0% found this document useful (0 votes)
10 views8 pages

Final Paper

Uploaded by

Manas Ghughtyal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views8 pages

Final Paper

Uploaded by

Manas Ghughtyal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Virtual Spin: IoT Enhanced Cycling Game

Alok Kushwaha Manas Ghughtyal Shivam Mittal


Department Of CSE(IOT) Department Of CSE(IOT) Department Of CSE(IOT)
ABES Institute of Technology ABES Institute of Technology ABES Institute of Technology
(Affiliation to Dr . APJ Adbul Kalam (Affiliation to Dr . APJ Adbul Kalam (Affiliation to Dr . APJ Adbul Kalam
Technical University) Technical University) Technical University)
Ghaziabad, India Ghaziabad, India Ghaziabad, India

Abstract - In order to improve user experience, this article development of cycling games that encourage physical
introduces a cycling game that combines the Internet of Things exercise and overall wellbeing in addition to being
(IoT) and virtual reality (VR). Our goal is to replicate real- entertaining.[11]
world cycling situations using VR to represent a variety of
terrains and IoT devices to provide real-time movement and The creation and use of a cycling game that makes use of
health information. The virtual environment is dynamically VR and IoT to give players an engaging and lifelike gaming
adjusted by this data, offering responsive and individualized experience is the main topic of this research paper. This
gameplay with realistic landscape and interactive components. project's main goal is to provide users with an immersive and
Our game offers an immersive riding trip by merging the participatory gaming environment by bridging the gap
virtual and physical worlds through the use of IoT and VR. We between virtual and real-world riding settings. Through an
explore its potential for encouraging physical activity in analysis of the design rules, technological barriers, and user
addition to entertainment, with the goal of motivating people to experiences related to this modern gaming platform, our goal
include exercise in their daily routines for better health. The is to add to the expanding amount of knowledge regarding
immersive gaming technology that has applications in fitness, immersive gaming technology and its uses in encouraging
entertainment, and rehabilitation is improved by this research. user engagement and physical activity.
Keywords - UI, IOT, VR, IR SENSOR, NODE MCU
II. IMPORTANCE OF VR & IOT
IoT and VR each have benefits of their own, but they also
I. INTRODUCTION
work more effective together because various technologies
The game industry has seen a transformation in recent work more effective combined. Combining IoT and VR
years due to the convergence of Virtual Reality (VR) and the allows you to blend the digital and virtual worlds with the
Internet of Things (IoT), which has allowed for immersive real one. IoT transforms the physical world into a digital one
experiences that blur the boundaries between virtual and by manipulating physical data, and virtual reality (VR) aids
actual realities. The creation of cycling games that employ in creating and enhancing the realism of the digital world.
VR and IoT technology to immerse players in lifelike virtual Every smartphone can be used to play the VR game, which
worlds and encourage physical interaction is one such has hardware integrated into it that has been developed.
creative use. This essay examines the conception, execution,
and consequences of a cycling game that is especially meant Applications – Healthcare, Gaming and entertainment,
to provide players a genuine, real-world experience, hence Training and Education, Sports and Fitness
boosting enjoyment and immersion. Virtual reality enhances
the enjoyment of cycling by providing an immersive and VIRTUAL REALITY: Virtual reality (VR) is a type of
diverse range of scenery to take in. Our prototype facilitates computing the atmosphere where objects and scenes seem
cycling with virtual reality, which is enjoyable and healthy. real and users are fully immersed in the world around them.
Users will feel accomplished and better able to recognize Users' interest may be piqued by VR's ability to offer them
their limitations. an engrossing and fascinating experience. A user is more
likely to stop or not accelerate when cycling in a non-
The degree of user engagement and interactivity has immersive environment than when pedalling in an immersive
historically been restricted by the bounds of screens when it one, where they are also more most likely to speed up and
comes to gaming experiences. But because to developments enhance their health. Virtual reality (VR) allows users to
in virtual reality technology, developers can now create experience a variety of places while cycling, breaking up the
immersive settings that engage and surround people in ways monotony of indoor cycling. Both adults and children can
that were previously unthinkable. Players can explore, use and enjoy this technology. Virtual reality (VR) offers
engage, and feel the excitement of virtual adventures by amazing views and a true-to-life cycling experience in the
wearing a VR headset and being taken to genuine settings. outdoors. Users of virtual reality (VR) do not need to deal
Furthermore, real-time interaction and feedback based on with traffic, and when cycling in real life, the amount of
the user's motions and physical responses is made possible attention needed varies with the volume of traffic—that is,
by the integration of IoT devices, which gives gaming a more traffic means more visual concentration is needed.
whole new dimension. IoT sensors make it possible for
cycling games to be more responsive and personalized by
tracking the player's motion, tracking heart rate, and INTERNET OF THINGS: The Internet of Things (IoT) is a
providing haptic feedback. The combination of VR and IoT network of gadgets, software, actuators, sensors, and
technology creates new and exciting opportunities for the connections that enables automated object control using
sensors in the Internet infrastructure or remote object
detection. The services that people need to make their jobs Internet of Things (IoT)-based serious gaming platform
easier are provided by IoT. Device-to-device interaction can designed to improve the cognitive capacities of kids
with autism spectrum disorder (ASD) are described in
be used to transfer data over a connection with the aid of the the article. The platform consists of three games: a road
Internet of Things. IoT is crucial in today's world for crossing game, a function card game, and a puzzle
gathering environmental data and using it to enhance task game that are all supported by three hardware systems
performance. The healthcare sector is currently utilizing IoT and combined into a mobile application. All of these
extensively, and it can be used to customize patient care parts work together to deliver engaging gaming
experiences, all the while maintaining and tracking
protocols. IoT-based systems have the ability to capture data player progress and performance. 15 special needs
while cycling, which can then be fed into software platforms children participated in the evaluation, which showed
for account maintenance. IoT-based apps are easier to use that the platform was useful, effective, and user-friendly
and offer greater customization flexibility. for enhancing cognitive abilities in people with ASD.

