifier of other gaze and so all must witness the path to end know no bounds and you are certain
members. You can speak this phrase the glorious dark of emptiness through the that the Abyss has chosen you to enact
to an initiated member to immediately felling of their conceited ambition. When its purpose. Your position in the cult gives
gain two dice on any Persuasion roll to you succeed on an Insight roll against you access to the Herd background (••)
gain their assistance. Speaking it to the any character, the Storyteller reveals to for your followers as well as Influence
uninitiated may not only result in their you their foremost ambition in addition to (•••) in the religious community of your
confusion but may expose you to a savvy the information sought by the roll. Armed choice from the cult’s many contacts in
Lasombra as a member of the doomsday with this knowledge, you may now reroll those circles. You gain the Dark Secret
cult. any dice in a failed Persuasion roll per Flaw (•) when taking this loresheet. You
••• Power of Faith: The cult’s reach ex- scene against them as you turn their also automatically pass any Compo-
tends deepest into the religious communi- desires to your advantage. Furthermore, sure-based roll to hide your position as a
ty. When they speak of heaven, a place you may choose to roll Manipulation + member of the cult.
272
C U L T I VA R
H orticultural science defines a cultivar as a plant
selected intentionally and carefully shaped
and maintained through cultivation. Such are
those called who are singled out and shaped by Nerissa
Blackwater to be agents of the Ancestor, working to
uproot the Cannibals — descendants of Caine — and es-
tablish a New Garden upon the broken shells of the first.
Some vampires and some mortals dangle the tantalizing
prospect of stability, of an ancient power, a pathway
to enlightenment for Kindred who have lost faith in all
factions.
LORE
• Dark Seedling: The legends ship in the cult, conveying one guide for others on the path. As
of the Dark Mother always dot in Status: Cultivar. an Initiate, you enjoy Status:
appealed to you, but perhaps ••• Suppressing the Beast: Cultivar (•••). Once per story,
you were too intimidated to Hunting mortals brings you you may use an additional two
openly approach one of the near-constant misery, but you dice on a Willpower roll when
Bahari. Now, though, your new are forbidden from feeding calling to mind the harsh fasting
associates have put you onto upon animals. Thankfully, your endured during your month on
something that makes sense, sponsor gives you access to water.
feels real. They are tapped into feeding grounds where mortals ••••• Jewel in the Garden:
something powerful and that’s in pursuit of the Mother’s wis- Three drops of a methuse-
worth getting to know. Once dom spill their blood in service lah’s blood now sing fiercely
per story you may use two dots to her and, as a kindness, within your veins, granting
in Allies: Cultivars representing allow you, a curse-carrier, to you visions, leaving you in no
mortal cultists who come to consume it. This grants you a doubt: The Mother will return.
your aid. three-dot Herd. You also gain a Whether this vitae came from
•• Fresh Cutting: Under the one-dot Haven you can access the Ancestor, Nerissa, or some
sponsorship of a current Culti- once per story, in the form other source is a matter to in-
var, you are tested, pushed to of a cultist’s home. You may terpret from your vision-addled
your limits, and forced beyond never again feed from animals, daydreams. You are expected
them. At this stage, it is expect- however. to maintain your own Garden
ed that you regularly engage in •••• Newly Made Initiate: — be that a physical space
some sort of mortification of the One month spent on a private with growing things or a more
flesh — scarification, scourging, yacht, 150 miles out into the figurative interpretation — and
even passing a candle flame waters of Lake Michigan, come when summoned by the
over your skin. You gain a free enduring night after night of Ancestor or the Blackwaters.
Skill Specialty in Occult, with searing torment and deliri- As a Jewel, you receive an
that Specialty being Bahari, um-induced visions earns you additional four dice on rolls to
Lilith, or the Ancestor, and a rit- the title of Initiate. You enjoy resist frenzy due to the harmony
ual scar to mark your member- elevated status and are now a of your inner Eden..
271
descendant of hardestadt
(ventrue characters only)
T
o hear many Ventrue tell it, Hard-
estadt was the most important
Ventrue for eight centuries, until his
destruction by Brujah rebels led by
the betrayer Theo Bell during the Convention
of Prague in 2012. Hardestadt was the Ventrue
founder of the Camarilla, alongside six peers
from other clans, and Ventrue credit him with
the sect’s strength and survival since then.
Hardestadt did not Embrace many mortals,
and oddly for a Ventrue, he never confirmed his
lineage back to a Fourth Generation Methuselah.
As far as Hardestadt was concerned, he was the
be-all and end-all of the Ventrue. None who
came before or after could hold a candle to his
achievements.
Lore
390
descendant of helena
(toreador characters only)
S
ome claim she dwells in the Americas,
constantly at war with a rival. Others say she
runs the most popular vampire nightclub
in the world. A few believe she is the clan
founder’s lover, and that she is in the process of wak-
ing the Toreador Antediluvian.
Beautiful and gifted, it is said none can look away
from Helena unless she wills it. Mortals have died
to be the first to witness her artistic creations. Her
descendants all display an immense level of talent,
exemplifying the traditional Toreador role. It is a
stereotype few Toreador resent; Helena is a clan icon.
Toreador want to get to know you, so they can get a
little closer to her.
Lore
Skin-Deep: No matter your stand- Real Talent: Unlike other vapid You can commit any sin, but you will
ing, dropping Helena’s name in conversa- Toreador relying on their faces and bod- always look innocent. Add two dice to
tion with a Toreador or a vampire who ies alone, you were Embraced for your your dice pools when making tests to
knows of her effectively raises your talent. Choose one Skill from Craft, avoid blame for your actions.
Status by one dot. You can drop Helena’s Etiquette, or Performance. Increasing
name once per story for this effect, or this Skill costs half the experience points Succubus Club Fran-
more often to make everyone sick of (rounded down) that such an increase chise: Helena succumbed to the
you. would typically cost. Beckoning in recent years, leaving the
Succubus Club in Chicago to a manager
Embrace the Stereotype: once again. She bestowed a license upon
When the time comes, you can play the you to establish a franchised Succubus
role of shallow Toreador, surround your- Club in your domain. This rare honor
self with an entourage of sycophants, guarantees the city’s Kindred respond
and throw a party that becomes legend. to your call, as every vampire Embraced
Once per story, you may host a party in the last 200 years has heard of the
to increase your Status and/or Influence Succubus Club. As long as the club
by two dots with an invited group; the remains open, the Chasse rating of your
increase lasts as long as the party does. coterie’s Domain increases by two dots.
You also have four dots to select among
Divine Purity: Unlike most Resources, Fame, and Status among all
within Helena’s extended family, your Kindred.
perfection is more angelic than devilish.
391
descendant of karl schrekt
(tremere characters only)
C
lan Tremere is a hollow reflection of its former
glories. With the Pyramid decapitated and its lead-
ership scattered, Tremere traditionalists look to one
vampire for authority: former Justicar, Karl Schrekt.
A legend within his own clan and the Camarilla, Schrekt
hunted vampires before his Embrace in 1235. For centuries, he
acted as the Camarilla’s weapon against the Sabbat, Anarchs,
and occult menaces. He suppressed or destroyed lore regarding
Antediluvians, eliminated countless threats to the Masquer-
ade, and did it all without mercy. He earned his share of
disciples, but few enemies. Those he got, he killed.
Now he’s one of the eldest Tremere remaining.
Schrekt’s descendants largely follow their ances-
tor’s hardline clan and sect views: enforce the Traditions,
strengthen the clan, and hide the secrets of Blood magic
from other vampires.
Lore
Remember the House: Once per Ritual Preparedness: Allegedly, Know the World: Karl
story, you can ask the Storyteller for one Karl Schreckt prepares all of his rituals Schrekt believes knowledge is power and
piece of information regarding the activi- in advance and keeps several such-pre that vampires who limit their learning
ties of House Tremere or the clan before prepared rituals about his person at all to the study of fellow Kindred are fools.
its grievous injury. times. Once per story, you may perform Whether Schrekt’s puppet or nemesis,
one of your rituals in five minutes, you agree with his assessment and keep
Hardliner: Schrekt’s way is the only without preparation, having done all the archives on werewolves, magi, wraiths,
way forward for your clan. You follow preparations beforehand. fae, and other weird entities. This col-
Schrekt’s laws fanatically. With the Story- lection equates to a three-dot Haven
teller’s agreement, add two dice to any Archon’s Bane: You find Library (pick three suitable specialties of
dice pool when testing to resist attempts Schrekt’s targeting of supernatural enti- Occult), although you might not store
to sway you from Schrekt’s goals. ties deplorable, and you have formed a your reference materials in your haven.
tight bond with a member of another Also once per story, you can ask the Sto-
supernatural background. You have a ryteller to answer any simple question
four-dot Ally: a mage, werewolf, wraith, related to such creatures.
changeling, or something even stranger.
You must keep your friend safe, as they
are being hunted. Once per story, they
come to your aid within one to ten
hours when called.
405
DE SC E N DA N T OF LODI N
( V E N T RU E CH A R ACT E R S ON LY )
LORE
• Baby of the Family: You ••• Black Sheep of the at survival. Add two dice to
are the (current) youngest Family: You are a descendant your dice pools when making
member of the lineage, Em- of Lodin…and you don’t like tests to avoid physical or super-
braced within the last decade it one little bit. You have split natural injury outside of direct
and still young enough to be with the rest of the late Prince’s physical conflict.
treated with some degree of consanguinity in some dramatic ••••• Long-Lost Relative:
indulgence while you learn the way: running off to join the An- Lodin had an unlife before he
ropes — and pretty much every archs, publicly siding with the came to Chicago and your
Ventrue you encounter thinks (dis)loyal opposition in political existence is proof of that fact:
they have something useful to matters affecting the stability of You are the descendant of one
teach you. With other members your bloodline’s rule, turning of the childer he sired in the
of your clan in Chicago, you into the world’s worst and least years between his departure
always have a Mawla rating of appeasable Herald. You have from Veracruz and his arrival
one dot. a little bit of dirt on every one in Chicago, when he was a
•• Responsible Middle of Lodin’s childer. The Story- rootless and pragmatically
Childe: You are a steadfast teller will reveal a secret about unsupervised wanderer. Your
and proud member of Lodin’s any one of them you encounter, arrival has sent a shockwave
wide bloodline, just coming into once per story. through the city and now you
your own power and respon- •••• Like Sire, Like Childe: are among the most sought-af-
sibilities. Due to your lineage Like your ancestor, you are a ter of its residents, enjoying
and position, other Kindred of virtually unkillable cockroach Status (••••) among Ventrue
similar age and Generation to of a vampire, capable of taking and court officials, the atten-
you look to you for leadership. anything that unlife throws at tion of every social gadfly in
With them you always carry a you and turning it, if not into Chicago, and a definite seat at
minimum of Status (••). gold, then at least a solid shot the Prince’s table.
273
DE SC E N DA N T OF M E N E L E
(BRU JA H CH A R ACT E R S ON LY )
Menele has walked the Earth since his breathing days
as a philosopher-king in ancient Greece. His insatiable
lust for enlightenment led him first to India, then to
Carthage, a utopia purportedly built on the ideal of
peaceful coexistence between Kindred and kine. A utopia
reduced to ash by the treachery of Helena.
Apoplectic with rage, Menele razed Helena’s beloved
Pompeii to a cinder, lighting the spark of their unending
rivalry. Helena and Menele fought across the ages until
they beat themselves into mutual torpor near present-day
Chicago. Menele was on the verge of renewing his ancient
grudge with Helena when he was called east by the Beck-
oning, freeing his childer from his vice-like mental grip.
Many of Menele’s descendants inherited his passion
for philosophy, enlightenment, and greater ideals, while
others became fearsome warriors selected for their ability to
defend Menele from Helena’s agents. Both were needed to
realize Menele’s weary dream of founding a new Carthage
based on ancient Brujah ideals. Now, Menele’s descendants
are free to choose their destiny for the first time in millen-
nia. The question is: What will they do with it?
LORE
• Symposium: Menele always return to their roots as thinkers ••••• The Greater Mysteries:
liked a good argument and sired and positive agents of change. Menele spent years learning the
many childer after debating the You are trained to resist the meditative practices necessary to
mysteries of life for evenings on end. pull of your Brujah fury. Once perceive the astral plane in his quest
All of your Persuasion rolls gain the per session, you can spend a for spiritual perfection. You inherited
ability of a single die reroll. Willpower point to re-roll a a portion of his ability and remain
•• Carthago Delenda Est: frenzy affected by your Brujah fully cognizant of your surroundings
Menele maintained an elaborate clan bane. during your daily slumber. Reduce
network of spies, informants, and •••• Knowledge is Power: the difficulty of all Humanity tests to
retainers. His network fragment- Menele was impossibly old and awaken during the day by two.
ed upon his destruction, but you held many secrets about the You also have the ability to per-
managed to claim a portion of it Kindred of Chicago and beyond. ceive fractured glimpses of events
for your own. You have three dots You were the steward of those to come that may affect your
to split between Retainers, Influ- secrets before the Beckoning character while you slumber.
ence, Allies, and Resources, with drew him away. Once per story, Once per session, you may roll
the absolute certainty that Helena you may request a single secret Resolve + Occult to interpret your
and her agents will attempt to from the Storyteller about a clan daytime visions. Each success
take them from you. or Kindred in Chicago or similar brings the vision into greater
••• Know Thyself: Menele domain that felt Menele’s influ- focus and the Storyteller may
believed the Brujah needed to ence (Storyteller’s discretion). offer you one cryptic hint or fact
relevant to your character.
160
DE S C E N DA N T OF MON TA NO
(L A SOM BR A CH A R ACT E R S ON LY )
LORE
• The Shadow of Yester- in the Sabbat and elsewhere your siblings join the fold, your
day: Montano remembers cannot help but acknowledge. allies in the Camarilla have not
nothing about his early days, Your Status: Lasombra (••) forgotten where you truly stand.
but remembers plenty about applies to Lasombra across all Your status among non-Lasom-
his sect and clan. Once per sects. bra in the Camarilla is at the
story, you may write a letter to ••• Abyssal Apprentice: same level no matter where you
Montano asking for a single Montano cannot teach you travel in your home country,
piece of information about either everything about the secrets of even if you do not hold any
the Camarilla or Clan Lasombra. Oblivion, due to the compara- position in the city you currently
From his distant haven, he will tive weakness of your blood, but reside in.
respond either with truth or clues you’ve picked up a few tricks. ••••• Purity of Remorse:
leading to it, with the implica- Once per story, you may use Once, Montano murdered his
tion that the journey is its own an Oblivion power you do not beloved friends and family
reward. already know that is at your to save the rest of his village
•• Siblings in Darkness: current level or lower. from his sire. Though he cannot
Montano’s deeds brought the •••• Word of Mouth: Inspired remember this, he weeps over
clan to its lofty position. The line by Montano’s patience, you it just the same. You hope to
he has cultivated is one based in held fast to your place in the mourn for your sins as deeply
the same honor that kept him in Camarilla even when the rest as he does. Whenever you roll
the Camarilla. You are afforded of your clan served as leaders for Remorse, you never roll with
a respect even your clanmates in the Sabbat-held domains. As fewer than two dice.
274
DE SC E N DA N T OF
ROGER DE C A MDEN
(H E C ATA C H A R AC T E R S ON LY )
LORE
• Proud Childe: Your grandsire is Bloods respect little outside their more traumatic than usual, and
among the most storied and re- own clan, they recognize how the fledgling is deeply affected
spected of any to walk among the significant de Camden was to the by whatever they experienced in
Clan of Death. While within any lonely unlife of one of their great- their brief time between lives.
Hecata controlled domain, haven, est. You receive a benefit of two ••••• Perchance to Dream: Like
or social gathering, you have two dice to all pools for Persuasion or your forefather before you, you
dots of Status (••). Intimidation actions when dealing are forever preoccupied with the
•• Corpsense: You follow in with Kindred of Clan Ventrue, and world of the dead, their souls
your ancestor’s footsteps with a careful mentions of your lineage so close you can almost reach
fascination and understanding of could get you through doors out to touch them. Occasionally
the deceased. You gain two dice non-Ventrue might normally during your daily rest, or indeed
to any pool for investigating the never pass. when lying in torpor, your spirit
cause of injury or death of a body. •••• The Way of all Flesh: The wanders into the Shadowlands
At any time, if a nearby wraith bloodline of de Camden screams (see Cults of the Blood Gods).
chooses to, they can always com- out to the spirits of the recently What you may see there, or
municate to you with ease. deceased, dragging them back to what wraiths may be drawn to
••• Eye to Eye: Roger de the physical realm long after they your presence, is anyone’s guess.
Camden’s relationship with the should have departed forever. If you are attacked while in the
godlike Ventrue Mithras was You can perform the Embrace Shadowlands, you are immediately
deep, complex, and the gossip as normal on an old corpse so returned to your physical form,
of generations. While the Blue long as it has not rotted beyond suffering one level of Superficial
recognition. This rebirth is far Willpower damage.
171
descendant of tyler
(brujah characters only)
E
very aspiring Brujah rebel worships Tyler –
once known as Patricia of Bollingbroke – and
going by many names since. Her revolutionary
violence against tyrant elders and insidious
Methuselahs irrevocably changed Kindred society and
inspired the Anarch Movement. Tyler herself doubts that
her actions led to effective praxis, but her childer and
clanmates compare her to everyone from Robin Hood, to
Malcolm X, to Che Guevara, to Gavrilo Princip.
Tyler still exists: a quiet, studious rebel in these nights.
With centuries of reflection, she struggles to reconcile her
actions with the results of modern nights. Her descend-
ants continue the fight with the hopes of uplifting her to
her destined greatness one night.
Lore
Instigator: Once per story, when- of violent revolution. Once per story, your collaboration with the Storyteller.
ever you attempt to persuade a mortal when frenzying, you may at any point Furore assets can only be used when
crowd into violent action, your hot- take a Brujah Compulsion (p. 210) to im- attempting to take down a Prince, unfit
blooded nature adds two dice to your mediately cease the outburst. You do not Baron, or vampire of higher station.
dice pool to do so. suffer any confusion or tiredness after Misuse makes you a target of the Furo-
an interrupted frenzy, abruptly snapping res and their unknown operatives.
Champion of the Cause: When back to Humanity.
vampires want a leader for a rebellion, large Permanent
or small scale, they come to you for advice The Furores: Tyler’s evolution: You have already taken
R
or leadership.They might even listen to philosophies first emerged among a down one sect figurehead. You now lead
your words, and providing your advice is historic vampire group known as the an army of revolutionaries to sweep the
not completely ridiculous, might even defer Furores, dedicated to the destruc- board in the neighboring regnae. For as
to your authority.You add two dots to your tion of all Kindred tyrants. This group long as you keep fighting and are not
Status with them during such rebellions, still exists in secret, and you claim found to be indulging in the luxuries of
but you might find the numerous contacts membership. When the time is right station, Anarchs stop to listen to your
gained before a rebellion more valuable (once per chronicle), the Furores arm every word, and Brujah Anarchs do
and certainly less dangerous. you, provide you with sanctuary in a exactly as you say, including embarking
regnum where they have influence, and on suicide missions. No rolls are required
Tyler’s Mercy: You know activate assets in the target domain if your speech is strong and argument
when to stop. Tyler recognized when the as surprise Allies (available within one convincing enough.
Sabbat went too far with her Anarch ide- scene). The Allies add up to five dots
als, and you likewise recognize the limits of Effectiveness; the rest depends on
397
descendant of vasantasena
(malkavian characters only)
V
asantasena and her Malkavian sire Unmada traveled the world
throughout the Middle Ages, preaching against the Blood Bond.
They rejected the vinculum, traditional Kindred hierarchy, and all
loss of free will. Ultimately, they condemned the Antediluvians for
their cruel tyranny through Jyhad, joining the Sabbat during its formation.
As the Camarilla had, the Sabbat rejected her cause, instituting both hierar-
chy and ritual enslavement through vitae. She eventually rejected them in turn,
assembling a faction of Malkavians to embrace freedom from the Sabbat.
Vasantasena’s descendants are many and varied, and all of them followed
her from the Sabbat before the sect’s recent, bestial devolution. Some joined
the Camarilla, others the Anarchs. All possess the zeal and charm she wields
like a knife. All fight for something.
Lore
Agent of Chaos: You thrive while offspring. Such was her power that
everything around you burns or spins she could smell the Bond on individual
into catastrophe. In turbulent situations, vampires and recognize the same odor
such as an unusually chaotic and unpre- on the vampire Bonded to, or Bonding,
dictable combat, a car chase through them. Once per story, on a successful
a crowded city, or when fleeing an Resolve + Awareness test (Difficulty 4),
exploding building, once per session, you you can do the same.
may re-roll a single die without spending
Willpower. Destroy the Bond: Vas-
antasena’s greatest act is the destruc-
Hear My Words: You carry tion of the Blood Bond. Some say she
your ancestor’s skills of persuasion, performed this act many times in recent
finding your voice speaks to the Blood years among the Sabbat, in part leading
of others before it reaches their minds. to their rapid degeneration. Once per
Once per story, if you attempt to story, you too can remove the Blood Sabbat. Once per story, you can depro-
counsel others in a chaotic environment Bond imposed on a victim, if you drink gram a vampire from their sect beliefs. To
and they actually stop to listen, they may a mouthful of the thrall’s vitae and then do so, you must completely isolate the
re-roll one dice pool in one future test ride out a frenzy. subject and make an extended test (p.
during the same situation. 293) of either Intelligence or Charisma
Sabbat Becomes + Insight in an atmosphere of specialized
Scent the Bond: Vasantasena’s Camarilla: Vasantasena achieved the perfumes. Roll once per three nights of
loathing of Blood Bonds was part of the impossible and showed her descendants disputation; you win after achieving a
reason she targeted the Antediluvians how it was done. Alien, inhuman phi- number of successes equal to twice the
and the ties they maintained with their losophies locked most vampires into the subject’s Willpower.
399
descendant of xaviar
(gangrel characters only)
N
obody, even fellow Gangrel, listened to Xaviar the first time
he spoke. It took marching into a convocation of the Cama-
rilla’s biggest players for other Kindred to take notice of him.
He spoke of interacting with one of the Antediluvians and
seeing his entire coterie eaten alive by this mythological creature. He ac-
cused the Camarilla of perfidy against its members and cast aside his role
of Gangrel Justicar.
News travels slowly among the Gangrel, as a clan with little hierarchy
and lacking an effective communication network. Slowly, Gangrel followed
Xaviar out of the Camarilla, some becoming Autarkis, while more ulti-
mately joined the Anarchs.
Gangrel now share a communal guilt for their initial disbelief of
Xaviar’s claims and slow reaction to his proclamation, as he met Final
Death soon after. Few know if the Camarilla or some other agency slew the
mighty Gangrel, but all know their ancestor was wronged. Now they take
up his torch and attempt to bring the Gangrel into truth’s flickering light.
Lore
Martyred Ancestor: Other Gan- loyalty, the local Camarilla Prince awarded Experienced the
grel treat you with the respect they took you status, feeding rights, and territory, ntediluvian: Xaviar was not the
A
too long to afford Xaviar. Despite any amounting to four dots you can distribute only Gangrel to sink into the ground and
personal grievances, you can always find among Domain, Herd, and Status. Non- find himself inside his clan founder’s vast,
sanctuary with other Gangrel, if any are Camarilla Gangrel despise you, and even inhuman form. You have done the same,
present in your current domain, at least Camarilla vampires of other clans pity your and the experience changed you. You
until you insult them grievously. With solitude, but you guarantee yourself a voice are now a little mad, likely suffering from
them, you have two dots of Status ( ). among the Primogen, should any rebel paranoia or claustrophobia. Whenever
Gangrel pass through your domain. you call your encounter to mind, you
Where the Bodies Are feel your veins rooted to the ground,
Buried: Xaviar’s experiences with Monstrous Bat: Xaviar’s connecting to every other Gangrel in the
melding through ear th, blood, and vitae preferred bestial form was once that of a world. Once per story, you can sense any
left a mark on his lineage. Gangrel of bat, but following his encounter with the Gangrel’s location and drain a thimbleful
his line can make a Resolve + Aware- Antediluvian, he found his form capable of vitae from them to reset your Hunger
ness test to detect whether a vampire of changing into a hybrid between hu- level to 2. You must be touching open
has merged with the ear th or lays tor- man and bat. Once per story when the ground, not concrete, to use this ability.
pid beneath the soil. Difficulty depends moon is just right, you can take the same
on the area you have to search. form. This man-sized bat has an extra dot
in all Physical Attributes and can glide in
Loyal Hound: You resisted the the air from any height. Biting in this form
winds of change, remaining with the Cama- adds +1 Aggravated damage to mortals
rilla despite your clan’s actions. For your and vampires alike.
406
descendant of zelios
(nosferatu characters only)
A
ll of Clan Nosferatu knows their great archi-
tect Zelios as a master planner, mason, and
scholar of geomantic power. Though he disap-
peared beneath New York in the 1990s, he left
behind libraries of books, plans, and treatises on the power
of location and sacred geometry.
Zelios’ descendants continue his good work, instruct-
ing other vampires on the building of havens, dungeons,
prisons, and labyrinths. They can supposedly sense ley lines
and, for a price, advise Princes where to locate havens at
these epicenters to ensure both armor and power from the
earth and stars.
Lore
Sanctuary: Your haven is a wonder On Commission: Other vam- Sense the Ley Lines: You
of modern design, possessing security in pires know you descend from Zelios occasionally glimpse throbbing red
the form of secret passages, electronic and ask for advice on how best to build tendrils snaking through the earth: ley
security, and even a self-destruct button, their own havens. This business ensures lines. Vampires who make their havens
all while looking stylish and comfortable. you often have a boon or two to collect where these vessels converge find their
Split two dots between either or both of (roughly one minor boon per story) and Hunger grows more slowly (when mak-
the Haven Merits Postern and Security that you know where a number of pow- ing a Rouse check for awakening, roll
System, but someone, somewhere likely erful vampires sleep – which, in the end, two dice and pick the highest) if they
has all the details of the setup. probably does you more harm than good. sleep there by day. Ley lines have other
powerful magical effects – secrets you
Saboteur: You instinctively know The Labyrinth: You used can research along lines the Storyteller
where a building’s weaknesses are, and Zelios’ work to construct a labyrinth indicates – and your fellow Sewer Rats
you don’t even require explosives to beneath your domain, made in part with harshly punish disclosing anything about
destroy it. With maul, crowbar, cable, and sewers, disused drains, cellars, basements, such secrets.
cold chisel, and as many nights on site as and maintenance tunnels. You added your
the difficulty the Storyteller sets for the own chambers, dead ends, and connec-
building (i.e. four for a family home, six tions to form a true underground maze.
for a bank, eight for a prison, nine for a Only those you tell know of your laby-
skyscraper), you can collapse an edifice rinth. You cannot treat the labyrinth as a
like a house of cards. Haven, as it terrifies you, but if you reach
it when chased, no one can pursue you.
398
D E S C E N DA N T S O F T H E B A RO N
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
222
ELETRIA
Eletria occupied an unassuming position among Chi-
cago’s Kindred for decades prior to her recent disappear-
ance. Few understood the immense power hidden behind
the quiet strength of the enigmatic vampire that dotingly
watched over “Portia” all those nights. Fewer still realize
that Eletria was once Prince of Veracruz and one of the
most talented artists in history. Born of Sparta, reborn of
Helena, Eletria travelled the world, drowning herself in
life’s myriad pleasures and always returned panting for
more. Painting, sculpture, and music came effortlessly to
her. The Kindred of Veracruz bent their knees to her will
and were better for her presence. Her very passions con-
quered the hearts of all who met her, ensnaring Lodin’s
sire, Datura, then Lodin himself, loving and losing both
in the process. Her presence in Chicago had the potential
to change everything, but in the end, she changed you.
You knew Eletria. It might have been Chicago, Veracruz,
or someplace more distant still, but you knew her. Lover,
friend, subject, or slave: Her presence haunts you to this day.
LORE
• Muse: Eletria saw great poten- having recovered all Superficial attempt to see). Success means
tial in you and fanned the embers Willpower damage. you have captured a photo-
of your talent. All Craft (Painting ••• This is Sparta: You served graphic image of the subject in
or Sculpture) or Performance under Eletria in Veracruz during your mind with perfect accuracy
(Music) tests have their difficulty her war against the Sabbat or and gain two bonus dice to your
reduced by one. fought by her side during the War relevant Craft test to replicate it.
•• Portrait of a Woman: Eletria of Chicago. You gain a bonus die This ability can be used once per
entrusted you with a rare and to all Investigation, Academics, session.
precious piece of art of deep and Occult rolls related to de- ••••• Conspicuous Consump-
importance to her. It could be her fending your city against hostile tion: Your search for Eletria leads
cherished portrait of Datura on sect incursions. to Helena. You become part
the cliffs of Veracruz or another •••• Ageless Beauty: You of the circle of vampires used
painting, sculpture, or piece shared blood with Eletria and to slake her thirst and keep the
of music created by her hand. inherited a measure of her ability Beckoning at bay. This arrange-
Granting you this piece is a sign to see the past. You can see a ment is not without its benefits,
of her deepest trust and con- person as they were at any point as you gain five dots to distribute
tains an almost literal part of her in their life (or unlife). If artistically between Mawla, Resources,
soul. Once per session, you can inclined, you can render Kindred Allies, Herd, and Contacts. You
spend an hour meditating upon as they appeared centuries ago also have access to Helena
this piece and make a Resolve with shocking accuracy. Make once per story, although she has
+ Craft (Painting or Sculpture) a Wits + Resolve or Auspex test compelled you not to reveal her
or Performance (Music) test at (difficulty assigned by Storyteller presence. If lucky, your perilous
Difficulty 4 before resting for the depending on how far back you association may reveal Eletria’s
day. If successful, you awaken fate.
225
fatima al-faqadi
E
mbraced in the 12th century C.E., Fatima al-Faqadi is an-
cient among tonight’s active Kindred. Known within the
Children of Haqim as the Hand of Vengeance, she is one
of the most dangerous and skilled assassins who have ever
been among the Kindred.
