Vampire The Masquerade v5 Hunger From Beyond
Vampire The Masquerade v5 Hunger From Beyond
World of Darkness, Vampire: The Masquerade, Vampire: The Dark Ages, Victorian Age: Vampire, Werewolf: The Apocalypse, Werewolf: The Wild
West, Mage: The Ascension, Mage: The Sorcerers Crusade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The Dreaming, Hunter: The
Reckoning, Demon: The Fallen, Mummy: The Resurrection, Orpheus, Exalted, Chronicles of Darkness, Vampire:The Requiem, Werewolf: The Forsaken,
Mage: The Awakening, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin Eaters, Demon: The Descent, Mummy: The Curse, Beast: The Primordial,
Promethean: The Created, Storyteller System™, Storytelling System™, and Storytellers Vault™ and their respective logos, icons and symbols are trade-
marks or registered trademarks of Paradox Interactive AB. All rights reserved.
This work contains material that is copyright of Paradox Interactive AB. Such material is used with permission under the Community Content Agree-
ment for the Storytellers Vault.
3
TABLE OF CONTENTS
PLACES 24
The Chicago Midway Gardens 26
The Pit 27
Osborne’s General Store 28
South Manitou Island 28
OUTSIDERS 30
Alice Greg g - Epistatia 32
Ma r ia von Ju ntz 33
Cla r issa T hu rbe r 35
Cha dw ick " Cha d" Wingate M a son 37
Ma r tin Woodv ille 39
LORESHEET 42
E Division 44
Esoteric Order of Dagon 45
The Peaslee Foundation 46
The Ür-Codex 47
Chapter of the Book
Th e Fable Of Water
“Have you heard of the fable of water?” asked a Flesh and blood descended from above in the
voice. tank as workers threw carcass pieces into the water.
The voice startled Ehrenstein. He saw a woman The shark began a languid feeding. Remoras clung
as he turned. She wore a dark dress, ribbons in her to the shark’s mouth. Pilot fish darted around to
hair, and an unsettling flower-like yellow charm on snap up whatever they could.
her necklace. “So, there are two fish swimming along,” she
Something moved at the edge of Ehrenstein’s vi- said. “And the one fish turns to the other and says,
sion. He flinched. He turned back to look at shark. ‘How’s the water?’ And the second fish says, ‘What’s
The shark loomed out of the murk of the tank. water?’”
The salt-water tank appeared lit to its back wall. A The two vampires looked at each other.
cloud of dust inside the tank obscured vision. It hid “It means some are unaware of their world, of
the predator from detection until it moved forward. their situation,” the woman said.
The scheduled feeding should begin soon. “I expect something happened to that first fish to
“I asked if you a question,” the woman said. She wake him up,” Ehrenstein said.
now stood at his shoulder. “Don’t be rude.” “Does Jackson know you are in town?” the
“Uh, no,” Ehrenstein said. “I’ve not heard of it.” woman asked.
Ehrenstein visited the Shedd Aquarium to That he expected the question prevented an
explore using it as a haven. He had not expected outburst.
to encounter another Cainite-and his heightened “No,” Ehrenstein said.
senses showed her to be a vampire. Ehrenstein “Well, I won’t tell him,” the woman said.
wanted to avoid vampires. He should meet with any She turned to the glass tank and watched the fish
remaining Sabbat agents first. Once he would have inside feed. Ehrenstein watched her.
killed her outright. That was then, and this is now. “Many vampires think they are sharks, don’t
He rethought many things these days. Local mortal they?” the woman asked. “They think they are apex
prattle about moth-men popped into his mind. He predators. Lurking out there in the dark, waiting to
could not say why. It reminded him of things he gobble up some prey. But they aren’t sharks. Most
wanted to forget. vampires are like the pilot fish and the remoras.
6
H U N G E R F RO M B E YO N D
The Camarilla is an entire cult of remoras, telling “Well, we need to know why,” the woman said.
anyone they think is listening they are bull and Something moved at the other edge of Ehren-
tiger and great whites. But they aren’t. I once saw a stein’s vision, and he flinched. He jumped back-
cuttlefish eat a pilot fish--it sucked the pilot right wards and struck the glass pane of the tank after
down. The shark never noticed, never cared. Nei- he turned to look at the creatures between him
ther did the other pilot fish or remoras.” and the exit. One minute, only Ehrenstein and the
He stared at her. He wanted to watch the sharks woman had been in the room. Then these things
feed. Ehrenstein did not know what to make of the with glowing heads that were not heads were ap-
odd little woman. But she struck him as someone proaching him. The man-sized discolored arthropod
powerful. He attempted to take a verbal initiative. things were worse than the war ghouls of his clan.
“Can I help you?” Ehrenstein asked. One of these things held a large metal cylinder.
“Can you tell me why you Tzimisces are trying to They all held boxes.
turn yourselves into shoggoths?” “And we need to know about that night in the
“I… don’t know that word,” Ehrenstein said. Only City of Pillars,” the woman said.
during that night in the Rub’ al Khali had he been The boxes flashed before he responded. There
more afraid. Then he had fled across continents and were more sightings of the moth-men in Chicago
an ocean. The former Sabbat priest kept his compo- that night. The sharks, remoras, and pilot fish fed
sure for the moment. well and for a second time that night.
7
Introduction
Introduction
6
H U N G E R F RO M B E YO N D
7
Introduction
H Includ i ng Cosm ic
oward Phillips Lovecraft is a seminal
author for several genres of fiction.
He wrote about humans dealing with Hor ror
alien forces that match a scientific
Including cosmic horror in a Masquerade game
understanding of the universe. Neither Azathoth
is a bit like including habanera or star anise in your
nor the laws of physics give a damn about us. There
cooking. A little goes a long way. Too much will
is a frisson of despair and fear in that narrative
dominate and may make it all unpalatable. So use
approach. Belief in the existence of benign deities
it but do not otherwise change the recipe - or the
and worlds is childish in the mythos. Also, we only
story. A story of vampire intrigues is still a story
consider something malign when it harms us be-
about vampire intrigues. This is even with monsters
cause of our myopic vanity. Not all horror employs
lurking in the darkness to add some dire flavor.
Lovecraftian tropes - also known as cosmic horror.