III. LITERATURE SURVEY


[6] M. Bogacz et al - For the purpose of to better
[1] Kamlesh Kahar, Ritanshu Khatke, Pranav Bhople, understand cycling behavior in virtual reality (VR), the
Jayesh Tayde, Hariom Modokar - Tackles a prevalent paper investigates the application of immersive
issue that both beginning and skilled cyclists encounter technology in transportation research. It discovers that
that results from shortcomings in current training participants behave differently in immersive than in
approaches. In order to help riders and trainers while non-immersive environments, with virtual reality
monitoring performance, this project will combine eliciting higher levels of involvement. These results are
electronics, hardware, internet connectivity, and mobile corroborated by neural activity analysis, which
applications. During training sessions, the system can indicates immersive settings improve task engagement.
monitor the cyclist's body temperature and heart rate,
giving important information about their physiological
state. [7] N. M. D’Cunha et al - With the exception of decreased
environmental stimulation, a study including ten
cognitively impaired patients that looked into the usage
[2] Rahul B George, Vaishak Ramachandran, Swetha of virtual cycling in residential aged care revealed no
Sharath, Aravind Sunil - Provide consumers with a significant differences when compared to regular sitting
realistic virtual riding experience that they can access activity. In spite of this, the activity manager observed
from the comfort of their own homes. Putting an successful results and the participants expressed
emphasis on participation and enjoyment, the intention immersion and memories. The study backs up virtual
is to inspire people of all ages to get moving and cycling as a fun substitute that, with the right planning,
enhance their physical well-being. The project team is might encourage physical activity in assisted living
keeping a close eye on fitness and virtual reality (VR) facilities.
environment trends to make sure end users are satisfied
and that the user experience lives up to their
expectations.
[8] M. Ratajczak Skrypnik P. Krutki J. Karolkiewicz - A
three-month indoor cycling (IC) program for women
aged 40–60 was the subject of a study that compared
[3] Jing Liao, Yikun Huang, Changyi Lin, Haolin Wang, participants who were obese (OW) and those who were
Yue Zhang - The proposal offers a way around the normal-weight (NW). The OW group had more
problems experienced by cycling enthusiasts who are cardiometabolic risk factors prior to the intervention.
unable to cycle outside because of bad weather or Following IC, the OW group's improvements in
accidents involving vehicles. It proposes the creation of inflammatory markers, cholesterol, and body mass
a multi-sensor fusion-equipped virtual reality (VR) approached NW levels. IC has the potential to lower
cycling system. To record rotation angle and cycling cardiometabolic risk variables, especially dyslipidemia,
speed, a variety of sensors are used, such as gyroscopes and to encourage metabolic adaption in obese people.
and hall sensors. Through real-time Bluetooth
transmission, users can monitor movement usage,
speed, and distance when pedaling indoors with this [9] T. C. Kang H. Wen S. W. Guo W. Y. Chang C. L.
information sent to a mobile VR scene. Chang - Maintaining a regular workout routine is
A technique to mimic natural wind impacts during difficult, but it is essential for improving health. While
riding is incorporated into the system to improve the IoT applications have great potential for managing
immersive experience. A motor attached to a fan is exercise, they frequently overlook the role of trainers
driven by real-time bicycle speed data, creating wind to and exercise compliance. An Internet of Things-based
mimic outdoor cycling conditions. workout system that benefits both trainers and
exercisers is presented in this study. The approach
improved performance for non-regular exercisers and
[4] George Catargiu Eva-H. Dulf Liviu C. Miclea - helped sustain the routines of regular exercisers,
Provides a cutting-edge method of cycling training that according to testing on 221 university students.
combines a number of hardware and software
technologies. Through a web application, the
technology allows trainers to track important training
factors including the speed, cadence, and power [10] Octavian Postolache, D. Jude Hemanth, Ricardo
generated by cyclists in real-time. Trainers can also use Alexandre, Deepak Gupta, Oana Geman, Ashish
GPS devices to monitor riders' whereabouts. The Khanna - The rising need for physical rehabilitation as a
software consists of a server with a Back-End and result of motor impairments calls for economical
MQTT Broker, as well as a Front-End web application solutions. In order to remotely monitor rehabilitation