Fatima is a faithful Muslim and a sworn enemy of the blood
cultists of Ur-Shulgi. She once worked for vitae, undertaking
contracts for Blood funneled back physically or by sorcerous rituals
to her clan’s fortress, Alamut. But these nights, Alamut is under
Ur-Shulgi’s control, and Fatima is reported to be the leader of a
charge of Banu Haqim fighting side by side with the Camarilla in
the Gehenna war.
Evil tongues would have it she is in the fight only to find out
what happened to her once-lover and rival, Lucita. For her part,
Fatima silences such rumors with a stare almost as deadly as her
knives.
Lore
Weapons Locker: Your connec three dots allocated to Allies, Contacts, and other Kindred. Either you were taught
tion to Fatima or her network of Banu Mentor and assign them to members of the ways of judgement by Fatima, or the
Haqim gives you access to a hidden the Extended Web, who may assist you for Web of Knives taught you Ur-Shulgi’s
weapons locker somewhere within your a price, or school you in the art of killing. dictates. In either case, in any non-
domain, or the domain you are visiting. Note that unlike regular Backgrounds, Camarilla domain you may formally
You know from rumor or reliable sourc use of these dots require payment, often announce judgement and execute a
es where one of these lockers should severe. Kindred without open retaliation from
be located. Once per chronicle you can the ruling sect, as few wish to cross
use this knowledge to equip yourself Missed Hit: You are one of Banu Haqim law. Your judgement does
with a hand-held weapon of your choice, the rare Kindred to survive an assassina not prevent other Kindred from subtly
subject to the Storyteller’s approval. tion attempt by the Hand of Vengeance. attempting reprisals.
Whether or not you were the target or
Extended Web: Fatima once held collateral damage, you have a reputation Open Contract: Your
membership in the cult known as the Web as someone Fatima couldn’t bring down. relationship with Fatima is such that she
of Knives.Though the Web remains loyal As well as granting two dots in Status, has agreed to eliminate any one op
to the demonic Ur-Shulgi and the Alamut this lore grants one bonus die to Social ponent of your choice. She will not ask
branch of the Banu Haqim, some cultists dice pools when your survival story can questions. Perhaps your relationship is
from the Web followed Fatima in making be used for good effect. one of trust or care, or perhaps Fatima
overtures to the Camarilla.You are either a owes you. Her success is not guaranteed,
member of the Extended Web, or have a Recognized Judge: The but is likely.
close bond to those who are.You can take Banu Haqim are meant to be judges of
185
fiorenza savona
W
hen the Moving up through NGOs
Lasombra and the UN, she knows
reasserted everyone worth controlling
control in the Davos elite. Her sire
over their old religious targeted her for her contacts
power centers, the Ventrue list and discovered her
responded by expanding Machiavellian political and
their influence in the new business acumen.
nobility: government and A fresh power player in
multinational corporations. the Camarilla, many elders
With global political pull, Fiorenza Savona keeps the clan and ancillae consider her a mere “new money” Ventrue.
relevant and dangerous – at the center of global power. Their wiser clanmates know her actions sway councils,
Hard-nosed and unafraid to tell another vampire to corporations, and individual mortals possessing real
take a running jump, Fiorenza worked hard as a mor- power. Where her predecessors focused on vampire poli-
tal and continues to do so as a Kindred to ensure that tics, Fiorenza believes the key to Kindred longevity lies in
wealthy and powerful vampires remain in their positions. the manipulation of the living.
Lore
On Fiorenza’s List: Fiorenza ing with Fiorenza can be lucrative and her to their will. If you accept, you submit
knows who you are, which either informative, if you ask her the right to a Blood Bond and have your memo-
means she thinks you’re an asset to the questions. ries of the Directorate’s identities erased
clan or a problem. Consequently, she – but you receive six dots to select from
has assigned a Gifted mortal (p. 185) Friendly Benefits: You were among Contacts, Mawla, and Resources.
Retainer – bodyguard, driver, butler, close to Fiorenza before she became Of course, you could approach Fiorenza
etc. – to you, though they remain in "the next big thing" in Clan Ventrue, and and offer to work as her double agent.
her employ. They make no secret of this friendship pays dividends: she can
spying on you and reporting back to smooth over ruffled Ventrue, provide Government Motion:
Fiorenza, and they never drift far, even you with insider trading tips, loan a Fiorenza owes you a favor – once per
if dismissed. If the mortal is harmed Gulfstream equipped with polarized chronicle, she agrees to influence a
or killed, Fiorenza makes a note that windows and pre-cleared flight plans, etc. mortal political leader as you request. Her
you’re not to be trusted, but if your If you overuse or misuse this connection, suggestions equal five dice to distribute as
conduct is good, you move further into the equivalent of a three-dot Mawla you like among any roll involving govern-
her good graces. ( ), she cuts you off without ment action. If you create a major political
hesitation. disturbance or otherwise act to reinforce
Breakfast with Fiorenza: Fiorenza’s “suggestions,” the Storyteller
Despite her high-profile role, once The Directorate: The may add other dice based on your plan
per story Fiorenza will make a space shadowy Ventrue Directorate ap- and on how well you succeed at it.
in her busy schedule to meet with proached you. Concerned about
you. Maybe you have dir t on her or Fiorenza’s meteoric rise, they chose you
perhaps you are close friends. A meet- to approach her, suborn her, and break
404
FIRES A ND FLOODS
A N D D E V I L’ S N I G H T
Chicago has suffered and survived several disas-
ters since its founding in 1833. Often, the chaos and
confusion generated by a catastrophe presents the
perfect smokescreen for vampires to rid themselves of
enemies or sabotage a rival’s holdings in the city. The
most famous of these was the Great Fire of 1871, started
by the Malkavian O’Leary. More recently, the 1992
Chicago Flood has been blamed on a weakened utility
tunnel wall giving way, though rumors among the clans
suggest it was a Tremere attack on the Nosferatu living
belowground. Of course, disasters also create chances
for the city’s Kindred to wield influence over rebuilding
and reconstruction efforts. Over the last two centuries,
enterprising vampires have hidden havens beneath new
skyscrapers, or influenced city planners into adding
extra branches off of sewer tunnels.
This knowledge can apply to other cities’ disasters
as well, such as the Great Fire of London or the 1906 San
Francisco Earthquake
LORE
• Trivia Buff: Your knowledge may hide in one of these places will to sway mortal opinion to
of Chicago disasters is rock sol- to throw off a pursuer. your side of an issue, granting
id. You know dates and details, ••• Devil’s Night Survivor: you Influence: Goodwill (•••••)
and have written listicles on the You lived through the Great Fire for a single session, once per
strange-but-true facts about and Devil’s Night, and may chronicle.
the tragedies. Add two dice to have participated in Lodin’s ••••• Puppetmaster: You
Academics or Investigation rolls purges. Once per story, add were one of the primary orches-
pertaining to the topic. three dice to a Social roll involv- trators of a disaster. Work with
•• Old Bones: New parts of ing another person who survived the Storyteller to determine how
the city were rebuilt on top of the fire or their childer. you were involved and what the
the old. Perhaps you’ve studied •••• Local Hero: You helped results were. What were your
architectural records, or maybe rebuild after disaster struck, or goals? Who died as a result?
your old haunts were in the path were one of the rescuers at the Who knows you were behind
of destruction. Parts of them still scene, and people remember the tragedy? What are some of
stand, and you know how to get you fondly for it. Once per story, the rumors surrounding it? What
into them. Once per story, you you may leverage this good- did you gain from it?
275
FIRSTLIGHT
FIRSTLIGHT is a joint operation among the
world’s intelligence agencies, tasked with learning about
— and hunting — tonight’s vampires. Camarilla, Sabbat,
or Inconnu, a Cainite’s sect doesn’t matter to the people
whose directives involve killing them and disman-
tling their power over mortal affairs. FIRSTLIGHT’s
operatives often aren’t aware the people they’re tracking
down are no longer mortal, and possibly haven’t been
for centuries. Most receive information portraying their
targets as human terrorist cells; reports after the fact
uphold that narrative.
FIRSTLIGHT relies on both ultra-modern tech-
nology and old-fashioned investigation, making their
nets tough to dodge. FBI agents and their expert systems
monitor internet chatter for certain keywords; some
calls coming in to their tip line get rerouted to FIRST-
LIGHT when they might involve the so-called “Blank-
bodies.” Months’ worth of footage is surveilled, searching
for the blurred images and shadowy shapes indicating
a Lasombra’s presence. TSA agents working for FIRST-
LIGHT have the authority to search cargo at O’Hare
and Midway, which has made already-difficult air travel
even harder for Kindred who don’t have access to private
planes.
LORE
• Evasion Tactics: You’re clicked their thinly disguised trap It’s up to you to remain off of
familiar with some basic surveil- of a URL and hacked them right them going forward, but should
lance tactics, and know simple back. However you did it, you you find yourself in their targets
ways to avoid being followed know where their closest base of again, you know where to start
or spied upon. You keep your operations is located. to rectify the situation. Add
online footprint minimal or ••• What Do They Know: three dice to Larceny, Stealth,
locked down, and own a white- You’ve intercepted some com- or Survival rolls when handling
noise generator, a cell-phone munications between agencies, FIRSTLIGHT operations.
jammer, or a burner phone to whether you learned the loca- ••••• Friend on the Inside:
keep from being recorded. Add tion of a dead drop or decrypt- You’ve got someone on FIRST-
one die on rolls to avoid being ed their signal. Once per story, LIGHT’s payroll who reports
tailed or listened in on (Potential you may ask the Storyteller for a back to you. Discuss with your
Skills: Drive, Stealth, Streetwise, piece of information FIRSTLIGHT Storyteller whether your control
Technology.) has on you or a coterie-mate over them takes the form of su-
•• Branch Office: Maybe that you’ve managed to seize. pernatural coercion, threats, or
someone slipped up and you’ve •••• No Records Found: a hefty periodic bribe. The mole
got their scent. Maybe the Through bribes, break-ins, and alerts you if their organization is
military-looking types at the bar a heaping dose of paranoia, coming after you, and once per
thought they were talking too you’ve managed to erase your- story will commit an act of minor
low for others to hear, but your self from FIRSTLIGHT’s records. sabotage (destroying evidence,
keen ears picked up their con- Your slate is clean... for now. screwing up an operation, etc.)
versation just fine. Maybe you on your orders.
276
FLESH-E ATERS
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
223
GE H E N NA CU LTS
D epending on whom you ask, Gehenna will soon
befall the Kindred, or it’s happening right now,
or it’s happened already and vampires are just
play-acting in the crumbling ruins of their unlives while
the world comes apart at the seams. While some deride
the notion of Gehenna as an invention for duping the
guileless, a feverish millenarianism has gripped many
Kindred with the belief that these are indeed the Final
Nights, one way or another. Blood cults and heresies
spring up from the shadows in ever-growing numbers.
The creeds of these new blood cults come in a
dizzying variety of hatreds, anxieties, and hungers. The
most successful spread their black wings from one city
to the next, forming something like a cohesive doctrine
even as feuding Kindred splinter off new schisms and
heresies. Charting out the spread of such subversive
elements requires an agile mind to keep track of the
shifting tapestry, not to mention a strong stomach even
by vampire standards. All too many Gehenna cults delve
into stomach-churning practices.
LORE
• Mark the Bloody Trail: a vampire’s faith with them or cult. If they are unable to over-
Once per session when you begin observe them practicing their faith, come you in a conflict, they lose
investigating or researching the you can extrapolate the rough na- any such Status dots for the rest
presence of a blood cult you’ve ture of the doctrines, Convictions, of the story as you shake the cult’s
not previously used this lore for, or code that the religion focuses faith in them to the core.
the Storyteller gives you one free on. The Storyteller does not need ••••• Red Truths: Investigating
clue to help locate the cult or to to give you the exact wording, but the rising tide of blood cults and
understand their current plans. must convey the primary themes, Gehenna worshipers has put you
•• Faithful Bloodhound: You’re limitations, and beliefs, even those in a prime position to sift a few
a proven investigator; you’ve that are not evident in what the precious grains of truth from the
exposed and taken down at least vampire has said or done. bloated clot of lies that sits at the
one Gehenna cult already, and •••• Cult Breaker: The charla- heart of most of these misbegot-
shown your mettle in the eyes of tans and demagogues of mille- ten faiths. Whether you want to
the sects. Either the Camarilla or narian cults rely on charisma and believe it or not, you can’t deny
the Anarchs trust you as an expert their followers’ desperate need for the evidence you’ve gathered —
on Gehenna cults. You wield three someone else to provide answers, and why not exploit it for yourself,
dots of Status while taking action direction, and justification for their rather than leaving it in the blood-
to investigate or persecute a cult dark indulgences. Such self-decep- stained hands of frothing zealots?
on behalf of that sect. tion is hard to overcome, but you Once you have studied the practic-
••• Dogma: You’re steeped in know how to shatter their illusions es or texts of any blood cult, you
the lore of Gehenna, and you’ve and tear apart the foundations are able to learn any Rituals or
learned many permutations of of their faith. Once per story for other unusual supernatural capa-
warped faiths that your fellow a scene, while socially interacting bilities they possess without need
Kindred wrap themselves in. Once with you, cult members do not of a teacher, although you must
per session, when you discuss benefit from any dots in Status pay any experience point costs as
they may have within their own normal.
90
G OBL I N ROA DS
Travelling between Chicago and Milwaukee is perilous in
the extreme. Lupines infest the roads and towns that con-
nect the great cities and far stranger things inhabit the eerie
wetlands, forests, and quiet spots between. The safest way to
avoid these perils is to navigate the “Weird,” a collection of
lonely roads, switchbacks, and roadside alters that tortuously
thread their way between “oasis” of spiritually unnerving
ground repulsive to Lupines. Dubbed “Goblin Roads” by local
Kindred, Prince Decker of Milwaukee and Elder Inyanga of
Chicago organized a group of intrepid Gangrel known as the
“Psychopomps” to ferry Kindred between their cities.
Unusual on the best of nights, the Psychopomps know
the secrets of the Goblin Roads and have a unique sense of
the Weird that surrounds and infuses them. They perceive
the Weird’s presence constantly, always feeling its eyes in
the darkness, never deviating from their well-marked paths.
Passage along the Goblin Roads is a lonely and terrifying
experience as the Psychopomp leapfrogs from oasis to oasis,
offering sacrifices of blood, alcohol, or prayer to forces un-
known. Many Psychopomps go mad, wandering off the road
and vanishing forever. Others simply disappear. But none Kindred seeking passage between the two great cities
have abandoned their charges mid-journey, always dropping have only to call upon Prince Decker or his newly-minted
their passengers off at their destination before vanishing counterpart Rosa Hernandez. Survival is never guaranteed,
back into the Weird to begin their journey anew. but few things truly are.
LORE
• Night Rider: You are a ••• Psychopomp: You are 376 and p. 377 or the Storyteller
frequent passenger on the a Psychopomp and travel the creates the monster). Once per
Goblin Roads and have become Goblin Roads at will. This journey game, your Ally will come to
accustomed to their nature. Your requires 24 hours preparation to your aid within 10 hours of your
knowledge grants you an ad- attune yourself to the proper rites summons.
ditional two dice to all Survival and sacrifices necessary for safe ••••• One with the Weird: You
tests related to surviving the Gob- passage and you gain two-dots of spent many nights looking into
lin Roads if you become isolated Status reflecting your occupation. the Weird, and one evening, it
in the Weird. •••• Weird Ally: You led an looked back. You have unraveled
•• Summon the Ferryman: expedition into the Weird or one of the deeper mysteries of
You have arranged passage on were separated from your Psy- the Weird. It might be the hidden
the Goblin Roads with Prince chopomp for a protracted period nature of the Goblin Roads oasis,
Decker, Rosa Hernandez, or one of time. During that time, you en- the true name of a powerful spirit,
of their Psychopomps. The price countered and formed a pact or a potent ritual, the dark secret
of this arrangement can take the alliance with a supernatural den- of a mist-shrouded town, or the
form of cash, a minor boon, or izen of the Weird. This creature is location of an artifact of great
something else entirely (Storytell- unusual at the best of times, but power. Work with the Storyteller
er’s discretion). Once per story, will come when called. You gain to define the exact nature of your
you can enlist a Psychopomp to a four-dot Ally that is a were- secret, but remember, the Weird
ferry yourself and your coterie wolf, mage, wraith, changeling, does not reveal its secrets casually
between Chicago and Milwau- or something stranger still (see and there will be a price.
kee. Vampire: The Masquerade p.
161
golconda
M
ost vampires claim it’s a mythical lot’s followers claim the journey is different
state of enlightenment, but some for every vampire, dependent on their sins.
few claim to have reached the What Golconda does to a vampire when they
fabled state of Golconda or know reach it is also disputed. Some claim it leads to
of others who managed it. Supposedly discovered a state of perfect serenity, while others say it
by an ancient vampire named Saulot, Golconda is makes a vampire into a cold-blooded shark of
a state of perfect equilibrium between Humanity a predator, no longer susceptible to mindless
and the Beast. A vampire walking Golconda’s path rage, but just as hungry for blood.
can temper their Beast’s outrage, subdue their You may be a disciple of Golconda, a fol-
Hunger, and even stand in the daylight, or so it is lower of Saulot’s words, or a Kindred who
said. The gifts accompanying Golconda’s achieve- wishes to remove the misleading veil of Gol-
ment are great, and so many vampires make the conda from other vampires’ eyes. An elusive
pilgrimage. Few succeed on the journey. vampire named the Master of Ravens seeks
The route to reaching the state of Golconda to quash the myth of Golconda once and for
has never been accurately recorded. Indeed, Sau- all, and you may serve him in this task.
Lore
Seeds of Golconda: You have heard traveled to Asia and returned bearing
of Golconda and can educate others on a third eye and the enlightenment of
its nature without seeming like a total Golconda. You believe in Saulot’s teach-
amateur. Once per story, you can ask the ings that Golconda is the ultimate way
Storyteller for guidance before taking an in which a Kindred can overcome their
action, and they will tell you if that action curse. You practice a dual existence,
will jeopardize the chance of pursuing allowing your Beast and Hunger off the
Golconda. reins occasionally, so you can achieve
serenity at other times. Whenever you
The One True Way: You own a willingly succumb to frenzy, make a note;
copy of the Master of Ravens-penned you can automatically succeed on your
“One True Way:” a treatise on the sup- next frenzy test.
posed realities of Golconda. This piece
of work tells you that Golconda is a Satisfy the Hunger: You do
method to become an apex predator, not need to feed as often as other vam- Greet the Sun: You know
rather than a spiritually redeemed mon- pires. Your Golconda focus is to suppress Golconda’s secrets. You may be incapable
ster. Once per story, this pamphlet gives your constant Hunger, potentially at the of walking the path forever, but for as
you three extra dice in any Social test expense of other Traits. Your temper- long as you do, you can brave full daylight
involving the nature of Golconda. ance acts as an inspiration to many without suffering harm. However, the
other vampires. Once per session, you night after you walk in sunlight, you wake
Saulot’s Disciple: You cling to may lower your Hunger by one (but not in a Hunger frenzy. You can do this once
the ideals of Saulot: the vampire who below one) without feeding. per story.
389
GRU DGE M A STERS
(BLOODL I N E , H EC ATA CH A R ACT E R S ON LY )
LORE
• You Know Who I Am: The ••• Perfect Grudges: The you a favor in secret, and it’s
Milliners are a true American Milliners are known for their now due. The SPC must fulfill
dynasty, and the name carries a grudges, but you’re the true that favor to the best of their
power even now and outside of poster child. When you are ability by the end of the story,
the United States. Once per sto- slighted or beaten on a roll as decided by the Storyteller.
ry, when you invoke the legacy by a SPC, you may create a ••••• Friends in High Plac-
of the Milliner line, you may add Project (Vampire: The Mas- es: The Milliners’ connections
three dice to a Social roll. querade, p. 415) dedicated in law enforcement turned
to taking revenge. Its Launch them on would-be vampire
•• Family Bank: The family
Roll automatically succeeds, hunters. This is more difficult
has plenty of money, but an-
and you may add two dice to these days, but you still have
yone that calls upon that for-
any Goal Rolls. The charac- the little black books. Pick a
tune needs to repay with cash,
ter can have as many grudge faction within the Second In-
blood, or labor. Once per
Projects as their dots in Com- quisition (FIRSTLIGHT, the Enti-
story, you may borrow money
posure. Any aspirations of ty, a local intelligence agency,
from a new or existing Milliner
revenge beyond that limit are etc.). Once per story, when
SPC. You have Resources 5 for
regular Projects. that faction acts against you,
the rest of the story but owe that
SPC a favor that must be ful- •••• You Owe Me: The Milli- you may automatically redi-
filled before the end of the sto- ners always get their due, even rect that action onto any en-
ry. Your Storyteller will tell you at the worst possible times. emy Kindred SPC. If they sur-
the favor, and the consequenc- Once per story, you may vive, that SPC will know you
es you face if that debt isn’t re- spend a Willpower and de- are to blame.
paid when the story ends. clare an SPC in the scene owes
10 2
H A RBINGERS OF A SHUR
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
224
h e s h a r u h ad z e
T
hough the Ministry have largely aligned with the Anarchs
in these turbulent nights, Hesha Ruhadze stands like an old
rock in a stream. When asked about sectarian allegiances, the
Nubian archaeologist rolls his eyes and mutters to himself. He
spurns politics, referring to it as a wasted focus for creatures that might
live for an eternity. His dedication is to history, the mysteries of vampire
origins, and importantly, discerning their fates. All the while, he sits in at
Anarch moots and listens attentively.
Hesha is a willing servant of the Blood, and believes he can under-
stand the voice of Sutekh calling from his vitae. Where this might be a
mark of insanity for some vampires, Hesha’s standing among Kindred
far and wide lends credence to his claims. He is still the same coolly
charming man, and every word he speaks feels heavy with gravitas, but
now he speaks as the herald of his god’s will. Every time he does so, it is
with a smile.
Lore
One of Hesha’s Works: You Museum of the Faithful: specialzed cultists, who can count as
own one of Hesha’s treatises on the You possess the rare privilege of mem- Herd or Retainers. They possess more
history of Kindred existence. While the bership in one of the Ministry’s museums knowledge and ability of your kind than
work may be controversial, and oppose of vampire history. These underground typical servants and ghouls, giving them
the traditional Cainite mythology, it treasure troves are securely guarded but an additional die in all interactions with
conveys one additional die on Occult- contain a plethora of accessible informa- vampires.
based dice pools, or pools relating to tion about legendary Cainites. You must Hear the Blood Sing
vampire origins. This work may be submit a new treasure to the museum (Ministry characters only): Maybe Hesha
sold in exchange for one dot of the every year for continued membership taught you how to hear the words,
Resources Background. and will have your access denied if you fail or perhaps you accomplished the feat
Something Hesha Wants: to do so, or ever steal from one of these yourself. You hear the voice of Sutekh
You know what Hesha currently Setite hoards. You gain three additional more loudly than you do your Beast.
seeks, and can access it, or already dice to all tests involving the research of Through riddles, visions, and musical
own it. This item can be used to bar- vampires and vampire history for as long refrain, the Storyteller will occasionally
gain with, blackmail, or threaten He- as you keep you membership. offer you guidance from the godlike
sha, or even present to him as a gift Blood Cult (Ministry voice issuing from your vitae. Once per
for future favor. This ar tifact or piece characters only) : Hesha has taught you session, you are also able to auto-
of information conveys an additional the old ways of the Followers of Set, matically resist Frenzy, treating it as a
three dice to Persuasion or Intimida- in which mortals and ghouls perform Ministry Compulsion instead
tion dice pools involving Hesha or his more than a servile role. Your cult
cult. It can also be sold, adding three encompasses a warrior, a priest, and a
dots to your Resources (up to five) scholar, as well as willing vessels from
for the duration of the story. which you feed. Three Background
dots can be split between these
192
high clan
T
hough formally Historically, the High Clans
abandoned with were Lasombra, Toreador,
the rise of the Tzimisce, and Ventrue, though
Camarilla, some Brujah and some of the Clan
clans still consider themselves of Death clung to the epithet.
“High,” compared to their peers In various parts of the world,
among “Low Clans.” You are the members of the High Clans
a vampire from a High Clan, change to include the Banu
convincing you that you have Haqim and Ministry, and rarely,
certain rights to bully and the Tremere.
order those of Low Clans. These As a High Clan vampire,
rights can only be pushed so your clan bane is, to your mind,
far, of course. less a curse than a blessing.
Lore
Peacock: You are proud of your clan’s Elevate the Low: Some quirk you, or they allow you to take high
status as High, and you carry yourself with of your bloodline or an ancient Prince- responsibility (and power), unless you
all the pomp and circumstance befitting ly decree allows you to proclaim the have created a personal grievance
a vampire of noble station. Once per ascendancy of one Low Clan in your between you.
session, you may re-roll a single die when city to High Clan status. You can do
attempting to command deference from this once per chronicle, but of course, Blessed, not Cursed:
one non-titled vampire in your domain. you can promise to do it “eventually” Like many vampires of the High Clans,
for quite a while first. Until then, add you have convinced yourself that you
Sway the Low: The High Clans one die to Social tests against Low bear no Curse of Caine. Rather, your clan
once sat upon thrones, ordering Low Clan Clan Kindred when you allude to this weakness is a blessing that reveals more
vampires to die for them on battlefields possibility. to you about your nature, your position
and subjugate themselves in court.You still on God’s Earth, and the areas in life you
possess the ability to persuade vampires Embraced to Rule: Vam- must strengthen. Once per session, you
of Low Clans more easily than you do the pires of the High Clans often opted may spend one Willpower to ignore the
vampires of High Clans.You have bullied to Embrace mor tals of noble bir th burdens of your clan bane.
the equivalent of three dots of Mawla into or powerful ancestry. Your ancestors
a loyal, abused retinue of Low Clan vam- may not be kings and queens, but you
pires.You gain three extra dice to pools were Embraced to rule. Add one die
using Intimidation or Leadership against to pools for Leadership tests involving
those Kindred; if you ever roll a total fail- High Clan vampires who know your
ure on such a test or contest, you need to lineage. Once per story, other vampires
compensate them, or they turn on you. of the High Clans defer to voting for
400
HUNT CLUB
T
he organization known over the years into baroque and the-
as the Hunt Club has atrical affairs, teasing and taunting
been operating covertly victims, and using regalia and calling
in London since the end cards that recall mortal Britain’s long
of the Second World War. Highly history of fox and game hunting.
secretive in nature, the organization Before London’s fall, the Hunt
is dedicated to the pursuit of hunt- Club was quick to join in the action
ing Kindred for sport and is reputed each time Queen Anne declared a
to endorse the practice of diablerie. Blood Hunt, and the organization
Members join using pseudonyms was unscrupulous at identifying its
and disguises to protect their own own targets for sport during quiet
reputations, and rumor has it that times. London and the United King-
some are highly placed within Kin- dom have proven to be a rich hunting
dred society. ground, populated by many reclusive
The nominal leader of the Hunt Club is known simply and antiquated elders with poor defenses but rich vitae
as The Count, a title commonly believed to be a homage for the taking. In modern nights the organization must be
to Count Zaroff, a Russian vampire known to have hunted wary of Operation Antigen, but some members argue that
his peers in the mid- 20th Century, but who has not been getting closer to these mortal hunters may be a way of
seen for decades. The organization’s practices have evolved finding new quarry for their sport.
LORE
Huntsman’s Newsletter: As Huntsman’s Dossier: The The exterior will be subtly armor-plated,
a fledgling member of the Hunt Club, Hunt Club devotes significant resourc- and the interior will be sound-proofed
you are notified when important events es to watching and researching elder and reinforced with metal cage strong
occur, including when Blood Hunts are vampires to assess their defenses and enough to contain an angry Kindred.
declared in the various Kindred domains suitability as a target for sport. Not all The vehicle can be registered to your
in Avalon and in the cities of western these Kindred end up as victims, but name, or one of your Masks. As with
Europe. You can expect to receive such a the information gathered about their any vehicle, you should take care not to
notice once per story, but exactly when movements and nightly habits may still let it get stolen or impounded by the
this might happen is left to the discretion be interesting to other members. Once authorities.
of the Storyteller. per story you may contact the organi-
zation to ask for information regarding Leader of the Hunt:
Experienced Diablerist: You the current whereabouts, or the favorite Your good standing within the Hunt
have previously participated in a hunt, and haunts, of a named Kindred that dwells in Club gives you the right to name any
in its culmination have committed the act the local domain. Kindred as the next quarry for the
of diablerie on another vampire. Due to organization’s sport. Once per story you
your prior experience, you may add 1 Huntsman’s Steed: You may circulate the name of your target,
die to your pool in all future Strength + have acquired and adapted a modern which will cause them to be taunted,
Resolve tests when attempting the same vehicle to perfectly complement your harassed and attacked by members of
act again in the future. This also means hunting pursuits. The exact make and the organization. This will prove to be a
that the signs of diablerie may be visible model are left to the Storyteller’s significant inconvenience and distraction,
in your aura, and you would be wise to discretion, but it will be a plain-colored but whether they survive the assault is
avoid this being detected. van or truck with blacked-out windows. left to the discretion of the Storyteller.
233
jeanette/therese voerman
S
ince its revival, Chicago’s Suc- never appear in the same club.
cubus Club has had only one Only the Malkavians closest to the
rival for nightclub of the dead: Voermans know Therese and Jean-
The Asylum in Los Angeles. ette is the same vampire: two distinct
The Voerman sisters run the joint, or personalities sharing the same body.
joints, as the Asylum franchise now Some say she bore this condition as a
appears in regnae across America, Asia, mortal, while others claim there were
and Europe. two sisters, but one killed the other.
Famous for both their enterprising Other rumors whisper about another
natures and combative personalities, sister, who acts as an imprisoned thrall
the Voermans loathe each other despite to the Malkavian. Highly volatile, the
their success. In L.A., to “do a Voerman” Voermans prove that Malkavians can
is to make a member of your own cote- be as inspired and prosperous as any
rie a sworn enemy. Therese and Jeanette Toreador or Ventrue, but many Anarchs
now run separate Asylums, one in Santa anticipate the moment that Therese and
Monica, another in Hollywood. They Jeanette go to war with each other.
