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OIC C Y4 EoYT MarkScheme

This document provides a teacher's guide and mark schemes for a Year 4 end of year computing test. The test consists of two papers - a short answer question paper and a practical programming task paper. Detailed mark schemes are provided to help teachers mark each question and keep track of which learning outcomes are being assessed.

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0% found this document useful (0 votes)
55 views

OIC C Y4 EoYT MarkScheme

This document provides a teacher's guide and mark schemes for a Year 4 end of year computing test. The test consists of two papers - a short answer question paper and a practical programming task paper. Detailed mark schemes are provided to help teachers mark each question and keep track of which learning outcomes are being assessed.

Uploaded by

nandhinicse147
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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End of Year Test

Computing
Year 4: Teacher’s guide and
mark schemes

© Oxford University Press 2023


Year 4 End of Year Test Computing

Introduction
Oxford International Curriculum End of Year Tests
Oxford International Curriculum End of Year Tests are an integral part of the Oxford
International Curriculum. The tests are easy to use and enable teachers to assess the
attainment of their students at the end of a full year of study. They are available for English,
ESL, Maths, Science, and Computing for each of Years 3, 4, 5, 6, 7, 8, and 9.

The tests assess student attainment against the learning outcomes so should be given to
students at the end of the year after they have been taught the full curriculum specified for
that year.

All the tests have two test papers. Each test paper is designed to be completed in a
maximum of 45 minutes so that it can be given to students during normal lesson times.
The tests are supplied online in interactive PDF format which can be downloaded and
stored locally. Where written responses are required, students either type their answers
directly into the interactive PDF file and save their responses, or the test papers can be
printed out for students to complete on paper. Teachers then mark the test papers using
the mark scheme provided.

Computing tests
Paper 1 is a short-answer question paper.

Paper 2 is a practical task assessing programming skills and other practical activities.
Written answers may also be required.

Marking the tests


A detailed mark scheme has been provided for each test paper. This includes the correct
answer for each question. It also provides guidance on how to award marks for multi-mark
questions and any alternative answers that are acceptable. The mark scheme also shows
which learning outcome is being assessed.

A marking column is included on the right of the test papers. This shows the number of
marks available for each question or question part. Teachers should mark student answers
using the mark scheme and then note the number of marks awarded on the test paper.
This can be done on the interactive PDF or on paper depending on which format is being
used. Once the paper has been marked, the marks should be added and then inserted in
the total box on the front cover. When both papers have been completed, the marks for
Paper 2 should be entered on to the front cover of Paper 1. The scores for Papers 1 and 2
can then be totalled to give the student’s complete score for the test.

© Oxford University Press 2023 2


Year 4 End of Year Test Computing

Year 4 Paper 1 mark scheme


Q no. Answer Marking guidance Marks Learning outcome
1 C so you do not lose your work 1 4.3a
2 B folders 1 4.3a
3 A microprocessor 1 4.3b
4 C Tell their teacher. 1 4.4b
5 D never give your address to anyone 1 4.4b
6 A Your web browser saves the address so you can find it again. 1 4.4a
7 A It shows the answer that the user typed. 1 4.1a
8 B when the logical test is true 1 4.1a
9 C test mark 1 4.1a
10 C Click on the flag. 1 4.1c
11 B There is a laser sound. 1 4.1b
12 D The sprite moves faster. 1 4.1b
13 D title 1 4.2a
14 B It is spelled wrongly. 1 4.2a
15 A Use Find and Replace. 1 4.2a
16 B B4 1 4.2b
17 C =SUM(B3:B5) 1 4.2b
18 D pie chart 1 4.2b

© Oxford University Press 2023 3


Year 4 End of Year Test Computing

Year 4 Paper 2 mark scheme

In this activity, students create a simple game program using Scratch. They will recreate code presented to them in part 1 of the task. In parts 2 and 3, they
will make changes to the code to a specification provided in the task sheet.

Q no. Answer Marking guidance Marks Learning outcome


1 The student has made a working program in the Scratch Award 1 mark for each of the following: 6 4.2a
environment using the code sample given in the test paper.
• Locating and opening the Scratch development
At the end of this question, the student will have a program in environment on the school network or local
drive.
which a dinosaur moves around the screen following the mouse • Replacing the default Scratch cat with a
pointer. dinosaur sprite.
• Finding the blocks required for the program
and dragging them onto the work area.
• Building the sample code using the blocks they
have identified.
• Running the program and correcting any errors
they have made.
• The student has worked without support from
the teacher.
Students should not lose a mark if the equipment
is faulty. They can ask for assistance without
losing a mark.

© Oxford University Press 2023 4


Year 4 End of Year Test Computing

Q no. Answer Marking guidance Marks Learning outcome


2 Students will add a butterfly sprite to the game. The butterfly Award 1 mark for each of the following: 4 4.2a
moves independently around the screen, bouncing off the • The student finds and adds a butterfly sprite
walls of the screen as it hits them. to the stage. (Note: The dinosaur sprite is not
replaced. It remains on the stage with the
butterfly.)
• The student adds code to the butterfly sprite to
meet the requirements of the task.
• The student has applied a stage backdrop of
their choice.
• The student has worked without support from
the teacher.
As with task 1, students may ask for help if there
are equipment faults without any loss of marks.

3 The student amends the program code so that a sound Award 1 mark for each of the following: 2 4.2b
is generated whenever the butterfly and dinosaur sprites • The student adds code to achieve the task.
collide. • The student has worked without support from
the teacher.
As with tasks 1 and 2, students may ask for help
if there are equipment faults without any loss of
marks.

© Oxford University Press 2023 5

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