for data administration and visualization. The hardware sessions, this study combines wearable sensor networks
consists of components that gather, scale, convert, and with virtual reality serious games. The system seeks to
transmit data from sensors. Trainers and riders may enhance patient participation and improve rehabilitation
work together more easily with this configuration. outcomes by customizing workouts. The system's
experimental results, validation, and implementation are
presented, underscoring its potential for rehabilitation
[5] A.K.M. Najmul Islam Uzam Hasan Muhammad Nazrul process optimization.
- The development, deployment, and evaluation of an
S.NO Author Year Topic Description
[1] Kamlesh Kahar, 2022 The IoT Based Exercise The problems with the way cyclists are
Ritanshu Khatke, Pranav Cycle currently trained are addressed by this
Bhople, Jayesh project. During training sessions, it
monitors body temperature and heart rate in
, Hariom Modokar
addition to performance using an
integration of electronics, hardware,
internet connectivity, and mobile apps.
[2] Muhammad Nazrul 2022 IoT-Based Serious The article discusses an IoT-based serious
Islam, Uzma Hasan, Gaming Platform for gaming platform for children with ASD,
A.K.M. Najmul Islam Improving Cognitive comprising three games, hardware systems,
Skills of Children with and a mobile app. Evaluation with 15
Special Needs participants demonstrated its effectiveness
in enhancing cognitive abilities.
[3] Jing Liao, Yikun Huang, 2020 A Virtual Reality Cycling In order to overcome issues like inclement
Changyi Lin, Haolin System Based on Multi- weather and safety concerns, the idea offers
Wang, Yue Zhang Sensor Fusion a virtual reality riding system with sensors
that can simulate outdoor cycling
experiences, including wind simulation.
[4] George Catargiu Eva-H. 2020 Connected Bike-smart Using both hardware and software
Dulf Liviu C. Miclea IoT-based Cycling innovations, the system offers enhanced
Training Solution cycling training. With the help of GPS
tracking, trainers can keep an eye on riders'
speed, cadence, and power in real-time
through a web app, improving
communication between them.
[5] Rahul B George, 2020 Immersive Reality With an emphasis on engagement and
Vaishak Ramachandran, Exercise Bike enjoyment, the project seeks to provide
Swetha Sharath, Aravind home users with an engaging virtual riding
Sunil experience. It also closely monitors fitness
and virtual reality trends in order to
stimulate physical activity and overall well-
being.
[6] M. Bogacz et al 2019 Cycling in virtual reality: The study investigates how virtual reality
modelling behaviour in affects riding behavior and discovers that
an immersive immersive settings increase participation.
environment Increased work participation in VR is
supported by neural activity analysis, which
improves comprehension of transportation
research applications.
[7] N. M. D’Cunha et al 2019 Effects of a virtual group A study on virtual cycling in assisted living
cycling experience on facilities discovered no discernible
people living with variations from sitting, with the exception
dementia: A mixed of decreased ambient stimulation.
method pilot study Participants nevertheless expressed
recollections and immersion, indicating that
it could be a good alternative to physical
activity.
[8] M. Ratajczak Skrypnik 2019 Effects of an Indoor In a three-month indoor cycling program
P. Krutki J. Cycling Program on for women aged 40–60, researchers
Karolkiewicz Cardiometabolic Factors compared participants who were obese
in Women with Obesity (OW) and those who were normal weight
vs. Normal Body Weight (NW). Following the intervention, the OW
group's cardiometabolic variables improved
and were almost at NW levels, indicating
the advantages of IC.
[9] T. C. Kang H. Wen S. 2019 The implementation of an In order to address trainer participation and
W. Guo W. Y. Chang C. IoT-based exercise exercise compliance, this study presents an
L. Chang improvement system Internet of Things-based workout system
that improves performance and sustains
university students' routines.
[10] Murizah Kassim, 2018 Data analytics on The study suggests combining VR gaming
Muhamad Noor Hariz interactive indoor cycling with interactive indoor cycling exercises to
Muhamad Said exercises with virtual enhance both mental and physical health. It
reality video games entails gathering and evaluating different
exercise parameters using sensors,
hardware, and software.
The components on the breadboard are electrically connected
to one another via jumper wires. To provide electrical
connections between various sites, these are usually flexible
IV. TOOLS AND TECHNOLOGIES wires with connectors at either end that can be placed into
the holes on the breadboard.

