AI Literacy - K-12
AI Literacy - K-12
AI Literacy
in K-16
Classrooms
AI Literacy in K-16 Classrooms
Davy Tsz Kit Ng • Jac Ka Lok Leung
Maggie Jiahong Su • Iris Heung Yue Yim
Maggie Shen Qiao • Samuel Kai Wah Chu
AI Literacy in K-16
Classrooms
Davy Tsz Kit Ng Jac Ka Lok Leung
Faculty of Education Division of Integrative Systems and Design
University of Hong Kong Hong Kong University of Science and
Hong Kong, Hong Kong Technology
Hong Kong, China
Maggie Jiahong Su
Faculty of Education Iris Heung Yue Yim
University of Hong Kong Faculty of Education
Hong Kong, Hong Kong University of Hong Kong
Hong Kong, Hong Kong
Maggie Shen Qiao
Faculty of Education Samuel Kai Wah Chu
University of Hong Kong Faculty of Education
Hong Kong, Hong Kong University of Hong Kong
Hong Kong, Hong Kong
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Foreword
Dear Readers,
There are many reasons why this book, AI Literacy in K-16 Classrooms, is so
important to educators. First, AI is increasingly being used in schools and class-
rooms, and it is important for educators to understand how AI works and how it can
be used to benefit students. Second, AI is changing the nature of work and learning,
and educators need to be prepared to teach in a world where AI is playing an increas-
ingly important role. Third, AI is raising ethical and social issues that educators
need to be aware of and prepared to discuss with their students.
This book is essential reading for anyone who wants to understand AI and its
implications for education.
AI tools are found in many aspects of our lives, and it is becoming increasingly
difficult to remain ignorant about their implications on society. AI Literacy in K-16
Classrooms provides educators with the much-needed foundation to understand AI,
its capabilities, and its potential implications in the classroom and beyond. Teachers
are using AI tools to:
• Help grade essays
• Provide targeted feedback
• Offer personalized learning experiences
• And even teach classes
Students are using AI tools to:
• Get better grades
• Get more personalized feedback
• Have more customized learning experiences
• And even take classes
With these applications in mind, it is imperative that educators understand how
AI works and how it can be used to benefit students. Teaching AI is essential reading
for anyone who wants to understand AI and its implications for education.
v
vi Foreword
If you want another reason why you should take the information and recommen-
dations of this book to heart, consider this: most of this sentence and most of the
preceding foreword text were written by a computer using an AI tool called GPT-3!
Beginning with a few simple prompting phrases, such as “Artificial Intelligence,”
“There are many reasons why this book is important to educators,” and “Teachers
are using AI tools to….,” OpenAI’s GPT-3 large language model (LLM) generated
almost every word you see above. To arrive at the final text involved only a few
minor edits to include the title of this book, and a few more prompts to suggest some
alternative wordings and lists of AI tool uses.
There is no area of our lives, either as learners or educators, that is untouched by
AI. Each and every subject, from art to zoology, now has a growing number of AI
tools that generate new content or analyze and model the world around us. The era
of ubiquitous AI has only just begun, making AI Literacy in K-16 Education a must-
read for anyone who cares about the success of our education programs in preparing
our students for the future.
Sincerely,
Prof. J. Stephen Downie
School of Information Science
University of Illinois, Urbana-Champaign
and
GPT-3
OpenAI Playground
https://beta.openai.com/playground
Foreword 2
Artificial intelligence (AI) technologies make our lives more efficient every day.
These emerging technologies power many applications, programs, and services that
help us do everyday things such as improving our online experience, enhancing our
security, and increasing efficiency of our routine jobs. In the meantime, AI can
cause us a lot of trouble due to privacy issues and human bias. Our students must
learn about this emerging technology; hereby, AI education should be provided for
all. This is supported by many AI education projects that have been launched around
the world because AI topics conventionally are included in engineering faculty in
higher education.
AI literacy is one of the important areas in educational research and practice. As
one of the first AI education researchers, I am so happy to see this book AI Literacy
in K-16 Education published. Professor Sam Chu and his team have expertise in
literacy, technology education, and twenty-first century skills. In this book, they
reviewed literature on AI education from kindergarten to tertiary level. They first
define what AI literacy is, and discuss the landscape of AI education, followed by
using various frameworks to describe AI literacy development. They continue to
discuss instructional designs for the development at different educational levels.
Finally, they raise this issue from teacher perspectives.
I believe this book would cater to different types of readers. If you are educators,
you will gain more understanding of how to teach AI and assess student learning. If
you are policy makers or curriculum designers, you will get inspired to design
teacher professional programs or curriculum guidance. If you are AI developers,
you will better understand what educational stakeholders need for developing AI
content or learning applications. Finally, enjoy this book, and nurture our new gen-
erations with good AI literacy.
vii
About the Book
The book presents a review of the frameworks, content, pedagogies, and assessment
of AI literacy education in supporting policymakers, educators, and parents to
embed such an emerging area in the K-16 curriculum and into classrooms.
Recommendations were proposed on how to develop AI literacy curricula and uti-
lize age-appropriate technological tools and pedagogies to foster students’ AI liter-
acy skills or digital competencies. The book aims to provide an exhaustive summary
of current evidence related to AI literacy with some highlighted cases. Some empiri-
cal studies were selected to illustrate how AI literacy models were applied in differ-
ent countries and regions. The book captures the attention of multidisciplinary
researchers looking for an overview of empirical studies that call for an AI literacy
instructional design. The significance also lies in for all educators as a reference for
practical methods. Finally, policymakers may borrow the models elicited in this
book to reform education policies so as to design future-proof curricula and, most
importantly, to prepare students with knowledge, mindsets, and dispositions condu-
cive to dealing with future societal challenges.
ix
Contents
xi
xii Contents
literacy, establishing the groundwork for future research such as competency devel-
opment and assessment criteria on AI literacy.
While the development of students’ AI literacy skills has become a potential
technological skill as part of their education similar to digital literacy (which will be
further discussed in later chapters), researchers have directed their efforts in exam-
ining different learning artifacts and innovative pedagogical approaches that may
facilitate the acquisition of these knowledge and skills among students (Chai et al.,
2020; Wong et al., 2020). All in all, a few fundamental questions will be addressed
in this book:
• How do researchers define the term “AI literacy”?
• How do educators help learners develop AI literacy in aspects of learning arti-
facts, pedagogical approaches, and subject matters?
• How do researchers evaluate students’ AI literacy skills?
• What are the ethical and human-centered considerations in the domain of AI
literacy?
• How should we prepare teachers to foster students’ AI competency?
1.2 Organization
The organization of this book was inspired by the authors’ experiences in imple-
menting AI literacy education. Many schools may have initialized the incorporation
of AI into their curriculum and classrooms already; however, we find that many
educators feel anxious that they are not well prepared for the implementation of AI
curricula as it is a relatively new form of education. In fact, the first author has heard
technology companies developing AI-based products and teaching tools too abruptly
without considering teachers’ and students’ needs. This opens up risks of wasting
manpower and resources if these products are not based on pedagogical grounds
and justified theoretical frameworks. Therefore, the book is structured in a way that
readers will first understand the importance of AI literacy and then be introduced to
guidelines and methods that can help students to develop such AI skills in a more
gradual, humanistic, and systematic manner.
The book is divided into three parts. Part I focuses on a higher conceptual level
of AI literacy, putting forward notions that try to encapsulate a variety of education
contexts, foregrounding the emergence and urgency for educators and learners to
embrace the era of AI. Part II travels deep in reviewing the efforts by scholars around
the round across different educational levels, presenting scoping reviews that guide
K–16 educators to develop their pedagogy, content, technology and assessments for
their students. Part III proposes our vision of AI literacy. We have identified digital
competences that AI developers and educators should take into account when devis-
ing learning tools, platforms, lesson plans, and assignments in order to help rein-
force students’ acquisition of AI literacy skills. Our suggestions on how to provide
effective scaffolding support to their students is provided. Overall, this book aims to
6 1 Introduction
References
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engineering preservice teachers’ experiences in STEM-TPACK design-based learning.
Sustainability, 12(21), 9050.
ISTE. (2022). Artificial intelligence in education. Putting educators and students in the driver’s
Seat. Retrieved from https://www.iste.org/areas-of-focus/AI-in-education
Kong, S. C., Cheung, W. M. Y., & Zhang, G. (2021). Evaluation of an artificial intelligence literacy
course for university students with diverse study backgrounds. Computers and Education:
Artificial Intelligence, 2, 100026.
McCarthy, J. (2007). From here to human-level AI. Artificial Intelligence, 171(18), 1174–1182.
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tion in K-12: Where to start? ACM Inroads, 11(1), 20–29.
World Economic Forum. (2020). The Future of Jobs Report 2020. Retrieved from https://www3.
weforum.org/docs/WEF_Future_of_Jobs_2020.pdf
Chapter 2
AI Education and AI Literacy
Artificial intelligence was first introduced as “the science and engineering of mak-
ing intelligent machines in 1956” (McCarthy, 2007, p. 2). At that time, Newell and
Simon (1956) invented a “thinking machine” that was considered as the first com-
puter program that simulated human intelligence to solve complex problems. This
idea advanced our understanding of how humans think and make basic contribu-
tions to artificial intelligence and the psychology of human cognition. At the begin-
ning, AI was used to handle limited tasks (e.g., automation, chess playing).
Researchers called it the rule-based AI that people use programs and algorithms to
reason and solve problems based on predetermined rules and environment
(McCarthy, 2007). In today’s era of rapid technological advancement and exponen-
tial increases in large datasets known as “big data,” AI has transitioned to everyday
applications on an unprecedented scale. The large datasets in near real-time enables
people to drive autonomously, view videos and media posts based on recommenda-
tions (e.g., Netflix, YouTube, Facebook), do shopping online according to AI-based
advertisements, and detect frauds to enhance working efficiency. We can see that AI
has been broadened to perform a wide range of complex tasks with the exciting
innovations (Zawacki-Richter et al., 2019).
Artificial intelligence refers to computerized machines and systems that mimic
human intelligence to facilitate people to conduct various tasks and solve complex
problems (Wang, 2019). However, there are quite a few ambiguous buzzwords
about subfields of AI such as machine learning, deep learning, and neural networks
which sometimes may be confusing. Here we provide some basic definitions to
describe the relationship of these buzzwords to AI. First, machine learning (ML)
exhibits the experiential “learning” associated with human intelligence which has
the capacity to learn and improve its analyses through computational algorithms
(Helm et al., 2020). These algorithms use large datasets to recognize patterns and
effectively “learn” in order to train the machines and models to conduct various
tasks (e.g., make autonomous recommendations, decisions). After sufficient repeti-
tions and algorithm refinement, the machine becomes more ready for people to
input datasets to predict an outcome. Throughout the processes, people can compare
the outcomes with a set of desired outcomes in order to judge the accuracy of the
algorithm to iteratively perfect the AI’s capability to predict future outcomes (Helm
et al., 2020).
Deep learning and neural networks are more complex versions of these models
that make use of hierarchical layers to generate the final outputs. The network first
begins with an input layer that then progressly involves a number of “hidden layers”
that responds to different features (e.g., age, gender, ethnicity). These middle layers
allow the AI-empowered model to enhance its understanding as the inputs ascend
“deeper,” without explicitly programmed directions. The model conducts specific
actions on multiple layers and further successively improves its accuracy as new
data is available. Since the model is similar to the way the human brain functions,
the model is called “neural networks” and thus gives rise to a new form of AI,
known as “deep learning.”
2.2 AI Education Versus AI Literacy 11
decision making (Hwang et al., 2020). These tools simulate human intelligence to
“make inferences, judgments, or predictions, computer systems can provide person-
alized guidance, support, or feedback to students” (Hwang et al., 2020, p. 1). Research
on AIED involves diverse research focused on different AI technologies. For exam-
ple, Hwang et al. (2020) used fuzzy expert systems to take into account both the
affective and cognitive status of students so as to improve their learning achievement
and reduce their anxiety in a fifth-grade mathematics course. Chih-Ming and Ying-
You (2020) developed a computer-mediated communication competence forecasting
model to predict communication behavior and objectives during collaborative prob-
lem-based learning. Baker et al. (2021) analyzed how learning analytics is being
methodologically influenced by recent trends in the fields of educational data mining,
quantitative ethnography, and learning at scale to increase impact on policy and prac-
tice (Baker et al., 2021). Okonkwo and Ade-Ibijola (2021) investigated the benefits
and challenges of educational chatbots, as well as future research areas such as pro-
viding personalized services for institutional employees and students.
With the increasing amount of AIED research articles being published, it is nec-
essary to systematically review the relevant issues. Hinojo-Lucena et al. (2019) con-
ducted a bibliometric analysis of 132 articles on AI in higher education to investigate
the relationship between the number of authors and papers and to explore the main
source titles, organizations, authors, and countries about AI in higher education.
Roll and Wylie (2016) reviewed 47 articles from 1994, 2004, and 2014 in the jour-
nal of AIED to explore the research foci in the field of AIED. However, Chen et al.
(2020) believed that findings may not provide an essential understanding of the
research since only a single article is considered and there are no studies reviewed
after 2014. Zawacki-Richter et al. (2019) analyzed 146 articles regarding the AIED
applications in higher education and figured out 4 major areas of AIED applica-
tions: profiling and prediction, intelligent tutoring systems, assessment and evalua-
tion, and adaptive learning systems. Although bibliometric analysis is principally
useful in analyzing sizable literature data, an in-depth investigation by using a sys-
tematic review methodology is needed (Chen et al., 2020).
Recent reviews contributed to look at the major research issues and AI technolo-
gies adopted in highly cited AIED studies and proposed a theoretical framework for
this field. For example, Chen et al. (2020) reviewed 30 articles from Web of Science
and Google Scholar with keywords “AI” and “Education” and identified that AI has
taken the form of digital technologies such as automated assessment, adaptive learn-
ing, humanoid robots, and web-based chatbots to perform teachers’ duties, facilitate
administrative functions, and review students’ assignments effectively to achieve
higher quality in education. Some systems used AI technologies such as machine
learning and natural language processing (NLP) to personalize students’ needs to
foster learning engagement and improve students’ performance (Chen et al., 2020).
Chen et al. (2020) conducted a systematic review using 45 highly cited AIED arti-
cles indexed in Web of Science and Scopus databases from 1990 to 2016 to identify
the application and theory gaps during the rise of AI in education. It is indicated that
there was a rising interest in and impact of AIED research over the past two decades.
It is found that deep learning technologies (e.g., neural networks, NLP, biomedical
detection) have great potential to be used in the educational fields for future studies
2.2 AI Education Versus AI Literacy 13
and employ these AI technologies and engage deeply with educational theories. All
these reviews emphasize on how educators use AI technologies to enhance learning
and teaching and facilitate administration. These AIED research reviews focus on
using AI technologies for educational purposes, and none of the reviews discovered
how to teach and learn AI and related computer science concepts. All of the reviews
exclude computer science, AI and machine learning related courses learning, learn-
ing technologies to learn AI and teaching methods, and computational thinking
related studies (Chen et al., 2020).
“big ideas” of AI (Touretzky et al., 2019). As such, all students should receive a solid
foundation for their studies at their young ages to prepare their future career in the
era of AI, thereby encouraging nontechnical university students, as well as primary
and secondary students to learn how to use AI and its underlying concepts and related
AI-enhanced soft skills including teamwork, organization, social awareness, and
ethical concerns (e.g., Carpio Cañada et al., 2015; Sabuncuoglu, 2020).
Recent AI-related technologies such as smart devices, search engines, chatbots,
and computer games have become common in our daily life. Most people know
about the existence of these services and products, but only a few understand the
technology and principles behind them (Ng et al., 2021). With more age-appropriate
technologies, scholars began to focus on the learning and teaching of AI knowledge
and technology and the need to use AI ethically to solve real-life problems for
younger learners. For example, Burgsteiner et al. (2016) believed that the younger
generation should learn about AI knowledge and technologies (e.g., basic concepts
of algorithms, data structures, and programs). Another study Lin and Van Brummelen
(2021) developed an AI curriculum to test students’ motivation (e.g., intrinsic moti-
vation, career interest, confidence to use AI, and learning satisfaction) among 420
primary students in China. These studies provide evidence on adopting digital tech-
nologies to learn AI via well-defined curricula and activities. However, the learning
design and related utilities of AI learning artifacts in primary and secondary class-
rooms have only recently been explored (Chiu & Chai, 2020; Toivonen et al., 2020).
To date, no holistic guidelines and reviews of teaching AI have existed.
Now let’s clarify the similarities and differences between AIED and AI literacy.
First, AI technologies provide great potential for students to facilitate their learning.
However, these technologies may be novel to students and are not familiar with
them. Therefore, educators have the role to help develop students’ technological
knowledge and skills in order to use the tools ethically and wisely. Recently, schol-
ars suggested the need to update students’ digital competence to facilitate their
learning and working (Rina et al., 2022; Zhang & Aslan, 2021).