This means a situation builds. It creeps in
But it would be a mistake to ignore its appeal.
through cracks in the walls like water from a
This book assumes at least a passing familiarity
leaking pipe. Even in the Lovecraftian stories,
with the tools of cosmic horror. This book does not
the monsters did not rampage down Main Street.
fully explore the mythos. But, it provides tools for
The protagonists learn about a terrible menace in
including cosmic horror in a Masquerade game.
these stories. The protagonists encounter creatures
Content s intruding into a “rational” world. These creatures
act on logical and physical principles that are not
This is a toolkit book - it should provide a few
our own.
tools for a Storyteller to include elements of cosmic
Lovecraft asserted that fear of the unknown is the
horror. It provides sections, this introduction and;
strongest fear. A Storyteller may use cosmic horror
• The Fable of Water - Some flash fiction to set
elements to rattle complacent players. For example,
the stage.
the players may ignore the Pit in downtown Chi-
• Introduction - And here we are.
cago. This is a mistake on their part. They do not
• Abnormalities - These four beasts may threat-
understand their worlds as well as they believe. It is
en the player characters in overt or subtle ways.
useful to remind them of that fact. This approach
They all remind the PCs that terrors other than
tracks with Lovecraft’s stories - his protagonists
vampires fill the night.
approached the world the same way. They assumed
• Accursed - This chapter discusses alien magic,
that they already understood the world. Then they
Aklo, and a dangerous item in the hands of the
encountered horrors higher on the food chain
Second Inquisition.
than themselves. Some survived, and some did not.
• Places - This chapter presents four locations
But none escaped unscathed. Also, do not overdo
potentially home to Lovecraftian terror.
references. Let members of the coterie get cornered
• Outsiders - This section contains five non-play-
before they realize the situation.
er characters to bring the Lovecraftian mythos
This book uses the names of places, and charac-
into the world of the player characters.
ters, associated with Chicago by Night. That is to
• Loresheets – Several loresheets for incorporat-
give it some grounding. Please change anything to
ing cosmic horror into a VtM game.
suit your home game.
• The Book - The final chapter provides ways in
which a dangerous book of magic may screw
with the coterie.
T heme
A cosmic horror theme for your World of Dark-
• The Chicago Horror - A set of story possibili-
ness is one already at the heart of the setting. What
ties and narrative threads.
do you do when nothing you do matters? Indiffer-
8
H U N G E R F RO M B E YO N D
9
Abnormalities
Chapter One:
A bnormalities
10
H U N G E R F RO M B E YO N D
11
Abnormalities
12
H U N G E R F RO M B E YO N D
L ore
Doing the research can be an extended test. In-
telligence + Occult to research the subject…
5 Successes: The terms “Yith” and “Pnakotus”
appear in discussions of Ancient Astronauts. Few
people seem to know what the terms mean, or
from where they came.
6 Successes: The Yith are dead and are no longer
dangerous. Yith is the name of an ancient race -
one contemporaneous with the dinosaurs. The Yith
were not dinosaurs, but came here from a world
far beyond this one to escape a disaster. How they
traveled is unknown. They perished in the same
event that destroyed the dinosaurs. Pnakotus
served as the Yith capital city. They had minor tal-
ent for magic, but their technical aptitude made up
for this fact. M i- G o
7 Successes: The Yith are and are not dead. They
Attributes: Strength 4, Dexterity 4, Stamina 4,
practiced a unique form of time travel by exchang-
Charisma 1, Manipulation 3, Appearance 0, Per-
ing minds with a sentient target. The Yith mind
ception 4, Intelligence 3, Wits 3
possessing the target body, while the target mind
Abilities: Alertness 4, Awareness 4, Brawl 4,
dropped into the Yith body. They used this method
Cosmology 5, Dodge 3, Intimidation 3, Stealth 3,
to cross time and space. They used this method to
Hunting (People with brains worth harvesting) 4.
migrate en masse to the future after the annihila-
Medicine (Transplantations) 5, Technology (Mind
tion of the modern world.
Machine Interfacing) 5.
.
Secondary Attributes: Health 6, Willpower 8
Armor Rating: 4
Attacks: Electric Weapon 1 - 8 dice depending
on how the mi-go adjusts the settings: grapple.
Speci a l:
Alien Appearance - Seeing an actual mi-go, as
compared to an image of one, for the first time is
a terrifying experience and triggers a roll against
terror frenzy with a difficulty of 6.
Alien Mind - It is immune to all the controlling
mental and social disciplines and related powers,
13
Abnormalities
14
H U N G E R F RO M B E YO N D
L ore
Doing the research can be an extended test. In-
telligence + Occult to research the subject…
5 Successes: They could be the creatures behind
worldwide tales of humanoid sea monsters (sea
bishops, umibōzu, etc.) and murder cults connect-
ed to the oceans.
6 Successes: chulorviah is the name of a group
of creatures - it is Aklo for “Kraken Born.” Some
of the chulorviah include petryanos, the enfolded,
and elders. They come from the deep places of the
sea and pursue mysterious goals.
7 Successes: The Esoteric Order of Dagon is a
Shub - Spaw n
front organization for the chulorviah. Petryanos Abilities: Strength 7, Dexterity 5, Stamina 7,
chulorviah control people. Charisma 1, Manipulation 1, Appearance 0, Percep-
tion 5, Intelligence 2, Wits 5.
Attributes: Alertness 5, Athletics 4, Awareness
3, Brawl 5, Dodge 3, Grapple 5, Intimidation 5,
Hunting 5.
Secondary Attributes: Health 12, Willpower 10
Armor Rating: 6
Attacks: Bite for six dice lethal: Claw for five
dice lethal: Constrict for 8 dice with the tube-
worm like tentacles: Draining humans lose a health
level worth of blood and vampires a blood point
per turn of contact with the tubeworm like tenta-
cles: Venom 3 aggravated Health Levels of damage
per turn of contact with a claw..
Speci a l:
Alien Appearance - Seeing an active shub-spawn
for the first time is a terrifying experience and
triggers a roll against terror frenzy with a difficulty
of 6.
