BLUEHOLME - Referee Repository
BLUEHOLME - Referee Repository
REFEREE REPOSITORY
FOR CHARACTER LEVELS 1 TO 20
FANTASY ROLE PLAYING GAME FOR 3 OR MORE PLAYERS AGE 12 AND UP
FOR TABLE-TOP PLAY WITH PAPER, PENCILS, AND MINIATURE FIGURINES
BY
MICHAEL THOMAS
COVER ART BY GRAX
INTERIOR ART BY BRADLEY K. McDEVITT, GRAX, LUIGI CASTELLANI & MICHAEL THOMAS
BLUEHOLME, DREAMSCAPE DESIGN AND THE DREAMSCAPE DESIGN LOGO ARE TRADEMARKS OF
DREAMSCAPE DESIGN™
DD0004
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TABLE OF CONTENTS
CHARACTER GENERATION CHECKLIST…...... 2 STRONGHOLD ENCOUNTERS……………... 10
ABILITY MODIFIERS……………………………… 2 WILDERNESS ENCOUNTERS………………. 11
PRIME REQUISITE ADJUSTMENT……………... 2 ATTACK ROLLS……………………………….. 12
MAGICAL SPELL LEARNING……………………. 2 ARMOUR CLASS……………………………… 12
HIT DICE TYPE BY CREATURE & CLASS…..... 2 SURPRISE……………………………………… 13
ALIGNMENT CHART……………………………… 2 REACTIONS……………………………………. 13
CLERIC PROGRESSION…………………………. 3 WEAPON RANGES……………………………. 13
MAGIC-USER PROGRESSION………………….. 3 THROWN OIL…………………………………... 13
FIGHTER PROGRESSION……………………….. 4 SAVING THROWS…………………………….. 13
THIEF PROGRESSION…………………………… 4 CREATURES: A – C…………………….......... 14
CLERIC TURNING UNDEAD…………………….. 4 CREATURES: D – G…………………………... 15
MAGIC-USER SPELL LEARNING………………. 4 CREATURES: H – L…………………………… 16
THIEVES’ SKILL PERCENTAGES………………. 5 CREATURES: M – S…………………………... 17
ARMS AND ARMOUR…………………………….. 5 CREATURES: T – Z…………………………… 18
EQUIPMENT AND TRANSPORTATION………... 5 INDIVIDUAL TREASURE……………………... 19
CLERICAL SPELLS: 1st – 7th LEVEL…………... 6 TREASURE HOARDS………………………… 19
MAGICAL SPELLS: 1st LEVEL…………………... 6 JEWEL VALUE…………………………………. 19
MAGICAL SPELLS: 2nd – 9th LEVEL…………… 7 ABANDONED TREASURE…………………… 19
MOVEMENT SPEED MULTIPLIERS……………. 8 MAGIC ITEM TYPES………………………….. 20
CHANCE OF DROWNING………………………... 8 MAGIC ARMOUR……………………………… 20
OVERLAND TRAVEL MULTIPLIER……………... 8 MAGIC SWORDS……………………………… 20
WATER TRAVEL…………………………………... 8 MAGIC WEAPONS…………………………….. 21
PURSUIT AND EVASION………………………… 8 MAGIC RODS, STAVES, WANDS…………… 21
GETTING LOST……………………………………. 8 MAGIC RINGS…………………………………. 22
ACTUAL DIRECTION……………………………... 8 MAGIC POTIONS……………………………… 22
HIRELING WAGES………………………………... 8 MAGIC WRITINGS…………………………….. 22
MERCENARY WAGES…………………………… 8 MAGIC ACCOUTREMENTS………………….. 23
COST OF CONSTRUCTION……………………... 9 MAGIC PARAPHERNALIA……………………. 23
UNDERWORLD ENCOUNTERS………………… 10 OGL……………………………………………… 24
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game Licence version 1.0a
Section 8, and are not Open Content: All trademarks, registered trademarks, proper names, dialogue, plots, storylines, locations,
adventurers, artwork, and trade dress. Elements that have previously been designated as Open Content or Public Domain are not
included in this declaration.