Lore
Asylum Membership: You never in the day chamber of any Asylum club Asylum Operator: Jean-
need to wait in a queue for entry to if you require (if Jeanette is there, she ette or Therese permit you to franchise
the Asylum, you always have one of the insists you do), use the club to host your an Asylum club in your domain. As long
best seats in the house, and as long as own parties, and ask for favors small and as the club remains open, you have four
you don’t fuck up, you may hunt there large from the Anarch Baron. Jeanette dots to spend on Haven, Herd, Re-
once or twice per session (Difficulty 2) counts as a four-dot Mawla, but only for sources, or the Chasse of your Domain;
without any ruffled feathers. the purposes of Malkavian and Anarch depending on your club’s focus, which
dealings. may be changed over time. Whether the
Performing Monkey: Jeanette club is an Elysium is up to you.
and Therese know you as a reliable as- Therese’s Favorite: Ther-
set, and they frequently subject you to ese Voerman, the upright, strict member
missions ranging from serious investiga- of the Voerman family, respects and
tions to flights of insane fancy. Although values you. Her business-oriented mind
dangerous, they are generous, and they does not allow her to expend the Asy-
repay any boons incurred. lum’s resources on your luxury, but she
speaks up for you in any regnum where
Jeanette’s Favorite: Jeanette an Asylum is present, and can school you
Voerman, the wild child of the Voer- in business and finance if you require it.
man family, adores you, pets you, and She counts as a three-dot Mawla.
flirts with you. Though she arguably is
the less stable of the sisters, she’s also
the more generous one. You may stay
394
JUGGLER
Juggler has been a pain in the Chicago Camarilla’s
ass and a thorn in Modius’s side for the better part of
a century. He ruled the Anarchs before Maldavis came
along, and he directed much of their activity from Gary.
During some of the tensest periods in the War of Chica-
go, Helena and the powerful Brujah Tyler controlled his
actions. Juggler may have a sense of this, especially since
Tyler’s disappeared from Chicago, but it’s not something
he’d ever let slip to his followers.
In recent nights, he’s orchestrated the Anarchs’
takeover of Gary, relishing his rival Modius’s rage as the
pauper Prince’s power ebbed away. Rumor had it he’d
triumphantly captured Modius — whose own childe
turned Anarch and gave him up — and may at last have
destroyed his enemy. This move made Juggler the Baron of
Gary at last, but a month into his reign, he disappeared.
Unlike his disorganized Camarilla counterpart,
Juggler understands how to run a revolution. His childe,
Evelyn Stephens, was privy to his plans. He kept some se-
crets, but he ensured that the schemes he’d set in motion to the Anarchs to lose their leader, Evelyn has stepped up
could carry on in his absence. As much of a blow as it was and rallied them right back to the cause.
LORE
• For the Cause: You’ve run with you in charge of a group of An- Status: Anarchs (•••) and Influence:
the Anarchs in Chicago under archs who Get Shit Done around Gary (•••). Once per story, ask
Juggler’s direction. Gain one reroll Gary. Once per story, you can call your Storyteller for a piece of intel
per session on Brawl, Melee, and upon a small group (3-5 people) that’s recently come across your
Streetwise rolls when going up to sow chaos in Gary’s streets or desk.
against members of the Camarilla. back you up in a brawl. This counts ••••• Rust Never Sleeps: Juggler
•• Guns to a Knife Fight: When as a temporary Allies Background trusted you with his plans and
a Prince starts losing, he blames rated at an effectiveness of two valued your input in his strikes
the Anarchs first and tries to wipe dots, with the benefit of their being against the Camarilla and Modius.
them out. Juggler learned that les- Kindred and carrying Disciplines. He is your four-dot Mawla (in his
son with Lodin, and in more recent They cease following you for the absence, Evelyn Stephens fills this
nights, when Modius ratted out his rest of this story. role). Once per story, work with
enemies to Sullivan Dane. Once •••• Coordination is Key: your Storyteller to name a member
per story, you have access to a Juggler set you up as a key part of the Movement in another city
weapons cache that Juggler has of Anarch communications. Other whose skills or access are useful
secreted away in Gary and can Kindred slip you information about to you. A friend of Juggler’s is a
buy up to Resources (•••) worth of their activities, which you pass friend of theirs, and they’re eager
gear. along to those who need to know. to help the Anarchs rise. They act
••• Rabble Rouser: You have a This grants you significant cachet as a three-dot Contact for you until
knack for dirty fighting. Juggler put in the Movement, manifesting as the end of that story.
227
JUSTICA R LUCINDE
Lucinde is one of the most formidable members of
Clan Ventrue, advancing from Archon, to Alastor, to Jus-
ticar. Her role as the first Alastor, or hunter of Kindred
declared Anathema by the Camarilla, led to the creation
of the Camarilla’s infamous “Red List” of most wanted
Kindred. As Alastor, Lucinde and her fellow Archon’s
routinely went deep undercover to stalk their prey, a
practice she maintains in her present role as Justicar.
Named “Justicar for Unlife” in recent years, Lucinde and
her agents have vanished once again into the dark under-
belly of vampire society to stalk all who would challenge
the Camarilla.
Lucinde’s Archons and other agents frequently visit
Chicago while prosecuting their duties. You might have
worked directly with these agents, or even Lucinde herself
at some point in her long career. You may even be an Ar-
chon or Alastor in Lucinde’s employ. Whatever the case,
you stood in Lucinde’s shadow and were transformed by
the experience.
LORE
• Snake Charmer: Lucinde and allows you to automatically ••••• Alastor: You have joined
bears a unique ire for members succeed on one test per chron- Lucinde as an Alastor and hunt
of the Ministry and knows them icle, where the tale of this event Kindred on the “Red List.” You
well. You gain one additional die might be of assistance. operate under deep cover and
for all Investigation rolls related •••• Lucinde’s Revenge: enjoy immunity from prosecution
to the Ministers. Lucinde has astonishing re- by any Prince. You report solely
•• Patient Hunter: Lucinde’s sistance to the effects of Pres- to the Camarilla’s Inner Circle
investigation skills are legendary, ence. Formerly exclusive to her and have a mystical mark on
skills she imparted to you. Once descendants, Lucinde has begun your right palm identifying you
per story, you automatically to instruct other Kindred in this as an Alastor when revealing
succeed on one Investigation supernatural resistance. Once your rank and station becomes
test related to a member of the per story, Lucinde’s Revenge ren- necessary.
Anathema or other Kindred who ders you immune to a single use You have a two-dot Mask and
poses a threat to the day-to- of Presence wielded against you have been Zeroed. Additionally,
day existence of the Camarilla. as long as the vampire assail- you receive three additional dice
This success will not necessarily ing you is of equal-to or higher to resist all attempts to uncover
reveal the immediate location of generation. Vampires of a lower your identity. Should you reveal
said Kindred, but it will definitely generation than you are unaf- your identity, you gain the equiv-
point you in the right direction fected by Lucinde’s Revenge and alent of four-dots of Status. You
(Storyteller’s discretion). can assail you regularly. Lucinde have also earned the undying
••• Legend Killer: You have only teaches this ability to her enmity of all who oppose the
destroyed, or participated in the Archons, Alastors, and chosen Camarilla and are in turn hunted
destruction, of a member of the allies who have assisted in one of by an Anathema the Storyteller
Red List. This fame (or notoriety) her hunts, or who have been of designates as your Adversary.
precedes you wherever you go great service to the Camarilla.
162
K E V I N JACK SON
Kevin Jackson is one of Lodin’s younger childer,
a lieutenant Embraced to reorient the then-Prince’s
influence over Chicago’s criminal underground, ex-
pected to succeed where Capone’s grip was beginning
to fail, to bring those operations into the future where
they belonged. Recognizing opportunity when he saw
it, Jackson played the long game: acting the deferential
head-thug-in-charge to his frequently paranoid sire’s face
while building a massive personal power base behind his
back. Lodin’s fall and presumed destruction presented
Jackson with an unprecedented opportunity to seize
power for himself — one he took his time to capital-
ize on, securing for himself the throne, vast influence
among the Kindred, and access to his unlamented sire’s
financial resources.
These nights, Jackson is principally focused on solidi-
fying his own powerbase, building alliances, and estab-
lishing his personal diplomatic cred. He has forged and
maintained a peace with the local Lupines and may be
about to cut a deal with the Lasombra that, if it goes off,
will establish him as a force to be reckoned with among
the Camarilla as a whole. Getting in on the ground level
with him could be just the sort of leg up an ambitious
young lick needs to get ahead in the Second City.
LORE
• New Blood: A newcomer been granted the assistance of you access to the core of his
to the Prince’s service, possibly one of his ghouls equivalent to personal power, the gangs he
a recent arrival from another Retainers (••) who schools you spent years developing into his
domain, you have access to in Chicago and its workings personal army. Once per story,
a specially constructed Mask and is tasked with assisting you you may call upon the Bloods
worth two dots for use once per in whatever duties the Prince to assist in an upcoming scene,
story, created using Jackson’s assigns you. where they count as an effective
Influence. If you cause a breach ••• Up and Comer: The Prince Allies (Bloods) ••• and Contacts
of the Masquerade using that has granted you provisional (Bloods) •• Background.
Mask, you suffer no adverse access to one of his non-criminal ••••• The Prince’s Lieu-
consequences beyond a stern areas of interest, equivalent to tenant: You are the Prince’s
talking-to by the Sheriff or the Influence (•••). Once per story, strong right hand, the vampire
vocal disdain of Harpies in you may invoke Jackson’s name he turns to for decisive action
Elysium. to automatically succeed in a and wise counsel alike. You
•• Recent Graduate: You Social test with a Kindred SPC possess Mawla •••• (Kevin
have emerged from one of the whose interests overlap with Jackson). Once per story, you
Prince’s new “finishing schools,” those of the Prince. may request the opportunity to
devoted to his cause and ready •••• Adjutant: The Prince gift the mortal of your choosing
to help him achieve his goals knows your capabilities and the Embrace and the Prince will
of unity and justice. You have values them. He has granted approve that request.
277
KHA LID A L-R ASHID
Ancient and powerful, Khalid was a well-respected
member of Chicago’s Primogen, and still is to those who
believe Cedrick Calhoun’s subterfuge. Khalid walked
the earth for nearly a thousand years in continual battle
against his Beast, always seeking, yet never achieving,
Golconda. Khalid’s quests led him to Chicago in search of
a legendary Inconnu. What he found was a city firmly in
the grip of an unending Jyhad between Helena and Me-
nele. Taking to the shadows, Khalid managed to remain
unbeholden to either Methuselah and managed to iden-
tify a circle of Kindred equally free from their influence.
Digging deeper, he found something else entirely, and
may well be in hiding, met the final death, or worse.
Khalid is your Primogen, Mawla, or even sire. You
pity his inability to attain Golconda, but admire the fact
that Khalid never, ever, quits.
LORE
• Safe Haven: Khalid’s tutelage and beyond. You have acquired or the being she serves by four.
provides two dots to divide pages from this book and the Total Failure means Nerissa be-
between the Haven Merits of secrets they contain. Once per comes aware of your inquiry.
Postern and Security System. story, you may ask the Storyteller ••••• Unbeholden: Khalid knew
•• Deadly Stroke: Khalid was for one secret Khalid would have about Helena and Menele and
a master swordsman in life, and access to about Helena, Menele, assembled a coterie of “wild
more so in death. You may have or the identity of one Kindred card” Kindred free from their
fought beside him during the under (or formerly under, in the influence. You are not presently
War of Chicago, or studied at his case of Menele) their control. under the control or dominion of
feet as your Mawla. Either way, •••• Wicked Garden: You Helena, Menele, or a similar-
you learned well. Whenever you learned from Khalid or discov- ly ancient vampire. Once per
wield a sword its damage rating er notes he left behind about chronicle, you automatically
increases by one. strange entities living in Lake escape one attempt by an
••• Khalid’s Notebook: Khalid Michigan with oblique references ancient to ensnare you in their
recorded his suspicions about to his sightings and suspicions Jyhad. Work with the Storyteller
the eternal war between Helena about the creature known as to determine exactly how this feat
and Menele in a notebook filled Nerissa Blackwater. Once per occurs, but you manage to retain
with coded pages. He tore out story, this knowledge reduces the your freedom, for now.
many pages of this notebook and difficulty of all Investigation tests
secreted them about Chicago involving Nerissa Blackwater
163
K INDRED DUELING
Formal duels between Kindred have taken many
forms over the ages, halting only with the rise of the
Camarilla and its formal proscriptions against them.
Since that time, duels have gone underground were largely
confined to the domains of Anarchs, the Sabbat, secretive
dueling societies, and cities with permissive princes like
Milwaukee. Ancient duels known as “Trials of Death”
were fought with strength and fang, two Kindred draining
one another until one succumbs to desiccation or destruc-
tion. Contemporary duels employ swords, guns, stakes, or
even flaming brands. Whatever the form, these turbulent
nights have seen a resurgence in Kindred dueling — one
that is unlikely to abate anytime soon.
LORE
• Honorable Combatant: razor’s edge through years of frenzy provided by a bonfire.
You are familiar with the rules, Camarilla honor duels or Anarch The difficulty to resist terror frenzy
strictures, and customs of Kindred street fights. You ignore the ‒2 induced by being burned is also
Dueling. You gain +2 dice to all penalty for called shots when reduced by one for the scene.
Etiquette tests related to Kindred attempting to stake another ••••• Trials of Death: You are
Dueling. vampire. a veteran of countless Trials of
•• Fight Club: You have es- •••• Fire Eater: Duels with torch- Death or learned at the feet of a
tablished a flourishing Kindred es and flaming brands are in- true master. You suffer no called
dueling society in your domain. creasingly popular among young shot penalty when making bite
This society is a lucrative venture Kindred out to demonstrate their attacks outside of grapples.
and excellent way for Kindred courage. They have even be- Opponents directing bite attacks
to settle their differences but is come a rite of passage for many against you without a grapple
frowned upon by the Prince and/ Anarchs. These duels are fought suffer a called shot penalty of
or Primogen of your domain. with one or two torches around two. The Beast is particularly
Gain three dots to distribute a blazing bonfire, each partici- strong in you during these trials
between Resources, Allies, or pant fighting until one succumbs and slakes its thirst with wild
Contacts reflecting the profits and to their wounds or the terrors of abandon. After a successful bite
connections made through your Rötschreck. Once per chapter, attack, your opponent increases
society. you can call upon your expe- their Hunger by two instead of
••• Stake Fighter: You honed rience with fire duels, ignoring one.
your stake fighting skills to a the regular provocation to terror
164
K INDRED ICONOGR A PHY
Attend any Kindred gathering and you’ll see signs
and sigils of clan affiliation everywhere: the Toreador
with roses twining around her sleeves, the Ventrue with
scepters embroidered on his lapels. Over the millennia,
Cainites have raised their symbols not only to an art
form, but to an entire language of its own.
Out on the cities’ streets, Neonates and Anarchs
have taken those icons and others and created images
that offer information at a glance. They warn those savvy
enough to interpret them that a particular rack has been
claimed by a coterie, or that there’s a safe place to rest
for the day just ahead. What looks like a wall covered
in plain old graffiti to human eyes speaks volumes to
vampires.
LORE
• Iconographer: You’re versed ••• Trendsetter: You make this receive three extra dice when
in Kindred symbols, able to look good. Your style catch- involving Kindred iconography.
identify someone’s clan by the es eyes in Elysium, and other ••••• Giorgio Who? You’ve
motifs in their clothing and could Kindred look to see what you’re dressed Princes and Primogen,
lecture neonates on how and wearing this week. Add two subtly weaving clan iconogra-
why the imagery has changed dice to Social rolls when you’re phy into the lines of a suit or the
over the centuries. Add two dice decked out in the imagery of cut of a dress. You don’t make
to relevant Academics rolls. your clan or chosen affiliation. statements with your work, you
•• The Writing on the Wall: •••• Graffiti Artist: Those make dissertations. Once per
You’ve learned to look for marks warnings on the wall? That’s story, an outfit of your design
other Kindred have left behind. your design. Your murals are grants two dots of Status to a
Gain three dice on relevant works of art, and have drawn character of your choosing for
Streetwise rolls when looking for the eye not only of coteries the session. Alternately, your
information on local domains heeding your warnings, but of scathing critique of another
and vampires available in graffi- Toreador who come to admire it. Kindred’s poor sartorial choices
ti, posted flyers, or other artwork You may even have attracted the removes one dot of Status for
in the area. attention of Annabelle herself. the same period of time.
Craft rolls regarding your art
278
KINDRED SOCIAL MEDIA INFLUENCER
Sometimes it’s worth risking the ire of those elders
who have banned social media use, especially for fledg-
lings Embraced in recent nights. Though the Second
Inquisition makes having an online presence dangerous
for vampires, having a large internet following brings
potential benefits: information, influence, money, and
food. When the choice is between feeding on a flash mob
participant or frenzying from hunger, you pick the one
that isn’t a sure breach of the Masquerade.
Often, a vampire can entirely avoid mentioning
Kindred lifestyles on their social feeds. Maybe their Insta-
gram account is all pictures of books artfully posed beside
glasses of wine, or their Twitter timeline consists only
of cat memes and dad jokes. Throughout the centuries,
vampires have adopted mortal personas that give no whiff
of their nighttime pursuits. Tonight’s fledglings aim to do
the same, only with more likes, favorites, and followers.
Kindred can display authority in all kinds of areas on
social media. Some present historical analyses on You-
Tube so insightful you’d swear they’d been at the events
they’re describing. Exquisite Instagram accounts capture Mortal followers like and thumbs-up the posts, believing
the city when most of its residents are asleep. This isn’t to it experimental fashion or possibly a high-end LARP,
suggest no one’s ever come close to breaching the Mas- while not knowing the messages the outfits send to their
querade since SchreckNET came down: One scandalous Kindred counterparts. Should any elders discover Kin-
(and highly anonymous) account displays cutting edge dred of their own clan are behind the account, however, it
Kindred fashion, replete with the clans’ iconography. won’t be long before someone is blood hunted.
LORE
• Friends Everywhere: You have in your field. Once per story, you with freebies they hope you’ll
a small following, mostly consisting may temporarily increase your Re- promote. In addition to two dots in
of friends and close acquaintanc- sources by one dot when you pen Fame, gain Allies (••) from among
es. Occasionally, someone with a an article or do a video hangout your fans and declare a two-dot
larger social media footprint will for a small audience. Contact at one of the companies
boost or share one of your posts, ••• Internet Famous: Your you’ve promoted.
bringing you a temporary increase follower count is in the tens of thou- ••••• Superstar: Your social
in visibility. Once per chapter, sands across several social media media presence makes you a
you can crowdsource a solution platforms. Loyal fans provide a household name. You set trends
to a problem, providing you have small amount of ad revenue and and pull in a sizable income from
enough time to consult your follow- buy branded swag, providing you products, promotions, ad revenue,
ers, allowing you to roll two dice in with an additional two dots in Re- and patron donations. Maintaining
a Skill you don’t possess or adding sources. Once per story, you can your presence and place in the
two automatic successes in an arrange a small, local meetup and ever-changing hierarchy requires
area you already have familiarity. feed from one of the attendees, a full-time schedule of recording,
•• Niche Following: Your knowl- granting you one dot in Herd. posting, promoting. While this
edge in a specific area grants •••• Collabs and Sponsorships: grants you three dots in both Fame
you a degree of online authority. Everyone who’s interested in your and Resources, your notoriety also
Your Twitter threads occasionally particular subject matter knows puts you in a precarious position
go viral, and you’ve been paid to your name. Companies offer to with Kindred elders. Should they
write articles for newspapers and work with you to create branded (or worse, FIRSTLIGHT) discover
websites thanks to your unique products and attempt to woo you your vampiric identity, punishment
voice. Gain two dots of Influence will be swift and deadly.
226
L A FA M I G L I A G I O VA N N I
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
LORE
• A Cousin’s Ear: Even if fami- session, you can add one auto- acts as a four-dot Effectiveness
ly members hate each other, the matic success to any social roll Ally, using the spectre stats in
whole family lives by a certain against another Hecata Kindred, Vampire: The Masquerade,
code to share information — ghoul, or retainer. p. 377. The spectre wants noth-
that’s how they’ve survived ••• Petty Cash: The Giovanni ing more than to break the leash
everything from the fall of the started as merchants, and they and devour your spirit. Until
Roman Empire to the Second still know the power of cold, then, they can be summoned
Inquisition. Once per session, hard cash. As one of the favored once per session and will arrive
you can ask a direct question of childer of the family, you have within 10 hours.
another member of the Giovanni access to a substantial bank ••••• Aspiring Anziani: You
family, and get a straight account. You get four dots to have managed to work your
answer. However, you have to spread among the Resources way through the hidden politics
answer a question in return. You and Retainers Backgrounds of the Family Reunion and come
can also ask a favor of mortal for free, but these dots can be out on top. You’ve done so
members of the family once per pulled back by elder members partially from political skill and
story, as if you had the Allies of the family at any time, espe- ruthless zeal, but mostly because
Background at three dots. cially if you cross them. you know where the bodies are
•• Faded Glamour: Being a •••• Spectre Servant: There’s buried (in every sense). You get
Giovanni still means something, a lot the family is good at, but five dots of Status among the
even if it’s not your name on in particular they’re excellent at Hecata, and you can get a pri-
the clan anymore. Old habits enslaving the spirits of the dead vate audience with the Capuchin
die hard, and the instinct to to their will. You have inherited every few stories. Just don’t
obey is still ingrained in much or personally captured a spectre push your luck, or you’ll join the
of the Clan of Death. Once per to act as your servant. This corpses.
225
LITTLE SIBLINGS
(BLOODL I N E , H EC ATA CH A R ACT E R S ON LY )
LORE
• Grave Attitude: Your experi- ••• Necromantic Expertise: age it or cause it injury, the fetter
ence commanding wraiths taught Your siblings in the Giovanni see bleeds ectoplasm drawn from the
you that even the Kindred will Oblivion as a means to an end. ghost’s corpus. Consuming this
eventually cross the Shroud. This You know Oblivion is more than bitter, stringy substance mends
certainty gives you peace. In any that. It’s a wonderous art, one an amount of Aggravated or
attempt to intimidate or manipu- that rewards those with the pa- Superficial Willpower damage
late you, your aggressors always tience and ruthlessness to exam- equivalent to the ghost’s Will-
suffer a one die penalty, which ine its depths. When you perform power rating.
stacks with other penalties. an Oblivion Ceremony, decrease ••••• Purge: You shred corpuses
•• Ghostly Dominance: You the Difficulty level by one. with ease. Any attack made on a
brook no tolerance for the pleas •••• Stolen Will: Ghosts are ghost always causes Aggravated
and threats of the intangible dead. bundles of emotion cased in an Health damage, even outside of
They are your tools. If they don’t see ectoplasmic shell. While some the Shadowlands. You are also
it that way, you will remind them. Hecata slake their hunger from capable of striking them when
When you damage a wraith’s fetter, ghosts, you know a more sus- they are intangible.
loved ones, or ectoplasmic form, tainable use. When you bite into
you receive three bonus dice to any the fetter of a ghost under your
rolls to command them. command hard enough to dam-
101
LONDON UNDER LONDON
(nosferatu characters only)
T
he subterranean landscape underneath London’s streets could
be considered an entire and separate city of its own. The tunnels
of the underground rail system, bored over a century ago, worm
alongside crypts and basements of much older structures, and more
modern shafts dug to provide water, power, and telecommunications services
to London’s residents above.
In the city center, within the approximate area marked as Zone 1 on trans-
port maps, the underground infrastructure is particularly dense. New digging
work associated with the groundbreaking Crossrail project – still incomplete at
the time of writing – has come within centimeters of other existing structures.
These underground pathways can be used to traverse the oldest parts of the city
without ever setting foot on the street.
LORE
Tube Safety: While it is not normal- knowledge. The location could be an old derground hideout that you can retreat
ly recommended for Kindred to use the sewer pipe, a maintenance hatch, or a to where no other Kindred can find you,
Tube for transport or feeding purposes, less-used section of the London Under- and where you can store valuable items
your knowledge of this transport system ground tunnel system – the Storyteller that you dare not leave anywhere else.
places you at an advantage.You know the may rule on how large or small your You do not use it frequently, as to do so
layout of each station and where all the hiding place is, and how long you may be would risk its discovery, but here you are
CCTV cameras are placed. While you able to safely stay there. safe from traditional means of discovery
cannot control them, you can take care (and the harmful rays of the sun). Note
not to present your face to them, and you Network of Vermin: You that this entirely mundane location will
know the blind spots in their coverage. As have spent enough time below ground not conceal you from those that would
a result, you may attempt a Wits + Stealth in London to become familiar with use supernatural means to track you –
test at Difficulty 3, which, if successful, the multitudes of vermin and other e.g. Auspex or Blood Sorcery.
allows you to pass through or hunt in any creepy-crawlies that live there. These
tube station undetected. Anyone travelling creatures are more readily available to Freedom of the City:
with you can also benefit from your do your bidding, and more willing to Your knowledge of the subterranean
knowledge, should you choose to share it. defend you from intruders. Your chances landscape of London is enough to let
of finding useful creatures in any scene you travel and access important locations
Somewhere to Hide: Your situated underground are increased, and without ever needing to step above
knowledge of London’s underground you may add 1 die to your pool when ground. Once per story you may transit
infrastructure is good enough to let you using any Animalism powers that con- between two surface locations using un-
hide in desperate situations. Maybe you cern the interaction with other bestial derground routes in a manner that would
are being pursued, or maybe you just creatures below the surface of London, not be detected by anyone watching at
found yourself too far from your haven including Bond Famulus, Feral Whispers, ground level. This could mean accessing
too close to dawn. Whatever the reason, Unliving Hive, and Animal Dominion. a private or public building illicitly – e.g.
you can attempt a Wits + Larceny test at a bank vault, a secure office, or another
Difficulty 3 to find a suitable hiding place Personal Bolt-Hole: Kindred’s Haven – but this would not
below ground that will be overlooked In addition to your regular haven protect you from any security measures
by anyone not in possession of similar aboveground, you maintain a secret un- you might encounter inside the building.
234
LOST SECRETS OF
T H E M I LWA U K E E C H A N T R Y
The Tremere of Milwaukee were once one of the
most exclusive coteries in the United States. Their sole
purpose was to unravel the secrets of the strange mysti-
cal “Null Zone” near Marquette University, where magic
does not function (see p. 231). Then Carna abandoned
Milwaukee on the eve of a Sabbat invasion, and her fellow
chantry members, Victor and Dr. Mortius, disappeared
soon after. The Tremere have not reestablished their
presence in Milwaukee, leaving their Chantry’s secrets
vulnerable to outsiders.
Kindred from Chicago and beyond flock to Mil-
waukee to uncover its occult secrets before the Tremere
return. Karl Schrekt is assembling an elite coterie to
reestablish the Milwaukee Chantry before Carna and her
allies can do the same. Interested parties race against time
to recover whatever they can before their window closes
forever.
LORE
• Carna’s Primogen Files: waukee Tremere and had access is extremely likely. You gain a pre-
While nominally apolitical, Carna to a potent array of unique rituals. carious Haven Background rated
managed to collect a significant You have located Victor’s Gri- at four dots, though with it comes
amount of information about her moire and cache of occult rituals. an Adversary at two dots and an
fellow Kindred during her tenure Subject to Storyteller’s discretion, Enemy at two dots.
as Primogen. You have access to Blood Sorcerers may immediately ••••• Dr. Mortius’s Haven: You
Carna’s Primogen Files and gain learn one of the rituals located in have located Dr. Mortius’s haven,
a bonus die on all Politics rolls in- The Chicago Folios, p. 174 and a “haunted” house near Marquette
volving the Kindred of Milwaukee. have a roleplaying justification University. It is a three-dot haven
•• Abandoned Real Estate: to learn additional rituals from with an awe-inspiring, yet utterly
Carna and Victor maintained The Chicago Folios through the disorganized, occult library. The
numerous havens throughout the standard expenditure of time and library grants you a three-dot
wealthier areas of Milwaukee. experience. Non-Tremere are hunt- bonus to all Academics and Occult
Your search uncovers one such ed mercilessly for mere possession rolls and is filled with a wide range
haven, providing you with access of this knowledge. Learning these of other secrets. At the Storyteller’s
to a two-dot Haven in Milwaukee, rituals still requires Experience discretion, these secrets might
equipped with a two-dot Occult expenditure. include access to Blood Sorcery,
Library (Carna) or two-dot Hidden •••• Objects of Desire: You have innocuous magic items, informa-
Armory (Victor), and potential uncovered the subject of Tremere tion about Milwaukee’s magical
clues to the location of additional study in Milwaukee, a strange “Null-Zone,” theories on ancient
havens or Tremere secrets (Story- “Null Zone” where magic does Kindred in Lake Michigan, and
tellers discretion). Tremere agents not function, centered on Mar- even a copy of “The Book of the
are certain to follow, so take up quette University. Tremere records Grave-War” — although missing
permanent residence with extreme indicate that objects of incredible half a page or so. At the Story-
caution. power are located somewhere in teller’s discretion, Mortius’s haven
••• Victor’s Grimoire: Victor was the zone and may be possible to may contain a variety of mundane
the deadly enforcer of the Mil- recover, but opposition from Clan and mystical defenses to penetrate
Tremere, Lupines, and/or Magi, prior to entry.
228
low clan
Y
ou come from one of the clans histori-
cally identified as “Low,” though in your
domain, it’s less past than present-night
fact. You labor under the weight of a
heavy curse, heavier (you might argue) than those of
High Clan vampires.
Your geographical region determines which clans
the eldest vampires still consider Low, but uniform-
ly, the Gangrel, Malkavians, and Nosferatu fill that
bracket, with Brujah and Tremere also occupying
that position in various domains.