Studies have explored the digital competencies to incorporate AI into classrooms
(e.g., ISTE, 2022; Celik, 2022). We can see that AIED and AI literacy may share
common ideas (e.g., digital competence to use AI applications effectively, using AI
to express a knowledge domain, communicating with peers using AI, using AI
applications ethically). However, AI literacy research studies focus more on how to
learn and teach AI, instead of understanding the adoption of AI techniques for edu-
cational purposes. Second, AIED identifies how to use computers to perform cogni-
tive tasks that are usually associated with human minds, including using AI
technology to facilitate learning and teaching in different subjects such as language
2.3 Conclusion 15
Fig. 2.1 Similarities and differences between AIED and AI literacy education
(Liang et al., 2021), nursing (Hwang et al., 2020), and mathematics education
(Hwang & Tu, 2021). However, AI literacy focuses on the design and implementa-
tion of AI curricula, learning applications, and pedagogical models in K–16 educa-
tion that aims to develop students’ AI knowledge, skills, and attitudes (Rina et al.,
2022). Third, AI literacy is not inclusive of examining how AI technology facilitates
governments, schools, and educators to improve policy settings and educational
administration. From the above arguments, we believe that AI literacy (learning
about AI) should be different from AIED (learning with AI applications and from
AI-driven systems).
Without a universal consensus of these terms, some may identify AI literacy as a
subset of AI education (Wang & Cheng, 2021). Some studies use AI education to
describe AI curriculum, pedagogy, and activities and do not indicate the differences
between the two terms (Chiu & Chai, 2020; Yau et al., 2022). Furthermore, in terms
of learning artifacts, we argue that for AI literacy education, it is not a must to use
AI technologies to learn AI concepts. Prior studies suggested the use of non-AI
artifacts, low-technology settings, and unplugged activities such as digital storytell-
ing, role-play, and social media tools to scaffold students’ AI understandings (Julie
et al., 2020; Ng & Chu, 2021; Rodríguez-García et al., 2021). To visualize our
standpoint, the differences between AIED and AI literacy is summarized in with
sample studies in Fig. 2.1 and Table 2.1.
2.3 Conclusion
The term “AI literacy” was first coined by Burgsteiner et al. (2016) and Kandlhofer
et al. (2016) who proposed it as the ability to understand the knowledge and con-
cepts behind these AI-driven technologies. On top of knowing and using AI
16 2 AI Education and AI Literacy
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Chapter 3
AI Literacy for All
Artificial intelligence (AI) has influenced various industries (e.g., business, science,
art, education) rather than merely computer science fields to improve working and
learning efficiency. There are many AI-driven applications in daily life (e.g., smart
home appliances, smartphones, Google, Siri) to enhance user experience and help
people lead a better life. To prepare students to be more ready for tomorrow’s work-
place, recent studies suggest the importance of learning AI for all students such as
how computers learn from its data, the strengths and weaknesses of AI-driven appli-
cations, and its ethical concerns about AI (e.g., Long & Magerko, 2020; Ng & Chu,
2021; Sing et al., 2022). Studies suggest that even learners as young as kindergar-
teners should start to learn AI so that educators can bring them up to become respon-
sible digital citizens (Su & Yang, 2022; Su & Zhong, 2022; Williams et al., 2019a, b).
This chapter posits AI literacy should be acquired by all learners, while differences
lie in the content and approach at different education levels, i.e., K–16. For example,
many countries have started to discuss how to incorporate AI curricula in primary
and secondary levels. However, seldom do studies discover why AI should be taught
at kindergarten and noncomputer university education. A list of reasons why people
should learn AI is discussed in this chapter.
Artificial intelligence has made great influences in our everyday lives, not only in
technical areas but across industries. Countries/regions have incorporated AI into
computer science education, and AI has been added to some of the global digital
competency frameworks (e.g., ISTE, DigComEdu) to update the latest educational
standards for K–16 learners. There is a great demand to foster students’ AI literacy
to prepare for valuable abilities and skills before entering the workforce. Learning
and understanding what AI is, how it works, and its affordances are the first steps to
successful study and career in the future. The following sections suggest four major
reasons why students should learn AI.
AI is transforming every walk of life and has a great impact on our society. The first
reason why all learners need to learn AI is that it enhances people’s living standards.
First of all, it is a driving force behind social media that AI is used to personalize
what is seen on the social media feed through evaluation of post history to identify
people’s interests and make appropriate suggestions. A University of Oxford’s study
shows that AI will soon become as advanced as human beings in translating lan-
guages by 2024, writing school essays by 2026, selling goods by 2031, writing a
bestselling book by 2049, and conducting surgeries by 2053 (Freeman, 2018). Since
AI will improve human’s lives in almost everything and improve our living stan-
dard, there is a need to foster citizens and young learners to become AI literates so
that people can use AI-driven tools and interact with others in an appropriate,
responsible, and empowered manner (Calzada et al., 2021).
Second, technology companies are exaggerating the capabilities of AI in their
products (Surden, 2018). Consumers who understand basic AI algorithms will not
be easily tricked by popular media and advertisements. They can think critically
about what counts as AI, question the features the AI offers, and think about the
ethical concerns and limitations behind. On the other hand, consumers should also
be responsible users. Both producers and consumers should handle AI with good
intentions to empower human lives. Studies have shown that teaching digital citi-
zenship is essential to help people achieve and understand digital literacy and digital
responsibility and ensure safety (Robinson, 2020), digital wealth, and wellness
(Jeske et al., 2021). Overall, as one of the most important technological skills, edu-
cators can instill learners with AI knowledge and skills to succeed as lifetime learn-
ers with AI literacy, so that our future generations could wisely and ethically
facilitate their living, working, and learning.
The advancement of AI in turn raises the concern by people that AI will take over
millions of current jobs and disrupt the labor force in some occupations (Agarwal,
2018). However, according to the World Economic Forum (2021)’s report, AI is
expected to replace 97 millions of jobs worldwide by 2025, and at the same time it
will create many job opportunities in many industries. One thing that is certain, AI
will soon change the future workplace, but workers and students may not be ready
to equip with the related capabilities to fill these new job opportunities. Some
3.1 AI for Living, Workplace, Learning, and Societal Good 23
speculate that 15% of the working hours will be automated and clerical jobs will be
easily eliminated by AI (Manyika et al., 2017). Therefore, it is essential to equip
young learners with fundamental AI knowledge, technologies, and mindsets for
digital workplace challenges in the future.
Instead of viewing AI as a competitor to work labor, AI can generate compelling
benefits for people, industries, and business, thus raising people’s working produc-
tivity and economic growth. There is a widespread shortage of AI professionals that
possess the required skills and knowledge. In recent years, governments, compa-
nies, and institutions start to upskill and reskill their employees to harness opportu-
nities of using AI technologies to enhance their working efficiency and be aware of
ethical implications and risks (Johnson et al., 2021). For example, Tesla CEO Elon
Musk claimed in 2021 that his company was in the advanced stages of developing
an autonomous android that would relieve humans of their hazardous, repetitive and
boring jobs. The electric-vehicle maker’s humanoid Optimus robots could be in
production by the end of 2023 and the company plans to deploy thousands of the
robots to help resolve future labor shortages for the U.S. economy (Masunaga,
2022). Robots and AI are expected to permeate our daily lives by 2025 (Stahl,
2021). There is a strong need to enforce on-the-job training and vocational and uni-
versity education to support workers and university students in adapting to
AI-enhanced ways of working. With adequate training, young learners could equip
themselves with AI competencies to gain a competitive advantage at work, equip
with futuristic skills, and fulfill job demands in the AI industry.
Countries across the globe face a growing set of shared challenges that will require the
next generation to learn, build and connect to identify practical and innovative solu-
tions. AI presents an opportunity to build better tools and solutions that help address
some of the world’s challenging issues, and deliver positive social impact in accor-
dance with the priorities outlined in the United Nations’ 17 Sustainable Development
Goals. The AI for Social Good movement aims to establish interdisciplinary partner-
ships centered around AI applications towards SDGs (Tomašev et al., 2020).
AI could advance human’s sustainable development and solve future global chal-
lenges about environmental, humanistic issues, accessibility, health, and cultural
heritage (Microsoft, 2021). For example, planetary computers were created to build
a global environmental network, empower organizations and individuals working to
advance sustainability to solve today’s environmental challenges (Vinuesa et al.,
2020). AI for health empowers researchers and AI institutions to improve the health
of people and communities around the world (Reddy et al., 2020). AI can help
improve global independence and inclusion in society to make a better living envi-
ronment, community, education, and employment. Moreover, it supports humanis-
tic response, refugees, displaced persons, human rights, the needs of women and
children, preservation and enrichment of cultural heritage (Tomašev et al., 2020). In
K-16 education, educators need to equip young learners to become future-ready
with the digital and sustainable mindset so that they could help solve these world’s
challenges when they grow up. To address these global challenges, the idea “AI for
societal good” is prominent that everyone should learn AI to solve future global
challenges and enhance humans’ living standard.
This section further discussion the specific major reasons why AI should be taught
to promote digital citizenship to facilitate people’s living, working, and learning to
build a better society, the following section further discusses the specific reasons for
learners to learn AI at different educational levels: kindergarteners, primary and
secondary students, and noncomputer science university students.
3.2.1 Kindergarteners
Nowadays, there are many sophisticated and robotic toys available for children.
Children can engage in playful experience and conversations with artificially intel-
ligent assistants such as Siri and Alexa. Scholars proposed that learners as young as
3/4 years old could have the ability to start exploring AI in a simple and
3.2 Benefits of AI Literacy for Different Educational Levels 25
foundational manner (Preface, 2021; Su & Yang, 2022; Su et al., 2022). Children are
rapid and curious learners. Learning AI can be a very fun and rewarding educational
experience if suitable learning methods and tools are used (Preface, 2021). For
example, Williams (2018) and Williams et al. (2019a, b) used the suitable learning
tool to help children understand the concept of AI through PopBots. Other studies
also pointed out that children can experience AI knowledge through different pro-
gramming toys, such as PopBots, Zhorai, and Teachable Machine (Williams, 2018;
Williams et al. 2019a, b; Lin et al., 2020; Vartiainen et al., 2020). Furthermore, some
studies found that learning AI can enhance children’s cognitive and social develop-
ment, such as improving their inquiry skills (Kewalramani et al., 2021), foster stu-
dents’ reading literacy about technology (Mah et al., 2021), improve students’
adaptive behavior (Shin et al., 2012), and promote interaction and collaboration
among children via social robots (Prentzas, 2013). Therefore, it is possible for kin-
dergarten children to develop AI literacy as a complement to their stages of cogni-
tive development.
Many view AI literacy as a crucial component of national strategy for digital citi-
zenship education (Seldon & Abidoye, 2018). In today’s digital world, learning how
to interact with and communicate using AI tools is evident in almost all aspects of
everyday life. However, most young students are AI “illiterates” and do not under-
stand the technologies behind (McStay & Rosner, 2021). Recent discussions have
also sparked discussions about the importance of learning AI ethics (Borenstein &
Howard, 2021; Hagendorff, 2020) and equipping young children with proper mind-
sets (Floridi et al., 2018).
The goal of implementing AI literacy education at primary and secondary level is
not to train and nurture computer programmers. Instead, it aims to offer students
hands-on experience and enable them to solve problems, interact with, and commu-
nicate with AI tools in everyday life (Ng et al., 2021a, b). It enhances students’ AI
knowledge and basic digital skills using the latest technologies such as chatbots and
intelligent agents. Students need to learn how to evaluate, communicate, and col-
laborate effectively with AI and use AI as a tool ethically online, at home, and in the
future workplace (Long & Magerko, 2020). Aligned with other technological skills
like computational thinking, students were not merely the end users of the AI tech-
nologies; they needed to learn how to solve problems using AI in authentic settings.
Another trend is that primary and secondary schools have placed high emphasis
in STEM education. Young students should learn how to use AI technologies to help
solve problems and enhance their working and learning efficiency. For example,
students can use automatic translation and grammatical checking tools to facilitate
their writing (Lee, 2020). They can use AI tools to adjust parameters (e.g., ages,
gender) of people and stylize paintings and photos in their social media feeds
(Greenfield, 2021). These examples demonstrated that students with stronger AI
26 3 AI Literacy for All
literacy skills can outperform their counterparts to live, work, and learn efficiently
in the twenty-first century.
We recognize the need for introducing AI into primary and secondary education
to foster their digital literacy skills. The authors worked with university professors,
local AI developers, and primary and secondary teachers to develop one of the first
AI literacy curricula called “AI for All” (Ng et al., 2021). The program has been
successfully implemented in a number of primary and secondary schools in Hong
Kong. In the academic year of 2021/22, a secondary school helped Clearbot (a local
start-up) design an autonomous trash-collecting boat that can identify floating gar-
bage and clean the harbor (HKET, 2022). A primary school worked with local envi-
ronmentalists to design an AI-empowered scarecrow to fright pests left and grow
morecrops.
Industries have started to upskill and reskill their employees in their fields to expose
learners to AI. Moreover, graduates who are AI literates can enhance their employ-
ability and working efficiency to help them solve authentic problems in workplaces.
Therefore, universities have started to engage students from diverse study back-
grounds in AI literacy programs to build up their foundational AI knowledge and
support them to solve problems by developing AI applications (e.g., Kong et al.,
2021). Courses have different focuses for a diverse population of AI literates to
tackle skill gaps to expand learning opportunities for all learners. For example,
some courses may not focus on mathematical formulae and programming since
most students do not need to learn the underlying mathematical and technical con-
cepts behind the AI technologies (Long & Magerko, 2020). Some courses focus on
supporting professionals in a particular industry (e.g., healthcare, business, law)
how to manipulate the AI-driven systems and machines to enhance their working
efficiency, collaborate with their colleagues, and know the ethical concerns and
limitations behind the technologies (e.g., Hwang et al., 2022; Xu & Babaian, 2021).
As such, we can see that there is a need to boost students’ technical skills and
how to apply to AI to meet the career and industrial needs. The goal of these types
of courses aims to speak directly to the skills that employers are actively seeking
within the AI development sector (e.g., Python programming, machine learning,
robotics, data science). These discipline-specific AI courses and programs can
expose learners to the most in-demand topics within AI and underpin AI applica-
tions and knowledge that are related to their fields. In this way, students are digitally
ready to tackle problems of the near future after graduation. Not only will learners
enhance their practical application of AI but also attain a credible qualification
focused on AI to enhance their employability. Proficiency in AI is highly valued in
today’s companies. Consequently, this may lead to career prospects in developing,
managing, and planning AI solutions for a variety of businesses.
References 27
3.3 Conclusion
In this chapter, we presented four major reasons why all citizens should learn AI (for
living, workplaces, learning, and society good), and its particular reasons why AI lit-
eracy is important at each educational level (kindergarten, primary school, secondary
school, and noncomputer science university level). Recent trends from machine
learning to algorithms and robotics make AI literacy education prevalent in the educa-
tion field. Universities and K–12 schools encompass an extensive range of topics such
as AI, machine learning tools, and related techniques that are practical to many indus-
tries. In these programs, students can learn how AI works and what it is, but, most
importantly, how to implement it in real-world scenarios and job roles is paramount
to integrating new competence into the changing technological landscape. Students
with AI literacy skills can enhance their living standards, use AI applications ethically
and wisely, enhance their learning and working effectiveness, be at the forefront of
the future, enhance their employability, advance their study after graduation, and be
adaptive to the rapidly updating and changing learning tools and environment.
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Chapter 4
The Landscape of AI Literacy
The definitions of literacy vary. It commonly refers to “the ability to identify, under-
stand, interpret, create, communicate and compute, using printed and written mate-
rials associated with varying contexts” (UNESCO, 2018, p. 2) It involves a
continuum of learning in enabling people to achieve their goals, to develop their
knowledge and potential, and to participate fully in their community and society. In
today’s digital world, every citizen needs to engage positively, critically, and com-
petently to effectively communicate and collaborate with others through responsi-
ble use of technology (Fleaca & Stanciu, 2019). This term has been extended to new
literacies such as media, digital, information, computer, and AI literacy (Kong et al.,
2021). Artificial intelligence is affecting our everyday life to the extent where it is
important for the new generation to develop the necessary literacies of AI so as to
understand and use related technologies (Wong et al., 2020; Ng et al., 2022). To
combine AI and literacy, AI literacy means having the essential abilities that people
need to live, learn, and work in our digital world through AI-driven technologies,
and this should be taught at the K–12 levels (Steinbauer et al., 2021). This provides
the foundation that we map these literacy skills in Table 4.1 to view the concept of
AI literacy as the focal point of the discussion.
incorporate AI literacy into their curricula could learn from other countries/regions.
There are a number of frameworks to map AI curriculum for K–12 education to
guide K–12 AI literacy education. This section first suggests two renowned frame-
works that were widely discussed and cited in the field of AI literacy education:
Long and Magerko (2020)‘s AI literacy competency framework and Touretzky et al.
(2019)’s five big ideas of AI. Then, we summarize some review papers from various
places to inform its current development for educators, schools, and policymakers
to implement AI literacy education.
Long and Magerko (2020) presented 17 AI literacy competencies (Table 4.2) and 15
design considerations for AI literacy based on a scoping study of existing research
to uncover what AI professionals believe all citizens should know and common
perceptions and misconceptions among learners. The framework focuses on what
educators should involve in their AI curricula and how they design the instruction of
AI literacy education.