Fig 1. Schematic diagram of the software used.

A. UNITY 3D
The prototype was developed using Unity version
2020.3.24f1. One of the most popular and extensively used
virtual reality engines is Unity3D. It is compatible with three
scripting languages: Boo, a Python dialect, JavaScript, and Fig 4. Breadboard & Jumper wire.
C#. These can be combined and applied to a project as well.
It is an extremely potent graphic editor. Because they are D. IR SENSOR
dynamic and colorful, virtual reality systems created with A body placed in the neighbourhood is detected by an
Unity3D offer an amazing experience. infrared sensor that emits light. An infrared sensor can be
used to calculate an object's temperature and detect
movement. An IR LED and a photodiode are the two
components of an IR sensor. The photodiode detects the light
emitted by the infrared LED following reflection. The IR
sensor is mounted close to the bicycle's wheel. Since the
majority of workout cycle wheels are either black or white,
we will attach a black or white coloured strip to ensure that
the IR sensor detects it.

Fig 2. Unity 3D

B. GOOGLE FIREBASE
Google Firebase is a data storage platform that is backed
up by Google. In addition to reporting and bug fixes, it offers
tools for monitoring the analytics. To ensure high data speed
and stability, Firebase purchases synchronous data storage
and NoSQL cloud data storage. Users can use it for safe
authentication techniques. Real-time databases are offered by
Firebase, and the information is safe.
Fig 5. IR Sensor.

E. NODE MCU
An freely available firmware called Node MCU
facilitates device connections via Wi-Fi protocols. For this,
there are also freely available board designs available. It also
offers a few crucial microcontroller functions. Programming
Fig 3. Google Firebase[12] in Lua is needed. The connections between the Node MCU
and IR Sensor are depicted in Fig. (2).
C. BREADBOARD & JUMPER WIRE
Using a breadboard eliminates the need for soldering
when creating and testing electronic circuits. It makes
connecting electronic components together quick and simple.
An electronic component can be put into a grid of holes on a
conventional breadboard. The internal connections between
these holes are arranged in a way that makes building circuits
simple.
Fig 8. Flowchart representation of the process being involved.

