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Gamemodes Server

The document defines game modes and map groups for a Counter-Strike: Global Offensive server. It specifies settings like maximum player counts and map pools for modes like competitive, casual, arms race and demolition. It also defines some map groups and provides an example of how to launch a server with a specified game mode and map group.
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0% found this document useful (0 votes)
8 views

Gamemodes Server

The document defines game modes and map groups for a Counter-Strike: Global Offensive server. It specifies settings like maximum player counts and map pools for modes like competitive, casual, arms race and demolition. It also defines some map groups and provides an example of how to launch a server with a specified game mode and map group.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// To use this file, rename it to GameModes_Server.

txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

"maxplayers" "11" // Note that maxplayers


doesn't go in the convar block.
// Another way to
set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config
files listed here will be executed after the ones in gamemodes.txt.

"exec" "server_last.cfg"
}

"mapgroupsMP" // List of mapgroups


valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}

}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{

"maxplayers" "30"

"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP" // List of mapgroups


valid for this game mode ( casual )
{
"mg_bomb_se" ""
}

}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{

"maxplayers" "10"

// These are the configs that get executed when a game mode of this
type is created
"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP"
{
"mg_armsrace" ""
}

"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}

/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{

"maxplayers" "10"

// These are the configs that get executed when a game mode of this
type is created
"exec"
{
"exec" "server_last.cfg"
}

"mapgroupsMP"
{
"mg_demolition" ""
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}

}}}}

///////////////////////////////////////////////////////////////////////////////////
///////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-
Strike:_Global_Offensive_Dedicated_Servers
///////////////////////////////////////////////////////////////////////////////////
///////////

"mapgroups"
{
"mg_bomb_se" //
mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}}

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