Since 2018, the AI4K12 Initiative has been developing national guidelines for AI
literacy education in K–12. Touretzky et al. (2019) divided the learning concepts
into the five “big ideas” of AI to formulate a sound framework on fostering AI lit-
eracy. The guidelines define what every student should know about AI with guide-
lines and activities that help students to build the competencies. The guideline
serves as a framework to build educational standards for curriculum developers and
educators on AI concepts, essential knowledge, and skills across educational levels.
The five big ideas are summarized below: (1) perception (computers perceive the
world using sensors), (2) representation and reasoning (agents maintain representa-
tion of the world and use them for reasoning), (3) learning (computers can learn
from data), (4) natural interaction (intelligent agents require many kinds of knowl-
edge to interact naturally with humans), and (5) societal impact (AI can impact
society in both positive and negative ways). Touretzky et al. (2022) further provides
an in-depth look at how K-12 students should be introduced to AI knowledge and
skills. This review discusses the general format of the guidelines to highlight the
appropriateness of the knowledge and skills. This set of guidelines is informed by
the need for alignment with CSTA’s K-12 Computer Science Standards, Common
Core standards and Next Generation Science Standards. Examples were presented
to present the learning progression across grade levels and concepts for a specific
grade level. Table 4.3 outlined the five big ideas about AI, and the details of the first
four areas have already been available for K–12 educators; however, the fifth big
idea is still under development.
34 4 The Landscape of AI Literacy
Apart from the two renowned frameworks, other researchers from different coun-
tries/regions work rigorously to identify frameworks and timely review AI literacy
education.
In the UK, Lao (2020) presented a rubric to evaluate ML learning programs and
set up the basis for a set of standards in terms of knowledge, skills and attitudes:
• Knowledge: general knowledge, knowledge of methods (e.g., decision trees, neu-
ral networks, ensemble methods), bias in ML systems, and societal implications
• Skills: problem scoping, project planning, creating artifacts, analysis of design
interactions and results, advocacy, independent out-of-class learning
• Attitudes: interest, identity and community, self-efficacy, persistence
In Hong Kong, Su et al. (2022) examined 14 research papers on AI curriculum
for K–12 classrooms in the Asia-Pacific region that were taken from 2018 to 2021
by identifying the content knowledge, tools, platforms, activities, theories and mod-
els, assessment methods, and learning outcomes of the selected studies.
4.3 Rising Publications on AI Literacy Education 37
In the past, teaching AI was not possible in the past for K–12 students and noncom-
puter science undergraduates. Educators faced challenges in scaffolding K–12 stu-
dents to understand AI concepts through syntax-based programming (McCarthy,
2007; Wong et al., 2020). In recent years, the emergence of age-appropriate
38 4 The Landscape of AI Literacy
hardwares and softwares enabled educators to improve the learning process for
younger learners. The access to a wide range of technologies in day-to-day life,
such as chatbots and translation apps, presents opportunities for everyone to under-
stand and use AI in everyday life. This enables educators to leverage on the avail-
ability of AI technologies to inculcate AI literacy for young learners. For example,
prior studies discussed the potential to incorporate AI learning in K–12 STEAM
education via playful experience such as gamified and social media tools to prepare
students for future science, technology, engineering, art, and mathematics work-
forces (e.g., Chiu et al., 2021; Ng & Chu, 2021; Ng et al., 2021).
Knowing and using AI for future careers is only one aspect of teaching AI liter-
acy for educators. Any technology as potent as AI would also bring new risks due to
algorithmic bias and malicious uses of AI (Druga et al., 2019; Gong et al., 2020).
The importance of the roles of AI ethics is often underemphasized or even over-
looked, which is considered as extraneous or surplus to technical concerns in work
settings (Hagendorff, 2020). Software developers usually feel a lack of accountabil-
ity and moral significance of their work, especially when economic incentives are
easily overriding commitment to ethical principles and values (Hagendorff, 2020).
As such, educating both citizens and computer scientists AI ethics is essential to
strengthen their social responsibility and consider social inclusion and diversity to
apply AI for societal good (Dignum, 2019).
While the above examples show how substantial AI literacy education can
encompass, the arguments are scattered which make scholars difficult to find well-
rounded conclusions for development of theoretical frameworks and pragmatic
instructional design principles. As such, we find that a systematic search on the
works of AI literacy education would be beneficial to elucidating the rising demand.
In search of literature on AI literacy, review articles were conducted in two stages.
First, we identified 30 peer-reviewed scholarly articles and conference papers from
K–12 to higher education levels published from 2016 to 2021 through the Web of
Science, Scopus, ProQuest Education Collection, IEEE, and ACM digital library
(Ng et al., 2021). A year later in August, the second stage further focused on each
school level and selected articles using the same databases to understand how to
incorporate AI literacy education across levels.
In Ng et al. (2021)’s review, the Google Scholar search identifies a dramatic
increase in AI literacy publications from 2016 to 2022 (see Fig. 4.1). As AI becomes
more and more important in work settings and everyday life, researchers began to
define AI literacy based on the term “literacy” which has been applied to define skill
sets in varied disciplines (Long & Magerko, 2020). Based on 30 selected studies,
the countries/regions that published 2 or more AI literacy articles include the United
States, China, Hong Kong, Spain, and Austria. Researchers conducted studies and
implemented AI literacy interventions across various educational levels. Most of the
articles focused on primary school and secondary school students that covered
almost half of the reviewed studies. Among these, 14 of the studies are from second-
ary school level. About one-third of the studies were conducted in an informal set-
ting, which included after-school programs, out-of-school activities, and poster
presentations. Seven studies were conducted in regular lessons in a formal setting.
4.3 Rising Publications on AI Literacy Education 39
Fig. 4.1 AI literacy articles from Google Scholar published by year (2016–2022)
One possible reason is that AI literacy is an emerging field, and most researchers
tend to conduct preliminary studies to explore their interventions in an informal set-
ting or merely write opinion papers based on their observation. Regarding the
research method, the empirical studies adopted qualitative methods (12), quantita-
tive methods, (5) and mixed-method approach (8) to evaluate students’ AI literacy
development.
To realize the motivations for the growing attention in AI education for noncom-
puter science undergraduates, Ashok Goel posited three converging factors that
would shape AI education to fit for twenty-first century workplaces – (1) the demand
created by increasing integration of AI technologies in industries, (2) the rapid
diversification of AI education that used to be offered in graduate studies and now
spread widely across disciplines and educational levels, and (3) the need for all citi-
zens to be literate in AI such that they aware of the use of AI technologies in their
daily lives and be informed of the principles and values behind (Goel, 2017).
The evolution of AI in the past two decades unfolds a broad spectrum of techno-
logical applications that affect our daily lives, in particular the rapid development of
artificial neural networks (ANN) and deep learning (DL) (Chan & Zary, 2019).
Implications are profound, from improving product efficiency, using big data for
business strategies and analyses, to individualizing user experiences, etc. For
instance, personal mobile devices are a typical example of applying AI features like
4.4 New Education Policies on AI Literacy Across the Globe 41
face recognition for unlocking screens and online payments. The game industry cre-
ates AI characters, or non-player characters (NPCs), to make virtual reality experi-
ences more realistic. Educators use generative adversarial networks (GAN) to create
new images, videos, or styles for drawing learning. The list goes on. The demand of
AI is no longer a privilege to advanced tech companies but an indispensable part of
existing and uprising industries. Corporates are looking for future-ready employees
who possess high command in tech and AI literacies (Microsoft News Center India,
2022). UNESCO released a report on the global status of AI curricula and described
“AI as the basic grammar of our century” (UNESCO, 2022, para. 5). Hence, the
need to push forward AI education is not only important for the growth of society
but also a matter of urgency.
The report concluded that “all citizens need to be equipped with some level of AI
literacy covering the values, knowledge and skills relating to AI” (UNESCO, 2022,
p. 61). This notion is agreed by other scholars (e.g., Kong et al., 2021; Long &
Magerko, 2020), but they also noted that limited efforts have been made to promote
AI literacy for citizens. To generate a structure to classify the data that may emerge
from this review and for it to be meaningful, we may address this by looking through
the lens of AI literacy. Recent studies have conceptualized the term “AI literacy” by
defining what it means, what it comprises, and how it should be assessed; however,
there is no universal consensus to a single definition to date. Therefore, Sect. 4.4
summarizes education policies of AI literacy education across the countries/regions,
and Sect. 4.5 further categorizes the existing evidence and proposes frameworks on
AI literacy, based on three existing consensus educational models.
Learning from the existing frameworks and rising demands of AI literacy men-
tioned by scholars and practitioners, we see a paradigm shift on the significance of
this matter. Not only AI literacy education should be advocated at school and insti-
tutional level but also influenced by government or even global policies. This sec-
tion captures the AI literacy education policy in countries with more than two AI
literacy publications in secondary level (i.e., the United States, China, Hong Kong,
Spain) and neighboring countries (e.g., Japan, Singapore, Korea) in Ng et al.
(2021)’s reviews.
Both the United States and China have made great progress in incorporating AI
education into their workforce development and K–12 education systems. However,
they are approaching education goals in different ways. The United States is devel-
oping AI curricula through industry and university collaboration, whereas China is
using its centralized authority to mandate AI curricula in its K–12 education with
the support from AI companies that partnered with schools and universities to train
students (CSET, 2021). The United States had long led in tech innovation despite
strong global competition. Many tech companies (e.g., Microsoft, Apple, Amazon)
and organizations (e.g., AIK12) help promote AI literacy education which makes 28
42 4 The Landscape of AI Literacy
states in the country adopt policies to support K–12 computer science education in
2021. In China, the Education Ministry has introduced AI into the K–12 school cur-
riculum with the first AI textbook supported by SenseTime to learn the basics of
image recognition, sound recognition, text recognition, and deep learning across 40
pilot schools in 2018.
In Europe, Spain is also a country with rich research publications in AI literacy
education. In 2019, the European Commission has developed the scope of an
Erasmus+ project called AI+, which aims to develop an AI curriculum for high
school students. The project also supported some neighboring European countries
(e.g., Italy, Slovenia, Lithuania, Finland). A year later, another scheme called
LearningML was presented to bring the fundamentals of AI to students and people
who are interested in acquiring related knowledge. Both initiatives are driven from
universities that encourage learners to learn AI literacy at a younger age.
Although other Asian countries did not have many AI literacy publications, their
practices and implementation are worthy for policymakers to think behind for
referencing.
• Japan: In 2020, a national curriculum mandated CS education is designed to
prepare the K–12 students capable of understanding and using AI technologies in
their future to maintain the competitiveness of Japan as one of the leading coun-
tries in the AI-driven world.
• Singapore: In 2018, the government announced the “AI Singapore” project to
develop students’ AI capabilities. The project had brought together the research
institutions including AI startups and companies to develop AI learning products
to grow K–12 students’ AI knowledge and develop talents to power Singapore’s
AI efforts. At the same time, two AI research programs, “AI for Students” and
“AI for Kids” had also started.
• Korea: In 2019, the Korean government announced the “National AI Strategy” to
enhance the country’s AI competitiveness by 2030. The government had made
plans to introduce AI to all high school students in 2021 and further extended AI
education to kindergartens and primary and middle students by 2025.
• Taiwan: The Ministry of Education (MOE) is promoting AI learning to reshape
the school environment to make AI an integral part of students’ lives. In 2019,
the MOE announced the compulsory integration of AI-related educational mate-
rials in public school curriculums from elementary to high school.
Hong Kong has also incorporated AI curricula in K–12 education for a few years.
In 2020, an AI curriculum called “AI for Future” was implemented into pre-
university education to cultivate the competitiveness of the young generation among
18 schools. A year later, the Hong Kong Education City announced the “Go AI
Scheme” which aims to promote AI Education in Hong Kong through introducing
self-paced learning platforms and enhancing teachers’ and students’ AI knowledge
and future-ready skills in the twenty-first century. Local researchers (e.g., Chai
et al., 2021; Chiu et al., 2021; Ng et al., 2021; Wang & Cheng, 2021) have worked
vigorously to promote AI literacy education across educational levels from different
perspectives.
4.5 Our Three Proposals of AI Literacy Educational Frameworks (Bloom’s, TPACK,… 43
This section builds on a previously developed ideas based on our three recent pub-
lished systematic reviews (i.e., Ng et al., 2021) reflecting on three classic educa-
tional theories (i.e., Bloom’s taxonomy, twenty-first century literacy skills,
Technological, Pedagogical and Content Knowledge framework). We hope to
extend the existing theories to underlie the theoretical contributions and significant
advances in AI literacy education studies. First, we applied the Bloom’s taxonomy
to conceptualize varied cognitive levels across the spectra of AI learning inquiry
with four perspectives, namely, know and understand, use and apply, create and
evaluate, as well as ethical issues. Then, the Technological, Pedagogical and Content
Knowledge (TPACK) framework was also explored in terms of learning artifacts,
pedagogical approaches, and subject matters to offer effective means to integrate AI
literacy into school curricula and how educators help students develop AI literacy
understanding. Lastly, we discuss the need to add AI to twenty-first century literacy
in work settings and everyday life and as a fundamental skill for everyone, not just
for computer scientists.
possible reason that existing AI literacy studies focused more on general skills and
knowledge about AI is that AI literacy is a set of fundamental skills and abilities in
helping everyone, including students and citizens, to acquire, construct, and apply
knowledge. They may not necessarily handle how to abstract and decompose AI
problems nor build AI applications in everyday lives; instead, they need to know the
basic concepts and use AI ethically. As such, it is noticed that prior AI literacy stud-
ies put more emphasis on engaging learners in lower-level thinking activities.
However, when students are promoted to secondary schools and universities, they
become knowledgeable to apply their prior knowledge to create their own artifacts
and justify decisions with AI applications and algorithms for their future career. In
summary, four aspects of fostering AI literacy were identified from the review (see
Table 4.4).
Know and Understand AI Prior studies conceptualize AI literacy as educating
learners about acquiring fundamental concepts, skills, knowledge, and attitudes that
4.5 Our Three Proposals of AI Literacy Educational Frameworks (Bloom’s, TPACK,… 45
require no prior knowledge. On top of being the end users of AI applications, learn-
ers should understand the technologies behind. Burgsteiner et al. (2016) and
Kandlhofer et al. (2016) defined AI literacy as the ability to understand the basic
techniques and concepts behind AI in different products and services. Moreover,
some researchers associate AI literacy with perceived abilities, confidence, and
readiness in learning AI. In K–12 education, Druga et al. (2019) and Lee et al.
(2021) designed learning curriculums and activities that foster AI literacy that
focuses on how learners gain AI concepts.
Use and Apply AI Prior research emphasized the importance of educating learners
to know how to apply AI concepts in different contexts and applications in everyday
life. For example, Rodríguez-García et al. (2020) evaluated LearningML, a machine
learning model builder, to educate citizens to understand AI applications and how it
can affect our lives, as well as knowing the ethical issues regarding AI technologies.
In addition, it is identified that half of the studies in Ng et al. (2021)’s review dis-
cussed the human-centered and ethical considerations and focused on using AI con-
cepts and application ethically. Eight out of 30 articles borrowed the ideas of
computational thinking to interplay AI literacy and AI thinking (Ng et al., 2021)
(see Table 4.5). AI thinking refers to the construction of logic and algorithms in
order to support students’ understanding of how to use knowledge bases for
problem-solving, processing semantics and handling unstructured data (Vazhayil
et al., 2019). For example, How and Hung (2019) leveraged AI thinking through
conducting data analytics with computing and interpreted new findings from the
machine-learned discovery of hidden patterns in data.
ate AI technologies, communicate, and collaborate effectively with AI (e.g., Long &
Magerko, 2020). For example, Han et al. (2019) enhanced students’ scientific and
technological knowledge which then was applied in scientific research-based learn-
ing to solve practical problems. Long and Magerko (2020) engaged citizens in co-
creating AI amenities in public spaces to broaden their public AI literacy and
experiences. Participants could engage with public interactive artworks’ progress
sequentially from being initially attracted to an AI-enabled installation to relate
their interaction with the installation and other people.
Overall, although there are slight variations on the definition of AI literacy, prior
studies support the notion that everyone, especially K–12 students, should acquire
basic AI knowledge and abilities, enhance motivation for future career, as well as
use AI-enabled technology ethically (Chai et al., 2021). In terms of cognitive
domain, AI literacy serves as a set of competencies that enables individuals to know
and use AI ethically, critically evaluate AI technologies, communicate, and collabo-
rate effectively with AI (Long & Magerko, 2020).
path to the development of student AI techniques and skills. UNESCO (2022) ana-
lyzed the government-endorsed curricula in 11 member states and pointed out 3
major categories that AI curricula should have: (1) AI foundations including algo-
rithms and programming, data literacy, and contextual problem-solving; (2) AI eth-
ics, societal implications, and the applications of AI to other domains; and (3)
understanding and using AI techniques, understanding and using AI technologies,
and developing AI.
