Forest D100 v1.1
Forest D100 v1.1
D100 Event
1 A hollow is discovered, where every sound is amplified and echoed back with magical clarity. Adventurers can learn to unlock the power of sonic magic
within the hollow.
2 A bush bearing berries that taste of both frost and flame grows lies in a hidden part of the forest. Consuming the Frostfire Berries grants resistance
to extreme temperatures and the ability to breathe frost or fire.
3 An ancient stone monolith covered in glowing moss serves as a beacon for druids seeking enlightenment. Surrounding the monolith, a series of
natural challenges test visitors' connection to the earth, rewarding successful adventurers with earth-based magic.
4 High above the forest floor, the treetops whisper secrets of the wind to those who can reach them. Climbing the Whisperwind Canopy is a test of
agility and strength, with the reward being ancient knowledge of air magic and the ability to communicate with the spirits of the air.
5 A rare event happens where the forest floor blooms with fiery flowers that emit warmth without burning. A festival is held that attracts fire
elementals and creatures of flame, offering a chance for adventurers to forge alliances with these beings.
6 A towering waterfall rumoured to be the resting place of a primordial serpent is happened upon. The waters are imbued with ancient magic,
granting serpentine agility and wisdom to those who dare to swim in its pools.
7 A market that appears only at the stroke of midnight, is hosted by shadowy figures offering goods from across the planes. Transactions here can
alter fate or bind buyers in contracts with otherworldly entities.
8 The forest canopy lights up with a natural phenomenon akin to the aurora borealis, creating a magical light show. This event is a prime opportunity
for druids and mages to perform powerful rituals that require the unique energies of the aurora.
9 A secluded grove where time flows differently, allowing those who enter to experience visions of their past or potential futures. The grove can lead
to profound insights or changes in one's destiny, but altering the course of time.
10 On the darkest night of the year, lanterns carried by unseen spirits guide the way to a hidden sanctuary deep in the forest. Following the lanterns will
lead adventurers to a place of healing, renewal, and sometimes, communion with ancestral spirits offering guidance or warnings.
11 Deep within the forest resides an oracle shrouded in veils of mist and mystery, who offers prophecies to those who find her. Her visions come with a
price, often requiring a quest to rectify a wrong or balance a scale in the natural world before the prophecy can be fully understood.
12 A grove of ironwood trees, known for their indestructible nature, presents a challenge to warriors and mages alike. Those who can leave a mark on
the ironwood are granted a boon by the forest spirits, ranging from enchanted ironwood weapons to the trees' protection in battle.
13 A clearing filled with ethereal light and floating orbs of magic, the Glimmering Glade is a place of powerful enchantment. Here, the barriers between
planes are thin, allowing for easy travel to other worlds.
14 A path that appears only to those lost in thought or purpose winds through the forest, leading to a forgotten library of nature's secrets. The library,
guarded by a solitary keeper, offers knowledge and spells related to the natural world, but each visitor can only choose one tome to take with them.
15 A hive made entirely of crystal is discovered, housing a unique species of bees that produce a magical honey with healing properties. Retrieving the
honey requires appeasing or outsmarting its guardian bees.
16 A herd of mystical shadow deer passes through the forest, their passage causing temporary nightfall wherever they roam. Tracking or aiding the
deer during their migration is considered a sign of good fortune and is believed to grant blessings of stealth and shadow magic.
17 A bioluminescent fungi transforms the forest floor into a tapestry of glowing lights, signaling the start of a nocturnal festival by the forest's gnomish
inhabitants. The festival is a rare opportunity for trade and communication with the gnome community, offering unique magical items and knowledge.
18 An ancient tree, the oldest in the forest, sings a haunting melody that can only be heard when the moon is full. Those who follow the melody are led
to a sacred grove where the forest reveals its oldest secrets, granting wisdom and magical insight to those deemed worthy.
19 Once every century, a rare flower known as the Eldritch Bloom emerges in the forest, radiating arcane energy. Its petals are highly sought after for
powerful magical potions and rituals. However, harvesting the bloom attracts the attention of otherworldly creatures drawn to its energy.
20 Hidden deep within the forest, a waterfall flows over a cliffside of pure quartz, imbuing the water with magical properties. Adventurers who bathe in
the waterfall's pool are said to receive visions of their future, but the path is guarded by elemental spirits who test the purity of one's intentions.