15
Abnormalities
16
H U N G E R F RO M B E YO N D
17
Accursed
Chapter Two:
Accursed
18
H U N G E R F RO M B E YO N D
19
Accursed
M
agic suffuses the World of Darkness difference between the Unnamed Magic and stand-
in a way like how radiation suffuses ard infernalism is important to those who practice
the Chernobyl exclusion zone. It is it. The distinction is trivial to everyone else.) But,
an unseen, understood force that this alien magic form replicates the effects of con-
may painfully kill you. Scholars and witch hunters ventional magic. It reproduces the required rolls,
consider the magic discussed here as a variation on and results, of other forms of blood magic in game
infernalism. While malign, it does not relate this mechanics. Using it requires a teacher, or the Ür-
magic to anything as provincial as Satanism. The Codex. (Refer to the Ür-Codex Loresheet.)
coterie may encounter an alien magic and attempt 7 Successes: There are scholars of this alien form.
to learn more, at their peril. Two notable scholars were Martin Woodville and
Madeline Coventry. They both disappeared under
T he Un na n med Ma g ic mysterious circumstances. Also, the Unnamed Baali
Doing the research can be an extended test. Intel- are also familiar with this magic.
ligence + Occult to research the subject... 8 Successes: Woodville referred to the form as the
5 Successes: There are many forms of blood “magic of the Rub’ al Khali” or “alien-blood magic.”
sorcery, including thaumaturgy, necromancy, and He asserted extraterrestrial creatures invented the
koldunism. A shunned is infernalism. form. Covington described it as “beyond ancient,”
6 Successes: There are many forms of what the and the “magic of Abd-al-Haẓara.” Both agreed
timid call infernalism. Some do deal with demons that it is the “Unnamed Magic” because some force
from Hell. Some deal with alien things. This latter stripped away its original name. This also happened
form, and the creatures it involves, does not damn to the Unnamed Baali.
a caster’s soul to anything as mundane as Hell. (The
20
H U N G E R F RO M B E YO N D
21
Accursed
22
H U N G E R F RO M B E YO N D
23
Places
Chapter Three:
Places
24
H U N G E R F RO M B E YO N D
25
Places
A
s the saying goes,
fools rush in where
angels fear to
tread - and player
characters are often foolish.
One aspect of these locations
is they do not seem dangerous
from the outset. The following
locations provide for encoun-
ters with cosmic horror.
T he Ch ica go
M id way
Ga rdens
The Chicago Midway Gar- is an anomaly. The site is Anna- information, photos and the de-
dens should not exist. belle’s responsibility. She made signs appear on several websites.
Midway Gardens opened in it the responsibility of Clarissa A simple google search will help
1914. Architect Frank Lloyd Thurber. Over the years is has ST who need images and more
Wright designed the place. The seen performances by Mon- information.
investors hired Wright to design tana Wildhack, staged readings Also, while the Gardens exist
a concert garden with space for of Titus Sempronius Blaesus as an anomaly, destroying the
year-round dining, drinking, and “Titanomacia,” recitals of Erich place will not help. The point of
performances. Though it hosted Zann’s music, and more. Many divergence happened decades
notable performers and enter- of the posters for these events ago. Buring the place to the
tainers, the Gardens proved to be remain on display. ground is just arson arson. But
a weak business. Owners of the The Midway Garden is enjoy- learning some dire force is ma-
property demolished the building ing a surge in popularity. This is nipulating their history should
in 1929. from mortals outside the night- be unsettling. Every visit to the
The Chicago Midway Gardens club set but who still want an gardens should remind them of
exists today and is popular with entertainment. Others visit the that discomfort.
social Kindred. Gardens for a change of pace. As a venue is it home to a lo-
Yith editing history and time- Few are aware of the specifics cal community summer theater,
lines produce a range of results. (i.e. either possessing Auspex 5 or performance artists, musicians,
Some results move history in the at the discretion of the Story- showings of old movies, weddings
directions they desire, and some teller. Some people who visit feel and so on.
results produce temporal flotsam a sense of the weird about the Written on the back of a movie
and jetsam. The Midway Garden Gardens. But they cannot iden- poster for Carcosa, the 1938 film
is such an example. Yith activities tify why. directed by James Whale, are the
ensured the Gardens survived Note: Owners demolished words “The Yith are using the
into the modern day thought that the Midway Gardens almost a Elois. Who or what is using the
is incidental to them. century ago. Because Frank Lloyd Devils?”
So the Midway Gardens exist Wright designed the place, the
in Chicago. Few are aware this
26
H U N G E R F RO M B E YO N D
27
Places
Osbor ne’s
G enera l Store
The “Osborne’s General Store”
chain spreads across the Eastern
Seaboard. They appear as far
north as Salem, Massachusetts,
as far south as Atlanta, and as
far west as Kingsport, Tennessee.
They are an upscale recreation
of historical general stores from
small town America. Think
of them as a cross between a
Cracker Barrel and a Stuckey’s.
It is kitschy, appealing, clean,
and well-lit at night. Many of
the Osborne’s locations are in a Sout h Ma n itou A vertical tunnel goes 100-feet
down beneath the lighthouse.
restored building dating to the
early 20th century. Isla nd At the bottom of the tunnel
One example is the Osborne’s is a light-less room where the
A lonesome lighthouse stands
near Interstate 83. This is in a Woodville creature prepares.
on South Manitou Island. No
Baltimore neighborhood the Passages connect this chamber
one lives on the island.
city is attempting to revitalize. to half a dozen locations around
It once served as home to the
The building actually housed the island. These include the
keepers of the lighthouse. Now it
a general store in the 1930s. It ghost town, the graveyard, the
is part of a campground owned
is a normal Osborne’s - except abandoned coastguard station,
by the state but operated by a
for the tenant, Alice Gregg, in the ancient cedar forest, the gen-
private contractor. Contrac-
the basement. An order from a eral store, and the campground.
tors service the lighthouse. Or
member of the Osborne’s board The Woodville creature usually
they did. No one involved can
of directors permits her resi- spends half the year - spring and
remember when someone last
dence. The board is acting on summer - traveling. It pursues
entered the lighthouse. Yet, they
behalf of the company’s majority strange goals in its lair during
still maintain the other facilities
shareholder. Company records the autumn and winter. Lake
on the island park. None of the
show Alice Gregg is the majority Michigan usually ices over at
occasional campers ever disap-
shareholder. But why would the least as far south as South Mani-
peared. But the island has had
owner of a large company dwell tou Island in winter.
no repeat business for a decade.
in the basement of a glorified Note: Please visit the National
The village, an expensive restora-
gas station? Park Service website on South
tion, stands silent and empty.
Manitou Island. The island in
Songbirds avoid the island. Elec-
the World of Darkness differs in
tricity is from the mainland - it
being sad, shabby, and creepy.
usually goes out in the winter
and no one restores it until the
spring.
28
H U N G E R F RO M B E YO N D
29
Outsiders
Chapter Four:
Outsiders
30
H U N G E R F RO M B E YO N D
31
Outsiders
T
he player characters do not exist in a
vacuum. They react to, and provoke
reactions from, NPCs. Because this is
the World of Darkness, no NPC is good.
But some are worse than others. The following
characters may offer the coterie a personal intro-
duction to cosmic horror.