However, very few prior studies do not categorize the topic areas according to
grade levels. UNESCO (2022) tried to map the learning outcomes of AI curricula
from the member states for each education level. It is important for educators to
understand the cognitive development of each developmental stage, and we pro-
posed the use of Bloom’s taxonomy to categorize the learning contents. To under-
stand what should be taught at the secondary level, prior studies documented that
junior secondary students should focus on preliminary and simple AI concepts such
as machine learning, natural language processing, and Turing tests (AIK12, 2022;
Chiu et al., 2021). Educators should design experiential learning activities for stu-
dents to have a hands-on experience to taste and use the related AI applications and
discuss their benefits, challenges, ethical concerns, and shortcomings of these tools
(Sabuncuoglu, 2020). In this way, students needed to apply these knowledge and
skills to solve problems using well-defined hardware, software, and intelligent
agents. Table 4.8 illustrates the learning contents that were taught in junior and sec-
ondary school levels.
Most of the studies focused on students’ technological knowledge and skills; how-
ever, few of them identify that AI literacy should extend to broader digital compe-
tencies that support students to use AI technologies to facilitate their learning. This
section highlights the notion that AI literacy should be viewed as an important
twenty-first century skill set (Ng et al., 2021). Twenty-first century skills and AI
digital competencies are both concepts that focus on a broad spectrum of knowl-
edge, skills, and attitudes that were viewed as essential components of digital liter-
acy in our digital world. Such digital aspects should go beyond technical use and
focus more on a more holistic understanding that recognizes other contextual, criti-
cal, and complex literacy. In other words, although the term “digital literacy” con-
sists of “digital”; the digital aspect is often seen as a discrete skill, implying that the
twenty-first-century skills are not necessarily underpinned by ICT. The focus should
be more on knowledge- or content-related skills, instead of technical skills required
for the workforce, such as life and career skills, multidisciplinary skills, and learn-
ing and innovation skills (National Research Council, 2012; Van Laar et al., 2017).
52 4 The Landscape of AI Literacy
Table 4.8 Learning contents in primary, junior, and senior secondary school levels
Levels Learning contents samples Sample studies
Primary Experiencing AI: Interacting with AI machines such as Heinze et al. (2010);
school driving an AI toy car Narahara &
AI foundations: Knowing and understanding basic Kobayashi (2018)
concepts, vocabulary, history of AI, facial recognition and
machine learning, hands-on experience, using applications
(e.g., Google’s Teachable Machine), and programming
tools to solve problems
Societal impacts and AI ethics: AI ethics, societal impacts
of AI, algorithmic bias
Junior Experiencing AI: Using AI applications, benefits, and Chiu et al. (2021);
secondary disadvantages of using AI, machine learning, face Fernández-Martínez
recognition, image stylizer, machine generation of creative et al. (2021); Ng and
content, experimentation of using AI technologies Chu (2021)
AI foundations: History/introduction/recent development
of AI and its subareas, differences between humans and
machines, natural language processing, scratch activities
on machine learning and image recognition, machine
learning
Societal impacts and AI ethics: AI ethics, societal impacts
of AI, machine reasoning and its bias
Senior Complex AI topics: Natural language processing, computer Kaspersen et al.
secondary vision, cognition, biomedical informatics, robotics, (2021b); Kahn et al.
information networks, human-robot interactions, (2018); Zhang & Du
computational sustainability (2008)
AI technical components: Fisher’s exact test, inductive
reasoning, nearest neighbor algorithm, correlation, graph
search algorithms, computational game theory,
optimization, agent-based modeling, probabilistic
reasoning
AI literacy: Understanding how ML works, the process
behind creating ML models, and the ability to reflect on its
personal and societal implications
Based on the P21’s Framework for the 21st Century Learning, this section dis-
cusses the potential of adding AI literacy to map different components of the frame-
work (see Fig. 4.4). The P21’s Framework lists three types of skills: learning and
innovation skills (creativity, critical thinking and problem-solving, communication
and collaboration), literacy skills (information, media, and ICT literacy), and life
skills (flexibility and adaptability, initiative and self-direction, social and cross-
cultural skills, productivity and accountability, and leadership and responsibility)
that are required in core subjects and twenty-first century themes.
Information, Media, and Technology Skills The twenty-first century skills cover
digital literacies, and AI literacy belongs to one of the digital literacy skills. There
are various information and technological skills involved when learning AI. First,
students can accomplish learning tasks in an AI-driven environment. Students learn
the characteristics of AI-empowered devices and applications to make use of them
in their day-to-day activities. Moreover, various AI systems such as recommenda-
tion systems, intelligent agents, and advanced AI algorithms can help people facili-
4.5 Our Three Proposals of AI Literacy Educational Frameworks (Bloom’s, TPACK,… 53
tate information search and retrieval. Students can also critically judge the usefulness
and sufficiency of AI-generated advice and information. Furthermore, various social
media platforms use AI to analyze key moments in photos and live videos which
make users more personalized and customized resulting in higher engagement (Vale
& Fernandes, 2018). AI can also help automate video creation and adjust their video
contents and elements seamlessly (e.g., colors, audio tracks, video) and speed up
their editing process using mobile devices. AI tools can help interact with users and
customers to enhance their user experience.
Learning and Innovation Skills The skill sets (or the 4 Cs) of twenty-first century
learning include (1) critical thinking and problem-solving, (2) creativity and inno-
vation, (3) communication, and (4) collaboration. First, AI literates can use appro-
priate AI applications to solve authentic problems and make critical decisions. In
Yoder et al. (2020)’s study, students were asked to utilize particular AI algorithms
and leverage-related techniques to solve real-world problems such as building a
contact tracing application for the pandemic. Another study conducted by Long and
Magerko (2020) encouraged students to collaboratively create music together using
AI-generated music machines through changing parameters.
54 4 The Landscape of AI Literacy
to help traffic management (Lundberg et al., 2018) and practice AI and computa-
tional thinking in mathematics education (Tamborg et al., 2022).
To summarize, through integrating three essential AI digital competencies (i.e., (1)
information, media and technology skills; (2) learning and innovation skills; and (3)
life and career skills), into different core subjects, this section helps establish a con-
ceptual twenty-first century skills framework and propose different digital skill
dimensions by evaluating research articles that define the skill sets. It has resulted in
a framework of core skills including technical, information skills, communication,
collaboration, creativity, critical thinking and problem-solving, as well as other con-
textual skills such as ethical awareness, cultural awareness, flexibility, self-direc-
tion, and lifelong learning. This framework informs policymakers to meet the
educational standards in their countries/regions and provides related professional
development for educators to move forward. The framework also serves as a basis
of educational reform and digital transformation across educational institutions. In
a fast-changing knowledge economy, these skills bring learning opportunities for
students to enhance their competitiveness and capacity to drive innovation, develop
twenty-first century literacy skills to cope in this changing society, and fulfill the job
demands. AI literacy education is still in its infancy stage, and the existing research
papers are not mature enough to uncover all necessary skills at our ever-changing
times. As such, this section is suggestive that AI literacy plays an increasingly
important role as part of the twenty-first-century digital skills. A more detailed
structure and operational instructions on incorporating this notion require further
exploration.
4.6 Conclusion
level of AI literacy covering the values, knowledge and skills relating to AI.”
However, there is a lack of studies investigating what and how to teach AI at a spe-
cific educational level. The results in this chapter can formulate a theoretical basis
for us to further investigate how AI literacy can and should be conducted at each
educational level. Our proposal serves as guidelines to define what K–16 students
should know about AI and assist different stakeholders (e.g., curriculum designers,
AI developers, policymakers) to learn the standards of essential AI knowledge,
skills, attitudes, values, and ethics across grade bands.
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Part II
K-16 AI Literacy Education
Chapter 5
AI Literacy Education in Early Childhood
Education
Part I of this book gave us basic ideas about what AI literacy is, why it is important
for all K–16 learners, as well as the theoretical frameworks and important theories
involved in AI literacy education. However, students at each educational level have
varied needs and intended learning outcomes. Therefore, the way of how AI literacy
education is being implemented across levels of education should not be the same.
Identifying specific age-appropriate approaches on different educational levels
could inform schools, policymakers, educators, and parents on the design and devel-
opment of adequate environment, pedagogy, learning content, technology, and
assessment tools that best meet the needs of their students.
Part II of this book further gives us an outline of AI literacy education across
educational levels. Several models of AI literacy education, in particular Bloom’s
taxonomy and the TPACK model, comprise key digital competencies to inform
K–16 educators what knowledge, skills, and attitudes students should equip with.
The following three chapters will first explain the research method including litera-
ture search and data analysis. After that, we conduct a systematic scoping review on
four research questions and discuss the findings based on the TPACK model for
each educational level:
• What pedagogical strategies were commonly used in AI literacy studies?
• What learning content is appropriate for students in AI literacy studies?
• What learning tools have been used in AI literacy studies?
• What assessment methods have been used in AI literacy studies?
5.1 Introduction
Most AI literacy research was conducted in primary, secondary, and higher educa-
tion settings (Eguchi et al., 2021; Su et al., 2022). However, much less attention has
been paid to how AI education for young children aged 3–8 years relative to other
age groups. Early childhood education refers to the education and care of children
from birth up to 8 years of age. Although previous studies have brought AI learning
tools into early childhood education classrooms and shown their promising effects
(e.g., Williams et al., 2019a; Lin et al., 2020; Tseng et al., 2021), very little has been
known about the AI literacy for early childhood education.
Artificial intelligence literacy education can be started as young as kindergarten-
ers. As suggested in Chap. 3, not only AI literacy helps young children to develop
adequate technological literacy that positively influence their living and future
study; it effectively develops many other skills for their cognitive development,
such as computational thinking, theory of mind skills, inquiry skills, emotional lit-
eracy, and collaboration (Su & Yang, 2022; Williams et al., 2019a, b; Kewalramani
et al., 2021). For example, Kewalramani et al. (2021) designed a set of AI learning
activities for 4 to 5-year-old children to play and interact with AI toys to enhance
their three types of literacies including creating inquiry literacy, emotional inquiry
literacy, and collaborative inquiry literacy. Another study conducted by Druga et al.
(2019) designed an AI-interfaced robot for children in order to teach them about the
capabilities of AI agents. Therefore, it is meaningful to systematically analyze and
discuss existing work focusing on AI literacy in early childhood education (ECE)
development. Four research questions (RQ) formed the basis of this section:
RQ1: What are the pedagogical strategies used in AI literacy studies at the ECE level?
RQ2: What learning content is appropriate in AI literacy studies at the ECE level?
RQ3: What learning tools have been used in AI literacy studies at the ECE level?
RQ4: What assessment methods have been used in AI literacy studies at the
ECE level?
5.2 Methods
This chapter followed the procedures for the Preferred Reporting Items for
Systematic Reviews and Meta-Analyses the PRISMA statement (Moher et al., 2009).
In order to facilitate database search, this study surveyed peer-reviewed academic
articles published in all years. All articles were accessed in June 2022. Databases
searched were Web of Science, IEEE, and Scopus. We formulated a search string
based on our understanding of and knowledge in the AI education domain and also
by referring to related AI education search strings used in other studies such as Su
and Yang (2022). The search string used for this study was “artificial intelligence”
OR “AI” OR “machine learning” OR “ML” AND “early childhood” OR “young
child*” OR “preschool*” OR “kindergarten*” OR “pre-k*” OR “childcare” OR
5.2 Methods 65
Fifteen articles that focused on AI literacy in early childhood education were thor-
oughly examined in this review (Table 5.1). Different types of literature are included
in this review, such as research articles and conference papers. Fifteen articles that
focused on AI literacy in early childhood education were thoroughly reviewed
(2016, 1 article; 2018, 1 article; 2019, 3 articles; 2020, 2 articles; 2021, 4 articles,
and 2022, 4 articles). To facilitate the database search, this study identifies all peer-
reviewed academic articles published from 2018 to 2021 since the first article was
found in 2016 (Kandlhofer et al., 2016). This review shows that all studies were
conducted in developed countries/regions (e.g., the United States, Austria, Germany,
Denmark, Sweden, Japan, Hong Kong, and Australia).
RQ1: What Were the Pedagogical Strategies Commonly Used in AI Early
Childhood Education Studies?
In terms of the pedagogical strategies design used, most studies were very success-
ful. To begin with, the pedagogical strategies include learning activities, learning
methods, and AI learning tools. Most researchers in the AI in early childhood edu-
cation field have developed learning programs designed to improve children’s
AI-related knowledge, such as AI concepts, knowledge-based systems, supervised
machine learning, generative AI, machine learning and data science, and AI and
ethics (e.g., Kandlhofer et al., 2016; Williams et al., 2019a, b; Lin et al., 2020;
Tseng et al., 2021). Second, one study used methods of discovery- and inquiry-
based learning, storytelling, and educational robotics to teach different AI and com-
puter science topics to children (Kandlhofer et al., 2016). Third, three popular AI
tools, such as PopBots (Williams, 2018; Williams et al., 2019a, b), Zhorai (Lin
et al., 2020), and PlushPal (Tseng et al., 2021) designed an AI and machine learning
curriculum for children, helping children in better understanding the concept or
knowledge of AI or machine learning (Lin et al., 2020; Williams et al., 2019a, b;
Tseng et al., 2021). Lastly, six children explored machine learning based technol-
ogy in nonschool settings (Vartiainen et al., 2020).
RQ2: What Learning Contents Are Appropriate for Students at the
ECE Level?
Different AI learning contents are included in ECE level, such as rule-based sys-
tems, supervised learning, generative AI, and machine learning (e.g., Lin et al.,
2020; Su & Zhong, 2022; Williams, 2018). For example, Su and Zhong (2022)
designed an AI curriculum framework in ECE settings; the learning contents include
definition of AI and examples of AI, the five big ideas in AI, machine learning,
applications, and AI ethics (Table 5.2). This study also designed some learning
activities to enhance children’s AI tools skill (Su & Zhong, 2022). For example, Su
and Zhong (2022) designed Google’s Quick, Draw! activities to enhance children’s
use of AI tools skill.
5.3 Results and Discussion 67
RQ3: What Were the Learning Tools Used in AI Early Childhood Education?
As shown in Table 5.3, three studies have used PopBots and Teachable Machines as
the learning tools for supporting children’s engagement in AI. Other AI learning
tools reported in the studies include Zhorai, Jibo robot, Anki’s Cozmo robot,
Amazon’s Alexa, Cognimates AI platform, PlushPal, Popbo, Clearbot, RoBoHoN,
and PictoBlox. These learning tools seem to enhance children’s learning AI con-
cepts. For example, children understand three AI concepts (knowledge-based sys-
tems, supervised machine learning, and generative music) using AI learning tools
(i.e., PopBots) (Williams, 2018; Williams et al., 2019a, b).
RQ4: What Assessment Methods Have Been Used in Researching AI in Early
Childhood Education?
Most studies used a quantitative design and mixed-method design, followed by the
qualitative design. Of note is that three articles (Su & Zhong, 2022; Yang, 2022;
Tazume et al., 2021) only introduced and described their AI curricula in early child-
hood education, without implementing them in practice, and thus no data was col-
lected. More details are shown in Fig. 5.2.
In terms of assessment methods, knowledge assessments/tests (4) are the most
commonly used, followed by robot-based assessment and video analysis (3), as
shown in Table 5.4. Four studies used knowledge assessments to assess children’s
AI understandings (Lin et al., 2020; Williams, 2018; Williams et al., 2019a, b) (see
Table 5.1). For example, some scholars used knowledge tests to examine children’s
machine learning knowledge using Zhorai (Lin et al., 2020). According to the
results, Zhorai can help children understand machine learning concepts more easily.
2 Quantave
Qualitave
6
Mixed
4
5.4 Conclusion
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children: Who is teaching whom? International Journal of Child-Computer Interaction, 25,
100182. https://doi.org/10.1016/j.ijcci.2020.100182
Williams, R. (2018). PopBots: Leveraging social robots to aid preschool children’s artificial intel-
ligence education (Doctoral dissertation, Massachusetts Institute of Technology).
Williams, R., Park, H. W., & Breazeal, C. (2019a, May). A is for artificial intelligence: The impact
of artificial intelligence activities on young children’s perceptions of robots. In Proceedings of
the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1–11).
Williams, R., Park, H. W., Oh, L., & Breazeal, C. (2019b, July). Popbots: Designing an artificial
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Yang, W. (2022). Artificial intelligence education for young children: Why, what, and how in
curriculum design and implementation. Computers and Education: Artificial Intelligence,
3, 100061.
Chapter 6
AI Literacy Education in Primary Schools
Based on the literature review in Chap. 5, we learn that even children as young as 4
years old have already grown up with AI. In our rapidly transforming digital world,
equipping young learners with AI knowledge and skills will help ensure their
employability and learning potential in their future. Moreover, AI is already present
in their everyday life such as video games, AI toys, virtual assistants, and smart
devices (e.g., Google Assistant, robotics dogs, Alexa devices). Teaching AI was not
possible in the past; however, with age-appropriate curriculum and tools, primary
students can now know and understand the working principles behind AI, use AI for
learning purposes, and apply their knowledge to create artifacts to solve authentic
problems. As such, there is a need to investigate the pedagogy, learning content,
tools, and assessment methods involved to develop young learners’ AI literacy.
Primary schools have started AI literacy education to foster students’ AI funda-
mentals, applications, and limitations. Nonetheless, the way how educators teach
about AI remains largely unanswered due to the scarcity of research on what pri-
mary school students can learn about AI and what pedagogical strategies or learning
tools are appropriate for teaching primary school students AI (Chai et al., 2021).
