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DUST Square MERCS v4 ENG 03-04-18

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Marko Helm
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0% found this document useful (0 votes)
28 views

DUST Square MERCS v4 ENG 03-04-18

Uploaded by

Marko Helm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MERCENARY

• CARDS •
LEGEND:

Front weapon Rear weapon

Side weapon Turret weapon

Weapon Special Rule

Limited ammo check box

Fire Ark
DEFENSIVE TACTICS: Gains Damage Resilient
7 when in Cover.
АР A MERCENARY: Unit can be elded by any Bloc.

TANYA
SISTER TATYANA FEDOROVA,
MERCENARY

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 2/1 1/1 2/2 1/2 1/1

4 * Hero 3 4 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME100
BRAVE: Roll three dice when rolling to
4 remove Under Fire or Suppression tokens.
АР A CHEAT DEATH: If eliminated, roll a die. On a
- or - , cancel one point of Damage and
Hero survives, but gains a Stunned token.
COMBAT MEDIC: Can use the Medic Special
Actions like a Command Squad Medic. Can
be used on a unit joined.
LUCKY : Once per game, may re-roll all of
the dice for one weapon during his Attack
EMMA action.
MERCENARY: Unit can be elded by any Bloc.
NURSE EMMA DONOVAN,
RED CROSS

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x Pistol 2 3/1 3/1 2/1 2/1

3 * Hero 2 5 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME101
UNIT LEADER MERCENARY: Unit can be elded by any Bloc.
A
4 A MECHANIC CREW: Perform a Makeshift
АР Repair Action to roll one die for each
A A Miniature in the Unit. Cancel one point of
damage on an adjacent vechicle for each -
rolled. Does not apply to Units Joined.

JUSTINE & CO
MAINTENANCE CONTRACTORS

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 4x Mechanics’ Tools C 1/1 1/1 1/1 1/1 1/2 1/2 1/2 1/2 1/2 1/2 1/2

3 4 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME130
A MERCENARY: Unit can be elded by any Bloc.
A A
4 MECHANIC CREW: Perform a Makeshift
АР Repair Action to roll one die for each
Miniature in the Unit. Cancel one point of
damage on an adjacent vechicle for each -
rolled. Does not apply to Units Joined.

A UNIT LEADER

JUSTINE & CO II
MAINTENANCE CONTRACTORS

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 4x Mechanics’ Tools C 1/1 1/1 1/1 1/1 1/2 1/2 1/2 1/2 1/2 1/2 1/2

3 4 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME131
FLAME (Flamethrower): Target gets no
10 A C
A C
A C saves from this weapon and is suppressed.
АР B B GRENADE (Auto Grenade Launcher): Target
Infantry receive no Cover Save from this
weapon but still receive Infantry Save.
MERCENARY: Unit can be elded by any Bloc.

UNIT LEADER

MERCENARY
CLEANING TEAM

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 3x Auto Grenade
Launcher 3 /1 /1 /1 /1 2/2 2/1 1/1
B 2x Flamethrower 1 /1 /1 /1 /1 /N /N /2 /2 /2 /2 /2
C 3x Demo Charge
(Limited Ammunition)
C 1/1 1/1 1/1 1/1 1/3 1/3 1/2 1/2 1/2 1/2 1/2

3 4 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME132
A ADVANCED REACTIVE FIRE: Can attempt a
4 B
C Reactive Attack at up to Range 6, counting
- as - when rolling for number of actions.
АР Does not apply to units joined.
SUPPORT WEAPON: Support Weapons have
three or four Soldiers on the same base.
Surviving Soldiers choose which weapons to
use for each attack.
UNIT LEADER MERCENARY: Unit can be elded by any Bloc.

MERCENARY
HEAVY MACHINE
GUN SQUAD

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x Heavy Machinegun 8 9/1 9/1 7/1 5/1 5/2 4/1 1/1
B 1x Bar Automatic Rie 6 4/1 3/1 2/1 1/1 2/1 1/1 2/1 1/1
C 1x Submachine Gun 2 6/1 5/1 3/1

3 1 3 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME133
A C B ADVANCED REACTIVE FIRE: Can attempt a
4 Reactive Attack at up to Range 6, counting
- as - when rolling for number of actions.
АР Does not apply to units joined.
SUPPORT WEAPON: Support Weapons have
three or four Soldiers on the same base.
Surviving Soldiers choose which weapons to
use for each attack.
UNIT LEADER MERCENARY: Unit can be elded by any Bloc.

