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Vampire The Masquerade v5 Hunger From Beyond

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143 views

Vampire The Masquerade v5 Hunger From Beyond

Uploaded by

daermon01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 68

LEGAL AND CREDITS

Robert Sullivan / Texas in August Studio


W R IT T E N BY

E DIT I NG A N D R E A DI NG : Robert Sullivan / Texas in August Studio

A RT DI R EC TOR : Robert Sullivan / Texas in August Studio

COV ER A RT: Robert Sullivan / Texas in August Studio


I N T ER IOR A RT A N D I L LUST R AT ION: Robert Sullivan / Texas in August Studio, Retrato do Escritor, Nott-
suo, xxovercastxx.svg, Khannea SunTzu, Gwabryel, Reuben C. Dodd and all other art found in Art Packets
and as creative commons
GR A PH IC DESIGN A N D L AYOU T: Robert Sullivan / Texas in August Studio
SPECI A L T H A N K S: Special thanks to the Beta Readers. They deserved better than being turned over to the
Mi-Go for brain harvesting. Sorry about that.

World of Darkness, Vampire: The Masquerade, Vampire: The Dark Ages, Victorian Age: Vampire, Werewolf: The Apocalypse, Werewolf: The Wild
West, Mage: The Ascension, Mage: The Sorcerers Crusade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The Dreaming, Hunter: The
Reckoning, Demon: The Fallen, Mummy: The Resurrection, Orpheus, Exalted, Chronicles of Darkness, Vampire:The Requiem, Werewolf: The Forsaken,
Mage: The Awakening, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin Eaters, Demon: The Descent, Mummy: The Curse, Beast: The Primordial,
Promethean: The Created, Storyteller System™, Storytelling System™, and Storytellers Vault™ and their respective logos, icons and symbols are trade-
marks or registered trademarks of Paradox Interactive AB. All rights reserved.

This work contains material that is copyright of Paradox Interactive AB. Such material is used with permission under the Community Content Agree-
ment for the Storytellers Vault.

PROPERTY® Copyright© [year] Paradox Interactive AB (publ). All rights reserved.


H U N G E R F RO M B E YO N D

3
TABLE OF CONTENTS

TH E FA BL E OF WAT ER 2 THE BOOK 48


The Aklo Text 50
INTRODUCTION 6 Margin Notes 51
Including Cosmic Horror 8
THE CHICAGO HORROR 54
ABNORMALITIES 10 Where Dead Thoughts Live New 56
The Great Race of Yith 12 Torture of the Commonplace 58
Mi-Go 13 More Ancient than the Mountains 59
Petyranos Chulorviah 14 Freighted with Memories 60
Shub-Spawn 15 Anatomy of the Terrible 61
Delving into the Black Abyss 63
ACCURSED 18 Fathomless Chaos of Eternal Night 64
The Unnanmed Magic 20
New Background: Aklo 21
The Prestor Serums 21

PLACES 24
The Chicago Midway Gardens 26
The Pit 27
Osborne’s General Store 28
South Manitou Island 28

OUTSIDERS 30
Alice Greg g - Epistatia 32
Ma r ia von Ju ntz 33
Cla r issa T hu rbe r 35
Cha dw ick " Cha d" Wingate M a son 37
Ma r tin Woodv ille 39

LORESHEET 42
E Division 44
Esoteric Order of Dagon 45
The Peaslee Foundation 46
The Ür-Codex 47
Chapter of the Book

Th e Fable Of Water
“Have you heard of the fable of water?” asked a Flesh and blood descended from above in the
voice. tank as workers threw carcass pieces into the water.
The voice startled Ehrenstein. He saw a woman The shark began a languid feeding. Remoras clung
as he turned. She wore a dark dress, ribbons in her to the shark’s mouth. Pilot fish darted around to
hair, and an unsettling flower-like yellow charm on snap up whatever they could.
her necklace. “So, there are two fish swimming along,” she
Something moved at the edge of Ehrenstein’s vi- said. “And the one fish turns to the other and says,
sion. He flinched. He turned back to look at shark. ‘How’s the water?’ And the second fish says, ‘What’s
The shark loomed out of the murk of the tank. water?’”
The salt-water tank appeared lit to its back wall. A The two vampires looked at each other.
cloud of dust inside the tank obscured vision. It hid “It means some are unaware of their world, of
the predator from detection until it moved forward. their situation,” the woman said.
The scheduled feeding should begin soon. “I expect something happened to that first fish to
“I asked if you a question,” the woman said. She wake him up,” Ehrenstein said.
now stood at his shoulder. “Don’t be rude.” “Does Jackson know you are in town?” the
“Uh, no,” Ehrenstein said. “I’ve not heard of it.” woman asked.
Ehrenstein visited the Shedd Aquarium to That he expected the question prevented an
explore using it as a haven. He had not expected outburst.
to encounter another Cainite-and his heightened “No,” Ehrenstein said.
senses showed her to be a vampire. Ehrenstein “Well, I won’t tell him,” the woman said.
wanted to avoid vampires. He should meet with any She turned to the glass tank and watched the fish
remaining Sabbat agents first. Once he would have inside feed. Ehrenstein watched her.
killed her outright. That was then, and this is now. “Many vampires think they are sharks, don’t
He rethought many things these days. Local mortal they?” the woman asked. “They think they are apex
prattle about moth-men popped into his mind. He predators. Lurking out there in the dark, waiting to
could not say why. It reminded him of things he gobble up some prey. But they aren’t sharks. Most
wanted to forget. vampires are like the pilot fish and the remoras.

6
H U N G E R F RO M B E YO N D

The Camarilla is an entire cult of remoras, telling “Well, we need to know why,” the woman said.
anyone they think is listening they are bull and Something moved at the other edge of Ehren-
tiger and great whites. But they aren’t. I once saw a stein’s vision, and he flinched. He jumped back-
cuttlefish eat a pilot fish--it sucked the pilot right wards and struck the glass pane of the tank after
down. The shark never noticed, never cared. Nei- he turned to look at the creatures between him
ther did the other pilot fish or remoras.” and the exit. One minute, only Ehrenstein and the
He stared at her. He wanted to watch the sharks woman had been in the room. Then these things
feed. Ehrenstein did not know what to make of the with glowing heads that were not heads were ap-
odd little woman. But she struck him as someone proaching him. The man-sized discolored arthropod
powerful. He attempted to take a verbal initiative. things were worse than the war ghouls of his clan.
“Can I help you?” Ehrenstein asked. One of these things held a large metal cylinder.
“Can you tell me why you Tzimisces are trying to They all held boxes.
turn yourselves into shoggoths?” “And we need to know about that night in the
“I… don’t know that word,” Ehrenstein said. Only City of Pillars,” the woman said.
during that night in the Rub’ al Khali had he been The boxes flashed before he responded. There
more afraid. Then he had fled across continents and were more sightings of the moth-men in Chicago
an ocean. The former Sabbat priest kept his compo- that night. The sharks, remoras, and pilot fish fed
sure for the moment. well and for a second time that night.

7
Introduction

Introduction

“We live on a placid island of ignorance in the midst of


black seas of infinity, and it was not meant that we should
voyage far.”
-H.P. Lovecraft, The Call of Cthulhu

6
H U N G E R F RO M B E YO N D

7
Introduction

H Includ i ng Cosm ic
oward Phillips Lovecraft is a seminal
author for several genres of fiction.
He wrote about humans dealing with Hor ror
alien forces that match a scientific
Including cosmic horror in a Masquerade game
understanding of the universe. Neither Azathoth
is a bit like including habanera or star anise in your
nor the laws of physics give a damn about us. There
cooking. A little goes a long way. Too much will
is a frisson of despair and fear in that narrative
dominate and may make it all unpalatable. So use
approach. Belief in the existence of benign deities
it but do not otherwise change the recipe - or the
and worlds is childish in the mythos. Also, we only
story. A story of vampire intrigues is still a story
consider something malign when it harms us be-
about vampire intrigues. This is even with monsters
cause of our myopic vanity. Not all horror employs
lurking in the darkness to add some dire flavor.
Lovecraftian tropes - also known as cosmic horror.
This means a situation builds. It creeps in
But it would be a mistake to ignore its appeal.
through cracks in the walls like water from a
This book assumes at least a passing familiarity
leaking pipe. Even in the Lovecraftian stories,
with the tools of cosmic horror. This book does not
the monsters did not rampage down Main Street.
fully explore the mythos. But, it provides tools for
The protagonists learn about a terrible menace in
including cosmic horror in a Masquerade game.
these stories. The protagonists encounter creatures
Content s intruding into a “rational” world. These creatures
act on logical and physical principles that are not
This is a toolkit book - it should provide a few
our own.
tools for a Storyteller to include elements of cosmic
Lovecraft asserted that fear of the unknown is the
horror. It provides sections, this introduction and;
strongest fear. A Storyteller may use cosmic horror
• The Fable of Water - Some flash fiction to set
elements to rattle complacent players. For example,
the stage.
the players may ignore the Pit in downtown Chi-
• Introduction - And here we are.
cago. This is a mistake on their part. They do not
• Abnormalities - These four beasts may threat-
understand their worlds as well as they believe. It is
en the player characters in overt or subtle ways.
useful to remind them of that fact. This approach
They all remind the PCs that terrors other than
tracks with Lovecraft’s stories - his protagonists
vampires fill the night.
approached the world the same way. They assumed
• Accursed - This chapter discusses alien magic,
that they already understood the world. Then they
Aklo, and a dangerous item in the hands of the
encountered horrors higher on the food chain
Second Inquisition.
than themselves. Some survived, and some did not.
• Places - This chapter presents four locations
But none escaped unscathed. Also, do not overdo
potentially home to Lovecraftian terror.
references. Let members of the coterie get cornered
• Outsiders - This section contains five non-play-
before they realize the situation.
er characters to bring the Lovecraftian mythos
This book uses the names of places, and charac-
into the world of the player characters.
ters, associated with Chicago by Night. That is to
• Loresheets – Several loresheets for incorporat-
give it some grounding. Please change anything to
ing cosmic horror into a VtM game.
suit your home game.
• The Book - The final chapter provides ways in
which a dangerous book of magic may screw
with the coterie.
T heme
A cosmic horror theme for your World of Dark-
• The Chicago Horror - A set of story possibili-
ness is one already at the heart of the setting. What
ties and narrative threads.
do you do when nothing you do matters? Indiffer-

8
H U N G E R F RO M B E YO N D

ent elders manipulate neonate and ancillae vam- Su g gested Med ia


pires. More powerful and terrible inhuman crea- Suggested reading is any of the original, and bet-
tures manipulate those elders. You and everything ter, stories by Lovecraft. This includes “The Shadow
you have ever tried to do is meaningless. Including Out of Time,” “The Call of Cthulhu,” “Shadow Over
the cosmic exacerbates the issue. There are terrors Innsmouth,” and “At the Mountains of Madness.”
in the night besides vampires. Even the jyhad itself “Crouch End,” by Stephen King. This is the story of
is nonsensical to creatures measuring time across how a weekend in London goes wrong. Anyway, the
geological epochs. What do you do when your coterie or pack is minding their own business in an
entire world is nothing more than a sandcastle and unremarkable part of the rack and things turning
the tide is coming in? How pointless does the jyhad into a nightmare….
seem when considered against the Great Race of “Once More, from the Top,” by A. Scott Glancy. The
Yith and their billion-year war against the flying story of how a military contingent makes a raid on
polyps? How petty is lore hoarding when the mi-go Innsmouth, and things go wrong. It serves as a good
harvest brains for immortal libraries at the edge of depiction of these creatures in combat. So, some
the solar system itself? Kindred elders send the coterie to fight an angry set
of monsters some fool has provoked...
Mood “The Black Brat of Dunwich,” by Stanley C. Sargent.
The mood is dread. First, the characters should Don’t trust the scholars or the first-hand reports.
have a brief and rattling encounter with some bit of Anyway, some respected Tremere comes in and re-
the mythos. This should awaken some small sense ports on a recent and odd Masquerade violation….
of dread in them. Then the player characters carry “A Colder War,” by Charles Stross. Read this, and
ever more dread as they experience and learn more. then imagine some elder seeking tools to use against
Vampires are not the apex predators they believe their enemies, such as the Camarilla, the Antedi-
themselves to be. There are things out and about luvians, whatever. The old vampire will attempt
more terrible, and more deadly, than a vampire. to weaponise the creatures and magic of cosmic
Kindred society is already almost useless in the face horror...
of its own Armageddon (i.e. Gehenna). They would The H. P. Lovecraft Historical Society distributes
be doubly useless in the face of stranger things. movie adaptations of “The Call of Cthulhu,” and “The
Other kindred would not appreciate PCs mak- Whisperer in Darkness.” These movies are like the
ing them aware of the terrors of the larger world. silent film of the time in which Lovecraft wrote his
That is assuming some fool of a vampire does not stories.
use these creatures or magic against rivals. That Other movies in the genre worth watching
could only produce a catastrophe. PCs can never include “From Beyond,” “The Thing,” “The Void,” “Re-
learn enough, never be powerful enough to deal Animator,” and “The Colour Out of Space.”
with these creatures and forces. The PCs are alone…
alone with the monsters and the dread.