Given the challenges in implementing AI education as an immediate result of a
limited amount of literature in this field, there is an urgent need to address AI educa-
tion in primary school settings. This chapter aims to fill the research gaps to evalu-
ate, synthesize, and present literature under the current primary school education
landscape. Four research questions (RQ) were formulated:
RQ1: What are the pedagogical strategies used in AI literacy studies at the pri-
mary level?
RQ2: What learning content is appropriate in AI literacy studies at the primary level?
RQ3: What learning tools have been used in AI literacy studies at the primary level?
RQ4: What assessment methods have been used in AI literacy studies at the pri-
mary level?
6.1 Method
In this chapter, electronic databases, namely, ACM Digital library, Google Scholar,
IEEE, ProQuest Education Collection, Scopus, and Web of Science, were utilized
for the literature search because of their reliability, as they all include a very high
number of peer-reviewed journals and conferences. This paper focuses on AI educa-
tion in primary school settings and uses the right term as a crucial part of the search-
ing process (Talbott et al., 2018). In this study, the keywords selected were (“AI”
OR “artificial intelligence” OR “artificial intelligence literacy” OR “deep learning”
OR “machine learning” OR “neural network*” OR “natural language processing”
OR “chatbot”) AND (“primary school” OR “elementary school” OR “primary edu-
cation” OR “elementary education” OR “primary school student” OR “elementary
school student” OR “primary school pupil” OR “elementary school pupil”) AND
(“learning” OR “teaching” OR “pedagogy” OR “curriculum” OR “assessment”
OR” challenges”). “Artificial intelligence” as a word or in combination with others
such as “literacy” was also included in the search string. “Deep learning” OR
“machine learning” OR “neural network” OR “natural language processing” OR
“chatbot” were also used as part of the context for the search, because they consti-
tute a subset of artificial intelligence. “Primary” or “elementary” is the context on
which this paper focuses. “Learning” OR “teaching” OR “pedagogy” OR “curricu-
lum” OR “assessment” as the context to which AI education is also applied.
To narrow down the scope of the article search, a protocol was employed in
advance to document the exclusion and inclusion criteria. The following articles
were removed according to the following exclusion criteria: (1) editorials, maga-
zines, books, book chapters, and dissertations were excluded as they are not sub-
jected to scholarly peer reviews and are not related to the research topic or abstract
(n = 36,320); (2) duplicated articles (n = 209); (3) articles that solely focused on
artificial intelligence technologies and were not related to AI literacy (n = 978); (4)
articles whose focus was not related to AI learning, teaching, pedagogy, curriculum,
or assessment (n = 34); and (5) student participants were not within the age range of
6–14 years old (n-5). On the other hand, the inclusion criteria were the following:
(1) the work was written in English; (2) the paper was published in a peer-reviewed
journal or conference; (3) student participants were within 6–14 years old or cur-
rently studying in primary schools; (4) teachers, schools, or any stakeholders
involved in teaching or learning of AI; and (5) the work answered one or more of the
terms related to the topics of the RQs. After applying all these criteria, there were
37 articles to be analyzed. The scoping review in Fig. 6.1 employs the Preferred
Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) flow dia-
gram (Moher et al., 2009). The article selection procedure included steps such as
identification, screening, eligibility, data extractions, and data analysis.
To verify coding reliability, 12 articles were randomly selected, blinded/coded,
and reviewed by two researchers. Any disagreements and differences in the compre-
hension of the coding system were resolved to ensure inter-rater reliability. The data
were then examined and summarized using a coding scheme.
6.2 Results and Discussion 77
39 articles excluded:
5 – participants not within 6-14 years old
or in primary school settings
34 – Unrelated to AI learning, teaching,
Included
Table 6.1 Pedagogical approaches for AI literacy education in a primary school setting
Pedagogies Descriptions Sample studies No
Project-based Enables students to actively acquire a Ali et al. (2019), Han et al. 11
learning deeper knowledge through active (2018), Heinze et al. (2010),
exploration of real-world challenges and Ho et al. (2019), Li and Song
problems (2019), Narahara and
Kobayashi (2018), Melsion
et al. (2021), Ng et al. (2022),
Rodríguez-García (2020,
2021), Vartiainen et al. (2020)
Game-based/ Refers to the borrowing of certain game Ali et al. (2019), Han et al. 11
play-based principles or using play as a context for (2018), Heinze et al. (2010),
learning learning Henry et al. (2021), Ho et al.
(2019), Lee et al. (2020),
Narahara and Kobayashi
(2018), Ng et al. (2022),
Shamir and Levin (2021,
2022), Voulgari et al. (2021)
Collaborative Through peer instruction or human- Ali et al. (2019), Eguchi et al. 8
learning/ machine interaction, students teach each (2021), Heinze et al. (2010),
human-computer other, address misunderstandings, Ho et al. (2019), Lee et al.
collaborative clarify misconceptions, and discuss (2020), Li and Song (2019),
learning concepts to solve a problem, complete a Tkáčová et al. (2020),
task or create a product. Toivonen et al. (2020),
Vartiainen et al. (2020)
are also used to teach AI according to the different age characteristics of students
(Li & Song, 2019).
The second commonly mentioned method is game-based learning or playful
learning approaches that refer to the borrowing of certain game principles or using
play as a context for learning. This pedagogy is supported by various recent research.
Henry et al. (2021) designed machine learning concepts in gameplay, and Voulgari
et al. (2021) used ArtBot games to scaffold and introduce supervised learning, rein-
forcement learning, and AI algorithmic bias to students. In addition, Lee et al.
(2020) created a collaborative game-based environment with a learning tool,
PRIMARYAI, to enable upper primary school students to gain experience in image
recognition, machine learning, planning, and automated decision-making.
Collaborative learning is also adopted to maximize students’ learning outcomes.
By allowing students to co-design (Toivonen et al., 2020), co-teach, and peer-teach
the machine learning application (Vartiainen et al., 2020), these studies emphasize
that learning is a collaborative process in which students effectively explore, engage
in play, and apply knowledge (Ackermann, 2001).
When teaching AI to primary school students, several researchers use more than
one pedagogical strategy. For example, building on the constructionist pedagogy of
adopting a project-based approach, Ali et al. (2019) developed a hands-on collab-
orative Droodle Creativity game in his AI curriculum which involves designing new
interfaces for students to explore AI. His study examines the project where students
6.2 Results and Discussion 79
can think creatively and learn about AI by modeling the creative behavior of robots.
The diversity of students between and within schools could be one explanation for
the phenomena of this multiple use of pedagogical strategies (Chiu et al., 2021).
Furthermore, other factors such as the primary school students’ age, gender, back-
ground knowledge, educational surroundings, and available learning tools may have
an impact on their learning styles and motivation to learn.
RQ2: What learning content is appropriate for primary school students in AI lit-
eracy studies?
Adapted from Bloom’s taxonomy’s cognitive levels (Bloom, 1956) and Ng et al.
(2021)’s conceptual definition of AI learning inquiry, the learning content of AI
education activities can be summarized in four categories which are (1) know and
understand, (2) use and apply, (3) create and evaluate, and (4) AI ethics.
Know and Understand The first cognitive level focuses on the AI foundations
which are the basic AI foundations for every student who does not have prior AI or
background and computer science knowledge. Researchers often design AI educa-
tional activities to engage students in acquiring authentic AI concepts, knowledge,
and skills. Heinze et al. (2010) tailored AI activities in an age-appropriate and play-
ful manner in order to effectively engage students to know and understand basic
concepts, vocabulary, the history of science, and building blocks of AI. Furthermore,
robotic exercises (Ho et al., 2019), frequent interactions with AI machines
(Vartiainen et al., 2020), and greater AI exposure such as driving an AI toy car
(Narahara & Kobayashi, 2018) demystify the AI concepts such as facial recognition
and machine learning. These concepts can be explained to students in terms of com-
puter algorithms that stimulate human-like behavior.
Use and Apply The second cognitive level is allowing students to use and apply AI
concepts and the related applications in various contexts. Lee et al. (2020) created
engaging learning experiences that integrate artificial intelligence and life science
for upper primary school students with game-based learning. A study conducted by
Ho et al. (2019) asked six primary school students to turn a number-guessing robot
into a self-learning lawn-bowling robot for a game of accuracy. Furthermore, the
“PepperBot” social robot with AI multi-capabilities is already available in various
Japanese schools. Eguchi et al. (2021) advocate including the PepperBot in the AI
curriculum for primary school students to interact, gain hands-on experience, and
program it while understanding the AI concepts and applying various AI functions.
learning models to recognize images and poses (Shamir & Levin, 2021, 2022).
These two findings show that students are highly engaged in understanding machine
learning concepts, whereas students also perceive self-efficacy in constructing and
validating the neural network of an AI algorithm. Alternatively, in co-designing
machine learning application workshops, Toivonen et al. (2020) invited 36 primary
school participants to form groups of 4 or 5 to participate in a co-designing machine
learning application workshop. The model resulted in sound recognition, while the
prediction accuracy of students’ work was low, and only one group fulfilled the
required level of prediction accuracy. The results indicate that this machine learning
content is suitable for students to develop their higher-order thinking skills, but
there are practical pedagogical challenges in teaching AI learning content such as
what tools to use, how to train, how long, and how much is enough for students to
collect large enough and rich enough training data in order to solve the real-world
problems of projects.
education. Jibo, PopBots (Ali et al., 2019), and lawn-bowling robots (Ho et al.,
2019) motivate and engage students in AI learning through games and competition.
On the other hand, software-focused learning tools such as Grad-Cam (Melsion
82 6 AI Literacy Education in Primary Schools
et al., 2021), Quick Draw and image stylizer (Ng et al., 2022; Tkáčová et al., 2020),
and AI Chatbots (Shamir & Levin, 2021) provide a convenient way to access, visu-
alize, and produce basic AI learning content.
In addition, Shamir and Levin (2021) designed an AI curriculum for Israeli stu-
dents to engage in conversations with AI Chatbot in order to understand the Turing
test concept. Alternatively, a few researchers have offered unplugged activities to
foster their conceptual understanding of AI such as abstract drawing, hand-drawing
illustration (Ali et al., 2019; Mariescu-Istodor & Jormanainen, 2019), and writing
stories with robots (Heinze et al., 2010; Ng et al. (2022).
RQ4: What assessment methods have been used in AI literacy studies?
As shown in Table 6.3, qualitative (n = 12), mixed methods (n = 7), and quantita-
tive (n = 5) are used in AI literacy empirical studies for data collection. It is noted
that the discussion paper and review papers are excluded in this section.
Qualitative evidence is collected through assessing students’ artifacts, role-play
performance, games and competition, interviews, and video recordings to examine
students’ motivation and engagement in learning AI as well as evaluate the suitabil-
ity of the teaching methods in primary school students’ classrooms. For example,
Lee et al. (2020) revealed that the test run driving a toy car on a miniature track
which involves students assembling, training, and testing the AI model can stimu-
late students’ curiosity to learn about AI. Others use the activity of role-play games,
students’ artifact for a lawn-bowling robot competition, and music gamification
competition to arouse students’ motivation, enhance their engagement, and cultivate
their basic AI literacy and computational thinking (Henry et al., 2021; Han et al.
2018; Ho et al. (2019). Vartiainen and Valtonen’s (2020) study focuses on evaluating
the content and teaching method through interviews and video recordings to
observe, explore, and explain the human-computer relationship when students inter-
act with a teachable machine. The result shows that students have “fun” and a “nice”
learning experience which suggests that a teachable machine fosters the intellectual
curiosity of students to learn about AI (Vartiainen et al., 2020).
On the contrary, quantitative methods collect data through surveys and question-
naires to examine the learning outcomes of students and their perception of AI edu-
cation. For example, online pre- and post-questionnaires are designed for students
to evaluate their understanding of the concept of the machine learning metric and
data training (Rodríguez-Garciá et al., 2021). Others use surveys to examine stu-
dents’ perception of their behavioral intention, motivation, readiness, relevance, and
anxiety regarding AI education (Chai et al., 2020a, b, 2021) and the effectiveness of
the motivational model design in the context of AI learning in primary schools (Lin
et al., 2021).
Also, seven studies used mixed methods to collect data from multiple sources
including focus groups, questionnaire surveys, field visits, interviews, and artifact
assessments (Gong et al., 2020; Shamir & Levin, 2021; Voulgari et al., 2021).
Overall, artifact-based assessment, interviews, surveys, and questionnaires are
often used in data collection procedures, whereas games and competition have been
increased in the research design method recently. Apart from the Torrance test (Ali
et al., 2019), pre- and post-assessment of gender bias assessment (Melsion et al., 2021)
and online knowledge assessment (Rodríguez-Garciá et al., 2021) for evaluating stu-
dents’ learning outcomes, many studies use subjective measures such as self-reported
surveys or artifact assessment. These studies reveal the inadequacy of rubric-based,
evaluative mechanisms to assess the quality of suggested methodologies.
6.3 Conclusions
This paper presents a systematic review mapping process and offers an exploratory
perspective on AI education in today’s primary school setting. The learning content
described in the reviewed articles was grouped into four categories of know and
understand, use and apply, create and evaluate, and AI ethics. Surveys and question-
naires, artifact-based assessment, and interviews are often used in data collection
for assessment purposes. This study, in addition to shedding light on the learning
content and assessment methodologies of AI education in primary education, also
reveals the most commonly used pedagogical approaches as being project-based,
play/game-based, and collaborative/human-computer interactive teaching strategies
that will be suitable in primary school contexts. It illuminates that many researchers
use a combination of different pedagogical approaches and that the taught content
may change to meet the diverse requirements and cognitive skills of students and
collection procedure, whereas games and competition have been used in research
methods recently.
Although this review contributes to offering an exploratory perspective on AI
education in today’s primary school setting, one limitation lies in the scarcity of
available literature. AI literacy learning and teaching in primary school settings,
however, appear to be in its infancy. Future directions can be focused on this to
84 6 AI Literacy Education in Primary Schools
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86 6 AI Literacy Education in Primary Schools
As AI literacy has grown its popularity across countries and regions around the
world to design and implement AI curricula in secondary school levels. According
to the report of UNESCO (2022), 11 member states have designed, endorsed, and
implemented AI government-endorsed curricula. In the review of Ng et al. (2021b),
over 14 countries around the world (including the United States, China, Spain,
Hong Kong, Finland, Brazil, and Germany) have begun to promote secondary stu-
dents’ AI competences and equip them with related knowledge, skills, and attitudes.
Based on the literature review in the previous chapters, we can find that the learn-
ing content, pedagogy, and tools of AI literacy education are still continuing to
develop to best foster students’ AI literacy. This chapter provides an overview of
how AI literacy is developed at junior and secondary levels. After illustrating the
research method including literature search and data analysis, this chapter reviews
the pedagogy, content, tools, and assessment methods used in the selected studies.
We analyzed the current state of AI literacy education and suggested future direc-
tions regarding how to best teach and learn AI in secondary levels. Four research
questions (RQ) formed the basis of this review:
RQ1: What are the pedagogical strategies used at the secondary level?
RQ2: What learning contents are appropriate for students at their junior and senior
secondary level?
RQ3: What are the learning tools used at the secondary level?
RQ4: What are the assessment methods used at the secondary level?
7.1 Method
To ensure that the search encompassed all of the evidence-based SSCI literature, the
researchers used two trusted citation index databases, Web of Science and Scopus.
First, we searched the two databases for publications published between 2016 and
2022 using the phrase (“AI” OR “artificial intelligence” OR “ artificial intelligence
literacy” OR “deep learning” OR “machine learning” OR “neural network*” OR
“natural language processing” OR “chatbot”) AND (“secondary school” OR “mid-
dle school” OR “secondary education” OR “pre-tertiary education” OR “secondary
student” OR “middle school student” OR “pre-tertiary student”) AND (“learning”
OR “teaching” OR “pedagogy” OR “curriculum”) in either the title, the abstract,
main text, or keywords were downloaded and reviewed by the researchers. As of 3
March 2022, this gave us a total of 307 articles in the 2 databases.
Then, two experienced researchers decided if they were appropriate for the goal
of this study. During this search, a set of inclusion and exclusion criteria were estab-
lished to avoid biases in the articles selection. To begin, all of the studies that were
chosen had to be journal articles, discussion papers, case studies, or conference
papers from the aforementioned databases. Second, the studies have to be relevant
to AI literacy and teaching/learning AI concepts in the field of education (e.g., arti-
ficial intelligence, machine learning, deep learning, natural language, neural net-
works, chatbots). Sun’s article, for example, was excluded because it used 5G and
AI technologies in English instruction instead of teaching AI concepts. However,
because of a lack of peer review, editorials and novels are not included. Following
the exclusion of irrelevant studies, a total of 38 articles were discovered. An over-
view of the search protocol in a PRISMA diagram is presented in Fig. 7.1.
The selected papers were qualitatively categorized using the constant compara-
tive method espoused by Glaser (1965). We examined the major content of the arti-
cles and identified related meaningful concepts for thematic analysis. To verify
coding reliability, all of the papers were reviewed by two researchers who resolved
conflicts by discussing the disputed studies in order to ensure inter-rater reliability.
