Chapter - 1
Chapter - 1
Lectureslides – I
E-COMMERCE E-BUSINESS
Carrying out commercial Conducts all kinds of business activities and services
transactions online over the internet
Buying/ selling, monetary
Online presence of the business
transactions online
A sub-set of E-Business, it is also A super-set of E-Commerce. Business transactions are
a narrow concept supported in E-Business
Limited transactions Transactions are not limited
Multiple websites and CRMs, ERPs that connect
Involves use of only one website
different business processes are used
Mandatory use of internet Internet, Intranet or Extranet are used
DIFFERENCE BETWEEN E-COMMERCE AND E-BUSINESS (CON.
1. Global reach:
The potential market size is roughly equal to the size of the online population of the world.
E-Commerce Technology seamlessly stretches across traditional cultural and national
boundaries and enables worldwide access to the client. E-Commerce website has ability to
translate the multilingual websites as well as allow the access to visitors all over the world,
purchase products and make business interactions
FEATURE OF E-COMMERCE
3. Universal standards:
The technical standards of the Internet are shared by all of the nations in the world. The
whole online tradition are growing and expanding their features in the world. To
development any kind of business need Internet and communication application which
make the business relationship more lovingly and attractive for secure business and
successful business.
4. Richness:
Users can access and utilize text messages and visual and audio components to send and
receive information. An individual may see information richness on a company's blog if a
post contains a video related to a product and hyperlinks that allow him to look at or
purchase the product and send information about the post via text message or email.
FEATURE OF E-COMMERCE
5. Interactivity:
E-commerce technologies allow two-way communication between the merchant and the
consumer. As a result, e-Commerce technologies can adjust to each individual’s experience.
For example, while shopping online, an individual is able to view different angles of some
items, add products into a virtual shopping cart, checkout by inputting his payment
information and then submit the order.
6. Personalization:
Technologies within e-Commerce allow for the personalization and customization of
marketing messages that groups or individuals receive. An example of personalization
includes product recommendations based on a user's search history on a Web site that
allows individuals to create an account.
FEATURE OF E-COMMERCE
5. Interactivity:
E-commerce technologies allow two-way communication between the merchant and the
consumer. As a result, e-Commerce technologies can adjust to each individual’s experience.
For example, while shopping online, an individual is able to view different angles of some
items, add products into a virtual shopping cart, checkout by inputting his payment
information and then submit the order.
6. Personalization:
Technologies within e-Commerce allow for the personalization and customization of
marketing messages that groups or individuals receive. An example of personalization
includes product recommendations based on a user's search history on a Web site that
allows individuals to create an account.
FEATURE OF E-COMMERCE
7. User-Generated Content:
Social networks use e-Commerce technologies to allow members, the general public, to
share content with the worldwide community. Consumers with accounts can share personal
and commercial information to promote a product or service
E-COMMERCE FRAMEWORK
The framework for e-Commerce consists of three parts as shown in below figure.
E-COMMERCE FRAMEWORK
2. The second part of the building blocks of the infrastructure consists of:
➢ Common business services, for facilitating the buying and selling process.
➢ Messaging and information distribution, as a means of sending and retrieving
information ( ex-EDI, e-mail, P2P file transfer)
➢ Multi-media content and network publishing, for creating a product and a means
to communicate about it.
➢ Information Superhighway infrastructure consisting of telecommunication, cable
operator, ISPs , Wireless technologies and Internet.
E-COMMERCE FRAMEWORK
3. The third part consists of the public policy and technical standards necessary to
support the applications and the infrastructure.
➢ Public policies govern issues like universal access, privacy, and information pricing.
The public policy infrastructure affects not only the specific business but also direct
and indirect competitors. It should take into consideration of:
▪ Cost of accessing information
▪ Regulation to protect consumers from fraud and protect their right to
privacy.
▪ Policies of global information traffic to detect information pirating and
obscene sites.
➢ Technical Standards governs issues like technology for communication and as
well as for Internet
TYPES OF E-COMMERCE
Although there are many different ways to categorize e-business models, they can
be broadlycategorized as:
✓ E-business model based on the relationship of transaction parties and
✓ E-business model based on the relationship of transaction types
CONSUMER-TO-CONSUMER (C2C)
• It facilitates the online transaction of goods or services between two peoples.
• Consumers sell directly to other consumers.
• It includes Selling of personal services or expertise.
Example: ebay.com, hamrobazar.com
BUSINESS-TO-BUSINESS (B2B)
• Sells products or services to other businesses or bring multiple buyers and sellers
together in a central marketplace.
BROKERAGE MODEL
• They bring buyers and sellers together and facilitate transactions.
• Brokers are market-makers: they bring buyers and sellers together and facilitate
transactions. Brokers play a frequent role in business-to-business (B2B), business-
to-consumer (B2C), or consumer-to-consumer (C2C) markets. Usually a broker
charges a fee or commission for each transaction it enables.
• The price-discovery mechanism is its key-principle
• Auction and exchange are the mode of transaction
TYPES OF E-COMMERCE
AGGREGATOR MODEL
• Based on the e-market place, the aggregator model bypasses distributors so that
the buyers and sellers come together.
• They are involved in the overall process of selection, organization, matching the
buyer's requirement with that of the available goods, fulfillments of orders and
enable the customer to create a value about the sellers.
TYPES OF E-COMMERCE
• They helps to collect, manage ,and maximize the value of information about
consumers and Business.
• Examples: NYTimes.com , Gomez
• Data about consumers and their consumption habits are valuable, especially when
that information is carefully analyzed and used to target marketing campaigns.
Independently collected data about
TYPES OF E-COMMERCE
COMMUNITY MODEL
• Make group of people come on-line to serve their common interest and needs,
exchange information, share interest, trade goods and service, entertain and seek
help.
• The viability of the community model is based on user loyalty. Users have a high
investment in both time and emotion. Revenue can be based on the sale of ancillary
products and services or voluntary contributions; or revenue may be tied to
contextual advertising and subscriptions for premium services.
• The Internet is inherently suited to community business models and today this is
one of the more fertile areas of development, as seen in rise of social networking.
PURE VS. PARTIAL COMMERCE
• M-commerce (mobile commerce) is the buying and selling of goods and services
through wireless handheld devices such as cellular telephone and personal digital
assistants (PDAs). Known as next- generation e-commerce, m-commerce enables
users to access the Internet without needing to find a place to plug in.
• Specifically, four constructs are discussed that form the fundamental dimensions
of u-commerce: ubiquity, uniqueness, universality, and unison.
• It is proposed that future developments of information systems will be framed by
these constructs.
CHALLENGE IN E- COMMERCE
• Online booking of vehicles through Pathau has been greater than before
compared to people.
• People are slowly reverting to going local but in the online platform.
OVERVIEW OF ELECTRONIC TRANSACTION ACT OF NEPAL
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