9
Abnormalities

Chapter One:

A bnormalities

“It is absolutely necessary, for the peace and safety of man-


kind, that some of Earth’s dark, dead corners and un-
plumbed depths be let alone: lest sleeping abnormalities
wake to resurgent life, and blasphemously surviving night-
mares squirm and splash out of their black lairs to newer
and wider conquests.”
-H.P. Lovecraft, At the Mountains of Madness

10
H U N G E R F RO M B E YO N D

11
Abnormalities

T T he Great R ace of Yit h


he coterie may have a brief encounter
with any beast as a first brush with cos-
mic horror. That first encounter should The characters are unlikely to encounter a Yith
be rather like a swimmer seeing a shark in its Cretaceous form. Why would they? The Yith
fin and losing track of the shark. Then they feel stopped using that form when they engineered the
something bump their leg. Is it the shark? Maybe. A K-T event. But the coterie may encounter one of
first encounter with cosmic horror should provoke the Yith that has assumed possession of someone.
terror and then leave the characters with lingering The Yith is a template laid over an existing char-
dread. Also, people only encounter sharks in the acter, either an NPC or a PC. The stats of the base
water - and they can leave the water. By compari- character change as follows;
son, it is possible to encounter a beast of cosmic Clan: Unchanged
horror anywhere. Things bump you, or do worse, Sire: Unchanged
as you tread water in cosmic horror and there is no Ambition: Specific to the Yith.
shore to provide an escape. Convictions: Specific to the Yith.
Information on researching each beast appears Generation: Unchanged
after the beast itself. Embraced: Unchanged
Physical: Unchanged
Attributes Charisma -1 penalty, to a minimum
of 1, otherwise unchanged. This is because the Yith
are not native to the humanoid form, the Quater-
nary epoch, or even this planet. They cannot easily
behave naturally: Perception +1, Intelligence +2,
Wits +1
Abilities: The following replace the original -
Athletics 1, Drive 1, Firearms 5, Melee 4, Stealth
4, Survival 2; Intimidation (Something Wrong) 5,
Subterfuge 2; Academics (Cryptozoology, History,
Linguistics, Paleontology, Research) 5, Awareness
4, Investigation 5, Medicine 5, Occult 5 (Eschatol-
ogy, Infernalism, Mage, Parapsychology, Vampire)
5, Politics 2, Science 4 (Astronomy, Biology, Chem-
istry, Demolitions, Engineering, Genetics, Geol-
ogy, Mathematics, Physics), Technology (Advanced
technology, Data Mining, Electronics, Hacking,
Mechanical Engineering) 5..
Disciplines: The character loses any dots in blood
sorcery, oblivion, and Vicissitude amalgams. The
creature gains 4 dots in Auspex (to a maximum of
5), and 1 dot in Celerity (to a maximum of 5). Disci-
plines are otherwise unchanged.
Health Levels: Unchanged
Willpower: 9
Armor Rating: Unchanged
Note: Using Auspex on someone possessed by a
Yith reveals a disturbing and alien set of patterns.

12
H U N G E R F RO M B E YO N D

This adds +2 to the difficulty of reading properly.


The aura of the target is not humanoid, but 10-feet
tall (or taller) with a cone shaped body surmounted
by tentacle-like appendages. Further, attempting
telepathy with someone possessed by a Yith is a
terrifying experience and triggers a roll against
terror frenzy with a difficulty of 6.

L ore
Doing the research can be an extended test. In-
telligence + Occult to research the subject…
5 Successes: The terms “Yith” and “Pnakotus”
appear in discussions of Ancient Astronauts. Few
people seem to know what the terms mean, or
from where they came.
6 Successes: The Yith are dead and are no longer
dangerous. Yith is the name of an ancient race -
one contemporaneous with the dinosaurs. The Yith
were not dinosaurs, but came here from a world
far beyond this one to escape a disaster. How they
traveled is unknown. They perished in the same
event that destroyed the dinosaurs. Pnakotus
served as the Yith capital city. They had minor tal-
ent for magic, but their technical aptitude made up
for this fact. M i- G o
7 Successes: The Yith are and are not dead. They
Attributes: Strength 4, Dexterity 4, Stamina 4,
practiced a unique form of time travel by exchang-
Charisma 1, Manipulation 3, Appearance 0, Per-
ing minds with a sentient target. The Yith mind
ception 4, Intelligence 3, Wits 3
possessing the target body, while the target mind
Abilities: Alertness 4, Awareness 4, Brawl 4,
dropped into the Yith body. They used this method
Cosmology 5, Dodge 3, Intimidation 3, Stealth 3,
to cross time and space. They used this method to
Hunting (People with brains worth harvesting) 4.
migrate en masse to the future after the annihila-
Medicine (Transplantations) 5, Technology (Mind
tion of the modern world.
Machine Interfacing) 5.
.
Secondary Attributes: Health 6, Willpower 8
Armor Rating: 4
Attacks: Electric Weapon 1 - 8 dice depending
on how the mi-go adjusts the settings: grapple.
Speci a l:
Alien Appearance - Seeing an actual mi-go, as
compared to an image of one, for the first time is
a terrifying experience and triggers a roll against
terror frenzy with a difficulty of 6.
Alien Mind - It is immune to all the controlling
mental and social disciplines and related powers,

13
Abnormalities

including Animalism, Dominate, and Presence.


Alien Senses - The mi-go have the equivalent to
Pet y ra nos
Auspex 3.
Extra Speed - +1 dice to all dexterity based rolls.
Chu lor v ia h
Flight - The mi-go may fly up to 45 miles / 60 The terms “petyranos” and “chulorviah” appear
km per hour and carry up to 50 lbs. /25 kg, if its in the Ur Code. Mason knows both terms but has
Strength permits it. It only needs to roll for the never seen a copy of the book.
most difficult of maneuvers (difficulty 5) and its The chulorviah are an infectious species of
normal Dodge dice pool is fully available. creatures from another dimension. They enter the
Step-Sideways - A mi-go may move itself into material world through the deepest parts of the
the material world from the High Umbra and vice seas - which are some of the most alien environ-
versa. Its normal difficulty is 8, however access to a ments on Earth.
reflective surface reduces this to 6. Pulling a target These “Dagon Born” have a higher regard for
into the Umbra, or itself into the material world, cephalopods than for humans. But they also find
requires the mi-go to spend a temporary willpower controlling people useful.
point. It then rolls Wits against the difficult for Petryani takes the form of small cephalopods,
crossing the Gauntlet. It may cross and a success. most commonly nautili, octopi, and cuttlefish.
Hunger Dice - N/A They possess more tentacles than their mundane
cousins do. These extras are long and slender, used
L ore for entering a victim’s skull, and coiling around
Doing the research can be an extended test. In- a brainstem. The creature then coils around the
telligence + Occult to research the subject… host’s torso and remains unmoving. Human hosts
5 Successes: They could be the creatures behind wear loose-fitting clothing to conceal the creature.
worldwide tales of moth-man, the Jersey Devil, the But nothing really douses the smell. The petyrani
Devil Bird, and so on. will fight to avoid being dried out or killed. The
6 Successes: The appearance of brainless corpses petryani can change color at will and use this tal-
happens around the sightings of the mi-go. They ent to conceal themselves both on and off of host
are also extraterrestrial insects. They often carry bodies.
alien electrical weapons. Attributes: Strength 3-5, Dexterity 5, Stamina 3,
7 Successes: The mi-go are real and they are dan- Manipulation 4, Perception 4, Intelligence 4, Wits
gerous. They dwell somewhere in the outer solar 4. Petryani uses the host’s Charisma and Appear-
system. They only resemble insects. In fact, the mi- ance: without a host, they possess 0 in both traits.
go are anthropomorphic alien fungal colonies. How Secondary Attributes: Health 5, Willpower 7
they manage the trip from the edge of the Kuiper Skills: Alertness 2, Athletics 3, Brawl 3, Enigmas
Belt to Earth is unknown. Also unknown is what 2, Occult 4, Stealth 5. Petryani may also use the
they do with the living brains they collect. Abilities of its host.
Hunger Dice: As the host vampire.
Speci a l:
Brain Control - Petryanos must start an attack
and spend a Willpower point. As the petryanos
makes a hole in the base or back of the victim’s
skull this inflicts one level of lethal damage. After-
ward, the petryanos exercises control over its vic-
tim’s body. The victim’s mind usually remains fully
conscious and helpless. The victim can attempt

14
H U N G E R F RO M B E YO N D

to gain control of his body for a few moments by


spending a point of Willpower and making a Will-
power roll at difficulty 8 - each success grants one
turn of free action. Petryani often denies a recalci-
trant victim sleep for days on end to deplete their
Willpower reserves.
Removal - Simply ripping a petryanos loose is
possible with a successful grapple attempt, but
rarely a good idea, as the chulorviah comes away
with big chunks of grey matter grasped in its
tentacles.

L ore
Doing the research can be an extended test. In-
telligence + Occult to research the subject…
5 Successes: They could be the creatures behind
worldwide tales of humanoid sea monsters (sea
bishops, umibōzu, etc.) and murder cults connect-
ed to the oceans.
6 Successes: chulorviah is the name of a group
of creatures - it is Aklo for “Kraken Born.” Some
of the chulorviah include petryanos, the enfolded,
and elders. They come from the deep places of the
sea and pursue mysterious goals.
7 Successes: The Esoteric Order of Dagon is a
Shub - Spaw n
front organization for the chulorviah. Petryanos Abilities: Strength 7, Dexterity 5, Stamina 7,
chulorviah control people. Charisma 1, Manipulation 1, Appearance 0, Percep-
tion 5, Intelligence 2, Wits 5.
Attributes: Alertness 5, Athletics 4, Awareness
3, Brawl 5, Dodge 3, Grapple 5, Intimidation 5,
Hunting 5.
Secondary Attributes: Health 12, Willpower 10
Armor Rating: 6
Attacks: Bite for six dice lethal: Claw for five
dice lethal: Constrict for 8 dice with the tube-
worm like tentacles: Draining humans lose a health
level worth of blood and vampires a blood point
per turn of contact with the tubeworm like tenta-
cles: Venom 3 aggravated Health Levels of damage
per turn of contact with a claw..
Speci a l:
Alien Appearance - Seeing an active shub-spawn
for the first time is a terrifying experience and
triggers a roll against terror frenzy with a difficulty
of 6.

15
Abnormalities

Alien Mind - It is immune to all the controlling


mental and social disciplines and related powers, UNKNOWN BLOOD TYPE
including Animalism, Dominate, and Presence. Attempting to drink the blood of a creature of
Alien Senses - The shub-spawn possess the cosmic horror is impossible or a terrible idea. At-
equivalent of Auspex 2. tempting to feed on a Yith results in feeding on
Extra Speed - +1 dice to all dexterity based rolls. whomever the Yith is possessing. The shub-spawn
Step-Sideways - The shub-spawn may pull itself are arthropods from another dimension. Assuming
into the material world from the Shadowlands, or a vampire can get his fangs through the creature’s
pull victims into the Shadowlands from the mate- carapace, the vampire will receive a mouth full of an
rial world. It can see through the barrier between alien version of hemocyanin. Projectile vomiting may
the lands of the living and the lands of the dead. Its result. The mi-go are an alien fungi that find it use-
normal difficulty in doing so is 10, however access ful to assume an anthropoid shape and do not have
to a reflective surface reduces this to 6. Pulling blood. But no one on Earth seems to know how they
a target into the Shadowlands, or itself into the reproduce. It might involve in-gestation and taking
material world, requires the shub-spawn to spend over the predators like ophiocordyceps. Of course,
a temporary willpower point. The shub spawn there is no reason for the player-characters to know
then rolls wits against the difficulty for crossing any of that in advance..
the Shroud. It may attempt to reach through and
grapple a target on a success - it pulls them into the from blood (and vitae) consumed through the tube
Shadowlands with a successful grapple. It eats the of worm-like tentacles that serve as secondary
captured targets. mouths. Its tertiary mouths appear in scallop-like
Hunger Dice: N/A structures, which also serve as sensory organs. The
entire horror is about 30 feet tall, with about that
L ore much reach.
Doing the research can be an extended test. In-
telligence + Occult to research the subject…
5 Successes: The literature on the subject con-
flates shub spawn with a “shoggoth.”
6 Successes: Shub spawn are usually part of the
obscure Shub-Niggurath Cult. The beasts serve to
both protect the cult and serve as proxies for the
Shub-Niggurath entity. They are also diurnal - they
are usually active during the day. Their origins are
otherworldly and do not fall into the usual spirit
categories.
7 Successes: Shub spawn are real and are dan-
gerous. The spawn is distinct from shoggoths - an
even more fearsome beast. The shub spawn is the
product of a dark and hungry god of the beyond,
sometimes named Shub-Niggurath. A spawn
resembles a dead tree in poor lighting. In better
lighting, they look like a cross between a giant
crustacean and deep sea tube worms assembled to
resemble a tree. The principal mouth is on the bot-
tom between the legs. It may also draw sustenance

16
H U N G E R F RO M B E YO N D

17
Accursed

Chapter Two:

Accursed

“I have harnessed the shadows that stride from world to


world to sow death and madness.”
-H. P. Lovecraft, From Beyond

18
H U N G E R F RO M B E YO N D

19
Accursed

M
agic suffuses the World of Darkness difference between the Unnamed Magic and stand-
in a way like how radiation suffuses ard infernalism is important to those who practice
the Chernobyl exclusion zone. It is it. The distinction is trivial to everyone else.) But,
an unseen, understood force that this alien magic form replicates the effects of con-
may painfully kill you. Scholars and witch hunters ventional magic. It reproduces the required rolls,
consider the magic discussed here as a variation on and results, of other forms of blood magic in game
infernalism. While malign, it does not relate this mechanics. Using it requires a teacher, or the Ür-
magic to anything as provincial as Satanism. The Codex. (Refer to the Ür-Codex Loresheet.)
coterie may encounter an alien magic and attempt 7 Successes: There are scholars of this alien form.
to learn more, at their peril. Two notable scholars were Martin Woodville and
Madeline Coventry. They both disappeared under
T he Un na n med Ma g ic mysterious circumstances. Also, the Unnamed Baali
Doing the research can be an extended test. Intel- are also familiar with this magic.
ligence + Occult to research the subject... 8 Successes: Woodville referred to the form as the
5 Successes: There are many forms of blood “magic of the Rub’ al Khali” or “alien-blood magic.”
sorcery, including thaumaturgy, necromancy, and He asserted extraterrestrial creatures invented the
koldunism. A shunned is infernalism. form. Covington described it as “beyond ancient,”
6 Successes: There are many forms of what the and the “magic of Abd-al-Haẓara.” Both agreed
timid call infernalism. Some do deal with demons that it is the “Unnamed Magic” because some force
from Hell. Some deal with alien things. This latter stripped away its original name. This also happened
form, and the creatures it involves, does not damn to the Unnamed Baali.
a caster’s soul to anything as mundane as Hell. (The