The data were then examined and summarized using a coding scheme. The scheme
was modified from Ng’s (2021a, b) scheme, which includes pedagogical approaches,
technologies/tools used, learning material, and learning outcomes.
authentic projects to learn computer vision, robotics, and natural language process-
ing in a summer camp. According to the survey, 95.8% of students believe that the
projects they built can benefit society. Furthermore, students said the course was
interesting (83.3%) and increased their confidence in using AI (75%). Rodrguez-
Garca et al. (2020) presented the LearningML projects (a low-floor high-ceiling
platform to learn machine learning by doing) to provide the principles of machine
learning to students in order for them to acquire knowledge and become critical
thinking citizens. We can observe that project-/problem-based learning gives
authentic settings such as constructing models of athletic moves (Zimmermann-
Niefield et al., 2019) and meaningful scientific and STEM contexts that could moti-
vate them to learn AI through a sense of authenticity and real-world applicability
(Sakulkueakulsuk et al., 2018; Wan et al., 2020).
Collaborative learning allows students to learn how to communicate and collabo-
rate with classmates to gain AI knowledge and manipulate with smart devices (e.g.,
Deng et al., 2021; Gao & Wang, 2019; Gong et al., 2018). Gong et al. (2018), for
example, engaged students to various positions such as project managers, software
designers, hardware designers, and art designers in order to build smart vehicles in
authentic settings. Another study, done by Gao and Wang (2019), invited students to
act as buyers and sellers in order to identify problems and shortcomings about intel-
ligent functions in smart home systems. Kaspersen (2021) assigned three to four
students in a group to design ML models that predict if a person will vote for a
particular political party. A combination of collaborative learning and project-/
problem-based learning could significantly improve students’ higher-order thinking
skills, such as problem-solving, leadership, project management, and creativity
(e.g., Deng et al., 2021; Gong et al., 2018).
The third common method is to engage students in playful and experiential
learning by using Teachable Machine (Chiu et al., 2021; Tamborg et al., 2022),
Code.org games (Ng & Chu, 2021), intelligent agents, chatbots, Cognimates (Gong
et al., 2018), and syntax-based programs (e.g., Python) (Gong et al., 2018; Gunasilan,
2021) (Estevez et al., 2019; Kahn et al., 2018). These activities give students hands-
on experience investigating what AI is, visualizing complex ideas (Reyes et al.,
2020), and developing building ML models (Sakulkueakulsuk et al., 2018).
Although these activities provide students with hands-on experience to scaffold AI,
most studies further applied minds-on collaborative projects to encourage students
to further build knowledge by creating digital and tangible artifacts in construction-
ist ways. In this way, educators could help students achieve higher cognition levels
and apply AI skills and knowledge to address real-world problems for future learn-
ing and career challenges (Chai et al., 2020).
RQ2: What learning tools have been used in AI literacy studies?
As technology advances, more age-appropriate learning artifacts enable students
to visualize the operations of complex concepts that were previously impossible.
Aligned with Sanusi et al. (2021) and Ng et al. (2021a, b), four major categories of
resources and technologies have been identified: conversational agents,
7.2 Results and Discussion 91
tools allow students to visualize the complex knowledge and encourage them to col-
lect between AI applications and the underlying knowledge. Chatbots (Rodrguez-
Garca et al., 2020), Scratch, and Teachable Machine (Tamborg et al., 2022), for
example, inspire students to solve authentic problems using these tools. Students
can learn the functional and critical parts of using AI-driven technologies through
tool-based AI learning. In addition to learning technical knowledge and skills (e.g.,
computer vision, virtual reality, art design) (Gong et al., 2018), students’ critical
thinking skills are required to express and apply knowledge, as well as communi-
cate and interact with the tools to solve authentic problems (Kaspersen et al., 2021).
RQ3: What learning contents are appropriate for junior and senior secondary
students in AI literacy studies?
This section provides a summary of the learning content that secondary students
need to master at the junior (14) and senior (22) levels (see Table 7.3). Educators
need to understand the cognitive development of each step of AI learning in order to
design developmentally appropriate instruction. Prior research has shown that
junior secondary students should focus on preliminary and simple AI concepts such
as machine learning, natural language processing, and Turing tests in the junior AI
curriculum (Chiu et al., 2021; Fernández-Martnez et al., 2021; Ng & Chu, 2021).
Educators should design hands-on experiential learning for students to taste and use
related AI applications, as well as explore their benefits, challenges, ethical con-
cerns, and shortcomings (Sabuncuoglu, 2020; Wan et al., 2020). In this manner,
students needed to apply these knowledge and skills to solve problems using well-
defined hardware, software, and intelligent agents.
Senior secondary students could achieve greater cognition levels to develop tech-
nical algorithms and components (e.g., Fisher’s exact test, inductive reasoning,
nearest neighbor algorithm, correlation, graph search) (Vachovsky et al., 2016).
They could experiment with more complex concepts like computational game the-
ory, agent-based modeling, probabilistic reasoning, and graph theories (e.g., Estevez
et al., 2019; Reyes et al., 2020). Students at both levels could create AI-driven solu-
tions and models after knowing and understanding the AI knowledge, concerts, and
skills process. Furthermore, students at both the junior and senior levels were
required to explore the humanistic, sociological, and ethical implications of tech-
nology (Kaspersen et al., 2021). Additionally, students at all levels need to learn
important competences (e.g., critical thinking, communication, collaboration, and
creativity) in twenty-first century skills that will enable them to succeed in school
and in their future workplace (e.g., Fernández-Martnez et al., 2021).
In general, our findings are consistent with Touretzky et al. (2019)’s five “major
ideas” of AI, which state that students may learn how to utilize AI/computers to
perceive the world using sensors, design with AI agents to maintain representation,
reasoning, and learning from data. They were urged to apply intelligent agents to
interact with humans in a natural way. Finally, students could learn how AI can have
an impact on our digital society in both beneficial and detrimental ways. The cate-
gorization is also consistent with Ng’s three dimensions of AI knowledge: AI con-
cepts, practices, and perspectives (2021a, b). Using a sound cognition framework to
foster AI literacy, educators should select appropriate levels of knowledge, con-
cepts, and skills to meet the students’ learning needs and development.
RQ4: What assessment methods have been used in AI literacy studies?
Researchers employed quantitative (14) and qualitative (27) assessments to
investigate how children enhance their AI literacy skills (see Table 7.4). In this RQ,
we double-classified “mixed-method research” into quantitative and qualitative
evaluations, but the discussion papers were not coded.
Quantitative Methods Surveys and questionnaires were designed to assess stu-
dents’ knowledge acquisition via knowledge tests (e.g., Why do you think large
amounts of data might matter?) and students’ perceived abilities in order to better
understand secondary students’ AI literacy development (e.g., I have general knowl-
edge about how AI is used today.) Zimmermann-Niefield et al., 2019; Chiu et al.,
2021). Chiu et al. (2021) designed a questionnaire to understand students’ intrinsic
motivation, AI readiness, perceived abilities, and confidence. Chai et al. (2020)
designed a 41-item questionnaire to assess students’ AI literacy development, sub-
ject norms, anxiety, perceived usefulness of AI, AI for social good, attitude and
confidence in using AI, and behavioral intention. These questions allowed teachers
to investigate students’ noncognitive perceptions toward AI literacy education.
Sakulkueakulsuk et al. (2018) used surveys to evaluate students’ accuracy rate of
machine learning models to categorize the quality of mangoes throughout various
94 7 AI Literacy Education in Secondary Schools
The most fun features, according to the children, were playing beatbox and music,
taking pictures, and playing games. Gunasilan (2021) collected feedback after
debate activities to reflect and refine the instruction design in terms of competitive-
ness, enjoyment, teamwork, self-reflection, and peer assessment in an evaluation
session.
7.3 Conclusions
AI has grown popular and widely used across industries as a result of the fourth
industrial revolution, owing to increased data volumes, advanced algorithms, and
improvements in computing power and storage (Reed & Dongarra, 2015). Countries
have begun to design and implement AI curricula to help students develop technol-
ogy skills that will help them in their future studies and careers.
AI literacy is necessary to update the twenty-first century digital literacy skill
sets for citizens and students so that they could be more competent and ready for
their living, studies, and career in today’s AI-driven world. After several years of
implementation, AI curricula have been implemented to enable students to use AI
knowledge and related technologies to facilitate their learning and build creations.
This is the first review that summarizes the existing evidence of AI literacy educa-
tion in secondary school settings in terms of research backgrounds, methodological
approaches, pedagogical strategies used in the AI courses, learning tools that are
used in the AI courses, learning content, assessment methods, and learning out-
comes. We noticed that our findings were consistent with recent reviews (e.g., Ng
et al., 2021a, b; Marques et al., 2020) that we could adapt the Bloom’s taxonomy to
understand the cognition gains of AI knowledge, concepts, and skills, as well as the
TPACK model to understand the instructional design of selecting appropriate tech-
nologies/tools, pedagogies, and learning contents to teach students AI. Furthermore,
in the twenty-first century competencies that bring up with digital citizens in today’s
global community, we identified important competences such as the 4Cs (commu-
nication, collaboration, critical thinking, and creativity). Students need to be able to
communicate and create their thoughts, ideas, and solutions in order to solve future
challenges and boost their competitiveness, in addition to knowing AI concepts and
using AI applications ethically. This review contributes to providing a summary of
the up-to-date literature to inform researchers, policymakers, and educators about
how to effectively develop students’ AI literacy at the pre-tertiary level.
Several limitations were noted, first, because the majority of the publications
(21) were conference papers and half of the articles (15) used qualitative research
methodologies. It was acknowledged that AI literacy is still an emerging issue and
the majority of study was exploratory in nature. We foresee that future research
design will shift to be more empirical and use rigorous research methods (e.g.,
quasi-experiment, design-based research) using interventions and control groups. A
more comprehensive data analysis (e.g., t-test, ANOVA, factor analysis, regression,
structural equation modeling) should be used. Second, there are few questionnaires
96 7 AI Literacy Education in Secondary Schools
available to evaluate secondary students’ AI literacy, and none of them have been
validated. Future study should focus on developing AI literacy measures, such as
surveys and questionnaires, and assessing the scales’ reliability and validity. Finally,
establishing theoretical and pedagogical frameworks to assist policymakers, educa-
tors, and instructional designers with age-appropriate pedagogies, learning artifacts,
and assessment methods must be prioritized in order to advance this research field.
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Chapter 8
AI Literacy Education for Nonengineering
Undergraduates
8.1 Methodology
8.1.1 Data Collection
Both electronic databases search and snowball sampling were undertaken in search
for publications within our scope. For database search, relevant peer-reviewed arti-
cles and conference papers were identified from five world’s trusted databases,
namely, Web of Science, Scopus, ERICs, ProQuest, and IEEE. The selected data-
bases ensure the inclusion of evidence-based quality research (Mongeon & Paul-
Hus, 2016). There were two sets of search phrases. The first set included “AI” OR
“artificial intelligence” OR “artificial intelligence literacy” OR “deep learning” OR
“machine learning” OR “neural network*” OR “intelligent agent”; the other set
included “non-computer science majors” OR “nonmajors” OR “nonengineering.”
Matched results in either the title, abstract, or keywords were downloaded. As of 16
April 2022, 507 records were identified. After the process of initial screening (462),
removing duplicate studies and those unable to access full text (18), and excluding
studies that were not targeted to NEUs or not related to AI education (15), 12 arti-
cles were included for detailed review.
For snowball sampling, it is a non-probability sampling technique that uses the
initial set of samples to introduce, refer, and generate further samples (Parker et al.,
2019). Based on the references from the included articles, eight more articles were
8.1 Methodology 101
45 records screened
18 articles excluded:
13 – duplicated studies
5 – cannot access full-text
Eligibility
15 articles excluded:
7 – participants not related to non-
engineering undergraduates
8 – focus not related to AI education
Included
8.1.2 Data Analysis
example, Armstrong (2010) introduced two autonomous robots in his course. The
instructors removed the robots’ outer shells to let students explore the mechanical
components and the controlling sensors. After students learned about the exterocep-
tive and proprioceptive sensors on both, they were tasked with programming tasks
to learn about intelligent systems and related topics. A more recent study by Lin
et al. (2021) introduced hands-on exercises to train an AI model that could identify
directions and use the model to control a motor-controlled car.
A few studies used games and competitions to motivate students’ interest to learn
AI. For example, Rattadilok et al. (2018) developed an intervention named In-Class
Gamified Machine Learning Environment (iGaME) based on a mobile game called
Clash of Clans. Results showed that students engaging in games can enable key
machine learning concepts. The gamified platform also made customized learning
experiences possible. Another study which also combined gamification and
competition-based learning is by de Freitas and Weingart (2021). NEUs in their
course programmed a rocket landing simulator using Python. Students competed by
applying genetic algorithms to train the rocket to land in the safest and most effi-
cient manner. Their findings indicated that NEUs can understand AI concepts
Table 8.3 Descriptive information of the included studies
104
Au-Yong- What can we Discussion Questionnaire 110 mixed N/A N/A AI may lead to B1, B2,
Oliveira expect from the and interviews engineering and negative impact on B3
et al. future? The impact nonengineering work and loss of
(2020) of artificial students control. Humans will
intelligence on be ahead of
society AI. Engineering
students are more
afraid of AI than
nonengineering
students
AI Literacy Education for Nonengineering Undergraduates
Danyluk Using robotics to Discussion N/A N/A Experiential Robotics, The lab provides a A1, C2
(2004) motivate learning learning, LEGO, setting in which
in an AI course for project-based Handyboard, C, students can build
non-majors light sensors confidence; the fun of
working with robots
motivates students to
be more engaged in
lecture; and students
learn some
8.2 Results and Discussion
fundamental
programming concepts
in addition to material
about AI
de Freitas I’m Going to Learn Empirical Assignment 174 freshmen Competition- Python, Non-computer A1, A3,
and What?!? Teaching performance based teachable scientists can B1, B2,
Weingart Artificial and machine comprehend AI/ML C1, C2
(2021) Intelligence to questionnaire concepts without being
Freshmen in an overwhelmed by the
Introductory subject material
Computer Science
Course
Eaton et al. Blue sky ideas in Discussion N/A N/A Peer learning N/A Using seminar-style A3
(2017) artificial approach or project-
intelligence based approach to
education from the connect subject
EAAI 2017 new students with AI
and future AI students
educator program
(continued)
105
Table 8.3 (continued)
106
(2022) Education App for undergraduates visually hands-on code are highly likely to
Non-Majors experiences accept and learn AR
technology in AI
education
Kong et al. Evaluation of an Empirical Questionnaire 120 mixed Flipped classroom Not mentioned Students without prior A1, A3,
(2021) artificial and interviews nonmajors knowledge of B1, B2,
intelligence literacy programming could B3, C1
course for understand AI
university students concepts of machine
with diverse study learning, supervised
backgrounds learning, regression,
classification,
unsupervised learning,
and clustering
(continued)
107
Table 8.3 (continued)
108
Li (2019) Experience Report: Empirical Qualitative mixed of CS and Explorable Course Catalog The presentation of CS A1, C1,
Explorable Web student nontechnical explanations, Prerequisite content to non-CS C2
Apps to Teach AI feedback students (# not interactive Extraction, students have benefited
to NonMajors mentioned) illustrations, Pattern- from use of interactive
self-guided Matching web apps that allow
discoveries Chatbot, students to explore CS
Bayesian concepts without
Network writing code
Calculator
Lin et al. STEM-based Empirical Questionnaires 328 Project-based Custom Vision AI literacy is B1, B2,
(2021) Artificial nonengineering (deep learning), correlated to their C2
Intelligence freshmen Raspberry Pi awareness of AI
Learning in (robot car) ethical issues.
General Education STEM-based AI
for curriculum increased
NonEngineering the awareness of AI
Undergraduate ethical issues among
Students low-AI-literate
learners
AI Literacy Education for Nonengineering Undergraduates
Rattadilok Teaching Students Empirical Assignment Not mentioned Gamified learning, iGaME Students engaging in C1, C2
et al. About Machine performance universal design games can enable key
(2018) Learning Through for learning, machine learning
a Gamified personalized concepts. Games can
Approach learning customize learning
experiences
Shih et al. Learning Ethics in Empirical Questionnaires 328 Situated learning Custom vision A strong link between B1, B2,
(2021) AI—Teaching nonengineering (deep learning), AI understanding and C2
Non-Engineering freshmen Raspberry Pi attitudes and AI ethics
8.2 Results and Discussion
background. […]
students having
difficulty appreciating
the human decision-
making aspects of ML,
and overestimating the
power of ML to solve
real-world problems
Way et al. Machine learning Discussion N/A N/A Problem-based WEKA (Text 12 modules are A1, A2,
(2017) modules for all Classification) designed for use in a A3, C1
disciplines variety of educational
scenarios. Students
experience solid
learning that is
retained and
nontechnical students
generally gain more
than technical students
AI Literacy Education for Nonengineering Undergraduates
Yang et al. Stakeholders’ Review Document 62 publications N/A N/A A significant impact B1, B2,
(2021) perspectives on the analysis on radiology but B3
future of artificial unlikely replacing
intelligence in radiologists. Non-
radiology: a computer scientists
scoping review have limited AI
knowledge.