Open Content: Except for material designated as Product Identity above, the game mechanics of this Dreamscape Design game
product are Open Game Content, as defined in the Open Game Licence version 1.0a Section 1(d). No portion of this work other
than the material designated as Open Game Content may be reproduced in any form without written permission.
BLUEHOLME™ Referee Repository is published by Dreamscape Design under the Open Game Licence version 1.0a © 2000
Wizards of the Coast, Inc. Dreamscape Design, the Dreamscape Design logo, and Blueholme are trademarks of Dreamscape
Design © 2018 Dreamscape Design.
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ABILITY MODIFIERS
SCORE 3-4 5-6 7-8 9 10 11 12 13 14 15 16 17 18 MODIFIES
Prime –20% –20% –10% – – – – +05% +05% +10% +10% +10% +10% XP
STR – – – – – – – – – – – – – Nothing
INT – – – – – +1 +2 +3 +4 +5 +6 +7 +8 Languages
WIS – – – – – – – – – – – – – Nothing
CON –1 –1 – – – – – – – +1 +1 +2 +3 HP per HD
DEX –1 –1 –1 – – – – +1 +1 +1 +1 +1 +1 To Hit w. Missiles
CHA 1 2 3 3 4 4 4 5 5 5 6 6 12 Max. Followers
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MAGICAL SPELLS
BOOK OF 2nd LEVEL SPELLS BOOK OF 3rd LEVEL SPELLS
1. Continual Light 11. Locate Object 1. Blink 11. Hold Person
2. Darkness 12. Magic Lock 2. Clairaudience 12. Invisibility 10’
3. Detect Evil 13. Magic Mouth 3. Clairvoyance 13. Lightning Bolt
4. Detect Invisible 14. Mirror Image 4. Darkvision 14. Protection from Evil 10’
5. Dexterity 15. Phantasmal Image 5. Dispel Magic 15. Protection from Missiles
6. Forget 16. Phantasmal Sound 6. Explosive Runes 16. Rope Trick
7. Inflict Fear 17. Pyrotechnics 7. Fire Arrow 17. Slow
8. Invisibility 18. Ray of Clumsiness 8. Fire Ball 18. Suggestion
9. Knock 19. Read Thoughts 9. Fly 19. Summon Creature 1
10. Levitate 20. Web 10. Haste 20. Water Breathing
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WATER TRAVEL (miles per hour) OVERLAND TRAVEL MULTIPLIER (in miles)
VESSEL ROWING SAILING TERRAIN PER HOUR PER DAY PER WEEK
Raft 7 8 Road x 0.10 x 1.0 x 7.0
Boat 8 10 Open x 0.07 x 0.7 x 5.0
Longship 9 12 Desert x 0.05 x 0.5 x 3.5
Small Merchant – 12 Forest x 0.05 x 0.5 x 3.5
Large Merchant – 14 Swamp x 0.03 x 0.3 x 2.0
Small Galley 10 12 Mountains x 0.03 x 0.3 x 2.0
Large Galley 8 10
Warship – 14
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COST OF CONSTRUCTION
BUILDINGS GP TOWERS GP FIXTURES GP SIEGE ENGINES GP
Earth Works 25 Turret 1,000 Doors Cauldron (oil) 50
Ditch 50 Bastion 3,000 Single (wood) 10 Ballista 150
Tunnel (earth) 100 Square (small) 2,500 Single (bound) 20 Catapult (light) 250
Tunnel (stone) 200 Square (large) 4,000 Single (metal) 50 Catapult (heavy) 400
Drawbridge 1,000 Round (small) 5,000 Double (wood) 15 Ram 1,000
Portcullis 1,000 Round (large) 8,000 Double (bound) 30 Siege Tower 2,000
Palisade 80 Double (metal) 75
Curtain Wall 250
House (wood) 500 Windows
House (stone) 2,500 Slit 10
Gate House 4,500 Window 15
Barbican 20,000
Donjon (small) 30,000 Stairs
Donjon (great) 50,000 Wood 30
Stone 90
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WILDERNESS ENCOUNTERS (by terrain type, roll 1d6 once per day)
1d8 OPEN (1) RIVER (1-2) FOREST (1-2) DESERT (1-2) SWAMP (1-3) MOUNTAIN (1-3)
1 Animals Animals Animals Animals Dragons Animals
2 Animals Dragons Dragons Animals Flyers Dragons
3 Dragons Flyers Flyers Dragons Giants Dragons
4 Flyers Giants Giants Dragons Humanoids Flyers
5 Giants Humanoids Humanoids Flyers Shapechangers Giants
6 Humanoids Shapechangers Humanoids Flyers Swimmers Giants
7 Humanoids Swimmers Shapechangers Humanoids Undead Humanoids
8 Shapechangers Swimmers Shapechangers Undead Undead Shapechangers
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ARMOUR CLASS
ARMOUR TYPE AC ARMOUR TYPE AC Helmets: Characters without helmets are AC9
None 9 Mail 5 against attacks from above.