ALI C E G R E G G - E PI STATIA
32
H U N G E R F RO M B E YO N D
33
Outsiders
34
H U N G E R F RO M B E YO N D
Vitel. This is because Vitel revealed things to her, • Clarissa Thurber (Useful) von Juntz views
about himself, about the world, and even about Thurber as a useful ally, nothing more and
von Junzt. Use of Aklo Vitel allowed von Junzt to nothing less.
send a message to her past self. So von Junzt sent a • Vitel (worship) von Juntz worships the thing
message to herself back in that Vasaria chapel. This she calls the Dark One, or "Marcus Vitel."
allowed her to reconcile with herself that the mas- WHISPERS:
ter race had never been human. As something no
longer human, and whom had never been humane, • Who is this woman? There is gossip in Gangrel
she found this palatable. circles about this “Elsa” and what she wants in
So von Junzt has a new purpose. She serves as an the city. The same circles go through Tore-
agent of Vitel - whom she calls the Dark One - in ador circles based on “Elsa’s” relationship with
a way like how she once served the real Himmler. Thurber.
But now von Juntz's goals are even darker and her MASK AND MIEN:
methods more ruthless. • von Juntz poses as a German Gangrel named
PLOTS AND SCHEMES: Elsa Altberg-Ehrenstein. She says she will stay
• Performance Art: von Juntz and Thurber are in the city for a few months before moving on.
working together on a work of performance Most of the Chicago Kindred take her at her
art that should also steadily drive Kindred word.
leadership into madness. Sire: Beckett
Embraced: 1944 (Born 1914)
DOMAIN AND HAVEN: Ambition: The serve a roll in the devastation
• Midway Gardens (Haven 2): von Juntz is using of the lesser races.
the Midway Gardens as a haven while stay- Convictions: The true master race is not hu-
ing in Chicago. This is with the permission man.
of Clarissa Thurber. The two are sharing the Touchstones: Her sire - hatred
domain. Humanity: 1
THRALLS AND TOOLS: Generation: 8th
Blood Potency: 3
• Cult of Personality (Allies 4): Vitel has provid- Attributes: Strength 2, Dexterity 2, Stamina
ed von Juntz a segment of his mortal cult for 2: Charisma 2, Manipulation 2, Composure 3:
protection, support and so on. This function Intelligence 3, Wits 3, Resolve 5
has a group of Gifted Mortals (V5 page 185), a Secondary Attributes: Health 5, Willpower 7
couple of whom work at the Jones and Rogers Skills: Drive 2, Melee 2, Firearms 2, Survival 2:
Art Gallery and others work at the Gardens. Etiquette 2, Insight 1, Intimidation 3, Leadership
• Julian Sandberg (Retainer 3): Thurber is 4, Performance 2, Persuasion 2, Streetwise 2,
sharing her retainer with von Juntz. Sandberg Subterfuge 2: Academics 3, Finance 1, Occult 4,
is also a Gifted Mortal, works as the gen- Politics 3.
eral manager of the gallery, and knows what Secondary Attributes: Health 7, Willpower 8
Thurber and von Juntz are plotting - he will Disciplines: Auspex 2, Blood Sorcery 3, Obfus-
die to support them. cate 1, Presence 1, Protean 2
KINDRED RELATIONSHIPS: Background: Aklo 4, Mawla 5 (Vitel)
• Her Sire (hatred) Much of von Juntz existence
is defined by her hatred.
35
Outsiders
C L AR I S SA TH U R B E R
36
H U N G E R F RO M B E YO N D
Thurber’s domain, and she feeds on the staff, last 30 years. Something has spooked the Tore-
and the artists and musicians who perform at ador primogen..
the site. Thurber is allowing von Juntz to use MASK AND MIEN:
the place as a haven. There is nothing unusual
about this as Thurber often uses the Garden’s • Her identity around the Chicago vampire com-
as a kind of guest house for visiting Kindred. munity is that of her mortal identity, Clarissa
The two are sharing the domain. for the mo- Thurber. Some vampires are passive aggressive
ment. about her using the same identity for decades.
Thurber herself is biding her time.
THRALLS AND TOOLS: • She has established the identity of Azzy
• Julian Sandberg (Retainer 3): Thurber has a Delapore for her planned moved to Boston. It
Gifted Mortal as Sandberg. He works as the exists mostly on paper at this point - except
general manager of the gallery and knows what for the times she used it to haggle with the
Thurber and von Juntz are plotting - he will Milliner family.
die to support them. Sire: Henry Johnson
KINDRED RELATIONSHIPS: Embraced: 1989 (Born 1954)
Ambition: Inflict damage on the untouchable
• Annabelle and the Toreador (Hate) Thurber as performance art
seeks to humiliate the community of elders Convictions: Demolish standards and keep
and Toreador community. The Toreador pre- them broken as long as possible.
sumed to both define art (often through cycle Touchstones: Dan Waite is an art critic who
of destruction) and separate themselves from gave favorable reviews to her past work.
art. Thurber is ensuring that her performance Humanity: 2
art finds a home among the Toreador. Generation: 8th
• DuSable and Erichtho (Fear) Thurber worries Blood Potency: 2
the Tremere may discover the curses on the Attributes: Strength 2, Dexterity 2, Stamina 2:
art. This would ruin the final stage of her plan. Charisma 3, Manipulation 4, Composure 3: Intel-
She has not decided how to handle the situa- ligence 4, Wits 3, Resolve 3
tion. Secondary Attributes: Health 7, Willpower 4
• Marie von Juntz (Respect) Thurber view von Skills: Brawl 2, Craft 5 (Forging paintings and
Juntz as someone who appreciates style, the text), Craft (Demolitions 3), Firearms 2, Larceny
need for audience participation, and how to 2, Stealth 2: Etiquette 2, Performance (Art) 4,
put on a good show. But it remains just a work- Persuasion 2, Subterfuge 3: Academics (Art His-
ing relationship. tory) 3, Awareness 2, Occult 2, Politics 1
WHISPERS: Disciplines: Auspex 3, Blood Magic 3, Celerity
• Scholars: Art and artifacts, and forgeries, pass- 1, Presence 3.
ing through the gallery involved Thurber. Nod-
dist scholars are coming to the city to speak to
her about some of those artifacts.
• Just Checking: Vampires who move in similar
circles to the Toreador have learned Annabelle
is attempting to discover the current owner
and location of many paintings and sections of
Noddist lore. The only connection seems to be
these items passed through Chicago during the
37
Outsiders
38
H U N G E R F RO M B E YO N D
39
Outsiders
40
H U N G E R F RO M B E YO N D
DOMAIN AND HAVENS: who knew Woodville back in the day wonder
• The Lighthouse: Woodville called in a minor about these changes..
boon that the new prince inherited and Jack- MASK AND MIEN:
son granted Woodville dominion over South
• The Woodville Creature asserts he is Martin
Manitou Island.
