OIC C Y4 EoYT MarkScheme
OIC C Y4 EoYT MarkScheme
Computing
Year 4: Teacher’s guide and
mark schemes
Introduction
Oxford International Curriculum End of Year Tests
Oxford International Curriculum End of Year Tests are an integral part of the Oxford
International Curriculum. The tests are easy to use and enable teachers to assess the
attainment of their students at the end of a full year of study. They are available for English,
ESL, Maths, Science, and Computing for each of Years 3, 4, 5, 6, 7, 8, and 9.
The tests assess student attainment against the learning outcomes so should be given to
students at the end of the year after they have been taught the full curriculum specified for
that year.
All the tests have two test papers. Each test paper is designed to be completed in a
maximum of 45 minutes so that it can be given to students during normal lesson times.
The tests are supplied online in interactive PDF format which can be downloaded and
stored locally. Where written responses are required, students either type their answers
directly into the interactive PDF file and save their responses, or the test papers can be
printed out for students to complete on paper. Teachers then mark the test papers using
the mark scheme provided.
Computing tests
Paper 1 is a short-answer question paper.
Paper 2 is a practical task assessing programming skills and other practical activities.
Written answers may also be required.
A marking column is included on the right of the test papers. This shows the number of
marks available for each question or question part. Teachers should mark student answers
using the mark scheme and then note the number of marks awarded on the test paper.
This can be done on the interactive PDF or on paper depending on which format is being
used. Once the paper has been marked, the marks should be added and then inserted in
the total box on the front cover. When both papers have been completed, the marks for
Paper 2 should be entered on to the front cover of Paper 1. The scores for Papers 1 and 2
can then be totalled to give the student’s complete score for the test.
In this activity, students create a simple game program using Scratch. They will recreate code presented to them in part 1 of the task. In parts 2 and 3, they
will make changes to the code to a specification provided in the task sheet.
3 The student amends the program code so that a sound Award 1 mark for each of the following: 2 4.2b
is generated whenever the butterfly and dinosaur sprites • The student adds code to achieve the task.
collide. • The student has worked without support from
the teacher.
As with tasks 1 and 2, students may ask for help
if there are equipment faults without any loss of
marks.