Shield 8 Mail and Shield 4
Leather 7 Plate 3 Parry: Using a weapon to parry instead of attacking
Leather and Shield 6 Plate and Shield 2 improves AC by 2 against that attack. If the attack roll
is exactly that needed to hit the improved AC, the
attack still fails but parrying weapon breaks.
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SURPRISE REACTIONS
Unaware parties are surprised on a roll of 2d6 REACTION
1-2 on 1d6 (lose 1 round of actions). 2 Extremely hostile, attacks at once.
3-5 Unfriendly but uncertain, ready to attack.
Surprised characters drop hand-held items 6-8 Neutral, re-roll after further negotiation.
on a roll of 1 on 1d6 (1 round to pick up). 9-11 Positive, willing to listen to offers.
12 Welcoming, happy to help if possible.
SAVING THROWS
WAND/ RAY/ SPELL/ WAND/ RAY/ SPELL/
LEVEL BREATH GAZE LEVEL BREATH GAZE
TOUCH POISON STAFF TOUCH POISON STAFF
CLERICS AND THIEVES FIGHTERS
1-4 16 12 14 11 15 1-3 15 13 14 12 16
5-8 14 10 12 9 12 4-6 13 11 12 10 14
9-12 11 7 9 6 9 7-9 10 9 10 8 12
13-16 8 5 7 3 7 10-12 8 7 8 6 10
17-20 5 3 4 2 5 13-15 6 5 6 4 8
16-18 4 3 4 2 6
MAGIC-USERS 19-20 2 2 2 2 4
1-5 16 14 13 13 15
6-10 14 12 11 11 12
11-15 11 9 8 8 8 CREATURES LESS THAN 1D8 HD
16-20 8 6 5 5 3 0 16 14 15 13 17
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CREATURE STATISTICS
NAME Creature Name
S Size (Huge, Large, Medium, Normal, Small)
AC Armour Class (not wearing armour)
HD Hit Dice (number and type) **Hydra have 1HD per head
MV Combat speed on land (plus Burrow, Climb, Fly, Swim, Web)
DAMAGE Bite (gore), Claw, Drain, Fist, Gaze, Horns, Kick, Poison sting, Rock, Strike, Touch, Weapon
AL Alignment or alignment ratio
TR Treasure type in lair (and carried) *Giants have +5,000gp in their lair and carry 1d6 x 1,000gp
PG BLUEHOLME™ Journeymanne Rules page number
NAME S AC HD MV DAMAGE AL TR PG
Ape, Giant N 7 2d8 30 C30 B 1d4 + 2C 1d4 N 9 (0) 63
L 6 4d8 40 C20 B 1d6 + 2C 1d6 10 (0)
H 5 8d8 50 C15 B 1d10 + 2C 1d10 12 (0)
Amazon – 9 1d8 30 W 1d6 N 14 (0) 63
Angel – 0 5-12d8 30 F90 W 1d6 / spells LG 0 (0) 63
Ant, Giant N 5 1d8 40 B 1d4 Nil 8 (0) 63
L 3 2d8 50 B 1d6 12 (0)
H 2 4d8 60 B 2d6 14 (0)
Bandit – 4-7 1d8 30 W 1d6 1LE:2N:1CE 16 (2) 64