Your status as a Low Clan Kindred marks you as
less than your peers, but you are still a prominent
source of rebellion and counter-culture. You have
access to the bottom rungs of society, and all the
benefits and drawbacks that come with it.
Lore
401
LUPINE EX PERT
O utside of the safe haven of cities, the Lupines
roam. These shapeshifting beasts lie in wait to
catch Kindred and tear them limb from limb.
Every vampire these nights seems to have a story of a
nightmarish Lupine encounter. They are a terrifying and
infuriating threat. No one is ever sure where they come
from, when they will strike, or why they even want to
kill vampires in the first place.
No one except you, that is. Unlike other Kindred,
you have encountered the Lupines and lived to tell the
tale. You know their secrets, and most importantly, how
to use those secrets to keep your fellow vampires safe.
You may have learned them by spying on a pack, from a
rogue Lupine, or just surviving a traumatic event like the
War of Chicago. Whatever the reason, when the wolves
start howling, the Kindred turn to you first.
LORE
• Huntsman: You’ve devel- more than anyone, but it won’t reaction instead.
oped a keen eye for tracking stop you from getting into the ••••• Ambassador: Your
Lupines, even when they’re pre- thick of it. When engaging you knowledge of werewolves is so
tending to be human. Once per in Physical combat, a shifted great that you can parley with
session, you may receive three Lupine only has a +2 damage them. You’ve earned mutual
extra dice to any Mental test to modifier when using its claws respect from both the Kindred
pursue Lupines. and teeth. and the Lupines, and you can
•• Tactician: A Lupine attack •••• Trophy: You have slain use that respect to establish
is one of the most terrifying ex- a Lupine, and you have the alliances between the two. The
periences in a vampire’s unlife. evidence to prove it. This me- alliances you form are tense
You’ve lived through enough of mento may be something like a and fleeting, but compared to
them to keep a cool head and fragment of the Lupine’s human the status quo of “kill on sight,”
help your coterie fight back. skull, a scrap of their clothing they’re a dramatic improvement.
When you and your allies use with an insignia representing a Whenever you try to heal the
Teamwork (Vampire: The Lupine faction, or the shattered rift between individual vampires
Masquerade p. 122) against remains of one of their prized and werewolves, or stir the two
Lupines, the group can always weapons. Once per story, when to unite, you receive two extra
assist each other. Every charac- you reveal this trophy to a were- dice to Social tests in pursuit of
ter can contribute one die to the wolf, you may choose its initial your goal. With sufficient effort
Teamwork roll, no matter what reaction: Either it flees from you, and sacrifice, you may convince
Skill the test requires. or only targets you for Physical the Kindred and Lupines of a
••• Soldier: A werewolf’s abil- conflict. Revealing this trophy to city to act as one to accomplish
ity for combat should never be Lupines for more than once per a task once per chronicle, with
underestimated. You know that story initiates the same choice, no roll necessary.
but the Storyteller chooses the
280
M A L K AV I A N F A M I L Y
( M A L K AV I A N C H A R A C T E R S O N L Y )
LORE
• Family Secrets: Attending ••• Tangled Web: Your frequent Dominate, or Obfuscate power
Son’s therapy sessions gives you contact with other Oracles has you haven’t yet learned (at your
glimpses into your clanmates’ heightened your ability to sense current level or below) to hide in
schemes and goals. As careful as and use the Cobweb. Once plain sight, escape a crowded
most attendees are not to spill ev- per story, you may extend your area, or avoid detection.
erything, over time the shapes of perceptions along it to locate a ••••• Favorite Childe: A re-
their plans come clear. Gain two specific clan member in the city. spected elder member of the clan
dice on an Awareness or Insight You may either catch a short has taken a shine to you and
roll involving another Malkavian. glimpse of where they are and appointed themselves your sur-
•• Sibling Bond: You’ve grown who they’re with, or deliver one rogate parent, your favorite aunt
extremely close to another short sentence (“Meet me at the or uncle, or doting grandparent.
member of your clan, someone Blue Velvet,” “A Hound came They’re intensely interested in
who is like a favorite sibling to looking for you.”) into their mind. helping you achieve your goals,
you. You share a two-dot Haven •••• A Little Peace and Quiet: possibly cloyingly so. Gain them
and a one-dot Herd, and once With Son constantly forcing you as a five-dot Mawla. Once per
per story can call on this person to share space and secrets with story, this person will act as a
for a significant favor. However, other Malkavians, you’ve had buffer between you and Son,
they will ask for your assistance to carve out creative ways to relieving you of whatever obliga-
in turn and may lay their burdens get some alone time. Once per tion the Primogen was attempting
at your door. story, you may use an Auspex, to impose.
165
M A RK DECK ER
Mark Decker prefers hunting Lupines to ruling Mil-
waukee. He uses the position to protect the city, placing
his Anubi in top-ranking jobs and strictly enforcing the
Masquerade. In recent nights, he’s grown even more sus-
picious of the Kindred in his territory — who’s plotting
against him? Who’s undermining his agenda? Breaking
his strict new laws results in swift punishment, up to and
including the final death.
He trusts very few people outside of his inner circle,
and even those he watches warily. After all, he was unpre-
pared both for Carna’s exodus from Milwaukee and his
clan’s defection from the Camarilla. Who else, he won-
ders, is ready to turn on him? On occasion, he reaches
out to Inyanga in Chicago to seek an outside perspective
on local matters. These nights, those communications are
fewer and longer between.
Decker keeps his city on constant high alert against
werewolves and Anarchs, and respects those Kindred who
display the same vigilance he does. Perhaps some night,
if he can push the Lupines back far enough and strike a his throne. But that’s a long, long way off, and there’s
massive blow to the Anarchs, he’d consider relinquishing much work to be done before then.
LORE
• Good Graces: Decker has put per story he allows you to plead ••••• Childe of Mark Decker
a small amount of trust in you, as- your case if you’re caught for a mi- (Gangrel Only): Decker granted
signing you to patrol duty around nor infraction. Rather than the final you the gift of his Embrace and
the city and allowing you to act death, he’ll impose sanctions. expects you to treat such an honor
with his authority in minor breaches •••• The Prince’s Trust: You’ve accordingly. He’s trained you as
of his laws. Still, he requires you fought at Decker’s side against the one of his Anubi and placed you
to enter a one-step Blood Bond in Lupines and rooted out Anarch in a position of power in the city.
case that feeling is misplaced. incursions. You’ve learned how to Work with your Storyteller to de-
•• Tyrant’s Recognition: Decker talk to him without setting him off, termine where your authority lies.
is aware of the body count you’ve or at least how to push those but- Decker provides you with a three-
racked up protecting Milwaukee. tons without turning his suspicions dot Haven, two-dot Status, and
He grants you feeding rights to on yourself. Decker listens to your you gain one free Skill Specialty in
a small rack, providing you with counsel, and his trust in you gives Athletics, Brawl, or Melee. Many
a two-dot Herd and a one-dot you a little leeway in the city. Gain Kindred despise Decker, and this
Haven. Mark Decker as a five-dot Mawla antipathy extends to his childer.
once per story. Additionally, once You earn three dots in Adversaries,
••• One Strike: Your penchant for to be made into one vampire or
not only upholding but enforcing per story, you may dine with him at
the Hyatt or join him in his private split across two or three.
the Prince’s laws has caused Deck-
er to loosen his reins on you. It’s suite at Brewers Stadium for an
still unwise to break them, but once audience.
229
MAXWELL
Maxwell’s been off the chess board a long time now.
The one-time Prince of Chicago, a Brujah, might have ruled
again after Lodin’s death, were it not for Kevin Jackson’s
rise to power. He disappeared after that, though wise Kin-
dred know better than to think he’s suffered his final death.
In fact, Maxwell still considers himself Chicago’s
Prince, and suggests Kevin Jackson’s merely keeping the
throne warm. He’s gotten a better handle on the mod-
ern world these last few years and dedicated time and
resources to quietly shoring up his support. He still holds
sway with Chicago PD’s Internal Affairs. In recent nights,
he’s focused on building up the Vanguard, a group of
Camarilla based in Gary, Indiana, who are loyal to him
and his play for praxis. Gary is little more than a staging
ground to him, a place from which to launch his strikes
against Chicago before he reclaims his throne.
Maxwell’s opponents (and many of his supporters)
recognize his penchant for violence. Signing on with him
is a dangerous and probably bloody endeavor, but he’ll
handsomely reward those who help him take Chicago.
LORE
• Tactician: You’ve studied Max- granted you territory in the city, counting on in Chicago. He’s
well’s strategies as Prince of Chi- where you have a two-dot Haven guided and financed your rise
cago and sussed out some of the and feeding rights. If not partici- among your clan’s ranks, helped
secrets of his rule. Add two bonus pating in Rusted Jungle (see p. rid you of enemies, and provided
dice to an Academics, Politics, or 125), this lore gives you standing you with information about the
Subterfuge roll relating to political as a long-time, respected Kindred machinations of Prince Jackson
planning or military maneuvers. resident of Gary. and the Primogen. Gain Resources
•• Travelling Companion: While •••• The Art of Disappearing: (•••••); two dots must be spent
Kindred considered him dead after If your enemies think you’re dead, securing Maxwell’s plans, but
Devil’s Night, Maxwell roamed the they stop worrying about how you’re the remaining three are yours to
world building up allies in other plotting against them. Maxwell has spend as you like. You have a list
countries. One thing he learned taught you tricks for staying hidden of those Kindred in Chicago who
in these hyper-surveilled modern and working from the shadows. owe Maxwell boons. Once per
nights is how to evade detection Once per story, he’ll help you create story, you can call in a minor boon
while travelling. You traveled with a two-dot Mask under which you from someone on the list. Once per
him during this time, and he’s will- can anonymously further a goal. Al- chronicle, you can call in a major
ing to share his contacts. Once per ternately, he’ll help you convincingly boon. Though you may use these
story, you can call on Maxwell’s fake the death of one of your current for any purpose that suits you,
allies for reliable and secure trans- Masks and transfer its resources to a Maxwell expects you to send him
portation between cities. new identity without leaving a paper an account of how you’ve spent
trail. his favors. Using them foolishly will
••• Vanguard: You’re a member earn the soon-to-be Prince’s ire.
of Gary’s Vanguard, trusted by Eric ••••• The Once and Future He’s built you up; never doubt that
Sharpe and Maxwell alike. Gain Prince: You’re one of the high- he can tear you back down.
Status: Gary (•••). Sharpe has ly placed Kindred Maxwell is
230
MENELEA NS
T he Meneleans once sought to rebuild Carthage.
Under the guidance and vitae of Menele, their
patron Methuselah, they learned the lost city’s
secrets. They believed vampires had a higher purpose
and enlightenment could be found through assimilation
with humanity. They struggled for a fairer society for the
Kindred. To the Meneleans, once of the greatest forms
of tyranny was one that elders held over younger genera-
tions. When Menele vanished and the cult’s blood bonds
shattered, his cultists were fully aware of the irony.
Abandoned by their Methuselah, the Meneleans
search for meaning. How much of their faith came from
their own morals, and how much came from Menele’s
direct influence? Though they may never know for sure,
some press on.
You are one of those adherents. You’ve set aside any
questions of whether or not you’ve been manipulated,
because you still feel that Menele had ideas worth spread-
ing. You’ve come away from the experience with insights
into the blood bond that the rest of the domain is keen to
hear.
LORE
• Mortal Empathy: You believe of the best ways to prevent it is connections, including family and
in the importance of cleaving to hu- to humble the powerful. Once friends (assumed to have been
manity and ensure you see them as per story, when you chastise or cultivated in the build-up to this
people, not just as food. Once per humiliate someone in a higher Loresheet), though they pose risks
chapter, you may reroll any failure position of authority than you, to your security and privacy as
on a Social roll involving mortals. you may add the number of they’ll ask the usual questions of
•• Peacemaker: Menele’s dots you possess in Status as “where are you going to work
school taught you the impor- bonus dice to your roll to cajole these days?”, “why are you out
tance of conflict resolution. Those the individual or persuade the all night?”, and “why did some-
around you tend to see you as crowd to turn against them. The one come to my door saying
a voice of reason. Once per outcome of using this Loresheet you’re a vampire and part of
chapter, when you are involved is a likely Adversary possessing something called a charcuterie?”.
in a social or physical conflict, dots equivalent to your target’s ••••• Bond Breaker: The dissi-
you gain two bonus dice in an power level. pation of Menele’s blood bond
attempt to resolve things through •••• Becoming the Mask: permanently changed you. You’ve
diplomacy. If one of your allies You’ve assimilated into humanity become Unbondable (Vampire:
(such as a retainer or member so well you have a separate, The Masquerade, p. 181), and
of your coterie) then breaks the almost mortal life. You receive feeding a Rouse Check’s worth
terms of your negotiation, you an identity represented by of vitae to a thrall immediately
must roll to resist fury frenzy. Mask 2 and may split two dots breaks the regent’s hold. Howev-
••• Show of Defiance: Tyran- between Contacts, Resources, er, you are incapable of creating
ny is the enemy of peace. One and Influence. When you take your own blood bonds.
on this Mask, you take on mortal
10 6
MODIUS
Modius has never been content. Not in his mortal days,
when he yearned toward greatness even as he traded furs and
toiled in the fields. Not in all his waking nights, when the
throne of Chicago has eluded him at every turn. It’s certainly
not for lack of trying — he’s gone to war for Chicago. He vies
to lift Gary from the mire Lodin sank it into. He’s yanked
the city back from Juggler and his Anarchs time and again.
Modius could be transcendent, if only his fellow
Kindred opened their eyes.
Though many vampires dismiss Modius as a pauper
Prince, he’s done his damnedest to revive Gary, even
as his enemies in Chicago push it deeper into decline.
He’s built up alliances in the city he rules and gathered
followers who admire him — or who at least lie about it
convincingly. He keeps up correspondence with his sire,
Toreador Primogen Annabelle, keeping her abreast of his
achievements should she spot an opportunity for him in
Chicago. His letters go mostly unanswered.
These nights, Modius’s name is most often whispered
alongside his long-standing enemy, Juggler. The two revel
in their ongoing hostilities, letting their violent conflict
add to Gary’s already abominable crime rate.
LORE
• Followers: You believe in Modi- ••• Keys to the Mansion: Modius has also declared that
us’s capability, even if most others Modius values your strategic you may feed anywhere in Gary,
don’t understand why. You’re in mind, especially when it comes though the Anarchs are unlikely to
contact with a few other like-mind- to out thinking the Anarchs. He’s abide by that if you wander into
ed Kindred. Once per chapter, provided you with keys to the guest their territory.
you can call on one of them to do quarters at the governor’s mansion ••••• Pauper Dynasty: Whatever
a small favor for you in Gary. (Haven •••) and access to his files, Chicago’s Kindred think, Modius
•• Windy City Ally: You were with intel on Juggler’s plans. Once is a Prince and has been one for
one of the few who backed the per story, ask your Storyteller for over half a century now. He has
idea of naming Modius as Prince a piece of information on recent insight into what it takes to rule
of Chicago this last go-round. It Anarch movements in the city. and imparts that wisdom to you
earned you sneers and enmity •••• Since 1913: You were part of in the hopes you’ll seize praxis in
within the city, but word of your Modius’s original attempt at seiz- some other domain — provided it’s
support got back to the pauper ing praxis and took part in some neither Gary nor Chicago. Gain
Prince. As thanks, he sent one of of the attacks on Lodin’s loyalists. Modius as a five-dot Mawla, and
his employees to you and permit- He’s never forgotten your service gain Influence (••) in a city of your
ted you to make them your two-dot and made sure the vampires in choosing to reflect the groundwork
Retainer. Gary heard about your deeds. he’s helped you lay there.
Gain Status: Gary Camarilla (••••).
233
NATH A N IEL BOR DRU FF
281
O C C U LT A R T I FAC T S
(T R E M E R E A N D BA N U H AQI M ON LY )
166
OPERATION ANTIGEN
O
peration Antigen is the name of the coalition of
police, military, and intelligence assets that purged the
city of London of organized vampire influence. Anti-
gen is still active tonight, in a second phase dedicated
to ensuring that supernatural criminal influence does not return. The
success of the operation has led to similar anti-vampire initiatives
being sponsored in other cities in the United Kingdom and abroad.
You carefully cultivated allies and contacts that give you
some insight into Operation Antigen and its ongoing efforts in
London, and to similar activities elsewhere. You may also be able
to exert some limited influence over its night-to-night affairs, to
better protect yourself and the ones you love, or to set them upon
your enemies and rivals. These interactions do not come without
risk, however, as no Kindred can be considered truly safe from
Antigen’s reach.
LORE
Early Warning: You have a trusted Sympathetic Insider: You contact them and successfully blackmail
insider who has made you a simple have a relationship with someone placed them into performing one service for you
promise: if Antigen ever identifies you, or high up on Antigen’s apparatus who once. This is a card that can be played
plans your capture, they will give you ad- knows a great deal about current opera- in the event you are (or someone you
vanced warning. This is a one-time thing: tional activities and targets.This person has know is) captured by Antigen forces, but
they won’t stop or delay the agents, but their own reasons for sharing information it could also potentially be used to deflect
they will do you the courtesy of letting outside the chain of command – perhaps resources or delete sensitive information.
you know that they are coming. they do not agree with Antigen’s methods, Once your leverage is used, not only will
or they are more curious about the it become valueless, but your use of it will
Tactical Dossier: You have ac supernatural? Regardless of their motives, place you on Antigen’s watch list.
quired (or been leaked) a dossier which they are also cautious and paranoid about
discusses typical Antigen operating pro being caught leaking information by their Official Credentials: You
cedures, covering surveillance protocols, peers. Using suitably clandestine methods, have managed to obtain or manufacture
how to plan raids, and tactical advice for you may reach out to this four-dot Con- false credentials that will give you tempo-
engaging with IC0s. During a scene which tact once per story to ask them questions rary access to Antigen resources.You can
involves Operation Antigen, you can use about Antigen’s current activities. use this identity to briefly take command
the contents of this dossier to predict of Antigen personnel at a location under
and outwit their behavior. If the outcome Get Out of Jail Free: You surveillance, or at the scene of a raid.You
of the scene results in Antigen being have leverage over someone in the upper can also use this identity to take custody
aware that they have been outmaneu- echelons of Operation Antigen. They do of prisoners or evidence, or to infiltrate a
vered (e.g. their agents are killed, or their not know it yet, and what you have can location currently under Antigen control.
mission objectives are thwarted), then only be used once – as soon as the or- How long your cover lasts depends on
they will change their operating methods ganization knows this person is compro- how well you can blend in, and how long it
and the dossier will become useless. mised, they will be cycled out and their takes before people start to ask awkward
clearance revoked. Whoever it is in the questions. Once used, however, the cover
government, police or military, you can is blown and it cannot be used again.
235
OSKAR ANASOV
O
skar Anasov is one of the most influential a choice to serve her or to be executed. For many years,
vampires active in London tonight. He is he remained a loyal, if grudging, servant to the Court of
responsible for the analog communication London. When Anne succeeded Mithras as the Prince of
systems which connect London’s Kindred London, Oskar became her Herald, issuing decrees across
Landlords, and he is a staunch believer and enforcer of the the domain of Avalon on her behalf.
Compact. He can also arrange passage into or out of the Oskar was clever enough to survive the Fall of London,
city safely. and was instrumental in devising the Compact. In addi-
Embraced by the Nosferatu Boronisk in Prussia in tion to maintaining the network of carrier pigeons used
the mid-19th century, Oskar was once a political revolu to send messages between London’s Landlords, Oskar also
tionary, with a hand in the upheavals that occurred in devotes considerable time to studying and monitoring
France, Italy, Germany, and Hungary. After the Russian Operation Antigen.
Revolution, and subsequent purges, he traveled with many Anasov’s services aren’t usually free, and each time you
political exiles to London. call upon him he will require payment for his efforts. He
Oskar joined with the Anarchs of London and in- typically prefers to receive information and favors over
stigated unrest against the Ventrue rule. He was caught hard currency – in each case the specifics of each payment
painting Anarch graffiti on the walls of Elysium and was are left to the Storyteller’s discretion
hauled before then-Seneschal Anne Bowesley. He had
LORE
Messaging Service: You are Safe Passage: Anasov has the vices. However, this also means that he
acquainted with Anasov well enough means to smuggle mortals and Kindred may call on you at least once per story
to use his messaging network, which is in and out of the city of London without to help him with message delivery, peo-
a reliable method for contacting other fear of detection by other vampires, ple smuggling or another similar activity
Kindred in London, without risk of the or the agents of Operation Antigen. which furthers his interests.
communication being intercepted by Once each story you may call upon the
Operation Antigen. Anasov promises Nosferatu to perform this service for a Landlord Council: Meet-
successful delivery, regardless of how group of up to six individuals. If entering ings of vampires from neighboring do-
elusive the recipient might otherwise be. the city, they will be delivered safely and mains occur from time to time to settle
securely to an address of your choice. debts, resolve disputes, and to recognize
Personal Introduction: For a If leaving the city, then you may name a new Landlords. Larger gatherings of all
higher fee Anasov can also arrange for a destination outside of London’s borders. of London’s domain holders are rare,
face-to-face meeting with any other Kin Typically, Anasov will arrange a pickup or and usually mark the need to discuss a
dred resident in London. Once per story drop off in a town or city in the south- great threat or opportunity that might
you can name any Kindred known to be east of the UK. Arranging international affect them all. Through Anasov, you will
in London – regardless of whether they transit is possible for a higher fee, but be notified and invited to any meeting
hold domain or are just passing through Anasov will not vouch for the party’s of Landlords that takes place in London.
– and the Nosferatu will arrange the reception or safety after they have been Once per story, if you have a suitable
meeting after receiving payment. Anasov delivered to the requested destination. justification, you may also ask Anasov
facilitates the introduction, but cannot to use his influence to call the Kindred
vouch this Kindred’s behavior or reaction Mentor: You are person- Landlords of London to a meeting. Note
to meeting you. If a meeting turns violent, ally acquainted with Anasov, and your that these Kindred are paranoid, fickle,
or otherwise ends badly for the Kindred interactions with him are more than just and prideful, and will mark you as a fool
you named, then Anasov will refuse all business. You may count him as a four- or as an enemy if they should decide
your future requests, for the sake of his dot Mawla, and you receive a significant that you are wasting their time.
own reputation. discount when paying to utilize his ser-
236
PL AGU ES OF GEHE N NA
V ampire and disease have been intertwined
since the dawn of time. It’s inevitable; the
blood-drinking parasite spreads sickness
with her bite, weakens her victims before the advent
of illness, and in a very real way is a disease upon the
heaving throng of humanity. Minor cults of Kindred who
embrace this ruinous connection have emerged through-
out history, but the tumultuous modern nights see many
more such plaguebringers springing up than ever before.
The most base and simplistic of these cults embrace
disease at the most literal level, believing that vampires
are the harbingers of plague upon humanity and that
they must spread sickness to usher in — or finish off —
Gehenna itself. More sophisticated groups like the Third
Day develop elaborate nuances or justifications, con-
necting disease upon the kine with the Beckoning that
now seizes elders, or hoping to afflict Kindred them-
selves through corrupting the herd upon which they tainted vitae, and swarms of flies. It’s no wonder that
feed. Whatever the reasoning, the outcome is usually the most sect-aligned Kindred try to stamp out blisters as
same; heaps of putrefying bodies, vampires retching up soon as possible.
LORE
• Blister Marks: You’re a mem- to it yourself for the remainder through Kindred society before
ber of a new, loose association of of the story. being detected. You possess
Kindred keeping vigil for any signs ••• Fire in the Blood: Strange five dots in Influence solely for
of blisters — those Kindred who diseases infected you once, the purpose of controlling and
willingly or ignorantly spread dis- bringing a delirium that wracked quelling disease outbreaks among
ease among the kine. Whenever even your Kindred physiology the kine that would affect the
you succeed on a Medicine roll with fever and filled your waking Kindred; when you exercise this
to examine the health of a mor- hours with bizarre phantasmago- Influence and succeed, you gain
tal, living or postmortem, you ria. While the sickness passed, it two dots in Status with your sect
also discern whether any disease has left its mark upon you. Once for the remainder of the story.
they may have was inflicted on per scene when you feed on a ••••• Plague Sample: In your
them by a Kindred. mortal and contract a disease possession is a phial of blood
•• Autoclave: Fearful of that you could then spread on drawn from a sick, maddened
becoming a disease vector, you to future victims, you mend elder while in the throes of the
have three dots in Herd that will one Superficial Health damage Beckoning. It seethes with the
remain clean and uninfected even and one Superficial Willpower contagious power of a plague
should sickness run rampant damage; you also immediately that will affect Kindred with
through the local population. become aware whenever the lethal results. What exactly it
However, you must maintain blood of a vessel you feed from does to vampire victims, how it
the purity of this blood source bears infectious disease. spreads, and what link it has to
and shepherd it carefully, which •••• Firebreak: You’ve studied the Beckoning is up to the Story-
means that no one can draw disease outbreaks in mortals and teller, if you are ever desperate,
upon the Herd once more than vampires alike and understand brave, or mad enough to unleash
per story. If you share it with an- how far an infection can slither the disease upon your fellow
yone, even once, you lose access undead.
91
PR A EPOSITOR
(T R E M E R E CH A R ACT E R S ON LY )
• Chastise the Wayward: You ••• Guard the Clan: You joined ••••• Blood Loyalty: The Praesid-
embrace the cult’s ideology of war this cult because you wanted to re- ium’s early experiments to rebuild
against those who oppose the clan build and protect what had gone be- the clan’s Blood Bond have borne
— including the renegades within the fore. Whenever you Rouse the Blood unexpected discoveries — mere
Tremere. You may reroll a single die to protect your clan’s members and shadows of a true bond but, perhaps,
in any dice pool to cause direct harm secrets, you may roll two dice and more useful in the House’s current
to another Tremere character if you pick the highest result. state. If you and another participant
believe them to be a renegade. •••• Expert Security: You’re one (mortal or vampire) signs a contract
•• Discreet Professionalism: of the cult’s top experts in security you write using their blood or vitae,
You’ve been at the cutting edge of and protection and have a team of you must make one Rouse Check
Praesidium efforts to build a net- Praepositor specialists on speed-di- per level of Blood Bond you intend
work of clients and contracts that al. Once per story, you can spend to initiate. Once signed, treat the
will prop up a reinvigorated Clan a scene establishing a safehouse or contracted service as if the co-signee
Tremere. Once per story, you can strong-point to grant yourself or was Blood Bound to it; to attempt
draw on favors due or debts yet to another character up to five dots to breach the contract, they must
be paid to acquire two dots in Status of Haven that lasts until the end of succeed in a contest of Resolve +
with any sect or clan for a single in- the scene. This Lore drains the use Intelligence vs. Bond Strength. Once
teraction. You can expect the person of three dots of Resources for the the contract is complete or you
you leverage to want something in remainder of the story, requiring you destroy the contract, the simulated
return for their assistance in the next to obtain outside funding if you do Blood Bond immediately ends.
story, if not before. not possess these dots yourself.
92
pure ventrue lineage
(ventrue character only)
M
ore than any other clan, the Ventrue obsess over lineage,
reciting their ancestry many generations back. Some claim
their ancestors convey abilities to the descendants, while oth-
ers state reputation is power enough.
The Ventrue understand the importance of history and purity of vitae.
When they speak, others listen. It is one thing to know your ancestry, it is
quite another to speak it proudly in a court of peers or as a challenge to your
enemies. At important occasions, whether a public function or the hours
before going into battle, Ventrue expect each other to not only list the names
of their ancestors, but to recite their deeds, accomplishments, failures, and —
in some cases — dramatic deaths, to honor the past, lift the spirit, and best
impress the audience, whether a rabble of Brujah or a jaded Prince.
Lore
Sire of Renown: Your sire is a minutes or more) gives you a one die this nature, you must make a fury frenzy
Ventrue notable for their nobility and bonus to all Social-based tests against check at Difficulty 3.
adherence to clan values. To an extent, other Kindred for the rest of the scene. the line of mithras : Mithras exem
you can lean on your sire’s name to curry This can be used once per story. plifies pride and power. Kindred of his
favor with other Kindred mainly of Clan cult claim he was impervious to flame,
Ventrue. This lore enables you to gain one Legendary Lineage and somehow this fortitude ripples
die in appropriate Social checks where (choose one): through to his descendants’ willpower.
naming your sire could have impact. If the the line of alexander : A patron of Your Difficulty to resist fear frenzy from
sire still exists, they may come to resent the arts, passions, and beauty, Alexander exposure to fire is reduced by two. You
you using them as a line of credit. of Paris appeared to many as more a suffer a two dice penalty when attempt
Toreador than a Ventrue. Kindred who ing to withstand Dominate attempts by
A Lineage of Title: You come name their ancestor as Alexander of older vampires also of Mithras’ line.
from a line of Princes, Primogen, or pos Paris gain two bonus dice on all Persua
sibly Barons. If you ever attempt to ac sion and Performance rolls made in a Name the Antedilu-
quire title in a domain, Ventrue — even crowd of people, as Alexander’s line love vian: The Ventrue Antediluvian went
those you’ve never met — will automati an audience. If someone interrupts your by many names, and each methuselah
cally support your claim, unless they have oration, you must make a fury frenzy of his clan knows the ancient entity by a
sufficient reason to oppose you. check at Difficulty 3. different epithet. You know one of these
the line of antonius : Antonius was names or titles, and once per chronicle
Recitation: You can name your a strategic thinker, obsessive planner, and can announce yourself as the descend
ancestors all the way to a methuselah master architect of Clan Ventrue until ant of this creature to force all Ventrue
of the Fourth Generation, impressing all his apparent destruction. If you descend in the vicinity to stop what they’re doing,
Kindred within listening distance. Each from Antonius, you gain two bonus dice fall silent, and sometimes drop to their
Kindred of your line has a tale, and you on all Academics and Leadership rolls knees. The name vanishes from the
know at least a shortened version of made when planning the defense or minds of all who hear it, but they will
every single one. Reciting the whole building of a domain. If someone disrupts stop anything — even combat — to
thing (something that takes a good 30 you while making a long-term plan of hear you speak.