Woodville.
THRALLS AND TOOLS: Sire: Gary Golden
• Henry Carter (Ally 3) The Woodville Creature Embraced: 1975 (Born 1940)
has an ally in Henry Carter. Carter is a rank- Ambition: To serve his people as an active field
ing member of the Peaslee Foundation and agent on a dangerous assignment.
is betraying them. Or so it seems. An elderly Conviction: His people will win the wars.
business manager from Chicago Carter recently Generation: 10th
retired to Green Bay. Blood Potency: 2
• The Yith: The Woodville creature knows the lo- Attributes: Strength 2, Dexterity 3, Stamina
cation and identity of other Yith agents active 4: Charisma 1, Manipulation 2, Appearance 0:
in the world. The Yith work together towards Perception 4, Intelligence 5, Wits 4
their shared goals.. Secondary Attributes: Health 8, Willpower
10
KINDRED RELATIONSHIPS:
Skills: Craft (Machinery) 5, Drive 1, Firearms
• True Brujah (Colleagues) The Yith and the
5, Melee 4, Stealth 3, Survival 2: Intimidation
True Brujah enjoy a cordial and professional
(Something Wrong) 5, Subterfuge 2: Academics
relationship. The Woodville creature has a solid
(Cryptozoology, History, Linguistics, Paleontol-
working relationship with all the True Brujah
ogy, Research) 5, Awareness 4, Investigation 5,
existing when he is active..
Medicine 5, Occult 5 (Eschatology, Infernalism,
WHISPERS: Mage, Parapsychology, Vampire) 5, Politics 2,
• His Friends: The real Woodville never lost his Technology (Advanced technology, Data Mining,
predilection for 1970s fashion and a hip-swing Electronics, Hacking, Mechanical Engineering) 5.
to his walk. These were deliberate and self-dep- Disciplines: Animalism 1, Auspex 4 (0 for
recating choices on his part. But the Woodville Woodville), Celerity 2 (1 for Woodville), Obfus-
creature dresses in dour modern business suits. cate 4, Potence 2.
It also possesses a joyless disposition. People
41
Loresheet
Chapter Five:
Loresheet
42
H U N G E R F RO M B E YO N D
43
LORESHEET
E Div ision
E
Division, or Enigma Division, is no more.
The division of archons once dealt with
incidents between the Camarilla and other su-
pernatural groups. This included werewolves,
mages, fae and madder things.
E Division lost a champion among Camarilla leader-
ship with the death of Jan Pieterzoon. The Division
lost experienced field agents with the defection of the
Gangrel and the Brujah. The collapse of the Tremere
pyramid cost the Division a lot of resources. Rebuilding
the Tremere preoccupies Karl Schrekt.
E Division stopped being an actual force by 2013.
But former members and contacts still exist as do
bolt holes of information and resources. It is still pos-
sible to tap into this network, and these resources. You
might get away with it because the Camarilla never shut
down E Division.
LORE
Contacts: You know how to reach Quartermaster: You have Agent: You are an active
out to remaining members of Enigma access to state-of-the-art hardware and agent for E Division because they have
Division. They cannot react soon. But weapons. Your character may put a call not formally shut it down. You gain
the people you contact will believe you. into an E Division contact to get tech- status: Camarilla ••• (three), and once
Reinforcements will not arrive for a nology and weapons once per session. per session you may use ••• Q or ••
session.. This hardware is otherwise out of reach Librarian.
Librarian: YYou might not know for the character’s status and wealth.
how to handle this situation. But you E Division expects the return, in good
know who will. Your character may condition, of the hardware at the end of
reach out to the right authorities on an use. They will charge you for damaged
issue once per session. This person will and destroyed property.
have •••• (four) dots in the subject the Mentor: A former member
character is investigating. This expert of E Division serves as your •••• (four)
will accept a boon in return. dot Mawla. You may turn to them to
gain support, resources, and informa-
tion..
44
LORESHEET
Esoteric Order of
Dag on
Y
ou are a member of a cult dedicated to a… thing call Dagon.
Those hungry beasts (chulorviah and worse) in the sea which
can worship anything usually worship Dagon.
Publically, the Order presents itself as an old club for
people interested in boating. The Esoteric Order of Dagon has unusual
access to wealth. Outsiders suspect is serves as a front for something
unknown. People associate the Order with deep waters. Everything else
is unknown. Rumors and speculation fill this void of information.
Some of the appeal is the Esoteric Order is a mystery cult. Its mem-
bers enjoy revelations, connections, and power as they persist in serving
the Order. The specifics of its doctrine and methods are secret. Mem-
bers usually keep their association discrete.
You are a member of the group and a predator swimming among the
unwary. This has its benefits. You must support the goals of the Order
when they call on you in exchange.
LORE
The Deep is Discrete: You may Conviction that related to the goals of Friends Below: The Eso-
dispose of something inconvenient your infiltration as long as you are a teric Order of Dagon provides a wide
(and hard to get rid of) in deep water member of the cult. Your membership range of connection between members,
once per session. This includes corpses, in the Order acts as your Touchstone and this provides all kinds of help. Once
weapons, staked vampires, and vehicles.. for this Conviction.. per story you may call upon another
Membership has its Privileg- The Will of Water: member of the Order as a 4 dot (••••)
es: You add one dot of wealth to your Everything you do serves to the actual Ally, Contact, Influence, Haven, Mask,
existing wealth, but may not exceed five goals of the Order. There is nothing you Mawla, or Resources. Whatever you call
dots in this background.. won’t do to fulfill the secret goal of the upon remains at your disposal until the
Order - which is to end the world as it end of the story..
Song of the Deep: You hear
messages from the chulorviah, other is now known. You devote your exist-
things of the deep waters, and even ence to the cause. You may re-role any
from Dagon. You can take an extra failure once per session..
45
LORESHEET
Th e P e a s l e e Fo u n d a t i o n
V
ictims of the Yith personality abduction
and displacement may mingle in Pnakotus
- and those victims talk. The victims also
remember when they return to their lives.
The Peaslee Memorial Foundation offers support
for people whom are victim of “Montagny Syndrome.”
They provide help for people who deal with a cluster of
mental illnesses: retrograde amnesia or dissociative am-
nesia, atypical dissociative identity disorder, Tourette
syndrome and what some diagnose as schizophrenia.
This help comes as general financial support and aid for
medical care after the symptoms have abated. They also
help with social networks to allow a victim to reinte-
grate into society.
That is the cover story at any rate.
