The document provides log output from initializing Ren'Py, an open-source visual novel engine. It details the loading of modules, compiling code, initializing graphics systems, and preparing screens over the course of 43 seconds.
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Log
The document provides log output from initializing Ren'Py, an open-source visual novel engine. It details the loading of modules, compiling code, initializing graphics systems, and preparing screens over the course of 43 seconds.
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Tue May 28 10:26:23 2024
Emscripten-1.0-x86-JS-32bit Ren'Py 7.3.5.606
Bootstrap to the start of init.init took 0.01s
Early init took 0.17s Loader init took 2.34s import encodings.zlib_codec # precompiled from /lib/python2.7/encodings/zlib_codec.pyo Loading error handling took 2.06s Loading script took 23.26s Loading save slot metadata. took 0.01s Loading persistent took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) import repr # precompiled from /lib/python2.7/repr.pyo import tarfile # precompiled from /lib/python2.7/tarfile.pyo import urlparse # precompiled from /lib/python2.7/urlparse.pyo Set script version to: (7, 3, 5) Running init code took 5.04s Loading analysis data took 0.50s Analyze and compile ATL took 1.95s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 1.13s DPI scale factor: 1.000000 Creating interface object took 0.52s Cleaning stores took 0.00s Init translation took 0.37s Build styles took 0.06s Load screen analysis took 0.00s Analyze screens took 0.23s Save screen analysis took 0.69s Prepare screens took 1.18s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Interface start took 1.29s import renpy.gl.gldraw # builtin import renpy.gl.gltexture # builtin import renpy.gl.gl # builtin import array # builtin import renpy.gl.glrtt_copy # builtin import renpy.gl.glrtt_fbo # builtin import renpy.gl.glenviron_shader # builtin import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo
primary display bounds: (0, 0, 1280, 720)
swap interval: 1 frames Windowed mode. Screen sizes: virtual=(1920, 1080) physical=(1280, 720) drawable=(1920, 1080) Vendor: 'WebKit' Renderer: 'WebKit WebGL' Version: 'OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))' Display Info: None Extensions: ANGLE_instanced_arrays EXT_blend_minmax EXT_clip_control EXT_color_buffer_half_float EXT_depth_clamp EXT_disjoint_timer_query EXT_float_blend EXT_frag_depth EXT_polygon_offset_clamp EXT_sRGB EXT_shader_texture_lod EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic EXT_texture_mirror_clamp_to_edge GL_ANGLE_instanced_arrays GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_depth_clamp GL_EXT_disjoint_timer_query GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_polygon_offset_clamp GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_WEBGL_blend_func_extended GL_WEBGL_color_buffer_float GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_depth_texture GL_WEBGL_draw_buffers GL_WEBGL_lose_context GL_WEBGL_multi_draw GL_WEBGL_polygon_mode KHR_parallel_shader_compile OES_element_index_uint OES_fbo_render_mipmap OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_blend_func_extended WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_draw_buffers WEBGL_lose_context WEBGL_multi_draw WEBGL_polygon_mode Number of texture units: 16 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gl renderer. Texture testing: - Hardware max texture size: 16384 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 43.3059999943s Cleaning stores took 0.00s Init translation took 3.58s Build styles took 0.07s Load screen analysis took 0.40s Analyze screens took 0.00s Prepare screens took 0.00s Running _start took 0.01s Cleaning stores took 0.00s Init translation took 0.07s Build styles took 0.08s Load screen analysis took 0.25s Analyze screens took 0.00s Prepare screens took 0.00s Running _start took 0.02s