Bandit Leader – 4 1d8 30 W 1d6
Bandit Captain – 4 4-6d8 30 W 1d6
Bandit Cleric – 4 8d8 30 W 1d6 / spells
Bandit Magic-User – 9 10-11d8 30 W 1d6 / spells
Basilisk – 4 6d8 15 B 1d10 / G petrify N 15 (0) 64
Bat, Colony – 8 1d4 F40 B 1d3 N 0 (0) 64
Bat, Giant – 6 1d8 F50 B 1d4 N 0 (0) 64
Bear N 7 3d8 30 B 1d3 + 2 C1d3 N 0 (0) 64
L 6 5d8 40 B 1d4 + 2 C1d4
H 5 7d8 50 B 1d6 + 2 C1d6
Beetle, Giant N 4 1d8 30 F45 B 1d6 N 0 (0) 64
L 3 2d8 40 F60 B 1d8
H 2 4d8 50 F75 B 1d10
Berserker – 9 1d8 30 W 1d8 N 0 (3) 65
Black Pudding – 6 10d8 15 T 3d8 Nil 0 (0) 65
Blink Dog – 5 4d8 30 B 1d6 LG 12 (0) 65
Bugbear – 9 3d8 40 W 2d4 1N:3CE 11 (1) 65
Camel – 7 2d8 45 B 1d4 / K 1d6 N 0 (0) 65
Carnosaur N 7 4d8 40 B 2d6 +2 C1d6 N 0 (0) 65
L 6 8d8 50 B 3d6
H 5 13d8 60 B 4d6
Cat, Great N 7 1d8 40 B 1d3 + 2 C1d3 N 0 (0) 66
L 6 3d8 50 B 1d4 + 2 C1d4
H 5 5d8 60 B 1d6 + 2 C1d6
Cave Creeper – 7 3d8 30 C30 T paralyse Nil 11 (0) 66
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NAME S AC HD MV DAMAGE AL TR PG
Centaur – 7 1d8 30 K 1d6 / W 1d8 1LG:2N:1LE 16 (3) 66
Centipede, Giant N 9 1d2 15 C10 B poison Nil 0 (0) 66
L 6 1d8 25 C20 B 1d4 + poison
H 3 3d8 40 C30 B 1d8 + poison
Chimera – 4 9d8 30 F40 3B 2d4 + 2C 1d3 / breath CE 15 (0) 66
Cockatrice – 6 5d8 20 F45 B 1d4 + petrify N 13 (0) 66
Crab, Giant N 5 1d8 15 B5 2C 1d4 Nil 0 (0) 66
L 3 3d8 20 B5 2C 1d8
H 1 6d8 30 B5 2C 2d6
Cyclopian – 8 2d8 30 W 1d6 N 12 (0) 67
Dagonite – 8 1-5d8 20 S30 W 1d6 CE 13 (0) 67
Deep One – 9 1-10d8 30 S30 W 1d6 CE 13 (0) 67
Demon N 2 4d8 1d8 x 10 B 1d4 + 2C 1d4 CE 0 (0) 67
L 1 7d8 1d6 x 10 B 1d6 + 2C 1d6
H 0 10d8 1d4 x 10 B 1d8 + 2C 1d8
Djinni – 5 7d8 40 F80 2F 1d8 / whirlwind 2d6 N 0 (0) 68
Dolphin – 6 2d8 S50 Butt 1d8 2N:1CG 0 (0) 68
Doppelganger – 5 4d8 30 2F 1d6 / 1W 1d6 3N:1CE 14 (3) 68
Dragon, White – 2 5-7d8 30 F60 B 4d6 + 2C 1d6 / breath 2N:1CE 20 (0) 69
Dragon, Black – 6-8d8 B 4d6 + 2C 1d6 / breath 1N:1CE
Dragon, Brass – 6-8d8 B 4d6 + 2C 1d6 / breath 1N:2CG
Dragon, Red – 9-11d8 B 4d6 + 2C 1d6 / breath 1N:2CE
11D8-
Dragon Turtle – 2 10 S20 B 4d6 / breath N 0 (0) 69
13D8
Dreenoi – 7 1d8 30 W 1d6 / B 1d4 N 16 (3) 69
Dwarf – 9 1d8 25 W 1d6 3N:1LG 18 (4) 70