The IR sensor's data will be transmitted to the firebase


Fig 6. Node MCU.
via Node MCU, and speed can be calculated using Node
MCU. The Node MCU must be programmed using the
Arduino IDE. The database is accessed by the application,
F. NODE MCU & IR SENSOR CONNECTION which then retrieves the information from the IR sensor. The
To ensure smooth integration, attach the Vcc pin of the IR information gathered is used to calculate a rider's speed and
module to the NodeMCU's +3V pin for stable power supply, distance traveled. The application retrieves the identical data
and the GND pin of the IR module to the NodeMCU's that will be shown to the user. A diagrammatic illustration of
Ground (GND) pin to establish a shared ground reference. our project's operation is shown in Fig. (3).
Afterwards, establish connection by attaching the output pin
of the IR module to the NodeMCU's Digital pin D7, thereby
permitting the transfer of sensor data. Finally, connect the
signal pin of the IR sensor to the D1 pin of the NodeMCU
so that signal data can be exchanged for processing. This
configuration ensures the best possible performance and
effective communication between the NodeMCU
microcontroller and the IR module.

Fig 9. Block diagrammatic representation of the project.

VI. RESULT

Fig 7. Connections of the IR Sensor with Node MCU as used.[12]

V. WORKING
Using Unity3D's C# scripting and other features, an
android application was created. The application now
includes virtual scenery, allowing the user to choose which
scenery to take in while pedalling. The User Interface (UI)
has been designed in a way that makes it easy for the user to Fig 10. Main menu of our Application.
use. The decides what kind of scenery they want to take in.
The routes and roadmaps are designed to provide a thrilling
journey. The application displays the user's speed as well as The Speedo Pursuit The application name, settings, exit
the distance travelled, which is determined by the Node button, accumulated money display, and pick cycle option
MCU. The means of communication medium is Wi-Fi. The are all located on Showdown's main menu. Take in the
database used to ensure the application runs smoothly and showroom atmosphere as you select your ride for
improves user experience is called Google Firebase. Flow exhilarating experiences.
chart of the process taking place is as shown in Fig. (3).
Fig 11. Cycle select menu of our Application. Fig 14. Code for Hardware part of the Application

Look check the Cycle Selection Menu. You may adjust the The above image display the code for Node MCU ESP 8266
parameters, return to the main menu, switch between bikes, which is written inside the Arduino IDE.
buy new bikes, and choose exciting music. With real-time
speed and braking control at your fingertips, you can stay
In this code we are calculating the speed of the wheel based
one step ahead of the competition.
on the distance covered (computed from the number of
interrupt ) and time elapsed. Initially we include some
necessary libraries for WiFi connectivity with ESP8266 and
communication with Firebase.

It defines the WiFi credentials, Firebase project details (host


and authentication token), and sets up the IR sensor pin (D1)
as an input.

handleInterrupt is defined to handle interrupts triggered by


the falling edge of the signal from the IR sensor. Inside this,
it records the time between interrupts to calculate the total
time elapsed and the number of interrupts, effectively
Fig 12. Track select menu of our Application. measuring the time taken for a certain number of rotations
of the wheel.
Look through a variety of songs that present different
challenges in the Track Selection Menu. With the coins setup() function, it initializes serial communication,
you've accumulated, you can unlock new tracks that will connects to the WiFi network, and initializes the Firebase
increase your cycling journey and heighten the connection with the provided credentials.
competitive spirit.
loop() function continuously checks if there are interrupts
recorded. If interrupts are detected, it calculates the speed of
the wheel based on the distance traveled (computed from the
number of interrupts) and the time elapsed. Then, it sends
the calculated speed data to the Firebase Realtime Database
under the key "wheel_speed".

After sending the data, it resets the interrupt counter and


total time variables to prepare for the next measurement.
The loop delays for 1 second before repeating the process,
ensuring a regular update interval for speed measurements.

Fig 13. Game Scene of our Application.

Explore a variety of tracks in the gaming scene, gather cash,


record your greatest distance traveled, and keep an eye on
how much time you've spent playing. Prepare to cycle
your way to triumph.
engagement and improve human-computer interactions by
paving the way for the creation of immersive and interactive
experiences in a variety of disciplines with more research
and refinement.