MERCENARY
HEAVY MACHINE
GUN SQUAD II

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x Heavy Machinegun 8 9/1 9/1 7/1 5/1 5/2 4/1 1/1
B 1x Shotgun 2 7/1 6/1 4/1 2/1 4/1 2/1
C 1x Submachine Gun 2 6/1 5/1 3/1

3 1 3 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME134
AEROMOBILE: Can be carried by an Airlifter.
11 DAMAGE RESILIENT: Roll one die for each
АР point of Damage the Unit Takes, negating one
point for each - rolled. Does not apply to
A Units Joined.
B
MERCENARY: Unit can be elded by any Bloc.
SMOKE LAUNCHERS : Once per game,
take a Free Smoke Launcher Action to place
Smoke on Unit.

WRECKER
MERCENARY KV-47 LIGHT
(ANTI-AIRCRAFT WALKER)

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A Quad
1x Anti-Aircraft Guns 8 9/1 9/1 9/1 7/1 5/3 5/2 3/2 1/1 1/1 4/2 3/2 1/1
B 1x Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1 2/2 1/2 1/1

4 3 4 3
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME700
A SCOUT: Take March Move Action as rst
14 Action of the game leaving one further Action
for that Activation.
АР C
MERCENARY: Unit can be elded by any Bloc.
B

PULVERIZER
MERCENARY RECON MICKEY IV
(ANTI-TANK WALKER)

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 2x Recoilless Gun 8 /1 /1 /1 /1 1/N 1/N 1/4 1/3 1/3 1/2 1/2
B 1x Heavy Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1
C 1x Twin Heavy
Machineguns 6 7/1 7/1 5/1 4/1 4/2 3/1 1/1 3/2 2/2 1/1

6 3 5 3
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME703
A ARTILLERY (Heavy Mortar): Can re under
D B
13 C
control of an Artillery Observer.
АР E
MERCENARY: Unit can be elded by any Bloc.

MEATGRINDER
MERCENARY RECON MICKEY V
(ARTILLERY WALKER)

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x Heavy Mortar 4-12 /1 /1 /1 /1 /2 /1 /1 /1 /1
B 1x Heavy Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1 2/2 1/2 1/1
C 1x Heavy Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1 2/2 1/2 1/1
D 1x Heavy Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1 2/2 1/2 1/1
E 1x Heavy Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1

6 3 5 3
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME704
GRENADE (Recoilless Rie): Target Infantry
12 A
receive no Cover Save from this weapon but
still receive Infantry Save.
АР
KILLING SPREE: When Hero hits with
Ranged Weapon, roll again scoring another
hit on - . Continue rolling until fail to hit.
Does not apply to Units Joined.
MERCENARY: Unit can be elded by any Bloc.
OFFICER: May take Ofcer Special Actions to
reactivate or rearm their troops.
LUISA
SISTER LUISA MENDOZA,
MERCENARY

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A 1x Recoilless Rie 8 /1 /1 /1 /1 1/N 1/3 1/3 1/2 1/2 1/1 1/1

4 * Hero 3 4 1
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME900a
C AEROMOBILE: Can be carried by an Airlifter.
13 DAMAGE RESILIENT: Roll one die for each
АР B point of Damage the Unit Takes, negating one
point for each - rolled. Does not apply to
A Units Joined.
GRENADE (Recoilless Rie): Target Infantry
receive no Cover Save from this weapon but
still receive Infantry Save.
MERCENARY: Unit can be elded by any Bloc.
PILOT: LUISA: Only Luisa can pilot the
Demolisher, but it can be elded without her. The
DEMOLISHER Demolisher is unique so only one may de elded.
MERCENARY KV-47 LIGHT SMOKE LAUNCHERS : Once per game,
(ANTI-AIRCRAFT WALKER) take a Free Smoke Launcher Action to place
Smoke on Unit.

RANGE 1 2 3 4 1 2 3 4 5 6 7 1 2 3
A Quad
1x Anti-Aircraft Guns 8 9/1 9/1 9/1 7/1 5/3 5/2 3/2 1/1 1/1 4/2 3/2 1/1
B 1x Machinegun 6 5/1 5/1 4/1 3/1 3/2 2/1 1/1 2/2 1/2 1/1
C 1x Recoilless Rie 8 /1 /1 /1 /1 1/N 1/3 1/3 1/2 1/2 1/1 1/1

3 3 4 3
UNOFFICIAL CARD © DUST STUDIO LTD.2016 ME900b

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