Collaboration between
radiologists and AI
8.2 Results and Discussion
specialists is needed
111
112 8 AI Literacy Education for Nonengineering Undergraduates
8.3 Conclusion
Artificial intelligence (AI) is widely applied in almost any industry, such as manufac-
turing, economy, communications, transportation, information, finance, education,
medical care, etc. (Pan, 2018; Sestino & De Mauro, 2022). Researchers and educators
are in search of ways to define and upskill students’ AI literacy. However, few studies
have visited how NEUs can be introduced to and be literate in AI. In the form of a
review, this chapter consolidated the available publications that address this gap.
The review used database search and snowball sampling and resulted in 20 arti-
cles that targeted their discussions on AI for NEUs. Project-based learning and
hands-on experiences were found to be the most commonly adopted approaches by
instructors. The content described in the articles was mapped into nine topic areas
adapted from the UNESCO report (UNESCO, 2021). The learning artifacts that
aided the teaching of AI were categorized into hardware, software, and intelligent
agents focused.
Notwithstanding, there are a few limitations of this study that should be noted.
First, it was difficult to capture all studies on non-computer majors as there was not
a unified terminology for this group of students. Some studies did not include any
term such as non-computer scientists or nontechnical students in their studies. For
example, Yang et al. (2021) elicited perspectives from radiology students which
were also included in this review. Second, there are a noticeably increasing number
of online, self-paced AI programs offered by universities for diverse audiences. It is
highly possible that these programs will gain popularity among NEUs. Future study
is needed to elicit the impact of these programs on learners’ AI literacy. The study
benefits future educators who intend to design AI learning programs that target
NEUs. This review also contributes to the broader scope of AI literacy development
of students at all educational levels.
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Part III
AI Literacy for Instructional Designers
Chapter 9
AI Literacy on Human-Centered
Considerations
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 119
D. T. K. Ng et al., AI Literacy in K-16 Classrooms,
https://doi.org/10.1007/978-3-031-18880-0_9
120 9 AI Literacy on Human-Centered Considerations
9.1 Overview
The first half of this part, Chap. 9, focuses more on the human-centered design and
product developmental aspects of AI literacy education. Of which much of the
emphasis is placed on the learning of human-centeredness of AI, i.e., human-cen-
tered AI (HCAI). To achieve this goal, both “what” content should be covered and
“how” it should be taught are equally important. By foregrounding human-cen-
teredness in AI, i.e., Sections 9.2 and 9.3, the content created with this basis can
establish a future-proof foundation for students to appropriately embrace the
impacts of AI. Then in Sect. 9.4, we focus on the pedagogical approach in order to
scaffold students’ literacies. AI, which was once an abstract, highly skilled subject,
is now brought down to K–16 education. Careful implementation of instructional
design is necessary for such learning experiences to be effective.
Based on the notions of HCAI, some design principles that place users and learn-
ers at the center are proposed to aid researchers and developers when designing such
learning tools. Furthermore, the calls for HCAI that meet students’ cognitive and
social needs and the educational kits with considerations of ethical concerns behind
have been rapidly emerging. The chapter will provide insights on the key issues to
be taken into account when designing learning artifacts to help reinforce students’
acquisition of AI literacy skills and facilitate their learning.
Nowadays, service and product providers have entered the educational sector to
offer intelligent learning solutions for educators and students. Although these
EdTech applications are innovation rich for the business models of providers and
users, few attention has been paid to the role of human values in developing AI
technology. Some scholars proposed the need to establish models and guidelines to
place human values at the center of AI design and development (Dignum, 2019).
The idea of human-centered design was first suggested to remind developers to put
humans at the center of AI development, rather than considering AI as a replace-
ment for human agency (Renz & Vladova, 2021; Xu, 2019). In the educational sec-
tor, some scholars started to propose the idea of HCAI to enhance teaching/learning
experience. For example, Yang (2021) pointed out that learning technology must be
human-centered because it involves teaching and interacting with people. Rather
than focusing on students’ performance, human feelings and outcomes should be a
major concern in designing smart learning environments. Several key elements of
human-centered considerations were identified in educational fields when develop-
ing appropriate tools and systems for students: human factors designs and values,
human intelligence, ethical and responsible design, as well as AI under human con-
trol and under human conditions.
9.3 Key Elements of Human-Centered Considerations 121
Learning technologies should reflect human intelligence and consider human char-
acteristics and needs in the algorithm and system design (Xu, 2019). For example,
Pérez-Ortiz et al. (2021) applied a personalized learning companion using AI algo-
rithms and software tools with the goal of making it intuitive and user-friendly, as
well as making the AI transparent and explainable to the teachers and students. The
122 9 AI Literacy on Human-Centered Considerations
tools combine AI and HCI to create an integrated suite of tools for teachers and
learners to cognitively support them to work with the AI agents. In this example, the
AI agents could make learning feedback and recommendations to complete learning
tasks and provide a content flow bar tool for students to view the learning progress
of what topics they have covered in the platform.
In addition to designing student-centered educational technologies, educators
need to know the working principles behind an AI learning system such as how the
recommendation systems suggest the learners to study or practice a specific content
or how the automated scoring derives individualized comments and feedback.
Otherwise, teachers and students would become passive and nonautonomous with-
out gaining a transparent and comprehensive understanding of their inner workings.
To open this black box of learning, Luckin (2017, p. 1) proposed that AI learning
systems need information about: “(1) the learning curriculum, subject area and
activities that each student is completing; (2) the details of the steps each student
takes as they complete these activities; and (3) what counts a success within each of
these activities and within each of the steps towards the completion of each activ-
ity.” Another study Long and Magerko (2020) proposed the need to promote trans-
parency of the AI design such as reducing black-boxed functionality, sharing creator
intentions, and funding/data sources. In other words, the design of AI should reflect
teacher and student intelligence with explainable reasoning and comprehensive
understanding of what and why they receive the responses according to the AI
agents’ suggestions.
It is also important to note that there is unique human intelligence, such as cre-
ativity, socialization, design insights, and aspirations, which is hard, if not impos-
sible, for AI to take over (e.g., Chen et al., 2022; Miller, 2019). Jain et al. (2021)
builds on Shneiderman’s (2020a, b) advocacy for HCAI that advances “fundamental
human aspirations,” such as expressing people’s creative potentials, forming social
connections, and promoting equity. Although human aspirations could be quantified
in some sense through advancing the automatic recognition (e.g., visual complexity,
colorfulness), teachers and students can use AI as tools to facilitate the representa-
tion and communication of abstract ideas and support their visual expression and
reflective ideation.
grade prediction through AI-based assessments. The AI agents should offer trans-
parent and trustworthy feedback to teachers, students, and parents about how the
students learn, what type of support they need, and what is the progress they are
making toward their learning goals (Luckin, 2017). The machine learning process
and its working principles of AI learning technologies should be transparent and be
visualized and explainable for all stakeholders of learning. Furthermore, compre-
hensive AI could adapt to students’ needs and capabilities (e.g., knowledge level
and learners’ interest) to provide individualized feedback and make suitable teach-
ing decisions. Useful AI means that AI should satisfy users’ needs in a particular
scenario of their work, study, and life. An example in the educational context, learn-
ers’ behavioral patterns usage scenarios should be considered when modeling the
users’ learning needs and usage scenarios to make appropriate learners’ reports.
Usable AI indicates an effective HCI and user interface design that offer user experi-
ences that specify users’ requirements (Xu, 2019). Ipsita et al. (2022) designed a
user-friendly interface that considers learners’ behavioral modeling to offer graphi-
cal animations, display data for attributes of virtual reality objects, and manipulate
with data and trigger controls in a mechanical engineering classroom. Big data and
AI have a synergistic relationship that AI requires a massive scale of data to learn
and improve decision-making processes. Therefore, instructional designers need to
encourage students to investigate how data is generated and collected in their learn-
ing projects and the limitations and bias of the datasets (Long & Magerko, 2020).
Renz and Vladova (2021) further proposed the teaming ideas of education from two
theoretical perspectives (i.e., AI under human control and AI under human condi-
tions). The ideas are similar to Xu (2019) regarding the two perspectives. The for-
mer is subject to judgment based on the degree of human control over AI. In school
settings, AI should be controllable and understood by users (e.g., school administra-
tors, educators, students, parents) to support daily automation to improve educa-
tional administration and take control of their learning and teaching. The second
idea “AI in the human condition” refers to the design of AI algorithms and working
principles that should be explained, interpreted, and refined based on student learn-
ing needs, contexts, and phenomena.
Renz and Vladova (2021) also proposed the concept of “teaming” and suggested
the importance of collaborating between users and AI agents. AI is an intelligent
agent not only to perform administrative and learning tasks for users (teachers, par-
ents, and students) but also to work with users as teaching assistants, learning facili-
tators, and moderators to build positive learning communities. We could find the
coherence in other publications in our review that also raise the importance of vital
roles, responsibilities, and characteristics of a collaborative AI agent. For example,
Morrison (2021) followed the HCAI approach to develop AI learning companions
to facilitate children who were born blind to experience social agency and develop
124 9 AI Literacy on Human-Centered Considerations
the range of social attention skills to initiate and maintain their interactions and
explore concepts learned incidentally through vision by using alternative perceptual
modalities. Another study Pérez-Ortiz et al. (2021) designed a human-centered AI
platform to provide learners with a number of educational tools to interact with
open educational videos and tools to suit their pedagogical preferences of learners.
Yang et al. (2021) proposed the importance of smart learning analytics and assess-
ment that enables students to take control of their learning, know how they are
performing compared to their peers, and help teachers to identify gaps in students’
prerequisite knowledge and key skills.
With AI and HCAI knowledge, AI developers and educators could understand
the individualized characteristics and needs of targeted learners so as to design posi-
tive human-centered AI-empowered learning environments, services, and designs
that provide values to diversified learners, organizations, and society as a whole.
Building on the consolidated domains and definition of HCAI, here we put forward
a summary of five key domains of HCAI in education (see Table 9.1). Instructional
designers can consider these factors to help design their curriculum, teaching tools,
and platforms when implementing AI literacy education in their classrooms.
9.4 Scaffolding Support
researchers contributing. For example, Amazon’s Alexa and Apple’s Siri associate
“men” with “doctors” and “women” with “nurses.” Google’s Photos app wrongly
labeled pictures of black people as “gorillas.” Developers need to make sure training
samples are diverse and from different backgrounds. Moreover, gender disparity
and culture diversity in computing have long been a global concern. To reduce the
learning gaps for girls and black children, additional efforts are necessary to address
the issues and early outreach to them. For example, after-school computer club and
activities, career sharing and mentoring from computer scientists, and culturally
responsive design (e.g., using arts, culture, and music as themes to learn AI) can
support students to create more interest at a younger age.
Finally, knowing students’ preconceptions is important. These days, technology
companies are exploiting the current AI craze by exaggerating the scope and capa-
bilities of AI in their products to stimulate their sales, according to a report from
Gartner (Patrizio, 2017). Attention should be paid to what students may have sensa-
tionalized preconceptions of AI from popular media and advertisements. Educators
need to remind students to think critically about what counts as AI and question the
intelligence, trustworthiness, and ethical aspects of so-called AI-powered solutions,
so that they could be less affected by the media and marketing influences.
9.4.4 Parental Involvement
At last, parental involvement in students’ learning progress remains the key factor
contributing to their success. However, parents have different academic back-
grounds, and parental acceptance of technology, robots, and AI is diverse. Research
128 9 AI Literacy on Human-Centered Considerations
evidence has shown that screen-based technologies and robots can outperform chil-
dren’s story time (Lin et al., 2021; Zhang et al., 2022). Zhang et al. (2022) designed
an AI-driven interactive storytelling platform called StoryBuddy to act as a compan-
ion or a peer to children as it communicates through natural language dialogues.
The system assists parents in asking their children questions, recommending ques-
tions to use, and proposing follow-up questions. These supports can help parents
come up with better questions to fulfill their skill development and assessment goals
and reduce their cognitive load. In this way, parents can allocate more attention to
interact with their children to build a good parent-child relationship and keep their
child engaged and entertained. Therefore, designers need to work with parents to
design meaningful features to support their children’s AI learning, benefit family
well-being, and enhance equity in children’s access to technology.
Overall, we need to engage teachers, learners, parents, and other education stake-
holders to work with developers, scientists, and policymakers to develop a frame-
work to facilitate students to develop AI literacy skills.
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Chapter 10
AI Literacy from Educators’ Perspectives
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 131
D. T. K. Ng et al., AI Literacy in K-16 Classrooms,
https://doi.org/10.1007/978-3-031-18880-0_10
132 10 AI Literacy from Educators’ Perspectives
and set the rules in various AI-enhanced systems to automate responses, assign-
ments, and feedback (Seo et al., 2021), not to mention developing students’ AI lit-
eracy (Yau et al., 2022). Moreover, challenges were identified such as AI-based
misunderstandings and misleadingness, limitations, and hidden ethical issues
behind different platforms (Akgun & Greenhow, 2021; Sijing & Lan, 2018).
To develop student’ AI literacy, educators need to upskill and reskill their knowl-
edge to design relevant instruction (e.g., pedagogy, content, activities) for their stu-
dents (Williamson & Eynon, 2020). Research examples were used to identify what
types of AI digital competencies should be emphasized for teachers. A set of teach-
ers’ AI digital competencies is proposed based on the P21’s Framework for the 21st
Century Learning. This chapter aims to extend the proposal of viewing AI literacy
as an important twenty-first-century skill set (Ng et al., 2021a, b). As mentioned in
Chap. 4, AI literacy moves toward a broader understanding that identifies other
nontechnical, critical, and complex literacy that K–16 learners need to learn to
manipulate AI technologies ethically and effectively. Toward a holistic picture,
teachers should not view AI literacy as an independent domain but an avenue to
develop other important skill sets such as life and career skills, multidisciplinary
skills, learning, and innovation skills. With the P21 framework, teachers can use it
as a guideline to equip themselves with necessary digital competencies to facilitate
better instruction (Lindfors et al., 2021).
Several digital competency frameworks have been used in teacher education,
such as DigCompEdu (Caena & Redecker, 2019) and the International Society for
Technology in Education (ISTE) standards (Crompton, 2017) to update the neces-
sary digital competencies for today’s digital world. These frameworks inform edu-
cators how AI should be incorporated in their subject areas and levels of study.
According to the DigCompEdu standards, teachers’ digital competencies can be
categorized in six areas that facilitate their professional activities (Misthou &
Paliouras, 2022): (1) professional engagement, using AI for communication, col-
laboration, and professional development; (2) resource management, sourcing, cre-
ating, and sharing AI-empowered resources; (3) teaching and learning, managing
the use of AI for teaching/learning; (4) assessment, using AI to enhance automatic
assessment and analysis; (5) empowering learners, Using AI to enhance inclusion,
personalization, and learning engagement; and (6) facilitating learners’ AI compe-
tence, enabling learners to create their own intelligent agents responsibly and use AI
for information sharing, communication, content creation, and problem-solving.
The ISTE standards consider AI as a new digital competence requirement to develop
citizens’ necessary knowledge, skills, and attitudes (Riina et al., 2022). These
frameworks offer a common understanding across the European Union and beyond
of what digital competence needs to frame digital skills policy, curricula develop-
ment, and assessment of digital skills (Riina et al., 2022).
Among these models, this Chapter proposes the P21’s Framework for the 21st
Century Learning illustrates the knowledge and skills that educators need to suc-
ceed in working, learning, and living (National Research Council, 2012). The
framework is famous for educators and business leaders to identify learning stan-
dards for implementing curriculum, instruction, assessments, and learning
10.2 Essential AI Digital Competencies for Educators (P21) 133
environments. This chapter does not focus on the technical perspectives for foster-
ing students’ AI literacy. Instead, it aims to focus on broader digital competencies
(e.g., communication, collaboration, critical thinking, life, and career skills) that
support teachers to conduct teaching using AI technologies and implement AI lit-
eracy education. In this way, teachers should not only know and use AI applications
to empower their students and prepare related teaching resources. They should also
master other AI digital competencies such as applying AI knowledge in their disci-
plines and life and career skills to prepare students to enter the future workforce and
communicating and collaborating with their peers.
Life and Career Skills Life and career skills are important to prepare students to
engage as citizens in a dynamic global community and meet different challenges
and opportunities in the workforce. Students need to develop positive mindsets,
attitudes, and other competencies (e.g., flexibility, adaptability, self-direction, social
skills, productivity, responsibility) to navigate complex life and work environments
(Van Laar et al., 2017). First, studies suggested that AI has the potential to transform
youth employment and students need to develop relevant skills to adapt to this
change. For example, Singh et al. (2020) suggested that AI profiling will move away
from merely information collection about formal qualifications to a more holistic
approach of capturing skills and life experiences. Educators need to upgrade their
136 10 AI Literacy from Educators’ Perspectives
students to fit the future job market. Second, improving students’ self-efficacy and
self-regulation is important when using AI-driven systems to support students’
online learning since these systems usually do not consist of a physical teacher to
monitor their learning (Guerrero-Roldán et al., 2021). Third, Cetindamar et al.