20
H U N G E R F RO M B E YO N D

New Back g rou nd: A k lo DR. AMBROSE “BIERCE” DEXTER, JUNIOR


Human languages saw development by sym- Dr. Dexter is an advisor to the Second Inquisition.
metrical, terrestrial, mammalian, vertebrate, air Recently, he serves as a consultant for FIRSTLIGHT
breathing, diurnal, and omnivorous creatures with about work involving the section which holds the
the same set of senses. The entities that developed Prestor Serums. No one can remember who hired
Aklo do not have those qualities. him or brought him on board. But that is not unusual
Aklo imposes the strong version of linguistic for the S.I. which is bound by its own secrets. He
determinism on a person. Aklo rewrites the per- taught at a small but prestigious university in East
son’s cognitive categories. It changes their ability to Texas before working with FIRSTLIGHT.
understand and conceptualize the world and their His name appears in the Ür-Codex though it does
own existences. Every dot of Aklo a character gets not go into details.
means they suffer a loss of one dot of their poten-
tial greatest humanity. So a character with four
dots (••••) in Aklo would have at most humanity of T he P restor Ser u ms
six (10 - 4 = 6). Anonymous tips led FIRSTLIGHT to raid un-
Aklo is most often used for casting alien magic registered facilities under the Denver International
and as a cypher for humans. All the magic drawn Airport. These raids proved fruitful and allowed
from the Ür-Codex uses Aklo. FIRSTLIGHT to destroy a lot of blank bodies and
It is Intelligence + Academics or Occult (which- to confiscate property.
ever is higher) + Aklo for anyone ciphering or Confiscated property included cars, guns and a
deciphering using Aklo. For computer translation, wooden box containing some stoppered glass vials
it is Intelligence + Technology (with an appropriate and a set of notes. The notes asserted the contents
specialization) + Aklo. of the vials could change the nature of the blank
The user must achieve the right number of suc- bodies. On a lark, and suggestions from Dr. Dexter,
cesses, at the right difficulty, to use Aklo. some operates tried some of the serum on a cap-
Use of this magical cipher increases the difficulty tured blank body.
of ciphering/deciphering the information by one It worked. The subject transformed from an
per dot. So using Aklo • (1) increases the difficulty N-Type (Nosferatu Family) to something else and
in deciphering the information to 5 (= 1 + stand- a distinct set of non-human abilities. The subject
ard 4). And Aklo •• (2) increases the difficulty in also developed an attractive physical appearance.
deciphering the information to 6 (= 2 + standard 4), In fact, the non-human abilities displayed aligned
and so forth. Using many Aklo ciphers in a single most with T-Type blank bodies (Toreador Family).
document requires extra successes for each extra A second test transformed a subject blank body
cipher. An attempt to decipher Aklo must match into a mortal who died.
the number of successes in ciphering to be success- The tactical possibilities of the serums - named
ful. for a label found inside the lid of the box - are
Failure to decipher Aklo imposes a penalty: a considerable. A forcible change might handicap a
mental derangement for a person, or a virus for target blank body, or neutralized them by turning
computers attempting to crack the cipher. It also them into a human. The problem is FIRSTLIGHT
provides incorrect information. has a limited supply of the serums and does not
know how to make more. Dr. Dexter is assisting a
team of high-profile scientists on the issue. They
conduct the research at Blacksite 24.

21
Accursed

Prester believed himself to be Louis Pasteur in


his madness. He believed he developed a cure for RESULTS AND EFFECTS
vampirism. Other Kindred scholars believed this ■ A character taking a single dosage from Serum
to be impossible. Or at least a cure is impossible #1 will gain one generation to a maximum of 8th.
without divine intervention. But Prester had divine ■ Serum #2 has no effect.
intervention on his side. An avatar of darkness ■ There is no effect for a character taking a dosage
from beyond our dimensions made the “cure” from a vial matching their clan.
possible for its own reasons. We sometimes know ■ There is an effect for a character taking a dosage
this avatar as the Crawling Chaos or the Dark One. from a vial not matching their clan. The player
Using the serums will trigger a lot of chaos in Kin- must roll a d10. Nothing happens on a 1-3. The
dred communities because the results will upend so character’s clan changes to that of the serum
many assumptions. on a 4-8. The character becomes a caitiff on a 9.
The Dark One remains involved. The character gains a discipline of the serum’s
clan on a 10. This does not change history as any
characters remember, alter existing blood bonds,
THE VIALS generation or blood potency.
■ 3 empty tubes bearing labels reading “Serum #1: ■ Anti-body serums #1 and #2 restore a vampire
Georges / L.”, “Serum #2: Neutral,” and “Serum to humanity only for them to die. Anyone subject
#3: M. & S. J., V. B.” to these serums must roll humanity against a dif-
■ 19 vials with a variety of letter combinations on ficulty of 4. The character is alive and human but
the labels. Dr. Bierce and his staff believe there will die in less than a minute with 3 or more suc-
is a least one vial dedicated to each of the known cesses. This should give the player long enough
subspecies of the blank bodies. These vials con- for a brief speech.
tain a dark red viscous material the team believes ■ Anti-body serums #3 and #4 restore a vampire
is blood altered in an unknown manner. to humanity without dying. Anyone subject
■ Four vials contain a clear, thick liquid. These bear to these serums must roll humanity against a
the labels “Anti-body Test #1” through “Anti- difficulty of 4. Every success means the loss of
body Test #4.” a point of blood potency. The character has
■ Two vials containing a white power. These bear returned to humanity at zero potency. The shock
labels reading “Residue #1” and “Residue #2. may kill them. They suffer an automatic wound
■ Each vial could contain 120 ml below the stopper. for every hunger dice they have during the trans-
■ A dosage is 30 ml. formation.
■ Subjects must drink the general serums.
■ The anti-body serums need injection.

22
H U N G E R F RO M B E YO N D

23
Places

Chapter Three:

Places

“Searchers after horror haunt strange, far places.”


-H. P. Lovecraft, The Picture in the House

24
H U N G E R F RO M B E YO N D

25
Places

A
s the saying goes,
fools rush in where
angels fear to
tread - and player
characters are often foolish.
One aspect of these locations
is they do not seem dangerous
from the outset. The following
locations provide for encoun-
ters with cosmic horror.

T he Ch ica go
M id way
Ga rdens
The Chicago Midway Gar- is an anomaly. The site is Anna- information, photos and the de-
dens should not exist. belle’s responsibility. She made signs appear on several websites.
Midway Gardens opened in it the responsibility of Clarissa A simple google search will help
1914. Architect Frank Lloyd Thurber. Over the years is has ST who need images and more
Wright designed the place. The seen performances by Mon- information.
investors hired Wright to design tana Wildhack, staged readings Also, while the Gardens exist
a concert garden with space for of Titus Sempronius Blaesus as an anomaly, destroying the
year-round dining, drinking, and “Titanomacia,” recitals of Erich place will not help. The point of
performances. Though it hosted Zann’s music, and more. Many divergence happened decades
notable performers and enter- of the posters for these events ago. Buring the place to the
tainers, the Gardens proved to be remain on display. ground is just arson arson. But
a weak business. Owners of the The Midway Garden is enjoy- learning some dire force is ma-
property demolished the building ing a surge in popularity. This is nipulating their history should
in 1929. from mortals outside the night- be unsettling. Every visit to the
The Chicago Midway Gardens club set but who still want an gardens should remind them of
exists today and is popular with entertainment. Others visit the that discomfort.
social Kindred. Gardens for a change of pace. As a venue is it home to a lo-
Yith editing history and time- Few are aware of the specifics cal community summer theater,
lines produce a range of results. (i.e. either possessing Auspex 5 or performance artists, musicians,
Some results move history in the at the discretion of the Story- showings of old movies, weddings
directions they desire, and some teller. Some people who visit feel and so on.
results produce temporal flotsam a sense of the weird about the Written on the back of a movie
and jetsam. The Midway Garden Gardens. But they cannot iden- poster for Carcosa, the 1938 film
is such an example. Yith activities tify why. directed by James Whale, are the
ensured the Gardens survived Note: Owners demolished words “The Yith are using the
into the modern day thought that the Midway Gardens almost a Elois. Who or what is using the
is incidental to them. century ago. Because Frank Lloyd Devils?”
So the Midway Gardens exist Wright designed the place, the
in Chicago. Few are aware this

26
H U N G E R F RO M B E YO N D

T he Pit spirit world or Abyss. This inter-


ested the Lasombra for potential
the project. Its collapse destroyed
the Dunsirn’s influence over the
In the 400 block of Lake Shore access to the Abyss, and for the Anglo-Irish Bank. This much
Drive in Chicago is an immense chance to strike at a major Cam- some Kindred know.
hole in the ground. “The Pit” arilla holding. The location drew What few have twigged to is
is 8-stories deep and about as the Giovanni for potential access that the Pit is a Baali organ pit
wide. The property would have to the Shadowlands, and also for and one of the largest and finest
been home to “The Spire” or one the chance to strike at a major in the world. The Unnamed Baali
of the largest skyscrapers in the Camarilla holding. Members of disguised their role in the situa-
world. But the finances behind the clans attempted to get the tion well. They were successful in
the effort collapsed. No one has property - and tripped over each hiding the Pit in plain sight. The
reassigned the property to a new other like a mob of people trying Pit calls for alien horrors. It has
purpose. This much the public to get through a doorway at the already drawn a shub-spawn on
knows. same time. The Giovanni “won” the Shadowlands side of the Pit
Giovanni and Lasombra the battle. But the conflict had and is calling to others.
vampires discovered property in tipped their hand enough that
Chicago that possessed a weak the Camarilla could sabotage the
Shroud. It is -4 to the difficulty of effort. The Necromancers had
any attempt to interact with the sunk considerable resources into

27
Places

Osbor ne’s
G enera l Store
The “Osborne’s General Store”
chain spreads across the Eastern
Seaboard. They appear as far
north as Salem, Massachusetts,
as far south as Atlanta, and as
far west as Kingsport, Tennessee.
They are an upscale recreation
of historical general stores from
small town America. Think
of them as a cross between a
Cracker Barrel and a Stuckey’s.
It is kitschy, appealing, clean,
and well-lit at night. Many of
the Osborne’s locations are in a Sout h Ma n itou A vertical tunnel goes 100-feet
down beneath the lighthouse.
restored building dating to the
early 20th century. Isla nd At the bottom of the tunnel
One example is the Osborne’s is a light-less room where the
A lonesome lighthouse stands
near Interstate 83. This is in a Woodville creature prepares.
on South Manitou Island. No
Baltimore neighborhood the Passages connect this chamber
one lives on the island.
city is attempting to revitalize. to half a dozen locations around
It once served as home to the
The building actually housed the island. These include the
keepers of the lighthouse. Now it
a general store in the 1930s. It ghost town, the graveyard, the
is part of a campground owned
is a normal Osborne’s - except abandoned coastguard station,
by the state but operated by a
for the tenant, Alice Gregg, in the ancient cedar forest, the gen-
private contractor. Contrac-
the basement. An order from a eral store, and the campground.
tors service the lighthouse. Or
member of the Osborne’s board The Woodville creature usually
they did. No one involved can
of directors permits her resi- spends half the year - spring and
remember when someone last
dence. The board is acting on summer - traveling. It pursues
entered the lighthouse. Yet, they
behalf of the company’s majority strange goals in its lair during
still maintain the other facilities
shareholder. Company records the autumn and winter. Lake
on the island park. None of the
show Alice Gregg is the majority Michigan usually ices over at
occasional campers ever disap-
shareholder. But why would the least as far south as South Mani-
peared. But the island has had
owner of a large company dwell tou Island in winter.
no repeat business for a decade.
in the basement of a glorified Note: Please visit the National
The village, an expensive restora-
gas station? Park Service website on South
tion, stands silent and empty.
Manitou Island. The island in
Songbirds avoid the island. Elec-
the World of Darkness differs in
tricity is from the mainland - it
being sad, shabby, and creepy.
usually goes out in the winter
and no one restores it until the
spring.

28
H U N G E R F RO M B E YO N D

29
Outsiders

Chapter Four:

Outsiders

“I know always that I am an outsider: a stranger in this


century and among those who are still men.”
-H. P. Lovecraft, The Outsider

30
H U N G E R F RO M B E YO N D

31
Outsiders

T
he player characters do not exist in a
vacuum. They react to, and provoke
reactions from, NPCs. Because this is
the World of Darkness, no NPC is good.
But some are worse than others. The following
characters may offer the coterie a personal intro-
duction to cosmic horror.