187
RELICS OF THE V EIL
When mortals speak of haunted rooms, of places
where temperature drops and whispers tickle the senses,
they are often unknowingly in the presence of a powerful
fetter or relic connected closely to the realms of the dead.
In the hands of mortals or Kindred without the
proper understanding, relics connecting those in the
world of the living to those beyond the veil provide
nothing more than a feeling of unease, but in the right
hands they can be powerful talismans assisting those
who deal in the power of Oblivion. Strange objects, some
found in passing, some passed down through families and
bloodlines over centuries, each one is connected somehow
to the world beyond the veil, and brings with them the
attentions of wraiths and other entities.
LORE
• Torn Shroud: This small fragment threadbare and falling apart, and needs ••••• Codex Caecitus: Bound in
of torn material resembles a frail, careful care to keep together for much white flesh from a pig fed on human
semi-translucent shroud. It’s cold longer. When the robe is around your remains, this massive book is held
to the touch, and the fibrous, fleshy shoulders, it’s oddly comforting, like shut with a locking brass latch. Page
nature of the material gives it a feeling being held closely. While wearing the after page of the heavy tome is filled
of almost biological consistency. The robe, you can spend one Willpower with maddened scrawling, nightmarish
Shroud was of great importance to point to gain two automatic success- biological sketching, and blocks of
something once, and echoes of its es in any roll to resist the abilities seemingly incomprehensible text in
old purpose remain. While holding of wraiths. The robe is delicate, and an unknown cipher. Allegedly penned
the shroud, you gain one dice to your must be taken care of to avoid being by a blind monk under the service
pools to use any Oblivion Discipline. damaged beyond use. of Cappadocius, the codex has been
The Shroud is delicate, and with too passed between monks and scholars
•••• The Nails of Dismus: Three
much use simply dissolves to nothing. for centuries, each of them seeking
of these 8 inch long, gnarled lengths
meaning in the yellow and cracking
•• Burning Effigy: The origin of this of unidentifiable metal are known to
pages. Once per story the current
odd little doll is unknown. You came exist, usually on display in a cathedral
owner can, after long hours of medi-
across it by chance, and although it’s of the old world. Somehow you pos-
tation over the book, decipher one of
made of nothing more than a jumble sess one of these coveted and cruel
the hundreds of coded passages. The
of sticks and colored string, something looking relics. They function as a light
revelations contained therein could
about it makes you think it looks a little piercing weapon with a +2 damage
be any number of powerful secrets
like you. Once, you can ignite the doll value and can incapacitate a vampire
surrounding the realm of the dead,
and burn it to ashes. Upon waking next as if it were made of wood. Any Kin-
including the names of significant
dusk, you heal up to two extra levels of dred staked with the Nail of Dismus
wraiths, the fetter of a particular
Aggravated Health damage. Some- suffers a level of Aggravated Willpow-
wraith, or the knowledge of any
where, possibly even a great distance er damage at dawn every night they
chosen Oblivion ritual. If the codex
away, this pain is felt by something else. remain staked, as the nail drives their
is in the hands of a non-Hecata, the
waking moments into constant visions
••• The Gaunt Robe: The plain gray Necromancers aggressively seek to
of suffering and horror. The Nails of
robe has existed in your family for gen- reclaim what they believe is rightfully
Dismus are known to be linked to an
erations. Its origin is unclear, and the theirs.
ancient and deeply hateful wraith.
thing is hardly worth holding onto. It’s
172
R E V E NA N T FA M I LY: DUC H E SK I
(T R E M E R E CH A R ACT E R S ON LY )
• Nourishing Blood: While a chosen Skills, you receive one present, the Ritual pool increases
revenant’s vitae is nowhere near extra die, in addition to any by one die for every two Ritual
as potent as the Kindred, drinking applicable bonuses. Assistants present after the first.
it can be just as sustaining. When ••• Research Team: You have ••••• Ducheski Invention:
you feed from your Ducheski a tight-knit family unit of three to You own a one-of-a-kind
revenant, they are not subject to five Ducheski revenants in your Ducheski creation. This could be
the Human slake penalty of your care. You receive Retainer (••) to one of their infamous clockwork
Blood Potency. Feeding from them represent them. Once per story, devices, or even a modern
never risks a Blood Bond. The when you task your research technological marvel designed
revenant is still harmed by your time with studying a new Ritual, by a revenant in your service.
feeding like a human would be. their dedication and teamwork Give the invention a name and
•• Personal Library: The allow you to learn the Ritual in function, and choose a Skill.
Ducheskis hold a wealth of half of the usual learning time. Your Storyteller will name up to
knowledge within their dilap- •••• Ritual Assistant: Your three components that make its
idated ancestral strongholds. Ducheski revenant has a special function possible. The inven-
Your revenant has added their aptitude for the story of Blood tion is a Specialty of that Skill
personal library of ancient texts Sorcery, and can help enhance that provides three extra dice
to yours, increasing your under- your magical techniques. When when the invention is used in
standing of the world’s myster- your revenant is present and tasks involving that Skill. If it is
ies. Choose two of these three helps you prepare a known damaged or destroyed, any
Skills: Academics, Investigation, Ritual, the Difficulty of the roll Ducheski in your service knows
or Occult. Whenever you make to activate it is reduced by 1. If how to fix it, if they have all the
a test with any Specialty in your more than one Ritual Assistant is components available.
283
ROAD COURIER
FROM VAMPIRE: THE MASQUERADE - NIGHT ROAD
C
amarilla domains learned the hard way that online communi-
cation is a death trap for Kindred. To escape the fires of the
Second Inquisition, vampires have turned to physical couriers.
Europe can sometimes rely on rooftop runners and the discre-
tion of sewer-dwelling Nosferatu, but the vast empty spaces of the conti-
nents, especially the New World, require messengers to brave the open road.
While ghoul couriers have the advantage of operating during the day, they
can be vulnerable whenever they stop, so Princes and Barons are sometimes
forced to employ discreet and loyal Kindred to transport vital documents
and artifacts.
LORE
Bucket: As long as you’re in an Ride or Die: Unlife is filled with dot Adversary for as long as you stay in
urban area or along a major road, you uncertainties, but at least there’s one the city.
rarely have problems finding a ride for thing you know you can always count on.
the night. Add two extra dice to your Select one vehicle that you’ve had for Midnight Express: You
Intelligence + Streetwise rolls while at least one entire story; the bonus for know spotters, scouts, and fellow couri-
looking for a temporary vehicle. Every operating and working on this vehicle is ers across the country. They function as
success above the margin of difficulty three dice. two dots in Contacts. In addition, once
gives some extra comfort and ensures per story, you can order them to watch
you won’t instantly alert the police. Highway Harbinger: and clear the roads ahead of you for a
You’ve been delivering bad news long single night, letting you maintain a high-
Six in the Morning: You know enough that vampires know your arrival way speed of 75 miles per hour in even
a hundred forgotten caves, empty ga- spells trouble. For the first three nights in the worst bucket and 150 miles per hour
rages, and abandoned warehouses. Once a new city after you announce yourself, in a high-end cruising vehicle like a Mer-
per story, receive a four-dice bonus to you gain a three-dice bonus to all Intimi- cedes or a sports car. You need to decide
a Survival test to find shelter, as long dation, Investigation, and Streetwise tests on a start and end point before you set
as you’re on a road or street and have with vampires, as people make stupid out. Your spotters clear out any mundane
a vehicle. Your temporary haven is big mistakes and rumors spread like wildfire. problems, like speed traps. They can’t
enough for a large van. However, your coming is now ominous protect you from vampires, Lupines, or
enough that a paranoid Prince or other other supernatural threats, but they can
notable vampire makes it their business usually warn you or provide you with
to end you or drive you out. Gain a two- alternate routes if you come under fire.
rudi
A
new player on the Kindred scene, Gangrel kept out of havens and feeding grounds
Rudi commands an impressive fol- by sprawl, stands up for female Kindred in
lowing as an Anarch representative cities run by traditionally misogynistic elders,
for the oppressed and repressed and encourages the adoption of progressive
minorities in vampire society. Though his con- norms over tradition wherever possible. Some
cerns extend to kine as well, his recent entry might think Rudi’s combination of practicing
into Kindred existence has shown him that Islam and unabashed queerness contradictory,
the fights mortals must undertake for equality but few challenge the “Bear Gangrel” with this
are just as pressing for immortals. notion.
Rudi’s nightly life hasn’t changed much Fast becoming the animale du jour, Rudi
since the Embrace. He still makes his haven in wins fellow discontented Kindred over with his
Copenhagen, still hangs with the same friends, targeted approach against elitists and Camarilla
and still attends the same clubs. He has only hardliners. Some European Princes fear he will lead
expanded his concerns; in addition to advocating a crusade in years to come, in an attempt to level
for fellow mortal minorities, he now champions the establishment.
Lore
Newfound Rights: Flush with the that you stand for Gangrel rights in your whenever attempting to rouse Anarchs
success of the Gangrel clan’s independ- local domains, for good or ill. Gangrel and disenfranchised mortals against the
ence from the Camarilla, like Rudi, you react well to you; add one die to Social establishment. Members of the Bear
find this freedom energizing. Once per tests involving them. Although this Pack are feared throughout Camarilla
story, when striking out against or decry- reputation means that you speak for domains, which might be both bane and
ing the establishment, you can reroll any many, it also means that some hold you boon, depending on who you talk to, and
one Skill test dice pool. responsible for the actions of many. You if they recognize you.
can organize convocations and discreet
Them and Theirs: When support- truce meetings between Gangrel and Rudi’s Army: Rudi’s Army
ing the disenfranchised or persecuted, Camarilla representatives with a success- comprises outsiders of all clans, all
you are the resolute champion. Perhaps ful Charisma + Politics test (Difficulty set mortal colors, and creeds. You hold sway
you believe vampires can only persist by the Storyteller). over an arm of this “paramilitary” force.
successfully when supporting each other, You can call them to act against mortal
or you believe a pack is only as strong The Bear Pack: You are, or immortal governments in many ways,
as its weakest member, but at great or were, a member of the Bear Pack: from staging peaceful protests outside
self-sacrifice, you defend others. When a hardcore Rudista Kindred who double a governor’s home to organizing rallies
Touchstone of any member of your co- as howling orators and fierce combat- against the leaders of oppressive groups.
terie comes under threat, your ears prick ants. (Consider your fellow Bear Pack Large, unwieldy, and potentially danger-
up and your hair stands on end. a three-dot Mawla group that actually ous, your brigade of the army gives you
likes getting in fights.) Once per story, six dots to split among Allies, Influence,
Gangrel Advocate: As Rudi these modern revolutionaries, includ- and Contacts, that can be directed – but
does in Northern Europe, many believe ing yourself, gain one automatic success never controlled.
396
r u i n s o f c a r t h ag e
Y
ou are a vampire who traces their line back to the height of Carthage,
or an attempt to rebuild the great empire that opposed Ventrue and
Malkavian-controlled Rome. Likely of Clan Brujah or the Banu Haqim,
you were taught the words of your ancestors, carry the fire of hatred for
tyranny, and crave the nights when you can establish a domain where mortals and
vampires alike can relax the need for the Masquerade.
Knowledge of the principles of vampiric Carthage is both enlightening
and damning, for once a vampire tastes the freedom of this fallen empire, they
struggle within the Camarilla’s strictures. Licks who obsess over the Ruins of
Carthage often get caught in webs of intrigue, paying for their curiosity with
the formation of inescapable pacts.
Lore
Clan Historian: You have studied anything, it’s that it’s always worth fighting are simply Ventrue propaganda spread
the path of Clans Brujah, Lasombra, until the end. Never since – even when from Rome, and extant to this night.
and the Children of Haqim from considering the Anarch Revolt – have Brujah and Banu Haqim scholars alike
pre-Carthage nights through to the the pillars of the establishment been claim Troile was a benevolent ruler,
formation of the Camarilla. You know so shaken. You harness the strength of treating both Kindred and kine fairly,
their rises and their falls, their constant the vampires who fell fighting Rome and ensuring every soul in the empire
battles with the Ventrue, Malkavians, whenever taking the fight to a figure in remained fed, educated, and loved. You
and Toreador, and can recite names power. Gain a bonus dice to all contests believe in this credo, and exude a reas-
and dates with ease. This lore impress- against someone who can claim authority surance that convinces others to trust
es other Kindred historians and rebels over you. you, supplicate before you, and help
looking for a cause, giving you a bonus Moloch’s Will: At its you in whatever schemes you have to
die on social tests where you can put height, vampiric Carthage was led by mind. You gain a two bonus dice to all
this knowledge to use. the Brujah Antediluvian and her con- social tests involving vampiric servants,
Punic Pride: To this night, sort, a methuselah known as Moloch. yours and others, whether they are
Brujah still look back on Car thage This pair indulged in thousands of retainers or just part of a herd.
as the ultimate symbol of rebellion. human sacrifices, bathing in the blood Carthage Anew: You
They believe Car thage was the most of the young, hosting orgies of primal are an advocate of Carthage anew.
successful domain to successfully decadence, and yet somehow never Plans have been set in motion and you
resist Ventrue-controlled Rome, until succumbing to the Beast. You have in- already have an Anarch city selected
its calamitous end. You take great verted your own Beast, finding that by where the Masquerade will soon fall
pride in your Car thaginian ancestry, performing gross actions and inhumane without being targeted by mortal agen-
whether through mor tal links, or im- rituals, you are able to feed it, and cies. (The deals and pacts you had to
mor tal bloodline. When invoking this never lose control. Your mastery over make for this to happen are left to you
ancestry, you speak with increased the monster inside somehow grants and the Storyteller.) Up until that time,
confidence and draw the attentions you a hellish charm that you can use you are able to break the Masquerade
of fellow rebels. Gain two dice in to lure young vampires and innocent and get away with it in that city once
Leadership-based tests to lead others mortals into service. per story, no matter the severity of the
against perceived oppression. breach.
Death to Tyrants: If Carthage Troile’s Wishl: AMany Bru-
taught the Brujah and Children of Haqim jah claim the damning tales of Carthage
196
s a lvad o r ga r c i a
S
alvador Garcia is not famous as a killer of Camarilla Kindred or
a reckless Masquerade breaker, yet many Princes fear his coming
to their city more than any violent troublemaker. Garcia fights
the war of ideas, traveling from city to city rousing up the local
Anarch underclass to fight for their rights.
Garcia's role is like that of a union agitator: He talks to young licks,
helps them see that they don't have to accept their miserable role in
undead society and carries news from other domains. One single visit
can leave ideas germinating in the mind of a city's disenfranchised,
leading to the birth of a new Anarch Movement.
Originally famous as the chief ideologue of the Anarch Free States
in California and the killer of the old Prince of Los Angeles, Garcia
now visits his home city only rarely. Instead, he uses his extensive con-
tacts in the Movement to travel from domain to domain, spreading the
revolution and evading Camarilla forces keen to see the "undead Che
Guevara" executed.
Lore
A Way With Words: You've who like you, though they will help should be organized and that text has
studied the thoughts of not just Salva- you only in matters of the Movement. become part of Garcia's standard spiel.
dor Garcia, but all well-known Anarch Enemy of the State: The Because of this, you're known all across
political ideologues. You're a veteran of Camarilla despises you because of your the Anarch territories and can use this
the Movement's political debates and open advocacy of Anarch ideas. They fame as the equivalent of three dots of
can hold your own. For this reason, you attempt to discredit you by spreading bi- Allies in any Anarch domain.
get two extra dice in any roll involving zarre rumors: You sold out your domain Rise Up: You know how
a political debate where you invoke to strange Chinese vampires, you didn't to talk to your fellow Anarchs, and they
Anarch principles. really do the heroic acts ascribed to you, know what you stand for. When you
Old School : You've met you're actually a Sabbat infiltrator, and call for a revolution, things will happen.
Garcia and advocated the ideas of so on. As an unintended consequence Unfortunately, you have no control
abolishing Princes and establishing of these rumors, all attempts to find real over what exactly will happen. Once
domains with decentralized power. facts about you are made at a two dice per story you can make make a politics
This gives you cred among old school penalty to the relevant roll, and any in- roll to rile the local Anarchs into action.
Anarchs of the California Free States formation gained is tainted by falsehoods Gauge the scale of the effect to the
generation, who kept the Movement unless the roll is a critical win. number of successes rolled. (three can
going through the lean years before The War of Ideas: Gar- give you a spontaneous raid on the
the current explosion of activity. Be- cia teaches many young licks about the Prince's Haven while six might starts a
cause of this, you have the equivalent ideas of the Anarch Movement. Some revolt encompassing most of the city's
of a three dot Mawla representing of those ideas were formulated by him, Anarch population).
older Anarchs but not all. Indeed, you once wrote
down a vision of how undead society
190 190
sect war veteran
T
he Sabbat and Camarilla have ever-existed at odds, but
the war for North America in the 1990s and early 2000s
cemented the sects as eternal blood enemies.
In a move to exterminate their foes and cement their
rule over the continent, the Sabbat slaughtered their way through
Camarilla and Anarch domains, mercilessly slaying Kindred and reveal-
ing their powers to the kine without hesitation. The Camarilla realized
it needed to take action, and it formed a strong, militant defense led by
such icons as Theo Bell.
Though more defensive than offensive, the Camarilla reclaimed
several domains across the American South, though pockets of Sabbat
control remain in major cities to this night. Every vampire participant
has a story to tell of their involvement and the horrors they survived.
Lore
Survivor: Your domain, or the Trophy Kill: Many notable all the best spots in your domain and
domain of a vampire close to you, was vampires fell in the sect war, and to the two adjacent domains for launching an
scourged during the sect war. You can Archons and Templars participating in ambush, hiding from attackers, restocking
recount how the Sabbat and Camarilla the war, taking down a “name” on either a militia, or making contact with merce-
strategized, how they warred in the side became a matter of competitive naries. Add two dots to your Domain’s
city without alerting mortals, and the pride. Whether by luck or design, you Portillon, and add two dice to relevant
names of the fallen vampires caught in are responsible for one such vampire’s Streetwise, Larceny, and Stealth pools in
the middle. Once per story, you can ask death. You may wear this badge with two neighboring domains.
the Storyteller for a piece of information pride or stifle the rumors, but either way,
relating to the sect war in your domain. the vitae coats your hands. Once per Sect Agitator: Some
story, you can use this legend to bypass vampires exist only to cause bloodshed,
Active Participant: No mat- a contest where it might assist, just as and you count yourself among that
ter the sect, the war pulled in many the Storyteller can always use it to send number. Individuals such as Lucinda of
vampires. Even independents served as enemies after your head. the Camarilla and Francisco Domingo
mercenaries or suppliers for one or both de Polonia of the Sabbat spoiled for war
sides. many vampires were pulled into No Vampire’s Land: and were left hollow when it concluded.
the sect war. You have the scars to show Kindred hit-teams on either side of the You know all the trigger points and the
for your participation. Your own sect may sect war ranged from domain to domain correct fuse to light in order to spark
regard you as a war hero; the other as a and then back across old ground as the a new sect war. It may be localized to
war criminal. Take three dots of Status or defenders rallied. This Great War-style a single domain at first, but once the
Mawla to reflect your position or that of push-and-pull of conflict led to some flames start, you can fan them to extend.
one of your comrades. vampires obsessing over domains and Add two dice to all your pools for Social
their hidden sanctuaries, armories, tunnel tests to inflame sectarian tension.
networks, and side streets. You know
392
SE RV ITOR OF I R A D
A ccording to the Book of Nod, Irad the Strong was
the third childe of Caine, and he served as his
sire’s enforcer and military leader in the First
City. The Kindred of the Servitors of Irad seek to emulate
that mythological vampire, who is said to have pledged
to serve the Antediluvians in all things before his kin or
his childer destroyed him. They hope that, if they spend
their existence showing they serve the Antediluvians, they
will be spared when the ancients rise. Irad believed it, but
received the revelation too late to preserve himself.
The cult doesn’t actually have any contact with the
Third Generation, but they assume that the Antediluvians
would want the elders of Kindred society to be weak and
divided. As such, they infiltrate any vampiric organization
they can find — Camarilla cities, Anarch gatherings, and
even other cults — to sow dissension and shatter fragile
alliances. And now you’re one such deep cover member.
You’re cut off from the other members of your cult, trying
to enact a hazily-understood plan set down by mytholog-
ical figures with whom you have no direct contact, with
the knowledge that if any other vampire ever found out,
you’d be immediately and painfully killed. But you have
faith, and that’s enough.
LORE
• Shield of Irad: You can’t do even hear their voices in your it. The blood you have inherited
the work of the Antediluvians if head, or gain prophetic dreams from your clan founder is sec-
you get discovered by oth- from them. As long as you are a ondary to this higher purpose.
ers. Luckily, you have a lot of member of the cult, you can take Your clan Bane can be ignored
experience shielding your true an additional Conviction that once per story while you are a
intentions from the gaze of is directly related to the goals Servitor of Irad.
outsiders. You gain an additional of your infiltration (your mem- ••••• Kill Thy Brother: When
die on rolls involving lying to bership in the cult acts as your the Third Generation eventual-
other Kindred. “touchstone” for the purposes of ly rise, you know that most of
this Conviction). If you infiltrate Caine’s errant childer will be
•• Sword of Irad: Sometimes
a new group, you can change destroyed. So, killing another
you must act decisively in the
your Conviction to reflect the vampire in the name of the
name of the Third Generation,
new assignment. Antediluvians just makes their
and that conviction adds addi-
tional strength to your act. Once •••• Do the Will of the job a little easier. Once per
per story, you can add three Ancients: All actions are in ser- story, when using a weapon or
dice to a roll that is integral to vice to the Third Generation, the power that inflicts Aggravated
your cult’s plans. thirteen vampires that will some Health damage on a vampire,
day rise and destroy the world. your attack inflicts two addi-
••• Know the Will of the
There is nothing you won’t do to tional damage, and you don’t
Ancients: You are firmly
fulfill that goal, and you have need to roll to resist frenzy if that
convinced you know the will of
devoted your entire existence to weapon or power involves fire.
the Antediluvians. Perhaps you
230
SH E R I F F DA M I E N
Damien never wanted to be Sheriff of Chicago, but
now that he’s accepted the position he takes it damned
seriously. The Brujah was at his most content onstage as
the lead singer of the punk band Baby Chorus. The War
of Chicago tore that away from him, shattering his found
family, sending the surviving band members on a long
hiatus, and leaving him adrift. Damien’s lack of allegiance
to the likes of Annabelle, Ballard, and DuSable drew
Prince Jackson to him. Who better to serve as Sheriff than
someone who knew the city and its power players, but
was beholden to none of them?
Before he assumed the mantle, Damien traveled the
United States on an unofficial solo tour, playing Baby
Chorus’ music and his own in cities across the country.
Doing so, he’s made contacts from coast to coast in both
Camarilla- and Anarch-controlled cities.
Tonight, Damien’s loyalties lie with Prince Jackson
and the recently reunited Baby Chorus. He keeps dossiers
on Chicago’s Kindred, and sends his Hounds after those
who threaten the Prince’s agenda. In addition to those
enforcers he inherited when he took the job, Damien
continues to build up the Hound roster with fierce fight-
ers, should the Lasombra prove a problem or his former together out of those he trusted. He did the same after his
Anarch associates make a move. Embrace, running with the Nihilists. Tonight, he fiercely
Damien is canny and self-reliant. He carved out protects the people he’s closest to. He’s lost enough family
a living for himself as a teenager and cobbled a family over the years. Now that he’s Sheriff, he intends to use
that power to keep the ones who remain safe.
LORE
• Fan Club: You’ve been a Baby grants you some authority, others had his back in a particularly
Chorus fan for decades. You’ve col- consider you a snitch. ugly brawl. You have his respect,
lected their albums and have boxes and Damien acts as your four-dot
full of bootlegged tapes and CDs ••• Guest Artist: Though its
current roster is fairly solid, Dam- Mawla. Once per story, you may
from their shows. Damien recognizes
you as a frequent face in the front ien spent several years trying to also ask him to put you in touch
row, and other fans see you as an resurrect Baby Chorus without with one of his varying contacts
authority on the band, giving you Kathy Glens and the other surviv- around the country.
two dots of Influence among other ing members. You played with the ••••• Loyal Hound: Prince Jack-
Baby Chorus devotees. band in one or several of those son handed Damien a crew full
•• Patroller: Damien frequently taps interim incarnations, and Damien of wannabe diplomat Hounds,
you for patrol duty, sending you out occasionally invites you to open but the Sheriff wants fighters
among Chicago’s feeding grounds for them, or play a set. Once per and you’ve got a reputation for
to keep an eye on Kindred activity.
story, you may use Damien as a solving problems with your fists.
Your reports are clear and concise,
alerting the Sheriff to potential trou-
three-dot Mawla in the entertain- Gain Contacts: Hound’s Agents
ble well before it lands on his — or ment world. (••••), Status: Camarilla (••). You
worse, Prince Jackson’s — plate. •••• Postcards From the may act with the Sheriff’s author-
Once per story, add three dice Road: You’ve made a deep ity on Kindred matters, and must
to an Insight, Intimidation, or connection with Damien. Perhaps respond when Damien requires
Streetwise roll. While this position you’ve bonded over music, or your assistance.
168
SHERIFF QUI
FROM VAMPIRE: THE MASQUERADE - PARLIAMENT OF KNIVES
F
ew Kindred in Canadian domains fuel the ever-churning rumor
mill quite like the enigmatic Nosferatu, Sheriff Qui. Even the
dullest of fledglings recognize that his given name is a moniker,
but only those close to him know his true identity as James Coyle,
a name he left behind in the United States decades ago. Qui’s most
distinguishing feature, or lack thereof, is the absence of his clan’s monstrous
disfigurements with the notable exception of a sinuous, pulsating scar that
snakes down the back of his neck. How was the curse altered? Neither
bribery nor threat have been successful in wresting the secret from him.
LORE
Ally of an Ally: You've worked for Private Eye: You were tutored ready for action. In addition to standard
Qui in the past—but not directly. You've by Qui in the subtle art of sleuthing and battle prowess, they will also give one
never actually met the Sheriff, but that you’ve spent years honing your skills. In a automatic success in any conflict involv-
doesn't necessarily stop you from using rare moment of candor, the Sheriff pro- ing the Sabbat.
the association to your advantage. Once fessed that you were one of the most
per story you may successfully talk your capable students he’d ever trained. Gain Dangerous Secrets:
way out of (or into) trouble by invoking Specialty (Sleuthing) to either Investiga- You've worked closely with Qui in
Qui's name at the Storyteller’s discretion. tion or Streetwise, and once per story, the past and learned a key piece of
add four dice to a roll using this specialty. the secret to his subversion of the
He calls his Car "She": Before Nosferatu curse. Whether this informa-
his appointment as Sheriff, Qui was Comrades in Arms: tion is entirely accurate or not is imma-
known as a discreet and reliable fixer. Many years ago, you assisted Qui in the terial: powerful Kindred believe that it's
Adept as he is at detective work and successful defense of Ottawa against true and will offer you a major boon in
assassination, he still needed a source for Montreal's Sabbat raiders. Those few exchange for everything you know. If you
inconspicuous vehicles and other tools who survived the destruction of Prince choose to sell, you gain six dots to spend
of the trade. You were one of his favored Cranston in the subsequent ill-fated on any combination of Contacts, Influ-
suppliers, gaining his gratitude for procur- counter-attack regard you as an ally. ence, Haven, and Resources. Divulging
ing a particular silver sedan that he still They've scattered to other domains this information will make an enemy of
favors for stakeouts. Gain a two dice since, but some may be called upon in Qui, who counts as a four-dot Adversary.
bonus on Finance, Streetwise, or Persua- times of need. These comrades count as Keeping the secret earns Qui’s respect
sion tests involving selling or obtaining a three-dot Mawla and will fight on your and you may call on him once per
vehicles and vehicle parts. behalf once per story. They must be chronicle as a four-dot Mawla.
given 24 hours’ notice to arrive and get
SPE A R OF ORTHI A
( V E N T RU E CH A R ACT E R S ON LY )
• Tip of the Spear: You are a ••• The Enduring Faith: You ••••• Splinter of the Spear: You
member of the new wave of Shat- know one or more of the Ventrue in possess a splinter of the spear of
tered Spear adherents spreading the region are secretly followers of Orthia itself. This fragment of such a
through Clan Ventrue and bear- Orthia. If you can contact them and legendary weapon doubtless possess-
ing the tidings of Elena Andreas’ enlist their aid, they will provide es great power, and is a relic of great
ground-breaking discoveries. Once you with four dots of either Allies or importance. As long as you have it
per session, when interacting with Mawla. about your person, channeling the
another Ventrue character, you may •••• Witness to Orthia: You power of Artemis Orthia grants you
ask the Storyteller whether the Ven- went down beneath Lisbon with two automatic successes on Melee
true will be receptive to your faith, Elena, and you saw the revelation of rolls when wielding spears or other
tolerant of it, or will be opposed to Orthia with your own undead eyes. piercing weapons — including stakes.
it should you reveal your allegiance You speak with the conviction of the However, committing an act of cow-
to them. Voice herself, and your testimony ardice such as retreating before a foe
•• Soldier’s Code: You have stirs those of Ventrue Blood. Once or falling to terror frenzy is an insult
embraced the liturgy of the Spear per scene, after rolling the dice to to its legacy. You suffer one point
with ardent zeal. Choose one of the convince one or more Ventrue of of Aggravated Willpower damage
Convictions of the Spear. Once per your beliefs, exhort them to violence, should such happen. Furthermore,
story, you may use it to mitigate or lead them in battle, you may turn actually losing the splinter would be
Stains as if it was one of yours. all 1s rolled into 10s. an utter disaster for you and for the
Shattered Spear.