21 Giant trees that serve as guardians of the forest may be found in this forest. Finding a Sentinel Tree and earning its trust could grant an adventurer
unparalleled protection; however, awakening a Sentinel without just cause could lead to dire consequences.
22 A ring of mushrooms marks a gateway to the Feywild. On midsummer's night, the faeries invite mortals to join their dance, offering magical gifts in
exchange for entertainment. The faeries' favour can be a boon or a curse, depending on their whims.
23 On certain nights, spectral wraiths march silently through the forest, following an ancient path to an unknown destination. Following the procession
without being detected can lead adventurers to forgotten tombs and the restless spirits' treasures, but disturbing the march risks their wrath.
24 An ancient tree whose leaves are inscribed with the knowledge of the forest's past is whispered to be in this region. Reading the leaves can reveal lost
history, ancient magics, and the locations of hidden places within the forest.
25 A crystal-clear pool that reflects not just the physical appearance but the soul and true intentions of those who gaze into it is hidden within the forest.
Seeking the pool's wisdom is a journey of self-discovery, but its guardians, reflective spirits of water, demand a tribute of truth or memory.
26 A festival is held during a lunar eclipse, where forest denizens and adventurers gather to celebrate with games, storytelling, and a night hunt. The
festival culminates in a ritual to honour the moon's shadow, believed to strengthen the forest's magic and the bonds between its many creatures.
27 A clearing scorched by dragonfire is found, where a benevolent dragon occasionally descends to share wisdom or challenge worthy adventurers to
tests of strength and intellect. Success could earn a dragon's favour, a rare and powerful ally, or a gift from its hoard.
28 A towering treant, ancient guardian of the forest, stands at a crossroads, torn between its noble duty to protect the woodland and the corrupting
influence of dark forces that seek to twist its ancient wisdom into malevolent intent.
29 Clues to a recent attack and missing goods are scattered amidst the wreckage of a caravan ambush site, where the aftermath of a violent assault
serves as a grim reminder of the dangers that lurk within the forest's shadows.
30 Under the cloak of night, a mystical bazaar appears, frequented by nocturnal creatures, witches, and shadowy figures. Here, adventurers can trade in
dreams, secrets, and shadows for magical items and potions.
31 A forbidden arcane tome, brimming with untold power and dark knowledge, lies hidden within the depths of the forest, tempting those who seek its
secrets with promises of power at a cost of blood.
32 A field of sapphire-blue flowers blooms overnight, illuminating the forest with an ethereal glow. These flowers are said to possess the essence of the
moon itself, granting powerful magical protection to those who gather them under the moonlight.
33 A towering stone monolith covered in ancient, glowing runes emerges from the forest floor. Deciphering the runes can summon beings from other
planes, but the monolith is guarded by a tribe of woodland creatures who worship it as a sacred relic.
34 A once-noble dryad, guardian of the forest's heart, has been twisted by dark magic into a monstrous creature, spreading chaos and corruption
throughout the woodland as its once-beautiful form is warped into a twisted abomination.
35 The Goblin market is known for its bizarre but fair trades. Adventurers can barter with goblins for magical items, but must offer something of
personal value in return. The market's location changes, and finding it requires following cryptic clues left by the goblins.
36 The ruins of an ancient elven civilisation lie concealed within the depths of the forest, their secrets and treasures waiting to be unearthed by those
who dare to delve into the forgotten depths of the woodland.
37 Hidden within the forest is a pond that never thaws, even in the height of summer. The ice is rumoured to have magical properties, preserving
anything placed within it perfectly for centuries.
38 An ancient circle of standing stones pulsates with magical energy on the night of the solstice, opening a gateway to other worlds.
39 A renowned herbalist, rumoured to possess knowledge of a cure for any ailment, is said to reside deep within the forest.
40 Once a year, ghostly lanterns appear floating through the forest, said to be carried by the spirits of those lost within its depths. Following these
lanterns can lead adventurers to unearthly treasures or traps set by the spirits to guard their realm.
41 A nocturnal terror stalks the woods in the form of a hunting werewolf pack, its members driven by primal instincts and insatiable hunger as they prowl
the forest under the light of the moon, seeking prey to sate their savage appetites.
42 A rare alignment of ley lines within the forest amplifies magical energy, creating a hotspot for arcane activity. This event draws mages, monsters, and
magical phenomena to the area, offering a wealth of arcane knowledge but also significant danger to those who venture near.