ALI C E G R E G G - E PI STATIA

Epitaph: A long lost Tremere has found her-


self
Quote: “I have seen things you people
wouldn’t believe and you’re about to experience
something you won’t believe.”
Clan: Tremere
MORTAL DAYS: DYING EMPIRES general store by 1932.
The woman who now answers to Alice Gregg once Then some force of chaos and darkness delivered
answered to Epistatia (refer to House of Tremere). the Ür-Codex into her hands. She explored the
She has enjoyed and suffered existence under many book’s contents and found her memory improving
names and across many lives. She even remembers from the levels she endured for centuries. The text
most of them now. also allowed her to reach into the darkness and
Epistatia lived during the twilight of Roman make contact. Her new associates (strange beings)
paganism in her first life. She enjoyed the privilege and the Ür-Codex taught her about her lost second
of being a senator’s daughter and the power that life. Something moved Epistatia from her first life
came with being a high priestess. Then something to her second life. She endured an alien and beastly
happened. physical form and dwelt in a beastly and alien city
Epistatia practiced Hermetic magic during the during that second life. To her, the stars above,
Babenberg dynasty in Vienna during her third life. the beasts in the forests, and even the trees them-
Her study of souls and minds, and the transmigra- selves were wrong. She conversed with others such
tion of these phenomena, brought her to the atten- as herself - hostages cast into the beastly bodies.
tion of the Tremere. Epistatia ranks among the first These hostages came from across the world and
Tremere magicians to become a vampire. from across time. But something went wrong when
KINDRED NIGHTS: DYING WORLDS Epistatia should have returned home. She instead
found herself in the body of a woman centuries af-
Epistatia took part in many of the early Tremere ter her own time and hundreds of miles away from
conflicts during her fourth life. But some force her home. This kind of accident happens some-
eroded her memories. She disappeared from the times if one of the Great Race takes possession of
ranks of the Tremere during the 13th century. They someone with supernatural powers. Or so the Ür-
believe her dead in one of the endless brushfire Codex reads. Placing her mind on the wrong body
wars that define Warlock existence. She survived. damaged her memory.
Her memory did not. She drifted from place to She does well enough for herself today with the
place and event to event during this fifth life. help of her “friends” from beyond.
Epistatia settled in Baltimore. She maintained a

32
H U N G E R F RO M B E YO N D

PLOTS AND SCHEMES: Masquerade breaches. The claims seem far-


• Skyline - She often uses magic to fly about fetched and unlikely. There is a rumor that
with her Mi-Go friends. When she does, Gregg someone saw the hippy caitiff Gregg around
rides a broomstick because she enjoys playing the moth-men.
with the trope.. MASK AND MIEN:
DOMAIN AND HAVEN: • Epistatia appears to be Alice Gregg, an 8th
• Osborne’s - Gregg maintains a lair under generation Caitiff. Kindred aware of Gregg
every Osborne’s location. Sometimes the lair believe her to be autarkis. She does not care
is a lightless closet that she may secure from and does not remember caring about her social
the inside. Sometimes it is more elaborate. status. Currently, she uses the identity of Alice
Her largest haven is under the Osborne’s in Gregg. She also dresses, decorates her havens,
Baltimore. It features most of her library, a and acts like an aging and eccentric occultist
laboratory, and holding cells. She captures hippy from the 1970s. As Gregg, she discusses
people and vampires to provide as victims for everything from ancient astronauts, to the
her Mi-Go allies. Face on Mars, to parapsychology, and so forth.
• White Hook - Another haven is under the She gives a small smile when people her..
Osborne’s off I-90 about halfway between Sire: Goratrix
Chicago and Gary. The neighborhood is near Embraced: 1022 CE
the lake and called “White Hook.” Ambition: Join the Mi-Go when you are ready
Convictions: Support those who helped you
THRALLS AND TOOLS:
Touchstones: None
• Ginger Akeley (Retainers 3) Gregg has blood Humanity: 4
bound the Osborne’s director in charge of es- Generation: 6th
tablishing new locations. (Gregg has dominion Blood Potency: 4
over most of the Osborne’s board of directors Attributes: Strength 3, Dexterity 4, Stamina 3:
- Akeley is the only one to appear in Chicago). Perception 3, Intelligence 4, Wits 2: Intelligence
Akeley devotes herself to Gregg. Gregg views 4, Wits 2, Resolve 3
Akeley the way someone might view a prized Secondary Attributes: Health 5, Willpower 7
piece of office equipment. Skills: Craft (Sermons) 3, Melee 2, Survival 2:
KINDRED RELATIONSHIPS: Etiquette 2, Insight 1, Intimidation 3, Leadership
• Prince Jackson (Irritation) Gregg has sought to 4, Performance 1, Persuasion (Confession) 4,
present herself to Prince Jackson to avoid the Streetwise 1: Animal Ken 1, Drive 3, Firearms 2,
hassle of dealing with the sheriff. She has not Herbalism 1, Melee 4, Ride 2, Stealth 3, Survival
had the meeting yet and so has determined to 2: Academics (Theology) 4, Finance 1, Occult
get some help (i.e. from the coterie) in appear- (Thaumaturgical Theory) 4, Politics 2
ing at his next court. Disciplines: Auspex 4, Dominate 4, Blood
• Sun Che (Curiosity) Rumors about Sun Che Sorcery 5, Obfuscate 3, Oblivion 4.
have caught Gregg’s attention, and she wants Backgrounds: Aklo 4, Allies 4 (Mi-Go).
to know more. She suspects the demon is a fire
vampire.
WHISPERS:
• Moth-Men Various mortals, and some Kin-
dred, allegedly see the “moth-men” in and
around Chicago. Elders are grumbling about

33
Outsiders

vision came to her of the arc of history and find-


ing purpose in the face of annihilation. Trying
to understand the vision, and make its message a
part of her life, led her to Germany. Her reputa-
tion for competence gained her the attention of
Heinrich Himmler and the Nazi party in Berlin.
Marie became a secretary and worked most often
with Himmler. He created the Ahnenerbe. It which
served as a think tank appendage for the SS. He
created a position for von Junzt in the Überprüfung
der sogenannten Geheimwissenschaften institute.
von Junzt officially remained a secretary, but she
actually served as a skilled operative.
Working as a Nazi and pursuing Arian ideals gave
von Junzt purpose. It did not give her joy because
nothing gave her joy. But the work allowed her
to soldier on through the dour joylessness which
MAR I E VO N J U N Z T defined von Junzt's life. She continued in this role
until an encounter with a vampire in the dying days
Epitaph: Revenge seeking Nazi occultist of the war.
Clan: Gangrel VAMPIRE NIGHTS: A PURPOSE TO THE
Quote: (withering silent stare) DARKNESS
MORTAL DAYS: STREGOICAVAR AND It says something about von Junzt's will that she
THE AHNENERBE survived as an abandoned neonate as Berlin fell
Marie von Junzt came from the village of Stre- before advancing armies at the end of a war. The
goicavar as a Danube Swabian (or ethnic German Allies would have shot von Junzt for her crime if
living in Hungry) before the First World War. This they had caught her as a living woman.
is the where and when of her origins, but it does von Junzt drifted, moving from Germany to
not explain her. Something dark always dwelled at Argentina to New England and back to her home
the core of her soul. village. von Junzt made herself useful to people
The growing industrialization of the country ben- with power during this period. She also learned to
efited the von Junzt family. Her father served as a collecting her own followers. von Junzt dedicated
head of a local academy. Her mother enjoyed status her existence to tormenting her sire and pursuing
as a member of the middle class. One of her broth- occult knowledge. With the knowledge, she tried
ers worked at a bank and the other brother worked to make sense of the vision she endured in that old
in Budapest. The Great War fell on the village, but chapel so many years before. von Junzt had tried
combat never approached Stregoicavar. Her broth- to make sense and give purpose to herself and the
ers served in the war and, in a turn of good fortune, vision with Arian ideals. But the collapse of Nazi
both survived and returned home. But Marie’s Germany left those ideas in shambles. So she called
personality drifted darker, and she had never been in some favors to have Neo-Nazi Frederick Werther
a ray of sunshine. embraced and made over until he believed himself
Marie found employment as a secretary in the to be Heinrich Himmler. von Junzt used this cat-
Bulgarian village of Vasaria. There, she experienced spaw to cause trouble and distractions.
a dire vision while visiting the local chapel. This Things changed for her when she met Marcus

34
H U N G E R F RO M B E YO N D

Vitel. This is because Vitel revealed things to her, • Clarissa Thurber (Useful) von Juntz views
about himself, about the world, and even about Thurber as a useful ally, nothing more and
von Junzt. Use of Aklo Vitel allowed von Junzt to nothing less.
send a message to her past self. So von Junzt sent a • Vitel (worship) von Juntz worships the thing
message to herself back in that Vasaria chapel. This she calls the Dark One, or "Marcus Vitel."
allowed her to reconcile with herself that the mas- WHISPERS:
ter race had never been human. As something no
longer human, and whom had never been humane, • Who is this woman? There is gossip in Gangrel
she found this palatable. circles about this “Elsa” and what she wants in
So von Junzt has a new purpose. She serves as an the city. The same circles go through Tore-
agent of Vitel - whom she calls the Dark One - in ador circles based on “Elsa’s” relationship with
a way like how she once served the real Himmler. Thurber.
But now von Juntz's goals are even darker and her MASK AND MIEN:
methods more ruthless. • von Juntz poses as a German Gangrel named
PLOTS AND SCHEMES: Elsa Altberg-Ehrenstein. She says she will stay
• Performance Art: von Juntz and Thurber are in the city for a few months before moving on.
working together on a work of performance Most of the Chicago Kindred take her at her
art that should also steadily drive Kindred word.
leadership into madness. Sire: Beckett
Embraced: 1944 (Born 1914)
DOMAIN AND HAVEN: Ambition: The serve a roll in the devastation
• Midway Gardens (Haven 2): von Juntz is using of the lesser races.
the Midway Gardens as a haven while stay- Convictions: The true master race is not hu-
ing in Chicago. This is with the permission man.
of Clarissa Thurber. The two are sharing the Touchstones: Her sire - hatred
domain. Humanity: 1
THRALLS AND TOOLS: Generation: 8th
Blood Potency: 3
• Cult of Personality (Allies 4): Vitel has provid- Attributes: Strength 2, Dexterity 2, Stamina
ed von Juntz a segment of his mortal cult for 2: Charisma 2, Manipulation 2, Composure 3:
protection, support and so on. This function Intelligence 3, Wits 3, Resolve 5
has a group of Gifted Mortals (V5 page 185), a Secondary Attributes: Health 5, Willpower 7
couple of whom work at the Jones and Rogers Skills: Drive 2, Melee 2, Firearms 2, Survival 2:
Art Gallery and others work at the Gardens. Etiquette 2, Insight 1, Intimidation 3, Leadership
• Julian Sandberg (Retainer 3): Thurber is 4, Performance 2, Persuasion 2, Streetwise 2,
sharing her retainer with von Juntz. Sandberg Subterfuge 2: Academics 3, Finance 1, Occult 4,
is also a Gifted Mortal, works as the gen- Politics 3.
eral manager of the gallery, and knows what Secondary Attributes: Health 7, Willpower 8
Thurber and von Juntz are plotting - he will Disciplines: Auspex 2, Blood Sorcery 3, Obfus-
die to support them. cate 1, Presence 1, Protean 2
KINDRED RELATIONSHIPS: Background: Aklo 4, Mawla 5 (Vitel)
• Her Sire (hatred) Much of von Juntz existence
is defined by her hatred.

35
Outsiders

C L AR I S SA TH U R B E R

Epitaph: There is no separation between


the art and the observer.
Quote: “Who is to judge which is and is
not art?”
Clan: Toreador
MORTAL DAYS: IT IS PERFORMANCE
ART
Clarissa Thurber’s loving parents provided a stable
background. She attended college with the help of
scholarships. She had actual skills for the fine arts
but preferred the dynamics of performance work.
Thurber always possessed a simmering dislike for
the vanity of systems of power. Unfortunately, per-
formance art pays worse than the fine arts, music,
or theater. On the upside, she married a widower
for love and he helped support her efforts. She, her several layers of fake identities to hide her hand in
husband, and his children were happy. She would creating these items. Also, her connection at a post
have become a peer of Marina Abramović, Marta office helped her distribute the forgeries.
Minujín, and Zhang Huan in a better world. In- The forgery of the Shaal Fragment may prove to
stead, her work gained the attention of Annabelle be her undoing. Technically, Marcus Vitel forged
and Henry Johnson. the document in the 8th century. Thurber arranged
VAMPIRE NIGHTS: IT’S STILL PERFOR- its restoration and served as Vitel proxy by getting
MANCE ART the item to Albertus Magnus’s auction. Vitel then
Annabell instructed (ship captain turned art and purchased the item and has been using access to it
culture critic) Johnson to embrace Thurber. The to blackmail Noddist scholars. Rumors about the
performance artist integrated well into Kindred Shaal Fragment being fake are circulating. This is
society despite being married and having stepchil- leading those Noddist scholars to Thurber because
dren. Thurber’s gradual murder of her family across she has restored the item. This has led questioning
several events in Elysium proved the talk of the sea- other works that passed through her gallery.
son. However, she stepped back from regular per- PLOTS AND SCHEMES:
formances when Johnson quoted Pauline Kael, that
• Performance Art: von Juntz and Thurber are
repetition without development signals decline.
working together on a work of performance art
Instead, she often assisted Annabelle’s organizing
that should also steadily drive Kindred leader-
of events and helped other kindred do the same as a
ship into madness.
kind of “discount Annabelle,” to quote the harpies.
The gallery she ran let the Kindred fence stolen art DOMAIN AND HAVENS:
and launder money through art deal. What few • Jones and Rogers Art Gallery (Haven 3):
realized is she began using her spare time to forge Thurber maintains a haven at the gallery in
art. She expanded into forging Kindred artifacts Hyde Park across the street from the Midway
(but not magical ones). This included supposedly Garden. It is a respectable mid-tier gallery for
lost portions of the Book of Nod, paintings of im- artists moving up in the art world. The place is
portant vampires, correspondence between notori- a former bank with a vault in the basement.
ous vampires, and similar bits of business. She used • Midway Gardens (Haven 2): The Gardens is