(2022) highlighted four sets of workplace capabilities associated with AI: techno-
logical skills (e.g., data collection, analytics, ethics, security), work-related skills
(e.g., decision-making, critical thinking, teamwork), human-machine interaction
(e.g., situation assessments, affordance analysis, adaptive expertise), and learning-
related capabilities (e.g., lifelong learning, self-learning ability). Other studies also
mentioned the importance of life and career skills in the fourth industrial revolution
such as problem-solving (Mohammed et al., 2021), emotional intelligence, judg-
ment, service orientation, negotiating and cognitive flexibilities (Webber-Youngman,
2017), as well as communication and teamwork skills (Seo et al., 2021). Teachers
can enable their students to become adaptive thinkers who equip themselves with
technological literacies to solve problems, think critically, lead their teammates, and
implement reflective practice (Li & Du, 2017). With these life and workplace skills,
students become more digitally ready to contribute to their fields and companies
after graduation.
These four essential digital competencies suggest how higher education policymak-
ers consider the necessary educational standards and goals in their universities and
schools and provide relevant professional training to develop teachers’ readiness in
today’s AI world. At the classroom level, the framework serves as a guideline to
help instructional designers to design suitable curriculum and materials for their
students and create positive learning environments. Moreover, such educational
standards are important to serve as a basis of educational reform and digital transi-
tion to help practitioners to identify the necessary learning outcomes to meet the
goals set by the governments, regions, and markets. For example, it helps fulfill job
demands in the market, enhance learners’ competitiveness, equipping students with
futuristic skills, and educate the next generation to become responsible citizens. To
achieve these goals, educators need to cultivate their TPACK knowledge to incorpo-
rate meaningful learning elements (e.g., assessments, curriculum, instruction) for
their students. Since teachers may not be familiarized with these novel technologies,
practices for teacher education (e.g., teacher program, professional community,
guideline) are important to support educators to equip with necessary knowledge
and skills for students’ learning and achieve teaching and learning outcomes.
Moreover, collaboration from different professionals from higher education institu-
tions, schools, government, industries, and companies could co-design these profes-
sional development programs and guidelines to develop meaningful materials,
tools, and platforms to support teachers AI literacy education.
References 137
10.3 Conclusion
The existing frameworks focused more on students’ learning; few of them investi-
gate how to enhance teachers’ AI digital competence in professional development
programs. However, it is important to promote frontline educators and decision-
makers’ professional growth so as to improve their pedagogical, content, and tech-
nological knowledge to incorporate AI into their classrooms. Research shows that
professional development could lead to better instruction, thus improving student
learning outcomes (e.g., Kutaka et al., 2017; Gore et al., 2021). Teachers become
more capable of connecting their teaching materials to AI and understand the edu-
cational standards that guide their teaching, assess, and design students’ learning
experiences with novel technologies. Further, they can use it wisely to solve teach-
ing problems (e.g., lack of social isolation and motivation in online learning). With
AI, teachers can analyze students’ behaviors and performance to adapt their teach-
ing and give students immediate assistance to meet learning needs for individual
learners.
This Chapter proposed the P21’s Framework for 21st Century Learning. Research
examples are suggested for each competence to show what teachers should learn
before teaching their students. Teachers need to learn technological skills to access
AI devices and software (e.g., learning analytic) to improve their teaching and
working efficiency (Kexin et al., 2020). On top of technical skills, there is a need to
include broader digital competencies such as communication, life and career skills,
ethical concerns, teacher identity, attitudes, and mindsets as components of teacher
education in AI literacy education (e.g., Akgun & Greenhow, 2021; Seo et al., 2021).
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Chapter 11
Summary and Conclusions
In the end, we hope to have taken our readers through a journey of discovering the
origins and development of AI literacy and, more importantly, positioning the
unique role that AI literacy education plays in our rapidly changing, digitized,
twenty-first-century education. Part I has posited that AI literacy is different from
AI education; while they share overlapping domains, they are differentiated by the
scope, aim, and outcomes of the two. Hence, we borrowed concepts from other lit-
eracies to introduce a holistic view of AI learning for a wide range of learners and
also the stakeholders involved in supporting them. That brings us to Part II, where
AI literacy is being discussed in depth according to four distinct educational levels
(kindergarten, primary, secondary, and nonengineering undergraduate). We applied
similar research methodology throughout the four levels to search for existing pub-
lications, which led us to a considerable number of results for thematic analyses.
The information obtained from Part II acted as a bridge. Not only does it confirm the
arguments and proposals on the growing importance of AI literacy stated in Part I
but also provides an ample amount of evidence to generate insights for us to navi-
gate the avenue towards an AI-literate future. At last in Part III is where we synthe-
sized. We gathered evidence, our insights, and international educational standards
and frameworks such as Bloom’s taxonomy, TPACK model, and P21’s Framework,
altogether and ultimately to suggest methods, approaches, guidelines, etc. for stake-
holders of interest to make efficient use of our data.
Our foremost intention to write this book is to propose a set of guidelines of AI
literacy instructional design that can be applied in today’s K–16 educational set-
tings. For researchers, the book provides research-driven recommendations to con-
sider theoretical and pedagogical bases for future studies. The methodology used
was by no means the only effective approach in consolidating data nor the single
way to interpret it. Plus, such a fast-growing industry requires more scholars to col-
lectively contribute to analyzing the landscape of AI literacy from different angles
methodologically, timely, geographically, etc.
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 141
D. T. K. Ng et al., AI Literacy in K-16 Classrooms,
https://doi.org/10.1007/978-3-031-18880-0_11
142 11 Summary and Conclusions
needs (Yang et al., 2021). It is also our goal of this book to provide educators across
the globe with pedagogies, learning content, technologies, and assessment strate-
gies supported by state-of-the-art research evidence. We believe that this book will
facilitate stakeholders to design and implement AI literacy education more effec-
tively that grows our students up to become educated digital citizens with positive
knowledge, attitude, and skills learning gain in core AI-empowered curriculum
domains as well as twenty-century technological skills. Here, we summarize and
make recommendations for stakeholders who have responsibility in changing the
AI-driven landscape of today’s digital world. These stakeholders include, but not
limited to, educators, policymakers, researchers, and parents.
11.1 For Teachers
Teachers play an important role in making decisions about what learning elements
such as assessments, curriculum, pedagogy, and technology used in their class-
rooms for the needs to foster students’ AI literacy skills as their learning outcomes.
However, teachers may not have computer science educational backgrounds to
develop suitable technology driven curricula and learning materials for their stu-
dents. To enable a smooth digital transition to make our teaching professionals
ready and confident and help them adapt to changes in this era, teacher education in
AI literacy is important. A particular reason is that supporting students requires
teachers to become more digitally advanced so as to serve more aptly in their com-
petence. As such, professional development programs, guidelines, and schools’ sup-
port are required to upskill and reskill teachers’ technological knowledge, skills,
and attitudes. Moreover, there is a need to establish and maintain a community of
scholars, developers, and educators for sharing and disseminating best practices to
develop and refine AI teaching tools, materials, and assessments that meet students’
learning outcomes and needs. Through collaboration, frontline teachers do not need
to struggle on designing technology-based content and tools for their students.
Instead, they can focus on designing engaging learning activities and materials in
their classrooms via meaningful pedagogical approaches (e.g., collaborative learn-
ing, inquiry-based learning, gamification) to motivate their students in the learning
process.
Students may meet challenges throughout their AI literacy learning journeys.
Research suggests that experiential learning can help students have a taste of
AI-driven technologies (e.g., chatbot, social robots, music, and artwork generator).
In this way, students can scaffold their knowledge and skills whereby students can
learn by doing and reflecting on their experiences. As a form of experiential learn-
ing, hands-on experiences can help students to move away from teacher-centered
approaches and absorb new knowledge with their peers. However, it may not suffice
to define a task for students such as simulating machine learning using web-based
tools, training a model using datasets, designing an AI-enhanced game, and generat-
ing a song using AI. Students need authentic and structured instruction on AI
144 11 Summary and Conclusions
literacy in order to learn how to successfully know, understand, use, apply, evaluate,
and create relevant resources to meet their learning outcomes and create their arti-
facts. Therefore, after experiencing AI, as suggested by our reviews, interventions
involving student inquiry and collaboration to solve authentic problems can stimu-
late students’ positive learning gains (e.g., curiosity, creativity, knowledge acquisi-
tion) to apply their knowledge in real-world contexts. In other words, collaborative
project-based learning is the most sound and commonly used pedagogical approach
that helps students to reach a higher cognitive level.
At the same time, teachers are advised to hold back their worries that AI will
replace their job and overemphasize the limitations of AI. Although it may not be
possible to transform over one night, educators need to see a possibility to use AI
applications to facilitate their everyday routine work, understand learners’ needs
through data analysis, design an interactive learning environment, and provide auto-
matic and timely feedback for their students. They must learn to welcome the chal-
lenge of new technologies that may arise in their teaching process. Teachers who
embrace lifelong learning approaches are successful in creating innovative and
inclusive classrooms to grow students’ digital competence through hard work and
be willing to learn and open to changes. With such drive and faith in teachers’ adap-
tation, our next generation will become enthusiastic about AI and technologies to
help the society grow better and meet today’s educational needs.
Higher education aims to develop talents and professionals who can fill the market
demands in their field. As AI is influencing nearly every discipline, it enhances the
efficiency of employees in the workplace and automates repetitive tasks and frees us
to conduct more complex problems and operations. Through turning complex data
into insights, AI can identify important changes in patterns and perform deeper
content analysis to uncover changes in today’s world and people’s behavior that
affect their industries so as to optimize their performance and profitability. In law
schools, faculty need to innovate and form stronger interdisciplinary collaboration
with AI expertise to enhance their effectiveness and use AI-based tools to help with
criminal justice and identify algorithmic bias (Deeks, 2019). In medical schools,
many health applications are now AI-empowered to help medical practitioners to
help their clients with infection rate prediction, computed tomography image recog-
nition, robotics for patient assessment and drug delivery, and X-ray interpretation
(Ahuja & Nair, 2021). In art schools, AI is drastically changing the nature of cre-
ative processes that facilitate illustrators, designers, and photographers to design
digital art packages (Boden & Edmonds, 2019). Many universities have designed AI
literacy programs to develop students’ skills and mindsets for students from educa-
tional diverse backgrounds to develop fundamental AI knowledge and skills. Some
courses aim to support students with basic programming skills for science and engi-
neering students to learn the underlying computer science concepts behind the AI
11.3 For Policymakers 145
technologies (Long & Magerko, 2020). The AI literacy programs further welcome
students without computer science prerequisite knowledge to empower them to
become AI literates to serve in their future workplaces after graduation.
Teacher training programs should help higher education faculty, postdocs, and
teaching support staff to realize the demands, opportunities, and challenges that
their industries face in the twenty-first century. It is necessary to situate education in
the times of the students to reflect on their teaching philosophies and practices to
better cater for learners’ needs. It helps groom faculty’s ability to critically rethink
education to cultivate and strengthen students with related knowledge and skills that
are needed in today’s world. The updated twenty-first-century skills frameworks
have included AI which are relatively novel to educators who do not receive relevant
training before in their teacher training, especially for senior professors who are
more likely to struggle in the acquisition of IT skills that can support more on how
to make sense of AI technologies into their expertise.
11.3 For Policymakers
Across the country, AI is rapidly changing how businesses operate and help people
solve complex problems and work more efficiently. By 2030, 70% of companies
expect to use AI according to a PwC’s global AI report (2022). Countries are work-
ing their best to gain global competitiveness through economic improvement and
creating innovation to accelerate industrial growth. With more novel technologies,
some of the existing practices and policies will not match past experience.
Tomorrow’s leaders started to discuss the global competition for AI leadership and
the need for educational policy frameworks that support learning and innovation.
Governments need to collaborate with universities to update its educational stan-
dards, policy, frameworks and guidelines, curricula, and evaluation methods indi-
cating the AI literacy interventions.
Policymakers play their roles to present the notable shift in digital skills to close
digital divide gaps in the population and nurture learners’ twenty-first-century skills
to make them ready for tomorrow’s workplace and enhance their competitiveness
compared with their counterparts. From the literature, we note that standardized
frameworks and guidelines are important for educational institutions to start their
AI literacy education. Policymakers should set strategies to develop AI and digital
literacy among teachers and students that require more than just making use of AI
in education. Without sufficient government support, different stakeholders includ-
ing developers, schools, investors, communities, and professional associations can-
not put their concerted efforts to input their resources and human capital to reach the
desired level of digital competence and facilitate the inclusion of AI literacy into
K–16 education. Government’s policies can align with the global needs and con-
sider its resources and budgets to support educational institutions financially to
enhance their infrastructure for AI-empowered classrooms and adjust curriculum
and assessment strategies in collaboration with AI professionals.
146 11 Summary and Conclusions
11.4 Parents
learning analysis could be a “black-box” or too technical that parents may not have
technology knowledge and background to understand.
Artificial intelligence literacy education is a discipline that needs experts from dif-
ferent fields including educational researchers, technology developers, education
policymakers, and educators to collaborate and coordinate so as to ensure the qual-
ity of education. On one hand, researchers aim at generating new learning theories
and principles to address the global needs of AI literacy education. Through
research, we can understand the genuine needs of learners to refine the inputs of
education (i.e., pedagogies, learning content, technologies used, assessment strate-
gies, student-centered considerations). In the educational technology field, many
studies draw upcoming design-based reach as a methodological paradigm to refine
learning effectiveness to advance the existing practices to ensure high-quality learn-
ing outcomes for students.
On the other hand, developers should not merely focus on profit making with the
trend of AI. Instead, they need to align with research evidence to learn users’ back-
grounds, interests, and needs and produce and refine the products for students that
facilitate their learning, thus making a meaningful and responsible contribution to
AI literacy education. In this way, human-centered considerations are important to
raise attention to educate citizens to become socially responsible and ethical users
such as inclusiveness, fairness, accountability, transparency, and ethics, instead of
merely enhancing students’ AI abilities and interests.
The evidence referenced in this book employs a systematic scoping method that
summarizes the current state-of-the-art literature. As suggested by many scholars,
“digital literacy” varies, and so does “AI literacy,” and our book has synthesized
some of the theoretical frameworks for twenty-first-century skills (Reynolds, 2016).
Education researchers have to work actively and collaboratively to identify research
questions to provide theory and evidence basis for future research. First, there is a
need to update the theoretical, conceptual, and methodological underpinnings of AI
literacy education. Second, we need to evaluate the design and implementation of
AI literacy education for educators to meet the needs of learners; improve quality of
instruction, curricula, technology, and pedagogy utilized in classrooms; and rede-
fine rubrics and assessments (e.g., knowledge tests, questionnaire protocols, project,
and content analysis).
Several research gaps were found based on the literature review in this book.
First, there is a lack of AI literacy curricula and assessment methods. Although
recent studies have started to propose curricula and educational theories to identify
what types of content knowledge that should be included in K–16 levels, more
empirical studies can be conducted to examine the effectiveness of the learning
implementation. Second, AI literacy education is an emerging field and it is under-
standable that studies could be preliminary and exploratory without rigorous
148 11 Summary and Conclusions
11.6 What Is Next?
Educational professionals have to bear in mind that there is no perfect formula that
will work in all education systems. Every student is different. They grow differently
and possess capabilities and strengths which require varying learning support from
policies to classroom practices in light of their developmental and cultural diversi-
ties. Although it is not possible to transform our society digitally over one night, a
step-by-step approach can help make our world a better place to live in, and continu-
ous and tremendous efforts for leaders in different fields are necessary to implement
educational policies and practices that develop talents who suit their places. Digital
affordances and constraints of the existing education contexts and AI readiness are
diverse across the world.
References 149
This book serves as a launching point for AI literacy research in the field of
twenty-first skills education. It is possible that in the future more research will be
generated that targets new instructional design and theories and principles that
address effective design of learning technologies. Educational researchers, technol-
ogy developers, education policymakers, and educators should work together and
help ensure that student learning experiences are of a high quality. We hope to pro-
pose useful guidelines to conceptualize AI literacy education, identify reasons why
K–16 learners need such digital competence, its current landscape and situation
across academia and countries, and its theoretical basis to set for future research and
education. Further, the guidelines of pedagogy, content, technology, and assess-
ments used in AI literacy education are put forward to update AI literacy as an
important twenty-first-century skill.
As the authors of this book are preparing the book, we are living in a challenging
time during the pandemic. As educators, we are dedicated to addressing the rapid
changes in today’s digital world and preparing the next generation for tomorrow. A
good education should always think ahead of time and make people more intelligent
to cope with upcoming challenges. When we think about whether, why, and how to
incorporate AI into education, we can rethink Alan Turing (the father of AI)’s words
in 1950 that defines his famous Turing test: “A computer would deserve to be called
intelligent if it could deceive a human into believing that it was human.” Artificial
intelligence empowers machines and computers to imitate humans and perform like
us. It has great potential to become conscious and overcome humans. However,
humans make their world a better place to live in to address good values abstract
ideas like beauty and life and create new insights that are all irreplaceable by
machines. Therefore, on one hand, AI embraces a new vision toward education for
the future and a mindset open to positive change to empower our learners with the
knowledge, skills, and attitudes to thrive in an increasingly complex and fast paced
world. On the other hand, as educators, we need to rethink the purpose of education
critically. Should we merely prepare students for the job market and money? Or
should education prepare students to be good people, critical thinkers, lifelong
learners, responsible citizens, and moral and upstanding human beings?
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