Efreeti – 3 10d8 40 F80 2F 1d8 / fire storm 2d6 N 0 (0) 70
Elemental, Air S 2 8d8 F45 S 1d6 Nil 0 (0) 70
M 12d8
H 16d8
Elemental, Earth S 2 8d8 10 S 2d6 Nil 0 (0) 70
M 12d8
H 16d8
Elemental, Fire S 2 8d8 15 S 2d6 Nil 0 (0) 70
M 12d8
H 16d8
Elemental,Water S 2 8d8 10 S45 S 1d6 Nil 0 (0) 70
M 12d8
H 16d8
Elf – 9 1d6 30 W 1d6 1N:3CG 14 (6) 70
Feline – 9 1d8 35 W 1d6 / B1d3 + 2C 1d3 N 11 (3) 71
Fish, Giant N 8 1d8 S30 B 1d6 N 0 (0) 71
L 6 2d8 S40 B 1d8
H 4 4d8 S50 B 1d10
Gargoyle – 5 4d8 20 F40 4C 1d4 1N:1LE 12 (0) 71
Gelatinous Cube – 8 4d8 15 T 2d4 Nil 0 (3) 71
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NAME S AC HD MV DAMAGE AL TR PG
Ghoul – 6 2d8 30 B5 B 1d3 + 2C 1d3 + paralyse CE 11 (0) 71
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NAME S AC HD MV DAMAGE AL TR PG
Leech, Giant N 9 1d8 S10 D1 Nil 0 (0) 76
L 8 2d8 S15 D 1d4
H 7 4d8 S20 D 1d8
Lich – 0 Min. 11d8 15 T 1d10 + paralyse LE 18 (8) 77
Lizard, Giant N 6 2d8 20 S30 B 1d6 + poison N 0 (0) 77
L 4 4d8 30 S45 B 2d6 + poison 77
H 2 6d8 45 S45 B 3d6 + poison 77
Lizard Folk – 5 2d8 30 S30 W 1d8 N 13 (1) 78
Mayhar – 3 2d8 20 F90 B 1d6 LE 9 (0) 78
Manticore – 4 6d8 45 F60 B 1d6 + 2C 1d6 / spikes 1d6 1N:7LE 17 (0) 78
Medusa – 8 4d8 30 W 1d6 / B poison / G petrify 1N:4LE 15 (8) 78
Merfolk – 9 1d8 30 S45 W 1d6 Any 14 (3) 78
Mi-Go – 3 3d8 45 F90 W 1d8 LE 12 (7) 78
Minotaur – 6 6d8 30 H 2d6 / W 1d8 1N:2LE 12 (0) 78
Mule – 7 2d8 30 K 1d6 / B 1d4 N 0 (0) 78
Mummy – 5 5d8 30 2F 1d6 + mummy rot LE 13 (8) 79
Naga – 8 2d8 30 W 1d6 / B poison 1LG:4N:4LE 15 (8) 79
Nixie – 7 1d4 30 S45 W 1d6 / charm N 17 (8) 79
Ochre Jelly – 8 5d8 5 T 2d6 Nil 0 (0) 79
Octocat – 4 6d8 50 2S 2d8 N 11 (0) 79
Octopus, Giant N 9 1d8 5 S15 6T 1d4 constriction N 9 (0) 79
L 7 3d8 5 S20 6T 1d6 constriction 10 (0)
H 5 6d8 5 S30 6T 1d8 constriction 11 (0)
Ogre – 6 4d8 30 W 1d10 1N:1CE 12 (5) 80
Old One – 6 6d8 30 F60 W 1d10 LE 14 (2) 80
Orc – 9 1d8 30 W 1d6 1N:9CE 13 (2) 80
Owl Bear – 5 5d8 30 B 1d8 + 2C 1d8 N 12 (0) 80
Pegasus – 6 2d8 60 F120 K 1d8 / B 1d4 LG 0 (0) 80
Pixie – 3 1d8 15 F45 W 1d4 1N:1CG 19 (7) 81
Proboscidian N 5 9d8 30 S 1d6 / B 2d4 / trample 4d4 N 0 (0) 81
L 4 12d8 30 S 1d8 / B 2d6 / trample 4d6 0 (0)
H 3 15d8 30 S 1d10 / B 2d8 / trample 4d8 0 (0)