36
H U N G E R F RO M B E YO N D

Thurber’s domain, and she feeds on the staff, last 30 years. Something has spooked the Tore-
and the artists and musicians who perform at ador primogen..
the site. Thurber is allowing von Juntz to use MASK AND MIEN:
the place as a haven. There is nothing unusual
about this as Thurber often uses the Garden’s • Her identity around the Chicago vampire com-
as a kind of guest house for visiting Kindred. munity is that of her mortal identity, Clarissa
The two are sharing the domain. for the mo- Thurber. Some vampires are passive aggressive
ment. about her using the same identity for decades.
Thurber herself is biding her time.
THRALLS AND TOOLS: • She has established the identity of Azzy
• Julian Sandberg (Retainer 3): Thurber has a Delapore for her planned moved to Boston. It
Gifted Mortal as Sandberg. He works as the exists mostly on paper at this point - except
general manager of the gallery and knows what for the times she used it to haggle with the
Thurber and von Juntz are plotting - he will Milliner family.
die to support them. Sire: Henry Johnson
KINDRED RELATIONSHIPS: Embraced: 1989 (Born 1954)
Ambition: Inflict damage on the untouchable
• Annabelle and the Toreador (Hate) Thurber as performance art
seeks to humiliate the community of elders Convictions: Demolish standards and keep
and Toreador community. The Toreador pre- them broken as long as possible.
sumed to both define art (often through cycle Touchstones: Dan Waite is an art critic who
of destruction) and separate themselves from gave favorable reviews to her past work.
art. Thurber is ensuring that her performance Humanity: 2
art finds a home among the Toreador. Generation: 8th
• DuSable and Erichtho (Fear) Thurber worries Blood Potency: 2
the Tremere may discover the curses on the Attributes: Strength 2, Dexterity 2, Stamina 2:
art. This would ruin the final stage of her plan. Charisma 3, Manipulation 4, Composure 3: Intel-
She has not decided how to handle the situa- ligence 4, Wits 3, Resolve 3
tion. Secondary Attributes: Health 7, Willpower 4
• Marie von Juntz (Respect) Thurber view von Skills: Brawl 2, Craft 5 (Forging paintings and
Juntz as someone who appreciates style, the text), Craft (Demolitions 3), Firearms 2, Larceny
need for audience participation, and how to 2, Stealth 2: Etiquette 2, Performance (Art) 4,
put on a good show. But it remains just a work- Persuasion 2, Subterfuge 3: Academics (Art His-
ing relationship. tory) 3, Awareness 2, Occult 2, Politics 1
WHISPERS: Disciplines: Auspex 3, Blood Magic 3, Celerity
• Scholars: Art and artifacts, and forgeries, pass- 1, Presence 3.
ing through the gallery involved Thurber. Nod-
dist scholars are coming to the city to speak to
her about some of those artifacts.
• Just Checking: Vampires who move in similar
circles to the Toreador have learned Annabelle
is attempting to discover the current owner
and location of many paintings and sections of
Noddist lore. The only connection seems to be
these items passed through Chicago during the

37
Outsiders

PLOTS AND SCHEMES:


C HADW I C K "C HAD" W I N GATE
• Bloody Waters: Fresh water does not suit the
Mason
chulorviah. They require twice the amount of
sustenance to survive in Lake Michigan they
Epitaph: These waters are treacherous and so
required in the waters off Salem. Mason keeps
am I.
them fed.
Quote: “And that was the second year in a
• Paying it Back: He currently is paying back
row Muffy, Trevor, Judson and I placed in the
two debts. Mason pays his debt, as human
race to Mackinac. Ahaha!”
cargo and victims, to the chulorviah with glee.
Clan: Ventrue (Gangrel)
Specifically, there is a chulorviah colony in the
MORTAL DAYS: SAILING, OVER THE
deep waters between Manitowoc and Oneka-
BOUNDING MAIN
ma. He feeds the colony and serves as an agent.
Chadwick Wingate Mason - of the Salem Ma-
Mason pays his debt to Jackson, also as human
sons - enjoyed the privilege of his bloodline as the
cargo and victims, out of necessity. Jackson is
product of two old and fine New England families.
unaware of Mason’s allies. Mason’s preferred
“Chad” also endured the problems of borderline
method is to act jovial, to lull his marks, wait
inbred. This manifested as psychopathic tenden-
for his allies to surround the boat, and then
cies. Mason murdered his family in a “boating ac-
start betraying people.
cident.” He then inherited the family property, and
• Saving Face: Mason is at pains to pass himself
this included a shipping company, several yachts,
off as a Venture and is good at the trick. Prince
and a controlling interest in several marinas. He
Jackson knows this is a lie and blackmails co-
dissolved the shipping company and sold its assets
operation from Mason. The enfolded Gangrel
to the Hallahan Fishing Company. Mason kept the
maintains the ruse for the larger mission.
marinas because they required little work and the
• Shipping: Mason is (apparently) the best op-
yachts for entertainment. No one questioned that
tion for Kindred that needs to boat around
the young man enjoyed his solitary night cruises in
Lake Michigan. He understands their needs as
deep waters.
a vampire himself. He is also a capable pilot
The elder Gangrel Hakkon desired to travel in
and knows the local waters.
style and admired yachts. Hakkon embraced Ma-
DOMAIN AND HAVENS:
son to gain these assets. Everyone makes mistakes.
• Columbia Yacht Club: Mason owns several
VAMPIRE NIGHTS: THE DIABOLICAL-
marinas, including ones in Chicago, Milwau-
LY POUNDING SEA
kee, and Green Bay. He maintains a lair in the
The chulorviah had already taken a willing Mason
murky waters directly under the floating docks
when the gangrel embraced the young man. The
of the Chicago “Columbia Yacht Club.” He
Kraken-born were behind his murder of his fam-
travels around Lake Michigan in his yacht, the
ily - whom they ate. Alive. Hakkon received the
Emma..
same treatment. The destruction of his sire brought
THRALLS AND TOOLS:
too much suspicion for him to remain in Salem.
• Jack Marsh (Retainers 3) Marsh is a blue-
He sold the marinas, yachts and transferred to
collar fellow who got in over his head without
Chicago. Mason then purchased new marinas and
ever realizing it. He is the day manager of the
boats. He also passes as one of the Ventrue. Prince
Columbia Yacht Club. Marsh, because of the
Jackson knows this is a lie and allows it for a price.
blood bond, both hates and worships Mason..
Someday the creature that poses as “Chad” will
• [Unpronounceable] (Allies 4) The only time
join fully those in the deep. However, he enjoys
Mason is happy is when he may enjoy the com-
hurting people too much to leave soon.
pany of his chulorviah family.

38
H U N G E R F RO M B E YO N D

KINDRED RELATIONSHIPS: Sire: Hakkon


• Rabbi Michalis Basaras (Respect) The closest Embraced: 1940 (Born 1919)
Mason comes to possessing a friend among the Ambition: Feed the chulorviah until it is time
Kindred is his relationship with the Rabbi. to join them.
The two enjoy discussing boating, the differ- Convictions: Remain hidden, remain patient,
ences between sailing in fresh water versus salt and do what is best for the chulorviah.
water, lengthy discussions of the futile mean- Touchstones: None.
inglessness of existence, etc.. Humanity: 1
• Prince Jackson (Tolerance) Mason and Jackson Generation: 8th
have a professional relationship. Jackson needs Blood Potency: 3 (It would be 2 without the
the sheriff to exterminate publically some peo- chulorviah)
ple. He also needs some people to disappear - Attributes: Strength 5, Dexterity 4, Stamina 4:
that is where Mason enters the picture. “Chad” Charisma 3, Manipulation 3, Composure 4: Intel-
leaves with people on his boat and returns ligence 3, Wits 3, Resolve 4
alone. Jackson does not ask questions - perhaps Secondary Attributes: Health 9 (It would be
he should. Mason also assists in human traf- 7 without the chulorviah), Willpower 6
ficking to suit the appetites of Kindred.. Skills: Athletics 2, Brawl (Claws) 4, Drive
WHISPERS: 2, Stealth (Open Water, Wilderness) 4, Pilot
• His Friends: Some say Mason has friends he (Boat) 4: Animal Ken 2, Intimidation 3, Persua-
meets out on the lake. No, I don’t mean smug- sion 4: Academics (Marine Law) 3, Awareness 4,
glers or even other vampires. They are some- Politics 1, Performance 4, Science (Zoology) 4,
thing else entirely.. Survival (Tracking) 3
MASK AND MIEN: Disciplines: Animalism 2, Blood Magic 1, Ce-
• Preppy to the Bone: Mason uses Mask of a lerity 2, Fortitude 3, Obfuscate 5 (It would be 0
Thousand Faces to hide his true appearance. without the chulorviah), Protean 4.
He appears blonde, blue-eyed, and handsome
with a cleft chin. He usually wears trendy
clothing associated with water sports. This
often includes a sea-cap and an ascot. He is
prone to laughing with his teeth clinched. Al-
though he bathes thoroughly every evening, he
smells faintly of fish and stagnant water..
• His Real Face: He does not appear human
because of sleeping in the water, multiple
frenzies over the years, and the chulorviah
parasite burrowed into his chest. Mason’s face
is notably asymmetrical, his eyes are dark and
protrude from his face (one is about an inch
higher on his face than the other), and desic-
cated soft tissue. His mouth is wide, slack, and
nearly lipless. He is also mostly hairless, and
his skin seems perpetually moist and slightly
translucent. Tentacles from the chulorviah
snake around his body and periodically move.

39
Outsiders

MARTI N WO O DVI LLE KINDRED NIGHTS: lems. Around 2012, Woodville


NOTHING MATTERS called in a favor from the new
Epitaph: A soldier in the Woodville returned to Chicago prince and departed Chicago.
longest war. after his embrace. His knowledge The real Woodville had already
Quote: “Nothing you do, of the post office allowed him escaped from vampirism. He
or can ever do, matters.” to become effective in influenc- moves through a strange city,
Clan: Nosferatu ing its Chicago offices. He began under strange constellations, in
MORTAL DAYS: PERFOR- exploring occult issues in his a strange body. The creature that
MANCE MATTERS spare time because finding an called in the favor wears Wood-
Martin Woodville returned escape from vampirism drove ville’s body like a borrowed suit.
from a stint in Vietnam and took him. This led him to connecting
PLOTS AND SCHEMES:
a job with the post office. Later, with mortal magicians - some-
he moved from his native Chi- thing possible during the 1990s. • The Traveler: Investiga-
cago to Los Angeles. His rugged The group planned a trip to the tion reveals the Woodville
looks and charm attracted the court of the celestial Archangel creature has traveled since
interest of exotic movie makers. Michael. They wanted to peti- moving to the island. Past
He became a pornographic tion for a return of Woodville’s destinations include the city
actor in the years when porn at- humanity. But, plans went south of Tunis, Jerusalem, ruins
tempted to become a legitimate as a strange storm that killed his near the headwaters of the
genre. Woodville also possessed a friends as they operated a magi- Arges River in Romania,
fashionable 1970s interest in the cal gate. He remained to bury the New York City, Salem, Hong
occult. He drew the attention of dead. Woodville spent another 10 Kong, Madagascar, the Emp-
Hollywood baron and Toreador years pursuing obscure avenues ty Quarter of Saudi Arabia,
Isaac Abrams. But, plans went of occult lore. His discovery of Antarctica, and Australia’s
south as the Nosferatu Gary the Ür-Codex helped. He worked Great Sandy Desert, among
Golden embraced Woodville to out a ritual that would let him other locations.
spite Abrams. whistle up from deep time as a • Mailman: The real Wood-
potential solution to his prob- ville helped Kindred move
around North America
through his influence with
the U.S. Postal System. He
also collected addresses and
contact information impor-
tant to scores of vampires.
The Woodville Creature has
all this information and is
feeding it to hunters. There is
nothing personal about this
action. It needs to trigger…
some event as part of a war
and the mass destruction of
the hominid parasites is an
effective way to set things in
motion..

40
H U N G E R F RO M B E YO N D

DOMAIN AND HAVENS: who knew Woodville back in the day wonder
• The Lighthouse: Woodville called in a minor about these changes..
boon that the new prince inherited and Jack- MASK AND MIEN:
son granted Woodville dominion over South
• The Woodville Creature asserts he is Martin
Manitou Island.
Woodville.
THRALLS AND TOOLS: Sire: Gary Golden
• Henry Carter (Ally 3) The Woodville Creature Embraced: 1975 (Born 1940)
has an ally in Henry Carter. Carter is a rank- Ambition: To serve his people as an active field
ing member of the Peaslee Foundation and agent on a dangerous assignment.
is betraying them. Or so it seems. An elderly Conviction: His people will win the wars.
business manager from Chicago Carter recently Generation: 10th
retired to Green Bay. Blood Potency: 2
• The Yith: The Woodville creature knows the lo- Attributes: Strength 2, Dexterity 3, Stamina
cation and identity of other Yith agents active 4: Charisma 1, Manipulation 2, Appearance 0:
in the world. The Yith work together towards Perception 4, Intelligence 5, Wits 4
their shared goals.. Secondary Attributes: Health 8, Willpower
10
KINDRED RELATIONSHIPS:
Skills: Craft (Machinery) 5, Drive 1, Firearms
• True Brujah (Colleagues) The Yith and the
5, Melee 4, Stealth 3, Survival 2: Intimidation
True Brujah enjoy a cordial and professional
(Something Wrong) 5, Subterfuge 2: Academics
relationship. The Woodville creature has a solid
(Cryptozoology, History, Linguistics, Paleontol-
working relationship with all the True Brujah
ogy, Research) 5, Awareness 4, Investigation 5,
existing when he is active..
Medicine 5, Occult 5 (Eschatology, Infernalism,
WHISPERS: Mage, Parapsychology, Vampire) 5, Politics 2,
• His Friends: The real Woodville never lost his Technology (Advanced technology, Data Mining,
predilection for 1970s fashion and a hip-swing Electronics, Hacking, Mechanical Engineering) 5.
to his walk. These were deliberate and self-dep- Disciplines: Animalism 1, Auspex 4 (0 for
recating choices on his part. But the Woodville Woodville), Celerity 2 (1 for Woodville), Obfus-
creature dresses in dour modern business suits. cate 4, Potence 2.
It also possesses a joyless disposition. People

41
Loresheet

Chapter Five:

Loresheet

“The most merciful thing in the world, I think, is the


inability of the human mind to correlate all its contents...
someday the piecing together of dissociated knowledge will
open up such terrifying vistas of reality, and of our frightful
position therein, that we shall either go mad from the
revelation or flee from the light into the peace and safety of
a new Dark Age.”
-H. P. Lovecraft, The Call of Cthulhu

42
H U N G E R F RO M B E YO N D

43
LORESHEET

E Div ision
E
Division, or Enigma Division, is no more.
The division of archons once dealt with
incidents between the Camarilla and other su-
pernatural groups. This included werewolves,
mages, fae and madder things.
E Division lost a champion among Camarilla leader-
ship with the death of Jan Pieterzoon. The Division
lost experienced field agents with the defection of the
Gangrel and the Brujah. The collapse of the Tremere
pyramid cost the Division a lot of resources. Rebuilding
the Tremere preoccupies Karl Schrekt.
E Division stopped being an actual force by 2013.
But former members and contacts still exist as do
bolt holes of information and resources. It is still pos-
sible to tap into this network, and these resources. You
might get away with it because the Camarilla never shut
down E Division.