43 A massive, ancient treant, known as the Sentinel, awakens to roam the forest, seeking out those who harm its domain. Earning the Sentinel's trust
could provide adventurers with a powerful ally, while incurring its wrath could mean facing the forest's wrath.
44 The stolen offspring of a fearsome dragon mother is reported. Unleashed upon the forest is a wrathful rampage as the enraged parent seeks to
reclaim her wyrmling from those who dared to steal her precious offspring.
45 An ancient stone imbued with powerful magic that can bind or release creatures is uncovered. Its power attracts various factions seeking to control
or destroy the stone, leading to a conflict that adventurers must navigate, deciding the stone's fate.
46 Sentient plants are awakened by mysterious forces and fight back against those who would threaten the forest. Their animated forms defending their
woodland home with unexpected ferocity as they rise up against intruders.
47 A minstrel with the uncanny ability to disappear and reappear at will wanders the forest, his music weaving powerful enchantments that can heal,
inspire, or protect. Finding the minstrel and convincing him to share his music might offer solace in their travels.
48 Clues to a mysterious disappearance lie scattered amidst the remnants of a lost expedition's camp, hidden within the depths of the forest, waiting to
be discovered by intrepid adventurers who seek to uncover the truth behind the vanished explorers.
49 Deep within the forest, an ancient shrine to a forgotten god is rediscovered, awakening its guardian spirits. These spirits offer quests to prove one's
worthiness, promising divine blessings or ancient artefacts to those who can appease the long-neglected deity.
50 A mystical creature of pure energy and light, known only as the Sylvan, appears once every hundred years to lead a chase through the forest. Those
who manage to keep pace with the Sylvan are granted visions of the future, insights into their destiny, or a boon of pure magical energy.
51 As a total solar eclipse casts the forest into daytime darkness, a hidden circle of druids performs a powerful ritual to strengthen the barriers between
the material world and malevolent planes.
52 A fractured sunstone embedded within the forest floor warps sunlight, causing mutated flora to thrive in its twisted rays, creating a surreal landscape
where reality bends and nature takes on strange, otherworldly forms.
53 A legendary emerald serpent, a guardian of the forest's deepest secrets, awakens from its slumber. Sightings of the serpent lead adventurers on a
quest to uncover ancient knowledge and protect the forest from those who would exploit its powers for evil ends.
54 A grove is discovered where day and night seem to blend seamlessly, never fully bright yet never completely dark. This magical phenomenon attracts
creatures of dusk and dawn, offering a place where the veil between worlds is thin and rituals performed there carry great power.
55 Tales of a ghostly figure riding through the forest with a pack of spectral hounds begin to circulate, heralding a hunt for an ancient beast that
threatens the balance of the forest.
56 A rare flower blooms that can control the winds, attracting air elementals and creatures associated with the sky and storms. Harvesting the Zephyr
Bloom requires braving these powerful forces and could grant adventurers the ability to wield wind magic.
57 A cursed blacksmith's forge deep in the heart of the forest creates twisted, corrupted weapons imbued with dark magic, spreading chaos and
destruction wherever they are wielded by unsuspecting hands.
58 An annual festival celebrating the changing colours of the forest leaves brings together various races and creatures in a peaceful celebration. The
festival includes contests of artistry and skill, market stalls selling autumnal goods and crafts.
59 Within a hidden den lies the monstrous offspring of a chimera, a fearsome creature that awaits prey amidst the shadows of the forest, its savage
hunger driving it to hunt and devour any who stumble upon its lair.
60 The Great Tree, a legendary entity said to be the heart of the forest, sends out a call for help through dreams and whispers on the wind. It draws
heroes to its location to fend off a corruption that threatens not just the tree but the entire forest.
61 The forest conceals the key to destroying an undead menace, the lich's phylactery hidden amidst the trees, its dark magic binding the foul creature to
the mortal realm until it is destroyed, freeing the land from its cursed influence.
62 A celestial event causes hundreds of shooting stars to streak across the forest sky, a phenomenon believed to grant the power of wish fulfilment to
those who witness it. Druid circles and local inhabitants gather in clearings to observe the spectacle.
63 A mist descends upon the forest, cloaking it in an otherworldly beauty. Those who dare to venture into the mist may find themselves uncovering
secluded enclaves of ancient magic users seeking solitude for their arcane research.
