The document details the initialization process of a Ren'Py game engine. It logs various steps as modules are loaded, screens are analyzed and prepared, and the renderer is initialized. Performance metrics are also reported throughout startup.
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The document details the initialization process of a Ren'Py game engine. It logs various steps as modules are loaded, screens are analyzed and prepared, and the renderer is initialized. Performance metrics are also reported throughout startup.
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Sun Apr 14 21:30:24 2024
Windows-10-10.0.18362 Ren'Py 7.6.0.23051307
Bootstrap to the start of init.init. took 0.07s
Early init. took 0.01s Loader init. took 0.15s Loading error handling. took 0.35s Loading script. took 5.68s Loading save slot metadata. took 0.03s Loading persistent. took 0.00s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 6, 0) - Init at renpy/common/00images.rpy:55 took 1.51773 s. - Init at setupRPC.rpyc:1 took 0.60526 s. Running init code. took 2.66s Loading analysis data. took 3.57s Analyze and compile ATL. took 0.58s Reloading save slot metadata. took 0.04s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.01s Initial gc. took 0.49s DPI scale factor: 1.000000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: "Couldn't load nvlib." (can be ignored) Creating interface object. took 0.02s Cleaning stores took 0.00s Init translation took 0.52s Build styles took 0.01s Load screen analysis took 0.60s Analyze screens took 0.02s Save screen analysis took 0.00s Prepare screens took 1.69s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Performance test: Interface start. took 0.92s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1440, 900) swap interval: 1 frames Windowed mode. UGUU couldn't find glBindVertexArray: No OpenGL context has been made current UGUU couldn't find glClearBufferfi: No OpenGL context has been made current UGUU couldn't find glClearBufferfv: No OpenGL context has been made current UGUU couldn't find glClearBufferiv: No OpenGL context has been made current UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current UGUU couldn't find glGetStringi: No OpenGL context has been made current UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current UGUU couldn't find glMapBufferRange: No OpenGL context has been made current UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current Vendor: 'Apple' Renderer: 'Apple M1' Version: '2.1 Metal - 88' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(1338, 753) drawable=(1338, 753) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1440, 900) drawable=(1440, 900) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096
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