LORE
Contacts: You know how to reach Quartermaster: You have Agent: You are an active
out to remaining members of Enigma access to state-of-the-art hardware and agent for E Division because they have
Division. They cannot react soon. But weapons. Your character may put a call not formally shut it down. You gain
the people you contact will believe you. into an E Division contact to get tech- status: Camarilla ••• (three), and once
Reinforcements will not arrive for a nology and weapons once per session. per session you may use ••• Q or ••
session.. This hardware is otherwise out of reach Librarian.
Librarian: YYou might not know for the character’s status and wealth.
how to handle this situation. But you E Division expects the return, in good
know who will. Your character may condition, of the hardware at the end of
reach out to the right authorities on an use. They will charge you for damaged
issue once per session. This person will and destroyed property.
have •••• (four) dots in the subject the Mentor: A former member
character is investigating. This expert of E Division serves as your •••• (four)
will accept a boon in return. dot Mawla. You may turn to them to
gain support, resources, and informa-
tion..

44
LORESHEET

Esoteric Order of
Dag on
Y
ou are a member of a cult dedicated to a… thing call Dagon.
Those hungry beasts (chulorviah and worse) in the sea which
can worship anything usually worship Dagon.
Publically, the Order presents itself as an old club for
people interested in boating. The Esoteric Order of Dagon has unusual
access to wealth. Outsiders suspect is serves as a front for something
unknown. People associate the Order with deep waters. Everything else
is unknown. Rumors and speculation fill this void of information.
Some of the appeal is the Esoteric Order is a mystery cult. Its mem-
bers enjoy revelations, connections, and power as they persist in serving
the Order. The specifics of its doctrine and methods are secret. Mem-
bers usually keep their association discrete.
You are a member of the group and a predator swimming among the
unwary. This has its benefits. You must support the goals of the Order
when they call on you in exchange.

LORE
The Deep is Discrete: You may Conviction that related to the goals of Friends Below: The Eso-
dispose of something inconvenient your infiltration as long as you are a teric Order of Dagon provides a wide
(and hard to get rid of) in deep water member of the cult. Your membership range of connection between members,
once per session. This includes corpses, in the Order acts as your Touchstone and this provides all kinds of help. Once
weapons, staked vampires, and vehicles.. for this Conviction.. per story you may call upon another
Membership has its Privileg- The Will of Water: member of the Order as a 4 dot (••••)
es: You add one dot of wealth to your Everything you do serves to the actual Ally, Contact, Influence, Haven, Mask,
existing wealth, but may not exceed five goals of the Order. There is nothing you Mawla, or Resources. Whatever you call
dots in this background.. won’t do to fulfill the secret goal of the upon remains at your disposal until the
Order - which is to end the world as it end of the story..
Song of the Deep: You hear
messages from the chulorviah, other is now known. You devote your exist-
things of the deep waters, and even ence to the cause. You may re-role any
from Dagon. You can take an extra failure once per session..

45
LORESHEET

Th e P e a s l e e Fo u n d a t i o n
V
ictims of the Yith personality abduction
and displacement may mingle in Pnakotus
- and those victims talk. The victims also
remember when they return to their lives.
The Peaslee Memorial Foundation offers support
for people whom are victim of “Montagny Syndrome.”
They provide help for people who deal with a cluster of
mental illnesses: retrograde amnesia or dissociative am-
nesia, atypical dissociative identity disorder, Tourette
syndrome and what some diagnose as schizophrenia.
This help comes as general financial support and aid for
medical care after the symptoms have abated. They also
help with social networks to allow a victim to reinte-
grate into society.
That is the cover story at any rate.
Nathaniel Peaslee suffered from personality abduc-
tion by the Yith. Peaslee reached out to other victims
of the Yith after he returned and recovered. The group
developed a formal cover to help each other. They also
do what they can to track Yith activities, goals and
potential disasters in the future. The Peaslee Foundation
has spotty knowledge of the future and what they have
is about large-scale disasters and horrors. The Founda-
tion also has a tetchy relationship with non-humans.
LORE
Support Staff: You are employed solver and expects you to help solve (••) Auspex powerr.
by the Foundation in its official capacity. their problems. You may also use Allies, Deep Time: This is like
They are bringing you in on their se- Contacts at two dots (••), and Resourc- “Lost Time” except you have an excel-
crets. You may use both Resources and es at one (•) dot, once per story. But lent memory of what happened to you
contacts at one (•) dot once per session. they also call on you for help.. while in Pnakotus. You remember so
Cover Story: You have been Lost Time: You are a victim much. You mingled with other souls
a victim of contemporary Yith activi- of the Yith and are now in recovery. It displaced and abducted from across
ties and Yith agents are after you. The is possible you were already a vampire the world and history. And the Peaslee
Peaslee Foundation has provided you a when the personality abduction and Foundation provides you support and a
cover story for your support and infor- displacement began. Or the embrace network of contact. You have Premoni-
mation. You have Mask at one (•) dot. happened during the displacement. So tion as the two dots (••) Auspex power.
You may also use Allies, Contacts at two you returned to find yourself a monster. You may also use Allies, Contacts at two
dots (••), and Resources at one (•) dot, But you remember nothing of your dots (••), and Resources at one (•) dot,
once per story. But you also have a Yith missing years. Yet the Peaslee Founda- once per story. You have Premonition as
agent as a two dot (••) Adversary.. tion provides you support. You may also the two dots (••) Auspex power. Lastly,
Employed: The Foundation use Allies, Contacts at two dots (••), and you have three dots (•••) to use on odd
has brought you on board as a problem Resources at one (•) dot, once per story. skills you picked up while in Pnakotus.
You have Premonition as the two dots

46
LORESHEET

Th e Ü r - C o d e x
I t appears to be an old and unassuming book. It
might be what it appears to be and the malice and
madness is in the people who use the book. Or the
book is willful itself and a thing of cruelty and chaos.
Many people say the book is evil but they betray them-
selves and use it.
There does not seem to be an origin for the book.
The earliest recorded appearance of the Codex is when
it came into the hands of the Tremere Madeline Cov-
entry in the 17th century. The Tremere deposited the
book in the main chantry in Vienna. But, the Nosferatu
Martin Woodville came to have it in the 1990s - how
is unknown. Woodville’s copy went to Thurber. This
might be a moot point because now several copies are in
circulation.
You have access to the text. You may come to regret
that fact.

LORE
Aklo: The Ür-Codex provides the have to spend the required experience Also, it still requires translating the Aklo.
Aklo cipher blood magic. But, the user points. Also, you must have an Aklo Dire Rituals: High-level
must first crack the Aklo cipher without rating matching the level of the magic rituals are available to you. And you
the aid of the Aklo cipher. You have you want. So, you must have three dots want to punish the world..
done that and now have Aklo as a back- (•••) of Aklo to learn some three dots
ground. See New Background: Aklo.. (•••) piece of blood magic. Also, it still
Forbidden Knowledge: requires translating the Aklo.
The book is home to a lot of wicked Oblivion Magic: You may
information that can metastasize in a access Oblivion magic and Oblivion
mind. You can consult the Ür-Codex as magic rituals through the Ür-Codex.
though it possessed five dots (•••••) in But you still have to spend the required
Occult once per session. It still requires experience points. Also, you must have
translating the Aklo. an Aklo rating matching the level of
Blood Magic: You may access the magic you want. So, you must have
blood magic and blood magic rituals three dots (•••) of Aklo to learn some
through the Ür-Codex. But you still three dots (•••) piece of Oblivion magic.

47
The Book

Chapter Six:

The Book

“Their hand is at your throats, yet ye see Them not; and


Their habitation is even one with your guarded threshold.
Yog-Sothoth is the key to the gate, whereby the spheres meet.
Man rules now where They ruled once; They shall soon rule
where man rules now. After summer is winter, after winter
summer. They wait patient and potent, for here shall They
reign again.”
-H. P. Lovecraft, The Dunwich Horror

48
H U N G E R F RO M B E YO N D

49
The Book

C
aveat lector is a Latin phrase that • “There is a cluster of the Shub-Spawn sleeping
means “reader beware.” under the Volo Bog.”
The Ür-Codex is useful as a reference • “Mi-Go may travel faster than light speed
book for obscure occult information, through the ‘astral space.’ Further, the brains
and as a source for the Unnamed Magic. There they harvest remain alive and stored in a vast li-
are two other groups of material from the Codex: brary in a city - which the mi-go occupy but did
direct quotes from the book, and material added not build - between the Macula and the Regio on
by readers. A Storyteller should include sections Yuggoth.”
from below whenever a PC is using the book. For • “[insert player character names, with correct
example, a ST may read the quote about Shaal as identification of their clans, generations, and
a non sequitur if someone is using the Codex to age].”
research monsters. • “You should know what they say about you.”
Sometimes people who attempt to read the book, • “The final lyrics for you are waiting, but you have
or even handle it, develop the treatable mental not yet sung them.”
illness of an irrational fear of the color yellow and • “In its own past, the thing wearing Woodward
general paranoia. like a suit has already murdered the last child
of the last daughter of Eve. The thing wearing
T he A k lo Tex t Woodward like a suit has in its own past already
Maybe the Ür-Codex possesses a malign will of murdered the last woman with the mark of the
its own and delights in chaos. Or could be that moon. Stopping the creature should have been
it is the readers are mad. Also, the book may lie. easy enough for those opposing it. But they
Or it is possible the book does not care enough to preferred their own grandstanding vanities. He
fact check to which time-line it is speaking. It will drowned that last born human while its mother
provide instruction for an alien magic version of
blood magic. But everything else it presents may
not be true.
• “Your elders are going to Irem.”
• “Some call her Shaal and some call her Shub-
Niggurath for she is mother.”
• “Some call him Kupula and some call him Yog
Sothoth for he is all.”
• “Some call him Kupula and some call him the
King in Yellow for he is wise.”
• “The foolish call it the Set-Animal, but it is the
God of a Thousand Forms, Stalker among the
Stars, the Black Pharaoh, the Faceless God and it
is the creator of the Mesu Bedshet.”
• “The fate of Brujah and Triole involved the Great
Race, and it still does.”
• “As for the Great Race of Yith… Yith is not the
name of their homeworld, but the name of the
world’s star. Before the stars destruction, you
could see it in the constellation of Quaster-
borous.”