64 A pack of werewolves performs a sacred ritual in the forest, seeking to appease the spirit of the wolf and strengthen their bonds with the natural
world. Adventurers may stumble upon this ritual, facing the choice to aid, hinder, or simply witness the ancient ceremony.
65 Once a year, the moon's light aligns perfectly with the Crystal Falls, illuminating the water in a dazzling display of colours. This event is said to open
hidden paths and reveal secrets to those who bathe in the falls' waters under the moon's glow.
66 An ill-gotten loot and lurking danger await those who stumble upon the hidden bandit camp nestled deep within the forest, where thieves and
outlaws plot their next heist and defend their stolen treasures with deadly force.
67 A mystical glade moves through the forest, never in the same place twice. Those who find the glade are said to be blessed with good fortune and
wisdom. However, finding the glade requires following elusive signs only visible under the moonlight.
68 Glowing moss illuminates hidden pathways in the dark depths of the forest, guiding travellers through the tangled underbrush and revealing secrets
long forgotten beneath the canopy of trees.
69 Rumours swirl of a green dragon that has awakened from centuries of slumber in the forest's depths. Its reawakening alters the forest's magic,
drawing adventurers and dragon scholars to uncover the truth and negotiate with or challenge the ancient creature.
70 The forest spirits organise a tournament to test the skills of adventurers in archery, tracking, and wilderness survival. Competitors must navigate the
forest's challenges, with the victors earning the respect of the forest spirits and a boon from the natural world.
71 Elemental forces collide above the forest, creating a rare and powerful storm that energises the land below. Lightning strikes imbue the trees with
elemental magic, creating thunderwood, a rare material coveted by spellcasters and artisans for its magical conductivity.
72 Deep within the forest lies an enchanted grove known only to a few. Once a generation, the grove reveals itself to outsiders, offering healing and
magical knowledge.
73 A legendary shadow stag, a creature of pure shadow and speed, is said to roam the forest. Capturing or even sighting the stag is considered a sign of
great fortune. Hunters and adventurers alike seek the stag, not for harm, but to earn its blessing, which grants the seeker enhanced agility and stealth.
74 Elemental energies converge in a particular area of the forest, creating a temporary zone where fire, water, earth, and air elements clash and combine
in spectacular displays.
75 A rare and deadly plant, the Nightshade Bloom, flowers under the darkness of a new moon, emitting a powerful, intoxicating scent that can lure
unwary travellers to their doom. Harvesting the bloom requires care, as its petals hold potent alchemical properties sought by many.
76 A forgotten outpost stands as a crumbling relic of the past, concealing a dark secret within its dilapidated walls that beckons adventurers to uncover
the truth hidden within its forsaken halls.
77 Savage yetis prowl the snowy woods, their primal instincts driving them to hunt and kill any who dare to trespass upon their territory, turning the
forest into a treacherous battleground for survival.
78 The lost cache of a ranger holds vital survival supplies amidst hidden dangers lurking within the forest, tempting adventurers to brave the perilous
depths in search of the ranger's hidden stash.
79 The tears of a trapped dryad hold the key to her release from captivity, their mystical properties offering hope to those who seek to free her from her
enchanted prison within the heart of the forest.
80 For one night, the forest becomes a hotspot for wild magic, causing spells to go awry and magical creatures to act unpredictably. Adventurers can
explore this chaotic environment to find rare magical phenomena or ingredients that only appear under such conditions.
81 A mysterious, ancient tree in the heart of the forest issues a challenge to all adventurers: to reach its highest branch without the use of magic. Those
who succeed are granted a boon from the forest itself, such as a weapon forged from living wood.
82 The forest plays host to the Whisperwind Festival, where the spirits of the air and the woodland creatures come together to celebrate the changing
seasons.
83 A dark ent, corrupted by forbidden magic, threatens the forest's safety. A ritual to bind and cleanse the ent requires the cooperation of various forest
inhabitants and adventurers, who must gather rare components and protect the ritual participants from the ent's wrath.
84 Mysterious megaliths stand as silent sentinels of forgotten power within the depths of the forest, their ancient origins and mystical properties
shrouded in mystery and intrigue.
85 A meteor shower unique to the forest turns the night sky into a dazzling display of lights, with meteors landing in the forest as magical crystals. These
crystals possess unique powers, prompting a race to claim them for their magical potential or to ensure they don't fall into the wrong hands.