93
S TA R FA L L R A N C H
( M A L K AV I A N C H A R A C T E R S O N L Y )
LORE
• Herd Mindset: Your time on you start a Project at Starfall you forever. You may take Dr.
the ranch brought you closer to Ranch, you receive three bonus Starr as a four dot Mawla. Once
your fellow wayward Malkavi- dice to the Launch roll. per story, Marta will speak
ans. Sometimes this was a bit too ••• New Perspectives: You through him. You may ask her
close, and parts of their identities understand some basics of the any relevant question to the story,
still linger within you. Once per One Moon, and you’re starting and she answers truthfully, to the
chapter, you may either take to discover how you are only a best of her knowledge.
two dots in a Skill you do not single aspect of a greater person. ••••• But I Saw You Die: Starr
know for a single roll, or as the You can even borrow the talents is infamous for cheating death.
Storyteller for one fact about an and abilities of your faith’s other He’s shared his secret with you.
SPC that you do not know. The followers. Once per story, you Once, when you undergo final
Storyteller decides on which fact may take one Skill rating and death, you may select another
is received. replace it with that of another One Moon cultist SPC. This SPC
•• Clarity of Mind: Starfall One Moon cultist. This may either is now you, even taking on your
Ranch is a peaceful place. Here, be another player’s character or physical likeness if possible. Your
Malkavian from all levels of soci- an SPC. Skills, Advantages, Flaws, and
ety can rest and reflect upon their •••• Starr and Marta: You’ve any out-of-clan Discipline dots
future. Those that do find that they had the chance to see Marta with remain, but you must redistribute
have a better chance of achiev- your own eyes, and it changed your Attributes and your in-clan
ing their greater ambitions. When Discipline dots.
10 8
LORESHEET
N
ot many young Kindred have heard of the Daugh-
ters of Cacophony, but stories of undead singers ex-
traordinaire are occasionally told in Elysia by those
who claim to have met one. A rumored bloodline
(although rumormongers cannot agree whether of clan Malkavian,
Toreador, or another), the legendary sirens can allegedly sway and
hurt using their voice alone, capable of shattering much more than
glass. Any appearance of a particularly vocally talented Kindred (of
any gender, as “Daughters” is but a title) in the domain may spark
gossip, and a few Kindred fear the legends enough to act preemp-
tively on such news, turning rumor into danger for the alleged Siren.
Some do not believe in Daughters’ existence, while others success-
fully pretend to be one, despite their sires knowing nothing of such
connection.
LORE
Aspiring Idol: Perhaps you trained Wayward Daughter: You’ve Regardless of the source, the beauty
your voice daily before your Embrace, heard about Daughters of Cacophony, and power of your voice surpasses most
and find the nightly routine a practice and whatever you’ve heard, you turned mortal singers. Gain four additional dice
that helps you maintain some connection into your identity. You successfully (so far) to any vocal performances, but your
to your mortal past, or maybe you’re pretend to be a Daughter in the domain talent has earned you some unwanted
just naturally gifted with a pleasant voice you reside in. You’ve also convinced the “fans.” Gain the Stalkers Flaw, and a single
and you like the sound of it. Receive local Kindred society to treat you like a powerful Adversary who feels either
two additional dice to any roll involving big deal (though some individuals may jealous or possessive of you.
singing, but if you fail, suffer an immediate argue). This comes with benefits —
Compulsion for the shame you brought receive four dots to distribute among Rejuvenating Voice:
on yourself. Status, Herd and Mawla. However, Your voice is almost supernaturally
someone - like your sire — knows your soothing. Gain two additional dice to
Surprise Performance: secret, and might use it against you if you your non-intimidation Presence rolls, as
The talent lies dormant within you, and give them a reason. Once that happens, well as while using Quell the Beast or
comes to light in the most unexpected lose your gained advantages and gain Obeah. Additionally, once per story, you
moments. Once per story, receive two Flaw: Suspect among the faction you're can restore three levels of Superficial
extra successes on a roll involving public the most acquainted with. Willpower damage to everyone capable
speaking. This can be done after the roll of hearing your voice. This performance
has been made, and can be paired with Songstress Supreme: must last for one scene. If interrupted, all
using Presence. Maybe the vitae of the Daughters re- listeners suffer one point of Superficial
ally does flow in your undead veins, or Willpower damage.
maybe you’re just exceptionally talented.
TA LLE Y
Cold, professional, and possessing a rare specialty
in both bodyguarding and murdering, the Lasombra
idolize Talley, while most vampires outside the Night
Clan despise him. To hear him tell it, Talley was among
the first Lasombra to join the Sabbat as a way of breaking
the elders’ chains. Now that he’s an elder, his view hasn’t
changed much. He feels a vampire can never stop punch-
ing up at unworthy masters, and these nights, it just so
happens the Camarilla are better placed to do so than the
degenerated Sabbat and the chaotic Anarch Movement.
Never a rebel in his own right, Talley works for
the highest bidder and never reneges on a contract.
This code of honor, combined with a truly dry sense
of humor, is all he possesses to mark him as anything
other than a bloodthirsty predator. Few Kindred cross
Talley and survive, and the vampire who does feels
inclined to constantly look over their shoulder.
Representing an assortment of powerful Lasombra,
Talley participates in talks tonight permitting Keepers into
the Camarilla’s ranks. Word is, he put the flame to Lucita
at the Camarilla’s command, and did so without hesitation.
Unfortunately for Talley, it seems he’s soon to be hung out to
dry by the very masters he’s served so diligently for centuries.
LORE
• Recognize the Signs: Like this contact is up to you, but Once per story, Talley counts as
Talley, you have a sense of blackmail or warm relations will a Mawla (••••) and can supply
when danger approaches, and produce different results. you with access to his trans-
it’s time to change allegiance ••• Tangled Strings: You do portable armory on the same
or flee a domain. Once per not fight the elders like the Sab- night, allowing you to purchase
chapter, if an action is likely to bat or the Anarchs. Instead, you automatic weapons, explosives,
cause a severe social backlash, seek to manipulate the masters blades, and even flamethrowers
the Storyteller will tell you at from beneath. You gain two if you have the cash.
your request. bonus dice to Intelligence and ••••• Personal Defender:
•• Secret Communica- Wits dice pools when seeking Talley is your bodyguard. You
tions: Talley’s mastery over to determine whether you’re have already arranged pay-
the sub-channels of Kindred being manipulated. You gain ment, whether in cash, favors,
communication allows him to an additional two bonus dice to or blood, and for the time being
operate as a highly successful your Social dice pool if you ever Talley is your loyal defender. He
assassin, existing outside the attempt to directly manipulate will accompany you anywhere
Camarilla hierarchical chain. the person attempting to control you wish him to be at your
You know of these channels, you. side, casting no judgment and
and can claim a prominent •••• Trained Killer: Talley offering no counsel unless you
member of the Camarilla acts as your mentor in the art of request it. Once the contract
(such as a Prince) as a three- killing, either because his current ends at the end of the session,
dot Mawla for use in a single master requested it, or because Talley will speak of no sins he
session per story. How you treat you paid his high price yourself. witnessed you perpetrate.
286
LORESHEET
T E M PL E OF BO OM C ON T R AC T
He also uses this entertainment empire to conceal his unlife
— hiding in plain sight, as he likes to say.
Victor may be based in L.A., but his influence is beginning
to extend beyond his home domain: having a connection to the
Baron can open up opportunities of wealth, power, and fame, as
long as you maintain loyalty to Victor Temple himself, and don’t
mistake his affability for complacency.
V
ictor Temple is, in his own words, the “Undis-
puted Baron of the Valley.” This Ventrue controls
the largest Anarch territories in Los Angeles, and
perhaps in North America. Victor's enterprises
include several popular nightclubs and an expanding music label
business that he promotes under the name Temple of Boom.
LORE
Chocolate Drop: You’re the new- become a person of interest to some- If Not Now, When?:
est employee of Temple of Boom, either one who has beef with Victor Temple Victor Temple owes you a Major Boon.
as a performer or promoter in your or the Temple of Boom in general. Gain Whether you obtained this from him
city. Gain a dot in Fame and a dot in the Enemy Flaw at one dot for the rest personally, or got it through transfers,
Contacts. Your new found status has a of the current Story. it is the most valuable currency you
downside: Gain the Stalker Flaw Maharaja/Maharani: own. At Storyteller Discretion, you may
I Got Connections: The Temple Temple of Boom isn’t just a recording personally request something significant
of Boom is always looking for new label, but also a coveted name in the from the wealthy, influential Ventrue,
talent, and they are not above poaching nightclub business. By demonstrating such as access to Hunter weapons
from competitors. At the Storyteller’s loyalty to the Temple of Boom business or even the phone number of a local
Discretion, you may request an advance family, Victor Temple has granted you Werewolf. Should you do this, the Ivory
on your salary, and add two dots of Re- the right to open one of his clubs as a Tower will not be able to ignore your
sources or Contacts for the rest of the franchise in your city. Your Haven, Fame, connection to the Anarch Movement.
current Story, in exchange for procuring Resources, and Herd all increase by one Gain the Shunned (Camarilla) Flaw.
new talent for Temple of Boom dot, and you receive a specialty in either
This is Fine: Once per Story, Finance (accounting) or Performance
you may name-drop Victor Temple and (showmanship). Due to Victor Temple’s
gain 3 extra dice to Social tests in a busi- tactic of “hiding in plain sight”, your as-
ness/entertainment environment, such sociation with the club will gain you the
as gaining entrance to a nightclub, for Compromised Haven Flaw.
the remainder of the scene. Should you
do this, however, you will automatically
THE A NUBI
The Lupine attack on Chicago is a stark reminder
of how vulnerable Kindred are to werewolf assault. The
Princes of the Camarilla looked to Milwaukee, and its
guardians the Anubi, for a solution. Led by Milwaukee’s
Prince, Mark Decker, the Anubi are the Camarilla’s
premier force of Lupine hunters. They are well organized,
well equipped, and determined to repulse every Lupine
incursion into the city.
Other cities began emulating Milwaukee’s model
with mixed results. Many coteries failed due to inexperi-
ence or left their posts when Clan Gangrel abandoned the
Camarilla. Others overthrew their Princes or became the
kingmakers of their domain. A few even sided with the
Anarchs, defending the Baronies of the Free States and
newly acquired Anarch cities.
More successful Princes recruited Gangrel with
greater loyalty to their city than to their clan, or built
mixed-membership coteries by offering money, special
privileges, hunting rights, or boons. Even the legendary or the all-Ventrue “Hunt Club” of Quebec, maintain the
Anubi had to offer grants of hunting grounds to young Anubi’s militant structure and battle Lupines nightly. Oth-
Kindred after many of their members abandoned Milwau- ers, like “The Pack” of Vancouver or the mixed Lasombra/
kee in the face of Sabbat invasion. Toreador “Order of Saint Sabastian” in Rio de Janeiro,
These newly formed coteries are as deadly as the wield diplomacy as effectively as silver to forge tentative
Lupines they hunt. Some, like the Sun Devils of Phoenix (although not lasting) treaties with their local Lupines.
LORE
• Argent Fury: Your connection to or Retainers relating to defense Most Dangerous Game: Your
the Anubi or a similar organization against Lupines. nightly hunt grants you access to a
provides access to hidden caches •••• In the City, In the Woods quantity of Lupine blood that may
of silver weapons and/or those (choose one): reflect an unhealthy addiction to
who manufacture them. Once per werewolf blood. Once per story, you
story, you can equip yourself with War Eternal: Your organization can slake two Hunger via a sip of
a silver hand-held weapon or takes the fight to the Lupines. Your werewolf blood with all the attendant
ammunition of your choice. advanced knowledge of Lupine benefits and drawbacks (Vampire:
hunting grants you two bonus The Masquerade, p. 376).
•• What Big Eyes You Have: damage from all Firearms and Ath-
A Lupine must be located before letics rolls when fighting Lupines. ••••• Summon the Pack: You are
it can be slain. Your organiza- a formal member of the Anubi or a
tion has seeded your city with a Strange Bedfellows: Your similar Lupine-hunting organization
web of informants, contacts, and organization seeks peace with Lu- and can call on these Kindred for
surveillance devices to facilitate pines, forging strained but (mostly) aid at a moment’s notice when
the hunt. Once per story, you gain effective truces with the were- Lupines are near. Situations not
two automatic successes on an wolves in your area. Gain two involving Lupines may require favor
Investigation roll related to locating bonus dice to all Persuasion rolls trading and/or boons, depending
Lupines within your domain. when dealing with Lupines and a on your relationships with the indi-
two-dot werewolf Ally reflecting viduals within the organization. Your
••• Brick House: The hunter often your contact in the local Lupine
becomes the hunted when Lupines membership grants you a tempo-
community. Your Ally is unlikely rary Mawla (•••) and four dots of
are involved. You spend substantial to risk their life for you but will at
resources outfitting your haven for Allies (Anubi Bikers), representing
least listen to your side of the story mortal bikers who follow the Anubi,
just such occasions. You gain four before the howling starts.
points to spend on Haven and/ who can be called on once per
story when Lupines are involved.
224
THE A SHFINDERS
(T H I N - BLOODE D CH A R ACT E R S ON LY )
LORE
•Influencer: As a member of forms of semi-material weaponry, Ashfinders quickly become versa-
the Cinder Institute, the Ashfind- you always take −1 damage. tile in multiple forms of distillation
ers’ mortal-facing front, you’ve to accommodate, and you’re
developed some sway among ••• Addiction Resistance: no different. When you learn an
mortals. This keeps your cult Ashe addiction (Cults of the additional Thin-Blood Alchemy
hidden in plain sight. Pick a local Blood Gods, p. 46) drives a distillation, you may choose up to
subculture. You receive two dots Duskborn into a vicious cycle four formulae to carry over to that
of Influence over that subculture. of hunger and frenzy. You’ve new form of distillation without
•• Shard Defense: Beast developed a natural resistance to having to spend experience
Shards, known among the that cycle. When you take Ashe, points. Ashfinder Blood Alchemy
Ashfinders as “Shards,” are the make a Rouse Check. You suffer (Cults of the Blood Gods, p.
monstrous remains of dead vam- a point of Superficial Willpower 44) cannot carry over to other
pires used in the Ashe creation damage if you fail that Rouse forms of distillation.
process. They flicker in and out of Check, but Hunger will not ••••• Cook: As an important part
existence and manipulate human increase. of the Ashfinders’ supply line,
emotions. You’ve become an ••••• Strange New Forms: you’ve had plenty of opportu-
expert a hunting and destroying Ashe is exclusively made using nities to hone your craft. It’s im-
Shards, and it’s carried over to the fixatio distillation method proved your overall prowess with
similar creatures. When you are (Vampire: The Masquerade, Thin-Blood Alchemy. All times to
hit by spectral claws or other p. 284). Alchemists who join the research formulae are halved.
10 3
the bahari
V
sient love, and strict parenthood over lesser Kindred.
ampire adherents of the Path of Lilith, oth- As a Bahari, you fulfill the role of torturer, student,
erwise known as the Lilin, Lilitu, or Bahari, teacher, or lover to other Kindred. All evidence you have
revere the progenitor vampire as primal femi- seen points to Lilith as the first, usurped vampire. Or per-
ninity. They believe Lilith is the first, usurped haps you secretly adhere to the Church of Caine and gnaw
vampire, the mother who births the vitae, and that all at the Bahari from inside out.
Lore
Dangerous Reputation: Bahari Sacrifice the Children: The First-Cursed: Lilith’s wor-
intimidate vampires not of their order. Bahari believe both in siring childer and shipers maintain that she was the first
Vampire believers in the Cainite mythos sacrifice. Faithful Bahari know the ulti- living being cursed by God, before Adam,
feel uncomfortable in your presence. mate sacrifice is the murder of their own Eve, or Caine. The Bahari strive to emu-
Once per story, you may add two dice childe. If you diablerize your childe, you late Lilith’s lesser curse, and in so doing
to Intimidation pools in tests against gain three extra dice in your Resolve + find their Cainite weaknesses lessened.
Caine-worshipers, assuming they know Humanity + Blood Potency dice pool to You retain your clan bane, but you can
of your allegiance. absorb Disciplines (see Diablerie, p. 234). now walk in the first hour of daylight and
final hour of dusk; you can also engage in
Ritual Scarification: You know The Womb’s Blood: intercourse without Rousing the Blood.
pain leads to enlightenment. Specifi- Bahari consider fertility and sex sources However, you radiate danger: the equiva-
cally, the Lilitu preach that bringing one’s of strength, with some factions placing lent of the Obvious Predator ( ) Flaw.
physical shell to the extremes of sensa- special prominence on blood or vitae All Social tests to ostracize or slander
tion grants greater insight. Once per taken from the womb. Once per story, you have their Difficulty reduced by one.
session, you may scar yourself with one after drinking blood from the uterus, you Finally, any vampire assessing you with
point of Aggravated damage to recover a receive an additional two dots in either Auspex immediately suffers migraine-like
level of Willpower damage: superficial or Stamina or Resolve (thus increasing headaches; their Resolve and Willpower
Aggravated. Health or Willpower by two) until the drop by half your Resolve (rounded up)
dawn. for one scene.
382
T H E B L U E V E LV E T
T he Blue Velvet opened its doors in 1972, and
has been a hotspot for Kindred nightlife and
politicking ever since. Located in the heart of
the Rack, the club had several incarnations before its
current one. An anonymous entrepreneur bought out
Fantastica and immediately closed the bar’s doors for
three months of extensive renovations. When it reo-
pened, the Blue Velvet boasted four separate bars, a VIP
lounge, and a dance floor big enough to handle fans of
the hottest bands. It was an ambitious endeavor, and one
that’s worked for nearly 50 years.
The bar draws Kindred and kine alike. While mor-
tals dance their cares away below, Cainites high above
engage in a different kind of dance, moving carefully
through the rhythms that control the city and its future.
For decades, no one knew who owned the Blue
Velvet. Rumors and speculation swirled. Most attempts
to dig into the club’s financials to unearth its owner led
nowhere. Only one investigator got close, in early 1987,
but she disappeared right after confiding to a friend
that she’d made a stunning breakthrough. Her notes and
research never surfaced. In the mid-1990s, the mystery
ended with the Malkavian Bronwyn’s emergence into immediate in with Kindred all across Chicago, and a
Kindred society. Her revelation that she’d been the storefront from which to illicitly traffic blood on behalf
force behind The Blue Velvet all these years gave her an of the Circulatory System.
LORE
• Est. 1972: You’ve been there per story, ask your Storyteller for •••• VIP Club: Your status is
since the start, and may have information on a fellow club-go- well-respected at The Blue Velvet.
been familiar with some of the er’s movements. The Storyteller Your fame or influence draws
bars that preceded The Blue Vel- will tell you when the named pa- others to the club, and Bronwyn
vet. In many ways, the club’s his- tron was last at the Blue Velvet, appreciates your patronage,
tory is your history, and others how they acted, and who they acting as a four-dot Mawla. A
consider you an authority on it: were with. table’s always ready for you,
bands whose rise started here, ••• Standing Gig: Only the and you have access to a private
Kindred rivalries that played out hottest bands play at the Blue room in the VIP lounge for meet-
in the VIP lounge, if it happened Velvet, and its dance nights have ings and feedings.
at The Blue Velvet, you’ve got lines stretching around the block. ••••• Backstage Pass: You are
the skinny. Add two dice to any You’ve played or DJed at the a trusted, high-level employee
roll related to recalling and club and appear on its calendar at The Blue Velvet. Ian Gibson
using the club’s history. regularly. Once per story, when relies on you for night-to-night
•• Who’s Who: Everyone you perform at the club, choose operations, and you’re a mem-
who’s anyone stops in at the between gaining a three-dot ber of Bronwyn’s inner circle.
Blue Velvet. You know them all Resource Background (lasting One per story, you may request
by name, but they don’t know until the end of the story) or a and receive her aid, whether
you’re keeping tabs on who three-dot Herd from fans who that’s via influence, financial
comes and goes, who they talk attend your every performance. backing, or use of the club for a
to, and when they leave. Once private endeavor.
266
THE BOOK OF NOD
T he Book of Nod collects oral histories, text frag-
ments, and other media detailing the history of
Caine and his childer, with additional poems
and prophecies regarding Gehenna and the Final Nights.
Its author — or authors — are unknown, though many
Kindred believe Caine, Malkav, and Saulot contributed
significant portions of the text. The stories and frag-
ments have been carefully passed down through the gen-
erations; those who own physical pieces of the book take
great pains to ensure they don’t end up in non-Cainite
hands. The Book of Nod also provides the theological basis
for the Sabbat’s worship of Caine.
The first and largest section of the book, The
Chronicle of Caine, recounts the tale of the first
vampire, his childer, and the rise and rebellion of the
Antediluvians. The Chronicle of Shadows lays out a
series of laws attributed to Caine, though some Kindred
doubt its veracity and view it as the work of Carthag-
inian scholars. The Chronicle of Secrets is the shortest
and most enigmatic section. Its highly symbolic passages
describe the author’s visions of Gehenna. Some Noddists The Book of Nod’s collectors, translators, and editors
have dedicated their entire unlives to attempting to have introduced myriad inconsistencies and contradic-
interpret the predictions and apply them to their mod- tions over the millennia, and no two scholarly analyses
ern nights. Additionally, some scholars view the Erciyes ever completely agree on its true content. Many among
Fragments as another version of Caine’s story, while the Camarilla denounce the book and ban, confiscate, or
others dismiss the Fragments as apocryphal and relegate destroy any related texts they discover their fledglings
mention of them to a footnote in their dissertations, if passing around.
they’re acknowledged at all.
LORE
• Precis: You are familiar with at least one complete version of the lection, gain three temporary dots
the broader concepts of the Book text. You can support your theories in Resources (or other appropriate
of Nod and some of the more with quotes from that version and Background as approved by your
commonly known prophecies. are aware of counterarguments or Storyteller) for the remainder of the
Once per story, add two dice alternative interpretations. Once story, or the ability to call in a future
to an Academics roll related to per session, add three dice to a favor from the Noddist.
ancient Cainite history. Persuasion roll when debating the ••••• Noddist Master: Other
Book of Nod’s finer points. Noddists look to you for insight
•• Well-versed: Your sire or
Mawla taught you certain pas- •••• Collector: You own several and interpretation on the texts,
sages from the book, and may fragments from the book or have and your theses on the subject
even have physical fragments in memorized sections of Caine’s histo- are regarded as must-reads. You
their possession. Once per story, ry. Noddists seek you out hoping to have exchanged correspond-
you may seek their input on a examine your copies or hear you ence with Noddist experts on
matter regarding Noddist lore, recite the tales, and they’re willing to finer points of lore. Once per
gaining a two-dice bonus to any pay for it. This isn’t always a mone- story, you may derive a fact or
Occult test related to the book. tary trade; some offer favors, an ex- prophecy from the Book of Nod
change of information, or access to that your character can apply to
••• Scholar: You’ve dedicated
other resources your character finds sway a decision, automatically
significant time and study to the
valuable. Once per story, when you succeeding at a Persuasion test
Book of Nod, and are familiar with
grant someone access to your col- at the Storyteller’s discretion.
267
The Boston
Camarilla
84
The Kindred of Liberty fought a long series of wars against the British
Camarilla, the Sabbat, and the Hecata, and whether through skill or
just being the last faction standing, they survived. They dissolved in
recent nights, abandoning their factional name and becoming the
Boston Camarilla, though many “coals” still cling to the memory
of the K.O.L. Now they govern Boston and intend to reach beyond
the domain, absorbing the other cities of New England into their
widening praxis. They do not suffer attempts to manipulate them
or take what they’ve spent so long trying to capture.
85
• Comrades in Arms:
You’re strengthened of your faction among
when alongside your your fellow factioneers,
comrades. Once per you may add three dice to
story, when announcing a Resolve, Composure,
your identity as a member or Willpower-based roll.
••••• Unification:
You just have a way of drawing people a Prince or Baron. Additionally, once
to the negotiating table. Once per story, they’re in your presence, you gain a once
you can send out invitations to courts per story two dice bonus to an attempt at
in up to four neighboring domains, diplomacy or negotiation with this group,
and expect them to send a high-ranking even if what you’re selling is bunk. On
representative to your domain for a sit-
the flipside of this Lore, if you fail in your
down, even if they don’t like or respect
you. You must succeed on a Manipulation negotiations with any of the attendees,
+ Etiquette roll when crafting this the same individual won’t return to
invitation, with Difficulty 6 succeeding in your domain, and could become your
attracting a Herald, Difficulty 7 attracting Adversary (variable dot rating, depending
a Primogen, and Difficulty 8 attracting on the individual) as if you offended them.
86
••• Heart is Where the Home Is:
Your territory (agree with the as a Touchstone character you must
Storyteller beforehand over what name and choose who lives on your
location constitutes your territory) territory, you gain a two dot Contact
is vitally important to you, as are from persons on your territory (who
the people who live there. You have
may also be your Touchstone).
a Conviction as follows: Suffer no
This Lore also creates a one or two
crimes against the people of my
territory. This Lore enables you dot Adversary, in the form of an
to enact violent reprisals against intruder’s domitor, sire, or coterie-
violators of this Conviction without mate, if you destroy them just for
fear of accumulating Stains. As well stepping on your turf.
87
the chu rch of set
M
ost Ministers have rediscovered their
cosmopolitan, multi-faith routes. While
they still revere Set as their founder and
the first vampire, it is less common for
a Setite of the Ministry to cling only to the worship of
Sutekh. This is not the case among those Setites who claim
membership in the very Church of Set. Dedicated to the
rites of Setite Orthodoxy, the Church of Set’s members
believe they must conspire to weaken all other clans and
their founders in order to pave the way for the resurrec-
tion of their founder. Your membership in the Church of
Set may be as a new adherent, desperate to find meaning
and mentorship in a hostile world, or you may be one of
the dedicated faithful, rejecting the idea of enslavement to
other Antediluvians and seeking freedom from all chains
by following Set’s holy guidance.
Lore
Congregation: You have access to gain two additional dice on rolls resist- cation of Set’s Final Death is debatable,
a herd of kine, but these mortals are a ing Dominate and Presence attempts the holy (or unholy, depending on your
unified religious flock you can manipu- from vampires of other clans. perspective) artifact gives you drive to
late. This congregation can belong to Degenerative Pro- succeed and impressive influence over
any mainstream of fringe religion, and cess: The Church of Set teaches other Followers of Set, conveying a
whether they see you as their leader, or its adherents that a man must be four-dot Status among other Ministers.
just another parishioner, you can feed brought to his lowest before he can The relic also helps you to touch the
from them easily. This lore is equivalent rise to meet glorious Sutekh. You can mind of Set through meditation, and
to a two-dot Herd, though it requires push any being, mor tal or immor tal, once per story you are able to reduce
you to show up and uphold the faith to indulge in degenerative corruption Stains gained from breaking a Tenet by
regularly. only to come out clean on the other one, if following what you and the Sto-
Tap the Secret Vein: Through side. With a successful Manipulation ryteller perceive as the will of your god.
the method of a simple interview, you can + Persuasion roll, you can persuade
analyze whether a mortal or Kindred has any individual to break a Tenet or
a secret they’re trying to hide. You gain a Conviction, gaining at least one Stain.
two-dice bonus to Insight-based tests to When it is done, they feel purified.
find whether someone is keeping a secret. The targeted character restores up to
Freedom from the Aeons: three Superficial or one Aggravated
Set despises his fellow clan founders, or Willpower damage.
so the legend says. The Setites consider Body of Set: You possess
the other founders Aeons, and demon- a fragment of Set’s skeleton, sarcopha-
strate a resistance to their power. You gus, or burial robes. Though the impli-
193
the circulatory system
T
he exploration of blood and
its Resonances has spawned
rings of Kindred eager for
knowledge, power, and
profit. The international human traf-
ficking network known as the Circula-
tory System smuggle important vessels
between domains and chronicle the
powers of the blood vintages they move.
The Circulatory System care little
for the long-term well-being of their
vessels, beyond the dip in profits they suffer when such Your relationship with the Circulatory System may be
kine die prematurely. Many Kindred can look past such as a trafficker, a client, or even as a former mortal vessel
minor issues to the pioneering studies the System makes turned vampire. You may detest the faction’s exploitative
possible by unlocking new and valuable features of the practices or see their potential and crave a taste of their
Blood. operations.
Lore
Tap into the System: Once per Farm Upstate: You know vans. Whether you’re riding up front as
story, you can request specific blood where the System keeps a farm of valu- a legitimate driver or have successfully
vessels from the Circulatory System to able vessels: mortals with blood potent hijacked one of these vans, you may
convey certain abilities – or to provide enough to convey benefits to Kindred arrange secure travel for one or more
for a Ventrue who finds their feeding drinkers. You can raid the farm, lease Kindred with little effort.
preference neglected in the domain. specific vessels at cost, or try to muscle
your way in. These vessels are equivalent Blood Sommelier: You
Little Black Book: You have to four dots of Herd, but you can only know the Circulatory System’s secret
come into the possession of one of the feed from them once per week unless methods for taste, analysis, and refine-
System’s little black books. These books you overtly take over the farm. ment, and you can replicate them. Per-
contain records of blood experiments haps you own a blood laboratory, have
and theories on the power of select Secure Transit: The an alchemist or blood sorcerer on call,
vessels’ blood. The Storyteller determines Circulatory System uses armored vans or you just stay au courant on aficionado
the book’s accuracy on specific matters; and armed ghoul drivers to transport gossip. You can add two dice to any test
in general, it adds one die to Investiga- vessels from A to B. These protected to discover the Resonance of blood, and
tion, Alchemy, Medicine, or Science modes of transit are more than simple you can select three dots of Contacts,
tests to track down or test a specific security vans; they bristle with weap- Allies, or Haven Merits to explain your
vintage. It also cuts the time to research ons and sometimes contain incredibly knowledge. Once per story, you can ask
a new two-dot or three-dot thin-blood valuable vessels destined for important the Storyteller the properties of the
Alchemy formula in half. buyers. You have access to one of these most valuable vessel’s blood.