50
H U N G E R F RO M B E YO N D

watched and screamed. This is something he will


do because no one else bothers to get out of their
Ma rg i n Notes
own way. This is in the creature’s past wearing There are notes in the Ür-Codex margins in quill,
Woodward and the future of everyone else.” pen, and pencil. Some find use as bookmarks. These
• “Lamia. François Villon. Marcus Verus. Mal- things are as disturbing as anything else in the
gorzata. The Midway Gardens. House Verditius. book. Some of the handwriting matches that of the
Samiel. [insert name of PC]. Ulugh Begh. John PCs who have never encountered the Codex.
Trent. The Yith has accidentally changed all for • “The Usurpers maintain a facility at the Pabodie
the Yith and the Great Race does not care.” Slope, on the approach to Mount Erebus, near
• “Goratrix. Chorazin. Tal’Mahe’Ra. Ennoia. Com- McMurdo Station. They plan to use it as a magi-
puter. Dracian. Chantry of the Five Burroughs. cal repository in the face of Armageddon. They
Totentanz. [insert name of a different PC]. Ksira- assigned Usurpers considered expendable to the
fai. Lucita. Petaniqua. The Yith have changed all place on a rotating and short-term basis. Many
for the Yith.” disappear. Evidence and witnesses say some van-
• “The final lyrics for you are waiting, but you have ish into the interior of the continent.”
not yet sung them - but you will.” • “The Yith won their war on the Degradations.
• “Enjoy yourself, it’s later than you think “Since their arrival on the planet, the Yith had
Enjoy yourself, while you’re still in the pink battled the Degradations - those things which
The years go by, as quickly as you wink.” looked like flying trans-dimensional polyps. Since
the Campanian the Yith had been manipulat-

51
The Book

ing things on this world and Yith denouement of their war Alamut are unfolding perfectly
beyond. They steered the with the Degradations. The and moderately early.” The
Degradations into an alliance civilization of the Degrada- address is the lighthouse on
with the Serpent Men. Both tions collapsed, the Serpent South Manitou Island.
amassed in a single capital city. Men never recovered, and the • Someone wedged a magazine
During the same period, the civilizations of both the Elder clipping between the Codex
Yith had changed the motion Things, and the Deep Ones suf- the pages. The clipping is from
of things in the heavens. fered catastrophic damage. a respected science magazine
“The two campaigns came to “Tell us again about the unique and is a minor article about
a head when the Yith won the scope and horror of the jyhad the translations of hieroglyphs
war and ended the Cretaceous. of vampire.” from the time of the pharaoh
“The Yith struck the city of the • “Skuttle-butt among the Narmer. The translation refers
Degradations and the Serpent Tremere says the Inner Council to the “Set Animal” as the
Men with a stone from beyond of Seven has been using the Ür- ‘God of a Thousand Forms,
Mars. The Yith used a war Codex to help research ‘essen- Stalker among the Stars, Black
stone nine miles wide. Debris tial saltes.’ This research is both Pharaoh, the Faceless God.’ The
blew so high it entered orbit. top secret and top priority.” clipping shows these are atypi-
Dust turned day into night for • “Dr Ambrose Dexter, Junior.” cal terms for Set.
more than half a year. Plants • “They are taking the bodies to • Text in Farsi, written in a
and plankton died. Things the medical center in Gary for marker, appears a page torn
that ate plants and plankton processing.” out of a copy of the Vedas. It
starved to death. So did the • “The Yith are using the Elois. reads that “Those attacking
things which preyed on the Who or what is using the Zapathasura sought to prevent
plant eaters. And that was for Devils?"” his escape back to the place
everything not killed when the • “Any elders subject to the where it learned how to lie.
impact ignited much of the Beckoning that read the Codex They sought to prevent his
surface. Acid rains put those do not face a call to the Middle escape to Leng. Then the Yith
fires out. The event drove al- East. Something instead draws intervened.”
most 80% of plants and animals them to Antarctica.”
into extinction. Basically, no • Text in binary appears on the
animal weighing more than back of Moroccan postcard
about 50-pounds survived the used as a bookmark. “Events at

52
H U N G E R F RO M B E YO N D

53
The Chicago Horror

Chapter Seven:

The Chicago
Horror

“That is not dead which can eternal lie.


And with strange aeons even death may die.”
-H. P. Lovecraft, The Nameless City

54
H U N G E R F RO M B E YO N D

55
The Chicago Horror

T he following story thread can provide a way


to incorporate cosmic horror in a standard
Vampire the Masquerade campaign story
of personal horror. It helps provide that nightmare
zone, the place where the personal meets the cos-
2. Erichtho approaches the coterie and tells them
not to trust DuSable. She also offers them a
boon to not return the book to DuSable, but
that she does not want it either.
3. Thurber reveals she had the book on display in
mic. And there is no relief. the gallery. But it sold a few years ago. She used
the book to inspire local artists who displayed
W here Dead T hou ght s many works at the gallery for months. Someone
anonymously purchased the book at an auction.
L ive New Thurber will relay the following information to
Cast: Capone (Chicago Folio, pg 147), DuSable (Chi- the party if they either coerce her, or flatter her
cago by Night, pg 200), Erichtho (Chicago by Night, pg and do her a favor.
203), Galura (Chicago by Night, pg 175), Gregg, Mason, 4. In exchange for flattery or a favor, Thurber
Royston (Chicago Folio, pg 136), Thurber, Triabell (Chi- tells the coterie she gained the book from the
cago by Night, pg 183), von Juntz, and assorted others. Nosferatu Martin Woodsville. He has since
Wh a t H a p p e n e d disappeared from the Chicago scene.
DuSable assigns a member of the coterie to track 5. In exchange for flattery or a favor, Thurber says
down a copy of the Ür-Codex. Following this as- the person who came in second in the auction
signment leads to a lesson that the night is dark and on the Codex is one Rabbi Michalis Basaras.
full of terrors… besides vampires. Thurber has contact information on the man.
DuSable assigns a coterie member he feels he 6. She does not know the identity of the final
can push around with deciphering correspondence bidder. She knows they operated through Lake
written with Aklo. DuSable owns documents that Michigan Imports Inc.
use Aklo as a cypher. These are Meerlinda’s secret 7. Thurber believes Woodville hired Dr. Benway
correspondence. DuSable will lie about the author. (i.e. James Royston) to get the Codex.
DuSable promises a reward for translating the 8. Copies of art Codex inspired art are in the
documents. But he is lying. He knows that posses- vault under the gallery. She refuses to turn over
sion and use of the Ür-Codex drives people insane. any copies. The coterie may attempt to force
So he is having someone else do it. He will arrange her compliance, or break into the vault.
for destruction of the “insane” vampires after the 9. While visiting Thurber at the gallery or
translation. Midway Gardens the coterie might encounter
Breaking the cypher may require the Ür-Codex. Altberg-Ehrenstein (i.e. von Juntz). She says the
DuSable wants the book anyway. So the coterie Codex is a powerful book of dire magic. She of-
tracks the location of the book.
Note: This story thread is different because it
provides a flexible timeline rather than three likely
outcomes. Also, this story may be a reoccurring
thread and allow for other stories, encounters and
character developments.
Wh a t C ou l d H a p p e n
1. DuSable knows that Thurber had the book
last and suggests the coterie go interrogate her.
They can find her at the Midway Gardens or
the Jones and Rogers Art Gallery.

56
H U N G E R F RO M B E YO N D

man, who says to call him “Mr. Graham.” Mr.


Graham says he had the Codex. He has no
interest in magic. But he knows others do.
So having the book gave him a tool for deal-
ing with those people. The book disappeared
despite being in a secure vault. He would like
the coterie to help in recovering the book. He
will overlook what they did at LMI and even
owe them a boon if they get the book back to
him. “Mr. Graham” suggests the coterie could
check with Ben Galura or with anyone else who
wanted the book.
15. The coterie find themselves the winners of a
$2500 voucher for gas as part of the promotions
for the opening of the Osborne’s near Chicago.
It is also a ruse to draw them to the event so
Gregg may speak to them. She warns them
about the Ür-Codex during a private moment
and with no preamble. Gregg says the book
either possesses a mind of its own or works for
a malignant power beyond vampires. She also
tells them she believes the book will find its
fers the coterie a boon if they recover the book way into their hands.
and turn it over to her. 16. The coterie may go to Galura to consult on the
10. Copies of the Codex inspired art are also in issue. He will admit them and give a card read-
possession of Triabell. She will grant access to ing. Then he will go blank faced and stare at the
the coterie for a boon. coterie for an uncomfortably long time. Finally,
11. Dr. Benway will confirm he got the book for he will tell them to “consult with the rabbi.”
Woodville. But the subject makes him uncom- Later, the coterie learns Galura murdered his
fortable. He will say he believes the book wants assistant. He then walked in front of an oncom-
people to find it and use it if the coterie presses ing train. This served as the first and last thing
the issue. He also tells them Mason delivered he did after giving a reading for the coterie.
the book to him from the previous owner in 17. Mason contacts the coterie. He tells them he
New England. knows someone who wants to meet them, and
12. Inquiring at Lake Michigan Imports Inc. will to turn something over to them. He asks them
need force of personality, or hacking or theft, to meet him on his yacht, the Emma. Mason has
to get any information. This may reveal that moored his yacht at the Ogden Slip.
one of the company’s owners bought the book. 18. On the Emma the coterie meets with Rabbi
13. An employee tells them a company owner Michalis Basaras. They first meet him when he
had the book but someone stole it. Later, the is looking toward the Chicago Pit and singing
company owner contacts the coterie to demand “Brother, Can You Spare a Dime.” He will turn
a meeting. the Ür-Codex over to the coterie with no fuss
14. Armed guards escort the coterie to a manor or demands. If asked about this generosity, he
house near Northwestern University in Evan- says, “The book is through with me. It wants
ston. At this house they meet an anonymous new hands, fresh eyes… new hearts.”

57
The Chicago Horror

19. Dr. Benway, Gregg, and Erichtho can each


confirm the book is the Ür-Codex but want
nothing to do with the book. “Mr. Graham”
wants the book – but while bad tempered he
is not irrational. It is possible to convince him
the book is both cursed and malign. He will
let it be someone else’s problem at this point.
DuSable wants the book and will try to set the
coterie to translating the correspondence as
soon as possible.
20. What they do with the Ür-Codex is up to the
coterie at this point.

Tor t u re of t he
Com monplace
Cast: Ballard, Gregg, the Mi-Go, and assorted others.
Wh a t H a p p e n e d
Osborne’s General Store Ltd. recently fought off
a hostile takeover by O’Tolley’s Inc. The company
survived owing to an investment from Ballard In-
dustries. Ballard offers a boon to the coterie if they
investigate Gregg and deaths associated with Os-
borne General Stores. He is lying. He knows Gregg
is a vampire, but he does not know the details. Bal-
lard also plans to destroy the coterie – he has done
things like this before to avoid paying debts. • The coterie confronts Gregg. She is a capable
Gregg is aware Ballard Industries intends to fighter and any attack on her will quickly in-
recoup its investment by dismembering Osborne’s volve her mi-go allies. This will also be a deadly
and selling the assets. This is a commonplace tactic fight.
for Ballard’s company. She is also aware Ballard • These events will change Chicago if the coterie
is a vampire and will send cat’s-paws against her. cooperates with Gregg. Ballard arranges the
She has set in motion plans to open an Osborne’s meeting at a warehouse he owns near Inter-
in Chicago. So, she will visit the Ballard Industries state 90. He is present with enough backup
leadership… with her friends from beyond. to handle the coterie. Ballard does not expect
Wh a t C ou l d H a p p e n Gregg and her presence surprises him. He will
• The party studies Gregg and the local Os- expect her to bring in a pair of gargoyles. Bal-
borne’s. They determine she has a haven under lard cannot expect a swarm of mi-go to scythe
the station. They also can connect her with through himself and his backup. Gregg remains
what appears to be gargoyles. This is if the calm and conversant with the coterie, Ballard
coterie is sneaky and avoids a confrontation. Ballard’s people, and the mi-go. The mi-go will
Ballard meets with the coterie at a warehouse. not attack any members of the coterie unless
He ambushes the coterie with a pack of armed attacked. Gregg will attempt to capture Ballard
guards once he has the information . and transport him offsite. She and the mi-go
will take Ballard to her local haven. They will

58
H U N G E R F RO M B E YO N D

then remove his brain and dispose of his body. Wh a t C ou l d H a p p e n


Gregg places the brain cylinder on the high • The coterie runs about and talks to people who
shelf in the Osborne’s store room. Ballard’s know nothing. For whatever reason, they miss
destruction will have effects on the economy of making connections between any of the NPCs,
at least Chicago. His fingers are in the legiti- the events, ancient aliens, and the Yith. Critias
mate business and white collar crime up to his gives them an exasperated look and stops tak-
knuckles. The economy will do its own thing ing their phone calls after they report back.
with a lot less vampire control. Gregg will be • Tracking the unknown vampire proves easy
indifferent to this because fending off Ballard enough because Gregg seeks them out. She
had been her concern. Gregg will say helping admits she is new to Chicago and is seeking
the coterie survive Ballard will fulfill any boon an audience with the Prince. She offers a boon
she owes them. to the party if they can arrange the introduc-
tion to the Chicago establishment. Arranging
More A ncient t ha n t he a meeting between herself and Critias will do.
Gregg does not care about politics. But she
Mou nt a i ns also does not want to deal with the Sheriff or
Cast: Gregg, Carter (use Gift Mortal), Critias (Chi- Hound. Gregg appears to be mad as a badger
cago by Night, pg 85), Dyer (use Mortal), Tillinghast (use in so far as she will talk about the Yith and
Police Detective), and assorted others. Pnakotus as though she believes in each, along
Wh a t H a p p e n e d with other ideas and conspiracies even vam-
A student group at the University of Chicago pires consider far-fetched. Gregg does not know
sponsors a guest lecturer on the likelihood of pre- about the Woodville creature.
human civilizations. The lecturer – Martin Dyer • The coterie can make a connection between
(use Mortal) – is an alleged expert on ancient aliens. Carter and Tillinghast. Carter is on the board
Students and the curious attended the evening lec- of directors of the Peaslee Foundation. The
ture. The audience also includes Henry Carter (use Peaslee Foundation helps people with “Mon-
Gifted Mortal), Gregg, and Critias. An audience tagny Syndrome.” Tillinghast went through a
member shoots Carter to death when he discusses dishonorable discharge because of his own bout
the Yith. Other audience members subdue the of Tillinghast “Montagny Syndrome.” Carter
shooter – Zachariah Tillinghast (use Police Detec- will talk to the coterie if they are polite. Carter
tive) – before he kills anyone else. will also admit that the Foundation failed Till-
Tillinghast is a former military police officer. inghast. The Peaslee Foundation knew about
He received a dishonorable discharge following a Tillinghast. But they lost track of him when he
“Montagny Syndrome” breakdown. He had disap- dropped off the grid. Tillinghast’s reappearance
peared into the underworld. The murder of Carter and murder of Dyer proved to be a surprise.
is the first time anyone had seen Tillinghast in Carter becomes obtuse when asked about his
years. Tillinghast rants and raves before the police own attendance at the lecture. They discover
take him away. Carter meeting with Woodville at the Garden
The murder gains the University unwelcome at- if they track him. This interests Critias. He
tention. Further, the things Dyer and Tillinghast knew Woodville before the Nosferatu disap-
both said worry Critias for reasons he cannot iden- peared during his own episode of “Montagny
tify. He asks the coterie (who might have attended Syndrome.” Critias asks them to investigate
the lecture) to investigate the situation. He thinks further and will serve as a 2 dot (••) mawla for
Gregg is an unidentified vampire. the party if they do so.