86 Evidence of illegal wildlife trade is discovered within a hidden poacher's camp, revealing the dark underbelly of human greed and exploitation that
threatens the delicate balance of the forest's ecosystem.
87 An ancient and wise great owl, spoken of in legends, offers its knowledge to those who seek it out with genuine intent. Adventurers must solve riddles
and prove their worth through deeds to gain the owl's counsel, which can unravel mysteries or guide future actions.
88 A peaceful glade hidden within the depths of the forest offers a tranquil haven amidst the dangers that lurk in the shadows, providing sanctuary to
those who seek solace amidst the beauty of nature.
89 The Fey King and his court, exiled from the Feywild, establish a temporary court in the forest. This event brings a touch of the Feywild's magic and
mischief to the forest, offering quests, bargains, and challenges to those brave or foolish enough to engage with the fey nobility.
90 A secret meeting of druids takes place deep in the forest to discuss threats to the natural order. Adventurers might stumble upon this gathering and
be enlisted to undertake missions critical to preserving the balance of nature, facing challenges that test their dedication to the druidic cause.
91 A mysterious phenomenon causes a glade within the forest to glow with ethereal light, attracting magical creatures and curious adventurers alike.
The light is rumoured to enhance magical abilities, heal wounds, or bestow visions, but only for one night before disappearing for years.
92 Elemental spirits from across the land converge in a secluded forest clearing to renew their ancient pacts and balance the elemental forces. This rare
event is an opportunity for adventurers to witness negotiations between elemental beings.
93 A sudden surge of shadowthorn vines begins to overtake parts of the forest, threatening to choke out life and spread darkness. Heroes are called
upon to find the source of the shadowthorns and eliminate it.
94 In the heart of winter, a phenomenon known as the Frostfire Bloom occurs, where flowers of ice and fire bloom together, creating a surreal
landscape. This event is said to be a sign of powerful magic at work, drawing creatures and adventurers to witness the spectacle and discover its
cause.
95 An impenetrable wall of thorny vines conceals secrets within its tangled depths, challenging adventurers to navigate through the treacherous maze
of razor-sharp foliage in search of what lies hidden beyond.
96 A rare herb blooms under the light of the full moon, said to have the power to heal any ailment or even grant temporary immunity to magic.
Herbalists and healers seek these herbs, but so do darker forces, leading to a tense race against time and each other.
97 A challenge issued by the forest itself, where two champions must face off in a duel of wits, strength, and magic to settle a dispute or claim a prize
offered by the forest. The duel is governed by the forest's ancient laws, with nature itself intervening to ensure a fair contest.
98 On a special night, the forest paths are lit by thousands of floating wisp lanterns, leading to a secret festival hosted by the forest spirits. This event is
a chance for peace and dialogue between the forest's magical inhabitants and the outside world, with ancient games and challenges for guests.
99 Rumours surface of a giant's burial ground uncovered by a recent landslide, with relics of immense power and size said to be buried with the fallen
giants.
100 A once-verdant grove now lies cursed, wilting under a shadow that drains life and magic alike. Heroes are needed to break the curse, involving a quest
to find the grove's heart and cleanse it with a ritual that requires components scattered throughout the forest.