Purple Worm – 6 15d8 30 B30 B 1d6 / P 2d6 + poison Nil 13 (0) 81
Raptor, Giant N 6 3d8 F120 B 1d4 + 2C 1d4 N 0 (0) 81
L 4 6d8 F120 B 1d8 + 2C 1d8 11 (0)
H 2 12d8 F120 B 2d6 + 2C 2d6 17 (0)
Rat, Pack – 9 1d4 15 S10 B 1d2 + disease N 9 (0) 81
Rat, Giant – 7 1d4 30 S20 B 1d3 + disease 12 (0)
Rust Monster – 2 5d8 30 T oxydise N 0 (0) 81
Sage – 9 1d4 30 W 1d4 Any 12 (3) 82
Satyr – 8 6d8 35 H 1d6 / W 1d6 N 13 (7) 82
Sagroth – 8 2d8 30 W 1d8 Any 12 (3) 82
Sauropod N 5 15d8 30 S 2d6 / trample 4d6 N 0 (0) 82
L 4 20d8 45 S 3d6 / trample 6d6
H 3 25d8 60 S 4d6 / trample 8d6
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NAME S AC HD MV DAMAGE AL TR PG
Scorpion, Giant N 6 1d8 30 2C 1d4 + P 1d4 + poison Nil 0 (0) 82
L 4 3d8 30 2C 1d6 + P 1d6 + poison
H 2 5d8 45 2C 1d8 + P 1d8 + poison
Screecher – 7 3d8 5 Screech (roll for wanderers) Nil 0 (0) 82
Shadow – 7 2d8 20 T 1d4 + D 1 Str LE 15 (0) 82
Shark N 7 3d8 S45 B 1d6 N 0 (0) 83
L 6 7d8 S45 B 2d6
H 5 12d8 S45 B 3d6
Skeleton, Lesser – 9 1d4 30 W 1d6 Nil 0 (0) 83
Skeleton, Greater – 8 2d8 30 W 1d6
Snake, Constrictor N 6 5d8 20 S20 B 1d4 / constrict 2d4 N 0 (0) 83
L 4 7d8 20 S20 B 1d6 / constrict 2d6 9 (0)
H 2 9d8 20 S20 B 1d8 / constrict 2d8 11 (0)
Snake, Poisonous N 9 1d8 15 B 1d4 + poison N 0 (0) 83
L 7 2d8 15 B 1d6 + poison 0 (0)
H 6 4d8 15 B 2d4 + poison 9 (0)
Spectre – 2 6d8 40 F75 T 1d8 + D 2 levels LE 14 (0) 83
Spider, Giant N 8 1d8 30 W60 B 1d4 + poison N 9 (0) 83
L 6 2d6 45 B 1d6 + poison 9 (0)
H 4 4d8 15 W45 B 2d4 + poison 10 (0)
Stirge – 7 1d8 F60 B 1d3 / D 1d4 N 9 (0) 84
Thipdon – 4 5d8 10 F120 B 1d8 N 0 (0) 84
Tick, Giant N 6 1d8 5 B 1d4 / D 1d4 N 0 (0) 84
L 5 3d8 10 B 1d6 / D 1d6
H 4 5d8 15 B 1d8 / D 1d8
Toad, Giant N 6 2d8 30 B 1d6 / 10’ tongue grapple Nil 0 (0) 84
L 5 4d8 45 B 1d10 / 20’ tongue grapple 9 (0)
H 4 6d8 60 B 2d6 / 30’ tongue grapple 10 (0)
Triceratops – 2 12d8 20 H 1d10 / trample 3d6 N 0 (0) 84
Troglodyte – 7 2d8 30 B 1d4 + 2C 1d4 / W 1d6 CE 16 (1) 84
Troll – 6 6d8 30 B 1d6 + 2C 1d6 / W 1d8 CE 84
Unicorn – 85
Vampire – 7-9d8 85
Weasel, Giant – 85
Wererat – 7 3d8 30 S30 W 1d6 / B 1d6 2N:1LE 13 (2) 77
Werewolf – 5 4d8 30 B 2d4 2N:1LE
Wereboar – 4 4d8 30 B 2d6 4N:1CG 11 (0)