Nathaniel Peaslee suffered from personality abduc-
tion by the Yith. Peaslee reached out to other victims
of the Yith after he returned and recovered. The group
developed a formal cover to help each other. They also
do what they can to track Yith activities, goals and
potential disasters in the future. The Peaslee Foundation
has spotty knowledge of the future and what they have
is about large-scale disasters and horrors. The Founda-
tion also has a tetchy relationship with non-humans.
LORE
Support Staff: You are employed solver and expects you to help solve (••) Auspex powerr.
by the Foundation in its official capacity. their problems. You may also use Allies, Deep Time: This is like
They are bringing you in on their se- Contacts at two dots (••), and Resourc- “Lost Time” except you have an excel-
crets. You may use both Resources and es at one (•) dot, once per story. But lent memory of what happened to you
contacts at one (•) dot once per session. they also call on you for help.. while in Pnakotus. You remember so
Cover Story: You have been Lost Time: You are a victim much. You mingled with other souls
a victim of contemporary Yith activi- of the Yith and are now in recovery. It displaced and abducted from across
ties and Yith agents are after you. The is possible you were already a vampire the world and history. And the Peaslee
Peaslee Foundation has provided you a when the personality abduction and Foundation provides you support and a
cover story for your support and infor- displacement began. Or the embrace network of contact. You have Premoni-
mation. You have Mask at one (•) dot. happened during the displacement. So tion as the two dots (••) Auspex power.
You may also use Allies, Contacts at two you returned to find yourself a monster. You may also use Allies, Contacts at two
dots (••), and Resources at one (•) dot, But you remember nothing of your dots (••), and Resources at one (•) dot,
once per story. But you also have a Yith missing years. Yet the Peaslee Founda- once per story. You have Premonition as
agent as a two dot (••) Adversary.. tion provides you support. You may also the two dots (••) Auspex power. Lastly,
Employed: The Foundation use Allies, Contacts at two dots (••), and you have three dots (•••) to use on odd
has brought you on board as a problem Resources at one (•) dot, once per story. skills you picked up while in Pnakotus.
You have Premonition as the two dots
46
LORESHEET
Th e Ü r - C o d e x
I t appears to be an old and unassuming book. It
might be what it appears to be and the malice and
madness is in the people who use the book. Or the
book is willful itself and a thing of cruelty and chaos.
Many people say the book is evil but they betray them-
selves and use it.
There does not seem to be an origin for the book.
The earliest recorded appearance of the Codex is when
it came into the hands of the Tremere Madeline Cov-
entry in the 17th century. The Tremere deposited the
book in the main chantry in Vienna. But, the Nosferatu
Martin Woodville came to have it in the 1990s - how
is unknown. Woodville’s copy went to Thurber. This
might be a moot point because now several copies are in
circulation.
You have access to the text. You may come to regret
that fact.
LORE
Aklo: The Ür-Codex provides the have to spend the required experience Also, it still requires translating the Aklo.
Aklo cipher blood magic. But, the user points. Also, you must have an Aklo Dire Rituals: High-level
must first crack the Aklo cipher without rating matching the level of the magic rituals are available to you. And you
the aid of the Aklo cipher. You have you want. So, you must have three dots want to punish the world..
done that and now have Aklo as a back- (•••) of Aklo to learn some three dots
ground. See New Background: Aklo.. (•••) piece of blood magic. Also, it still
Forbidden Knowledge: requires translating the Aklo.
The book is home to a lot of wicked Oblivion Magic: You may
information that can metastasize in a access Oblivion magic and Oblivion
mind. You can consult the Ür-Codex as magic rituals through the Ür-Codex.
though it possessed five dots (•••••) in But you still have to spend the required
Occult once per session. It still requires experience points. Also, you must have
translating the Aklo. an Aklo rating matching the level of
Blood Magic: You may access the magic you want. So, you must have
blood magic and blood magic rituals three dots (•••) of Aklo to learn some
through the Ür-Codex. But you still three dots (•••) piece of Oblivion magic.
47
The Book
Chapter Six:
The Book
48
H U N G E R F RO M B E YO N D
49
The Book
C
aveat lector is a Latin phrase that • “There is a cluster of the Shub-Spawn sleeping
means “reader beware.” under the Volo Bog.”
The Ür-Codex is useful as a reference • “Mi-Go may travel faster than light speed
book for obscure occult information, through the ‘astral space.’ Further, the brains
and as a source for the Unnamed Magic. There they harvest remain alive and stored in a vast li-
are two other groups of material from the Codex: brary in a city - which the mi-go occupy but did
direct quotes from the book, and material added not build - between the Macula and the Regio on
by readers. A Storyteller should include sections Yuggoth.”
from below whenever a PC is using the book. For • “[insert player character names, with correct
example, a ST may read the quote about Shaal as identification of their clans, generations, and
a non sequitur if someone is using the Codex to age].”
research monsters. • “You should know what they say about you.”
Sometimes people who attempt to read the book, • “The final lyrics for you are waiting, but you have
or even handle it, develop the treatable mental not yet sung them.”
illness of an irrational fear of the color yellow and • “In its own past, the thing wearing Woodward
general paranoia. like a suit has already murdered the last child
of the last daughter of Eve. The thing wearing
T he A k lo Tex t Woodward like a suit has in its own past already
Maybe the Ür-Codex possesses a malign will of murdered the last woman with the mark of the
its own and delights in chaos. Or could be that moon. Stopping the creature should have been
it is the readers are mad. Also, the book may lie. easy enough for those opposing it. But they
Or it is possible the book does not care enough to preferred their own grandstanding vanities. He
fact check to which time-line it is speaking. It will drowned that last born human while its mother
provide instruction for an alien magic version of
blood magic. But everything else it presents may
not be true.
• “Your elders are going to Irem.”
• “Some call her Shaal and some call her Shub-
Niggurath for she is mother.”
• “Some call him Kupula and some call him Yog
Sothoth for he is all.”
• “Some call him Kupula and some call him the
King in Yellow for he is wise.”
• “The foolish call it the Set-Animal, but it is the
God of a Thousand Forms, Stalker among the
Stars, the Black Pharaoh, the Faceless God and it
is the creator of the Mesu Bedshet.”
• “The fate of Brujah and Triole involved the Great
Race, and it still does.”
• “As for the Great Race of Yith… Yith is not the
name of their homeworld, but the name of the
world’s star. Before the stars destruction, you
could see it in the constellation of Quaster-
borous.”