386
THE COBW EB
( M A L K AV I A N C H A R A C T E R S O N L Y )
• A Break in the Static: The more involved conversations senses. You are only an ob-
Cobweb is just barely percepti- with Malkavians in your city. server, and cannot control their
ble to you. You catch sporadic Once per story you may initiate responses or their movements.
snatches of conversation, often the Call, sending impressions of ••••• Malkav’s Will: The entity
just a few distinct words or the time and gathering place to in the Cobweb is awake and
images. It’s enough to piece all who can hear. This does not aware. They know your name
together an order or a call for guarantee obedience —herding and tell you their secrets. They
aid, though you’re unable to cats is child’s play compared have a plan and want you to
respond. to organizing the children of help carry it out. Malkav — or a
•• Shared Condition: You Malkav. consciousness pretending to be
recognize your own. As soon •••• Pluck the Strands: The him — speaks to you directly via
as an individual is introduced to tensile strength of spider silk ri- the Network. Once per story,
you as a vampire, you can tell vals steel’s, and your connection you may ask the Storyteller to
whether they’re of Clan Malka- to your Cainite ancestors and divulge a secret about another
vian. descendants is equally powerful. Malkavian or reveal what orders
••• Across the Web: Your Once per story, you may use the the mind in the Cobweb wants
voice is one of the strongest cobweb to piggyback on your you to follow.
on the Cobweb. You can hold sire’s or one of your childer’s
270
T H E CON V E N T ION OF C H IC AG O
The Convention of Chicago was the first large-scale
gathering of the Camarilla in almost a century. Born of
the fires of the Second Inquisition, the Convention gath-
ered representatives of Princes and Primogen the world
over to discuss the Camarilla’s path forward in its time of
crisis. Publically, the Convention was a resounding suc-
cess, a show of unity, and sterling example of everything
the Camarilla has to offer. Privately, the Convention suc-
ceeded by the narrowest of margins. Intrigue between the
delegates and interference by Anarchs nearly derailed the
entire event, but swift action by the Archons and Anarch
disunity saved the convention from an ignominious end.
You attended the convention as a Chicago native or were
a representative from afar. Camarilla, Anarch, or independent,
you took this rare opportunity to gather information, make
new allies, and further your schemes. Many profited from the
convention, and you are not the least of them.
LORE
• Rabble Rouser: Prince Jackson piece of information related to the Retainers, and Resources related
and his allies were extremely convention. This information can be to the convention. You also have
efficient at thwarting Anarch plots part of the public record or a juicy a standing invitation to Elysium
to disrupt the convention, except behind the scenes detail (Storytell- events in Chicago or your home
in your case. You managed to er’s discretion). domain.
disrupt one of the convention’s ••• Troubleshooter: Conventions ••••• Mover and Shaker: You
important after parties, embar- have a way of bringing out the played an active role in the Con-
rassing the host, humiliating their rabble, and Chicago was no ex- vention of Chicago’s success. Your
security detail, and damaging the ception. You are an agent of Prince rhetoric purchased many a vote
status of multiple Kindred. Success Jackson, the Archons, or some oth- during the formal sessions, and
breeds success, and once per er group whose best interests were your whispers purchased many
story, you can assemble a small served by the convention’s success. more during the after parties. These
group of fledgling Anarchs to your You gain two-dots of Status among votes are a byproduct of your love
cause. They count as a three-dot the Kindred of Chicago and a affair with uncovering your fellow
Ally group that will perform one “get out of jail free” card from the delegate’s secrets. You know who
dangerous action for you once per Prince. Once per chronicle, you sleeps with who, which closets hide
story. They respect your rep, but can use your service at the conven- skeletons, and why the trunk of that
will not sell their lives needlessly. tion to have the authorities of your BMW sounds like its moaning. You
•• Convention Attendee: You domain turn a blind eye toward a use this information and the power
attended the convention and minor violation of the Traditions out it provides to enlist the (grudging)
participated in its formal sessions, of respect for services rendered. aid of your betters. Once per story,
working groups, and more impor- •••• Formal Delegate: You were you can collect a Major Boon
tantly, after parties. You navigated one of the formal delegates to the from a convention attendee in your
this web of intrigue successfully convention and successfully prose- debt. Work with the Storyteller
and gain two-dots to distribute cuted the objectives of your patron to determine the identity of the
between Allies and Contacts in Prince or Primogen. Your wild Kindred in question and nature of
addition to being able to ask the success grants you four-dots to their aid.
Storyteller once per story for a distribute among Allies, Contacts,
159
T H E CR I M I NA L PU T TA N E SC A
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
LORE
• Friends in Low Places: bonus dice to rolls to convince This gang comprises any local
Puttanesca Kindred have close people not to hurt, endanger, or Puttanesca Kindred, as well as
ties to the street, and usually act against you. mortals equivalent to five dots of
have a few side hustles happen- ••• Show Your Fists: On Allies. You also get an automatic
ing at any one time. It’s easy to the other hand, it’s not all success in rolls to convince other
get your hands on a little bit of being pushed around. Some characters that this beatdown is
cash and a little bit of muscle Puttanesca prefer to kick around necessary.
whenever you need it. You get those smaller than them. You ••••• The Don: Against all
two dots to spread between need to show them who’s boss. odds, you’ve kissed and kicked
Allies and Resources, and you Prick probably would’ve done ass in equal measure to make
can reallocate those two dots something to piss you off any- your way to some amount of
at the start of each story. These way, so better to get your licks in respect, wealth, and influence.
Advantages are immediately first. Against mortals you get two Other Hecata might even stop
subject to police scrutiny. bonus dice for rolls to intimidate, insulting you to your face. You
•• Show Your Belly: Some and your unarmed damage have three additional dots each
members of your family survive modifier increases by one. in Contacts, Influence, and
by looking as harmless as pos- •••• Get the Squad Resources, but they must be as-
sible to people more powerful Together: Occasionally you signed to criminal enterprise and
than them. Sure, it’s not digni- just need to get some people to- require careful maintenance to
fied, but if you can survive the gether for a good old ass-beat- not draw the attention of groups
night, that gives you time to get ing. Once per story, you can such as the FBI, agents of which
your revenge later. You get three get a gang together for a brawl. can become potent versions of
the Enemy Flaw.
226
the cult of mithras
S
ome vampires claim the status of deities among
both Kindred and kine. Next to Set, Mithras is
likely the most infamous of the god-Cainites. A
Ventrue of incredible age and power, and one of
the longest standing Princes in Kindred history, Mithras
formed a cult of faithful adherents to the Mithraic religion,
incorporating trappings from the legitimate religion of old
and ancient vampiric traditions.
Though Mithras was destroyed in the 20th century, and
his diablerist in turn reportedly destroyed in the Second
Inquisition’s purge of London, his long-time seneschal and
confidant Roger de Camden leads the Cult of Mithras in his
absence. You may be a member of the cult, or even one of its
leaders. Perhaps you believe the cult is the key to dominance
in the Jyhad, taking Mithras’ millennia of rule as inspiration.
Lore
Neophyte: Your service to Mithras Leo: Among the most honored of full protection (alibis, secret havens,
is in its infancy, but you have learned members of the Mithraic cult, those Kin access to resources) should their identity
how to manipulate the kine with talk of dred with the title of Leo are entrusted as killer become known. This lore gifts
religion and grandeur. You can effectively to deliver clandestine messages between you three Background dots to allocate in
lead a small mortal cult, granting you one Mithraists, and sometimes even outside any domain in which the Cult of Mithras
bonus die to all Social rolls when inter the order. Mithraists will not hesitate to is present.
acting with your herd or retainers. This trust you with information and messages,
lore comes either from adherence to the and you gain one dice to all non-Disci Unconquered: You carry
cult or through study of its practices. pline rolls in which you attempt to get the spark of Mithras within you. Perhaps
other vampires to trust you. Of course, if you took vitae from his diablerist Monty
Nymphus: Mithraists award the your allegiances lay outside the cult, this Coven, or maybe you once drank from
title of Nymphus to new sires within lore grants you access to deeply danger Mithras himself as part of a Blood Bond.
the cult. This lore grants you knowl ous intelligence. Now, Mithras lives in you. Occasionally
edge of Ventrue lineage and customs the ancient vampire speaks to you in
of Embrace, along with the ceremonial Perses: The Cult of Mithras command or guidance, though he’s not
status of a revered sire. You gain two frequently indulges in ritual bloodlet powerful enough to compel. When you
bonus dice to all rolls in which Ventrue ting and sacrifice, with the Perses as the please Mithras, you gain three additional
or Mithraic customs are discussed or master of such ceremonies. A vampire dice in Dominate, Fortitude, or Presence
studied, and the equivalent of two dots declared Perses of Mithras receives a tests (choose one) for the remainder of
in the Status Background when among short sword and authority to murder the night.
Ventrue. enemies of the cult, with the guarantee
188
the first inquisition
Y
ou know what lit the fires of the First
Inquisition that raged from the Middle
Ages through to the Renaissance. Perhaps
an ancestor spoke in fear of those nights.
Maybe you own texts chronicling those terrible times
or you have designs on recreating them by turning the
church against your enemies.
Your knowledge of the Inquisition is such that you
may have capacity to manipulate the Second Inquisi-
tion of tonight, though their methods and some beliefs
have changed. You know how best to evade the group
and how to turn them against your foes. Such actions
do not come without risk, just as your ancestors who
attempted the same feat discovered.
Lore
Mistakes of the Past: You know The Sect of St. James: You Black Spot: You have
Kindred history and can cite chapter and have contacts who consider them- identified a location within your domain
verse of the domains and Princes the selves “old Inquisitors.” The Sectus that the Second Inquisition fears to
Inquisition destroyed in its original incar- Sancti Iacomi harbors a deep resent- tread. Once per story, if you or anyone
nation. You can educate any vampire on ment for their fancy modern coun- targeted by the Second Inquisition hides
the Inquisition’s historic dangers. Once terpar ts, acting with greater fanati- out at this location, the hunters call off
per story, you can ask the Storyteller for cism and suicidal zeal than the more the search. This anomaly seems to be a
one piece of information regarding the controlled Second Inquisition. Their blessing, but it does throw up the ques-
original Inquisition. abbé is a four-dot Contact, whom you tion: What is so holy or unholy about this
can contact once per story. place that it deters the greatest threat to
Names of the Guilty: Your Kindred tonight?
knowledge of vampire and Inquisition The Second Act: You have
relations extends to include Kindred a Contact within the Second Inquisition
manipulators. Though most are dead by or the local Catholic archdiocese: a file
these nights, many of their descendants clerk, scout hunter, exorcist, armorer, etc.
survive, and they are at risk of blackmail You have no power over them, but you
for their sires’ treacheries. Once per know how to pump them for informa-
story, you can ask the Storyteller for the tion – or prime them with disinforma-
name of one descendant of these trai- tion – if need be.
tors in your domain, if there is one.
388
THE GORGONS
(BLOODL I N E; H EC ATA CH A R ACT E R S ON LY )
227
Loresheets add distinct and often dramatic background elements
to a character, expanding their past with events or relationships that
can grant unique boons and abilities. The Loresheets found here tie
characters to factions and characters in the New England region, to
root characters in Vampire history.
The Hartford
Chantry
The dominant Kindred in Hartford and New Haven were the Gemini
League, an elected consortium predominantly consisting of Ventrue
and Tremere, who manage the domains of Connecticut, engage in the
cryptic passwords, handshakes, and rituals of mortal secret societies,
and wish for nothing more than splendid isolation away from the
Kindred politicking of “lesser vampires.” When dragged into events
beyond their realm, they respond with ferocity and frustration. In
these nights, the Gemini League’s natural successor is the Hartford
Chantry, though links between the Tremere of Hartford and Ventrue
of New Haven remain strong.
80
• Arcane Authority:
Once per story, you may select an object, and tell the Storyteller
you want to discover if it was constructed through mundane or
sorcerous means. You gain three bonus dice to an Intelligence
+ Occult roll to determine the object’s makings, with a critical
success conveying exactly the manner of sorcery involved
(if present). Revealing this knowledge can of course make this
item highly sought-after, such as by an Enemy or Adversary.
•• Cryptic Politics:
Once per session, during a social conflict you are a part of or
observing, you gain two bonus dice in an attempt to determine
whether one of the participants is a member of a mortal secret
society, such as the Freemasons, Rosicrucians, or Skull and
Bones Club. Revealing this information at the wrong moment
could put a target on yours, or the target’s back. You need to
know of the society to identify it, otherwise your roll just tells
you the participant/s belong to a society with coded gestures
and cryptic sayings.
81
••• On The Square:
You benefit from a four-dot Ally from remainder of, or at the start of the next
a secret society, such as the Knights story) in the form of an arcane artifact or
Templar or a tradition of mages. intelligence. This Lore also provides you
However, to maintain this alliance with token membership in this society,
you must attend a meeting with this though if you wish to join fully, it requires
ally at least once per story, and provide a greater expenditure and should be
the society with one dot of Resources handled under the Backgrounds of
(deducted from your Resources for the Contacts and Influence.
82
••••• Mr. President:
You’ve been elected to a position of on anyone in the financial industry of
authority in your faction, conveying New England (or appropriate locality),
four dots of Status in all domains within and all subordinate members of the
New England (or wherever your faction faction. In order to maintain this Lore,
is present), and a two dot Retainer of you must court votes from other vampires
complete loyalty. You gain a two dice in your faction and not embarrass the
bonus on attempts to use Intimidation, faction. If you are seen to frenzy, your
Leadership, and Persuasion-related rolls position is stripped immediately.
83
THE L A BY RINTH
In downtown Chicago there’s an abandoned
“superstation” for the L that was built but never used,
under Block 37. This leads to a series of tunnels that are
in various stages of disrepair, since construction on them
was halted. The series of connected stations and places
they lead to is known colloquially among Kindred as
“The Labyrinth.”
There are various lairs and hideouts within the
Labyrinth, but it’s a chaotic place that’s difficult for
the Camarilla to police. It’s said there’s all manner of
Kindred and other things down there, and sometimes
when Kindred head down into the Labyrinth they never
return. Others however, have come back with everything
from useful knowledge to new allies
LORE
• Tunnel Access: There are cern important information from she’s cultivated over the years.
several tunnels one can travel them. Gain free Skill Specialties She’s a young-looking white
through in the Labyrinth that exit in Performance (Folk Song) and woman with long black hair
to different levels of the city. A Streetwise (Labyrinth Rumors). who wears simple jeans and a
Kindred from the Labyrinth who ••• Church: Once a month t-shirt. Lydia’s a Tremere, and
knows the way has shown you there’s a small club night hosted blind, a condition that becoming
which turns to take and mark- in one of the larger empty Kindred didn’t solve for her. It’s
ers to follow. If you follow that concrete rooms. The subterra- possible she’s very old but she
path, none in the Labyrinth will nean Kindred have kitted it out won’t reveal her exact age,
harm you, but if you stray from with lights, speakers, and bars. and nobody understands how
it you risk death or worse. This It’s called Church, ironically of she utilizes Blood Sorcery to
knowledge is useful when trying course, and it pumps dungeon see such specific futures. If you
to escape a pursuing enemy or synth and witch house music bring her something to eat, she’ll
you need to hide for a night by until sunrise for its dancing night read your palm, telling you one
taking your time in the tunnels. worshippers. There’s darker specific thing about the future.
•• Boxcar Blues: The stories vampiric activity in some rooms You’ve got access to her, since
told in the Labyrinth are strange adjacent to this open space, de- she won’t see just anyone, only
and unusual tales of what its signed to confuse humans with those who are trusted by the
inhabitants have seen in their altered states of consciousness subterranean vampire commu-
years of Chicago. For one who wander in and become nity. Lydia counts as a Mawla
reason or another the Kindred meals. Nobody’s shut it down (••••).
inhabitants of this place have yet because the Kindred who ••••• Hideout: The Kindred
decided to go underground, run it are careful to cover their living here trust you enough to
and because of that they have a tracks. You know its location and hold you over for a time if you’re
unique form of spreading news are welcome to bring a plus one looking to hide out from anyone.
through word of mouth. Well, anytime. It’s a safe haven for outsider
through song. There are various •••• Lydia’s Lair: There’s an vampires, and no judgment is
folk songs they sing that have oracle named Lydia who lives made. If crimes are committed
double meanings, or characters amidst these abandoned train against the community, howev-
in them who represent certain ruins. Her lair is decorated with er, you’re quick to be ousted.
political figures currently in beautiful silks and a collection Gain Allies: Labyrinth Kindred
power. You’ve been taught how of the bones of dead things Community (••••).
to decipher these lyrics and dis-
279
T H E M I LWA U K E E
“NULL ZONE”
The “Null Zone” is a mystical dead zone centered on
Marquette University and the surrounding area where
magic simply ceases to function. This site was once the
location of the final battle between the Lupine Usla and,
Hrothulf’s Kindred wife, Chiclena and her allies. With his
dying breath, Usla called upon the mighty spirits of his
people, transforming parts of his very being into a pair
of potent talismans, destroying Chiclena. Almost no one
knows these talismans are buried under Marquette Uni-
versity, or that they are responsible for creating the “Null
Zone.” Kindred, Lupines, and magi study the Zone with
great vigor, but few outside the Lupines know its secret.
LORE
• Legends of Usla: You know seven successes to succeed and 5). A secret staircase concealed
the legend of the battle between its attendant rituals fail auto- under the stones behind the altar
Usla and Chiclena and discern matically. Failure on any of the leads to a series of underground
something extremely important above uses of Auspex, Protean, tunnels and excavations used by
to the Lupines is buried inside or Blood Sorcery delivers levels the mage to facilitate his investi-
the “Null Zone.” You don’t know of Aggravated damage equal gation. The chapel is one of the
exactly where the item is buried, to their margin of failure. Total primary reasons Kindred and Lu-
but you are on the hunt. Gain Failure delivers the same amount pines have been unable to claim
one bonus die to all Investigation of damage in addition to leaving their prize, and it is warded by
and Occult rolls related to the a mystical mark on your aura that a variety of sorcerous and mun-
“Null Zone.” acts as a powerful beacon to all dane protections. Any entrance
•• Into the Zone: You have Lupines in the area. to the chapel will be opposed by
access to the Milwaukee “Null ••• St. Joan of Arc Chapel: Lupines, magi, or agents of the
Zone” and can linger there You discover that a powerful Society of St. Leopold stationed
for brief periods without ob- mage had the medieval St. Joan on the Marquette campus.
servation or being assailed by of Arc Chapel moved and recon- •••• Church of Isis: Mount
outside forces. Within the zone, structed directly over the center Mary College plays host to the
all uses of Auspex have their of the “Null Zone” in the 1960s. Church of Isis, an occult soci-
difficulty reduced by one. Uses While ultimately slain by Lupines, ety espousing radical feminist
of Protean do not require Rouse his legacy endures. The chapel is views composed of humans and
checks, but you must spend one surrounded by extremely pow- magick users from the Cult of
Willpower per scene to prevent erful wards against Lupines and Isis. They are eager to recover
transformative powers like Feral the presence of the Joan of Arc Usla’s talismans and work with
Weapons and Shapechange Stone makes it almost unbear- Kindred and Lupine alike to
from activating automatically. able to Kindred (the structure achieve their purpose. Formerly
All Blood Sorcery rolls require has the equivalent of True Faith affiliated with Dr. Mortius prior
2 31
T H E M I LWA U K E E
“ N U L L ZON E ” (CON T I N U E D)
to his disappearance, they seek Coyote. You have the equivalent location of the Talon of the Eagle.
new Kindred allies to further their of five-dots of Auspex with all All your physical Attributes are
quest. You forge an alliance with related abilities and the difficulty doubled (up to a maximum of
the Church of Isis, allowing you of single Blood Sorcery roll made five) once per story, and you
to call upon their aid once per against you is increased by four have the equivalent of five
Chronicle. They count as a five while the Eye is on your person. dots of Protean with all related
dot Ally group that can provide The Storyteller can grant the abilities while the Talon is on your
both mundane and sorcerous Eye additional abilities and you person. The Storyteller can grant
assistance. are hunted day and night by all the Talon additional abilities, and
••••• Usla’s Talismans Lupines until the Eye is recovered. you are hunted day and night
(choose one): The Eye is only usable once per by all Lupines until the Talon is
story, but the lure attached to it is recovered. The Talon is only us-
Eye of the Coyote: With permanent. able once per story, but the lure
Storyteller’s permission, you attached to it is permanent.
know where to find the Eye of the Talon of the Eagle: With Story-
teller’s permission, you know the
232
T H E O N E T R U E WA Y
LORE
• Trust Me: Showing vulnerabil- ••• Beast Communion: You see ately enter frenzy and Ride the
ity is dangerous among Kindred, your Beast as a separate perso- Wave (Vampire: The Mas-
but it’s necessary for the One na. When it comes to the surface, querade, p. 219).
True Way. You know how to it finds details you’ve missed. ••••• The Road from Hune-
sidestep a vampire’s hesitance Whenever you roll a Messy doara: When the Master of
and get them to say things they’d Critical or a Bestial Failure, you Ravens himself invited you to
never tell their closest friends. may ask one question about journey to Hunedoara, Romania
When you speak to a vampire the situation to your character’s to meet him, you accepted. He
with genuine empathy, the Diffi- Beast. Your Storyteller gives you taught you much, and you have
culty of any roll to get them to tell a truthful answer in the voice of returned a near apex predator.
the truth lowered by one. the Beast. No matter what heinous acts you
•• Secret Keeper: Attending or •••• Calling the Wave: You see commit in frenzy, you never suffer
running meetings let you in on your Beast as a companion. It’d more than 1 Stain. This can only
so many secrets the Nosferatu be wrong to keep a companion be applied once per story, and
consider you a trusted source. locked away forever, and so Convictions cannot further reduce
Once per story, when you act on you release it on your own terms. these Stains.
a secret, a single roll concerning Once per story, you spend a
that secret gains two extra dice. point of Willpower to immedi-
107
T H E PA I N T E D L A DY
A ny number of upscale tattoo parlors, piercing
studios, and BDSM dungeons exist in Chicago,
but only one can claim to be completely exclusive.
Edith Beaubien’s by-invitation-only salon is something of
a legend among ink collectors, body modification enthusi-
asts, and those seeking an edge to their sexual kinks. Invita-
tions to events hosted at The Painted Lady are coveted by
certain elements among the city’s Kindred, but the truest
indication that one has “arrived” upon the Chicago scene is
the receipt of a slim, metal membership card and a tattoo
or piercing bearing the distinctive Painted Lady style.
While many strive to collect ink from Beaubien herself,
only longstanding VIPs may boast of that honor. It is even
rumored some of the most prominent Kindred in the world
have been passed over for membership in favor of random
Thin-Bloods, Caitiff, and Anarchs with seemingly nothing
at all to recommend them.
LORE
• Plus One: By a stroke of luck, your nearly identical to the black business invitation to join the action or coolly
companion (or snack) of an evening cards you received when you first observe; the choice is yours. At this
secured an invitation and asked you came to The Painted Lady, only the level, your character has access to a
to be their “plus one.” You could only name of the establishment is etched in Herd: Painted Lady Enthusiasts (•••)
observe, not participate, but being silver on the front, and on the reverse and gains Contacts: BDSM Commu-
there alone automatically raised is engraved, “Member” along with nity (••).
your social capital amongst the city’s a day of the week. This card entitles ••••• A Beaubien Original:
Kindred. You gain two dice to Persua- you to attend one party per week as Tattoos, piercings, and body mod-
sion and Status (••) in any encounter well as to schedule an appointment to ifications from The Painted Lady’s
with a fan or regular of the Painted receive a standard tattoo or piercing. staff are remarkable, but to receive
Lady who sees you during the week Due to your elevated status, you at- a commissioned piece executed
following their visit. tract the particular notice and regard by Edith Beaubien herself is a rare
•• Engraved Invitation: In your of one regular patron, playmate, tat- and unforgettable experience. The
hand rests a glossy, ruby-red business too artist, or piercing technician equal Nosferatu works in the Japanese
card. On one side is engraved, in to Retainers (••) and if you receive a tebori style, and something in her
white, scrolling letters, “The Painted piercing or tattoo, your Status among hand-crafted pigments makes it feel
Lady, Chicago, est. 1907.” The domain counter-culturalists improves as if drops of the sun itself are being
reverse is stamped with a date and by one dot. slowly deposited into your skin. The
a time in silver ink. Below, some- •••• VIP: Your card is now the color pain is worth it for a tattoo that never
one has hand-printed, “You are of silver mist and the back is simply disappears upon waking and the
invited to come and play.” At this stamped “VIP.” You may attend the satisfaction of telling other Kindred
level, you receive Influence: Painted salon on whatever night or nights precisely who inked you. A Beaubien
Lady Enthusiasts (••), and you may you prefer, and you may access original allows you to add two dice
participate in BDSM scenes, feeding more…enticing scenes. A consider- to all Streetwise rolls, grants a per-
upon any mortal willing to engage in able amount of pain and blood is manent Status (•••) among Painted
blood play. involved, but the mortal and Kindred Lady enthusiasts and art lovers, and
••• Schedule an Appointment: celebrants engage in these semi-tor- a permanent Status (••) among other
The slim, matte metal card looks tures enthusiastically. Accept the Chicago Kindred.
282
THE PARTHENON TROUPE
FROM VAMPIRE: THE MASQUERADE - SINS OF THE SIRES
P
rince Peisistratos of Athens has long nurtured
an appreciation for the dramatic arts, especially when
used to commemorate the illustrious past of the Hel-
lenes. His troupe of ghouls, kept in relative luxury in his
palace nestled under the Acropolis, enjoy an envied but precarious
position in the Prince’s court. Although prized for their acting
talent and extensive knowledge of classical Greece, they exist in a
state of perpetual threat, should their performance fall short of the
Prince’s exacting taste. Still, for those given a choice, it’s a risk worth
taking—because the one who earns the Prince’s favor can also hope
to taste the gift of his Embrace.
LORE
Silent Actor: Your life as a ghoul is No Longer In The to your performances while on stage.
over, but you are still not given speaking Shadows: Years spent on stage made Gain Enemy ( ) Stalker.
parts in the Prince’s tragedies. How- you crave attention, and you know you
ever, you've found that people tend to shine best when all the lights are on you. Impresario: Long gone
underestimate the power of silence, and Whenever members of your coterie are the days when you were afflicted
you can use that to your advantage. Your make a significant attempt to stay low by stage fright before the cold gaze of a
silent years have allowed you to cultivate (using Stealth or Composure rolls) with dead-hearted audience. Now you know
your powers of observation. It’s amazing you present, you can automatically cause the ins and outs of the Prince’s court, and
what one can discover if they can just them to fail in exchange for 3 additional exactly how to put together a show that
keep their mouth shut. Once per story, dice to your next Charisma roll. will bring you the results you want. Gain
you can ask the Storyteller for a piece of three dots to distribute among Influence
information that is hidden from everyone Diva: You have been part of and Status. Once per story, gain three
else, but is obvious to you. the Prince’s troupe for as long as you can dice to a Performance roll of your choice,
remember. You’ve persevered through meant to sway the minds of others to
It Speaks: You proved yourself long years of hard work and abusive your gain, sending a clear message to
to the Prince and you were finally given impresarios, and survived the jealousy your audience (like “we need to unite
speaking parts in his troupe, performing and sabotage of your fellow players. Now against the common enemy”, “do not
in front of Kindred and mortals. Gain is your time to shine. Kindred are a tough trust the Prince”, “Anarchs are the only
Fame ( ) and two extra dice whenever crowd, but these nights you lack neither future for this domain”). Messy Critical or
performing plays you learnt with the the talent nor the experience to be truly Bestial Failure on this roll may end up in
troupe. One of the troupe ghouls is jeal- irresistible. Distribute three dots among disastrous consequences to your cause.
ous of you, earning you Enemy ( ) Flaw. Fame and Herd, and two additional dice
THE PON Y EXPRESS
The Pony Express was founded by an enterprising
group of Ventrue ancillae in response to the Camarilla’s
abandonment of electronic communications in the after-
math of the Second Inquisition. Recognizing the need for
a method of coordinating intercity communication across
the sect, the group’s founder, Elliot Praxton, assembled
a group of like-minded Ventrue to found what Praxton
deemed “The Pony Express.”
The Express is a system of physical couriers that criss-
cross the nation using various modes of transportation
ranging from muscle cars and unremarkable sedans, to
boats, planes, and helicopters. Agents of the express in each
city include Kindred and their ghouls who may be perma-
nent fixtures of that domain, or move from city-to-city in a
circuit. They operate a dizzying array of blind-letter drops,
secret meets, and other anonymous forms of communica-
tion that they use to “collect the mail” in each domain. This
mail ranges from heavily-encrypted flash drives to old-fash-
ioned physical correspondence.
Express drivers are culled from the ranks of Gan-
grel loyal to the Camarilla and an ever-increasing pool
of young Ventrue and other ambitious Kindred. Drivers
brave the perils of the open road, handing off their pack-
ages to other drivers at pre-arranged drops or occasionally
making long-hauls with particularly sensitive informa-
tion. Anarchs, Lupines, and the Inquisition stand in their for the Express is dangerous on the best of nights, but
way, but they get the mail through, never taking the same it is vital to the Camarilla’s survival and Praxton pays
route twice, and always covering their tracks. Working extremely well.
LORE
• Access to the Network: You ••• Driver: You are a driver for the and you are at the forefront of this
have access to the Express and can Express, granting you access to a new initiative. Once per story, your
send or receive a secure message wide array of vehicles and bolt holes gain access to an international
or packet to or from any domain the across the nation. You can acquire a mode of travel specifically tailored
Express operates in. The delivery will vehicle appropriate to your journey’s to accommodate the unique needs
arrive within three nights to a week needs (Storytellers discretion) once of Kindred. This transportation is
(Storytellers discretion). per story. This is typically a car, truck, likely something fast and maneu-
boat, small aircraft, or even motorcy- verable like a Lear jet, or slow and
•• Station Agent: You collect the
cle suitable to reach your destination. clandestine like a birth on a faceless
mail in your domain and facilitate the
You also have access to the full Pony freighter. Two-dot Havens in the form
handoff to a driver. You have two-
Express station network, representing of Express stations anchor each end
dots in Mask and are Zeroed. You
a collection of two-dot Havens within of your journey.
also have access to the local Express
one night’s travel of each other. They
station, a two-dot Haven with a one- ••••• Passenger Service: Always
are owned by Praxton, but available
dot Postern. It is owned by Paxton, the innovator, Praxton operates a
to all his agents and drivers in time
but available to you while on official clandestine passenger service for
of need.