59
The Chicago Horror

Freighted w it h
Memor ies
Cast: Chulorviah, Triabell (Chicago by Night, pg 183),
Mason, Maxwell (Let the Streets Run Red, pg 158), and
assorted others.
Wh a t H a p p e n e d
Mason currently is paying back two debts. Mason
pays his debt, as human cargo and victims, to the
chulorviah with glee. There is a chulorviah colony in
the deep waters between Manitowoc and Onekama.
Mason feeds this colony and serves as its agent. Ma-
son pays his debt to Jackson, also as human cargo
and victims, out of necessity. Jackson is unaware of
Mason’s allies. Mason’s preferred method is to act
jovial, to lull his marks. Then he waits for his allies
to surround the boat and starts betraying people to
monsters from the deep.
Triabell believes Mason is murdering Kindred
and dropping bodies in Lake Michigan, probably
with Sabbat help. She also dislikes the coterie. So
she sends the characters on a Uriah gambit with
Chad Mason.
She offers a boon to the coterie if they travel
with Mason to a rendezvous in the lake to pick up
some human cargo. The coterie and Mason are to
meet with Prince Maxwell of Gary after getting the
cargo from a ship out of Detroit. The human cargo
is for Maxwell as fodder for a soiree he is planning.
It is a social event for notable Kindred of Gary and
Chicago to signify peace. Everyone attending knows
this is a lie but is on board with a chance to preen
and feed. Triabell is also lying about the boon. She
hopes Mason will destroy some members of the co-
terie, and the remaining coterie will destroy Mason.
Triabell thinks whoever survives will owe a boon to
her for later smoothing things over with the estab-
lishment. She will also have manipulated an eyesore
into removing itself.
For the moment, it is a foggy night. The waters
are cold and dark.
Wh a t C ou l d H a p p e n
• Triabell asks the coterie to go with Mason to
a smuggling rendezvous in the lake to pick up

60
H U N G E R F RO M B E YO N D

some human cargo. Mason captures the coterie


with his chulorviah allies. Then in a moment of
A natomy of t he
pique he postpones dropping the coterie, the Ter r ible
human cargo, and himself overboard. Instead,
Cast: Thurber, von Juntz, and assorted others.
he takes the Emma to the meeting with Max-
Wh a t H a p p e n e d
well. Maxwell anchored his yacht about six
Kindred society is a nest of vipers at its best. They
miles from the port Gary. Mason steers the
amuse themselves with death, make an art of mis-
Emma into the side of Maxwell yacht at full
ery, and collect grudges the way some might collect
speed. This causes both yachts to sink into
stamps or autographs.
waters home to waiting petryani chulorviah. A
The Kindred - Toreador, in particular - concep-
lot of the passengers (i.e. local notable Kindred)
tion of themselves as removed from life and art
end up in the water with the petryani. The
offended Thurber from
creatures will com-
the start. Thurber herself
promise many of these
set up the rumors about
vampires - vampires that
the alleged forgery of the
will return to their roles
Shaal Fragment with the
in Kindred society.
help of Vitel. She knew
• The coterie beat him
rumors would circulate in
enough that he dives
Kindred circles because
into the water. The
they enjoy the slander.
fight should be severe
Thurber knew the rumors
and draining, but not
would grow until Kin-
overwhelming. It will
dred were questioning
help them if the cote-
all the art and artifacts
rie can commandeer
which passed through the
the Emma and prevent
gallery. This means many
Mason from scuttling
vampires are acting out
the yacht. The coterie
roles in the performance
will have to deal with
art she planned. They also
the human cargo in the
do not realize the fact.
short term and the fact
Thurber believes the
they do not know how
revelation of the forger-
to pilot the yacht or the
ies will savage the social
location of Maxwell’s
standing of the Kindred involved in the art scene.
yacht. They have to deal with the disapproval of
This savaging is more owing to the truth of Kindred
the leadership of both Chicago and Gary in the
nature than the truth of the forgeries. The scandal
long term. Triabell demands a boon to smooth
and ensuing recrimination and desperation are
things over.
part of a performance piece she planned for years.
• As with the second option, but the coterie
Thurber’s next step is to flee and permit the discov-
knows the location of Maxwell’s yacht. They
ery of her subbasement in Gary. The subbasement is
can also steer the Emma to that meeting and
home to a dozen originals. This includes a Modigli-
deliver the goods. This satisfies Maxwell. But he
ani painting of Petrodon, a late period Francisco
offers no special reward. Triabell fakes hap-
Goya painting of Hardestadt, and a Miguel Cabrera
piness at the coterie’s situation. But Mason’s
painting of Helena. The next step in her plans be-
disappearance is a relief.

61
The Chicago Horror

gins when vampires open the gallery’s vault.


The planned final stage of Thurber’s performance
art involves elders getting - and fighting over - the
recovered originals. Thurber used the Ür-Codex
to curse each original. Possessors of the items will
become more irrational. The curse metastases and
becomes stranger after a few months. Thurber’s
planned exit involves traveling to Boston.
The allegations of forging Kindred artifacts draw
Noddist scholars to Chicago to investigate. This
includes Carmelita Neillson, Cuthbert Beckett, and
a disguised Sascha Vykos. This is not Thurber’s spe-
cific plan but works well enough. It also dovetails
with voz Juntz goals. The presence of these scholars
and others tracking their art puts a lot of pressure
on the Toreador’s of Chicago. Many of them were
eyeball deep in the forgery and smuggling business.
Wh a t C o u l d H a p p e n:
• Some of the Noddests, or their allies in Chi-
cago, assign the coterie to investigate Thurber.
This includes the art and artifacts which passed
through her gallery over the years. Thurber
buckles and reveals the contents of her vault
for her freedom. von Juntz takes the oppor-
tunity and with her minions capture Beckett
and Neillson. Vykos escapes. von Juntz kills
Neillson and Beckett at the Pit and disap-
pears into the city. But the coterie opens the
vault, recovers the originals and can turn them
over to the Kindred elite of the city. The elite
become irrational and incapable of handling a
crisis over the following weeks.
• The coterie does not allow Thurber to flee. She
and von Juntz thought this might happen. The • The coterie captures Thurber following the
back-up plan they developed means von Juntz interrogation and prevents von Juntz from
will attempt a rescue of Thurber rather than freeing the Toreador. The coterie recovers the
attacking Beckett and Neillson. The coterie can artifacts and arts from the vault for the elders.
still open the vault and recover the art and arti- Thurber tells the coterie about the curse on the
facts. They may consult with Beckett, Neillson, items if they treat her well. She also suggests
or the disguised Vykos, about the authentic- they let the curses on the art and artifacts run
ity of the items. The scholars will recognize their course. Vampire leadership sinking into
Thurber altered the items with dangerous smug insanity will make it easier for the coterie
magic. Consulting with the Ür-Codex reveals to prosper in the future.
the artifacts will drive the possessors insane.
The coterie may warn Kindred leadership.

62
H U N G E R F RO M B E YO N D

Delv i ng i nto t he Black list of people killing themselves at the site. Clan
leadership offers a terse thanks to the coterie
A byss for doing the bare least. Then something starts
abducts people from downtown Chicago and
Cast: Hecata and/or Lesombra leadership, the Shub-
things go from bad to worse.
Spawn, von Juntz, and assorted others.
• Hecata and Lasombra members and the coterie
Wh a t H a p p e n e d
visit the Pit, and the bottom of the site, when
The Hecata and the Lesombra clan remain inter-
a pair of mortals jumps from the edge. The co-
ested in the site of the Chicago Pit. Dealing with it
terie cannot stop the death. But anyone in the
at all is a can that got kicked down the road by the
coterie with Auspex can sense movement at the
Family Reunion for the Hecata and by the Gehenna
base of the Pit from something invisible and
Crusade for the Lasombra. Now both clans are
otherwise hidden. Using Auspex strong enough
again turning some attention to the site. So elders
to pierce the Shroud at the bottom of the pit
in the clans assign any Hecata and/or Lasombra
will reveal the shub-spawn. It is asleep. But the
members of the coterie to investigate the Chicago
deaths by suicide are making it restless. They
Pit.
report this (a powerful “demon” waking at the
Mortals are throwing themselves into the Pit
base of the Pit) to leadership among the Hecata
because of von Juntz. She is aware of the shub-
and Chicago. Both groups will owe the coterie a
spawn. von Juntz is attempting to wake the creature
major boon. They will also resent them as bear-
because of the damage it will do to Chicago. The
ers of bad news.
shub-spawn will hunt in locations that provide
• The coterie discovers the shub-spawn and seeks
ample reflective surfaces. This includes the glass
to stop the suicides. The deaths are waking the
skinned skyscrapers in Chicago and the Cloud Gate
creature. They hear the name “von Juntz” but
at Millennium Park. This would pose a Masquerade
do not connect that name with Altberg-Ehren-
breach - people disappearing into thin air - that
stein. But following on leads and connections
would be difficult to handle. She also plans on un-
takes them to the Midway Gardens. A coterie
leashing the creature into the material world.
member discovers the Ür-Codex has rituals
Wh a t C ou l d H a p p e n
for keeping the sub-spawn asleep. Thurber is
• The coterie, and any Hecata and Lasombra
the last known person to have the book. At-
members included, identify the Pit as a large
tempting to deal with shub-spawn, and stop
hole in the ground. They can even find it
the suicides, leads to a confrontation at the top
without a flashlight. Coterie members provide
of the Pit. von Juntz and her minions are herd
useful information about the property and a
captured people to the edge for mass murder.

63
The Chicago Horror

The coterie should try to prevent deaths as Salem, Hong Kong, Madagascar, the Empty
each one makes it more likely to awaken the Quarter of Saudi Arabia, Antarctica, and
shub-spawn. von Juntz herself may escape in Australia’s Great Sandy Desert, among other
the confusion. locations.
• Woodville: Further investigations reveal the
Fat hom less Chaos of Woodville creature is corresponding with
Nathaniel Bordruff.
Eter na l Night • Someone plans to stage a performance of the
• Evan Klein: The coterie encounters Evan Klein full play King in Yellow at the Gardens.
while they attend a concert at the Midway Gar- • Things change for any member of the coterie
dens. The personality Klein manifests becomes after prolonged encounters with the Ür-Codex.
disruptive to the point Thurber asks the coterie Dogs avoid them and bark at them. Cats his
to help. She worries about a Masquerade viola- at them. Some ask them if they are actually
tion. Klein takes to the stage to rant about how Malkavian. They see passages from the Codex
the Gardens should not exist before the coterie painted as graffiti around the city.
can intervene. He howls that the place •For characters with “Loresheet – Descend-
is a temporal anomaly – some- ant of Xaviar”: Another descendant
thing terrible is changing of Xaviar asks them for help with
history. How they deal with investigating the Volo Bog. The
Klein is up to the players. NPC is paranoid about mon-
• Prince Maxwell: Dr. sters buried in the bog.
Dexter’s team believes • For characters with
creating the serums “Loresheet – Descendant of
involves material from Karl Schrekt”: A representa-
the pineal gland. But it tive of Karl Schrekt contacts
will take a lot of them. them and assigns them to
And taking a pineal gland recover the Ür-Codex.
will kill a person. So FIRST- • For characters with
LIGHT is collecting the bodies “Loresheet – Ambrus Maropis”:
of executed prisoners, and military Maropis contacts them and asks them
personnel dead in accidents. These bodies to investigate a rival operating from the north
go to the University Park Medical Center An- end of Lake Michigan. Maropis believes this
nex in Gary, Indiana. Prince Maxwell of Gary hacker is dangerous and planning something
does not know why bodies in large numbers are terrible. This hacker has not identified them-
coming into his city. He thinks it is something selves. But Kindred hackers have given them a
the Hecata are doing. He is putting pressure nickname based on a repeated term they used.
on them for operating in his city without his The Kindred call the hacker Pnakotus.
permission. They do not know what he is talk- • For characters with “Loresheet – Descendant of
ing about. This growing conflict draws in the Vasantasena”: A representative of Vasantasena
coterie. tells the character they have had dire premoni-
• Woodville: Investigation of the Woodville tion. It involves Chicago and the Lake Michi-
creature reveals he has traveled since moving to gan area. This may tie into one of the other big
the island. Past destinations include the city of narrative threads discussed above.
Tunis, Jerusalem, ruins near the headwaters of • For characters with “Loresheet – Descendant of
the Arges River in Romania, New York City, Zelios”: Another descendant of Zelios mentions

64
H U N G E R F RO M B E YO N D

they designed a lair for someone on North ond Inquisition. They transformed him against
Manitu Island. The person who hired the work his will from a Toreador into a Nosferatu.
died during the werewolf attacks on Chicago in • The Nosferatu Nathaniel Bordruff disappears
the 1990s. But, something else is now occupying from Chicago. His disappearance is sudden
the site. enough to rattle the Sewer Rats. Some of them
• For characters with “Loresheet – Carna”: A ask questions. Then the coterie encounters a
representative of Carna contacts them to ask human with a normal appearance who going by
they recover the Ür-Codex. the name of Nathaniel Bordruff. This Bordruff
• The Toreador Bret Stryker disappears from confronts the party, with military backup and
Chicago. His disappearance is sudden enough with dawn is fast approaching, that the Second
to rattle the Degenerates and Triabell asks Inquisition cured him. But the living cure is
questions. Then the coterie discovers a new only available to the righteous. The cure for
Nosferatu. This Sewer Rat tells them he is everyone else is fire. Then Bordruff and the
Stryker – that he had been captured by the Sec- military figures escorting him leave.

65
The Chicago Horror

66

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