50
H U N G E R F RO M B E YO N D
51
The Book
ing things on this world and Yith denouement of their war Alamut are unfolding perfectly
beyond. They steered the with the Degradations. The and moderately early.” The
Degradations into an alliance civilization of the Degrada- address is the lighthouse on
with the Serpent Men. Both tions collapsed, the Serpent South Manitou Island.
amassed in a single capital city. Men never recovered, and the • Someone wedged a magazine
During the same period, the civilizations of both the Elder clipping between the Codex
Yith had changed the motion Things, and the Deep Ones suf- the pages. The clipping is from
of things in the heavens. fered catastrophic damage. a respected science magazine
“The two campaigns came to “Tell us again about the unique and is a minor article about
a head when the Yith won the scope and horror of the jyhad the translations of hieroglyphs
war and ended the Cretaceous. of vampire.” from the time of the pharaoh
“The Yith struck the city of the • “Skuttle-butt among the Narmer. The translation refers
Degradations and the Serpent Tremere says the Inner Council to the “Set Animal” as the
Men with a stone from beyond of Seven has been using the Ür- ‘God of a Thousand Forms,
Mars. The Yith used a war Codex to help research ‘essen- Stalker among the Stars, Black
stone nine miles wide. Debris tial saltes.’ This research is both Pharaoh, the Faceless God.’ The
blew so high it entered orbit. top secret and top priority.” clipping shows these are atypi-
Dust turned day into night for • “Dr Ambrose Dexter, Junior.” cal terms for Set.
more than half a year. Plants • “They are taking the bodies to • Text in Farsi, written in a
and plankton died. Things the medical center in Gary for marker, appears a page torn
that ate plants and plankton processing.” out of a copy of the Vedas. It
starved to death. So did the • “The Yith are using the Elois. reads that “Those attacking
things which preyed on the Who or what is using the Zapathasura sought to prevent
plant eaters. And that was for Devils?"” his escape back to the place
everything not killed when the • “Any elders subject to the where it learned how to lie.
impact ignited much of the Beckoning that read the Codex They sought to prevent his
surface. Acid rains put those do not face a call to the Middle escape to Leng. Then the Yith
fires out. The event drove al- East. Something instead draws intervened.”
most 80% of plants and animals them to Antarctica.”
into extinction. Basically, no • Text in binary appears on the
animal weighing more than back of Moroccan postcard
about 50-pounds survived the used as a bookmark. “Events at
52
H U N G E R F RO M B E YO N D
53
The Chicago Horror
Chapter Seven:
The Chicago
Horror
54
H U N G E R F RO M B E YO N D
55
The Chicago Horror
56
H U N G E R F RO M B E YO N D
57
The Chicago Horror
Tor t u re of t he
Com monplace
Cast: Ballard, Gregg, the Mi-Go, and assorted others.
Wh a t H a p p e n e d
Osborne’s General Store Ltd. recently fought off
a hostile takeover by O’Tolley’s Inc. The company
survived owing to an investment from Ballard In-
dustries. Ballard offers a boon to the coterie if they
investigate Gregg and deaths associated with Os-
borne General Stores. He is lying. He knows Gregg
is a vampire, but he does not know the details. Bal-
lard also plans to destroy the coterie – he has done
things like this before to avoid paying debts. • The coterie confronts Gregg. She is a capable
Gregg is aware Ballard Industries intends to fighter and any attack on her will quickly in-
recoup its investment by dismembering Osborne’s volve her mi-go allies. This will also be a deadly
and selling the assets. This is a commonplace tactic fight.
for Ballard’s company. She is also aware Ballard • These events will change Chicago if the coterie
is a vampire and will send cat’s-paws against her. cooperates with Gregg. Ballard arranges the
She has set in motion plans to open an Osborne’s meeting at a warehouse he owns near Inter-
in Chicago. So, she will visit the Ballard Industries state 90. He is present with enough backup
leadership… with her friends from beyond. to handle the coterie. Ballard does not expect
Wh a t C ou l d H a p p e n Gregg and her presence surprises him. He will
• The party studies Gregg and the local Os- expect her to bring in a pair of gargoyles. Bal-
borne’s. They determine she has a haven under lard cannot expect a swarm of mi-go to scythe
the station. They also can connect her with through himself and his backup. Gregg remains
what appears to be gargoyles. This is if the calm and conversant with the coterie, Ballard
coterie is sneaky and avoids a confrontation. Ballard’s people, and the mi-go. The mi-go will
Ballard meets with the coterie at a warehouse. not attack any members of the coterie unless
He ambushes the coterie with a pack of armed attacked. Gregg will attempt to capture Ballard
guards once he has the information . and transport him offsite. She and the mi-go
will take Ballard to her local haven. They will
58
H U N G E R F RO M B E YO N D
59
The Chicago Horror
Freighted w it h
Memor ies
Cast: Chulorviah, Triabell (Chicago by Night, pg 183),
Mason, Maxwell (Let the Streets Run Red, pg 158), and
assorted others.
Wh a t H a p p e n e d
Mason currently is paying back two debts. Mason
pays his debt, as human cargo and victims, to the
chulorviah with glee. There is a chulorviah colony in
the deep waters between Manitowoc and Onekama.
Mason feeds this colony and serves as its agent. Ma-
son pays his debt to Jackson, also as human cargo
and victims, out of necessity. Jackson is unaware of
Mason’s allies. Mason’s preferred method is to act
jovial, to lull his marks. Then he waits for his allies
to surround the boat and starts betraying people to
monsters from the deep.
Triabell believes Mason is murdering Kindred
and dropping bodies in Lake Michigan, probably
with Sabbat help. She also dislikes the coterie. So
she sends the characters on a Uriah gambit with
Chad Mason.
She offers a boon to the coterie if they travel
with Mason to a rendezvous in the lake to pick up
some human cargo. The coterie and Mason are to
meet with Prince Maxwell of Gary after getting the
cargo from a ship out of Detroit. The human cargo
is for Maxwell as fodder for a soiree he is planning.
It is a social event for notable Kindred of Gary and
Chicago to signify peace. Everyone attending knows
this is a lie but is on board with a chance to preen
and feed. Triabell is also lying about the boon. She
hopes Mason will destroy some members of the co-
terie, and the remaining coterie will destroy Mason.
Triabell thinks whoever survives will owe a boon to
her for later smoothing things over with the estab-
lishment. She will also have manipulated an eyesore
into removing itself.
For the moment, it is a foggy night. The waters
are cold and dark.
Wh a t C ou l d H a p p e n
• Triabell asks the coterie to go with Mason to
a smuggling rendezvous in the lake to pick up
60
H U N G E R F RO M B E YO N D
61
The Chicago Horror
62
H U N G E R F RO M B E YO N D
Delv i ng i nto t he Black list of people killing themselves at the site. Clan
leadership offers a terse thanks to the coterie
A byss for doing the bare least. Then something starts
abducts people from downtown Chicago and
Cast: Hecata and/or Lesombra leadership, the Shub-
things go from bad to worse.