Express business. The obligation “special” clients. Once per story,
that comes with this Loresheet sees •••• World Tour: Praxton recently you and your coterie obtain passage
the vampire often chased or held took the Pony Express international, from your domain to any destination
accountable if expected deliveries arranging secure stations at many of the Express operates in. (Storyteller’s
do not make it to their recipients. the world’s major air and seaports discretion).
167
T H E P RO M I S E O F 152 8
A fter the Giovanni engineered the fall of the
Cappadocians (or so they thought), the up-and-
coming Camarilla expressed concerns about the
so-called “Devil Clan.” The purge of the Cappadocians
entered full force soon after the Anarch Revolt, and the
Kindred of the Camarilla were worried that this was
more of the same. With the upstart Anarchs forming
into what would become the Sabbat, the Camarilla
couldn’t afford a war on yet another front. So, Augustus
Giovanni and the Inner Circle of the Camarilla met in
Venice in 1528, and signed an agreement.
The problem is, no one really knows what’s in the
agreement. For years, all that was known was that the
Giovanni had some degree of autonomy in Camarilla
domains, and that the clan was given ownership of
the city of Venice (in exchange for the Inner Circle
being allowed to hold their meetings there). After the
Family Reunion, however, an additional detail has been
revealed: The Promise has a limit of 500 years, meaning are scrambling to find out the details of the agreement,
it will expire in 2028. Both the Camarilla and the Hecata as well as the consequences once it expires.
LORE
• Legal Scholar: You are an the story, and may call in a ma- buried memories. But once in
active student of the Promise. jor boon (see Vampire: The a while, snippets surface to
You don’t know much, but that’s Masquerade p. 315) from the help you at just the right time.
more than most Kindred know. vampire in future. Once per story, you can add
Even the fact that you know such ••• Tick Tock: You know, or three dice to an appropriate roll
a document exists gives you believe you know, the conse- where memory of the Promise
leverage. In legal disputes with quences of allowing the Promise would help you.
Camarilla Kindred or members to expire, and they aren’t good. ••••• Signatory: You are
of the Hecata, you gain two Once per story, you can give directly related to one of the sig-
dice on Persuasion rolls. advice to members of your local natories of the Promise (or you
•• Scrap of Information: faction (the Camarilla court if are a signatory yourself). Once
You saw a scrap of a transcript you are a Camarilla Kindred, per chronicle, you can leverage
of the Promise once. A lot of or the local family if you are your knowledge of the Promise
forgeries have circulated among Hecata) and expect to be to force a Camarilla Prince or a
the Kindred over the centuries, taken seriously. You will get an Hecata anziani to permanently
but you’re reasonably sure this audience, and two automatic change a ruling or local law in
one is genuine. This makes you successes on any rolls which your favor, using your knowl-
a hot commodity among other leverage your knowledge during edge of the Promise to give you
Kindred who hunger to know the meeting. political clout. However, you
what’s in the Promise. Once •••• Faulty Memory: You must decide why you are unable
per story, if you allow Kindred read the Promise once, but for to ever speak of the details of
access to your notes on the some reason you can never the Promise — perhaps it’s a
Promise fragment for research, recall the text in full, even if you thaumaturgical compulsion, the
you gain a temporary dot in have advantages or powers spirit of a loved one threatened
Contacts, Herd, Influence, or that would normally allow you with eternal torment, or a lot of
Resources for the remainder of to remember things or uncover Ventrue Dominate.
2 31
the pyramid
I
t was not so long ago the Tremere were the strong-
est clan, or at least, one of the most organized. You
know the Pyramid was a perfect structure for Kin-
dred hierarchy, enforcing loyalty through bonds of
Blood and oaths of loyalty to house and family, ensuring
power rose to the top, with the rewards trickling down.
Or perhaps you studied the Pyramid for the corrupt bas-
tion it was, and celebrated its collapse.
You know the inner workings of the Tremere Pyra-
mid. You could construct such an hierarchy again, or help
to erode it.
Lore
Apprentice: Despite their recent them personally, she must ensure all Pontifex, and your resources regarding
destabilization, most sires of Clan Tremere Tremere are being educated. The Re that field are extensive. You gain a three
still readily awards their fledglings the rank gent’s other duties extend to the clan’s dice bonus to any information-gathering
of apprentice.You are one such appren protection in the domain, and sometimes test relating to your particular field, pro
tice, or the master of one, awarding you its representation on the Primogen vided you have access to your library, as
with the equivalent of a one-dot Mawla. Council. You are the Regent of a chantry. well as three dots in Tremere Status.
This gives you a dot in Tremere Status, as
Savant: Despite your new entry well as three dots in Haven, represent The New Council: The
into the Pyramid, you have already drawn ing the chantry. Be aware that you are new Tremere Council of Seven was
the attention of members greater than expected to oversee the safety of the assembled as an emergency measure
yourself for a successful experiment in chantry, as well as provide lodging and following the Second Inquisition’s suc
which you courted danger, the creation resources to other members of the clan. cessful attack in Vienna. The explosion
of a new minor ritual, or the discovery was timed to coincide with a meet
of lore once lost to the clan. Once per Pontifex: Each Warlock on ing between the Council’s members,
chronicle, this lore enables you to ask a the Council of Seven has seven Pontif rendering all but a couple into ash, while
major boon of a Regent, and providing ices reporting to him. These Pontifices the remainder entered torpor. You are
the boon is not insulting, remain on good will oversee a vast domain, though it is considered one of the new potential
terms with that Tremere thereafter. rarely geographically defined. Different members of the Council of Seven
Pontifices are appointed as clan repre because you have something unique to
Regent: Every chantry has a sentatives in the fields of art, economics, offer the Tremere clan. What that is and
Regent. The Regent is responsible for werewolf studies, and other such fields. how you wield your power is up to you
the tutelage of all other Tremere in the You are seen as the clan’s foremost ex and the Storyteller. You also have four
domain. While the Regent may not teach pert in whichever domain you’re made dots in Tremere Status.
189
T H E RU BY T H ROAT
Atlantic City has a reputation to uphold, and for those
who travel to the shore to toy with the fickle whims of lady
luck, there’s no reason that death need stop the fun. Origi-
nally established in the prohibition era as a member’s only
roulette club by a popular boardwalk dancing girl, the Ruby
Throat became a den of powerful people wagering far more
than money. Rumor has it a well-known sea facing hotel was
won over a single roll one night at the Ruby Throat.
During the Second World War, the location the Ruby
Throat operated out of was retrofitted into a factory. The
founder, now a rich woman well past her dancing years,
planned to happily retire and allow the club to fade into
the shadows. A local Kindred named Edith Blumenau
loved both her and the marvelous club she had built far
too much to allow either to leave the city, and made both
a permanent fixture of the boardwalk.
Note: The Ruby Throat is easily moved to any other city
with a history of gambling or organized crime, and switches
locations from opulent sites to flea-bitten dens.
LORE
• Rubbing Shoulders: You’ve sat names to faces of almost any Kin- ever you are within Atlantic City,
at the table for a game or two at dred who might frequent Atlantic each vessel has a resonance of your
the Ruby Throat. You didn’t win, City night spots. choosing. You also suffer the flaw
but you picked up a little knowl- ••• Chicken Dinner: A hand Adversary (•), as a fellow Kindred
edge on the other Kindred round went your way recently and you thinks you’re gaming the house.
the table. By name-dropping a got your choice of coveted prizes. ••••• Dead Man’s Hand: You’ve
significant individual around the Once per story you gain a human been invited to play at the
streets of Atlantic City, you gain vessel with a Dyscrasia of your Johnson table, the highest risk
one die on rolls to get into places choice, to feed from as desired. game the Ruby Throat offers. The
or acquire information otherwise Unless specified, the Dyscrasia annual event draws spectators
out of your league, but pick the does not fade after use. You are and is the talk of the Kindred
wrong name and it’s likely to get responsible for this retainer for underworld. The prizes of such an
back to them. the time you use them, and if event are fabulously desirable and
•• What’s in your Sleeves: anything happens to them, you often unique. Winning or losing
Someone accused you of cheating will owe the house significant could be a matter of significant
at the Ruby Throat and you reparations. status gain, or terribly embarrass-
publicly put them in their place. •••• High Roller: You’ve had a ing loss. Word gets out about the
You dealt with the situation so string of luck at the Ruby Throat players involved, and up until the
well, you were offered work as a that got attention, some even said game comes to pass, you benefit
bouncer. This role allows you a it was unrealistic. Any existing Re- from Status (•••) among Kindred
two dice bonus to all intimidate sources Background is increased by in Atlantic City and the ability
rolls when dealing with Kindred in two (to a maximum of four), and to access any lesser games and
the crime scene, and you can put you gain access to Herd (••) when- gambits without a roll.
170
T H E S O C I E T Y OF S T. L E OP OL D
Chicago is a city of faith as much as high finance
and haute couture; the Roman Catholic Archdiocese
centered on the Holy Name Cathedral serves a flock of
more than two million — most of whom are alive, some
of whom are not. Scattered among the ecclesiastical
ranks, hidden among the priests and nuns, the vicars and
deacons, the missionaries in training and the lay breth-
ren, is one of the oldest threats known to the Kindred:
the righteous and implacable vampire hunters of the
Society of St. Leopold.
Named for their spiritual founder and inspiration,
the Dominican friar Leopold von Murnau, the Society
has existed in one form or another since the formation
of the Holy Inquisition Contra Diabolum et alios Daemones
in the 13th century CE, the very earliest of the mortal
forces to turn their hands to the pursuit and destruction
of the Kindred and all their works. The organization has
changed shape considerably over the centuries as its for-
tunes have risen and fallen in the regard of cardinals and
pontiffs, at some points regarded as an invaluable tool
in the battle for men’s souls, in others as an embarrass-
ing relic of the past, best left to molder forgotten in the
darkest corner of the Vatican archives available. Never,
however, has their mission changed nor has it entirely
ceased attracting the service of those in the Church who
have looked more deeply into the darkness than most
and found horrors gazing back at them, even if their
numbers slowly dwindled nearly to extinction over the
years. rently underway in blacksites the world over, now aided
The Society of St. Leopold is no longer fading away. by science as well as faith. The organization’s members
Since 2008, and the development of the joint program now primarily function as specialist knowledge resource
to ferret out and destroy the undead — referred to as officers and field investigation agents for joint SOCOM/
“blankbodies” by the sort of individuals who can accept ESOG task force operations, the “first boots on the
the existence of paranormal entities abroad in the world ground” when FIRSTLIGHT’s Analysis Division indi-
but can’t bring themselves to speak the word “vampire” cates the need for more information from a suspected
aloud — the Society’s membership has swelled from nest of “anomalies.”
a few dozen to several thousand members worldwide. As a Kindred resident of Chicago, you possess some
Their extant mass of accumulated knowledge of the un- knowledge of the Society of St. Leopold, how it is organ-
dead, collected and guarded and disseminated down the ized, and how it functions — or, at the very least, how it
centuries, has formed the basis of much of the modern did prior to the last decade — and may have some idea
research into Kindred physiology and capabilities cur- how or capacity to ferret out more current information.
284
LORE
• Postulant: Your relationship you acquired during the period you. This loresheet comes with
with your former (or current?) of your existence when you the Infamy Flaw (•), as while the
Church is that you once seriously actively served the Church. You local diocese might trust you, the
considered taking Holy Orders. possess detailed knowledge of grander Society does not. They
During the process of considera- the local diocese, including its know what you were and know
tion, you dove deep into the his- members and properties, when you stepped back from that life.
tory of the archdiocese and its groups meet and where, and They just don’t yet know why.
constituent organizations, which which are affiliates of the Socie- ••••• Inquisitor: You are a
may or may not have already ty, allowing you two extra dice former, fallen member of the
included an office associated on all Academics and Occult Society of St. Leopold or one
with the Society of St. Leopold. rolls relating to the religious dis- of its constituent organizations
Once per story, you may ask the trict of your expertise. You may (the Condottieri, the Gladius
Storyteller for a piece of known use this knowledge once per Dei, the Office of the Censor, or
information about the Society. story to find a safe place to hide the Order of St. Joan). You may
•• Novice: Your interest in en- among the various properties have chosen to accept the Em-
tering into a profession of faith belonging to the Church (equiv- brace for treacherous reasons
went deeper than most: you alent of Haven •). of your own or you may have
were on the verge of entering •••• Father or Mother: You been Embraced and bound for
into your novitiate when that were a fully professed and some purpose of your sire’s,
life was permanently torn away ordained priest or the senior but in any case, you possess
from you. Whether you resent canoness overseeing a commu- deep personal knowledge of the
this or have accepted it, you nity of nuns prior to your Em- Society and its inner workings,
retain a considerable amount brace. While you are separated how it functioned historically
of interest in and potential now from your former profession and how it may be function-
contact with members of the of faith, you nonetheless still ing in concert with the Entity
local church. These Contacts possess many of the advantages Special Operations Group.
(equivalent of ••) would natu- you gained while in service. You Once per story, you may ask
rally include your confessor, the know exactly who the members the Storyteller for one piece of
members of the order you were of the Society of St. Leopold are true and accurate information
seeking to enter who oversaw in the city and where they meet, about the Society and its current
your training, fellow novices, or generally how often, have some activities. If you are a traitor,
members of the local congrega- idea which secular forces they congratulations! Your treachery
tional volunteer groups. are affiliated with, and have may yet bear fruit. If you are
••• Brother or Sister: Before developed some strategies on in bondage against your will,
your Embrace you were a how to avoid or misdirect them, congratulations! Your venge-
member of the Church, sworn amounting to Influence (•••) ance may well be nigh. Due to
and consecrated to a religious with the diocese when it comes your historic status within the
community of contemplative, to dealing with the Society. Society, you also gain a tenuous
monastic, or apostolic character. Additionally, you still possess Influence (••••) over any
Your current state of existence access to church properties that one branch of the group. If you
no longer allows you to pursue can act as a permanent Haven misuse this influence, you lose it
your vocation but you none- (••) where no vampire hunter until you make efforts to regain
theless retain the knowledge will generally think to look for the Society’s favor.
285
the trinity
V
ampires of a certain of disparate beliefs and practices
age remind their could exist in harmony, shattered.
peers and descend- Some still cling to the dream
ants of the Golden and hope for the Trinity’s resur-
Age of Constantinople, where the rection in some form. You may
Trinity of Michael, the Dracon, still believe the Dracon can
and Antonius held sway. These be brought back to his former
three philosophers, a Toreador, enlightenment or that one of the
Tzimisce, and Ventrue respec- new trinities of Constantinople
tively, organized and upheld the or Istanbul hold the key to the
vampire utopia of Constantinople. domain’s growth and revitaliza-
A combination of the Crusades, tion. Conversely, perhaps you
a Methuselah’s mania, and Setite study the disciples of the Trinity
corruption tore the coterie apart. with wary eyes, preparing to
Ultimately, the Dream of Con- take down a colossal threat to all
stantinople, in which all vampires Traditions.
Lore
Constantinople: Outside the The Dream: For a millennium, Trinity, the grieving Dracon fell silent for
Ashirra, vampire tradition refers to Istanbul the Trinity practiced Michael’s Dream: a many centuries following Antonius’ mur-
as “Constantinople.”You are one of the few vision of vampire utopia. Michael encour- der. Rumors whisper that the Dracon
who know why. Constantinople repre- aged all vampires in Constantinople reemerges now, with unclear intent. You
sented everything possible in a city where to learn and seek enlightenment, grow count yourself as one of his disciples,
vampires shared ideas and discussed distant from the Beast, and become and likely know how to find him. He
philosophy without falling to carnage. Once something beyond mere predators. You counts as a five-dot Mawla, assisting with
per story, you can ask the Storyteller a are a modern exponent of the dream, spiritual and Discipline matters.
question about Constantinople’s past and recognized as a Speaker of the Dream
be given an accurate answer. in your city. You can add one die to any The New Trinity: One
Insight dice pool when testing to gauge night, Michael’s Constantinople will be
Antonius’ Architecture: another’s Beast. You inspire and calm reborn, and you shall assist at the birth.
Renowned for his architectural skills, both souls; once per story, you can spend You know this not from fragile ego, but
political and physical, the Ventrue Antonius a Willpower point to allow another from certain prophecy. You, along with
built the structure that held Constantinople vampire to re-roll up to three dice when two others who complement your skills
together.To some, he fathered the Primo- resisting frenzy. without mirroring them, will rebuild Con-
gen ideal.You study Antonius’ methods; stantinople in a new city – no matter
you can add two dice to any Politics dice The Dracon: Of the Trinity, what you must do. If you earned them
pool when making a test involving domain only the Tzimisce known as the Dracon on the path to bringing about the New
government. Once per story, you can me- survived Constantinople’s fall. Passion- Trinity, you can remove up to five Stains
diate and calm any court debate, quashing ate and wise, the lover of both Antonius per story before making a Remorse test
violence with action or profundity. and Michael, and spiritual guide for the (p. 239).
393
the week of nightmares
K
indred debate when exactly the Week of Nightmares fell, with
some claiming it landed just prior to the turn of the millennium,
while others conflate it with the supposed commencement of
Gehenna. In truth, the “Week” of Nightmares sprawled across
years, sweeping up several thousand vampires in its wave. During the Week,
an impossibly ancient vampire arose and purged its own clan: the Ravnos.
Thin-blooded vampires emerged with omens and portents as the Red Star,
Anthelios, blazed in the night sky.
You witnessed the mania of the Week of Nightmares and survived it,
manipulated the chaos to your own advantage, or you studied the actions of
those who did. Now you watch for signs of dooms to come.
Lore
Oral History: You have heard and line. Your reputation as a survivor and
told the tale of the Week of Nightmares on-the-spot veteran of the Week of
countless times, and you know exactly Nightmares grants you Status among
what to embellish and which parts to Kindred historians, occultists, Ravnos, and
conceal.Your telling of the tale is popular in Gehenna cultists alike. Once per story,
Elysia, where you are sometimes invited to you can use this Status to earn a minor
speak as historian and entertainer. Impor- boon from one of those groups or from
tant Kindred from all over come to hear a prominent courtier in the domain with
your retelling. Add three dice to Perfor- a sudden interest.
mance dice pools to tests to tell the story.
The Red Star: Anthelios
Ravnos Remains: Prior to the (NASA designation 28978 IXION),
Week of Nightmares, the Ravnos were called Wormwood, harbinger of Gehen-
a clan – now, they have little more than na, still glows in the sky – to your eyes,
a bloodline. You know some Ravnos at least. You believe it looks back at you,
remnants and perhaps share their grudge changing you somehow. Once per story,
against the Gangrel who left them to an- you can either reduce your Hunger to a Before he died, he drained vitae from all
nihilation. You have three dots of Mawla rating of two or gain a die to the pools his clan, driving them to frenzy and canni-
representing this group of contacts. They of one Discipline for a night by staring at balism in his death throes. Thick, sentient
carry news and warnings to you, and can the star for 10 minutes. ropes of his vitae stained the ground in
perhaps be convinced to cast mighty illu- Bangladesh where he fell. The noonday
sions once per chronicle, but association Blood of Zapathasura: sun did not destroy it all. You own a small
with them is frowned upon, if discovered The Ravnos Antediluvian met Final vial containing the Blood of the Ravnos
Death in July 1999 at the hands of Antediluvian. What you do with this vitae
I Was There: You didn’t just parties unknown, armed with advanced is up to you, and what it does to anyone
hear about it, you were on the front weaponry and the power of the sun. who imbibes it is up to the Storyteller.
395
T H E WOL F PAC K
Wind whips through their hair as the Wolf Pack
stalks the lonely roads and cities of southern Illinois. They
strike quickly, their presence marked by the roar of en-
gines and wild laughter, leaving only vanishing pavement
and broken Anarchs in their wake. The Wolf Pack has
served the Camarilla for decades, rebels for a cause that
reject their clan’s abandonment of the Ivory Tower to
bend rules and crack heads in service of the Traditions.
The Wolf Pack roams far and wide in their role as
roving Archons, but are short a few members after the
brutal War of Chicago against the Lupines. Maybe you
met them on the open highway and rode with them a
spell? Maybe they saw something in you and decided
to make you a prospect? Whatever your interaction, it
probably made you a little bit stronger, and a whole lot
meaner.
LORE
• Prospect: Surviving Tyrus’ cess to a custom motorcycle that the potential for massive collateral
“initiation” into the Wolf Pack conveys three dots of Influence damage and government involve-
requires a certain degree of among biker gangs and two dots ment are high.
resilience. Reduce the difficulty of of Resources should the bike be ••••• Gives no…: Tyrus infus-
all Survival rolls related to travel sold (and the gang’s ire earned). es you with a measure of his
and outdoorsmanship by one. •••• Dread Riders: Your associa- hard-headed, hard-hearted,
•• Member: Rule one of joining tion with Anthius gives you access and hard-riding personality. You
the Wolf Pack is that you have to to a veritable army of Midwestern never take anything from anybody
be able to ride. Your association motorcycle gangs. Once per and are willing to stare down
with the Pack grants you a two- story, you can call on Anthius’ Caine himself if he has the balls to
die bonus to all Drive tests while influence to assemble hundreds challenge you. Once per session,
riding a motorcycle. of Hell’s Angels anywhere in the you can ignore even the most
••• White Line Nightmare: continental United States within formidable attempt to intimidate
The Wolf Pack lives frugally, but three nights (although the first you. You become immune to any
spares no expense on its bikes. groups arrive within hours). These single attempt to intimidate, cow,
Once per chapter, you can call bikers provide you with a five-dot or make you back down or retreat
on the Wolf Pack’s contacts in the Ally group that can be roughly (mundane or supernatural). This
motorcycle community across the directed toward a single objective ability disappears at the start of the
country to obtain immediate ac- of your choosing. Be forewarned next scene.
169
theo bell
L
ong-seen as the Camarilla’s loyal lapdog, Theo’s recent defection
to the Anarch Movement triggered shockwaves still felt through-
out Camarilla domains. It was Theo Bell who served at the whims
of the Ventrue Hardestadt and Jan Pieterzoon for years, even
begrudgingly taking up arms for the Lasombra Marcus Vitel in recent years.
It was also Theo Bell who fired the first shot at the Convention of Prague,
ultimately causing Hardestadt’s and Pieterzoon’s deaths.
Kindred gossip these nights positions Theo Bell as an unwilling messiah
among the Anarchs. He desires no position of leadership; he just got sick of
bending over for blue bloods and snapped. His actions compelled hundreds
of Brujah to follow suit, taking out the Princes who long lorded over them
and forming Anarch bastions alongside the Gangrel.
Despite his notoriety, Theo still acts as liaison between high-status Camarilla
and Anarchs, for the sole reason that he brooks no shit at meetings. He short-
circuits Sabbat ambushes, quells any Anarch riots, and shuts down Camarilla
extortion and coercion. As a mediator, Theo’s judgement cannot be faulted.
Lore
Rebel Cell: You command a pack of Contact Information: Sect Neutrality: Fol-
rebellious mortals and fuel their fire with Whether by dead drop, messenger, or lowing Theo Bell’s lead, you have a small
something that keeps them fighting. Per- arcane means, you can get word to contingent of a few Brujah loyal to your
haps you feed them vitae or maybe you Theo. Whether he responds, or even vision, and you can influence them in any
embody their ideals. Either way, these re- listens, depends on the message and direction: the Camarilla, the Anarchs, or
bels (a three-dot Ally group equivalent) your earlier interactions, but if he likes even to form a smaller subsect neutral
perform a single dangerous task for you what you have to say, he might be able amidst the Jyhad. You may resent their
without your presence, before disband- to move mountains. The precise game existence or take pride in your following.
ing until the next story. effects of a message to Theo are up to Not mindless disciples, these Kindred
the Storyteller. keep track of favors granted. But until
True Anarch: You were an An- they rebel against you, you have five dots
arch before Bell led an army of Camarilla Bell’s Circle: Theo trusts to spend among Contacts, Haven (safe
Brujah into the Anarch Movement, and you, perhaps because of your earlier houses), Mawla, and Retainers.
you resent these tagalongs joining the revolutionary actions or manipulat-
Anarchs just as they grow popular. You ing your way into his good graces. Bell
have records, names, places, and dates is equivalent to a five-dot Mawla, but
about who the rebels were and are, fed your association with him also has many
to you by the Man or gathered person- drawbacks.
ally. Either way, you get two automatic
successes on any Investigation test con-
cerning vampires who defected to the
Anarch Movement.
383
victoria ash
V
ictoria Ash stands as one of the most prominent and influential Kin-
dred active tonight.
Embraced in the 17th century C.E. when she was still known as
Victorine de Perpignan, she came from poverty, worked as a camp
follower for the French army, and drew little regard but for her beauty and stun-
ning singing voice. Her eventual sire, Maximillian, recognized her true talents of
diplomacy, etiquette, and strategy, Embracing her for them and for the reasons the
mortal soldiers adored her so.
Combined with the devotion Victoria draws from Kindred due to her cha-
risma and apparently benevolent personality, she is remarkable for her steady
success in rising the ladder of the Camarilla. Most recently, she was selected by the
Justicars of the Camarilla to seal the Vermilion Wedding agreement with Tegyrius
of the Ashirra.
The kine bend over backwards to serve her every whim, her clan adores her for
natural talents and wit, and our sect points her out as everything other Kindred
should aspire to be. One wonders if Tegyrius knows what is awaiting him.
Lore
Ashen Kiss: At some point you per story you can use this information domains, and a small crew of roadies.
have danced, kissed, or even slept with to blackmail, spin tale, or relate to other Whether you masquerade as a singer,
Victoria Ash. This does not make you attendees of this tense meeting in a magician, actor, or any other form of en
a rarity, but it does make you special. familiar way, gaining a three dice bonus tertainer, is up to you. This is equivalent
Victoria has a perfect memory for faces to a Social test, provided you can come to holding two dots in Haven (Mobile
and intimate encounters going back cen up with a plausible explanation. Home) and two dots in Herd or Retain
turies (some suspect it’s how she clings ers (Roadies).
to her humanity). Difficulties of Social What Makes Them Tick:
rolls involving Victoria Ash or someone Victoria Ash is an expert at reading peo Patron, Lover, Com-
connected to her is reduced by 1. ple. She knows how to get to your most panion: You occupy an important place
sensitive secrets and exploit them and in Victoria’s heart. Once per chronicle
Vermilion Invitation: Maybe has taught you a few tricks. You gain two she will move heaven and earth to
you were a guest at the Vermilion Wed extra dice to Insight when scrutinizing a protect you, potentially cashing in the
ding or you just know one of the target for their vulnerabilities. good will she carries with the Camarilla
attendees well enough to describe what to do so if your crimes are egregious. For
took place. This enables you to recognize Celebrity Affectations: an entire session she counts as a five-dot
those who attended the wedding, their Emulating the stories of Victoria Ash, you Mawla and provides you three dots of
function, and where they stood on the too have access to a well-stocked tour Status.
matter of union between the sects. Once bus to allow ease of transit between
190
WA U N E K A
The Nosferatu Wauneka is one of the most
well-connected Kindred in the city due to his vast whis-
per network on the streets. As a Nosferatu, many Kin-
dred tend to stay away from him, fearing his monstrous
physical form. He’s not the easiest to talk to, but he’ll go
places most others won’t and that makes his information
incredibly valuable.
His network of teen runaways, young victims of sex
trafficking, abused sex workers, and homeless veterans
contains vast knowledge of the city’s underground. They
see things most of human society doesn’t, both human
and Kindred crimes that occur in the darkness of the Chi-
cago streets. Wauneka even schooled some of them how
to watch out for the things that go bump in the night. He
feels connected to them, like they’re his family, and they
accept him when most of “proper” society won’t.
This vast network of secrets secures Wauneka’s con-
tinued survival in Chicago, and even nets him some wins
politically now and then if he can give the right info to
the right person.
LORE
• Secluded Meetup: Waune- ••• Insider Connections: gain three pieces of secret in-
ka has decided you’re an okay Wauneka knows someone formation once per story, either
enough Kindred to meet up with inside of almost every industry through use of your learned spy
and have the occasional chat and business inside of Chicago. skills or your close bonds with
about what’s going down. Once Usually they’re the people that the underground people. You
per story, meet in a secluded go unnoticed, like the janitors, also gain free Skill Specialties in
place with Wauneka that he sanitation workers, or food Investigation (Espionage) and
chooses, and he’ll dish on one workers connected to these Insight (Secrets).
secret you’re after as related places. Need someone on the ••••• Darkest Whispers:
through his underground whisper inside? Once per story, Waune- Wauneka has come to trust you
networks. ka can hook you up with some- like one of his family, a thing
•• Spy Paths: You’ve proven you one who can get you inside, he does rarely and not without
don’t mind hanging out with the or get you the info you need great caution. He welcomes you
outcasts of society, and while you from the inside for a price. This into his most secret places (at
may switch between respect and individual counts as Retainers least as far as he lets you know),
pity for them, they make you feel (••) for one session per story, but and confides in you the darkest
welcome. Wauneka has noticed will remain Contacts (•) for you things he learns about the
this, and so has his outsider family. from this point on if you spend Kindred in the city. You are his
Once per story they’ll allow you the required Experience. confidant, his friend, and trusted
access to their secret pathways •••• Spy Skills: You’ve spent ally. Wauneka counts as Allies:
in order to spy on someone from enough time with the under- Wauneka (•••) and his under-
a hard-to-detect vantage point. ground people in Chicago that ground associates. Additionally,
If you make a loud noise or a lot you’ve begun to pick up on their once per story he’ll ask your
of motion, your perfect camou- subtle skills of going unnoticed. advice on what move to make
flage — perhaps a false wall, a You’re friends with them, and to influence Chicago’s politics,
shadowed ledge, or one-way even help care for them the way and take it to make permanent
mirror — loses its use. that Wauneka does. You can change in the city.
287