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Chapter 3 Graphic

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0% found this document useful (0 votes)
29 views

Chapter 3 Graphic

csc423 chap 3

Uploaded by

tafibaf220
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 21

Chapter 4

Graphic
Table of contents
● Preparation for Creating Image
● Making Still Images
● 3D Drawing and Rendering
● Colors
● Image File Formats
● Image Editing and Design Tools
● Graphic Designing

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.: Preparation for Creating Image
• Before commencing the creation of images in Multimedia, you
should:
• Plan your approach using flow charts and storyboards.
• Organize the available tools.
• Have multiple monitors, if possible, for lots of screen real estate.

• Still images may be the most important element of a multimedia


project. Depend on display resolution, h/w and s/w

• Either bitmap/raster or vector

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.: Making Still Images
• Bitmaps are an image format suited for creation of:
• Photo-realistic images
• Complex drawings
• Images that require fine detail

24 bits depth. Dithered to 8 bits. Dithered to 8 bits. Dithered to 4 bits.


Millions of colors. Adaptive palette Macintosh palette 16 colors.
of 256 colors. of 256 colors.

Dithered to 8-bit Dithered to 4-bit Dithered to 1-bit.


gray-scale. gray-scale. Two colors, black
256 shades of gray. 16 shades of gray. and white.
Available binary Combinations for
Describing a Color 4/21
• Bitmaps can be inserted by:
• Using clip art galleries
• Using bitmap software
• Capturing and editing images
• Scanning images

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• Image editing programs enable the user to:
• Enhance and make composite images.
• Alter and distort images.
• Add and delete elements.
• Morph (manipulate still images to create animated
transformations).

• Panoramas - created by stitching together

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• Vector-drawn images are used in the following areas:
• Computer-aided design (CAD) programs
• Graphic artists designing for the print media
• 3-D animation programs
• Applications requiring drawing of graphic shapes

• How vector-drawn images work


• A vector is a line that is described by the location of its two
endpoints.
• Vector drawing makes use of Cartesian
coordinates.
• Cartesian coordinates are numbers that describe
a point in two- or three-dimensional space as the intersection of the
X, Y, and Z axes.
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• Vector-drawn images versus bitmaps
• Vector images use less memory space and have
a smaller file size as compared to bitmaps.
• For the Web, pages that use vector graphics
in plug-ins download faster and, when used
for animation, draw faster than bitmaps.
• Vector images cannot be used for photorealistic images.
• Vector images require a plug-in for Web-based display.
• Bitmaps are not easily scalable and resizable.
• Bitmaps can be converted to vector images using autotracing

8/21
• Models used to specify color in computer terms are:
• RGB model – A 24-bit methodology: color is specified in terms of
red, green, and blue values ranging from 0 to 255.
• HSB and HSL models – Color is specified as an angle from 0 to
360 degrees on a color wheel.
• Other models include CMYK, CIE, YIQ, YUV, and YCC.

9/21
.: 3D Drawing and Rendering
• 3-D animation, drawing, and rendering tools include:
• Daz3D
• Form*Z
• NewTek′s Lightwave
• Autodesk’s Maya
• Google’s SketchUp

3-D applications provide x, y, and z


axes and adjustable perspective views.

10/21
• Features of a 3-D application
• Modeling - Placing all the elements into 3-D space.
• Extrusion - The shape of a plane surface extends some distance.
• Lathing - A profile of the shape is rotated around a defined axis.

• Rendering - Use of intricate algorithms to apply user-specified


effects

11/21
.: Colors
Understanding natural light and color
• Additive color – combine RGB eg. TV, monitor
• Subtractive color – for printing, CMYK
• Monitor-specific color
• Color models
• Color palettes
• Palettes are mathematical tables that define the
color of pixels displayed on the screen.
• Palettes are called “color lookup tables,” or CLUTs,
on the Macintosh.

12/21
• Additive color
• In the additive color method, a color is created
by combining colored light sources in three
primary colors - red, green, and blue (RGB).
• TV and computer monitors use this method

• Subtractive color
• In the subtractive color method, color
is created by combining colored media
such as paints or ink.
• The colored media absorb
(or subtract) some parts of the
color spectrum of light and reflect
the others back to the eye.
13/21
• Monitor-specific colors
• Colors should be used according to the target audience’s monitor
specifications.
• The preferred monitor resolution is 800 x 600 pixels.
• The preferred color depth is 32 bits.

14/21
• Subtractive color is the process used to create color in printing.
• The printed page consists of tiny halftone dots of three primary
colors: cyan, magenta, and yellow (CMY).

• Dithering – is a process whereby the color value of each pixel is


changed to the closest matching color value in the target palette.
• This is done using a mathematical algorithm.

15/21
• Color palettes
• Palettes are mathematical tables that define the color of pixels
displayed on the screen.
• Palettes are called “color lookup tables,” or CLUTs,
on the Macintosh.
• The most common palettes are 1, 4, 8, 16, and
24-bit deep.

16/21
.: Image File Formats
• Macintosh formats – the most commonly used format is PICT.

• Windows formats – the most commonly used format is DIB, also


known as BMP.
• Cross-platform formats – JPEG, GIF, and PNG
• Adobe PDF (Portable Document Format)
• PSD, AI, CDR, DXF – Proprietary formats used by applications
• Initial Graphics Exchange Standard (IGS or IGES) – Standard for
transferring CAD drawings

17/21
.: Image Editing and Design Tools
• Canva – is an online design tool that is widely praised and used
by non-designers as well as professional graphic artists.
• Adobe Photoshop.
• Pixlr.
• Fotor
• GIMP
• Snappa
• PicMonkey
• CyberLink PhotoDirector.

18/21
.: Graphic Designing
• Seven Tips to Take Better Photos
• Crop your images and clean them up.
• Adjust white balance.
• Adjust exposure and contrast.
• Adjust color vibrancy and saturation.
• Sharpen images.
• Finalize and share

19/21
.: Graphic Designing (cont.)
• Research before you start designing
• Don’t be scared of scale
• Respect the space of other elements
• Use a small color scheme
• Use fonts to help inform the mood of your design
• Limit your typefaces and keep your font in the same family
• Use hierarchy to order your content
• Play with symmetry
• Be original
• Create Clean, crisp and clear imagery
• Create order with alignment
20/21
• Imitate and create

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