Spawn, von Juntz, and assorted others.
• Hecata and Lasombra members and the coterie
Wh a t H a p p e n e d
visit the Pit, and the bottom of the site, when
The Hecata and the Lesombra clan remain inter-
a pair of mortals jumps from the edge. The co-
ested in the site of the Chicago Pit. Dealing with it
terie cannot stop the death. But anyone in the
at all is a can that got kicked down the road by the
coterie with Auspex can sense movement at the
Family Reunion for the Hecata and by the Gehenna
base of the Pit from something invisible and
Crusade for the Lasombra. Now both clans are
otherwise hidden. Using Auspex strong enough
again turning some attention to the site. So elders
to pierce the Shroud at the bottom of the pit
in the clans assign any Hecata and/or Lasombra
will reveal the shub-spawn. It is asleep. But the
members of the coterie to investigate the Chicago
deaths by suicide are making it restless. They
Pit.
report this (a powerful “demon” waking at the
Mortals are throwing themselves into the Pit
base of the Pit) to leadership among the Hecata
because of von Juntz. She is aware of the shub-
and Chicago. Both groups will owe the coterie a
spawn. von Juntz is attempting to wake the creature
major boon. They will also resent them as bear-
because of the damage it will do to Chicago. The
ers of bad news.
shub-spawn will hunt in locations that provide
• The coterie discovers the shub-spawn and seeks
ample reflective surfaces. This includes the glass
to stop the suicides. The deaths are waking the
skinned skyscrapers in Chicago and the Cloud Gate
creature. They hear the name “von Juntz” but
at Millennium Park. This would pose a Masquerade
do not connect that name with Altberg-Ehren-
breach - people disappearing into thin air - that
stein. But following on leads and connections
would be difficult to handle. She also plans on un-
takes them to the Midway Gardens. A coterie
leashing the creature into the material world.
member discovers the Ür-Codex has rituals
Wh a t C ou l d H a p p e n
for keeping the sub-spawn asleep. Thurber is
• The coterie, and any Hecata and Lasombra
the last known person to have the book. At-
members included, identify the Pit as a large
tempting to deal with shub-spawn, and stop
hole in the ground. They can even find it
the suicides, leads to a confrontation at the top
without a flashlight. Coterie members provide
of the Pit. von Juntz and her minions are herd
useful information about the property and a
captured people to the edge for mass murder.
63
The Chicago Horror
The coterie should try to prevent deaths as Salem, Hong Kong, Madagascar, the Empty
each one makes it more likely to awaken the Quarter of Saudi Arabia, Antarctica, and
shub-spawn. von Juntz herself may escape in Australia’s Great Sandy Desert, among other
the confusion. locations.
• Woodville: Further investigations reveal the
Fat hom less Chaos of Woodville creature is corresponding with
Nathaniel Bordruff.
Eter na l Night • Someone plans to stage a performance of the
• Evan Klein: The coterie encounters Evan Klein full play King in Yellow at the Gardens.
while they attend a concert at the Midway Gar- • Things change for any member of the coterie
dens. The personality Klein manifests becomes after prolonged encounters with the Ür-Codex.
disruptive to the point Thurber asks the coterie Dogs avoid them and bark at them. Cats his
to help. She worries about a Masquerade viola- at them. Some ask them if they are actually
tion. Klein takes to the stage to rant about how Malkavian. They see passages from the Codex
the Gardens should not exist before the coterie painted as graffiti around the city.
can intervene. He howls that the place •For characters with “Loresheet – Descend-
is a temporal anomaly – some- ant of Xaviar”: Another descendant
thing terrible is changing of Xaviar asks them for help with
history. How they deal with investigating the Volo Bog. The
Klein is up to the players. NPC is paranoid about mon-
• Prince Maxwell: Dr. sters buried in the bog.
Dexter’s team believes • For characters with
creating the serums “Loresheet – Descendant of
involves material from Karl Schrekt”: A representa-
the pineal gland. But it tive of Karl Schrekt contacts
will take a lot of them. them and assigns them to
And taking a pineal gland recover the Ür-Codex.
will kill a person. So FIRST- • For characters with
LIGHT is collecting the bodies “Loresheet – Ambrus Maropis”:
of executed prisoners, and military Maropis contacts them and asks them
personnel dead in accidents. These bodies to investigate a rival operating from the north
go to the University Park Medical Center An- end of Lake Michigan. Maropis believes this
nex in Gary, Indiana. Prince Maxwell of Gary hacker is dangerous and planning something
does not know why bodies in large numbers are terrible. This hacker has not identified them-
coming into his city. He thinks it is something selves. But Kindred hackers have given them a
the Hecata are doing. He is putting pressure nickname based on a repeated term they used.
on them for operating in his city without his The Kindred call the hacker Pnakotus.
permission. They do not know what he is talk- • For characters with “Loresheet – Descendant of
ing about. This growing conflict draws in the Vasantasena”: A representative of Vasantasena
coterie. tells the character they have had dire premoni-
• Woodville: Investigation of the Woodville tion. It involves Chicago and the Lake Michi-
creature reveals he has traveled since moving to gan area. This may tie into one of the other big
the island. Past destinations include the city of narrative threads discussed above.
Tunis, Jerusalem, ruins near the headwaters of • For characters with “Loresheet – Descendant of
the Arges River in Romania, New York City, Zelios”: Another descendant of Zelios mentions
64
H U N G E R F RO M B E YO N D
they designed a lair for someone on North ond Inquisition. They transformed him against
Manitu Island. The person who hired the work his will from a Toreador into a Nosferatu.
died during the werewolf attacks on Chicago in • The Nosferatu Nathaniel Bordruff disappears
the 1990s. But, something else is now occupying from Chicago. His disappearance is sudden
the site. enough to rattle the Sewer Rats. Some of them
• For characters with “Loresheet – Carna”: A ask questions. Then the coterie encounters a
representative of Carna contacts them to ask human with a normal appearance who going by
they recover the Ür-Codex. the name of Nathaniel Bordruff. This Bordruff
• The Toreador Bret Stryker disappears from confronts the party, with military backup and
Chicago. His disappearance is sudden enough with dawn is fast approaching, that the Second
to rattle the Degenerates and Triabell asks Inquisition cured him. But the living cure is
questions. Then the coterie discovers a new only available to the righteous. The cure for
Nosferatu. This Sewer Rat tells them he is everyone else is fire. Then Bordruff and the
Stryker – that he had been captured by the Sec- military figures escorting him leave.
65
The Chicago Horror
66