Weretiger – 3 5d8 35 B 1d10 2C1d4 4N:1CE
Werebear – 2 6d8 30 B 1d6 2C 1d6 3N:1CG 11 (1)
Wereshark – 6 6d8 30 S45 B 2d6 N 10 (0)
Wight – 5 3d8 20 D 1 level LE 11 (5) 85
Wolf N 8 1d8 40 B 1d4 N 0 (0) 85
L 7 2d8 45 B 1d6
H 6 4d8 50 B 2d4
Wraith – 3 4d8 30 F60 T 1d6 + D 1 level LE 14 (0) 86
Yellow Mould – – Min. 2d8 0 T 1d6 + spores poison Nil 0 (0) 86
Zombie – 8 2d8 15 C 1d8 / B 1d4 Nil 0 (0) 86
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TREASURE HOARDS (found in lair, adjust for population, multiply coins by 500)
NO cp sp ep gp pp JEWEL1 MAGIC
9 25% 1d8 10% 1d6 – – – – –
10 – 30% 2d6 10% 1d4 – – – –
11 50% 2d8 25% 2d6 25% 1d8 25% 1d6 – 25% 2d6 10% armour, 10% weapon
12 20% 4d6 30% 1d8 10% 1d8 – – 25% 1d8 20% any 2
13 10% 2d8 15% 4d6 – 60% 2d6 – 30% 2d8 15% any 2, 1 potion
14 05% 3d6 30% 4d6 25% 1d8 25% 2d8 – 10% 3d6 25% any 3, 1d2 scrolls
15 – 10% 3d6 20% 2d8 45% 4d6 30% 2d6 15% 6d6 30% any 1, 1 potion, 1d3 scrolls
16 25% 2d6 30% 2d6 20% 1d8 35% 4d6 25% 1d8 50% 9d8 30% any 3
17 – – – – 30% 6d6 50% 4d8 15% any 1
18 – – – 50% 9d8 50% 4d6 25% 5d6 35% any 4, 1d4 scrolls
19 – – – 40% 2d8 50% 8d8 50% 4d8 –
20 25% 8d6 80% 9d8 50% 9d8 50% 8d8 25% 9d8 80% 9d8 15% any 4, 1 potion, 1d6 scrolls
1
Roll twice, once for gemstones and once for jewellery
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MAGIC WRITINGS
1d100 ITEM 1d100 ITEM
01 Book of Blankness 25-32 Scroll, Protection from Magic
02 Book of Infinite Spells 33-39 Scroll, Protection from Undead
03 Book of Golems 40-48 Scroll, Spell (Magic-User x 1d4)
04 Gimoire of Eldritch Magic 49-58 Scroll, Spell (Magic-User x 1)
05 Grimoire of Vacuousness 59-66 Scroll, Spell (Magic-User x 3)
06 Libram of Fighting Skill 67-74 Scroll, Spell (Magic-User x 5)
07 Libram of Perfect Theft 75-82 Scroll, Spell (Other x 1)
08 Libram of Unshakeable Faith 83-90 Scroll, Spell (Other x 3)
09 Manual of Bodily Health 91-97 Scroll, Spell (Other x 1d4)
10 Manual of Gainful Exercise 98 Tome of Clear Thought
11 Manual of Quickness of Action 99 Tome of Leadership and Influence
12-19 Scroll, Cursed 00 Tome of Understanding
20-24 Scroll, Protection from Lycanthropes
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