I would like to send a special thanks to all the following for your additional support in bringing this list to life:
Magnus Pryer, Madcap Magician, samelsaid, Michele, John Fighterman, Danny Mendoza, Derek, Sophie Freestone, Philipp, Duncan Gibson, Rhel
ná, DecVandé, Bspear, Cindy Retzer, Anonymous, Christopher Woodham, DerGrueneTee, Ione Hunter, Katharine Pyke, Justin Andrews, Michael,
Andrew Highton, Adrien COMBET, Bram Staats, Zach Armstrong, Ashley Hukill, Nathan Angus, chris.realgames, Tim Barone, TheSnakeyGamer,
Brian Lucier, Payton, Robert Kranson, jakuehner, Michael Richardson, Jozath, RHR, Joelle, David Bowie, Alexis Lenington, Devon K., Jonathan
Gerolami, Ryan wellman, Dai, Siarha, Isabell von Essen, Lexi G, James Fetzner, Dean Charette, John Weaver, Nessie Mediva, Garry Prose, Holly,
Chris zarnosky, Laura, Rachel Blackthorne, Nathaniel Rayner, Ellen Friend, Cody Greenhalgh, Tacie Himelrightgilou.y, Max Blaschke, DB, Joshua
Evans, Keegan Riley, Arthur Wholly, Michael Walsh, crguardian, Sam Armitage, M4leph1st0, Maxine Luckett, Nathan Strauss, Björn, Rose, Dark
Lord Potato, Steven Sobotta, Alex MacCumber, Luc Rowe, Dana Novak, Craig Oliver, Zach Seigel, John Yorston, i0m, Robin, Kevin Livingston, Nick
Lung, HeavensRevenge, Joseph Lucas, Sielle, Jason C Taylor, Calvin, Koi-Ko, Isaac Sandaljian, Terry Huddy, Delaney, Trey Bridenbaker, Ian porter,
John Hein, 大ㄐㄐ, Doodles, Lara Harker, Sean D. Evans, Kevin Großjohann, Kayla, Venras, xaosbob, sh0ut, Derek Locke, Willian Nunes, DAnG
Panda, Billy, Gary Richardson, David Redner, RadianceGuardians890, Dyster, Stacy Hams, Xander Roper, Arknsanktuary, Lukas Polansky,
lunarised, Justin Offermann, Indiana Florent-Saill, Luca Turina, Dustin Kurtz, William Young, Zara, Angel Mandugaro, Travis Levi Tosta, Sean,
Frederik Nicolaj Hansen, Garrett Chapin, Joseph MacAndrews, Sybil Collas, Olivia Binding, Jared Strickland, Victor Haerinck Jr, Ólafur Óskar
Egilsson, Richard Anderson, TT McGee, Anthony Juan, Raziel042, Sean Cotter, Soul Sword, Daniel Bobst, Jake, Hahro, Tinsley Hyde, Dorsey
Larsen, Frazier, Brandon Gibson, Piotr Kulągowski, Hondo82, Wade Gerald Sullivan, Walter Sherman, Brian Coker, M. Otter, Colin Houser, Gareth
Hogan, Eli Nyght, Andrew McDonald, Skymarks, Xan Perez, Jamahl, Russelldus, Evelyn Ring, Joaquín García González, Dom mcc, Anthony
Martinez, Cameron Veitch, Lynn Gerena, Andreas Rocha, Captain, Derek Griffis, Dean Hickey, Valkea, Patrick Clark, Rob Brooks, Heidi Ruby Miller,
Fred Stranahan, cgasink, Michael B, Michael Paulick, Sam Davis, Michael T. Moon, Sam Taylor, Christina B, T Cox, Dr. Mary C Crowell, Harvey
Moreno, James McGinnis, Catherine Krueger, Tyler Malo, john west, Sean, Azteca-Sol, MoronBro, Adam Little, triplzero, John Griffis, Greywolfe,
Mowse Brews, Maxim, Julie Knight, Andrew B. Carper, Andy Nero Mclellan, Michael Schwab, Niclas Bay, Dakota Neilsen, Kevin Pagliarini, Kostadis
Roussos, Spyridon Panagiotopoulos, Jason Quistorff, Daniel Lowe, Baraqijal, Himalaya, Henrik Lindblom, Lukas Dominic Moser, Sem Kuijer,
anthony goldsworthy, Denise Atwood, Hunter Lindsey, TheTrueMaverick, Dean Johnson, Jason V, Jacob Colebank, Matthew J. Hunter, Andreas
Ettengruber, Brad Fox, Arcapone, Jacob Luedeman, ARC88, Robert Häuber, Kazemizuho backing Party Panda Pirates, Alexandr, Danny Awalt Jr.,
Susannah Kervin, Nooka Sharps, William Pike, Brian Jordan-Dean, Chichy, Kelly Budd, Bosca Davide, Paul Fiedler, clearshot01, Daniel Kunishige,
Rachel, Steven Larson, Mark, Wumby Flappy, Nick McCabe, Theresa Bailey, E.T., Joe, Sky Lozano, Connor Neidig, Brent Sullivan, John Rogers,
Brandon Keim, Amanda Santana, Doron, Kendra Hosseini, Ian Johnstone, Matthew McCan, Aaron hamilton, Gattling Gun Grizzly, Dale Davis,
Logan, Ayu, Vanessa, Kurt Piersol, Jon Fakballs, Kenny Furchner, Parker H, Sabina Walter, Mert, Aubrey Smith, Nicolas Fischer, Jand2562, David
Hudak, AllickJ