VIII. REFERENCES
1) Kamlesh Kahar, Ritanshu Khatke, Pranav Bhople,
Jayesh Tayde, Hariom Modokar -
https://ijarsct.co.in/Paper3668.pdf
2) Muhammad Nazrul Islam, Uzma Hasan,
A.K.M. Najmul Islam
https://journals.sagepub.com/doi/abs/10.1177/073563
31211067725
3) Jing Liao, Yikun Huang, Changyi Lin, Haolin Wang,
Yue Zhang -
Fig 15 Hardware Connection Image
https://www.researchgate.net/publication/354106600_
A_Virtual_Reality_Cycling_System_Based_On_Mult
The above image displays the Hardware Connections of the i-Sensor_Fusion
Project. In this IR Sensor and Node MCU ESP8266 is used 4) George Catargiu Eva-H. Dulf Liviu C. Miclea -
and are connected together used Jumper Wires and are https://www.mdpi.com/1424-8220/20/5/1473
attached to Breadboard. Attach the IR module VCC pin to 5) Rahul B George, Vaishak Ramachandran, Swetha
the Node MCU +3V pin for a reliable power source, and the Sharath, Aravind Sunil -
GND pin to the Node MCU Ground (GND) pin to create a https://www.ijsrp.org/research-paper-0820/ijsrp-
shared ground reference in order to guarantee seamless p10421.pdf
integration. Next, make the connection by connecting the IR 6) M. Bogacz et al
module output pin to the Node MCU Digital pin D7, which https://www.tandfonline.com/doi/abs/10.1080/194278
will allow sensor data to be transferred. In order to exchange 67.2020.1745358
signal data for processing, connect the IR sensor's signal pin 7) N. M. D’Cunha et al -
to the Node MCU D1 pin last. The Node MCU https://pubmed.ncbi.nlm.nih.gov/32820955/
microcontroller and the IR module will operate at peak 8) M. Ratajczak Skrypnik P. Krutki J. Karolkiewicz -
efficiency and communicate with each other thanks to this https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7727
configuration. 675/#:~:text=Our%20results%20demonstrate%20that
%20IC,that%20of%20the%20NW%20group.
9) T. C. Kang H. Wen S. W. Guo W. Y. Chang C. L.
Chang -
https://link.springer.com/article/10.1007/s11227-019-
VII. CONCLUSION
02889-
The research writing concludes with a novel method for 4#:~:text=We%20implemented%20an%20IoT%2Dba
integrating Internet of Things (IoT) and Virtual Reality (VR) sed,their%20exercise%20data%20with%20teachers.
technology to provide a realistic cycling game. Users are 10) Murizah Kassim, Muhamad Noor Hariz Muhamad
provided with an unprecedented experience that replicates Said - https://ieeexplore.ieee.org/document/9183980
the sensation of riding through a variety of terrains by means 11) IoT Based Virtual Reality Game for Physio-
of a seamless integration of VR simulations with real-time therapeutic Patients
data from IoT devices. https://deliverypdf.ssrn.com/delivery.php?ID=394013
The cycling game is a tool that encourages physical 1031130280301220281041160781090500630500680
7906900711500400907102810702112100903410209
exercise and wellness in addition to offering consumers 8026110059062007089123094007000072045007060
amusement. Users can visualize the distance travelled based 0770400030211050821261161170700000350460030
on the number of pedal rotations and watch their progress in 8300000902900208000408509409812308407302800
real-time with the help of hardware sensors. Users' 0014093007124024088006020068103&EXT=pdf&I
NDEX=TRUE
motivation and engagement are increased by this gamified
feedback system, which motivates them to reach their fitness 12) Designing an extended smart classroom: An approach
to game-based learning of IoT
objectives while having fun in the virtual setting. https://onlinelibrary.wiley.com/doi/epdf/10.1002/cae.
22446
Moreover, the incorporation of Internet of Things sensors
permits the simulation to adjust dynamically to user inputs,
offering a customized and responsive experience. Because of
its adaptable nature, users are always engaged and
challenged, which promotes realism and immersion.
All things considered, the study that has been given
shows how VR and IoT technologies can be combined to
transform leisure time and encourage healthy living. This
novel technique has the potential to enhance user
IX. FUTURE SCOPE

Multiplayer Functionality: Examine how multiplayer


functioning might be implemented to enable users to interact
and compete in a virtual setting with friends and other
gamers. This could include asynchronous tournaments
where users compete against each other's recorded
performances or synchronous multiplayer games where
players cycle together in real-time.

Gamification Techniques: Try out several gamification


strategies to improve user motivation, engagement, and
retention, such as leaderboards, awards, challenges, and
social incentives. Exercise can become more pleasurable
and addictive with the use of gamification components,
which will motivate consumers to continue with the
program over time.

You might also like